Podcasts about 5e d

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Best podcasts about 5e d

Latest podcast episodes about 5e d

La Poche Bleue
5e défaite de suite... - Montréal Vs Anaheim - La Poche Bleue Blanc Rouge - S03É41

La Poche Bleue

Play Episode Listen Later Feb 3, 2025 65:07


Assiste au podcast La Poche Bleue Blanc Rouge le 12 février prochain dans un Boston Pizza près de chez toi! Viens rencontrer les boys et écouter le match d'ouverture du tournoi des 4 nations avec eux! Fais-nous savoir en commentaires dans quelle ville (Boston Pizza) on devrait faire ça!

Morrus' Unofficial Tabletop RPG Talk
332 | Gith No Longer Humanoids, EGG Threatens To Sue Us, ENnies A.I. Policy

Morrus' Unofficial Tabletop RPG Talk

Play Episode Listen Later Jan 24, 2025 62:13


Morrus, Jessica, and PJ are back to discuss the week's tabletop RPG news, how they're getting sued (or not), and a new direction for D&D's githyanki and githzerai! And don't forget we are now streaming live every Friday at 2pm UK time (9am ET)--join us live on YouTube! Dungeons & Dragons Gets Its Own Horrified Board Game  The Gith Are Now Aberrations in Dungeons & Dragons  Monster Vault 2: Deadly Creatures for 5E D&D and TOV from Kobold Press  Platinum Play - Platys  Griot Anthology  Paranormal Power 5E Psionics now PWYW  Evil Genius Games Attempts To Remove Bad Press And Then Adds Legal Threats

Joethelawyer's Not-So-Wondrous Imaginings
How to Help 5e D&D Players Adjust to Your OSR Style Old School Game

Joethelawyer's Not-So-Wondrous Imaginings

Play Episode Listen Later Jan 20, 2025 22:01


In this video I give you some advice on how to help 5e players get adjusted to your Old School Game. It's sometimes difficult for them to wrap their minds around how to view an OSR game and their PC's roles in it.

D&D Journey of the Fifth Edition
Review of The Star-Shaman's Song of Planegea, a Prehistoric Stonepunk setting for 5e D&D

D&D Journey of the Fifth Edition

Play Episode Listen Later Jun 13, 2024 110:01


Reposted from creativeplayandpodcastnetwork.podbean.com .Kellie, Jess and I get to go over one of the 5th edition D&D settings that we love and want to get gaming in! Planegea is primal fantasy roleplaying, in the first and wildest of all worlds, where the planes of existence have not yet separated. Drawn from the traditions of Sword & Sorcery pulp adventure, infused with the blood-pounding thrills of epic roleplaying, and caught in the jaws of our own primordial dreams, Planegea is a world of heroes who feel the cold wind raise a chill of hunt and hope on their raw skin. The lands of Planegea rise from our earliest ancestral memory, a world we barely recognize, but which holds all the raw adventure we can imagine. The Planegea by Atlas Games book is a massive work, crafted for both players and DMs. Inside this book, you'll find:   • 65+ monsters like dinosaurs and Ice Age megafauna!   • 20 new templates to adapt monsters from any source to a more primal form.   • 4 new kinships (races), including the walking trees called Dreas, the ever-hungry Half-Ooze, the ancient Saurian, and the fallen Starling.   • 4 new subclasses for prehistoric adventuring.   • 20 immersive new Stone Age backgrounds.   • 30+ new primeval spells, from cantrips to 9th level.   • 60+ new magic items with a primordial spin, like magic masks that channel the powers of monsters.   • 95+ untamed locations bursting with quest hooks.   • 11 diverse factions vying for survival and power.   • 13 world-shaping threats for 1st-20th level campaigns. Hardcover 382 pages If your looking to pick up a copy please use our affiliate links: The Star-Shaman's Song of Planegea Hardcover at Amazon: https://amzn.to/4aOnrE1 The Planegea GM Screen at Amazon: https://amzn.to/4aW76gt The Star-Shaman's Song of Planegea Digital copy at DriveThruRPG: https://www.drivethrurpg.com/en/product/427037/planegea-5e-standard-edition-the-star-shaman-s-song-of-planegea-planegea?affiliate_id=49631 The Star-Shaman's Song of Planegea Echoes of Planegea (Planegea) adventures at DriveThruRPG: https://www.drivethrurpg.com/en/product/459300/echoes-of-planegea-planegea?affiliate_id=49631 Please support our shows at www.patreon.com/cppn and even join us in some games! Also keep an eye at the new things on our now affiliated Twitch channel: https://www.twitch.tv/creativeplayandpodcast Also follow us on Facebook at https://www.facebook.com/CreativePlayandPodcastNetwork Would you be interested if we hosted D&D and Edge of Empire games on Roll20 for you to join? Email us at Creativeplaypodcastnet@Gmail.com -- Watch live at https://www.twitch.tv/creativeplayandpodcast

Creative Play and Podcast Network
Review of The Star-Shaman's Song of Planegea, a Prehistoric Stonepunk setting for 5e D&D

Creative Play and Podcast Network

Play Episode Listen Later Jun 8, 2024 110:01


Kellie, Jess and I get to go over one of the 5th edition D&D settings that we love and want to get gaming in! Planegea is primal fantasy roleplaying, in the first and wildest of all worlds, where the planes of existence have not yet separated. Drawn from the traditions of Sword & Sorcery pulp adventure, infused with the blood-pounding thrills of epic roleplaying, and caught in the jaws of our own primordial dreams, Planegea is a world of heroes who feel the cold wind raise a chill of hunt and hope on their raw skin. The lands of Planegea rise from our earliest ancestral memory, a world we barely recognize, but which holds all the raw adventure we can imagine. The Planegea by Atlas Games book is a massive work, crafted for both players and DMs. Inside this book, you'll find:   • 65+ monsters like dinosaurs and Ice Age megafauna!   • 20 new templates to adapt monsters from any source to a more primal form.   • 4 new kinships (races), including the walking trees called Dreas, the ever-hungry Half-Ooze, the ancient Saurian, and the fallen Starling.   • 4 new subclasses for prehistoric adventuring.   • 20 immersive new Stone Age backgrounds.   • 30+ new primeval spells, from cantrips to 9th level.   • 60+ new magic items with a primordial spin, like magic masks that channel the powers of monsters.   • 95+ untamed locations bursting with quest hooks.   • 11 diverse factions vying for survival and power.   • 13 world-shaping threats for 1st-20th level campaigns. Hardcover 382 pages If your looking to pick up a copy please use our affiliate links: The Star-Shaman's Song of Planegea Hardcover at Amazon: https://amzn.to/4aOnrE1 The Planegea GM Screen at Amazon: https://amzn.to/4aW76gt The Star-Shaman's Song of Planegea Digital copy at DriveThruRPG: https://www.drivethrurpg.com/en/product/427037/planegea-5e-standard-edition-the-star-shaman-s-song-of-planegea-planegea?affiliate_id=49631 The Star-Shaman's Song of Planegea Echoes of Planegea (Planegea) adventures at DriveThruRPG: https://www.drivethrurpg.com/en/product/459300/echoes-of-planegea-planegea?affiliate_id=49631 Please support our shows at www.patreon.com/cppn and even join us in some games! Also keep an eye at the new things on our now affiliated Twitch channel: https://www.twitch.tv/creativeplayandpodcast Also follow us on Facebook at https://www.facebook.com/CreativePlayandPodcastNetwork Would you be interested if we hosted D&D and Edge of Empire games on Roll20 for you to join? Email us at Creativeplaypodcastnet@Gmail.com -- Watch live at https://www.twitch.tv/creativeplayandpodcast  

Repassez-moi l'standard
Repassez-moi ..."All of Me" Gerald Marks / Seymour Simons (1931) & 5e Démarquage Live du Tetracordo Ensemble !

