Podcasts about The Journeyman Project

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Best podcasts about The Journeyman Project

Latest podcast episodes about The Journeyman Project

Save Your Game
Episode 20 - Audience Recommendations Vol. 2

Save Your Game

Play Episode Listen Later Jun 26, 2024 103:20


After a week off, Matt and Roses are back fresh as... roses, I guess. After the contractually obligated Stardew Valley talk, we discuss four of YOUR AUDIENCE RECCOMENDATIONS! A Space for the Unbound, The Invincible, The Journeyman Project, and The Cat Lady! This leads to a deep discussion of the entire Harvester Games catalogue.YOUR TAKEAWAYS: 1) If you recommend us a game, guess which one of us it will appeal to more! 2) Email us your opinions on Harvester Games games. 3) Games: They're not just Pac-Man anymore.Email us! mattandroses@gmail.comGames Mentioned: Stardew Valley Phoenix Wright: Ace Attorney The Excavation of Hob's Barrow A Space for the Unbound Persona series The Invincible Firewatch The Journeyman Project: Legacy of Time The Journeyman Project: Project Pegasus The Cat Lady Downfall Burnhouse Lane Lorelai The Dagger of Amon Ra Pac-Man

Classic Gaming Brothers
CGB - Episode One Hundred Fifty: Journeyman Project Redux!

Classic Gaming Brothers

Play Episode Listen Later Oct 16, 2022 43:03


Another episode by the Classic Gaming Brothers. It is episode 150! We've been planning this episode for so long but we have forgotten why it is important. Though this week the brothers are delving into the archives and revisiting one of their top favorite games of all times - Journeyman! Originally covered in episode 3 - here it is again but this time we say different things! Enjoy the show! We're pretty sure that the Buy/Wait/Pass quit without any notice, and so RetroRewind is in this episode. We'll be calling around to see where the BWP snuck off to but until then enjoy the RR. -- Send us feedback on episodes at ClassicGamingBrothers@gmail.com (and have a chance at winning a free game!), comment on our Facebook or shoot us a DM. -- Make sure to like our pages and subscribe to our podcast on your favorite streaming service we are on most of them. -- Check us out on Twitch at https://Twitch.tv/classicgamingbrothers and YouTube @Classicgamingbrothers. -- We have a website, it is at https://www.classicgamingbrothers.com    -- Intro/Outro song is "The Little Broth" by Rolemusic from the album "The Black Dot". The BWP song when used is "The Black" also by Rolemusic also from the album "The Black Dot".

Lore Together
Episode 70: The Journeyman Project

Lore Together

Play Episode Listen Later Sep 24, 2022 47:32


A tear in time forces Agent 5 of the Temporal Security Agency to leap from historic event to historic event as he tries to stop the assassination of an alien ambassador who could welcome humanity to the greater galactic community. Join us as we Lore Together. Episode Edited by: oamonsoon We're proudly part of the Boss Rush Games Network! Check them out, and the rest of the podcasts over at bossrushgames.com Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License

agent journeyman project
Plotty Time
The Journeyman Project

Plotty Time

Play Episode Listen Later Aug 4, 2022 67:22


This week Dr. Syintist, Chump Slap, and Poppascotch show up to chat a bit about a PC game from back when Jurassic Park was still in theaters, Enter the WU-Tang (36 Chambers) was on every record store shelf, and no one knew or cared what a NFT was. We're kickin' it way back to talk about the PC point and click barely animated text game about time travel, protecting the world, and finding peace with Space Aliens with The Journeyman Project!

Monster Party
SOUND DESIGN!!! With JAMEY SCOTT!

