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Stefan, Backa Carin, Markel och Ted från Hyrda Knektar slog sig ner på Hotell Malmen i Stockholm för att ta sig ett snack om hur de blev ett sjumannaband, 17-18 barn, recensioner, aldrig en LP, Bombshell Rocks och E Street. Vidare till punkbåten, Karlskogapunken, Slayer, Elvis, Povel, CCR, Cajun, Rancid, punk, text, musik och videos. GT, Tom Petty, återväxten, olivolja, foliehatten, Brainpool 2.0 och en sax i Mälaren.
Finally some action... Art: https://strawberry7.carrd.co/ Agatha (at the end) voiced by Caroline Faber https://www.instagram.com/carolinefabervo/ https://twitter.com/carolinefaber Words and VO by Hugo Pierre Martin https://www.instagram.com/hugopierremartin/ Music Grave Matters by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/ Impromptu in Blue by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/ Black Vortex - Scoring Action by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/ Hyrda by Huma Huma The Great Avenger by Silent Partner Horses to Water by Topher Mohr & Alex Elena
Black History in the making! On this episode, we are joined by the Black Variant podcast to discuss the first run of Captain America by Rick Remender. We get into the history of Sam Wilson, Hyrda, how this book holds up 10 years later and so much more! Tap in! TAP IN
"I am with you till the end of the line” – Steve Rogers. Join us this week as team up with Cap and crew to take down Hyrda. Did we cut off all their heads? Find out on this weeks episode of Disney Geeks: The Podcast.
EPISODE 31: Seren and Rey are back for more classic GOODNESS, and this time we tackle them not once, twice...but THRICE! - Marvel Two-In-One Vol. 1 #31 - ‘My Sweetheart…My Killer' Marvel Two-In-One Vol. 1 #32 - ‘And Only the Invisible Girl Can Save Us Now' Marvel Two-In-One Vol. 1 #33 - ‘From Stonehenge, With Death!' Released May 31st - August 3rd 1977 / Cover Date September - November 1977 Writer(s) Marv Wolfman Penciler(s) Ron Wilson Inker(s) Sam Grainger Colorist(s) Janice Cohen Letterer(s) Irving Watanabe Editor(s) Marv Wolfman SCORES: Seren - 4.5/5, Rey - 4/5 Remember - To Know Her Is To Fear Her! Enjoy! SYNOPSIS (courtesty of Wiki): Knocked into the Thames River by a bomb blast, the Thing saves Spider-Woman and brings her to shore. Indebted to him, she tells him of her forced servitude in Hydra and agrees to help him rescue Alicia. While the two criminals continue to search for their lost treasure -- which turns out to be stolen from British Treasury during World War II -- They have almost completed collecting the plates needed to assemble a map pointing out the location of the treasure. Meanwhile, Hyrda exposes Alicia to the serum they synthesized based on Spider-Woman and mutates her into a woman-spider creature, restoring her sight technologically. Ordering her to destroy the Thing and Spider-Woman, Alicia attacks them and their battle takes them across the city of London, finally ending in a department store where the Alicia-creature catches Ben in a spider-web. As Ben and Spider-Woman continue to battle the spider-mutated Alicia Masters, the two criminals searching for the long lost stolen treasure of World War II. They find the treasure they sought, however, when they open the treasure chest, they find themselves sucked into it by mystical forces. As the battle between Ben, Spider-Woman, and Alicia rages on, Ben smashes the control module on her forehead. Losing their ability to control Alicia thanks to the destruction of this device, the Hydra agent in charge of this mission is ordered killed by the Supreme Hydra for his failure. Alicia has the two heroes on the ropes until the Invisible Girl arrives. Using her invisible force fields, Sue manages to cut off Alicia's oxygen supply until she passes out. While Dr. Kort tries to restore Alicia back to normal, Thing wanders around London brooding. To make Ben feel worse, the people of London who originally treated him with celebrity when he first arrived are now treating him as a monster following the battle. Sue tracks down Ben and tells her that Alicia is calling out to him, and so they return to Kort's lab just as Alicia is being transformed back to normal.normal. Taking a trip to Stonehenge, Alicia and the Thing are secretly followed by Spider-Woman. Meanwhile, the chest uncovered by thieves looking for lost World War II treasure unleash a mystical force. Arriving at Stonehenge, Thing and Alicia are confronted by four elemental demons: Fire, Aero, Hydro, and Mud. Their appearance forces Spider-Woman to reveal herself and defend Ben and Alicia. The trio is all transported below Stonehenge where they find that all the tourists have been transported to and are being kept as prisoners. The elementals explain that they were summoned to capture Mordred the mystic for Merlin, who has recently been revived in modern times. They have vowed to capture Mordred even if it means the destruction of the Earth. As the elementals are explaining their mission, Ben and Spider-Woman attack them but prove unable to make any lasting damage against them. When all seems lost, Mordred arrives to answer the elementals challenge. While Mordred and Spider-Woman battle the elementals, Ben goes looking for Alicia. Mordred transports himself, the elementals, and Spider-Woman back to the surface where Mordred uses his magic to convince the elementals to fight each other. Each opposing element pitted against each other and being destroyed. After the battle, Mordred transports everyone back to the surface and erases the tourist's memories of the experience. Afterward, Ben and Alicia depart