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The RPGBOT.Podcast team dives headfirst into the chaos, corruption, and cosmic bureaucracy of Warhammer: 40,000 - Imperium Maledictum—where your worst day in HR is just the beginning. Links Imperium Maledictum Core Rulebook (affiliate link) Starter Set (affiliate link) Imperium Maledictum Digitals on DriveThru (affiliate link) In this episode, the RPGBOT hosts take a deep dive into the dark, dystopian world of Warhammer 40,000 through the lens of its RPG adaptation, Imperium Maledictum. The conversation blends humorous banter with insightful analysis, offering listeners both entertainment and education. The hosts start with an overview of the setting's lore, including the Emperor's role, the brutal nature of the Imperium, and the ever-present threat of Chaos. They explore the concept of Grimdark, the loss of advanced technology, and the unique role of the Eldar as twisted space elves. The discussion covers how these elements shape the game's tone and influence character creation. Further into the episode, the group breaks down the game's mechanics, including its D100 system, critical injuries, corruption and mutation, psychic powers, and the use of factions and patrons. They also touch on gameplay themes, such as horror, political intrigue, and the struggle of ordinary individuals caught in a merciless galaxy. Throughout the episode, the hosts celebrate the flexibility of Imperium Maledictum, brainstorming campaign ideas and character concepts, while emphasizing that storytelling and narrative immersion are central to the experience. Key Segments: 1. Warhammer 40K Lore Overview The Emperor's role as a guiding force in interstellar navigation. Humanity's decline in the face of ancient alien threats and rogue AI. The dark, magical nature of the Warp and the emergence of Chaos Gods. Eldar as corrupted, tragic analogs of fantasy elves. The Imperium as a bureaucratic and religious nightmare. 2. The Grimdark Tone “In the grim darkness of the far future, there is only war” – and it shows. Every victory feels like a loss; choices often have no good outcomes. The concept of technological regression and lost knowledge. Humanity's struggle framed as a desperate survival in an uncaring universe. 3. Game Mechanics Uses a D100 system with degrees of success for outcomes. Initiative is fixed, reducing bookkeeping during combat. Critical injuries, healing, and long-term character impact. Mutation and corruption as central elements—both physical and narrative. Psykers (psychic users) are powerful but dangerous to use. 4. Setting of Imperium Maledictum Focuses on the Mecarion Sector, conquered by Solar Mecarion. Earth (Terra) is portrayed as a decaying industrial monolith. Patrons (influential NPCs) shape missions and character growth. Factions within the Imperium provide unique gameplay hooks. 5. Themes and Campaign Ideas Encourages stories beyond combat—mystery, horror, political drama. Game supports both serious and comedic storytelling styles. Emphasis on ordinary characters in extraordinary situations. Ideas floated include office politics in a hive city and noir-style investigation Key Takeaways: Imperium Maledictum is a spiritual successor to Dark Heresy, steeped in lore and focused on immersive storytelling. The Emperor is vital not just spiritually, but also functionally, enabling warp travel. Warhammer 40K's aesthetics are intentionally excessive and impractical. The setting has shaped, and been shaped by, decades of science fiction and fantasy. Characters are vulnerable—critical injuries, mutation, and corruption are ever-present. Psykers function like wizards, with significant risks attached to their powers. Patrons and factions provide narrative depth and mission structure. Combat is strategic and punishing, but narrative drives the gameplay. The game encourages creativity in character creation, campaign themes, and tone. Scenarios can range from horror to satire, showcasing the game's flexibility. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
The RPGBOT.Podcast team dives headfirst into the chaos, corruption, and cosmic bureaucracy of Warhammer: 40,000 - Imperium Maledictum—where your worst day in HR is just the beginning. Links Imperium Maledictum Core Rulebook (affiliate link) Starter Set (affiliate link) Imperium Maledictum Digitals on DriveThru (affiliate link) In this episode, the RPGBOT hosts take a deep dive into the dark, dystopian world of Warhammer 40,000 through the lens of its RPG adaptation, Imperium Maledictum. The conversation blends humorous banter with insightful analysis, offering listeners both entertainment and education. The hosts start with an overview of the setting's lore, including the Emperor's role, the brutal nature of the Imperium, and the ever-present