Podcasts about Crescent Bay

  • 18PODCASTS
  • 27EPISODES
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  • May 25, 2025LATEST
Crescent Bay

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Best podcasts about Crescent Bay

Latest podcast episodes about Crescent Bay

The Burden of Legacy, Book One
Ep. 11: "Island Hopping"

The Burden of Legacy, Book One

Play Episode Listen Later May 25, 2025 23:45


The now-flourishing Paramountcy of Cadraswé began as a simple fishing village. The men of the village braved the turbulent waters of the Crescent Bay to haul fish back to the shore. The women of the village gathered the sea, and painstakingly pulled salt from its waters. The fish kept them fed. The salt made them rich.Swamps are full of water too. Water, frogmen, and trolls, as our adventurers discover. Two days out from the Swimming Trees, they find their pace slowed by environment and foe alike. And something else. Something foul on the air. Something that seeps into the psyches and stirs the pot...

Spirits and Monsters of Old Seattle
Ep. 37: The Night Sow, Chapter One

Spirits and Monsters of Old Seattle

Play Episode Listen Later May 21, 2025 89:05


Click HERE to send us a text message! Enjoying a gift from the Library, Doctor Jensen and Julian take a vacation to the town of Crescent Bay. Of course, where our investigators go, the supernatural is rarely far behind. What terrors await them in the dark and snowy nights?You can find exclusive Spirits and Monsters of Old Seattle merchandise at our store! https://www.bonfire.com/store/spirits-and-monsters-of-old-seattle/Our opening theme is “Myths and Legends” by Robert Bruckmayer which you can pick up at his bandcamp or stream on Spotify.  Our episode music is created by Andreas Lundström. You can hear more of his work on the Sweden Rolls podcast or on Spotify. Do you have questions or comments about the show? Send them to old.seattle.pod@gmail.com, we would love to hear them!

spotify myths legends monsters spirits library andreas lundstr crescent bay sweden rolls
Where Am I To Go
Podcast #125-S5 - Forks Timber Museum - Jun 8 2023

Where Am I To Go

Play Episode Listen Later Feb 20, 2024 35:14


In the late 1870's, non-Indian settlers of Forks Prairie came by way of rivers and trails from the Pacific and the Strait of Juan de Fuca, as the overland route from the east was nearly impenetrable forest.  Trails were the main means of travel for early settlers along the coast and in the interior Olympic Peninsula.  The life of a settler was tedious.  "Proving up" on their homestead claims was a primary goal since improvements were required within a specified number of years.  Hunting and fishing were often pursued in fall and winter months to supplement the homesteaders' gardens and livestock.  Hay, oats, grain, fruit and vegetables grew well on the prairie.  The first dairy cows were brought in by schooner in 1870 via Neah Bay by Luther Ford.Though it was a center of commerce, growth came slowly to Forks.  A post office was established in 1884.  A newspaper was started in 1890, and the town was laid out in 1912 on a homestead - remaining barely a block of buildings into the 1920s.  Electricity came in 1923, and the first bank in 1930.  And, the town did not incorporate until August 7, 1945.Before 1900, timber in the West End was mostly cleared by settlers and small-time loggers using ox teams.  Companies logged at Clallam Bay and Port Crescent on the strait in the 1870s.  Timber baron Michael Earles, later developer of the first Soleduck hot springs resort, set up booming logging camps at the turn of the century at Crescent Bay and went along the strait - and many settlers from Forks worked in these camps.  Merrill & Ring would begin to log in the Pysht River drainage northwest of Forks in 1916.  World War 1 and its urgent demand for airplane spruce brought the West End into focus for its stands of Sitka spruce among the largest in the Hoko River drainage north of Forks.  In 1918 the U.S. Army built 36 miles of railroad track from Port Angeles west to Lake Pleasant.  This staged large-scale logging in the West End.  Disasters proved an unlikely road to Forks' boom years in the 1970s, when the town earned its reputation as "Logging Capital of the World" - through the '21 Blow, the Great Forks Fire in 1951 and the Columbus Day Storm of 1962.  In the 1970's you could "make a couple of calls and have a good job" in the woods.  The town's population doubled to over 3,000 that decade from a remote collection of farming homesteads into a booming timber town.Our museum offers a look into the rich history of homesteading, farming and logging in the Pacific Northwest, presented in a log cabin structure built by talented local volunteers and the High School Carpentry Class of 1989.  Come share this rich history with us and help to preserve the memory of those who have gone before us. --- Send in a voice message: https://podcasters.spotify.com/pod/show/loren-alberts/message

Voices of VR Podcast – Designing for Virtual Reality
#1348: The Journey from VRvana to Apple Vision Pro with co-founder Bert Nepveu

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Feb 9, 2024 89:15


Bert Nepveu is a co-founder of VRvana, which made a enterprise mixed reality headset that was acquired by Apple in 2017 and provided a number of key innovations that have now shipped with the Apple Vision Pro. I had a chance to sit down with Nepveu to capture a comprehensive founder's journey from the beginning inspiration in 2005, the first prototype in 2013, the failed Kickstarter in 2014 after the Crescent Bay prototype at Oculus Connect 1 stole their thunder, and then their pivot into more enterprise applications of AR via mixed reality passthrough that eventually led to their acquisition by Apple that started at GDC 2017 and closed in September 2017, and then was leaked to TechCrunch in November 2017. Nepveu was also able to talk about his experiences of working at Apple, the challenges of point-of-view correction to minimize warping for mixed reality, and how the multiple stakeholders of human interaction, industrial design, and secrecy dictated by legal departments ended up battling it out over a number of different design decisions. Nepveu left Apple around three years ago to become a general partner of a VC firm called TripTyq Capital that is funding content creation innovations, and he didn't know if the Apple Vision Pro would ever actually ship or if he'd ever be able to talk about his many aspects of his journey with VRvana. But now that it has finally launched, he's able to speak more about his journey and why it was so emotional for him to finally get a chance to do a demo of the consumer release of the Apple Vision Pro last week. Apple is notoriously secretive about so many technical details of their product development and business in general, and so this is a very unique and rare peak behind the scenes on a portion of the timeline for how the Apple Vision Pro came about through the lens of which parts of the VRvana mixed reality headset were able to be shipped with the Apple Vision Pro.