leaving Mordred to take Spider-Woman under his arm and take her on as an apprentice. VENOM BLASTS (things to look out for in episode)!! The demise of one of Seren's cherished possessions Seren's beverage of choice at the moment... What will Rey bake...? The Tin Foil Hat Theory to end all Tin Foil Hats... SHOW NOTES: Marvel Two-In-One #31 Marvel Two-In-One #32 Marvel Two-In-One #33 TO KNOW HER IS TO FEAR HER MERCHADISE @ TEEPUBLIC If you love the issues, tell Marvel at mheroes@marvel.com ! WHERE TO HEAR US: Podcast Page Apple Podcasts Spotify Stitcher Google Podcasts To Know Her Is To Fear Her RSS Feed DROP US A LINE: Podcast Page: http://spiderwomanpod.libsyn.com Email: spiderwomanpod@gmail.com FB Page: To Know Her Is To Fear Her - The Spider-Woman Podcast Page Twitter: @spiderwomndaily Instagram: To Know Her Is To Fear Her Tumblr: To Know Her Is To Fear Her Come join us on Discord - Watch Parties and other fun stuff! CHECK OUT THESE OTHER SHOWS WE CO-HOST! Attilan Rising - A Comic Book Podcast Into the Knight - The Moon Knight Podcast The Last Sons of Krypton: A Superman Podcast Capes & Lunatics Sidekicks: An Ultimate Spider-Cast - Scarlet Spider! Contact Seren on Twitter @spiderwomndaily ! Contact Rey on Twitter @ReyReyPod ! Credits Podcast Logo by LetterSquids Co-Producers Rustin Green Eric Hadley Executive Producer Jess D. Special Thanks to Our Patreons! Claire Payne The music for this episode contains excerpts from songs and music copyrighted by Marvel Music Group or are of no copyright. The music agreed for use on To Know Her Is To Fear Her - The Spider-Woman Podcast is licensed under an Attribution License;
In this episode we cover all of the news, spoilers, and stream reveals for Marvel Crisis Protocol around the newly announced Affiliation, Sentinels, and we cover the Sentinel MK4 and the Sentinel Prime MK4. We also cover the OP affiliation list changes, and talk HYRDA and SHIELD's new character roster updates. Fury's Finest is a podcast and resource devoted to the discussion of the tabletop game Marvel Crisis Protocol. ___________________________________ Fury's Finest is supported by our wonderful patrons on Patreon. If you would like to help the show go to patreon.com/furysfinest and pledge your support. Fury's Finest Patrons directly support the show and its growth by helping pay our monthly and annual fees, while contributing to future projects and endeavors. Fury's Finest is sponsored by Discount Games Inc, go to discountgamesinc.com for all of your Marvel: Crisis Protocol and miniature gaming needs. Check out our Fury's Finest apparel and merchandise on TeePublic. ___________________________________ Twitch I twitch.tv/furysfinest Twitter I @FurysFinestCast Instagram I @FurysFinest Facebook I Fury's Finest YouTube I Fury's Finest Apple Podcasts l Spotify l Google Podcasts ___________________________________ Thanks to Approaching Nirvana for our music. Help spread the word of our show. Subscribe, rate, and review! Send feedback, Marvel thoughts, and show inquires to FurysFinest@gmail.com Fury's Finest is hosted by Jesse Eakin and Chris Bruffett. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Radio Folkungen går igenom riksdagsomröstningarna om folkräkning och hyrda fängelseplatser. Utöver detta går vi igenom SVT's tafatta försök att krishantera det mordförsök där en kvinna kastades ner i ett 25 meter djupt gruvschakt. See acast.com/privacy for privacy and opt-out information.
SUBSCRIBE FOR MORE HORNY GOAT CONTENT!: http://youtube.com/HornyGoat In this series, Conor leads a Roundtable discussion on each Marvel Studios movie & TV Show! In this episode, we look back at the final solo MCU film in PHASE ONE, yet it is about the "first Avenger" Captain America! Does Steve Rogers' attempts at foiling Hyrda stand well on its own? It is 1941 and the world is in the throes of war. Steve Rogers (Chris Evans) wants to do his part and join America's armed forces, but the military rejects him because of his small stature. Finally, Steve gets his chance when he is accepted into an experimental program that turns him into a super soldier called Captain America. Joining forces with Bucky Barnes (Sebastian Stan) and Peggy Carter (Hayley Atwell), Captain America leads the fight against the Nazi-backed HYDRA organization. BE MY FRIEND:
In today's podcast we cover four crucial cyber and technology topics, including: 1. Google pushes fix for two zero days; update chrome now 2. CommerzBank users targeted by Hydra malware 3. Airtag vulnerability published by researcher, could allow weaponizing product 4. New ChamelGang targeting Russian aviation and energy leads to global attack discovery I'd love feedback, feel free to send your comments and feedback to | cyberandtechwithmike@gmail.com
We talk about What If… Captain Carter Were The First Avenger? and the things you missed if you never read the comics. Hear about The Watcher, Captain Carter, Captain Britain, Hydra Stomper, Cthulhu, and more! Talk with us on Twitter. Uatu the Watcher is a member of the oldest species in the universe and is supposed to merely observe and compile knowledge but he is known to have helped the Fantastic Four. (voiced by Jeffery Wright!) Listen to our podcast about Captain America: The First Avenger to get more insight into this episode. What if Steve Rogers got shot by a Hydra agent right before becoming a super soldier? Captain Carter is what. Captain Britain is from the comics and he carried a sword instead of a shield. Hydra Stomper is very similar to Tony Stark's Mark I Iron Man suit. Cthulhu apparently doesn't have any relation to Hyrda in the comics but it should have.