Monster Party

Play Episode Listen Later May 10, 2022 115:56


GET READY TO GROOVE TO THE HAPPENING SOUNDS OF MONSTER PARTY! JAMES GONIS, SHAWN SHERIDAN, LARRY STROTHE, and MATT WEINHOLD, take a behind-the-scenes dive into a fascinating aspect of filmmaking that can often be taken for granted. It's an ear-enlightening audio adventure known to the professionals as... SOUND DESIGN!!!  In this rare peek behind the sound studio veil, we explore the delicate artistry that goes into building the audio landscape of a film or TV show. You'll learn how sound design can act as narrative that punctuates the emotional impact of a piece, as well as the painstaking work that goes into this craft. We'll also delve into the origins of the iconic sound effects from many of your favorite genre films. Whether were talkin' lightsabers, phasers, alligators, bar room brawls, or a little ditty  called The Wilhem Scream, this is an episode you do not want to miss! Joining us for this soundtrack of excitement is an award-winning sound designer, sound mixer, sound editor, and composer. He's worked on numerous genre films, TV shows, and video games, as well as the MATT WEINHOLD classics, THE JOURNEYMAN PROJECT 3: LEGACY OF TIME and WHACKED. Please welcome... JAMEY SCOTT! (LOST OLLIE, AGENTS OF SHIELD, CRAWL, BLACK LIGHTNING, RAISED BY WOLVES, THE DARK TOWER, AND A GAZILLION MORE!) EAR-DRUMROLL PLEASE..

Monster Party
WHAT WE'RE WATCHING VOL. 2!!! With ERIC DALLAIRE!

Monster Party

Play Episode Listen Later Apr 11, 2022 151:32


MONSTER PARTY IS STILL WATCHING! JAMES GONIS, SHAWN SHERIDAN, LARRY STROTHE, and MATT WEINHOLD, go media surfing once again, in hopes of finding new genre gold, or re-discovering an old favorite. Pour yourself a Red Bull and absinthe, and buckle up for... WHAT WE'RE WATCHING VOL. 2!!! This time, we're sampling the current crop of sci-fi, horror, and fantasy shows from various networks, digging into our DVD/Blu-ray/download archives, and evaluating many of the recent films Hollywood has visited upon us. To cut to the chase, all of us have finally seen SPIDERMAN: NO WAY HOME, and we have a few things to say about it.  To save time, you should probably become outraged now. Joining us for this screaming streaming party is an acclaimed writer, producer, and game designer, who worked with MATT WEINHOLD on the classic CD-ROM game: THE JOURNEYMAN PROJECT 2: BURIED IN TIME! Making his MONSTER PARTY debut, please welcome... ERIC DALLAIRE! (SHADES: THE GEHENNA DILEMMA, THE JOURNEYMAN PROJECT: PEGASUS PRIME, THE JOURNEYMAN PROJECT 3: LEGACY OF TIME, STAR TREK: AWAY TEAM, STAR TREK: HIDDEN EVIL, THE SIMPSONS GAME, GUNDAM 0079: THE WAR FOR EARTH) WARNING: THIS EPISODE CONTAINS QUITE A FEW SPOILERS. BECAUSE WE CAN'T HELP SPOILING YOU!

The Commercial Landscaper Podcast
Interview with Michel Kripalani, Founder & CEO of Oceanhouse Media

The Commercial Landscaper Podcast

Play Episode Listen Later Nov 24, 2020 25:58


As Founder & CEO of Oceanhouse Media, a leading publisher of mobile apps that uplift, educate and inspire, Michel has developed apps that millions of people have downloaded. Oceanhouse Media has released over 600 apps in its first 10 years. In 2013, the company was ranked #114 on the Inc 500 Fastest-Growing Private Companies list. Michel is a “digital tinkerer” at heart and is known for developing apps that drive personal and professional performance. Some of his more notable creations are “CommitTo3”, Michel's personal daily coaching app “Mindset for Success,” and the recently released “Marshall Goldsmith Coaching” app. In early 2018, Michel founded his 4th company, Extality, which focuses on high-end, enterprise solutions using VR (virtual reality), AR (augmented reality) and MR (mixed reality). The company has delivered groundbreaking work for Magic Leap (a leading AR/MR hardware vendor) and CNN/Turner where they developed CNN's first AR solution for network news delivery in mixed reality. Michel found prior success with Presto Studios, a videogame development company that he co-founded and ran for 11 years. Presto Studios had numerous hits including “The Journeyman Project” series, “Myst 3: Exile” and many more. His first company, MOOV design, was founded in 1989 where he developed innovative interactive multimedia projects many years before these new technologies were mainstream. One stand-out project from the time was Verbum Interactive (the world's first interactive, multimedia magazine). Michel is extremely active in Entrepreneurs' Organization (EO) where he currently serves as the Regional Chair for the US West Regional Council after many years of local chapter service. He has completed the 3-year EO Entrepreneurial Masters Program at MIT and EO's Global Leadership Academy in Washington D.C. As someone who has strived for and found success in work, personal and family life, Michel has decided that it is time to give back. He remains an active learner as his efforts are now transitioning to writing, coaching, teaching and lecturing. mk@omapp.com | www.MichelKripalani.com (760) 715-5790 | Twitter @MKripalani | Intragram @michelkripalani | LinkedIn https://www.linkedin.com/in/michelkripalani/