threat of Chaos. They explore the concept of Grimdark, the loss of advanced technology, and the unique role of the Eldar as twisted space elves. The discussion covers how these elements shape the game's tone and influence character creation. Further into the episode, the group breaks down the game's mechanics, including its D100 system, critical injuries, corruption and mutation, psychic powers, and the use of factions and patrons. They also touch on gameplay themes, such as horror, political intrigue, and the struggle of ordinary individuals caught in a merciless galaxy. Throughout the episode, the hosts celebrate the flexibility of Imperium Maledictum, brainstorming campaign ideas and character concepts, while emphasizing that storytelling and narrative immersion are central to the experience. Key Segments: 1. Warhammer 40K Lore Overview The Emperor's role as a guiding force in interstellar navigation. Humanity's decline in the face of ancient alien threats and rogue AI. The dark, magical nature of the Warp and the emergence of Chaos Gods. Eldar as corrupted, tragic analogs of fantasy elves. The Imperium as a bureaucratic and religious nightmare. 2. The Grimdark Tone “In the grim darkness of the far future, there is only war” – and it shows. Every victory feels like a loss; choices often have no good outcomes. The concept of technological regression and lost knowledge. Humanity's struggle framed as a desperate survival in an uncaring universe. 3. Game Mechanics Uses a D100 system with degrees of success for outcomes. Initiative is fixed, reducing bookkeeping during combat. Critical injuries, healing, and long-term character impact. Mutation and corruption as central elements—both physical and narrative. Psykers (psychic users) are powerful but dangerous to use. 4. Setting of Imperium Maledictum Focuses on the Mecarion Sector, conquered by Solar Mecarion. Earth (Terra) is portrayed as a decaying industrial monolith. Patrons (influential NPCs) shape missions and character growth. Factions within the Imperium provide unique gameplay hooks. 5. Themes and Campaign Ideas Encourages stories beyond combat—mystery, horror, political drama. Game supports both serious and comedic storytelling styles. Emphasis on ordinary characters in extraordinary situations. Ideas floated include office politics in a hive city and noir-style investigation Key Takeaways: Imperium Maledictum is a spiritual successor to Dark Heresy, steeped in lore and focused on immersive storytelling. The Emperor is vital not just spiritually, but also functionally, enabling warp travel. Warhammer 40K's aesthetics are intentionally excessive and impractical. The setting has shaped, and been shaped by, decades of science fiction and fantasy. Characters are vulnerable—critical injuries, mutation, and corruption are ever-present. Psykers function like wizards, with significant risks attached to their powers. Patrons and factions provide narrative depth and mission structure. Combat is strategic and punishing, but narrative drives the gameplay. The game encourages creativity in character creation, campaign themes, and tone. Scenarios can range from horror to satire, showcasing the game's flexibility. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Greetings, scummers!Due to a subtle decrease in pollution from the industrial sectors of level 359, we are pleased to bring you another transmission from the number 1 social entertainment mega show, The Upperhive Lorekeepers!This episode, the noble sons from high above us all bring the ins and outs of two more of their noble equals, the houses of Ty and Ko'Iron.House Ty may be a young house, but their power and influence is rapidly climbing. Their knowledge of Psykers and connections to the Adeptus Astra Telepathica make them truly formidable. Their short tenure as a noble house on Necromunda shadows a long and powerful history, drawing their influences from some of the mightiest peoples of ancient Terra...The matriarchal house of Ko'Iron are the truest people of the faith on Necromunda.Their daughters and sons serving The Emperor in prayer and battle with equal vigour. Their armies march upon one thousand worlds on one hundred battlefields with one mission on their mind.Faith.So join us once again, as we travel the noble paths, spreading the glorious knowledge from our minds to your ears. This is Upperhive Lorekeepers and you're welcome. If you have questions, complaints, corrections or suggestions, email us at Underhivelorekeepers@gmail.com. Want to support the show? https://linktr.ee/underhivelorekeepersUpperhive Lorekeepers theme is Camille Saint-Saëns: Danse Macabre - Xylophone by Kevin MacLeod. Available at https://freemusicarchive.org/music/Kevin_MacLeod/Classical_Sampler/Danse_Macabre_-_Xylophone/