CDL SUPER WEEK is in FULL SWING! We're doing all the CoD League PREDICTIONS for the upcoming wild weekend AND a BREAKDOWN of day one! OpTic vs Mutineers, FaZe vs FLA, Empire vs LA Thieves, and SO MUCH MORE! The News of week, HYDRA ◾ Intro - 00:00 ◾ News of the Week - 6:20 || HYDRA and NEW YORK SUBLINERS, EUNITED & WESTR, John's New Team, Trophy Systems, Havok, Washing CDL Team & Best Cities, CHALLENGERS ELITE FINALS UPDATE and PREDICTIONS ◾ CDL SUPER WEEK WEEKEND PREDICTIONS & 1st Day Breakdown - 30:40 || Game by Game predictions of the upcoming weekend of matches (Thursday-Sunday!) ◾ Intelligent or IRRELEVANT CoD - NEW SEGMENT - 01:32:05 The Best of 3 CoD Esports Podcasts covers and its hosts Josh "SalvationsElite," Rex "ShadyNero," and Sam "Bash" cover all things Call of Duty Esports in regards to the Call of Duty League, Modern Warfare, patches, meta, gameplay, gamebattles, competitive gaming, the news of the official CoD League with all the pro teams like the Chicago Huntsman, Dallas Empire, Seattle Surge, LA OpTic Gaming, Atlanta FaZe, Minnesota Rokkr, NY Subliners, London Royal Ravens, Florida Mutineers, the LA Guerillas, Toronto Ultra and the Paris Legion! We do predictions and breaking news, updates, roster changes, free agency, trades, with players like Scump, Crimsix, Simp, Dashy, Skrapz, Octane, Abezy, Karma, Gunless, Arcitys, FormaL, ILLeY, Shotzzy, Prestinni, Clayster, Cellium, Priestahh, Attach, Zoomaa, Temp, Huke and others! So we'll talk about the Call of Duty league 2020, cdl, cdl news! We are a cdl podcast / Call of Duty Esports Podcast! Here's some other topics: The Best of 3 CoD Esports Podcast, best of 3 podcast, SalvationsElite, SalvationsElite podcast, call of duty league 2021, cdl, cdl news, cdl podcast, call of duty league podcast, cod podcast, call of duty podcast, cdl predictions, call of duty esports, professional cod, pro cod, comp cod, competitive cod, esports, esports news, esports podcast, and cod champs! -CONNECT- YOUTUBE Watch on YouTube HERE (https://www.youtube.com/salvationselite) TWITTER Follow Josh “SalvationsElite” - https://twitter.com/SalvationsElite Follow Rex “ShadyNero” - https://twitter.com/ShadyNero Follow Sam “Bash_Bo3” - https://twitter.com/Bash_BO3 PODCAST The Best of 3 CoD Esports Podcast is available on YouTube, Spotify, and Apple Podcasts and will be coming to more apps soon! Links here: APPLE: https://podcasts.apple.com/us/podcast/the-best-of-3-cod-esports-podcast/id1490028421 SPOTIFY https://open.spotify.com/show/7jgzkfT6uc7wyU2L4UCh0B?si=Z6XhfUCcQ2exwOgyjfJFDA ---------------- SALVATIONSELITE The DISCORD CoD Community Server! Join for community tourneys, live streams, finding teammates and more! https://discord.gg/wJh6BCC TWITTER -- https://twitter.com/salvationselite INSTAGRAM -- https://www.instagram.com/josh.roeloffs/ TWITCH -- https://www.twitch.tv/salvationselite DISCORD -- https://discord.gg/wJh6BCC #TheBestOf3Podcast #CoDEsports #CallofDutyLeague #podcast #CallofDuty #Esports #CoDPodcast #EsportsPodcast #CallofDutyEsports #CompetitiveCoD
Talk about a gutless act. IF Lucasfilm really had the strength of their convictions, then hiding behind social media to do the "firing" would not be needed. Yet that is what they reportedly did. According to various news sites, "Gina Carano just revealed that she found out at the same time “as everyone else” that she had been fired from The Mandalorian. The actress claims that she discovered the news via social media, and not from anyone at Disney, which owns the Star Wars franchise. Gina, 38, was removed from the Disney+ show after a post on her Instagram account .." I go over the situation in this show. Note some may find this content confronting, and I refer to the bad guys of WWII as Hyrda. This episode contains material used for fair use commentary, criticism, and educational purposes. See Hosseinzadeh v. Klein, 276 F.Supp.3d 34 (S.D.N.Y. 2017); Equals Three, LLC v. Jukin Media, Inc., 139 F. Supp. 3d 1094 (C.D. Cal. 2015) To check out the full Drunk3PO interview go to here - https://youtu.be/sDz5lq1Suls To read that article I skimmed through - https://www.piratesandprincesses.net/star-wars-lucasfilm-krystina-arielle-gina-carano And some more on the situation - https://cosmicbook.news/gina-carano-social-media-fired Tone's Review is made for an adult audience. Discretion is advised. Want to discover more, check out the website at - https://www.tonesreview.com/
It's listener-requested topic time for the boys, as they discuss the classic argument. Who would win in a fight: Hercules or Optimus Prime? Nick tries to create a strong debate for the Greek demigod. Ben tries to transform an argument for the leader of the Autobots. Which side will Judge Ryan pick as the winner? Discussion points include: Sun Tzu, the 12 Labors, resurrections, Lou Ferrigno, future technology, Hyrda, work ethics, poison coats, the Creation Matrix, and throwing bears into space.