Bits und so
Bits und so #683 (The Journeyman Project)

Bits und so

Play Episode Listen Later May 17, 2020 176:10


User Journey / vwOS / iOS sperrangelweit / WWDC 2020 / Geisterspiele / eFood / Facebook kauft Giphy / Notfallpassübertragung / Frankreich vs Bergwerk / Receipts + ScanSnap / Radarrücklichtdaten / Frinkiac + Yarn / The Last Dance / Miradore MDM / CTDI Care / Jimdo

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Spelkväll
Robins nördprat: "The Journeyman Project"-serien

Spelkväll

Play Episode Listen Later Jan 15, 2020 26:54


I dagens avsnitt får vi höra första delen av "Robins nördprat", en serie där Robin nördar ner sig ordentligt i flera av hans favoritspel och spelserier. Jakob får dessvärre ta över rodret och det går, som många säkert förstår, sådär...Dagens nördprat handlar om äventyrsspelserien "The Journeyman Project" som släpptes under 1990-talet. OBS! Spoiler-varning gällande "The Journeyman Project"-serien!!! :)  Vänligen maila oss gärna på podcast@spelkvall.comFölj oss gärna på Instagram

Spelkväll
PC-spelen vi minns från 90-talet

Spelkväll

Play Episode Listen Later Dec 4, 2019 41:31


I detta tjugofjärde avsnitt bjuder Robin och Jakob in en gammal vän, Simon, för att prata om minnen från PC-spel som kom ut under 90-talet. Vi pratar bland annat om "Red Alert", "The Journeyman Project", "Thief", "Duke Nukem 3D" och mycket mer. Vänligen maila oss gärna på podcast@spelkvall.comFölj oss gärna på Instagram

Monster Party
ANIME!!! With TOMMY YUNE!

Monster Party

Play Episode Listen Later Sep 29, 2019 139:03


MONSTER PARTY TAKES A WIDE EYED LOOK AT ONE OF JAPAN'S MOST POPULAR EXPORTS! JAMES GONIS, SHAWN SHERIDAN, LARRY STROTHE, and MATT WEINHOLD, explore a Japanese cultural phenomenon that continues to entertain, influence, and astound! You are about to enter the wondrous world of... ANIME!!!  Now, with a topic is huge, there was no way we could cover every great anime film or TV show. So if we left something you love out, please don't be mad! That being said, we do cover a wide swath of anime history! This includes many early anime TV shows, groundbreaking feature films, and a list of our personal favorites. Joining us for this exciting and provocative discussion, is an artist, writer, and game designer, who is currently the creative director at HARMONY GOLD! You know, the people who brought us friggin' ROBOTECH! MONSTER PARTY is beyond proud to welcome... TOMMY YUNE! (ROBOTECH, THE JOURNEYMAN PROJECT, BUSTER THE AMAZING BEAR, SPEED RACER, RACER X, FX FIGHTER, GEN 13, SUPERMAN Y2K) WARNING: This episode contains quite a few spoilers, so please listen responsibly.  And stick around after the end music, for some extra anime chat about eating a piece of someone's head. Seriously.

