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Welcome to Episode 166 of the Xbox Hall of Gamers Podcast! This week we talk about whens a good time to introduce people to video games, how Thirsty Suitors is SEA Scott Pilgrim, and if adding blood and dead bodies to Power Wash Simulator makes it a better game. Every week, we discuss all things achievement hunting, Xbox news, and exclusive interviews with individuals across the Xbox Community. Hosted by a number of achievement hunting hosts, we welcome you to the Xbox Hall of Gamers! Keep up to date with the show and join our community on our Discord: https://discord.gg/ZvZr2a4vQeHelp support the show by joining our Patreon: https://www.patreon.com/hallofgamers
Player 1 vs The World's StrangeCast podcast has returned and Adnan Riaz and Adam Evalt sit down to talk all things Don't Nod Entertainment, Deck Nine, Square Enix's Life Is Strange series and Don't Nod Montreal's Lost Records: Bloom & Rage.PSA: both StrangeCast and The Lost Records Journal will be dropping this week. We recorded both podcasts back-to-back on the weekend.Timestamps:00:00 -- Introduction00:14 -- Pre-podcast natter between Adnan Riaz and Adam Evalt03:19 -- The schedule for StrangeCast and The Lost Records Journal this week03:59 -- French developer and publisher Don't Nod reported its 2024 full-year results09:12 -- PSA: transparency from Adnan about Don't Nod10:01 -- Adnan and Adam discuss Don't Nod's earnings, including what the Life Is Strange developer said about Don't Nod Montreal's Lost Records: Bloom & Rage36:06 -- Tessa Rose Jackson, who was the score composer and songwriter for Deck Nine's Life Is Strange: Double Exposure, won the ‘Best Music in Game' award at the Buma Music in Motion39:36 -- Adnan and Adam chat about Tessa Rose Jackson's award win for Life Is Strange: Double Exposure46:27 -- Deck Nine's Life Is Strange: Double Exposure is nominated for ‘Game of the Year' at the Gayming Awards 202547:44 -- Adnan and Adam talk about Life Is Strange: Double Exposure's latest award nomination53:45 -- PowerWash Simulator now has a Life Is Strange Easter egg in it57:16 -- Miscellaneous news: Daniel Diaz's birthday (including reaction from Life Is Strange 2 writer Jean-Luc Cano) and Life Is Strange 1 & 2 artist Edouard Caplain doing a workshop in Vancouver, Canada58:53 -- Comment from the listener! (Thanks, @wickdaline8668!
Not to get too big-headed or anything, but I think it's fair to say that here at Indieventure we knew about Blue Prince before almost anyone. The demo that sparked obsessions in both Rachel and Rebecca over the past few months has now transformed into 2025's most highly-rated game release so far, garnering early GOTY predictions not just within the indie space, but even when compared to this year's roster of Triple-As (which let's be honest, is so far pretty muted due to everyone and their mum being afraid of launching up against GTA6). So, naturally, we're dedicating this episode to Blue Prince now that it's out. And once again, we have a minority report situation on our hands, because while Rebecca and Rachel remain captivated, Liam has some thoughts that go against the general consensus on this game. But it's us, so of course we have a kind and respectful discussion that only goes off the rails through incidental chatter. There's only so much you can say about a game that's really best encountered with minimal spoilers, though, so we use Blue Prince as a jumping-off point to talk about houses in games generally. It sounds straightforward enough, but when you stop to think about it, a quite staggering number of video games touch on domestic spaces – for everything from humanising characters who might otherwise be difficult to identify with, to creating a sense of dread as the familiar turns sinister. We talk about a lot of games – including quite a few illegal AAAs who provide some vital context for the discussion – but for those of you who like to keep track, the indie game houses we touch on here include the essentials like the ones found in Gone Home and What Remains of Edith Finch, as well as The Cosmic Wheel Sisterhood, The Crush House, Devotion, Go-Go Town, Layers of Fear, Lorelei and the Laser Eyes, Lost Records, Mouthwashing, PowerWash Simulator, The Room, Rusty Lake, Stardew Valley, Sucker for Love, Tangle Tower, Thank Goodness You're Here, Unpacking, and Visage. As always and ever, we end on our current hyperfixations. Liam has been playing Promise Mascot Agency – which launched on the same day as Blue Prince and will surely be coming up on the pod again – and has been as delighted by it as you'd expect the person who inducted Paradise Killer into the vault to be with its long-anticipated follow-up. Rebecca has been reading Elphie: A Wicked Childhood, the latest book by Gregory Maguire that staunchly refuses to make concessions to the stage/film version of Wicked compared to the much weirder original novel series that she's loved for decades. And while it's maybe not her usual genre, Rachel has been surprised to find herself really, really enjoying newly-released tower defense RTS Cataclismo. Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts, and don't forget that you can now join our dedicated Discord too!
The next exclusive from the "Class Of 2018" has arrived! It's South Of Midnight, hailing from Montreal's very own Compulsion Games, and it's another mixed bag. For all the visuals, stop motion, and music do to set the game apart, the Dukes struggled to fall in love with story following its abrupt conclusion. There's a lot to dig about it, but we wonder how the Xbox fandom will react to this after effectively waiting since 2018 for a story that doesn't necessarily wrap it up or make the best use of its gameplay mechanics. Alas, it's another "good, not great" that the Dukes think you should check out at sometime, but can't really justify the 40 bones you'd spend on it outside of Game Pass. In other news, Nintendo has upended the industry with their newly announced game prices which reach as high as $90 on the physical front. How this will have a ripple effect on the industry is easy to guess, but naturally, we dig a little deeper into the conversation than that. Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:23:56 - Xbox handheld teased by ASUS 0:28:15 - How Xbox games are selling on PlayStation and Steam 0:35:09 - Why are Activision games not on Game Pass? 0:38:40 - RuneScape Dragonwids announced 0:48:29 - First look at Star Wars turn based tactics game 0:52:48 - MindsEye is releasing June 10th 0:55:32 - Trails Beyond The Horizon confirmed for Fall 2025 0:59:34 - Atomfall has surpassed 1.5 million players 1:02:04 - Powerwash Simulator tops 17 million players 1:02:41 - Death Stranding reaches 20 million players 1:03:51 - Monster Hunter Wilds sells 10 million units in 1 month 1:05:08 - Expedition 33 has gone gold 1:06:45 - Assassins Creed Invictus is launching this year 1:09:51 - Ubisoft and Tencent's new partnership 1:18:22 - What We're Playing 1:54:31 - Nintendo Switch 2 Direct reactions 2:34:56 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices
In this episode of our podcast, we dive back into the heart of the gaming world after an intriguing Linton retreat. With the alarmingly anticipated Nintendo Switch 2 reveal, we assess everything from technological advancements to the fiery debates surrounding its pricing and gaming library. Our returning guests, Scrag and Mark, share their insights and personal experiences with the latest games they've been indulging in. Scrag delves into the grindy world of Wizardry Variants Daphne, while Mark takes us through his journey with Xenoblade Chronicles X Definitive Edition and his newfound obsession with Power Wash Simulator. As we dissect the details launched during the Switch 2 event, we uncover the mixed reactions from gamers, particularly with regards to the pricing strategy impacted by global tariffs. Are we witnessing a broader shift in how companies price their gaming consoles amid inflation, or are these developments unique to Nintendo? The podcast also explores the evolving landscape of video gaming, where mobile games are gaining traction and games like Minecraft keep dominating youth and family gaming time. We question whether current industry trends align with consumer expectations and how these might shape future gaming experiences, especially with the inclusion of new tech like DLSS for improved game streaming on devices like the Steam Deck. Join us as we tackle these pressing issues, from game affordability to the preservation of game libraries, and speculate on what these changes mean for gamers. Whether you're a die-hard fan or just curious about the latest in gaming, this episode offers a comprehensive look at where the industry might be headed.
Send us a textShownotes - Episode 286Pipistrello and the Cursed Yoyo, Missile Command Delta, Switch Online Playtest Program, I Have No Mouth, and I Must Scream, LEGO Pokémon, Nintendo PlayStation prototype, Nintendo's new San Francisco store, PICROSS S: Doraemon & F Characters Edition, The Knightling, PowerWash Simulator 2, Atelier Yumia: The Alchemist of Memories & The Envisioned Land, Operation Night Strikers, Vampire Survivors, Pokémon Trading Card Game Pocket, Xenoblade Chronicles X: Definitive Edition, Final Fantasy I-VI Pixel Remaster , Emio - The Smiling Man, Tetris (Game Boy), Tetris (NES), and Dr. Mario (NES) added to Nintendo Music., The Seattle Mariners, A Minecraft Movie, Yooka-Replaylee, I Robot, Emily The Engineer Wii Sports bowling robot, Nintendo Museum keychains, Elder Scrolls IV: Oblivion remake in Unreal Engine 5, 383,000 Switch 2s shipped to US, BEE-A-ESSKA, HAC-A-ESSKA, GameCube controller, Serkan Toto Switch 2 claims, new Mario Kart , 3D Mario, Pokémon Legends: Z-A , Metroid Prime 4, Call of Duty, cost $400 , Alarmo , Hall Effect Joy-Cons, patent for AI resolution upscaling, release date of 15th May? Support the show
What's one more game in April? As Xbox plans to publish games like South Of Midnight, feed Game Pass with Clair Obscur and Towerborne, as well as moving their multiplatform push forward with Indy and Forza Horizon 5 all in the same month, there's more. Indeed, the rumor is that the long discussed Oblivion Remake on Unreal Engine 5 will not only be announced next month, but release then too. "When and where" are the immediate questions that rush to the minds of the Dukes! Also, does Bethesda have something else up their sleeve to move so hastily for a game that will likely do gangbusters? We dive in. Plus, more details on Xbox's partner handheld, Starfield PS5 rumors continue to pick up, KOTOR Remake lives on (again), and so much more! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:51:13 - Knights Of The Old Republic Remake lives on 0:54:54 - Some updates on ID@Xbox 1:01:14 - PlayStation logo appears on Starfield's official Creations website 1:01:57 - Towerborne has a console release date 1:07:26 - Atomfall is 25ish hours long 1:09:03 - People Can Fly has signed a deal to make a new game for PlayStation 1:13:16 - Jez Corden on State Of Decay 3 1:18:20 - Silent Hill F announced 1:22:33 - Space Marine 3 has been confirmed by Saber Interactive 1:27:12 - Split Fiction has now sold 2 million copies 1:29:21 - Swen Vincke speaks out in defense of single player games 1:32:26 - Ubisoft has reportedly implemented an “anti-harassment plan” 1:35:04 - Final Fantasy Pixel Remaster has reached 5 million sales 1:36:42 - Powerwash Simulator 2 has been announced 1:38:22 - Square Enix's Life Is Strange Double Exposure reportedly bombed 1:41:40 - Ubisoft's unique approach to selling off 1:49:48 - What We're Playing 2:27:56 - Oblivion's Remake is going to shadow drop next month?! 2:58:43 - Some additional details on Xbox's partner handheld 3:08:42 - Coming soon to Xbox Game Pass 3:10:18 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices
So fresh and so clean!