The Wonder Compass Mystical Storytelling For All Ages
The Curious Dunes of Crescent Bay Beach

The Wonder Compass Mystical Storytelling For All Ages

Play Episode Listen Later Oct 30, 2022 49:11


Welcome to the Wonder Compass Mystical Storytelling Series   My name is Molly & I Invite you to Enjoy the Tale; The Mysterious Dunes of Crescent Bay Beach   “A question worth pondering is this: Is sacred space sacred because of the energy from the land itself, or is the energy of the place created by those who come to spend time and visit, leaving sprinkles of their hearts behind for those who come after them, to feel, and discover ?” – MJ Triplett   This is a story that occurs inside and outside of time; in the spaces we adventure in childhood, and the gifts we take from those spaces, into adulthood.   These stories are fine for walking or sitting; and suitable for All Ages. These are mystical tales, & fables to enjoy while practicing deep mindful breathing.

Drive Time OC
Nestlé and Blue Waves

Drive Time OC

Play Episode Listen Later Apr 30, 2021 65:52


Seth and Shelby discuss what’s going on in the OC, events and a few laughs along the way. Daniel joins us for an update on real estate and Tina anderson with “Feel Good Friday”Join us live or find us on your favorite podcast player, Facebook or YouTube. Links are all below.HeadlineSeth - California orders Nestlé to stop siphoning spring waterCalifornia water officials have moved to stop Nestlé from siphoning millions of gallons of water out of California’s San Bernardino forest, which it bottles and sells as Arrowhead brand water, as drought conditions worsen across the state.“OC Real-Estate with Daniel Preszler”HeadlineShelby - Bioluminescence is back- There was a 6 week streak in 2020- So far Crescent Bay in Laguna Beach and Crystal Cove have a faint glow at night - Hard to predict when and where it will happen- last year may 5th and 6th in san clemente were really bright Web - https://www.orangecountyoutdoors.com/menu/outdoor-blog/bioluminescence-is-back-for-2021This Day in HistorySeth - WatergateThe scandal changed American politics forever, leading many Americans to question their leaders and think more critically about the presidency.1974 : President Nixon announced in a nationally broadcast address he will hand over 1200 pages of White House Transcripts that will tell it all about Watergate and will prove his innocence.Brian - NATIONAL ADOPT A SHELTER PET DAYWeb - http://petadoption.ocpetinfo.com/Adopt/“Feel Good Friday with Tina AndersonEventsShelby - Cinco de Mayo - Best places to go- Acapulco Restaurant & Cantina also El Torito-- taco specials 3pm, mariachis 4-6pm- Chili’s Grill & Bar- $5 margs, It also has an online contest that invites guests to find the locations of 25 piñatas hidden in five cities using clues posted on social media. Each piñata contains a $500 gift card. - Solita Tacos: Street taco plates, watermelon margaritas and live music from 3 p.m. WednesdayWeb - https://www.ocregister.com/2021/04/28/where-to-get-tacos-margaritas-and-more-for-cinco-de-mayo-2021/Seth - Mystic Water Kava BarWeb - https://www.facebook.com/MysticWaterKavaBarHuntington/LinksTina Anderson, Feel Good Fridayfb - https://www.facebook.com/tinaandersonOC/ig - https://www.instagram.com/tinaandersonoc/Web - https://tinaandersonoc.com/Drive Time OCWeb -https://sitchradio.com/shows/drive-time-oc/ Twitter - https://twitter.com/DriveTimeOCInstagram - https://www.instagram.com/drivetimeoc/TikTok - https://www.tiktok.com/@drivetimeocFacebook - Facebook - https://www.facebook.com/DriveTimeOCSponsors“OC Real-Estate with Daniel”Daniel Preszler - (714) 788-7525 Email - 714ocre@gmail.comFoskaris Wellness - https://foskariswellness.com/Sitch Radio - https://sitchradio.com/If you would like to become a sponsor or advertiser Call Sitch Radio (714) 643-2500 X 1

Sci Art Walks
Walk Slow, Look Low: Seeing the world from a naturalist's perspective

Sci Art Walks

Play Episode Listen Later Aug 31, 2020 52:55


A talk by Dr Cathy Byrne and Dr Simon Grove, with music by Warren Mason and Ben Salter. When you go for a walk in the bush, you enter the realm of small species. Insects abound in our natural world, but many of us rarely take the time to look for them or wonder about their stories. Whether you make it 100 metres out of the Remarkable Cave car park, or all the way to Crescent Bay, here's a chance to tune into the incredible diversity and intrigue of the insect world. Full of scandal, sex, murder, and mystery, you'll never look at a clump of leaves or rotting tree bark the same way again. The suggested walking location for this episode is Remarkable Cave to Crescent Bay, Tasman Peninsula, Tasmania.Learn more at www.sciartwalks.com.au 

LHVR – VRNews.tv
Turbocast – Post-SVVR 2015 Expo

LHVR – VRNews.tv

Play Episode Listen Later May 25, 2015


Recorded on 2015-05-19 The night after the 2nd SVVR Expo, we talk about comparison to last years expo, Vive, Crescent Bay, Morpheus, the uncanny valley, light fields, porn, Feelreal VR Mask, Oculus input predictions, VR audio solutions, bad VR, nod ring, Wearality, drones, other HMDs, Turris, Indie VR Dev panel, and final thoughts

EnterVR
An emotionally intelligent metaverse, VR expo 2015 and drone taxi services with Karl Krantz

EnterVR

Play Episode Listen Later Apr 23, 2015 51:27


Hello listeners! Welcome to the EnterVR podcast! On today's show I speak with Karl Krantz about organizing the largest virtual reality industry conference in the world, the creation of an emotionally intelligent metaverse and drone taxis of the future. 1:00 What is the worst thing that could happen to VR right now? 2:30 The general sentiment of the VR industry at this point. 4:00 John Carmack's prediction for the gaming industry in the next 10 years. What can you afford with a billion dollar VR production. 6:00 Envisioning an emotionally intelligent metaverse. 9:20 What will make people come back to virtual reality? 12:00 What will be the killer app for VR? 14:00 User generated VR vs. content creator centric VR experiences. 16:30 Figuring "discovery" for user generated vr content. 18:00 How Valve came out of the blue with an HMD. 22:00 What is the most important feature the consumer GearVR needs to have. 24:00 Using Samsung Smart Waches as input for GearVR. 24:30 Seeing miniature worlds in VR. 28:00 Trying out Tiltbrush with the Vive. 29:30 SVVR expo is right around the corner! 32:00 Will HTC Vive, Crescent Bay and Morpheus be present at SVVR? 33:00 Keeping up with the exponential growth of SVVR. 34:00 Important companies will be making big announcements at the conference. 35:00 There will be a VR museum exhibit at the conference this year. 39:00 The lessons learned from putting on massive VR conferences. 40:30 Volunteer at SVVR and get in for FREE. 43:00 Drone taxi services, will replace car taxis in the future. 47:00 What happens when you pair exponential technologies with other exponential technologies? Thanks again to Karl for being a true scholar and gentleman of virtual reality and thank you for listening! Keep in touch and get more info with the links below: http://vrexpo.com/ http://svvr.com/ http://www.meetup.com/SiliconValleyVirtualReality/ https://twitter.com/svvr2015

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 029: Who’s The Most Irish?

