Podcasts about virtual reality technology

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Best podcasts about virtual reality technology

Latest podcast episodes about virtual reality technology

Noon Business Hour on WBBM Newsradio
EV Charging Stations - Virtual Reality Technology & Hardship Withdrawals

Noon Business Hour on WBBM Newsradio

Play Episode Listen Later Dec 8, 2022 27:42


Drivers of electric vehicles in Illinois are getting more charging options, the latest improvements in virtual reality technology provide an even-more intense multi-sensory experience and why you should try to avoid making a hardship withdrawal from a 401k account.

PSU Radio Podcast
ชวนคิดกับคณะวิทยาศาสตร์ 21 - 10 - 65 One Month One Story EP.9 Virtual Reality Technology

PSU Radio Podcast

Play Episode Listen Later Oct 28, 2022 34:03


ชวนคิดกับคณะวิทยาศาสตร์ 21 - 10 - 65 One Month One Story EP.9 Virtual Reality Technology by PSU Broadcast FM88 MHz

one month one story month one virtual reality technology
THE Journal Insider: K-12 Ed Tech Trends & Hot Topics
Way Beyond Virtual Field Trips: The Surprising & Incredible Ways Educators are Using ClassVR Virtual Reality Technology in Schools

THE Journal Insider: K-12 Ed Tech Trends & Hot Topics

Play Episode Listen Later Aug 18, 2022 34:16


Kristal Kuykendall, podcast host and editor at K-12 ed tech news site THEJournal.com, digs into the ways that ClassVR virtual reality headsets are helping educators get students excited about learning — and some incredible and surprising benefits of using ClassVR in schools, particularly for special education students, students with autism, and those with limited mobility. Guests are digital learning specialist Charley Suter from Spaulding Academy & Family Services, a special education school in Northfield, New Hampshire, and Michael “GoogleMan” Jaber, instructional technology coordinator at Sheboygan Area School District in Wisconsin. Jaber and Suter explain their vetting process and why they settled on ClassVR headsets, the training and set-up required for teachers to start using them in classrooms, how easy it is for educators to create custom content, and the endless possibilities for using ClassVR headsets to boost learning outcomes, particularly among special-needs students. THE Journal Insider podcast explores current ed tech trends and issues impacting K–12 educators, IT professionals, instructional technologists, education leaders, and ed tech providers. Listen in as THE Journal Editor Kristal Kuykendall chats with ed tech experts, educators, and industry leaders about how they are 'meeting the moment' in the U.S. public education system. Find all podcast episodes as well as K–12 ed tech news updated daily at THEJournal.com. Resource links: ClassVR ClassVR Ideas for Educators blog Avantis World CoSpaces ThingLink Music by LemonMusicStudio from Pixabay Duration: 34 minutes

The Larry Meiller Show
Tech update: Looking at virtual reality technology

The Larry Meiller Show

Play Episode Listen Later Jul 11, 2022


Virtual reality - or VR - has come a long way in recent years. We talk with our tech expert about the technology and how it is being used in and out of our homes.

virtual vr tech update virtual reality technology
The Tiralosi Twins Podcast
Ep 24- Disney Patented Crazy Virtual Reality Technology and a whole lot more!

The Tiralosi Twins Podcast

Play Episode Listen Later Jan 20, 2022 48:53


In this episode we talk about what is to come with the podcast, if we should have the tactical survival guy on our podcast, Disney's new patent and more! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/thetiralositwins/support

disney patented virtual reality technology
The Tiralosi Twins Podcast
Ep 24 (Video)- Disney Patented Crazy Virtual Reality Technology and a whole lot more!

The Tiralosi Twins Podcast

Play Episode Listen Later Jan 20, 2022 48:44


In this episode we talk about what is to come with the podcast, if we should have the tactical survival guy on our podcast, Disney's new patent and more! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/thetiralositwins/support

disney patented virtual reality technology
The Hive Podcast
79. Virtual Reality, Technology & Emotional Connection / Jeremy Dalton

The Hive Podcast

Play Episode Listen Later Jan 8, 2022 53:47


In this conversation, I speak with Jeremy Dalton, the Head of XR at PwC UK, and author of Reality Check: How Immersive Technologies Can Transform Your Business. Jeremy's work aims to help clients understand, quantify, and implement the benefits of virtual reality and augmented reality, a set of technologies sometimes collectively referred to as XR, immersive technologies or spatial computing. Alongside his fascinating book on the subject, Jeremy has given talks all over the world on the future of XR and his work has been featured in newspapers, radio and online through The Financial Times, the BBC, and many more. As part of his mission to educate, connect and inspire, he has worked with the World Economic Forum on XR initiatives and currently sits on the advisory board of Immerse UK, a UK government supported cross-sector network for businesses, research groups and educational organisations that are engaged with immersive technologies. Recorded on 15th January 2021.

Inside Sources with Boyd Matheson
Virtual Reality Technology is Saving Veterans' Lives

Inside Sources with Boyd Matheson

Play Episode Listen Later Nov 11, 2021 7:48


The Forge Forward Project is using virtual reality to help veterans suffering from PTSD. Reboot Centers co-founder Brendan Borrowman calls in to talk about this amazing technology and how it's saving lives.  See omnystudio.com/listener for privacy information.

