Join professional audio designer Akash Thakkar as he interviews successful audio professionals from every corner of the music and sound industries. From educators, performers, pop stars, game audio professionals, voice actors, composers, sound designers, plug-in designers, audio programmers, and everything in between, we dive deep into the business and mindset skills it takes to "make it" in the worlds of music and sound.
The Sound Business with Akash Thakkar podcast is an absolute must-listen for anyone looking to be entertained and inspired, regardless of whether they work in the music industry or not. With six seasons under its belt, this podcast has captivated audiences with its unique blend of entertainment and inspiration. From the moment you hit play, you'll find yourself hooked on Thakkar's infectious energy and passion for all things sound.
One of the best aspects of this podcast is Thakkar's ability to break down complex audio concepts into digestible pieces that even those with no prior knowledge can understand. Whether you're a complete novice or a seasoned professional in the world of sound, there is always something new to learn from each episode. Thakkar's guests come from diverse backgrounds and offer a wide range of perspectives, ensuring that there is something for everyone in each episode. The mix of educational content and entertaining banter keeps listeners engaged throughout.
Thakkar's genuine care for his audience shines through in every episode. His desire to help others achieve their goals, both within the music industry and beyond, is inspiring. It's clear that he wants his listeners to succeed and is dedicated to providing them with the tools, knowledge, and motivation they need to do so.
However, like any podcast, The Sound Business with Akash Thakkar does have its drawbacks. One aspect that some listeners may find challenging is the occasional use of technical jargon that might be unfamiliar to those who are not well-versed in sound engineering. While Thakkar does make an effort to simplify these terms, it may still pose a barrier for some listeners who are seeking a more accessible experience.
In conclusion, The Sound Business with Akash Thakkar podcast delivers a perfect balance of entertainment and inspiration. From its engaging host to its diverse range of guests and informative content, this podcast offers something truly special. Whether you want to expand your knowledge of sound or simply soak up some life wisdom, this podcast is a fantastic choice. So hit play, sit back, and prepare to be entertained and inspired with The Sound Business with Akash Thakkar.
#87: My guest today is Jamie Brindle, who's actually our first ever non-audio guest for the podcast! Some of you may already be familiar with Jamie and his work on social media, where he helps out freelancers across all industries, focusing on aspects around pricing, dealing with client pushback, finding quality clients, and much more. In this episode, Jamie and I talk about the skills, mindsets, and experiences that freelancers need to develop to make sure that their career in audio thrives. Find Jamie here: Website: https://jamiebrindle.io/ Instagram: https://www.instagram.com/thejamiebrindle/?hl=en TikTok: https://www.tiktok.com/@thejamiebrindle?lang=en LinkedIn: https://www.linkedin.com/in/jamiebrindle/ Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro
#86: My guest today is Alexander Brandon, a game audio designer based out of Seattle, Washington. He has had an incredibly diverse and impactful career, starting off in the early ages of game audio working on projects like Unreal, Thief, and Deus Ex. He also contributed to projects such as Skyrim, Job Simulator, and so so many others. In this episode, we dive deep into Alexander's initial start in game audio, and how he got started in the field before it was considered “cool”, his views on starting and building a business as an artist, how he transitioned from working on games to eventually leading teams, and so much more. Find Alexander here: LinkedIn: https://www.linkedin.com/in/alexander-brandon-b84272/ YouTube: https://www.youtube.com/@AlexCBrandon/videos IMDB: https://www.imdb.com/name/nm0999472/ Blue Sky: https://bsky.app/profile/funkyrustic.bsky.social And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#85: My guest today is Radhika Vekaria, a musician and recording artist born in the UK and based out of Los Angeles. Radhika is known for creating the album WARRIORS OF LIGHT, which was recently nominated for a Grammy in the Best New Age Ambient and Chant category. In this episode, we dive deep into Radhika's Indian music upbringing, how she became a mantra-based artist in the first place, the challenges she faced as she transitioned from writing music under pseudonyms to finally writing under her own name, and so much more. Find Radhika here: Website: https://www.radhikavekaria.com/ Instagram: https://www.instagram.com/radhikavekaria_ YouTube: https://www.youtube.com/radhikavekaria Spotify: https://open.spotify.com/artist/6IuevEa6Y34J29zrVYD9Ie?si=54-42qwPSayDLahrQWjWGA And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#84: My guest today is Devendra Cleary, a production sound mixer based in Los Angeles. He got his start working as a boom mic operator in college and eventually got his first big break working on the TV show Buffy The Vampire Slayer. Since then, he's worked on projects such as Firefly, Anchorman, Sex and the