LHVR – VRNews.tv

Play Episode Listen Later Mar 17, 2015


Recorded on 2015-03-16 In our twenty ninth episode, we talk about the HTC Vive, review of our GDC predictions, listener feedback, VR Casters GDC VR Mixer live cast, Nuren, Apollo 11 VR Experience, and Stompz kickstarters, Unity 5 free, Magicka 2, Bob tries Crescent Bay and Albino Lullaby at PAX East, and we talk about […]

The AnandTech Podcast - M4A Feed
The AnandTech Podcast: Episode 30

The AnandTech Podcast - M4A Feed

Play Episode Listen Later Jan 15, 2015 75:25


All the news, recorded live from CES 2015. We kick things off with Intel's just-launched Broadwell-U family of CPUs before switching sides to AMD and looking at their FreeSync adaptive-synchronization technology and forthcoming Carrizo APUs. Then it's all about vendors, including Asus and their new ZenFones and Windows 8 Chi 2-in-1s, MSI and their latest GT80 and GS30 laptops, and Lenovo with the shockingly light Lavie laptop. Not to be outdone, Dell also has their new XPS 13 and Alienware machines on display, all the while Occulus once again steals the show with their impressive “Crescent Bay” headset prototype. Finally in the home stretch we take a look at all things mobile, including Microsoft's latest Lumia devices, the Snapdragon 810 powered LG Flex 2, and NVIDIA's Tegra X1.

EnterVR
Navigate your PC desktop using your Oculus Rift with Virtual Desktop from Guy Godin

EnterVR

Play Episode Listen Later Jan 15, 2015 108:28


Hello listeners! Welcome to the EnterVR podcast. On today's show I speak with Guy Godin, the creator of Virtual Desktop. Come along as we discuss his plan for the future, the most difficult features to implement and "how do you know we're not all inside a simulation?" Here is a quick preview of some of the things we discussed: 4:20- Intro. What is Virtual Desktop. 6:20 Why view your desktop with the Rift in the first place? 8:00 The most requested feature for Virtual Desktop? 9:30 Can the Rift be a good monitor replacement? 10:20 The system requirements for virtual desktop. 11:00 How does virtual desktop work? 12:40 Guy's background before creating virtual desktop. 14:00 Why Guy decided to develop for VR in the first place? How the Facebook deal influenced Guy. 16:40 What resolution is the Crescent Bay screen? 17:40 What would it mean for Virtual Desktop if CV1 shipped with an above 1080p screen? 20:00 Could virtual desktop be brought over to Android with Gear VR? 23:20 What are Guy's goals for the next couple of years with Virtual Desktop? 24:30 Creating interface standards for virtual reality experiences. 30:00 The things virtual desktop can do that your regular screen can't.Will keyboard and mouse be the way of the future for interfacing with computers? How long before we start using something else? 31:00 The target audience for virtual desktop.Will Windows 10 implement vr features in the future? Will Virtual Desktop run better on Windows 10? 33:00 Will Direct X12 be a big leap from 11? Unexpected lessons when developing with VR in mind? Will developing for VR become harder or easier to learn in the future? 35:00 The disadvantages vs advantages of coding Vr Desktop in C sharp. 36:20 How complete is virtual desktop right now? What features can you expect to have when Virtual Desktop launches. 38:00 What will Guy do if VR takes off? How much would he sell Virtual Desktop for? 40:00 The problems/bugs that are breaking Guy's balls the hardest? 43:20 What does it mean when something is hardware accelerated? 45:00 How big can Virtual Desktop get? 45:30 Navigating your PC with your voice with Virtual Desktop? 50:00 Are we inside a simulation? How would Guy feel if he found we were in situation. Can Guy prove to me that we are not in a simulation? 53:00 Where do the convergence of current technologies lead humanity as the future happens. 54:00 Will we ever run out of technology growth? 56:00 At what point will virtual reality technology reach a plateau? 60:00 What are the obstacles left to conquer for virtual reality to become mainstream? 1:04:00 Sharing Virtual Desktop with multiple people at once. Turning Virtual Desktop. Dealing with the diversity of hardware in the PC market. 1:06:40 Creating a Virtual Desktop port for Mac? 1:08:00 Will Virtual Desktop ever be open sourced? 1:10:00 Pros and Cons of going open sourced vs. closed? 1:11:00 Using Guy's Wrapper to get the Oculus SDK from C++ to C sharp. 1:12:00 Advice from Guy for Novice developers. 1:13:00 Advice from Guy for non-developers. How to get shit done. 1:14:30 Is there a way to browse the web virtual desktop? 1:16:00 Is Guy a dog or cat person? 1:18:20 What about VR is Guy most looking forward to when the technology reaches the mainstream. 1:21:00 Programming in VR? 1:23:00 How to fix the issue of foggy lenses with HMDs? Putting of liquid nitrogen inside the Rift. 1:24:00 What will be worst. the patent troll lawsuits or customers getting injured lawsuits? 1:28:00 Will we ever see the Metaverse in our lifetimes? 1:32:00 What happened to computer processors why have they slowed down lately? Will this slow down the progress of virtual reality? 1:42:00 Why did Guy create virtual desktop? Would Guy still create Virtual Desktop if people did not respond to it positively? 1:45:00 Will we have to get used to the hivemind phenomena for the rest of our lives ? 1:47:00 Closing thoughts. How to follow Guy. Thanks again to Guy for being a true scholar and gentleman of virtual reality and thank you for listening. Keep in touch with Guy and Virtual Desktop with the links below: http://www.vrdesktop.net/ https://twitter.com/VRDesktop Announcements: There will be a virtual reality venture capitalist panel hosted by me and the Silicon Valley Founders and VC meetup group on Janaury 26th in San Francisco. Here is the link with all the info: http://www.meetup.com/SV-Founders-VC/events/219734968/

