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The year is 2006 and Nintendo just announced a new console with a revolutionary controller design. The year is 2012 and Nintendo just announced a new console with a revolutionary controller design. The year is 2017 and Nintendo just announced a new console with a revolutionary controller design. The year is 2025 and Nintendo just announced a new console with a revolutionary controller design. That all begs the question: What game should we remake for the Switch 2? Andrew is bringing rage. Kyle is bringing swords. Matt is bringing bombs? The title of this week's episode was selected by our Patrons in our Discord Community! If you want to help us choose the next one, join our discord, and/or get some bonus content, become part of #ButtThwompNation at patreon.com/debatethiscast! Have you seen out Patreon? patreon.com/debatethiscast Have you seen our Instagram? instagram.com/debatethiscast Have you seen our Threads? threads.net/debatethiscast Want to send us an email? debatethiscast@gmail.com MERCH! We have that! Right now you can go on the internet and order things that say Debate This! On them! All you need to do is head to MerchThis.net and give us your money! Ever wanted socks with the DT! logo on them? Well now you can get em! One more time that website is MerchThis.net! Properties we talked about this week: Getting Over It With Bennet Foddy, Infinity Blade, Minesweeper, QWOP, Legend of Zelda Skyward Sword, Playstation Eye Toy, Xbox Kinect, Overwatch 2, Fire Emblem, 1 2 Switch, Welcome Tour Music for Debate This! is provided by composer Ozzed under a creative commons license. Check out more of their 8-bit bops at www.ozzed.net!
It's the Nerdcast Empire's Nerdcast News Report for Friday, March 21, 2025, as heard LIVE on Twitch.tv/nerdcastempire and on YouTube.com/@nerdcastempire! First, we'll discuss the the exciting announcement that popular fan panelists, Kick-Punch-KWOP will be attending Sekaicon and will be putting on their famous Game Show! Second, we'll discuss the news that WWE superstar Shinsuke Nakamura is voicing a character in the new Kinnikuman. Then, we'll discuss whether Game Informer might be making a comeback. Finally, we'll wrap it up with the Empire Express. Tune in!
Bennet Foddy's QWOP dick saves town from comic book character mayhem
Kole, Ben, Dennis, and Moxie talk about X-COM 2: The Long War, My Summer Car, Dying Light 2, and much more! The Grind: Dennis: X-COM 2: The Long War. Kole: My Summer Car. Ben: Marvel Snap. Dice Kingdoms. Puzzling Pieces. Moxie: Dying Light 2. The Multiplayer: What's your favorite video game depiction of a real life location? The End Boss: Elon Musk confirmed to pay people to play games for him. Nintendo reveals the Switch 2. Havok reveals video for new engine.
This week Ben continues with his thoughts on Jedi: Survivor whilst Lucy has been playing the new releases, Call of Duty Black Ops 6, and Wilmot Works It Out. Lucy drinks Post Mortum from Barney’s, Aadil has Toxic Juice from Twice Brewed, and Ben drinks Tree Octopus from Weekend Project.
Lords: * Jenni * Tyriq Topics: * That mayochup and kranch * Barry Topping * Magic Shell * Hot Sauce by Just James * https://www.poetrysoup.com/poem/hotsauce889972 * Video games where you put toppings on things * The temptation of bad ice cream toppings Microtopics: * The game where you go into your uncle's nipple and find a tiny heart. * Isles of Sea and Sky. * A block pushy game. * Toppings that are just recombinations of existing toppings. * Switching sriracha brands for labor relations reasons. * Combining all the soda flavors because you're an iconoclast and suffering because the flavor is worse but it's worth it. * Getting a squeeze bottle so you can drizzle sauces like on TV. * Getting pre-ruined peanut butters so you don't need to worry about ruining it any further. * Buying peanut butter because you no longer live with someone who is allergic to nuts. * Intrusive and non-intrusive seeds. * Condiment combinations sticking in your head for decades. * Ketchup and something that's kind of like a thing you might know but might not. * Almost Pickles: It's Just Cucumbers. * Harmless Coconut Water. * Cranch: ranch dressing that that comes out of the can in a wobbly cylinder like cranberry sauce. * Barry Hilary Valentine Topping. * Paradise Killer. * Walking into court sipping your Starbucks latte. * Hopping around a beach and looking at a vaporwave pyramid. * Collecting skate tapes, just like Mario does. * Bails hurt scores, Mario! * Street Uni X. * The Tony Hawk soundtrack except slightly more a Lilith Fair. * Enjoying a bad N64 camera enough for the two of us. * The thing you squirt onto your ice cream. * Making your own counterfeit Kranch at home in a bottle with Kranch written on it in crayon. * The Cheese Remains Saucy. * Getting a boba tea for $17 outside of LA. * Taking the very worst bite out of your mother in law's ice cream cone. * Working out your jaw muscles until you can eat the entire ice cream cone in one bite. * Eating 16 pints of ice cream in six minutes. * Screaming at ice cream until it teleports into your belly. * Admonishing your readers that hot sauce would not make a good wife. * Stealing the pelt of a selkie but she always wants to go back to the ocean. * Selkie for a wife vs. ice cream for a wife. * ASMRtistry. * Spices of life. * Using a food metaphor to describe the metaphorical nature to food. * Three pop songs that compare women to food. * A topic that is floating around in the the collective unconscious. * Sriracha sorbet. * A flight of tea-flavored ice creams. * Sentient hot sauce putting itself on things you don't usually put hot sauce on. * Salamander County Public Television. * A Wario Ware that's a little bit QWOP. * The Pancake/Burger/Bacon trilogy. * An interactive thing where you put food into space. * The American Portion Gun. * Put things on things. * Video games with hamburger building elements. * A fast food simulator where you solve all the horror game problems that you're in. * Whether board games count as video games since you can see them. * Vidus Gamus. * Livin' la Video Game Loca. * Learning how to recover from mistakes. * Putting an entire Snickers bar in your cup of Sriracha and the clerk just shakes his head. * Asking the froyo guy to arrange the gummy worms "artfully. Like how I would if I could reach in there nyself. In fact why do I need to order, just give me the froyo that I want!" * All the Mistake Blizzards you can eat. * Nerds Butterfinger Mistake Blizzard. * Putting barbecue sauce on vanilla ice cream because you're out or chocolate sauce. * What's your favorite cheese to put on Pop-Tarts? * The Ambies for Excellence in Audio. * How to make more of the red liquid they found in the black sarcophagus.
Join the HG101 gang as they discuss and rank a bold new take on Track & Field by Bennett Foddy, creator of Getting Over It with Bennett Foddy. This weekend's Patreon Bonus Get episode will be CYBERMORPH — the pack-in game that was expected to sell the Atari Jaguar to the world! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2024 © Hardcore Gaming 101
Welcome to Dev Game Club, where this week we continue our series on Trespasser: The Lost World. We talk more about the physics of the game, the problems of video game proprioception, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To level 4 (Brett), to level 6 (Tim) Issues covered: abracadabra, discussing fixed point vs floating point, obvious and easy-to-fix bug or patch problem, backface culling, finding a human space, inelastic collisions vs elastic collisions, physics modeling and fussiness, infinite forces, doors and jambs, physics object modeling, tech demos, the box stair stepping problem, imagining a third person view, spending an hour to get up to a second floor, box vs pill, your arm and proprioception, snaking through doors, being able to rotate the boxes, a diversion into evolutionary/genetic algorithms, the abominable procedural animation, lining up the crosshairs and weird satisfaction, learning how the guns shoot, sniper spotting, procedurally generated animation systems, what works and what looks right, unnatural alive and dead, watching two T-rexes fight, approximating with ideal objects, trees: nemesis edition, sumo or inflatable costumes, standing still and they can still see you, pathing and getting back to a player behind a tree, getting away from the T Rex, emergent behavior, recontextualizing the world to get the magic, a sticky good bad game, scaring off some velociraptors with an empty gun. Games, people, and influences mentioned or discussed: PlayStation, Minnie Driver, Getting Over It With Bennett Foddy, GIRP, QWOP, Halo, Seamus Blackley, In the Kingdom of Dreams and Madness, Hayao Miyazaki, The Wind Rises, JFK, Spore, No Man's Sky, Soren Johnson, Civilization, Far Cry 2, Reed Knight, TIE Fighter, Arkham Knight, Control, Alan Wake, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish the game! Notes: Genetic algorithms was the term Brett was looking for Hayao Miyazaki video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
This community is a big tent. We welcome folks from all backgrounds, and all levels of experience with computers. Heck, on our last episode, we celebrated an article written by someone who is, rounding down, a lawyer! A constant question I ponder is: what's the best way to introduce someone to the world of FoC? If someone is a workaday programmer, or a non-programmer, what can we share with them to help them understand our area of interest? A personal favourite is the New Media Reader, but it's long and dense. An obvious crowd-pleaser is Inventing on Principle. Bonnie Nardi's A Small Matter of Programming deserves a place on the list, especially if the reader is already an avid programmer who doesn't yet understand the point of end-user programming. They might ask, "Why should typical computer users bother learning to program?" Well, that's the wrong question! Instead, we should start broader. Why do we use computers? What do we use them to do? What happens when they don't do what we want? Who controls what they do? Will this ever change? What change do we want? Nardi challenges us to explore these questions, and gives the reader a gentle but definitive push in a positive direction. Next time, we're… considered harmful? #### $ We have launched a Patreon! => patreon.com/futureofcoding If, with the warmth in your heart and the wind in your wallet, you so choose to support this show then please know that we are tremendously grateful. Producing this show takes a minor mountain of effort, and while the countless throngs of adoring fair-weather fans will surely arrive eventually, the small kilo-cadre of diehard listeners we've accrued so far makes each new episode a true joy to share. Through thick and thin (mostly thin since the sponsorship landscape turned barren) we're going to keep doing our darnedest to make something thought-provoking with an independent spirit. If that tickles you pink, throw some wood in our fireplace! (Yes, Ivan is writing this, how can you tell?) Also, it doesn't hurt that the 2nd bonus episode — "Inherently Spatial" — is one of the best episodes of the show yet. It defrags so hard; you'll love it. #### Init Bug report: Frog Fractions. Oh the indignity! Hey, it's The Witness in our show notes again. Getting Over It with Bennett Foddy is the better game, even if it spawned Only Up and other copycats that miss the point. The Looker gets the point. Getting Over It is a triumph that emerged from a genre of games that are hard to play: Octodad, QWOP, I Am Bread Braid arguably spawned the genre of high-minded & heady puzzlers that all try to say something profound through their design. Cookie Clicker and Universal Paperclips are good incremental games. Jump King and Only Up are intentionally bad. Flappy Bird was accidentally good. Surgeon Simulator and Goat Simulator are purely for the laughs. Stanley Parable, like Getting Over It, brings in the voice of the creator to (say) invite rumination on the fourth wall, which is what make them transcendent. Here's the trailer for Bennett Foddy's new game, Baby Steps. So on the one hand we have all these "bad" and """bad""" and sometimes badgames, which actually end up doing quite well in advancing the culture. On the other hand we have The Witness, The Talos Principal, Swapper, Antichamber, QUBE, and all these high-minded puzzly games, which despite their best efforts to say something through their design… kinda don't. When comparing the "interactivity" of these games, it's tempting to talk about the mechanics (or dynamics), but that formal definition feels a little too precise. We mean something looser — something closer to the colloquial meaning when "Gamers" talk about "game mechanics". Silent Football might be an example of "sports as art". Mao is a card game where explaining the rules is forbidden. #### Main The Partially Examined Life is one of Jimmy's favourite philosophy podcasts. Two essays from Scientific American's 1991 Special Issue Communications, Computers and Networks are referenced in the first chapter, one by Larry Tesler and one by Alan Kay. The other essays in this issue are also quite interesting to reflect on from our position 30 years hence. Apple's Knowledge Navigator video, and HP's 1995 video, are speculative fiction marketing about conversational agents. Rewind.ai is one of those "Computer, when did I last degauss the tachyon masticator?" tools. (Oh, Lifestreams…) S-GPT is Federico Viticci's iOS/Mac Shortcut that strings together ChatGPT and various Shortcuts features, so that you can do some nifty automation stuff via a conversational interface. It feels like similar things could be built — heck, probably already have been built — with "If-Tuh-Tuh-Tuh" or Zapier. When Ivan reaches for domain-specific terminology, LUT, Arri Alexa, and Redcome easily because, like, he wishes he had occasion to use them. To hear the story about the Secret Service busting down young Jimmy's door, listen to his episode on the Code With Jason podcast. C Is Not a Low-level Language — a fantastic article about the illusion that our source code closely matches what actually happens during execution. What Follows from Empirical Software Research? Not much, according to Jimmy in this delightful article. Jimmy likes to reference Minecraft's "redstone" which acts a bit like a programming system, so here, have a video about redstone. Ivan saw this video via Mastodon, about someone making a "real" camera in Blender, and… just…
In this episode, Soren interviews tabletop designer Cole Wehrle, best known for his work on Root, Oath, Pax Pamir, and John Company. They discuss whether John Company is satire, how the East India Company was like QWOP, and the importance of German postal rates. This episode was recorded on March 22, 2023.
In this very special episode we review oh so many beverages. We were in the woods. We reviewed a dozen beverages. RLXP happens in the wilderness. Them we returned to GR and talked about the QWOP-like Manual Samuel (XBSeX/Gamepass) and the Playdate platformer Forrest Byrnes: Up In Smoke (Playdate). Our reccos are coily mosquito bracelets, Dude Wipes, and the movie Winners and Sinners (1983) Links - Stop Cop City - https://atlsolidarity.org/ GRPVG links - linktr.ee/grandrapidians --- Send in a voice message: https://podcasters.spotify.com/pod/show/grandrapidians/message Support this podcast: https://podcasters.spotify.com/pod/show/grandrapidians/support
Want to hear about the latest developments in AI and the potential impact on website owners? Don't miss the latest episode of Niche Pursuits News! Once again, Jared and Spencer team up for an engaging and informative discussion that covers a range of exciting topics. They start by talking about how the WordPress Jetpack plugin incorporates an AI assistant directly into the editor. This feature will allow users to generate text directly in WordPress and also correct spelling and grammar, generate titles, and uses several different prompts for tone, all for $10 a month. Then they discuss a report on the Search Generative Experience, the “new featured snippets,” and how quotes may be pulled directly from websites without any attribution or backlinks. This would cause quite a stir among SEOs and publishers, and Jared and Spencer discuss the implications and concerns surrounding this development. On a potentially positive note for some, they share a recent tweet by Cyrus Shepard, who crawled millions of URLs to compile a list of 7 categories of searches that are unlikely to trigger AI results in the SERPs. Google Bard is also a topic of conversation in this episode. Jared and Spencer discuss the new location settings, which have been added to help localize queries, and new developments in exporting tables to Google Sheets, which is now easier than ever. The discussion then shifts to Spencer and Jared's side hustle projects. Spencer talks about his idea for a YouTube series, where he acts as a mentor and host in a competition between two or three people. Their challenge? To start a small online business in just 30 days, with the winner taking home a monetary prize. The journey would be documented in a single, well-edited, and inspirational video. Speaking of inspirational, Jared and Spencer share their experience being part of the Amazon Influencer program. Both believe this is a great program for quick financial wins, and they talk about content ideas as they continue to upload videos to see where this side hustle leads. Jared briefly shares his other side projects, including a YouTube channel he's working on at the moment. In subsequent episodes, he expects to give listeners a better status update. In the final segment of this episode, Jared and Spencer talk about some of the weird niche sites they've discovered. Jared reviews a website called Best Love Text Messages. It was likely originally created as a source of messages for loved ones but eventually expanded into a wider variety of messages, quotes, and captions. The website used to get 300,000 organic page views until a Google update, and although it still boasts a substantial number of keywords and page views and could be easily replicated with AI nowadays, there are also areas for improvement. Spencer shares a website with several web-based games he used around 2010: QWOP. It's a video game that was extremely popular back in the day and still manages to attract almost 50,000 organic visitors per month. With a DR of 64 and a substantial Twitter following, Jared and Spencer discuss the potential of supporting it through a Patreon-like platform. As always, this is another episode filled with thought-provoking discussions, innovative ideas, and actionable tips. Don't miss out on the opportunity to learn and be inspired by this episode of Niche Pursuits News. Be sure to get more content like this in the Niche Pursuits Newsletter Right Here: https://www.nichepursuits.com/newsletter Want a Faster and Easier Way to Build Internal Links? Get $15 off Link Whisper with Discount Code "Podcast" on the Checkout Screen: https://www.nichepursuits.com/linkwhisper
Why is every podcast fish? Welcome back to NOCLIP Pocket, and our final episode from Mystery May! Today, we're talking about Octodad: Dadliest Catch, a game about an octopus doing his best to blend in with human society. The game is straight out of the Goat Simulator era of physics-based games, and owes a lot to all the QWOP-inspired physics hell games that came before it, but what makes Octodad stand out is that it's just much more playable than most other games in the genre. In Octodad, you control your legs and arm separately, with a wobbly ragdoll character and everything in the environment weighs nothing to allow for it to maximally fly around everywhere when you bump into it. However, the game has a plot and it wants you to finish it, so it never reaches Getting Over It levels of difficulty. In a way, this does make the game weaker, as the crazy physics interactions are less pronounced, but it's a game you can finish and one that doesn't overstay its welcome, giving it more of a feeling of real player-friendly design and making it a great jumping off point for getting into the genre. We're going to be talking about the game's perceived difficulty, how Octodad cultivates its comedy and makes it work, even at the player's expense, and give you our top strategy tips for cheating at the arcade. Thank you for joining us again this week, and for seeing us through Mystery May this year! We're really happy with how it turned out, so we'll be dredging the table up again next year as well. Did you play Octodad at any point in the 9 years since it came out? Did you play the original freeware Octodad? How did you feel about Mystery May and are there any games you were really pulling for off our table? Let us know in the comments or over on our Discord! Next time, we're going to keep it a little bit unorthodox and are going to be talking about The Bunker, an FMV game about people living in the post-apocalypse, so we hope you'll keep an eye out for that.
Podcast people Amanda DeWitt ("Mom and Pop Culture") and Brannon Hoff (New Nintendo Podcast XL") join Steph and Andy to unpack all the important issues relating to Norman Jewison's 1973 film of "Jesus Christ Superstar," like whether Ted Neely is an alien, why Judas runs like the QWOP guy, and if Catholics are allowed to like this movie. Hosted on Acast. See acast.com/privacy for more information.
Adobe closed out 2022 and celebrated 40 years with an employee-only Katy Perry concert. Related: Ceora makes the case for virtual concerts.DeepMind is teaching AI to play soccer, which naturally makes us think of QWOP.ICYMI: Ghost calls out Substack and Substack responds.BeReal is the iPhone app of the year. But not even Resident Youth Ceora knows anyone who actually uses it.Some 2023 recommendations from the team: Ceora recommends Realworld (not to be confused with BeReal), an app that guides you through tasks and decisions big and small, from deciding on health insurance to improving your credit.Cassidy recommends Bird by Bird: Some Instructions on Writing and Life, by Anne Lamott.Matt suggests fellow side hustlers check out The Freelance Manifesto: A Field Guide for the Modern Motion Designer by School of Motion founder Joey Korenman.Ben recommends Tomorrow, Tomorrow, and Tomorrow, a terrific novel about a love triangle between indie video game creators, especially fun if you grew up with Oregon Trail, Myst, and Super Mario.