City, and, recently, Twisters and Star Wars: Skeleton Crew. In this episode, we talk about a production sound mixer even does, how Devendra got started in film sound, how he grew his career after landing a big break project, his work on Twisters recording actors in huge windstorms, and so much more. Find Devendra here: Instagram: https://www.instagram.com/devendracleary IMDB: https://www.imdb.com/name/nm0165837/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#83: My guest today is Alda Agustiano, also known as Chong The Nomad, who is a music producer and DJ based in Seattle, Washington. Alda has been producing music for well over a decade now, recently releasing her debut album titled “Do We Make Of This?” and also working on projects such as Marvel's Shang-Chi and the Ten Rings, and getting music sync spots with companies like Singapore Airlines, Apple, Universal Audio, and Nike. She has also opened for artists like Odesza and Death Cab for Cutie. In this episode, we talk Alda's musical upbringing—transitioning from piano lessons to music production in high school, her choice to go to music school and how she made the most of it, her struggles and realizations with the business side of her music career. and so much more. Find Alda here: Website: https://www.chongthenomad.com/ Instagram: https://www.instagram.com/chongthenomad/?hl=en Spotify: https://open.spotify.com/album/1TCIxnDm8SASkB6dTMrFCy?utm_medium=share&utm_source=linktree SoundCloud: https://soundcloud.com/chongsongs And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#82: My guest today is Mikey J, a composer, producer, and dancer based in the United Kingdom. He has worked on a huge variety of projects from Danny Boyle's Free Your Mind Matrix Adaptation, scoring and music directing the 2024 revival of Romeo & Juliet starring Tom Holland, founding the award winning dance company Boy Blue, and is even a member of the Order of the British Empire for his work in hip-hop and dance music. In this episode, we talk Mikey's musical upbringing as a child of African immigrants in the United Kingdom, how he started as a mixing engineer and producer working for the tiny sum of five pounds an hour for his work, his recent work on the movie Kneecap which celebrates Irish hiphop and cultural preservation, and so much more. Find Mikey here: Instagram: https://www.instagram.com/mikeyjdotnet/?hl=en SoundCloud: https://soundcloud.com/michael-mikey-j-asante IMDB: https://www.imdb.com/name/nm4647621/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#81: My guest today is Dror Mohar, a sound designer and engineer based out of Los Angeles. He has worked on an insane number of projects, including Inglorious Basterds, DJ Hero, Fable III, Metal Gear Rising: Revengeance, and more recently, Lady in the Lake on Apple TV. In this episode, we talk about how Dror grew up in Africa, ended up in the UK, and then moved to the US to truly start his career. We also talk about he started playing in bands as a guitarist and vocalist and then trained transitioned to becoming a mixing engineer and roadie, how he then transitioned from mixing into sound design in Hollywood, and so much more. Find Dror here: Instagram: https://www.instagram.com/drormohar/ IMDB: https://www.imdb.com/name/nm3346677/ LinkedIn: https://www.linkedin.com/in/drormohar/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#80: My guest today is Andy Martin, a sound designer and nature recordist based out of Seattle, Washington. Andy's had an incredibly long and varied career in the world of sound design, working on projects such as Grim Fandango, all of the games in the inFAMOUS series, Medal of Honor, and has even worked with Skywalker Sound as a virtual reality sound designer on projects like Vader Immortal. He also has extensive experience in nature field recording as a part of the project NorthWest Soundscapes. In this episode, we talk about how the winding path Andy took into the world of professional audio, why it's okay to change your career goals and pivot, building a career while having ADHD, Andy's love of nature recording and how's he's turned it into a business, and so much more. Find Andy here: Website: https://soundeziner.com/andy-martin/ Facebook: https://www.facebook.com/northwestsoundscapes Instagram: https://www.instagram.com/andymartinnaturesound And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#79: My guest today is Rob Pearsall, a composer and sound designer based out of Seattle, Washington. He has had a career in game audio spanning over 20 years and dove into game audio for the first time at 46 years old. Since beginning his career he has worked on Halo: Reach, Halo 4, Destiny, République, BattleTech, Falcon Age, The Lamplighters League, and many others. In this episode, we talk about how Rob broke into the game audio world before it was “cool”, the extreme importance of networking, how he dealt with the industry in his 40s, and much more. Find Rob here: Website: https://www.robpearsall.com/ IMDB: https://www.imdb.com/name/nm7111207/?ref_=fn_al_nm_1 Spotify: https://open.spotify.com/artist/7MKfJOI5YFJfr8K4Ur1nVJ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#78: My guest today is Raison Varner, a voice actor, sound designer, composer, videographer, and writer. He's had a very broad and varied career, starting in 2006 as an intern on the original Prey game, then working as a composer, sound designer, voice actor, and writer for the Borderlands