Repassez-moi l'standard

Play Episode Listen Later May 26, 2024 59:11


durée : 00:59:11 - "All of Me" (Gerald Marks / Seymour Simons) (1931) / Démarquage : 5e Live du Tetracordo Ensemble - par : Laurent Valero - "Démarquage par l'Ensemble Tetracordo : Giordano Carnevale, clarinette. Fabien Mary, trompette. Fabien Marcoz, contrebasse & Elisabeta Saviano, batterie. C'est le pianiste-compositeur Stéphane Delplace qui s'est chargé de la composition à partir de la grille harmonique de All of Me !" Laurent Valero

Le jazz sur France Musique
Repassez-moi ..."All of Me" Gerald Marks / Seymour Simons (1931) & 5e Démarquage Live du Tetracordo Ensemble !

Le jazz sur France Musique

Play Episode Listen Later May 26, 2024 59:11


durée : 00:59:11 - "All of Me" (Gerald Marks / Seymour Simons) (1931) / Démarquage : 5e Live du Tetracordo Ensemble - par : Laurent Valero - "Démarquage par l'Ensemble Tetracordo : Giordano Carnevale, clarinette. Fabien Mary, trompette. Fabien Marcoz, contrebasse & Elisabeta Saviano, batterie. C'est le pianiste-compositeur Stéphane Delplace qui s'est chargé de la composition à partir de la grille harmonique de All of Me !" Laurent Valero

Total Party Thrill: RPG Advice From Our Table to Yours
TPT #366: The 5e D&D Monk Subclass Tier List & Master Roshi

Total Party Thrill: RPG Advice From Our Table to Yours

Play Episode Listen Later May 24, 2024 86:42


Hosts I-Hsien and Shane rank all the 5e DnD monk subclasses. In the Gates of Mourning campaign, the party dives, and Master Roshi fights the moon in the Character Creation Forge. (84m) Editing: Aram Vartian Important Links: Total Party Thrill Discord server: Come hang out with us and other fans of the show. https://discord.gg/GvFXnSv TPT Character Creation Forge Codex: It's finally here! A huge thanks to all our Patreon supporters who made it possible. Teepublic: Home of the TPT-shirt! Support the show on Patreon: https://www.patreon.com/totalpartythrill Contact us: Twitter: @TPTcast Email: totalpartythrill@gmail.com Web: www.totalpartythrill.com Facebook: https://www.facebook.com/totalpartythrill Instagram: https://www.instagram.com/totalpartythrill YouTube: https://www.youtube.com/TotalPartyThrill

Gaming Trend Podcast
Like a Dragon: Infinite Wealth, Unicorn Overlord, Turnip Boy Robs a Bank [Gaming Trend Podcast]

Gaming Trend Podcast

Play Episode Listen Later Mar 24, 2024 69:41


It's back to talking games. David Burdette gives his impressions of Like a Dragon: Infinite Wealth, Jack Zustiak talks Unicorn Overlord, and Anthony Shelton gives his thoughts on Turnip Boy Robs a Bank. This video is sponsored by The Tomb of Gyzaengaxx, the Kickstarter for a new 5E D&D Campaign from GooeyCube and GaxxWork; Embark on a mega-adventure created with Luke Gygax and other legends of the game, celebrating the legacy of Gary Gygax in a story-driven campaign. Find out more about The Tomb of Gyzaengaxx campaign here: https://shop.gooeycube.com/back/?attribution_code=GameTrend

Gaming Trend Podcast
Xbox's Vision Remains Cloudy, PlayStation's Console Shift

Gaming Trend Podcast

Play Episode Listen Later Feb 20, 2024 66:47


Phil Spencer talked on the Official Xbox Podcast about the future and Anthony, David, and Jack are divided about what was said. Did Phil answer everyone's questions? Will Xbox, still, end up going third-party? PlayStation is also shifting their console strategy. How much will exclusives matter in the next generation? 00:00:00 Check out The Tomb of Gyzaengaxx 00:00:18 Intro 00:00:46 Reaction to Phil Spencer on The Official Xbox Podcast 00:37:09 PlayStation changing their business strategy This video is sponsored by The Tomb of Gyzaengaxx, the Kickstarter for a new 5E D&D Campaign from GooeyCube and GaxxWork; Embark on a mega-adventure created with Luke Gygax and other legends of the game, celebrating the legacy of Gary Gygax in a story-driven campaign. Find out more about The Tomb of Gyzaengaxx campaign here: https://shop.gooeycube.com/back/?attribution_code=GameTrend

The Tome Show
Using 4e to Inspire your 5e D&D Game (Tome 363)

The Tome Show

Play Episode Listen Later Feb 12, 2024 77:39


In this episode Jeff and Tracy sit down with James Introcaso and Brandes Stoddard to talk about adding inspiration from 4e D&D into your 5e D&D campaign.  Thanks to our Sponsor: The Tome Show's Awesome Patreon Patrons!!!!!!!!!!!! Links: James at MCDM Productions James on Twitter Brandes on Twitter Brandes on the Web Brandes on Bluesky Brandes on Mastodon Brandes at Tribality Jeff on Twitter Tracy on Twitter Tracy on the Web Thetomeshow.com Patreon.com/thetomeshow   

The Tome Show
Using 4e to Inspire your 5e D&D Game (Tome 363)

The Tome Show

Play Episode Listen Later Feb 12, 2024 77:39


In this episode Jeff and Tracy sit down with James Introcaso and Brandes Stoddard to talk about adding inspiration from 4e D&D into your 5e D&D campaign.  Thanks to our Sponsor: The Tome Show's Awesome Patreon Patrons!!!!!!!!!!!! Links: James at MCDM Productions James on Twitter Brandes on Twitter Brandes on the Web Brandes on Bluesky Brandes on Mastodon Brandes at Tribality Jeff on Twitter Tracy on Twitter Tracy on the Web Thetomeshow.com Patreon.com/thetomeshow   

The Jaunty Mantis TTRPG Podcast
S2:E7 - Creating a 5e D&D Race

The Jaunty Mantis TTRPG Podcast

Play Episode Listen Later Jan 4, 2024


The boys round out the weird fantasy block by fleshing out the mechanics for their fantasy race in the Dungeons and Dragons 5e rules set.GET WORLDS WITHOUT NUMBER HEREMusic by Karl Casey @ White Bat Audio Logos by Shannon Sipes thedigsy.myportfolio.com/work

The Dungeons, Dragons, & Psychology Podcast
Testing Four Editions Through the Same Scenarios as a 1st Level Wizard

The Dungeons, Dragons, & Psychology Podcast

Play Episode Listen Later Jun 25, 2023 93:26


Episode Details & LinksI'm joined by my friend Joe as he sends me through the gauntlet of two difficult encounters played by me as a 1st level wizard in 3.5 D&D, Pathfinder 1E, 5E D&D, and Pathfinder 2E. Afterwards we discuss the merits and drawbacks of systems and our feelings about them. Become a PatreonJoin my Patreon to show your support for the show and access exclusive content.https://www.patreon.com/DungeonsDragonsPsychology My Linktreehttps://linktr.ee/dungeonsdragonspsychologyKeywords: dnd, D&D, dnd podcast, dungeons and dragons, podcast, ttrpg, rpg, roleplaying, roleplaying game, DM, dungeon master, game master, dnd ideas, Podcast Art by Kyle BaerlocherIntro music by 33nano from