VTW: Show X
Show X - Episode 180 - CES 2015 Review

VTW: Show X

Play Episode Listen Later Jan 11, 2015


Wayne has finally finished traveling for a bit, but he is back home with details about the recent Consumer Electronics Show in Las Vegas. Ken and Wayne discuss the new technology coming out including new televisions from LG, cars from Mercedes and Audi, and new processing from Intel and Qualcomm. There were too many things to be contained in a single episode of Show X, but Wayne topped off the discussion with his impressions of the latest version of the Oculus Rift, Crescent Bay. Show Notes: http://media.vtwproductions.com/forum/index.php?topic=11503.0 Audio Link: http://media.blubrry.com/showx/media.vtwproductions.com/archive/showx/vtw-showx-2015-01-11.mp3 Video Link: https://www.youtube.com/watch?v=GgJAluhj_K0

EnterVR
Becoming a Combat Helicopter pilot and discussing the paradox of vr with Ben Librojo

EnterVR

Play Episode Listen Later Dec 30, 2014 102:41


Hello listerners! Welcome to the Enter VR podcast. On today's show I speak with Ben Librojo, the creator of Combat Helicopter. Come along as we talk about the process of creating Combat Helicopter, the paradox of virtual reality and figuring out the cheapest way to create vr. 30: Intro 2:30 Getting feedback and optimizing Combat Helicopter for the DK2. 3:30 The secret sauce to getting things running smoothly in your demo. 4:10 How Ben become involved in VR. 5:30 What made Ben have faith in VR this time around. 8:30 Why create things in VR in the first place? 11:00 What's so special about virtual reality? 12:30 Why Ben stopped playing mobile games. 14:40 Games that have influenced Ben the most. 18:20 Are game developers cognizant of how much time people spend playing their games? 19:20 What are the influences behind Combat Helicopter? 21:23 Working as an individual developer and balancing the constraints of being a one time. Getting people to help in VR projects. 24:20 What are the long term goals for Combat Helicopter? 25:30 Do people just want to blow shit up in video games? 30:00 The tools Ben is using for Combat Helicopter. Using speech Synthesizer to voice over your game. 32:30 Will Combat Helicopter have multiplayer? Getting the game ready before CV1. 33:50 What the final product will look like. 35:10 Adding AI aircraft to the final version. Experimenting with an Air to Air combat mechanic. 36:00 How to decide how much to charge for the experience. 37:30 The time frame Ben is giving himself to finish the game. 38:00 Creating an off road version of Twisted Metal for VR? 40:00 How Ben funds his vr projects. 41:30 What are Ben's long term goals in regards to the virtual reality industry? 43:00 Lessons that have caught Ben by surprise while developing for VR. 45:00 Why a Helicopter? Why not a bird or a Jet for a flight game. 47:00 Apache air assault with Track IR, was a place of ins 48:10 Does the specter of competition from the big publishers make Ben worry? Ben's game plan. 50:00 Is there financial pressure in developing for vr? 52:00 The features you don't get with Unity Free. 53:00 Is Unity Free good enough to create vr experiences? 56:00 The figuring out the cheapest way to make a vr. 58:45 The intended input device for combat helicopter. 1:00:00 The biggest challenge with implementing flight sticks for Combat Helicopter. 1:01:30 Including a pilot avatar in the demo. How to see far away objects in vr. 1:06:40 Ben's impressions of Crescent Bay. 1:08:00 How will the average person off the street react to CV1? 1:10:00 How will vr addiction play out in the future? 1:13:00 Is VR a place of escape-ism or a tool of exploration? Liberating the human mind while trapping your body. 1:17:45 Will vr addiction differ from other types of addiction? 1:20:00 Channeling the hivemind's perspective in how views vr. Prohibiting Face sitting porn is wrong. 1:23:00 What will regulation of the metaverse look like? 1:25:00 Ben's hope for the future of vr. 1:28:00 Oculus and the Nimble acquisition. 1:32:00 A baseless theory on what the input device for CV1 will look like. 1:33:00 The ideal input device of the next 10 years. 1:37:00 Reactions to demoing the Rift in Athens Greece. 1:41:00 Ben is hungry and wants a pizza. Closing thoughts and how to stay in touch. Thanks again to Ben for being a true scholar and gentleman of virtual reality and thank you for listening. https://share.oculus.com/app/combat-helicopter-vr http://www.vr-gameplay.com/ http://www.vr-gameplay.com/

EnterVR
Crescent Bay comes to the SVVR holiday party,the AI economic revolution and more with Karl Krantz

