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Après le succès de Dead Space en 2008, Visceral Games sort une nouvelle licence pour le compte d'Electronic Arts : Dante's Inferno. Cette fois-ci, c'est God Of War qui sert de modèle, en remplaçant les dieux de l'Olympe par les supplices de l'Enfer selon Dante Alighieri. Mais si on retrouve bien les mise à mort avec des QTE, les combos bourrins et le sexisme primaire, on perd ce qui a rendu les premières aventures de Kratos si mémorables : la démesure et le polish. Qu'on retrouvera dans une ampleur inédite dans le troisième épisode, sorti un petit mois après Dante's Inferno. Fin Du Game laisse les grands noms le temps d'un épisode pour revenir sur ce clone un peu oublié, comme il en existe tant dans les 9 cercles du paysage vidéo-ludique.Merci à nos patreotes qui financent l'émission sur https://www.patreon.com/findugameSi vous réalisez un achat sur Top Achat, vous pouvez entrer le code créateur FINDUGAMERejoignez le club de lecture sur Discord : https://discord.gg/YTGbSkN
The game we're discussing today may have the most star-studded cast of any game we'll ever review: Mya, Shannon Elizabeth, Heidi Klum, Judi Dench, John Cleese, Willem Dafoe and Pierce Brosnan. We're going back to 2004 to an action-adventure game starring one of the world's most famous fictional agents. We're talking James Bond 007: Everything or Nothing.On this episode of Stealth Boom Boom, we look at the early days of Visceral Games (when they were still called EA Redwood Shores). We also discuss a teaser trailer that doesn't have Bond's voice and gives GoldenEye vibes, as well as some top celeb interviews about facial expressions and the size of controllers when in the hands of Richard Kiel.In our review, you'll hear some chat on the co-op campaign that Josh enjoyed 20 years ago, a decent amount of opportunities to employ serviceable stealth, how we see the character fitting in stealthy scenarios, the Q Spider and your modest assortment of gadgets, the Nano Suit and a draining battery, an INVISIBLE CAR (but can the enemies hear it?), solid cover shooting before the golden age of the third-person shooter, the safety of fine-tuning your aim behind a wall, difficulty spikes and trial-and-error set-pieces, the coolness of the rappel gun, trying to read the map while shooting missiles and breaking the speed limit in your Need for Speed car, optional Bond Moments, lobbing spanners at heads, Jaws what are you doing here, fireworks in Peru, flamethrowers attached to motorbike, absolute popcorn nonsense, nods to old movies, a checked out Brosnan, a poor supporting cast, a tingling Bond Sense, and where does Everything or Nothing by Mya rank on our list of THE GREATEST BOND SONGS EVER!?!?!?!After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether James Bond 007: Everything or Nothing is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting Alias on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS
En 2008, Electronic Arts a frappé un grand coup dans le monde du survival horror avec Dead Space, une nouvelle licence prête à tout pour s'imposer dans ce paysage terrifiant. En s'inspirant ouvertement de Resident Evil 4, l'équipe qui deviendra Visceral Games entend bien faire encore plus peur que son modèle et devenir la nouvelle référence du jeu d'action horrifique. Objectif réussi ? C'est ce que nous allons voir ! PS: Attention, ceci est un test du jeu original de 2008, pas du remake de 2023 ! » SOMMAIRE (00:00) Introduction (03:49) Développement : EA Redwood Shores (10:33) Développement : De System Shock à Resident Evil 4 (22:40) Développement : Dead Space, le fruit d'un acharnement (36:27) Développement : Succès critique, déception commerciale (45:47) Scénario : Scénaristes et inspirations originelles (57:13) Scénario : Le contexte de l'univers et les bases de l'histoire (01:05:27) Scénario : Isaac Clarke (01:17:15) Scénario : Rythme et maîtrise de la narration (01:42:24) Scénario : Partie SPOILERS (01:58:25) Game design : L'héritier de Resident Evil 4 (02:21:16) Armes, Bestiaire et Difficulté (02:41:01) Level Design et contenu (02:50:23) Dead Space fait-il peur ? (03:03:07) Direction artistique et ambiance visuelle (03:11:11) Sound Design (03:28:46) Musique (03:51:49) Dead Space avait-il besoin d'un remake ? (03:58:51) Conclusion
Introduction: The speaker starts the monologue by introducing the topic of video games and Electronic Arts (EA) as a game developer. The speaker expresses disappointment with EA for ruining over 20 series of games. Dead Space: The speaker talks about Dead Space, a game series developed by Visceral Games and published by EA. The speaker praises the first game in the series but expresses dislike for the second and third games. The speaker mentions that a remake of the first game was released recently. Dungeon Keeper: The speaker discusses Dungeon Keeper, a PC game that was great but disappeared after the second installment. The speaker expresses disappointment that the game was never revived. Ultima: The speaker talks about Ultima, an important RPG from 1991 that was developed by Origin Systems. The speaker laments that Ultima has not been revived since 1997. Wing Commander: The speaker discusses Wing Commander, a series that was a personal favorite and had involvement from Mark Hamill. The speaker criticizes EA for mishandling the series and mentions