Podcasts about backpack hero

  • 39PODCASTS
  • 42EPISODES
  • 1h 13mAVG DURATION
  • ?INFREQUENT EPISODES
  • Mar 31, 2025LATEST

POPULARITY

20172018201920202021202220232024


Best podcasts about backpack hero

Latest podcast episodes about backpack hero

The Say Report
Episode 428: The Grim Guardians 2 Report

The Say Report

Play Episode Listen Later Mar 31, 2025 109:15


Devon lost himself to the game this past week and spends the bulk of this episode discussing his time with “Gal Guardians: Servants of the Dark” and the good, bad, and horny that the game has to offer. Sejohn then shares his gaming experiences over the past week with his jump into the full retail release of “Backpack Hero” and overall he feels like the game may have become a bit bloated in the interimAfter that Sejohn discusses the new Hulu series “Paradise,” Devon provides this week's recap of “Suits LA,” and the Say Reporters make sure everyone knows their feelings about a certain group of fascist assholes. 

שורפים משחקים | Game Burning Podcast
המשחק קירטע (פרק 20.01) | Blades in the Dark

שורפים משחקים | Game Burning Podcast

Play Episode Listen Later Dec 2, 2024 61:27


שורפים משחקים, הפודקאסט לגיימר העצלן, על כל המשחקים כולם. השבוע, חוויות מוצלחות מ־Dragon Age: the Veilguard למרות כמה חסרונות, חוויות מוזרות ב־Mouthwashing וגם Space Marine 2. שורפים משחקים – תוכנית מספר 380 – הוקלטה בתאריך 14/11/2024 משתתפים: עומר קפלן, יהודה חלפון ואביב מנוח. 0:00:00 – פתיח וקשקושים 0:06:18 – חדשות ודיונים 0:13:31 – Emberward 0:14:05 – Backpack Hero 0:16:32 – Little Big Adventure – Twinsen's Quest 0:22:38 – Commander Quest 0:24:58 – Cosmoctopus 0:27:08 – Chronicles of Avel 0:31:47 – Blades in the Dark 0:48:00 – ספרים 0:54:07 – ציפיות לעתיד הערות הפרק באתר תמיכה בתוכנית הפודקאסט באפליקציות כל הפרקים -- Backpack Hero, Blades in the Dark, Chronicles of Avel, Commander Quest, Cosmoctopus, Emberward, Little Big Adventure – Twinsen's Quest

Digital Logik PC Gaming
Star Trucker, Backpack Hero, Space Marine 2

Digital Logik PC Gaming

Play Episode Listen Later Sep 24, 2024


Christian travels through space while hauling cargo in Star Trucker while Bobby gets deeper into the inventory management genre, and Emilio tries to find the right difficulty on Space marine 2.Watch Halloween movies with Bobby by following him on Letterboxed.TOPICSBackpack Hero, Star Trucker, NEODUEL: Backpack Monsters, Thank Goodness You're HereFor more content, check out dlgaming.net!

Deleted Saves
Backpack Hero w/Kermit the Grog of That Time I Got Reincarnated In The Same World As An Anime Podcaster

Deleted Saves

Play Episode Listen Later Aug 14, 2024 11:36


This week special guest Kermit the Grog discussed his love for organizing and inventory management with Backpack Hero. Will you catch the organization bug? And just how does this indie title hold a place next to Resident Evil 4? Take a listen to find out! Kermit the Grog can be found as a co-host of That Time I Got Reincarnated In The Same World As An Anime Podcaster and hosts his own segment there called Shonen Jumping The Gun --- Support this podcast: https://podcasters.spotify.com/pod/show/deleted-saves/support

Dual Redundancy: TV Recaps, TV Reviews, and All the Latest in Entertainment News
DR448: Summer 2024 Catch-Up: The Bear, The Boys, Ripley, Twisters and More!

Dual Redundancy: TV Recaps, TV Reviews, and All the Latest in Entertainment News

Play Episode Listen Later Aug 1, 2024 56:43


In this week's episode David, John and Kyle discuss news from Comic-Con including Robert Downey Jr. returning to the MCU as Doctor Doom (1:55) and the new Michael C. Hall Dexter sequel series (10:10). We also discuss why Warner Bros. Discovery is suing the NBA (16:55). Finally, we catch-up on some of the things we have missed this summer including The Bear season three (23:10), Ripley (31:30), The Boys season four (35:35), Twisters (43:55), The Bikeriders (49:40) and Backpack Hero (52:25). This episode was originally streamed live on July 29th on both Twitch and YouTube. You can check out John playing and streaming Backpack Hero here. Want more Dual Redundancy? Be sure to subscribe to the podcast wherever you get your podcasts!

PlayStation Daily Podcast
IT'S FRIDAY: Owww, My Elbow Freakin' Hurts

PlayStation Daily Podcast

Play Episode Listen Later Jul 26, 2024 19:42


Welcome to the PlayStation Daily Podcast! It's Friday! Not much news to discuss, but John has a story about why you do NOT want elbow bursitis. JOIN THE DISCORD: https://discord.gg/hW8FFcs5 You can follow me on Threads and Instagram at psdailypod: https://www.threads.net/@psdailypod. And on Facebook: https://facebook.com/psdailypod. Or email me your feedback and topic ideas at playstationdailypod@gmail.com and I'll respond to it on the show! Today's Music is the main theme from the Backpack Hero soundtrack.

GeekVerse Podcast
Skull and Bones Impressions, Toem, Backpack Hero | Sidequest

GeekVerse Podcast

Play Episode Listen Later Feb 13, 2024 51:46


Skull and Bones has finally washed up on the shore, Dylan and Taylor took the plunge to see if after all these years if it is worth your time.0:00:00 intro0:03:20 - Call of Duty0:05:20 - Backpack Hero0:09:25 - Toem0:12:30 - Skull and BonesLinksDylan on Twitter @DylanMuss Dylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellhttps://www.patreon.com/GeekVersehttps://www.youtube.com/c/GeekVersePodcast https://discord.gg/mFSSAJJThttps://geekverse.ca/geek-ultimate-alliance/Twitter @GeekVerseCastDante on Twitter @denacolyteBecome a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.

GeekVerse Sidequest
Skull and Bones Impressions, Toem, Backpack Hero

GeekVerse Sidequest

Play Episode Listen Later Feb 13, 2024 51:46


Skull and Bones has finally washed up on the shore, Dylan and Taylor took the plunge to see if after all these years if it is worth your time.0:00:00 intro0:03:20 - Call of Duty0:05:20 - Backpack Hero0:09:25 - Toem0:12:30 - Skull and BonesLinksDylan on Twitter @DylanMuss Dylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellhttps://www.patreon.com/GeekVersehttps://www.youtube.com/c/GeekVersePodcast https://discord.gg/mFSSAJJThttps://geekverse.ca/geek-ultimate-alliance/Twitter @GeekVerseCastDante on Twitter @denacolyte

MHG Podcast
201 : Gigglebyte

MHG Podcast

Play Episode Listen Later Dec 16, 2023 46:13


Christmas coming, goose getting fat, yadda yadda, here are some controversial takes... Subpar Pool (@grapefrukt), Backpack Hero (@thejaspel1), Sunset Overdrive (@insomniacgames) + Born of Bread (@wildartsdevs). Mazel! SHOWNOTES: 00:00:10 - Intro 00:00:55 - Prep for Christmas 00:05:25 - Subpar Pool (@grapefrukt) 00:12:20 - Backpack Hero (@thejaspel1) 00:19:25 - Bomb Rush Cyberfunk & Sunset Overdrive (@insomniacgames) 00:29:05 - HG Chat: A Highland Song 00:36:49 - Born of Bread (@wildartsdevs) 00:45:28 - Outro    

Gaming In The Wild
190: A Highland Song, Backpack Hero, Avatar: Frontiers of Pandora, The Game Awards 2024

Gaming In The Wild

Play Episode Listen Later Dec 9, 2023 55:10


This week's bumper episode runs through the big winners at The Game Awards 2024, with a rundown of my top 10 new game announcements, including Pony Island 2, Big Walk, Lost Records, and more. I also give in-progress reviews of three games I've been playing: Inkle's A Highland Song, Ubisoft's Avatar: Frontiers of Pandora, and a viral Kickstarter hit called Backpack Hero. And many thanks to all the show's patrons! If you'd like to join them in supporting the show on Patreon, you can do so from $1 per month at http://patreon.com/gaminginthewild. Patrons get access to a catalogue of bonus episodes, and an invite to the show's lovely Discord community. You can also send a one-off tip via Ko-Fi at http://ko-fi.com/gaminginthewild.  All proceeds go into the podcast, covering things like equipment, games, music, editing apps, and so forth. I really appreciate the support, it helps make the show better. If you enjoy the show, you can come say hi on Twitter, Instagram, YouTube and Twitch - find all the links at http://gaminginthewild.com. And check out this Steam curator page made by podcast supporter DovetailTrue: https://store.steampowered.com/curator/43457463-Gaming-in-the-Wild-%2528unofficial%2529/   Thanks for listening!

Gaming In The Wild
189: Pizza Tower, Sludge Life 2

Gaming In The Wild

Play Episode Listen Later Dec 3, 2023 50:09


Sludge Life 2 is an extremely welcome sequel that gives us more of the original's winning formula. It's an improbably enjoyable game that mixes high-speed first-person parkour with tagging, urban exploration, puerile humour, a wavy soundtrack, and a bleak world full of hilarious NPCs just trying to get through life. In the roundup: Jingle Jam 2023, A Highland Song, December releases, Backpack Hero, and more. And many thanks to the show's 59 patrons! If you'd like to join them in supporting the show on Patreon, you can do so from $1 per month at http://patreon.com/gaminginthewild. Patrons get access to a catalogue of bonus episodes, and an invite to the show's lovely Discord community. You can also send a one-off tip via Ko-Fi at http://ko-fi.com/gaminginthewild.  All proceeds go into the podcast, covering things like equipment, games, music, editing apps, and so forth. I really appreciate the support, it helps make the show better. If you enjoy the show, you can come say hi on Twitter, Instagram, YouTube and Twitch - find all the links at http://gaminginthewild.com. And check out this Steam curator page made by podcast supporter DovetailTrue: https://store.steampowered.com/curator/43457463-Gaming-in-the-Wild-%2528unofficial%2529/   Thanks for listening!

The Besties
2023 Indies You Might Have Missed

The Besties

Play Episode Listen Later Dec 1, 2023 63:09


On this extra special episode of The Besties, the gang brings forth some truly excellent games from smaller devs that may have passed you by.Games discussed: Kingdom Eighties, Jusant, Lunacid, Backpack Hero, among others. We've also got some great suggestions from the readers! For the full list, be sure to subscribe to our newsletter at besties.fan.Subscribe to our newsletter at besties.fan!

Level BackUp
E443 – The Game Awards-predictions, Dragon's Dogma 2, Baldur's Gate 3, Backpack Hero

Level BackUp

Play Episode Listen Later Dec 1, 2023 98:03


Det er bare en uke til The Game Awards, og vi går gjennom nominasjonene for å spå vinnerne og diskutere kategoriene.Rune har spilt både Baldur's Gate 3 og Resident Evil 4 Remake (endelig!), mens Karl har spilt Cocoon og Svenz har masse varme ord om 1.0-lanseringen av Backpack Hero.Vi har også fått lanseringsdato og fersk trailer av Capcoms Dragon's Dogma 2, Destiny 2: The Final Shape har offisielt blitt utsatt til juni 2024 og Beyond Good & Evil får en remastered-versjon til neste år (som mange har spilt allerede ved et uhell).God helg!