Today on Off the Break Lando discusses the recent signing for the New York Subliners, the French phenom Hyrda.
Tune into Aly & Fila Pres. Future Sound of Egypt Radio Episode 636 with new music from Paul van Dyk, Craig Connelly, Hyrda, Will Atkinson, Daxson, Stoneface & Terminal, Ciaran McAuley + many more. 01. White-Akre - Apastron (Extended Mix) [Parallels] 02. Gai Barone - An Emotionally Distant Guy (Extended Mix) [Zerothree] 03. Zoya - Maya’s Cry (Original Mix) [Clandestine] 04. Dalmoori - Cogwheel (Syntouch Remix) [Butterfly Music] 05. AstroFegs - Awakening (Extended Mix) [In Trance We Trust] 06. Steve Dekay - Cosmic (Original Mix) [VANDIT Records] 07. Mercurial Virus - Turning Point (Billy Gillies Extended Remix) [Subculture] 08. A & Z With Zein Hallak - Falling (Original Mix) [FSOE] [WONDER OF THE WEEK] 09. Sean Tyas vs James Kitcher & Adam Taylor - Mantra (Extended Mix) [Regenerate Records] 10. Dennis Sheperd x Roger Shah x Richard Durand - Malam (Extended Uplifting Mix) [Black Hole] 11. Will Atkinson - Telescope (Original Mix) [VII] 12. Rydex - Quantum (Original Mix) [CDR] 13. The Thrillseekers Present Hydra - Take Me With You (Extended Mix) [Adjusted] 14. TyDi & Jes - Say The Word (Ciaran McAuley Extended Mix) [CDR] 15. Paul van Dyk - Duality (Original Mix) [VANDIT Records] 16. Sean Mathews - Cerulean (Original Mix) [FSOE] 17. Stoneface & Terminal - Rupture (Extended Mix) [Outburst Records] 18. Future Code & Roxanne Emery - Dancing In The Rain (Craig Connelly Remix) [WAO188?!] 19. Kayosa & Tolland ft Matt Noland - Volute (Original Mix) [Titan Audio] 20. Madwave - 13th District (Original Mix) [Digital Society] 21. Daniel Kandi - Nova II (The Second Journey) (Extended Mix) [Always Alive] 22. Daxson - Atomica (Extended Mix) [Coldharbour Recordings] 23. Sholan - Renegade Fire (Original Mix) [Monster Pure] 24. Tom Exo - String Theory (Original Mix) [Digital Society] 25. Ryan K - Ascari (Original Mix) [Always Alive]
Hyrda fängelseplatser utomlands, sänkt dieselskatt för lantbrukare och återinvandring är några saker du hört Jimmie Åkesson (SD) prata om inför valet. Men vad vill DU fråga honom? Cecilia Bodström leder samtalet med Jimmie Åkesson (SD), där Karlavagnens lyssnare ställer frågorna. Telefonslussen öppnar klockan 21.00, ring 099 110 90. Du kan redan nu mejla dina frågor till karlavagnen@sverigesradio.se. Programmet startar 21.40 och sänds fram till 23.00. Karlavagnen karlavagnen@sverigesradio.se
Vengeance of the Lost Campaign Body guards for Stephanie. The Hyperion and the Hyrda.
Part 1 of our Phase 1 reflection sees Joe Machado, Brian Walters, Jarrod Vasquez, and Geoff Hicks reflect on the origins of the Marvel Cinematic Universe, the impact of the Stark Legacy, and the road map that covers the 50 years since Captain America's disappearance that saw Hyrda take hold, the emergence of the original Ant-Man, and the untold story of Captain Marvel. Plus, how much of the original Thor still holds true with the revelations that came from Thor: Ragnarok? Phase 1 Part 2 releases on April 5th so be sure to stick around for our continued discussion. Send us your questions @ taypodcast@gmail.com Follow the panel:Joe Machado - @DiamondJABBrian Walters - @PropsofProphecyJarrod Vasquez - @PupPupJay Geoff Hicks - @sydbrnz --- Support this podcast: https://anchor.fm/s1radio/support
We talk news, hobby and games played--some AoS and Blood Bowl. Robert is joined by Dave Taylor talking mostly Dark Age for part 1 of his interview then Kenny gives some general thoughts on the Warhammer 40K CSM Codex supplement Traitor Legions (see text review below). We...do apologize for some audio transition hiccups. These (gremlins!) things happen. Thanks and enjoy! Did this fast as fans cracking the whip behind me so pardon auto spell errors, if any abbreviations don't make sense ad just ask if you have any questions. Thanks, fans for your support and patience! :) Codex Supplement: Traitor Legions $35 USD pre-order Dec. 3, available Dec. 10 Disclaimer: I'm not a competitive beat-face player but love themed armies and fluff and when that marries into a playable force I can use on the tabletop I'm happy. I'm also only recently become a CSM player last week with WoM and Thousand Sons release (army already being built and getting some paint). However, I am a Horus Heresy nut and if any of you have listened to this podcast before (Combat Phase podcast) you'll know how I love me some heresy. If you are looking for new rules for Heresy models from FW or plastic GW HH products then I'm afraid to tell you that is not here. As I've said before, no new models accompany this or the Codex: Imperial Agents books this week or next, however, in 2017, so few weeks away…we should have quite a good first quarter (at the very least). That said, as a Heresy player I'm impressed with most of the flavoring given to these legions. Some like Alpha Legion or Death Guard (my 30K army) or even World Eaters are pretty sweet enemy opinion. But you decide for yourself. The episode of Combat Phase (www.combatphase.com) with this review is coming soon but in the meantime for all who are chomping at the bit, let's begin... Book contents Most of the book is data sheets