that it has not been revived since 2007. Odd World: The speaker briefly talks about Odd World and how it fell by the wayside after involvement with EA. Need for Speed: The speaker discusses the Need for Speed series, expressing that it has not been great since the first game on PlayStation. The speaker states that the spin-offs have not been of good quality and EA has not worried about the level of quality. Syndicate: The speaker briefly mentions Syndicate, a fun game that was well-received. The Simpsons: The speaker talks about The Simpsons video games, particularly Hit and Run, which was the greatest game in the series. The speaker criticizes EA for not making a sequel to Hit and Run and instead focusing on mobile games. The speaker mentions that the microtransactions in Simpsons Tapped Out were controversial. Titanfall: The speaker expresses dislike for Titanfall and is glad that it ended. Road Rash: The speaker talks about Road Rash, a fun game series that was last seen in Road Rash 3D and Road Rash 64. The speaker expresses disappointment that the game has not been revived. Conclusion: The speaker concludes the monologue by reiterating that EA has ruined over 20 game series and expresses hope that some of the series will be revived in the future. Make sure you check out Nebula Capsule and its great projector offerings https://nebula-us.pxf.io/c/3892135/999468/13098
CHAN CHAN CHAAAAAN!!!! Hola a todos querid@ oyente, antes de que abras el episodio quedas advertido de que en esta ocasión nos adentramos en una dimensión todavía inédita en Píxel Sonoro: la música en los juegos del terror. Y lo hacemos a bordo del USG Ishimura porque en este episodio tratamos el diseño del sistema de sonido empleado en Dead Space, la joya de Visceral Games que vio la luz en el año 2008 y que ha recibido su impresionante remake hace bien poquito. Hablamos de los "Fear Emitters", que contribuyen el principal atractivo sonoro del juego y que hacen de la obra de Jason Graves todo un distintivo dentro del subgénero. Literlamente, es un sistema que te hace estar en tensión continuamente. Además hablamos de la corriente estilística que siguió Jason Graves para componer la música, algunos de sus métodos, qué peso tiene la música de cine de terror en todo esto.... En fin, muchas cosas en poquito tiempo. ¡Espero que lo disfrutéis sin morir!
Well, would you look at that!? This one's on time! And it's interesting, to boot.This week, Zak and Aaron have a chat about Jason Schreier's exceptional book "Press Reset," and each chooses a few topics that fascinate them. Zak is mostly articulate and focused. Aaron rambles a bit and bloviates a lot. But, all-in-all, the conversation incorporates everything you could want from an episode of SPR.Please, enjoy.Listen to Beach Girl on SpotifyCheck out edouggieart on EtsyCheck out even more edouggieart on Instagram
Découvrez ce classique du jeu vidéo d'horreur de science-fiction avec le spécialiste Guillaume Baychelier. Découvrez avec Dead Space le genre du space horror ! Inventé et popularisé par la saga Alien, le space horror reste encore un genre bien trop discret des oeuvres de science-fiction. La franchise Dead Space a remit au gout du jour ce type d'ambiance en 2008. Notre invité Guillaume Baychelier explique dans notre podcast : " c'est une relecture du code du gothique dans l'espace. On va reprendre les thématiques de l'enferment, les thématiques de plongez dans le noir dans un lieu isolé. Récemment rebooté par EA Motive Studio en janvier dernier, le jeu vidéo de Visceral Games ressort avec des nouveaux graphismes et continue d'impressionner par la qualité de son immersion.
Der Moment ist gekommen und wir müssen da jetzt gemeinsam durch, wir sprechen endlich über Dead Space 3 im Rahmen unsres MONTH of DEAD SPACE.Der letzte, von Viceral Games entwickelte teil der Reihe, war gleichzeitig auch für beinahe 10 Jahre der Sargnagel für die gesamte Serie. Warum der Titel ein herrlich düsterer Zeitzeuge ist, wie Entscheidungen "von Oben" ein Spiel aus den Fugen heben können, klären Benny und Björn in dieser Folge für euch. Du willst mehr von den Jungs? Kein Problem! Unterstütze uns doch gern auf STEADY und sicher dir exklusive Podcasts, oder komm gerne auf unserem DISCORD vorbei!Benny auf Twitter!Benny auf Instagram!Benny auf Twitch!Bennys weitere Podcasts: The Space Behind The Screen, GAIN Insight!Björn auf Twitter!Björn auf YouTube!Björn auf Twitch!Ink Ribbon Radio auf Twitter!Ink Ribbon Radio auf Instagram!
Was passiert wenn man Dead Space mit Uncharted vermischt? Es entsteht eines der besten Horrorspiel aller Zeiten.Dead Space 2 ist eine Fortsetzung die das beinahe unmögliche geschafft hat. Es übertrifft den eigenen Vorgänger und schafft es ganz nebenbei auch noch eines der besten Actionspiele einer ganzen Generation zu sein. Wie es dem Titel gelingt ein beinahe perfektes Tempo an den Tag zu legen und dabei seine Geschichte nicht aus den Augen zu verlieren klären wir in dieser Folge des MONTH of DEAD SPACE.Du willst mehr von den Jungs? Kein Problem! Unterstütze uns doch gern auf STEADY und sicher dir exklusive Podcasts, oder komm gerne auf unserem DISCORD vorbei!Benny auf Twitter!Benny auf Instagram!Benny auf Twitch!Bennys weitere Podcasts: The Space Behind The Screen, GAIN Insight!Björn auf Twitter!Björn auf YouTube!Björn auf Twitch!Ink Ribbon Radio auf Twitter!Ink Ribbon Radio auf Instagram!