The Gamers' Inn
TGI 583 – Hardcore Classic Beau

The Gamers' Inn

Play Episode Listen Later Nov 30, 2023 113:28


Beau Schwartz from the CORE podcast returns to the inn to update us on his adventures with Blizzard properties of old, including StarCraft 2 and World of Warcraft Classic + Hardcore Mode. Also it wouldn't be a Beau appearance without some VR chat, discussing Assassins Creed Nexus VR and the new Meta Quest 3 headset. Ryan on the other hand brings a physical card game to the show with Scott Johnson's Dungeon Murder. Plus a recently launched out of early access Backpack Hero. In the news, Marvel Snap tries to reassure players that they don't want to go, Tribes 3 will enter large scale player testing soon, and we have our first look at the Fallout TV series.

Big Red Barrel Podcasts
BRB UK 569: Hairy Greenpeace Incident

Big Red Barrel Podcasts

Play Episode Listen Later Nov 30, 2023 66:56


Despite all my rage, I am still just a Rat in a dungeon with an ever-expanding backpack. We've got the Good Doctor Dan back from Iceland and on the Podcast, man. Oh, and what's this? He's only brought a Steam Deck OLED and SteamWorld Build with him. Coleman is also here and swapped out an OLED with OCD to play Backpack Hero. Time Stamps 00:00:00 Start 00:00:09 Intro 00:03:54 Steam Deck OLED 00:15:52 SteamWorld Build 00:26:03 Backpack Hero 00:33:15 What's wrong with the PlayStation Portal? 00:37:57 Destiny 2 shenanigans 00:44:47 Radical Design reportedly face potential Shutdown 00:46:34 Sony signs partnership with NCSoft 00:48:37 The Division Heartland release window rumoured 00:50:08 Beyond Good & Evil 20th Anniversary Edition accidental launch 00:52:29 Professor Layton and the New World of Steam out in 2025 00:55:03 Check out our merch at TeePublic.com/stores/BRB 00:56:32 Tabletop Tuesday at Loading Stoke Newington 00:58:09 I HAVE A QUESTION! 01:04:48 Outro Thanks for listening to another episode of BRB UK. Here's where you can download this episode's MP3 and subscribe via Apple Podcasts, RSS, Spotify, YouTube or anywhere else that podcasts are available. Please find us on Discord, X, Facebook, Threads and BigRedBarrel.com.

Nintendo Switch UK Podcast
Warp Speed - Episode 227

Nintendo Switch UK Podcast

Play Episode Listen Later Nov 27, 2023 57:00


Anton and Al return with more Nintendo Switch news.This Means Warp, Risk of Rain Returns,ASTLIBRA Revision,Shantae Advance: Risky Revolution,On Your Tail,Howl,The Star Named EOS,Backpack Hero,Blade Chimera, A Highland Song,Moonstone Island, Death Trick: Double Blind,Outer Wilds: Archaeologist Edition,Planet of Lana,Enjoy the Diner,Heavenly Bodies,The Gecko Gods,Passpartout 2: The Lost Artist , Urban Myth Dissolution Centre,Braid: Anniversary Edition,Turok 3: Shadow of Oblivion Remastered ,Super Mario RPG ,INAZUMA ELEVEN: Victory Road,FANTASY LIFE i: The Girl Who Steals Time,Flashback 2 ,Splatoon 3, The Legend of Zelda film ,The Legend of Zelda: Tears of the Kingdom , Golden Joystick Awards 2023,Ender Lilies ,Spirittea ,Game of the Year at The Game AwardsSupport the show

Cross Over Gaming
116 - CTRLZ m/Rune Fjeld Olsen

Cross Over Gaming

Play Episode Listen Later Nov 27, 2023 84:28


Selveste Rune Fjeld Olsen fra Level Up gjester oss i denne episoden for å snakke om CTRLZ, deres nye dokumentarserie om giftig og negativ oppførsel i dataspill. Ellers har både Ingar og Peter vært på LAN, og Ingar pløyer gjennom en rekke nye spill for å rekke så mye som mulig før året er omme. Dermed kan vi by på indisk mat i Venba, sushi med Dave the Diver, edderkoppmoro i Spider-Man 2 og taktisk rollespill i Persona 5 Tactica. Tidsstempler: Intro: (00:00) Kunngjøringer: (05:10) Temadel: CTRLZ m/Rune Fjeld Olsen: (19:23) Lytterpost: (45:06) Hva har du spilt: (52:49) Anbefaling: (1:14:45) Kuriositet: (1:17:01) Postludium: (1:19:21) Spill vi snakker om episode 116: The Last of Us Part II, Uforia: The Saga 2/Hebereke 2, Shantae Advance: Risky Revolution, Call of Duty, Persona 5 Tactica, Venba, Marvel's Spider-Man 2, Cities: Skylines 2, Clone Hero, Dave the Diver, League of Legends, Baldur's Gate III, A Plague Tale: Requiem, Overwatch 2, Crab Champion, Super Mario RPG, Core Keeper, On Your Tail, Howl, The Star Named EOS, Backpack Hero, Blade Chimera, A Highland Song, Moonstone Island, Death Trick: Double Blind, Outer Wilds, Planet of Lana, Enjoy the Diner, Heavenly Bodies, The Gecko Gods, Passpartout 2: The Lost Artist, Urban Myth Dissolution Center, Braid Anniversary Edition.

Silence on joue !
S17E15 - «The Invincible», «Robocop Rogue City», «Backpack Hero», «World of Horror» et un éléphant

Silence on joue !

Play Episode Listen Later Nov 24, 2023 128:54


Cette semaine, on commence par retrouver Alex Murphy en version robotisée dans l'inattendu Robocop Rogue City. On continue avec le jeu narratif de science-fiction The Invincible qui réussit à installer une ambiance unique en se basant sur l'œuvre de Stanislaw Lem. Et on conclue cette émission avec le très bon jeu de gestion tactique d'inventaire Backpack Hero, la version définitive de World of Horror, inspiré par Junji Ito et Lovecraft et le retour de Jmtb02 dans The Elephant Collection.Jérémie Kletzkine, dans sa chronique jeux de société, nous parle d'Evergreen.Chapitres :0:00 Intro2:27 Les news15:37 Le com des coms23:22 Robocop Rogue City47:37 La chronique jeux de société51:37 The Invicible1:17:11 La minute culturelle1:23:36 Backpack Hero1:35:07 World of Horror1:46:42 The Elephant Collection1:55:26 Et quand vous ne jouez pas, vous faites quoi ?Retrouvez toutes les chroniques de jérémie dans le podcast dédié Silence on Joue ! La chronique jeux de société (Lien RSS).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 5€ par mois : https://offre.liberation.fr/soj/Silence on joue ! c'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et ses chroniqueurs Patrick Hellio, Julie Le Baron et Marius Chapuis.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 23 novembre 2023 sur Discord. Réalisation : Erwan Cario. Générique : Marc Quatrociocchi. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Online Warriors: A Gaming and Entertainment Podcast
Episode 27.7: Nintendo's Indie World Showcase and Madame Web

Online Warriors: A Gaming and Entertainment Podcast

Play Episode Listen Later Nov 22, 2023 66:15


Welcome back to another episode of the Online Warriors Podcast! This week we discuss what's going on in movies and gaming! - Indie World Showcase (4:42)  - Shantae Advance (6:04)  - Howl (9:08)  - Backpack Hero (10:24)  - Death Trick Double Blind (14:27)  - On Your Tail (15:28)  - Moonstone Island (16:37)  - A Highland Song (18:12)  - Planet of Lana (19:15)  - Blade Chimera (20:24)  - The Start Named Eos (21:21)  - Outer Wilds: Archaeologist Edition (23:32)  - Core Keeper (25:07) - Madame Web (30:06) Then we talk about what the gang has been up to: - Techtic goes to brunch (46:14) - Illeagle goes to a wedding and starts watching A Murder at the End of The World (50:17) - Nerdbomber watches Silo (52:50)   Lastly, we wrap it up with some Michael Crichton Trivia (59:28)   Special shoutout to our Patreon Producer: Steven Keller   We'd like to thank each and every one of you for listening in every week. If you'd like to support the show, you can drop us a review on your favorite podcast platform or, if you're feeling extra generous, drop us a subscribe over at Patreon.com/OnlineWarriorsPodcast. We have three tiers of subscriptions, each of which gives you some awesome bonus content! As always, we appreciate you tuning in, and look forward to seeing you next week! Stay safe and healthy everyone! Find us all over the web: Online Warriors Website: https://www.onlinewarriorspodcast.com Online Warriors Twitter: https://twitter.com/onlinewarriors1 Illeagle's Twitter: https://twitter.com/OWIlleagle86 Nerdbomber's Twitter: https://twitter.com/OWNerdbomber Techtic's Twitter: https://twitter.com/OWTechtic Facebook: https://www.facebook.com/onlinewarriorspodcast Instagram: https://www.instagram.com/onlinewarriorspodcast/ YouTube: https://www.youtube.com/channel/UCwOwzY6aBcTFucWEeFEtwIg Merch Store: https://teespring.com/stores/onlinewarriorspodcast

