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Once more Ben and Trev discuss games that don't exist in Ben's lounge room. The games discussed this week were:Apple based games with weird warioware/QWOP styled controlsA match 3 game with a cozy story about restoring your Grandpa's old toolsA puzzle game where you need to work out passwords.
Bennett Foddy is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He's also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental work. In this episode, Bennett joins Joe The post Games That Push Back with Bennett Foddy appeared first on Software Engineering Daily.
Bennett Foddy is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He's also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental work. In this episode, Bennett joins Joe Nash to discuss his systems-driven approach to game design, why frustration and difficulty are often misunderstood, how streaming and speedrunning have reshaped how games are played and experienced, and what makes his games stand out. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Games That Push Back with Bennett Foddy appeared first on Software Engineering Daily.
Bennett Foddy is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He's also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental work. In this episode, Bennett joins Joe Nash to discuss his systems-driven approach to game design, why frustration and difficulty are often misunderstood, how streaming and speedrunning have reshaped how games are played and experienced, and what makes his games stand out. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Games That Push Back with Bennett Foddy appeared first on Software Engineering Daily.
Bennett Foddy is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He's also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental work. In this episode, Bennett joins Joe Nash to discuss his systems-driven approach to game design, why frustration and difficulty are often misunderstood, how streaming and speedrunning have reshaped how games are played and experienced, and what makes his games stand out. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Games That Push Back with Bennett Foddy appeared first on Software Engineering Daily.
Bennett Foddy is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He's also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental work. In this episode, Bennett joins Joe The post Games That Push Back with Bennett Foddy appeared first on Software Engineering Daily.
Precis som förra året så släpper vi ett nytt avsnitt av Speljuntan den sista onsdagen i februari. Men för att förnya oss har vi med oss följande till nyhetssvepet: en diskussion om förra årets mest spelade spel på PS5, lite funderingar kring när man får gå i pension och en rapport från en guldpläterad gala. Efter nyheterna är avrapporterade drar Anton och Susanne på smilbanden - bokstavligt talat - till, och i, det märkliga spelet Who's Lila?. Elisabeth däremot har klättrat klart i Cairn och fått en stärkande upplevelse med mycket feels. Hon har också skaffat en fotograf och snokar efter rörposten - men i ett helt annat spel: News Tower. Stöttar du oss på Patreon får du denna vecka en nyhet om robotars skamlöshet och människors merjobb. In och lyssna på Speljuntan.se! Spel som nämns i avsnittet: Fortnite, Call of Duty, Grand Theft Auto, Roblox, Minecraft, Doggy, Arc Raiders, Minecraft, Split Fiction, Keep Driving, R.E.P.O, Warhammer 40,000: Darktide, Who's Lila?, Cairn, QWOP, News Tower Spel som nämns i releaseradarn: Marathon, Pokémon Pokopia, Slay the Spire 2, Timberborn, Monster Hunter Stories 3: Twisted Reflection, Starship Troopers: Ultimate Bug War, Crimson Desert, Death Stranding 2: On the Beach, Mouse: P.I. For Hire, Life is Strange: Reunion
Rob, Doug, Andy, and Sarah chat with Gabe Cuzzillo (Ape Out, Despelote) and Bennett Foddy (Getting Over It with Bennett Foddy, QWOP) about their (with Maxi Boch) latest game, the multi-IGF-nominated open-world hard-walking manchild simulator Baby Steps. We discuss the game's in-house approach to voice acting, balancing challenge with humor, creating (and hiding) a looping environment, telling an honest story about masculinity, including explicit content without getting banned from Steam, rock curation, secrets, and so much more! Audio edited by Dylan Shumway Discussed in this episode: Baby Steps https://www.babystepsgame.com/ Dr. Katz, Professional Therapist https://www.imdb.com/title/tt0111942/ My Summer Car https://store.steampowered.com/app/516750/My_Summer_Car/ zk map (for stranger) https://www.glorioustrainwrecks.com/node/11388 La belle noiseuse (1991) https://www.imdb.com/title/tt0101428/ Kelly Reichardt https://www.imdb.com/name/nm0716980/ Perfect Days (2023) https://www.imdb.com/title/tt27503384/ The Taste of Things (2023) https://www.imdb.com/title/tt19760052/ NYU Game Center Lecture Series Presents Jane Ng https://www.youtube.com/watch?v=3yWIoRuwpm0 DESPELOTE: FIFTH TRAILER (now on nintendo switch) https://www.youtube.com/watch?v=_MXKlgMZ3Jc The Love That Remains (2025) https://www.imdb.com/title/tt33381401/ Solo (Australian ad) 1983 https://www.youtube.com/watch?v=CCkz0JsaU8k Solo Man ad, Australia 1986 https://www.youtube.com/watch?v=6T3RS78Tp58 Solo (Australian ad) 1984 https://www.youtube.com/watch?v=N_1nZZrv8aU Frog Detective 3 https://store.steampowered.com/app/1171320/Frog_Detective_3_Corruption_at_Cowboy_County/ https://secretlives.games https://discord.gg/tslog https://www.patreon.com/tslog
In this episode of Pixelated Playgrounds, Josh Galecki and Bryan Skursha tackle Baby Steps, the 2025 overly literal walking simulator developed by Gabe Cuzzillo, Maxi Boch, and Bennett Foddy and published by Devolver Digital. Known for games that turn basic movement into existential comedy (QWOP, Getting Over It, etc.), the team delivers another strange, hilarious experiment in control and patience. We embody Nate, a 35-year-old basement-dwelling failson, who is dropped into a vast mountain wilderness and must literally learn how to walk using deliberately awkward controls which turn every footstep into a small triumph or a catastrophic pratfall. Along the way we dig into the open-ended world design, the absence of a map, the optional “gamer bullshit” challenges like hats and dares, and why Baby Steps is less about rage and more about embracing failure, exploration, and weird little stories that only happen because you fell down a hill the wrong way. So listen in as we learn about patience, humility, and how sometimes the only way forward is face-planting, laughing, and taking one more careful step on the path.Three Word Reviews:Bryan - Victory in DefeatJosh - Enjoying the Journey