Herzlich willkommen zum MONTH of DEAD SPACE, unserem persönlichen Hypetrain welchen wir selbst, ganz vorne, in der ersten Reihe bestiegen haben.Wir starten unsere wöchentliche Reise ins Vakuum mit dem ersten Teil, Dead Space, welcher 2008 erschien und Sci-Fi Horror nahezu perfektioniert hat. Warum der Titel bis heute nichts von seinem Charm und Spielbarkeit eingebüßt hat erklären wir euch in dieser ersten Folge des MONTH of DEAD SPACE.Du willst mehr von den Jungs? Kein Problem! Unterstütze uns doch gern auf STEADY und sicher dir exklusive Podcasts, oder komm gerne auf unserem DISCORD vorbei!Benny auf Twitter!Benny auf Instagram!Benny auf Twitch!Bennys weitere Podcasts: The Space Behind The Screen, GAIN Insight!Björn auf Twitter!Björn auf YouTube!Björn auf Twitch!Ink Ribbon Radio auf Twitter!Ink Ribbon Radio auf Instagram!
In this podcast Bryan, Josh and Clint take their spooky season celebrations to space! Dead Space, that is. The franchise's first outing by the studio that would later become Visceral Games is as heart-pounding today as it was groundbreaking back in its 2008 debut. Offering a frightening level of immersion with its innovative UI and audio design, Dead Space doesn't skimp on world-building either, even if it did have a few missed beats from a storytelling perspective. The real star of this experience, however, is the tension-filled and action-heavy combat that stands on contrast with some more deliberately paced horror games it was contemporary with. Overall, this is an influential space horror game that set the stage for many of the horror greats that came in the years since. So listen in as the book club crew straps into their RIG and boards the USG Ishimura to cover Dead Space!Three Word Reviews:Bryan - Uneven Atmospheric ActionJosh - Action Trapped AdventureClint - Epic Tier Engineer
Space - The final Fronti... moment, das ist das falsche Space. Eventuell eher - In space no one can hear you scream... ist zwar nicht aus "Dead Space", aber beschreibt es ganz gut. In der aktuellen Folge, passend zum "Shocktober", geht es um die Kultspielereihe von Visceral Games und den kreativen Kopf hinter dieser Serie, Glen Schofield. Wir beleuchten alle Spiele der Reihe und wagen auch einen kleinen Ausflug in die nahe Zukunft mit Callisto Protocoll und dem in Kürze erscheinenden Remake. Ob die Serie auch für euch interessant ist, erfahrt ihr, wenn ihr euch den Podcast anhört! Viel Spaß wünschen euch Gordon & Tobi
Dead Space 2 le test par Yohann LemoreÀ savoir :► Sortie : Janvier 2011► Développeur : Visceral Games► Éditeur : Electronic Arts► Genre : Action / Horreur► Age : 18+Crédits audio :► Dead Space 2 Soundtrack by Jason Graveshttps://www.youtube.com/watch?v=0I4roQE9KNQ&list=PL04F49846B75B860C
We enter the depths of Hell to kill giant robots with style. Watch us slice and dice in both Dante's Inferno and MetalGear Rising: Revengance ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ Dante's Inferno is a 2010 action-adventure game developed by Visceral Games and published by Electronic Arts. The game was released for PlayStation 3, Xbox 360, and PlayStation Portable in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement. A direct-to-DVD animated movie based on the video game, titled Dante's Inferno: An Animated Epic, was released simultaneously with it. Metal Gear Rising: Revengeance[b] is a 2013 action hack and slash game co-developed by PlatinumGames and Kojima Productions and published by Konami Digital Entertainment. Released for the PlayStation 3, Xbox 360, Nvidia Shield TV, and Microsoft Windows, it is a spin-off in the Metal Gear series, and is set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, players control Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are also optional to reduce combat. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades _________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ FOLLOW OUR FELLOW #GAMERSUNITEDGUILD FRIENDS! Visit www.gamersunitedguild.com for loads of positive gaming content ________________________________________________________________________ The ORIGINAL Next Level Gaming https://www.youtube.com/c/TheORIGINALNextLevelGaming TXR (The Xbox Roundtable) Podcast https://www.youtube.com/channel/UC7S-10RbSWEskn3r6xsQK6w 4GQTV https://www.youtube.com/c/4GQTV Classy Gaming Fun https://www.youtube.com/c/OEBPete http://bitly.ws/e2ia Cerebral Paul | Living Differently https://www.youtube.com/c/CerebralPaul GoGameGo https://www.youtube.com/c/gogamego Bacon Ice Cream Productions https://www.youtube.com/c/BaconIceCr --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
What is up everyone and welcome back to Game Pass in Review presented by Save The Game Media. The series where we play games off Xbox Game Pass and review them regardless if they are new, old, good or bad. If you like that make sure to like, share and subscribe! If you want to support us further, check out our Patreon: https://www.patreon.com/SaveTheGameMedia This review focuses on the Xbox 360 game: Dante's Inferno - developed by Visceral Games and Electronic Arts in 2010. How does this game hold up? Follow Us: https://twitter.com/SaveGameMedia https://twitter.com/TheMuff1nMon https://twitter.com/AlpacaTom https://twitter.com/Amaan_M05 https://twitter.com/WAYWORNG1 https://twitter.com/WhiteSeaDeer1 Audio: https://anchor.fm/project-xtalk Join our Discord: https://discord.gg/9KpAYcYaf2 Our Website: https://savethegamemedia.weebly.com/ Support our Extra Life Goal: https://www.extra-life.org/participant/482520 #dantesinferno #xbox #xboxgamepass
Welcome to a very special episode of the Super BS Gamescast. The 2017 gaming season has begun! With Gran Turismo Sport and Forza 7 already out, and Super Mario Odyssey and Assassin's Creed: Origins dropping tomorrow, we're at the beginning of what appears to be an exciting time for gamers. On this episode we're discussing the reviews for Super Mario Odyssey and why some of us are more excited than others for Assassin's Creed: Origins. Plus, find out what else we're looking forward to between now and December. In the news, what is going on with the EA and shutting down Visceral Games? Does this mark the beginning of the end for single player gaming? Or are they just riding the multiplayer, loot oriented trends of Destiny? Hear our thoughts and more on episode 27 of the Super BS Gamescast. Also, please check us out on Twitter, Instagram and Facebook, and please rate and review us on iTunes and Apple Podcasts. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