The Dungeoncast
The Axe of the Dwarvish Lords - The Dungeoncast Ep.343

The Dungeoncast

Play Episode Listen Later Jun 5, 2023 49:45


William and Brian unveil another artifact to discuss - this time of a very Dwarven variety. Learn about the power and detriment of wielding this mighty axe in not only 5E D&D, but Pathfinder 2E this week on The Dungeoncast! Starseeker's guide to Draken Star Pre-Orders- http://www.drakenstar.com/ Looking to sponsor an episode or just say hello? Reach out thedungeoncast@gmail.com Or send us something by mail at: Po Box 1784, Upland, CA - 91785 Get your Dungeoncast Merchandise Check out our D&D Liveplay, Superquest Saga Support us on Patreon Join the community on Discord Get us a gift from our Amazon Wishlist  Follow us on Twitter, Instagram, and Tiktok Learn more about your ad choices. Visit podcastchoices.com/adchoices

Wandering DMs
Wights, Wraiths, and Spectres | The Unholy Trinity | Wandering DMs S05 E14

Wandering DMs

Play Episode Listen Later May 8, 2023 62:35


Dan & Paul reconsider some of the most feared undead in D&D -- wights, wraiths, and spectres. You know: the types that are most likely to drain your character's XP. How do you like your level draining best? The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly alive humans, such as mummies, vampires, and zombies, who have been reanimated by supernatural means, technology, or disease. In some cases (for example in Dungeons & Dragons) the term also includes incorporeal forms of the dead, such as ghosts. The undead are featured in the belief systems of most cultures, and appear in many works of fantasy and horror fiction. The term is also occasionally used for real-life attempts to resurrect the dead with science and technology, from early experiments like Robert E. Cornish's to future sciences such as "chemical brain preservation" and "cryonics." Rob Bricken of io9 identified some of these types as among "The 12 Most Obnoxious Dungeons & Dragons Monsters". Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. This description uses material from the Wikipedia article "Undead", which is released under the Creative Commons Attribution-Share-Alike License 3.0. Thumbnail image courtesy of Midjourney.

Wandering DMs
Matt Finch | Swords & Wizardry Complete Revised | Wandering DMs S05 E12

Wandering DMs

Play Episode Listen Later Apr 17, 2023 60:41


Paul & Dan get to chat with Matt Finch about his new full-blown edition to the Swords & Wizardry D&D retroclone, now on Kickstarter! Since 2008, Swords & Wizardry has been the hallmark game for tabletop fantasy roleplaying using the 1978 ruleset, with less focus on rules, more focus on your friends and the epic adventures you're embarking on together! Swords & Wizardry is the ENNIE award-winning retro-clone of the original 1974-1978 rules for Dungeons & Dragons, an edition usually called Original D&D or "OD&D." (Note that Mythmere Games isn't affiliated with Wizards of the Coast, the publishers and trademark holders of D&D, and that Swords & Wizardry isn't compatible or designed for use with modern D&D -- it replicates a MUCH older version of the D&D game rules). This is a complete game, with rules for character generation, monsters, magic items, encounter tables -- the whole works. Join the Swords & Wizardry Complete Revised edition on Kickstarter Follow Matt and Mythmere games on Twitter Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Our D&D House Con 2023 | Live Lessons | Wandering DMs S05 E11

Wandering DMs

Play Episode Listen Later Apr 14, 2023 62:21


Dan & Paul recap our annual 25-person indie house convention we hold annually on the sparkling shores of Plymouth, MA. Check our review of hour our classic games went, new games we got to try for the first time, and more surprises. Also: how did the ongoing AD&D Slavers series wrap up In the Dungeon of the Slave Lords? Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Rising Phoenix Game Con | How to Start a New Con? | Wandering DMs S05 E10

Wandering DMs

Play Episode Listen Later Mar 27, 2023 60:29


Paul & Dan chat with Scott Legault, chair of the new Rising Phoenix Game Con in Massachusetts this April! What's it like to start a new game con today? And can leveraging the better part of a decade's experience in professional DM'ing help out? Visit the Rising Phoenix Game Con website here Register at Tabletop Events here Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Luke Gygax | GaryCon XV | Wandering DMs S05 E09

Wandering DMs

Play Episode Listen Later Mar 17, 2023 64:52


This week, Paul & Dan get to host Luke Gygax and find out about all the happenings at the upcoming GaryCon XV convention! Luke Gygax is the son of Dungeons & Dragons co-creator Gary Gygax and Founder of Gary Con. He literally grew up at the gaming table with the designers that built the foundation of the RPG industry many of whom come to Gary Con. He played the iconic character Melf, aka Prince Brightflame, whose name has remained on spells from AD&D to today. Luke has authored several role-playing game accessories over his lifetime including Legion of Gold, The Lost City of Gaxmoor, a Call of Cthulhu module set at Gary Con and recently The Oculus of Senrahbah series in The City of Chentoufi in The Blighted Lands of the World of Okkorim fantasy setting. Luke is working on new 5e scenarios for the World of Okkorim through his new company Gaxx Worx. Look for The Fate of Chentoufi Kickstarter campaign coming soon. Find out more at gaxxworx.com. He is active in the Los Angeles gaming community, participating in streaming D&D games, interviews, and is the producer for The Gaxx Pack, as well as host of Founders & Legends on Gary Con's Twitch (Twitch.tv/GaryConLive). Look for him as a Guest at fine TTRPG Game Conventions as he embraces being a civilian again after 33 years of service in the US Army. See events & get your badge to GaryCon XV here Check out Luke's new company here And get notified on the upcoming Kickstarter! Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Our Own Dungeons & Dragons | Original Edition Delta | Wandering DMs S05 E08

Wandering DMs

Play Episode Listen Later Mar 6, 2023 63:01


Dan & Paul discuss our personal, customized version of D&D: Original Edition Delta! Initially, Paul & Dan preferred different editions of Dungeons & Dragon, with some personalized house-rule modifications made for each. Over time, we realized that the house rules we made coincidentally met in the middle, and we were running pretty much the same game, after all. So we joined forces and put our rules out publicly as Original Edition Delta -- the best old-school retroclone set of house rules, in our humble opinion! In this episode we talk about that history and our experiences developing and running the OED rules set. What's new recently? What upcoming games are we looking forward to running? And hat lessons can you take for your own customized D&D rules? Get the Original Edition Delta house rules for Original D&D here Follow Dan/Delta's blog on D&D rules here Check out our Github page for coding developments Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. Image courtesy Midjourney via CC Attribution-NonCommercial 4.0 International.

Wandering DMs
A Trip to Totalcon | Conventions 2023 | Wandering DMs S05 E07

Wandering DMs

Play Episode Listen Later Feb 27, 2023 61:50


Dan interviews Paul on his weekend trip to the first convention of the season, Total Confusion, the largest gaming con in New England. How to prepare in short time if you're busy like we are? What's the best way to boost your save vs. con crud? Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
The Legacy of Digital D&D | Ware of the Wizards | Wandering DMs S05 E06

Wandering DMs

Play Episode Listen Later Feb 21, 2023 62:22


Paul & Dan reflect on the legacy of digital tools for D&D from Wizard of the Coast, and what the prospects are for what's next! Read the analysis by Janelle Jaquays on Facebook Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. Thumbnail image courtesy of Wizards of the Coast.