EnterVR

Play Episode Listen Later Dec 4, 2014 118:36


Hello listeners! On today's show I speak with Karl Krantz the creator of the Silicon Valley Virtual Reality Conference and Meetup events. We spoke about bringing the Oculus Crescent Bay prototype to the holiday party (skip to the last 12 minutes of the show), anticipating the potential consequences of an artificial intelligence economy, virtual reality pornography and much more Here is a preview of some of the things we talked about: 22: Intro, what's been keeping Karl busy. 1:00 The next SVVR conference. 1:40 How does Karl keep up with VR news? 2:22 Finding a bigger home for SVVR. 3:40 How has the community changed since its early days? 5:30 Is Karl still encountering VR skeptics in Silicon Valley? 7:00 What is the most used argument used by skeptics? 10:20 Will there be people who will choose the metaverse over reality? Is that good or bad? 11:30 Could VR sex become so good that it could slow down population growth? 13:00 Could VR solve the long distance love paradox? 15:40 Could VR porn exacerbate pre existing addictions to porn? 18:20 How can we prevent or anticipate the potentials problems of VR addiction? 20:16 Will the next Candy Crush of vr be too addicting? 22:00 The game theory challenges of putting together a code of ethics for the metaverse. 24:00 Creating a personal assistant/AI that will assist you in navigating the metaverse based on your biofeedback 26:00 Who will own your data in the metaverse? 27:00 Demoing a DK1 with eye tracking hacked into it. 30:00 Will we ever see 'smell' vr peripherals? 33:00 How will existing industries adapt when virtual reality starts eating its lunch money. 35:00 Will watching movies in VR on airplanes ever become a popular thing? 38:00 The true threat behind the AI economic revolution and how it will effect VR? 43:00 The creation of AI and VR will usher humanity into a new epoch. 44:00 The fragility of civilization. 46:00 Creating an economy inside the metaverse in order to provide a counterweight to the AI economic revolution. 51:00 Will everyone earn the same thing if we adopt cryptocurrency how will that look like ? 56:00 Karl's impressions on the Samsung Gear. 1:00:20 Experiencing Chernobyl with Call of Duty Modern Warfare 2 vs. Samsung Gear. 1:02:00 Is battery technology keeping up with the pace of Moore's law? 1:04:40 The dangers of closed ecosystems and walled gardens when accessing the metaverse. 1:09:00 Will corporations kill the potential life changing properties of an open metaverse? 1:13:00 Are Facebook employees scared of coming to VR meetups? 1:14:00 The lessons Karl has learned since starting the meetup. 1:17:00 Not feeling so crazy once you find a VR community. 1:19:10 Learning to embrace new people coming into the VR community. 1:22:04 Dealing with impostor syndrome. 1:25:00 If money was not an issue, what are Karl's plans to contribute to virtual reality. 1:28:00 Creating a physical space for SVVR, to incubate and accelarate VR companies. 1:29:00 The biggest challenges facing Karl. 1:31:00 Creating a virtual reality office to optimize productivity. 1:33:00 Tips and tricks from Karl to start a VR meetup. 1:36:20 If SFVR, SVVR, VRLA and NYCVR were ice cream, flavors what sort of ice cream flavors would they be. 1:41:00 What will come after VR? Is VR truly the final medium? 1:42:30 Karl Krantz predicted the future. 1:43:20 What is the worst thing that could happen to vr now? 1:46:00 Does Magic Leap warrant the hype behind it? 1:49:00 SVVR holiday party announcements. Ethereon, VR Chat and Crescent Bay will be making it out to the holiday party. 1:53:00 The first STEM from Sixense will be at the Holiday party. 1:56:00 Closing thoughts and how to stay in touch. Thanks to Karl for being a true scholar and gentleman of virtual reality and thank you for listening. Keep in touch with Karl with the links below. http://svvr.com/ https://twitter.com/svvrcon https://www.youtube.com/user/SiliconValleyVR http://svvr.com/jobs/ Note: The Karl Krantz saga is currently not available, i'll be working hard to rebroadcast it with show notes in the near future.

EnterVR
Elevr is an open source research group tackling VR's toughest challenges

EnterVR

Play Episode Listen Later Oct 20, 2014 121:59


Hello listerners! On today's show I speak with EleVR, an open source research group working on virtual reality film, web and much more. Here is a quick preview of some things we talked about: 2:10 The main focus of EleVR's research. 3:35 Ultimate goal of ELEVR's research. 4:30 The main challenges of video in VR. 7:00 Cube projections in VR. 9:42 Why use cube maps in the first place. 11:00 Downsides of cubes 12:40 How big are the 360 videos footage file size 14:34 The size of the final product. 15:19 Incorporating Lytro cameras to live stream? 17:20 Could you livestream off of Project Tango? 18:00 How long before you can live stream the world cup in the Rift. 19:50 Live streaming 360 video from Mars! 20:40 What will be revolutionized by vr video. 23:21 Storyboarding tools in VR. Creating new user interfaces. 26:00 The complex psychological problems behind the emergence of virtual reality tools. 28:12 Why write their own player? 29:45 Making the youtube creation tool of VR. 30:48 Is the video hardware available on the market good enough? 32:00 Creating Gifs in VR. 35:40 The many User interfaces of the metaverse 38:20 Working with Unity 44:00 Experience with DK1, DK2, Crescent Bay, Gear VR, 50:20 How to know what platform to develop for . 56:17 The concept of phone VR. Emily's impressions of DK1, Dk2 and morpheus. 1:00:20 Messing with the around with boundaries of the crescent bay demo. 1:01:50 How to solve the motion sickness problem. 1:05:00 Playing Team Fortress 2 for 9 hours straight. 1:09:10 Andrea's favorite game. 1:12:21 Moving away from keyboards and mouses to get work done. 1:13:00 Creating VR inside VR. 1:17:00 The ideal input device for VR 1:22:00 The input solution of 10 years from now. 1:25:00 Will buttons ever make a comeback? 1:28:01 Can we use VR to make more social children? 1:29:30 Growing up in world with the metaverse all around you. 1:33:17 Sex education in Virtual reality. 1:37:40 The advantages and disadvantages of putting on blinders in the metaverse. What will the nature hate crimes look like in the metaverse? 1:39:00 Should everyone look sexy in the metaverse? 1:45:00 An evolutionary biological theory as to why heels are still popular. 1:48:47 A reasonably theory why heels are still fashionably. 1:50:23 A physical/virtual market place for goods. 1:52:40 How will VR change things 10 years from now? What will the future of VR look like? 2:00:33 Closing thoughts and how to get in touch. Thanks Vi, Andrea and Emily for being true scholars and ladies of virtual reality. Stay in touch and get more info with the links below: http://elevr.com/ https://twitter.com/vihartvihart https://twitter.com/emilyeifler https://twitter.com/AndreaHawksley Thanks for listening!

The #NOTplaying Podcast
#49: Oculus Crescent Bay & Ethan Carter

The #NOTplaying Podcast

Play Episode Listen Later Oct 13, 2014 45:16


Our EGX special kinda bumped our usual recording schedule by a week, so apologies for the tardiness and brevity of our usual output this time around. In our somewhat truncated news section, we discuss some pretty old news now really: the latest version of the Oculus Rift, codenamed Crescent Bay, those shiny new Nvidia 900 series video cards & the cancellation of Blizzard's long-rumoured WoW follow up, Titan. We then get into one of our most anticipated games of 2014: The Vanishing of Ethan Carter, which did well to come out when it did... Next week: Shadow of Mordor... :DOculus Connect/Crescent Bay..http://www.roadtovr.com/hands-on-oculus-rift-crescent-bay-prototype/NVidia 900 Series http://www.pcgamer.com/2014/09/19/nvidia-announces-gtx-980-and-gtx-970-maxwell-graphics-cards-for-550-and-329-here-are-their-new-features/Xbox Price Drophttp://www.eurogamer.net/articles/2014-09-23-xbox-one-price-cut-by-20-in-the-ukFirst Person GTAhttp://gtaforums.com/topic/738573-gta-v-first-person-in-foot-and-car-confirmed/Titan Cancelledhttp://www.pcgamer.com/2014/09/23/blizzards-mmo-titan-canceled-after-seven-years-in-development/Steam Curationhttp://store.steampowered.com/news/14478/Elite Beta Wipehttp://www.reddit.com/r/EliteDangerous/comments/2hwth0/full_wipe_for_beta_2_confirmed/Assassin's Creed Unity - Season Pass...http://www.polygon.com/2014/9/22/6827625/assassins-creed-chronicles-china-assassins-creed-unityMiddle Earth: Shadow of Mordor is good.http://www.metacritic.com/game/playstation-4/middle-earth-shadow-of-mordorThe Vanishing of Ethan Carterhttp://store.steampowered.com/app/258520/Rob @bobirokaIain @ebowgbPatrick @patrickjkayContact us on Email at: notplayingpodcast@gmail.comFollow us on Twitter: @notplayingpodYou can find the show notes for this show at www.notlistening.co.ukIf you're listening on iTunes, please give us a review!To Check out other shows in the Collection visit:http://barkerpodcasts.webs.com Including the #NOTwatching Podcast: http://www.spreaker.com/show/the-notwatching-podcastAll views and opinions expressed in this podcast are solely those of The #NOTplaying Podcast.