On this episode of The GAP Luke Lawrie and Joab Gilroy talk about making a fast food tier list. The games they've been playing this week include Avowed, Two Point Museum, FragPunk, Prologue: Go Wayback!, Slay the Princess, and more. Over in the news Powerwash Simulator 2 is announced, Hazelight has already started on their next game, Space Marine 3 is in development, and Rainbow Six Seige X is revealed. This episode goes for 1 hour and 30 minutes, it also contains coarse language. You can also check out Joab's book on Amazon. Timestamps – 00:00:00 – Start 00:13:57 – Avowed 00:22:13 – Two Point Museum 00:30:13 – FragPunk 00:36:08 – Prologue: Go Wayback! 00:44:26 – Slay The Princess 00:58:58 – News 01:17:42 – Questions 01:20:40 – Weekly Plugs 01:24:44 – End of Show Subscribe in a reader iTunes / Spotify
Sakes alive, we're 35, and in this episode we've been inspired by the recent release of Wanderstop to turn our attention to the nebulous topic of cosy games. Is "cosy" a genre? A theme? A vibe? Are all cosy games broadly the same, or is it just a blanket term that can refer to any game without a central combat mechanic? Is "cosy" even still a valid classification now that we've moved so far past all major new titles being, essentially, Doom with a different paint job? All these questions and more will be debated enthusiastically by the Indieventure trio, even if we entirely lack the ability to form a consensus that provides you with definitive answers. What we can manage, however, is to rattle off a bunch of cosy game recommendations, drawing from personal favourites and cosy classics (and indeed both) to come up with a list that encompasses indie titles as disparate as Stardew Valley (naturally), Chicory: A Colorful Tale, Dorfromantik, Dungeons of Hinterberg, the Frog Detective trilogy, House Flipper 2, Lil' Gator Game, Ooblets, PowerWash Simulator, Proteus, Tangle Tower, Tiny Life, TOEM, Wilmot Works It Out, and Frostpunk (no, really!). We also have a crack at an informal group review of Wanderstop, which has elicited an impressive array of thoughts and opinions among a trio of people who normally tend to kind of agree on most things. Who thought what? You'll have to listen to find out, but I can reveal it's a good chat. (And if you haven't yet listened to the recent Indieventure Extra episode where Liam interviews creators Davey Wreden and Karla Zimonja, here's the link to that!) Finally, as always, we end with our current hyperfixations. Liam is still absolutely caning through an essential catalogue of new and recent game releases, and has this time turned his attention to Monster Hunter Wilds, the latest in Capcom's long-running series about invading the habitats of majestic creatures and turning their hides into some fancy pants. Rebecca is trying to live by Wanderstop's example and be kinder to herself, which mainly involves taking a lot of naps at the moment, but she also throws in a couple of bonus recommendations for anti-burnout narratives in the form of Travis Baldree's high fantasy coffee shop novel Legends & Lattes, and of course the evergreen Pokémon Concierge miniseries. And Rachel's circled back to Mindhack, a dystopian visual novel about neutralising enemies of the state with beautiful electronic flowers that painfully rewire their dissident thoughts. You might remember this one from a couple of years ago, and it's good to see it still steadily making its way through early access, and now including four chapters of a planned eight-slash-nine. Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts, and don't forget that you can now join our dedicated Discord too!
On episode 212 of the Gaming Meal Podcast, Erick, Manny, Gilbert and Cesar go over this week's appetizers (gaming news) where we talk about Assassin's Creed Shadows review scores and some upcoming game announcements like Space Marine 3 and Powerwash Simulator 2. For the main course, we go back in time and recap what games were like 10-20-30 years ago. We take a look at some of the popular games of each time and talk about the good old days.For more information, visit us at www.TheGamingMeal.com and please follow us on socials at: BlueSky at gamingmeal.bsky.social, X at x.com/GamingMeal, Twitch at www.twitch.tv/gamingmeal, and Facebook at www.facebook.com/gaming.meal.14. Thanks for listening, please share and subscribe to the Gaming Meal!Music credit goes to SubspaceAudio, celestialghost8, Worlfgang, and mutkanto.
Fred wrapped up Astro Bot with 307 rescued Bots and took a detour into Inscryption, thinking it'd be a quick card game. 24 hours later, he finally beat it and has a lot to say.Jake is still on Avowed and started Jedi Survivor, appreciating its Dark Souls-like combat that demands patience over button mashing.So, there's been a lot happening. Metro 2033 just hit its 15th anniversary, and 4A Games confirmed a new entry is on the way — though they're taking their time, saying it'll be “ready when it's ready.” Expect more news in 2025. Meanwhile, Life is Strange: Double Exposure didn't do so hot financially, but apparently Dragon Quest 3's success softened the blow. Honestly, this might be the end of Max's story.In other news, the PS Portal is expanding its game library, now letting you stream over 50 PS1 and PSP titles without needing a PS5. And have you seen the new Silent Hill F trailer? It's set in 1960s Japan and looks creepy as hell — plus it tackles some heavy themes like gender discrimination, child abuse, and graphic violence. Definitely not for the faint of heart.Oh, and guess what? Power Wash Simulator 2 is happening, though still no VR support. Also, Space Marine III is in development, which is pretty exciting. Lastly, Jason Blundell, known for his work on Call of Duty: Black Ops and Zombies, started a new studio called Dark Outlaws Games. Curious to see what they'll cook up.The boys discuss new games this week, so let's dive in!By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.
Dust off those rolling arms, because there's a new Katamari game on the way. Sure, it's debuting behind the walls of Apple Arcade, but at least while you're there you can play Balatro and Slay the Spire. Also in this episode:– BILL GATEKEEPER: Microsoft's AI gamer guide thing sucks.– ALL KIDS OUT OF THE POOL: a fond salute to George Lowe.– AND FOR YOU: a free Steam code!– PLUS: Mario Wonder, Power Wash Simulator, Echoes of the Emergent!This podcast is mixed by Joe Fourhman and includes Joe Haygood, Tony Sadowski, Joe Fourhman and Kat Riley on vocals. You can download the podcast directly from here or click on one of the links below to subscribe. This episode features “Arcade Puzzler,” “Arcade Heroes,” and “Coin Op Chaos” by Eric Matyas, www.soundimage.org.
In this episode of the Day 0 Update: We talk about two new-ish games being shut down, the big announcement of PowerWash Simulator 2, and how excited we are at the Saudis acquiring Niantic Labs' games. All this and more, up next!Full show notes can be found here.
This week: Microsoft is introducing an Xbox AI that helps players finish games, Horizon Forbidden West actress Ashly Burch responds to Sony's controversial AI Aloy, Disco Elysium is being "reimagined" for mobile devices to "captivate the TikTok user", Life Is Strange: Double Exposure sales were a "large loss" for Square Enix, PowerWash Simulator 2 is coming this year to PS5, Xbox Series and PC. Also: Mat getting into the modding scene, fake fans, post-game depression, and more. Games discussed: PowerWash Simulator, Split Fiction, Expelled!, Kingdom Come: Deliverance II, Monster Hunter Wilds. Contact Website Contact form Discord Bluesky Threads Instagram Facebook Follow TCGS on Bluesky David on Bluesky Sean on Bluesky Mat on Bluesky James on Bluesky Watch Twitch YouTube Listen Spotify Apple Podcasts Pocket Casts Credits Music by Nick Parton Art by Dave Chong
This week! AI making more useful (and not) gaming inroads, Silent Hill F, LEGO Mario Kart, new Picross, cozy tea-making in Wanderstop, Touhou Spell Bubble, A Game About Digging A Hole, Silent Hill 2, of course, Like A Dragon: Pirate Yakuza in Hawaii, and much, much more. Join us, won't you? Video version - https://youtube.com/live/51QUEt_OR7E Links of interest: Silent Hill F Copilot for Gaming Sony experimenting with AI-powered characters Power Wash Simulator 2 Chrono Trigger turns 30 LEGO Mario Kart set LEGO Mario Kart announcement video Picross S Doraemon & F Time Gal/Ninja Hayate on Steam Wanderstop Wanderstop: Dirk Warhard novel Silent Hill 2 A Game About Digging A Hole Touhou Spell Bubble Like A Dragon: Pirate Yakuza In Hawaii Greg Sewart's Extra Life Page Player One Podcast Discord Greg Streams on Twitch Growing Up Gaming - The Sony PlayStation Add us in Apple Podcasts Check out Greg's web series Generation 16 - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Running time: 01:42:32
Another round of PowerWash Simulator and you can ride the Monorail anytime you want! Find out what's up in the #MikeJonesMinuteCon.
This week, Sacred Symbols is a Kojima Fanboy Podcast... for a little while, anyway. Finally -- finally! -- we have a release date for Death Stranding 2: On the Beach, and it's fairly close, arriving on PlayStation 5 in late June. And as a deep love for Kojima is perhaps the biggest gaming stance all three Sacred hosts share, we thought we'd spend some time getting hyped up following an all-new 10 minute trailer, collector's edition and pre-order details, and so on. Other news this week includes word of major forthcoming updates to PS5 Pro, the leak of a mysterious PSP game called STAMP that was never greenlit into production, the announcement of PowerWash Simulator 2 (!) from FuturLab, rumors of imminent PS5 releases for Indiana Jones and an Oblivion Remake, and much more. Then: Listener inquiries! What do we think of the reveal that Naughty Dog's Intergalactic will deal with religion as a central theme? Do we have any thoughts about the copious leaks from the recent Battlefield playtests? How will MLB: The Show 25 shape-up in its first current-gen-only PlayStation outing? Does Dustin have a serious misconception of what some people actually do when listening to our shows? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro 0:25:53 - The audience divided 0:38:15 - PJ the Boston Terrier
Jay Cheel joins us to discuss the PowerWash Simulator 2 reveal, Star Fox spiritual successor and new Death Stranding 2 trailer plus we also talk Split Fiction, Final Fantasy VII Rebirth, Baldur's Gate: Dark Alliance, Mainframes and Spike Volleyball.
This week on Arcade, Uno and Chugs chat about the trials and tribulations of Diddy Kong Racing and revisit Luigi's Mansion. Plus, they check out Split Fiction, the latest co-op adventure from Hazelight Studios. Later on, the boys break down the week's biggest headlines, including rumors about Xbox's next-gen console, the 10-minute long Death Stranding 2 pre-order trailer, and the reveal of Silent Hill f. Plus, announcements for PowerWash Simulator 2, Warhammer 40K: Space Marine 3, and more! Learn more about your ad choices. Visit podcastchoices.com/adchoices
Otra semana más encaramos el podcast de Comunidad Xbox con bastante contenido para vosotros. En esta ocasión tendremos doble ración de análisis para que todo el mundo esté conforme. Por un lado, volvemos a la China más clásica gracias al nuevo DLC de Age of Mythology. Un añadido de peso que cualquier fan de la franquicia no puede pasar por alto. Y si lo tuyo es más la acción directa, no te puedes perder nuestras palabras de WWE 2K25, la última apuesta del Wrestling que nos brinda un par de modos nuevos muy interesantes. Staff que ha participado en este programa: @VadilloMario @Espartakush @BigSammu Programación del podcast: 00:00 A qué estamos jugando 18:00 Rumores sobre la portátil de Xbox 34:00 Anuncio de PowerWash Simulator 2 37:00 Análisis de Age of Mythology: Inmortal Pillars 45:00 Análisis de WWE 2K25 56:00 Lanzamientos 62:00 Comentarios y despedidas
Hooked FM #512 - Wanderstop, Sony AI, Silent Hill f, Space Marine 3, Powerwash Simulator 2 & mehr!
Send us a textJoin Chris and Richie as they breakdown all the gaming news from last week including new Xbox hardware, Death Stranding 2 and Pokémon Go sold! 00:00:42 - Welcome/Housekeeping00:02:00 - What We're Playing00:11:08 - The News! 00:12:21 - Xbox Handhelds and Consoles00:27:49 - Death Stranding 2 (June 26th)00:35:00 - People Can Fly making PlayStation title00:43:04 - LEGO games going in-house00:51:08 - Pokémon Go is sold to Scopely00:58:11 - March PlayStation Plus additions01:01:31 - Space Marine 3 is in development! 01:06:18 - Indiana Jones coming to PS5 (April 17th)01:10:42 - Silent Hill F updates from Konami01:14:25 - PowerWash Simulator 2 announced01:17:30 - Other News and UpdatesWant more gaming content?