DND 5e Tips
Switching to Pathfinder from Dungeons and Dragons 5e (D&D 5e)

DND 5e Tips

Play Episode Listen Later Feb 7, 2023 12:29


With all the drama surrounding the OGL update you and your playgroup may be in the market for a new tabletop roleplaying system. Pathfinder is the pepsi to D&D's coke and if you're looking for a new game that isn't too much of a departure from the dungeon delving you know and love then pathfinder might be a perfect fit for your table. We're going to go through all the major differences and changes you can expect switching from 5e D&D to Pathfinder 1e. Get ready to climb those feat trees as we go through everything you need to know. Support the Channel Patricks Shirt Available (and Others) Available Here:https://www.skullsplitterdice.com/collections/t-shirts Sharp Edged Dice Subscription: https://www.skullsplitterdice.com/products/sharp-edged-dice-subscription-2 Andrar's Vault is Open - Over 100 Unique Magic Items: https://www.skullsplitterdice.com/products/andrars-vaultSubscribe to SkullSplitter Dice Podcast on Soundwise

Wandering DMs
Collaborations | Party-Based Design for D&D | Wandering DMs S05 E05

Wandering DMs

Play Episode Listen Later Feb 6, 2023 61:17


Dan & Paul hash over the benefits & flaws of working with other people in your TTRPG design, DM'ing, nd play! Collaboration (from Latin com- "with" + laborare "to labor", "to work") is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most collaboration requires leadership,[vague] although the form of leadership can be social within a decentralized and egalitarian group. Teams that work collaboratively often access greater resources, recognition and rewards when facing competition for finite resources. Structured methods of collaboration encourage introspection of behavior and communication. Such methods aim to increase the success of teams as they engage in collaborative problem-solving. Collaboration is present in opposing goals exhibiting the notion of adversarial collaboration, though this is not a common use of the term. In its applied sense, "(a) collaboration is a purposeful relationship in which all parties strategically choose to cooperate in order to accomplish a shared outcome." Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. This description uses material from the Wikipedia article "Collaboration", which is released under the Creative Commons Attribution-Share-Alike License 3.0. Thumbnail image courtesy of Craiyon.

Wandering DMs
Linda Codega & the OGL | Breakin g the D&D License Story | Wandering DMs S05 E04

Wandering DMs

Play Episode Listen Later Jan 30, 2023 61:16


Dan & Paul sit down with Linda Codega, the exceptional journalist at io9/Gizmodo who broke the story of WOTC planning to de-authorize the Open Game License that's been used for D&D-compatible and other games for over 20 years -- and subsequently forced a total surrender by WOTC on their sinister plans! How did Linda catch and produce this game-changing story? How does one balance journalism and activism? Will the D&D and indie gaming industry ever be the same? Linda Codega, for Io9 in January 2023, reported on the details from a leaked full copy of the OGL 1.1 including updated terms such as no longer authorizing use of the OGL1.0. Codega explained that while the original OGL granted a "perpetual, worldwide, non-exclusive license" it also included language around authorized versions of the license – "according to attorneys consulted for this article, the new language may indicate that Wizards of the Coast is rendering any future use of the original OGL void, and asserting that if anyone wants to continue to use Open Game Content of any kind, they will need to abide by the terms of the updated OGL, which is a far more restrictive agreement than the original OGL". The document also states that the intention of the OGL was not "to fund major competitors and it wasn't intended to allow people to make D&D apps, videos, or anything other than printed (or printable) materials for use while gaming". In a statement to EN World, Dancey – former VP of Wizards of the Coast and the architect of OGL1.0 – said, "my public opinion is that Hasbro does not have the power to deauthorize a version of the OGL. If that had been a power that we wanted to reserve for Hasbro, we would have enumerated it in the license. I am on record numerous places in email and blogs and interviews saying that the license could never be revoked". Following an apology issued by Wizards of the Coast, the company released a new draft (titled OGL 1.2) for public comment on January 19. It would put some of the Dungeon & Dragons mechanics under a Creative Commons license, while other material would be covered by OGL 1.2. Unlike the leaked OGL 1.1, the proposed OGL 1.2 contains "no royalty payment, no financial reporting, no license-back, no registration, no distinction between commercial and non-commercial". The proposed OGL 1.2 does de-authorize the OGL1.0a; it would also be "irrevocable, although there's still a severability clause should a part of the license is held to be unenforceable or invalid". Along with the proposed OGL 1.2, Wizards released a separate virtual tabletop (VTT) policy. On January 27, 2023, Wizards of the Coast announced that following feedback during the open comment for OGL1.2 they had decided to release the System Reference Document 5.1 (SRD 5.1) under an irrevocable creative commons license (CC-BY-4.0) effect immediately and would no longer pursue deauthorizing the OGL1.0a. Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. Read Linda's initial story at io9 Read the new story on WOTC reversing course Follow their Twitter feed for more news This description uses material from the Wikipedia article "Open Game License", which is released under the Creative Commons Attribution-Share-Alike License 3.0. Thumbnail image courtesy of Craiyon.

Wandering DMs
Retroclone Roundup | Alternatives to D&D | Wandering DMs S05 E03

Wandering DMs

Play Episode Listen Later Jan 29, 2023


Are you currently looking for an alternative the the D&D roleplaying gaming? But still committed to medieval-style fantasy gaming? Dan & Paul review the current top retroclones on the market -- and what what the state of affairs going forward may be if the Open Game License is thrown into disarray! Some D&D fans prefer earlier editions, and new games address the perceived inability of newer editions to preserve the tone of classic D&D while fixing some of the perceived rules issues of older versions. Castles & Crusades is one example, using the unified d20 mechanic from 3rd edition while dropping what the developers perceived as complications (including feats, skills, and prestige classes). Role-playing game publisher Matthew Finch was involved in the development of Castles & Crusades, serving as editor of the Player's Handbook, and was the initial author of OSRIC, which was afterward taken up by Stuart Marshall and released to the public in 2006 as a retro-clone of the first edition of Advanced Dungeons & Dragons (1977–1989). The release prompted another game designer, Daniel Proctor, to write and release Labyrinth Lord in 2007, a more complete retro-clone of the 1981 version of the Dungeons & Dragons Basic Set and its accompanying Expert Set. The following year, Finch announced the release of Swords & Wizardry, a retro-clone of the original Dungeons & Dragons game. Many variants have appeared since the original release of OSRIC, as well as restatements of other editions of D&D and other adventure role-playing games. The games are fostered and supported online by various forums and blogs, sometimes collectively referred to as the Old School Renaissance (OSR), but are also increasingly finding their way into brick and mortar game stores. Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. This description uses material from the Wikipedia article "Dungeons & Dragons retro-clones", which is released under the Creative Commons Attribution-Share-Alike License 3.0. Image by Diacritica, CC BY-SA 4.0, via Wikimedia Commons.

Wandering DMs
The Alexandrian Takes on the OGL | Justin Alexander & Atlas Games | Wandering DMs S05 E02

Wandering DMs

Play Episode Listen Later Jan 19, 2023 59:06


Justin Alexander is one of the most prolific and insightful RPG writers around. Between his long-running blog at The Alexandrian, his work at Atlas Games, his hundreds of published books and articles, he has among the most in-depth knowledge of what makes for great gaming. And right now he's been following the drama with WOTC trying to break the OGL 1.0 as close as anyone. What's Justin's outlook for the future of Open Gaming and Atlas Games? Read The Alexandrian blog Follow Justin on YouTube Visit Atlas Games Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. Thumbnail image courtesy of Craiyon.