We head to Miami to tackle a different kind of war... the one on crime. Imagine our surprise to learn that the subject of this episode would be a Battlefield title that wasn't set during a world war. As their final contribution to the world of video games before receiving their marching orders from EA, Visceral Games developed and released this First Person Shooter all about being a cop and immersing yourself in one of those great TV crime dramas that your dad probably likes to watch. The question is whether or not that will translate into a good video game. The good news is that Tom and Chris have done their duty and completed their hour-long tour with this title and now it's time for them to share their experience with you. Will they continue to see how the story ends, or is one episode all they can stomach? What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch the video: https://www.youtube.com/c/1hour1decision1h1d Thanks for taking this ride with us :-) --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message
Hey Taxi! Yes Crazy Taxi is coming back! Ads in Video Games? How do you feel? Amy Hennig is making a Star Wars game again, this is glorious news. Seth MacFarlane is making a Ted Prequel show, and I'm all for it. Netflix is facing a subscriber issue, and is Jack Bauer back? not yet. Meanwhile the Halo show is boring, and TV shows need to stop having filler episodes. Also Fantastic Beasts is not as bad as the internet wants you to believe.
Let's take horror and put it in space, what could go wrong? The Xbox “Surprise Me” button seems hell-bent on giving Chris a heart attack. For its latest assassination attempt, it has selected the science fiction survival horror game developed by Visceral Games. Both of our hosts have somehow managed to avoid this title even though it was released over a decade ago, but they can no longer close their eyes and pretend that it does not exist. Will playing it a decade late make it less scary? Will a look back at one of Visceral's best loved games make our hosts nostalgic for the studio or will it reinforce Disney's decision to shut them down in 2017? Find out the answers to these burning questions by hitting play on your favorite podcast player! What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch this episode on our Youtube channel: https://www.youtube.com/c/1Hour1Decision1H1D Thanks for taking this ride with us :-) --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message
"Dante was absent when Charles of Valois arrived and therefore missed the murder, pillaging, and purge trials that happened." In this first of two episodes, I will be discussing Dante's Inferno, the poem, and the video game and how similar they are. Sources mentioned in the episode and full list of sources for the episode. Alighieri, Dante. 2003. The Divine Comedy. Translated by John Ciardi. Illustrated edition. New York: Berkley. Dante's Inferno Video game developed by Visceral Games and published by Electronic Arts Please rate, review and subscribe if you liked the podcast. For more information about this episode and all other episodes, visit www.playingwtpast.com
Welcome to the very first podcast special! The Jason Schreier "Press Reset" special features interviews with people who appeared in his book. It details the stories of game development studio closures and how it affected the people behind some of gaming's biggest titles to date. I had the pleasure to interview Zach Mumbach, who is a former producer at Electronic Arts for games such as Dead Space 2, Dante's Inferno, Battlefield Hardline, and the cancelled Star Wars Project Ragtag. Zach shares his journey into game development, what it was like seeing Visceral Games getting closed, what he learned from Amy Hennig and how the industry needs to evolve. Time – Topic Discussed: 0:00 - Intro 3:08 - Guest topic: Skateboarding 05:47 - The importance of skateboard decks 07:02 - Skateboarding and inclusivity 09:06 - How did Zach's story end up in the book? 14:26 - Reading his own story in the book 17:37 - Being a workaholic 22:00 - How Zach just walked into EA and got a job 25:40 - Quality assurance back in the day 30:07 - Becoming a producer 35:53 - Working on Godfather II & Dante's Inferno 39:30 - Putting hats on Isaac 41:19 - Working on Army of Two 45:35 - Working on Battlefield Hardline 47:51 - Star Wars Project Ragtag 50:55 - Interacting with Amy Hennig 54:17 - The closure of Visceral Games 01:02:54 - The return of Skate and Dead Space 01:12:06 - Where are the older game developers? 01:14:49 - Leaving the industry 01:20:11 - Visiting the budget hotel room he worked on 01:21:31 - Returning to the industry 01:27:04 - Crunch in the games industry 01:34:30 - Was it worth it? 01:36:25 - Lessons learned Things mentioned on the show: Knives sent over to Visceral Games Assassination of Jamal Khashoggi Dead Space Part 1 - The Deepest Dive by MinnMax Social Media: Zach Mumbach Zach Mumbach on Twitter (@zachulon) The Wandering Band on Twitter (@AWanderingBand) Zach Mumbach on Instagram (@zachulon) Zach Mumbach on Facebook (@zachulon) YOU ME AND THE INDUSTRY YOU ME AND THE INDUSTRY on Twitter (@youmeindustry) Dorian on Twitter (@DorianChou) YOU ME AND THE INDUSTRY on Instagram (@youmeindustry) Dorian on Instagram (@dorian.chou) YOU ME AND THE INDUSTRY on Facebook (youmeindustry) Intro/Outro by FreshMcZone Artwork by Thomas Martin (Instagram: @thomas.martin.martin)
On this weeks episode, Soapbox Jay speaks about the Dead Space Remake, how EA did the development team at Visceral Games dirty, and future project from most of the original team called The Calisto Protocol. Also, Street Fighter 5 releases a trailer about it's last character, which is the 14th blond hair/blue eyed fighter, the predatory nature of Pokemon Unite, Pokemon Go no longer supporting it's social distancing measures, and more on the Activision/Blizzard story with J. Allen Brack stepping down. Fran Townsend & Bobby Kotick should follow.