Hey Leute,neue Woche heißt neuer Speckast. Dieses Mal mit weniger Spielen aber dafür trotzdem in guter Länge.Hier ist der Link zur Patreon-UmfrageSpeckObstlerSplit Fiction | ReviewSilent Hill f TransmissionPatreonVictory Heat Rally | RallyCover Review: ChulipDie besten Gaming YouTube Kanäle - Part 3Unterstützt meine Arbeit auf Patreon oder Steady und erhaltet neben exklusiven Inhalten auch erweitertete Versionen dieses Paodcasts.PatreonSteadyHolt euch bei HOLY mit meinem Code "SPECKOBST5" für einen 5€-Rabatt bei einer Erstbestellung oder spart 10% mit dem Code "SPECKOBST"Timestamps00:00 Intro16:38 UpdateNEUE SPIELE29:40 S4U: Citypunk 2011 and Love PunchNEWS52:18 Xbox Handheld01:00:52 Powerwash Simulator 2 babyyyy01:03:27 Silent Hill f01:09:39 People Can Fly arbeiten an PlayStation IP (Codename: Project Delta)01:14:53 Kotor Remake lebt01:18:55 AI AloyTHEMA01:25:59 Was ist eigentlich Präservation?FRAGEN01:56:29 Was hältst du vom Youtuber The Electric Underground?02:06:01 Sollten Videospiele immer einen Mehrwert bieten?02:10:56 Schaffst du es, Kunst vom Künstler zu trennen?Outro02:21:58 Ganz besondere Supporter
(00:00) Start och snack om möbelrekond, ASMR(03:31) Dagens innehållsförteckning(04:40) Death Stranding 2-trailer(18:38) PowerWash Simulator 2 utannonserat(25:42) PS Plus: UFC 5, Prince of Persia The Lost Crown, You Suck At Parking, Armored Core, Arcade Paradise(29:43) PC-portar är fortfarande(41:13) Niantic har sålt sin spelavdelning inkl. Pokemon GO till Scopely(47:32) Split Fiction sålt i två miljoner exemplar(50:41) Oblivion remake på gång(54:53) Indiana Jones snart till PS5(59:15) Spelsläpp: 33 Immortals(1:02:19) Spelsläpp: MLB The Show 25(1:05:01) Spelsläpp: Wreckfest 2(1:08:15) Spelsläpp: Assassin's Creed Shadows(1:11:37) Event: Minecraft Live 2025(1:15:05) Spelsläpp: Xenoblade Chronicles X(1:16:00) Event: Future Game ShowMer information finns att läsa på vår hemsida https://www.gejmapod.seFölj oss gärna på X: https://x.com/gejmapodGå med i vår Discord: https://www.gejmapod.se/discordVår Youtube-kanal: https://www.youtube.com/@gejmapod
Microsoft and EA are in talks to acquire IP's from Ubisoft?? Lets talk about the possibilitiesXbox Anywhere Handheld on the the Horizon from Asus and possibly more to come.. Xbox Anywhere hits 1,000 games milestoneSpace Marine 3 in development!Oblivion Remake incoming sooner than we thought?Power Wash Simulator 2 announced#xboxpodcast #gamingpodcast #ubisoft timestamps0:00 starting soon6:35 intro42:20 shoutouts and rest of showThanks everyone for watching our content.. for more info follow on X at @FunSpecluationFor more info on these awesome batteries check the link below!Affiliate link! Any Purchases help to support the channel!https://mupoer.com/?ref=FUNSPECULATIONsave $3 with coupon code FUNSPECULATION328Restream 2.0 is here! https://try.restream.io/studio-FunJoin our Discord!! https://discord.gg/qGq8wkhVJgFun Speculation Merch here!https://my-store-11567836.creator-spring.com/Channel Membership link here! https://www.youtube.com/channel/UCQAcuLpUYsuNltjRkrAGQkQ/joinMusic all created by Judzilla Music https://twitter.com/JudzillaUK https://www.youtube.com/@JudzillaMusicPong Soul also on www.youtube.com/@LivingSplitScreen @PongSoul on X3Bit https://www.youtube.com/@PixEcho/featured @ithreebit on xJasper also on www.youtube.com/c/LoreMasterJasper@LoreJasper on xFuzzy Belvedere also on www.youtube.com/FuzzyBelvedere@Fuzzy_Belvedere on xKaitlin also on www.tiktok.com/@kaitlin_fancy@Kaitlinx0615 on xPsychonauts @Psychonauts8 on XGamePassDad https://www.youtube.com/gamepassdad @gamepassdad on x
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Dave and Bobby sit down to talk about the next Lonely Mountains game, simulators and why they scratch a certain itch, and exciting things coming up for Console Creatures! (0:00) Intro (1:32) Lonely Mountains: Snow Riders (14:43) Lawn Mowing & PowerWash Simulator (23:35) Eternal Strands (33:07) SteamWorld Heist 2 (40:35) Outro Like and follow us on Social Media: Bluesky: @consolecreatures.com YouTube: @ConsoleCreatures Twitter: @ConsoleCreature Facebook: @RealConsoleCreature Instagram: @ConsoleCreatures Threads: @consolecreatures
Send us a textWelcome to another episode of The Gamerheads Podcast! This week, Roger, Mike, Zeb, and Jake dive into major gaming news, share their Game of the Year picks, and discuss the latest games they've been playing.Gaming News & DiscussionsPhoenix Labs Layoffs Video Game History Foundation Launches Digital Library Bioware Restructuring & LayoffsOpenAI vs. DeepSeek The Gamerheads Podcast Game of the Year AwardsHidden Gem of the Year
PS This is Awesome: Episode 360Fred didn't make it back to Metro Awakening—talking about Final Fantasy XVI last week gave him the itch to finally finish it, and now he's almost through. Meanwhile, Jake finally rolled credits on Metaphor: Refantazio! He gave MediEvil a shot, but it didn't really click. However, he picked up Resident Evil 4 Remake, The Messenger, and Trepang 2—so plenty to dive into next.We're also looking at what's coming up, with new releases like Arken Age, DreadOut: Remastered Collection, and Dynasty Warriors Origins dropping this week.In news, a trademark filing hints at a possible Ecco the Dolphin revival—whether that excites or terrifies you depends on how you feel about ‘90s underwater adventures. Meanwhile, PowerWash Simulator VR has been put on hold, which is a bummer for those hoping to deep-clean in first-person. Kojima is getting introspective, reflecting on his future as a creator while Death Stranding 2 enters a crucial development phase. Speaking of delays, Assassin's Creed Shadows is now set for March 2025, but a leaked DLC titled Claws of Awaji suggests Ubisoft has big post-launch plans.Sony is experimenting with “smell tech” for gaming—because apparently, immersion isn't complete until you can sniff the battlefield. More excitingly, Helldivers is getting a movie adaptation, something we speculated on ages ago. And finally, The Last of Us Season 2 is hitting in April… should we dust off our old Last of Us podcast?It's a packed episode—let's get into it!By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome 0:00 - INTRO13:40 - GAMES WE'RE PLAYING33:30 - LISTENER FEEDBACK43:16 - NEW GAMES44:25 - ECCO THE DOLPHIN45:17 - POWERWASH SIMULATOR47:00 - DEATH STRANDING 251:16 - ASSASSIN'S CREED SHADOWS58:50 - DO YOU WANT TO SMELL YOUR GAMES? 1:02:45 - HELLDIVERS ON THE BIG SCREEN1:05:45 - TLOU SEASON 21:11:00 - CLOSING Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.
It's the Zenspath Entertainment Network Podcast Episode 157! Jeremy, Stephen, Rachel, Chris, & Chase talk up the latest Switch 2 news, NVIDIA announces their new Blackwell 50 series cards, Wallace & Grommit are coming to PowerWash Simulator, Assassin's Creed is delayed again, & more! Our "Big Question" for this week is a big one as we ask questions of each other so we learn more about each other! Each of us get one question from each of the members! Check out the video version of the podcast over at www.youtube.com/zenspathcom, share it with friends, give us a thumbs up, & leave us a review if you enjoy the show to help us grow! Join us on Discord at bit.ly/zenspathdiscord (https://discord.com/invite/jsB8GURSvT) Where to find us: https://twitter.com/zenspathpodcast for the show's Twitter/X Account Jeremy - Bluesky - https://bsky.app/profile/zenspath.com Instagram - https://www.instagram.com/zenspathcom/ Threads - https://www.threads.net/@zenspathcom Hive - @zenspath Discord - @zenspath Twitch - https://twitch.tv/zenspath YouTube - https://youtube.com/zenspathcom Stephen - Bluesky - https://bsky.app/profile/n1ntendo.bsky.social X - https://twitter.com/Loading_Time Hive - @swantendo Discord - @n1ntendo. (don't forget the "." at the end!) Rachel - Twitter - https://twitter.com/Out_Racheous Threads - https://www.threads.net/@out_racheous Instagram - https://www.instagram.com/out_racheous/ Bluesky - https://bsky.app/profile/outracheous.bsky.social Twitch - https://www.twitch.tv/outracheous Chase - X - https://twitter.com/LegioXGaming Chris - He's around... #podcast #zenspathentertainmentnetwork #zenspath
We're traveling around the world again, with Sarah Jane, Lilisonna, and Martin to gather recs, and wishes, and terrible jokes. We've got more joyful recommendations for AJ Sherwood's books, more cozy games, more pop culture documentaries, and more cats visiting the show.We've got one more episode featuring listeners in various parts of the world. Record number of people signed up this year. Thank you!We also mentioned:A Little to the Left GamesPowerwash SimulatorStardew ValleyInsider-Gaming.com: “Stardew Valley is Officially the Best Game for Reducing Stress”Dark Side of the 90s (Hulu)Dark Side of the 00s (Hulu)This is Pop, Episode 1 (Netflix)Music: purple-planet.com Join our Patreon for complete mayhem, shenanigans, and more! Hosted on Acast. See acast.com/privacy for more information.
We're traveling around the world again, with Sarah Jane, Lilisonna, and Martin to gather recs, and wishes, and terrible jokes. We've got more joyful recommendations for AJ Sherwood's books, more cozy games, more pop culture documentaries, and more cats visiting the show.We've got one more episode featuring listeners in various parts of the world. Record number of people signed up this year. Thank you!We also mentioned:A Little to the Left GamesPowerwash SimulatorStardew ValleyInsider-Gaming.com: “Stardew Valley is Officially the Best Game for Reducing Stress”Dark Side of the 90s (Hulu)Dark Side of the 00s (Hulu)This is Pop, Episode 1 (Netflix)Music: purple-planet.com Join our Patreon for complete mayhem, shenanigans, and more! Hosted on Acast. See acast.com/privacy for more information.