Wandering DMs
Why is Hasbro Nuking the D&D License? | OGL 1.1 | Wandering DMs S05 E01

Wandering DMs

Play Episode Listen Later Jan 9, 2023 64:00


Word has leaked that WOTC aims to terminate the OGL license used for 3rd-party D&D-compatible products for the last 20+ over years. Can they do it? Are all existing 3rd-party products about to be made illegal? What can it mean for the hobby and industry going forward? In August 2022, Wizards of the Coast launched a public playtest of the next version of Dungeons & Dragons under the One D&D initiative. In November 2022, there was reported speculation that the OGL would be discontinued for this new iteration of Dungeons & Dragons based on unconfirmed leaks. In response to the speculation, Wizards of the Coast stated in November 2022: "We will continue to support the thousands of creators making third-party D&D content with the release of One D&D in 2024. While it is certain our Open Game License (OGL) will continue to evolve, just as it has since its inception, we're too early in the development of One D&D to give more specifics on the OGL or System Reference Document (SRD) at this time". Following concerns raised by third-party Dungeons & Dragons creators on the potential changes to the OGL, in December 2022, Wizards of the Coast released additional details on the upcoming OGL 1.1 which will go into effect in 2023. This new license will clarify that it only applies to "printed media or static electronic files (like epubs and PDFs)" and "only covers material created for use in or as TTRPGs"; OGL 1.1 will not cover other content such as video games or virtual tabletops (VTTs). Content creators using OGL 1.1 will be required "to put an official OGL badge on their products". Revenue related to OGL content must be reported to Wizards of the Coast if that revenue exceeds $50,000 annually; creators who make at least $750,000 in income annually will be required to pay a royalty starting in 2024. Linda Codega, for Io9 in January 2023, reported on the details from a leaked full copy of the OGL 1.1 including updated terms such as no longer authorizing use of the OGL1.0. Codega explained that while the original OGL granted a "perpetual, worldwide, non-exclusive license" it also included language around authorized versions of the license – "according to attorneys consulted for this article, the new language may indicate that Wizards of the Coast is rendering any future use of the original OGL void, and asserting that if anyone wants to continue to use Open Game Content of any kind, they will need to abide by the terms of the updated OGL, which is a far more restrictive agreement than the original OGL". The document also states that the intention of the OGL was not "to fund major competitors and it wasn't intended to allow people to make D&D apps, videos, or anything other than printed (or printable) materials for use while gaming". In a statement to EN World, Dancey – former VP of Wizard of the Coast and the architect of OGL1.0 – said, "my public opinion is that Hasbro does not have the power to deauthorize a version of the OGL. If that had been a power that we wanted to reserve for Hasbro, we would have enumerated it in the license. I am on record numerous places in email and blogs and interviews saying that the license could never be revoked". Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. This description uses material from the Wikipedia article "Open Game License", which is released under the Creative Commons Attribution-Share-Alike License 3.0. Thumbnail image courtesy of Craiyon.

Wandering DMs
2022 Year in Review | Wandering DMs Season 4 | Wandering DMs S04 E47

Wandering DMs

Play Episode Listen Later Dec 12, 2022 62:12


Dan & Paul look back at the state of D&D in this past year of 2022, and the 4th season of Wandering DMs. What were your favorites, what were the critical fumbles for the year? What themes were unfolding for the D&D community? We'll share our top memories, and some announcements for what we have in store next! Watch the Wandering DMs Season 4 Playlist Watch Games from the Elder Times Season 1 Watch Book of War Season 3 Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Jon Peterson | Game Wizards | Wandering DMs S04 E46

Wandering DMs

Play Episode Listen Later Dec 5, 2022 63:30


Paul & Dan chat with D&D historian extraordinaire Jon Peterson about his latest book, Game Wizards, on the history of TSR, the makers of D&D, and the turbulent waters of changing creators and editions. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass-market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson—a noted authority on role-playing games—explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the “Satanic Panic” accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened. Order the Game Wizards from MIT Press Read Jon's Playing at the World blog Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
D&D Boxed Text? | Magniloquent Monographs | Wandering DMs S04 E45

Wandering DMs

Play Episode Listen Later Nov 28, 2022 64:16


Dan & Paul exchange thoughts on the use of prepared Boxed Text descriptions in D&D adventures. Are they hostile, or benign in your games? DM Shawn Merwin wrote on D&D Beyond: "If you've DMed, read, written, or even played D&D adventures at any point in the game's existence, you are familiar with boxed text, which is also sometimes referred to as read-aloud text. It got its name from the thin boxed-line that sometimes surrounds the text in an adventure, denoting that it should be read aloud to the players. It's as much a part of D&D's history and brand as saving throws, hit points, and armor class…" "Every couple of years, the topic of boxed text sweeps through the game-design community, opinions are thrown about, battle lines and drawn, and then we all go back to writing our own adventures, usually including boxed text. I wrote about the topic 20 years ago on forums, and 10 years ago in blogs, and now I'll write about it again. Not much has changed in the conversation, but it's still one we need to have." What are your thoughts on the use of boxed text? Read Dan's blog on early encounter text See Shawn Merwin's full comments at D&D Beyond Read up on the "fierce debate" at ComicBook.com Check out Dyson Logos thoughts on his blog Read Jesse Decker's observations at Gen Con 2005 (via Wayback Machine) Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

The Goblins and Growlers Podcast
You Won't Believe This Dragon Queen's Shadow! (Dragonlance 5e D&D) | The Goblins and Growlers Podcast

The Goblins and Growlers Podcast

Play Episode Listen Later Nov 21, 2022 59:52


Episode Introduction Catching up on a few news items this episode, but first, we have to say hello to friend-of-the-show Joe Donka. He shot us a quick message saying he enjoyed our Satanic Panic episode. Thanks, Joe! For podcast newcomers, be sure to go back and listen to our "Joe Donka Trilogy" from earlier in the year. We tracked down Joe so we could talk to him about "The End," his Apocalyptic TTRPG. Then Brandon showed his support for Kelsey Grammar's hopeful return to the role of Beast from X-Men, perhaps the most perfect casting decision of all time.  Then onto more frustrating things: D&D's Chris Perkins wrote a blog post talking about Wizards of the Coast's process for sensitivity reading and editing after a sad series of screw-ups culminating in racist content in the recent Spelljammer release.  Finally, we try to talk fulsomely about Dragonlance and the new 5e release in that setting, "Shadow of the Dragon Queen." Something something Kender, something something Krynn. As part of this Dec. 6 release, Wizards is also putting out a board game, "Warriors of Krynn," that ties in with the story and combat of "Shadow." So it's basically a miniature-based wargame, which is an interesting example of time being a flat circle and everything coming back around to its origins. Thanks for joining us this week! Telephone, telegraph, tell a friend about the podcast. Also feel free to leave some five-star reviews on your podcast platform of choice! It really helps put the show in front of new listeners.   Links "Shadow of the Dragon Queen," "Warriors of Krynn" product page on Wizards.com Wargamer.com: "Here's a sneak peek at DnD Dragonlance 5e's first chapter" Polygon: "D&D's Dragonlance board game isn't a spinoff, it's part of the story" "Leveling Up Our Creative Process: Learnings From Spelljammer" "Spelljammer" updated errata Listen, rate, and subscribe! If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below: https://twitter.com/WayOfBrandolore  https://twitter.com/BlackCloakDM https://patreon.com/goblinsgrowlers https://facebook.com/GoblinsAndGrowlers https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best actual play) JOIN OUR DISCORD: bit.ly/goblindiscord The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

Wandering DMs
Keith Ammann | How to Defend Your Lair | Wandering DMs S04 E44

Wandering DMs

Play Episode Listen Later Nov 21, 2022 62:28


Paul & Dan chat with Keith Ammann ("The Monsters Know What They're Doing") on his newest book of dungeon design principles, "How to Defend Your Lair"! In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You'll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders…and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on. Order Keith's "How to Defend Your Lair" here Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Location, Location | Where You Play Is How You Play | Wandering DMs S04 E43