SBS Gujarati - SBS ગુજરાતી
SBS Gujarati News Bulletin 29 October 2021 - ૨૯ ઓક્ટોબર ૨૦૨૧ના મુખ્ય સમાચાર

SBS Gujarati - SBS ગુજરાતી

Play Episode Listen Later Oct 29, 2021 5:39


Listen to the latest Australian news from SBS Gujarati. - SBS Gujarati પર સાંભળો ઓસ્ટ્રેલિયાના તાજા અને મહત્વના સમાચાર.

Echo Innovate IT - Web & Mobile App Development Technologies Podcast
Future of Real Estate Industry: Trending Ways Virtual Reality Technology is Transforming Space

Echo Innovate IT - Web & Mobile App Development Technologies Podcast

Play Episode Listen Later Sep 21, 2021 3:26


AR (Augmented Reality) and VR (Virtual Reality) are gaining success in almost every industry you can think of. It is predicted that AR and VR will have an $80 billion market by 2025 according to the research. The Real Estate industry is keeping pace with the advancement in technology and is no more lagging behind. The way people buy real estate properties these days is transforming due to the changing technologies. These technologies are used by approximately 90% of the real estate industries to deliver better services to their clients. Nowadays, modern technology is used everywhere be it virtual presentation of the properties or architectural representation of the space. The process of buying, selling, and managing properties have become more advanced due to the latest innovations in AR and VR. So, if you are interested in knowing the facts behind how AR and VR technologies are reshaping Real Estate, stay tuned with this podcast. In this podcast, we will be covering parameters such as stats, benefits, trending ways how AR and VR are changing the real estate industry. VR Technology Benefits That Deliver ROI in Real Estate Industry Cost-Effective, Time Saver, Enhanced Client Engagement, In-depth Analytics 5 Trending Ways AR and VR Technology is Transforming the Real Estate Industry Virtual Commerce, Architectural Representation of the Space, Interactive VR Software for Property Display, Staging a Property with AR/VR, AR/VR Apps What is the Cost of Real Estate App Development Like Zillow: Web Development, Native Development, UX/UI Design, Testing And Quality Assurance, Project Management At Echo Innovate IT our expert team of developers can help you with your web and app development. Contact Us! Today. --- Send in a voice message: https://anchor.fm/echo-innovate-it/message

The Versatilist
Episode 245: Versatilist with Dadan Sumardani & Dewi Muliyati

The Versatilist

Play Episode Listen Later Aug 30, 2021 29:22


In this episode, I speak with Dadan Sumardani & Dewi Muliyati about their work "Virtual Reality Technology in Physics Learning: Possibility, Trend, and Tools."  Virtual Reality with its powerful advantage in visualizing abstract concepts has become an interesting subject to discuss in physics learning. VR has powerful potential to enable students to have an immersive learning experience to enhance their learning effectiveness and motivation. Pirker (2018) says that The emergence of new digital tools supporting immersive and engaging learning through VR is opening up new paths for both distance, but also classroom learning. VR has become an important topic of education technology in recent years (Chang et al. 2020) and has the potential to overcome natural constraints and present things that would not be visible in the physical world (Greenwald et al. 2018). This potential can be a great deal for teachers to make VR as the powerful tool for physics learning and allows students to become highly immersed in complex topics of physics.Read More: http://journal.unj.ac.id/unj/index.php/jpppf/article/view/17578Dadan Sumardani has research interests in the learning activity of Natural Science and Physics, Instructional Design (e.g., AR/VR, E-Learning, & Mobile Learning), and Computational Thinking. He can be contacted by dansu.sumardani@gmail.comDewi Muliyati has research interests in Educational Technology, Mobile Learning, e-Learning, AR/VR, and Distance Learning. She can be contacted by dmuliyati@gmail.com)

Proactive - Interviews for investors
Ketamine One signs an exclusive deal to use virtual reality technology in psychedelic treatments

Proactive - Interviews for investors

Play Episode Listen Later Aug 5, 2021 5:43


Ketamine One Interim CEO Adam Deffett joined Stephen Gunnion from Proactive with news of an exclusive agreement with OVR Tech LLC to provide its INHALE Wellness Platform during an initial two-year term in its clinics. Deffett telling Proactive that the deal has the potential to lead to clinically validated solutions for use in its facilities as well as patients' homes through the development of a portable digital therapeutic offering in the future.

Action and Ambition
Chris Vasilakis Tours Properties With Virtual Reality Technology

Action and Ambition

Play Episode Listen Later Jul 14, 2021 22:30


Welcome to another episode of the Action and Ambition Podcast. Today's guest is Chris Vasilakis, Founder and CEO of Guided Virtual Tours, a digital property touring company catering to real estate firms and apartment complexes. He is an American Mensa Member and Marine Corps Veteran whose impressive and diverse career history spans more than two decades. He is now taking the VR World by the reins with a diverse professional background ranging from hip-hop artist management to Virtual Reality Solutions. You don't want to miss out on this episode!