Remember that you can always get in touch with us on our Facebook page, on X, or using our Contact page.We explore our gaming experiences from 2024 with guests Alyxa and Matthew Bliss. Part one of the conversation centers on our top three games of the year, with Alyxa reminiscing about the nostalgia of Persona 3 Portable, while Matthew highlights narrative-driven games like Sekiro: Shadows Die Twice and The Last of Us Part 1. We discuss the joy of revisiting older games, contrasting their accessibility with the frustrations of modern titlesThis is actually a sample of the full show notes - make sure to click here to check out the full show notes.Content WarningThis episode contains spoilers and swears. But it also contains some seriously bonkers tangents and silliness. You have been politely informed. There are also topics which might not be suitable for the ears of the innocent. But nothing in this episode, or this podcast as a whole, is to be taken seriously.Please listen responsibly.Show NotesIt wouldn't be a Waffling Taylors episode without an intro from Squidge, and he didn't disappoint with this one:From active time battling to zombie slaying, Waffling Taylors covers video games and beyond.Greetings and welcome to a special series of episodes of the Waffling Taylors, where we chat about our year in gaming. I took some time with a good friend of the show, Ike, to come up with a list of questions that I could ask our guests. It is Jay, Matthew Bliss, and Alyxa To find out all about their year in gaming this year, 2024. We cover everything from entire new replays to save love interests to questionable unlocks.So without further ado, sit back, grab some snacks and get ready for the first part of this episode entitled "Controllers Down: What Defined Gaming in 2024".Take it away guys!— SquidgeBefore the episode could begin, Squidge wanted to give the guests a chance to talk about themselves. First up was Alyxa:Hi everyone, my name is Alyxa. I am a VTuber, a human with fox ears. And I've been in the Waffling Taylors podcasts before, like Sonic 2.And also been participating in Waffling Taylor's Lite, speaking mostly about Metal Gear games, Metal Gear Solid more specifically, and going on a lot of tangents.— AlyxaThen it was Matt's turn:I am Matthew Bliss. You may remember me from such popular phrases as, "Wow! That's a really weird game about odd anime girls that keep repeating and dying," and also "Powerwash Simulator for Game of the Year."Deliberately trying to avoid the things that are incredibly inappropriate.— MattTop Three Games of The YearThe first thing that Squidge wanted to know about was what were the top three games that each person had played in 2024:So I started off simple. I asked, what are your top three games of this year?— SquidgeJay went first:Okay, so long-time listeners will know that I don't get a great deal of the time, which is why I tend to play more retro or older titles, less new titles, I guess.Because I just cannot deal with sitting and waiting for a 500,000 terabyte download just to be able to give me a slightly better look on one of the NPCs that's standing off in the distance that I'm never going to actually see ever, because I only have like a couple of 36 to 42-inch monitors. I'm literally never going to see them. It's kind of no point.Anyway, so I like to play slightly older games. So the top three that I've played this year, and they are games I've come back to, it's — JayYou'll have to listen to the episode or take a look at the full show notes (linked below) to find out what everyone had been playing and what the other questions were.Full Show NotesMake sure to check out the full show notes for more discussion on the points we raise, some extra meta-analysis, and some links to related things.What other movies would you like us to cover? Let us know on Discord, X, Facebook, or try our brand-new contact page.Links of InterestJoin our Discord server and be part of future episodesOur Facebook pageUs on TwitterSupport us on Ko-FiMatt's active podcasts:mbpod.com — Matt's Podcast editing servicesCoffee With A PodcasterFrom My Home to YoursAlyxa on the web:Alyxa on TwitchAlyxa on TwitterAlyxa's VoDs on YouTubeLuso DubsSuplex Wrestling, as mentioned by MattSigning Off... For NowAnd have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia ★ Support this podcast ★
Time for one more bit of silly fun before we settle down to the serious business of 2024 GOTY picks? We certainly think so, as in this week's Indieventure episode, we're doing an indie game draft! That's right, three people who clearly know nothing about sports have nevertheless kitbashed the idea of fantasy football together with something we're actually interested in, and have designed our dream indie gaming consoles following a curious set of rules that Liam explains very well in the episode and so I won't repeat here, even though I do remember and understand them, honest. Due to the dramatic and intense nature of the game we're playing today, characterised as it is by shocking betrayals and twists nobody could ever see coming, I'm going to strongly recommend you don't read the show notes until you've listened to the episode. Does anyone even actually do that? Well, here's your chance to go in without spoilers. Seriously, go listen. Are you back? OK, good. So, since you've heard it now, you know that you, dear listener, have a chance to vote in our poll to determine the winner of the inaugural Indieventure draft slash console sales pitch! We'll have a poll up on socials for a week after the episode goes live because that's all Xitter will allow; but if you still want to take part after that, you can do so over at our lovely and still almost-brand-new Indieventure Discord, where the poll will be live for a whole fortnight and where you can also chat with some really cool and nice fellow listeners. As a reminder, then, the final console drafts were as follows: The MegaWatt Voyager, pitched by Rachel, and containing Paradise Killer, Kentucky Route Zero, Vampire Survivors, Hades, Cult of the Lamb, Hollow Knight, Loop Hero, Disco Elysium, Minecraft, and Undertale The Empathy Machine, pitched by Rebecca, which includes Heaven's Vault, Firewatch, Stardew Valley, Project Zomboid, Untitled Goose Game, Everybody's Gone to the Rapture, Wedding Witch, Dredge, PowerWash Simulator, and Strange Horticulture The Indiescovery, not confusingly at all pitched by Liam, pre-loaded with Return of the Obra Dinn, What Remains of Edith Finch, Balatro, Rimworld, Deep Rock Galactic, Hotline Miami, Slay the Spire, Journey, Satisfactory, and Hypnospace Outlaw It's all down to you now, listeners, to let us know whose dream machine you think has the best launch line-up and/or who made the most compelling case for their pitch! The poll is open for two weeks, so I'm sure we'll be reacting to the results in a couple of episodes' time. Now, we had so much fun recording this episode that two hours just flew by before we knew it, and so we've elected to skip What We've Been Playing this week because frankly if you've made it this far into all the madness then you've probably listened to us natter enough. That being said, it wouldn't be an episode of Indieventure without a quick run-down of our current hyperfixations, so hang around for just a few extra minutes if you want to hear us enthuse about the TV series Agatha All Along (Rebecca), the novel Mistborn by Brandon Sanderson (Liam), and the recently-released indie game Neva (Rachel). Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts, and don't forget that you can now join our dedicated Discord too!
リラックスする方法は三者三様。一口に癒やし動画や画像と言っても、人によって好みは大きく異なる02:02 「Power Wash Simulator」というゲームを15分やるとリラックスするという研究結果がでたらしい02:51 泥だらけの車や家を洗浄して自分のココロも浄化03:42 汚れたカーペットが見違えるように綺麗になっていく動画が快感06:58 ビンテージデニムを洗う動画が面白くて自分でもやってみた08:47 広大な畑の草刈りをしているだけの動画も見続けてしまう09:17 F1のレースまとめやテニスのラリー動画はついつい見入ってしまう10:49 イタリアのパン職人の芸術的なペストリーを作っていく切り抜き動画がテンポ良く美しい13:13 ニューヨークのフレンチ&パン屋で行列ができる理由は”見栄え”15:36 アニメキャラとそれを写実的に描き分け、彩色していくアーティスト17:31 そのアーティストのオンラインコース申し込んだら、言語がポルトガル語で全く分からない…!(けどなんとか分かるように)20:34 多言語で提供されるコンテンツのためにプラットフォームやサービス運営側が技術で解決できること27:30 Threadsはロケーションベースでおすすめしてくるが、趣味趣向が違うことが多く共感しにくい30:52 犬が頭をマッサージされて身を委ねている姿に人間が幸せな気持ちになるエピソード内で取り上げた情報へのリンク: Power Wash Simulator Power Wash Simulator使った研究結果 ラグ洗浄の動画 イタリアのパン職人 アニメキャラ描き分け・彩色 マッサージに身を委ねるワンコ サッカーをするネコの動画(Tiktok)テック業界で働く3人が、テクノロジーとクリエイティブに関するトピックを、視点を行き交わしながら語り合います。及川卓也 @takoratta プロダクトマネジメントとプロダクト開発組織づくりの専門家 自己紹介エピソード ep1, ep2関信浩 @NobuhiroSeki アメリカ・ニューヨークでスタートアップ投資を行う、何でも屋 自己紹介エピソード ep52上野美香 @mikamika59 マーケティング・プロダクトマネジメントを手掛けるフリーランス 自己紹介エピソード ep53Official X: @x_crossing_ https://x-crossing.com
This week: Listeners' kids flying the nest, Sony closing studios, Dave's got some thoughts on the Nintendo Music app, and Ubisoft's NFT game isn't working out very well, which nobody saw coming at all. Also: Jobs we wanted when we were kids, and Olympic sports we wish we were good at now. Games discussed: Dragon Age: The Veilguard, Call of Duty: Black Ops 6, Pokemon TCG Pocket, Monster Hunter Wilds beta, Silent Hill 2, Walkabout Minigolf, PowerWash Simulator. Contact Website Contact form Discord Bluesky Threads X Instagram Facebook Follow @davidturners @CaptainToss @matmurray @jcafarley Watch Twitch YouTube Listen Spotify Apple Podcasts Pocket Casts Credits Music by Nick Parton Art by Dave Chong
Download Episode 1002 – It’s a batch of news and a massive pack of reviews coming up on this episode, so let’s get started!The show kicks off with Jacob Garner, Bri Galgano, Aki, and Horror Acolyte all on hand to chat about the news of the week including the newest DLC for Powerwash Simulator, the disbanding of the team behind Prince of Persia: The Lost Crown, server shutdown news, and Black Myth Wukong finally getting rated for Xbox by the ESRB. Plus a massive pack of reviews!0:00 - Intro/News31:34 - Starship Troopers: Extermination - Offworld Industries, Knights Peak (Bri)41:52 - SINce Memories: Off the Starry Sky - MAGES, PQube (Aki)50:17 - Killing Time: Resurrected - Nightdive Studios, Ziggurat (Horror)1:07:41 - Purpose 1951 - Tonguç Bodur, eastasiasoft (Jacob)1:13:27 - Squirrel with a Gun - Dee Dee Creations, Maximum Entertainment (Bri)1:21:30 - Slay the Princess: The Pristine Cut - Black Tabby Games, Serenity Forge (Aki)1:28:52 - Last Time I Saw You - Maboroshi Artworks, Chorus Worldwide (Bri)1:35:16 - Red Panda is Hungry - Synnergy Circle Games (Jacob)1:38:23 - Say Cheese - AFIL Games (Bri)1:43:52 - Ricky Recharge - Team Recharge, Silesia Games (Jacob)1:47:44 - Hot Wheels Monster Trucks: Stunt Mayhem - 3DClouds, GameMill Entertainment (Jacob)1:55:55 - Teenage Mutant Ninja Turtles: Mutants Unleashed - AHEARTFULOFGAMES, Outright Games (Jacob)The show ends with some TMNT goodness from the one and only A_Rival!2:08:15 - A_Rival - TMNT 2012https://www.offworldindustries.com/https://knightspeak.com/https://mages.co.jp/https://pqube.co.uk/https://www.nightdivestudios.com/https://www.ziggurat.games/https://tongucbodur.com/https://eastasiasoft.com/https://squirrelwithagun.com/https://maximument.com/https://blacktabbygames.com/https://serenityforge.com/https://www.maboroshiartworks.com/https://chorusworldwide.com/https://synnergycirclegames.com/https://afilgames.com/https://silesiagames.com/https://www.3dclouds.it/https://gamemill.com/https://www.aheartfulofgames.com/https://outrightgames.com/https://rivalrivalrival.bandcamp.com/musichttps://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://terraplayer.com/shows/the-sml-podcasthttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/https://thesmlpodcast-shop.fourthwall.com/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW
This week: Game Freak had a data breach, Nintendo announces an alarm clock (and separately working on mystery Nintendo Switch Online features), there's now 203 Disco Elysium spin-offs in the works, NetEase finally lifts the lid on the Destiny f2p game, Xbox Cloud Gaming will let players stream any game in their library from November, there's a Xbox Partner Preview showcase this week, EA is adding an open world to EAFC and more. Also: Surviving apocalypses, KurosawaGate strikes again, new pocket ideas, best holidays, new food and drink-themed streams, and more! Games discussed: Silent Hill 2, Neva, Balatro, God of War, Tiny Glade, Echoes of Wisdom, PowerWash Simulator, Metaphor: ReFantazio. Contact tcgs.co Contact form Discord Twitter Instagram Facebook Follow @davidturners @CaptainToss @matmurray @jcafarley Watch Twitch YouTube Listen Spotify Apple Podcasts Google Podcasts Pocket Casts Overcast acast Stitcher Credits Music by Nick Parton Art by Dave Chong
