POPULARITY
Welcome to Dev Game Club, where this week we begin our annual spooky series, this time on 2001's Fatal Frame. We briefly talk about the year it came out, its developer/publisher, and why we picked it before turning to other introductory topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour-ish Issues covered: Discord-only going forward, why this game?, photo mode games, changing culture of photography, re-elevating photography, Sony shenanigans, best years of all time, the ubergame, years where genres were introduced or forks were in the road, being able to fit more games in, risk aversion and uniqueness, indie games, too big to feel?, a bit about Tecmo, Japanese horror, based on a true story?, the cover and the possible origins of the game, the correlations screen, connecting up details, following the ghosts, pushing characters in the directions of the horror, using ghosts in interesting ways, pixel hunting with the characters, interaction prompts on key items, controls, meticulous camera placement and movement, entering a piece of furniture, not overthinking it, the straining of fixed cameras, distinguishing between cameras, something refreshing, feeling extremely different, the visual aesthetic, relying on tropes but using it to enrich, less is more, audio and horror, games that feel like save states due to repetition, accessibility options, give players options and opportunities and not getting in the way of that, accessibility as a frontier, save anywhere, games that get sanded down, more game boxes. Games, people, and influences mentioned or discussed: Heroes of Might and Magic, Resident Evil (series), Pokemon Snap, Umurangi Generation, Toem, Beyond Good & Evil, Deadly Premonition, Minecraft, Halo, Animal Crossing, GTA III, Devil May Cry, Civ III, Phoenix Wright: Ace Attorney, Ico, Silent Hill 2, Final Fantasy X, Gran Turismo 3: A-Spec, MSG 2: Sons of Liberty, Myst III: Exile, SSX Tricky, Super Smash Bros. Melee, Advance Wars, Burnout, Gothic, Black & White, Ghost Recon, Jak and Daxter, Max Payne, Onimusha: Warlords, Koei, Pikmin, Red Faction, Serious Sam, GameCube, Xbox, GameBoy Advance, Spider-Man 2, Horizon, Ubisoft, Valheim, Dead or Alive, Ninja Gaiden, Tecmo Bowl, Pac-Man, Romance of the Three Kingdoms, Hideki Itegaki, Makoto Shibata, Ringu, Criterion Channel, Ju-On: The Grudge, Audition, Amityville Horror, The Entity, Until Dark, Skyrim, Alone in the Dark, Sam, MegaMan, Hitman, Tunic, Castlevania IV, Alien: Isolation, P. T., Dead Rising, Celeste, Far Cry 2, Ben Abraham, Ben Zaugg, Grim Fandango, Father Beast, Jedi Knight 2: Jedi Outcast, Dave K, Half-Life 2, Starfighter/Jedi Starfighter, Raven Software, World of Warcraft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of Fatal Frame! Twitch: timlongojr Discord DevGameClub@gmail.com
This week on the Game Deflators Podcast John and Ryan discuss the recent announcement for Animal Crossing LEGO sets, the shuttering of 3DS and WiiU online services in 2024 and a fun story about a WWE star who paid others to play Elden Ring. Also on the episode, the guys discuss recent events in their Strixhaven Dungeons and Dragons campaign. Capping off the episode, the Game Deflators review Castlevania IV for the Super Nintendo. Wildly considered one of the greatest games of all time, should you grab an original cart or one of the remake releases? Want more Game Deflators content? Find us at www.thegamedeflators.com Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators This Weeks Topics Nintendo Confirms Lego Animal Crossing Collab Nintendo's Wii U and 3DS online services will shut down in April WWE's Randy Orton Paid Someone $1,000 To Level Up His Elden Ring Character Game Deflators Logo Created by J_Ricks_Art Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