SBS Serbian - СБС на српском
Три од пет послова у Аустралији захтеваће напредно дигитално образовање до 2030.

SBS Serbian - СБС на српском

Play Episode Listen Later Mar 11, 2021 7:36


Ново истраживање открива да ће упркос тренутним изазовима са којима се суочавају млади, пандемија коронавируса вероватно убрзати потражњу за напредним дигиталним вештинама - пружајући младим Аустралијанцима наду и изгледе за посао у будућности.

SBS Mongolian - SBS Монгол хэлээр
ВИВА: Өнөө цагт аялал зугаалгыг юугаар орлуулж байна вэ

SBS Mongolian - SBS Монгол хэлээр

Play Episode Listen Later Nov 3, 2020 6:49


Цар тахлын хөл хорионы үеэр хүссэн газраараа аялах боломжийг виртуал реалити олгож эхэллээ.

travel virtual reality technology
OEM Industry Update
Grid Raster Examines Varied Benefits of Augmented and Virtual Reality Technology

OEM Industry Update

Play Episode Listen Later Oct 27, 2020 19:08


In this episode of OEM Industry Update, Rishi Ranjan, CEO and Founder of Grid Raster Inc., and Dijam Panigrahi, co-founder of Grid Raster Inc., overview the increased use and applications in which augmented and virtual reality can be applied.  Learn more about your ad choices. Visit megaphone.fm/adchoices

The Archaeology Podcast Network Feed
VRchaeology: Intro - Ep 14

The Archaeology Podcast Network Feed

Play Episode Listen Later Oct 9, 2020 57:14


In this weeks episode, start part one of our discussion about archaeology and VR! A very abbreviated explanation of VR, it's integration into archaeology, and what we think of its impact in archaeology. We will continue our discussion of VR being used in archaeology as well as Archaeogaming in the following parts! Sources Schroeder, R., 1996. Possible worlds: The Social Dynamic of Virtual Reality Technology. Boulder: Westview Press. Sivan, Y., 2008. 3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce. Journal For Virtual Worlds Research, 1(1). Available at: https://journals.tdl.org/jvwr/index.php/jvwr/article/view/278 Sutherland, I.E., 1968. A Head-mounted Three Dimensional Display. In Proceedings of the December 9-11, 1968, Fall Joint Computer Conference, Part I. AFIPS '68 (Fall, part I). New York, NY, USA: ACM, pp. 757–764. Yee, N., 2014. The Proteus Paradox: How Online Games and Virtual Worlds Change Us-And How They Don't, Yale University Press. Contact Show Twitter: @idigitpodcast Email: idigitpodcast@gmail.com Alyssa Instagram: aal.archaeology Twitter: Lyssakemi Michaela Instagram: mm_digitalized Twitter: m_mauriello Affiliates Wildnote TeePublic Timeular Find this show on the educational podcast app, Lyceum.fm!

I Dig It
VRchaeology: Intro - Ep 14

I Dig It

Play Episode Listen Later Oct 9, 2020 57:14


In this weeks episode, start part one of our discussion about archaeology and VR! A very abbreviated explanation of VR, it’s integration into archaeology, and what we think of its impact in archaeology. We will continue our discussion of VR being used in archaeology as well as Archaeogaming in the following parts! Sources Schroeder, R., 1996. Possible worlds: The Social Dynamic of Virtual Reality Technology. Boulder: Westview Press. Sivan, Y., 2008. 3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce. Journal For Virtual Worlds Research, 1(1). Available at: https://journals.tdl.org/jvwr/index.php/jvwr/article/view/278 Sutherland, I.E., 1968. A Head-mounted Three Dimensional Display. In Proceedings of the December 9-11, 1968, Fall Joint Computer Conference, Part I. AFIPS ’68 (Fall, part I). New York, NY, USA: ACM, pp. 757–764. Yee, N., 2014. The Proteus Paradox: How Online Games and Virtual Worlds Change Us-And How They Don’t, Yale University Press. Contact Show Twitter: @idigitpodcast Email: idigitpodcast@gmail.com Alyssa Instagram: aal.archaeology Twitter: Lyssakemi Michaela Instagram: mm_digitalized Twitter: m_mauriello Affiliates Wildnote TeePublic Timeular Find this show on the educational podcast app, Lyceum.fm!

SBS Slovenian - SBS Slovenian
Virtual reality is the future - Virtualna resničnost je prihodnost

SBS Slovenian - SBS Slovenian

Play Episode Listen Later Jul 18, 2020 13:56


Dr Kaja Antlej is Lecturer in Industrial Design and CADET Virtual Reality Lab Researcher – Museums and Heritage at the School of Engineering, Deakin University, interested in human-centered design and digital heritage/virtual museums (design and evaluation). We spoke about virtual reality, her work at University and also about how connected younger Slovenians in Australia are during these challenging times. - Dr. Kaja Antlej je predavateljica industrijskega oblikovanja na Deakin University, raziskovalka in predsednica Slovensko-avstralskega akademskega društva (SAAA). Pogovarjali sva se o virtualni resničnosti, o njenem delu na univerzi in o tem, kako se mlajša generacija Slovencev v Avstraliji povezuje v času COVIDa-19.