The Podcast during the Storm | Gaming Insights | Generation X Gaming Podcast #412 (Sept 26, 2024) Join hosts 30NStillGaming and Sgt McClusky as they discuss the hottest topics in the world of video gaming and rant along the way. From the latest game releases to the newest hardware, they'll have you in the know about all the latest news and events in the gaming world. Each episode dives into the top news stories, upcoming releases, and reviews for the latest games helping you get the most out of your gaming experience. Whether you're a beginner or a hardcore gamer, GXG has something for everyone. So if you're looking for original and real opinions from gamers for gamers in video gaming news, reviews, and releases, then you need to tune into the Generation X Gaming podcast. 00:00:00 Start of Show 00:00:36 Intro 00:01:38 On Today's Show 00:04:20 What have we been Playing 00:22:25 The Day Before Devs are Back 00:28:22 California Forces digital Stores 00:36:00 75% of all games sold were digital 00:42:36 Ubisoft has problems 00:56:23 Big Book Of Bull (Ubisoft Stock) 00:58:55 Sony Tries to Explain why the ps5pro is so expensive 01:07:46 Monster Hunter wild's Ultra Collector's Edition 01:13:54 Games coming to both consoles 01:15:12 Microsoft Flight Sim 2024 01:22:10 Microsoft Spends 1 billion a year on gamepass 01:28:18 ESO has made 15 million a month for 10 years 01:33:04 Rocksteady working on next batman game? 01:36:55 Concord cost 400 million? 01:40:37 Microsoft and Xbox have made billions 01:42:08 Tales of the Shire 01:45:56 This is a coincidence 01:51:34 Family has to change sons name 01:54:39 Thunderbolts poster has 6 fingers 02:00:36 Powerwash Simulator improves mood 02:05:30 Transformers Minecraft 02:09:52 G.I. JOE Warth of Cobra ------------------------------------------------------------------------------------------------------- Video's Used in this Podcast ------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------- Become a Subscribe: www.youtube.com/@30nsg?sub_confirmati... Become a Member https://www.youtube.com/channel/UCJJqcCHl70Y8z3QGKMAQIKw/join Join Our Discord https://discord.gg/ansqERtcmh Spotify https://podcasters.spotify.com/pod/show/genxgaming Website http://www.30nstillgaming.live Twitter: http://www.twitter.com/30nstillgaming
Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and Alexander “TheNimp” Jolly Running Time: 1:57:16 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Stern Pinball Collection, Sonic Spinball, Space Marine 2, RoboCop Rogue City, PowerWash Simulator, Vampire Survivors, Destiny 2, Caravan SandWitch, Astro Bot. $700 USD Xbox lays off 650 more employees Annapurna Interactive resigns Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
In this week's episode of Press B, the team dives into the world of simulation games, exploring everything from the relaxing realism of American Truck Simulator and the oddly satisfying PowerWash Simulator to the nostalgic hustle of Arcade Paradise. Whether it's chill vibes or high-score chases, we're breaking down what makes these sim games so captivating and why they're more than just memes. Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel Special thanks to The Last Ancient on SoundCloud for our podcast theme. Find out more at http://pressbtocancel.comRead transcript
Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and Alexander “TheNimp” Jolly Running Time: 2:20:31 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Stern Pinball Collection, Genesis Mega Collection, PowerWash Simulator, Vampire Survivors, Robocop Rogue City, Star Trucker, Trine, Dredge, Castlevania Dominus Collection, Arco, Astro Bot. Sony shutting down Concord, refunding all buyers Hopoo Games on hiatus as co-founders/team members join Valve Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and Alexander “TheNimp” Jolly Running Time: 1:50:18 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about SEGA MegaDrive Collection, Stern Pinball Collection, Pinball FX2, Hitman 2, PowerWash Simulator, Destiny 2, Shin Megami Tensei V: Vengeance, Vampire Survivors, Robocop: Rogue City, Lethal Company, A Little To the Left, Destiny 2, Dredge, Castlevania Dominus Collection. Annapurna and Remedy Team Up New Nintendo Showcase Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
It's time for the Comic Talk Headlines with Generally Nerdy!The theme for today is FINALLY HAPPENING>Oasis on TourMartian Manhunter in the DCUAnd so much more...Plus, don't forget to subscribe for more fresh content. MusicFollow-ups/CorrectionsNew Music/VideoUnto Others - Momma Likes the Door Closed At Night https://youtu.be/uNBjIic8FkA New album, Never Neverland, out Sept 20th.Finger Eleven - Adrenaline https://youtu.be/BkJ0n2GpnIo These guys used to be more than just butt rock… what happened? Paralyzer and One Thing… THAT'S what happenedMotley Crue - Fight for Your Right https://youtu.be/fQO2FV1OZj4 oh good lord… can these guys just retire already please?Seven Hours After Violet - https://youtu.be/HdsMChlQUvU Radiance. Definitely a departure from their first single Paradise. The band has also announced their self-titled debut album is due out on Oct 11.Devin Townsend - Power Nerd https://youtu.be/8-we4aXo_NM I wish there was more radio rock like this. Townsend really has a metal soul.Fit For An Autopsy - Savior of Non / Ashes of All https://youtu.be/sbtQl9dhP7w New album The Nothing that Is, out Oct 25. LET'S GO!NIK NOCTURNAL & PAULA CARREGOSA - Fall Forever (feat. Matt Heafy) https://youtu.be/IKILFvblLhY unfamiliar vocal territory with Heafy.Tours/FestivalsOasis - https://youtu.be/gol_JnuEtKM Oasis Live ‘25 UK tickets on sale this friday. Starts July 4th in Cardiff Wales, through Aug 17 in Dublin. Tickets for the rest of the world tour will go on sale next year.Sex Pistols - Sex Pistols and Frank Carter have announced four new UK tour dates for their 'Never Mind The Bollocks' tour. The tour will visit:Nottingham - Rock City on September 20Birmingham - O2 Academy on September 21Glasgow - O2 Academy on September 22Manchester - Manchester Academy on September 24London - O2 Forum Kentish Town on September 26 (sold out)The tour will feature Frank Carter joining Paul Cook, Steve Jones, and Glen Matlock to perform the Sex Pistols' iconic 1977 album 'Never Mind The Bollocks' in its entirety https://blabbermouth.net/news/sex-pistols-and-frank-carter-announce-new-never-mind-the-bollocks-u-k-tour-dates Reg ‘ol NewsCancer Christ - Lead vocalist Anthony Mehlhaff arrested in Yosemite National Park Area. Charges include vandalism, vehicle theft, reckless driving, kidnapping, theft, first-degree burglary, robbery, obstructing an officer and battery.https://metalinjection.net/news/drama/cancer-christ-frontman-arrested-after-yosemite-national-park-area-rampage Dillinger Escape Plan - B-sides and other material from Calculating Infinity sessions, might get cleaned up and released according to Ben Weinman.https://metalinjection.net/news/ben-weinman-on-unreleased-the-dillinger-escape-plan-material-theres-some-talks-of-cleaning-it-up-and-putting-it-out SuggestsCalculating Infinity - is the debut studio album by American metalcore band The Dillinger Escape Plan. Recorded at Trax East Recording Studio in South River, New Jersey, it was produced by engineer Steve Evetts with the band's guitarist Ben Weinman and drummer Chris Pennie, and released on September 28, 1999, by Relapse Records. Calculating Infinity is the band's only full-length album to feature original vocalist Dimitri Minakakis, who left the band in 2001.Gaming/TechTrailersHarry potter: Quidditch Champions - https://youtu.be/6rx5i3j8akI I feel like this game should have happened YEARS ago.Reg ‘ol NewsNintendo Direct - https://www.youtube.com/watch?v=Bh7o96_yIWw The Indie World Showcase illuminated a cornucopia of innovative titles poised to grace the Nintendo Switch. From the enigmatic realms of Neva to the corporate insectoid dystopia of Moth Kubit, the indie scene continues to push creative boundaries. Noteworthy additions include the highly anticipated DLC for Sea of Stars and an unexpected foray into Shrek's swamp courtesy of PowerWash Simulator. The showcase culminated with tantalizing glimpses of Shovel Knight: Shovel of Hope DX and the gastronomic platforming extravaganza, Pizza Tower.In a seamless transition, the Nintendo Direct Partner Showcase unveiled a formidable array of titles slated for the latter half of 2024. The presentation ran the gamut from nostalgia-inducing remasters to groundbreaking new entries in beloved franchises. Tetris Forever promises to commemorate four decades of block-dropping brilliance, while Sid Meier's Civilization VII aims to redefine strategic empire-building on the Switch. Remasters of classic RPGs like Suikoden I&II and Dragon Quest III showcase Nintendo's commitment to preserving gaming heritage. The eclectic lineup also features the zany antics of Goat Simulator 3, the undersea escapades of SpongeBob's companion in The Patrick Star Game, and the tension-filled corridors of Five Nights at Freddy's latest installments. This diverse palette of gaming experiences underscores the Switch's versatility and Nintendo's dedication to catering to a wide spectrum of gaming preferences.Capcom Fighting Collection 2 includes Capcom V SNK, Capcom V SNK 2, Power Stone 1 &2. Marvel VS Capcom fighting collection preorders now open, game releases sept 12.SuggestsComic Books/BooksTrailersErnest - https://youtu.be/X1HRL0gR2I0 Ernest P. Worrell is back for his first adventure since 1998 in a new graphic novel called Ernest & the Dream Stone. The story is a spooky comedy and is being crowdfunded on Kickstarter from September 17 to October 17. The graphic novel is written by Corey Perkins, illustrated by M Arief Russanto and colored by Mariam Yasser. The project has been in development for a couple of years and is being developed with the franchise's rights holders.https://comicbook.com/comics/news/ernest-p-worrell-goes-to-comics-for-his-first-adventure-since-1998/ SuggestsWolverine: Origins - is an American comic book series written by Daniel Way, published by Marvel Comics and starring Wolverine. Steve Dillon drew the series from the first issue through issue #25.TV ShowsFollow-ups/CorrectionsSecret Level - The episodes WILL be canon, not just inspired by. Walking Dead: Daryl Dixon - Season 2, The Book of Carol, will premiere Sunday Sept 29 from 8pm to 10pm ET/PT, with an extended look at the season ahead.Friday the 13th - the Peacock prequel series FINALLY has a showrunner in Brad Kane, who is also helming the Welcome To Derry prequel IT series. https://boundingintocomics.com/2024/08/22/brad-kane-showrunner-for-it-prequel-series-hired-for-a24-studios-friday-the-13th-prequel-series/ TrailersTerminator Zero - https://youtu.be/_MIcL7-J0LE Red band trailer. First 6 minutes also available now. Aug 29 on NetflixSuggestsPreacher is an American supernatural adventure television series developed by Sam Catlin, Evan Goldberg, and Seth Rogen for AMC starring Dominic Cooper, Joseph Gilgun and Ruth Negga. The series is based on the comic book series Preacher created by Garth Ennis and Steve Dillon and published by DC Comics' Vertigo imprint. The series was officially picked up on September 9, 2015, with a ten-episode order which premiered on May 22, 2016. The series was renewed for a fourth and final season, which premiered on August 4, 2019 and concluded on September 29, 2019.STREAMING ON: Netflix and probably HuluMoviesFollow-ups/CorrectionsJoker: Folie - Todd Phillips confirms what I have been saying. NOT A MUSICAL. https://comicbook.com/movies/news/joker-2-lady-gaga-joaquin-phoenix-musical-todd-phillips-not/ TrailersSuper/Man - The Christopher Reeves documentary got a trailer https://youtu.be/gX-B3HMlMfY In theaters Sept 21, and 25 (Reeves' Birthday) in the states. Then internationally later this year. No streaming date as of yet.Deadpool & Wolverine - https://youtu.be/dAoDKuO-HUU Hulk cameo revealed in the Korean trailer.Sonic 3 - https://youtu.be/qSu6i2iFMO0 December 20.Reg ‘ol NewsTim Curry - First movie since 2010. Titled Stream, a thriller/horror movie. Select theatrical release. No streaming date yet. https://comicbook.com/movies/news/tim-currys-first-movie-role-in-14-years-revealed/ SuggestsPrisoners - The film centers around the abduction of two young girls in a small town and the desperate search by their families and the police. As the investigation stalls, one of the fathers (Hugh Jackman) takes matters into his own hands, leading to a dark and morally complex journey that blurs the lines between right and wrong.STREAMING ON: Tubi and Amazon Prime.Rumor MillConfirmations/RefutationsREFUTATION: Pantera - Rex Brown has said in no uncertain terms that a live album was NOT recorded. https://blabbermouth.net/news/panteras-rex-brown-no-we-didnt-record-a-live-album-in-minneapolis New RumorsStar Wars - Taika Waititi no longer making his own Star Wars movie. Said to be fallout from the Thor situation.Linkin Park - Posted a 100 hour countdown timer on their website. Said to be the announcement of the replacement for Chester Bennington.VisionQuest - James Spader is said to be returning to the MCU in this series, but in live-acion and not in voice over??Martian Manhunter - James Gunn is reportedly teasing J'onn J'onnz for the DCU.Anaconda - reboot movie talking to Paul Rudd and Jack Black to star?Gambit - Channing Tatum to return to the MCU again? New post credit scene from Ryan Reynolds suggests it apparently.Spider-Man 4 - slated for release between Doomsday and Secret Wars. Live-action Miles Morales once again rumored. MK1 - Kombat Pack 3 leak? Isaac Clark from Dead Space, Cassie Cage, Kung Jin, Jade, Doom Slayer, Michael Meyers, Ash Williams, and Akuma. New kameos, Nightwolf and Erron Black. Ghost Face brings MK9 Stryker skin and Mk11 Frost skin. Other costumes coming MK9 Cyrax and Sektor, Deception Shujinko skin, MKX Tremor, Special Forces Jax, Tuxedo Johnny. Cyber-Smoke, Deception Baraka and Havok. Cell shaded “Cage Match” skins for Johnny and Ashrah.You can support this show by visiting our merch store, or by leaving us an Apple Podcasts review.