It is an EA filled week! After butchering the likes of Visceral Games, EA has handed off the Dead Space IP to studio EA Motive for a remake. While rumored for sometime, we now have confirmation on the highly anticipated next gen survival horror title! Coming much sooner is Battlefield 2042 which continues to look impressive. The base game alone looked spectacular to Matty and Dustin, but with the newly announced Battlefield Portal, things have been elevated. Returning to maps of old with custom game modes can give this entry the long sought after legs some recent Battlefield titles missed out on! Learn more about your ad choices. Visit podcastchoices.com/adchoices
Fear. Distress. Inhuman violence! We're back in the hull of the USG Ishimura as we talk about this long anticipated, heavily rumored remake finally coming into fruition during the most recent EA Play for 2021. These are our full thoughts on how we feel about a Dead Space Remake. From Issac talking or not, upgraded plot elements, gunplay improvements, losing Visceral Games, EA's current status and more. Massive shoutout to The Infinite Ammo Syndicate Survival Horror Discord for their participation! ------------------------------------------------------------------------------------------------------------- Sources/Plugs: Dead Space 1 Interview w/ Glen Schofield (It was referenced, but it's an excellent watch): https://www.youtube.com/watch?v=u9rjpTZN_Aw The Episodic Discussion Dead Space Part I: https://www.youtube.com/watch?v=dMnLk_ThFCo Part II: https://www.youtube.com/watch?v=OQmaCvoVzHA Interview with Gunner Wright (Voice Actor Of Issac Clarke): https://www.youtube.com/watch?v=zBm6zFQfKAQ Survival Horror Website: https://ias-survivalhorror.carrd.co/ Survival Horror Playlist: https://www.youtube.com/playlist?list=PLnAKf9_9GI8wHk0pFX1pH9SfCmAo-Yoex ------------------------------------------------------------------------------------------------------------- Main Panel: https://twitter.com/RenOperative_ https://twitter.com/allia_lov https://twitter.com/ImmortalBrandel https://twitter.com/BlackShadow993 https://twitter.com/GammaAlias https://twitter.com/RedBerylIsGod Guests: https://twitter.com/DevHunterJames https://twitter.com/Cry0Gaming https://twitter.com/BioDevil_Dom https://twitter.com/Singh_Long https://twitter.com/DACrowleyVA Spartan Wright (IAS Horror Discord)
It's all about the spooks and the scares on this week's Party Chat! Aaron, Chapin, and Jamie discuss the history of Survival Horror video games, and where the best entry points lie. PLUS: Did you know there's a horror game based in a Putt Putt Park? It's true, and it's rad.CREW INFO:Follow Aaron on Twitter at @TurboHoodieFollow Chapin on Twitter at @chap0liFollow Jamie on Twitter at @Explosivo85Join the conversation on the Party Chat Discord! Head to https://bit.ly/PartyChatDiscord to join!Download the Curtain Call RPG Starter Kit at curtaincall.games today for FREE!TIMESTAMPS:0:00 - Theme Song 1:08 - Opening Monologue 2:50 - What's the scariest game you've played? 13:29 - Starter Series: Survival Horror 15:30 - Backstory and Differences in Culture 19:57 - What's the appeal? 23:39 - Games Ideas IRL and the Shift of Control 28:41 - Positive Experiences with Survival Horror 33:27 - Genres of Survival Horror through the Lens of Visceral Games 39:00 - Left 4 Dead Wrong Genre? 44:55 - Where corner should you check first? 53:38 - What's the best snack for a survival Horror game? 55:51 - Plugs/Call for Reviews 1:01:42 - Wrap UpBig thanks to Sam Begich for the use of our theme song and tunes! Ups to Chris for providing timestamps! HUGE thanks to Chapin for editing.