and even more is creating the 9 legions to give you themey armies, special rules, artifacts, warlord traits, objective markers, expanded Nurgle and Slaanesh lore for DG & EC respectively.This means, like Tzeencth, now 6 + 1 primaries power. As with Wrath of Magnus, you can make any CSM army into a specific legion given certain modifications, then the army gains additional special rules and when an army is composed of at lest 1 core and 1 auxiliary formation you get a formation with extra benefits. If you warlord is from this legion detachment it becomes your primary detachment and all in the primary detachment gain the benefits. Just with recent supplements an example is given when building a legion force where a gamer has a collection of models and the example walks through how he/she would separate models into a primary detachment with the bulk and a HQ & 2+ troops at least to for a CAD which gains objective secured. The book opens with some fluff for the Long War and a page with killer artwork for each of the 9 legions presented here. We see the usual inclusion of high quality art and photography of models engaged in combat we're used to from GW. This is a supplement to codex Chaos Space Marines so any new datasheets here replace what is in CSM. New wargear is on pages 135-136. The new rules vehicle squadrons from Traitor's Hate are included where Chaos vindicators and predators can be taken as a squadron. I think especially the vindicator one is best, and would be quite fluffy in an Iron Warriors list. Very fluff choices, all around in my opinion. Legions hating their old Heresy enemies, how they score, relics and traits but especially primary detachment rules. Vindicators: 120 base/for 2nd & 3rd models (minimum cost: 360 pts) - gains Linebreaker Bombardment: Instead of firing all 3, select 1 vindicator to fire the demolisher cannon which now becomes 24”, S10, AP2, Ordinance but uses the 10” Apocalyptic Blast template and Ignores cover :) Predators: 75 base/ for 2nd & 3rd (minimum cost 225) if all 3 predators are on field they gain monster hunter and tank hunter. General layout formations reflect the fighting style of each legion, taking into account how steeped in Chaos they may be. So without further ado Legions- every legion has 6 exclusive warlord traits, artifacts, tactical objectives, rules for CSM in their legion army, and if its detachment is the primary detachment allows them to re-roll legion warlord trait. For formations I'm not copy/pasting all so see the first occurrence of the general formations for details) 1. Black legion CSM become black if: Abaddon is the only unique; any unit that can take VotLW do so at no cost; Psykers (games goes for Demon psykers)from Nurgle, Slaanesh, or Tzeentch can choose to generate all their spells from these lords respectively Gains: Endless hatred (units w/VotLW have Hatred; but also can re-roll failed to-hits every round of close combat vs. unit which contains armies of imperium in it); First among traitors (Chaos Termies & Chosen are troops) Designer's note: The Black Crusader warlord trait provides preferred enemy space marine which includes everything from factions: Space Marines, Blood Angels, Dark Angels, Deathwatch, Grey Knights, Legion of the Damned, SWolves) Warlord: Warlord & friendly w/in 12”have pref enemy SM (see designer's note above); Warlord can refill Chaos Boon/Gift of Mutation but accept result; gets shooting template S4, AP5, assault 1, soul blaze, 1 use only (LAME!); gets It Will Not Die!; melee weapons gains instant death on to-wound roll of 6; Warlord & friendly w/in 12” stubborn Artefacts: - Crucible of Lies (25) -1T but re-roll invuln saves of 1 Eye of the Night (75) once per game, in place of shooting range infinite, S5, AP 4, Heavy 1, lg blast, haywire, maelstrom, ignores cover, 1-use only The Hands of Darkness (50) instead of cc use SX2 AP1 melee, armorbane, flesh bane, instant death Last Memory of Yuranthos (30 Psyker only, gain 1 mastery level, this new spell must be sunburst pyromania) , declare range, 12” charge 2, 18” charge 3 if perils using boosted range auto-death, no roll The skull of Ker'ngar (40) gain eternal warrior and adam will The Spineshard Blade (30) S user, AP3 melee, demon weapon, quicksilver (+1 initiative in cc) Black Legion Speartip - Heralds of the Black Crusade (all non-vehicles gain fear and crusader); Speatrip strike(Deep Strike can try to come in 1st turn on 3+, if Warlord has DS his unit auto-pass turn 1 DS reserve) 1+ Core Black Legion warband (1 lord, -1 sorcerer, 2-6 SM and/or chosen, 1-3 raptor/warp t, 1-3 havocs/helbrutes)- roll twice on boon& choose 1 or both results); Hounds of Abaddon (1 Lord, 1-3 Kh berry, 1-3 CSM, 1-3 raptors, warp t, or bikes combo) - once/game can run & charge same round; charge roll of 8+ before mods +1 str during assault phase 1+ Aux Lost & Damned, Helforged wrack, Deamon Engine, Heldrake Terror, Cult of destruction, Fist of the Gods, (Raptor Talon, Terminator annihliation Force, Spawn (1-3 spawn) 0-5 Command Bringers of Despair (Abby + termies- termies get WS5, charge roll 8 = +1 str assault ), Cyclopian Cabal (3-5 sorc- each pay phase can cast shroud of deceit, gets bonus