Pro streamers, TKbreezy and Coney, discuss Black Myth: Wukong, PowerWash Simulator and Deadlock. Head to https://expressvpn.com/yallgaming and get an extra three months free. #ad Learn more about your ad choices. Visit podcastchoices.com/adchoices
Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and Alexander “TheNimp” Jolly Running Time: 2:09:32 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Pinball Palace, Pinball FX2, Magical Delicacy, Go Mecha Ball, Dying Light 2, PowerWash Simulator, Destiny 2, Terminator Resistance, A Little To the Left, Dredge. Gamescom ONL Recap…Kinda Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and Alexander “TheNimp” Jolly Running Time: 2:01:02 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Super Mario Bros Wonder, Lethal Company, Dying Light 2, Pinball, Legend Of Heroes: Trails Through Daybreak, PowerWash Simulator, Dungeon Of the Endless, Endless Dungeon, Castaway, Dredge, A Little To the Left, Dragon Quest 4. Krafton Picks Up Tango Gameworks Staff and Hi-Fi Rush Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
In this episode of the "Giant Robots On Tour" podcast, hosts Sami Birnbaum and Rémy Hannequin interview Dan Clark, the Founder and CEO of MindJam, an innovative platform providing emotional and SEN (Special Educational Needs) support for young people through gaming, game design, and digital skills. Sami shares a personal story about how his mother, an educational psychologist, introduced him to MindJam, highlighting its impact and relevance. Dan explains that MindJam was born out of the need to support young people who feel out of place in traditional educational settings, particularly those with ADHD, autism, and other neurodivergent conditions. By leveraging popular games like Minecraft, MindJam builds trust and engages young people in a medium they enjoy, transforming therapeutic support into a more effective and engaging process. Dan discusses the inception and growth of MindJam, which started during the pandemic when traditional in-person support became impossible. This shift to online sessions via gaming platforms provided a new avenue to connect with young people, enabling them to open up and build trust in a familiar and enjoyable environment. Dan emphasizes that gaming offers numerous benefits, such as enhancing cognitive abilities, fostering social connections, and providing a safe space for expression. Despite the negative stigma around gaming, he points out that it can be a powerful tool for personal development and emotional support. MindJam has grown significantly, now with 110 mentors supporting over 2,000 young people globally, showcasing the scalability and effectiveness of this approach. The conversation also touches on the broader implications and challenges of integrating gaming into therapeutic and educational contexts. Dan highlights the need for societal perception shifts to recognize the positive aspects of gaming, counteracting the negative media portrayal. He underscores the importance of educating parents, educators, and social services about the benefits of gaming and how it can be used constructively. Dan shares inspiring success stories from MindJam, illustrating how gaming can lead to real-world achievements and personal growth. MindJam (https://mindjam.org.uk/) Follw MindJam on Facebook (https://www.facebook.com/MindJamOfficial), LinkedIn (https://www.linkedin.com/company/mindjam/), or Instagram (https://www.instagram.com/mindjamofficial/). Follow Dan Clark on LinkedIn (https://www.linkedin.com/in/dan-clark-58533220b/). Follow thoughtbot on X (https://twitter.com/thoughtbot) or LinkedIn (https://www.linkedin.com/company/150727/). Transcript: SAMI: Right, we are back again. And this is the Giant Robots Smashing Into Other Giant Robots podcast, the Giant Robots on Tour series coming to you from Europe, West Asia, and Africa, where we explore the design, development, and business of great products. I'm your host Sami Birnbaum. RÉMY: And I'm your other host, Rémy Hannequin. SAMI: Let's get into it, Rémy. Joining us today is Dan Clark, the Founder and CEO of MindJam, a platform that provides online one-to-one sessions, providing emotional and SEN support for young people through gaming, game design, and digital skills. Dan, full disclosure on this one: so, about a month ago, right? I get an email from my mom. Now [laughs], this email says, "You've got to check this guy out. Go and take a look at MindJam." And I'm thinking, mom, I don't get these emails from you. This is not the normal sort of thing I'd get from my mom on your average weekday. And I know in the past, like, I've told her that I'm kind of doing this podcast thing, and I'm starting to regret, like, telling her this. Like, what is she throwing my way? But I get into some research...and maybe for some context, actually, which is helpful because my mom isn't just doing research for the podcast, my mom's an educational psychologist. So, she's been doing that ever since I can remember. I remember growing up as a kid, and that was, I mean, she assessed me numerous times. And she works, I guess, similar kind of to the children or people that you're working with, people with ADHD, autism, neurodivergent children, just often who are struggling in school and trying to find where they fit. And I start doing my research. I look into it, hit the website, hit your LinkedIn. And I'll be, like, totally honest with you: We were both just blown away by what you are doing. And this is coming not only from me, and I work in the tech industry, and I've got a history of slight gaming addictions, which we might touch on, but also coming from my mom who works on the other side and works with all the local authorities. She does the kind of tribunals that they have to do to try and get people into the right schools and kids into the right schools. And, literally, we were blown away, and I nearly got lost as well on your website. I found some kind of gaming streams that you do, and I feel almost like we missed a trick here, Rémy, because we could have done this podcast on Minecraft. It's such a nice flow, right, when you're streaming. DAN: Yeah, it makes it easier when you've got that distraction there as well. You can just chat about it. Thank you so much for inviting me on. It's a pleasure being here and, yeah, I'm glad you kind of understand what we're doing here. MindJam itself is four years old now. But I was doing things before in the pandemic, similar. But once the pandemic hit, that was the key moment where everything went online for my support with young people. And, suddenly, the light bulb came on, and I was like, this is a way in. You know, there are so many young people that are struggling, lost, feel they're stupid, and don't fit in. Yet, actually, they're amazing. But, you know, a standard way of sitting in front of them going, "Tell me why you can't go to school. Why can't you do this?" you know, it doesn't work. They don't trust that person. They've got trauma. They've been, you know, battered down by education and by health services. And so, to suddenly have someone who comes in and goes, "Oh, so you love Minecraft. Oh, I love Minecraft, too. Let's join in. Let's go in a world." And then, you can build that trust to then go, "How's your week been then?" Or, you know, and start talking, and you're just on the same wavelength. And, for me, it was something as soon as I sort of realized, it was like, this is...of course, this makes perfect sense. And then, I looked and saw nobody else is doing it [laughs]. So, I started off MindJam just on my own. At first, very quickly, we got working with lots of...in the UK, we have local authorities, which is the councils around, so seeing there is a real, you know, thing that they would work with us. So, that was great, to be recognized as actually a real service, rather than just someone playing games with kids. It's like, no, this is real. This really works. And then, it quickly got bigger than me, and now we are at 110 mentors working for us, and we're supporting over 2,000 young people all over the world. SAMI: That's incredible. DAN: It's a mission of mine, you know, we'll go more into my sort of history, but I've got two neurodivergent children: both autistic, one's ADHD as well. When you see something that you think is going to work for your child, to then suddenly see it's got, like, a two-year waiting list, which most have, it's heartbreaking, and you know it's going to be too late. So, it's always been my mission with MindJam to keep that waiting list as small as I can, but also, obviously, expanding with quality mentors and all that. So, you know, we generally tend to always say about three months before we can sort of get that support for young people. But yeah, it's something very close to my heart that I'm so passionate about and, yeah, it's been a great journey so far. SAMI: You can tell. It's so interesting because, like you say, when you find something that works for your kids. Because when I was younger, I struggled with separation anxiety a lot in school. So, I would have days when I would really struggle to go to school. During my high school period, I went to the Royal Free, which is down in Hampstead, so not too far from where I grew up and not too far from my school. And my parents...I tried to engage with a therapist. But it's almost like, I don't know if I wasn't cognitively or intellectually developed enough to engage in that way, but it didn't work. Ultimately, I did kind of one or two sessions. I remember filling in some questionnaire and thinking, like, I don't get this. This doesn't make sense. And what you're talking about, if I understand correctly, is you're coming to where the child is at. You're coming to a safe space for them, a place where they feel comfortable. It's almost like a world which is predictable. Whereas the outside world is very scary, right? Especially for people who have generalized anxiety disorder, like I said, autism. It's very challenging. And so, you come to their level, and you say, "Right, let's find a place where we all feel comfortable." And then, we can start to engage. And you say, like, you know, the pandemic was a little bit of a light bulb moment. What's been the biggest barrier then? So, you've found yourself kind of going into this and saying, right, this is something which works. It works for my kids. I want to make this available, accessible. What's been your biggest barrier to getting this off the ground and getting it working? DAN: It's the negative thoughts and the way the media portrays and education portrays gaming, basically. That has been the hardest thing is most parents are on board, but they still feel a little bit ashamed of how social media is on gaming and screen time. And they're very worried that they're not doing the right thing. And we come in a way of also educating. We educate the educators. We do training plans for schools, and for social services, and all sorts because there are so many benefits to gaming that aren't recognized. And, you know, gaming is still generally quite new. It's evolved so much in the last even 10 years. It's insane the way the characters have evolved. And the emotional nature of games now is really complex and, you know, young people and older people can get so much from them. But gaming still, in general, people are still like, "Well, get off that. Do something actually worthwhile." It's like, it's so worthwhile. There's so much, you know, strategy game you've got so much from it. And a fast-paced shooting you've got cognitive abilities. The perfect example I've got is, did you hear a couple of months ago a young lad, I think he was 13, he beat Tetris. SAMI: Yes. DAN: He completed Tetris, which is incredible, you know, it's like, oh, wow. And the first thing the newsreader said to them, the media person interviewing him went, "You should get out more." That's the way she portrayed it, rather than going, "What an achievement it is. You should get outside more." I'm literally like, what? What's going on? You know, again, this kid, you know, he's in the Guinness World of Records. What an achievement. He's famous around the world for doing it. It's like, why is that not seen as such a good thing? You know, so yeah, so that was the hard thing was especially schools, you know, they're very frightened of gaming and of change. And so, trying to help them see that, actually, if you meet a young person where they're at in something they love, then you can help inspire them and help find out why they can't deal with the things, why they can't engage with school, and also inspire them for future learning careers. Even healthy gaming comes from having that understanding of how they're gaming. So, if someone's sat up all night gaming, yeah, we all know it's not great for them. But if you just say, "Gaming's evil. Get off it. You're wasting your time. I'm turning that off," they're going to want to rebel against that. Yet if you come in and go, "Oh, wow, I can see why you were sat up all night doing that. But have you noticed that you're not as good at playing when you're really tired or really hungry?" And if you look at the top e-sports players, they're athletes. They exercise; they eat well; they sleep well. So, you know, if you embrace gaming a bit more, you can get that trust and that bond to then help inspire in other ways. RÉMY: I mean, I could talk about it for a long time. It's really refreshing to hear someone talk about video games in such a positive way and talking about the benefits. And you even mentioned strong players like athletes. It's really refreshing. And I'm wondering, how did this knowledge come up to you in the first place? So, I bet you might be someone enjoying playing games yourself. But how did you see all these benefits yourself? Because, unfortunately, it's not something we talk a lot about. As you mentioned, in the press, we hear about all the negativity. Every time there is a strong event, we blame video games, all that. And we forgot all the stories where the video games enhance people, if they have trouble or not. It can be very beneficial to a lot of people. So, how did you see this value yourself? DAN: Yeah, well, yeah, I've always been a gamer, you know, ever since Spectrum 48K, I think you had. I'm showing my age now, but it was mainly when the Sega Megadrive, and from then, PlayStation onwards were my days. And me and my brother used to have great times together on that as well. You know, it was our bonding. But then I think the biggest light bulb to me...before the pandemic, I was a teacher. And I used to teach music and ICT and computers as well, and having my children as well, and both in school connecting with the young people. Because I was a gamer, I could talk about the games that they're playing with them and to see their eyes light up...and you're on a different wavelength with that young person. They suddenly got this trust in you, and they want to tell you all about what they've done on Minecraft, or what the new season of Fortnite's about. And it was having such a beneficial effect on them and same with my family as well. We, you know, both my children are autistic, and we've got, you know, we have a lot of difficulties around that of bonding together as a family, yet our closest moments have been through gaming together. So, Mario 3D World was the first one I remember with my children playing, and we could play at all levels. So, my son was about four and, you know, he was often in a bubble, killed, and floating back onto the screen again. But, you know, we had a great time. And I was suddenly, like, looking, thinking, this is amazing. You know, nobody hears about this side of it that it's bringing us together. And so, from there, I then started doing after-school gaming clubs, so not coding clubs, nothing like that. It was gaming. And the young people they loved it. It was oversubscribed. Masses of kids came to it. We had all sorts of things from Super Smash Bros, if you know that, to, you know, to PlayStation games, Go Simulator, and everything playing. And we just had a whale of a time, and they could really relax and make friends. And, again, it was all coming from the joy of gaming together, basically. And it's, you know, as much as some people might not like it, it's bigger and bigger. It's the biggest entertainment industry now. And, you know, on the other side of it, there are so many careers in it. If your young