Health City Podcast
Relieving Pain With Virtual Reality Technology: How to Build a Med-Tech Startup with Jon Weinberg (#4)

Health City Podcast

Play Episode Listen Later Jul 16, 2020 23:39


Shortly after completing his MBA at the Haas School of Business, University of California Berkeley, Jon Weinberg took the entrepreneurial leap and entered the start-up world. Jon is the co-founder and Chief Operations Officer of...

SBS Dutch - SBS Dutch
Snelle carrière ommegooi resulteert in Virtuele Escaperoom gebaseerd op de binnenstad van Melbourne

SBS Dutch - SBS Dutch

Play Episode Listen Later Jun 3, 2020 9:46


Stel je zit middenin een carrièreomslag en door het COVID-19 virus kun je je hele bedrijfsplan in de prullebak gooien. Nou, als je Nick Postma heet en een achtergrond hebt in de IT, dan ga je dus gewoon virtuele Escape Rooms bouwen. Nick heeft zijn escaperooms gebaseerd op de binnenstad van Melbourne en er komt ook nog een bekende bushranger in zijn spel voorbij...

You and Yours
How "virtual reality" technology is helping to treat trauma and anxiety

You and Yours

Play Episode Listen Later Jul 5, 2019 21:10


Jay Unger and Louisa Adams hear how the NHS is starting to use VR to treat anxiety

anxiety trauma treat vr nhs virtual reality technology louisa adams
Here We Are
Humans + Technology

Here We Are

Play Episode Listen Later Apr 20, 2019 74:17


Comedian Shane Mauss talks about human beings, drones, robots, AI and Virtual Reality Technology, with Design Psychologist and Founder of Designology, Alex Proaps. Charity Of The Week - Metavivor  https://www.metavivor.org/ Please visit our sponsorsRobinhood HereWeAre.Robinhood.comBetterHelp Online Counseling betterhelp.com/hereweare Outro Music - The Long Hunt http://thelonghunt.bandcamp.com/album/all-paths-lead-to-here Learn more about your ad choices. Visit megaphone.fm/adchoices

Here We Are
Humans + Technology

Here We Are

Play Episode Listen Later Apr 19, 2019 79:32


Comedian Shane Mauss talks about human beings, drones, robots, AI and Virtual Reality Technology, with Design Psychologist and Founder of Designology, Alex Proaps. Charity Of The Week - Metavivor  https://www.metavivor.org/ Please visit our sponsorsRobinhood HereWeAre.Robinhood.comBetterHelp Online Counseling betterhelp.com/hereweare Outro Music - The Long Hunt http://thelonghunt.bandcamp.com/album/all-paths-lead-to-here Learn more about your ad choices. Visit megaphone.fm/adchoices

Beyond Homo Sapien
How Virtual Reality Technology will Revolutionize the World with Aaron Louis Rosa

Beyond Homo Sapien

Play Episode Listen Later Oct 25, 2018 59:06


Virtual Reality Technology is here to stay.   It will radically remold our entire world.   VR has the potential to re-define how we experience life.   It may even allow us to play god and create worlds of our own making…   In fact, there are some who think we already created that simulation and we live in that world today.   Aaron Louis Rosa is a VR expert whose been finding innovate ways to incorporate Virtual Reality technology into sports, journalism, and even the US Naval Academy.   He is at the forefront of this emerging technology and here to chat about how these virtual worlds will shape our future.   Let's dive into the topic!

Australian Water Association Podcast Series
Andrew Rozycki on virtual reality training

Australian Water Association Podcast Series

Play Episode Listen Later Jun 18, 2018 12:53


Andrew Rozycki from KBR speaks with Hazel Flynn on introducing virtual reality training solutions to the water sector and where we can go from here.

water training vr virtual reality kbr vr technology virtual reality technology australian water association
CRAZY FISH-The official AFX podcast
Episode 006 -Virtual Reality-Technology & Creativity in Medicine

CRAZY FISH-The official AFX podcast

Play Episode Listen Later May 10, 2018 21:44


In this episode, join hosts Siloën Daley(Festival Director/Director of Carbon Arc Cinema) and Mary Elizabeth Luka (documentary producer and director) as they talk with their special guest Ryan Cameron, Product Innovation Manager for Copernicus Studios and owner of Electric Puppets about how animation is being used in the field of medicine! For more information about screenings, events and workshops, please visit us on the web at: FESTIVAL WEBSITE: anifx.squarespace.com/ FB: www.facebook.com/AnimationFestivalHalifax/ INSTAGRAM: afx.2018 TWITTER: @carbon_arc

medicine creativity fb silo ryan cameron virtual reality technology festival website
Leading Questions with Calvin Moore
Leading Questions: S2 E25 | Virtual? Reality?: Technology & Humanity

Leading Questions with Calvin Moore

Play Episode Listen Later Aug 17, 2017 106:29


Calvin & Kent sit down with Emily Alber, Jennifer Moore, and David Phillips to discuss the topic of whether the use of digital media is bringing humanity closer together, driving us further apart, or a critical mix of both.