After a nice long fall break, we're back atcha with the third of Dickens' five Christmas stories! This week we cover the first half of The Cricket on the Hearth: A Fairy Tale of Home. For having such a cute title, this story is surprisingly off the chain and makes us wonder, not for the first time, what Charlie D was smoking on those long nighttime walks of his. Rachel is a good tipper, despite owning a girl-fedora. Jackie teaches an impromptu Yiddish lesson. Theo only wants one thing for Christmas, and it's new fingers. Topics include: Mary Poppins, QWOP, scary old wizards, FedEx shenanigans, Ye Olde Ugly Clubbe, an excellent Taiwanese brunch, Thievin' Stephen, the 12 days of Christmas, leg mechanics, Frosty the Carrotman, starfruits, and big furry eyes. ★ Support this podcast on Patreon ★
*Insert train whistle here* It's Spooktacular Express week 3 and we're getting High Concept. There aren't many better (betterier?) ways to celebrate spooky season than curling up with your boo for a scary slasher flick. We've produced plenty of movies here at DT!HQ but none of them have been slashers. Opportunity knocked and we answered with web-based, stick figure-centric, flash game-inspired pitches to decide which flash game would make the best kitschy slasher movie! Todd comes in strong but it doesn't take long for him to pizza himself into a bad time. Matt has a bone to pick with 2001's Donnie Darko. Kyle sets a new record for longest walk on shortest pier which, on this show, is honestly the most impressive thing. We made a lot of new friends this weekend at the Portland Retro Gaming Expo! If you're one of those new friends, welcome! Also, the show notes keep going, keep scrolling. Spooktacular Review-a-thon: Step 1: Review the podcast on Apple Podcasts, Podchaser, Goodpods, or anywhere else you can write reviews! Step 2: Take a screenshot of your review, post it to social media, and tag us @debatethiscast Step 3: We'll read your review in a spooky voice during the October ad breaks! If we get 20 new reviews this month, we'll make Todd play Doki Doki Literature Club live on Twitch! Spooktacular Patreon Bonus: Everyone who joins our Patreon at patreon.com/debatethiscast will score a free Halloween-themed, Debate This! chotchkey! The title of this week's episode was selected by our Patrons in our Discord Community! If you want to help us choose the next one, join our discord, and/or get some bonus content, become part of #ButtThwompNation at patreon.com/debatethiscast Have you seen our Twitter? twitter.com/debatethiscast Have you seen our Instagram? instagram.com/debatethiscast Want to send us an email? debatethiscast@gmail.com Hey you! Are you listening to this podcast on Spotify? Our analytics say it's likely that you are and we're definitely not watching from inside your home... Well if you haven't heard, Spotify is now allowing listeners to rate podcasts! If you have a spare second, consider leaving us a 5-star rating on this new validation platform. Or don't. I'm not your dad. Properties we talked about this week: Ski Free, Line Rider, QWOP, Donnie Darko, Sublime, Texas Chainsaw Massacre, I know What You Did Last Summer, Friday the 13th, The Butterfly Effect Music for Debate This! is provided by composer Ozzed under a Creative Commons license. Check out more of their 8-bit bops at www.ozzed.net!
Uppföljning/uppvärmning Lite prylfilosoferande, och undrande över Skypes vara och icke vara Grillevlande Poddredigeringsfilosofi Christian starstruck: superspeciell gäst: Jezper Söderlund! Fredrik på skärmoffensiv, i alla fall tillfälligt. Vild diskussion av skärmars placering och fönsterhantering utbryter En kortis om Android auto Ämnen Livet med Tesla, är det enklare och bättre än livet med Polestar? Spoiler: nja Playdate - en mysig liten maskin M1 - vilken trevlig processor det är ändå. Med en utvikning om telefoner, deras datatrafik, och att skilja på jobb och fritid Bloggar, vad ska man egentligen bygga dem på? Quest-rapporten. Det är svårt att komma över användandetröskeln Länkar Jezper En podd om teknik Slashat Sista avsnittet av En podd om teknik Första sista avsnittet av En podd om teknik - uppdelat på massor av avsnitt med start här Första sista avsnittet av En podd om teknik på Youtube Sizeup - app Jezper använder för att placera fönster Mosaic - app Jezper använder för att placera fönster Förra avsnittet Playdate Hades The forgotten city Spelen som följer med Playdate QWOP - löparspelet där du styr benmuskler Zipper - spel av Bennett Foddy, skaparen till QWOP Teenage engineering Playdatehögtalaren med pennfack Johan Flat file-CMS Ruby Ruby gems - Rubys pakethanteringssystem Fredriks bloggmotor Hugo deepedition.com femte.se Bear Panda - Bears nya Markdowneditor Winfs Quest 2 Tales from the galaxy's edge Vanishing Grace - det “Firewatch-aktiga” spelet Lone echo Eleven table tennis Deisim - gudaspelet Ghost giant Moss Vader: Immortal Tetris effect Inside Presentationen om ljuddesignen i Inside Limbo Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-315-en-skarm-som-inte-ar-upplyst-i-ett-land-som-aldrig-ar-ljust.html
In this episode, we discuss optimal temperature ranges, the Diablo to QWOP scale, and bizarrely wholesome reading experiences. You don't want too many cooks in the kitchen, but what about not enough cooks? Or enough strawbs? Or any sugar? How are you supposed to have your cake and eat it too if you can only make cookies?00:00 Intro03:20 Thanks to our supporters!03:28 For Honor, Ubisoft Montreal (available on Game Pass)09:28 The Murderbot Diaries series by Martha Wells (first book All Systems Red https://bit.ly/cwb-murderbot)Questions answered (abbreviated): 14:19 Fraser_: On an implementation level, what does the gamechanger pipeline look like? 33:16 Mimmabip Gourkee: How much direction do you give your freelancers for creating music and sound effects? 43:19 RoninGameDev: I have this constant urge to just make a better/different version of the game I am currently playing. Do you guys have this, and if so how do you fight it and keep working on CL2? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.★ Support this podcast ★
Eric builds bee boxes and Jon's bees aren't doing so well. Oh, and bees "can be included under the law's definition of 'fish'." Three named vulnerabilities this week: PACMAN, SynLapse, and Hertzbleed. Although two of them shouldn't be much of a concern for most of the #realWorld. For fun we have a frustrating game, a beaver internet outage in Canada, and a faceID patent to detect the veins in your face. 0:00 - Intro 10:56 - Bees Are Fish? 13:52 - PACMAN 18:14 - SynLapse 27:00 - Hertzbleed 34:05 - QWOP 37:43 - Leave it to Beaver 40:29 - Face (veins) ID
The Brits are out, which means the J-squad is here to tell you all about this week's biggest video games. We discuss Tiny Tina's Wonderlands, Ghostwire: Toyko, Persona 4: The Ultimax Ultra Suplex Hold, Shredders, Bionicles, all the biggest games! Learn more about your ad choices. Visit megaphone.fm/adchoices
We cover the thoughtfully goofy Heavenly Bodies from 2pt Interactive.Intro "Drifting Korners" by Joseph McDade; outro "Voxel Revolution" by Kevin MacLeod.Follow us on Twitter @_1kpod.Support us on Patreon.Not affiliated with, nor endorsed by, Valve, Steam, etc. in any way.
Today Barney & Michael discuss American Chat Show Hosts, QWOP, Snakes owned by One Direction and Our Top 35 Underrated TV Shows... Get bonus content on Patreon See acast.com/privacy for privacy and opt-out information.
This week on Across The Park, we are joined by Ruby Innes and we discuss the following: Gaby quitting her job, Mick's fine legs, Joel struggling to say the name Kotaku, strange cricket terms, how we met Ruby, our dream crossover show, what to do when our phone rings, It's A Gay Area, Kotaku, the video game Qwop, Ruby's drawings, how not to buy a PS5, Ruby's sporting past, Steve Smith's batting, a quick game, and a stopy about chippies! See omnystudio.com/listener for privacy information.
This week we had a little fun as we added this interesting and unique game to the Endless List: It's QWOP! This is our first browser based game on the Endless List (I think, I'm not paying attention, what?). Made by the one and only Bennett Foddy, we talk about the game's design, it's legacy and most importantly where it goes on the Endless List of video games. Where did it land? Find out on the podcast or check out our medium page for the full list!