Habits 2 Goals: The Habit Factor® Podcast with Martin Grunburg | Goal Achievement, Productivity & Success – Simplified

"Life is full of opportunity. Leadership is about taking those opportunities. Legacy is what you will leave behind when you do." ~Michel Kripalani Habits2Goals is proud to present a conversation with the insightful leader, coach, and entrepreneur extraordinaire Michel Kripalani A peripatetic upbringing with an engineer father exposed Kripalani to numerous life experiences, fueling a fascination with and empathy for people and their varied life experiences. At first a pre-med student at UCSD, Kripalani found himself called to visual arts; this path led to his first startup soon after graduation, moov Design, a firm ahead of its time that coded the first-ever multimedia magazine.   Fueled by a desire to build a game, his next venture, Presto Studios, created the Journeyman Project in 1993—the world's first photorealistic adventure game. JP defied all expectations, selling more than 100,000 copies.  A desire to enter the burgeoning app economy fueled Kripalani's next venture: Oceanhouse Media, which became a leading developer and publisher of apps for the mobile market that secured licensing relationships with Dr. Seuss Enterprises, Hay House, Random House, and more. His latest business, Extality, is again at the cutting edge, billing itself as an "Extended Reality development company." Tune in for a fascinating discussion of one entrepreneur's personal and professional journey, including lessons on intention, improving processes, finding ways to uplevel, taking initiative, and being your best self every day.   Enjoy the episode! RESOURCES TO LEARN MORE ABOUT MICHEL KRIPALANI MichelKripalani.com Extality Website https://oceanhousemedia.com/ TRANSFORMATIVE BOOKS RECOMMENDED BY MICHEL KRIPALANI Triggers, by Marshall Goldshmith The Power of Now, by Eckhart Tolle TECH TOOLs RECOMMENDED BY MICHEL KRIPALANI Marshall Goldsmith Coaching App 15Five Management Software *** New listeners: By texting the word "HABITS" to the mobile phone number "33444" you will instantly receive your "hack"/habit tracker/habit development template, or you can download it here: thehabitfactor.com/templates. Feel free to share the episode and leave a review on iTunes!  ***** Subscribe iTunes here! Subscribe: Android | RSS ***** TOOLS/BOOKS WE RECOMMEND: Grab your FREE copy of As a Man Thinketh (PDF) right here: As a Man Thinketh The 3 C's of SucCcess (Mitch W. Steel) The Psychology of Achievement (Brian Tracy) The Power of Positive Thinking (Normal Vincent Peale) The Magic of Thinking BIG! (David Schwartz) Think & Grow Rich (Napoleon Hill) The Success Principles (Jack Canfield) Getting Things Done! (Allen's Great Book!) TRELLO! **HABIT FACTOR RESOURCES!!** The New HabitXP Planner! (FREE! The Habit Factor's Tracking Template) The Habit Factor® (website: BLOG, tips, tools and other resources) The Habit Factor® Book (Amazon Kindle) The Pressure Paradox® Book (Amazon Kindle) The Habit Factor app (iOS, Android) The Pressure Paradox™ **WEBINARS** Get Unstuck Course  Habit Mastery: (FREE) Learn the process to Master Habit, Enhance Discipline and Strengthen Willpower: The 28 Day Breakthrough!

Dev Game Club
DGC Ep 169: Super Castlevania IV (part two)