TechsmARTs | Art + Technology
Art Making with Virtual Reality with Dale Adams

TechsmARTs | Art + Technology

Play Episode Listen Later Jul 30, 2017 13:50


Visual and sound artist Dale Adams stops by C4 Atlanta to discuss his art making processes using Virtual Reality Technology, the origins of VR in art making, and collecting Atlanta's dreams.

vr visual virtual reality artmaking virtual reality technology dale adams c4 atlanta
Zengineering: A Philosophy of Science, Technology, Art & Engineering
034 - On Virtual Reality - Part 1 - A Weekend with an HTC Vive

Zengineering: A Philosophy of Science, Technology, Art & Engineering

Play Episode Listen Later May 23, 2017 62:07


In this episode, we discuss “alternate” realities, aka virtual realities. To do so, I travelled to Los Angeles to visit Adam (this is Brian, btw). Why you may ask would I slug my 215 pound, 6 foot 8 inch body all the way there? Well, I needed to be physically in Adam’s living room so that my mind could enter into the virtual reality of an HTC Vive VR system that Adam has recently setup. It was mind blowing. The current generation of Virtual Reality Technology is “The jetpack we’ve been promised.” It’s flying cars. It’s travel to other planets. It’s fully immersive collaborative working environments. It is truly the Matrix. On Saturday night, May 21st, 2017, I caught a bullet out of the air with my bare hands, and I’ll never forget it. Because of a lifetime of VR technologies proving mostly comical, and rarely functional, I did not expect to even be particularly entertained by this system. But, after a weekend of exploring Virtual Reality of the early 21st century I can say with utmo --- Support this podcast: https://anchor.fm/zengineering-podcast/support

los angeles matrix vr virtual reality htc vive virtual reality technology htc vive vr
Southern Alberta Council on Public Affairs (SACPA)
Using Virtual Reality Technology: What are the Benefits and Risks? (Part 1)

Southern Alberta Council on Public Affairs (SACPA)

Play Episode Listen Later Mar 16, 2017 24:56


Virtual reality (VR) typically refers to computer technologies that use software to generate the realistic images, sounds and other sensations that replicate a real environment, and simulate a user's physical presence in this environment. VR can be defined as a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body or as an immersive, interactive experience generated by a computer. Virtual reality will arguably be the future of gaming and that is a concern for some people. But there's no denying the incredible opportunities businesses will have to adopt the technology in several industries including healthcare, advertising, journalism and more. However, a generational gap seems to be forming between older and younger folks over what this new medium will do. Concerns have already been discussed in the past about rock and roll music, comic books, movies, video games, and virtual reality systems of the '90s. The speaker will explain how modern virtual reality technology works and what benefits businesses and individuals stand to gain in this brave new world. Speaker: Kris Hodgson Kris Hodgson is a Digital Journalism Instructor in the Digital Communications and Media department at Lethbridge College. He is currently pursuing his masters in Virtual Reality (360 degree) storytelling through the University of Alberta's Masters of Arts in Communication and Technology program. Hodgson's varied background includes working for weekly newspapers across western Canada, working for economic development agencies in Leduc/Nisku and Lethbridge as well as working as a wind energy community liaison with Lethbridge College's International Wind Energy Academy advocating for renewable energy adoption. Moderator:   TBA Date: Thursday, March 16, 2017 Time: Noon - 1:30 PM (30 minutes each for presentation, lunch and Q & A) Location: Country Kitchen Catering (lower level of The Keg) 1715 Mayor Magrath Dr. S Cost: $12.00 (includes lunch) or $2.00 (includes coffee/tea)

Southern Alberta Council on Public Affairs (SACPA)
Using Virtual Reality Technology: What are the Benefits and Risks? (Part 1)

Southern Alberta Council on Public Affairs (SACPA)

Play Episode Listen Later Mar 16, 2017 24:56


Virtual reality (VR) typically refers to computer technologies that use software to generate the realistic images, sounds and other sensations that replicate a real environment, and simulate a user's physical presence in this environment. VR can be defined as a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body or as an immersive, interactive experience generated by a computer. Virtual reality will arguably be the future of gaming and that is a concern for some people. But there's no denying the incredible opportunities businesses will have to adopt the technology in several industries including healthcare, advertising, journalism and more. However, a generational gap seems to be forming between older and younger folks over what this new medium will do. Concerns have already been discussed in the past about rock and roll music, comic books, movies, video games, and virtual reality systems of the '90s. The speaker will explain how modern virtual reality technology works and what benefits businesses and individuals stand to gain in this brave new world. Speaker: Kris Hodgson Kris Hodgson is a Digital Journalism Instructor in the Digital Communications and Media department at Lethbridge College. He is currently pursuing his masters in Virtual Reality (360 degree) storytelling through the University of Alberta's Masters of Arts in Communication and Technology program. Hodgson's varied background includes working for weekly newspapers across western Canada, working for economic development agencies in Leduc/Nisku and Lethbridge as well as working as a wind energy community liaison with Lethbridge College's International Wind Energy Academy advocating for renewable energy adoption. Moderator:   TBA Date: Thursday, March 16, 2017 Time: Noon - 1:30 PM (30 minutes each for presentation, lunch and Q & A) Location: Country Kitchen Catering (lower level of The Keg) 1715 Mayor Magrath Dr. S Cost: $12.00 (includes lunch) or $2.00 (includes coffee/tea)