Impossible Game QWOP Get on Top
評鑑遊戲到底有沒有客觀標準方式? 今天我們要來和大家討論討論遊戲時, 最重要的問題: 怎麼樣賞析一款遊戲。 究竟賞析遊戲有沒有客觀方式? 每個人的主觀賞析又有甚麼有趣之處呢? 還有開場的糞GAME定義…… 總之就是滿滿一集遊戲話題帶給各位, 讓我們一起分享鑑賞遊戲的樂趣吧。 -- ‼Jump 補充‼ 關於節目中提到「抄襲」一詞: 非法抄襲確實該譴責,沒什麼好戰, 我這裡想指的「抄襲」是玩法一樣的換皮遊戲 【重點摘要】 開場:什麼樣的遊戲屬於糞GAME? 00:06:17 哺乳類岩層斷層說:世界的評判標準太過嚴苛? 00:11:55 QWOP 真正的糞GAME? 00:14:59 我們都是怎麼賞析遊戲的? 00:24:29 Jack 選擇雲遊戲與欣賞遊戲的標準 00:29:10 Runa 的賞析遊戲方式:美術、玩法、音樂 00:41:51 Jump 的遊戲評價「十三」大重點 00:50:02 遊戲的「節奏」:開放新要素的時間點 【本集提到的遊戲】 《QWOP》 《96號公路》 《12分鐘》 《奧勒岡之旅》 -- GAME話不加醬收聽連結: https://linktr.ee/gametalkrjj
4/3/11 - Google Calendar public links. https://support.google.com/calendar/answer/37083?hl=en 4/4/11 - VLOOKUP in Excel 4/5/11 - Murderface is a Notary. https://en.wikipedia.org/wiki/Dethklok#William_Murderface https://dethklok.fandom.com/wiki/William_Murderface https://abclegaldocs.com/blog-Colorado-Notary/notaries-ancient-greece-360-bc/ 4/6/11 - How to play QWOP a bit better. http://foddy.net/Athletics.html?webgl=true https://www.wikihow.com/Play-Qwop 4/7/11 - HTML5 conversion in Dreamweaver https://en.wikipedia.org/wiki/XHTML https://www.w3.org/TR/2008/WD-html5-20080122/#relationship0 https://www.templatemonster.com/blog/html5-extension-dreamweaver-cs5/ https://digicompdiy.wordpress.com/2014/01/30/how-to-convert-a-dreamweaver-document-from-xhtml-to-html5/ https://www.experts-exchange.com/articles/13037/Converting-to-HTML5-with-Dreamweaver.html 4/8/11 - Getting more AP for Heimerdinger in LoL 4/9/11 - What channel Bravo is at my univeristy. This week's episode comes from Apple iMovie. Tracks featured in this episode include: Apple - Buddy Apple - Newborn Apple - Jaracanda Apple - Havana Apple - Acoustic Sunrise Apple - Sanskrit Apple - Park Bench Apple - Piano Ballad Apple - Daydream
Science First Civilian American Woman in Space - https://19thnews.org/2021/03/hayley-arceneaux-first-american-civilian-woman-in-space Do you wish you could get a new body: https://gizmodo.com/these-slugs-cut-off-their-own-heads-when-they-want-a-ne-1846428980 Technology Good bye imac pro: https://arstechnica.com/gadgets/2021/03/the-imac-pro-has-been-discontinued/ How long did it take you beat QWOP: https://gizmodo.com/40-hours-of-training-was-all-an-ai-needed-to-shatter-th-1846429002 Other Cool/Weird Shit Where did all the bands go? - https://www.buzzfeed.com/stephenlaconte/adam-levine-no-bands-anymore-controversy You might not shoot your eye out, but you may smell bad: https://gizmodo.com/a-boy-s-smelly-nose-was-caused-by-a-bb-pellet-stuck-ins-1846409160
Gaming hosts Todd, Paul and Josh are answering the deep, thoughtful questions… like what games would you force your worst enemy to play non-stop? Surely everyone wonders that right? Well, in this hilarious gaming episode, we cover just that topic. Of course, it’s not complete unless it’s a contest, so we pit our torturous gaming choices against each other in a showdown to see which game reigns supreme. Connect with the show: Support us on Patreon Follow us on Twitter Follow us on Instagram Subscribe on YouTube Visit us on the web
In this episode, Matt and Galen examine 6 Flash games with interesting ideas and history. Keywords: Bloons TD5, QWOP, The Company of Myself, Cursor10, Heir, Grow
While you're here, contribute to Black Lives Matter in whatever way you can: https://blacklivesmatters.carrd.co/. Torq, Cyber Metal, serialized rpgs, instragram endless scroll, Norman Reedus, box QWOP, and more. We really don't stop until we're done on this episode. Plans for ZineQuest 2021, Will's moving tips, and applying comix publishing to game zines. This year has felt slightly longer than other years, no? Find Adam on Twitter at @wcgameco and Will at @will_jobst Music by Will Jobst, available at https://soundcloud.com/willjobst. Also, there's a discord! We'd love for you to join! Find the link here: https://discordapp.com/invite/SgnU8ZB
Emma and Gil welcome game designer and publisher Omari Akil to the show to discuss the plight of the sports-themed board game. What kinds of unique challenges do we face when designing one of these games? Omari's game Hoop Godz will be on Kickstarter soon. SHOW NOTES 1m21s: Board Game Brothas, Tabletop Backer Party, Pathways Fellowship 4m55s: Gil was 5 years off - Mike's game is Baseball Highlights: 2045. 12m09s: Football Strategy 12m47s: Gil would like to shout out Arthur Franz IV's self-published game Breakaway Football as a game with a really nice mix of play deciding versus output randomness. 15m32s: Gil will defend the term "soccer," seriously. It's a perfectly good way to refer to association football! 16m06s: Strat-O-Matic Baseball, released in 1962. 17m41s: Dino Dunk 18m07s: Crokinole 18m25s: Nok Hockey, Air Hockey, Electric Football. We also neglected to mention the flicking game family Subbuteo, which represents all sorts of sports. 22m43s: Gil eventually gets to his curling thoughts at 39m22s. 25m48s: Madden is EA's long-running NFL gridiron football video game sim (named for legendary player, coach, and broadcaster John Madden). 28m58s: Ultimate is a competitive sport using a throwable disc (like a Frisbee) instead of a ball. 29m50s: In 2017, Geek and Sundry launched a "T-Sports" league for competitive tabletop games (strangely, announcing it on April 1, and then having to explain that it was real). Sadly, it did not go far. 30m57s: Bennett Foddy's talk "Making it Matter: Lessons from Real Sports". Foddy is known for making punishingly-hard digital games like QWOP and Getting Over It with Bennett Foddy. 38m36s: Omari is referring to the common sports term GOAT, an acronym of Greatest Of All Time. 41m28s: Hystericoach 43m16s: Bottom of the Ninth 45m09s: Blaseball. RPG designer Meguey Baker's thread on it. 46m56s: Omari wrote more about how his lived experience affected the design of Rap Godz. 48m24s: More info about how Omari and YouTuber (and all-around excellent person) Danny Plays Gamez raised $80,000 for BLM: 56m25s: Paula Deming's channel, Things Get Dicey, is absolutely amazing to behold. Top-notch writing, performing, and filming. 57m11s: For those of you who don't have the honor of consuming Capri Sun in the part of the world where you live, it's a (vaguely) fruit-flavored beverage. 1h01m16s: The GIF Omari is referring to, featuring young Brazilian skater Rayssa Leal. The GIF Gil is referring to, linked to from famous skater Tony Hawk.
Together with American Songwriter and Sean Ulbs of The Eiffels, we had the pleasure of interviewing 99 Neighbors over Zoom video! Emerging hip-hop collective 99 Neighbors unveil their first music of 2020, delivering two new songs titled “QWOP” and “Basement” on Nice Work/Warner Records. The bundle arrives with a stellar animated video for “QWOP,” created by Win Homer. 99 Neighbors, a sprawling collective of rappers, singers, songwriters, producers, instrumentalists and visual artists, have been tirelessly working on new music under one roof while maintaining their weekly livestream radio show on Twitch throughout quarantine called 99 Radio. Creatively, the group has taken their music to another level on “QWOP” and “Basement” with thumping production provided by in-house producer Somba and tightly constructed verses from rappers HANKNATIVE, Sam Paulino and Swank. The group is firing on all cylinders with the creative visual for “QWOP” portraying the members as cartoon characters on an escape mission from the TSA with weed in tow, making it nothing short of captivating.ABOUT 99 NEIGHBORS: If you went looking for the next revolutionary group in hip-hop, you probably wouldn’t expect to find them in Burlington, Vermont. But 99 Neighbors love to upend expectations. So the fact that they come from a woodsy hometown, far away from any anywhere people expect rap groups to come from, is only the beginning. 99 Neighbors is a collaborative project founded by hip-hop vocalists Sam Paulino, HANKNATIVE, photographer Shane Kaseta and producer Somba. The collective is the result of friends combining their efforts to maximize their unique abilities and includes additional members Swank, Aidan Ostby, Jared Fier and Julian Segar-Reid (aka Juju), creating an awe-inspiring group of talent with unlimited creative expression and potential. A sprawling collective of rappers, singers, songwriters, producers, instrumentalists and visual artists, 99 Neighbors challenges our preconceived notions of what a band even is. And if their work so far is any indication of their sonic dexterity and versatility, you can bet that the next thing they release won’t sound the same. The only thing you can ever bet on with 99 Neighbors’ music is that you won’t see it coming.We want to hear from you! Please email Tera@BringinitBackwards.com.www.BringinitBackwards.comAmerican Songwriter Podcast Network#podcast #interview #bringinbackpod #foryou #foryoupage #stayhome #togetherathome #zoom #aspn #americansongwriter #americansongwriterpodcastnetwork
What’s crappening in this episode: Support us on Patreon (Now with Discord)! Plague ASMR, QWOP, extra TVs, game controllers, how do you sue someone, lawyer friendsIf you’d like to play along at home click here.
On this episode, Dennis, Ed, Garrett, and Kate discuss the 1987 anthology film Robot Carnival. Nine directers with their own segments delve into the theme of robots with their short films, and we go over each of them. There's quite a bit of action, drama, suspense, romance, and even some creep factor. Come for the robots, stay for the robots. No matter the destruction they cause. Support the show by purchasing Robot Carnival on Blu-ray through our Amazon affiliate link! https://amzn.to/307Qdy2 Dennis: @ichnob | Ed: @ippennokuinashi | Garrett: @blkriku | Kate: @TaikoChan Website | Email | Facebook | Twitter | Instagram | RSS
An in-depth look at the Running Back landscape in the NFL following the Draft. What to do with James Conner? Marlon Mack? Kerryon Johnson?Darrell Henderson vs. Cam Akers? Todd Gurley to bounce back in 2020?This and much more.
