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#448 THE NERDLINGS PODCAST: SHALL WE PLAY A GAME: YOUR CRAZY & Arlo Guthrie - Alice's Restaurant (1967) FULL ALBUM Vinyl Rip This is the Thanks Giving Edit 2024 of Shall We Play A Game. and at the end the full Arlo Guthrie - Alice's Restaurant (1967) FULL ALBUM Vinyl Rip side one: Alice's Restaurant side two: Chilling of the Evening Ring-Around-a-Rosy Rag Now and Then I'm Going Home The Motorcycle Song Highway in the Wind Host Paul Simon comes out to sing "Still Crazy After All These Years" while wearing a turkey costume, but stops when he realizes how ridiculous he looks. Simon then goes backstage to complain about the entire idea to Lorne Michaels. [Season 2, 1976] https://www.youtube.com/watch?v=lYJTq75vc5c Paul Simon - Still Crazy After All These Years (w/ SNL band ) https://www.youtube.com/watch?v=gdc2Cg0tb3E Arlo Guthrie - Alice's Restaurant (1967) FULL ALBUM Vinyl Rip https://www.youtube.com/watch?v=HivvDGYqohQ email address for contact: nerdlingpodcast@gmail.com Instagram accounts to follow: secretplaceslasvegas and ShinySquirrelPodcast Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use
#4456THE NERDLINGS PODCAST: HALLOWEEN EDITION 2024 SHALL WE PLAY A GAME? A PODCAST YOU THE LISTEN CAN PLAY ALONG WITH AT HOME. torture: noun : the action or practice of inflicting severe pain or suffering on someone as a punishment or in order to force them to do or say something. This is the next in our stand alone series The Nerdlings podcast where we have a song that is is a strange calibration by 2 artist who you may know of. But not knowing they worked together. And Jersey Mike will listen and try to guess the artist. email address for contact: nerdlingpodcast@gmail.com Instagram accounts to follow: secretplaceslasvegas and ShinySquirrelPodcast Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use The Jacksons - Torture (Official Video)1984 https://www.youtube.com/watch?v=DxSfQeCoFUM The Jacksons - Torture (12" Version - Dance Mix - Official Audio) https://www.youtube.com/watch?v=d8fsOrbbKcQ
SHALL WE PLAY A GAME? Chamar and Andrew are back with yet another episode as we continue our coverage of Young Justice with episodes 9-11 of the Outsiders season. Sometimes practice is deadly in this one, other times you gotta tech some things together to be exceptional...what are you going do?As always, we are here to ask the big questions: Does the story make sense? How does it compare to the comic? Is it a good addition to the universe? And most importantly, how many times do you get to introduce yourself before it becomes annoying?Follow Yet Another DC Animated Podcast on social media @yadcanimatedpod or check us out at Forgotten Entertainment.Support our journey through the DC Animated Universe!
"SHALL WE PLAY A GAME?"More sinister words have rarely been heard from an early '80's personal computer with a voice modulator box connected. :/ And they are first spoken by a mainframe computer communicating with our hero David played by Matthew Broderick early on in this 1983 techno-thriller directed by John Badham who had helmed Saturday Night Fever five years earlier. This invitation to play some seemingly innocent computer games sets in motion a story which is equal parts sobering and highly entertaining. We follow this teenage hacker and his classmate/partner in crime (Ally Sheedy) on a adventure which will take them to possibly the most secure defense location in the US....and possibly on the brink of nuclear war. :o This highly influential computer caper first came out 40 years ago and also co-starred Dabney Coleman, Barry Corbin, and John Wood.Host: Geoff Gershon Editors: Geoff and Ella GershonProducer: Marlene Gershonhttps://livingforthecinema.com/Facebook:https://www.facebook.com/Living-for-the-Cinema-Podcast-101167838847578Instagram:https://www.instagram.com/livingforthecinema/Letterboxd:https://letterboxd.com/Living4Cinema/