The Harvest Season
Boomerang

The Harvest Season

Play Episode Listen Later Nov 22, 2023 73:16


Al and Jonnie talk about Spirittea Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:00: What Have We Been Up To 00:12:14: News 00:36:07: Spirittea 01:09:46: Outro Links Littlelands Publisher Lily Leapers Speedrun Slime Rancher 2 Update One Lonely Outpost Update Moonstone Island Update Spirittea Future Updates Coral Island PS5 Keys Delay Loddlenaut Charity Donations Above Snakes on GoG Little Known Galaxy Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. My name is Al And we are here today to talk about cottagecore games Welcome Johnny, how you doing? (0:00:44) Jonnie: Whoo! (0:00:46) Jonnie: I am tired. I have been moving countries, and it’s a lot. I would not recommend doing it that frequently. (0:00:57) Jonnie: I mean, depends which country you’re currently in. (0:00:58) Al: or ever really. That’s true, that’s very true. (0:01:10) Al: Cool. We, so I get the transcripts are available in the show notes on the website as usual. (0:01:18) Al: We in this episode, we’re going to talk about Spirit Tea, a new game that has just come out spirit tea spirit tea who knows (0:01:28) Al: we may we may yet find out we have concluded that we’re probably going to call it spirit tea even though both of us in our heads have called it spirit tea (0:01:40) Jonnie: I mean, Spirit Tea just rolls off the tongue better, but Spirit Tea is, I guess, what the game is? (0:01:46) Al: Yeah. (0:01:46) Al: Well, yeah, yeah, we’ll get to that. (0:01:53) Al: We’ll get to that. (0:01:54) Al: So we’re going to talk about spiritity. (0:01:56) Al: Obviously, we’ve got some news. (0:01:58) Al: We’ve got lots of exciting news. (0:02:00) Al: But first of all, Johnny, what have you been up to? (0:02:04) Jonnie: What have I been up to? Well, I haven’t had a ton of time to game because moving countries takes a lot of time and gaming is a thing that’s very easy to to give up when you’ve got priorities like finding a home. But there was the Nindies showcase last week and there was a few games that kind of came out off the back of that. There’s been some really good indie games that have been released recently and so I’ve kind of been trying a few. I tried Backpack Hero. (0:02:10) Al: Shocking. (0:02:11) Al: Hmm. (0:02:34) Jonnie: Which is okay. Don’t love it yet. I feel like the onboarding experience has not been great. And so I bounced off that quickly because I just don’t have brain space to kind of figure stuff out that’s not obvious. It could be really good. I like the system. The system feels very similar to Slay the Spire. (0:03:01) Jonnie: But instead of a deck of cards… (0:03:04) Jonnie: …to a building a backpack of stuff and the location of stuff in the backpack matters. (0:03:08) Jonnie: Which is cool. (0:03:10) Al: yeah to me it just looked like an organizational game and I wasn’t I wasn’t really like oh yeah this this really grabs me but I can you know I guess each to their own (0:03:10) Jonnie: Umm… (0:03:20) Jonnie: Yeah, I would say if anyone out there enjoyed Slay the Spire, then I think this is worth looking at, because the combat is very… (0:03:28) Jonnie: I mean, they basically just copy and pasted Slay the Spire combat, so… (0:03:32) Jonnie: Yeah, people who know that will be into it, but the thing that I have been playing that has grabbed me is Cacun. (0:03:42) Jonnie: So Cacun is like an indie puzzle game, I guess I would describe it as. (0:03:51) Jonnie: For me, the most amazing thing about this game is you just start playing, there is no, like, (0:03:57) Jonnie: thing that appears on the screen that says “Press this button to do this thing”, so there’s no tutorial, (0:04:03) Jonnie: there’s no onboarding experience. The onboarding is that the game is really, really, really well designed, (0:04:08) Jonnie: and it’s just super intuitive what to do at any point in time, even though some of the stuff that you do is pretty brain-breaking. It’s amazing. It’s like, the first… (0:04:21) Jonnie: you know, like, maybe half an hour of it, and it has been an incredible half hour of gameplay. (0:04:27) Al: interesting I haven’t haven’t played I haven’t really seen any footage of it either but I did see that it’s up for a game award um so I guess it can’t be can’t be too bad (0:04:37) Jonnie: It is not too bad. In fact, I would hesitate to say it is very very good. (0:04:41) Jonnie: And I think even if it’s not the sort of thing that you know you’re super interested in, (0:04:49) Jonnie: I think there’s something in the way this game starts and onboards you that more games, (0:04:57) Jonnie: maybe even one that we’re going to talk about later today, really need to take a lesson from. (0:05:04) Al: That’s the thing we keep harping on on this podcast is you’re onboarding, your tutorial really matters and you can do good ones, you can do bad ones. I think it’s very hard to do a really well-designed game so you don’t have to explain anything to people, but I do think that sometimes people over it. (0:05:20) Jonnie: I totally agree, right? Because to me, this is a relatively simple game in terms of how you play it. (0:05:27) Jonnie: You know, in terms of the buttons you need to press on those sorts of things. (0:05:30) Jonnie: So they could get very clean with their onboarding experience. (0:05:36) Jonnie: But this is the sort of thing that should be held out there. (0:05:38) Jonnie: It’s like every game is aspiring to onboard its players in a way that’s as seamless as Cocoon. (0:05:44) Jonnie: And it’s kind of one of those ambitions that most games won’t be able to achieve, (0:05:49) Jonnie: but should still be holding out there of the sun. (0:05:50) Jonnie: This is what best looks like. (0:05:54) Al: I can’t tell you how many games I’ve fallen off of within the first half an hour, because it’s just so hard to get into games sometimes, and you just end up going like, “I just can’t be bothered learning something new. Let me go play Stardew again.” (0:06:08) Jonnie: Yep. I bet that’s the thing, right? That first half hour of your game is the most important. (0:06:13) Jonnie: Because that’s when people decide if they want to keep playing it or not. (0:06:16) Jonnie: And it’s it’s weird. Like you’ve got to make sure it’s the most fun. (0:06:19) Jonnie: And it’s it’s the biggest downfall when you play a game and you’re like, (0:06:21) Jonnie: “I’m sure there’s something fun here, but I just can’t be bothered finding it.” (0:06:25) Al: Yeah, and I guess the thing about not to go down too much a deep rabbit hole, but thinking back to Stardew. Stardew didn’t go like, “Oh, grab this tool and hit this button.” No, it says, (0:06:39) Al: “Grow some turnips,” and you have to figure out what that means. It says, “Meet some villagers,” (0:06:43) Al: and you have to figure out what that means. There’s little bits and pieces, but there’s not that kind of, “Oh, as you say, this button does that, this button does that,” right? You just (0:06:53) Jonnie: You figure it out, yeah. (0:06:55) Jonnie: So other than that, I’ve still been snapping up a storm. (0:06:58) Jonnie: Continuing to hit Infinite every season. (0:07:01) Jonnie: Did another Infinite Conquest, so I now have the Rock Avatar with the Cool Border. (0:07:08) Jonnie: And I still really, really like that game. It’s really good. (0:07:11) Jonnie: Have you been snapping at all, Al? (0:07:13) Al: I picked the game back up again yesterday, after probably like a month and a half. I’m really bad at like, you know, I struggle to kind of just go through periods of time to actually do it every day. Because I guess the thing about Snap is that it’s hard to do just like, “Oh, I’ll just play for half an hour here and then do it again in two weeks,” (0:07:34) Al: right? Because you’ve got to keep up. You don’t, like, it’s not like it’s not fun, but if you want to actually do stuff, you’ve got to keep up to date with things. (0:07:43) Al: Especially if you want to do any of the season passes, right? You’ve got to say, “Right, (0:07:46) Al: I’m going to play this month.” You know, not necessarily every day, not necessarily all the time, but I’m going to be playing at least every couple of days for this month (0:07:56) Jonnie: yeah absolutely that’s what I’ve been up to what have you been up to (0:08:01) Al: So I go back into Fall Guys again. I was always enjoying that game, especially because Craig likes to watch me play it, so that’s good fun. I go back into Coral Island just as Spirit Tea was coming out, Coral Island decided to release their 1.0 and what can I say, I really like Coral Island. I feel like Coral Island has hit that point where, for me, it’s just (0:08:31) Al: me. It is at least as good as Stardew Valley, if not better. Obviously, it’s trying to be that. It’s trying to do all of the things in the same way that Stardew was trying to be Harvest Moon, but it’s trying to do it in different ways as well. I think it’s got to the point where it’s doing enough different things that you feel like you’re not just playing just Stardew with a different skin. It also just happens to look really nice as well. (0:08:58) Jonnie: That sounds kind of amazing. I feel like Coral Island is creeping further and further up my list of games I need to try. (0:09:05) Al: Yeah, definitely. I think if people like farming sims and you want to try - if you like Stardew Valley but you’re like “maybe let’s try something different” it is a really good one to try. (0:09:20) Al: It does things really well. Everything is nice. The characters - it’s the first one a long time that I felt like I actually care about some of the characters and I’m trying to figure out which one I want to romance because there’s so many good ones and that sort of stuff and like there’s a mystery in the game that (0:09:35) Al: actually feels like it makes sense and you want to learn more about it rather than just like, “Oh, there’s a dark secret.” No, that’s, you know, it’s trying to be interesting and it’s succeeding and there’s extra bits and pieces as well on top of your standard farming sim, right? So it’s not just Stardew Valley with a different skin. I’m really enjoying it. And I started playing Sonic Frontiers and I’m probably going to stop playing for of Sonic Frontiers. (0:10:02) Al: I’d like okay (0:10:05) Al: I know you don’t like Sonic games, that’s fine, no one’s gonna try and make you, but my prob- (0:10:06) Jonnie: What? That’s never an opinion I’ve expressed. (0:10:11) Al: Not at all, never, definitely not. The problem is, right, I really, really like 2D Sonic games, (0:10:24) Al: right? I really enjoy them, but I’ve never enjoyed a 3D Sonic game. Well, I guess at an exception of generations which married. (0:10:35) Al: So I just really, I just really struggle with every single one. So it’s like, I mean, there are some things that it does really well. (0:11:05) Al: I like how it looks and I like a lot of the ideas that they’ve done. (0:11:09) Al: But my word, just the momentum is terrible and the controls are not great, just it’s not I’m not enjoying. (0:11:16) Jonnie: Yeah, it’s a shame when games have like sort of that thing that they do really well and then they keep trying to make You know, it’s kind of like they keep trying to make a fetch happen, right? (0:11:27) Jonnie: And it’s just like maybe Sonic’s are just stick to what it knows which is apparently 2d side-scrolling games like those are the ones that people seem to generally like a lot more And I don’t know why they keep trying to make three games happen (0:11:40) Al: Yeah, yeah, it’s a difficult one. I mean I guess some people must like (0:11:48) Jonnie: Uh, no, Sonic fans are just like beaten down and they keep buying it in the hopes that it will be good. (0:11:53) Al: Yeah, yeah. You’re getting at me here. Yeah, I don’t know. I don’t know, man. Should we go get some news? Little Lands finally has a publisher and is apparently coming (0:11:56) Jonnie: And it never is, but equally they never learn the lesson. (0:12:23) Al: mid 2024. I guess you would describe this as like a farming sim with the aesthetics of Zelda, what’s it called? Sleepy game, game where he’s asleep. Zelda, the dream of a fish. (0:12:32) Jonnie: I’ve been trying to think of the name for like the last… yeah um… Link’s Awakening, there we go. (0:12:38) Jonnie: Spoilers for a 30-year-old game. (0:12:39) Al: Link’s Awakening, that’s it. Zelda’s in the dreams of the fish. It’s funny. Look, I’m sorry. If you’ve not played that game, it’s not that big a spoiler. (0:12:54) Jonnie: I mean, the title almost gives away that ending. (0:12:58) Al: Yeah. So that’s how I would describe this game. Is that fair? Cool. (0:13:04) Jonnie: Yep. I mean, it has that aesthetic, like it looks like a fun world to run around and explore, (0:13:13) Jonnie: but I don’t get a strong sense of like, does this game actually look fun to play or not? (0:13:20) Jonnie: I don’t know, I just don’t know that I have seen enough of the gameplay to really get a strong sense of is there anything beyond just looking like Link’s Awakening? (0:13:27) Al: Yeah, that’s fair. Yeah, that’s fair. It does look a lot more kind of explorationy than I had initially thought when they, you know, because I’ve been following this since they first posted screenshots. And