Como ya os avanzamos en la despedida de temporada, debíais estar atentos al canal por si de repente aparecíamos sin avisar, y así lo hemos hecho de cara a este EA Play 2021, puesto que hay un rumor que viene pisando fuerte de un tiempo a esta parte y nos apetecía debatir un poco sobre ello en este episodio extra que englobamos en la 3ª temporada. Dead Space, la saga de terror espacial de Visceral Games, lleva sonando ya un tiempo sonando que va a volver en forma de remake o reboot, y parece ser que todo apunta a que lo veremos como sorpresita en el evento de EA, así que nos hemos reunido para rememorar la aventura de Isaac Clarke y traeros nuestras opiniones sobre cómo vemos esta posible vuelta del ingeniero espacial. Muchísimas gracias una vez más a todas y a todos por estar ahí, y ya sabéis, si os gusta podéis suscribiros y darle a la campanita para que os avise de cada nuevo programa, y también podéis seguirnos en Twitter en @GamersWatchPod, o en iTunes, iVoox, Spotify y Anchor como GamersWatch. ¿Jugasteis Dead Space en su momento? ¿Os apetecería volver a adentraros en esta historia de terror con un lavado de cara? ¡Os leemos a todos! ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Introducción 0:00 Dead Space Original 3:50 Posible Dead Space Remake 15:28 Despedida 28:00 ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Twitter: https://twitter.com/GamersWatchPod iTunes: https://podcasts.apple.com/es/podcast/gamerswatch/id1496993120 iVoox: https://www.ivoox.com/podcast-gamerswatch_sq_f1481020_1.html Spotify: https://open.spotify.com/show/3QpF5SzoEZeGUo8MKEGSzF Anchor: https://anchor.fm/gamerswatch GameTalksNetwork: https://www.youtube.com/channel/UCW7Zgcv4NJlwfbaoObhThYw
The rumors regarding Dead Space and a remake of sorts coming from the EA camp just keep on coming. They've gotten so loud that even several gaming industry insiders have backed up what is being said - that EA is indeed working on a Dead Space remake. That said, being a huge fan of Dead Space 1 and 2, and knowing how EA treated the Visceral Games team prior to all this, I'm not sure this is going to pan out. #deadspace #electronicarts #videogames #gaming podcast.For all your gaming and geek culture news and reviews, be sure to head over to www.theouterhaven.net!
Join the Bonus Accessory crew every Friday as they dive head first into all things Xbox, Xbox Game Pass, & PC gaming. Dead Space seems to be a franchise that always sticks in people's minds when talking about reviving past IPs, yet with its original studio Visceral Games closing down almost four years ago, a reboot has drifted off in the eyes of long time fans. That is until new rumors of a revival began circulating around the franchise, but the question remains: will this really be a true Dead Space title? This week, we examine the rumors surrounding EA Motive helming a rebooted approach to the beloved survival horror franchise and if it's the experience that fans have been truly hoping for. Can we expect a true, single player narrative approach to the game, or could it be used as a blanket IP to mask a live service title? Also, Assassin's Creed seems to be going the Infinity route with live services, The Coalition is looking to show off what they can do with Unreal Engine 5 later this month, and much more, coming up on the newest episode of the Game Pass Gamecast! Be sure to subscribe and turn on notifications so you never miss a show when they drop every Friday morning!
Title: Dead Space 2 [Wikipedia] [IMDb] Developer: Visceral Games Publisher: Electronic Arts Designers: Wright Bagwell (director), John Calhoun, Jatin Patel, Matthias Worch Platforms: Microsoft Windows, PlayStation 3, Xbox 360 Release date: January 25, 2011 (NA) PROMO: Trial by Error Variety Show (@tbevarietyshow) SPECIAL GUEST: Agony (@DyingL1ght) SHOWNOTES: In Part 2 of our episode on the Dead Space franchise, we discuss the 2011 entry Dead Space 2! Ash, Megan, and special guest Agony continue our exploration of Isaac Clarke's journey in the sci-fi survival horror video game series, comparing and contrasting the sequel with its predecessor. If you enjoyed our deep dive into these games, feel free to leave a five-star review on Apple Podcasts or feedback on your platform of choice! Collateral Gaming is on Apple Podcasts, Spotify, Google Podcasts, Chill Lover Radio, iHeartRadio, Podbean, and wherever else you get your podcasts. Also, find us on Twitter, Instagram, Facebook, Podchaser, and find us on Patreon! (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don't sue us; we're poor!)