Dev Game Club

Play Episode Listen Later Jul 3, 2019 77:03


Welcome to Dev Game Club, where we are in our second discussion of Super Castlevania IV. We talk about the difficulty of the game and "fairness," Mode 7 shenanigans, and how the game quickly teaches things and moves on. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To/through Stage VIII Issues covered: the Myst-like rabbit-hole, leaning into the affordances of the SNES Classic, difficulty of Stage IV, the question of fairness and difficulty, throwing a lot at you, ramping up difficulty quickly, not a lot of soft landings or player help, play style, how to double jump across two spinning platforms, hard failures vs safe failures, having to put a game in its time, hard games in their time, challenge as fun, having release valves for difficulty, lacking time to explore with a timer game, getting into the designer's head, the world disappearing when you can't see it, finding every bit of memory or performance, having the hardware for less time, boldly leaning into Mode 7, the swinging chandeliers, slowly moving the character while the level rotates, letting the player deal with small issues and compromises, the Golem boss and shrinking the character, a great moment with the enemy design, learning how much time various actions take, being punished for slow reactions, multiple enemy states, wanting more helpful pickups, secondary/sub-weapons, moving up in levels, the navigation challenge of the stairs, analog stick vs d-pad, sticky surfaces in cover games, ladders in late 90s/early 00s games, bad publishing deals, physical game production, walking backwards up stairs, being able to think about the game when you're not playing it, genre death and rebirth, tension and boss placement. Games, people, and influences mentioned or discussed: Myst III: Exile, Obduction, Riven: The Sequel to Myst, The Book of Atrus, Warcraft, SNES Classic, Braid, Prince of Persia: Sands of Time, Super Mario World, Super Metroid, Mortal Kombat II, Sekiro: Shadows Die Twice, Dark Souls, The Six Million Dollar Man, Indiana Jones and the Last Crusade, Legend of Zelda, Nintendo Switch, Kingdom Hearts, Nicholas McCormick, Robyn Miller, Cyan Worlds, David Brevik, Diablo, Blizzard, LucasArts, Daron Stinnett, Sony, Microsoft, Nintendo, Sega, Zimmy Finger, Mike Vogt, Radiohead, Bohemian Rhapsody, Return of the Obra Dinn, Lucas Pope, Papers Please, Unreal Engine, Presto Studios, The Journeyman Project, Disney's Haunted Mansion, Ready Player One, The Shining. Next time: Finish the game! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 168: Super Castlevania IV (part one)

Dev Game Club

Play Episode Listen Later Jun 19, 2019 72:34


Welcome to Dev Game Club, where this week we turn to 1991's Super Castlevania IV, due to the series having its anniversary this year. We talk about quite a lot of stuff, including its arcade nature but also its nods to the home market, its tone and setting ,how it teaches stuff, an a host of other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first two stages Podcast breakdown: 0:42 Castlevania Discussion 46:32 Break 47:11 Feedback Issues covered: games in 1991, the arcade nature of this title, Metroidvania, arcade elements, common approaches to design, making Simon feel heavier and different, remaking Castlevania, the different approaches of other Castlevania games, playing something so old school, learning skills along the way, learning timing, using layers in Mode 7, exploring with some depth, jumping levels and stair climbing, the cool thing you can do with the new hardware, the multiple uses of the whip, powering up the whip, discovering that you can whip the background, teaching moments, enemy design, cursing the bobbing medusa heads, ramping the difficulty on enemies, mixing up enemies by plussing them up, putting all the enemies in the manual, possible sales technique, multi-phase bosses, patterns to detect in their movement, using sprites to lengthen out a spine, fighting the boss mid-level, seeing the boss's health level throughout the level, balancing difficulty, JRPGs, your weapons of choice, using hearts as ammo, the original name Dracula Satanic Castle, satanic panic of the 80s in the US, the animated series, talking about the many entries, the many places this series has gone, a Singing Review, uses for players guides, prodding you to think, developers working with players guides, getting Mew and Mewtwo in Pokemon, Japanese development. Games, people, and influences mentioned or discussed: Link to the Past, Super Mario World, Sonic the Hedgehog, Final Fantasy IV (/II), Civilization 1, Megaman 4, Monkey Island 2, Metroid 2: Samus Returns, Streetfighter 2, Another World/Out of this World, Super Ghouls 'n' Ghosts, Neverwinter Nights, Road Rash, Tecmo Bowl, Konami, Silent Hill, Metal Gear Solid, Contra, Frogger, Pro Evo, Dance Dance Revolution, Castlevania: Symphony of the Night, GameBoy Advance/Nintendo DS, Bionic Commando, Indiana Jones, Dungeons and Dragons, Bram Stoker, Netflix, Warren Ellis, Hideo Kojima, Platinum Studios, SNES Classic, MJVogt85, Paranoid Android, Radiohead, Moby, Magnus Carlsson, MYST, Riven, John from Cincinnati, The Wizard and the Princess, Space Quest, King's Quest, Baldur's Gate, Fallout, Obduction, Infocom, Sierra, Robyn Miller, Rand Miller, David Wingrove, Dark Horse, The Witcher, Starfighter, Jedi Starfighter, Republic Commando, Fallout 3, Skyrim, The 2nd Quest, Disney, Imagineering, Jonathan Ackley, Chris Pavis, Rob Huebner, The Journeyman Project, Presto Studios, UbiSoft, ScummVM, ResidualVM, Gothic Chocobo, irreverentQ, Pokemon Sword & Shield, Unreal Engine, The Pokemon Company, Game Freak, Lightning Returns. Next time: The next three stages Links: Myst and Disney https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 109: God of War (part one)