back then it was very much like, “Oh, this is like a life sim.” And now it’s very much like, explore a world brimming with secrets. Like it’s more than a life sim. (0:13:54) Jonnie: Yeah, from this trailer that they’ve put out, like 90% of it seems to be focused on exploration, rather than life sim. (0:14:07) Jonnie: I do not get strong life sim vibes from what they’re currently showing. (0:14:10) Al: No. It’ll be interesting to see what it actually ends up like, but I guess games can change quite a bit as you go through them, so we’ll keep an eye on it. (0:14:22) Jonnie: Yeah, I love the aesthetic. I was a big fan of how Link’s Awakening looked and had a really good time playing that, so it’s at least interesting to me. (0:14:32) Al: Yeah, I really, just as a side note, I really like what they did with the remake of Link’s Awakening. I think it was such a good balance of being the same but also being different that a lot of remakes miss, I thought. (0:14:46) Jonnie: Yeah, me too. I think anytime when you see a remake and they put the faithful remake label around it, you’re just like, “I don’t know that that’s going to be good.” (0:14:56) Jonnie: I want to see a remake that takes some lessons from how game development has matured, and I feel like Link’s Awakening is a perfect example of doing exactly that. (0:15:09) Jonnie: Also, if you want to see some wild stuff, watch Link’s Awakening speedruns. (0:15:16) Jonnie: do some crazy things in that game. (0:15:16) Al: Oh no. Speedruns just in general just stress me out with the crazy things that people do. (0:15:23) Al: Like have you seen Fall Guy speedruns? (0:15:27) Al: Oh my words. Oh my word. You need to go and Google the Lily Leapers speedrun. I’ll think a link in the show notes but there’s a Lily Leapers speedrun is absolutely insane. (0:15:28) Jonnie: No, but now I really want to do that, because I bet those are amazing. I think… yeah, the- (0:15:45) Al: like I don’t know how. (0:15:46) Al: They manage to do what they do. (0:15:49) Al: It’s just wild like this thing that normally takes like a minute and a half to do. (0:15:54) Al: They did in like 18 seconds. (0:15:56) Jonnie: incredible. is there a speedrun of the what’s the level that I hated or when it first when the game first came out there’s like that mountain that you’re running up and there’s the the goo that’s rising with you fall mountain yeah oh yeah slime climb slime climb that song yeah I want to see someone do that in a way that’s super broken so bet they can just like bounce off all the obstacles (0:16:06) Al: Oh yeah, Fall Mountain. (0:16:08) Al: Oh, Slame Claim is the one where the goo comes out. (0:16:20) Al: 26 seconds. They’re like, you know, jumping on. I do, there’s a few things. Oh, they’ve got, (0:16:28) Al: it’s a specific slime climb with like, specific obstacles that allow you to like, jump on things. (0:16:36) Al: Oh, that’s wild. And then they hit themselves over with the big yetis. Oh, that’s crazy. (0:16:41) Jonnie: I love the big eaters. (0:16:41) Al: Everything has to go, I know, everything has to go right for this exact speed run. (0:16:43) Jonnie: Those are the best speedruns where there’s that little bit of like, you know, there’s the skill and there’s that little bit of RNG and built into it as well. (0:16:56) Al: I got I’ve got to the point now where I can do slime climb every time. I never die on it now, (0:17:01) Al: but I’m not like, you know, 26 seconds fast. (0:17:05) Al: Speaking of slime, slime rancher 2, the rain or slime update 0.3 is out now. Can I just, I just, (0:17:17) Al: this I know I harp on about version numbers, right? But it’s slime rancher 2 version 0.3. (0:17:24) Al: Why are we doing this? (0:17:26) Al: Why, why, why? Just why, why? (0:17:30) Jonnie: No, I’m with you, like, it’s silly. (0:17:34) Jonnie: We need some standardisation. (0:17:37) Jonnie: One, one, I think this is why this looks right, where it’s like, (0:17:41) Jonnie: just make things clearer, right? If all games did things the same way, (0:17:45) Jonnie: what they’re trying to communicate would actually be clear. (0:17:48) Jonnie: But because everyone’s just made up random numbers, it’s not clear what this means. (0:17:53) Jonnie: So don’t even put the numbers with it, just say we are still in beta and we don’t have like interior patch notes. (0:18:00) Al: Well, this is a thing because everybody seems to name their updates as well. (0:18:03) Al: This is the “Come Rain or Slime” update. (0:18:05) Al: You don’t need to give it a number as well. (0:18:07) Jonnie: Yes, exactly, exactly. (0:18:08) Al: Like, obviously, behind the scenes, (0:18:10) Jonnie: I’m with you on this one now. (0:18:11) Al: it needs to have a number because of all the updates, blah, blah, blah, blah. (0:18:14) Al: I don’t care. That’s fine. (0:18:15) Al: Put it in, but you don’t have to call it that, right? (0:18:18) Al: Like, it literally at the top says “Come Rain or Slime, patch 0.3.0 notes.” (0:18:24) Al: You don’t need to do that. (0:18:25) Al: Just go with it. (0:18:28) Al: Also, right, minor. (0:18:30) Al: Minor major gripe, so they call this a major update, right? (0:18:35) Al: In my world, a three digit version number, a major update is the first version. (0:18:41) Al: The first number, not the second of the second number is minor. (0:18:43) Al: And the third number is patch, right? (0:18:45) Al: Get with it. We have a standard for this already. (0:18:48) Al: Semantic versioning. (0:18:49) Al: Game designers need to get back on semantic versioning. (0:18:51) Al: It is good. It works. Go with it. (0:18:54) Jonnie: I co-slime this rant. (0:18:56) Jonnie: What is the “Come Rain” or slime update actually about? (0:19:00) Jonnie: I feel like Slime Rancher is one of those things that I am. (0:19:02) Al: Oh, I don’t know. There’s weather. There’s weather in it. (0:19:06) Al: I just… (0:19:08) Jonnie: So I’m gathering that neither of us are at least Slime Rancher people, and there’s an update, and there’s stuff in it, and maybe if you like Slime Rancher you probably know, and if you don’t, it’s still not 1.0, so maybe just chill. (0:19:09) Al: So there’s new slimes and there’s a new weather system, (0:19:22) Al: and that’s about it. But also when I say new slimes, what I mean is new slimes that were in in the first game. (0:19:30) Jonnie: Oh great, so we’re back to- okay. I feel like the more I hear the less I’m interested in Slime Ranch and I was already not in a great place to be interested in Slime Ranch. (0:19:34) Al: I just… (0:19:38) Al: I have the first version of Slime Rancher on my Switch, but I haven’t played it yet. (0:19:44) Al: I like the look of the game. It looks nice, and I love all the slimes with their derpy faces on them. (0:19:52) Al: But it’s a lot to make. (0:19:57) Jonnie: Yep, yep, there’s just a lot of good that’s out there, right, and this is this is just one that for whatever reason for us is clearly not hitting. (0:20:06) Al: we go next? One lonely outpost. They have a new update. It’s not a massive update, so I don’t normally talk about small updates like this, but they have included one feature that every game needs to have. You need to have this. They have toggled running, so you don’t have to hold down the run button. You press the run button and now you’re running, and then you press it to stop running. Every game needs to have this. Please and thank you. (0:20:28) Jonnie: I thought you were talking about the fact that Roast Carrot no longer has a special effect. (0:20:32) Jonnie: But no, you’re right. The… (0:20:36) Al: What does that mean? (0:20:38) Jonnie: You just got like… (0:20:38) Al: What is the special effect that it no longer has? (0:20:42) Al: Ugh. (0:20:44) Jonnie: You’re totally right. The run being an option, or like a toggleable thing… toggleable? (0:20:54) Jonnie: Rather than holding down a button is nice. (0:20:56) Al: a toggle because I mean we’ll get on to we’ll get on to yeah the the the art style does seem still really weird compared to the initial ones they did but anyway that’s beside the point I was especially we’ll get back we’ll get on to spirit tea later but I was especially annoyed and having to hold down one button and spirit tea because it’s like such a slow movement anyway and it’s I’m so fed up. (0:21:00) Jonnie: But this game still weirds me out. I don’t know. (0:21:26) Al: Why do we have running and walking? Just give me the fastest speed that you’re willing to give me, just give me that. I don’t need anything else. I don’t need to go slow. Nobody cares. Make me go fast. (0:21:36) Jonnie: I totally agree. It feels like one of those things that’s built-in as an option, but the option doesn’t mean anything because, like, is there a benefit to walking? (0:21:46) Jonnie: No. Okay, so I will just run all of the time, which means I just have to hold down this button all of the time, which is stupid. (0:21:51) Jonnie: So like, the one thing one lonely-out-personnel needs to do is remove walking. Because why would you walk? (0:21:56) Al: Yeah, yeah. There’s a lot of other updates in this as well. We’re not going to go through them. We’ll have the link in the show notes if you want to see all those updates. Moonstone Island is coming to Switch in Spring 2024. This was one of the things that was announced in the Nindies update. (0:22:18) Jonnie: Yeah, cool. (0:22:20) Jonnie: I feel like I’ve forgotten which one Moonstone Island is in this slew of absurd games that are coming out. (0:22:27) Al: Yeah, so this one is the Creature Collection one on our series of floating sky islands. (0:22:36) Jonnie: that’s right and this is the one where that has like quite strong RPG elements from the looks of it and it just feels like every time I see this one they’ve got another thing that’s kind of like in at the moment because it’s got the card based combat now and it kind of feels like word salad of like all of the pop (0:22:52) Al: It’s like they got a tom bowler full of different things that you can describe your game as and they pulled out 10 of them. (0:23:04) Jonnie: yep yep I mean cool that it’s coming to switch I don’t know this one’s particularly high on my you know anticipation bliss (0:23:13) Al: I really like the look of it, and I think I do want to play it at some point, but yeah, (0:23:17) Al: I don’t know when. Because the problem is, right, with every game you’ve got to play, (0:23:21) Al: you’ve got to demote a different game. Like, you can’t play every game. So, it’s like, (0:23:26) Al: which game is this going to take the place of? I don’t know. Just now, I’m just going to play (0:23:32) Jonnie: That sounds amazing. I’m not mad about that. (0:23:36) Jonnie: They also have a patch for Moonstar Island. (0:23:40) Jonnie: I don’t know if there’s anything exciting in the patch notes, but they have… (0:23:42) Al: Oh yeah. There’s one thing exciting, and that’s… no. No, that wasn’t what I was going to say. (0:23:47) Jonnie: Is that they have difficulty for fishing? (0:23:51) Jonnie: I just like the idea that fishing is often… (0:23:59) Jonnie: you know, as fishing month that we did sort of show. (0:24:02) Jonnie: It’s quite divisive in terms of what people like or don’t like, or you know, the stardew valley fishing, right? (0:24:07) Jonnie: Some people really like the challenge, some people really hate it. (0:24:10) Jonnie: And so I think having the ability to scale your difficulty for that one in particular because it’s often one of the few more dexterity or skill-based things in cottagecore games I think is a really good accessibility. (0:24:24) Al: Yeah, yeah, I don’t I don’t disagree. (0:24:26) Al: That’s a good a good point. (0:24:28) Al: Now, the thing that I was really excited about is they’ve added a new gardening tool, the Boomerang. (0:24:35) Al: Who expected the Boomerang to be a gardening tool? (0:24:37) Jonnie: So wait, how do you farm using a boomerang, Al? (0:24:41) Jonnie: I really want to hate that, but I actually think that’s kind of amazing. (0:24:42) Al: So it’s for it’s for cutting down crops. (0:24:49) Jonnie: As a way of doing the, you know, “Hey, your scythe or whatever can extend in a distance.” (0:24:55) Jonnie: Actually just throw a boomerang and it will just cut them all down. (0:24:59) Jonnie: That’s a cool idea. (0:24:59) Al: Yeah. It’s great, isn’t it? I feel like maybe I feel like I need to make a joke about you being in Australia now and now liking a boomerang thing. That’s about as far as I’ve gotten with that. (0:25:09) Jonnie: Yes, I feel like you do. Go. (0:25:12) Jonnie: Listeners, make up your own joke and then present our set-up. (0:25:20) Al: My problem is that I quite often have like good ideas for jokes, but I’ve never good on the execution of them, so I just like bring up the idea I have, and then sometimes people chuckle at it and I go “Comedy!” (0:25:36) Jonnie: I mean, look, if you get a laugh, right, that’s all you need. (0:25:43) Al: It’s deconstruction of jokes, right? (0:25:45) Al: That’s what it is. (0:25:46) Jonnie: Yep, I’m just serving you the idea of a joke, not the actual joke itself. (0:25:53) Al: Still better than a lot of comedians. (0:25:57) Jonnie: I’m now just imagining a comedy club where it’s just people talking about their ideas for jokes, and like, no actual jokes. (0:26:02) Al: It’s like a, well, I’m thinking of more like an AA meeting for people who like just can’t stop thinking about ideas for jokes, but they can’t actually make them into jokes. (0:26:03) Jonnie: Like, I feel like it’s maybe just an improv workshop. (0:26:23) Al: This morning I had three ideas for jokes, but I couldn’t fully farm them. (0:26:24) Jonnie: Who’s yours? (0:26:32) Al: Oh, I mean, isn’t that basically just sketch shows, right? (0:26:34) Jonnie: No, I think sketch shows are ideas for jokes that are then badly executed. (0:26:35) Al: Sketch shows are just ideas for jokes. (0:26:44) Al: This is a boomerang. So, Spirit Tea have detailed their upcoming stuff. It’s not really a roadmap. (0:26:50) Jonnie: Alright-ish. (0:27:03) Al: It’s not as fully functioning and concrete as that, but there’s a list of things that want to change, including some bugs and stuff. (0:27:14) Al: So I’ve got a list of that in the show notes. (0:27:17) Al: There’s nothing particularly I think we need to bring up, (0:27:22) Jonnie: No, it’s all relatively… It’s very bug focused, I would say. (0:27:22) Al: but good that they’re looking into it. (0:27:25) Al: Yes, yeah, yeah. (0:27:30) Al: What’s next? Sorry, half asleep. (0:27:32) Jonnie: What or not? (0:27:32) Al: Coral Island. (0:27:34) Jonnie: What? (0:27:34) Al: No, Coral Island. (0:27:36) Jonnie: Oh yeah, we have a Carlisle other one. Sorry, I skipped that. I skipped that. (0:27:38) Al: I missed one. Come on. (0:27:41) Al: Carl Island. There are PS5 keys. (0:27:44) Al: Apparently, there was an issue getting the PS5 keys for backers on Kickstarter, so too bad. I guess you’ll get it, son. I guess we’re in the quick fire around here, so we’ve got Laudenot as well. They’ve said they’re going to donate to charity for each sale. So that’s good. Yes. And above (0:28:04) Jonnie: That’s great, and I love saying “lot or not”. “Lot or not”. It’s a very fun mouthfeel. (0:28:14) Al: snakes are now available on GOG. So if you wanted that. Now you might say, “Oh, just another sale.” Well, the good thing about GOG compared to other games shops is that they are DRM free. So you can now get the game without (0:28:35) Jonnie: And it’s always weird to see a Steam store page about advertising that you’re available for sale on another platform. (0:28:40) Al: That’s a good point, I hadn’t even noticed that. (0:28:47) Al: And finally there’s a new game that’s been announced called Little Known Galaxy. I’ll just read out the little blurb for this one. Join Space Alliance as a new captain in training and work with your crew to solve the mysteries of an ancient relic found on the grey planet. (0:29:05) Al: Little Known Galaxy is a cosy single player RPG space adventure full of friendly characters exploration, crafting, and farming. (0:29:14) Jonnie: So, this one confused me because it had similar vibes to another game that we’ve talked about on the show that I can’t remember the name of, where I think you’re like a delivery person in space. (0:29:26) Al: Oh yes, Starstruck Vagabond. (0:29:26) Jonnie: That’s the one. Yes, I couldn’t think of the name of it. (0:29:34) Jonnie: So it just feels like space is now the new thing for Cozy Games. (0:29:40) Jonnie: also it is the final frontier (0:29:40) Al: is the final frontier. There’s some stuff that takes away the fumes and deals with it. (0:29:44) Jonnie: also this person is building a fireplace in their spaceship and I don’t know how I feel about that (0:29:55) Al: Magic. Wow. Science. I think the thing about space games is that I suspect they’re really hard to do well, but there’s also a lot of potential in them if you… (0:29:56) Jonnie: okay uh… I mean it looks cool (0:30:11) Jonnie: Yeah, I mean like one of the things I am liking from what I’m seeing in the trailer for Little Known Galaxy is like rather than having seasons you just have different planets is the impression that the game is giving off, right? (0:30:25) Jonnie: Because presumably you won’t have seasons on your spaceship because you can entirely regulate the temperature and everything in there but then if you go to, you know, an ice planet or whatever you could get more varied sort of places. (0:30:41) Jonnie: where you’re doing stuff which seems kind of… (0:30:44) Al: Yeah. I feel like I suspect… I wonder whether… I mean, I’m just watching this trailer for the first time, but I wonder whether you make your ship bigger or whether it’s always the same size and you just kind of get new things to fill it with. Because there are different bits that look smaller and bigger, but maybe they’re just different parts. (0:31:06) Jonnie: Yeah, it’s kind of hard to tell. It seemed like there was sort of one main zone that they showed in the trailer where all of your automation and buildings and stuff are going, so I could see that being a space that you expand over time. (0:31:21) Jonnie: You know, it’s one of the cool things about spaceships is you can presumably just add more to it, add more space, so… (0:31:30) Al: I like the look of this. I think I like the art. (0:31:32) Jonnie: I also really like to look at this. (0:31:36) Jonnie: When I saw that it was a new game, I was a little bit like, “Really? Do we need another thing that’s doing this thing?” (0:31:43) Jonnie: And then watching the trailer, I was like, “Actually, I think I’m kind of into this. The art style’s really… it’s good without being too much the same as a Stardew Valley. (0:31:54) Jonnie: It’s definitely inspired by, but it does have its own distinct visual style. (0:31:59) Jonnie: And I think the trailer does a really good job of showing off the sorts of different places that you’ll be going in the course of this game. (0:32:06) Jonnie: And it’s very vibrant, right? It looks quite good. (0:32:10) Jonnie: And the shot that they show of the main zone looks kind of like a lot of automation-y sort of stuff, which is appealing. (0:32:18) Al: think what I really like about the art style is it feels like it’s in this sort of same style as Asnes or a Game Boy or Game Boy Advance game and that sort of thing but it doesn’t feel dated like it feels like the graphics are like if we were doing that now right like they feel a lot you know they’re higher fidelity sprites and stuff like that so it feels like I mean I still like Stardew and I I still like what it does, but… (0:32:48) Al: The sprites sometimes feel a little bit dated in them, which I know is kind of the point, (0:32:55) Al: but I like how this is doing the same feeling of that, but with modern sprites, if that makes sense. (0:33:02) Jonnie: It totally does. I think that’s a really good description of what it is. It feels like, you know, this is inspired by that statue art style, but it’s kept up with modern times where Star Trek is a little bit more of a callback to the past and it’s been replicated so many times now, it like feels tired, right? (0:33:20) Jonnie: If you see that exact style replicated in another game, you kind of just, ugh, like, it’s fine, but it’s not like a great art style that absolutely needs to be copied 100%. (0:33:31) Jonnie: like this feels like it’s (0:33:32) Jonnie: doing a modern take on that which you know also makes sense because it’s a space game so you know a more up-to-date art style definitely makes sense. (0:33:46) Al: I think it’s going to be interesting to see what they do because I suspect travel will take time and that’s why there’s lots of things to do on the ship and that’s where, you know, (0:33:55) Al: between travelling, between planets to do your RPG part of it is where you do your farming and your crafting and kind of keeping up with things and that gives you stuff to do while still having that sort of vaguely realistic travel aspect of things. (0:34:12) Jonnie: Yeah, I suspect you’re right and one of the things that I’ve seen in the in a trailer that kind of is appealing is In the center of what looks like some of the crops is a fan rather than a sprinkler and The reason that makes me excited is they just haven’t said like okay So just grow crops on your ship and it’s just traditional farming mechanics in space like no idea what the fan is doing or what purpose it serves but it just at least to me is saying hey we are we have (0:34:42) Jonnie: about what it is that we are doing in our own location and it’s not just a direct copy and paste of the mechanics you’ve seen in every other game but space I have no idea but that’s just yeah (0:34:52) Al: What are those doing? That’s interesting. Yeah, there’s lots of other bits and pieces like there’s clearly a bit that is where you’re generating water. There’s some different looking trees. You’ve got a little robot that’s been going around. There’s some interesting looking chests. There’s greenhouses within this area as well, which presumably means that you can set greenhouses to like specific temperates stuff like that (0:35:22) Jonnie: Yeah, the whole thing just looks really well thought out, so I’m excited to learn more about this. (0:35:28) Al: Yeah, yeah, it definitely doesn’t feel like farming is kind of bolted on. It feels like they’ve thought a lot about that, so I’m looking forward to seeing how that goes. (0:35:35) Al: All right. (0:35:35) Jonnie: And they don’t have anything in terms of release date do they? Sorry, just… (0:35:37) Al: Uh, that’s a good question. They’ve said coming soon. (0:35:39) Jonnie: I haven’t s- (0:35:44) Jonnie: So, coming soon, so stay tuned to future episodes for more updates, ‘cause I will have them when they come. (0:35:52) Al: Yep. And they’ve said they’re coming on Windows and Mac. So Cody will be happy. Just check their website to see if there’s anything. They don’t have a website. Right. Moving on then. That’s the news. (0:36:04) Jonnie: Woo-hoo! (0:36:05) Al: So we’re going to talk about Spirit Tea. So I guess quick intro. So this is a game. (0:36:17) Al: They describe it as stardew crossed with spirited away. And. (0:36:22) Al: The the overall idea is you are you’ve moved into a town as you do. You’re always moving somewhere and you have you drink some special tea called the spirit tea. And this allows you to see spirits that are caught in your world and the spirits basically tell you that you have to run the bathhouse, the old bathhouse, which is a spirit bathhouse, which for some reason you can see the the spirits in the bathhouse but we’ll get to that. (0:36:52) Al: So that’s the game, you’re running this bathhouse, the spirits come in and you make sure that they’re happy in the bathhouse. (0:37:00) Al: And that’s how you make the money. (0:37:02) Al: And there’s lots of other things around expanding things and blah blah blah blah blah. (0:37:07) Al: But that’s kind of like the main, it’s not farming game, it is our bathhouse running. (0:37:15) Jonnie: I was wondering, because this was announced a long time ago I feel, right? (0:37:20) Jonnie: Was this one of the first games that was sort of like talked about from a news perspective on the harvest season? Because it’s one of the first ones I sort of was- when I went to play it I was like “Man, I remember this being announced years ago!” So I was just curious if this was- if you remember if this was one of the first games that was sort of talked about from a news perspective. (0:37:42) Al: I do not remember, but I am currently searching because I have everything so I can search. (0:37:48) Al: The first time we talked about it was in June 2022. (0:37:54) Jonnie: What? My timeline is totally messed up, then. (0:37:56) Al: Covid broke us all. (0:37:58) Jonnie: Right. (0:38:00) Al: Sorry. (0:38:02) Al: Sorry. (0:38:02) Jonnie: Anyway, now that I’ve taken this totally off track… (0:38:06) Jonnie: Before we talk too much about the detail of the game, where are you at? (0:38:14) Jonnie: Are you thumbs up, thumbs in the middle, thumbs to be determined? (0:38:19) Al: So, I think this is a really - so there are some issues with this game, obviously, every game has some bugs and some issues, blah, blah, blah - but I think overall, I think this is a really nice game if it catches you. (0:38:35) Al: Now, I don’t think it’s the sort of thing that’s going to grab me, like Stardew Valley did, like Coral Island did, like Summer in Mara did, like some other games have. (0:38:49) Al: But I don’t think that’s a - I mean, ignoring, like we’ll talk about the onboarding because obviously we have some stuff to talk about that. (0:38:58) Al: But I think other than that, I don’t think there’s like a fundamental “this is why I’m not jiving with this game as much as I normally would.” (0:39:07) Al: I don’t know whether it’s, you know, maybe I’m being unfair to it because I’m playing Coral Island just now as well and that’s kind of where I’m, you know, my brain is wanting me to go so maybe that’s part of it. (0:39:19) Al: And I’m just going, “Oh, I just want to be playing ‘Coddle Island’ just now.” (0:39:21) Al: But, yeah, there’s something about the gameplay loop of the bathhouse that I’m not finding hugely satisfying. (0:39:30) Al: But I wouldn’t be surprised if that was our personal preference thing rather than a game design issue. (0:39:38) Jonnie: Yeah it does because I think I feel fairly similarly to you, but not in a- sometimes you play a game and you’re really just ready to go like thumbs down. I don’t think