A la fin des années 2000, Electronic Arts souhaite consolider sa position dans l'industrie en lançant plusieurs franchises, dont Dead Space. Imaginé comme un Resident Evil 4 dans l'espace (avec un soupçon de System Shock), le jeu de Visceral Games a marqué la 7ème génération de consoles par ses idées et son ambiance. Le "démembrement stratégique", les grincements de l'Ishimura, l'interface diégétique... Si l'aspect horrifique tend à s'estomper sur la durée, il reste un jeu terriblement efficace et bien mené. Mais au pays des éditeurs l'argent est roi, et malgré un virage plus action avec ses suites, Dead Space n'atteindra jamais les exigences commerciales d'EA et son studio ne s'en relèvera pas vraiment. Pour soutenir l'émission : https://www.patreon.com/findugame Rejoignez le club de lecture sur Discord : discord.gg/YTGbSkN
This week a listener request we review Dead Space by; Visceral Games. Dead Space is a third person action horror survival game, where you play and engineer who is apparently really good at shooting limbs off. He may have a knack for dismemberment but he does not have the talent of speech or emotion. if only Keith had the same trait
Convos with Creative People is a podcast about creative paths and processes. Each episode features interviews with creators of all genres and mediums, and discussions on writing, art, design, marketing, music, podcasting, and more. Hosted by me, Brian LeTendre.In this episode I dug into the 2009 archives of the Secret Identity podcast for an interview I did with Raven Software’s Senior Creative Director Dan Vondrak, about the X-Men Origins: Wolverine game.Why am I pulling up this interview now? Because Dan Vondrak directed the campaign of this year’s Call of Duty: Black Ops Cold War. I am loving the campaign, and what is kind of incredible about it is that much of it was created remotely during the pandemic. The idea for this episode came from the first time I booted up the game, as I got hit with a wave of nostalgia. Not because the game itself is set in the ‘80s (though that is a big deal for me as someone whose formative years were that decade), but because of the studio logos that are emblazoned on the screen when it starts. In addition to lead developer Treyarch, there are a slew of other studios who worked on the game, including Beenox, High Moon Studios, Sledgehammer, and Raven Software.I could write an entire series of blogs on the work of those studios (and I likely will at some point), as they created some of my favorite games of the Xbox 360/PS3/Wii generation. Just in case any of those names don’t ring a bell:High Moon Studios brought us the awesome Transformers games War for Cybertron, Dark of the Moon and Fall of Cybertron.Beenox created Spider-Man: Shattered Dimensions and Spider-Man: Edge of Time, featuring my two favorite Spideys--Peter Parker and Miguel O’Hara (Spider-Man 2099).Sledgehammer Games was born out of Visceral Games, creators of Dead Space, one of my all-time favorite series.Raven Software was behind X-Men Legends I & II, Marvel Ultimate Alliance, and X-Men Origins: Wolverine, among many others.Which brings me to today’s blast from the past. Back in 2009, I was in the middle of my game journo stint, covering games for Comic Book Resources. The Secret Identity podcast was also going strong at that time, and NYCC was the place where we would get almost an entire year’s worth of interviews done for the show.It was at NYCC 2009 that I got to interview Senior Creative Director at Raven Software Dan Viondrak, who was the project lead on X-Men Origins: Wolverine, a game that was released alongside the upcoming movie. The game featured a story written by Marc Guggenheim, who you may know from a variety of comic-related projects, including his run on Wolverine of course, as well as runs on Flash and Amazing Spider-man, and his development, writing and production work on the Arrow and Legends of Tomorrow TV shows. X-Men Origins: Wolverine received decent reviews at the time, and most agreed that the mechanics were the strong point. It felt great to play as Wolverine, and the game really captured the brutality of his combat skills, and how far he could push his healing factor. Sadly, unless you own a copy of the game and a console to play it on, you’d have a tough time playing X-Men Origins: Wolverine today. Thye license expired and it’s not available digitally. But there are plenty of used copies floating around out there, and it’s definitely worth checking out.Raven made a Wolfenstein game that was released later that year as well, and also the underrated Singularity in 2010, before working on the Call of Duty franchise for the past decade.Here are links where you can find more about X-Men Origins: Wolverine and Raven Software:Raven Software: https://www.ravensoftware.com/home X-Men Origins: Wolverine game trailer: https://youtu.be/E31qWQz4bHY X-Men origins: Wolverine full playthrough): https://youtu.be/mFV0qBtVDhUX-Men Origins: Wolverine game on Wikipedia: https://en.wikipedia.org/wiki/X-Men_Origins:_Wolverine_(video_game)IGN Video on Call of Duty: Black Ops Cold War campaign: https://youtu.be/OljMXwxn-TEAs always, you can follow me and keep up with my creative projects on Twitter @seebrianwrite. _________________________________________________CWCP Theme music: Dreamer by Kevin MacLeod, used under Creative Commons Attribution 4.0 International Public License. Link to original work: https://incompetech.filmmusic.io/song/3676-dreamer
Jacob joins Josh for some beers and they discuss all the awful things happening in the game industry like EA closing down Visceral Games and Activision's evil but genius patent. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/downrightfiercegaming/support
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The second episode of show brings back Otakuman5000, StarkWyvern, and now MrJonFaust. We talk Nintendo NDP numbers, Halloween Games, and The closing of Visceral Games. We talk about the supposed "Death of AAA single player games". We also talk about the Badge system in ARMS. Thanks for listening. --- Support this podcast: https://anchor.fm/ROGcast/support
What better way to celebrate Halloween than to go back and play Dead Space? We replayed the classic 1998 title from Visceral Games. The game has held up pretty well and is well worth your time.