dice per sorc w/in 12”. [pick non vehicle enemy w/in 30' not locked in combat, make that unit shoot as if it were yours ), Chosen of Abaddon (1-4 lords/sorc, unit of chosen or terms for each lord/sorc——joined units are fearless, each Lord or sort gets free boon role before deployment refill spans & apotheosis ), Lord of the Legion (1 of following: Abaddon, Chas Lord, Sorcerer, dark apostle or demon prince) tactical objectives: 1VP for destroying a unit in turn; 1 VP if enemy failed morale/pin/fear; D3Vp if kill IndChar; D6 & 1VP if you get that obj [common Chaos one]; 1VP if kill unit/D3 if killed by VotLW; 1Vp if manifested power, D3 if conjuration, D3+3 if summoned a Greater demon 2 - Alpha legion (happy with this fluff/rules!) Must: if no unique, no marks, if so get VotLW free, sorcerer can choose all powers from it's God's discipline gains: Forward Operatives: Chosen become troops; Chosen, CSM, cultists gain infiltrate; Many Heads of the Hydra:if warlord slain pick a new friendly character from AL detachment or formation. He generates warlord trait immediately. Can do this as long as you can. Opponent won't get Slay the Warlord if they haven't killed last remaining warlord from this :) WT: can gain infiltrate; once per game friendly AL character w/same “type” as you and can swap their positions; from turn 2 pick a reserve unit to come on auto for each turn; stealth warlord; cultists w/in 12” get furious charge & FnP 6+ relics: The Mindveil (30)start of your move move 3D6 immediately, can take you from combat & enemy cannot consolidate; Blade of Hydra (30) S user AP 5,melee, demon weapon, rending, multi headed (every roll of 6 to hit generate another attack—these do explode! so, until you don't roll a 6) Viper's Bite (15) 24” S5 AP2,rapid fire The Drakescale Plate (25) armor gives 2+ save w/2+ invuln vs. flamer weapons; Hyrda's Teeth (15) bolter gets blast, ignore cover, poison 2+; Icon of Insurrection (25) give friendly cultists w/in 12” zealot. army: Hidden deployment (all non-vehical) shrouded 1st turn; cult uprising (cultist units destroyed on 4+ back into ongoing reserves) Core: Chaos warband command: Lord of Legion aux: 8 formations (see Black Legion) tact obj: capture enemy/unclaimed building; your cultists get destroyed gain VP, destroy a DS,H&Run, Outflank or scout unit; your infiltrators kill a unit; get into enemy deploy zone; kill character (more for more characters) 3 - Iron Warriors must: no unique, no marks take VotLW, Psykers from gods (see above) gain: Blood feud: VotLW re-roll failed to hit every combat round vs. Imp Fists, but IF get Hatred YOU; iron w/in, iron w/out: VotLW gain 6+ FnP, Patrons of technovirus: Obliterators and Mutilators are troops; siege masters: units re-roll armor pen vs buildings it didn't glance or pen. +1 damage big roll result; IW havens, obits, mutilators get tank hunter WT: FnP 4+; Fearless; give your terrain piece +1 cover; Friendly Oblits w/in 12” can fire twice in consecutive shooting phases; WL + unit have split fire & counterattack while in cover; friendly vehicles get It WND w/in 6” WL relics: Warpbreacher (25) warp smith can possess a vehicle each turn as daemonic possession vehicle equipment; Nest of Mechserpents (20) warp smith only in challenge, resolve first 2 hits normally if both hit remainder of attacks have Instant Death; axe of forge master (25) S +1 AP2 melee, armor bane, master crafted, unwieldy; Fleshmetal exoskeleton (30) armor 2+ + gains IWND; Cranium malevolous (30) at enemy shooting phase enemy vehicles w/in 2D6' of bearer suffer automatic haywire hit, no cover allowed; siege breaker mace (25) S+2 Ap 4, concussive, masterccraft, siege breaker - signal S10, AP 1 attack melee army: master annihilation: barrage and word weapons can choose to re-roll scatter die; intractable brotherhood: all non-veh are stubborn; on or in fortification gain fearless instead cor: chasse warband command: Lords of legion aux: Stronghold (1-3 fortifications + others tact obj: VP if kill unit even partially w/in 18” your table edge; VP if kill unit that was controlling an obj; VP if your oblits/mutil destroyed a unit; roll die and get that obj; Vp if enemy forts/buildings lost HP (more if more);destroy enemy vehicle (more is more) 4 Night Lords -again, for me, fluffy as shit! :) must: same as above gains: In midnight clad: VotLW gain fear, night vision. stealth; Skyborne horror: raptors are troops; Terror tactics: enemy locked in combat w/you must -2 leadership for Fear WT: H7Run; re-eroll to-wound 1 in assault; Hatred; re-roll cover saves; WL&unit get HoWrath; Rampage relics: scourging chain (10)melee weapons gain shred; Claws of Black Hunt (40) Ap3 rending/shredding master-crafted claws; Curzes Orb (20) (ha!) re-roll 1 on run, hit & wound; Stormbolt Plate (20) 2+ armor (cover improves by 1); Viox Daemonicus (30) enemy w/in 6” -1 Ldsh & -1 from reserve rolls :) Talons of Night Terror (20) each fight sub phase make additional D3 attacks (or D6 if turn you charged) S user AP5, melee, shred army: Strike Hard/Fast: re-roll failed charge; Nocturnal Warfare: You assure Night Fight if want…during that turn all your non-vehicles cover improved by 1 core: Chaos warband OR