there’s much, (0:39:49) Jonnie: you know, good about this game and I wouldn’t recommend it, but that’s not where I’m at with Spirity. I just don’t feel like it’s a game for me, but I can totally see there being people that are like “no this is absolutely the game for me” and I really enjoy it, so I think I’m right there (0:40:06) Al: Yeah, I think because it has that repetitive nature, which is enjoyable for these games, (0:40:16) Al: but it also has it where you’ve got your upgrades for your bathhouse, so you’re slowly expanding things, so it still manages to have that lit that a lot of farming games have that’s quite satisfying. (0:40:27) Al: It also has a slight exploration thing in that you are constantly having to find new spirits, (0:40:34) Al: and there’s it’s (0:40:36) Al: kind of puzzle-y but not really difficult puzzles right but you get like a little bit like oh here’s a thing here’s a hint towards how you do and then you go to a place that the hint tells you to basically and then you find a spirit and and that that kind of is another different aspect to it that I think could lead to slightly longer term i’m enjoying this because i’m you know slowly building up the list of spirits that i’ve found that also then adds more complexity to the bath path hosted in and of itself. (0:41:05) Jonnie: Yeah, and one of the things I wonder is the nature of the game and being, you know, running a bathhouse and running the bathhouse requires effort and consistent effort, I guess at least in the early game. (0:41:21) Jonnie: I wonder if part of the reason it’s not grabbing me is because it didn’t feel like there’s a lot of choice, you know. (0:41:28) Jonnie: Where you talked about Stardew fairly earlier, where they, you know, you don’t have to do anything but ostensibly you’re picked up the game. (0:41:35) Jonnie: Because you want to run a farm. And the thing is to grow some parsnips, right? And that doesn’t take your full day to do, you just plant them and water them and then you can work out what else you want to do with the day. (0:41:49) Jonnie: But it felt like I was very locked into, right, spend my full day at the bathhouse, running the bathhouse. (0:41:56) Al: Yeah, that’s that’s very fair. Yeah, because that’s that’s one of the things that as you say, certainly many of us on this podcast have really loved about games like Stardew. And I think Coral Island is the same where there’s so much variation in different things you can do. And there’s very little you need to do. And I really like that. But yeah, what is this is like, you have to run the bathrooms, like that’s the game. It’s a it’s a one. It’s a one, you know, I wrote down on the I always on the show notes, I always write down the list of mechanics that we’re going to talk about. And there’s there’s three things there. One of which is the bathhouse. One of which is spirit view, which we’ll talk about later, because that’s that’s that’s where you’re finding the other spirits, right? So it’s like a different thing to the bathhouse. And then I put lol fishing, because for some reason, this game has fishing and I’ve not even tried it because I’m not I’m not doing that. I don’t I don’t want to play fishing, please. And thank you. And I think that’s basically it, right? (0:42:56) Al: - There isn’t another mechanic. And that’s not necessarily a bad thing, like simple games can work really well. And I know a lot of people’s problems with Stardew Valley is I don’t know what to do this too much. And this doesn’t have that issue. It is here is the thing, go and do this thing. But certainly that’s we are not those people, we love Stardew and other games like it because of the choice (0:43:22) Jonnie: Yeah, because I think my sort of takeaway with the bathhouse is like, “Oh, this is cool,” and maybe we should talk a little more in detail about sort of what the bathhouse is, but my feeling was probably more that, like, in a game with more optionality, I would have gone away and found some other way to make money so I could skip through a few of the things that I didn’t love about how I thought the bathhouse was set up, right? So I could buy some of those early upgrades through another means, but that doesn’t really (0:43:50) Al: Yeah, yeah, yeah, I think that’s totally fair. (0:43:54) Al: Yeah, let’s talk about the bathhouse mechanics then. (0:43:56) Al: So the idea is you have these spirits, (0:44:01) Al: and they come in various different forms, (0:44:05) Al: and you start off with two of them, (0:44:07) Al: and then you add them on, and blah, blah, blah. (0:44:09) Al: The idea is you have, (0:44:11) Al: so there’s a few different things you need to do in the bathhouse. (0:44:13) Al: First of all is you need to have towels. (0:44:15) Al: So you need to get clean towels, clean and dry towels, (0:44:18) Al: and then you put them at the front. (0:44:20) Al: The spirit will then grab a towel, (0:44:21) Al: and you can then take that spirit to a place in the bathhouse. (0:44:25) Al: And you have, you start out with one bath, (0:44:27) Al: and you can slowly add more baths. (0:44:29) Al: And your job is to decide on places for the spirits to go where they have preferences on who they’re sitting next to, (0:44:39) Al: and you have to make sure that you can lay it out in an efficient way to have the most number of spirits in there as possible, therefore making the most money. (0:44:50) Al: On top of that, you have to then obviously keep washing and drying the towels, (0:44:54) Al: and you have to keep the fire in the basement lit for both heating the water and drying the towels. (0:45:02) Al: Is that a fair description of the mechanics of this? (0:45:04) Jonnie: Yeah, I think so. There’s not too much to be like, so when you’re chopping the log to fuel the fire or washing the towels, it’s usually just like a, you know, hold A to complete the activity sort of minigames, there’s nothing particularly, you know, there’s no additional aspect to those, you’re kind of just completing the task. (0:45:29) Al: Yes, the challenge in the Bathhouse is not any of the minigames it’s in. It’s an organisational game. (0:45:38) Al: You have to figure out the way to be most efficient to make the most money and to not make your spirits upset. (0:45:46) Jonnie: Yes, and one of the things they do tell you very early on is that it will require trial and error to work out what your spirits do and don’t like, and they kind of guide you that the two spirits you start with don’t like to sit next to each other, which I think is kind of handy because you kind of know to start separating them. (0:46:08) Jonnie: And then one of the things I think I found is that, because I was just lining up, you red spirits on the left and blue spirits on the right, or… I think they’re red. (0:46:16) Jonnie: red and blue. And then I think I got too many red spirits all in a line and the ones in the middle started to get less happy. (0:46:23) Jonnie: So there was clearly some like, you know, it’s not just who do you like sitting next to games, but there’s some bigger context clues going on. (0:46:30) Jonnie: Bye. (0:46:32) Al: Yeah. Yeah. So I think that’s probably the main thrust of why I’m not a huge fan is like in my repetitive mechanical nature of a cottagecore game, I’m personally not looking for puzzles. (0:46:59) Al: Right? (0:47:00) Al: Like, I don’t… (0:47:02) Al: This is why I like farming so much. It’s like, this is what you do and if you do the same thing every time it will work the same way and you don’t have to like, you know, (0:47:11) Al: your seed tells you when it likes to be and you know that it needs water. Right? These things are very clear. I like to know how this works. I like to have the clear rules and I’m not a huge fan of kind of trying to figure these things out. That’s definitely a me thing. I can imagine, like, lots of people love puzzle games so I suspect if you love (0:47:32) Al: puzzle games and you love puzzle games, that might be where this game is leading to. That might be the kind of person that’s looking to this game. (0:47:40) Jonnie: Yeah, that makes a lot of sense and I think I’m probably more similar to you, because one of the things I was kind of looking for was like which of these spirits should I prioritize, right? (0:47:52) Jonnie: Like red spirits may be easier to keep happy but provide this money and blue spirits are, you know, more valuable but maybe they’re harder to keep happy or, you know, what’s the balance so I can make a choice, right? (0:48:06) Jonnie: I want the puzzle when I play a life-some game. I want the puzzle to be in (0:48:10) Jonnie: making the choice. Do I want to buy the crop that grows in four days and is less profitable, (0:48:15) Jonnie: or do I want the one that grows in 20 days but has a much wider profit margin, (0:48:20) Jonnie: or do I want the thing that recurs over the course of the month? Those sorts of decisions are easier because the outcome is deterministic and the pace that these games move at, (0:48:31) Jonnie: you kind of need that, right? Because if you got to the end of summer and you found that you’ve made all of the wrong choices based on what you want to do and now you have to wait, you know, (0:48:40) Jonnie: time before you get back to summer to be able to do those things again, that would be very frustrating. And that’s where I think some of my lack of enjoyment came from when I was playing, (0:48:50) Jonnie: is just the outcomes of what I was doing wasn’t particular. (0:48:56) Al: Um, Johnny, are you racially profiling the spirits? (0:49:00) Al: I mean, it is an interesting thing, right? Because one of the things that they tell you, (0:49:00) Jonnie: Ah, yes. (0:49:06) Jonnie: And this will be my last episode on THS. (0:49:08) Jonnie: I look forward to being cancelled. (0:49:15) Al: your lovely floating cat on a donut, I think, whatever, one of the things he tells you is that (0:49:25) Al: You don’t have to ex– (0:49:26) Al: Except any of the spirits, right? If a spirit comes in and grabs a towel, you can take the towel and put it back at the door and the spirit will go away. Which, I mean, is obviously an important part of the puzzle aspect of things, otherwise you’re like, you could get in a situation where you can’t solve anything, and sometimes the solution is telling this one to go away. (0:49:46) Al: But just when you make them, like, essentially dead people, it becomes a little bit awkward in terms of like, I’m just gonna tell you to- (0:49:56) Al: go away now please, don’t come. I don’t want you. Because it’s like, especially one of the things that he says about turning them away is like, he says something along the lines of, if you think they’ll like, you know, cause problems or there’s some- like, I can’t remember the exact word, but like basically have a negative effect on your bath house. (0:50:14) Al: So it’s like you’re being a bouncer in the bath house, right? Which just seems a little bit- I don’t know. (0:50:21) Jonnie: Yeah, it feels very uncomfortable, and this one seems like, “I would never want to do that.” (0:50:27) Jonnie: The whole point of the game of running a bathhouse is meant to be like, (0:50:30) Jonnie: “I want the spirits to come and use my bathhouse,” and I get the puzzle aspect of being like, (0:50:35) Jonnie: “Oh, you might want to turn this one away, because you’ve got nowhere for them to go,” (0:50:38) Jonnie: but that’s just not a feel-good moment, right? (0:50:41) Jonnie: It’s… (0:50:42) Al: social anxiety the game but I mean this is the thing we just we keep that all the points that we’re bringing up are very much like yeah this is not for me but I can absolutely see why people would like that right like what makes any particular aspect of life more or less real you know something that is legitimate for a game and just you know just because we are not a huge fan of that doesn’t mean that someone else will- (0:50:43) Jonnie: Right? (0:51:12) Jonnie: Yeah, and just on the bathhouse and sort of I think what I Wasn’t grabbed by immediately is the was when you take over the bathhouse It’s obviously very run down you’ve only got one pool as I’ll mentioned and it’s kind of dirty or Sort of cluttered everywhere and it’s yeah seems clearly designed to that’s what you’re supposed to level up and make the bathhouse look nice and there was something that sort of was (0:51:42) Jonnie: Kind of like of my brain that was kind of like but this is where I want to just kind of come in Having earned a bit of money doing something else and just get a few upgrades. So at least it looks Visually appealing because the starting bathhouse does not grab me Which I had a real problem with (0:51:54) Al: Yeah. (0:51:56) Al: There’s like tree roots everywhere. (0:52:00) Al: There’s dirt and dust and I just want to clean it up. (0:52:04) Al: Let me do that. Yeah. (0:52:06) Jonnie: Yeah, even if it was like, you know, it started a little bit worse than what they presented and one of the things you do at the start is just like, tidy it a little bit. (0:52:14) Jonnie: I think that would have helped me cross a hurdle, but it just looked so messy and I was like, no no, my character would just tidy this place up for like, a week before we even let anybody out. (0:52:23) Al: Yeah, because you don’t - this is the th