A podcast about the business of video games from Paradox Interactive. This week - Daniel Goldberg and Shams Jorjani discuss the Paradox business model, Electronic Arts, Visceral Games and the so-called death of single player video games.Support the show
Greg Chiller... sorry, Miller joins us for a terrifying Halloween show full of Wolfenstein II, Mario Odyssey, Sony's Paris Games Week showing, the fate of the Visceral Games, and some really bad costumes.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5928697/advertisement
Former DualShockers writer Tyler Fischer joins Logan this week to talk about the closing of Visceral Games, the lack of creativity in triple-A development, and where Tyler sees himself going in the future in the industry. Follow MGS, Logan, and Tyler on Twitter! @MGSpodcast @MooreMan12 @Tyler_Fischer_ Email us at mgspodcast@gmail.com Intro and Outro song is "OHC3" by Kris Keyser
Retro Superplex is BACK and they’re PISSED. An staunchly anti AAA videogame publisher episode was coming and this past week was the straw the broke the camel’s back when Electronic Arts killed their extremely talented development team Visceral Games. Creators of the awesome horror video game trilogy Dead Space and the totally insane hack and slash […] The post Retro Superplex 114 – AAA Videogame Fuckshit appeared first on Nerdy Little Secret dot com.
Get Lost with a few of the original crew as Ryan, Dustin, and Keith journey through the recent news about Visceral Games shutting down, chat about the old days of co-op games, and round it out with a small discussion about the Star Wars Prequels.
When head shots are not effective, nope. Timestamps: // 0:00:21 – Anime // 0:00:35 – Cowbow Bebop / Samurai Champloo // 0:11:21 – Recently Aired/Airing Anime // 0:20:32 – End of Anime // 0:23:25 – Final Fantasy 3 (USA/SNES Classic) // 0:35:29 – South Park: The Fractured But Whole // 0:43:33 – Cuphead (continued) // … Continue reading "Episode 37 – Headshots are the Most Effective"
Semana trágica por desgracia. Electronic Arts ha decidido cerrar el estudio Visceral Games, responsable de juegos como Dead Space o Dante´s Inferno. En la actualidad trabajaban en un juego de Star Wars que sigue en marcha, aunque su estilo podría apuntar en otra dirección según las declaraciones de la compañía. Hablamos sobre todo esto, pero también de la pérdida de jugadores que ha experimentado Destiny 2 en apenas 6 semanas. ¿Hay que temer por el futuro del juego? Además de otras noticias de actualidad, tenemos un debate centrado en la tendencia cada vez más clara hacia juegos multijugador. ¿Corren peligro los títulos más lineales? Y quédate hasta el final porque Juanjo regresa con su sección Vida Retro. Sumario del programa: – Presentación – Noticias: EA cierra Visceral Games, actualización 4.0 de Nintendo Switch, Resident Evil 7 llega a 4 millones de unidades vendidas, Dragon Ball FighterZ detalla cómo será su modo historia y más. – La opinión de mierda: ¿Corren peligro los juegos lineales? – Interludio musical: Rage of Sparta (God Of War III) – A qué estamos jugando: The Evil Within 2, Recore: Definitive Edition y Dead by Daylight. – Vida Retro: Mortal Kombat – Comentarios y despedida
In this episode, the Prof and the Dev discuss the topic that seems to be the highlight of the week, EA closing Visceral Games and moving the untitled Star Wars game to a new internal studio. This has set into a motion a storm of speculation and (over) reactions to the what is being called the "end of story based single player games" in favor of connected experiences.
Está semana vimos que EA cerró el estudio de Visceral Games quienes se especializaban en hacer juegos de un sólo jugador y muy lineales, justo esa era la idea para el nuevo juego de Star Wars y parece que ahora optarán por algo multijugador. Así que está semana hablamos de los juegos lineales de un […] La entrada El Poscast Beta #335: ¿Se acabarán los juegos de un sólo jugador? apareció primero en Langaria.net.
This week, we switch gears from more generalized spooky topics to a spooky series, as Henry Gilbert rejoins to help us rank our five favorite installments of the legendary Resident Evil franchise. We'll then suit up for South Park: The Fractured But Whole, lament the demise of Visceral Games, and look at the horror movies you'd want to turn into horror games.
We had an eventful week, there's no doubt about it. And, while most of this week's news was fun and games, some of it was disheartening. Visceral Games is officially no more, EA's long-time in-house studio best known for the Dead Space franchise. Visceral, however, contributed more than just Dead Space to gaming's history so the fam got together this week to try and remember some of their work in between our usual antics. On Episode 010 (double digits!), we'll go over some big headlines from the week including the latest game releases, Nintendo Switch's latest firmware update, other stuff about Nintendo Switch, and then some more stuff about Nintendo Switch before we dive into some Visceral Games and Dead Space talk. Buffa helps us wrap things up by reading us the back of a classic duck-laden Genesis game. All that and more on today's show.
I ukens episode av podcasten vår har Rune spilt Gran Turismo Sport, Karl har spilt et lekkert lite golfspill (med krokodiller!), Frida nærmer seg slutten på Cuphead, vi anbefaler en nydelig TV-serie og vi hisser oss opp over Visceral Games-nedleggelse og et skummelt patent Activision har skaffet seg. God helg!
This week's scrappy show covers Gran Turismo Sport, The Evil Within 2, Super NES wizardry, the shocking closure of Visceral Games, the latest VR goings on, runaway segment music, and your emails!This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5928697/advertisement
The team at PlayStation Universe get together for the weekly podcast, discussing the latest news from the world of PlayStation including topics such as the upcoming Final Fantasy XV demo. This week's podcast also includes an interview with Battlefield Hardline developer Visceral Games.