Raptor Talon command: Lord of Legion Aux: the 8 tac obj: kill a character, make successful charge, your DS reserves kill a unit, destroy enemy in assault (D3 for 3); D3 if kill at least 2 units controlling obj; enemy fails pin, fear or moral (improves) 5 Word Bearers - tactical objectives are higher reward for them, I think. :) must: no unique, units w/mark already can't play, though those w/option to upgrade mark may do so, VotLW; same w/psykers & demon Psyk = their gods gain: unholy pact: possessed are troops; also you harness on 3+ to manifest conjuration from deamon(malefic); Blood Feud: VotLW re-roll hits vs. Ultramines each round but ULTYs hate you; Profane Zeal: WB units w/in 6” of Dark Apostles gain zealots WT: Zealot or allow zealots to refill to-hit in cc; psyker 1; 1 unit w/in12” gets counterattack, fearless, furious charge, relentless; Adam Will & Fearless; You or friendly w/in12” can add/subtract 1 from the 2nd die in Boon Table; gain immediate boon -WB relics skull of monarchia (15) bearer & unit can re-roll to-hit rolls in CC vs. armies of imperium, and if vs. ultramarines can also reroll wounds. crown of blasphemer (30) 4+ invuln, adam will, fear malefic tome (10)know 1 additional power from demon(maelific) script of erebus (15) once/game start of any psy phase generate D6 warp charges Baleful iron(15) units must re-roll successful chrages at you/unit and lose bonus charge attack curded Croszius (35) melee S+2, consussive, Bane of Men (you have pref enemy: armies of imperium) Core: chaos warband, L&Damned command: Lord of Legion aux: The 8 obj: your zealots make a charge; your demon kills a unit in assault; kill enemy character; D3VP for successful conjuration; D3 VP if you control obj enemy did; 1VP if you roll on boon table (improves) 6 World Eaters (Blood for the Blood GOD!!!) must: only Kharn; no psyker scum; only mk Khorne; VotLW, Demons must be of Khorne gain: Berzerker Horde: Khorne Berz are troops; Blessing Khorne: VotLW have adam will; Butcher's Nails: VoLW have fearless & furious charge WT: Rampager; each boon table roll can instead boost attack stat by 1; at end of enemy charge subphase your unit can charge; re-roll hit/wound in challenge; locked in combat gain FnP & Eternal Warrior (yeah baby!); you $ friendly Mk Khorne w/in 8” charge 3D6 & pick highest WE - relics Talisman of Burning Blood (25) bearer's unit can move 3” more in move, run and charge; GOREFATHER (30)[S+2, AP2, Armorbane,murderous strike(to-wound 6 = instant death, 2-handed, unwieldy]; Crimson Killer (20)pistol 12” S7,AP2,soulblaze; brass collar of Bhorghaster (20) bearer nullify on 4+ to deny. If you nullify that, that psyker suffers perils Bloodfeeder (30) crazy S+1,AP2 axe does 2D6 attacks but each roll of 1 is a wound to you no armor saves; Berzerker's Glaive (30) S +2 AP3 demon weapon, specialist weapon, 2-handed, melee, epitome of rage (bearer gains FnP & IWND but loses Indep Character rule army: Blood Mad! after deploy/inflitrate but before 1st player starts turn all non-vehicle units can make immediate 2D6move(roll separate); ALSO non-veh & walkers can always re-roll failed charges coe: haps warband, maelstrom of gore command: Lord of legion aux: 8 obj: deny witch; kill enemy controlling an obj; 3+ your units made charge; kill enemy in challenge (improves); destroy unit (improves); destroy in assault 7Thousand Sons - EXACTLY THE SAME AS WRATH OF MAGNUS SO SEE THERE 8 Death Guard (yeah, baby!!) Count the Seven! must: Typhus only unique; only Nurgle marks; VotLW; DP need Mk Nurgle; psykers can take all from Nurgle gain: Gift of Nurgle: VotLW gain fearless & FnP but -1 initiative (doesn't affect Typhus or Plague marines); Inexorable Advance: VotLW get relentless; Lords of Plague Host: Plague Marines are troops WT: FnP;IWNDie; +1 W; Eternal warrior; improved Poison by 1; units w/in 7” get contagion relics: Puscleaver (10)poison 2+ weapon; plague skill Glothia (15) once/game range 8” S1 AP - assault 1,poison 2+ lg blast Pandemic Staff (30); poison 2+ staff[range template S1 Ap5 assault 1opison 2][melee S+2 AP4, melee, concussive, poison 2]; Dolorus Knell (25) start friendly fight sub phase give units fear; give a dude fear, Poxwalker Hive (20) at start of each turn FnP to friendly cultist w/in 7”. can't run or shot rest of game but have FnP & fearless. & D3 cultists come back to life; Plaguebringer (35) AP3 poison 4+ deamon weapon army: Disgustingly Resilient: re-roll FnP rolls of 1; Cloud of Flies: ranged hits more than 18” away give you stealth rule for resolving attack core: Chaos wdrbamd; Plague Colony (Typhus + 3-7 plague marines—gain fear & enemy units w/in7” reduce I & WS by 1 in fight phase, if 7 plague marines add -1 Toughness to that) command: Lord of Legion aux: Lost and the Damned + 8 obj: Vp if 3+ your units on enemy table half; make 7 FnP rolls; kill unit w/weapon or psychic power using poisoned; name a IC and VP if he lives; D3Vp if you control EXACTLY 3 obj; kill 7 models (improves) Access to full discipline of Nurgle 6 + primaris 9 Emperor's Children must: only Luciius unique; need mk Slaanesh; only mk Slaamesh; VotLW; psykers & demons can take full from Slaanesh expanded discipline gain: fueled by