Southern Alberta Council on Public Affairs (SACPA)
Using Virtual Reality Technology: What are the Benefits and Risks? (Part 2 Q&A)

Southern Alberta Council on Public Affairs (SACPA)

Play Episode Listen Later Mar 16, 2017 32:49


Virtual reality (VR) typically refers to computer technologies that use software to generate the realistic images, sounds and other sensations that replicate a real environment, and simulate a user's physical presence in this environment. VR can be defined as a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body or as an immersive, interactive experience generated by a computer. Virtual reality will arguably be the future of gaming and that is a concern for some people. But there's no denying the incredible opportunities businesses will have to adopt the technology in several industries including healthcare, advertising, journalism and more. However, a generational gap seems to be forming between older and younger folks over what this new medium will do. Concerns have already been discussed in the past about rock and roll music, comic books, movies, video games, and virtual reality systems of the '90s. The speaker will explain how modern virtual reality technology works and what benefits businesses and individuals stand to gain in this brave new world. Speaker: Kris Hodgson Kris Hodgson is a Digital Journalism Instructor in the Digital Communications and Media department at Lethbridge College. He is currently pursuing his masters in Virtual Reality (360 degree) storytelling through the University of Alberta's Masters of Arts in Communication and Technology program. Hodgson's varied background includes working for weekly newspapers across western Canada, working for economic development agencies in Leduc/Nisku and Lethbridge as well as working as a wind energy community liaison with Lethbridge College's International Wind Energy Academy advocating for renewable energy adoption. Moderator:   TBA Date: Thursday, March 16, 2017 Time: Noon - 1:30 PM (30 minutes each for presentation, lunch and Q & A) Location: Country Kitchen Catering (lower level of The Keg) 1715 Mayor Magrath Dr. S Cost: $12.00 (includes lunch) or $2.00 (includes coffee/tea)

Southern Alberta Council on Public Affairs (SACPA)
Using Virtual Reality Technology: What are the Benefits and Risks? (Part 2 Q&A)

Southern Alberta Council on Public Affairs (SACPA)

Play Episode Listen Later Mar 16, 2017 32:49


Virtual reality (VR) typically refers to computer technologies that use software to generate the realistic images, sounds and other sensations that replicate a real environment, and simulate a user's physical presence in this environment. VR can be defined as a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body or as an immersive, interactive experience generated by a computer. Virtual reality will arguably be the future of gaming and that is a concern for some people. But there's no denying the incredible opportunities businesses will have to adopt the technology in several industries including healthcare, advertising, journalism and more. However, a generational gap seems to be forming between older and younger folks over what this new medium will do. Concerns have already been discussed in the past about rock and roll music, comic books, movies, video games, and virtual reality systems of the '90s. The speaker will explain how modern virtual reality technology works and what benefits businesses and individuals stand to gain in this brave new world. Speaker: Kris Hodgson Kris Hodgson is a Digital Journalism Instructor in the Digital Communications and Media department at Lethbridge College. He is currently pursuing his masters in Virtual Reality (360 degree) storytelling through the University of Alberta's Masters of Arts in Communication and Technology program. Hodgson's varied background includes working for weekly newspapers across western Canada, working for economic development agencies in Leduc/Nisku and Lethbridge as well as working as a wind energy community liaison with Lethbridge College's International Wind Energy Academy advocating for renewable energy adoption. Moderator:   TBA Date: Thursday, March 16, 2017 Time: Noon - 1:30 PM (30 minutes each for presentation, lunch and Q & A) Location: Country Kitchen Catering (lower level of The Keg) 1715 Mayor Magrath Dr. S Cost: $12.00 (includes lunch) or $2.00 (includes coffee/tea)

Health Care X-Ray
Dr Keith Grimes illustrates the potential for Virtual Reality technology in health care

Health Care X-Ray

Play Episode Listen Later Dec 31, 2016 25:27


Dr Keith Grimes is a GP, and he is a health technology geek. Virtual Reality, or VR, is one of his particular technological passions. In this podcast, Dr Grimes describes how he has used Virtual Reality in his practice as a GP to assist patients undergoing painful procedures. He also discusses the work of other researchers investigating prospective applications…

Listen Up Show with Mitchell Chadrow
Augmented and Virtual Reality Technology Online Shopping vFit Show 029 - Startup Entrepreneur Listenup Show I Learn how to balance business, family and life.