games for 12 years. He has also worked as an art director for Obsidian Entertainment. In this episode, we talk about Raison's wide array of interests and skills, how to stand out as someone who's interested in working across multiple disciplines, the deep psychology of working as a team in gave development, and so much more. Find Raison here: LinkedIn: https://www.linkedin.com/in/raison-varner/ IMDB: https://www.imdb.com/name/nm1770713/ Twitter / X: https://x.com/raisonvarner?lang=en SoundCloud: https://soundcloud.com/rvarner And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#77: My guest today is James Thatcher, a sound designer and nature recordist based out of Seattle, Washington. He has had an incredibly diverse set of experiences before getting into the world of pro audio, most notably working in Michelin Star restaurants in France before making his way into the world of game audio years later. He has released approximately 17 sound packs, with the most recent titled, “Firearm Mechanics and Handling”. In this episode, we talk about James navigated the past starting off as a cook and then transitioning into audio much later, how he transitioned from working on Halo Infinite to going out into nature and recording, how he releases, edits, and sells as many sound libraries, and so much more. Find James Thatcher here: Instagram: https://www.instagram.com/skyriversound/ LinkedIn: https://www.linkedin.com/in/james-thatcher-6871469a/ Sound Library: https://www.asoundeffect.com/sounddesigner/sky-river-sound/?fbclid=PAZXh0bgNhZW0CMTEAAab3LSvQIIpzQ0N-WH-_6lBny6T3EQQEGjRV4F-d9bsfJYrlFuAffv75YMU_aem_5nMgdxQ-UOp1vXWIKTv6fw And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#76: My guests today are Steve “Major” Giammaria & Evan Benjamin, who are re-recording mixers and dialogue editors based out of the audio production house Sound Lounge in New York City. In this episode, we dive into their recent work on the hit series The Bear, their process for creating and enhancing the soundscape for such a tense and dramatic show, the realities and life of working in post-production sound, and so much more. Find Evan Benjamin here: IMDB: https://www.imdb.com/name/nm0071301/ LinkedIn: https://www.linkedin.com/in/evan-benjamin-a6aa304/ Instagram: https://www.instagram.com/fortytwofortypost/ Find Steve Giammaria here: IMDB: https://www.imdb.com/name/nm2652377/ Instagram: https://www.instagram.com/hearsmajor/ Twitter: https://x.com/hearsmajor?lang=en And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#75: Today's guest is Nainita Desai, an award-winning composer based out of London, England. She has worked with dozens of high profile clients including Peter Gabriel and A24, as well as documentaries, film, game, TV, and game projects such as Immortality, American Murder, Call of Duty, and Tales of Kenzera: Zau. In this episode, we talk about Nainita's upbringing as a sound designer first and how she transitioned her career into composition, learned tons of compositional and scoring skills—mostly on her own—the importance of saying “no” to great opportunities, why we should advocate for our art, and so much more. Find Nainita Desai here: Website: https://nainitadesai.com/ IMDB: https://www.imdb.com/name/nm0220831/ Instagram: https://www.instagram.com/nainita_desai/?hl=en Twitter: https://x.com/nainitadesai?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#74: Today's guest is Nathan Moody, a composer, sound designer, mastering engineer, and interaction designer based out of California. He has worked on an insane variety of projects ranging from The Callisto Protocol, Pentiment, to MLK: Now Is The Time. He has also created sound effects for World War II Battleships, and is even currently working with Skywalker Sound. In this episode, we talk about the benefits of being a generalist in the world of professional audio, how Nathan started his full-time sound career after the age of 40, how he built his skillset and network over a huge period of time, how to stand out in an industry where audio is becoming more commoditized, and so much more. Find Nathan Moody here: Shipscape Website: https://noisejockey.net/main/project/shipscape/ Instagram: https://www.instagram.com/n4th4nm00dy/?hl=en Twitter: https://x.com/noisejockey?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor IMBD: https://www.imdb.com/name/nm11708054/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#73: Today's guest is Ariel Gross, a game audio veteran based out of Texas with over 20 years of experience in the game industry. He started his career on PC and Game Boy Advance games in the late 90s and early 2000s, and eventually ended up as an audio lead—working on titles like Saints Row, Star Wars: The Old Republic, and so many more. Ariel is now the founder of Team Audio, a team of approximately 30 audio professionals working across dozens of projects in the gaming industry. In this interview, we dive deep into how Ariel got into game audio long before it was “cool”, working on small projects as a teenager to becoming an audio director on AAA games, how he founded Team Audio in the first place, and so much more. Find Ariel Gross here: Twitter: https://x.com/arielgross LinkedIn: https://www.linkedin.com/in/arielgross/ Team Audio: https://teamaud.io/about/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#72: Today's guest is Aaron Brown, a video game composer, sound designer, and audio director based out of Austin, Texas. He