Support the channel via our Patreon: https://patreon.com/WikiWeekends Join the Wiki Weekends community in our Discord: https://discord.gg/33DNc2ET2h Contact us about podcast appearances or sponsorships: wikiweekends@gmail.com With Karl Smallwood: ttps://bsky.app/profile/karlsmallwood.bsky.social https://www.twitch.tv/karlswood https://www.youtube.com/channel/UCUaBEY5s2anSFnsX5oEvjdg https://www.instagram.com/karlswood/ and Lucas Holland: https://bsky.app/profile/legendofkanto.bsky.social https://www.twitch.tv/LegendOfKanto https://www.youtube.com/@LegendOfKanto Original Articles: https://en.wikipedia.org/wiki/Enfield_poltergeist https://en.wikipedia.org/wiki/QWOP
Baby Steps is the latest game from the creators of QWOP, Getting Over It, and Ape Out. This time, these connoisseurs of challenge have created a game about an awkward man who is transported from his parents' basement to a fantastical mountain. His goal: reach the top. The challenge: learning to walk.Plus, Justin catches us up on the state of emulator handhelds.Like the show? Leave a review! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
We're joined by Scott Anderson (Unity), Carolyn Petit (Kotaku), Xanagear (youtube.com/xanagear), and Glove (UFO 50 Historian/ska podcaster) to discuss Valbrace, the 37th game in the UFO 50 collection. “No knight has ever survived the journey into Gnothrok Keep. What makes you think you'll be any different?” Next week: Rakshasa Audio edited by Dylan Shumway Discussed in this episode: My Perfect Console Ep. 119: Bennett Foddy, philosopher, game designer (QWOP, GIRP, Getting Over It) https://shows.acast.com/my-perfect-console/episodes/bennett-foddy-game-designer-musician-philosopher-qwop-girp-g Odd Object Game Studio https://oddobject.zone/ Hot Streak https://www.cmyk.games/products/hot-streak Carolyn on Bluesky https://bsky.app/profile/carolynmichelle.bsky.social Scott on Bluesky https://bsky.app/profile/impossible.bsky.social Oak & Yarrow Web Design Studio https://oakyarrow.com/ Xanagear on Bluesky https://bsky.app/profile/xanagear.com UFO 50 Fan Discord 50games.fans Cherry Rush (UFO 50 Speedrunning Charity Event) https://www.cherry-rush.org/ The Rude Boys ska podcast https://www.youtube.com/@rudeboyspodcast https://www.youtube.com/eggplantshow http://discord.gg/eggplant https://www.patreon.com/eggplantshow
Bennett Foddy is a game designer, moral philosopher, and musician best known for creating challenging games that explore frustration, perseverance, and the nature of play. Originally from Australia, he played bass for the electronic group Cut Copy, then in 2008 came to global recognition with QWOP, a slapstick track-and-field simulation that became an internet sensation. He followed that success with the equally maddening Getting Over It with Bennett Foddy, which sparked viral streaming moments and intense discussions about game difficulty, patience, and our relationship with failure. He taught game design at NYU , and now works full-time as a designer, preparing for the release of an indie open world game, Baby Steps.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
The year is 2006 and Nintendo just announced a new console with a revolutionary controller design. The year is 2012 and Nintendo just announced a new console with a revolutionary controller design. The year is 2017 and Nintendo just announced a new console with a revolutionary controller design. The year is 2025 and Nintendo just announced a new console with a revolutionary controller design. That all begs the question: What game should we remake for the Switch 2? Andrew is bringing rage. Kyle is bringing swords. Matt is bringing bombs? The title of this week's episode was selected by our Patrons in our Discord Community! If you want to help us choose the next one, join our discord, and/or get some bonus content, become part of #ButtThwompNation at patreon.com/debatethiscast! Have you seen out Patreon? patreon.com/debatethiscast Have you seen our Instagram? instagram.com/debatethiscast Have you seen our Threads? threads.net/debatethiscast Want to send us an email? debatethiscast@gmail.com MERCH! We have that! Right now you can go on the internet and order things that say Debate This! On them! All you need to do is head to MerchThis.net and give us your money! Ever wanted socks with the DT! logo on them? Well now you can get em! One more time that website is MerchThis.net! Properties we talked about this week: Getting Over It With Bennet Foddy, Infinity Blade, Minesweeper, QWOP, Legend of Zelda Skyward Sword, Playstation Eye Toy, Xbox Kinect, Overwatch 2, Fire Emblem, 1 2 Switch, Welcome Tour Music for Debate This! is provided by composer Ozzed under a creative commons license. Check out more of their 8-bit bops at www.ozzed.net!
It's the Nerdcast Empire's Nerdcast News Report for Friday, March 21, 2025, as heard LIVE on Twitch.tv/nerdcastempire and on YouTube.com/@nerdcastempire! First, we'll discuss the the exciting announcement that popular fan panelists, Kick-Punch-KWOP will be attending Sekaicon and will be putting on their famous Game Show! Second, we'll discuss the news that WWE superstar Shinsuke Nakamura is voicing a character in the new Kinnikuman. Then, we'll discuss whether Game Informer might be making a comeback. Finally, we'll wrap it up with the Empire Express. Tune in!
Bennet Foddy's QWOP dick saves town from comic book character mayhem
Kole, Ben, Dennis, and Moxie talk about X-COM 2: The Long War, My Summer Car, Dying Light 2, and much more! The Grind: Dennis: X-COM 2: The Long War. Kole: My Summer Car. Ben: Marvel Snap. Dice Kingdoms. Puzzling Pieces. Moxie: Dying Light 2. The Multiplayer: What's your favorite video game depiction of a real life location? The End Boss: Elon Musk confirmed to pay people to play games for him. Nintendo reveals the Switch 2. Havok reveals video for new engine.