Lethal Hammer: Episode #3: Magnus Goes Red On tonight's episode: LM heads to Fenris and a date with the Space Wolves, learn all about the famous Astartes Chapter, then the Thousand Sons Primarch Magnus The Red, one of the most powerful Psykers in the universe, and the state of the Emperor in the modern era - all this and more on Lethal Hammer! All this and more on Lethal Mullet Podcast! Site: fpnet.podbean.com LM Socials: @thelethalmullet FPN on Twitter: @fanpodnetwork Catch the flagship show: Culture Clash, Blood of Kings, and the host of amazing podcasts covering all of Lethal Mullet Podcast Flashback. #lethalhammerpod #warhammer #classics
Send us a texthttps://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousIn the universe of Warhammer 40,000, certain individuals called Psykers are able to call upon the raging energies of the warp with their minds and utilize psychic powers. Psychic powers are powerful abilities that can be used offensively, defensively or passively. The nature of these powers range from simple over-intelligence to Alpha-Level Psykers capable of unimaginable levels of destruction on a catastrophic scale, with most falling somewhere in between.Support the show
It's Spooky Season, so what better topic than Classic Movie Monsters, and how do they apply to Warhammer and Warhammer 40k? Come along as Gobbo, Emmy, Chac, and Drew compare the heavy hitters, like Dracula, Frankenstein, The Mummy, Witches, and a few more... To Necrons, Dark Eldar, Space Marines, and Psykers, to name a few. Under the Hive of Madness is a Warhammer 40k Podcast diving into the Horror and Grimdark elements of the setting, so expect some adult themes, adult language, and more than a handful of Khorney Jokes! "Trick or Treat, stay light on your feet, deny them something good to eat. If you don't, it's fate you dare, and you vanish to nowhere..." Email the show! UndertheHiveofMadness@gmail.com Join us today on Discord! GymDark Gaming Become a Patreon: https://www.patreon.com/UndertheHiveofMadness. Find Us Around the Web: https://linktr.ee/underthehive or our Website: Underthehiveofmadness.com
Canal de Telegram: https://t.me/w40k_prieto Comunidad de Telegram: https://t.me/wppcomunidad Spotify: https://open.spotify.com/show/06BWSGtQmYM6IOk1dnAFS1?si=MtNYGpQCS8OnRXluQrnlTA&utm_source=copy-link Ivoox: https://www.ivoox.com/p_sq_f11064076_1.html Patreon - apóyanos para tener beneficios! https://www.patreon.com/wpp Anchor: https://anchor.fm/wpp40k Correo de contacto: wpp40k@gmail.com Los twitters de los anfitriones: Kench - @Kench1611 Fascio - @fascio_aeternum
https://www.patreon.com/isyanderandkoda You already know how to please the Machine Gods at this point so thank you so much. And make your voices heard for which faction you would like to see next! -Isyander Everything below is for the omnissiah. But like, you can read it if you want. Just a synopsis of the video you're watching.In this in-depth video, we explore the harsh and rigorous world of the Schola Progenium, the Imperium's legendary training ground that produces some of the most elite and feared individuals in Warhammer 40k. From Commissars and Tempestus Scions to the Adepta Sororitas and even the shadowy assassins of the Officio Assassinorum, the Schola Progenium is where the orphans of the Imperium's fallen heroes are molded into the next generation of warriors, leaders, and enforcers.Join us as we delve into the brutal reality of life at the Schola Progenium, where young cadets are stripped of their past, forged in iron discipline, and trained to serve the Imperium with unwavering loyalty. We'll take you through the recruitment process, where orphans of Imperial officers are brought into the fold, and follow their journey through grueling training regimes under the watchful eyes of Drill Abbots—veterans turned priests with a mandate to shape these children into the Imperium's finest.You'll get an inside look at the rigorous Trials of Compliance, the make-or-break challenges that determine the cadets' future roles within the Imperium. Will they become the inspiring but feared Commissars, ready to execute their own troops if necessary? Or perhaps they'll join the ranks of the Tempestus Scions, the elite special forces of the Imperial Guard? We'll also explore the paths leading to the Adepta Sororitas, where faith and martial prowess combine, and the terrifying journey of those chosen for the Officio Assassinorum, trained to become the deadliest killers in the galaxy.In this video, we don't just focus on the Schola Progenium itself but also touch on how its graduates shape the wider Imperium. From the bureaucrats of the Administratum who keep the massive war machine running, to the psykers who walk the razor's edge of sanity and chaos, every graduate of the Schola plays a vital role in maintaining the Imperium's fragile existence.Whether you're a long-time Warhammer 40k fan or new to the lore, this video offers a comprehensive look at the Schola Progenium's role in creating the Imperium's most important and dangerous individuals. Witness the blend of religious indoctrination, military discipline, and ruthless efficiency that ensures only the best and most loyal serve the Emperor.