Listen Up Show with Mitchell Chadrow

Play Episode Listen Later Nov 23, 2016 53:45


How to startup.  Process and steps to becoming an entrepreneur. The vision for vFit. Founders background, the role of team and coming together. I speak with Savanna Leavitt, Co-Founder, and her other four Co-Founders of vFit an online shopping technology for shoppers.  Savanna is a student enrolled in the Biomedical Engineering program at Drexel University with a focus on Biomechanics and Human Performance. She was raised in a very rural area of Maine.  Savannah’s mother is entrepreneurial and runs her very own beauty salon with a line of makeup she has branded, Savannah learned a great deal about entrepreneurship and being passionate about what you do from her mom. Savannah has always been intrigued by the sciences and how things worked and she found her interested in a medical degree at a young age, that’s when she discovered biomedical engineering and as they say she was hooked. Since beginning at Drexel, her interest grows in her major. She feels blessed to have been given the opportunity to work with this diverse group of individuals for the development of vFit. The idea is something the group of five co-Founders has dreamt about since they were young, and now the excitement rises as they will bring their idea to the public for use.  You should all keep up with their progress of the online shopping design and technology for shoppers like you. The CMO will be overseeing the marketing, graphics and client relations department. This role guarantees that the application is well advertised, designed as well as aesthetically pleasing and maintains a rock solid reputation for meeting the user’s criteria. Startup Entrepreneurs, Online Shopping for Shoppers. vFit: sizing charts, online shopper, guessing the size of clothes across different brands and styles. the best way to decide on an article clothing is to try it on, and let’s be honest trying on clothing can be exhausting and impossible if you’re buying online! has recognized the frustration most people feel when it comes to choosing the right size and style and is trying to change that. create 3D models of human bodies, technology will use the anthropometric dimensions of the user and create an avatar like a model The idea is to help resolve a problem: Use existing photographic technology to create realistic images with legitimate dimensions. With these images create three-dimensional models of an individual’s body from the accurate photographs taken Create holographic projectable images with the 3D models. Long-term beyond 10-week span Create a better shopping experience Reduce theft Save customer time and trouble The vFit design will use body scanning technology to scan the body of the user and create a 3D model of it along with dimensions. By using this technology the user will be able to project the holographic image into a mirror to display how an article of clothing will appear in one’s body. With this technology, the process of trying on clothing can be properly simulated to make it more efficient for the online shoppers. With the time spent shopping in stores greatly decreasing, online shopping will be more user-friendly with the technology available to be able to simulate trying clothing on from home. vFit is expected to make the process of finding a clothing size easier as the sizes in stock and best fit for the body dimension projected will be provided. So, if you are tired of non-fitting clothes and constant returns, this is the right solution for you, a stress-free experience! Visions/vFit vFit is the revolutionary new application that will change the way people shop forever. Have you ever ordered clothing online and then received it in the mail only to find out it wasn’t what you thought it would be or just didn’t fit in general? Or have you ever been in the store and unsure if you should purchase something because you didn’t know what it would look like paired with something you already owned? Well vFit can do all that for you. Using virtual reality and metrics software this app can tell you exactly what that cute sweater will look like on you, because we are not using avatars, but instead take a video or picture of yourself and that piece of clothing will be displayed so you can see yourself from all angles and have confidence that what you are buying online will look the same when you receive it at home. Not to mention you can browse multiple catalogs and mix and match it with clothing that already exists in your closet. Never be afraid to buy clothes online again with vFit. Resources relied on by startup entrepreneurs: GoPro, Autodesk, Holographic Imaging, Adobe, SmartPhone, Anthropometric Measurements   Riddhi Ameser, Co-Founder: freshman computer engineering major at Drexel University from Lansdale, Pennsylvania. Born into a family of computer engineers, from day one technology, innovation, and thinking.  One day aspires to be a leader who can manage her employees and effectively communicate from a technical and mechanical standpoint. She is honored to be a part of this team. CEO is also responsible to oversee the board as well as develop and maintain relationships with business partners.  To ensure the business side of the application is prosperous by developing the best strategies to make sure that vShop is able to compete with similar apps on the market and take a hold of the total market share. Juliana Kocibelli, Co-Founder:  born in Germany and raised in Albania, a small and beautiful country in Southeastern Europe. She is currently studying Biomedical Engineering at Drexel University with a concentration in Tissue Engineering. Always been fascinated by science and technology. Since I was very young I wondered how the heart pounds continuously and how the brain can control the body and make it function. With the years passing, the interest for science grew even more, especially when she was first introduced to Biology and Chemistry. That was the point when she started to realize that she loves studying the human body and serving the society by developing technology that would help people live a better life. Being part of a project like vFit she says is very exciting to her because it is a technology that she has always wanted to have access to, so why not create one! So you should like and support the idea of vFit design as much as they do. The CFO will be overseeing the finance and legal teams.Must manage the company’s finances to keep the operation afloat as well as searching for new outlets and sources of revenue allowing for future expansion and development of the application. Joti Saha, Co-Founder: freshman enrolled in the Biomedical Engineering program at Drexel University. She plans to major in Biomechanics and Human Performance. Born in Brooklyn, New York and moved to a small suburb outside of the Philly area at a young age. She is passionate about dance and trained in an Indian classical dance form, called Bharatnatyam, for ten years.  Her team fundraised for underprivileged kids in India with their annual charity shows. This experience has brought me closer to my future aspiration of making a difference in the world and helping others. Aside from dance, I became fascinated with math and science during my years in middle school. Around that time, my dad was diagnosed with cardiomyopathy and needed a pacemaker implant. The surgery was successful and he gradually recovered. Since then, the marvels of this heroic device forever piqued my interest. With more research, I found a deeper appreciation for the amount of time and effort put into this intricate, yet small device. It was fate when I discovered biomedical engineering. During my time here at Drexel University, I have become more aware of global and household problems. With that being said, I look forward to developing vFit with my team and eager to see where this project will take us. I hope you find our design useful and interesting. The COO’s role is crucial to the day-to-day operations of the application as well as overseeing the human resources department. The duties of this role include setting up meetings, making sure that things run smoothly among the different departments as well as internal and external deadlines and goals are being met. Ada Wang, Co-Founder: currently a freshman enrolled in the College of Engineering program at Drexel University with a focus on Mechanical Engineering.  She was born in Newburgh, New York and moved to a very suburban area in Lancaster, PA.  Growing up she enjoyed watching and playing sports, such as basketball, soccer, baseball, tennis, and golf. Her parents are co-owners of a Chinese restaurant. Because this was a family business, Ada grew up at a very fast age, mentally. Through the work experience and through the constant hardship that her parents had to suffer, as well as the fact they did not have the option to go to college, she fully devoted myself to take advantage of the opportunity to go to school and to choose a major that I felt fulfilled not only my interest in designing but also to make my parents proud. Through the courses that she has taken at Drexel, Ada slowly begun to find what really made her special and thus given the amazing opportunity to attend college, she also feels truly blessed to have met such an amazing group of women engineers who not only share the same passion as her but as excited to present their design: vFit. So join them on a journey that will change the way you shop today! The role of the CTO is to work with IT and R&D departments and to make sure that the app is working and giving the user the best experience possible by using the most cutting edge technology. Initially, the CTO will be in charge of the massive data migration that will be taking place between the partnered clothing companies and the application’s platform. Mission Statement While some may consider shopping to be one of their favorite hobbies, others dread just the mere thought of being in a department store for more than 5 minutes. Over the years, online shopping has provided some relief to those who hate stepping into the mall; however, it has yet to fully satisfy all of its customers. With over 25% of all items bought online, returned, nearly 80% of that being clothing, it seems as if trying to pick a size on an article of clothing shouldn’t have to be a gamble for your money. With the wide variety in sizing charts among different brands, some with more generous size charts and others less so, it is almost impossible for an online shopper to feel confident guessing the right size across different brands and styles. Not to mention, in-store shopping can take up too much time and energy. But if there was a mobile application that ensures both fit and quality, would you believe it? LAWKS Graphics is proud to introduce vFit, an application designed to accommodate the needs of consumers and the gap within the clothing industry. As of today, there are virtually no applications that allow an individual to see how a piece of clothing would look on them in real time. vFit brings the live shopping experience to you, whether it be in the office, home or public. vFit is the way the next generation will shop. * The post Augmented and Virtual Reality Technology Online Shopping vFit Show 029 appeared first on Startup Entrepreneur Listenup Show.

