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It may be a full three years since this has happened, but neither nor, and perhaps especially, Shea even MENTIONS Skyrim in this episode. Instead, they DO give an update on Dan's no-mission Sonic Frontiers run, and talk about such titles as Somerville, Borderlands, The Last of Us: Part II, Hogwarts Legacy, Blue Prince, and OF COURSE, the Oblivion Remaster! All without SLAMMING Todd Howard for no news on ES6!Follow the show:Our anchor: anchor.fm/BNGpodOur YouTube: https://www.youtube.com/@BrokeNGamingPodcastOur Facebook: https://www.facebook.com/BNGPodOur Instagram: https://www.instagram.com/bngpod/Our Bluesky: https://bsky.app/profile/brokengamingpod.bsky.socialOur Twitch: https://www.twitch.tv/bngpodcastOur Discord: https://discord.gg/cS3wEeajdrVirtually Analog podcast: anchor.fm/virtuallyanalogvirtuallyanalog.infoTwitter: @virt_analog
Olá Amigos e Amigas Gamers! Sejam bem-vindos a mais um podcast do Gamer Como a Gente! O Detonando Agora é a atração do GCG onde falamos sobre os jogos que estamos jogando ou que até mesmo já zeramos. Todo gamer gosta de bater um papo sobre os games do momento e este é o espaço que fazemos isso. Podem ficar tranquilos que é sem spoilers. Apertem o play e vamos lá! Conheçam os jogos comentados: Sonic Frontiers: http://www.youtube.com/watch?v=kCaAos6FeV0 Citizen Sleeper 2 Starward Vector: http://www.youtube.com/watch?v=1-V6-OuCVjE Kingdom Come Deliverance 2: http://www.youtube.com/watch?v=7ynJN-HejlY Já conhecem a nossa forja de armaduras? Mande o seu email ou uma DM no instagram que a gente disponibiliza uma camiseta bem maneira para vocês! Dúvidas, sugestões, xingamentos, desafios ao mestre platinador é só chamar a gente no email: gamercomoagente@gmail.com Podem também deixar seus comentários nas postagens e não se esqueçam de acessar o nosso Instagram e Blue Sky. Arte da vitrine: Rodrigo Estevão Edição: Rodrigo Estevão
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, and Thalen Hey Folks! We are down a Tam this week but start off the show talking a bit about our various mental states with the happenings going on out in the world. From there Grace talks about Rusty's Retirement a delightful idle game that has a lot of the same functionality as Stardew Valley but runs in a small window at the bottom of your monitor. From there we talk about Diablo IV Season 7 and how it is quite possibly the best D4 season ever… that no one is really giving much fanfare. We talk a bit about how the streamers have seemingly abandoned the game. Kodra shares with us the process of resolving combat in the Battletech tabletop game from the 80s… giving Thalen and Bel flashbacks in a bad way. Finally, Ash has been playing Sonic Frontiers and talks about it actually being a really good open-world Sonic game. Topics Discussed Screaming Goats Rusty's Retirement Diablo IV Season 7 Season of Witchcraft Battletech is obtuse Resolving Combat Sonic Frontiers Actually Good
This episode of Indieventure Extra is a long-awaited reunion between Liam and Ed Thorn, reviews editor at PC-focused website Rock Paper Shotgun (we've never heard of it). Ed discusses his history with games, how he became a games journalist and the challenges of balancing indie game coverage alongside more financially stable AAA content. The pair also chat about what makes a good video game review, Ed reveals his favourite indie from 2024, and there is a 5-minute section where the phrase "Beast Mode" is uttered about 45 times. It makes sense in context. Sort of. You can find Ed's good words over at Rock Paper Shotgun. Here are the Redfall and Sonic Frontiers videos mentioned in the episode. Inventory Space only lasted two episodes, but it's still worth a watch. Enjoy! Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts.
Al and Kevin discuss their most anticipated games of 2025 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:22: What Have We Been Up To 00:27:27: What We Are Looking Forward To In 2025 00:58:05: Outro Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to the first episode of the harvest season of 2025. My name is Al. (0:00:38) Kev: Wow, I’m Kevin and hmm. Did you smell that new 2025 smell that New Year’s? No (0:00:46) Al: It smells very much like 2024. We are recording this episode quite early. Four weeks early, (0:00:56) Kev: Yeah, something like that yeah, we broke a favor no (0:00:56) Al: three weeks early three weeks early three weeks early so uh (0:01:01) Al: so yeah who knows what the world will be like in three and a half weeks (0:01:06) Kev: Oh, and boy! (0:01:08) Kev: Oh, gosh, that, you know, that was a time that could have been a “haha” joke, you know, that’s a serious threat these days. (0:01:14) Al: So obviously, we will not have any news, any news that we’ve missed over the last two weeks (0:01:15) Kev: Oh, no! (0:01:24) Al: will be in the next episode. We’ll probably do a news catch-up episode. But yeah, we’re (0:01:30) Kev: Yep. So, you know, very. (0:01:31) Al: going to talk about our exciting, what we’re looking forward to for this year, our most (0:01:37) Al: anticipated games of 2025. (0:01:40) Kev: I mean, surely, you know, chocolate, or haunted chocolatier, which undoubtedly will have the release date by this point, because we’re not recording it early. (0:01:51) Kev: But yes, no. 2025, look at-looking. (0:01:53) Al: I mean, considering he just said that he hasn’t worked on it at all in the last year, (0:02:02) Kev: Yeah (0:02:03) Kev: Yeah (0:02:03) Al: basically, I don’t think that’s the case. (0:02:04) Kev: Yeah (0:02:06) Kev: Those screenshots were doctored (0:02:09) Kev: Yeah, no probably not but uh, but hey things to look forward to 2025 because boy do we need to find those especially out here in the (0:02:19) Al: So we’re going to talk about that, but first of all, Kevin, what have you been up to? (0:02:28) Kev: Okay, so all right since we already broke (0:02:32) Kev: All in um, I mean I’ve been playing a lot of the usual Marvel snap is it’s very busy right now (0:02:38) Kev: There’s a lot going on Marvel snap. I’m playing on its new season (0:02:43) Kev: I’m having fun with it (0:02:44) Al: Of course, when this comes out, it will be nearly time for another new season. (0:02:48) Kev: Probably actually the new season will be out but it’s funny though because (0:02:50) Al: No, because this is releasing on the 1st of January, so it will be another couple of days. (0:02:55) Kev: You’re right, you’re right. Okay. Well almost yeah (0:02:57) Kev: well the end of uh almost the end of that season well either way i’m having fun (0:03:02) Kev: at the start of the season I can’t say about future kevin who he’s out of my mind probably (0:03:07) Kev: um but um honestly that goes hand in hand with uh uh what i’ve really been up to uh because the (0:03:17) Kev: marvel snap season for december is a crossover season with marvel rivals which at the time of (0:03:24) Kev: recording just brought the kids to be here the day before yesterday it’s been a little more than 24 (0:03:29) Kev: hours. (0:03:32) Kev: It’s just Overwatch, but with Marvel, it is just Overwatch, and original Overwatch, (0:03:44) Kev: so I played Overwatch when it first came out in 2016, almost 10 years ago, which is wild, (0:03:50) Kev: 8 years at this point I guess, and I loved Overwatch, I adored it, I played so much Overwatch, (0:03:58) Kev: And then they basically ruined it. (0:04:02) Kev: It was two things. I mean, even before Overwatch 2, (0:04:06) Kev: they, the way they updated and patch things and balance things or whatever, (0:04:14) Kev: they started gearing it very much towards like high level competitive tournament stuff or whatever. (0:04:21) Kev: So they reworked a lot of characters and just basically they ruined a lot of it for me. (0:04:25) Kev: It was just nowhere near as fun when I dropped out. (0:04:30) Kev: which I can’t remember. (0:04:32) Kev: Pre-COVID I think when I finally kind of dropped it, but yeah. (0:04:35) Kev: And then Overwatch 2 came out, which was great because they just– (0:04:40) Kev: here’s the secret, Al, it really was just more Overwatch. (0:04:44) Kev: It was not Overwatch 2. (0:04:46) Kev: It was just the same thing, except they made it even worse (0:04:49) Kev: because I don’t think all the characters were free. (0:04:54) Kev: They changed it from 6v6 to 5v5 and just all sorts of nonsense. (0:05:02) Kev: It’s so– embarrassingly so, I would say. (0:05:06) Kev: Actually, just like the week before Rivals dropped, (0:05:08) Kev: Overwatch 2 did a mode called Overwatch Origins or something. (0:05:11) Kev: I don’t remember. (0:05:12) Kev: Basically, they had a mode where everything (0:05:15) Kev: was set back to the original Overwatch cast and abilities (0:05:19) Kev: and balances and stuff like that, which is really funny. (0:05:22) Kev: They were trying to capture that magic again (0:05:24) Kev: because Rivals was right around the corner. (0:05:28) Kev: But it doesn’t matter because Rivals is here (0:05:32) Kev: and die now. (0:05:34) Kev: So yeah, Mar– (0:05:35) Kev: OK. (0:05:37) Kev: First of all, Marvel Rivals, very stylistic. (0:05:41) Kev: It’s made by NetEase, a Chinese company. (0:05:43) Kev: They have that, what I call Chinese anime aesthetic, (0:05:47) Kev: like ancient impact and stuff. (0:05:49) Kev: Here’s this very edgy, pointy, and stylistic. (0:05:52) Kev: I like it myself. (0:05:55) Kev: But they also have– (0:05:56) Kev: I counted them where, I believe, 29 characters (0:05:59) Kev: at launch, which is insane. (0:06:02) Kev: Then when Overwatch 1 shut down, just at launch, which is wild. (0:06:07) Kev: So we have a good, healthy pick. (0:06:10) Kev: I’ve been trying to play different characters, (0:06:12) Kev: but there’s so many of them. (0:06:15) Kev: There’s– I mean, I like Squirrel Girl a lot. (0:06:19) Kev: She’s like the first one I picked. (0:06:20) Kev: And I think she still might be my favorite. (0:06:22) Kev: Penny Parker with her robot is pretty fun. (0:06:25) Kev: Captain America is really fun. (0:06:27) Kev: His shield just reflects everything. (0:06:29) Kev: I just stand there and let things hit the shield. (0:06:32) Kev: I’m contributing, yeah. (0:06:35) Kev: Hulk is fun. (0:06:37) Kev: Some characters are really hard. (0:06:39) Kev: OK, so Spider-Man played just like Spider-Man (0:06:42) Kev: from the PS4 or 5 games. (0:06:44) Kev: He has a swing. (0:06:45) Kev: He punches. (0:06:46) Kev: He does the web shoot. (0:06:47) Kev: His movement feels just like the PS5 version. (0:06:52) Kev: But that also makes him insanely difficult (0:06:54) Kev: because it’s such a chaotic game. (0:06:56) Kev: So you have to be very precise with Spider-Man. (0:07:00) Kev: and you’re trying to hit other, you know, actual… (0:07:02) Kev: players and such um it’s uh yeah it’s it’s uh it’s great great fun so you’ve never played overwatch (0:07:12) Al: I have not. I’m not a big first person game of any sort kind of person. Like, I’m struggling (0:07:18) Kev: - Mm-hmm. (0:07:19) Kev: - Okay. (0:07:20) Al: to think of any first person game that I actively enjoyed, whether it’s a shooter or anything (0:07:22) Kev: - Yeah. (0:07:24) Kev: - Short. (0:07:26) Al: else. I’m not a huge fan of the perspective, because I think the thing is that you’d think, (0:07:27) Kev: - Short. (0:07:33) Al: oh, well, first person should be the most realistic thing, right? But the problem is (0:07:38) Al: that your screen is not as wide as your (0:07:42) Al: peripheral vision is so I just feel like and this happens in a lot of games (0:07:43) Kev: Yeah, oh, that’s a good point (0:07:46) Al: with movable cameras in that I just feel almost claustrophobic is obviously (0:07:47) Kev: Uh-huh (0:07:51) Al: not a phobia but it’s that sort of idea of like I feel hemmed in and I can’t see (0:07:52) Kev: Yeah (0:07:54) Kev: I get it right yet (0:07:57) Kev: It feels busy. Yeah, I totally can get that. I’m generally not a first-person shooter person either (0:08:03) Kev: I did pick it up for overwatch and whatnot, but you know, here’s here’s the secret out. Here’s a surprise (0:08:09) Kev: Marvel Rivals is not first-person (0:08:11) Al: Oh, it’s not! (0:08:13) Kev: It’s it’s you you hold the back third-person camera. You see your full character when playing (0:08:19) Kev: So as you say you do have a much wider (0:08:23) Kev: Like scope you like how much you can see at once it is my yeah (0:08:26) Al: Oh, yeah. (0:08:29) Kev: So the camera is is focused on you like you’re always centered on it and whatnot (0:08:35) Al: Is Overwatch like this as well? (0:08:37) Kev: No, it is not (0:08:38) Al: Is Overwatch first person? (0:08:39) Kev: Overwatch is first-person. Yes, so you’re not you’re not (0:08:40) Al: Okay, so I’m not so I’m not just making I’m not just making because because people are (0:08:43) Kev: No [LAUGH] Yes, yes, yes, yes, yes, I know, yes, because you’re not crazy, no, right? (0:08:44) Al: just saying this is just and you did this exactly. (0:08:46) Al: It’s Overwatch, but Marvel. (0:08:48) Al: So so I’m not going crazy. (0:08:50) Al: I was thinking if it’s Overwatch like Marvel, that would mean it was first person, but it’s (0:08:54) Al: not. (0:08:55) Al: Okay, fine. (0:08:56) Al: I was like, have I just miss on miss remembered this game for like, what, 10 years? (0:09:02) Al: Is that how long since the first one came out? (0:09:04) Kev: No, yes, no, no, no, you are correct and but yeah, here’s like, that’s a big thing, right? (0:09:10) Al: Not 10 years, eight years. (0:09:11) Kev: And yeah, eight years almost ten years, but. (0:09:13) Al: 2016 that year. (0:09:13) Kev: Well, okay. And that’s a big thing because I mean, first of all, like you said, the whole camera thing, like, yeah, I can understand. And so obviously that improves that, especially like I couldn’t imagine playing that as Spider-Man, like being first person while swinging around and fly. (0:09:31) Al: No, no, I’d feel sick. (0:09:32) Kev: Oh my gosh. That would be insane. That would be unplayable. So it works well. They can do stuff like that, right? (0:09:41) Kev: And furthermore, I think (0:09:43) Kev: Because much like overwatch one of the (0:09:50) Kev: Foundations let’s say of the game the pillars is cosmetics right like different skins and emotes and so on and so forth, right? (0:09:56) Kev: so (0:09:57) Kev: When overwatch you get a cool skin well, you can’t see it most of them (0:10:01) Kev: You don’t see it when you’re actually playing the game, right? You see like the characters hand maybe but and the death camera (0:10:06) Kev: I guess but here you can actually see your costumes the whole time when you’re playing the game, which is you know, very nice (0:10:14) Kev: And so and actually on that note (0:10:17) Kev: monetization like they were very clear and (0:10:21) Kev: Transparent about it. They dropped the link a blog like actually two days before the game came out (0:10:25) Kev: we didn’t actually know what it was gonna look so right then but (0:10:29) Kev: Two things they were very adamant and clear about one the game is free to play which overwatch (0:10:34) Kev: original was not I don’t know about overwatch - but Marvel rivals is completely free to play and download and play and (0:10:40) Kev: and furthermore, every character is free to play. (0:10:43) Kev: Like I said, Overwatch, I believe that is not the case anymore. (0:10:46) Kev: In Overwatch 2, you have to buy characters or whatever. (0:10:49) Kev: But here, nope, you can pick whatever character you like. (0:10:52) Kev: They have a Season Pass, Battle Pass thing. (0:10:55) Kev: They have bundles that they call them, (0:10:58) Kev: where you can buy a skin and an emote and an animation. (0:11:01) Kev: All sorts of different things, it’s all grouped up together, right? (0:11:05) Kev: And that’s how they’re going to focus on the monetization. (0:11:08) Kev: It’s all going to be cosmetics, which is fantastic. (0:11:12) Al: And so this game is free to play, and you can play all the characters, and it’s in third (0:11:13) Kev: It is free to play, yep. (0:11:17) Kev: That’s correct. (0:11:18) Al: person, and it’s characters I like. (0:11:20) Kev: Yeah, yeah, yeah, yeah, it is. (0:11:22) Al: Damn it. (0:11:23) Kev: Yes, I did it, score. (0:11:26) Al: And it’s on Steam, presumably, so I can play it on Steam Deck. (0:11:26) Kev: It is on Steam, PS5, and Xbox, whatever the current one is, I’ve lost track. (0:11:32) Al: Is it cross-play? (0:11:34) Kev: Okay, actually, I think they did a very fair way of approaching that. (0:11:38) Kev: It is cross-play, if you’re playing casual matches. (0:11:41) Kev: if you’re just doing quick play. (0:11:43) Kev: It is cross play and I see that all the time if you’re playing ranked. (0:11:48) Al: what about cross save (0:11:50) Kev: I think it is cross save. (0:11:52) Kev: I haven’t looked too hard into that but that probably should be I think so. (0:11:53) Al: so if I want to if I want to start it on my steam deck and then go on to my ps5 (0:11:59) Al: presumably I can keep any settings I have (0:12:01) Kev: I I yeah, I don’t I don’t have that hard information in front of me, but I would wager that’s the case. (0:12:10) Kev: But yeah, so if you play ranked, it’s uh, yeah, I know right. (0:12:13) Kev: They’re answering all the questions correctly. (0:12:16) Kev: If you, uh, play, um, if you play ranked, you, you just play with (0:12:20) Kev: people on the same systems or whatever you’re on, which seems fair. (0:12:23) Kev: Yeah, that’s, that’s fine. (0:12:24) Kev: Um, but you can totally play cross play with other folks on slack or whatever. (0:12:28) Kev: Um, so yeah, all right. (0:12:30) Kev: There you go. (0:12:31) Kev: Al’s on board. (0:12:32) Kev: You people should try it too. (0:12:33) Al: Oh, my word, forty seven gigabytes. (0:12:37) Kev: It’s, it’s a beefy boy. (0:12:38) Al: Oh, I literally don’t have enough space on my steam deck. (0:12:39) Kev: Um, wait, 40. (0:12:43) Al: Forty seven, I’m seeing forty seven is what it’s saying on Steam. (0:12:43) Kev: seven? Really? Oh. Good times. Good times. Um, but yeah, it’s, I can’t recommend it enough. (0:12:47) Al: Forty seven gigabytes. (0:12:48) Al: I need to uninstall something or get a bigger SD card. (0:12:52) Al: Because I have forty three gigabytes free. (0:12:59) Kev: It’s, it’s fun. It’s got lots of different styles of play. Groot builds walls. He’s fun. (0:13:06) Kev: Um, Iron Man is always flying. He’s just shoots from the air. He is always lying. Like a little, (0:13:11) Kev: I don’t think he can actually run. (0:13:14) Kev: Loki creates duplicates, so on and so forth. It’s good fun. (0:13:18) Al: this feels like a game that I’m going to stick on my PS5 and use, because I am one of those suckers (0:13:25) Al: that has a PS Portal. So it feels like I’m going to stick it on my PS5, use my PS Portal, (0:13:26) Kev: There you go. (0:13:32) Al: rather than trying to fit it on my Steam tech, which is full to the brim of different games. (0:13:38) Al: Whereas my PS5 currently, I have been playing Astro Bot on it just the last few games. They’ve (0:13:45) Al: they’ve added some the like speed as. (0:13:48) Al: Speed run levels, so I’ve been doing them and I’ve just about to once I’ve finished (0:13:54) Al: playing Zelda, which I will have done by the time this episode comes out, (0:13:57) Al: but I’m not going to talk about that because I’m talking about that. (0:13:59) Al: In the second episode that I’m recording today, just a little behind the scenes. (0:14:00) Kev: that is releasing that is releasing before this episode so you’ve already (0:14:07) Al: March before, three weeks before, I will, I’m going to once I finish Zelda, I’m going to start. (0:14:09) Kev: so you’ve already talked about it actually (0:14:18) Al: Hopefully finish before the end of the year, Sonic Shadows. Sonic Shadow generations. (0:14:24) Kev: Oh I gotta get into that too. Generations, yeah. Oh man I gotta get to that too. (0:14:27) Al: Yeah, because you finished it, haven’t you? (0:14:29) Kev: Uh, no, I finished Sonic, uh, uh, Frontiers, the, the, the open world one. (0:14:33) Al: Oh, I thought you said you finish it, January. I thought you said something about that. (0:14:36) Kev: Oh, I put, uh, original, Sonic Generations, the original Sonic, mm-mm, no, no, I’ve not (0:14:38) Al: No, no, no, no, no. I’m sure I saw you saying something about Shadow. (0:14:42) Al: Did I just misread what you said? (0:14:43) Kev: gotten, maybe, because I finished Sonic Frontiers, but not, uh, I’ve not touched Shadow Generations (0:14:48) Kev: yet, um, I, I actually do have it, it is ready to open, and as soon as I… (0:14:54) Kev: probably finish up the, well, we’ll see, I don’t know, because Marvel Rivals is eating (0:14:57) Kev: my life right now, so at some point I will get to it. Um, uh, going back to, dude, I just posted, (0:15:05) Kev: uh, in the chat here, uh, a Penny Arcade comic, you gotta see it, it’s about playing Marvel (0:15:09) Kev: Rivals on the Steam Deck, just like you were talking about, good times. Um, but yeah, that’s, (0:15:14) Kev: uh, Marvel Rivals, I’m glad I sold Al on it, sick, um, big thumbs up, I’m sure it’s even better by (0:15:21) Kev: by the time this actually comes out. (0:15:21) Al: Oh, well, what I’m going to talk about. Obviously, I’ve also been playing, (0:15:24) Kev: what do you have been up to, Al? (0:15:26) Kev: other than (0:15:30) Kev: yes, other than the Zelda (0:15:32) Kev: which you’ve already talked about (0:15:33) Al: yeah, I’ve also been playing Snap, but I think I’m kind of wrapping up on that for just now, (0:15:39) Al: because I’m just getting a bit tired. I’ve been playing it every single day (0:15:43) Al: a lot, because, I mean, you know, you’ve seen the leaderboard on there. I don’t stop. (0:15:47) Kev: I you you do you I play daily but yeah you curve saw me on the leaderboard (0:15:52) Al: I would love to see, what do I play? I play it on my Mac. I don’t think it has, like, (0:15:54) Kev: every every week you do play good (0:16:00) Al: time, amount of time you’ve played on that. But, like, yeah, the amount of time I put in is just (0:16:07) Al: stupid. Like, I would be playing it for, like, what, two to three hours every single day, (0:16:16) Kev: That’s not, ha ha ha ha ha ha. (0:16:16) Al: two to three hours minimum every single day for about six months. (0:16:21) Kev: Ahhhhhh. (0:16:21) Al: I think I’m rolling back on that a little bit, just because I want to play some other things, (0:16:25) Kev: I don’t, weren’t you so high? (0:16:29) Kev: Yeah, until they bring you back in. (0:16:30) Al: and I’m just getting a little bit tired. They will, of course, because this happened last (0:16:32) Kev: It’s the ebb and flow. (0:16:35) Al: time as well. I played it from launch for a good nine months or something like that, (0:16:41) Al: and then I got tired again, and stopped for a while, and then got back into it six months ago. (0:16:48) Al: I’m sure it will get me back in again, and I’m sure I’ll be annoyed that I… (0:16:51) Al: I took the break because obviously I will be so far behind with the cards, but… (0:16:55) Kev: Well, hopefully they’ll have fixed it by then. (0:16:59) Al: We’ll see. We’ll see. (0:17:00) Kev: We’ll see. (0:17:01) Kev: Probably not. (0:17:01) Kev: It’ll probably take them a minute to fix it. (0:17:04) Al: And I’ve been playing Pocket as well, just my regular daily Pocket. (0:17:09) Al: I’m managing to actually do that as an actual how people do daily games, right? (0:17:13) Al: Of putting like 15 minutes into it a day. (0:17:18) Al: Crazy, I know. I don’t do that. (0:17:18) Kev: I don’t blame you but um well hey pocket no I would just say like I still haven’t got (0:17:19) Al: I put my entire game. (0:17:21) Al: gaming time into a game normally when I’m playing it. (0:17:23) Al: But the other thing I’ve been up to