An in-depth look at the Running Back landscape in the NFL following the Draft. What to do with James Conner? Marlon Mack? Kerryon Johnson?Darrell Henderson vs. Cam Akers? Todd Gurley to bounce back in 2020?This and much more.
This episode of LTRT comes to us from listener Alex McCrady! Thanks so much for the suggestion! Physics: it makes the world go round and makes games possible (Probably? Maybe?? None of us know science!). Giovanni discusses the difficulty of moving his legs. Dave questions control and standards. Colin reads a product review from 2000. Greg tries to tie it all together but plays The Incredible Machine instead. Quarantine is on and we've been doing some streams over on twitch.tv/lefttriggerrighttrigger. In fact we just hit affiliate status (by accident. Oops!) so come by and check us out. We've also been posting highlight reels over on our YouTube page. As always, if you like this show then we'd really appreciate if you take a moment to give us a rate and review on Apple Podcasts. You can also give us a follow on Twitter (@LTRTCast) or the Left Trigger Right Trigger Facebook Page, where you too can suggest topics for upcoming shows! Games discussed include QWOP, Human Fall Flat, InventorLabs: Technology, and Portal 2 Show Notes: Here's an OLD YouTube video for you! - https://www.youtube.com/watch?v=YWbDEYCIE5Y Here's a RECENT YouTube video for you! - https://www.youtube.com/watch?v=_d0VQmyX_-s
We're still here, and ready to shed the pretense of this show having any sort of structure or guiding themes. We chat for an hour mostly about things we won't ever watch. Hey, y'all remember QWOP? Featuring: It Sucks Horrible, They Just Keep Shooting People, There Was Sand On The Screen and I Made It Ten Yards, Darth Vader & Padma Lakshimi, I'm Also A Child of Divorce, Leverage Is My Favorite People Show, Tv Show-Related Scandals Cori Missed, and our Book Recommendations of the Week.
Orca is a visual programming environment for making music. Except it's not graphical, it's just text arranged in a grid. Except it doesn't actually make music, it just silently emits digital events across time. When you first see it, it's utterly alien. When you start to learn how it works and why, the logic of it all snaps into place, and it becomes a thrilling case study for authors of live programming environments and interactive media tools. Devine Lu Linvega, Orca's creator, struck a wonderful balance between flashy style and significant utility. Orca is typically encountered as an inky black and seafoam green alphabet soup, pulsating to some species of broody electronic industrial throb. But it is also a forgiving learning environment that doesn't crash, puts code and data together in the same space, lets you directly manipulate code and data interchangeably, allows generous recovery from mistakes, and supports discovery through freeform play. I invited Devine to come on the show specifically to brain dump about the design process of Orca, how he started the project and built it up to what it is today. During our three-hour conversation we wound up talking a lot about all the other tools he's created, and you can hear that discussion on last month's episode. This time it's all Orca — inspirations, execution model, operators, interface, system design, ports & reimplementations, interactions with other tools, and the community. This episode contains many snippets of music, as examples of what you can make using Orca. All of it was created by Devine, and is available on his Youtube channel. If you like a particular piece and want to hear the full thing — and see exactly how Devine made it — they are all linked in the transcript at the point that they appear in the show. So just scroll and skim, or search the transcript for some phrase that neighbours the song you want to find. Quote of the show: "It's for children. The documentation fits in a tweet, basically." Links Devine Lu Linvega is our guest. He and his partner Rekka funnel their lives and creativity into Hundred Rabbits. Devine has created countless tools, but Orca is the focus of today's episode. He also appeared on the previous episode. Support them on Patreon, so they can keep making amazing things like Orca. At the dawn of time, Devine was inspired to make a game by misunderstanding an Autechre music video. I don't know which one he meant, but here's a classic. And, why not, here's my favourite song of theirs. Yes, that's one song. Put on some big headphones and play it loud while you read, debug, sleep, drive, trip, what have you. In the theme of creation through misunderstanding, Orca was inspired by a misunderstanding of Tidal. It's not mentioned in the episode, but I wanted to link to this Tidal remix (By Lil Data, aka FoC community member Jack Armitage) of a song by Charli XCX. This remix slaps, but... you can't really feel what the music is going to do based on the code, hey? Rami Ismail hosted a year long game jam, for which Devine and a friend created a little block-based puzzle game named Pico, which would eventually become Orca. Sam Aaron created the music coding tool Sonic Pi, which is included by default with Raspbian. It reminded Devine a little bit of Processing without the compile time, and seemed similar to Xcode's Playgrounds. Dwarf Fortress, ADOM (Ancient Domains of Mystery), and other Roguelike games are precursors to the 2D character grid of Orca. The code structures you create resemble the patterns in Game of Life. Learning how to read Orca code is like learning to read the code in The Matrix. Orca's traveling N E S W operators are likened to Rube Goldberg machines, rolling ball sculptures, and the Incredible Machine. Orca is a language that uses "bangs", a concept borrowed from Max/MSP and Pure Data. Devine also made a similar looking flow-based web framework called Riven. Generative music arguably went mainstream with In C by Terry Riley. Here is the definitive recording, and here is one of my favourite renditions. While you can make generative music with Max/MSP, or Ableton Live, Orca offers a much richer, easier approach. The Chrome version of Orca is easy to get up and running with no dependencies, thanks to web platform features like WebMIDI and WebAudio— much easier than tools like Tidal or Extempore, especially if you use Orca's companion synthesizer app Pilot. Orca is so simple that it's been ported to Lua and C. The C version runs nicely on the Norns, which is a little sound computer by Monome. Ivan recently listened to a fantastic interview with Miller Puckette (creator of Max and Pure Data), which sparked curiosity about realtime scheduling for live-coded music tools. Orca's Euclid operator U was inspired by the Euclidean Circles synth module. The community around Orca largely grew out of the "lines" community, a forum started by Monome. They make a lot of pieces you can use as part of a modular synthesizer rig — you know, one of those giant cabled monsters used by the likes of Tangerine Dream in the 70s. People still do that, and it's better than ever. It seems like all node-and-wire visual programming languages, like Origamiand Node-RED, are perpetuating certain conventions borrowed from modular synthesis without any awareness of that history and the limitations it imposes. This makes your humble host a touch grumpy. The THX deep note was an early example of the wild polyphony afforded by computer-synthesized audio, as opposed to the limited polyphony or even monophony of analog synthesizers. You can use Orca to control Unity, which is neat. You can use it to play QWOP, which is nuts. Speaking of QWOP, it's part of a whole genre of hard-to-control games like Surgeon Simulator, Octodad, I Am Bread. Devine has used Kdenlive and Blender to edit videos, since they're both really good (for an open source programs). Better than editing just with FFmpeg. Remember when Jack Rusher said "Orcal"? Yeah, good times. The transcript for this episode was sponsored by Repl.it. They're amazing, and seeing stories like this just melts my heart. Email jobs@repl.it if you'd like to work on the future of coding and, hey, help kids discover the joy of computing. For the full transcript go to https://futureofcoding.org/episodes/045#full-transcript
Jesse and Seth discuss the breakout amazing new game or terrible QWOP simulator (depending on who you are) Death Stranding by Hideo Kojima Follow your hosts @hardcorebshot and @sethxdecker
This week Murph is joined by his mates guys Cassie Daly, Chris Heaslip and Davey Reynolds at Welcome to Thornbury to drink Pirate Life Pale Ale and discuss wrestling, ferris wheels, The 8 Club, Monty Python, party themes, QWOP, The 9 Club, and more! Check out everyone on Insta www.instagram.com/cassvag www.instagram.com/creaslip/ www.instagram.com/lolskates/ www.instagram.com/murphymclachlan/ Follow Beer Eye on Twitter: twitter.com/matesguys And please like the FB page: facebook.com/beereyematesguys/
The boys are finally back in town to discuss what's most important: QWOP, and its political and emotional ramifications as well as its Marxist potential. Lucky for you this one isn't a patreon exclusive.
Today's guest is Jim Crawford, creator of Frog Fractions 1 and Frog Fractions 2 and co-host of the video games hot dog podcast. We talk about his very early love of programming, why he would tell his young self to just rip people off better, how Frog Fractions was born out of insecurity and the key to funny video games. We also talk about World of Warcraft may have got him fired, working in the early PC demo scene, tracker music, reading Dungeons and Dragons rule books for fun, the ahead of it's time Terminator game by Bethesda, and that time Star Wars made him kick a Gamecube. This is definitely nothing to do with an ARG. "Someday we'll find it, the rainbow connection. The lovers, the dreamers and me." FROG FRACTIONS - http://twinbeard.com/frog-fractions/ PATREON! - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Frog Fractions, Frog Fractions 2, World of Warcraft, Terminator, Gunhouse, QWOP, Psychonauts, Pheonix, Super Mario 64, Grand Theft Auto 4, Space Station Silicon Valley, Pharoah's Tomb, Nethack, Pickaxe Pete. RSS HERE Twitter - twitter.com/CheckpointsShow Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki
‘If the reader wishes to see shortly whether [it is true that the pleasure in this world outweighs the pain], let him compare the respective feelings of two animals, one of which is engaged in eating the other.’ — Arthur Schopenhauer We’re in the content production grind and flow now bb. We talk Bennett Foddy’s Getting Over It with Bennett Foddy in the light of Arthur Schopenhauer’s Studies in Pessimism, and explore various instances of game maker snobbery. QWOP: http://www.foddy.net/Athletics.html Studies in Pessimism by Arthiur Schopenhauer: On the Sufferings of the World: https://en.wikisource.org/wiki/On_the_Sufferings_of_the_World On Noise: https://en.wikisource.org/wiki/On_Noise The Schopenhauer Cure: https://www.goodreads.com/book/show/19508.The_Schopenhauer_Cure Speedrun w/ uninstall: https://www.youtube.com/watch?time_continue=12&v=jGa9822kdrw Faster speedrun: https://www.youtube.com/watch?v=3-v5GHxn94o Art and Labour podcast, On (Surplus) Value in Art: http://www.artandlaborpodcast.com/podcast/reading-on-surplus-value-in-art/ Bennett Foddy plays through Getting Over it: https://youtu.be/DYjbCJXxWLg Bennett Foddy on making games matter as much as sports: https://youtu.be/5uUPPtBJqR0 Bennett Foddy’s course where students produce a prototype game a week:https://youtu.be/9O9Q8OVWrFA Game Cat liked at Amaze Berlin made by a student of Foddy’s in his protype-a-week course: https://q_dork.itch.io/consume-me To rent at the Brandscape you can contact us here: http://brandscape.club/contact.html Find us elsewhere: http://spek.work/ https://www.instagram.com/spekwork/ http://twitter.com/spekwork http://twitch.com/beigecathy
Vários jogos na lista original do 365 indies foram responsáveis por influenciar na criação e popularização […] O post QWOP apareceu primeiro em 365 Indies.
My guest today is Bennett Foddy, the creator of QWOP, GIRP and Multibowl and a professor at the NYU Game Center. We talk about Bennett's extraordinary journey to game design via philosophy, ring tone advertisements and a brief stint as the bassist for the band Cut Copy. We talk about a whole heap of different games, and get into why Australia is a country of pirates, why philosophers don't play videogames, why he values breadth over depth and why the remix should be a new form of game design. 'To pretend, I actually do the thing: I have therefore only pretended to pretend.' PATREON! - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: QWOP, Multibowl, Demons Souls, Dark Souls, Joust, Stephen Sausage Roll, 720, Off the Wall, Rampage, Gauntlet 2, Rastan Saga, Elite, Legend of Zelda - Skyward Sword, ROM CHECK FAIL, Commander Keen, Command and Conquer, Way of the Exploding Fist, Ikari Warriors, Alien 8 RSS HERE Twitter - twitter.com/CheckpointsShow Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki
[Episode summary starts at 51:52] In case you thought things couldn't get any weirder, this week, the podcast gang takes a look at the super-fun, nonsense episode of JoJo's Bizarre Adventure, "Diavolo Surfaces." (S4E36) We also take an extended trip to Correspondence Corner and talk about our Hawaii trip, which New Jersey town James Gandolfini was from, QWOP, and Man-Spider. Rate and review us on Apple Podcasts!
Undertake your trivia training with the Pub Quiz Prep school of trivia for a robust and rigorous educational experience. Learn what QWOP is and take your trivia skill set to new heights. --- Send in a voice message: https://anchor.fm/pubquizprep/message
Undertake your trivia training with the Pub Quiz Prep school of trivia for a robust and rigorous educational experience. Learn what QWOP is and take your trivia skill set to new heights.
E3-teemaviikko jatkaa juoksuaan kuin QWOP-pelin räsynukke konsanaan, ja tänään on käsittelyssä Bethesdan tuleva E3-tarjonta. Miten lafka käsittelee Fallout 76 -fiaskon ja vedetäänkö hihasta epätoivokortteja? Kaikki tämä selviää tietty myös Bethesdan omassa pressitilaisuudessa, mutta myös tässä E3-teemaviikon jaksossa. Muista myös PBCn … Lue loppuun →
E3-teemaviikko jatkaa juoksuaan kuin QWOP-pelin räsynukke konsanaan, ja tänään on käsittelyssä Bethesdan tuleva E3-tarjonta. Miten lafka käsittelee Fallout 76 -fiaskon ja vedetäänkö hihasta epätoivokortteja? Kaikki tämä selviää tietty myös Bethesdan omassa pressitilaisuudessa, mutta myös tässä E3-teemaviikon jaksossa. Muista myös PBCn … Lue loppuun →
Fanfics read: An Olympic Dream (by Nemeta) 69 Hues of Disney 4 Tommy Wiseau Eats Out the Hindenburg (by BusterManwomb) Readers: Stevo, David, Val, Logan, Shawn The core four (and by four, I mean five) close out the end of Season 8 by reading more stuff. It’s pretty good. First up, we get the firsthand account of QWOP in An Olympic Dream. Then, we get more manwombness with 69 Hues of Disney 4 Tommy Wiseau Eats Out the Hindenburg. It is very accurate Hollywood blockbuster experience! With the end of Season 8, we’re taking our usual small break! The sign up sheet for Season 9 will be up on our site and available until June 15th, so be sure to sign up by then. We will return the first week in July, and hopefully by then we’ll not only be recovered but also have new things added to our Patreon, along with lots of other awesome new stuff! We’re glad everyone survived Season 8…mostly intact. To grab the fanfics and more, go to https://www.fridaynightfanfiction.com/2019/05/31/season-8-episode-17-all-ruined-cause-of-a-little-doodoo/
The Verge's Russel Brandom joins the show to decipher the Huawei ban as well as its larger implications. Second half of the show, Dieter Bohn explains how Apple is tweaking its troubled keyboard design on its current and future Macbooks. Nilay Patel ends the show with updates on the T-Mobile and Sprint merger. Playdate is an adorable handheld with games from the creators of Qwop, Katamari, and moreOuya will be shut down for good on June 25thHuawei vs. Trump: all the news about the Chinese phone maker's …Intel, Qualcomm, and other chipmakers reportedly join Google in Huawei banGoogle pulls Huawei’s Android license, forcing it to use open source versionLawmakers applaud Google for revoking Huawei’s Android licenseHuawei can keep sending software updates to phones for three months, US saysMicrosoft removes Huawei laptop from store, remains silent on potential Windows banApple tweaks its troubled MacBook keyboard design, expands repair …Apple will repair 2016 MacBook Pros with 'flexgate' display issues for …Apple updates top-end MacBook Pros with tweaked keyboard and ...Sprint will sell off Boost Mobile if merger with T-Mobile is approved …T-Mobile's merger promises are meaningless Justice Department recommends blocking T-Mobile-Sprint ... The future of AT&T is an ad-tracking nightmare hellworld Learn more about your ad choices. Visit megaphone.fm/adchoices
The Playdate is a Game Boy for the 21st Century, GitHub launches a Patreon for open source developers, Amazon is working on a health app that can monitor emotions, Door Dash is emerging at the leader in the food delivery wars, and Rotten Tomatoes brings the hammer down on review stuffing. Sponsors: AirTable.com/techmeme Castro Podcast App Sonic.com/ride Links: Playdate is an adorable handheld with games from the creators of Qwop, Katamari, and more (The Verge) GitHub launches Sponsors, lets you pay your favorite open-source contributors (TechCrunch) Amazon Is Working on a Device That Can Read Human Emotions (Bloomberg) DoorDash Is Now Worth $12.6 Billion After New $600 Million Investment (Forbes) Andreessen pours $22M into PlanetScales' database-as-a-service (TechCrunch) Walmart starts selling self-branded Android tablets starting at $64 w/ Play Store (9to5Google) A year after GDPR, mobile notifications are up, location sharing is down (MarketingLand) Rotten Tomatoes will start verifying ticket purchases for audience reviews (TechCrunch) Subscribe to the premium, ad free feed!
For the first session, Alex & Joel share tales of Terry Crews power fantasies, wizard magic royale, motorcycle QWOP with dreams of excitebike costumes, inconsiderate and aggressively flirty teenage monkey thieves from different times, and smoking cigars until you get kicked out of the movie theater. They also ponder over a trio of big Nintendo news & rumors, share a few deals of interest, and divulge an interesting video game fact. Join us, won’t you? Segment Timestamps: Early Adopter: 00.00:59, News We Want to Discuss: 00.26:48 , Backlog Blog: 00.52:17 , Deals of the Day: 01.16:09, Video Game Fact: 01.20:31, Games Discussed: Crackdown 3, Spellbreaker (Beta), Trials: Rising (Beta), Final Fantasy IX, Jazzpunk, Cuphead, Darkest Dungeon Music Credits: Introduction: Jazz Hip Hop 1 by Traster, Intermission: Chill Jazzy Lofi Hip Hop by DJ Quads, End Credits: Midnight Snack by DJ Quads
Episode 81 for your listening pleasure! MisterNiceGuy reveals that he has never played QWOP, the curious case of disappearing Mobile games, and the past and future of DRM. Join the conversation with us LIVE every Tuesday on twitch.tv/2nerdsinapod at 9pm CST. Viewer questions/business inquiries can be sent to 2nerdsinapodcast@gmail.com Follow us on twitter @2NerdsInAPod […]
Mario Tennis Aces, Paper Mario, Paper Mario: The Thousand Year Door, Getting Over it With Bennet Foddy, QWOP, Sexy Hiking, My Summer Car, videogames, video games, chess, mancala, Othello, Metal Gear Survive, Overwatch, Nintendo Switch, Fortnite, Hot Shots Golf, Yakuza, hopscotch, crowdfunding, Patreon, system updates, red ring, ring of death, Pokemon GO, XCOM: Enemy Within, PUBG
Bennett Foddy has been a musician and philosopher but now lectures in game design at NYU. Bennett also develops his own games which are specifically designed to be annoying and despite this, millions of gamers have attempted to played them.
Bennett Foddy has been a musician and philosopher but now lectures in game design at NYU. Bennett also develops his own games which are specifically designed to be annoying and despite this, millions of gamers have attempted to played them.
Joining Liam this week is a guest used to giving players of his own games challenging tests to overcome, so it’s fitting that he would be next to take on the deserted island challenge. The mind behind QWOP, Multibowl, GRIP, CLOP and the recent, “Getting Over It With Bennett Foddy”, Mr. Bennett Foddy tells us his island 8. This leads to Bennett and Liam building a small arcade bar somewhere on Delfino Plaza and of course, lots of discussion about 8 wonderful games! Enjoy! PLAY LIAM'S NEW GAME - SALARYMAN SUZUKI SAN! https://liamedwards.itch.io/salaryman-suzuki-san Don't forget to follow on Soundcloud and leave a comment about what you thought of Bennett's choices! We'd love to hear what you the listeners think of the guest's choices and let's have a lovely discussion :) You can also download this show on iTunes as well, just search for "Final Games". Please rate and review the show! apple.co/1QP0ciS Bennett Foddy: @bfod Please go check out Craig's excellent music on Soundcloud! Thank you to him for his excellent intro! @windmills-at-dawn @craigedycraig If you'd like to contact the show or Liam, or if you have any feedback please check out: @LiamBME @FinalGamesShow finalgamespodcast@gmail.com Final Games is hosted on Soundcloud at: @finalgamespodcast But is also available on iTunes, aCast and Stitcher!
We climb with B.U.D., listen to M.O.M. and drunkenly flail about in Grow Home. Developer: Ubisoft Reflections | Publisher: Ubisoft | Release Date: February 4, 2015 Jacob, Mike and Moe rode beanstalks, used giant leaves as hang-gliders and collected crystals. Also, we decided unanimously that this game should always be played with a controller. You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! We had previously announced that this week would be our "The Witness" episode. We wanted more time with the game, so we shuffled our upcoming schedule around. Our next two episodes will be: The Witness (May 30) and Star Wars: Republic Commando (June 13). More June content announcements in the coming weeks! Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi) Website: LeftBehindGame.Club | Twitter: @LeftBehindClub Show Notes (spoilers): 2:25 What is Grow Home? 3:35 Who is Ubisoft Reflections? 5:10 This game is on Unity; Moe gives his two cents on this game and Unity 7:10 Mike didn't have a great time; don't play this game with a controller 10:50 Jacob compares Grow Home to Katamari Damacy, QWOP and GIRP 12:25 Moe talks about the ragdoll 13:35 Some of the other mechanics and powers in the game 15:55 What Moe and Jacob liked about Grow Home and the game's reception 18:15 Falling and tips for falling 19:45 Grow Home isn't, but Grow Up is on Xbox One (correction: the game is not on Mac) 20:50 Jacob brings up Space Station Silicon Valley and Mike brings up Metal Arms: Glitch in the System (R.I.P. Swingin' Ape Studios) 22:30 What would make you play Grow Up? 24:25 Final thoughts (and Jacob sets out his perfect Saturday)
We start the whole dang thing over again, and only keep the good bits! So naturally we take the opportunity to talk about video games and movies. More specifically, the video games we regret not finishing, and Steven Spielberg's recent dig against Netfilx. But will Doug be upset now that his episode count has been reset? Wait, who's Doug...?
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a regular episode of Idle Thumbs soon! Discussed: B. D. Wong, HPB Wong, The Idle Thumbs Patreon, impressing someone with your cooking ability, impressive cooking disasters, roasting tomatoes, roasting your dad's tomato sauce recipe, climate change, Indiana Jones and the Fate of Atlantis, only playing Indiana Jones and the Fate of Atlantis one more time before you die, Positive and Uplifting Internet Content*, ABBA, My Brother, My Brother, and Me, Content ID, how do podcasts use tons of licensed music and not get destroyed?, This American Life uploading their library to YouTube and being Content ID'd into a crater, which podcasts would we guest on and ruin, being one step closer to the grave, lightly roasted coffee, powerfully roasted coffee, :-), brushing your teeth for a week so you don't have to brush your teeth for a long time, teleporting around, good genies vs bad genies, our favorite tiki drinks, the Winter Olympics, StarCraft 2, QWOP *Positive and Uplifting Internet content: Pepe Silvia w/drums, Nick tries to Ambush Far Cry 2 while Chris Remo plays music, Thru-YOU, Gangnam Style (yeah), Justice DVNO music video, any Vine compilation
Hi there listener and welcome to the third episode of Harry Hardy's Fun Saturday Internet Podcast Thing! This week, I'm joined in the studio by my old university housemate Jak Foster, who I have known since 2013 and love very very much. Please be aware that this podcast is packed full of in-jokes that only me, Jak, and a few other people will get, so apologies in advance if you are left confused by certain aspects of this podcast. However, I do not apologise for all the fun times Jak and I had during this episode, drinking our Pepsi, playing QWOP and CLOP, watching videos online, and listening to Tonetta. This was fun fun fun to make and I'd do it all over again in a hearbeat. I hope you enjoy this episode, and I promise to release one that's a bit more accessible next week. Ta!Harry's Twitter: @JHenryHardyJak's Twitter: @MrCaribouThis episode sponsored by www.hedfoneparty.com - @uksilentdisco
Jon Denton finally sits down in Sean's chair and joins the show for the foreseeable future. The boys sit down to talk about the games they've played over the festive period, what the differences between PUBG and Fortnite are and how long it would take their mothers to get a chicken dinner. Listen Apple Podcasts Pocket Casts Overcast acast Stitcher SPOnG Watch Twitch YouTube Contact thecomputergameshow@gmail.com Twitter Instagram Facebook Discord Follow @davidturners @jcafarley @matmurray @jondenton Artwork by BigShimmeryWall Music by Nick Parton
This week, Lauren joins us to talk about Tj playing Everybody's Gone to the Rapture. Lauren and Dom watch a Kingsman double feature, while DayZ finally leaves early access, and the CW is going live action with Teen Titans. Mega Man gets an 11th chapter coming soon, and Lauren is excited about a new scary movie! --- Send in a voice message: https://anchor.fm/genfailcast/message Support this podcast: https://anchor.fm/genfailcast/support
The Podcast must be protected, the Black Water must not overflow. Welcome to the podcast this week, and as Halloween is right around the corner we're going to be talking about a ghostly Wii U title, Fatal Frame: Maiden of Black Water. The fifth game in a long running Japanese horror franchise, the Wii U release seemed to be in danger of not being localized for other regions. Fortunately, there was enough demand to bring the game stateside, even if only in a digital version. Fatal Frame V maintains the thematic and mechanical elements the series is known for, with a new control scheme focused around the central gimmick of using the Wii U gamepad as a diegetic camera, which is the central focus of combat and puzzle solving. We're going to be discussing sloppy controls in horror games, mechanical mastery and point systems, and QWOP (but for your core). Thank you for listening, I hope we didn't give you too many nightmares. Next time, join us as we talk about Epistory - Typing Chronicles!
Recebemos Bruna Penilhas para discutir design, mecânicas e teorias mirabolantes dos dois jogos do estúdio dinamarquês Playdead: os minimalistas, inteligentes, confiantes e levemente perturbadores Limbo e Inside!E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Contribua com nosso Patreon | Padrim Siga a Bruna Penilhas: Twitter | Facebook | IGN Brasil Palestra da GDC: Os Puzzles de Limbo Palestra da GDC: O Som de Inside Artigo Gamasutra: Mais som de Inside Jogo: QWOP Imagem: Teaser do próximo jogo Blocos do Podcast: 00:02:31: Avisos 00:04:11: Limbo 00:44:25: Inside 01:49:55: O Futuro Trilha do Podcast: "Helix Nebula", por Anamanaguchi "Light Pollution", por Lifeformed "Cobalt Blue", por Lifeformed "New Machines", por HOME "Tides", por HOME "Achievement Unlocked", por Lifeformed "Above All", por HOME "Deviant", por DEADLIFE
Carola hat ein wenig Zeit. Diese verplempert sie mit selbstreferetiellem Blödsinn über Füße, Fahrzeuge, Fahrausweise, Führerscheine, Flaschenzüge und fahrlässiges Ferhalten. Eventuell ist das besser als überhaupt keine neue Folge. QWOP, inspiriert meine Motorik: https://www.foddy.net/Athletics.html
Det fantastiska andra avsnittet av podcasten Full Kontroll. Joel, August och Mascoll dricker en öl och pratar om spel, film och serier. På spelfronten blir det diskusssioner om Dark Souls 3, Batman Arkham Knight, Overwatch och No Man's sky. Dessutom tv-serierna Better Call Saul, DC Legends of Tomorrow och filmen Band of Robbers. I Couch Coop Compadres har vi spelat det utmanande spelet Risk of Rain. Har August klarat att springa fem meter i QWOP? @fullkontrollpod på Twitter, Facebook och Instagram eller fullkontrollpod@gmail.com
WOULD YOU RATHER: Have everything you eat randomly change its flavor every 10 minutes and that flavor need not be the flavor of another food OR be forced to independently control your legs down to the joint using a specially-built hand controller but the button mapping changes once a week?
This week we are TJ-less again and we fight off zombies while we talk about Gus being a QWOP doctor in Surgeon Simulator and trying out Enter the Gungeon, Crystal & JR dying in Dark Souls 3: The Remix by super fan Marvin, Wendy plays baby game Miitomo, #MinecraftMondays Crystal almost kills animal Marvin and JR creates a nuke testing dimension, Blizzard gives a lame response to the Nostalrius server, Nintendo announcements, Dark Souls franchise’s future, Outlast 2 is coming to scare your pants off, Popcorn Classics: Double Dragon 2, JR & Crystal’s origin love story, the weekly quiz & more!
Wir schwingen uns schon am frühen Vormittag an die Mikrofone und klären die Frage, ob Sex eher Tetris oder QWOP entspricht, ob wir in einer Welt ohne Tiere, aber voller Pokemon leben würden und viele großartige Spiele haben wir auch noch dabei.
First up on Pixel Sift this week, we have a look at some of the recent data gathered by Quantic Foundry on how gamers attitudes toward games change as they get older, with the ESA reporting that the average gamer is now 35. It would seem that the motivations of gamers change as they progress down life's long road. Where do you think your gaming career will be in thirty years time? Scott sat down with Fabian Malabello, the Director of The Otherworld Agency about song writing and sound the power of sound design in games. He also was kind enough to give us some links to resources that can help aspiring video game song writers and sound designers get into the industry. If you are starting out you can head to Game Audio 101 for some great starting advice. Once you've been therejump on over to the FMOD user group or WWISE user group both on Facebook where people with experience using these programs can help you out. Finally make sure you grab yourself a copy of Unity 5 and Audio Toolkit. Finally we polish off our twentieth episode with a chat about some of the games that could have been made better but we love them all the same, we discuss the likes of Duke Nukem, the original South Park and QWOP just to name a few. Did any of ours make your list? Do you think some games missed out? You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift" and you'll find us!
Slides here; https://defcon.org/images/defcon-22/dc-22-presentations/Gorenc-Molinyawe/DEFCON-22-Brian-Gorenc-Matt-Molinyawe-Blowing-Up-The-Celly-UPDATED.pdf Blowing up the Celly - Building Your Own SMS/MMS Fuzzer Brian Gorenc ZERO DAY INITIATIVE, HP SECURITY RESEARCH Matt Molinyawe ZERO DAY INITIATIVE, HP SECURITY RESEARCH Every time you hand out your phone number you are giving adversaries access to an ever-increasing attack surface. Text messages and the protocols that support them offer attackers an unbelievable advantage. Mobile phones will typically process the data without user interaction, and (incorrectly) handle a large number of data types, including various picture, audio, and video formats. To make matters worse, you are relying on the carriers to be your front line of defense against these types of attacks. Honestly, the mobile device sounds like it was custom built for remote exploitation. The question you should be asking yourself is: How do I find weaknesses in this attack surface? This talk will focus on the "do-it-yourself" aspect of building your own SMS/MMS fuzzer. We will take an in-depth look at exercising this attack surface virtually, using emulators, and on the physical devices using OpenBTS and a USRP. To help ease your entry into researching mobile platforms, we will examine the messaging specifications along with the file formats that are available for testing. The value of vulnerabilities in mobile platforms has never been higher. Our goal is to ensure you have all the details you need to quickly find and profit from them. Brian Gorenc is the manager of Vulnerability Research in HP's Security Research organization where his primary responsibility is running the world’s largest vendor-agnostic bug bounty program, the Zero Day Initiative (ZDI). He’s analyzed and performed root cause analysis on hundreds of zero-day vulnerabilities submitted by ZDI researchers from around the world. Brian is also responsible for organizing the ever-popular Pwn2Own hacking competitions. Brian’s current research centers on discovering new vulnerabilities, analyzing attack techniques, and identifying vulnerability trends. His work has led to the discovery and remediation of numerous critical vulnerabilities in Microsoft, Oracle, Novell, HP, open-source software, SCADA systems, and embedded devices. He has also presented at numerous security conferences such as Black Hat, DEF CON, and RSA. Matt Molinyawe is a vulnerability analyst and exploit developer for HP’s Zero Day Initiative (ZDI) program. His primary role involves performing root cause analysis on ZDI submissions to determine exploitability. He was also part of HP’s winning team at Pwn2Own/Pwn4Fun who exploited Internet Explorer 11 on Windows 8.1 x64. Prior to being part of ZDI, he worked at L-3 Communications, USAA, and General Dynamics – Advanced Information Systems. In his spare time, he was also a 2005 and 2007 US Finalist as a Scratch DJ. He also enjoys video games and has obtained National Hero status in QWOP and beat Contra using only the laser without dying a single time. Matt has a B.S. in Computer Science from the University of Texas at Austin.
I don’t know if this game is where they got the idea for QWOP, but if not it’s a damn coincidence. Also, Michael Jacksons. Feedback: Web – http://www.spoileralertshow.com Email – spoileralertshow@gmail.com Voice mail – 856-SPOIL-01 Facebook – http://www.facebook.com/spoileralertpodcast Twitter – @SpoilAlertShow Google+ – https://plus.google.com/110797594264175397030/posts YouTube – http://www.youtube.com/SpoilerAlertShow Mark’s Twitter: @AceMilo John’s Twitter: @Gonzo666 Episode 208 […]
Trans-media beings exist in a digital realm, transcending the archaic definitions of one art or another. Words become images, images become environments, narrative forms change shape in a strange alchemy of noble intent and desperate capitalism. The Mappers navigate this technoplane, where all things change and the nature of creation is itself in flux, and they find themselves gripped tight to their seats. How many Gs exist in cyberspace? Will the Mappers survive, or are they doomed to hurl their lunches at the very thought of all things being subverted into newer, bigger, more engaging? This is the thin line between good and evil, light and dark, reality and dreams: this is the blurred space where adaptations and roller coasters become one.Games Discussed: Final Fantasy VII, DanganRonpa: Trigger Happy Havoc, FIFA/Madden, Spider-Man 2, Batman: Arkham Asylum, QWOP, South Park: The Stick of Truth, The Hunger Games: Girl on Fire, The Great Gatsby, The Lion King, The Incredible Hulk: Ultimate Destruction, Waiting for Godot, GoldenEye: 007, Tom Clancey’s Rainbow Six, Spaceteam, Keep Talking and Nobody Explodes, DuckTales, Dante’s Inferno, Chronicles of Riddick: Escape from Butcher Bay, Star Wars: Rogue Squadron 2: Rogue Leader, Star Wars Episode I: Racer, Roller Coaster Tycoon series, The Sims, Little Big PlanetNext Month’s Game Club: Dishono(u)redMusic This Episode:Blown Away by Kevin MacLeodMain Theme of The Lion King by Frank Klepacki, Dwight Okahara, Patrick CollinsRollerCoaster Tycoon 2 Main Theme by Allister BrimbleGoonies 2 Stage 1 by Satoe TerashimaInfogrames Rocks My World by an unknown but beautiful angel of music
Developer and humourist Curtis Lassam joins us to discuss humour in games. We discuss comically hard games, sandboxes as a vehicle for comedy, what makes it hard to write a funny game, and a goat. Octodad QWOP Enviro-Bear 2000 The Worms series Dwarf Fortress Boatmurdered Team Fortress’ “Meet The Team” shorts Steamclock Software Cave Johnson’s dialogue from Portal 2 The dialogue in Duke Nukem Forever Goat Simulator Trailer “Xbox Sign Out” trolling Spelunky Super Time Force review on Polygon
Podcast: Hacía falta SOLEOL, y las donaciones Smbup Wocial Adiós Steve Balmer, hola Satya Nadella Minijuegos: GIRP y YETI SPORTS Flappy Bird: iOS – Android Juegos desquiciantes: QWOP – cosplayer OCTODAD – gameplay SURGEON SIMULATOR – game play HAPPY WHEELS – game play GOAT SIMULATOR – game play Otros juegos: Ogame Loquendo Second Life Cosas que hacer en internet: ver a … Seguir leyendo Ep011: Hacía falta UNCUT →
#4 - QWOP, Happy Wheels & a Max Payne 3 Debate! by Cameron Vickers
QWOP creator Bennett Foddy joins us to talk about stuff. Stuff like Alan Moore, air dropping video games, and an actual Nintendo theme park.Questions this week:How do we get people back into arcades? (02:32)We know what a AAA video game is, but what's an A, AA, or AAAA video game? (08:53)When is DLC worth buying? (15:17)What are the best underwater segments in video games? (21:49)Who is the Alan Moore of video games? (28:07)If you could send 3 portable games on one device to everybody in the world, what would they be? (35:55)What would be the attractions of a real Nintendoland? (42:28)What company should Capcom fight next? (48:51)How would you explain QWOP/Noby Noby Boy to your mom? (55:17)My sister asks: Which video game character would have the most trolls on Twitter? (01:02:20)Edited by Andrew Toups.
QWOP creator Bennett Foddy joins us to talk about stuff. Stuff like Alan Moore, air dropping video games, and an actual Nintendo theme park.
Steeled by a night of Moriarty-inspired karaoke the team spent the first lunchtime of GDC broadcasting live from the show floor in a thoroughfare dominated by wild-eyed men on the hunt for free T-shirts. Amazing guests, stupid chat, impromptu tangents and classic chiptunes: it's One Life Left, dropping the show LIVE from GDC 2012. Actually, it's a bit of a day of dropping: Bennett Foddy (GIRP, QWOP) drops his coffee, and Paulina Bozek (Singstar, Closet Swap) considers dropping some clothing. Julian Merceron (Square Enix) drops rumours, Zach Gage (Spell Tower, Bit Pilot) drops names, and Jan Plass (NYU Associate Prof / Games for Change) drops some academic science. Martin Hollis (Goldeneye, new romantic) does not drop down drunk but there's always that chance, while Warren Spector (etc.) just drops by as if hanging out with lifetime achievement award recipients is the most natural thing in the world. Which, at GDC, it is. The second episode of One Life Left: Live at GDC will be uploaded tomorrow!
This week the boys are joined by Blake Harrison, better known as Neil from the Inbetweeners. We discuss what it's like to gain fame, wether or not he'll be on the side of a bus and what videogames he's been asked to promote. Running time: 01:38:22