The Kennedy-Mighell Report
Virtual Reality Technology in the Courtroom

The Kennedy-Mighell Report

Play Episode Listen Later May 13, 2016 36:20


Virtual reality is one of the most intriguing and highly anticipated technological advancements on the horizon. With companies like Facebook spending billions of dollars to invest in such tech, could there be applications for VR within the legal profession? How could immersion in virtual worlds improve the practice of law? In this episode of The Kennedy-Mighell Report, Dennis Kennedy and Tom Mighell discuss virtual reality, the current tech on the market, and how this tech could be used in the courtroom. Tom and Dennis first provide a definition of what virtual reality is (mainly using technology to create a simulated three dimensional world that you can interact with) and explain how this technology differs from augmented reality. They both then take a look at early forms of the technology, such as Epcot Theme Park's centrifugal motion simulator Mission: Space, and compare those experiences with current tech options like The Oculis Rift and the HTC Vive. Tom and Dennis end the first half of the show with an analysis of the best use of virtual reality for lawyers, courtroom applications, and common concerns about this technology. In the second half of the podcast, Dennis and Tom talk about their tips to follow when using public wifi. Dennis reveals his dislike for airplane wifi and gives his suggestions, such as tethering your phone to create a wifi hotspot and using a virtual private network, to make using these services more enjoyable. Tom also gives his advice on things you should never do, like personal banking, when using public wifi. As always, stay tuned for Parting Shots, that one tip, website, or observation you can use the second the podcast ends.

GRE with DDD
25 - The GEMINI RANSOM EFFECT episode 25 session 3

GRE with DDD

Play Episode Listen Later Feb 11, 2016 20:00


In this episode The Sports Dr. Jim Dubose finishes sports and Devin gets into a little Tech Talk discussing the new affordable Virtual Reality Technology that is available.

gemini ransom tech talk sports dr virtual reality technology
Feed Combos
Trent Edwards Joins The Morning Show With Anthony Gargano And Jon Marks

Feed Combos

Play Episode Listen Later Jun 11, 2015


Trent Edwards discusses: 1) Virtual Reality Technology for Quarterbacks 2) How revolutionary the technology will be 3) Thoughts on Chip Kelly and Sam Bradford

quarterbacks morning show chip kelly gargano sam bradford jon marks virtual reality technology trent edwards wpen