This week Ben continues with his thoughts on Jedi: Survivor whilst Lucy has been playing the new releases, Call of Duty Black Ops 6, and Wilmot Works It Out. Lucy drinks Post Mortum from Barney’s, Aadil has Toxic Juice from Twice Brewed, and Ben drinks Tree Octopus from Weekend Project.
Lords: * Jenni * Tyriq Topics: * That mayochup and kranch * Barry Topping * Magic Shell * Hot Sauce by Just James * https://www.poetrysoup.com/poem/hotsauce889972 * Video games where you put toppings on things * The temptation of bad ice cream toppings Microtopics: * The game where you go into your uncle's nipple and find a tiny heart. * Isles of Sea and Sky. * A block pushy game. * Toppings that are just recombinations of existing toppings. * Switching sriracha brands for labor relations reasons. * Combining all the soda flavors because you're an iconoclast and suffering because the flavor is worse but it's worth it. * Getting a squeeze bottle so you can drizzle sauces like on TV. * Getting pre-ruined peanut butters so you don't need to worry about ruining it any further. * Buying peanut butter because you no longer live with someone who is allergic to nuts. * Intrusive and non-intrusive seeds. * Condiment combinations sticking in your head for decades. * Ketchup and something that's kind of like a thing you might know but might not. * Almost Pickles: It's Just Cucumbers. * Harmless Coconut Water. * Cranch: ranch dressing that that comes out of the can in a wobbly cylinder like cranberry sauce. * Barry Hilary Valentine Topping. * Paradise Killer. * Walking into court sipping your Starbucks latte. * Hopping around a beach and looking at a vaporwave pyramid. * Collecting skate tapes, just like Mario does. * Bails hurt scores, Mario! * Street Uni X. * The Tony Hawk soundtrack except slightly more a Lilith Fair. * Enjoying a bad N64 camera enough for the two of us. * The thing you squirt onto your ice cream. * Making your own counterfeit Kranch at home in a bottle with Kranch written on it in crayon. * The Cheese Remains Saucy. * Getting a boba tea for $17 outside of LA. * Taking the very worst bite out of your mother in law's ice cream cone. * Working out your jaw muscles until you can eat the entire ice cream cone in one bite. * Eating 16 pints of ice cream in six minutes. * Screaming at ice cream until it teleports into your belly. * Admonishing your readers that hot sauce would not make a good wife. * Stealing the pelt of a selkie but she always wants to go back to the ocean. * Selkie for a wife vs. ice cream for a wife. * ASMRtistry. * Spices of life. * Using a food metaphor to describe the metaphorical nature to food. * Three pop songs that compare women to food. * A topic that is floating around in the the collective unconscious. * Sriracha sorbet. * A flight of tea-flavored ice creams. * Sentient hot sauce putting itself on things you don't usually put hot sauce on. * Salamander County Public Television. * A Wario Ware that's a little bit QWOP. * The Pancake/Burger/Bacon trilogy. * An interactive thing where you put food into space. * The American Portion Gun. * Put things on things. * Video games with hamburger building elements. * A fast food simulator where you solve all the horror game problems that you're in. * Whether board games count as video games since you can see them. * Vidus Gamus. * Livin' la Video Game Loca. * Learning how to recover from mistakes. * Putting an entire Snickers bar in your cup of Sriracha and the clerk just shakes his head. * Asking the froyo guy to arrange the gummy worms "artfully. Like how I would if I could reach in there nyself. In fact why do I need to order, just give me the froyo that I want!" * All the Mistake Blizzards you can eat. * Nerds Butterfinger Mistake Blizzard. * Putting barbecue sauce on vanilla ice cream because you're out or chocolate sauce. * What's your favorite cheese to put on Pop-Tarts? * The Ambies for Excellence in Audio. * How to make more of the red liquid they found in the black sarcophagus.
Join the HG101 gang as they discuss and rank a bold new take on Track & Field by Bennett Foddy, creator of Getting Over It with Bennett Foddy. This weekend's Patreon Bonus Get episode will be CYBERMORPH — the pack-in game that was expected to sell the Atari Jaguar to the world! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2024 © Hardcore Gaming 101
Welcome to Dev Game Club, where this week we continue our series on Trespasser: The Lost World. We talk more about the physics of the game, the problems of video game proprioception, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To level 4 (Brett), to level 6 (Tim) Issues covered: abracadabra, discussing fixed point vs floating point, obvious and easy-to-fix bug or patch problem, backface culling, finding a human space, inelastic collisions vs elastic collisions, physics modeling and fussiness, infinite forces, doors and jambs, physics object modeling, tech demos, the box stair stepping problem, imagining a third person view, spending an hour to get up to a second floor, box vs pill, your arm and proprioception, snaking through doors, being able to rotate the boxes, a diversion into evolutionary/genetic algorithms, the abominable procedural animation, lining up the crosshairs and weird satisfaction, learning how the guns shoot, sniper spotting, procedurally generated animation systems, what works and what looks right, unnatural alive and dead, watching two T-rexes fight, approximating with ideal objects, trees: nemesis edition, sumo or inflatable costumes, standing still and they can still see you, pathing and getting back to a player behind a tree, getting away from the T Rex, emergent behavior, recontextualizing the world to get the magic, a sticky good bad game, scaring off some velociraptors with an empty gun. Games, people, and influences mentioned or discussed: PlayStation, Minnie Driver, Getting Over It With Bennett Foddy, GIRP, QWOP, Halo, Seamus Blackley, In the Kingdom of Dreams and Madness, Hayao Miyazaki, The Wind Rises, JFK, Spore, No Man's Sky, Soren Johnson, Civilization, Far Cry 2, Reed Knight, TIE Fighter, Arkham Knight, Control, Alan Wake, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish the game! Notes: Genetic algorithms was the term Brett was looking for Hayao Miyazaki video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