has worked in the game industry for over 20 years now and has worked on projects such as Call Of Duty, Uncharted, Redfall, Donkey Kong: Country Tropical Freeze, and so many others. In this episode, Aaron and I talk about how to make your own path into the game audio world, how he's been dealing with countless layoffs and studio closings, how people should network and make friends within the game industry, and so much more. Find Aaron Brown here: Website: https://www.aaronbrownsound.com/ E-mail: aaronbrownsound@gmail.com YouTube: https://www.youtube.com/@aaronbrownsound And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#71: Today's guest is Philomène Gatien, a composer and orchestrator based out of Montreal, Canada. She has worked on films like My Salinger Year and theatrical plays such as Thank You For Coming, and even game-specific software such as Wwise in her theater performances. In this episode, we talk about how Philomène started as a composer, how she started at a later stage than so many others, how she got her first gigs by being in touch with fellow musicians, how to develop a unique voice as a composer, and so much more. Find Philomène Gatien here: Website: https://philomenegatien.ca/ Instagram: https://www.instagram.com/philomenegatien And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#70: Today's guest is Carla Patullo, Grammy-winning songwriter and composer based out of Los Angeles. She has worked on projects such as Maxine on Disney Plus, films like The Ignition, and more recently her personal project and Grammy-winning album, So She Howls. In this episode, we talk about how Carla's career as a songwriter and composer, how she likes to experiment in her day-to-day work, the importance of slowing down, her fight with breast cancer, and so much more. Find Carla here: Website: https://www.carlapatullo.com/ Instagram: https://www.instagram.com/carlapatullo/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#69: Today's guest is Aaron Cherof, a composer based in Seattle. He has been composing for indie games for well over a decade and has most recently worked on two games that have become huge hits, such as Cobalt Core and Minecraft. In this episode, we talk about how Aaron has spent 15 years as a composer before he was able to go full-time. We also talk about the importance of creating work, even when you're not getting hired to work on projects, how to find your own musical voice as a composer, and so much more. Find Aaron Cherof here: Website: https://www.cherof.com/ Bandcamp: https://cherof.bandcamp.com/album/cobalt-core-original-soundtrack And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#68: Today's guest is Zach Heyde, a composer based out of Los Angeles. He has worked on a ton of different projects with clients like Disney, Dreamworks, Roblox, and many others. He also runs an online course called "The Composing Career Bootcamp" where he teaches composers how to build a full-time career. In this episode, Zach and I talk about the importance of being uncomfortable, the types of opportunities there are in the world of composition, how to start networking as an introvert, success as a content creator on YouTube, and so much more. Find Zach Heyde here: Composing Career Bootcamp: https://www.zachheyde.com/composing-career-bootcamp Website: https://www.zachheyde.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#67: Today's guest is Kian How, a composer, sound designer, and music performer based out of Shanghai, China. Kian has worked on a ton of different projects, such as games like Spec Ops The Line, Dishonored, and Marvel: Heroes Unite. He has also worked with clients such as Huawei and is also a player of the Egyptian oud, which is similar to a lute. In this episode, we talk about Kian's start in Boston and how he ended up moving to China after college, the truth of what a sound designer does in their job, the importance of learning new skills for fun, and so much more. Find Kian here: Website: https://www.kianhow.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#66: Today's guest is James Landino, a composer and DJ based out of Tokyo, Japan. He has worked on a variety of projects including Battlegrounds Mobile, No Straight Roads, Tower of God, Roblox, and many, many others. In this episode, we talk about how James developed his iconic electronic music style, what upcoming composers can do to stand out in a saturated industry, what's next for James now that he's been composing for 20 years, and so much more. Find James Landino here: Youtube: https://www.youtube.com/jameslandino Spotify: https://open.spotify.com/artist/6xMMOflXnoIA3grU3seMjh Twitter (X): https://twitter.com/JamesLandino And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#65: Today's guest is Jett Galindo, a mixing and mastering engineer and soprano singer based in Los Angeles. She has worked on countless high-profile projects such as the soundtracks for La La Land, Chicory: A Colorful Tale, and has worked with artists such as Pink Floyd, Towa Bird, and countless others. In this episode, we talk about Jett's journey from the Philippines to the U.S., how she got into music mastering in the first place, how she faced overt sexism in the industry she wanted to be a part of, and so much more. Find Jett Galindo here: Instagram: https://www.instagram.com/jettgalindo/?hl=en Find The Bakery here: Spotify: https://www.instagram.com/bakerymastering/?hl=en Website: https://thebakery.la/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#64: Today's guest is Bastian Gerner, a Foley artist based out of Düsseldorf, Germany. He has worked in the film and game industries as a Foley artist for decades and, most recently, worked as a full-time senior Foley artist for Ubisoft. Nowadays, on top of his freelancing business, he also coaches up and coming sound designers on breaking into the film and game industry, as well as how to record high quality using a home setup. In this episode, we talk about Bastian's career and how he started with Foley in the first place, how he teaches sound designers the skills they need to succeed, why he decided to freelance instead of being a full-time employee forever, and so much more. Find Bastian Gerner here: IMDB: https://www.imdb.com/name/nm5588918/ Instagram: https://www.instagram.com/the_foley_teacher/ Youtube: https://www.youtube.com/channel/UCES-9zV4CV9_BIGrqczAwLA And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#63: Today's guest is Nicolas Gasparini, also known as Myuu. Nicolas is a long-time pianist and composer who's been uploading dark piano horror music since 2006 and has built a huge following in that time with over 300,000 monthly listeners on Spotify, and another 300,000 subscribers on YouTube. He's also worked on short films and video games and is currently working on the upcoming horror game Post Trauma. In this episode we talk about finding your niche as a composer and how important it is to dive deep into your interests. We also talk about how Nicolas started writing horror music in the first place, why he releases music for free, and what up and coming composers can do to get out there, and so much more. Find Myuu here: YouTube: https://www.youtube.com/@Myuu Spotify: https://open.spotify.com/artist/5sP3ci0jwrXUBo76t8pGTF?si=sVFG_WI_TVuUVIUYudUwhQ Website: https://www.thedarkpiano.com/bio Instagram: https://www.instagram.com/myuusic/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#62: Today's guest is Joy Ngiaw, an award-winning composer based in Los Angeles. Joy has worked on a ton of projects including the animated short Blush, Disney's experimental short series Short Circuit, Cobra Kai, What Remains of Edith Finch, and many others. In this episode, we talk about how she grew up in rural Malaysia, made her way to Shanghai, China, and eventually Boston to study at the Berklee College of Music. We also talk about how she got into composition from her early days as a classical pianist, how her first gigs came about, and much more. Find Joy Ngiaw here: Website: https://www.joyngiaw.com/ Instagram: https://www.instagram.com/joyngiaw/ IMDB: https://www.imdb.com/name/nm7267486/?ref_=rvi_nm Twitter: https://twitter.com/joyngiaw And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#61: Today's guest is ZW Buckley, a musician, producer, and composer based in Seattle writing in a broad variety of genres and styles for a ton of different projects. His work includes writing a pop soundtrack for Barbie: You Can Be A Fashion Designer VR, teaching music production at Point Blank Music School and running the game audio co-op, Plant Based Audio. In this episode, ZW and I talk about how to join and be a part of the game dev community quickly, how to find your first projects, how to learn and practice the skill of music production, getting over the fear of jumping in and becoming a full-time artist, and so much more. Find ZW Buckley here: Website: https://www.zwbuckley.com/ Newsletter: https://zwbuckley.substack.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#60: Today's guest is Christian Büttner A.K.A. TheFatRat, who is a producer, DJ, and musician based mainly out of Germany. Chris has millions of listeners from all over the world, and has accumulated billions of plays so far. He did this without a major record label, all while giving his music away for free. In this episode, we talk about how he started in the world of classical music and transitioned into electronic music much later. We also go into how he taught himself electric music production skills, why he releases basically all of his music for free and lets people use his music, why he steers artists away from signing with major labels, and much more. Find TheFatRat here: YouTube: https://www.youtube.com/channel/UCa_UMppcMsHIzb5LDx1u9zQ Spotify: https://open.spotify.com/artist/3OKg7YbOIatODzkRIbLJR4 Instagram: https://www.instagram.com/thefatratofficial/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#59: Today's guest is Henri Sorvali, a musician and composer based in Finland. He started off his career has a classical and jazz pianist who ended up starting two successful Finnish black metal bands, Moonsorrow and Finntroll. He is also a full-time game composer working in-house at Rovio Entertainment, the company most famously known for The Angry Birds games. In this episode, we talk about how why Henri stopped his life of being a touring musician in front of thousands of screaming fans to instead focus on video game composition, how he ended up in the world of metal music, and how he made the transition from heavy metal music to making lighter-hearted video game music, and much more. Find Henri Sorvali here: Twitter: https://twitter.com/trollhornmusic Website: http://www.trollhorn.