Wandering DMs

Play Episode Listen Later Nov 16, 2022 62:03


Dan & Paul reflect on their long history of playing RPGs in a wide variety of sometimes unusual locations, and how that can affect the play of your D&D games for better & worse! Feng shui has found many uses. Landscape ecologists often find traditional feng shui an interesting study. In many cases, the only remaining patches of Asian old forest are "feng shui woods", associated with cultural heritage, historical continuity, and the preservation of various flora and fauna species. Some researchers interpret the presence of these woods as indicators that the "healthy homes", sustainability and environmental components of traditional feng shui should not be easily dismissed. Environmental scientists and landscape architects have researched traditional feng shui and its methodologies. Architects study feng shui as an Asian architectural tradition. Geographers have analyzed the techniques and methods to help locate historical sites in Victoria, British Columbia, Canada, and archaeological sites in the American Southwest, concluding that Native Americans also considered astronomy and landscape features. Believers use it for healing purposes though there is no empirical evidence that it is in any way effective, to guide their businesses, or create a peaceful atmosphere in their homes. In particular, they use feng shui in the bedroom, where a number of techniques involving colors and arrangement achieve comfort and peaceful sleep. Some users of feng shui may be trying to gain a sense of security or control, such as by choosing auspicious numbers for their phones or favorable house locations. Their motivation is similar to the reasons that some people consult fortune-tellers. Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. This description uses material from the Wikipedia article "Feng shui", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Wandering DMs
Haunted Houses | Dreadful Dwellings in D&D | Wandering DMs S04 E42

Wandering DMs

Play Episode Listen Later Nov 1, 2022 62:58


Paul & Dan look back at their favorite "Haunted House" adventures for D&D games. From Tegel Manor to Saltmarsh to Castle Amber and Ravenloft, we'll assess what works best and what doesn't for a truly terrifying D&D game! Legends about haunted houses have long appeared in literature. The earliest surviving report of a haunted house comes from a letter written by Pliny the Younger (61 – c. 112 CE) to his patron Lucias Sura, in which he describes a haunted villa in Athens.[50] Nobody would live in the house until the philosopher Athenodorus (c. 74 BCE – 7 CE) arrived in the city. He was tempted by the low rent and undeterred by the house's reputation so he moved in. The ghost, an old man bound with chains, appeared to Athenodorus during the first night and beckoned to him. The apparition vanished once it reached the courtyard, and Athenodorus carefully marked the spot. The following morning he requested the magistrate to have the spot dug up, where the skeleton of an old man bound with chains was discovered. The ghost never appeared again after the skeleton was given a proper burial. According to Owen Davies, a paranormal historian, hauntings in the British Isles were usually attributed to fairies, but today hauntings are usually associated with ghostly or supernatural encounters. In other cultures around the world, various spirits are said to haunt vacant homes and locations. In Middle Eastern countries, for example, jinn are said to haunt such areas. Historically, since most people died in their homes, whether they were mansions or hovels, these homes became natural places for ghosts to haunt, with bedrooms being the most common rooms to be haunted. Many houses gained a reputation for being haunted after they were empty or derelict. Davies explains that "if people were to fail to occupy a human space, then external forces would move in." Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Jim Davis | Web DM vs. One D&D | Wandering DMs S04 E41

Wandering DMs

Play Episode Listen Later Oct 26, 2022 62:29


Dan & Paul chat with Jim Davis, the wizard of Web DM, and get his thoughts on the rules drops so far for One D&D, the playtest for the upcoming next-edition of Dungeons & Dragons! Jim Davis, the Web DM, creates RPG advice and actual play content on YouTube, Patreon, and Twitch. Through professionally produced, carefully researched conversations about all aspects of tabletop gaming, deep topic podcast dives, and heartfelt actual play streaming, Web DM has become one of the most popular RPG internet content creation companies in the world. They're lifelong friends and D&D players who want to share what inspires us about 5e Dungeons & Dragons to help all gamers love their games as much as we do. One D&D is the codename for the future of D&D and includes: D&D Rules -- They're updating and expanding the rules of the game, and we're looking for your feedback to help shape them. D&D Beyond -- The digital toolset joined the Wizards of the Coast family in 2022, and we want to make it even better. Digital D&D Play Experience -- Announced during Wizards Presents, D&D Digital is an immersive tabletop space that is in early development. What's Jim's take on One D&D? Will the Wandering DMs agree? Tune in and find out! Preorder the Web DM Weird Wastelands sourcebook here Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Matt Finch | And the Tome of Adventure Design | Wandering DMs S04 E40

Wandering DMs

Play Episode Listen Later Oct 18, 2022 60:14


Dan & Paul chat with Matt Finch, creator of Swords & Wizardry, about his Revised Tome of Adventure Design! Tome of Adventure Design is a comprehensive, start-to-finish resource for designing fantasy adventures for your favorite tabletop role-playing game. It is system neutral, and can be used with virtually any fantasy game. This book includes random generation tables for almost every step of the design process: locations, villainous plots, designing new monsters, and bizarre environments in strange, unknown planes of existence. Thousands of micro-prompts in the margins add additional brainstorming power to the process, and the book is filled with design advice from award-winning author Matt Finch. "It's over 300 pages of randomly selected jolts to the brain. In the introduction, Finch states that the point of incorporating randomness into your adventure writing is “to deliver cryptic results designed to shock the reader's creativity into filling in the gaps” … Let me emphasize his use of the word “shock” in that passage. It's perfect. The moment when two, three, or more nonsensical, fragmentary, contradictory notions gel into a coherent and fresh idea is shocking. It's revelatory. It's magical. And it's inspiring…" Steve Winter, Designer & Contributor, Dungeons & Dragons for TSR and Wizards of the Coast Get the Revised Tome of Adventure Design hereAnd see the completed Kickstarter page here Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Strongholds in D&D | Unreal Estate for Players | Wandering DMs S04 E39

Wandering DMs

Play Episode Listen Later Oct 11, 2022 62:34


Paul & Dan chat about bases for player characters in D&D -- strongholds, ships, taverns, houses, and more! European-style castles originated in the 9th and 10th centuries, after the fall of the Carolingian Empire resulted in its territory being divided among individual lords and princes. These nobles built castles to control the area immediately surrounding them and the castles were both offensive and defensive structures; they provided a base from which raids could be launched as well as offered protection from enemies. Although their military origins are often emphasized in castle studies, the structures also served as centers of administration and symbols of power. Urban castles were used to control the local populace and important travel routes, and rural castles were often situated near features that were integral to life in the community, such as mills, fertile land, or a water source. Due to the lord's presence in a castle, it was a center of administration from where he controlled his lands. He relied on the support of those below him, as without the support of his more powerful tenants a lord could expect his power to be undermined. Successful lords regularly held court with those immediately below them on the social scale, but absentees could expect to find their influence weakened. Larger lordships could be vast, and it would be impractical for a lord to visit all his properties regularly, so deputies were appointed. This especially applied to royalty, who sometimes owned land in different countries. Watch Dan play the 1993 D&D Stronghold gameRead Dan's blog on late-era Fafhrd & the Gray Mouser Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. This description uses material from the Wikipedia article "Castle", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Wandering DMs
One D&D Expert Classes | Rogues, Rangers, and Bards | Wandering DMs S04 E38

Wandering DMs

Play Episode Listen Later Oct 4, 2022 62:44


Dan & Paul turn a critical eye to the new One D&D (6E) rules draft on the Expert Class group: Rogues, Rangers, and Bards! In August 2022, Wizards announced that the next phase of major changes for Dungeons & Dragons would occur under the One D&D initiative which includes a public playtest of the next version of Dungeons & Dragons. Revised editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide are scheduled to be released in 2024. The first public playtest, Unearthed Arcana: Character Origins, was released on D&D Beyond on August 18. Samantha Nelson, for Polygon, commented that public playtest material should not be "considered final". Nelson wrote that spells are now grouped by "arcane, divine, or primal" power sources – terms that were previously used in 4th edition's magic system. Xavier Johnson, for Dot eSports, and Christian Hoffer, for Comicbook.com, both highlighted that this playtest release updates the critical roll mechanic to an automatic success or failure if a roll is natural 20 or 1, respectively. Hoffer wrote that the "backwards compatible" One D&D release proposes "significant changes to backgrounds and races, two of the core building blocks when creating player characters. The rules also introduce several new backgrounds, new tiefling variants, and a brand new race […]. Most notably, the proposed rules shift Ability Score Increases from being a racial trait to a Background trait". In the October 2022 Unearthed Arcana rules draft, the D&D designers unveil the idea of "Class Groups" -- familiar to 1E players as the Primary Classes -- and give details on the revised Rogue, Ranger, and Bard classes. Plus a new shuffle in the Rules Glossary for how the core mechanics work. Are these changes good or bad, from the perspective of veteran old-school players? See the new website & video for One D&D hereRead Dan's blog on the classes in 1E Unearthed Arcana here Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. This description uses material from the Wikipedia article "Editions of Dungeons & Dragons", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Wandering DMs
Griffith Morgan | Exploring Tonisborg | Wandering DMs S04 E37