This community is a big tent. We welcome folks from all backgrounds, and all levels of experience with computers. Heck, on our last episode, we celebrated an article written by someone who is, rounding down, a lawyer! A constant question I ponder is: what's the best way to introduce someone to the world of FoC? If someone is a workaday programmer, or a non-programmer, what can we share with them to help them understand our area of interest? A personal favourite is the New Media Reader, but it's long and dense. An obvious crowd-pleaser is Inventing on Principle. Bonnie Nardi's A Small Matter of Programming deserves a place on the list, especially if the reader is already an avid programmer who doesn't yet understand the point of end-user programming. They might ask, "Why should typical computer users bother learning to program?" Well, that's the wrong question! Instead, we should start broader. Why do we use computers? What do we use them to do? What happens when they don't do what we want? Who controls what they do? Will this ever change? What change do we want? Nardi challenges us to explore these questions, and gives the reader a gentle but definitive push in a positive direction. Next time, we're… considered harmful? #### $ We have launched a Patreon! => patreon.com/futureofcoding If, with the warmth in your heart and the wind in your wallet, you so choose to support this show then please know that we are tremendously grateful. Producing this show takes a minor mountain of effort, and while the countless throngs of adoring fair-weather fans will surely arrive eventually, the small kilo-cadre of diehard listeners we've accrued so far makes each new episode a true joy to share. Through thick and thin (mostly thin since the sponsorship landscape turned barren) we're going to keep doing our darnedest to make something thought-provoking with an independent spirit. If that tickles you pink, throw some wood in our fireplace! (Yes, Ivan is writing this, how can you tell?) Also, it doesn't hurt that the 2nd bonus episode — "Inherently Spatial" — is one of the best episodes of the show yet. It defrags so hard; you'll love it. #### Init Bug report: Frog Fractions. Oh the indignity! Hey, it's The Witness in our show notes again. Getting Over It with Bennett Foddy is the better game, even if it spawned Only Up and other copycats that miss the point. The Looker gets the point. Getting Over It is a triumph that emerged from a genre of games that are hard to play: Octodad, QWOP, I Am Bread Braid arguably spawned the genre of high-minded & heady puzzlers that all try to say something profound through their design. Cookie Clicker and Universal Paperclips are good incremental games. Jump King and Only Up are intentionally bad. Flappy Bird was accidentally good. Surgeon Simulator and Goat Simulator are purely for the laughs. Stanley Parable, like Getting Over It, brings in the voice of the creator to (say) invite rumination on the fourth wall, which is what make them transcendent. Here's the trailer for Bennett Foddy's new game, Baby Steps. So on the one hand we have all these "bad" and """bad""" and sometimes badgames, which actually end up doing quite well in advancing the culture. On the other hand we have The Witness, The Talos Principal, Swapper, Antichamber, QUBE, and all these high-minded puzzly games, which despite their best efforts to say something through their design… kinda don't. When comparing the "interactivity" of these games, it's tempting to talk about the mechanics (or dynamics), but that formal definition feels a little too precise. We mean something looser — something closer to the colloquial meaning when "Gamers" talk about "game mechanics". Silent Football might be an example of "sports as art". Mao is a card game where explaining the rules is forbidden. #### Main The Partially Examined Life is one of Jimmy's favourite philosophy podcasts. Two essays from Scientific American's 1991 Special Issue Communications, Computers and Networks are referenced in the first chapter, one by Larry Tesler and one by Alan Kay. The other essays in this issue are also quite interesting to reflect on from our position 30 years hence. Apple's Knowledge Navigator video, and HP's 1995 video, are speculative fiction marketing about conversational agents. Rewind.ai is one of those "Computer, when did I last degauss the tachyon masticator?" tools. (Oh, Lifestreams…) S-GPT is Federico Viticci's iOS/Mac Shortcut that strings together ChatGPT and various Shortcuts features, so that you can do some nifty automation stuff via a conversational interface. It feels like similar things could be built — heck, probably already have been built — with "If-Tuh-Tuh-Tuh" or Zapier. When Ivan reaches for domain-specific terminology, LUT, Arri Alexa, and Redcome easily because, like, he wishes he had occasion to use them. To hear the story about the Secret Service busting down young Jimmy's door, listen to his episode on the Code With Jason podcast. C Is Not a Low-level Language — a fantastic article about the illusion that our source code closely matches what actually happens during execution. What Follows from Empirical Software Research? Not much, according to Jimmy in this delightful article. Jimmy likes to reference Minecraft's "redstone" which acts a bit like a programming system, so here, have a video about redstone. Ivan saw this video via Mastodon, about someone making a "real" camera in Blender, and… just…
In this episode, Soren interviews tabletop designer Cole Wehrle, best known for his work on Root, Oath, Pax Pamir, and John Company. They discuss whether John Company is satire, how the East India Company was like QWOP, and the importance of German postal rates. This episode was recorded on March 22, 2023.