Dec 17 Seg 7 Shall We Play A Game
Dec 15 Seg 3 Shall We Play A Game
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Nov 19 Seg 4 Shall We Play A Game
Oxide and Friends Twitter Space: August 30th, 2021A brief history of talking computersWe've been holding a Twitter Space weekly on Mondays at 5p for about an hour. Even though it's not (yet?) a feature of Twitter Spaces, we have been recording them all; here is the recording for our Twitter Space for August 30, 2021.In addition to Bryan Cantrill and Adam Leventhal, speakers on August 30th included special guest Matt Campbell, as well as MattSci, TVRaman, Jessamyn West and Dan Cross. (Did we miss your name and/or get it wrong? Drop a PR!)Some of the topics we hit on, in the order that we hit them: Brian Dear's The Friendly Orange Glow Brodie Lockard created amazing software on PLATO Control Data Corp Homework [@2:47](https://youtu.be/b9GVJg0LRX4?t=167) Matt's intro Deane Blazie created TotalTalk, a speaking terminal. See his 2004 interview. Apple IIe computer and the Echo II speech synthesizer card. [@4:15](https://youtu.be/b9GVJg0LRX4?t=255) The Echo ][ sound sample Wargames computer: GREETINGS PROFESSOR FALKEN. Listen > SHALL WE PLAY A GAME? > Love to. How about Global Thermonuclear War? > … > Is this a game or is it real? > WHAT'S THE DIFFERENCE? > … > What's it doing? > It's learning… > … > A STRANGE GAME. > THE ONLY WINNING MOVE IS > NOT TO PLAY. [@7:46](https://youtu.be/b9GVJg0LRX4?t=466) Prose 2000 sample DECtalk audio sample [@12:14](https://youtu.be/b9GVJg0LRX4?t=734) Apple to PC Keynote Gold, Master Touch, Zoom Text [@14:53](https://youtu.be/b9GVJg0LRX4?t=893) Keynote Gold sample Talking Moose. Watch a sample. [@17:17](https://youtu.be/b9GVJg0LRX4?t=1037) GUI screen readers outSPOKEN used QuickDraw Window Bridge 1992 [@21:58](https://youtu.be/b9GVJg0LRX4?t=1318) Meeting another sight impaired person on a MUD pwWebSpeak Emacspeak [@26:44](https://youtu.be/b9GVJg0LRX4?t=1604) Early programming experiences Apple IIGS [@28:47](https://youtu.be/b9GVJg0LRX4?t=1727) Emacspeak user base [@31:34](https://youtu.be/b9GVJg0LRX4?t=1894) Things were getting better on the Windows side.. JAWS, patch parody sample Microsoft Narrator [@36:12](https://youtu.be/b9GVJg0LRX4?t=2172) Linux Speakup Mixing multiple sound streams, hardware limitations Slackware ZipSpeak by Matthew Campbell [@44:53](https://youtu.be/b9GVJg0LRX4?t=2693) Editors for the visually impaired? ed text editor Edbrowse [@49:36](https://youtu.be/b9GVJg0LRX4?t=2976) Working on accessibility (a11y) for pay FreedomBox GNOME EsounD KDE aRts Gnopernicus Orca [@57:46](https://youtu.be/b9GVJg0LRX4?t=3466) Microsoft Active Accessibility AT-SPI CORBA, D-Bus [@1:03:11](https://youtu.be/b9GVJg0LRX4?t=3791) Handheld devices Apple VoiceOver Google TalkBack iPhone Screen Recognition article [@1:08:09](https://youtu.be/b9GVJg0LRX4?t=4089) What should software engineers know about accessibility? Use a mature UI framework! Microsoft UI Automation is the successor to MSAA. AccessKit by today's speaker Matt Campbell! [@1:12:34](https://youtu.be/b9GVJg0LRX4?t=4354) DECtalk samples! [@1:15:25](https://youtu.be/b9GVJg0LRX4?t=4525) One of the most important settings a blind person will want to change in their speech synthesizer is how fast it talks. JAWS parody clip Alt text image captions Topical recent conference presentation: - Emily Shea (2019) Voice Driven Development videoIf we got something wrong or missed something, please file a PR! Our next Twitter space will likely be on Monday at 5p Pacific Time; stay tuned to our Twitter feeds for details. We'd love to have you join us, as we always love to hear from new speakers!