recent. Oh, sorry, are you gonna say something? (0:17:34) Kev: into it and like I don’t know something about it it just feels almost uh the more I hear (0:17:41) Kev: about it while not playing it the weirder it sounds to me which like is very much a (0:17:46) Kev: a me thing like I don’t have all the pieces (0:17:48) Kev: in the puzzle but it’s just I don’t get it I still but regardless good for you (0:17:54) Kev: enjoy your wonder pics which I just learned what is today what’s that it’s (0:17:57) Al: I enjoy it, I like collecting things, and this allows me to collect things without battling. (0:18:09) Al: The other thing I’ve been up to, because I will have talked about all the other games (0:18:13) Al: in different episodes, I’m going to talk about I have been watching the TV show Legion. (0:18:19) Kev: Okay, I have not, but I am familiar with it. First of all, who thought of that premise? (0:18:26) Kev: Let’s make a show about Legion, the Professor X’s son. (0:18:28) Al: it’s it’s yeah and it’s funny it’s funny because um that it that’s the entire link (0:18:36) Al: to marvel stuff is legion and minor spoilers for legion but if you know anything about the (0:18:44) Al: character this will not be a spoiler for you shadow king right that is that that’s it (0:18:48) Kev: yeah yeah I actually found out about shadow king just yesterday I don’t remember how I ended up (0:18:55) Kev: it was a wiki hole and somehow I ended up well I don’t know too much about legion to be honest (0:19:00) Kev: but shadow king showing up threw me for a loop i’ll say that um I guess it makes sense because (0:19:05) Kev: he’s a telepath that’s probably the entirety of it um uh I will say um shadow king actually looks (0:19:05) Al: Yeah. (0:19:13) Kev: decent like they did a good job with how it looks. And Aubrey Plaza is sha- (0:19:18) Kev: I’m not okay when I read that. I was like, “Well, she’s possessed.” I know. Yeah. (0:19:20) Al: she’s yeah I don’t want to say too much because there’s some spoilers but yeah she is acting (0:19:26) Al: shadow king for some of it yeah it is she’s fantastic I mean she’s fantastic and everything (0:19:32) Al: I think I have never been disappointed by her and she does but it’s like such a different character (0:19:32) Kev: I was about to say that “yes” in everything. (0:19:39) Al: to other characters that she’s done like I know she does weird characters like that’s her thing (0:19:44) Kev: Yeah, I was about to she’s not her weird because she has the you know that very blasé face and a lot of the characters (0:19:44) Al: she does weird characters yeah no this is (0:19:50) Kev: They run into that, right? (0:19:50) Al: this is very much she turns up the evil rather than the weird right which is what you want from (0:19:54) Kev: That is yeah, yeah, that’s that’s interesting. I can’t remember the last time I saw replaza play, you know evil (0:20:02) Al: properly evil rather than just like accidentally evil. (0:20:03) Kev: but (0:20:06) Kev: Yeah, oh, yeah, yes, okay. Yes, that’s correct (0:20:10) Kev: Or let’s it may be malicious maybe not outright evil, but (0:20:13) Al: Yeah, yeah, yeah, sure, for sure. (0:20:14) Kev: But yeah, but yeah like a straight evil that’s that is fascinating but hey, but look (0:20:19) Al: Straight evil and nobody said straight. (0:20:22) Kev: Yeah (0:20:24) Kev: She’s um, I mean hey good good. She’s good. She’s a great actress though. Like everyone. I’ve seen her so I’m sure she kills it (0:20:31) Al: Yeah, no, she absolutely does. (0:20:32) Al: She kills, the role is fantastic, but other than, yeah, other than Legion and Shadow (0:20:40) Al: King, every other character is like an original character for the show, which is a little (0:20:44) Kev: Okay, what about not even Charles like cuz that’s (0:20:46) Al: bit weird. (0:20:48) Al: He is, he’s hinted at, but he’s never explicitly said. (0:20:52) Kev: Okay as about this like I I don’t (0:20:54) Kev: Okay, cuz I don’t expect them on screen, but you know that’s kind of a fundamental part of Legion’s characters (0:21:01) Al: So I think they can. (0:21:02) Al: They kind of hint at the fact at some point they hint about his dad being a telepath and they have like a cartoon drawing of who is clearly Charles Xavier, obviously, but it’s just like it’s hinted at, he has never explicitly said. (0:21:17) Kev: Okay (0:21:20) Al: said. (0:21:21) Kev: Okay, so okay (0:21:24) Kev: Two questions one do they ever I’m assuming they don’t have the really stupid Legion here that you see in the comics (0:21:31) Kev: But do they ever make a joke about it? (0:21:32) Al: No, I haven’t, I haven’t noticed anything I like that he has. (0:21:33) Kev: Yeah (0:21:36) Kev: Okay, darn it (0:21:36) Al: I mean, his hair is kind of, yeah, I mean, it kind of sticks up in some way, (0:21:41) Kev: It’s vertical (0:21:42) Al: but it’s not, yeah, it’s not as tall. (0:21:44) Al: It’s nowhere near, it’s like, it looks like a normal, like a possible (0:21:47) Kev: Okay, it’s a plausible hairstyle, okay (0:21:48) Al: realistic hairstyle that is an homage to it, I think they do. (0:21:51) Kev: Okay, so they translated it. Okay. I see. All right. Okay, because yeah, his comics hair is ridiculous. It’s like taller than his head (0:21:57) Al: Yeah. (0:21:59) Al: Yeah. (0:22:02) Kev: Okay, the other question (0:22:04) Kev: how is the (0:22:06) Kev: Multiple personality stuff done right because the bar is now set at moonlight, right? How is how do (0:22:11) Al: So, the interesting thing, so I’m finished season two, and I’ve got one season left to (0:22:17) Al: go, the up until the end of season two, they don’t touch on the multiple personalities (0:22:26) Al: very much. (0:22:26) Kev: What? (0:22:26) Al: Obviously, they’d know, let me finish, let me finish, because up until that point, he’s (0:22:33) Al: almost, he’s not quite sure of what his deal is, right? (0:22:41) Al: He starts off the series being diagnosed with schizophrenia in a mental hospital, and then (0:22:48) Al: gets out of the hospital and is like, “Oh, I wasn’t mentally ill, I was just a powerful (0:22:53) Al: mutant and people didn’t understand that.” (0:22:57) Al: And by the end of season two, they’re like, “No, no, you’re not, it’s not that you’re (0:23:02) Al: not mentally ill, it’s that you’re both.” (0:23:06) Al: So that’s how they finish the second season. (0:23:09) Kev: OK. (0:23:11) Al: Up until the last episode of season two, they’ve done a thing where he’s got voices (0:23:19) Al: talking to him, but until the last episode of season two, they don’t do explicitly his (0:23:25) Al: different personalities talking to each other. (0:23:28) Kev: Okay. Well, yeah, towards. Yeah. Okay. (0:23:28) Al: So they’ve not done that very much. (0:23:32) Al: With Moon Knight, his personalities don’t talk to each other, right? (0:23:36) Al: that is dissociative. And I know that I know that legions meant to be dissociative. (0:23:41) Al: But they do seem to be talking to each other, which is interesting. (0:23:46) Al: So it’s very different from how “Moonlight” works. (0:23:51) Al: And this is probably one of these things where this is not at all what it’s like in real life, (0:23:54) Al: and I understand that, I’m not trying to say. (0:23:55) Kev: oh yeah oh yeah for sure like I have even less expectations of legion in that end because legion (0:24:03) Kev: is so over the top with everything he’s got going on so yeah okay so uh-huh okay (0:24:06) Al: It’s, yeah, it’s very much more towards schizophrenia rather than DID, because it’s like, it’s framed (0:24:16) Al: as voices talking to him in his head, and he talks back to them. And then, yeah, so (0:24:21) Al: are we interested to see what they do in season three with it? Because he’s now kind of like (0:24:26) Al: realized this and like, everybody else realizes it. And he’s kind of like moving towards a (0:24:30) Al: kind of almost villain arc, but it will be interesting to see where they take that because (0:24:34) Kev: Ah. (0:24:35) Al: ‘cause obviously he’s a complicated– (0:24:37) Al: –character who, you know, yeah. (0:24:37) Kev: Whoops. (0:24:38) Kev: Oh, just a little. (0:24:41) Al: So it’ll be interesting to see where they end up, but I’ve enjoyed it so far. (0:24:41) Kev: Just a little. (0:24:43) Kev: OK. (0:24:45) Kev: Well, that’s great. (0:24:45) Al: But yeah, it’s been very weird. (0:24:46) Al: It’s like there’s a character that’s clearly meant to be kind of like rogue, (0:24:52) Al: but not really, in that if she touches someone, she swaps bodies with them. (0:24:54) Kev: Mmm (0:24:58) Kev: Her name is bros not rogue (0:25:01) Al: No, it’s not. (0:25:02) Al: It’s Sydney. (0:25:02) Al: But no, instead of like stealing someone’s power, she literally swaps bodies. (0:25:03) Kev: Okay (0:25:05) Kev: Yeah, that’s that’s pretty cool (0:25:06) Al: With them is interesting, and they’ve very much gone in a dark way with this, rather like, you know, there’s a like, we go into her, her childhood and there’s some like really not great moments where she realizes she can do this and. (0:25:21) Kev: No, I’m sure. Oh, oh gosh. There’s a lot of bad places you can go with that. Oh, that’s not great. Oh (0:25:28) Al: Oh, yeah, yeah, yeah, yeah, yeah, yeah, I’m not going to talk about them on the podcast, but I mean, I might, if you’re if you’re not going to watch it, I might tell you one of them after the podcast because it. (0:25:32) Kev: Sure, but (0:25:36) Kev: Dude I can already take a guess but do tell like mmm (0:25:37) Al: I don’t think that particularly got me. (0:25:40) Al: After the podcast. (0:25:40) Kev: Y’all you could you can yeah there is room to work with there. Absolutely (0:25:46) Al: But yeah, so everyone else, including her are like, as far as I can tell, unique characters, because I was like, I don’t recognize these characters and I went on to Wikipedia and they’re not like. (0:25:58) Al: Legion is linked as the Marvel Legion, and then obviously Shadow King is linked as Shadow King, the Marvel Shadow King and all the other ones, they’re just. (0:26:02) Kev: Yeah, no. (0:26:06) Al: So and so, as this character name, and there’s no like link to a Marvel equivalent for them, so I’m assuming they’re all original characters. (0:26:12) Kev: Uh-huh (0:26:15) Kev: Sure, sure. Okay. Okay. Well (0:26:17) Al: They also have Jermaine Clement. I don’t know if you know who I who I’m talking about. (0:26:21) Kev: That name sounds familiar, let me see. Ah, okay, okay (0:26:22) Al: He was a flight, one of the flight of the concords. No flight of the concords? Yeah, he’s excellent in it as well. So yeah, no, it’s very good. I’m enjoying it and I’m looking forward to season three. (0:26:36) Al: But I’m still finished by the time you hear this episode because I’m going to watch it this week. I’ve only got eight episodes left to go. (0:26:42) Kev: it is it’s such a fascinating thing right because he’s I mean Legion is he is a (0:26:50) Kev: character of some note but not like you know he’s not an A-lister to name in the (0:26:57) Kev: Marvel verse let’s say that right but here they are making a spin a show (0:27:04) Kev: entirely centered or out to him without any of the other Marvel connections so (0:27:09) Kev: So when you hear that, it’s such an interesting practice. (0:27:12) Kev: It’s very cool that they managed to do good with it. (0:27:14) Kev: I have heard good things about it. (0:27:18) Al: Maybe. Yeah, so that’s mostly what I’ve been up to that I haven’t talked about on other episodes. (0:27:26) Kev: All right, cool (0:27:27) Al: Shall we talk about what games we are most looking forward to in 2025? (0:27:34) Kev: “Wildflowers 2” which might be announced by the time this comes out. (0:27:38) Kev: I don’t know. (0:27:39) Al: Oh yeah, they’ve hinted at something coming, haven’t they? (0:27:42) Kev: Yeah, I think it’s coming out. (0:27:44) Kev: So I don’t remember any dates or anything, but that may actually be announced by the (0:27:49) Kev: time this comes out. (0:27:50) Al: Yeah, so I know. (0:27:51) Kev: That may not be a joke. (0:27:53) Al: I know that so I I sent you a link, didn’t I? (0:27:56) Al: Yes, here it was. (0:27:57) Al: So they’re announcing something in the wholesome snack, (0:28:00) Al: which as we’re recording, it’s happening in three days. (0:28:04) Kev: Oh, great. Wildflowers 2 is going to be announced in three days, and I’m not for– (0:28:05) Al: So. (0:28:09) Kev: I can’t confirm it, because I don’t actually know at the time of the recording. (0:28:14) Al: Like, have they hinted towards there being a Wildflowers, too, and it’s not just (0:28:17) Kev: No, okay. That’s me just being hyperbolic. I don’t know, but it’s Drydock Studios. (0:28:22) Kev: It’s from their account, isn’t it? The Wildflowers account, so… (0:28:26) Kev: I don’t know. Who knows? It could be. That would be my hope, of course. Maybe with a different art (0:28:31) Kev: style but you never know um who knows what it’ll be (0:28:35) Kev: um i’ve got my eye on it though for sure though so we’ll see (0:28:37) Al: You’ll play whatever they make, basically, is what you’re saying. (0:28:41) Kev: yeah basically (0:28:44) Al: OK, cool. So we’re going to go through. We’ve each got a list, presumably. (0:28:48) Al: I can’t see Kevin’s list, but presumably we both have a list. (0:28:52) Al: I think what we’ve previously done is talk through one each. (0:28:59) Al: I just kind of go alternately and we’ll talk through our opinions on why we’re looking (0:29:05) Al: looking forward to it, et cetera. (0:29:10) Kev: I am where I cannot find my list I do right if you have a big you had a big list on you (0:29:15) Kev: Where is it? Uh, hold on. Let me see. I’m trying to remember here. You need to go on in slack (0:29:22) Al: I don’t think I’ve posted a big long list of what’s coming out, but it should be on if you look on the notion, there’s a big long list. (0:29:23) Kev: You did yeah (0:29:34) Kev: Um, oh, here it is. Yes. Okay. Okay. Yes. Sorry. Okay. Yeah, I could not find it. Um, but alright, let’s uh, let’s um, yeah. Alright, you start it. (0:29:46) Al: All right, so my first one, and I feel like this has been on my list so many times, but (0:29:52) Al: that’s because I still haven’t properly played it. And that is Snacko because obviously Snacko (0:29:58) Al: is in early access. I haven’t played it yet because it’s been so busy. I think when it (0:30:04) Al: came out last year was a really bad time because it’s December and I’m not going to play a (0:30:08) Al: brand new farming game in December because I’m already like out of it. But. (0:30:16) Al: At some point this year, Snacko will release 1.0 unless something goes seriously wrong. (0:30:23) Al: Like they’ve posted their updated roadmap and it has four updates on it. And it sounds (0:30:29) Al: like they’re expecting that to be done kind of reasonably early next year. So I would (0:30:33) Al: be very surprised if Snacko 1.0 doesn’t come out. So I think that’s probably the thing (0:30:37) Al: I’m most looking forward to. (0:30:38) Kev: Yeah, yeah (0:30:42) Kev: All right, yeah, no, that’s fair like I (0:30:45) Kev: snako isn’t on my radar, but like I (0:30:49) Kev: this is one of those I’ve talked, you know ad nauseam like (0:30:53) Kev: Games that are in early access forever and then they get the 1.0 release like it’s uh (0:30:59) Kev: It’s I don’t know something almost perplexing unless they have a send some games do do it. We’re like a massive (0:31:06) Kev: Addition or patch change, right? (0:31:09) Kev: To list the features to 1.0 (0:31:12) Kev: But you know, we’ll see if it can’t drop. Hopefully it will drop (0:31:15) Kev: Um, I will say the art style still looks great. I will say that right like the pixel cap, but everything else is 3d (0:31:22) Al: Yeah (0:31:22) Kev: um (0:31:23) Al: They’ve they’ve done a lot of work as well (0:31:26) Al: So I’ve seen some recent screenshots and some screenshots from like when they first announced it and they’ve they’ve improved the graphics (0:31:34) Al: A huge amount while still feeling like it’s the same style, which is really impressive (0:31:40) Al: And it’s just I think the thing about snako is I have been talking about this game since we started the podcast. I’m pretty sure (0:31:46) Kev: Oh, that sounds about right. (0:31:48) Al: So, you know to to go that long (0:31:52) Al: I can’t even remember how long is it is this is this the end of year six or is this the end of you? (0:31:57) Al: I think it’s the end of year six in January. It will be six years of the podcast. So (0:32:02) Al: Yeah, just the idea of you know, I’ve been talking about this game for that long (0:32:07) Al: And I’m super excited to to finally properly played it. Obviously I played a (0:32:12) Al: demo (0:32:13) Al: Years ago now, but it’s obviously changed a huge amount since then (0:32:16) Kev: Yeah, that will be cool. Once it hits 1.0. I will say heck maybe even I’ll get on board at that point. I don’t know (0:32:26) Kev: But yeah, it’s uh (0:32:28) Kev: That’s good. Can you imagine that the finally that since it’s you finally get into it (0:32:35) Kev: I mean everything talking about it for this many years and finally we get 1.0 and you play the game proper (0:32:42) Kev: But yeah, all right, I’ll (0:32:45) Kev: I’ll, I’ll take the baton. (0:32:46) Kev: Um, my first pick, um, kind of like, I just talked about Snacko, but this is a similar boat where the game is already out, but I haven’t gotten to it. (0:32:58) Kev: And more importantly, it’s going to be the console release of Hello Kitty Island Adventure. (0:33:02) Kev: Um, ah, well, there you go. (0:33:02) Al: Ah that’s on my list as well. This I’m so excited for because yeah I really liked the game in (0:33:12) Al: general but I hated playing it on my iPad so I was like I played it as much as I needed to (0:33:18) Al: for the episode and went I will play this when it’s on something else because it is such a good (0:33:25) Al: game it is such it looks great it feels great everything about it is great I just did not want (0:33:31) Al: to do it on a touch screen! (0:33:32) Kev: It looks like it looks I know I say this knowing Hello Kitty is like one of the biggest franchises in the world just (0:33:43) Kev: monetary wise right but it looks so much better than what I expect it to be right because I’m not saying Hello Kitty is isn’t like it (0:33:52) Kev: doesn’t do quality stuff but it just does so much stuff right like it’s so everywhere that I’m just I don’t know and I don’t (0:34:00) Kev: expect, you know, super high (0:34:02) Kev: highs, let’s say that, right? But this looks incredible. Just everything going on. Like the (0:34:08) Kev: writing, you write minecarts in this game, it’s wild! And finding the Gudetama’s hidden around, (0:34:15) Kev: oh my, it just sounds incredible. And like, just the massive list of Sanrio characters. (0:34:24) Kev: Yeah, no, this, this, like ever since the, you guys talked about it on that one episode, I’ve been so (0:34:28) Kev: hype for it. You and Maddy talk about it. (0:34:32) Kev: This is probably number one, just because I mean, of course, like we know what it is more or less, right? It’s come out. (0:34:39) Kev: We know I know what to expect. So that’s probably why out of all the names here, it is the one I’m most looking forward to, I would say. (0:34:46) Al: Yeah, I wonder, here’s a question for you. (0:34:47) Kev: Yeah, good stuff. Yeah. (0:34:49) Al: Do you think this will be a Switch 2 launch title? (0:34:57) Al: So as of just now, we just know 2025 for Hello Kitty Island Adventure. (0:35:02) Al: We don’t know when in 2025 and also we’re expecting the Switch 2 to be released in (0:35:10) Al: 2025 and it was announced that it was coming to Switch. (0:35:17) Al: Or it was announced that it was coming to anything else (0:35:20) Kev: Yeah. Yeah. (0:35:21) Al: in a Nintendo Direct, you know, in 2024 this year, June 2024. (0:35:29) Al: You know for a fact that if the Switch 2 is coming out next year, (0:35:33) Al: there are developers that have a version to build against an SDK, right? (0:35:40) Al: You know for a fact that there are games (0:35:41) Al: companies that have that because there’s no way they would release the game (0:35:46) Al: Switch exclusives and this feels like it could be something, right? (0:35:51) Al: Like, do you know? (0:35:52) Kev: fact that it’s already have you know it’s already out right it’s it’s just a port as opposed to ground-up game doesn’t make it a (0:35:58) Al: Exactly, yeah. (0:35:59) Kev: Lot more likely um I I don’t know how strong lead field I’ll say it’s greater than 50% chance. It’ll be a launch title (0:36:06) Al: It’s the fact that we still don’t–it’s been six months, and we still don’t know when it’s (0:36:08) Kev: You know I don’t know (0:36:12) Al: coming out next year, you know? And there were many–like, the general assumption is (0:36:13) Kev: Yeah, you know what that’s that’s fair um (0:36:16) Kev: Umm… (0:36:22) Al: that the Switch 2 release announcement was delayed from September. So June to September (0:36:30) Kev: Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah (0:36:31) Al: could be a sort of expected timeline between announcement and date. Don’t know. (0:36:54) Al: Yeah, it will be backwards compatible, but I will say, and this is the thing that people (0:36:58) Al: keep getting wrong, backwards compatible does not mean it will run better on the Switch (0:37:02) Al: 2, necessarily. That’s not how these things work, right? (0:37:04) Kev: No, you’re right, I’m not saying, you know what, that’s a good point. (0:37:10) Kev: Yeah, no, you’re right. (0:37:10) Al: So if they make, because it’s the same thing with PS4 versions on a PS5, do not run better (0:37:16) Al: than on a PS4. Well, not better than a PS4 Pro. They do run better than a PS4, but they (0:37:21) Al: don’t run better than a PS4 Pro (0:37:24) Al: They’re not compiled for the PS5, they’re compiled for the PS4 and PS4 Pro (0:37:29) Al: and then they also work on the PS5 and so like when we got, I remember when I first got a PS5 (0:37:36) Al: Fall Guys was just the PS4 version and then like a year later they released the PS5 version and it (0:37:39) Kev: yeah (0:37:43) Kev: um really oh wow I didn’t try on the ps5 i’ll have to try that (0:37:48) Kev: um (0:37:48) Al: With your ps5 that’s just sitting in the corner (0:37:51) Kev: that’s cool look ps5 was my zen the zone zero machine (0:37:56) Al: Would you have a ps5? Oh, I didn’t know that fair enough (0:37:57) Kev: it was stupid oh yeah I do (0:38:01) Kev: yeah yeah yeah I like I use it it’s not just even the ps5 like in general my playstation or (0:38:08) Kev: or non-Nintendo consoles are– (0:38:09) Kev: get used just from a handful of games, right? (0:38:11) Al: » Yeah. (0:38:11) Kev: Like, they’re games, I want them, right? (0:38:12) Al: Same. (0:38:14) Kev: Like, it’s my Street Fighter machine, (0:38:16) Kev: it’s my Send the Zone Zero machine. (0:38:18) Kev: Now my Mar– well, actually, no, (0:38:19) Kev: I’m not even playing Marvel, (0:38:20) Kev: I’m playing Marvel, I was on Steam, (0:38:21) Kev: Calvin got the– (0:38:23) Kev: ‘cause Calvin was a big Overwatch fan, too, (0:38:25) Kev: so we’re both hyped about it, (0:38:26) Kev: so I was like, okay, you know what? (0:38:27) Kev: I have a computer that can run it, (0:38:29) Kev: I’ll run Marvel, I was on Steam, (0:38:31) Kev: you play on the PlayStation, (0:38:32) Kev: and that’s how we split it up. (0:38:33) Kev: But anyways, but there’s another– (0:38:36) Kev: yeah, Fall Guys, right? (0:38:40) Kev: I probably won’t try it, actually, (0:38:41) Kev: ‘cause I don’t have too much other stuff. (0:38:44) Al: I still love fall guys. It’s great. I don’t play as much as I used to, but I still, it’s (0:38:46) Kev: Oh, yeah, Fall Guys is excellent, (0:38:48) Al: a good fun, good. They they’ve been adding, they’ve