Built to Play
Built to Play 46: Very Real

Built to Play

Play Episode Listen Later Oct 12, 2014 53:35


Subscribe (iTunes)Subscribe (Stitcher) Built to Play dives back into virtual reality through Samsung's Gear VR and by visiting Toronto's VR hub. Almost a month ago, Samsung announced theGear VR, a small virtual reality headset. The idea is Oculus already uses Samsung phone screens for its display. In fact their current display is the exact same as the Galaxy Note 4. So why not just use the phone as the virtual reality headset? Plug it into the Gear VR, and BOOM, virtual reality on the go.  Turns out there's a bunch of reasons why not. Unless the attachment comes with an AC adapter or an extra battery, that phone is going to die within the hour. Not to mention, phone CPUs may be more powerful than ever, but they still pale in comparison to a PC. And that's without getting into the lack of positional tracking. But don't listen to us. We're a bunch of downers. Listen to E McNeill, better known as E to his friends, the designer of Darknet. He's been working on his virtual reality hacking game since the 2013 VR Jam competition, and will be launching it on Gear VR. He explains the advantages of the platform and dos and don'ts for working on early virtual reality games. **You can hear from him 50 seconds into our show. ** Then we visit Toronto's VR Meetup to talk to games designers, programmers and startup heads about the potential of virtual reality.  Daniel and Arman visited the centre of all virtual reality conversation in Toronto, the almost monthly gathering of enthusiasts in the city's downtown. Usually they meet at a local bar, but this time they visited Verold, a startup making tools for interactive 3D projects on the web. We caught up with our guest from two shows ago, Stephan Tanguay, who manages it. This session was all about the Oculus Connect, a developer's conference held in downtown Los Angeles. Alternating between keynotes from experts and parties at a Malibu beach house,  Connect was a celebration of Oculus' success and its transition from Kickstarter project to Facebook buyout. John Carmack, co-creator of Doom and chief technology officer at Oculus, gave a speech on the power of the Gear VR, speaking for an hour and a half before being booted off the stage.  So we chatted with Blair Renaud, the designer of the cyberpunk adventure game, Technolust about his trip to LA. We also went over his history in the game industry, from his time as a technical director at Rockstar working on the original Grand Theft Auto and how he got back into game design.  Plus, we talk withBernie Roehl, a programmer and lab instructor at the University of Waterloowho's worked on VR since at least the 90s. He goes through the early challenges of the tech and how far it's progressed. And the CEO of Verold, Ross McKegeny, sat down with us to talk about the ways virtual reality could be used for marketing and education. **To hear from all of these guys, about the Oculus Connect, the Crescent Bay prototype and more, tune it at the 33:00 for the second half of the show. ** The music from this week's episode came from the Free Music Archive. Our opening theme was "Air Hockey Saloon" by Chris Zabriskie. We also used "Spring Solstice" and "Belfast" by Podington Bear, "Hallon" by Christian Bjoerklund, "Family" by Johnny_ripper, "Detective" by Krowne and our end theme was "State Shirt" by Computer.  Thanks to Leadndros-ntounis at Freesound for "Crowd in a bar." This episode was written and produced by Daniel Rosen and Arman Aghbali. It was edited by Arman Aghbali. If you like Built to Play, be sure to recommend it. Reviews help the show like peanut butter helps jam. Feel free to comment and let us know your thoughts below. 

EnterVR
San Francisco's first VR Hackathon,developing with UE4 and more with Eriks Strals

EnterVR

Play Episode Listen Later Oct 7, 2014 89:15


Hello listeners! Welcome to the Enter VR podcast. On today's show I speak with Eriks Strals, a VR developer and one of the organizers of the upcoming San Francisco VR hackathon. Here is a quick preview of some the things we talked about. 30 Intros 1:01 Why do architectural visualizations in VR? 3:40 The defining aspects of Unreal Engine 4. 4:40 What is it about VR that gives it an advantage over the current legacy content. 8:00 The current solutions for visualizing architecture. 9:00 Using interaction as an added value to virtual reality visualizations. 10:50 How to differentiate yourself as a consultant/entrepreneur in Virtual reality. 13:14 How to keep up with the pace of innovation. 14:30 How Eric discovered VR. 19:14 Fly a paper airplane around a 3D scanned home. 22:30 First impressions of DK1, DK2 and Crescent Bay. 25:00 What will VR look like in the future. 30:20 Who is the SF VR Hackathon for? 33:40 Tips and advice for Hackathon newcomers. 37:44 What are the bare minimum tools necessary to create VR experiences. 42:30 The role of a designer and a programmer in a video game project. The pros and cons of each role. 46:34 What makes a good design doc, good? 49:05 The role of the programmer in creating projects. 55:00 How to put together a hackathon. 1:00:55 Tools and resources to get things done. 1:04:09 Webgl as a platform for VR experiences. 1:06:10 Which creation platform become the most popular in the future for VR developers? 1:10:50 Top 5 favorite video games of all time. 1:14:08 How to incorporate RTS games in VR. 1:20:02 A market place for 3D artist? 1:23:10 Where will VR lead to in the future? 1:28:10 Closing thoughts and how to get in touch. Thanks to Eriks for being a scholar and gentleman of virtual reality and thank you for listening! Get in touch with Eriks or the VR hackathon with the links below. http://vrhackathon.com/ http://www.immers.io/ https://twitter.com/Immersio https://www.facebook.com/pages/Immersio-Innovations/510479752324948