The FlipScreen Games Podcast
We LOVE Backpack Hero & American Arcadia! | FlipScreen Games Podcast 117

The FlipScreen Games Podcast

Play Episode Listen Later Nov 22, 2023 51:58


Pete and Steve discuss their time with two of their favorite indie games this year - Backpack Hero & American Arcadia! Make sure to subscribe to our channel so you never miss a single episode of the FlipScreen Games Podcast: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/channel/UCkBCUho-tlL5IDx6YSd49rQ?sub_confirmation=1⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Credits⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Our Website⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Get in touch⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Theme Music by AdhesiveWombat⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Join our Discord server⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support us on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ FlipScreen Games Podcast is: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Pete Imbesi⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Stephen Radford⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

No Small Games
Bonus - Indie World Showcase, Nov. 2023

No Small Games

Play Episode Listen Later Nov 21, 2023 47:55


It's time for yet another b-b-b-b-bonus episode!! Nintendo held their second Indie World Showcase of 2023 on November 14, featuring over a dozen announcements about new and upcoming indie games coming to the Switch. In this bonus episode, Kate and Emily discuss these updates, comparing which of the Switch releases they are most looking forward to and which trailers they found the most captivating. Did Emily correctly guess the games that Kate was most looking forward to? Did Kate identify the "Emily games" among the list of featured titles? Were there any immediate must haves that the two absolutely HAD to buy? Find out in this special bonus episode of No Small Games! Timecodes Looking for the hosts' reaction to a certain game announcement? Check the timecodes below: Shantae Advance: Risky Revolution - 00:05:20 Core Keeper - 00:08:10 On Your Tail - 00:09:45 Howl - 00:12:35 The Star Named EOS - 00:14:25 Backpack Hero - 00:17:00 Blade Chimera - 00:18:45 A Highland Song - 00:20:20 Moonstone Island  - 00:23:10 Death Trick: Double Blind - 00:25:50 Outer Wilds: Archaeologist Edition - 00:28:20 Enjoy the Diner - 00:34:50 Heavenly Bodies - 00:37:31 The Gecko Gods - 00:37:50 Passpartout 2: The Lost Artist - 00:38:50 Urban Myth Dissolution Center - 00:40:35 Braid: Anniversary Edition - 00:41:50 Keep in touch with us on social media: Kate's Twitter ✦ https://twitter.com/katerblossom Emily's Twitter ✦ https://twitter.com/aSpecificEgg No Small Games Twitter ✦ https://twitter.com/NoSmallGames  No Small Games Instagram ✦ https://www.instagram.com/nosmallgames  Want to learn more and weigh in on what games we should play in future episodes? Check us out and leave a game suggestion at nosmallgames.com

The Backlog Busters
Super Backlog Bingo Brunch Blackout Bros. - Part 1

The Backlog Busters

Play Episode Listen Later Nov 21, 2023 72:57


It's been way too long, but the Backlog Bingo Brunch gang is back in business. This is the first part of the return that we recorded at 8 AM (which evidently is too early for some people). Mathman and BlazeKnight were joined by Michael Hughes to discuss how their gaming has been going this year since we last talked back in March. Michael - Spider-Man 2, Backpack Hero, Neon Abyss, Alan Wake 2, Dordogne Mike - Thirsty Suitors Ryan - Forza Horizon 5, Like a Dragon: Gaiden Join the Backlog Busters on Discord: https://discord.gg/qSubKhqn⁠ Connect with the Backlog Busters on Twitter ⁠@Backlog_Busters⁠.  You can also follow the voices you heard: Ryan - ⁠@mathman1024⁠ Mike - ⁠@blazeknight0923⁠ Michael - ⁠@KaidanXain⁠

The Pure Nintendo Podcast
Indie World Showcase breakdown

The Pure Nintendo Podcast

Play Episode Listen Later Nov 20, 2023 65:02


This week on the Pure Nintendo Podcast, Jemma and Kirk go through the excellent indie games showcased by Nintendo late last week. From new Shantae to Backpack Hero, Howl to A Highlands Song, there's a lot of great content from some truly talented devs. We also chat about games we're playing and take a look at the Black Friday sales - it's that time of year!

The 8-bit Adventures Podcast
294: Chasing Belle

The 8-bit Adventures Podcast

Play Episode Listen Later Nov 18, 2023 23:14


The 8bA Podcast is a podcast bringing you the latest and greatest gaming news of the past week.NEWS ITEMSEmbracer. TechRadar reports that the holding corporation has announced that it has laid off a total of 900 employees over the past quarter - roughly 5% of its workforce, and saw a 5% decrease in sales across PC and console platforms. Despite that, it claims the last quarter has been one of the strongest for new releases ever. Embracer has threatened to shut down Free Radical Design (TimesSplitters), and closed Volition (Saints Row).For more context, check out podcast episodes 288 and 289.Lorcana. Chapter 2: Rise of the Floodborn is now available at game stores. The hot ticket items so far include Alice - Growing Girl, Beast - Relentless, Beast - Tragic Hero, Belle - Hidden Archer, Cinderella - Stout-Hearted, and Scar - Vicious Cheater. Products will be made available to general retailers starting December 1st. Additionally, Comicbook.com reports that Ravensburger has confirmed that several unreleased cards from an upcoming set were leaked online and they are investigating the theft of the card sheets.Nintendo Indie World Showcase. Nintendo held an Indie World broadcast this week, showcasing upcoming indie titles coming to Switch. A few highlights include Shantae Advance: Risky Revolution - a sequel to original Shantae for the GBA that was never released (2024), Core Keeper - a survival base-building game set in subterranean caverns (Summer 2024), Howl - a tactical strategy game where you seek answers to a werewolf curse (available now), Backpack Hero - a roguelike deckbuilder RPG where inventory management makes you stronger (available now), Moonstone Island - a monster collector/farming sim hybrid (Spring 2024), and Outer Wilds - Archaeologist Edition (December 7, Physical 2024)LINKSWebsite: https://8-bitadventures.comPatreon: https://patreon.com/8bitAdventuresMerch: https://8-bitadventures.com/shopJoin the Discord: https://discord.gg/FAPKjjQ“1-UP” is by Professor Shyguy. You can find his work at https://professorshyguy.bandcamp.com Hosted on Acast. See acast.com/privacy for more information.

Vidjagame Apocalypse
Happy Birthday, Last-Gen! - Vidjagame Apocalypse 550

Vidjagame Apocalypse

Play Episode Listen Later Nov 17, 2023 156:54


PS4 turned 10 this week, and Xbox One is about to do the same in a few days, so we devoted this week's Top 5 to the games that - for us - defined the console generation that spanned 2013-2020. Then we'll dig into The Game Awards nominations, Assassin's Creed Nexus VR, Backpack Hero, Remnant 2: The Awakened King, and your picks for the Triforce of actors who should play Link, Ganon, and Zelda. Question of the Week: What game most defines the PS4 and/or Xbox One for you, and why?

The FrogPants Studios Ultra Feed!
CORE 392: An Honor Just To Be Dominated

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Nov 17, 2023 200:57


The Steam Deck 2.0 is a hot topic today. The main discussion revolves around Game Awards nominations like Alan Wake 2, Baldur's Gate 3, Spiderman 2, Resident Evil 4, Super Mario Wonder, and Tears of The Kingdom. Our gaming week features WoW discussions, including a creative solution for Jon's night-time gaming issue. Scott delves into Diablo IV and Backpack Hero on Steam, while Jon shares WWE 2K23 highlights and a Nintendo Switch mystery game. Beau recaps a hardcore WoW Saturday and achievements in Diablo 4 and Like a Dragon Gaiden. Also there's news on Greg and Scott's Word on the Street debut, Baldur's Gate 3's physical edition, Dungeon Keeper 1's KeeperFX mod release after 15 years, Darktide's update, and Samwise Didier's retirement. A call about Inkbound's removal of micro-transactions and more! Hosted on Acast. See acast.com/privacy for more information.

CORE - Core Gaming for Core Gamers
CORE 392: An Honor Just To Be Dominated

CORE - Core Gaming for Core Gamers

Play Episode Listen Later Nov 17, 2023 200:57


The Steam Deck 2.0 is a hot topic today. The main discussion revolves around Game Awards nominations like Alan Wake 2, Baldur's Gate 3, Spiderman 2, Resident Evil 4, Super Mario Wonder, and Tears of The Kingdom. Our gaming week features WoW discussions, including a creative solution for Jon's night-time gaming issue. Scott delves into Diablo IV and Backpack Hero on Steam, while Jon shares WWE 2K23 highlights and a Nintendo Switch mystery game. Beau recaps a hardcore WoW Saturday and achievements in Diablo 4 and Like a Dragon Gaiden. Also there's news on Greg and Scott's Word on the Street debut, Baldur's Gate 3's physical edition, Dungeon Keeper 1's KeeperFX mod release after 15 years, Darktide's update, and Samwise Didier's retirement. A call about Inkbound's removal of micro-transactions and more! Hosted on Acast. See acast.com/privacy for more information.

Jimquisition
Podquisition 464: Rapscallion Behavior of the Nineties

Jimquisition

Play Episode Listen Later Nov 16, 2023 102:36


It would take so little to change the tone. Games we played this week include: Like A Dragon Gaiden: The Man Who Erased His Name (9:55) Karmazoo (18:40) Alien Hominid Invasion (36:10) Backpack Hero (45:55) Bladestorm (51:05) --- News things talked about in this episode: Call of Duty Modern Warfare III only given 16 months dev time (1:02:05) https://www.bloomberg.com/news/articles/2023-11-09/cod-modern-warfare-3-faces-bad-reviews-after-rushed-development Strauss Zelnick said a bunch of troubling stuff about AI, pricing (1:08:25) https://www.inverse.com/gaming/gta-6-generative-ai-take-two-ceo https://www.rockpapershotgun.com/gta-6-publisher-ceo-thinks-videogame-prices-are-very-very-low-for-what-they-offer Nintendo continues to suggest Switch 2 coming next year while not confirming its existence (1:14:15) https://www.nintendolife.com/news/2023/10/nintendo-president-reiterates-switch-software-support-into-fy2425 Layoffs hitting Free Radical, Humble Games, and Unity (1:15:45) https://www.theverge.com/2023/11/9/23954709/unity-layoffs-q3-earnings-runtime-program https://www.rockpapershotgun.com/timesplitters-devs-free-radical-are-reportedly-the-next-embracer-studio-facing-closure https://techraptor.net/gaming/news/humble-games-layoffs-report Sony significantly cuts plans for live service games (1:29:55) https://www.gameinformer.com/news/2023/11/09/sony-has-delayed-half-of-its-planned-playstation-live-service-games --- Buy official Jimquisition merchandise at thejimporium.com Find Laura at LauraKBuzz on Twitter, Twitch, YouTube, and Patreon. All her content goes on LauraKBuzz.com, and you can catch Access-Ability on YouTube every Friday. Follow Conrad at ConradZimmerman on Twitter/Instagram/BlueSky and check out his Patreon (patreon.com/fistshark). You can also peruse his anti-capitalist propaganda at mercenarycreative.com.