been adding loads of great, uh, what’s (0:38:49) Kev: like, there is no denying that, (0:38:51) Kev: they knocked that out of the park. (0:38:52) Kev: I wonder how far it’s come. (0:38:53) Kev: Oh, now I’m curious, maybe I will. (0:38:58) Al: the word I’m looking for? Um, skins. And I really like how they’ve been doing the skins (0:39:04) Al: in that you can quite often get a lot of skins for free. Um, so there’s, there’s a, they (0:39:09) Al: They have a, okay, okay, here’s what I really love about what they’ve been doing. (0:39:14) Al: They have a premium pass, or what do you call it, a ladder, or whatever it is you (0:39:20) Al: call it. (0:39:21) Al: I can’t never remember the terminology these games use. (0:39:24) Al: The battle pass, yeah, sure. (0:39:24) Kev: Battle pass, season pass, I don’t know. (0:39:26) Kev: Yeah. (0:39:26) Al: Season pass. (0:39:27) Al: There we go. (0:39:28) Al: Season pass. (0:39:29) Al: They’ve got a season pass. (0:39:30) Al: But the season pass gives you back the currency that you use to buy the season pass. (0:39:38) Kev: Okay (0:39:38) Al: So if you reach level 40 in the season pass, you have a sentry. (0:39:42) Kev: Yeah (0:39:44) Al: Eventually, refunded your season pass. (0:39:47) Kev: You have the next one free which is always great, yeah (0:39:48) Al: Exactly, so if you’re playing it regularly, you can get so much stuff without actually (0:39:55) Al: having to pay except that first payment, which is really good. (0:39:58) Kev: Yeah, yeah (0:40:00) Al: And they have like a whole bunch of bundles where it’s like, here’s a bunch of skins and (0:40:03) Al: the currency that you use to buy the battle pass. (0:40:04) Kev: Yeah, yeah (0:40:06) Al: So I think, obviously, it still is shoving these things in your face a lot and there’s (0:40:11) Al: a lot of stuff you can’t get without paying. (0:40:14) Kev: Yeah. (0:40:14) Al: You’re exclusive to pay money, pay 20 quid, and you’ll get these skins, but that’s fine. (0:40:20) Al: It’s skins. (0:40:21) Al: Who cares? (0:40:22) Al: You know. (0:40:24) Kev: yeah yeah yeah exactly right at the end of the day even if you don’t care like the game’s (0:40:27) Kev: free and you can still play and it’s entertaining on its own right absolutely um yeah no um so so (0:40:29) Al: Exactly, but my other point about Hello Kitty is they are releasing on PS4 and PS5, they’ve (0:40:35) Kev: there you go fall guys one of my most anticipated 2020 (0:40:44) Al: exclusively said that, so it’s not like they aren’t known to release on two generations (0:40:48) Kev: Yeah, yeah, that’s great. Oh, so there you go. Maybe we’ll get (0:40:49) Al: of the same console at the same time. (0:40:56) Kev: That’s switch to version after all then the ounces (0:41:00) Al: we’re getting close to the point where we’re going to know when the switch is coming out and we’re (0:41:04) Al: going to get the first indications of what the launch titles are. Obviously there will be some (0:41:10) Al: Nintendo stuff but there’s going to be some third-party stuff as well and I would not be surprised if (0:41:15) Al: this is one of them. All right my second one, I guess, I mean my third one was Hello Kitty (0:41:16) Kev: Yeah, yeah, yeah, I, you know, yeah, I could see it. Um, okay. Okay, go ahead. Yeah. (0:41:27) Al: island adventure as well. So how many more do you have? (0:41:28) Kev: All right. Oh, god. I, wait, how many do you have? I’ll just try to match you, because I’m, I’m… (0:41:30) Al: For organizing this. I have four in total, but that included Hello Kitty. But if you have four. (0:41:38) Kev: Oh, oh, well, I could probably go, I could probably do… (0:41:42) Kev: We’ll see. I’ll see. I’m going down the list. Just double check again. (0:41:44) Al: You do another one, do another one now, then because I’ve just (0:41:47) Kev: Okay. All right. Well, first of all, stop the presses. Sorry, as I’ve been double checking all these things, I’ve been in double checking trailers. (0:41:47) Al: done alligator as well. So what’s your, what’s your next one? (0:41:56) Kev: There’s Professor Layton got an out. This is neither here nor there. This might be for the greenhouse. This is Professor Layton. Oh, my gosh. Anyways, okay. (0:42:05) Kev: Okay, here’s one. I’m going to say this not because I (0:42:13) Kev: I might not play it, but I’m just so… (0:42:16) Kev: …curious about it? (0:42:19) Kev: Uh, WANDERSTOP? (0:42:21) Kev: Because that’s the one by the Stanley Parable guy, right? (0:42:25) Kev: And it’s, like, such a wild departure from that. (0:42:30) Kev: I’m… I just wonder what it’s gonna look like, right? (0:42:33) Kev: And, like, we have a trailer, and the game looks fine and whatnot. (0:42:36) Kev: Um, it just looks like a straight, you know, straight-shooting, cozy-type game. (0:42:41) Kev: But, um, so, you know, I don’t know if it’s gonna bring anything super new, but… (0:42:46) Kev: Just the history of that developer really has me wondering what that’s gonna look like. (0:42:50) Kev: Because I’m not expecting there to be some weird Stanley Parable-esque twist, (0:42:57) Kev: but at the same time, I don’t know, maybe? (0:43:00) Al: I don’t expect it to be like a meta-commentary on games the way that Stanley Parable was, (0:43:01) Kev: Like… (0:43:05) Kev: Yeah, yeah. (0:43:06) Al: but I will say that it’s describing itself as a narrative-centric cosy game about change and T. (0:43:12) Kev: Uh-huh. (0:43:13) Al: I feel like it’s going to do something interesting, and that’s not going to be a really boring story. (0:43:16) Kev: » Yeah, it might. (0:43:21) Al: It’s going to be hard-hitting in some kind of way, like I don’t think they would make it (0:43:26) Al: just to make a cosy game. I wouldn’t be surprised if it was… (0:43:30) Al: Maybe a meta-commentary on coziness or something like that, you know, like I could see them (0:43:36) Al: like completely appending what you would expect from a cosy game. (0:43:40) Kev: Yeah, yeah, I I could see that absolutely (0:43:45) Kev: Yeah, so you know like I don’t know if I will get to it (0:43:49) Kev: Maybe it drops out and it’s amazing, but it certainly has grabbed my attention. I’ll say that (0:43:53) Kev: that. (0:43:54) Al: it will, even if you don’t play it, you’ll find out a lot about it because this is going (0:43:58) Al: to be talked about. You know, like the same way that the Stanley Parable was talked about (0:44:00) Kev: Oh, oh, absolutely, right? Like, oh, I’m sure, right. I mean, just having that pedigree alone, like, it’s gonna get talked about, absolutely. (0:44:14) Al: I just noticed the music is done by C418, the guy who did Minecraft music. (0:44:18) Kev: Oh, what? (0:44:20) Kev: Minecraft guy, yeah. Oh, I’m like, ooh. Ooh, that’s, that’s strong. That’s good music. Oh. (0:44:20) Al: » Yeah. (0:44:26) Kev: Um, alright, well, that was an honorable mention, but here, let me, uh, let me- (0:44:30) Kev: I can actually throw one. I probably will play, um, “Tales of Sekyu”? I think that’s how you pronounce it. (0:44:36) Al: say yeah I can I who knows yeah (0:44:38) Kev: I think so. Um, okay. (0:44:44) Kev: Uh, so there is, um, so it is a, you know, it’s- (0:44:50) Kev: What’s the premise? It’s- it’s farming, but it’s yokai. (0:44:51) Al: Jokai. Farming, but Jokai, yep. That’s a perfect explanation of it, really. (0:44:54) Kev: Farming but yokai, right
Llogan and Josh back again with some more talkin. We talk about some of the hottest games that are taking the world by storm. Games like - Dark Cloud, Sonic Frontiers, It Takes Two, and Last, and certainly least, Sonic x Shadow Generations (yeah Llogan wrote this, what are you gonna do about it? Reply to one of our instagram posts about how I'm wrong? I'd like to see you try). Llogan also updates us on how he can't stop taking apart his dualsense edge, and then we talk about child gambling. Check Us Out On Instagram! Logo by @byllogan @mmry.crd and Toovin Theme Song by Toovin Learn more about your ad choices. Visit megaphone.fm/adchoices
Apologies for the lack of RTG, hot dogs. I'm taking a little time off for the holidays. Fortunately, we have a Patreon archive of about 1000 episodes to draw from, so you still get your profanity-laced fix. Sonic Frontiers is the open-world Sonic game that released a couple years ago, and it just got added to PS Plus. So it seems like the right time to open this review up to the world and let you know why I didn't love this game, but you still might. Enjoy the episode, thanks for the support, and see you in 2025! Learn more about your ad choices. Visit megaphone.fm/adchoices
We revisit Sonic Frontiers for the 2nd time to discuss how time's treated the game, as well as Viper's experience reintegrating with the title after a few years away. TRACKLISTING: 00:00:00 Sonic Frontiers - Cyber Space 4-8: No Pain, No Gain 00:02:33 Sonic Frontiers - Cyber Space 1-4: Genshi 00:05:42 Sonic Frontiers - Cyber Space 4-1: Exceed Mach 00:08:21 Let's Get into the Mix! 00:14:35 Code Breakers - Round 1 00:18:30 Sonic Frontiers - Chaos Island: 7th Mvt. 00:23:09 Sonic Frontiers - Maybe If… - Amy Mvt. 00:26:34 Sonic Frontiers - Second Wind - Sonic Mvt. 00:29:53 Welcome to your RadioSEGA LiVE Weekend! 00:55:22 Code Breakers - Round 2 00:56:36 Sonic Frontiers - Cyber Space 2-1: Slice & Sway 00:59:55 Sonic Frontiers - Cyber Space 3-1: Escape the Loop 01:03:05 Sonic Frontiers - Cyber Space 1-6: Go Back 2 Your Roots 01:05:18 Requester Monarchy 01:08:58 Code Breakers - Round 3 01:11:35 OutRun2 - NIGHT FLIGHT [Requester Monarchy - #3] 01:17:26 Phantasy Star Universe - Brave Fight [Requester Monarchy - #2] 01:19:13 Sonic Heroes - STAGE 11 : HANG CASTLE [Requester Monarchy - #1] 01:23:47 Code Breakers - Results 01:30:16 Sonic Frontiers - Guardian: SPIDER - Alternate ver. 01:32:59 Sonic Frontiers - Quest: The Best Defense 01:34:52 Sonic Frontiers - Find Your Flame 01:38:48 Thanks for Listening! 01:44:51 Sonic Frontiers - I'm with you
In today's Daily Fix:December 2024's PS Plus games have been revealed, and if you love open-world action games, you're in luck. Leading the pack are Square Enix's Forspoken and Sega's Sonic Frontiers (just in time for Sonic the Hedgehog 3 in theaters). You're also getting more "cozy" games like Coffee Talk and its sequel, and the slice-of-life adventure game A Space for the Unbound. There's also Phogs! where you play as a double-ended dog (dogs?). In other news, Astro Bot is getting more free DLC in the form of the free Winter Wonder expansion, which should be available this week. And finally, the latest Cyberpunk 2077 update brings expanded features to the game's photo mode.
Al talks about Living Room, a new VR animal game Timings 00:00:00: Theme Tune 00:00:30: Intro 00:04:55: What Have We Been Up To? 00:23:28: Game News 00:49:21: New Games 00:52:33: Living Room 01:15:28: Outro Links Disney Dreamlight Valley “The Storybook Vale” Stardew Valley “1.6.9” Update ConcernedApe Interview Webfishing Living Room on Quest Store Living Room Trailer Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:36) Kev: My name is Kevin, one of us is in the US, the other is not. (0:00:41) Al: and we’re here today to talk about Cottagecore Games! (0:00:45) Kev: Woohoo! Yes! (0:00:49) Al: I feel like we can’t start the episode without kind of referencing what has happened. We are recording on the 10th of November, five days after a certain election in America. (0:00:59) Al: I’m going to go ahead and close the poll. (0:01:01) Al: I don’t want… (0:01:01) Kev: I didn’t get my birthday wish, rather rude of them. (0:01:02) Al: Yeah, I learned that you have the same birthday as my younger son. (0:01:10) Al: Isn’t that weird? (0:01:10) Kev: yeah happy birthday Craig right that’s Craig yeah (0:01:13) Al: How’s it taking… (0:01:14) Al: How’s it taking… (0:01:15) Al: Yeah, Craig. (0:01:16) Al: How’s it taking six years for us to notice this? (0:01:17) Kev: ah I don’t know man like well I mean okay I try to keep mine on the down-low because I’m torn about it cuz you know obviously it’s nice for people to notice but I also feel like narcissists love you know coming out with the little air horn so I know I’m torn in minutes so I generally don’t bring (0:01:19) Al: Weird. (0:01:38) Al: I don’t think it’s narcissistic to have a birthday and celebrate it. (0:01:40) Kev: too much attention to it (0:01:45) Kev: you’re right no you’re absolutely right I’m I am aware I am the issue and I mean oh boy is it so I I was actually so okay I do therapy and I do it on Tuesdays which happened to be my birthday but I was sick that day so I didn’t do therapy either so you (0:01:53) Al: This feels like something to unpack in therapy, just a thought. (0:02:07) Al: Oh no, oh no, yeah, I was going to say this week’s going to have a lot to talk about. (0:02:10) Kev: know there’ll be plenty to unpack this this there this Tuesday Oh boy. (0:02:20) Al: So yeah, I don’t want this to become a politics podcast, we’re not going to spend time talking about the election and I seriously considered it, but we’ll see, we’ll see if you can convince me after this recording. (0:02:26) Kev: That’s what the green house is for! (0:02:37) Al: I thought it was important to at least, you know, reference it so that it’s not like - I always feel weird when there’s something major that happens and we don’t at least reference it because it feels like the entire podcast is just a place that doesn’t exist. So I kind of - I want the podcast to be escapism, so we’re not going to be like talking about it a lot, but I just wanted to mention and remind people that this is a safe place for you. We are inclusive of everyone that [chuckling] (0:03:07) Al: - The upcoming president is not inclusive of. (0:03:12) Al: Yeah, and if you are anti-LGBTQ (0:03:18) Al: or if you are anti any races, (0:03:23) Al: if you are a terrible person of that persuasion, (0:03:28) Al: I don’t care if you listen to the podcast, (0:03:31) Al: you can go away. (0:03:32) Al: Thank you very much. (0:03:33) Al: Only good people here. (0:03:37) Kev: - Okay, so I’ll sign off then. (0:03:39) Kev: Bye everyone. (0:03:41) Al: So that’s all I wanted to talk about. (0:03:44) Al: We’re now gonna go into the escapism and talk about other things, including this episode, (0:03:50) Al: we’re gonna talk about Living Room, (0:03:53) Al: which is an augmented reality game that I have been playing. (0:03:59) Al: And hopefully we can get a good discussion out of that (0:04:02) Kev: All right all right. (0:04:03) Al: because obviously no one else on the team has played it. (0:04:08) Kev: Yeah, well, I mean, OK, I’m jumping the gun here, but like AR games, I think are great, like are they are so much more feasible, plausible than, you know, true VR and I think there’s, there’s a lot you can do with it, so you know I’m down for that. (0:04:20) Al: I agree with that. (0:04:25) Kev: I am very much a proponent of AR, like VR will maybe get there one day, but it’s. (0:04:32) Kev: It’s going to be a minute still till, you know, we’re really, really there. There’s still a lot to figure out, but yeah, we’ll get there. (0:04:36) Al: Yeah definitely. Hopefully we’ll have some good chat about that later on. I think it’s our first AR game that we’re going to talk about so we’ll see about that. Before that obviously we have some news but first of all Kevin what have you been up to? (0:04:58) Kev: Alright, um, so I haven’t talked, it’s been a minute since I’ve been on here, um, you know, sorry Vincent, you know this, you, you heard on Triple R, but I’ve been playing Bellatro. (0:05:08) Kev: I bit the bullet, I’m in there deep. I have clear a run with every one of the base decks, I would call it, um, the, the color decks, if you will, um, there’s all sorts of other decks that unlock later, and you know, there’s difficulty, so there’s still plenty for me to do. (0:05:26) Kev: for me to do, but that just shows. (0:05:28) Kev: How much time I put in and how much I enjoy it, you know. (0:05:32) Al: I mean, to be fair, you completed a run on your first day playing, didn’t you? (0:05:38) Kev: But yeah I mean it is I I’ve said it before like. (0:05:44) Kev: You know for people who don’t know I tutor in math so I am so I’m an engineer so I’m something of a math guy so a name a game centered around numbers and probabilities and and of course strategy I love strategy games like Fire Emblem and such so you know all that is kind of in my wheelhouse so yeah I hit the ground running with that one. (0:06:04) Kev: Yeah, and there’s obviously a lot to unpack. There’s much more so than this. (0:06:08) Kev: There’s a lot to unpack. There’s much more to unpack. There’s much more so than this. (0:06:14) Kev: There’s much more to unpack. There’s much more so than this. (0:06:18) Kev: Other than that, Sonic Frontiers I have been… I am approaching the end of that game. (0:06:26) Kev: I’ve been going back and kind of… Not 100%ing, but at least… (0:06:31) Kev: So, in Sonic Frontiers you have much like, you know, Breath of the Wild or other open world games. (0:06:38) Kev: You unlock parts of the map, right? You find a quote-unquote “tower”. (0:06:42) Kev: In Sonic Frontiers it’s just like a little objective. And you unlock part of the map, make it visible and see. (0:06:48) Kev: Alright, so I’m going back and at least 100%ing the maps, right? (0:06:52) Kev: There’s a lot, so many different like challenges and stuff like that. I will not be 100%ing that game, actually. (0:07:00) Kev: But I’m going back through that and then I’ll be hitting… I’ll be finishing that up soon. (0:07:04) Kev: Um, still, I don’t know, I just, I really like that game, even just- (0:07:08) Kev: They’re running around and using the different grind rails and bumpers and stuff to just fly around, it’s very- (0:07:16) Kev: Almost zen for me, I enjoy it a lot. (0:07:18) Kev: Um, and of course, appropriately, they, uh, gosh, was it last year? I think it’s been a year already. (0:07:24) Kev: Um, they did the Sonic’s birthday update, where you can just deck out the whole island in birthday celebration stuff, so of course I switched that on this week. (0:07:33) Al: Oh yeah. Was that last, was that last (0:07:33) Kev: Um, I think so, it’s been a minute. (0:07:39) Kev: One feature that I don’t think I’ve talked about that, um, I think is a feature I want in every single game, (0:07:44) Kev: Uh, it has a jukebox system, where you can go around, you can find little soundtracks, and then you can just play them whenever you want. (0:07:54) Kev: Of course, certain things like certain battles and, uh, cutscenes or whatever will, you know, obviously won’t play whatever music you want, but- (0:08:00) Kev: I, like, if it’s a game I’m gonna be spending a lot of time in, I like to have different music available, and you know, (0:08:08) Kev: Play something that fits the mood, or just something I want at that moment. (0:08:12) Kev: Uh, Sonic the Hedgehog, of course, has a legacy of fantastic soundtracks, so there’s a lot of good stuff, but- (0:08:18) Kev: Um, just in general, like, I wish I had, uh, that feature was available in more games, looking at you, Pokemon, especially. (0:08:26) Kev: Um, you know, going through how many thousands of hours of Pokemon battles and having to listen to the same sound- song every time. (0:08:34) Kev: But yeah that’s that’s good stuff so prop 2. (0:08:38) Kev: And then aside from that, here’s my plug for Rainbow Road Radio, the Mario podcast I do their mutual friend Alex. (0:08:48) Kev: Next week we are doing an episode on Bowser’s Inside Story, the third Mario and Luigi game, which I have been playing. (0:08:56) Kev: And obviously you hear the full story on that episode, but boy that is a good game. (0:09:02) Kev: Of course as people might see from my handle Koopaprez, I am a big fan of Bowser. (0:09:08) Kev: And a game focused on him. Obviously I am biased, but I think they just did everything fantastic about Bowser. (0:09:16) Kev: Along with a lot of the usual polishes and benefits of the Mario and Luigi game. Like, you know, funny writing in the battle system and all that. (0:09:26) Kev: But yeah, so that’s like I said, tune in next week for more thoughts on that in depth. (0:09:34) Kev: But other than that, yeah I think that’s roughly what I’ve been up to. What about you Alex? (0:09:38) Al: Yeah, um, I have been also playing bilateral. (0:09:44) Al: Not as much as you. (0:09:46) Al: I’m done. (0:09:47) Al: I finished it. (0:09:48) Al: I completed a run. (0:09:49) Al: And that’s enough for me. (0:09:50) Kev: Okay, what deck did you use herself? (0:09:50) Al: A yellow, no, not yellow. (0:09:55) Kev: Okay, all right, you’ll (0:09:56) Al: The one, the one that gives you money, the one not yellow, not yellow. (0:09:59) Al: It was the one. (0:10:00) Al: I can’t remember which one it was, but it was the one that gives you money for the hands and discards you have left. (0:10:05) Kev: Okay that’s green I believe yellow give you like 10 bucks … (0:10:06) Al: Green, right. (0:10:09) Kev: green gives you like more per hand and discard stuff okay … (0:10:09) Al: It does. Yeah. Yeah. Yeah. It gives you, I find, I find that gives you lots of money really early on. (0:10:12) Kev: yeah that’s a good one obviously. (0:10:18) Kev: Oh gosh it is. (0:10:20) Kev: Alright good stuff good on you did you go past it or did you … (0:10:23) Kev: just like shut the app after you hit the clear screen. (0:10:26) Al: I kept going until I died but that was like one blind later. (0:10:30) Kev: Yeah it gets wild how much it’s scale after like they are brutal. (0:10:35) Kev: They say endless mode but no they want to end you fast. (0:10:39) Al: yeah yeah yeah um so yeah uh i’m sure we’ll talk more about that in the future but yeah I i (0:10:48) Al: I played it and i’m done (0:10:50) Kev: Free, free at last, free at last. (0:10:53) Al: um i’ve also been continuing on snap um the new season started um I did buy the season pass again because um I feel you don’t actually need a humongous amount of time into the game to get get this season pass done. (0:11:10) Al: So I feel like it’s worth it. (0:11:10) Kev: yeah no yeah it is right it’s wild to think like you know I’ve paid I think almost every single pass that’s ten bucks a month which you know when you tally it all up is sizable for a game like one single game maybe but because it’s broken up so far in only ten bucks a month like it doesn’t feel bad and I get my enjoyments (0:11:13) Al: And it’s a good amount of stuff you get. (0:11:38) Al: Well, and the advantages that you’re paying as long as you’re playing it, right? Like, (0:11:42) Kev: That’s true, that’s very true. (0:11:42) Al: as soon as you stop playing it, you no longer give them any money. So yeah, I’m enjoying that. (0:11:50) Al: I’m in the 70s again, struggling in the 70s last season. I think when I talked last episode, (0:11:52) Kev: God it it really is yeah (0:11:56) Al: when I talked last episode, I was almost 80. I ended up finishing at 93, I think so. (0:12:00) Kev: Uh-huh (0:12:04) Al: I’ve mentioned this to you, Kevin, but I don’t think I said on the podcast. (0:12:07) Al: I finally got up to 80. It took me four and a half weeks to get to 80, and then it took me exactly 18 hours to get to 90. (0:12:17) Kev: oh yeah that sounds correct I don’t know what it is I actually have a similar um I hit a certain a similar wall when i’m in the 70s I don’t know what it is it is a like I don’t know if that’s (0:12:17) Al: Which is just so stupid! (0:12:31) Kev: where the largest concentration of players are or you know ones who play regularly because it’s pretty easy to get up there but it’s it’s just so I don’t know what it is it’s hard to (0:12:45) Kev: like two steps back (0:12:47) Kev: we’re two steps forward and two steps back in the 70s, it’s wild (0:12:50) Al: Oh yeah yeah yeah constantly like I’m I’ve been playing you know a good half an hour to an hour every