sensation: VotLW gain Fearless & FnP6+ (units w/icon of excess make that FnP4+), VotLW if slain n fight sub phase before it swings gets 1 immediate attack; Matsers Kakophoni: Noise Marines are troops WT: all legions get the re-roll their legion warlord trait EC Warlord gain eternal Warrior; +2 Init; add 1 to FnP of WL & his unit; Gain Fear & melee opponents locked in cc w/warlord & his unit take fear on 3D6; +1 attack each time you lose a wound (returns if healed); can auto-pass look out sir! relics: Intoxicating elixir (25) make D3 rolls on combat drugs, cumulative, ; Shriekwave (20) gun 12” S8,AP2, assault D6, mental trauma (before attack target takes ldsh test and f failed you re-roll these to-wound); soul snare Lash (20) soulsnare- (to wound 6 is AP2/instant death) if range( 6” S4 AP5 assault 2, sousnare) or melee S user AP5 melee, soulsnare Endless Grin (10) you have fear, enemies w/in6” -1 leadreship; Bolts of ecstatic vexation (15) bolt weapons gain blast, ignores cover and pinning; Blissgiver (30) AP3 catatonic trance - target must pass ldsh test/wound or die army: combat drugs! roll after deployment for all your non-vehicles 1- +1 WS 2- +1 BS 3- +1 Init 4- +1 S 5 - +1 T 6- +1 A core: chaos warband, Kakophani (Lucius or Ch Lord, 3-6 noise marines—get split fire & all sonic weapons gain shred. If take 6 noise marines they also get +1 St guns) command: lord of legion aux: lost & damned + 8 obj: destroy enemy w/noise weapons; kill enemy in challenge; kill a unit falling back; Vp per unit fails morale, fear, pinning (max 3); your enemy picks obj marker and D3Vo when you take it; D3 VP if your enemy controls no objectives (improves) See More army: combat drugs! roll after deployment for all your non-vehicles 1- +1 WS 2- +1 BS 3- +1 Init 4- +1 S 5 - +1 T 6- +1 A core: chaos warband, Kakophani (Lucius or Ch Lord, 3-6 noise marines—get split fire & all sonic weapons gain shred. If take 6 noise marines they also get +1 St guns) command: lord of legion aux: lost & damned + 8 obj: destroy enemy w/noise weapons; kill enemy in challenge; kill a unit falling back; Vp per unit fails morale, fear, pinning (max 3); your enemy picks obj marker and D3Vo when you take it; D3 VP if your enemy controls no objectives (improves) --Nurgle Disciplne primaris: Nurgle's Rot [1] nova, doesnt affecr mk Nurgle or demon Nurgle S2, AP5, assault D6+1 (Poisone 4+) Weapon Virus malediction 24" target unit's gain Gets Hot [1] Fleshy abundance blessing friendly psyker w/in 14" imediately regain D3 wounds lost earlier Blades of putrefaction blessing range 14" unit's melee weapons gain poison 4+, or poison 2+ if they already had 4 [1] Gift of contagion meldeiction enemy w/in 48" - roll on table to reduce their stats [1] Plague wind witchfire 12" s1 AP 2, large blast poison 4+ [2] Curse of the Leper friendly or malediction, range 21", +1 or =1 t strength & tough -Slaanesh Discipline primaris Sensory overload witchfire 24" S4, AP4, assault 4, blind, concussive, pinning [1] Hysterical Frenzy blessing 12" roll on table for bonus Init, str, or att [1] Delightful Agonies blessing 12" gain FnP 4 [1] Symphony of Pain malediction 21", takes 1 BS and WS from target, any sonic weapons shooting this targeted unit add +1 str (cumulative!) [1] Sonic shockwave nova 9" S5 AP4 assault D6,pinning, ignores cover [1] Aural Onslaught beam, 18" S8, AP2 assault 1, menal anguish (before attack, target takes ldsh test and if fails you reroll to-wounds here) [2] Apoplectic Glee witchfire 24" S-special AP - assault 1, ignores cover, ecstacy (no roll to wound, rather all non-vehicles hit themselves using their own unmodified strength [2]
Hitting another arbitrary benchmark, Episode 20 is celebrated with another purported naked episode (no clothes were actually removed in the recording of this episode). To celebrate, they continue into October with another Halloween-themed episode throughout. Week in Geek: Andrew finally gets around to watching latter-day X-Men movies (when they got good again). Dan bought a new Lovecraft book. Alone in the Dork: Dan and Andrew discuss the scariest video games they've ever played. Discussion: With a Kickstarter going touting to be the first "officially licensed" video game based on an H. P. Lovecraft story, Andrew and Dan wonder how that's even possible considering H. P. Lovecraft's works are well-known to be in the public domain. Hail Hydra: In a bit of a detour, Dan and Andrew try to figure out what's so bad about Marvel's HYDRA organization. Question of the Week: What is your favorite expression (story/movie/video game/music/etc.) of cosmic horror? Submit your answer as a comment on the post for this episode at forall.libsyn.com. You can also leave your comments, as well as keep up to date with relevant and interesting links and updates, by joining the official For All Intents and Purposes Facebook and Google+ groups. You may also get ahold of the podcast by e-mailing us at forallpod@gmail.com For all intents and purposes, that was an episode recap. Music in this Episode: -"Stayin' in Black" by Wax Audio -"Tunnel Chase" and "The Expedition (no SFX)" by Reber Clark -"All Hail" by The Devil Makes Three -"Doctor Gastronomy" by Murray Gold