Built to Play
Built to Play 44: Harmonic Stuff

Built to Play

Play Episode Listen Later Sep 30, 2014 57:02


Subscribe (iTunes)Subscribe (Stitcher) On Built to Play, we put on a headset, strap on a pair of headphones, and talk about virtual reality in all its forms. UPDATE: Arman uploaded an unfinished version of the episode. A clean, fixed version has now been uploaded. We apologize for the mistake. Some people just can't stop thinking about virtual reality. Last week Oculus chief technology officer John Carmack (and the creator of DOOM) got on stage at the VR conference, Oculus Connect, and improvised a speech about the technology for more than an hour.Oculus Connect is also where the Facebook-owned tech firm revealed their newest, and presumably last, Oculus Rift prototype, Crescent Bay. With 3D audio and better motion tracking, it looks like this prototype is the closest we've come to confusing reality with the virtual. But Arman and Daniel are not these people. They don't have time to keep up with these people and their "headsets." They're far too busy playing the new Smash Bros. So they called up a local VR game developer, Stephan Tanguay, to explain the ins and outs of modern virtual reality. Stephan has been a fan of VR since at least mid-'80s. He watched the great outpouring of shoddy, ugly and straight-up misguided VR attempts get laughed out of the room. So when the Oculus Rift came out in 2012 as a developer's kit, Stephan was one of the first to use it. He's been waiting for a while to see a form of virtual reality that's easy to create games for, is affordable, and can fully immerse you in another world. But we may not be there quite yet. Virtual reality isn't like the Matrix. You aren't going to jack in and forget the real world exists. It's a headset that shows you a new environment and, as of right now, has some serious limitations. So far, the games work best if you're sitting down. The resolution is low, and the headset can't use Plus, you're tethered to a computer, so it's not like you can go for a walk.  Courtesy Wikimedia Stephan's optimistic that all of these kinks can be fixed in the next five to ten years. Until then, he'll continue developing games for the Oculus Rift. It may not be out to the general public quite yet, but when is, you can bet Stephan will be in line to get one. You can hear about the power of virtual reality and its current limitations starting 1:00. **Virtual reality isn't technology alone. Game sound and music have been drawing us to new worlds for almost a hundred years. ** Victorian arcade machines (which are totally real) would often play music to disguise that they were for gambling. The second video game ever made had sound effects. Music didn't come until later. Early game consoles didn't have the space on the cartridge to have sophisticated soundtracks and relied on the internal sound cards. PC games had a great range of sound years before consoles, but by the time of the Nintendo Entertainment System, consoles were catching up. A lot of people are willing to stop there. The Sega Genesis/Mega Drive and Super Nintendo were still limited to an electronic sound, but these were catchy tunes. People remember the Super Mario theme to this day. Talk toKaren Collins, and she'll remind you that music has gone a long way since the late '80s. We have orchestral scores, sound effects that rival films', and a form of composition unique to video games.  Courtesy Beep/Karen Collins Karen is the Canada Research Chair for Game Sound at the University of Waterloo. She has a letter from Prime Minister Stephen Harper to prove it. She's also working on a documentary about game sound, called BEEP, tracing its history from the 1890s to modern day. It can be a difficult task. Early composers weren't credited, and old games don't produce the same sounds in an emulator as they did on a console. To hear more about the documentary and the history of game sound, tune in 32:40 By definition, game music is made specifically for an interactive medium, which changes the way its composed and the way we hear the final product.  Courtesy Winifred Phillips After talking to Karen Collins, there's one question that stuck the heads of our producers. Game music can be just as interactive as the medium for which it's created. When you switch from a combat scene to a conversation the music changes with it. It doesn't make sense to have a bombastic score during a quiet character moment. So, what does that mean for game soundtracks? Like a movie score, a game's score is meant to compile the most important background themes in the production. That's not possible in a game, at least if you think of themes as a singular piece of music. In games, music composition can look more like a flowchart, diving in and out of scenes when necessary, and looping back when a scene lasts longer than the track itself. There's also linear music, which is closer to a winding score, but is still distinct. Linear music is music without a real beginning or end. It's music meant to loop, though it can have highs and lows within it. To learn more about the world of music composition we talked to composer Winifred Phillips. She's an award winning composer who got her start on God of War, but has since worked on Assassin's Creed III: Liberation, Little Big Planet 2, and a few licensed games. She's also the author of the book A Composer's Guide to Game Music, which explores the various ways a composer can approach an interactive medium.  Ryan Roth/Courtesy Dualryan Another thing you're going to miss in a game soundtrack is the holistic sound design. When the actual actions in the game mix in with the music sometimes it can create, as Ryan Roth puts it, "harmonic stuff." Ryan Roth, also known as Dualryan online, is a composer who directed the sound and music in the indie game, Starseed Pilgrim. He's also worked on Electronic Super Joy and the Yawhg. Ryan often attempts this approach to sound design, as he believes it creates a positive feedback loop, teaching and encouraging the player through sound.  So if you're going to miss out on a game's fluidity or harmony, what's the value of a soundtrack? Ryan thinks he has an answer. To find out what it is, jump to 41:00. OH GOD THERE IS SO MUCH MUSIC IN THIS EPISODE. The following music came from the free music archive. Our opening theme was "Sun Bum" by Monster Rally. We also used Alex Gross' "4AM Party" and "Space Stage" by L'homme Manete. Our ending theme was "Moving Boulder" by L'homme Manete. Plus, "Luke, a True Gentleman Prefers a Touch of Light Jazz," by Proto Dome on OCRemix. We used "Aveline's Escape" and "Society Suite" in 4 Movements" from the Assassin's Creed III: Liberation soundtrack, composed by Winifred Phillips.  We also used "an evergreen is forever green - until it dies, of course," from the Yawhg soundtrack by Ryan Roth and Halina Heron, and "Companeros" from the Grim Fandangosoundtrack, composed by Peter McConnell. We used samples of sound from Asteroids, Star Trek: The Next Generation, Sonic the Hedgehog, Sokobond, Starseed Pilgrim, and some space virtual reality game no one recognizes.  This episode was written by Daniel Rosen, edited by Arman Aghbali and produced by both. If you liked this episode, feel free to comment and please recommend it.