day since it’s since the season started and I’m at 73 so I’m literally exactly the same place as you are when you hit 70 so so yeah I don’t know hopefully I’ll get there eventually but yeah it’s it’s really funny I part of it is my own fault right like I’m snapping when I’m not convinced I’m going to win. (0:13:20) Al: But also, I just feel like in the 70s is when everybody has Shang-Chi, (0:13:25) Al: which is the killer for my deck, right? Like if they have a Shang-Chi, it’s killed. (0:13:31) Al: And no, I’m running the Black Panther symbiote. (0:13:36) Kev: right right right okay oh yeah that’s that’s rough well time to gosh and you you do the obviously you want to do the Arnim Zola strat so you can’t run Cosmo or or armor (0:13:40) Al: It’s, yeah. (0:13:46) Al: Yeah, no, it’s what I have, what I have been doing. (0:13:51) Al: I’ve not been leaning into it as much because it doesn’t give you as much power, (0:13:55) Al: but I’ve been doing a sentinel, sentinel symbiote and the advantage of that is they can’t Shang-Chi you (0:14:06) Al: and you get, because it gives you a 13, (0:14:10) Al: 13 power and then you, Arnim’s all of that and you get four of them, so you get two things of 26. (0:14:17) Kev: Nimrod, you mean Nimrod, I mean he is a sentinel, but yes, nerd talk over here, yes, yes, yes, oh god, Nimrod, yeah yeah yeah, it’s the one that, what is it, 2 cost 3 power, it sends 2 sentinels into the opponent’s hand, or no, sends, no, add, no, yeah, it adds 1 into your hand, mastermhold, yes, yes, that’s the one, yes, backwards, um, yeah (0:14:20) Al: Nimrod, not sentinel. Why did I think sentinel? Yeah, yeah, that’s probably where I got confused. (0:14:26) Al: That’s probably where I got confused. Yeah, Nimrod. Is there a card called sentinel? (0:14:40) Al: Yeah, no, no, it sends one into your hand. Master mold sends two into the opponent’s hand. Yeah, yeah, yeah, yeah. Yeah. Okay, Nimrod. Sorry. So you get 13 power, and then you quadruple that basically. So you get to two locations to get 26. It is good. It’s not as foolproof. Like if you get it off, you can still lose. Whereas if you manage to get the Black Panther symbiote one, you win almost 100. Yeah, you get almost 100%. (0:15:02) Kev: Yeah, ‘cause the numbers don’t get insane. (0:15:07) Al: Like there’s like maybe two, two cases. (0:15:10) Al: But yeah, so it’s it’s good. But yeah, I need to lean into that more, I think, because then obviously they can’t chung chi it and if they do, you just get more of it and then exactly, exactly. (0:15:11) Kev: Yeah, yeah, yeah, it’s. (0:15:24) Kev: - Yeah, it just benefits you, that’s great. (0:15:26) Al: But the the one thing they can do, which has killed me a couple of times, is cosmo it. And then it’s really annoying. (0:15:36) Kev: Yeah, yeah, yep always a threat that little Russian pupper (0:15:38) Al: really annoying. (0:15:40) Al: So yeah, they don’t interestingly very few people running armor so that doesn’t tend to be an issue but yeah. (0:15:50) Al: So anyway yeah, still in the 70s or back to the 70s I guess and we’ll see how that goes but yeah I’m still enjoying it enough to keep playing it every day but what I’ve added and this is weird because I normally don’t add to my daily games. (0:16:06) Al: This is not a thing that happens. (0:16:10) Al: I’ve been playing pokemon TCG pocket as well and initially I was just doing the card collecting part of it right. (0:16:19) Al: What I really like is you know going into it, opening up my packs and being done with it but for those who aren’t aware they’ve added a bunch of events that are battle focused and I have actually been kind of enjoying them. (0:16:34) Al: So there’s the solo battle event. (0:16:35) Al: This is what’s really good so they’re running three simultaneous events in the game. (0:16:40) Al: There is a wonder pick event which is just where you’re doing the wonder picks. (0:16:45) Al: Do you know what the wonder pick feature is in pocket? (0:16:46) Kev: No. (0:16:48) Al: No. (0:16:49) Al: So the idea behind this is the game shows you a number of packs that people, other people have opened. (0:16:57) Al: Some of you which are your friends, some of which are random people in the app and it shows you the five cards and you can pay a certain currency which like the packs regenerates it’s over time. (0:17:10) Al: And you so you use that and you get you get one of the cards in the pack picked at random. (0:17:17) Al: So it’s a nice way to get extra ones and you can focus on like oh that pack has two cards that I don’t have yet let me use that one and I’ve you know I might get one of them. It’s quite nice. (0:17:25) Al: So they’ve they’re running a wonder pick event where they had some promo cards that showed up in extra wonder picks. So there’s a chance the enemy house and you would get some that would be like one one of the cards and for (0:17:40) Al: items that are like shop items that allow you to unlock other things. And then sometimes you’d get one that was like four chances and one Meowth. Sometimes you get four Meowths and one chance or whatever. So you’re trying to get the promo cards and also get the other currency to then get other things as well, like accessories and stuff like that. So that was fun. But I mean, I got that done pretty quickly. I’ve got everything in that. That took a couple of days of doing very little, (0:18:07) Kev: Okay, okay (0:18:07) Al: but it was good fun to have an extra thing to do in the game. (0:18:10) Al: And then they’re running a solo battle event which is where there are solo battles in the game where you play against the AI against different decks and so it’s by default in the game I think there’s like I think it’s six different decks that you can do at different levels and do different challenges against them you can just beat them and then there’s like a challenge to to beat it without without the opponent getting a point stuff like that but they’re running a limited time one (0:18:40) Al: Lapras EX event and so you’re it’s the same sort of thing you’re you’re battling against it and trying to beat specific challenges and that was fun and I completed all that after maybe like three days or something that was yeah exactly really really fun and then they added a third event which is the PvP battle event and what I really like about this so in the last episode when I was talking to Johnny about this he was like I really hope they don’t do a ladder and we were we were talking about how I. (0:19:10) Al: think they’re probably going to do a different kind of of battle PVP challenge thing and this I feel like is probably it. (0:19:21) Al: Basically you get a trophy depending on how many wins you get. It’s not based on a win loss ratio. There’s no like climbing the ranks. It’s literally just if you get 45 wins you get this trophy. Which is really nice. I think it’s really fun. (0:19:34) Kev: Okay, okay. Yeah (0:19:37) Al: Like, 45 is obviously a lot of wins, but the… (0:19:40) Al: like three weeks long I think uh it’s the two yeah three weeks long (0:19:42) Kev: Okay, sure and these are these are short games they’re not your 20-minute standard (0:19:47) Al: yeah (0:19:49) Kev: PTCG. Okay. So yeah, that’s that’s within reason (0:19:50) Al: yeah technically technically there is like it’s each player has a timer and (0:19:58) Al: each timer is 20 minutes so theoretically it could take 40 minutes but i’ve never had a battle take longer than five so um so I feel like the timer is pretty pointless (0:20:03) Kev: Ah. (0:20:06) Kev: Okay. (0:20:07) Kev: Yeah. (0:20:10) Al: I think if they’re going to have the timer it needs to be a lot shorter than it is because it (0:20:14) Al: like honestly if you were taking that long someone would have just given up by that point it would not be fun at all so yeah no that’s that’s been really fun as well i’ve been doing i’ve been trying to do five wins a day so that I at least keep it going but I don’t feel you know completely fed up of it. (0:20:22) Kev: Hey, and that’s a strat, you know? (0:20:24) Kev: Just… just let the timer run! (0:20:27) Kev: Yeah (0:20:40) Al: And it means I can still do some snap as well. So that’s been really fun. I’m really liking it. I hope this sort of stuff continues having the different events and having a collection event and a solo battle event and a pvp battle event all running at the same time means that people who want to do everything have a lot they can do and those who are just focused on one thing still have an event right so just just running a battle event means that people who don’t want to battle only just want to collect, we’d have nothing to do. So I think this is a really fun… (0:21:02) Kev: Yeah (0:21:08) Kev: Yeah (0:21:11) Kev: Yeah, I I get yeah that seems like a good idea because obviously we have (0:21:17) Kev: It is very (0:21:20) Kev: Collection focused clearly, but (0:21:23) Kev: You know the game itself is still a big factor. So yeah, that makes sense to have different (0:21:29) Kev: Events going on for the different sides of it. That’s cool (0:21:32) Al: Yeah, it’s good fun (0:21:33) Kev: um yeah, I I (0:21:36) Kev: still have not felt the siren call of pocket like I (0:21:42) Kev: I’ve been trying to think why that is because it’s not like there’s anything I have against it per se. It seems fine (0:21:49) Kev: It’s probably because I like the base or you know the standard version and it’s not like I mean part like the time thing I’m sure pocket that’s very enjoyable But I don’t know like if I want to play it (0:22:02) Kev: the card game I’ll probably just fire up live and play the actual card game like I don’t know how else to describe it it’s just not call it to me like and you know like you’re saying right pocket well actually I mean live is the same way but I have a lot on my plate already with my dailies and whatnot I can’t afford in there I don’t want another one all right now (0:22:22) Al: I think I’m not gonna I’m not gonna try and convince you to do it but what I would say is that just opening the the game for five minutes to do your cards is super easy and super satisfying especially at the beginning like you get cards really quickly to start with and that in and of itself is fun I think and yeah so (0:22:46) Kev: Might you know, maybe I’ll do it just to see what on earth it’s the it feels like we’ll see but (0:22:54) Al: Yeah, well think about it when you unlock a new variant in in Marvel Snap, that’s really fun (0:23:00) Al: Just imagine doing that but it’s a pack of five every day (0:23:00) Kev: yeah yeah yeah I get that you know like yeah yeah that’s that’s good um we’ll see they might add something later that because you have those immersive cards that is cool I do kind of want to see those you know they’ll part maybe they’ll lean (0:23:04) Al: Or two packs of five every day (0:23:25) Al: Yeah, fun times. Well, that’s what we’ve been up to. We’re going to talk about some news. (0:23:32) Al: It’s a good thing that what we’ve been up to is so long because there’s not a lot of news. But the news that we do have is chunky. So first of all, we have Disney Dreamlight Valley have they had a new, what do they call it? Are they calling it showcase I think about upcoming stuff first of all the (0:23:55) Al: yeah I think I think they’re calling it showcase let me double check what they call it I thought it would be quick and easy to figure out what it was called yes showcase they’re calling it the dreamlight valley showcase so this has two things first of all is the uh free update uh they are continuing to do these free updates uh the new one comes out on the 4th of december and that includes sally from the nightmare before christmas which was very clearly hinted that uh a while ago once we figured out. (0:24:22) Kev: Right. (0:24:25) Al: What we were looking at. (0:24:28) Al: But also they have a new feature of floating islands which allows you to expand your valley. (0:24:33) Al: It says large areas accessible through the fast travel menu once they’ve been unlocked with Dreamlight. So this obviously people have been asking for a way to expand the valley quite for quite a while because it gets quite quite yeah. (0:24:45) Kev: Yeah, that seems inevitable with you know them keep adding more then Disney has a lot to add. So yeah (0:24:52) Al: yeah. (0:24:56) Al: » Yeah, yeah, so they decided to go with their floating islands. (0:25:00) Al: So you can unlock them and then fast travel to them. (0:25:04) Al: And it seems like a fun way to be able to add more space while not just making it feel like the village is like smooshed together. (0:25:15) Al: So these obviously will feel a little bit tacked on in so much as it’s just like, here is this biome, but now in the sky as well. (0:25:23) Al: Um, but, but I. (0:25:25) Al: I feel like it’s hard to, like, shove it into the existing map, so it feels like an acceptable kind of compromise there. (0:25:40) Al: They also announced their new expansion pass called The Storybook Vale, so as expected this is a new purchase, the previous expansion pass is done. (0:25:52) Al: This is a brand new expansion pass of two parts. (0:25:56) Al: The first part comes out on the 20th of November and introduces Merida from Brave, Flynn Rider from Tangled, and Hades from Hercules, obviously. (0:26:09) Kev: And that’s a real eclectic, you know, group. (0:26:10) Al: Yeah, so I’m just going to read some of their own wording for this description because I feel like there’s a lot to not quite, not quite to note. (0:26:28) Al: It’s a bit, I’m going to read. (0:26:32) Al: “Bewist our way to the Vale and embark on an enchanting adventure with a cast of new new characters, including the Lorekeeper, a magical boo- (0:26:40) Al: like holding this fantastical land together. However, a happily ever after is a ways off as you discover the discordance between two iconic Disney villains, Maleficent from Disney’s Sleeping Beauty and Hades from Disney’s Hercules, has torn this land apart, causing a mysterious phenomenon across the Vale’s three biomes, The Bind, Ever After and Mythopia. Their conflict has yielded ink seeping out of the very ground and sent the pages of the Lorekeeper near (0:27:11) Al: as enchanted page pieces called snippets. So I think the idea is that it’s a book full of stories that has burst open and you have to go find it to put it back together. And it says you’ll gain the advantage of a new tool, the Royal Net, that will enable you to capture the various snippets that have escaped the Lorekeeper’s pages. So presumably you’re getting story as you collect the page pieces, I’m assuming. (0:27:40) Kev: okay that um huh that this is interesting um yeah and like lore keeper is a very (0:27:48) Kev: maybe not ominous sounding name but uh you know it’s it sounds significant let’s say that right um so i’m curious to see you know what they’re uh how far they’re gonna lean into that what what is the lore keeper gonna look like or who’s it going to be I don’t know um is it gonna be oh it’s a book sorry oh I’m (0:27:53) Al: Hmm. (0:28:06) Al: Well it says it’s a book. A magical book. (0:28:10) Kev: Oh, it’s just a book okay, huh? (0:28:13) Kev: uh (0:28:14) Al: But the pages seem to be, if you have a look on the link, the first link, the pages seem to be like origami creatures? (0:28:23) Kev: Oh, I see all those are actually cute. I like those. Those are nice designs. Oh, that’s cute (0:28:29) Kev: Huh, okay (0:28:30) Al: So you’ve got like a little green, green and yellow bird, and a little blue, well purple and purple fox, I guess? (0:28:33) Kev: Yeah (0:28:38) Kev: Yeah, fox dragon thing, I don’t know it’s a (0:28:39) Al: Something like that? (0:28:41) Kev: I Like looks like a dragon, you know, you don’t see the mouth like then it’s thick and I don’t know It’s looks dragon eat him. It’s you know, it’s the color and the it could it kind of looks (0:28:42) Al: Dragon? What? (0:28:53) Kev: Scales the texture of the page. That’s what it is. I see it now Um (0:28:56) Al: I see what you mean about this, yeah. And there’s a little kind of purple frog with a flower growing out the top of it. (0:29:03) Kev: Yeah, yeah, I see that. Okay. See I didn’t look at these pictures at all. But yeah when you said snippets I thought it was like actually just pages. Okay, that’s much more interesting. Okay, that’s cute. I like that that. Um, huh. (0:29:15) Al: so yeah I guess we’ll see this that’s most of the information we have they’ve announced that the part two of this expansion pass will come out in summer 2025 and that’s the one that will introduce (0:29:27) Al: Maleficent and they’ve also announced their upcoming free content roadmap in early 2025 right this is where we try and figure out what these are is that what’s the what’s the the one the princess and the frog oh no no no no I tell you what it is (0:29:42) Kev: No, that’s Aladdin. That’s Aladdin’s hat and Jasmine. (0:29:45) Al: that’s I was just about to say that’s Aladdin and what’s her name isn’t it (0:29:49) Al: um Jasmine yeah yeah I just I thought it looked like um the princess and the frogs Tiana is that her name I had that in my head but I didn’t want to say it uh I thought that looked like her tiara but no you’re right that’s the wrong color of green and different shape yeah you’re right it’s I saw the fez I saw the fez and was like wait no that’s Aladdin isn’t it (0:29:50) Kev: Tiana. (0:30:05) Kev: no that’s it says explore a new world so that that’s what the yeah yeah yeah yep yep who could that be yeah (0:30:14) Al: So Ali2025. (0:30:15) Al: Explore a new world and revel on a magical adventure. Obviously Aladdin. Spring 2025 we’ve got the Cheshire Cat in his in a ghosty form. Step into a land of wonder and meet new friends along the way. Yeah that’s the most obvious one right? And summer 2025. Solve an ancient mystery and discover who’s waiting inside Skull Rock. And we have an orange feather and wait oh is that the shadow of (0:30:42) Kev: Uh, let’s… (0:30:45) Al: Is that gargoyle? (0:30:46) Kev: Oh, it looks like a winged creature of some sort. (0:30:50) Kev: I’m very confused. Isn’t Skull Rock supposed to be like, Peter Pan? (0:30:53) Al: Yeah, but they mix these things up quite a lot. (0:30:55) Kev: Yeah… I-I don’t- I’m… (0:30:57) Al: Like the Cheshire Cat isn’t in a forest, for example, you know, like, so yeah, they like to mix these things up. (0:31:00) Kev: Sure. (0:31:03) Kev: Wha- I mean- (0:31:04) Kev: Uh… huh. (0:31:07) Kev: Oh, solvent- it’s an ancient mystery! (0:31:12) Kev: It has orange feather, I-I don’t have to- (0:31:15) Kev: Uh, I’m at a loss here, some sort of… (0:31:17) Kev: …winged creature? I have no idea, I’m at a lost home. (0:31:20) Al: go have a look on the disney dreamlight valley reddit because that’s where I found the sally (0:31:24) Kev: What are- what are the conspiracy theorists saying? (0:31:27) Kev: Heh heh! (0:31:28) Kev: You know, I- just- just as an aside, when are they gonna bring in Cherubog? (0:31:31) Kev: When are you gonna help Cherubog out? (0:31:33) Kev: Heh heh heh heh! (0:31:34) Al: You’re gonna have to tell me what that is, I don’t know. (0:31:36) Kev: Oh, you don’t know Cherubog? (0:31:38) Kev: Okay, do you know Fantasia? (0:31:39) Al: No? Uh, yes. (0:31:41) Kev: OK, Cherubov– (0:31:42) Kev: –is the big winged demon guy in that segment. (0:31:46) Kev: You know, like, I think it’s the final segment, yeah. (0:31:48) Kev: He’s the– one of the spookiest guys. (0:31:52) Kev: He’s basically just like a demon guy. (0:31:56) Al: Fair enough (0:31:58) Al: Right. I’m just scrolling through. I’m not I can’t find anything about (0:32:03) Al: I’ve obviously come to the Reddit too late to see people to see the (0:32:08) Kev: I’ll be doing detective work in the background if you want. (0:32:09) Al: The (0:32:15) Al: Give me give me one minute before I give up. Yeah, there are too many people on this subreddit (0:32:22) Kev: Ancient mystery. (0:32:24) Kev: What are– it’s not going to be dinosaur. (0:32:26) Kev: It’s not going to be 20-whatever, 2,000-whatever dinosaur. (0:32:30) Kev: It’s not Aladon. (0:32:30) Al: No, no. (0:32:33) Al: So what I’m thinking, and I have no idea about the feather, but the shadow looks like a winged gargoyle, I think. (0:32:40) Al: And so I wonder if it could be something to do with Quasimodo. (0:32:44) Kev: Guessing or ah (0:32:45) Al: But I don’t know. (0:32:46) Al: That is just a wild guess. (0:32:47) Kev: Here’s the twist it’s live-action (0:32:49) Kev: Maleficent oh (0:32:51) Kev: You know I don’t know I’m not comfortable with how well that would work out actually (0:32:57) Kev: Yeah, because she has the wings in the movies, and I don’t know if you saw the second one But she’s basically becomes a Phoenix, so there’s your orange bed. Oh, no. It’s it’s Angelina Jolie (0:33:14) Al: yeah none of them have well actually does captain hook have a feather in his cap (0:33:18) Kev: He does, yeah no it’s a huge feather, yeah no this is like a little bird feather. (0:33:20) Al: could it be that then no it’s the wrong kind of feather it’s not big enough yeah (0:33:26) Al: I thought that before I actually have my aphantasia means I can’t see in my head (0:33:27) Kev: OH! (0:33:28) Kev: There it is, Peter Pan has an orange feather in his hat, it’s Peter, yeah he does, I just (0:33:32) Al: oh does he (0:33:36) Al: so he does people are probably screaming that at us uh all right cool so what’s the the winged creature then. (0:33:44) Kev: It might just be us looking at it and just multiple shadows next to each other maybe. (0:33:44) Al: Could it be no could it could it be Tinkerbell doing a silly thing like she loved she liked to make weird shadows didn’t she at one point. (0:34:06) Kev: But it’s definitely okay. So yeah, it’s peter pan. I was right the first time cuz gold rock is from pipe (0:34:12) Al: - Yeah, okay, I just like, just because that’s. (0:34:14) Al: The trauma originally doesn’t mean it would be the case still, but anyway. (0:34:19) Al: The final thing to talk about with Disney’s Dreamland Valley is they’ve also announced new editions and early adopter bonuses. (0:34:27) Al: Because they don’t have enough versions of this game, so you still have the base, you can just buy the base game. (0:34:37) Al: That is still a thing you can do. You can buy the enchanted edition which already I think existed and that gives you (0:34:45) Al: both A Rift in Time, the first expansion, and the Storybook Vale, so presumably. (0:34:51) Al: If they do other expansions, that will also give you that. (0:34:54) Al: You can also buy individually just A Rift in Time or just the Storybook Vale. (0:35:00) Al: Obviously you have to have the base game for them. (0:35:03) Al: You can now also buy the Storybook Vale bundle, which is just the base game and the Storybook Vale, but not A Rift in Time. (0:35:07) Kev: Heh! (0:35:11) Kev: Oh my goodness! (0:35:16) Al: Or you can buy, if you already have the base game, you can buy the Storybook Vale Magical Edition, (0:35:23) Al: which gives you the new expansion and basically the pre-order bonuses. (0:35:31) Al: It calls it early adopter bonuses, but it’s basically a pre-order bonus, right? (0:35:34) Al: It’s like, because you got it early, I presume that will only be available for a limited period of time. (0:35:39) Al: You get those if you also bought the Enchanted Edition, you get the early adopter bonuses. (0:35:44) Al: They also have bonuses as well, which are an Autumn Manor house style, a dress and ensemble, (0:35:52) Al: a baby pegasus companion and a Greek Hercules inspired house for baby pegasus, I presume that is. (0:36:05) Al: And more moonstones. (0:36:10) Kev: it was great until I scrolled down to this they are oh just confusing me just overwhelmingly (0:36:18) Kev: with um it’s a it’s a bold strategy a masterful gambit i’ll tell them that make money (0:36:24) Al: It’s wild, the number of different ways you can give them money. (0:36:32) Kev: Heh heh heh. (0:36:34) Al: I have to say though, the enchanted edition is looking a better and better deal as they add more stuff because that is $80 and the base game is $40 and then each expansion is $30 so if you were to buy them all individually, if you were to buy them all, yeah yeah. (0:36:48) Kev: Geez Louise, it’s… (0:36:54) Al: If you were to buy them all individually that would be $100 so you’re getting $20 off but you also get 18,000 moonstones and a bunch of pre-order stuff and presumably if they do any more expansions you’ll get them as well because I don’t think they’re going to stop. (0:37:12) Kev: Yeah no of course not. (0:37:15) Kev: We don’t have Pixar in here yet right no yeah we do what am I doing crazy yes we have Wally. (0:37:18) Al: yeah yeah yeah yeah and brave because merida’s merida’s there now (0:37:20) Kev: We don’t have a lot of Pixar though. (0:37:24) Kev: Oh yeah yeah I’m just thinking when do we get the radiator Springs when you get the cars universe. (0:37:26) Al: um there’s there’s a bunch of stuff I think (0:37:33) Al: let’s have a look at the characters list and see who’s in there (0:37:36) Kev: You know just as an aside like every time they add. (0:37:42) Kev: the Nightmare Before Christmas like of course they do because it’s double holiday themed it’s so obvious but it Nightmare Before Christmas always feels like the red-headed stepchild of Disney because you know it’s it’s him Burton and it’s uh not a you know 2d or 3d animated or whatever I did so like they don’t they don’t really touch it aside from marketing or just selling things but you know I’ve never gotten a sequel a spin-off or whatever (0:37:54) Al: Yeah, yeah, yeah agreed (0:38:12) Kev: I always find it fascinating how the kind of dance around (0:38:19) Al: Yeah, yeah it’s quite funny. So as you said you’ve got Wally and Eve, you have Remy from Ratatouille. (0:38:29) Al: Anything else we’ve got? Frozen’s just Disney isn’t it, it’s not Pixar. (0:38:36) Kev: Yeah, it’s just Disney. (0:38:37) Al: Toy Story, Buzz and Woody are in it. They are. And Mike and Sully from Monsters Inc as well. (0:38:40) Kev: Oh, are they in it? I couldn’t remember. Oh, okay. Cool. (0:38:43) Kev: Alright, Buzz and Woody in it. We’re good, ‘cause they’re, you know, books. (0:38:47) Kev: Oh, they’re in it. Gosh, I have not been paying attention, clearly. (0:38:49) Al: So it’s a pretty decent number of Pixar stuff. (0:38:50) Kev: You know… (0:38:51) Kev: Alright, yeah, no, those are heavy hitters. Yeah, that’s fine. (0:38:56) Kev: Um… (0:38:58) Kev: You know what? Here’s the real question, right? Like, this is… (0:39:01) Kev: This is a very, um… (0:39:04) Kev: substantial amount of Disney. (0:39:06) Kev: When do we get to the stinkers? (0:39:10) Kev: When are they going to put in Home on the Range and Chicken Little and Bolt? (0:39:18) Kev: When are we going to get those? (0:39:20) Al: they have a lot of characters to go through before they get there (0:39:22) Kev: I know, but I want to see them do it. (0:39:25) Al: because like as we just as we just mentioned they’ve still got like a majority of the Pixar films even right [laughing] (0:39:30) Kev: Oh, I know, but they’re cowards. (0:39:34) Kev: I wanna see them do it, I wanna see them lean (0:39:36) Kev: into it. They won’t, but… (0:39:38) Al: I don’t know, maybe sometime, but I suspect they’ll just stop the game by the time they get to that point, right? (0:39:46) Al: Alrighty, the next is Stardew Valley So, the never ending game is continuing to be never ending First of all… (0:39:55) Kev: as announced this week by ConcernedApe. (0:40:00) Al: Yeah well, we’ll get to that, that’s on my list to talk about start off with 1.6 is out on console on mobile so if you’ve been waiting for the (0:40:08) Al: switch version which let’s be honest if you were waiting it was probably for the switch version I guess maybe there are some people who play on mobile and are listening but I suspect most of you are waiting for the switch version it’s out now go get it but they’ve also with that added a 1.6.9 patch which has been added to steam and was on all the console and mobile versions as well it doesn’t it does have a bunch of fixes but it also has some features balance changes and (0:40:39) Al: quality of life improvements so first of all there is a lost unique item shop so if you manage to lose one of the items that are just like a special one-off thing you can go and buy it back from the shop in the secret (0:40:58) Al: Next we have you can finally put legendary fish in the ponds and get roe from them. (0:41:02) Kev: Finally! (0:41:04) Al: Finally, you’re limited to one fish per pond, but there you go, if you wanted to do that. (0:41:12) Al: A huge improvement, you can now put beds and sleep in those beds inside any constructed building that allows you to put furniture in. (0:41:22) Kev: Alright, alright, alright (0:41:22) Al: So, go sleep in your shed. (0:41:26) Kev: Finally dreams now that you get in a fight with your spouse you can us (0:41:28) Al: And the real feature though is the items dropped into water will float in the water for a short period of time so that you can pick them up. (0:41:44) Al: The number of times I have like cut a tree down in the wrong direction and lost half the wood because it just goes into the water. (0:41:52) Al: Whereas now it’s just going to suck back up. Love it. (0:41:54) Kev: All right, all right and dig it (0:41:58) Al: There’s a lot of other small things which I don’t think we need to go into. (0:42:04) Al: But I will link the changelog in the show notes if you want to go and have a look. (0:42:10) Al: So, yeah, I just read one which is Clint now refills your watering can when upgrading it, which is such a weirdly tiny feature to give. (0:42:12) Kev: Those are I like those those are all thoughtful (0:42:24) Al: Um, but yeah, that’s funny. (0:42:26) Kev: I said thoughtful (0:42:28) Al: Yeah, but this is the thing, it doesn’t really fit with Clint, right? (0:42:32) Al: Like, why would Clint do that? (0:42:32) Kev: Well, oh, you know what you’re right you’re right (0:42:34) Al: Don’t make me like him. (0:42:36) Kev: Okay, no, no. No, he does that but if you pursue Emily he stops doing it [Laughter] (0:42:42) Al: And as Kevin hinted at, we got another interview from Concerned Ape and this is in Nintendo Life. (0:42:56) Al: He says that he basically just can’t stop working on it. He says “I feel like I could work on it for the rest of my life. I don’t want to see it fizzle out.” So confirmation, as we expected, (0:43:07) Al: that we’re probably going to get Stardew Valley updates until he dies. (0:43:12) Kev: Okay, I’m… I don’t… I have thoughts on this because, like, this really feels like, uh, how should I put this, almost concerning, um, just like, obviously, it makes a lot of sense, just from a pragmatic standpoint, right, because he’s making money off of it, and he’s done all the work on it, um, so, you know, I get it in that sense, (0:43:43) Kev: but, like, clearly, I’m projecting here a little, like, how much of this is also just him, um, you know, not able to get away from it, sort of a prison of his own mind, if you will, um… (0:43:57) Al: I do think that’s a lot of it, so he says the exact wording is “I have so many ideas for Stardew, I feel like I could work on it for the rest of my life and just keep improving it, adding more stuff to it, more content, fleshing out the existing content”. (0:44:10) Al: That’s the main thing I want to do is flesh out the existing content. (0:44:13) Al: So like I don’t, I wouldn’t feel bad for him. (0:44:19) Al: Like in a way I think it is kind of his brain not letting him let it go but also he will probably never make some (0:44:24) Kev: - Right. (0:44:24) Kev: you Bye. (0:44:27) Al: If you have any questions or comments, please feel free to send them to me in the comments below. (0:44:38) Kev: Sure, oh, yeah, of course not. Yeah. No, it’s impossible possible. (0:44:42) Al: And he just like I don’t I think it’s I totally understand when you do something that millions of people enjoy and you’re a good person and you want to give people stuff right like he’s not (0:44:57) Al: he’s not doing this he’s not doing like obviously he’s going to still continue to sell it when he makes updates but realistically he’s not making the money he could be making on that but he knows that he’s made enough money and therefore could continue to do this for the rest of his life and not worry about the money like that must feel really freeing in a way (0:45:18) Kev: Sure there is a gosh I guess you’re right right like I guess as long as he happy it’s fine right the one that really concerns me the quote or the is how he says. (0:45:35) Kev: He doesn’t want to see it fizzle out right like cause that’s that’s that no longer feels like he wants to just keep keep keep it growing he’s just worried. (0:45:48) Kev: He’s not worried about the impermanence or what like whatever it like he wants it to stay relevant that part feels a little concerning. (0:45:57) Al: I mean, we’re reading into this now, but I don’t think he means as in I want to keep selling forever. (0:45:57) Kev: Yeah. (0:46:04) Al: I think it’s more just like it’s just something that he loves so much that he wants to keep it new and fresh all the time. (0:46:12) Kev: I guess like I again like it’s a we’re reading into it this is a lot of deep psychological stuff under the surface like when I hear someone say that I think like they’re just worried about. (0:46:29) Kev: Because I think this would be fair to call it his master work right like his masterpiece you know just you know wanting to that to matter like I can see some people caring about. (0:46:42) Kev: That yeah I don’t know it’s it’s a lot to unpack like I guess the important thing is as long as he’s genuinely happy right like if he’s not doing this out of some sort of stress like. (0:46:54) Kev: That he’s it’s not going to be relevant anymore that’s that’s the main thing but but at the very least he’ll be making money out of it. (0:47:07) Al: yeah yeah exactly um but I mean I think when he announced that 1.5 would be the last update I was like no way will this be the last update and then he announced 1.6 with the last update and I was like I don’t think so uh so you know I i you know I think will we in 10 years still be getting updates maybe not are we gonna get a 1.7 I suspect we’ll get a 1.7 um and remember The one the 1.6 update was meant to be a smaller (0:47:17) Kev: Haha, yep, very true very true (0:47:33) Kev: You know what? (0:47:38) Al: It was not a small update. (0:47:41) Kev: Oh gosh, you know what? There’s also… (0:47:45) Kev: Looking at it from the other side, like, I’m not saying fans are (0:47:49) Kev: Asking for more from from Stardew or from Concerned Ape, but they’re always willing to consume more, right? Like, (0:47:58) Kev: There’s something in this day and in the modern day and age about just the never-ending (0:48:03) Kev: Quote-unquote franchise or game or whatever right like in 10 years. We’re gonna have new Pokemon coming out. I promise you that [laughing] (0:48:12) Al: However, I think there is a huge difference. (0:48:15) Al: I suspect you’ll agree with me on this. (0:48:18) Al: I think there’s a huge difference between that and this though, because the franchise of Pokemon or the franchise of Marvel, yes, there are people in there that they love what it is and they want to create more just for the sake of making more, but the franchise exists because it makes money. (0:48:34) Al: And I still strongly don’t think that he makes updates to make money. (0:48:40) Al: makes updates because he has (0:48:42) Al: these ideas and he can’t get them out of his head and he just wants to put them in the game. (0:48:46) Kev: Yeah, okay, you know what that’s fair. Yeah, I’ll agree with that. Yeah (0:48:53) Al: and I don’t think stardew could keep going could keep being the center of conversation year after year if the updates weren’t good like if he released a bad update people would like sure they would keep playing the game and they’d try the new update but I don’t think we would have got as much talk about 1.6 as we did this year it would not have been as big a conversation (0:49:16) Kev: Yeah, you know what? You’re right about that. I can’t argue it at all. (0:49:22) Al: All right well our last piece of news is a new game that has just come out apparently was a month ago I thought it was last week but no it’s a month ago that was updated last week that’s why I thought it was new but this is a game called web fishing sorry it’s in all caps web fishing a multiplayer chat room focused fishing game relax and fish on the web. (0:49:40) Kev: That’s good, I like it. (0:49:49) Kev: What that’s okay, that’s quite a pitch (0:49:53) Kev: multi the multiplayer is what what throws me off here like (0:49:57) Kev: Just hanging out and fish (0:50:00) Al: “Web fishing is a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish.” (0:50:07) Al: “Nearly a hundred different creatures to catch.” (0:50:09) Al: “Become the ultimate fisherman. Upgrade your gear with new baits, lures.” (0:50:13) Al: So there’s obviously a good amount of customization. (0:50:15) Al: It looks very… the character models look very Animal Crossing-esque. (0:50:20) Kev: Yup, yup. I see what you mean here. (0:50:22) Al: For some reason there’s a guitar minigame. (0:50:25) Kev: Classic fishing. (0:50:27) Al: This looks interesting. (0:50:30) Al: It’s pretty cheap. It’s like four quid, I presume. Is it five dollars? (0:50:34) Kev: Yeah that’s what an interesting idea like who comes up with this that’s what I want to think of but but they are so Animal Crossing just looking at it now like it’s the shape. (0:50:57) Kev: Oh yeah it is yeah five USD yeah you’re right. (0:50:59) Al: It’s a very low poly (0:51:02) Kev: Like think I’d say Wild World maybe on the DS level of animal crossing. (0:51:09) Kev: That’s how many polygons you can see on that head. (0:51:10) Al: it kind of yeah it kind of reminds me of someone drawing in paint and posting on tumblr (0:51:18) Kev: You know what? It does have a very Tumblr vibe to it, I will say that, absolutely. (0:51:22) Al: do you not think (0:51:29) Kev: One sec. Sorry, one sec, Al. My thing’s dying, hold on. (0:51:33) Kev: Okay, there we are. Um, okay, look, as, you know, as connoisseurs of, uh, fishing games, (0:51:41) Kev: um, I do, like, is it just, it’s probably just gonna be Animal Crossing style fishing, isn’t it? (0:51:47) Kev: it would be nice if they put… (0:51:48) Kev: a little effort into the fishing game. (0:51:50) Kev: Um, but uh, we’ll see. For five bucks, it might be worth it, I guess? (0:51:56) Kev: I don’t know, like, um… (0:51:58) Kev: Is this just a game that’s just the fishing part of Animal Crossing? (0:52:02) Kev: Maybe? (0:52:04) Kev: Is that enough? (0:52:05) Al: Bought multiplayer. (0:52:06) Kev: Oh god, I already, there’s an Among Us in the trailer, oh my goodness. (0:52:12) Kev: Um, oh, uh… (0:52:15) Kev: Multiplayer chatting, I don’t know, okay. (0:52:19) Kev: This really feels like somebody said, “Man, I have so much fun fishing with my friends in Animal Crossing.” (0:52:25) Kev: I’m just gonna make a whole game about that, which is okay, okay. (0:52:28) Al: Yeah (0:52:29) Kev: You know, Sonic Frontiers has great fi- (0:52:32) Al: Moving on so that’s all the news (0:52:35) Al: We’re gonna talk about (0:52:37) Al: Living room, so I’ll pitch this game. I’ll explain to you what it is
Oh man, these Sonic games sure are great! But what if you could get a little something extra to give you a reason to go back after you finished it? That's exactly what we're going to answer in this episode, as we take a look back at the history of downloadable content in the Sonic series! From free little bonuses and contests in the Dreamcast era to the elaborate expansions and deluxe versions of today, Sonic's online offerings have continued to change with the industry, both for better and for worse, creating a fascinating legacy all its own. But one thing's for sure: listening to this downloadable episode will leave you very content. (0:00:00) Intro/Our recent Sonic-y stuff (0:07:00) Main topic: A history of Sonic DLC (0:09:09) Sega Channel/Dream Library (0:12:54) Sonic Adventure (0:41:44) Sonic Adventure 2 (0:48:56) Sonic the Hedgehog (2006) (0:55:03) Sonic Unleashed (0:59:51) Sonic the Hedgehog 4: Episode II (1:02:43) Sonic and Sega All-Stars Racing (1:08:11) Sonic Generations (1:11:14) Sonic and All-Stars Racing Transformed (1:17:26) Sonic Lost World (1:24:24) Sonic Boom: Rise of Lyric (1:25:09) Sonic Mania (1:26:02) Sonic Forces (1:38:59) Sonic Colors Ultimate (1:40:11) Sonic Origins (1:47:40) Sonic Frontiers (1:58:05) Sonic Superstars (2:07:50) Sonic X Shadow Generations (2:10:46) Final Thoughts (2:30:00) Outro Amie Waters on Linktree Sonic Adventure DLC on a Real SEGA Dreamcast Interview with Sonic Adventure Reebok DMX competition winner Neil Riddaway
Welcome to SEGA Talk! Today, we’re taking a riskier than ever journey into the uncharted territory of Sonic Frontiers. Is this open-world adventure a groundbreaking leap forward for the franchise, or a misstep that’s left fans feeling lost and confused? We’re talking cyber prisons, AI dads, and the potential for a franchise-changing shift. So, fasten … Continued
On this week's sode, Ubisoft is falling apart, the last Simpsons game made gets pulled down, and California wants you to know when you don't actually own your games. Then we review Drill Core and JD speeds through Sonic Frontiers in Dice of Destiny
Audionautic | Covering the Latest in Music Production, Marketing and Technology
In this pre-recorded broadcast we sat down with our new label mate Bendy and talk all about his new release on Audionautic Records, 'Woolgathering'. Join us as we discuss his production process, motivations and what the Bendu sound truly is. Support Bendu here: https://bendu.bandcamp.com/album/woolgathering Help Support the Channel: Patreon: https://www.patreon.com/audionautic Thanks to our Patrons who support what we do: Audionauts: Abby, Bendu, David Svrjcek, Josh Wittman, Paul Ledbrook, Matt Donatelli and Stephen Setzepfandt Lars Haur - Audionaut Producer Jonathan Goode - Audionaut Producer
Now that some time has passed, Team Sonic Weekly must ask themselves — which holds up better thus far, Sonic Frontiers or Sonic Superstars? Plus, David's got a nuclear hot take in response to a listener question from the mailbag. If you enjoy the show, consider donating to our Kofi and receive a custom gift from us! For more Bo: Rings of Saturn! For more David: Sonic Retro! For more Grant: The Void! For more Smoovies: YouTube! For more Sonic Weekly: YouTube! Special thanks to Jack of Old Games for this week's edit AND the video capture.
Join the HG101 gang as they discuss and rank a recent 3D Sonic game that garnered those coveted "mixed reviews". This weekend's Patreon Bonus Get episode will be NANOSAUR — a 90s Mac third-person shooter about an intelligent super-dinosaur from the future! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2024 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
Hosts:KurtJamieDennisLucas Do you love video games? Of course, you do! Here’s a taste of what we discuss this week: Valve, Microsoft, Call Of Duty: Black Ops V, GTA V, Watch Dogs, Assassin's Creed Hexe, Sonic Frontiers 2, Elden Ring, XDefiant, BlizzCon 2024, Blizzard, Denuvo TraceMark, Helldivers 2, Take-Two Interactive, The Crew TOP 5: Mega Man […]
Hosts:KurtJamieDennisLucas Do you love video games? Of course, you do! Here’s a taste of what we discuss this week: Valve, Microsoft, Call Of Duty: Black Ops V, GTA V, Watch Dogs, Assassin's Creed Hexe, Sonic Frontiers 2, Elden Ring, XDefiant, BlizzCon 2024, Blizzard, Denuvo TraceMark, Helldivers 2, Take-Two Interactive, The Crew TOP 5: Mega Man […]
ATLUS has shown out once again in what has been a phenomenal roll for the company. With a 20+ minute showcase under our belts, Metaphor: ReFantazio is looking absolutely fantastic. More importantly, it's not just fantasy Persona, but aims to be much more and potentially far more complicated. The Dukes dissect this incredible looking JRPG, mull over what it means for Persona 6, as well as overstate the importance of Xbox having the marketing for this will be. Naturally, we continue to talk about Fallout as we see the franchise continue to hit unbelievable metrics. Perhaps more shocking is that Fallout 76 has seen a tremendous bounceback unto itself with positivity beginning to surround the game for the first time since its Steam launch in 2020. Plus more on Starfield updates, game preservation, Kena: Bridge Of Spirits coming to Xbox, and much more! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro 0:14:01 - Fallout Season 2 0:19:18 - Fallout games are thriving 0:39:27 - Game publishers won't support libraries for preserving online games 0:49:24 - Kingdom Come Deliverance 2 announced for 2024 0:56:16 - An update for World of Warcraft on consoles 0:58:31 - Sonic Frontiers 2 leaked from Midori 1:07:15 - IGN x iD @ Xbox Showcase 1:12:04 - Kena: Bridge Of Spirits rated for Xbox 1:13:36 - Meta is making a limited edition Xbox inspired quest headset 1:22:05 - Embracer Group is splitting into three companies 1:27:23 - Jedi Survivor is available on Game Pass 1:30:02 - What We're Playing 2:02:48 - Metaphor Re: Fantazio showcase 2:34:24 - Todd Howard says “really good updates for Starfield are on the way” 2:48:31 - Coming soon to Game Pass Core 2:49:20 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices
In today's episode, we talk about Xbox is going to start deleting game captures on May 30th, modders have made a port of GTA V on Switch, Sony is in talks to acquire Paramount, Sonic Frontiers 2 report, and our experience with Fallout.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Support the podcast on Cash App: https://cash.app/$2BGPodcastJoin our Discord Server! https://discord.com/invite/M3exFfVDListen to our episodes live on Kick! https://kick.com/2brothersgamingListen to our episodes live on YouTube! https://www.youtube.com/channel/UCNS1AE-B-hU_Lsx5Lb5UBnAWatch us play games on Twitch! https://m.twitch.tv/2brothersgamingpodcastHere is Ashton's (armoury987) personal Twitch Channel https://www.twitch.tv/armoury987Here is Ryland's (Quixs) personal Twitch Channel https://twitch.tv/QuiixxssHere is Ashton's (armoury987) personal Kick Account https://kick.com/armoury987Here is Ryland's (Quixs) personal Kick Account https://Kick.com/QuixsHere is Ashton's (armoury987) personal YouTube Channel https://www.youtube.com/@armoury987Here is Ryland's (Quixs) personal YouTube Channel https://youtube.com/@QuixsHere is our merch on RedBubble 2BrothersGaming.redbubble.comHere is our merch on Printify https://2-brothers-gaming-merch.printify.me/Here is our Flowpage https://www.flowcode.com/page/2brothersgamingMusic: Credit to https://www.FesliyanStudios.com for the background music.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Sources: https://gamerant.com/xbox-deleting-game-captures-may-2024/#:~:text=prevent%20accidental%20deletions.-,May%2030%20is%20going%20to%20be%20a%20sad%20day%20for,think%20of%20a%20backup%20plan.https://gamerant.com/gta-5-switch-port-mod/https://www.ign.com/articles/sony-reportedly-in-talks-to-join-a-bid-to-buy-paramounthttps://gamerant.com/rumor-sonic-frontiers-2-development/Support this podcast at — https://redcircle.com/2brothersgaming/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Today Jeff Grubb is joined by Emma Fyffe to chat about Stellar Blade not being censored worldwide, Embracer Group splitting off into three separate companies, a sequel to Sonic Frontiers, Fallout games setting records, and even more!