In this very special episode we review oh so many beverages. We were in the woods. We reviewed a dozen beverages. RLXP happens in the wilderness. Them we returned to GR and talked about the QWOP-like Manual Samuel (XBSeX/Gamepass) and the Playdate platformer Forrest Byrnes: Up In Smoke (Playdate). Our reccos are coily mosquito bracelets, Dude Wipes, and the movie Winners and Sinners (1983) Links - Stop Cop City - https://atlsolidarity.org/ GRPVG links - linktr.ee/grandrapidians --- Send in a voice message: https://podcasters.spotify.com/pod/show/grandrapidians/message Support this podcast: https://podcasters.spotify.com/pod/show/grandrapidians/support
Want to hear about the latest developments in AI and the potential impact on website owners? Don't miss the latest episode of Niche Pursuits News! Once again, Jared and Spencer team up for an engaging and informative discussion that covers a range of exciting topics. They start by talking about how the WordPress Jetpack plugin incorporates an AI assistant directly into the editor. This feature will allow users to generate text directly in WordPress and also correct spelling and grammar, generate titles, and uses several different prompts for tone, all for $10 a month. Then they discuss a report on the Search Generative Experience, the “new featured snippets,” and how quotes may be pulled directly from websites without any attribution or backlinks. This would cause quite a stir among SEOs and publishers, and Jared and Spencer discuss the implications and concerns surrounding this development. On a potentially positive note for some, they share a recent tweet by Cyrus Shepard, who crawled millions of URLs to compile a list of 7 categories of searches that are unlikely to trigger AI results in the SERPs. Google Bard is also a topic of conversation in this episode. Jared and Spencer discuss the new location settings, which have been added to help localize queries, and new developments in exporting tables to Google Sheets, which is now easier than ever. The discussion then shifts to Spencer and Jared's side hustle projects. Spencer talks about his idea for a YouTube series, where he acts as a mentor and host in a competition between two or three people. Their challenge? To start a small online business in just 30 days, with the winner taking home a monetary prize. The journey would be documented in a single, well-edited, and inspirational video. Speaking of inspirational, Jared and Spencer share their experience being part of the Amazon Influencer program. Both believe this is a great program for quick financial wins, and they talk about content ideas as they continue to upload videos to see where this side hustle leads. Jared briefly shares his other side projects, including a YouTube channel he's working on at the moment. In subsequent episodes, he expects to give listeners a better status update. In the final segment of this episode, Jared and Spencer talk about some of the weird niche sites they've discovered. Jared reviews a website called Best Love Text Messages. It was likely originally created as a source of messages for loved ones but eventually expanded into a wider variety of messages, quotes, and captions. The website used to get 300,000 organic page views until a Google update, and although it still boasts a substantial number of keywords and page views and could be easily replicated with AI nowadays, there are also areas for improvement. Spencer shares a website with several web-based games he used around 2010: QWOP. It's a video game that was extremely popular back in the day and still manages to attract almost 50,000 organic visitors per month. With a DR of 64 and a substantial Twitter following, Jared and Spencer discuss the potential of supporting it through a Patreon-like platform. As always, this is another episode filled with thought-provoking discussions, innovative ideas, and actionable tips. Don't miss out on the opportunity to learn and be inspired by this episode of Niche Pursuits News. Be sure to get more content like this in the Niche Pursuits Newsletter Right Here: https://www.nichepursuits.com/newsletter Want a Faster and Easier Way to Build Internal Links? Get $15 off Link Whisper with Discount Code "Podcast" on the Checkout Screen: https://www.nichepursuits.com/linkwhisper
Why is every podcast fish? Welcome back to NOCLIP Pocket, and our final episode from Mystery May! Today, we're talking about Octodad: Dadliest Catch, a game about an octopus doing his best to blend in with human society. The game is straight out of the Goat Simulator era of physics-based games, and owes a lot to all the QWOP-inspired physics hell games that came before it, but what makes Octodad stand out is that it's just much more playable than most other games in the genre. In Octodad, you control your legs and arm separately, with a wobbly ragdoll character and everything in the environment weighs nothing to allow for it to maximally fly around everywhere when you bump into it. However, the game has a plot and it wants you to finish it, so it never reaches Getting Over It levels of difficulty. In a way, this does make the game weaker, as the crazy physics interactions are less pronounced, but it's a game you can finish and one that doesn't overstay its welcome, giving it more of a feeling of real player-friendly design and making it a great jumping off point for getting into the genre. We're going to be talking about the game's perceived difficulty, how Octodad cultivates its comedy and makes it work, even at the player's expense, and give you our top strategy tips for cheating at the arcade. Thank you for joining us again this week, and for seeing us through Mystery May this year! We're really happy with how it turned out, so we'll be dredging the table up again next year as well. Did you play Octodad at any point in the 9 years since it came out? Did you play the original freeware Octodad? How did you feel about Mystery May and are there any games you were really pulling for off our table? Let us know in the comments or over on our Discord! Next time, we're going to keep it a little bit unorthodox and are going to be talking about The Bunker, an FMV game about people living in the post-apocalypse, so we hope you'll keep an eye out for that.
Podcast people Amanda DeWitt ("Mom and Pop Culture") and Brannon Hoff (New Nintendo Podcast XL") join Steph and Andy to unpack all the important issues relating to Norman Jewison's 1973 film of "Jesus Christ Superstar," like whether Ted Neely is an alien, why Judas runs like the QWOP guy, and if Catholics are allowed to like this movie. Hosted on Acast. See acast.com/privacy for more information.
Adobe closed out 2022 and celebrated 40 years with an employee-only Katy Perry concert. Related: Ceora makes the case for virtual concerts.DeepMind is teaching AI to play soccer, which naturally makes us think of QWOP.ICYMI: Ghost calls out Substack and Substack responds.BeReal is the iPhone app of the year. But not even Resident Youth Ceora knows anyone who actually uses it.Some 2023 recommendations from the team: Ceora recommends Realworld (not to be confused with BeReal), an app that guides you through tasks and decisions big and small, from deciding on health insurance to improving your credit.Cassidy recommends Bird by Bird: Some Instructions on Writing and Life, by Anne Lamott.Matt suggests fellow side hustlers check out The Freelance Manifesto: A Field Guide for the Modern Motion Designer by School of Motion founder Joey Korenman.Ben recommends Tomorrow, Tomorrow, and Tomorrow, a terrific novel about a love triangle between indie video game creators, especially fun if you grew up with Oregon Trail, Myst, and Super Mario.