Podcast de Real o Virtual
Podcast Real o Virtual Episodio 16: Oculus Connect y Crescent Bay con Sergio Hidalgo

Podcast de Real o Virtual

Play Episode Listen Later Sep 29, 2014 91:34


Podcast de Real o Virtual
Podcast Real o Virtual Episodio 16: Oculus Connect y Crescent Bay con Sergio Hidalgo

Podcast de Real o Virtual

Play Episode Listen Later Sep 29, 2014 91:34


DigitalOutbox
DigitalOutbox Episode 223

DigitalOutbox

Play Episode Listen Later Sep 27, 2014


DigitalOutbox Episode 223 DigitalOutbox Episode 223 - Does it bend? Playback Listen via iTunes Listen via M4A Listen via MP3 Shownotes 0:50 - Larry Ellison Will Step Down as CEO of Oracle, Will Remain as CTO 4:01 - Cracking the problem of online identification 7:52 - Unix/Linux Bash: Critical security hole uncovered - ShellShock 10:38 - The Blackberry Passport is the most unusual smartphone on the market 19:09 - Apples New Flexible iPhone 6 Plus? 22:44 - Apple Pulls iOS 8.0.1 Update Amid Reports of Problems 27:47 - Amazon launches Kindle Unlimited - a Netflix-for-books - in the UK 29:45 - Crescent Bay is Oculus' newest version of the Rift hardware, and one step closer to retail 31:39 - Steam Is Getting A Massive Overhaul 33:17 - Microsoft drops the price of the Xbox One to £329.99 in the UK

Is This Real Life? VR Podcast
Is This Real Life? Crescent Bay and Oculus Connect.

Is This Real Life? VR Podcast

Play Episode Listen Later Sep 25, 2014 62:39


The DK2 was long awaited! A huge upgrade from the original Oculus Rift Development Kit. As if it wasn't bad enough that you may still be waiting for your DK2. There is now an Oculus Rift prototype that blows the DK2 out of the water.   At Oculus Connect this past weekend they showed off their latest prototype, Crescent Bay.  Toting a new display, speculated to be 1440p or higher, running at 90hz, full 360 positional tracking and integrated headphones.   Today on the show Abe Hunter of Rifty Business joins us to discuss the latest in VR news.   @RiftyBusiness riftybusiness.com     http://technidus.com/oculus-unreal-engine-unity-plugins/ https://www.kickstarter.com/projects/apelaw/albino-lullaby http://www.theriftarcade.com/retro-games-come-alive-in-the-amazing-pixel-rift-demo/ http://www.joystiq.com/2014/09/22/yoshida-project-morpheus-is-85-complete/   https://twitter.com/AMDIndia/status/513258782286041088/photo/1 http://www.gameinformer.com/b/features/archive/2014/09/22/virtual-reality-s-next-challenge-the-perfect-controller.aspx#.VCFV4YZuS94.reddit   http://www.tested.com/tech/465279-hands-samsung-gear-vr-oculus-connect/ http://riftybusiness.com/2014/09/crescent-bay-new-oculus-rift-prototype/     Music   "Instrumental" by RoccoW Licensed under CC 2.0     "Daniels Kruis - Weekly beats 2014" by RoccoW Licensed under CC 2.0

TechCraft
GameCraft 84 – Y’a du nouveau!

TechCraft

Play Episode Listen Later Sep 25, 2014 153:59


Pour voir la vidéo de l’émission:https://www.youtube.com/watch?v=j9gby_3unbI  Pour nous joindre:  Nouvelle adresse de site pour GameCraft: www.techcraft.fr  adresse e-mail pour nous joindre: podcast@techcraft.frLes News Gaming:Quenton: Le Multi gratuit ce week end sur ps4Quenton: Steam change.News High-tech:Binzen: USB 3.1, nous voilàWilliam: Le nouveau câble de SamsungQuenton: Paypal à NancyOasis : Du tchat en p2pWilliam : Les Indiens arrivent sur MarsBinzen : MIT + Smartphone + PCWilliam : Des drones dans le Cirque du Soleil.Quenton: Office 2015Oasis : La prochaine version d’Android chiffrera les données des utilisateurs !Quenton: Oculus, Crescent BayLes News en bref:  Quenton: Cortana le siri de Microsoft, arriverait en France dans quelques mois.Oasis : La prochaine Freebox serait une Android TVMojang divisera par 4 le prix de Scrolls pour son lancement sur tablettesBinzen : MxNitro, un navigateur épuré plus rapide que chromeLe futur Nexus 6 aurait un écran avec une diagonale de 5,92 pouces (contre 4,95 pour Nexus 5)Le truc inutile de la semaine:  Quenton: Une appli re-PoussanteOasis: Recharger son iPhone … avec un micro ondes

DLC
41: Mashing While Smashing

DLC

Play Episode Listen Later Sep 22, 2014 107:30


Jeff is now a married man and enjoying an Italian honeymoon, which means it's up to Christian to pilot the good-ship DLC. Good thing he's joined by two awesome guests, (1) Gamerant, Screenrant, and FilmFracture's own Anthony Taormina PLUS (2) from Cuddles and Rage and the People I Think Are Cool podcast, Liz Reed! The gang chat about Grand Theft Auto V getting a first-person mode, Final Fantasy XV news, games as recruitment tools, Metal Gear Solid's dog addition, Oculus VR's newly announced Crescent Bay headset, and more! In the Playlist, P.T. got Liz back interested in older Silent Hill games, Anthony spent a bunch of time with Disney Infinity 2.0 - Marvel Superheroes, and all three spent time playing the 3DS Super Smash Bros. demo. But wait, there's more! Don't think we'd go a whole episode with no Cannata! Jeff drops an awesome pre-recorded Table Top Time interview with Shut Up & Sit Down's Quintin Smith. All that, plus YOUR phone calls!

DLC
41: Mashing While Smashing

DLC

Play Episode Listen Later Sep 22, 2014 107:30


Jeff is now a married man and enjoying an Italian honeymoon, which means it's up to Christian to pilot the good-ship DLC. Good thing he's joined by two awesome guests, (1) Gamerant, Screenrant, and FilmFracture's own Anthony Taormina PLUS (2) from Cuddles and Rage and the People I Think Are Cool podcast, Liz Reed! The gang chat about Grand Theft Auto V getting a first-person mode, Final Fantasy XV news, games as recruitment tools, Metal Gear Solid's dog addition, Oculus VR's newly announced Crescent Bay headset, and more! In the Playlist, P.T. got Liz back interested in older Silent Hill games, Anthony spent a bunch of time with Disney Infinity 2.0 - Marvel Superheroes, and all three spent time playing the 3DS Super Smash Bros. demo. But wait, there's more! Don't think we'd go a whole episode with no Cannata! Jeff drops an awesome pre-recorded Table Top Time interview with Shut Up & Sit Down's Quintin Smith. All that, plus YOUR phone calls!