person has an interest in gaming, see what they're interested, help it, champion it because it's, yeah, you know, there's such a future there. But yeah, that's my story, basically, and where that sort of light bulb came from. And then, I've done a lot of research into the benefits of gaming and how you can use that for connecting with young people. And, you know, so many games now have characters with, you know, emotional things going off, or, you know, you can talk about feelings even in games like Minecraft where the characters don't talk. But you can be like, how must that person be feeling there? And, you know, you can really bring in real-life situations while gaming and also have a lot of fun, which I think is super important as well, which sometimes gets forgotten about. But, you know, real life is really enhanced by having loads of fun, and gaming's fun. SAMI: Yeah. It's so fascinating. As you're speaking, I'm having this internal dilemma, right? Because, in my head, everything you're saying is true and makes sense. And I believe it, and I've seen it. And then, I probably still harbor those feelings that are almost entrenched, like you're saying, in the media with, you know, the person who completed Tetris. And those sorts of feelings are still, like, a little bit entrenched to me in terms of the negative sides of gaming. Like, I guess I grew up probably similar to you, where it was like, "Well, why aren't you outside more?" and the negative aspect of it. I spoke about this in a different podcast, which I've apologized to my parents for mentioning in public. But when I was in university, it's too late now, I also kind of developed, I would call it probably, like, a small gaming addiction. I don't know where it would sit, but I was doing all-nighters Playing Call of Duty, Modern Warfare. And so, there definitely is a negative side. But I like what you say about, well, actually, you can address that in a healthy way. But then, this week, just this week, which is quite uncanny, my seven-year-old comes, and he says, "Daddy, I really want to get an Xbox, you know, my friend's got one." And he's just starting to get to that cusp of gaming. So, in my head, I say, yeah, like that makes total sense, and I imagine the benefits and the fun time me and him could have on an Xbox. But I still struggle with those feelings of...maybe they're my own worries of, well, but what if he neglects his other stuff? What if he goes into like, yeah, with ADHD, he goes into hyperfocus, and that's all he does? How [laughs] can you counsel me out of this concern? DAN: Well, no, I completely understand, and that is where all our fears come from, especially our generation and how it's put through. But I think young people more and more connect through gaming, whereas I think when we were gamers as young, a lot of stuff wasn't online. So, we weren't playing with our friends. We were playing on our own a lot of the time, whereas it's very social now. Platforms like Roblox and Minecraft are the things that are super social, working together as a team, things like that. But also screen time, I can show you that we've got a whole list of benefits of gaming, actually, that I'll share with you because there's studies that even screen time has been proven not to be detrimental the way we're told it is. And I think we must know that through how we work. Most of us work on screens these days, so. SAMI: Yeah, that's such a point of contention in the house because we currently do only on Fridays. So, they get, like, two hours of screen time. I don't know if that's strict. I don't know where I am on that. Do you have, like, with your own kids, or how do you handle that discipline? So, let's say I get the console, right? I bring it into the house to my seven-year-old. Do I limit it with screen time? How would you approach that sort of thing? DAN: Obviously, with a seven-year-old, it's a little bit different from...mine are now 17 and 14. So, we discuss it more, but yeah, definitely, you know, have boundaries. And also, if you're worried about how they're gaming, maybe have the Xbox in the living room, so instead of gaming in their bedroom, they're gaming when you're around, and it's a shared family activity. And then, it's easier to say, "Well, we're going to be having food in a minute. So, finish up on that game." And you can have all that understanding. But I think also, you know, that other side of things of coming from seeing what they're playing. I talk to parents a lot about this, and they get, you know, they see frustrations in their young people when they're trying to get them off. But they don't realize that maybe they're playing something like Fortnite or something that's a bit more online team-based, where if they pulled them off the game in the middle of the match, it could be detrimental to the team they're working with, their rankings. You know, they could even get banned from the game for a few days, you know. So, understanding and them being able to work time management together, being like, "Well, after this game is finished, this is where we're going, you know, we've got to go out. We've got to do this," you know, there is a give and take there. And I'm not saying there isn't negatives to gaming. We need, you know, everybody needs a break as well. But, again, through the understanding of what they're playing, you can have those conversations. If you're not playing them or watching them and don't understand what the game is about, and what the joy is about, there's going to be a gap between you, you know, where the young person is going to be like, "You don't understand me. You don't understand why I want to play this." My kids, you know, we went from the other [inaudible 17:37] because they've had severe problems at school, both of them, through their neurodivergency, and gaming has really helped them both to regulate. And maybe when you're saying about yourself when you had problems, and maybe there was something else going on. And then, the gaming was a way for you to cope, that safe space to go to that was actually working in a way as a little bit of therapy and keeping you grounded, you know, as well. So, you know, there's two sides to see it. But yeah, definitely, I can understand the worries of staying up all night playing it or not doing your homework and playing it, although I have different things to say about homework. But to say it's not actually beneficial is wrong because, you know, you just got to look at something like Minecraft and the amount a young person can learn, everything from biomes, and blocks, and diamonds, or ores to actual mathematics and things. And it naturally leads onto PCs and learning how to code things and who knows where that's going to lead, to creating something completely new. So, I worry for the ones that are heavily restricted on screen time. I worry that they're being held a little bit back. You know, that might sound a bit controversial for some people. But when most jobs are digital and you're not allowed to learn, I mean, the young people I see they're so gifted at such a young age in understanding digital things that they're going to be at the forefront of the new technology. So, it's almost like, yeah, I think it should be embraced with both hands. RÉMY: There's an incredible opportunity to learn new things through video games and to be happy and to share, like you said. And I bet our audience is already quite open to video games, but we never know it. I think it could be interesting if you could provide, like, a very simple, not comprehensive list of famous games and the kind of skills and benefits they provide you. You mentioned Minecraft; you mentioned creativity. But what kind of games and skills benefits you? You could say for our audience to understand more about the opportunity that is out there. DAN: Yeah, I mean, there are so many. But yeah, so, if we look at your normal shooter game like Call of Duty, and Fortnite, and things like that, that is for cognitive ability. You know, getting those dexterity in your hands and learning those [inaudible 20:11] of pressing buttons is more than you think. It's really training that brain and getting that brain working really quick. It's proven to boost your brain power, your gray matter. It's actually proven that gaming, in general, just boosts your gray matter. I mean, we all know about doing brain training games, but all games using that brain, you know, it's much more advanced than sitting watching TV. But then if you go into more things like puzzle games, so things from your Tetris all the way through to more advanced ones like Portal or strategy games like Civilization and things, there is so much you're doing. You're boosting that brainpower, and you're thinking all the time. But then you can get into...yeah, back onto the shooter games as well, they help with spatial recognition. So, it's actually helping to spot things from a distance: dangers or things to collect. You can see them, and it actually enhances eyesight. It is proven to enhance eyesight, which is great. Decision-making and leadership skills, which is a key thing people talk about for business, is all there when you're in your team of shooters. You're playing Overwatch or you're playing, you know, any game like that. You know, there's always somebody leading or, you know, saying what should be best, seeing the best strategies in there. Problem-solving comes into all sorts so, obviously, in shooters and things again, I'd- say, but also your Minecraft. You know, you've got to create a certain thing to defeat the dragon or whatever you're doing. There's always something, or if you're building something. But then, of course, your high-end puzzle games and even things like Mario. I mean, they get so complex in the problem-solving to overcome a level. Again, the brain power, and the brain power seeing these young people that they're way more advanced than we were playing games. The games are so intricate and so hard now. One you never hear about is social skills until...I think the pandemic helped that a bit. People started to see, oh, Animal Crossing, it's a great way to connect with people. And, you know, and Roblox as much as it gets a lot of bad press, for young people to connect and play, and lot of it is almost like playground role playing play, and they're playing together. You know, there's games just based in Ikea, and they're shopping, and [laughs] things like that. It's really good for them to be doing that. And health and fitness surprisingly, of course, is in gaming. So, obviously, a lot of Nintendo Switch games are sort of standing up, you know, playing switch sports and things, but then virtual reality is huge for that. And if you've ever tried Beat Saber, that's a real workout, which is really good. But there's loads of boxing ones. There's one that kids play now called Gorilla Tag, where, oh my God, that is such a workout. I have mentees that I work with, and then we'll be like, "Oh, Gorilla Tag," an hour of that, I am exhausted. Because you're just flinging your arms around like a gorilla trying to move fast. It's amazing. SAMI: I saw a post you did recently about there's, like, a Greek mythology level on Fortnite, like, an educational aspect [laughs]. It's so funny because I remember playing God of War on the PS2, and I learned so much about Greek mythology. Everything I know comes from God of War. And so, there's also that educational aspect. DAN: Yeah, exactly. You get this deep dive into something, and you really find what you're interested in. So, I've got a kid, and he loves this game called War Thunder, which is all about planes, World War planes, and he can tell me everything about every plane and what country it's made. He can spot it a mile off. You know, "Oh, that's a Russian plane from so and so. Its weak points are here. It was built by so and so." And it's like, you're a genius, and it's all come from, you know, this game's sparked this real interest. And, you know, like I said, Fortnite brings it in, God of War, of course. Assassin's Creed is amazing for things like that, history, it goes from Egypt times. And they even now have walkthroughs in the game where...this needs to be used in schools. I don't know if schools embrace it yet, but you don't have any of this story and the killings and stuff. You just are going through history and walking through the towns and things like that, which is brilliant. The latest one for Assassin's Creed was Vikings, wasn't it? And that was brilliant because that brought in the UK and how it was when the Vikings came over. There's so much stuff. I've got a young person, and he loves this game called For Honor, which is all about medieval sword fights. And he got such an interest in weapons that he's then become a blacksmith. He's enrolled onto a college course apprenticeship being a blacksmith. He wants to be making armory and swords for movies. You know, he said like, "Look, Lord of the Rings, that's all made properly, isn't it?" I mean, that's [inaudible 24:50] SAMI: Wow. DAN: Yeah, it's amazing. One other thing that the games bring, which I think is amazing, is mindfulness as well. There's a huge thing of that. Yeah, like I said, going back to maybe yourself when you were gaming at night, and you maybe needed to destress and maybe take your mind off something, you can get into a game and almost...there's a thing called the grind in the game. Minecraft has it a lot, where you've just got to get yourself a hundred diamonds, or whatever [laughs]. So, it's like, you can almost turn your brain off and just do that, you know, and it can be so super relaxing. And you can get into this thing called flow state. A lot of driving games are like that. If you hit every corner perfectly, you're kind of just in this dream-like state where you just...everything's going well. And that brings a euphoria, too. There's so many good things. But now there's loads of games that are actually based around mindfulness. Tetris is one that's been proven for that. But I don't know if you've heard a more recent one called PowerWash Simulator. Now, this game was one of my most favorite for the last couple of years. All you're doing is washing stuff with a power washer. But the way it works, it gives you a little ding when you've cleaned something properly, like a [vocalization]. And it just...you stand back and look at your job. Honestly, it's amazing. But now Oxford University are doing a full study on it because they realize how beneficial it is to relaxing and chilling out, you know, and just making yourself just feeling happy when you need to just de-stress. It's amazing. RÉMY: I can totally relate. I remember a few years ago, I played GTA 5, and GTA 5 is the kind of game famous for arbitrary violence or all this kind of stuff we hear in the media. But I remember me playing and sometimes I wanted to play just to take a bike and to go on the road and to see a sunset. And, of course, we could argue that I can see the sunset out there, but, in a game, it's just a piece of art. At work, recently, we just had a conversation about beautiful games. So, we weren't interested in all the features or how the game would work but just how beautiful it is. And sometimes we just play video games because they're beautiful. And so, they could provide so much on the intellectual level, on the skills, but also, just as piece of art, just beautiful things made by beautiful artists. DAN: Yeah, it is amazing when you see that. And yeah, I get that completely with GTA. It gets a lot of bad reputation, you know, and story-wise, it is very adult. But, you know, it's the biggest game in the world for a reason. And, you know, like you said, you climb the mountain, you look at the view, you know, it is such a lovely thing to do. There was a game, Red Dead Redemption. I had a young lady I was mentoring, and she was situationally mute, which means, you know, she couldn't talk to anybody. She used to type her responses to me. But she loved Red Dead Redemption, loved horses. And she actually created a group from all around the world, where they would all meet her on a Friday in the game, and she would take them on horse trails. And so, this is all in the game, and she would just take them around to beautiful spots, do nice little jumps with the horses, setting up camp, you know, and, I mean, that's [inaudible 28:08]. It's amazing. And yeah, she ended up making a horse game on Roblox, and that doing