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#58: Today's guest is Nuno Fonseca, founder of the company Sound Particles. Sound Particles started off their journey by making a piece of software with the same name, which allows anyone to create immersive 3D audio. Since their founding, Sound Particles has gone on to be used in countless movies, TV shows, and video games such as Oppenheimer, Assassin's Creed Origins, Game of Thrones, Stranger Things, and many others. In this episode, we talk about how Nuno got started in the world of creating audio software, what it was like promoting Sound Particles in the beginning, what he believes the future of audio is, and much more. Find Nuno Fonseca and Sound Particles here: Website: https://soundparticles.com/ Instagram: https://www.instagram.com/soundparticles/ Facebook: https://www.facebook.com/SoundParticles Youtube: https://www.youtube.com/@sound.particles And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#57: Today's guest is Katherine Tole, a voice actor and dialogue editor based in Seattle. She's a dialogue editor at Jackbox Games and is working on the soon-to-be released Jackbox Party Pack 10. She's also teaching courses on how to get jobs as a voice actor, especially through the voiceover marketplace Voice123. She's currently working on some exciting top-secret projects as well. In this episode, we talk about how Katherine transitioned from being a full-time engineer in Silicon Valley to becoming a voice actor, how she got her first gigs in the world of voiceover, how to stand out in a sea of thousands of other voice actors, and much more. Find Katherine Tole here: Website: https://katherinetole.com/ Video Game Audio Collective: https://plantbasedaud.io/ Jackbox Games: https://www.jackboxgames.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#56: Today's guest is Dawn M. Bennett, a voice actor based in Los Angeles. Dawn has been a professional voice actor for almost ten years, and has voiced hundreds of characters across games, movies, and anime. She's worked on iconic franchises such as Dragon Ball Super, World of Warcraft, Street Fighter VI, Monster Hunter, Diablo IV, Pokemon, and Attack on Titan, among many others. In this episode, we talk about Dawn's rise to voice acting success considering she didn't go to theater or acting school, her advice for up and coming voice actors, how she made the move to Los Angeles and thrived there, and many more. Find Dawn M. Bennett here: Facebook: https://web.facebook.com/DawnMBennettVA Instagram: https://www.instagram.com/dawnmbennettva/ Twitter: https://twitter.com/DawnMBennettVA And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#55: Today's guest is Amit May Cohen, a composer based in Los Angeles. Amit has worked on projects such as Zombies 2 and 3, Fast & Furious Presents: Hobbs & Shaw, The Dreamlife of Georgie Stone, and many others. In this episode, we talk about her journey into becoming a film composer in L.A., her growth as a musician over the years, how she recommends new composers break into the industry and Hollywood scene, and so much more. Find Amit May Cohen here: Website: http://www.amitmaycohen.com/ Instagram: https://www.instagram.com/amitmaycohen_composer/ Spotify: https://open.spotify.com/artist/0XmtL3Aq8d8KtOoqb77MKV?si=htVO1smWRw6n4uK2OeS8Hw And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#54: Today's guest is Chris Parker, a freelance sound designer based in Seattle. He has worked on games such as Shadows Over Loathing, Wizard with a Gun, Beast Breaker, and is also the wonderful editor of this podcast. In this episode, we talk about how I met Chris years ago at a PAX Conference in Seattle. Since moving from Seattle, Chris has gone from being a budding sound designer to a being a full-time pro. We also talk about his journey on becoming a full-time sound designer knowing especially that he did not go to college for it. Find Chris Parker here: Twitter: https://twitter.com/CpSqueaks Website: https://www.chrisparker.audio/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#53: Today's guests are Adam Lukas and James Everingham, composers based out of Los Angeles and working in Hans Zimmer's collective known as Bleeding Fingers Music. Adam and James have worked on tons of film and TV projects over their careers and have recently written music for the document Frozen Planet II, alongside Hans Zimmer. In this episode we talk about how there's quite a lot of opportunity for film composers and how you have to be willing to look for it and why these composers decided to work within a composers' collective. We also talk about working on insanely short timelines in Hollywood, what to do if you're not working in Los Angeles, and so much more. Find Adam and James here: Frozen Planet II on Spotify and Apple Music: https://open.spotify.com/album/6sUYeUEUvgvnMIff7pTNnJ https://music.apple.com/id/album/frozen-planet-ii-original-television-soundtrack/1641264317 Adam's Website: https://www.adam-lukas.com/ Adam's Instagram: https://www.instagram.com/adamlukasmusic/?hl=en -- James' Website: https://www.jameseveringham.com/ James' Instagram: https://www.instagram.com/jameseveringham/ James' Spotify: https://open.spotify.com/artist/2gn4jnqcC9yMXt6433gleQ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#52: Today's guest is Nathan Ruyle. He is a sound designer and founder of the company This Is Sound Design. In this episode, we talk about Nathan's climb in the industry, why he decided to start a sound design company that focuses on more creative and independent projects over the big Hollywood blockbusters, the identity crisis