Dev Game Club

Play Episode Listen Later Apr 18, 2018 74:30


Welcome to Dev Game Club, where we are beginning our series on 2005's God of War. We set the game in its time, an interesting time at the end of a console lifecycle as new machines loomed on the horizon, and then turn to the game itself before hitting feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the desert / through Athens Podcast breakdown: 0:44     Segment 1: God of War 50:35   Break 51:06   Segment 2: Feedback Issues covered: the console lifecycle, PS2 install base, the new console generation, learning the hardware over the lifecycle, exclusives, squeezing the hardware over the series, optimizing instructions, iterating on a franchise, juvenile tone, the influence of the underlying mythology, being edgy or over the top, Greek tragedy and the fatal flaw, opening with a bang, narrative device of setting up how the character got to the big moment, setting up mysteries of character and fate, tension between player and character, pacing and balancing on a beam, perfecting the quick time event, the first level as a microcosm of the whole game, the influences of this game, skimming the top of a bunch of genres, adventure games drawing from every verb, explicit vs implicit tutorialization, great mythological moments, a series of yeses. Games, people, and influences mentioned or discussed: Broderbund Software, Red Storm Entertainment, Red Orb Entertainment, Riven, Prince of Persia 3D, The Journeyman Project, Santa Monica Studio, Shadow of the Colossus, Dragon Quest VIII, Resident Evil 4, F.E.A.R., Republic Commando, Metal Gear Solid 2, Sly Cooper 3, Guitar Hero, GTA: San Andreas, Japan Studio, Starfighter/Jedi Starfighter, Devil May Cry 3, Gran Turismo 4, Splinter Cell: Chaos Theory, Lego Star Wars, Horizon: Zero Dawn, Jak and Daxter, Ratchet and Clank, Tomb Raider (2013), Clash of the Titans, Hellblade: Senua's Sacrifice, Richard Wagner, Uncharted 2, Shenmue, Crystal Dynamics, Soul Reaver, Castlevania, Maximo: Ghosts and Goblins, MediEvil, Legend of Zelda: Ocarina of Time, System Shock 2, Sid Meier, Half-Life, Dario Casali, Sierra Games, Sebastian Pellegrino, Tim Schafer, LucasArts, Telltale Games, Amanita Design, Wadjet Eye, Daedelic, Edna and Harvey, Deponia saga, The Dark Eye, The Whispered World, Hal Barwood, Bill Tiller, Curse of Monkey Island, Duke Grabowski: Mighty Swashbuckler, A Vampyre's Tale, Indiana Jones and the Infernal Machine, The Dig, Kyle Vermaes, Fallout, Planescape: Torment, Link to the Past, Manhunter (series), Rules of Play, Eric Zimmerman, Katie Salen, Raph Koster, A Theory of Fun for Game Design, The Design of Everyday Things, Don Norman, GamaSutra, Brenda Romero, Challenges for Game Designers, Will Wright, The Sims, SimCity, A Pattern Language, Christopher Alexander, RadiatorYang, Ryan, Jason Schreier, Kirk Hamilton, Kotaku Splitscreen, Giant Bomb, Giant Beastcast, DLC, Jeff Cannata, Christian Spicer, RebelFM, Waypoint Radio, Patrick Klepek, Danielle Riendeau, Austin Walker, Steve Gaynor, Tone Control, Gone Home, Tacoma, Idle Thumbs, Important If True, Shall We Play A Game, Chris Suellentrop, JJ Sutherland, Slate Culture Gabfest, Filmspotting, Filmspotting: SVU, The Next Picture Show, Maximum Fun, April Wolfe, Switchblade Sisters. Next time: Up through the Three Challenges @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