Wandering DMs

Play Episode Listen Later Oct 1, 2022 63:02


Dan & Paul chat with Griffith Morgan about the new upcoming Kickstarter for the Lost Dungeons of Tonisborg! In 1971, Greg Svenson and his friends took part in the very first dungeon adventure game, Blackmoor, created by their friend, Dave Arneson. Then, in the summer of 1973, as Dave Arneson and Gary Gygax worked to complete the manuscript for Dungeons & Dragons, Greg was given a play-test copy of this novel new game. He used these rules to create his own adventure dungeon, The Dungeons of Tonisborg. One day, Greg loaned his maps to a friend to make copies. An unexpected disaster struck: the maps, stowed in an old magazine, were thrown away. All ten original map levels of Greg's epic mega-dungeon were thought lost forever. This lost map set came to be known as The Lost Dungeons of Tonisborg among the "Blackmoor Bunch." Thirty-five years later, during the making of the documentary film, Secrets of Blackmoor, a mysterious set of photocopied dungeon maps was unearthed. D. H. Boggs emailed copies to Greg Svenson, who instantly recognized his own handwriting, declaring that these old photocopies were indeed copies of his original Tonisborg Dungeon. Now published with extensive background information, The Lost Dungeons of Tonisborg is not like any RPG Game Module you've ever encountered before. Read more on the Lost Dungeons of Tonisborg here Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. Thumbnail images courtesy of Craiyon.

Wandering DMs
Alyssa Faden | Maps the D&D Universe | Wandering DMs S04 E36

Wandering DMs

Play Episode Listen Later Sep 20, 2022 62:38


Dan chats with Alyssa Faden, mapmaker extraordinaire, about her projects mapping the worlds of Greyhawk and the rest of the D&D cosmos! Alyssa has been a professional cartographer and GenCon panelist since 2012. Her clientele includes Monte Cook Games, Kobold Press, Profantasy Software, Gygax Magazine, Golden Goblin Press, and Frog God Games. Her style is unique and self-taught, with influences from the lovely ink work of such greats as Jeff Laubenstein and Jeff Easley. And she's a long time Blue/Red box gamer with a passion for tabletop gaming and game mastering, and these decades of imagination and storytelling come through in her artwork. Her passion (and the thing she's best known for) is incredibly detailed, insane, hand-drawn maps. Be they cities and towns, nautical ship deck plans, or the sprawling Tegel Manor drawn at massive 14'x12' — her hallmark is and will always be incredible detail and personality. Check out Alyssa's website hereAnd watch Alyssa mapping live on her YouTube channel Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Slimes in D&D | Calling the Cleanup Crew | Wandering DMs S04 E35

Wandering DMs

Play Episode Listen Later Sep 14, 2022 61:16


Paul & Dan chat about slimes, molds, oozes, and deadly gelatinous horrors in D&D. Gross! Slime mold or slime mould is an informal name given to several kinds of unrelated eukaryotic organisms with a life cycle that includes a free-living single-celled stage and the formation of spores. Spores are often produced in macroscopic multicellular or multinucleate fruiting bodies which may be formed through aggregation or fusion. Slime molds were formerly classified as fungi but are no longer considered part of that kingdom. Although not forming a single monophyletic clade, they are grouped within the paraphyletic group, Protista. More than 900 species of slime mold occur globally. Their common name refers to part of some of these organisms' life cycles where they can appear as gelatinous "slime". This is mostly seen with the Myxogastria, which are the only macroscopic slime molds. Most slime molds are smaller than a few centimetres, but some species may reach sizes up to several square metres and masses up to 20 kilograms. They feed on microorganisms that live in any type of dead plant material. They contribute to the decomposition of dead vegetation, and feed on bacteria and fungi. For this reason, slime molds are usually found in soil, lawns, and on the forest floor, commonly on deciduous logs. In tropical areas they are also common on inflorescences and fruits, and in aerial situations (e.g., in the canopy of trees). In urban areas, they are found on mulch or in the leaf mold in rain gutters, and also grow in air conditioners, especially when the drain is blocked. The "clean-up crew" of slimes, oozes, molds, and deadly puddings appear at the end of the monster roster in Original D&D (1974), and arguably are the only new creation type not found in classic mythology of Tolkien. Why do they get so much mindshare? Why were they important to Gygax & company at the outset? And how can you best use them in your games today? Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. This description uses material from the Wikipedia article "Slime mold", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Wandering DMs
Fantasy Languages | Watcha Talkin’ About? | Wandering DMs S04 E34

Wandering DMs

Play Episode Listen Later Sep 9, 2022 65:39


Dan & Paul chat about the state of languages in D&D and other fantasy RPGs. Tolkien was of the opinion that the invention of an artistic language in order to be convincing and pleasing must include not only the language's historical development, but also the history of its speakers, and especially the mythology associated with both the language and the speakers. It was this idea that an "Elvish language" must be associated with a complex history and mythology of the Elves that was at the core of the development of Tolkien's legendarium. Tolkien wrote in one of his letters -- "what I think is a primary 'fact' about my work, that it is all of a piece, and fundamentally linguistic in inspiration. … It is not a 'hobby', in the sense of something quite different from one's work, taken up as a relief-outlet. The invention of languages is the foundation. The 'stories' were made rather to provide a world for the languages than the reverse. To me a name comes first and the story follows. I should have preferred to write in 'Elvish'. But, of course, such a work as The Lord of the Rings has been edited and only as much 'language' has been left in as I thought would be stomached by readers. (I now find that many would have liked more.) … It is to me, anyway, largely an essay in 'linguistic aesthetic', as I sometimes say to people who ask me 'what is it all about'." While the Elvish languages remained at the center of Tolkien's attention, the requirements of the narratives associated with Middle-earth also necessitated the development at least superficially of the languages of other races, especially of Dwarves and Men, but also the Black Speech designed by Sauron, the main antagonist in The Lord of the Rings. This latter language was designed to be the ostensible antithesis of the ideal of an artistic language pursued with the development of Quenya, the Black Speech representing a dystopian parody of an international auxiliary language just as Sauron's rule over the Orcs is a dystopian parody of a totalitarian state. Flowing from Tolkien's primary interest, the need to handle various languages has long been a key part of D&D and other fantasy games. Does D&D do a good job at it? How can it be improved? Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. This description uses material from the Wikipedia article "Languages constructed by J. R. R. Tolkien", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Wandering DMs
What’s Up With One D&D | Threat or Menace? | Wandering DMs S04 E33