Welcome to Dev Game Club, where this week we begin a new series on UbiSoft's 2008 series-establishing classic, Far Cry 2. We set it in its time, and talk a bit about shifting engine wars and attendant publisher/developer drama, before briefly getting into the tutorial. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The Tutorial Issues covered: the UbiSoft open world formula, picking your UbiSoft ur-game, engine wars, branched engine work, getting into or out of the engine game, the open world first person shooter, a brief overview of Clint Hocking's career, games of 2008, grindhouse games, commitment to the first-person aesthetic, picking your character, setting their games in fictional countries, embracing African conflict, expositional value, setting up the chaotic situation, the diagetics of the game, mercenaries coming in, malarial effects, showing the systems, fire propagation, wishing they'd lean into the politics, disclaiming the team diversity to avoid political, having your cake and eating it too, tending to avoid modern realistic settings as players, the sales of the historical era, video game tourism, presenting variables, the diagetic map, the implicit simulated world and how the games get away from that, the onboarding, performance and enemy count and music, gatekeeping around what's a game, games where the interactivity shines through or justifies the choice to make it a game, putting clues together, simple choices that personalize, accretion effects, moments of calm, taking your decisions forward, being forced to the golden path. Games, people, and influences mentioned or discussed: SimCity, Xbox 360, UbiSoft, Prince of Persia, Assassin's Creed (series), Ghost Recon (series), Watch Dogs (series), Rainbow 6 (series), Rayman, Beyond Good & Evil, Michel Ancel, CryTek, CryEngine, Dungeons & Dragons, Crysis, Dunia Engine, Hunt: Showdown, Lumberyard, id Software, Epic Games, Unreal Championship, Quake 4, Source Engine, Clint Hocking, Patrick Redding, Splinter Cell (series), Gotham Knights, Fallout 3, Tomb Raider: Underworld, Eric Lindstrom, Harley Baldwin White-Wiedow, Republic Commando, Left 4 Dead, GTA IV, MGS 4, Devil May Cry 4, Condemned 2: Bloodshot, Alien: Isolation, Rock Band 2, Fable II, Gears of War 2, Little Big Planet, Dead Space, Mirror's Edge, Braid, World of Goo, Nintendo Wii, Mario Kart Wii, Super Smash Bros: Brawl, Spore, Army of Two, Kane and Lynch, Wet, BGS/Zenimax, Prince of Persia (2008), Half-Life, The Stanley Parable, Call of Duty (series), Megaman 3, Oliver Uv, mysterydip, Castlevania IV, Final Fantasy VI, Will Wright, Ashton Hermann, The Red Strings Club, Deconstructeam, The Witcher III, Gone Home, Firewatch, The Walking Dead, Uncharted 2, Raiders of the Lost Ark, Mass Effect, June, Dark Souls, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Far Cry 2 Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
¡Gana un key para jugar Atlas Rogues! Además, nuestra reseña del increíble score de Castlevania IV en vinyl de MONDO y las nuevas clasificaciones para comprar videojuegos en México.
This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing the major advancements of this console generation, a "new" Fire Emblem, British retro gaming, and more. This episode features music from Castlevania IV, and the outro track is called "The Returned."
Ozzy and Paul are joined today by previous guest Cam and new permanent addition to the RFG crew, Geoff Ivatts, to talk about the three 16-bit Castlevania games (and Dracula X for SNES, I guess...) First we start off re-introducing Geoff to everyone and congratulating him on his poor choice of podcast to join before moving on to Castlevania IV for the SNES (7:30) and in particular its stellar sounDtrack (25:00). Rondo Of Blood for the PC-Engine is next (46:00) with a quick rundown of its uglier brother, Dracula X for the SNES (1:17:30). The show is finished up with Castlevania Bloodlines for the Genesis (1:23:30) and our picks for the top 16-bit Castlevania game (1:48:30) Talk to us! Instagram: @regionfreegamerspodcast Twitter: @regionfreegamer Email: regionfreegamers at gmail dot com Visit us! www.regionfreegamers.com Music: Castlevania IV - The Submerged City Castlevania IV - Bloody Tears Castlevania IV - The Chandeliers Castlevania IV - The Cave Castlevania IV - Dance Of The Holy Man Castlevania IV - Dracula Battle Castlevania: Rondo Of Blood - Bloodlines Castlevania: Rondo Of Blood - Vampire Killer Castlevania Bloodlines - Dance Of The Holy Man