Sonic Frontiers is a true masterpiece of gaming and a must-play for any fan of the Sonic the Hedgehog series. With its stunning graphics, innovative gameplay mechanics, and captivating world design, it is a game that will keep you coming back for more time and time again. So grab your controller, buckle up, and get ready for the adventure of a lifetime – Sonic Frontiers awaits! --- Support this podcast: https://podcasters.spotify.com/pod/show/ongamecast/support
Prall gefüllt schicken wir euch mit einer neuen Folge in den Frühling und in den Osterurlaub! Ruki berichtet mal wieder von Reisen und hat tatsächlich endlich Scott Pilgrim Takes Off gesehen, das mit mehr Sonic-Referenzen daherkommt, als erwartet! Neben weiteren kleinen Themen geht es natürlich auch um Sonic, denn wir haben Großes im Stream von Sonic Frontiers vollbracht! Mit dabei haben wir außerdem Artworks, Comics und ein neues Sonic-Spiel! Wenn das nicht genug ist, um unsere einwöchige Sonic-Podcast-Pause einzuläuten, dann wissen wir auch nicht! Zeitstempel: (0:00) Intro (1:08) Ruki unterwegs & E-Mails von F4F (7:22) Sonic Cookbook (8:40) Scott Pilgrim Takes Off (18:05) Capcom (21:49) Stream-Recap (26:28) One Piece & Helldivers 2 (29:46) Kommende Woche (33:58) News-Rückblick (55:21) Sonstiges & Outro Livestreams jeden Donnerstag um 20 Uhr auf Twitch: http://www.twitch.tv/ruki185 Kontakt: gottapodcast@gmail.com Hier geht's zu unserem Discord-Server: https://discord.gg/KEAmvmKVPF Hinterlasst uns gerne einen Kommentar mit Feedback, Fragen und/oder Kritik! Das könnt ihr unter anderem im Newsbeitrag auf SpinDash.de bzw. auf dem Discord-Server tun. Auf Social Media sind wir natürlich auch vertreten: Sowohl auf Instagram (@gottapodcast), als auch auf Twitter (@spindash_de) und Facebook (GottaPodCast) oder aber einfach unter dem Hashtag #GottaPodCast! Auch über eine positive Bewertung freuen wir uns immer! Die Weblinks zum Nachlesen gibt's im Newsbeitrag auf spindash.de
Prall gefüllt schicken wir euch mit einer neuen Folge in den Frühling und in den Osterurlaub! Ruki berichtet mal wieder von Reisen und hat tatsächlich endlich Scott Pilgrim Takes Off gesehen, das mit mehr Sonic-Referenzen daherkommt, als erwartet! Neben weiteren kleinen Themen geht es natürlich auch um Sonic, denn wir haben Großes im Stream von Sonic Frontiers vollbracht! Mit dabei haben wir außerdem Artworks, Comics und ein neues Sonic-Spiel! Wenn das nicht genug ist, um unsere einwöchige Sonic-Podcast-Pause einzuläuten, dann wissen wir auch nicht! Zeitstempel: (0:00) Intro (1:08) Ruki unterwegs & E-Mails von F4F (7:22) Sonic Cookbook (8:40) Scott Pilgrim Takes Off (18:05) Capcom (21:49) Stream-Recap (26:28) One Piece & Helldivers 2 (29:46) Kommende Woche (33:58) News-Rückblick (55:21) Sonstiges & Outro Livestreams jeden Donnerstag um 20 Uhr auf Twitch: http://www.twitch.tv/ruki185 Kontakt: gottapodcast@gmail.com Hier geht's zu unserem Discord-Server: https://discord.gg/KEAmvmKVPF Hinterlasst uns gerne einen Kommentar mit Feedback, Fragen und/oder Kritik! Das könnt ihr unter anderem im Newsbeitrag auf SpinDash.de bzw. auf dem Discord-Server tun. Auf Social Media sind wir natürlich auch vertreten: Sowohl auf Instagram (@gottapodcast), als auch auf Twitter (@spindash_de) und Facebook (GottaPodCast) oder aber einfach unter dem Hashtag #GottaPodCast! Auch über eine positive Bewertung freuen wir uns immer! Die Weblinks zum Nachlesen gibt's im Newsbeitrag auf spindash.de
This week's episode brought to you by Slice on Broadway, and Sidekick Media Services and listeners like you at www.patreon.com/awesomecast Dudders was busy “defending” her 2PW Kicking Cancer's Ass Championship this weekend!https://www.youtube.com/watch?v=fdP0bpNZQF0 Video games: New games announced at The Game Awards like Baldur's Gate 3 winning Game of the Year; updates on games like Sonic Frontiers and Devil May Cry Sega is bringing back classics like Jet Set Radio, Shinobi, Streets of Rage and Golden Axe remakes! https://kotaku.com/sega-new-trailers-game-awards-crazy-taxis-jet-set-radio-1851082994 Gaming tech: Using Steam Link to play PC games on TVs/devices around your house; using Xbox Remote Play app to play Xbox on Android TVshttps://store.steampowered.com/app/353380/Steam_Link/https://play.google.com/store/apps/details?id=com.grill.xbxplay The end of annual gaming event E3 (Electronic Entertainment Expo). But nothing can kill the Adult Entertainment Expohttps://www.washingtonpost.com/entertainment/video-games/2023/12/12/e3-permanently-canceled/ Raspberry Pi accessories and projects from Vilros websitewww.vilros.com Google's new Notebook LM service for organizing notes/documents and asking AI questions about the contenthttps://notebooklm.google/ The WeCroak app that sends reminders about mortality 5 times per day Subscribe to the Podcast: awesomecast.com Sorgatron Media Podcast Network Feed: sorgatronmedia.fireside.fm Join our AwesomeCast Facebook Group to see what we're sharing and to join the discussion! You can support the show at Patreon.com/awesomecast! Special Thanks to kidmental for the new AwesomeCast Sounds! Visit him at www.kidmental.com Join our live show Tuesdays around 7:00 PM EST on AwesomeCast Facebook, Youtube and Sorgatron Media Twitch!
Al and Jonnie talk about Spirittea Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:00: What Have We Been Up To 00:12:14: News 00:36:07: Spirittea 01:09:46: Outro Links Littlelands Publisher Lily Leapers Speedrun Slime Rancher 2 Update One Lonely Outpost Update Moonstone Island Update Spirittea Future Updates Coral Island PS5 Keys Delay Loddlenaut Charity Donations Above Snakes on GoG Little Known Galaxy Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. My name is Al And we are here today to talk about cottagecore games Welcome Johnny, how you doing? (0:00:44) Jonnie: Whoo! (0:00:46) Jonnie: I am tired. I have been moving countries, and it’s a lot. I would not recommend doing it that frequently. (0:00:57) Jonnie: I mean, depends which country you’re currently in. (0:00:58) Al: or ever really. That’s true, that’s very true. (0:01:10) Al: Cool. We, so I get the transcripts are available in the show notes on the website as usual. (0:01:18) Al: We in this episode, we’re going to talk about Spirit Tea, a new game that has just come out spirit tea spirit tea who knows (0:01:28) Al: we may we may yet find out we have concluded that we’re probably going to call it spirit tea even though both of us in our heads have called it spirit tea (0:01:40) Jonnie: I mean, Spirit Tea just rolls off the tongue better, but Spirit Tea is, I guess, what the game is? (0:01:46) Al: Yeah. (0:01:46) Al: Well, yeah, yeah, we’ll get to that. (0:01:53) Al: We’ll get to that. (0:01:54) Al: So we’re going to talk about spiritity. (0:01:56) Al: Obviously, we’ve got some news. (0:01:58) Al: We’ve got lots of exciting news. (0:02:00) Al: But first of all, Johnny, what have you been up to? (0:02:04) Jonnie: What have I been up to? Well, I haven’t had a ton of time to game because moving countries takes a lot of time and gaming is a thing that’s very easy to to give up when you’ve got priorities like finding a home. But there was the Nindies showcase last week and there was a few games that kind of came out off the back of that. There’s been some really good indie games that have been released recently and so I’ve kind of been trying a few. I tried Backpack Hero. (0:02:10) Al: Shocking. (0:02:11) Al: Hmm. (0:02:34) Jonnie: Which is okay. Don’t love it yet. I feel like the onboarding experience has not been great. And so I bounced off that quickly because I just don’t have brain space to kind of figure stuff out that’s not obvious. It could be really good. I like the system. The system feels very similar to Slay the Spire. (0:03:01) Jonnie: But instead of a deck of cards… (0:03:04) Jonnie: …to a building a backpack of stuff and the location of stuff in the backpack matters. (0:03:08) Jonnie: Which is cool. (0:03:10) Al: yeah to me it just looked like an organizational game and I wasn’t I wasn’t really like oh yeah this this really grabs me but I can you know I guess each to their own (0:03:10) Jonnie: Umm… (0:03:20) Jonnie: Yeah, I would say if anyone out there enjoyed Slay the Spire, then I think this is worth looking at, because the combat is very… (0:03:28) Jonnie: I mean, they basically just copy and pasted Slay the Spire combat, so… (0:03:32) Jonnie: Yeah, people who know that will be into it, but the thing that I have been playing that has grabbed me is Cacun. (0:03:42) Jonnie: So Cacun is like an indie puzzle game, I guess I would describe it as. (0:03:51) Jonnie: For me, the most amazing thing about this game is you just start playing, there is no, like, (0:03:57) Jonnie: thing that appears on the screen that says “Press this button to do this thing”, so there’s no tutorial, (0:04:03) Jonnie: there’s no onboarding experience. The onboarding is that the game is really, really, really well designed, (0:04:08) Jonnie: and it’s just super intuitive what to do at any point in time, even though some of the stuff that you do is pretty brain-breaking. It’s amazing. It’s like, the first… (0:04:21) Jonnie: you know, like, maybe half an hour of it, and it has been an incredible half hour of gameplay. (0:04:27) Al: interesting I haven’t haven’t played I haven’t really seen any footage of it either but I did see that it’s up for a game award um so I guess it can’t be can’t be too bad (0:04:37) Jonnie: It is not too bad. In fact, I would hesitate to say it is very very good. (0:04:41) Jonnie: And I think even if it’s not the sort of thing that you know you’re super interested in, (0:04:49) Jonnie: I think there’s something in the way this game starts and onboards you that more games, (0:04:57) Jonnie: maybe even one that we’re going to talk about later today, really need to take a lesson from. (0:05:04) Al: That’s the thing we keep harping on on this podcast is you’re onboarding, your tutorial really matters and you can do good ones, you can do bad ones. I think it’s very hard to do a really well-designed game so you don’t have to explain anything to people, but I do think that sometimes people over it. (0:05:20) Jonnie: I totally agree, right? Because to me, this is a relatively simple game in terms of how you play it. (0:05:27) Jonnie: You know, in terms of the buttons you need to press on those sorts of things. (0:05:30) Jonnie: So they could get very clean with their onboarding experience. (0:05:36) Jonnie: But this is the sort of thing that should be held out there. (0:05:38) Jonnie: It’s like every game is aspiring to onboard its players in a way that’s as seamless as Cocoon. (0:05:44) Jonnie: And it’s kind of one of those ambitions that most games won’t be able to achieve, (0:05:49) Jonnie: but should still be holding out there of the sun. (0:05:50) Jonnie: This is what best looks like. (0:05:54) Al: I can’t tell you how many games I’ve fallen off of within the first half an hour, because it’s just so hard to get into games sometimes, and you just end up going like, “I just can’t be bothered learning something new. Let me go play Stardew again.” (0:06:08) Jonnie: Yep. I bet that’s the thing, right? That first half hour of your game is the most important. (0:06:13) Jonnie: Because that’s when people decide if they want to keep playing it or not. (0:06:16) Jonnie: And it’s it’s weird. Like you’ve got to make sure it’s the most fun. (0:06:19) Jonnie: And it’s it’s the biggest downfall when you play a game and you’re like, (0:06:21) Jonnie: “I’m sure there’s something fun here, but I just can’t be bothered finding it.” (0:06:25) Al: Yeah, and I guess the thing about not to go down too much a deep rabbit hole, but thinking back to Stardew. Stardew didn’t go like, “Oh, grab this tool and hit this button.” No, it says, (0:06:39) Al: “Grow some turnips,” and you have to figure out what that means. It says, “Meet some villagers,” (0:06:43) Al: and you have to figure out what that means. There’s little bits and pieces, but there’s not that kind of, “Oh, as you say, this button does that, this button does that,” right? You just (0:06:53) Jonnie: You figure it out, yeah. (0:06:55) Jonnie: So other than that, I’ve still been snapping up a storm. (0:06:58) Jonnie: Continuing to hit Infinite every season. (0:07:01) Jonnie: Did another Infinite Conquest, so I now have the Rock Avatar with the Cool Border. (0:07:08) Jonnie: And I still really, really like that game. It’s really good. (0:07:11) Jonnie: Have you been snapping at all, Al? (0:07:13) Al: I picked the game back up again yesterday, after probably like a month and a half. I’m really bad at like, you know, I struggle to kind of just go through periods of time to actually do it every day. Because I guess the thing about Snap is that it’s hard to do just like, “Oh, I’ll just play for half an hour here and then do it again in two weeks,” (0:07:34) Al: right? Because you’ve got to keep up. You don’t, like, it’s not like it’s not fun, but if you want to actually do stuff, you’ve got to keep up to date with things. (0:07:43) Al: Especially if you want to do any of the season passes, right? You’ve got to say, “Right, (0:07:46) Al: I’m going to play this month.” You know, not necessarily every day, not necessarily all the time, but I’m going to be playing at least every couple of days for this month (0:07:56) Jonnie: yeah absolutely that’s what I’ve been up to what have you been up to (0:08:01) Al: So I go back into Fall Guys again. I was always enjoying that game, especially because Craig likes to watch me play it, so that’s good fun. I go back into Coral Island just as Spirit Tea was coming out, Coral Island decided to release their 1.0 and what can I say, I really like Coral Island. I feel like Coral Island has hit that point where, for me, it’s just (0:08:31) Al: me. It is at least as good as Stardew Valley, if not better. Obviously, it’s trying to be that. It’s trying to do all of the things in the same way that Stardew was trying to be Harvest Moon, but it’s trying to do it in different ways as well. I think it’s got to the point where it’s doing enough different things that you feel like you’re not just playing just Stardew with a different skin. It also just happens to look really nice as well. (0:08:58) Jonnie: That sounds kind of amazing. I feel like Coral Island is creeping further and further up my list of games I need to try. (0:09:05) Al: Yeah, definitely. I think if people like farming sims and you want to try - if you like Stardew Valley but you’re like “maybe let’s try something different” it is a really good one to try. (0:09:20) Al: It does things really well. Everything is nice. The characters - it’s the first one a long time that I felt like I actually care about some of the characters and I’m trying to figure out which one I want to romance because there’s so many good ones and that sort of stuff and like there’s a mystery in the game that (0:09:35) Al: actually feels like it makes sense and you want to learn more about it rather than just like, “Oh, there’s a dark secret.” No, that’s, you know, it’s trying to be interesting and it’s succeeding and there’s extra bits and pieces as well on top of your standard farming sim, right? So it’s not just Stardew Valley with a different skin. I’m really enjoying it. And I started playing Sonic Frontiers and I’m probably going to stop playing for of Sonic Frontiers. (0:10:02) Al: I’d like okay (0:10:05) Al: I know you don’t like Sonic games, that’s fine, no one’s gonna try and make you, but my prob- (0:10:06) Jonnie: What? That’s never an opinion I’ve expressed. (0:10:11) Al: Not at all, never, definitely not. The problem is, right, I really, really like 2D Sonic games, (0:10:24) Al: right? I really enjoy them, but I’ve never enjoyed a 3D Sonic game. Well, I guess at an exception of generations which married. (0:10:35) Al: So I just really, I just really struggle with every single one. So it’s like, I mean, there are some things that it does really well. (0:11:05) Al: I like how it looks and I like a lot of the ideas that they’ve done. (0:11:09) Al: But my word, just the momentum is terrible and the controls are not great, just it’s not I’m not enjoying. (0:11:16) Jonnie: Yeah, it’s a shame when games have like sort of that thing that they do really well and then they keep trying to make You know, it’s kind of like they keep trying to make a fetch happen, right? (0:11:27) Jonnie: And it’s just like maybe Sonic’s are just stick to what it knows which is apparently 2d side-scrolling games like those are the ones that people seem to generally like a lot more And I don’t know why they keep trying to make three games happen (0:11:40) Al: Yeah, yeah, it’s a difficult one. I mean I guess some people must like (0:11:48) Jonnie: Uh, no, Sonic fans are just like beaten down and they keep buying it in the hopes that it will be good. (0:11:53) Al: Yeah, yeah. You’re getting at me here. Yeah, I don’t know. I don’t know, man. Should we go get some news? Little Lands finally has a publisher and is apparently coming (0:11:56) Jonnie: And it never is, but equally they never learn the lesson. (0:12:23) Al: mid 2024. I guess you would describe this as like a farming sim with the aesthetics of Zelda, what’s it called? Sleepy game, game where he’s asleep. Zelda, the dream of a fish. (0:12:32) Jonnie: I’ve been trying to think of the name for like the last… yeah um… Link’s Awakening, there we go. (0:12:38) Jonnie: Spoilers for a 30-year-old game. (0:12:39) Al: Link’s Awakening, that’s it. Zelda’s in the dreams of the fish. It’s funny. Look, I’m sorry. If you’ve not played that game, it’s not that big a spoiler. (0:12:54) Jonnie: I mean, the title almost gives away that ending. (0:12:58) Al: Yeah. So that’s how I would describe this game. Is that fair? Cool. (0:13:04) Jonnie: Yep. I mean, it has that aesthetic, like it looks like a fun world to run around and explore, (0:13:13) Jonnie: but I don’t get a strong sense of like, does this game actually look fun to play or not? (0:13:20) Jonnie: I don’t know, I just don’t know that I have seen enough of the gameplay to really get a strong sense of is there anything beyond just looking like Link’s Awakening? (0:13:27) Al: Yeah, that’s fair. Yeah, that’s fair. It does look a lot more kind of explorationy than I had initially thought when they, you know, because I’ve been following this since they first posted screenshots. And back then it was very much like, “Oh, this is like a life sim.” And now it’s very much like, explore a world brimming with secrets. Like it’s more than a life sim. (0:13:54) Jonnie: Yeah, from this trailer that they’ve put out, like 90% of it seems to be focused on exploration, rather than life sim. (0:14:07) Jonnie: I do not get strong life sim vibes from what they’re currently showing. (0:14:10) Al: No. It’ll be interesting to see what it actually ends up like, but I guess games can change quite a bit as you go through them, so we’ll keep an eye on it. (0:14:22) Jonnie: Yeah, I love the aesthetic. I was a big fan of how Link’s Awakening looked and had a really good time playing that, so it’s at least interesting to me. (0:14:32) Al: Yeah, I really, just as a side note, I really like what they did with the remake of Link’s Awakening. I think it was such a good balance of being the same but also being different that a lot of remakes miss, I thought. (0:14:46) Jonnie: Yeah, me too. I think anytime when you see a remake and they put the faithful remake label around it, you’re just like, “I don’t know that that’s going to be good.” (0:14:56) Jonnie: I want to see a remake that takes some lessons from how game development has matured, and I feel like Link’s Awakening is a perfect example of doing exactly that. (0:15:09) Jonnie: Also, if you want to see some wild stuff, watch Link’s Awakening speedruns. (0:15:16) Jonnie: do some crazy things in that game. (0:15:16) Al: Oh no. Speedruns just in general just stress me out with the crazy things that people do. (0:15:23) Al: Like have you seen Fall Guy speedruns? (0:15:27) Al: Oh my words. Oh my word. You need to go and Google the Lily Leapers speedrun. I’ll think a link in the show notes but there’s a Lily Leapers speedrun is absolutely insane. (0:15:28) Jonnie: No, but now I really want to do that, because I bet those are amazing. I think… yeah, the- (0:15:45) Al: like I don’t know how. (0:15:46) Al: They manage to do what they do. (0:15:49) Al: It’s just wild like this thing that normally takes like a minute and a half to do. (0:15:54) Al: They did in like 18 seconds. (0:15:56) Jonnie: incredible. is there a speedrun of the what’s the level that I hated or when it first when the game first came out there’s like that mountain that you’re running up and there’s the the goo that’s rising with you fall mountain yeah oh yeah slime climb slime climb that song yeah I want to see someone do that in a way that’s super broken so bet they can just like bounce off all the obstacles (0:16:06) Al: Oh yeah, Fall Mountain. (0:16:08) Al: Oh, Slame Claim is the one where the goo comes out. (0:16:20) Al: 26 seconds. They’re like, you know, jumping on. I do, there’s a few things. Oh, they’ve got, (0:16:28) Al: it’s a specific slime climb with like, specific obstacles that allow you to like, jump on things. (0:16:36) Al: Oh, that’s wild. And then they hit themselves over with the big yetis. Oh, that’s crazy. (0:16:41) Jonnie: I love the big eaters. (0:16:41) Al: Everything has to go, I know, everything has to go right for this exact speed run. (0:16:43) Jonnie: Those are the best speedruns where there’s that little bit of like, you know, there’s the skill and there’s that little bit of RNG and built into it as well. (0:16:56) Al: I got I’ve got to the point now where I can do slime climb every time. I never die on it now, (0:17:01) Al: but I’m not like, you know, 26 seconds fast. (0:17:05) Al: Speaking of slime, slime rancher 2, the rain or slime update 0.3 is out now. Can I just, I just, (0:17:17) Al: this I know I harp on about version numbers, right? But it’s slime rancher 2 version 0.3. (0:17:24) Al: Why are we doing this? (0:17:26) Al: Why, why, why? Just why, why? (0:17:30) Jonnie: No, I’m with you, like, it’s silly. (0:17:34) Jonnie: We need some standardisation. (0:17:37) Jonnie: One, one, I think this is why this looks right, where it’s like, (0:17:41) Jonnie: just make things clearer, right? If all games did things the same way, (0:17:45) Jonnie: what they’re trying to communicate would actually be clear. (0:17:48) Jonnie: But because everyone’s just made up random numbers, it’s not clear what this means. (0:17:53) Jonnie: So don’t even put the numbers with it, just say we are still in beta and we don’t have like interior patch notes. (0:18:00) Al: Well, this is a thing because everybody seems to name their updates as well. (0:18:03) Al: This is the “Come Rain or Slime” update. (0:18:05) Al: You don’t need to give it a number as well. (0:18:07) Jonnie: Yes, exactly, exactly. (0:18:08) Al: Like, obviously, behind the scenes, (0:18:10) Jonnie: I’m with you on this one now. (0:18:11) Al: it needs to have a number because of all the updates, blah, blah, blah, blah. (0:18:14) Al: I don’t care. That’s fine. (0:18:15) Al: Put it in, but you don’t have to call it that, right? (0:18:18) Al: Like, it literally at the top says “Come Rain or Slime, patch 0.3.0 notes.” (0:18:24) Al: You don’t need to do that. (0:18:25) Al: Just go with it. (0:18:28) Al: Also, right, minor. (0:18:30) Al: Minor major gripe, so they call this a major update, right? (0:18:35) Al: In my world, a three digit version number, a major update is the first version. (0:18:41) Al: The first number, not the second of the second number is minor. (0:18:43) Al: And the third number is patch, right? (0:18:45) Al: Get with it. We have a standard for this already. (0:18:48) Al: Semantic versioning. (0:18:49) Al: Game designers need to get back on semantic versioning. (0:18:51) Al: It is good. It works. Go with it. (0:18:54) Jonnie: I co-slime this rant. (0:18:56) Jonnie: What is the “Come Rain” or slime update actually about? (0:19:00) Jonnie: I feel like Slime Rancher is one of those things that I am. (0:19:02) Al: Oh, I don’t know. There’s weather. There’s weather in it. (0:19:06) Al: I just… (0:19:08) Jonnie: So I’m gathering that neither of us are at least Slime Rancher people, and there’s an update, and there’s stuff in it, and maybe if you like Slime Rancher you probably know, and if you don’t, it’s still not 1.0, so maybe just chill. (0:19:09) Al: So there’s new slimes and there’s a new weather system, (0:19:22) Al: and that’s about it. But also when I say new slimes, what I mean is new slimes that were in in the first game. (0:19:30) Jonnie: Oh great, so we’re back to- okay. I feel like the more I hear the less I’m interested in