March 20 Seg 8 Shall We Play A Game
“Shall We Play A Game?” Real vs. Fake, Zombie attacks and dusts that will destroy the world ( or at least stain your furniture and clothing!). Join us as we explore the strange and terrifying world of Taquitos! Eat along with us: Taki Brand- Crunchy Fajita, Guacamole, Nitro: Habanero and Lime, Fuego, Explosion
Welcome to Dev Game Club, where we are beginning our series on 2005's God of War. We set the game in its time, an interesting time at the end of a console lifecycle as new machines loomed on the horizon, and then turn to the game itself before hitting feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the desert / through Athens Podcast breakdown: 0:44 Segment 1: God of War 50:35 Break 51:06 Segment 2: Feedback Issues covered: the console lifecycle, PS2 install base, the new console generation, learning the hardware over the lifecycle, exclusives, squeezing the hardware over the series, optimizing instructions, iterating on a franchise, juvenile tone, the influence of the underlying mythology, being edgy or over the top, Greek tragedy and the fatal flaw, opening with a bang, narrative device of setting up how the character got to the big moment, setting up mysteries of character and fate, tension between player and character, pacing and balancing on a beam, perfecting the quick time event, the first level as a microcosm of the whole game, the influences of this game, skimming the top of a bunch of genres, adventure games drawing from every verb, explicit vs implicit tutorialization, great mythological moments, a series of yeses. Games, people, and influences mentioned or discussed: Broderbund Software, Red Storm Entertainment, Red Orb Entertainment, Riven, Prince of Persia 3D, The Journeyman Project, Santa Monica Studio, Shadow of the Colossus, Dragon Quest VIII, Resident Evil 4, F.E.A.R., Republic Commando, Metal Gear Solid 2, Sly Cooper 3, Guitar Hero, GTA: San Andreas, Japan Studio, Starfighter/Jedi Starfighter, Devil May Cry 3, Gran Turismo 4, Splinter Cell: Chaos Theory, Lego Star Wars, Horizon: Zero Dawn, Jak and Daxter, Ratchet and Clank, Tomb Raider (2013), Clash of the Titans, Hellblade: Senua's Sacrifice, Richard Wagner, Uncharted 2, Shenmue, Crystal Dynamics, Soul Reaver, Castlevania, Maximo: Ghosts and Goblins, MediEvil, Legend of Zelda: Ocarina of Time, System Shock 2, Sid Meier, Half-Life, Dario Casali, Sierra Games, Sebastian Pellegrino, Tim Schafer, LucasArts, Telltale Games, Amanita Design, Wadjet Eye, Daedelic, Edna and Harvey, Deponia saga, The Dark Eye, The Whispered World, Hal Barwood, Bill Tiller, Curse of Monkey Island, Duke Grabowski: Mighty Swashbuckler, A Vampyre's Tale, Indiana Jones and the Infernal Machine, The Dig, Kyle Vermaes, Fallout, Planescape: Torment, Link to the Past, Manhunter (series), Rules of Play, Eric Zimmerman, Katie Salen, Raph Koster, A Theory of Fun for Game Design, The Design of Everyday Things, Don Norman, GamaSutra, Brenda Romero, Challenges for Game Designers, Will Wright, The Sims, SimCity, A Pattern Language, Christopher Alexander, RadiatorYang, Ryan, Jason Schreier, Kirk Hamilton, Kotaku Splitscreen, Giant Bomb, Giant Beastcast, DLC, Jeff Cannata, Christian Spicer, RebelFM, Waypoint Radio, Patrick Klepek, Danielle Riendeau, Austin Walker, Steve Gaynor, Tone Control, Gone Home, Tacoma, Idle Thumbs, Important If True, Shall We Play A Game, Chris Suellentrop, JJ Sutherland, Slate Culture Gabfest, Filmspotting, Filmspotting: SVU, The Next Picture Show, Maximum Fun, April Wolfe, Switchblade Sisters. Next time: Up through the Three Challenges @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. We talk about what a year 1998 was, and a good deal about the restrained opening to the game and its provenance. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to "We've Got Hostiles" Podcast breakdown: 0:34 Segment 1: History and Half-Life beginning 1:00:57 Break 1:01:30 Segment 2: Feedback, Next Time Issues covered: 1998 as a year, engine licensing and 3D engines, Radiant level editor, Steam's launch, diving back into the FPS, "Doom clones," raising the bar for shooters, fully committing to the introduction, discipline and pacing, mundanity and attention to detail, "the world's slowest rollercoaster," the mundane hero vs the military hero, the everyman, genesis of the "walking simulator," leaning on a license, making the environment more responsive, unlikely hero, standing out in a sea of shooters, "immersive world rather than shooting gallery," stark contrast, teleporting between worlds, the in-fiction tutorial, learning verbs through achieving goals, mantling, NPCs who will follow you a ways, usability testing, momentum in player movement, contiguous space and level loads, console/PC hardware differences, points of no return, topics for the future, particularly enjoyable moments, indies taking risks to push boundaries out, giving players what they don't know what they want, avoiding calcification, students and game analysis, when you introduce your kids to games, innocence lost, reviews. Games, people, and influences mentioned or discussed: Halo 3, Gabe Newell, Valve Software, Jason Schreier, Kirk Hamilton, Starcraft, Metal Gear Solid, Gran Turismo, Unreal, Ocarina of Time, Grim Fandango, Rogue Squadron, Rainbow Six, Pokemon: Red and Blue, Thief, Descent: Freespace, Dune 2000, Shogo: Mobile Armor Division, Quake, NOLF 1 & 2, Tron 2.0, Call of Duty, Medal of Honor, Steam, Final Fantasy Tactics, Baldur's Gate, Planescape: Torment, Chris Avellone, Jeff Morris, Wolfenstein 3D, Doom, Doom 2, Dark Forces, Duke Nukem 3D, Starfighter, Obi-Wan, System Shock, Chris Corry, System Shock 2, Halo, Marathon, Rise of the Triad, Heretic, Alien vs. Predator, Michael Biehn, Team Fortress, Mark Laidlaw, The Mist, Stephen King, The Outer Limits: The Borderland, "Area 51," id Software, Nintendo, Tribes, Mario, John Romero, Jazz Jackrabbit, Ultima Underworld, Republic Commando, Chris Suellentrop, JJ Sutherland, Shall We Play A Game, Torment: Tides of Numenera, Tyranny, Johnson "Blue" Siau, Ian Milham, League of Legends, Overwatch, Troy Mashburn, Jordan Innerarity, Kye Harris, Putt-Putt, Pyjama Sam, Freddi Fish, Nintendo DS, Nintendogs, Animal Crossing, Minecraft, Disney Infinity, Lego series, Mario Kart Double Dash, Raiders of the Lost Ark, LesserOfFour, Zelda: A Link to the Past, KRL360, ChiliDogJr, GoodJobMr2Percent, RebelFM. Next time: Play up through "Apprehension" (stop at "Residue Processing") Links: Thoughts about Violence in Video Games and when to expose kids to stuff @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we are discussing 1999 Infinity Engine classic Planescape: Torment. We talk a bit about franchise fatigue, turning tropes on their heads, turning back historical design choices, and discuss some of what we saw as we played. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through the Undercity Podcast breakdown: 0:37 Segment 1: PST Talk 49:53 Break 50:26 Segment 2: Feedback, next time (51:28 Aw Jeez) Issues covered: Tim's bachelor party (really!), franchise fatigue, turning tropes on their heads, unexpected games, opportunities to unbalance a game, level curves, the meanings of systems, combat complexity, interface opacity, inability to die, shedding the arcade design sensibilities, finding a wider audience, matters of taste, finding ways to improve usability and recovering from mistakes, deliberate design choices for aesthetics, first microtransactions, winking at the player, breaking out of patterns, accreted design in D&D, stats mean more than level, more adventure game than RPG, overwhelming Hive area, map markers and POIs, seeing more of Hive than intended, Brett's many Hive quests, Tim getting killed and awaking underground, playing by different rules, deflating a quest, player distress and tension, sifting for what's important, portals everywhere and everything a key, creating a secret with every fact, working with the same tech and toolset again and again, hardware generations and changing