After a nice long fall break, we're back atcha with the third of Dickens' five Christmas stories! This week we cover the first half of The Cricket on the Hearth: A Fairy Tale of Home. For having such a cute title, this story is surprisingly off the chain and makes us wonder, not for the first time, what Charlie D was smoking on those long nighttime walks of his. Rachel is a good tipper, despite owning a girl-fedora. Jackie teaches an impromptu Yiddish lesson. Theo only wants one thing for Christmas, and it's new fingers. Topics include: Mary Poppins, QWOP, scary old wizards, FedEx shenanigans, Ye Olde Ugly Clubbe, an excellent Taiwanese brunch, Thievin' Stephen, the 12 days of Christmas, leg mechanics, Frosty the Carrotman, starfruits, and big furry eyes. ★ Support this podcast on Patreon ★
*Insert train whistle here* It's Spooktacular Express week 3 and we're getting High Concept. There aren't many better (betterier?) ways to celebrate spooky season than curling up with your boo for a scary slasher flick. We've produced plenty of movies here at DT!HQ but none of them have been slashers. Opportunity knocked and we answered with web-based, stick figure-centric, flash game-inspired pitches to decide which flash game would make the best kitschy slasher movie! Todd comes in strong but it doesn't take long for him to pizza himself into a bad time. Matt has a bone to pick with 2001's Donnie Darko. Kyle sets a new record for longest walk on shortest pier which, on this show, is honestly the most impressive thing. We made a lot of new friends this weekend at the Portland Retro Gaming Expo! If you're one of those new friends, welcome! Also, the show notes keep going, keep scrolling. Spooktacular Review-a-thon: Step 1: Review the podcast on Apple Podcasts, Podchaser, Goodpods, or anywhere else you can write reviews! Step 2: Take a screenshot of your review, post it to social media, and tag us @debatethiscast Step 3: We'll read your review in a spooky voice during the October ad breaks! If we get 20 new reviews this month, we'll make Todd play Doki Doki Literature Club live on Twitch! Spooktacular Patreon Bonus: Everyone who joins our Patreon at patreon.com/debatethiscast will score a free Halloween-themed, Debate This! chotchkey! The title of this week's episode was selected by our Patrons in our Discord Community! If you want to help us choose the next one, join our discord, and/or get some bonus content, become part of #ButtThwompNation at patreon.com/debatethiscast Have you seen our Twitter? twitter.com/debatethiscast Have you seen our Instagram? instagram.com/debatethiscast Want to send us an email? debatethiscast@gmail.com Hey you! Are you listening to this podcast on Spotify? Our analytics say it's likely that you are and we're definitely not watching from inside your home... Well if you haven't heard, Spotify is now allowing listeners to rate podcasts! If you have a spare second, consider leaving us a 5-star rating on this new validation platform. Or don't. I'm not your dad. Properties we talked about this week: Ski Free, Line Rider, QWOP, Donnie Darko, Sublime, Texas Chainsaw Massacre, I know What You Did Last Summer, Friday the 13th, The Butterfly Effect Music for Debate This! is provided by composer Ozzed under a Creative Commons license. Check out more of their 8-bit bops at www.ozzed.net!
Uppföljning/uppvärmning Lite prylfilosoferande, och undrande över Skypes vara och icke vara Grillevlande Poddredigeringsfilosofi Christian starstruck: superspeciell gäst: Jezper Söderlund! Fredrik på skärmoffensiv, i alla fall tillfälligt. Vild diskussion av skärmars placering och fönsterhantering utbryter En kortis om Android auto Ämnen Livet med Tesla, är det enklare och bättre än livet med Polestar? Spoiler: nja Playdate - en mysig liten maskin M1 - vilken trevlig processor det är ändå. Med en utvikning om telefoner, deras datatrafik, och att skilja på jobb och fritid Bloggar, vad ska man egentligen bygga dem på? Quest-rapporten. Det är svårt att komma över användandetröskeln Länkar Jezper En podd om teknik Slashat Sista avsnittet av En podd om teknik Första sista avsnittet av En podd om teknik - uppdelat på massor av avsnitt med start här Första sista avsnittet av En podd om teknik på Youtube Sizeup - app Jezper använder för att placera fönster Mosaic - app Jezper använder för att placera fönster Förra avsnittet Playdate Hades The forgotten city Spelen som följer med Playdate QWOP - löparspelet där du styr benmuskler Zipper - spel av Bennett Foddy, skaparen till QWOP Teenage engineering Playdatehögtalaren med pennfack Johan Flat file-CMS Ruby Ruby gems - Rubys pakethanteringssystem Fredriks bloggmotor Hugo deepedition.com femte.se Bear Panda - Bears nya Markdowneditor Winfs Quest 2 Tales from the galaxy's edge Vanishing Grace - det “Firewatch-aktiga” spelet Lone echo Eleven table tennis Deisim - gudaspelet Ghost giant Moss Vader: Immortal Tetris effect Inside Presentationen om ljuddesignen i Inside Limbo Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-315-en-skarm-som-inte-ar-upplyst-i-ett-land-som-aldrig-ar-ljust.html
In this episode, we discuss optimal temperature ranges, the Diablo to QWOP scale, and bizarrely wholesome reading experiences. You don't want too many cooks in the kitchen, but what about not enough cooks? Or enough strawbs? Or any sugar? How are you supposed to have your cake and eat it too if you can only make cookies?00:00 Intro03:20 Thanks to our supporters!03:28 For Honor, Ubisoft Montreal (available on Game Pass)09:28 The Murderbot Diaries series by Martha Wells (first book All Systems Red https://bit.ly/cwb-murderbot)Questions answered (abbreviated): 14:19 Fraser_: On an implementation level, what does the gamechanger pipeline look like? 33:16 Mimmabip Gourkee: How much direction do you give your freelancers for creating music and sound effects? 43:19 RoninGameDev: I have this constant urge to just make a better/different version of the game I am currently playing. Do you guys have this, and if so how do you fight it and keep working on CL2? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.★ Support this podcast ★
Eric builds bee boxes and Jon's bees aren't doing so well. Oh, and bees "can be included under the law's definition of 'fish'." Three named vulnerabilities this week: PACMAN, SynLapse, and Hertzbleed. Although two of them shouldn't be much of a concern for most of the #realWorld. For fun we have a frustrating game, a beaver internet outage in Canada, and a faceID patent to detect the veins in your face. 0:00 - Intro 10:56 - Bees Are Fish? 13:52 - PACMAN 18:14 - SynLapse 27:00 - Hertzbleed 34:05 - QWOP 37:43 - Leave it to Beaver 40:29 - Face (veins) ID
The Brits are out, which means the J-squad is here to tell you all about this week's biggest video games. We discuss Tiny Tina's Wonderlands, Ghostwire: Toyko, Persona 4: The Ultimax Ultra Suplex Hold, Shredders, Bionicles, all the biggest games! Learn more about your ad choices. Visit megaphone.fm/adchoices
We cover the thoughtfully goofy Heavenly Bodies from 2pt Interactive.Intro "Drifting Korners" by Joseph McDade; outro "Voxel Revolution" by Kevin MacLeod.Follow us on Twitter @_1kpod.Support us on Patreon.Not affiliated with, nor endorsed by, Valve, Steam, etc. in any way.