———TAGSWarhammer 40k, Schola Progenium, Commissars, Tempestus Scions, Adepta Sororitas, Officio Assassinorum, Imperial Guard, Astra Militarum, Warhammer 40k training, Warhammer 40k lore, Imperial bureaucracy, Psykers, Inquisitors, Warhammer 40k education, Warhammer 40k elite forces, Warhammer 40k indoctrination, Drill Abbots, Trials of Compliance, Imperial orphans, Warhammer 40k universe, Warhammer 40k factions.————————————Opinions expressed in this video are solely those of Isyander & Koda and in no way reflect the views or opinions of Games Workshop Ltd.Artwork throughout this video is used for educational purposes. if you see your artwork and would like an art credit, message me.Support the show
Https://www.patreon.com/isyanderandkoda You already know how to please the Machine Gods at this point so thank you so much. And make your voices heard for which faction you would like to see next! -Isyander The High Lords of Terra are the ruling council of the Imperium of Man in Warhammer 40,000, a central body wielding immense power and influence over the galaxy-spanning empire.The High Lords of Terra consist of various permanent and rotating members, representing crucial segments of Imperial power. Key positions include the Master of the Administratum, overseeing the bureaucratic and administrative apparatus; the Fabricator-General of the Adeptus Mechanicus, representing the tech-priests of Mars; the Inquisitorial Representative, ensuring the interests of the Inquisition; the Grand Provost Marshal, head of the Adeptus Arbites for law enforcement and internal security; the Master of the Astronomican, managing the psychic beacon essential for warp travel; and the Ecclesiarch, leader of the Adeptus Ministorum, the state church.During the Horus Heresy, the High Lords, then known as the Council of Terra, played a crucial role in defending the Imperium. They coordinated efforts against Horus' forces, managing resources, military campaigns, and the strategic defense of Terra itself. Key figures like Malcador the Sigillite, the Emperor's regent and the first Lord of the Council, were instrumental during this period.In the modern era, the High Lords maintain significant influence. The return of Roboute Guilliman, Primarch of the Ultramarines, introduced new dynamics, with Guilliman both opposing and aiding the High Lords. His reforms and his role as Lord Commander of the Imperium led to significant changes, including purges and reorganization efforts to streamline governance and military response. The High Lords of Terra are crucial to Warhammer 40,000 lore, embodying the complexities and challenges of ruling a galaxy-spanning empire. Their actions and decisions have far-reaching implications, making them a critical focus for deep dives into Warhammer 40,000's intricate universeTAGSWarhammer 40k, High Lords of Terra, Senatorum Imperialis, Imperium of Man, Master of the Administratum, Fabricator-General, Adeptus Mechanicus, Inquisitorial Representative, Adeptus Arbites, Grand Provost Marshal, Ecclesiarch, Adeptus Ministorum, Master of the Astronomican, Adeptus Astra Telepathica, Grand Master of Assassins, Imperial Guard, Lord Commander Militant, Paternoval Envoy, Navigator Houses, Captain-General, Adeptus Custodes, Chancellor of the Estate Imperium, Horus Heresy, Unification Wars, Great Crusade, Reign of Blood, Goge Vandire, War of the Beast, Roboute Guilliman, Primarchs, Imperial governance, Imperial bureaucracy, Warhammer lore, Warhammer history, Warhammer universe, Imperial politics, Imperial reforms, Adeptus Administratum, Imperial Navy, Space Marines, Custodian Guard, Malcador the Sigillite, Council of Terra, Officio Assassinorum, Imperial records, Imperial administration, Imperial defense, Imperial strategy, Warp travel, Psykers, Astronomican, Imperial faith, Imperial law enforcement, Imperial security, Imperial leadership, Imperial power struggles, Imperial coups, Imperial reform, Great Rift, Indomitus Crusade, Imperial succession, Imperial legacy, Warhammer factions, Warhammer battles, Warhammer strategy, Warhammer governance, Warhammer administration, Warhammer campaigns, Warhammer conflicts, Warhammer politics, Warhammer military, Warhammer 40k lore, Warhammer 40k history, Warhammer 40k factions————————————Opinions expressed in this video are solely those of Isyander & Koda and in no way reflect the views or opinions of Games Workshop Ltd.Support the Show.