expectations, user feedback and reviews, GDC, the connections between Ueda's games. Games, people, and influences mentioned or discussed: D&D, Rich Davis, Geoff Jones, Haden Blackman, Star Wars, Mysteries of the Sith, Tomb Raider, Halo (series), Dark Sun, Ravenloft, Baldur's Gate, Icewind Dale, Final Fantasy (series), Infinity Engine, Diablo, Soul Reaver, Republic Commando, TIE Fighter, Ultima (series), Ms Pacman, Spelunky, Stefan Schmidt, Fallout, Tolkien, The Hobbit, Harry Potter, J.K. Rowling (obliquely), Black Isle, LucasArts, SCUMM, Chris Suellentrop, Shall We Play A Game?, degreekelvin, Jonny Whitlam, MacDork, knowitman, Ico, Shadow of the Colossus, Link to the Past, Harper Hadley, TeeJay, Fumito Ueda, 3D Monster Maze, Sinclair Timex ZX81, The Last Guardian, Glixel, Rolling Stone, John Davison, Shigeru Miyamoto, Robert Gunardi, Super Metroid, Chris Avellone, Gothic, Piranha Bytes, Elder Scrolls (series), Witcher (series), Reed Knight, Gabriel Knight: Sins of the Father, Day of the Tentacle, Maniac Mansion, King's Quest, Sierra, Wizard and the Princess, Shin Megami Tensei, Persona (series), Chrono Trigger. Next time: Through Ravel's maze Links: Fumito Ueda on Glixel The Wizard and the Princess on the Internet Archive @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to our second episode examining 1994's Star Wars classic TIE Fighter. We discuss the story in greater depth, as well as the various storytelling modes and how they cross over between each other. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Battles 4-7 Podcast breakdown: 0:31 Segment 1: Story and storytelling 50:32 Break 51:00 Segment 2: Feedback Issues covered: expansion packs, setting of the campaign in the Star Wars chronology, adding new technology as a way to expand the game from the movies, a game's power curve, making the player part of the story, how the secret order ranks work, point bonuses and happy accidents, not knowing what you've missed, modern design removing mystery, stretching the character of the Emperor, medal ceremony, Star Wars story melodrama, military careerism, depth of simulation vs breadth of options, beam weapon, wingman commands, component targeting, flight sim complexity in the early 90s, use of the beam weapon, mastery for perfect puzzle play, use of the simulators, the damage system, prioritizing repairs, various screens, energy management, dumping lasers into shields, starting with one ring of shields (forcing player action), experimenting as a result of failure, most difficult missions, hard failure (funeral and prison planet), having to pay attention/less directed play, map, scale, WWII clips influencing Star Wars film battles, strategy guides and game development, Tim the submarine operator, 15-pin serial connections, recharging your lasers, digging around for joysticks at the local Best Buy, nostalgia bias, no perfect games, letting games go, games as "just a job," healthy self-regard, corporations as psychopaths, overwork. Games, people, and influences mentioned or discussed: Gilmore Girls, Empire Strikes Back, Return of the Jedi, Totally Games, The Madness of King George, Jedi Starfighter (obliquely), Republic Commando (obliquely), Wing Commander, Rogue Squadron series, Call of Duty, Battlefront, Brian Taylor, Kurt Strock, DLC podcast, Ken Levine, Janos Flosser, Shall We Play A Game podcast, Silent Service, F15 Strike Eagle, Their Finest Hour: Battle of Britain, B-17: Flying Fortress, ARMA series, Star Citizen, Elite Dangerous, Freelancer, House of the Dying Sun, Aaron Hansen, Waka2234, Warcraft, The Last Guardian, Kurtbamf. Links: George Lucas on WWII and Star Wars Tora! Tora! Tora! Clip TIE Fighter Strategy Guide Crunch Crash Next time: Battles 8-10 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club Bonus Content. We've both played a little bit of The Evil Within and here we lovingly render our verdict in stunning HD. Usually, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary, but here in Bonus Content we just chat about