Today Barney & Michael discuss American Chat Show Hosts, QWOP, Snakes owned by One Direction and Our Top 35 Underrated TV Shows... Get bonus content on Patreon See acast.com/privacy for privacy and opt-out information.
This week on Across The Park, we are joined by Ruby Innes and we discuss the following: Gaby quitting her job, Mick's fine legs, Joel struggling to say the name Kotaku, strange cricket terms, how we met Ruby, our dream crossover show, what to do when our phone rings, It's A Gay Area, Kotaku, the video game Qwop, Ruby's drawings, how not to buy a PS5, Ruby's sporting past, Steve Smith's batting, a quick game, and a stopy about chippies! See omnystudio.com/listener for privacy information.
This week we had a little fun as we added this interesting and unique game to the Endless List: It's QWOP! This is our first browser based game on the Endless List (I think, I'm not paying attention, what?). Made by the one and only Bennett Foddy, we talk about the game's design, it's legacy and most importantly where it goes on the Endless List of video games. Where did it land? Find out on the podcast or check out our medium page for the full list!
Impossible Game QWOP Get on Top
評鑑遊戲到底有沒有客觀標準方式? 今天我們要來和大家討論討論遊戲時, 最重要的問題: 怎麼樣賞析一款遊戲。 究竟賞析遊戲有沒有客觀方式? 每個人的主觀賞析又有甚麼有趣之處呢? 還有開場的糞GAME定義…… 總之就是滿滿一集遊戲話題帶給各位, 讓我們一起分享鑑賞遊戲的樂趣吧。 -- ‼Jump 補充‼ 關於節目中提到「抄襲」一詞: 非法抄襲確實該譴責,沒什麼好戰, 我這裡想指的「抄襲」是玩法一樣的換皮遊戲 【重點摘要】 開場:什麼樣的遊戲屬於糞GAME? 00:06:17 哺乳類岩層斷層說:世界的評判標準太過嚴苛? 00:11:55 QWOP 真正的糞GAME? 00:14:59 我們都是怎麼賞析遊戲的? 00:24:29 Jack 選擇雲遊戲與欣賞遊戲的標準 00:29:10 Runa 的賞析遊戲方式:美術、玩法、音樂 00:41:51 Jump 的遊戲評價「十三」大重點 00:50:02 遊戲的「節奏」:開放新要素的時間點 【本集提到的遊戲】 《QWOP》 《96號公路》 《12分鐘》 《奧勒岡之旅》 -- GAME話不加醬收聽連結: https://linktr.ee/gametalkrjj
4/3/11 - Google Calendar public links. https://support.google.com/calendar/answer/37083?hl=en 4/4/11 - VLOOKUP in Excel 4/5/11 - Murderface is a Notary. https://en.wikipedia.org/wiki/Dethklok#William_Murderface https://dethklok.fandom.com/wiki/William_Murderface https://abclegaldocs.com/blog-Colorado-Notary/notaries-ancient-greece-360-bc/ 4/6/11 - How to play QWOP a bit better. http://foddy.net/Athletics.html?webgl=true https://www.wikihow.com/Play-Qwop 4/7/11 - HTML5 conversion in Dreamweaver https://en.wikipedia.org/wiki/XHTML https://www.w3.org/TR/2008/WD-html5-20080122/#relationship0 https://www.templatemonster.com/blog/html5-extension-dreamweaver-cs5/ https://digicompdiy.wordpress.com/2014/01/30/how-to-convert-a-dreamweaver-document-from-xhtml-to-html5/ https://www.experts-exchange.com/articles/13037/Converting-to-HTML5-with-Dreamweaver.html 4/8/11 - Getting more AP for Heimerdinger in LoL 4/9/11 - What channel Bravo is at my univeristy. This week's episode comes from Apple iMovie. Tracks featured in this episode include: Apple - Buddy Apple - Newborn Apple - Jaracanda Apple - Havana Apple - Acoustic Sunrise Apple - Sanskrit Apple - Park Bench Apple - Piano Ballad Apple - Daydream
Science First Civilian American Woman in Space - https://19thnews.org/2021/03/hayley-arceneaux-first-american-civilian-woman-in-space Do you wish you could get a new body: https://gizmodo.com/these-slugs-cut-off-their-own-heads-when-they-want-a-ne-1846428980 Technology Good bye imac pro: https://arstechnica.com/gadgets/2021/03/the-imac-pro-has-been-discontinued/ How long did it take you beat QWOP: https://gizmodo.com/40-hours-of-training-was-all-an-ai-needed-to-shatter-th-1846429002 Other Cool/Weird Shit Where did all the bands go? - https://www.buzzfeed.com/stephenlaconte/adam-levine-no-bands-anymore-controversy You might not shoot your eye out, but you may smell bad: https://gizmodo.com/a-boy-s-smelly-nose-was-caused-by-a-bb-pellet-stuck-ins-1846409160
Gaming hosts Todd, Paul and Josh are answering the deep, thoughtful questions… like what games would you force your worst enemy to play non-stop? Surely everyone wonders that right? Well, in this hilarious gaming episode, we cover just that topic. Of course, it’s not complete unless it’s a contest, so we pit our torturous gaming choices against each other in a showdown to see which game reigns supreme. Connect with the show: Support us on Patreon Follow us on Twitter Follow us on Instagram Subscribe on YouTube Visit us on the web
In this episode, Matt and Galen examine 6 Flash games with interesting ideas and history. Keywords: Bloons TD5, QWOP, The Company of Myself, Cursor10, Heir, Grow
While you're here, contribute to Black Lives Matter in whatever way you can: https://blacklivesmatters.carrd.co/. Torq, Cyber Metal, serialized rpgs, instragram endless scroll, Norman Reedus, box QWOP, and more. We really don't stop until we're done on this episode. Plans for ZineQuest 2021, Will's moving tips, and applying comix publishing to game zines. This year has felt slightly longer than other years, no? Find Adam on Twitter at @wcgameco and Will at @will_jobst Music by Will Jobst, available at https://soundcloud.com/willjobst. Also, there's a discord! We'd love for you to join! Find the link here: https://discordapp.com/invite/SgnU8ZB