really well, and her actually working for Roblox themselves. So, yeah, you know, it all inspires them to work on that. And, I think, sorry, I'm going on tangents here, but also, as you say, appreciating art. There are so many different sides to gaming. A lot of people used to think gaming is just coding, and I don't want to be a coder. That's confusing. I don't want to do that. If you look at the credits that roll on a main game, and they go on for, like, about an hour. There are so many different jobs from artists, storyboard writers, level designers, musicians. There's everything there. The coders are just one part of it. So, as I said before, there are so many career opportunities there, either starting up your own business as a self-employed person or getting involved in it. One I love...a lot of the neurodivergent people I work with [inaudible 29:07] is being a games tester. Because the first thing my son ever does is, if he gets a game, he tries to break it. He tries to find where he can walk through a wall, or something like that. So, it's like that job would be ideal for you. It's like, it's amazing. And that's a job. That's a really important job as well. SAMI: Yeah. When you talk about these stories, they are inspirational. Like, I feel like almost, like, a flutter in my heart as you talk about this kid who maybe felt he has kind of no hope or very little opportunities to actually honing in on this Viking game and then being able to go and become a blacksmith, or this other person you mentioned who's now with Roblox. Yeah, I almost wish, like, they had more publicity around them. And maybe we're kind of doing some of that work now. What would you say is your biggest success story? DAN: I guess MindJam in itself I think is just, I mean, it's way bigger than me now. Obviously, it was born from this idea of giving young people the time and the respect. They are doing something that they love to do and is beneficial. That's what I found was everybody...even when I was teaching, we used to have this connection with the kids, and I used to work one-to-one with the, you know, special education needs, young ones. And a great connection talking about gaming, and their eyes would light up. They would talk about their week, and how they were feeling, and what they achieved. But then it would always be, in the back of my mind, we need to get back onto what we're supposed to be doing and, you know, I need to tick these boxes. And there's always something wanted from them. And it's the same if they go and see a health service. There's always something that they want from that young person. Yet if you just approach them and say, "You know, let's do what you want to do." It's child-led. It's low demand, and let's see where that takes us. That's where we got to discovering about the blacksmith thing. And that's why we've got young people making albums and things with MindJam. You know, it goes anywhere. I've got one young person who shows me Tai Chi, you know, that's our MindJam session. It started off from Rocket League. So, it can really go anywhere. But yeah, sorry, going back to the big success, it is every day now I get a message saying how one of my mentors has helped a young person to help the whole family. That is just the best thing in the world. You know, this is something we've created, and we work hard. We work really hard to make sure we've got the best people. You know, and we're well-trained, and informed, and everything. To hear that it's really making such a difference, and, you know, some people say we're saving lives, and, you know, I just have to pinch myself. Me and my wife we were just like, we can't believe it really how amazing it is. But we're just on a mission now to make sure it's accessible for as many people who need it. SAMI: Yeah, I've seen some of the reviews on your website, and they're heartwarming. But, like, it kind of makes sense, right? Like, for some people, this is the only place that they feel safe. They feel comfortable. You imagine all the cortisol that's going through someone when they're in that fight or flight moment, and there's lots of stress and anxiety. And they enter into a gaming world, and they can escape. And all of a sudden, that reduces. You're dealing with a different person. You're dealing with someone who feels happy, who feels content. And then, you're opening up their mind to have other conversations, you know, like you say. I really recommend it to our listeners. Go and check out the stream. You do kind of...I've seen you've done a few episodes of streaming with other mentors. And it's fascinating to see how all of you, whilst you're playing, are in a conversation about, "Oh, how was your week? And how's that been going?" And, you know, something happened over there. And it's like, you're just in a more of a relaxed state to have those conversations. DAN: Yeah, you know, it's been used before, you know, LEGO therapy is kind of like that. You know, that's what MindJam is in a way is play therapy, but there's so much more you can do with the digital platform. And we're at an amazing age as well, where most bits of software are free. I'll click on like, you know, if they want to look into 3D modeling, it's easy to get a copy of Blender. If you want to get into Unity or Unreal Engine, I mean, there's always into...and it's all, you know, what a wonderful time. When we were younger, if I wanted to get into game design, it was so complicated. You didn't know where to start where, you know, so yeah, it's really amazing. And another thing that I love as well is the mentors that work for us. Most of them are really [inaudible 33:28]. I struggled when I was in my early twenties, and I remember seeing a counselor. And it felt like they had no idea what they were...yeah, they're reading from a textbook, you know, and I remember just really patronizing me. And I was just like, you've got no clue. Whereas I think all the mentors we have all said, "I wish MindJam was around when I was a young person." And I thought, that's the key thing for me, their empathy, their understanding. We don't have to solve it straight away. It's just being there and going, "Yeah, that is hard. Yeah, you know, you'll be okay though. And there's, you know, you're not on your own here." And, you know, I think that is...so many people seem to have to try and heal people straight away. And it's like, no, people just need time to talk, and it's the same as adults as well. Yeah, it could just carry on really to all ages really, couldn't it? SAMI: Yeah. And you've also got that buy-in, right? Whereas, you know, I think of myself perhaps going to therapy at that young age. I didn't really buy into it because I was sitting there with an adult who I didn't really know what we were doing. And I was just kind of there for a conversation. And here you've got...you're doing something that they like, and they enjoy. To put my parent and adult hat back on [laughs] because it's something I want to pick your brains on, right? So, working in the tech industry and working in coding, I've read articles about games, which kind of it says that they're more and more...you see it maybe more on the games on the mobile phone. So, they're employing, like, these kind of gambling tactics, so a lot of the stuff where it's treasure chests. And what is it? On Fortnite, it's the packs. On FIFA, it's also, like, you open up the pack and you see what players you get. So, that sort of stuff I also find scary where I feel like you have from the industry...so, whilst you're using the industry in this way, is the industry itself there to promote and perpetuate the benefits that come from games? Or are they looking, I want to get people in; I want to get them hooked; I want to use these gambling techniques, A/B testing, whatever it is? DAN: From all big companies, we get both sides, obviously. So, you got your unscrupulous ones that, oh, go for it. You loot boxes. But I think more and more, especially with young people, they're more and more aware. They're far more savvy than we are in these things. And the good one is EA with, you know, FIFA. They get review bombed because as soon as someone's putting in loot boxes and things, people are just like, you're just after our money. This is a con. It's pay to win. Mobile games are the worst for it, of course. You know, they're quick cash-making things. Again, instead of, like, saying, "All gaming is evil. We should never do it," it's being aware and being aware of what these games are trying to do, which, again, when you're looking at a young child, is having shared gaming experiences. So, you can go, "Ah, can you see what they're doing here? You know, they've hooked us in. We've played this for two minutes, and we've had free play. And now they're asking us to pay five pounds for extra things. That's a bit of a con, isn't it?" And, you know, you can actually bring that awareness, and then they're not going to fall for things like that. But at the other side of it, I see firsthand...I've luckily enough to work closely with Sony. One of their great companies is called Media Molecule. I don't know if you've heard of them. They did LittleBigPlanet, and lately, they had a game called Dreams, which is actually making games on a PlayStation, which is really cool. But they're so accessible. It's all about, you know, making everybody happy, giving people the keys to creativity, and really help making everything accessible. Again, they worked with this wonderful, wonderful artist who created characters, character designs. They'd never met her. She was so socially anxious. She never could leave her house but was actually one of their top artists that they would send the work, send the brief. She'd send this amazing art back, and then they'd pay her. They didn't have to come into the office nine till five for no reason whatsoever. And there's a lovely side, and, of course, there's a business unscrupulous side. And yeah, again, bring that education of that. This is what I think should be in schools. Instead of avoiding the whole issue, is actually talk about being toxic gamers and what that means, and how to deal with toxic gamers, and how not to be a toxic gamer yourself. For those that don't know toxic gamers, it's just people that are really, really mean to everybody, which seems to be a set thing that people do, especially to a new player. It's like, learn how to encourage people in. And there's now games coming out where they ban people straight away if they're being toxic, and it's all about helping that new player feel like part of the team. But again, yeah, let's say if this was actually brought into education, so then we learn about loot boxes and, you know, pay-to-win type games, then young people would be on that same wavelength. They would get it, either that or it would make gaming so lame that no one would play gaming anymore because it's in schools [laughs]. Like, oh, it sucks now [laughs]. SAMI: Yeah, I think that that way that you embrace kind of what gaming is and you say, well, actually, we can see that it's got a benefit. We can see that it's positive. How do we get the absolute most out of this? How can we not hide, stick our heads in the sand to the issues that might be there? And how can we then say, "Let's use this?" And I think, I mean, my mom will be listening to this podcast for sure. But I think it's something which it's quite disruptive what you're doing. I really do feel that way kind of dabbling in gaming, working as a consultant in the coding industry. I actually teach neurodivergent kids as well on the side. And I'm actually mentoring another kid in coding as well. And what you're doing, as I said at the beginning, it's mind-blowing, and we could talk to you for hours. We have a little chat on this podcast, which listeners can't see. And I asked Rémy, like, "Do you have any questions before you want to wrap up?" And Rémy was just like, "I just want to keep listening. I'm loving it." And I'm exactly...I feel like we can listen to...I think me and Rémy game and we dabble here and there as well ourselves. So, it's definitely something which speaks to us so much. But I've got to thank you so much for your time, for taking the time to jump on with us, give us such an insight into the work that you're doing with MindJam. Let's talk about the BAFTA Young Game Designers Award Ceremony Open Day. Give us some info. DAN: Oh yeah. Well, this is a lovely thing. I've luckily enough to be involved with BAFTA on this for a few years. An early success of MindJam was I was nominated as Mentor of The Year and finalist for Mentor of The Year for BAFTA in 2021. And they run this thing called Young Games Designers every year, and it's brilliant because they do...it's two sides to it. One is actually making a game, but then, of course, not all young people are ready to make a game. And, you know, so the other side is a games concept where you could just send in sketches, ideas, things like that. And that's really accessible for lots of young people we work with, of course. But yeah, in July, I don't have the date; it's early July, we have the award ceremony, which is on this Saturday. But then on the Sunday at BAFTA in London, it's an open day for families to come. You have to apply and get a ticket. I'm sure you guys can put the link on here later on. But yeah, MindJam will be there, but there's loads of game places. I think TT Games will be there who make the LEGO games. And there's all sorts of...we have D&D there. We have all sorts and talks on how to get into the industry and things like that. So, it's really a great thing to come to if you're a young person who's interested in gaming. SAMI: That's really cool. So, parents, if you're listening, save up all that screen time so you can use it. A month's worth of screen time [chuckles] at the BAFTA Awards, Young Game Designers Awards Ceremony in the Open Day in London. If people want to get hold of you, Dan, where's the best place? They've heard this. They're inspired. They feel like they've got someone who would benefit from your services. Where's the best place to get in touch? DAN: If you go to our website, it's mindjam.org.uk, and you can email us at hello@mindjam.org.uk. And I think you said this podcast is international, isn't it? So, we do offer sessions all around the world. We have mentors in America, in Australia, in Japan, all over the place basically. MindJam is universal. So, wherever you are, get in touch. And if you're interested in being a mentor as well, get in touch as well, so... SAMI: Definitely, I highly recommend. And I've already got people I can think of that I'm going to be passing your details on to. Listeners, listeners, listeners, our lovely listeners, no one likes missing out on things. Remember that flight you missed? The train that passed you by? Your partner's birthday? I've been there, by the way; I missed one recently. It's a horrible feeling. I cannot deal with you missing out on these things, but I can make sure that this feeling doesn't come about when it comes to our podcast. So, move your thumb. Yes, you, move your thumb. Hit that subscribe button. I can guarantee you, you will never miss one of our podcasts. And you'll hear amazing guests, just like Dan, as we get them in, and we have great chats together on the Giant Robots on Tour podcast. You can find notes and a complete transcript for this episode at giantrobots.fm. If you have questions or comments, you can email us at hosts@giantrobots.fm. This podcast is brought to you by thoughtbot and produced and edited by Mandy Moore. Check her out at mandymoore.tech. Thanks for listening. See you next time. Bye. AD: Did you know thoughtbot has a referral program? If you introduce us to someone looking for a design or development partner, we will compensate you if they decide to work with us. More info on our website at: tbot.io/referral. 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Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and Alexander “TheNimp” Jolly Running Time: 1:18:15 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Legend Of Heroes: Trails Through Daybreak (Spoilers), Ender Lilies: Quietus Of the Knight, PowerWash Simulator, A Little To the Left, Super Dungeon Muncher, Dragon Quest 4. Vampire Survivors coming to PlayStation platforms August 29th Final Fantasy Pixel Remaster Getting Another Physical Release Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!