something descended from one of our main games and talk about the directions it's gone. Podcast breakdown: 0:35 Bonus Content: Evil Within and Feedback 58:27 Bonus Bonus Content from Brett Issues covered: action horror vs slower-paced, text description, gore overload, stealth elements, using fire to your advantage, putting carts before horses, the agony crossbow, Mikami's tropes, story scale/scope, the Japanese factor in melodramatic amp-up, the hospital hub, empathy work in horror games and slasher films, keys to the lockers, fictionalizing all the game mechanics, expensive progression system, getting all the progress, brief encounters with chainsaws, tight level design, look of specific technology (idTech 5, Unreal), character design, NPC companions, PS1 controls, film and Resident Evil, New Years Resolutions. Games, people, and influences mentioned or discussed: Resident Evil 4, Silent Hill series, Tomb Raider, Rage, DOOM (2016), Uncharted series, Far Cry series, Assassin's Creed series, Hitman, Alien Isolation, Bethesda Game Studios, Shinji Mikami, Capcom, Bioshock, Quentin Tarantino, Halloween I and II, Destiny, Republic Commando, Chris Williams, Wolfenstein: The New Order, BattleTankBob, Final Fantasy VII & IX, Robin Sakai, Metal Gear Solid, Hideo Kojima, Greg Naughton, Fallout, UnderTale, Underrail, Troika Games, Tim Cain, Leonard Boyarsky, Kill Screen, TIE Fighter, Mortimer and the Riddle of the Medallion, XvT, X-Wing, Chris Suellentrop, JJ Sutherland, Shall We Play A Game podcast, Chris Metzen, Blizzard Entertainment, The Instance podcast. Next time: TIE Fighter, the first three battles Notes: The early "ARG" Brett refers to from the 1980s was called "Treasure: In Search of the Golden Horse." @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
SHALL WE PLAY A GAME? https://www.youtube.com/watch?v=ecPeSmF_ikc Wir haben Filme gesehen, die noch niemand gesehen hat. Wir spielen Spiele, die es nicht gibt. Haben einfach Spaß am Quatsch! Und wir lügen, dass sich die Alpen biegen... -- KNOW IT ALL - MOVIE CRITICS (das Spiel ist echt... wirklich!)-- Know it all movie critics: http://www.groupsne.co.jp/products/bg/shittaka/shittaka_details.html Adventure Planning Service: http://www.bouken.jp/ Trailer Red Dead Redemption 2: https://www.youtube.com/watch?v=gmA6MrX81z4 -- COOKING BIG (Deutschland / Luxemburg 2018) -- Make You Train Drivers: https://www.youtube.com/watch?v=1dgLEDdFddk Cthulhu: https://de.wikipedia.org/wiki/Cthulhu-Mythos Zoidberg: https://de.wikipedia.org/wiki/Figuren_aus_Futurama#Dr._John_Zoidberg Clown-Phobie: https://de.wikipedia.org/wiki/Coulrophobie -- DANDY FEVER -- (Deutschland, USA, UK, Japan 2019) -- Zweiohrküken Trailer: https://www.youtube.com/watch?v=AE-pG9smslI Hangover Trailer: https://www.youtube.com/watch?v=mRAyV95MdRU Pengwings: https://www.youtube.com/watch?v=tlRpLGEwssA Walking Dead: https://www.youtube.com/watch?v=R1v0uFms68U Yōkai: https://de.wikipedia.org/wiki/Y%C5%8Dkai -- GOAL SAW (Brasilien, Ghana, Spanien 2022) -- Hostel Trailer: https://www.youtube.com/watch?v=4d5_lrn9v-g Saw Trailer: https://www.youtube.com/watch?v=OCZp5v8V-94 -- JAPAN SON (Japan, Frankreich 2022) -- Kazunari Ninomiya in Gantz: https://www.youtube.com/watch?v=AiF8Oodh550 Doctor Who Trailer: https://www.youtube.com/watch?v=Gdi50ZJnE9Y Bad Teacher: https://www.youtube.com/watch?v=OeEcvJ6mIzk Oli P: https://www.youtube.com/watch?v=DJcvTZfv4Kg&list=PLAEBF01461F3CC0D0 Fatty Boom Boom: https://www.youtube.com/watch?v=AIXUgtNC4Kc Dev Patel in Slumdog Millionaire: https://www.youtube.com/watch?v=llf3-gU7tPk Marvel's Agent Carter Trailer: https://www.youtube.com/watch?v=vVOM5zv8sMM Was mit Captain America: https://www.youtube.com/watch?v=YDFQFBep5Ak La Boum - Die Fete (Trailer): https://www.youtube.com/watch?v=7-BOHO8NORM ++ MEHR SPIELE ++ Mob Town: https://boardgamegeek.com/boardgame/142333/mob-town Evolution: http://rightgamesrbg.com/games/evolution-origin-species Meke You Gunfighters: https://boardgamegeek.com/boardgame/32469/make-you-gunfighters