Slime Ranch and I was already not in a great place to be interested in Slime Ranch. (0:19:34) Al: I just… (0:19:38) Al: I have the first version of Slime Rancher on my Switch, but I haven’t played it yet. (0:19:44) Al: I like the look of the game. It looks nice, and I love all the slimes with their derpy faces on them. (0:19:52) Al: But it’s a lot to make. (0:19:57) Jonnie: Yep, yep, there’s just a lot of good that’s out there, right, and this is this is just one that for whatever reason for us is clearly not hitting. (0:20:06) Al: we go next? One lonely outpost. They have a new update. It’s not a massive update, so I don’t normally talk about small updates like this, but they have included one feature that every game needs to have. You need to have this. They have toggled running, so you don’t have to hold down the run button. You press the run button and now you’re running, and then you press it to stop running. Every game needs to have this. Please and thank you. (0:20:28) Jonnie: I thought you were talking about the fact that Roast Carrot no longer has a special effect. (0:20:32) Jonnie: But no, you’re right. The… (0:20:36) Al: What does that mean? (0:20:38) Jonnie: You just got like… (0:20:38) Al: What is the special effect that it no longer has? (0:20:42) Al: Ugh. (0:20:44) Jonnie: You’re totally right. The run being an option, or like a toggleable thing… toggleable? (0:20:54) Jonnie: Rather than holding down a button is nice. (0:20:56) Al: a toggle because I mean we’ll get on to we’ll get on to yeah the the the art style does seem still really weird compared to the initial ones they did but anyway that’s beside the point I was especially we’ll get back we’ll get on to spirit tea later but I was especially annoyed and having to hold down one button and spirit tea because it’s like such a slow movement anyway and it’s I’m so fed up. (0:21:00) Jonnie: But this game still weirds me out. I don’t know. (0:21:26) Al: Why do we have running and walking? Just give me the fastest speed that you’re willing to give me, just give me that. I don’t need anything else. I don’t need to go slow. Nobody cares. Make me go fast. (0:21:36) Jonnie: I totally agree. It feels like one of those things that’s built-in as an option, but the option doesn’t mean anything because, like, is there a benefit to walking? (0:21:46) Jonnie: No. Okay, so I will just run all of the time, which means I just have to hold down this button all of the time, which is stupid. (0:21:51) Jonnie: So like, the one thing one lonely-out-personnel needs to do is remove walking. Because why would you walk? (0:21:56) Al: Yeah, yeah. There’s a lot of other updates in this as well. We’re not going to go through them. We’ll have the link in the show notes if you want to see all those updates. Moonstone Island is coming to Switch in Spring 2024. This was one of the things that was announced in the Nindies update. (0:22:18) Jonnie: Yeah, cool. (0:22:20) Jonnie: I feel like I’ve forgotten which one Moonstone Island is in this slew of absurd games that are coming out. (0:22:27) Al: Yeah, so this one is the Creature Collection one on our series of floating sky islands. (0:22:36) Jonnie: that’s right and this is the one where that has like quite strong RPG elements from the looks of it and it just feels like every time I see this one they’ve got another thing that’s kind of like in at the moment because it’s got the card based combat now and it kind of feels like word salad of like all of the pop (0:22:52) Al: It’s like they got a tom bowler full of different things that you can describe your game as and they pulled out 10 of them. (0:23:04) Jonnie: yep yep I mean cool that it’s coming to switch I don’t know this one’s particularly high on my you know anticipation bliss (0:23:13) Al: I really like the look of it, and I think I do want to play it at some point, but yeah, (0:23:17) Al: I don’t know when. Because the problem is, right, with every game you’ve got to play, (0:23:21) Al: you’ve got to demote a different game. Like, you can’t play every game. So, it’s like, (0:23:26) Al: which game is this going to take the place of? I don’t know. Just now, I’m just going to play (0:23:32) Jonnie: That sounds amazing. I’m not mad about that. (0:23:36) Jonnie: They also have a patch for Moonstar Island. (0:23:40) Jonnie: I don’t know if there’s anything exciting in the patch notes, but they have… (0:23:42) Al: Oh yeah. There’s one thing exciting, and that’s… no. No, that wasn’t what I was going to say. (0:23:47) Jonnie: Is that they have difficulty for fishing? (0:23:51) Jonnie: I just like the idea that fishing is often… (0:23:59) Jonnie: you know, as fishing month that we did sort of show. (0:24:02) Jonnie: It’s quite divisive in terms of what people like or don’t like, or you know, the stardew valley fishing, right? (0:24:07) Jonnie: Some people really like the challenge, some people really hate it. (0:24:10) Jonnie: And so I think having the ability to scale your difficulty for that one in particular because it’s often one of the few more dexterity or skill-based things in cottagecore games I think is a really good accessibility. (0:24:24) Al: Yeah, yeah, I don’t I don’t disagree. (0:24:26) Al: That’s a good a good point. (0:24:28) Al: Now, the thing that I was really excited about is they’ve added a new gardening tool, the Boomerang. (0:24:35) Al: Who expected the Boomerang to be a gardening tool? (0:24:37) Jonnie: So wait, how do you farm using a boomerang, Al? (0:24:41) Jonnie: I really want to hate that, but I actually think that’s kind of amazing. (0:24:42) Al: So it’s for it’s for cutting down crops. (0:24:49) Jonnie: As a way of doing the, you know, “Hey, your scythe or whatever can extend in a distance.” (0:24:55) Jonnie: Actually just throw a boomerang and it will just cut them all down. (0:24:59) Jonnie: That’s a cool idea. (0:24:59) Al: Yeah. It’s great, isn’t it? I feel like maybe I feel like I need to make a joke about you being in Australia now and now liking a boomerang thing. That’s about as far as I’ve gotten with that. (0:25:09) Jonnie: Yes, I feel like you do. Go. (0:25:12) Jonnie: Listeners, make up your own joke and then present our set-up. (0:25:20) Al: My problem is that I quite often have like good ideas for jokes, but I’ve never good on the execution of them, so I just like bring up the idea I have, and then sometimes people chuckle at it and I go “Comedy!” (0:25:36) Jonnie: I mean, look, if you get a laugh, right, that’s all you need. (0:25:43) Al: It’s deconstruction of jokes, right? (0:25:45) Al: That’s what it is. (0:25:46) Jonnie: Yep, I’m just serving you the idea of a joke, not the actual joke itself. (0:25:53) Al: Still better than a lot of comedians. (0:25:57) Jonnie: I’m now just imagining a comedy club where it’s just people talking about their ideas for jokes, and like, no actual jokes. (0:26:02) Al: It’s like a, well, I’m thinking of more like an AA meeting for people who like just can’t stop thinking about ideas for jokes, but they can’t actually make them into jokes. (0:26:03) Jonnie: Like, I feel like it’s maybe just an improv workshop. (0:26:23) Al: This morning I had three ideas for jokes, but I couldn’t fully farm them. (0:26:24) Jonnie: Who’s yours? (0:26:32) Al: Oh, I mean, isn’t that basically just sketch shows, right? (0:26:34) Jonnie: No, I think sketch shows are ideas for jokes that are then badly executed. (0:26:35) Al: Sketch shows are just ideas for jokes. (0:26:44) Al: This is a boomerang. So, Spirit Tea have detailed their upcoming stuff. It’s not really a roadmap. (0:26:50) Jonnie: Alright-ish. (0:27:03) Al: It’s not as fully functioning and concrete as that, but there’s a list of things that want to change, including some bugs and stuff. (0:27:14) Al: So I’ve got a list of that in the show notes. (0:27:17) Al: There’s nothing particularly I think we need to bring up, (0:27:22) Jonnie: No, it’s all relatively… It’s very bug focused, I would say. (0:27:22) Al: but good that they’re looking into it. (0:27:25) Al: Yes, yeah, yeah. (0:27:30) Al: What’s next? Sorry, half asleep. (0:27:32) Jonnie: What or not? (0:27:32) Al: Coral Island. (0:27:34) Jonnie: What? (0:27:34) Al: No, Coral Island. (0:27:36) Jonnie: Oh yeah, we have a Carlisle other one. Sorry, I skipped that. I skipped that. (0:27:38) Al: I missed one. Come on. (0:27:41) Al: Carl Island. There are PS5 keys. (0:27:44) Al: Apparently, there was an issue getting the PS5 keys for backers on Kickstarter, so too bad. I guess you’ll get it, son. I guess we’re in the quick fire around here, so we’ve got Laudenot as well. They’ve said they’re going to donate to charity for each sale. So that’s good. Yes. And above (0:28:04) Jonnie: That’s great, and I love saying “lot or not”. “Lot or not”. It’s a very fun mouthfeel. (0:28:14) Al: snakes are now available on GOG. So if you wanted that. Now you might say, “Oh, just another sale.” Well, the good thing about GOG compared to other games shops is that they are DRM free. So you can now get the game without (0:28:35) Jonnie: And it’s always weird to see a Steam store page about advertising that you’re available for sale on another platform. (0:28:40) Al: That’s a good point, I hadn’t even noticed that. (0:28:47) Al: And finally there’s a new game that’s been announced called Little Known Galaxy. I’ll just read out the little blurb for this one. Join Space Alliance as a new captain in training and work with your crew to solve the mysteries of an ancient relic found on the grey planet. (0:29:05) Al: Little Known Galaxy is a cosy single player RPG space adventure full of friendly characters exploration, crafting, and farming. (0:29:14) Jonnie: So, this one confused me because it had similar vibes to another game that we’ve talked about on the show that I can’t remember the name of, where I think you’re like a delivery person in space. (0:29:26) Al: Oh yes, Starstruck Vagabond. (0:29:26) Jonnie: That’s the one. Yes, I couldn’t think of the name of it. (0:29:34) Jonnie: So it just feels like space is now the new thing for Cozy Games. (0:29:40) Jonnie: also it is the final frontier (0:29:40) Al: is the final frontier. There’s some stuff that takes away the fumes and deals with it. (0:29:44) Jonnie: also this person is building a fireplace in their spaceship and I don’t know how I feel about that (0:29:55) Al: Magic. Wow. Science. I think the thing about space games is that I suspect they’re really hard to do well, but there’s also a lot of potential in them if you… (0:29:56) Jonnie: okay uh… I mean it looks cool (0:30:11) Jonnie: Yeah, I mean like one of the things I am liking from what I’m seeing in the trailer for Little Known Galaxy is like rather than having seasons you just have different planets is the impression that the game is giving off, right? (0:30:25) Jonnie: Because presumably you won’t have seasons on your spaceship because you can entirely regulate the temperature and everything in there but then if you go to, you know, an ice planet or whatever you could get more varied sort of places. (0:30:41) Jonnie: where you’re doing stuff which seems kind of… (0:30:44) Al: Yeah. I feel like I suspect… I wonder whether… I mean, I’m just watching this trailer for the first time, but I wonder whether you make your ship bigger or whether it’s always the same size and you just kind of get new things to fill it with. Because there are different bits that look smaller and bigger, but maybe they’re just different parts. (0:31:06) Jonnie: Yeah, it’s kind of hard to tell. It seemed like there was sort of one main zone that they showed in the trailer where all of your automation and buildings and stuff are going, so I could see that being a space that you expand over time. (0:31:21) Jonnie: You know, it’s one of the cool things about spaceships is you can presumably just add more to it, add more space, so… (0:31:30) Al: I like the look of this. I think I like the art. (0:31:32) Jonnie: I also really like to look at this. (0:31:36) Jonnie: When I saw that it was a new game, I was a little bit like, “Really? Do we need another thing that’s doing this thing?” (0:31:43) Jonnie: And then watching the trailer, I was like, “Actually, I think I’m kind of into this. The art style’s really… it’s good without being too much the same as a Stardew Valley. (0:31:54) Jonnie: It’s definitely inspired by, but it does have its own distinct visual style. (0:31:59) Jonnie: And I think the trailer does a really good job of showing off the sorts of different places that you’ll be going in the course of this game. (0:32:06) Jonnie: And it’s very vibrant, right? It looks quite good. (0:32:10) Jonnie: And the shot that they show of the main zone looks kind of like a lot of automation-y sort of stuff, which is appealing. (0:32:18) Al: think what I really like about the art style is it feels like it’s in this sort of same style as Asnes or a Game Boy or Game Boy Advance game and that sort of thing but it doesn’t feel dated like it feels like the graphics are like if we were doing that now right like they feel a lot you know they’re higher fidelity sprites and stuff like that so it feels like I mean I still like Stardew and I I still like what it does, but… (0:32:48) Al: The sprites sometimes feel a little bit dated in them, which I know is kind of the point, (0:32:55) Al: but I like how this is doing the same feeling of that, but with modern sprites, if that makes sense. (0:33:02) Jonnie: It totally does. I think that’s a really good description of what it is. It feels like, you know, this is inspired by that statue art style, but it’s kept up with modern times where Star Trek is a little bit more of a callback to the past and it’s been replicated so many times now, it like feels tired, right? (0:33:20) Jonnie: If you see that exact style replicated in another game, you kind of just, ugh, like, it’s fine, but it’s not like a great art style that absolutely needs to be copied 100%. (0:33:31) Jonnie: like this feels like it’s (0:33:32) Jonnie: doing a modern take on that which you know also makes sense because it’s a space game so you know a more up-to-date art style definitely makes sense. (0:33:46) Al: I think it’s going to be interesting to see what they do because I suspect travel will take time and that’s why there’s lots of things to do on the ship and that’s where, you know, (0:33:55) Al: between travelling, between planets to do your RPG part of it is where you do your farming and your crafting and kind of keeping up with things and that gives you stuff to do while still having that sort of vaguely realistic travel aspect of things. (0:34:12) Jonnie: Yeah, I suspect you’re right and one of the things that I’ve seen in the in a trailer that kind of is appealing is In the center of what looks like some of the crops is a fan rather than a sprinkler and The reason that makes me excited is they just haven’t said like okay So just grow crops on your ship and it’s just traditional farming mechanics in space like no idea what the fan is doing or what purpose it serves but it just at least to me is saying hey we are we have (0:34:42) Jonnie: about what it is that we are doing in our own location and it’s not just a direct copy and paste of the mechanics you’ve seen in every other game but space I have no idea but that’s just yeah (0:34:52) Al: What are those doing? That’s interesting. Yeah, there’s lots of other bits and pieces like there’s clearly a bit that is where you’re generating water. There’s some different looking trees. You’ve got a little robot that’s been going around. There’s some interesting looking chests. There’s greenhouses within this area as well, which presumably means that you can set greenhouses to like specific temperates stuff like that (0:35:22) Jonnie: Yeah, the whole thing just looks really well thought out, so I’m excited to learn more about this. (0:35:28) Al: Yeah, yeah, it definitely doesn’t feel like farming is kind of bolted on. It feels like they’ve thought a lot about that, so I’m looking forward to seeing how that goes. (0:35:35) Al: All right. (0:35:35) Jonnie: And they don’t have anything in terms of release date do they? Sorry, just… (0:35:37) Al: Uh, that’s a good question. They’ve said coming soon. (0:35:39) Jonnie: I haven’t s- (0:35:44) Jonnie: So, coming soon, so stay tuned to future episodes for more updates, ‘cause I will have them when they come. (0:35:52) Al: Yep. And they’ve said they’re coming on Windows and Mac. So Cody will be happy. Just check their website to see if there’s anything. They don’t have a website. Right. Moving on then. That’s the news. (0:36:04) Jonnie: Woo-hoo! (0:36:05) Al: So we’re going to talk about Spirit Tea. So I guess quick intro. So this is a game. (0:36:17) Al: They describe it as stardew crossed with spirited away. And. (0:36:22) Al: The the overall idea is you are you’ve moved into a town as you do. You’re always moving somewhere and you have you drink some special tea called the spirit tea. And this allows you to see spirits that are caught in your world and the spirits basically tell you that you have to run the bathhouse, the old bathhouse, which is a spirit bathhouse, which for some reason you can see the the spirits in the bathhouse but we’ll get to that. (0:36:52) Al: So that’s the game, you’re running this bathhouse, the spirits come in and you make sure that they’re happy in the bathhouse. (0:37:00) Al: And that’s how you make the money. (0:37:02) Al: And there’s lots of other things around expanding things and blah blah blah blah blah. (0:37:07) Al: But that’s kind of like the main, it’s not farming game, it is our bathhouse running. (0:37:15) Jonnie: I was wondering, because this was announced a long time ago I feel, right? (0:37:20) Jonnie: Was this one of the first games that was sort of like talked about from a news perspective on the harvest season? Because it’s one of the first ones I sort of was- when I went to play it I was like “Man, I remember this being announced years ago!” So I was just curious if this was- if you remember if this was one of the first games that was sort of talked about from a news perspective. (0:37:42) Al: I do not remember, but I am currently searching because I have everything so I can search. (0:37:48) Al: The first time we talked about it was in June 2022. (0:37:54) Jonnie: What? My timeline is totally messed up, then. (0:37:56) Al: Covid broke us all. (0:37:58) Jonnie: Right. (0:38:00) Al: Sorry. (0:38:02) Al: Sorry. (0:38:02) Jonnie: Anyway, now that I’ve taken this totally off track… (0:38:06) Jonnie: Before we talk too much about the detail of the game, where are you at? (0:38:14) Jonnie: Are you thumbs up, thumbs in the middle, thumbs to be determined? (0:38:19) Al: So, I think this is a really - so there are some issues with this game, obviously, every game has some bugs and some issues, blah, blah, blah - but I think overall, I think this is a really nice game if it catches you. (0:38:35) Al: Now, I don’t think it’s the sort of thing that’s going to grab me, like Stardew Valley did, like Coral Island did, like Summer in Mara did, like some other games have. (0:38:49) Al: But I don’t think that’s a - I mean, ignoring, like we’ll talk about the onboarding because obviously we have some stuff to talk about that. (0:38:58) Al: But I think other than that, I don’t think there’s like a fundamental “this is why I’m not jiving with this game as much as I normally would.” (0:39:07) Al: I don’t know whether it’s, you know, maybe I’m being unfair to it because I’m playing Coral Island just now as well and that’s kind of where I’m, you know, my brain is wanting me to go so maybe that’s part of it. (0:39:19) Al: And I’m just going, “Oh, I just want to be playing ‘Coddle Island’ just now.” (0:39:21) Al: But, yeah, there’s something about the gameplay loop of the bathhouse that I’m not finding hugely satisfying. (0:39:30) Al: But I wouldn’t be surprised if that was our personal preference thing rather than a game design issue. (0:39:38) Jonnie: Yeah it does because I think I feel fairly similarly to you, but not in a- sometimes you play a game and you’re really just ready to go like thumbs down. I don’t think there’s much, (0:39:49) Jonnie: you know, good about this game and I wouldn’t recommend it, but that’s not where I’m at with Spirity. I just don’t feel like it’s a game for me, but I can totally see there being people that are like “no this is absolutely the game for me” and I really enjoy it, so I think I’m right there (0:40:06) Al: Yeah, I think because it has that repetitive nature, which is enjoyable for these games, (0:40:16) Al: but it also has it where you’ve got your upgrades for your bathhouse, so you’re slowly expanding things, so it still manages to have that lit that a lot of farming games have that’s quite satisfying. (0:40:27) Al: It also has a slight exploration thing in that you are constantly having to find new spirits, (0:40:34) Al: and there’s it’s (0:40:36) Al: kind of puzzle-y but not really difficult puzzles right but you get like a little bit like oh here’s a thing here’s a hint towards how you do and then you go to a place that the hint tells you to basically and then you find a spirit and and that that kind of is another different aspect to it that I think could lead to slightly longer term i’m enjoying this because i’m you know slowly building up the list of spirits that i’ve found that also then adds more complexity to the bath path hosted in and of itself. (0:41:05) Jonnie: Yeah, and one of the things I wonder is the nature of the game and being, you know, running a bathhouse and running the bathhouse requires effort and consistent effort, I guess at least in the early game. (0:41:21) Jonnie: I wonder if part of the reason it’s not grabbing me is because it didn’t feel like there’s a lot of choice, you know. (0:41:28) Jonnie: Where you talked about Stardew fairly earlier, where they, you know, you don’t have to do anything but ostensibly you’re picked up the game. (0:41:35) Jonnie: Because you want to run a farm. And the thing is to grow some parsnips, right? And that doesn’t take your full day to do, you just plant them and water them and then you can work out what else you want to do with the day. (0:41:49) Jonnie: But it felt like I was very locked into, right, spend my full day at the bathhouse, running the bathhouse. (0:41:56) Al: Yeah, that’s that’s very fair. Yeah, because that’s that’s one of the things that as you say, certainly many of us on this podcast have really loved about games like Stardew. And I think Coral Island is the same where there’s so much variation in different things you can do. And there’s very little you need to do. And I really like that. But yeah, what is this is like, you have to run the bathrooms, like that’s the game. It’s a it’s a one. It’s a one, you know, I wrote down on the I always on the show notes, I always write down the list of mechanics that we’re going to talk about. And there’s there’s three things there. One of which is the bathhouse. One of which is spirit view, which we’ll talk about later, because that’s that’s that’s where you’re finding the other spirits, right? So it’s like a different thing to the bathhouse. And then I put lol fishing, because for some reason, this game has fishing and I’ve not even tried it because I’m not I’m not doing that. I don’t I don’t want to play fishing, please. And thank you. And I think that’s basically it, right? (0:42:56) Al: - There isn’t another mechanic. And that’s not necessarily a bad thing, like simple games can work really well. And I know a lot of people’s problems with Stardew Valley is I don’t know what to do this too much. And this doesn’t have that issue. It is here is the thing, go and do this thing. But certainly that’s we are not those people, we love Stardew and other games like it because of the choice (0:43:22) Jonnie: Yeah, because I think my sort of takeaway with the bathhouse is like, “Oh, this is cool,” and maybe we should talk a little more in detail about sort of what the bathhouse is, but my feeling was probably more that, like, in a game with more optionality, I would have gone away and found some other way to make money so I could skip through a few of the things that I didn’t love about how I thought the bathhouse was set up, right? So I could buy some of those early upgrades through another means, but that doesn’t really (0:43:50) Al: Yeah, yeah, yeah, I think that’s totally fair. (0:43:54) Al: Yeah, let’s talk about the bathhouse mechanics then. (0:43:56) Al: So the idea is you have these spirits, (0:44:01) Al: and they come in various different forms, (0:44:05) Al: and you start off with two of them, (0:44:07) Al: and then you add them on, and blah, blah, blah. (0:44:09) Al: The idea is you have, (0:44:11) Al: so there’s a few different things you need to