that sound for film is currently going through, and much more. Find Nathan Ruyle here: Instagram: https://www.instagram.com/tisdstudios/ Facebook: https://tisd.tv/ Website: https://tisd.tv/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#51: Today's guest is Philip White, a composer who has worked on video game, TV, and film projects such as Agent Carter, The Sims 3, and Command & Conquer: Red Alert 3. He has composed for over 142 episodes of Supernatural and is also currently composing for Supernatural's pre-sequel, The Winchesters. In this episode, we talk about how what it's like to compose for hundreds of episodes of the same TV show, how he stays fresh creatively between projects, and how he started as a drama major before transitioning into the music world, and so much more. Find Philip White here: Facebook: https://www.facebook.com/philipwhitemusic YouTube: https://www.youtube.com/@philipwhite9905 Email: philiptwhite@me.com Personal Website: http://www.philipwhitemusic.com And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#50: Today's guest is Tony Manfredonia, who is a composer and singer-songwriter based in rural Michigan. He's worked on projects such as Kharon's Crypt and Call of Saregnar. He is also a concert composer who teaches composition students online. In this episode, we talk about how Tony manages to make a living in music online while living in a rural town, how he handled low points in his career, and how balancing work and life is one of the best decisions he has ever made, among many other things. Find Tony Manfredonia here: Instagram: https://www.instagram.com/tony_manfredonia/ Twitter: https://twitter.com/TonyManfredonia TikTok: https://www.tiktok.com/@tonymanfredonia YouTube: https://www.youtube.com/@tonymanfredoniamusic Personal Website: https://www.manfredoniamusic.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#49: Today's guest is Mason Lieberman, a composer for games, TV, film, and anime. He has worked on a huge variety of projects including RWBY, Beyblade, Gundam, Apex Legends, and PlayerUnknown's Battlegrounds (PUBG). In this episode, we talk about how Mason grew such a successful career in a short amount of time, how he learned to write in so many musical styles, how he networks with people around the world, and so much more. Find Mason Lieberman here: Instagram: https://www.instagram.com/mason.lieberman/ Twitter: https://twitter.com/MasonLieberman Personal Website: https://www.masonlieberman.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#48: Today's guest is Troupe Gammage, a composer, voice actor, and sound designer who's currently travelling the world and not staying in one place for very long. In this episode, we talk about Troupe's work on games such as Solar Ash and Lord of the Rings Online, how he learned the skills of both music and sound design, and how he got into voice acting and voicing multiple characters. We also talk about his days touring with his bands SPEAK, RAC, and The Chain Gang of 1974 and how he's managing his work as a frequent traveller. Find Troupe Gammage here: Instagram: https://www.instagram.com/troupegammage/ Twitter: https://twitter.com/troupegammage Personal Website: https://www.troupegammage.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#47: Today's guest is Joel Corelitz, who is a composer for film and games based in Chicago. He has worked on a large number of projects such as Hyper Light Breaker, Halo Infinite, Solar Ash, Death Stranding, The Unfinished Swan, and many others. In this episode, we talk about Joel's creative process, how he ended up working on such huge projects despite his distance from LA, what he does when feeling a creative block, and so much more. Find Joel Corelitz here: Instagram: https://www.instagram.com/joelcorelitz/ Twitter: https://twitter.com/joelcorelitz Personal Website: https://joelcorelitz.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#46: Our guest today is Bill Lacey, a grammy-award winning sound designer, re-recording mixer, and mastering engineer based in New York City. He has worked on countless projects including Major League Baseball, the Halo TV series, Showtime, and much more. In this episode, we talk about the industry changes Bill has seen in his time in the audio field and how he broke into doing such a varied amount of projects. We also talk about his teaching work and how he brings up the next generation of audio students, and why he's still pushing himself to learn new things such as game audio even with an established career in the world of TV, film, and advertising. Find Bill Lacey here: Twitter: https://twitter.com/protoolsmixer LinkedIn: https://www.linkedin.com/in/bill-lacey/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#45: Our guest today is Adam Kallibjian, who is a composer and music editor based in Los Angeles. He has worked on projects such as The Last of Us 2, Call of Duty: Modern Warfare, Spider-Man: Miles Morales, and much more. In this episode, we talk about what a music editor does, how to break into this field, and how there are countless different ways to get to the career of your dreams in music or sound. Find Adam Kallibjian here: LinkedIn: https://www.linkedin.com/in/adamkallibjian/ Twitter: https://twitter.com/adamkallibjian And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#44: Our guest today is Azuria Sky, AKA Sky Lu, who is a composer and producer based in Los Angeles. While Sky has worked on