Wandering DMs

Play Episode Listen Later Sep 7, 2022 61:03


Paul & Dan assess the information so far on the next edition of D&D after 5E. In August 2022, Wizards announced that the next phase of major changes for Dungeons & Dragons would occur under the One D&D initiative which includes a public playtest of the next version of Dungeons & Dragons. Revised editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide are scheduled to be released in 2024. The first public playtest, Unearthed Arcana: Character Origins, was released on D&D Beyond on August 18. Samantha Nelson, for Polygon, commented that public playtest material should not be "considered final". Nelson wrote that spells are now grouped by "arcane, divine, or primal" power sources – terms that were previously used in 4th edition's magic system. Xavier Johnson, for Dot eSports, and Christian Hoffer, for Comicbook.com, both highlighted that this playtest release updates the critical roll mechanic to an automatic success or failure if a roll is natural 20 or 1, respectively.Hoffer wrote that the "backwards compatible" One D&D release proposes "significant changes to backgrounds and races, two of the core building blocks when creating player characters. The rules also introduce several new backgrounds, new tiefling variants, and a brand new race […]. Most notably, the proposed rules shift Ability Score Increases from being a racial trait to a Background trait". What do you think of these proposed ideas for the edition of D&D to come after 5E? Would you be more or less likely to play the game? And do they threaten to erase old-school play, or support it? See the new website & video for One D&D hereRead Dan's comparison with the 5E announcement here Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. This description uses material from the Wikipedia article "Editions of Dungeons & Dragons", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Wandering DMs
D&D Stat Generation | Methods & Measures | Wandering DMs S04 E32

Wandering DMs

Play Episode Listen Later Sep 5, 2022 59:45


Dan & Paul survey the different options across the years for D&D PC ability score generation. Which is best for your D&D game? What are the advantages and disadvantages of each? Dan & Paul get into the nitty-gritty in this episode. In original D&D, ability scores were determined by "roll[ing] three six-sided dice in order to rate each [character] as to various abilities". This had a significant impact on later character creations as "certain classes could only be taken up by characters with the right combination of statistics. As a result, players often" re-rolled characters until they ended up with the combination of ability scores they desired. The point buy system was originally added as an optional ruleset in the second edition supplement Player's Option: Skills & Powers (1995) and while it is "largely incompatible with most of the other books released for AD&D second edition" it still "proved very popular among fans". "A point system to ensure total player control over the character's attributes while at the same time limiting just how powerful the character could become […] [was] formalized in the third edition". There are now several methods of determining a character's initial ability scores during character creation: Rolling dice (3d6): This is the standard method for the original edition. For each ability score, the player rolls 3d6, and adds the values, resulting in scores ranging from three to eighteen, averaging between 10 and 11.Rolling dice (4d6, keep 3): This is the standard method since 1st edition AD&D. For each ability score, the player rolls 4d6, and adds the three highest values, resulting in scores ranging from three to eighteen, skewed towards higher numbers, averaging 12.2446, though the most probable result is 13.Predetermined array of scores: Each player uses the same set of numbers, choosing which ability score to apply them to.Point buy: In the point buy system, a player has a certain number of points to spend on ability scores, and each score has a certain point cost affixed to it, where higher scores cost more points than lower ones. Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. This description uses material from the Wikipedia article "Dungeons & Dragons gameplay", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Wandering DMs
Jason Morningstar | Playing at Desperation | Wandering DMs S04 E31

Wandering DMs

Play Episode Listen Later Aug 22, 2022 63:14


Paul & Dan chat with Jason Morningstar, creator of Fiasco, Desperation, and other great RPGs. Jason Morningstar is an American indie role-playing game designer, publishing mostly through Bully Pulpit Games. Morningstar's games often lack a Game Master and are often set in situations that quickly go unfortunately for the player characters. Grey Ranks (2007), for example, is about doomed child soldiers in the 1944 Warsaw Uprising, and Fiasco (2009) is about impulsive crooks pulling heists that are sure to go terribly wrong. With these two games, Morningstar became the only named person to have won the Diana Jones award twice as of 2013. Morningstar also works with academia and industry, consulting on using games for teaching and learning in education, with a focus on health sciences. Now, Jason's newest production provides "games of survival horror, often without the survival". Desperation is the engine that powers two unique and chilling experiences, built on the same dark tone and mechanics, that are truly pick-up-and-play experiences for you and your friends. The Desperation Engine is different because you don't decide what is said—you decide who says it. And in a small community, who says “I burned a house down with the family trapped inside” makes all the difference in the world. The cards for each game include an entire claustrophobic world of characters that form a web of relationships you will then apply agonizing pressure to and, in most cases, destroy. Find out more about Jason Morningstar's Desperation game here Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Death of the DM | Wandering DMs S04 E30

Wandering DMs

Play Episode Listen Later Aug 20, 2022 58:53


Paul & Dan chat about the history of attempts to remove the DM from D&D games. The Dungeon Master (DM) assumes the role of the game master or referee and describes for other players what they perceive in this imaginary world, and what effects their actions have. That person is responsible for preparing each game session, and must have a thorough understanding of the game rules. The DM is responsible for narrative flow, creating the scenario and setting in which the game takes place, maintaining the pace and providing dynamic feedback. In storyteller role, the DM is responsible for describing the events of the D&D game session and making rulings about game situations and effects based on the decisions made by the players. The DM can develop the adventure plot and setting in which these PCs participate or use a preexisting module. This is typically designed as a type of decision tree that is followed by the players, and a customized version can require several hours of preparation for each hour spent playing the game. The DM serves as the arbiter of the rules, both in teaching the rules to the players and in enforcing them. The rules provide game mechanics for resolving the outcome of events, including how the player's characters interact with the game world. Although the rules exist to provide a balanced game environment, the DM is free to ignore the rules as needed. The DM can modify, remove, or create entirely new rules in order to fit the rules to the current campaign. Given all that -- it can be hard work to be a DM, and sometimes harder still to find a good one! The history of Dungeons & Dragons is littered with attempts to find ways to play without DM. We'll discuss the Blackmoor group's Dungeon! game, game books, computer games, DM-less games, and more. Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Wandering DMs
Necromancer Games | Whisper & Venom | Wandering DMs S04 E29

Wandering DMs

Play Episode Listen Later Aug 18, 2022 62:18


Dan & Paul chat with Zach Glazar of Necromancer Games on their new Kickstarter! Whisper & Venom, the acclaimed adventure setting, is being resurrected and expanded for Fifth Edition and Old-School Essentials. Originally released in 2013 by Necromancer Games' very own Zach Glazar under his publishing venture Lesser Gnome, Whisper & Venom's success was a surprise to everybody, especially its author. After many years of disingenuous promises, Whisper & Venom is here, and it is bigger, better, and more beautiful than ever. It will be a full-color, hardcover book written for Old-School Essentials by Necrotic Gnome or the ever-popular Fifth Edition system. In addition, many of the options from the 2013 project will be available as add-ons, including the 28mm miniatures featuring a selection of notorious adversaries and hapless NPCs that appear inside the adventure. This new batch of 28mm miniatures will be cast from the original masters by Valiant Enterprises. Whisper & Venom was written by Zach Glazar and John Hammerle as a tribute to the fantasy adventures and roleplaying game accessories of the 1980s. Following its release, Whisper & Venom proved to be a well-received title that was played and discussed more often than anyone, especially its author, expected. And we'll dig into Zach's thought process on that! Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

The Tome Show
The World Tree Burns Season 3 ep 15 (5e D&D Actual Play in Midgard)

The Tome Show

Play Episode Listen Later Jun 25, 2022 191:49


WORLD TREE BURNS SEASON 3 EPISODE 15 - THE FINALE The Tome Show is proud to present the the fourteenth installment of THE WORLD TREE BURNS season 3 - the only official 5th edition D&D actual play set in Midgard, the game world created and published by the brilliant designers at Kobold Press. The Tome Show is proud, once again, to be hosting the audio-only podcast version of the stream. The video version of the game can be seen on Kobold Press' YouTube channel and you can see the live stream of the season on https://www.twitch.tv/koboldpress.   Links: Kobold Press Midgard Campaign Setting Kobold Press YouTube Thetomeshow.com Patreon.com/thetomeshow