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousA psyker is a being who exhibits the ability to use psychic powers. Many races have these individuals, whereas other races are innately non-psychic and never produce psykers, like the C'tan and Necrons, which despise psykers so far as to engineer warriors that actively seek out and destroy them. Some races, like the Eldar, are inherently psychic.Psychic powers are most commonly drawn from the Warp, but Orks draw power from their collective Waaagh!.Psychic powers can take many forms, from predicting enemy movements to projecting bolts of devastating psychic energy. Some can even aid troops towards more devastating attacks.Support the show
On this episode, Hunter and Ryan read and review
Support the Patreon to see Exploring videos early and vote on new ones!: http://bit.ly/1U9QkPh Join the Discord!: https://discord.gg/eBHHHe5 Support the Series with official Merch!: https://t.co/aH0HApXp7v Follow me on Twitter for updates!: https://twitter.com/TES_Mangg Listen on Podcasts: https://anchor.fm/theexploringseries Exploring SCP Foundation Playlist: https://bit.ly/2whu8NA Exploring Dungeons and Dragons Playlist: https://bit.ly/348IZZu Exploring Warhammer 40k Playlist: https://bit.ly/2DoFZgu Exploring Celtic Mythology Playlist: https://bit.ly/2rTuHLm Exploring Norse Mythology Playlist: http://bit.ly/2EAHTda Exploring Elder Scrolls Playlist: http://bit.ly/2fgqQoY Exploring Star Wars Playlist: http://bit.ly/2lNtlN0 Exploring Middle-Earth Playlist: http://bit.ly/2cGNcty Exploring the Cthulhu Mythos Playlist: http://bit.ly/25OI9jY Exploring History Playlist: https://bit.ly/2w7XMqM Video Game Stories Playlist: https://bit.ly/3hhgbqK My Gaming Channel: youtube.com/user/ManggsLPs Music: https://www.youtube.com/watch?v=dE3F6sybNJk Games workshop, Warhammer 40,000, Warhammer, 40k, Space Marine Etc are all Trademarks of Games Workshop Ltd --- Support this podcast: https://podcasters.spotify.com/pod/show/theexploringseries/support
The unbridled excitement of the Imperial Bureaucracy. In this episode, the first of an 8 part look at the contemporary Imperium, we look at the unsung heroes and objectively horrific villains that keep the Imperium ticking. We dissect this bureaucracy into 5 parts; The Adeptus Terra, the Astronomican, The Navigators, The Rogue Traders and the Adeptus Arbites. We look at how each is formed, what they do and, with extreme oversimplification, how they do it. Along the way Cral once again identifies with the downtrodden proletariat of Psykers (we're keeping an eye on him) and Ben fancies himself a bit of a rogue trading Navigator. Support Us Buy from Element Games. Want more content? Join our Patreon. Watch us fail on Twitch. Find show notes here.