Emma and Gil welcome game designer and publisher Omari Akil to the show to discuss the plight of the sports-themed board game. What kinds of unique challenges do we face when designing one of these games? Omari's game Hoop Godz will be on Kickstarter soon. SHOW NOTES 1m21s: Board Game Brothas, Tabletop Backer Party, Pathways Fellowship 4m55s: Gil was 5 years off - Mike's game is Baseball Highlights: 2045. 12m09s: Football Strategy 12m47s: Gil would like to shout out Arthur Franz IV's self-published game Breakaway Football as a game with a really nice mix of play deciding versus output randomness. 15m32s: Gil will defend the term "soccer," seriously. It's a perfectly good way to refer to association football! 16m06s: Strat-O-Matic Baseball, released in 1962. 17m41s: Dino Dunk 18m07s: Crokinole 18m25s: Nok Hockey, Air Hockey, Electric Football. We also neglected to mention the flicking game family Subbuteo, which represents all sorts of sports. 22m43s: Gil eventually gets to his curling thoughts at 39m22s. 25m48s: Madden is EA's long-running NFL gridiron football video game sim (named for legendary player, coach, and broadcaster John Madden). 28m58s: Ultimate is a competitive sport using a throwable disc (like a Frisbee) instead of a ball. 29m50s: In 2017, Geek and Sundry launched a "T-Sports" league for competitive tabletop games (strangely, announcing it on April 1, and then having to explain that it was real). Sadly, it did not go far. 30m57s: Bennett Foddy's talk "Making it Matter: Lessons from Real Sports". Foddy is known for making punishingly-hard digital games like QWOP and Getting Over It with Bennett Foddy. 38m36s: Omari is referring to the common sports term GOAT, an acronym of Greatest Of All Time. 41m28s: Hystericoach 43m16s: Bottom of the Ninth 45m09s: Blaseball. RPG designer Meguey Baker's thread on it. 46m56s: Omari wrote more about how his lived experience affected the design of Rap Godz. 48m24s: More info about how Omari and YouTuber (and all-around excellent person) Danny Plays Gamez raised $80,000 for BLM: 56m25s: Paula Deming's channel, Things Get Dicey, is absolutely amazing to behold. Top-notch writing, performing, and filming. 57m11s: For those of you who don't have the honor of consuming Capri Sun in the part of the world where you live, it's a (vaguely) fruit-flavored beverage. 1h01m16s: The GIF Omari is referring to, featuring young Brazilian skater Rayssa Leal. The GIF Gil is referring to, linked to from famous skater Tony Hawk.
QWOP creator Bennett Foddy joins us to talk about stuff. Stuff like Alan Moore, air dropping video games, and an actual Nintendo theme park.Questions this week:How do we get people back into arcades? (02:32)We know what a AAA video game is, but what's an A, AA, or AAAA video game? (08:53)When is DLC worth buying? (15:17)What are the best underwater segments in video games? (21:49)Who is the Alan Moore of video games? (28:07)If you could send 3 portable games on one device to everybody in the world, what would they be? (35:55)What would be the attractions of a real Nintendoland? (42:28)What company should Capcom fight next? (48:51)How would you explain QWOP/Noby Noby Boy to your mom? (55:17)My sister asks: Which video game character would have the most trolls on Twitter? (01:02:20)Edited by Andrew Toups.
The year is winding down but still we press on. This week we discuss everything from QWOP to Tomb Raider II. HD remakes of Splinter Cell and Tomb Raider are covered and Brad spends close to an hour reading off the improvements being made to Hydrophobia. The release season is over but that will never stop us. We will maintain our high spirits and QWOP our way into 2011. [download] Games Played: Majin and the Forsaken Kingdom (Nick) Super Metroid (Nolan) QWOP (Nolan & Nick) Tomb Raider II (Brad) Rage of the Gladiator (Brad) News: (Announcements) Splinter Cell HD Compilation Tomb Raider HD(?) Compilation Hydrophobia gets a MASSIVE update Castlevania Harmony of Despair title update Community News: Community Thanks! Another Podcast Award is ours! Viewer Questions 4Player Minute Music this week is from the Nier Soundtrack As we head into 2011, we will be updating and improving the show so be sure to email any suggestions to me at nickhenderson@4playerpodcast.com
Cocktail Time GOOO!!! Joseph Christ sits down with Skyliner and Nolan The Intern to drink and discuss video games AS PER THE CUSTOM! We talk about Amnesia, Fallout: New Vegas, Illomilo, all things Gary Busey, QWOP, Blood Drive, Dragon Age 2, Sengoku Basara: Samuri Heros, Dorito's Crash Course, Harm's Way, and so much more! It's in your computer! Stealing your megahurtz! It's Cocktail Time Episode 13! [download] Add Cocktail Time on Facebook. Follow Joseph Christ on Twitter.