MHG Podcast
186 : Pray for a Good Noodle

MHG Podcast

Play Episode Listen Later Sep 2, 2023 49:37


Bradstreet's back…alright! Yet another golden week, with the likes of @thejaspel1's Backpack Hero, @adambavgamedev's End of Knights & @SumoDigitalLtd's The Texas Chain Saw Massacre consuming all our time. SHOWNOTES 00:00:10 - Intro 00:03:02 - Tour de France 2023 00:09:14 - Backpack Hero 00:14:17 - Toaplan Arcade Shoot'Em Up Collection Vol. 2 00:23:25 - Fort Solis @FallenLeafSA 00:31:08 - End of Knights  00:35:38 - The Texas Chain Saw Massacre  00:44:30 - MHG Chat: Brad & Stu Q+A part 4 00:48:44 - Outro

Level BackUp
E417 – ZELDA, Darkest Dungeon 2, Bugsnax, Backpack Hero, Diablo IV

Level BackUp

Play Episode Listen Later May 12, 2023 111:59


Rune har over 100 timer med The Legend of Zelda: Tears of the Kingdom, og forteller om sin opplevelse så spoilerfritt som mulig. De andre er ikke misunnelige i det hele tatt. Og Rune passer på å ikke gni det inn. He's just that kind of guy.Både Karl og Svenz har spilt Darkest Dungeon 2, Karl har dempet Zelda-savnet med (sjekker notatene) Bugsnax? Svenz koser seg med Backpack Hero. Og vi tar farvel med praktikant Sebastian, som har blitt miljøskadet til å nå være 50 timer uti Elden Ring etter ni måneder hos oss.Vi har dessuten sett Guardians of the Galaxy 3 på kino, vi spekulerer rundt Game Freaks nye spillprosjekt på svært sviktende grunnlag, vi diskuterer sesong- og battle pass-planene til Diablo IV og mye mer.God Zelda-helg, alle sammen!

Pixelated Playgrounds

Pack your bags and join Josh and Bryan for a dip into this recent rouge-lite with a concept so good its hard to believe it hasn't been done before: Inventory Tetris as RPG mechanic. Organizing your inventory is often a key aspect of certain adventure and survival games, but what if one were to use as the central mechanic for a run-based, rogue-lite, dungeon crawler? The answer is Backpack Hero! Crafting your perfect backpack with adjacency bonuses and synergies is compelling in itself, but this Kickstarter success shoulders the additional burden of providing the player with several different characters that all play in very unique ways as well. So take a load off and pull out the old Headphones of Listening, to hear the guys' thoughts on Backpack Hero!Three Word Reviews:Bryan - Bag of TricksJosh - Organization: The Game

Back Row Super Show
TMS92 The Green Knight 20230410

Back Row Super Show

Play Episode Listen Later Apr 10, 2023 77:12


in which our heroes discuss the green dude in the woods.  In the MeMeMes: Mars Attacks! (film); The Polka King (film); Sword of Trust (film); Demon Slayer (cosplay); Backpack Hero (video game)   Music: fuccboi, "Dragons"

Literate Gamer
Short: BackPack Hero

Literate Gamer

Play Episode Listen Later Dec 20, 2022 11:41


Jonathan describes the inventory-optimizing Roge-Like "BackPack Hero". Lots of fun if you're a huge nerd. :)

hero backpack backpack hero
Chain Attack
Episode 122 – The Art of Prophecy and Backpack Hero

Chain Attack

Play Episode Listen Later Sep 9, 2022 47:36


In this episode we pitch a book and a game we love. Hosts: Trevor, Jay, and Josh

hero prophecy backpack backpack hero hosts trevor
Heavy Pod Is Heavy Cast
Fear, And Loathing In Las Vegas Deep Dive

Heavy Pod Is Heavy Cast

Play Episode Listen Later Aug 24, 2022 105:59


As (not exactly) voted by our patrons, we have the Fear, And Loathing In Las Vegas deep dive! Arguably the most technical band out there, or definitely one of the most technical bands out there! Let's see if anyone notices me reusing the same blurb from the Archspire deep dive and not properly referring to the Japanese "electronicore" band that I really love. Also, cool people time with The Mortuary Assistant, Thymesia, Backpack Hero, Carter, and more. Enjoy! Join our community on Facebook! Or, if you want to get more involved, with exclusive content and stuff, support us on Patreon! By the way, the NYN album Entropy: Of Chaos And Salt is finally out, so check it out!

Indie Game Business
IndieDev and Kickstarter - All Packed Up with Jasper Cole, developer of Backpack Hero

Indie Game Business

Play Episode Listen Later Aug 8, 2022 70:27


Today we have the developer of Backpack Hero, Jasper Cole! Backpack Hero SMASHED their $20k goal on Kickstarter and raised $200k +! We are going to be discussing Kickstarter, of course, and a few other things including. Backpack Hero Kickstarter and Early Development Inventory Management in Games Gamejams and releasing free games on Itch Backpack Hero Early Access starting August 15th To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business Indie Game Business is produced by The Powell Group: powellgroupconsulting.com Watch the official live stream: twitch.tv/indiegamebusiness Join the Indie Game Business Discord: discord.gg/indiegamebusiness The Twitters to follow - Indie Game Business: twitter.com/BusinessIndie Powell Group Consulting: twitter.com/PowellGrp Jay: twitter.com/Powell_Jay INDIE: twitter.com/TheRealIndie Thank you so much to Trip Wire Presents for sponsoring Indie Game Business! Follow TripWire Presents on Twitter: https://twitter.com/twpresents Check out TripWire Presents website: https://www.tripwireinteractive.com/#/ #gamedev #indiegamedev #gamedeveloper #indiegamedeveloper #gamebusiness --- Support this podcast: https://anchor.fm/indiegamebusiness/support

Video Game Outsiders
Episode 763 - What is DLC? Feat. Monster Hunter Rise Sunbreak, Cuphead The Delicious Last Course, Returnal: The Tower of Syisyphus

Video Game Outsiders

Play Episode Listen Later Jul 6, 2022 96:01


Monster Hunter Rise: Sunbreak DLC, Blade Runner Enhanced Edition, Metal Gear Rising: Revengeance, Steam Deck Dock, Backpack Hero, Aperture Desk Job, Outward Definitive Edition, Vampire Survivors, MEN movie, Cuphead: The Delicious Last Course, Returnal: The Tower of Syisyphus, Cyberpunk 2077, new Battlefield Single Player game, GTA 6, video game jeopardy, and more gaming news. Head to videogameoutsiders.com for the entire back catalog and weekly bonus shows

Furidashi Game Design Academy
67. Adventures in Management: Backpack Hero

Furidashi Game Design Academy

Play Episode Listen Later May 23, 2022 35:00


Lauryn and Nicholas continue their discussion of "management" style mechanics and how gameplay normally associated with strategy games can enhance more "adventure" oriented ones, with specific refence to the recent indie game Backpack Hero. Episode where we critique ludonarrative harmony/dissonance Our behind-the-scenes Patreon episode Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

Video Game Tango
Is Starfield in Trouble?

Video Game Tango

Play Episode Listen Later May 6, 2022 84:51


This time on Video Game Tango we've got Starfield news, and Mr. Howard, Starfield doesn't feel so good! We've also got a new season of Apex Legends, and Apex Legends Mobile launches this month! We've also got the new Warcraft Mobile Game Arclite Rumble, and we share our thoughts on mobile ports, modern DLC, and freemium content. Then after the break we've got more Activision Blizzard news, Nick gives his thoughts on Backpack Hero, I murder ghosts and goblins in Vampire Survivors, and we get political while talking about Bungies stance on Roe V Wade.

Max Level: A Video Game Podcast
Forced Game Trials on PlayStation Plus Premium

Max Level: A Video Game Podcast

Play Episode Listen Later May 3, 2022 55:04


Episode #237 of the Max Level Podcast. On today's show, Bryan and Sev from rpgera.com are going out collecting souls from the dead in Unsouled, and defending the land with dogs in The Last Friend! From there, Sony recently announced a new game trial system that must be implemented for all games priced $34 or higher on the Premium tier of PlayStation Plus... the guys discuss this. Plus, Backpack Hero on Kickstarter for Kickstart My Heart! Email the show at ldgpodcast@leveldowngames.com with questions, feedback, suggestions, or whatever else you want! Thanks to the following Executive Producers: Jexak & Xancu. Timestamps for this episode are as follows: 00:00:34 - Introductions 00:01:55 - Unsouled 00:10:10 - The Last Friend 00:17:38 - The Sean Waltman Lightning Round (News Roundup) 00:28:13 - New Release Roulette (Week of 5/2/22) 00:31:28 - Forced Game Trials on PlayStation Plus Premium 00:45:42 - Kickstart My Heart (Backpack Hero) 00:53:30 - Final Words SUPPORT US Patreon: https://patreon.com/rpgera CONTACT US Website: https://rpgera.com Discord: https://discord.gg/cC73Heu Twitch: https://twitch.tv/leveldowngames Twitter: https://twitter.com/OriginalLDG Instagram: https://instagram.com/bryan.ldg/ Facebook: https://facebook.com/leveldowngaming MUSIC CREDIT Music produced by Occams Laser and used with permission Kickstart My Heart: "Kickstart My Heart -Eurobeat Remix-" by Turbo Ad Read: "Song of Elune" from World of Warcraft, copyright by Blizzard MISC INFORMATION This episode's Sean Waltman Lightning Round consists of the following being discussed: Disney Dreamlight Valley, The Knight Witch, PlayStation Plus Free Games, Xbox Live Games with Gold, and the Xbox & Bethesda Games Showcase 2022 --- Send in a voice message: https://anchor.fm/maxlevel/message

cityCURRENT Radio Show
Radio Show: Youth Villages

cityCURRENT Radio Show

Play Episode Listen Later Aug 2, 2020 16:00


Patrick Hampton, Volunteer and Development Manager with Youth Villages, who discusses the history, programs and impact of Youth Villages, along with the power of serving as a foster parent, mentor or volunteer. During the interview, Hampton highlights their back-to-school community outreach effort, known as Backpack Heroes, where you have a chance to help them offer their youth a head start going back to school with a new backpack and school supplies. Youth Villages provides help for children and young people across the United States who face a wide range of emotional, mental and behavioral problems. While we help children from birth to age 22, the majority are between the ages of 12 and 17. Children come to us because of emotional and behavioral disorders, physical or sexual abuse, substance abuse, or suicidal ideation or attempt. Most of the children and youth we serve have multiple problems, which may include developmental or learning disabilities, co-occurring medical issues (such as medically fragile), severe acting out behaviors or past challenges with other programs or facilities.Backpack Hero -  the new school year approaches, Youth Villages looks forward to ensuring that children we serve are prepared with the necessary tools vital for success. Help a child with the school supplies they need. OUR SERVICES:Residential TreatmentIntensive In-Home TreatmentLifeSetFoster care and adoptionSpecialized Crisis Services and crisis supportWe believe a stable family and strong support system can help any child succeed.Learn more:  https://www.youthvillages.orgFacebook: https://www.facebook.com/youthvillagesTwitter:  https://twitter.com/youthvillagesLinkedIn:  https://www.linkedin.com/school/youth-villages/