News Retro Shoot ‘Em Up Cotton Making A Surprise Comeback On Switch (We talk about this being a simple re-release. It is, in fact, a reboot.) Razer closing Ouya store, officially killing the console New Arcades Open In CA, FL, IA, ID, KY, MN, MO, NM, TX, WI, & The UK Knabber Rob - new Atari 2600 game PC Engine HDMI mod coming in August What Remains - A new NES game Knight Guy In Low Res World Quake II gets free real-time raytracing updates on June 6 Yes, You Can Write an Awesome Game in Just 10 Lines of Basic Konami Reveals Full Contra Anniversary Lineup, And It's Pretty Great Before Netscape: The forgotten Web browsers of the early 1990s Topic: Game Boy Consolizing https://www.retrorgb.com/gbacompare.html Game Club Discussion Castlevania IV Shark! Shark! New Game Club Games King Of Monsters 2: The Next Thing Dr. Mario
As promised during our holiday season of 1991 episode, we have gotten to Castlevania IV. In this episode, we discuss how well this game showed off the SUPER technology of the SNES, whether it is a prequel or sequel or maybe neither, and how it improves upon Castlevania III. Join me, won' you, as we go THROUGH A ROOM. The background music for this episode’s mailbag is from Phantasy Star III: Generations of Doom. The break music is from Final Fantasy IV. I am streaming Monday, Wednesday, Friday, and sometimes other days on Twitch. Monday night is RPG Night. Currently we are streaming Suikoden II. Wednesday is a retro game of my choice. This week we will be streaming Super Mario Brothers 2 (Lost Levels). Friday I sometimes stream newer games in the afternoon. Currently we are streaming Octopath Traveler. Consider donating to our Extra Life charity drive. We are raising money for Children’s Hospital of Philadelphia. So far we have raised $175 during 2018. We are also on iTunes, Google Play, and Stitcher. You can also download episodes from the Internet Archive. Please consider becoming a Patron of the podcast. We recently updated our rewards page. Links: Super Castlevania IV retrospective: Simon's big adventure | Super NES Works #026
The spookiest time of year returns and the VG Boys have been requested to cover Castlevania. With the SNES Classic release brought back many original titles for those lucky to have acquired one, including one of the most popular of the Castlevania's; Super Castlevania IV. Spend a little time as the VG Boys discuss their favorite aspects of the game, including a bonus trivia round in the beginning of the episode where Adam tests Sean's knowledge of things pertaining to this title. Can you solve the puzzle? Tune in and find out!
Doom gets a release date, Switch gets upgrades and Visceral Games is shuttered. We’re playing Castlevania IV and Resident Evil Revelations with the Club. NEWS: 05:06 UPDATE: 20:12 CCANSWERS: N/A www.cartridgeclub.org Twitter: https://twitter.com/CartridgeBros Twitter: https://twitter.com/CartridgeBrosP2 Facebook: https://www.facebook.com/CartridgeBros/ Instagram: https://www.instagram.com/cartridgebros/ Twitch: https://www.twitch.tv/cartridgeclub
Episode 8 with a stunner to the fucking face. Boxface, Gus and Ken take the reigns as the rest of the lads were trying to complete CastleVania IV and couldnt make it. Thanks for taking the time to listen to this Nerdai podcast. If you enjoy what you hear please take the time to rate, review and subscribe to us on iTunes - https://itunes.apple.com/ie/podcast/nerdai/id1052619870?mt=2 Soundcloud - https://m.soundcloud.com/nerdai-irish-nerds We are online at the following sites http://www.facebook.com/nerdaimedia http://www.twitter.com/IrishNerds http://www.nerdai.net
Leon whips through Castlevania IV and Bloodlines, while Stephanie plays Electronic Super Joy, Relic Run, and Kung Fury. Plus, Thinkgeek has new owners, Steam giving refunds, Videogame Hall of Fame and a valuable Apple Computer. Download MP3
Simon Belmont er tilbake! Denne gangen har vi spilt Castlevania IV på Super Nintendo og diskuterer det. Spillklubben er et konsept vi skal gjennomføre i omtrent annenhver episode av nostalgishowet Retro Crew. Rad Crew-redaksjonen, og av og til medlemmer av Gamer.no-redaksjonen, kommer frem til et retrospill vi skal spille, så sier vi fra til […]
http://www.devtapes.com Super Mario Bros. Dirty Mix OC ReMix – A Scholar & A Physician Super Mario Brothers 3 – Saskrotch Tetris – Saskrotch Legend of Zelda 2 – Saskrotch Metalman Stage – Mega Man 2 Capcom Theme Mad Gear Gang – Final Fight Theme of Simon – Castlevania IV Forest of Monsters – Castlevania IV […]
Onward to the 90s with Castlevania IV, Bloodlines, Dracula X and Symphony of the Night. An impossibly good episode awaits