In this episode we cover how the gray knights were founded. How they hid in the warp for a few years, what they do on a regular basis, the terminus decree, a bit on draigo and how custodes see their little brothers. As always please don't forget to like comment and subscribe. Also don't hesitate to check out the Patreon for even more from us every week! https://www.patreon.com/isyanderandkodaAs always you are a remarkable Legion. Thank you for being you.-Isyander–Time Stamps —————————— TAGSGrey Knights, Daemonhunters, Aegis, Astartes, Space Marines, Chapter 666, Titan, Prognosticars, Brotherhood of Psykers, Terminator Armor, Nemesis Force Weapons, Purifiers, Paladins, Brotherhood Champion, Grand Master, Dreadknight, Strike Squad, Interceptor Squad, Purgation Squad, Ordo Malleus, Inquisition, Warp, Psychic Powers, Psyker, Justicar, Librarian, Chaplain, Puritan Inquisitors, Radical Inquisitors, Nemesis Dreadknight, Grey Knights Dreadnought, Grey Knights Rhino, Grey Knights Land Raider, Grey Knights Stormraven Gunship, Grey Knights Stormtalon Gunship, Grey Knights Interceptor, Grey Knights Purgator, Grey Knights Purifier, Grey Knights Paladin, Grey Knights Brother-Captain.Grey Knights, Warhammer 40K, Space Marine Chapter, Daemonhunters, Inquisition, Ordo Malleus, Titan, Brotherhood of Psykers, Nemesis Force Weapon, Aegis Armour, Psychic Powers, Grand Master, Brother-Captain, Paladin Squad, Purifier Squad, Strike Squad, Interceptor Squad, Purgation Squad, Dreadknight, Dreadnought, Terminator Armor, Librarian, Chaplain, Techmarine, Apothecary, Land Raider Crusader, Razorback, Stormraven Gunship, Nemesis Falchions, Nemesis Daemon Hammer, Nemesis Warding Stave, Nemesis Force Halberd, Psycannon, Incinerator, Psybolt Ammunition, Warp Quake, Psychic Communion, The Shrouding, Hammerhand, Sanctuary, Purge Soul, Vortex of Doom, Jokaero Weaponsmith, Imperial Guard, Emperor of Mankind, Warp, Chaos Daemons.————————————Opinions expressed in this video are solely those of Isyander & Koda and in no way reflect the views or opinions of Games Workshop Ltd.Artwork throughout this video is used for educational purposes. if you see your artwork and would like an art credit, message me.Support the show
Psykers drink Brawndo because its got electrolytes and its what the Emperor craves! https://www.facebook.com/D20Dudes https://twitter.com/D20Dudes https://www.patreon.com/D20Dudes https://discord.gg/f3dMzy5
Les psykers sont des individus aux capacités psychiques prodigieuses, leur permettant de canaliser les énergies du Warp et de les manifester sous forme de fabuleux pouvoirs... L'Imperium a très rapidement compris que cette puissance devait être domptée. Un psyker laissé en liberté peut entraîner la damnation d'un système solaire entier. Les psykers assermentés par la Scholastica Psykana mettent quand à eux leurs pouvoirs au service de l'Humanité, mais tout psyker reste un danger par sa nature même, car son esprit est ballotté par les énergies capricieuses du Warp.
Twitter: @Kench1611 Fascio -@fascio_aeternum Spotify- https://open.spotify.com/show/06BWSGtQmYM6IOk1dnAFS1 Anchor:https://anchor.fm/wpp40k Ivoox: https://mx.ivoox.com/es/podcast-warhammer-para-prietos_sq_f11064076_1.html
WARHAMMER 40K LORE: SPACE MARINE LIBRARIANS Exploring the Adeptus Astartes / Space Marine Librarians / Psykers Thanks! Emperor Protects! #WARHAMMER #ASTARTES #LIBRARIAN-----------------------Affiliate links-----------------------------
After three years it was brought to our attention that we had never fully addressed the issue of Psykers within the galaxy. Once we were informed of our lacking, we set about to rectify the situation immediately, crafting with the utmost of care an episode worthy of such a grand, mysterious, and undeniably terrifying subject. Enjoy. Please take a moment to check out the NOVA Open Charitable Foundation website and support their cause. https://www.novaopenfoundation.org/2020-raffle Joining us for this episode are Iain and Dylan!
In this Episode, we wishlist about Psychic Awakening, and points changes coming in Chapter Approved. We are also Happy to announce our sponsorship by Warp Rider Games! Check them out on Facebook: https://www.facebook.com/warpridergames/ Check out the second hand store, where you can exchange your older models for store credit towards GW product. Send Larry an email at secondhand@warpridergames.com Get your Favoured of Chaos Merch here, and help support the podcast: https://www.gearbubble.com/gbstore/focpodcast Check out Seventh Forge Studios On Facebook: https://www.facebook.com/Seventhforgestudios/ and Instagram: https://www.instagram.com/seventhforgestudios/ and Twitch: https://www.twitch.tv/seventhforgestudio Music by: Failed Therapy https://www.facebook.com/failed6therapy/ https://www.youtube.com/channel/UCGIhsb_SPPvWEAT_GyvIozw
Episode 102 - "Theatre of the Mind" - We are back for 2019 and in our latest show we are taking a look at Psykers and the Psychic Powers system in Wrath and Glory. In line with this we cover the Sanctioned Psyker archetype, before reviewing Dark Tides, and ending off with a quick discussion on the best way to describe your characters and NPCs to the rest of the group.
We talk Psyker Tactica this week and David Annadale joins us for part 1 of his interview - AoS works this time. Check out Neferata, his other works, what's coming up by following him on Twitter @david_annandale We’re off for a week while Kenny attends the Black Library Weekender and we’ll be back with news and author interviews then. Enjoy!
Adepticon is just around the corner! We’re all very excited to go and play and see all the awesome games and products that will be going on. GW announced a new AoS release: Blades of Khorne! This looks like a very cool supplement for Khorne enthusiasts. Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode of CanHammer, we break the script and do a live and RAW show on the road at Powerfists & Psykers 5. Listen and as usual: Enjoy, Email: canhammer.podcast@gmail.com Twitter: @CanHammerChris Itunes: CanHammer
This past weekend the competitive 40k community congregated in West Harrison, NY for the annual Battle For Salvation GT (BFS for short). We spoke to this year's winner Matt DeFranza who took a rather unique list comprising entirely of Raven Guard Space Marines and zero Psykers! What heresy is this?!?!?! Listen and find out! It's a great list and Matt was very eloquent in explaining both how the list functions and how he dealt with the numerous top tier lists he faced this weekend. A valuable insight into the mind of one of the finest 40k players in North America. You can contact us directly with any questions via Facebook at: http://facebook.com/AOCPodcast Please leave positive reviews via iTunes if you like what we do!
Episode 46 - "Open Your Mind" - It's time to take another look at the powers of the mind in our latest Dark Heresy episode as we unravel the Psychic system. We also review Seeds of Heresy, discuss the Mystic Role and examine the position of Psykers in the Inquisitor's retinue.
Recorded June 23rd, 2013. This is a double header show. First we spoke once more to the Tennessee Wraith Chasers. Steve McDougal, Chris Smith, and Chasey Ray McKnight came on to talk about their new show Ghostland Tennessee. We spoke about the case featured in the show and the Chaser's theories on what Ghosts could be. The Wraith Chasers site is: http://www.tnwraithchasers.com/ Part two is an interview with Joe Dimare (aka Prime) who appeared on Episode 3. Joe has a new project involving his daughter, Mirage Dimare and her friend Shay Parker, called Paranormal Battle.As the Psykers Mirage and Shay contact the spirits of famous dead people and make them compete for points. Their shows can be found at: http://www.youtube.com/channel/UCC7FGWXph7bGGy_3F7yGLJg also: www.myghostpaper.com And as always: http://www.facebook.com/pages/Conspirinormal/445112635502740 (Like us Please!) And send any questions,comments, and cries of outrage to: Conspirinormal@gmail.com New Itunes Link: https://itunes.apple.com/us/podcast/conspirinormal-podcast/id608065959 send to friends | leave a comment | download | permalink