World 1-1
World 1-44 Pegasus Prime Time With Presto Studios

World 1-1

Play Episode Listen Later Feb 20, 2017 133:03


Jump back in time this week with Eddie V, Adrian, and Larry as they are joined by Tommy Yune, Keith Kaisershot, and Matthew Hoops of Presto Studios to talk about The Journeyman Project.  You'll hear all about the making of this legendary adventure series, the challenges of bringing it to Steam, and what got left on the cutting room floor.  Also find out about what could be in store for the future of the Journeyman Project series and what it might take to finally get Journeyman Project 4 made!!!   Plus a fantastic give away this week compliments of Presto Studios!!!   PodBean: https://worldoneone.podbean.com/iTunes: https://podcasts.apple.com/us/podcast/world-1-1/id1448496567Google Play Music: https://play.google.com/music/listen?u=0#/ps/Iq6ecqbjsnrmhdq2hqz32mevcyiSpotify: https://open.spotify.com/show/7smIxya0mzr1tSajyDfdJxYouTube: https://www.youtube.com/channel/UCx5orqETnQrLiYyrgQFcCDQTwitch: https://www.twitch.tv/worldoneonepodcastFaceBook: https://www.facebook.com/WorldOneOnePodcast/Twitter: @World1_1PodcastInstagram: world1_1podcast

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Famicom Dojo Video Game Podcast
72: It's About Time

Famicom Dojo Video Game Podcast

Play Episode Listen Later Sep 25, 2015 76:51


Originally Broadcast 2013/03/29: A more recent example is Majora's Mask on 3DS. Did we even talk about it in this podcast? Listen to find out! Even in the 8-bit days, the theme of time travel in video games was all around us. For some, it was a story excuse to visit historical landmarks and offer. Other explored idea of what it meant to manipulate tiem Usually, they were some poorly-designed movie tie-in. But each one offered an unmentioned promise that someday, somewhen, the ultimate time travel game would arise. Now, if only someone would invent actual time travel and send that game back to us in time for this episode! Vinnk and Sean discuss their favorite (and sometimes not-so-favorite) time travel games, what they did right, what they could have done better, and spend probably too much time gushing about Presto Studio's The Journeyman Project and bolstering the merits of the 1996 Doctor Who movie on Fox starring Paul McGann. But, mostly, it's about games. And we somehow forgot to mention Shadow of Destiny... (Don't worry; we'll try to cover that in the show notes.) Details about the podcast, links to related articles, and supplemental audio/video are available at FamicomDojo.TV: https://famicomdojo.tv/podcast/72 Leave us a voicemail at 608-492-1923, or share your thoughts on Facebook (https://facebook.com/famicomdojo), Instagram (https://instagram.com/famicomdojo), Twitter (@FamicomDojo), or our Famicom Dojo YouTube channel (https://youtube.com/famicomdojo). "RPG" theme song by the Imari Tones: http://imaritones.net Vinnk and SeanOrange pixel art by Louis Lloyd-Judson: https://louistrations.co.uk This podcast is brought to you by the Little Podcast Network. Sponsor an episode, or listen to other great shows at http://LittlePodcast.com.

BigBadaBoomCast
BigBadaBoomCast Episode 43: The Unbundling

BigBadaBoomCast

Play Episode Listen Later May 16, 2014 53:34


Brent, Adam, and Ryan discuss the unbundling of the Kinect from the XBOne and touch on Kentucky Route Zero Act 3, the Journeyman Project 2, and the Legacy of Kain series. If you have any question or comments or want to hear what we think about a particular game, please email us at podcast@bigbadaboomgames.com and we'll respond to them on the show!

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