do in the bathhouse. (0:44:13) Al: First of all is you need to have towels. (0:44:15) Al: So you need to get clean towels, clean and dry towels, (0:44:18) Al: and then you put them at the front. (0:44:20) Al: The spirit will then grab a towel, (0:44:21) Al: and you can then take that spirit to a place in the bathhouse. (0:44:25) Al: And you have, you start out with one bath, (0:44:27) Al: and you can slowly add more baths. (0:44:29) Al: And your job is to decide on places for the spirits to go where they have preferences on who they’re sitting next to, (0:44:39) Al: and you have to make sure that you can lay it out in an efficient way to have the most number of spirits in there as possible, therefore making the most money. (0:44:50) Al: On top of that, you have to then obviously keep washing and drying the towels, (0:44:54) Al: and you have to keep the fire in the basement lit for both heating the water and drying the towels. (0:45:02) Al: Is that a fair description of the mechanics of this? (0:45:04) Jonnie: Yeah, I think so. There’s not too much to be like, so when you’re chopping the log to fuel the fire or washing the towels, it’s usually just like a, you know, hold A to complete the activity sort of minigames, there’s nothing particularly, you know, there’s no additional aspect to those, you’re kind of just completing the task. (0:45:29) Al: Yes, the challenge in the Bathhouse is not any of the minigames it’s in. It’s an organisational game. (0:45:38) Al: You have to figure out the way to be most efficient to make the most money and to not make your spirits upset. (0:45:46) Jonnie: Yes, and one of the things they do tell you very early on is that it will require trial and error to work out what your spirits do and don’t like, and they kind of guide you that the two spirits you start with don’t like to sit next to each other, which I think is kind of handy because you kind of know to start separating them. (0:46:08) Jonnie: And then one of the things I think I found is that, because I was just lining up, you red spirits on the left and blue spirits on the right, or… I think they’re red. (0:46:16) Jonnie: red and blue. And then I think I got too many red spirits all in a line and the ones in the middle started to get less happy. (0:46:23) Jonnie: So there was clearly some like, you know, it’s not just who do you like sitting next to games, but there’s some bigger context clues going on. (0:46:30) Jonnie: Bye. (0:46:32) Al: Yeah. Yeah. So I think that’s probably the main thrust of why I’m not a huge fan is like in my repetitive mechanical nature of a cottagecore game, I’m personally not looking for puzzles. (0:46:59) Al: Right? (0:47:00) Al: Like, I don’t… (0:47:02) Al: This is why I like farming so much. It’s like, this is what you do and if you do the same thing every time it will work the same way and you don’t have to like, you know, (0:47:11) Al: your seed tells you when it likes to be and you know that it needs water. Right? These things are very clear. I like to know how this works. I like to have the clear rules and I’m not a huge fan of kind of trying to figure these things out. That’s definitely a me thing. I can imagine, like, lots of people love puzzle games so I suspect if you love (0:47:32) Al: puzzle games and you love puzzle games, that might be where this game is leading to. That might be the kind of person that’s looking to this game. (0:47:40) Jonnie: Yeah, that makes a lot of sense and I think I’m probably more similar to you, because one of the things I was kind of looking for was like which of these spirits should I prioritize, right? (0:47:52) Jonnie: Like red spirits may be easier to keep happy but provide this money and blue spirits are, you know, more valuable but maybe they’re harder to keep happy or, you know, what’s the balance so I can make a choice, right? (0:48:06) Jonnie: I want the puzzle when I play a life-some game. I want the puzzle to be in (0:48:10) Jonnie: making the choice. Do I want to buy the crop that grows in four days and is less profitable, (0:48:15) Jonnie: or do I want the one that grows in 20 days but has a much wider profit margin, (0:48:20) Jonnie: or do I want the thing that recurs over the course of the month? Those sorts of decisions are easier because the outcome is deterministic and the pace that these games move at, (0:48:31) Jonnie: you kind of need that, right? Because if you got to the end of summer and you found that you’ve made all of the wrong choices based on what you want to do and now you have to wait, you know, (0:48:40) Jonnie: time before you get back to summer to be able to do those things again, that would be very frustrating. And that’s where I think some of my lack of enjoyment came from when I was playing, (0:48:50) Jonnie: is just the outcomes of what I was doing wasn’t particular. (0:48:56) Al: Um, Johnny, are you racially profiling the spirits? (0:49:00) Al: I mean, it is an interesting thing, right? Because one of the things that they tell you, (0:49:00) Jonnie: Ah, yes. (0:49:06) Jonnie: And this will be my last episode on THS. (0:49:08) Jonnie: I look forward to being cancelled. (0:49:15) Al: your lovely floating cat on a donut, I think, whatever, one of the things he tells you is that (0:49:25) Al: You don’t have to ex– (0:49:26) Al: Except any of the spirits, right? If a spirit comes in and grabs a towel, you can take the towel and put it back at the door and the spirit will go away. Which, I mean, is obviously an important part of the puzzle aspect of things, otherwise you’re like, you could get in a situation where you can’t solve anything, and sometimes the solution is telling this one to go away. (0:49:46) Al: But just when you make them, like, essentially dead people, it becomes a little bit awkward in terms of like, I’m just gonna tell you to- (0:49:56) Al: go away now please, don’t come. I don’t want you. Because it’s like, especially one of the things that he says about turning them away is like, he says something along the lines of, if you think they’ll like, you know, cause problems or there’s some- like, I can’t remember the exact word, but like basically have a negative effect on your bath house. (0:50:14) Al: So it’s like you’re being a bouncer in the bath house, right? Which just seems a little bit- I don’t know. (0:50:21) Jonnie: Yeah, it feels very uncomfortable, and this one seems like, “I would never want to do that.” (0:50:27) Jonnie: The whole point of the game of running a bathhouse is meant to be like, (0:50:30) Jonnie: “I want the spirits to come and use my bathhouse,” and I get the puzzle aspect of being like, (0:50:35) Jonnie: “Oh, you might want to turn this one away, because you’ve got nowhere for them to go,” (0:50:38) Jonnie: but that’s just not a feel-good moment, right? (0:50:41) Jonnie: It’s… (0:50:42) Al: social anxiety the game but I mean this is the thing we just we keep that all the points that we’re bringing up are very much like yeah this is not for me but I can absolutely see why people would like that right like what makes any particular aspect of life more or less real you know something that is legitimate for a game and just you know just because we are not a huge fan of that doesn’t mean that someone else will- (0:50:43) Jonnie: Right? (0:51:12) Jonnie: Yeah, and just on the bathhouse and sort of I think what I Wasn’t grabbed by immediately is the was when you take over the bathhouse It’s obviously very run down you’ve only got one pool as I’ll mentioned and it’s kind of dirty or Sort of cluttered everywhere and it’s yeah seems clearly designed to that’s what you’re supposed to level up and make the bathhouse look nice and there was something that sort of was (0:51:42) Jonnie: Kind of like of my brain that was kind of like but this is where I want to just kind of come in Having earned a bit of money doing something else and just get a few upgrades. So at least it looks Visually appealing because the starting bathhouse does not grab me Which I had a real problem with (0:51:54) Al: Yeah. (0:51:56) Al: There’s like tree roots everywhere. (0:52:00) Al: There’s dirt and dust and I just want to clean it up. (0:52:04) Al: Let me do that. Yeah. (0:52:06) Jonnie: Yeah, even if it was like, you know, it started a little bit worse than what they presented and one of the things you do at the start is just like, tidy it a little bit. (0:52:14) Jonnie: I think that would have helped me cross a hurdle, but it just looked so messy and I was like, no no, my character would just tidy this place up for like, a week before we even let anybody out. (0:52:23) Al: Yeah, because you don’t - this is the th
SUBSCRIBE NOW!!!! on iTunes, Google Podcasts, Spotify, Stitcher & Audible. This week on the Press X to Start Gamer's Digest: DJ & Sean talk about Rockstar officially announcing a GTA6 trailer; Sony cutting its' live service game plans in half; Nintendo developing a Zelda movie; Modern Warfare Zombies, Super Mario Wonder and much more! Gaming News - Time code: 2:09 Sony reassesses its' plan to drop 12 live service games by 2026; Rockstar set to drop the long awaited trailer for GTA6 in December; Due to the work on Dreadwolf, Mass Effect 4 not expected until 2029 or later; Nintendo is hoping to strike box office gold again with a live action Zelda movie; Sonic Frontiers devs confused as to what Tears of The Kingdom or Armored Core 6 have that they don't; Modern Warfare 3 developed in just 18 months under untenable work conditions; The Overwatch League officially pronounced dead; Hades is coming to Netflix...as a game. What We've Been Playing - Time code: 55:11 Sean rolls credits on the Burning Shores DLC for Horizon Forbidden West DJ plays Super Mario Wonder with the wifey DJ & Sean talk about their experience with Modern Warfare Zombies If you're enjoying the show, please take a moment to rate/review it on whatever service you're using. Every little bit helps! Want to ask a question, ask us at PressX2start.com/Questions Join/Follow Us: Youtube: Press X To Start TV Twitch: pressxtostarttv Facebook: https://www.facebook.com/pressx2start Twitter: @PressX2S Instagram: @PressX2Start TikTok: @pressx2start You can find more info about the Press X and who we are at www.PressX2start.com. If you have any questions or just want to tell us how great (or just slightly okay) we're doing or how we can be better, be a friend and reach out and email us at pressxtostartpodcast@gmail.com End music by @MarcoMavy on Twitter & IG Be good to each other, Peace!
Download for Mobile | Podcast Preview | Full Timestamps Castle Super Beast Shirts: http://tinyurl.com/CSBshirts Go to http://hellofresh.com/superbeastfree and use code superbeastfree to get one free breakfast item per box while subscription is active. -- Go to http://bombas.com/superbeast and use code superbeast to get 20% off your first purchase. -- Go to http://buyraycon.com/superbeast to get 20-50% off sitewide. -- Go to http://uncommongoods.com/superbeast to get 15% off your next gift. Golden Joyshlock Awards The Man Who Erased His Name: Spider-Man Attack on Titan Spoilercast (1:10 - 2:13) Killers of The Flower Moon: We Never Meant To Give You Oil Reina Mishima: New Woolie Bait Dropped Live Action Zelda Should Be a 3D Ghibli Movie Watch live: twitch.tv/castlesuperbeast Tekken 8 game director reveals details on new characters Reina and Victor If there's something that The Legend of Zelda: Tears of the Kingdom or Armored Core 6 have that Sonic Frontiers doesn't have, we want to know! Development of a Live-Action Film of The Legend of Zelda to Start Capcom Expresses Concern Over Mods That Are 'Offensive to Public Order and Morals' Mariachi Legends - A Combat Oriented Metroidvania Raw Metal releases March 19, 2024 - Infiltrate, scavenge, and fight your way down an exoplanet mining facility Here are all the GOTY nominations for Geoff Keighley's The Game Awards 2023 Rebel Moon - Part One: A Child of Fire | Official Trailer | Netflix Titanfall at home: Project Sigma gameplay trailer for the upcoming third-person, open-world, online multiplayer action-RPG. Developed by the creators of Loopmancer (Sigma Mechanics)
Hello nomads and welcome to our monthly catch-up episode. Pull up a seat, grab a drink, gather around the warmth of your monitor and listen as the Nomads talk about all of the video games, tv shows, and movies that they have been exploring. We hope you enjoy and as always, safe travels.Here is the full list of the things we talked about this month: Sonic Frontiers, Fall of the House of Usher, Spider-Man 2, Mortal Kombat 1, The Barbie Movie, Cocoon, Mario Wonder, Ashoka Quick Review, Chained Echoes, Nightmare Before Christmas 4DX, Resident Evil 4, Plague Tale 2, Dead Space Remake, Slay the Spire PLUS, Ghostrunner 2, Jujutsu Kaisen, Scavengers Reign, Witcher - Season 3, Loki Season 2, and Jusant! Whew, Enjoy!
Episode 137 In today's episode, we pit controllers throughout the ages against each other in a tournament-style bracket to crown Gametalk's all-time favorite controller. As always, we conclude with the games we're playing (Sonic Frontiers, Assassin's Creed Mirage). This episode was recorded in October 2023. Royalty free music from BenSound. Questions or comments? Tweet @PodcastGametalk Or chat us up in Discord - discord.gg/JZCj5Qn Timestamps: 0:00 - Round 1 58:18 - Round 2 1:11:59 - Quarterfinals 1:20:53 - Semifinals 1:24:28 - Finals 1:34:18 - Sonic Frontiers 1:36:18 - Assassin's Creed Mirage 1:47:04 - Parting Conversation
This episode the boys talk about Jim Ryan's announced retirement, the major Xbox document leak, and Epic Games Layoffs, and Sonic Frontiers
We're back with episode 76 of the GVGCast, and there's a lot to talk about with SAG-AFTRA voting to strike against the game industry, the release of Sonic Frontiers' story DLC "The Final Horizon," the legendary Hideki Kamiya moving on from PlatinumGames, a terrible round of layoffs at Epic Games, and more -- including, as ever, topics suggested by our peerless Patrons!
**Two Day Early Access on Patreon** This week on Nintendo Pow Block, Edward and Corey discuss the Nintendo Switch outselling the Wii in the US, Excitebike 64 hitting the Nintendo Switch Online Expansion Pack, Sonic Frontiers DLC, and more. Edward Varnell: Twitter | Instagram Corey Dirrig: Twitter | Instagram Contact the Show:Email: NintendoPowBlock@gmail.comTwitter: @PowBlockPodcast Follow Nintendo Pow Block on Social Media:Twitter | Discord | Instagram | Twitch | YouTube Thank you for listening and/or watching Nintendo Pow Block. You can find the show on YouTube and your podcast service of choice every Wednesday morning. Remember if you're watching on YouTube to subscribe the channel. If you're listening on Apple Podcasts or Spotify, leave us a review and five star rating. Remember to also check out Expansion Pass and The Direct Recap Show. See you next week on Nintendo Pow Block! Be You. Be More. Play Games. Be Better. Nintendo Pow Block Podcast.
Blessing is joined by Michael Higham to talk Like a Dragon Ishin! reviews, Redfall's lack of a disc version, and Cvilization 7 gettign announced! https://twitter.com/michaelphigham Time Stamps - 00:00:00 - Start 00:02:40 - Housekeeping Remember our Wild Hearts and PS VR 2 reviews are up on Youtube.com/KindaFunnyGames. Over on Patreon, we got a new episode of Kinda Feudy and we're about to record a very magical episode of The Shit List where the 3 of us talk about the top ten Persona characters. That'll be up later today. The Roper Report - 00:04:35 - Like a Dragon Ishin review round up 00:19:00 - Octopath Traveler 2 review round up 00:25:50 - It looks like Redfall's physical version includes a download code instead of a disc 00:31:08 - Ad 00:33:16 - Civilization 7 Officially has been Announced by Firaxis 00:40:00 - Ex-Apex Legends and Titanfall leads form new studio, Wildlight Entertainment 00:49:12 - Sega says Sonic Frontiers sales ‘greatly exceeded' its expectations 00:56:00 - Out today 01:01:19 - You‘re Wrong Monday's Hosts: Greg & Tim Learn more about your ad choices. Visit megaphone.fm/adchoices
Blessing and Tim breakdown the Nintendo Direct, predict teh future of Nintendo, and all in all have a grand ol' time. Time Stamps - 00:00:00 - Start 00:02:30 - Tim's Metroid Prime Thoughts 00:09:33 - Housekeeping Our reactions to yesterday's Direct is up right now with a Gamescast post show. Youtube.com/KindaFunnyGames A new Kinda Funny Xcast is up, Mike and Gary talk to the Game and Marketing Directors from Velan Studios about shutting down Knockout City. The Roper Report - 00:11:05 - A quick Nintendo Direct Recap 00:36:01 - Ads 00:38:09 - Andrew McLean's Star Wars Jedi: Survivor Story 00:43:50 - PlayStation is doing their own indie round-up! 00:51:16 - PUBG owner Krafton is opening its first Canadian AAA studio 00:54:20 - Earthworm Jim 4 Has Reportedly Been Canceled 00:58:36 - Sonic Frontiers sells 2.9m worldwide 01:01:30 - Out today 01:03:55 - You‘re Wrong Tomorrow's Hosts: Tim & Bless Learn more about your ad choices. Visit megaphone.fm/adchoices
Chaos Emerald novice Diamond Feit seeks the counsel of enlightened echidna experts Stuart Gipp and Dave Bulmer to discuss the recent Sonic Frontiers and its place amongst the hyper hedgehog's history
Heather, Nick and Matt are joined by return guest Jordan Morris to discuss the latest 3D Sonic entry Sonic Frontiers! They talk about Sonic running up giant robots, the open world, the epic soundtrack, fishing with Big the Cat and more! Check out Jordan's comic in Chilling Adventures Presents... Pop's Chock'lit Shoppe of Horrors coming March 22nd, 2023. Pre-order here: https://previewsworld.com/Catalog/JAN231229 Follow us on Twitter and Instagram @getplayedpod. Check out our premium series Get Anime'd On patreon.com/getplayed or on Stitcher Premium. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com
Word of a third core The Last of Us game emanates from a reliable film industry-based source. If true, The Last of Us: Part III is one of at least two games in-development at Naughty Dog, news that is being met with equal parts excitement and disappointment. With other happenings pointing towards a God of War TV show at Amazon, and with so much of Sony's strategy seemingly relying on PlayStation's existing IP, it makes sense to wonder something very simple: Where are the new could-be franchises? When it comes to AAA fare, we've gotten one from the first and second party in PlayStation 5's entire lifecycle to date in the form of Returnal. Should we be concerned? Or should we put our faith into a brand that -- let's be honest -- has largely treated us very well over the last decade-plus, particularly when it comes to what matters most. Other news this week includes official word of the Final Fantasy Pixel Remasters' imminent PS4 release, the announcement of Ys X: Nordics, the exit of one of Media Molecule's co-founders from the studio after 16 years, and much more. Listener inquiries wrap things up as always, touching on topics like noisy controllers, the proper way to play Death Stranding, the commercial triumph of Sonic Frontiers, and a compelling suggestion that Chris may in fact be a time traveller with an uncanny predictive flair. This episode is sponsored by BetterHelp. Give online therapy a try at https://www.betterhelp.com/sacred and get on your way to being your best self Shop Tommy John's end of year sale for up to 70% off at https://www.tommyjohn.com/sacred Learn more about your ad choices. Visit podcastchoices.com/adchoices
Nintendo surprised us with a new look at the Super Mario Movie this week, and it actually got us all more excited than the previous reveal. That's just good marketing, friends. We also talk about the glaring performance problems with Pokemon Scarlet and Violet, and how some of our favorite games haven't always had the best, or even good, performance. On top of that Seth makes a compelling case for Sonic Frontiers as Game of the Year. 00:00:00 - Intro 00:02:30 - Super Mario Movie Direct Trailer Reactions00:17:49 - Reb Was Right: Pokemon Has Major Perfomance Issues00:38:08 - "You'll Love it, Very Fun, Runs Like Ass"00:48:45 - NVC MiiVerse: What Are We Playing?01:00:11 - Seth's GOTY 01:06:35 - Question Block & Outro
Blessing apologizes to Need For Speed, Greg gives his thoughts on Midnight Suns reviews, and they both talk about some Weird Nintendo Decisions. Time Stamps - 00:00:00 - Start 00:10:00 - Housekeeping Our Screencast reactions to the new Super Mario Bros movie trailer is up now. You can see Tim and me go crazy for the reveals on Youtube.com/KindaFunny. Dead Space creator and Striking Distance Studios lead Glen Schofield is coming to stream the Callisto Protocol with us on Twitch and YouTube this Friday at 11 am PT! Come for Mike and Greg trying to survive the nightmare, stay for their gruesome in-game deaths! The Roper Report - 00:16:55 - Marvel's Midnight Suns Review round up 00:31:48 - The Super Mario Bros movie gets its release date 00:39:30 - Nintendo shuts down Smash World Tour ‘without any warning' 00:46:24 - Ad 00:49:36 - Elden Ring developers open up about crunch 00:57:02 - Sonic Frontiers has gotten a 2023 roadmap 01:00:31 - Todd Howard's Indiana Jones Game Is a 'Unique' Mash-Up of Different Genres 01:04:22 - A Spanish theme park is building an Uncharted rollercoaster 01:05:50 - Out today 01:07:39 - You‘re Wrong Tomorrow's Hosts: Bless & Tim
Sonic Frontiers, the open-world iteration of Sega's fast rodent simulator, is kind of a mess. But is it the fun kind of mess, like when a can of spray cheese explodes in your car, and it's gross and everywhere, but man it'll be a great story later? Let's talk about it, and also a random assortment of other new releases! Also discussed: McPixel 3, Somerville, Pentiment, GOTY Award Nominees, Reservation Dogs, Andor
Sonic Frontiers is a good 3D sonic game, and we have the review and the reviewer to prove it. We're also going to dive into everyone's favorite subject: Nintendo financial numbers! Specifically, how many Nintendo Switch consoles have been sold? It's a lot. We also take your questions and just have a nice time, but first… gonna check in with the panel and see what's new.00:00:00 - Intro & Nintendo's Indie World Showcase 00:09:15 - Marvel Snap Rules!00:13:32 - Sega Genesis Mini 2 Impressions00:20:12 - Sonic Frontiers Review Deep Dive00:33:11 - Nintendo's Sold How Many Switches??00:51:19 - Question Block01:17:13 - Outro
BOY, we've recovered from Extra Life weekend and we're here to talk about games! Farming in Harvestella, Marvel Snap's new battle pass, arranging in Little to the Left, and of course God of War Raganarok and Sonic Frontiers impressions. We got today's rouThis show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5928697/advertisement
BOY, we've recovered from Extra Life weekend and we're here to talk about games! Farming in Harvestella, Marvel Snap's new battle pass, arranging in Little to the Left, and of course God of War Raganarok and Sonic Frontiers impressions. We got today's rou
Blessing and Tim talk Sonic reviews, Final Fantasy XVI controversy, and a John Wick game! Also Mike, Rog and Andy invade for a League of Legends takeover. Time Stamps - 00:00:00 - Start 00:05:00 - Housekeeping We have ANOTHER KFFL double-header today! Your Kinda Funny 49ers will be taking on the Chiefs and the Rams. Will Quarterback Nick Scarpino defeat father time? Will Greg Miller stop being useless and sack the quarterback? Find out today right after Games Daily. The Roper Report - 00:08:29 - Sonic Frontiers Review Round Up 00:21:33 - John Wick could get a big AAA video game 00:24:38 - Gran Turismo Movie Adds Djimon Hounsou and Ginger Spice 00:28:56 - Call of Duty Modern Warfare 2 is killing it in sales 00:29:52 - Ad 00:33:07 - Mike, Roger, and Andy talk League 00:41:40 - Final Fantasy 16's Producer Addresses Game's Lack Of Diverse Characters 00:51:39 - Final Fantasy 16 is a PS5 exclusive ‘for 6 months', Sony marketing claims 00:54:29 - Stranger Things VR Is Coming In 2023 00:57:06 - Nintendo announced an Indie World Showcase 01:01:07 - Out today 01:01:33 - Squad Up: Joe Mertens - The US - Vote 01:02:36 - You‘re Wrong Tomorrow's Hosts: Greg & Bless
Does the Blue Blur's latest round of previews impress or stress? Greg and Tim find out! Time Stamps - 00:00:00 - Start 00:03:01 - Housekeeping Black Adam In Review is live! It's the final week for Patreon fundraising! Help us crush everything on kindafunny.com/goals by subbing on patreon.com/kindafunny! The Roper Report - 00:06:57 - Sonic Frontiers Preview Round-Up 00:17:29 - God of War Spoilers are out there! 00:23:48 - Poor Launch for Uncharted PC 00:28:42 - Steam Success 00:35:22 - Ad 00:37:18 - Discord Coming to PS5 00:42:23 - Fallout 4 coming to PS5, Xbox Series 00:45:49 - BLACK ADAM SPOILERS/DCEU Update 00:50:30 - Out today 00:51:30 - You‘re Wrong Tomorrow's Hosts: Bless & Tim