games such as Solar Ash and is currently working on Hyper Light Breaker, she's also known well-known in the world of electronic music production. In this episode, we talk about how Sky found her voice as a musician, why she decided to sing on her own music despite being told she couldn't be a vocalist, and how she taught herself to create music in her own style, and much more. Find Azuria Sky here: Personal Website: https://azuriasky.cc Instagram: https://www.instagram.com/azuriasky/?hl=en Twitter: https://twitter.com/azuria_sky YouTube: https://www.youtube.com/azuriasky And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#43: Today's guest is Dr. Fabiana Claure, who is an award-winning pianist, educator, business strategist, and entrepreneur who occupies a great niche in-between music, business, and helping musicians make a great living from their art. She's also the CEO of the The Musician's Profit Umbrella. In this episode we talk about the struggles that most musicians deal with and how to get through them, particularly business struggles. We also talk about what business skills actually are and how to start developing the mindset of an entrepreneur as a musician. Find Fabiana Claure here: Personal Website: https://fabianaclaure.com/ Business Mentoring: https://fabianaclaure.com/gift And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#42: Our guest today is Mark Abrams, a mixing engineer, producer, and audio educator who has worked with people such as Angel Lopez and clients such as Sony, Toyota, Nintendo, and many others. He is also a mentor at PureMix.com and runs the company Echopunch. In this episode we talk about how important it is to promote our music and how to do it, how to help others in our field and how helping others helps us, and how to start looking at our music career as a business so we can start getting the career results we really want. Find Mark Abrams here: Instagram: https://www.instagram.com/mark_abrams_audio/ Personal Website: https://www.markabramsmixing.com/ pureMix website: https://puremix.com/ echopunch website: http://echopunch.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#41: Today's guest is Anne-Sophie Mongeau, a sound designer based in Montreal, Canada. She has worked on projects such as Shadow of the Tomb Raider and It Takes Two. Anne-Sophie is currently the lead sound designer at Eidos Montreal. In this episode, we talk about Sophie's growth as a sound designer, her leaving Eidos Montreal to work in Sweden, and what it's like to return to Eidos many years later to work on a new project. We also discuss what new sound designers should be focusing on to grow their careers and much more. Find Anne-Sophie Mongeau here: Instagram: https://www.instagram.com/anso.sound/ Twitter: https://twitter.com/ansoaudio LinkedIn: https://www.linkedin.com/in/anne-sophie-mongeau-50483185/ Website: https://ansoaudio.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#40: Our guest today is Michele Arnese, who is the founder and CEO of amp sound branding. Based in Munch, Germany, amp has done audio branding for top companies such as Mercedes, Mastercard, Porsche, and much more. In this episode, we talk about what audio branding is and how Michele got into the field, how he brought his company to work with all these big names, and how he's using AI in audio work and much more. Find Michele Arnese here: Instagram: https://www.instagram.com/_michelearnese/ LinkedIn: https://www.linkedin.com/in/michelearnese/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#39: Our guest today is composer Maclaine Diemer who has worked on projects such as Guild Wars 2, Salt and Sacrifice, Rock Band, and many others. In this episode we talk about the simplicity of networking in our field, transitioning from being a rock star to being a sound designer, and then transitioning from sound design to composition, and much more. Find Maclaine Diemer here: Instagram: https://www.instagram.com/maclainediemermusic/ Twitter: https://twitter.com/maclainediemer Website: http://maclainediemer.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#38: Our guest today is Film and TV Composer, Sherri Chung who has worked on projects such as Family Guy, Arrow, Supergirl, The Flash, Kung Fu, and many others. In this episode we talk about what it takes to become a full-time composer, the difference between composers and film composers, dealing with impostor syndrome and much more. Find Sherri Chung here: Instagram: https://www.instagram.com/sherrichung/ Twitter: https://twitter.com/sherri_chung Website: https://www.sherrichung.com/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#36: Today, our guest is Hrishikesh Hirway - musician and creator of the wildly successful podcast, Song Exploder. In this interview, we talk about growing up in an Indian immigrant household, the fear of side projects taking away from our main musical interests, how his studies in philosophy and graphic design in college contributed to his career, how he created Song Exploder in the first place, and much more. Find Hrishikesh Hirway here: Song Exploder Instagram: https://www.instagram.com/songexploder/ Song Exploder Twitter: https://twitter.com/SongExploder Personal Instagram: https://www.instagram.com/hrishihirway/ Personal Twitter: https://twitter.com/HrishiHirway Song Exploder Website: https://songexploder.net/ Personal Website: https://hrishikesh.co/ And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod