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As fires fade and the world falls into ruin, developer FROMSOFTWARE and director Hidetaka Miyazaki continue their critically-acclaimed and genre-defining series with Dark Souls III. Fans and newcomers alike will get lost in the game's hallmark rewarding gameplay and immersive graphics. Now only embers remain…Dark Souls III is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Windows. The third and final entry in the Dark Souls series, it is played in a third-person perspective. The players have access to various weapons, armor, magic, and consumables that they can use to fight their enemies. Hidetaka Miyazaki, the creator of the series, returned to direct the game after handing the development duties of Dark Souls II to others.Dark Souls III was critically and commercially successful, with critics calling it a worthy and fitting conclusion to the series. It shipped over three million copies within its first two months and over 10 million by 2020. Two downloadable content (DLC) expansions, Ashes of Ariandel and The Ringed City, were also released.WEBSITE https://www.fngamers.com/DISCORD https://discord.gg/euhEYZxC58 TWITTERhttps://twitter.com/F_N_GamerzINSTAGRAMhttps://www.instagram.com/yourfriendlyneighborhoodgamers/YOUTUBEhttps://www.youtube.com/channel/UCRgS_YRAM8_PlWNvxrjQshAFANTASY CRITIC LEAGUEhttps://www.fantasycritic.gSupport the show
This episode carries content warnings for memory loss, multiple realities, blood, gun violence, vomiting, death, mention of mass destruction, insectoid creatures, and a character trapped in an enclosed space. And so the Blackwick Group went its ways: Marn north towards the Telluricists and Duvall to Aldomina; Lyke to a place where he could confront himself fully and Es to aid Dyre Ode and the boy Gasto in destroying the wards of Concentus. Hazard, never officially a member, nevertheless found themself picking up one of the group's oldest threads, and bloodying the nose of a foe each would be happy to wound. So what about Pickman? Well. Pickman stayed, of course. There was work to be done. And it would take her quarry leaving town to get her to do the same… This week on Sangfielle: Six Travelers: Pickman The Almanac of the Heartland Rider Places The First Canton, aka Aldomina the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. And once they did, they pushed what was an already spreading empire even further in that direction. The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it. Sangfielle, the Heartland: Once, it was a breadbasket for the whole Dominion, now this is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent. Facts and Figures Maleister Price (he/him): Sherriff of Blackwick and newest member of the town council. The miners in town would all tell you that Price is the best of them and always has been, but you're not quite sure that you remember that about him. Alekest san Geraint, the Margrave of Tescano, the Porcelain Knight (he/him): If you're a long time reader of this publication, Alekest needs no introduction. You know him from his past adventures, like the slaying of the UnSevered Beast or his solitary stand at Cedartree Station. Maybe you forget some of the details, his angst-filled childhood, the fraught years after his mother's death, his uncanny dreams. Somehow, someway, he has become fast friends with the Shape Knight Pickman. The Visitor: According to the Wrights, a figure came to them from Zevunzolia and opened their eyes to the truth above it all. Organizations Aldomina (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons. The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they've crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven't yet killed a second. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. Hosted by Austin Walker (@austin_walker) Featuring Jack de Quidt (@notquitereal) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
This episode carries content warnings for organs, mass destruction, blood, general and surgical body horror, and bodily transformation. When the mysterious and genteel Dyre Ode made Es the offer, it was one of the rare moments of doubt for the ancient and powerful figure. Would they accept the invitation? Could she assist them when the moment of truth came? One thing that Dyre was certain of, though, was that if they were successful, Es was uniquely suited for what would come next. This week on Sangfielle: Six Travelers: Es The Almanac of the Heartland Rider Places Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent. Facts and Figures Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we'd print it right, adding “Dyre with Y but Ode as you'd like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name.” Gasto (he/him): A young ragamuffin, protege of Dyre Ode and ward of a powerful Angel. Organizations Cleavers: Given how loose and fluid this collection of monster hunters, mystery solvers, and naturalists is, it's hard to call them “an organization.” But when the central belief system of a group is that everything is ever in flux, well, give them the credit of applying that particular ontology to themselves: Whether left to their own devices or joined to a commune of other cleavers, on a long enough timeline, they all become tremendous, monstrous angels. Aldomina (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
This episode carries content warnings for insect infestation, spiders, bodily transformation, gun violence, threat of dissection/forced medical inspection, death. It has been a long journey for Duvall. He first came to the heartland from Aldomina years ago, in search of adventure and glory. But he found only questions of the most existential sort, and a city that would reshape him utterly. Now, years later, he upholds a promise he made to his cousin journeys heads home. This week on Sangfielle: Six Travelers: Duvall The Almanac of the Heartland Rider Places The Sleeping City: Every 13 years, a metropolis wakes with the buzzing sound of life. Do not cross its borders uninvited, especially not when it and its inhabitants are at rest. Upon visiting the City, Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. The First Canton, aka Aldomina the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. And once they did, they pushed what was an already spreading empire even further in that direction. The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself. Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent. Facts and Figures The Red Zephyr: A train what takes on strange character under the moonlight. For a month, it's torn into not only Bell Metal Station, but also any passing train it could reach. But when the Blackwick Group investigated it, they found that the Zephyr was in fact the Shape Knight Fezh, transformed into this new horror by the person they trusted most of all. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds. Organizations Cleavers: Given how loose and fluid this collection of monster hunters, mystery solvers, and naturalists is, it's hard to call them “an organization.” But when the central belief system of a group is that everything is ever in flux, well, give them the credit of applying that particular ontology to themselves: Whether left to their own devices or joined to a commune of other cleavers, on a long enough timeline, they all become tremendous, monstrous angels. Aldomina (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
This episode carries content warnings for decapitation, magical compulsion, weaponized false memories, major character death, corpse, flesh eating creature, mass destruction, premeditated act of violence, burning, murder, bodily transformation, general body horror. With their contract over and their interests split, the Blackwick Group's time together seems to be coming to a swift and sudden end. And that's just the half of it. The Carnival of Moted Light reaches in to the county, sloughing it away. Now, the night is all dust and creaking. In their final hours, what new sights, sounds, and flavors might the Blackwick Group add to it? This week on Sangfielle: Dead in the Dust Pt. 3 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle. Not too much is known about how things are inside of its gates since Queen Virtue rolled into town. The First Canton, aka Aldomina the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. And once they did, they pushed what was an already spreading empire even further in that direction. The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it. Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina's distant leaders. They've since slipped that leash, and whether that's for better or worse, time will tell. Free Seas of Kay'va, formerly the Fourth Canton (kai-vah): First established after Cecile Cartine's revolution over 300 years ago, today Kay'va is home to a collection of aligned communes who swear that the only way to prosperity is through the defense of equality. The Fifth Canton, the Protectorate Kingdom of Ojantan (oh-JAHN-tahn): Ojantan was once a kingdom to rival Aldomina, and a solid place to live to boot, if a little over-structured for my taste. But the Devils got to the nation's leaders, and now it's been reduced to another Canton in the Empress' collection. Sangfielle, the Heartland: Once, it was a breadbasket for the whole Dominion, now this is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent. The Residuum: A realm of vibrant color, where the things of the world go when their time in the material world fades away. A plane of death, but rendered in glorious light. Facts and Figures Dayward yon Vantzon-Estonbergh aka Dayward YVE (he/him): The moneyed scion of a minor Aldominan dynasty, Dayward YVE has traveled to the Heartland as both eager-apologist and curious explorer. Sensing opportunity, he settled in Blackwick County and has used it as a staging ground for an ever-growing industrial empire. Maleister Price (he/him): Sherriff of Blackwick and newest member of the town council. The miners in town would all tell you that Price is the best of them and always has been, but you're not quite sure that you remember that about him. Uno Riscano (he/him): The so-called “Count of Cards,” this devil is the leader of one of the “six suits” that make up the Wrights of the Seventh Sun. Target of Hazard's ire due to an ill-handed card game. Proctor Ekashi Wolff (he/him): Once, the good proctor helped lead the services of the Triadic Pyre in Blackwick, and spend what free time he had working with the township's council. It was that same interest in community and service which led him to stand up for his people when the Pale Magistrates blew into town. Unfortunately for Mr. Wolff, good character is not bulletproof. The Knights of Virtue, fka The Toll Collectors: It is fair to say that thisg roup is still made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), but it isn't right to simply call them a "trio" anymore. The former miners-turned-bandits-turned-thieves-turned-bodyguards have come into the employ of Queen Virtue, and have revealed their true nature: Once per month, three more of them appear from the depths of the Blackwick Mines, and soon join with the others in search of and profit and adventure. Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we'd print it right, adding “Dyre with Y but Ode as you'd like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name.” Stanislaka (she/they): Blackwick's attendent of the Boundless Conclave temple, an young ojantani whose faith to Slumbous knows no bounds. A member of the town council. Ana Berylia (she/her): Dayward YVE's maid, a somewhat overwhelmed Carpana who has not adjusted to life in the Heartland. Her body is covered in brown/black hair with little streaks of grey at her temples. Mostly seen in uniform, a grey dress with white apron. Mr. Kenson (he/him): Big Horn Ram Kaprak. White fur with brown and black spots. Personal valet. Copper wireframe glasses. Proper black suit. Chantilly Scathe (she/her): The signs and barkers rarely say her name alone. She ain't Chantilly, or even Ms. Scathe, she's always “Ms. Chantilly Scathe and Her Shackled Engine.” Don't let her showmanship and ringmaster garb fool you though: She seems to have done what no Shape Knight could: Make a train of the Shape, The Grand Cormorant Limited, her very own pet. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (currently he/him, varies historically): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, having somehow returned to the form that the Blackwick Group first met him as, he threatens to steal the very lifeblood of Blackwick itself. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds. Organizations Aldomina (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons. The Carnival of Moted Light: It announces itself with wind and furious sound, an invitation to partake in joys and curiosities. You may not leave. Not yet. Not until it's over. Unless, of course, you'd like to stay forever. The Boundless Conclave: Less of an individual church, more of an association between hundreds of independent faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon. The Caravan of the Coin: Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
This episode carries content warnings for discussion of cigarettes, rotting flesh, animal corpse, aggressive animal, knives, gun use. One year after the people of Blackwick County (then Eastern Folly) broke a curse that had plagued the town for generations, a group of strange and determined professionals arrived. Explorers, investigators, wardens of nature and culture and everything in between. They’d come to answer the call for folks just like them, people who could ensure the town wouldn’t fall under the sway of any other supernatural threat. And just a few days after they arrived, they got their first job. Janek Polyte, one of the town youths who wandered down underneath the Abbey a year ago and found the egg sac (which now rests nestled and pulsating near the mine’s entry), has gone missing. And witnesses place him at the Abbey’s underground entrance before he vanished. And so, the Blackwick Group heads off to their first job. Explore the under-ruins of the Abbey, locate the missing Drakkan kid, and figure out what in the name of the heartland is going on down there to begin with... This week on Sangfielle: The Hymn of the Mother-Beast Pt. 1 The Almanac of the Heartland Rider Peoples Caprak (cap-ROK): The goat folks of the northlands, where they put up with dust, ash, snow, and the unilateral “justice” of the Pale Magistratum. Carpana (car - pahn - a): They’re little folks, three to four feet tall or so. A little like capybara, I suppose. Devils: Once, they were contained by (and made to administer) some vast network of hells. But they fought their way out, took over Aldomina, and nurtured a fledgling empire into an expansive one. Drakkan (drah-KAHN): I’ve always thought we look like seahorses. Skin pulled across spiny, exo-skeletal armor. Bright colors. Good looking. Heritrixes (hare-uh-trixes): Heritrixes are immaterial beings, sometimes confused for ghosts, demons, or other sorts of supernatural spirits, who enter into contracts with physical hosts. Human: A smooth-skinned, hornless type of person, mostly found in the Heartland and in the Unschola Republica these days. Unremarkable. “Except in variety,” you’ll often hear a human say, revealing only that they’re more prideful than wise. Ojantani: The Ojantani, who share traits with buffalo and water oxen, are as often melancholic or timorous as they are the loud, stereotypical minotaur sort. Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it’s out of the hard grip of the old curse. It’s people aren’t perfect, but they’ve made it through some dark times, and that’s more than most can say. Aldomina (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons. The First Canton, aka the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. And once they did, they pushed what was an already spreading empire even further in that direction. The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it. Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina’s distant leaders. They’ve since slipped that leash, and whether that’s for better or worse, time will tell. Free Seas of Kay’va, formerly the Fourth Canton (kai-vah): First established after Cecile Cartine’s revolution over 300 years ago, today Kay’va is home to a collection of aligned communes who swear that the only way to prosperity is through the defense of equality. The Fifth Canton, the Protectorate Kingdom of Ojantan (oh-JAHN-tahn): Ojantan was once a kingdom to rival Aldomina, and a solid place to live to boot, if a little over-structured for my taste. But the Devils got to the nation’s leaders, and now it’s been reduced to another Canton in the Empress’ collection. Sangfielle, the Heartland: Once, it was a breadbasket for the whole Dominion, now this is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent. The Residuum: A realm of vibrant color, where the things of the world go when their time in the material world fades away. A plane of death, but rendered in glorious light. Facts and Figures Janek Polyte (he/him): A Drakkan member of Blackwick County’s youth community, and a member of the group who went beneath the Abbey’s ruins a year ago. Quiet in public, and little kept in his humble home. Proctor Ekashi Wolff (he/him): A leading member of the Triadic Pyre in Blackwick County, whose heritage and faith have led him to close communion with the Arinpata, the Ojantani “Smiling God of Death,” who also serves as the Triadic Pyre’s God of Ashen Remains. Ekashi is an Ojantani himself, but was born and raised here in Blackwick, and has spent his life trying to keep it safe and stable. Though if you ask me, I have to wonder if he really cares about Blackwich, or if he just sees it as a place of sturdy form that can usher the world into fire peacefully. The Shape: Are the trains that run across the Heartland bound to the Structure, or do they direct it? Is the overlap between the two even real at all, or might two machinic forces be at work here in Sangfielle? Arinpata (they/them): A slim being of joyous countenance and many heights, whose painted face guides souls to the Residuum. Or so they say. Organizations The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. The Telluricist Union: Made up by a mix of peoples driven to the hills by Aldomina, this group of knife sharpeners, herbalists, geologists, and all around investigators have made it their job to keep their old wisdom and see it used to help those in need. The best among them are called Keen. The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they’ve crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven’t yet killed a second. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
This episode carries content warnings for human death, discussion of cannibalism, the death of animals. The suns rise on Eastern Folly as another day begins. High in the trees, the fruit grows ever so slightly riper. And as the fruit grows larger and warmer in color, so too do the spirits of the people of the town. Miners haul back their finds with a grin, eager to flip this ironing board or that collection of ancient coins to whichever consignment shop or heartland broker makes the best deal. Main street shopkeeps give their customers an extra 5% off—a friends and family discount, they say, and ain’t we all friends and family here? Fishers wave to their families as their boats come in, blessed by afternoon light. Except the light… the light is touched so, today. A shade of green, not yet sickly but pale and concerning. And under the abbey, it moves. This week on Sangfielle: The Curse of Eastern Folly Pt. 2 The Alamanac of the Heartland Rider Peoples Caprak (cap-ROK): The goat folks of the northlands, where they put up with dust, ash, snow, and the unilateral “justice” of the Pale Magistratum. Carpana (car - pahn - a): They’re little folks, three to four feet tall or so. A little like capybara, I suppose. Devils: Once, they were contained by (and made to administer) some vast network of hells. But they fought their way out, took over Aldomina, and nurtured a fledgling empire into an expansive one. Drakkan (drah-KAHN): I’ve always thought we look like seahorses. Skin pulled across spiny, exo-skeletal armor. Bright colors. Good looking. Heritrixes (hare-uh-trixes): Heritrixes are immaterial beings, sometimes confused for ghosts, demons, or other sorts of supernatural spirits, who enter into contracts with physical hosts. Human: A smooth-skinned, hornless type of person, mostly found in the Heartland and in the Unschola Republica these days. Unremarkable. “Except in variety,” you’ll often hear a human say, revealing only that they’re more prideful than wise. Ojantani: The Ojantani, who share traits with buffalo and water oxen, are as often melancholic or timorous as they are the loud, stereotypical minotaur sort. Places ALDOMINA (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons. The First Canton, aka the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. And once they did, they pushed what was an already spreading empire even further in that direction. The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it. Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina’s distant leaders. They’ve since slipped that leash, and whether that’s for better or worse, time will tell. Free Seas of Kay’va, formerly the Fourth Canton (kai-vah): First established after Cecile Cartine’s revolution over 300 years ago, today Kay’va is home to a collection of aligned communes who swear that the only way to prosperity is through the defense of equality. The Fifth Canton, the Protectorate Kingdom of Ojantan (oh-JAHN-tahn): Ojantan was once a kingdom to rival Aldomina, and a solid place to live to boot, if a little over-structured for my taste. But the Devils got to the nation’s leaders, and now it’s been reduced to another Canton in the Empress’ collection. Sangfielle, the Heartland: Once, it was a breadbasket for the whole Dominion, now this is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent. Eastern Folly: A little mining town, touched by the heartland’s truth. Facts and Figures The Harvest Festival: A yearly celebration of the fruit harvest in Eastern Folly, marked by folk plays, parades, and music. It nears... Janek Polyte: Among the group of 20-somethings who went down into the strange ‘basement’ of the old Abbey, Janek is the one who found himself pulled most closely to sights beyond… and to the cursed object they found on the altar. Organizations The Telluricist Union: When Aldomina expanded its empire into the heartland, it did so with conquest in mind and weapons in hand. They faced resistance of course. The peoples who’d lived here—people who today we’d call Carpana, Ojantani, Drakkan, and many others besides—had done so for thousands of years even before the Devils had escaped hell, and they weren’t eager to see their ways of life destroyed. Nevertheless, they lost that fight. Many were killed directly, others enslaved, and some driven to barren lands in the hills, mountains, and wastes. The Telluricist Union comes from a group of the latter. A group of survivors, largely though not entirely Carpana, pulled together to survivor against all odds, combining know-how from this nation and that tribe, and developing new techniques and tools to make a hard life a little more livable. They sharpened knives, they aided the ill, they made elegantly simple machines, they studied the world around them. And then the Panic hit, the truth of the Heartland became increasingly loud. They lost folks in the chaos. But in the end, that only tempered their will to survive and maintain. The Telluricist Union, and the ones they call the Keen, were formed thereafter. Something like 300 members at any given time. People dedicated not only to keeping that old wisdom around, but to see it used to help folks in need. The Boundless Conclave: Less of an individual church, more of an association between hundreds of independent faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon. The Caravan of the Coin: Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
This episode carries content warnings for discussion of death and an allusion to drowning. Welcome to Sangfielle. This episode marks not only the beginning of a new season for us, but a whole new world. For the last six years, our main series campaigns have mostly taken part in one of two worlds, even though they sometimes have huge time jumps and setting resets in them. So, if you're just jumping on, this is a pretty good place to do it. You'll be along for the ride with everyone else, with no old continuity to worry about. New characters, new places, new world. So, what is this world? What is Sangfielle? Well, the big picture is what I say in this episode's intro: Once, this was the agriculutural heartland of a vast empire which had slowly conquered this continent. Then, about 200 years ago, things started changing, and what was already a somewhat magical world became cursed and increasingly detatched from "reality." Now it's a sort of re-frontier, with touches of dark fantasy, a bit of gothic and cosmic horror, some weird west and southern gothic flair, and a little bit of general mystery on top for good measure. That's all you really need to know. Yes, there is a history to this continent, one of imperial devils, slave revolts, unchained magical scholars, black-clad magistrates... it goes on and on. And all of that is fine and good, and you can read a bit about it below and hear us talk about it towards the start of the episode. But none of it really matters. Think of the big lore dump as a bonus, but there won't be a pop quiz or a test. What matters is what's in front of us. And what's in front of us is a strange little mining town in the northern hills. And today, using The Ground Itself by Everest Pipkin, we're going to learn about that town. And in just a few weeks, we'll use this little town as a home base (or a "Haven" in the nomenclature of Heart: The City Beneath by Grant Howitt and Christopher Taylor) for all sorts of adventure. Before we get there, though, we start here, with a patch of land, some caves, and time. This week on Sangfielle: The Curse of Eastern Folly Pt. 1 The Alamanac of the Heartland Rider Peoples Caprak (cap-ROK): The goat folks of the north put up with a lot. Dust, ash, snow. Rocky mountains with very little arable soil. They made it work, but it was the fear of all the ways it might fail that led to the Magistratum. Carpana (car - pahn - a): Back before Aldomnia strode across Sangfielle, the Carpana were one of the many peoples who lived here. They’re little folks, three to four feet tall or so. A little like capybara, I suppose. They used to make their homes in the trees, well, not the trees per se, but in villages built on and between the branches of the lake-side forests across the heartland. Seemed like it was a good life. Lots of fruit, maybe some fish from the lakes? Little communities of 30 or 40. Anyway, then Aldomina came in, pushed them and so many others to the most barren parts of the mountains. After the panic, some moved back to their homes, but others had found new ways to live. That’s how it goes. Devils: It’s hard to speak to devils writ large, since the only devils I’ve ever met are those from Aldomina, and maybe those still in hell are different. But of those I’ve met, I’ve happened across two distinct varieties. The first are those who come from the Throne of Dominion itself, and they’re haughty bastards always searching for a new way to demean you. The second are those who, when the panic hit, got left behind. What must it be like, I wonder, when your “grand civilization” reveals that you’re no different than the rest of the muck it left to die? It ain’t as bad as what we went through, that’s for sure, but still, you meet the devils (and their descendents) that call the heartland home, and you can tell they carry that betrayal on them like a mark. Drakkan (drah-KAHN): They say we descended from the legendary dragons from some more wondrous age, but I don’t know that I buy it. I’ve always thought we look like seahorses. Skin pulled across spiny, exo-skeletal armor. Many of us spent generations enslaved by Aldomina, who put us to work across Sangfielle, only to be left to its devices when the panic set in. Thankfully, in the southwest, we’ve taken a home for ourselves, and one day, once the almanac is complete, I hope to make it back there. Heritrixes (hare-uh-trixes): Heritrixes are immaterial beings, sometimes confused for ghosts, demons, or other sorts of supernatural spirits, who enter into contracts with physical hosts. In exchange for their expertise and magical power, Heritrixes are allowed to take control of the host’s body for an agreed upon period of time, giving them a way to experience the material world. I’d say that I wouldn’t sign an agreement like that, but who’s to know? Human: A smooth-skinned, hornless type of person, mostly found in the Heartland and in the Unschola Republica these days. Unremarkable. “Except in variety,” you’ll often hear a human say, revealing only that they’re more prideful than wise. Ojantani: Bigness doesn’t always mean boisterousness. The Ojantani, who share traits with buffalo and water oxen the way I do with the colorful seahorses of the Kay’van seas, are as often melancholic or timorous as they are the loud, stereotypical minotaur sort. If there is a cultural trait among the Ojantani I’ve been fortunate enough to ride with, it’s that they are always interested in how things fit together, and in whether or not something (or someone) has found its proper place—met with dignity and value—in this world. Places ALDOMINA (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons. The First Canton, aka the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. Who can blame them, the hells seem like a bad place to be. So, they took this once human empire over through a combination of bargaining, subterfuge, and force. And once they did it, and pushed what was an already spreading empire even further in that direction. The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): If Aldomina has a superego, it is the Pale Magistratum. Though its populace now lives in dense cities, the first settlers of the ash-and-snow covered Second Canton led hardscrabble lives. In order to enforce rationing and harshly punish anyone who directly or indirectly harmed a member of a settlement, the culture ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see fit. Today, these Magistrates exist in a complex hierarchy, but even the lowest ranking members of the order are fearsome arbiters of what they perceive as justice. Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina’s distant leaders. In their towering universities, they taught approved curricula but hid their most occult research, biding their time for a day they could split away from the confederation. And when the Drakkan revolted, they found their opportunity, using the Kay’van uprising as a cover for their own split. Can’t blame them for that, but I’ll always remember that it was opportunity, and not morality, that led them to side with us. Free Seas of Kay’va, formerly the Fourth Canton (kai-vah): Kay’va means “Our House,” and there could be no better name for my homeland. We call it “The Free Seas,” but it’s actually a free association of communes, which we first established after our revolt over 300 years ago. Led by rebel slave and autodidact Cecile Cartine—founder of the worker-collectivist ideology which came to be known as Cartinism—not only did we managed to establish autonomy, but we also shook the very foundations of a damn near millennia old empire in the process. When it came time to build Concentus, the ringed city, I suppose we wanted to prove that it could do just as well, if not better, than any of the other nations of the continent. Which is probably why our chunk of the city is so often decorated with the flag of the revolution: a blue field, with golden sextant and machete connecting the waves to the stars. The Fifth Canton, the Protectorate Kingdom of Ojantan (oh-JAHN-tahn): The most recent Canton of Aldomina, added only around 350 years ago, just a generation before the Kay’van revolt. Previous to that, Ojantan was its own rival kingdom, stretching across the southern half of the continent. Because of being so recently conquered, the Ojantani dragged their feet and sabotaged efforts to move forces through their land towards Kay’va strongholds, contributing to the success of the revolution. In the old days, Ojantani was a solid place to live. Each person—even the living embodiments of their god folk—found their place in a grand social diagram. Unfortunately, sounds like some folks wanted to draw that diagram a little different. Sangfielle, the Heartland: Fought over for centuries, Aldomina rose to prominence millenia ago when it finally conquered this fertile land. A breadbasket for the whole Dominion, each canton once had part of the territory (though the Throne kept most of it for itself). This is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Many fled, but many more did not have that luxury. Today, two centuries later, the heartland has become a re-frontier, a home to survivors clinging to each other and to those explorers, occultists, technologists, and devotees of the strange, called to this land of ash, metal, and ichor. Concentus, the Ringed City (kun-CHEN-tus): When the panic set in, the five great states responded in kind. For the first time since the Kay’van revolution, delegates from each power met and agreed that something must be done to contain the ill wind sweeping across the once verdant country. And so, Concentus was built as a collaboration. A vast ringed city, covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. Because of relics and inventions recovered from the depths of the heartland, the gaslit city of Concentus is now the most technologically advanced metropolis of the continent. And yet, each moonrise feels like it may be the last... Eastern Folly: A little mining town, touched by the heartland’s truth. Facts and Figures The Empress Altapasqua: Around fifty years after the panic set in, Altapasqua told her people she would ride across this cursed land and purge it of its disease and danger. She only made it about three fourths of the way. The Panic: People from the Cantons, people who didn't live here already, like to think that this all started about 200 years ago, but that's really just when the panic set in. First they noticed the soil had turned. Then it was the water. Then it was the dead walking, the ground slipping away. Then they got afraid. They call it "the panic," I think because it's easier to swallow than facing it head on and calling it what it is: "The Truth." Organizations The Boundless Conclave: Spread across the heartland, this religion is a (some say cynical) collection of hundreds of other faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon. As a lay member, you are allowed to use the facilities of any associated place of worship. As practicing clergy, joining the Conclave costs you some percentage of your tithe, but joins you to a network of other practitioners, places your god among the exalted many, and guarantees you at least some parishioners. In some ways, to join the Conclave is to make a bet: At least some of this stuff must be real, right? May as well throw in with everyone else and make the best of it. The Caravan of the Coin: It goes like this: Once, a pair of brothers wanted an ox, and so they did what they were told never to do. They made a deal with Ribbadon, the great Frog God of Wealth. “Give us a silver coin,” they said, and he did, on the condition that they return the coin that year, or else owe it and its double the next year, and so on, forever. Well, they bought the ox, and with that ox they bought a pair more, and soon they appeared quite rich. I write “appeared” because, in fact, they were deeply indebted to old Ribbadon. As the two grew in age and worry, they sought to make good on their debt, but there was one problem: They had, of course, spent that silver coin many decades ago, so they were at a loss. Until, they realized, with all their wealth, they could forge a coin like the one they were given, and fool the old frog. Wheelbarrows filled with silver and gold were led to Ribbadon’s court, and in a single swipe of his tongue, he swallowed years of profit in an instant, and then bellowed his judgment. “You have paid me back one more coin than you owe me, yet one less than you took.” The brothers knew instantly that their deception had been for naught, but before they could object, a curse descended. “There is no fortune too rich in taste for my tongue, and until I have my coin, on your tongues will be the only way to hold your fortune.” When the brothers, their kin, their descendents, and even their servants returned home, they found that anything they’d carried with them had been turned into something else of the same weight. Gold coins turned lead. Prayer books transformed into straw. A rock to a diamond. This is why you see those caravans now, hauling mysterious cargo across the grasslands and deserts of the heartland. They’re trading whatever it is they can, forever, in doomed worship of Ribbadon. Paying down interest. And looking for that old coin. They’ll tell you that the lesson is that you cannot stop change, and so you must lean in to the chaos. Let yourself and everything you have be changed by curse of the heartland. And they’ll demonstrate their new mastery over magics alchemical, illusionary, and alterative as proof of their philosophy’s power. And yet… sometimes they’ll tell you nothing at all, the hypocrites, because in their mouths they carry cargo they are desperate to keep. It is as old Ribbadon implied: Whatever they hold on their tongues is kept from the curse. The Disciples of the Triadic Pyre: I’ll say as little as I can because there are few words one can write about them that won’t guide them to you like a beacon, marking the ink, page, and writer to be burnt as fuel. The disciples worship a trio of gods that they call the Triadic Pyre, but it is hard to understand how these three beings—powerful though they may be—came first into alignment with each other. From the Magistrates of the Second Canton, they took Fulmina, goddess of immediate justice, and appointed her ruler of the Flame’s Spark. From the terrible hierarchies of the locomotive Shape that runs across the heartland, they found a burning god among iron trains, whose name my lips dare not utter lest it lay its tracks towards you and I both, and aligned that beast with the Fire Alight. And finally, whether as cruel corruption or in a moment of lightness, they adopted the Ojantani Arinpata, the Smiling God of Death as their deity of Ashen Remains. Under it all is a simple belief: Even in the heartland where things sometimes find second or third life, in the end, everything burns, everything dies, everything ceases to be. And for the Disciples, the best place to be is holding the match. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
I thought the Bluechew bit would have been much more interesting than it turned out. Sorry. Never rely on dick pills. Topics - Dangerous Driving is bad driving, rubber banding, light speed boosts, Cuphead, the case of the missing DLC, Trials Rising, grinding, Dark Souls 3, The Painted World revisited, ash, The Ringed City, finality. Music - Anabelle Trash!!! - Hellcity, Black Flag - Nervous Breakdown, System of a Down - She's Like Heroin
This week on Tavernside: the Ruski is on the move; and the brothers touch upon 'slightly controversal' game development. Meanwhile, Krieger goes full whistleblower on the Console wars; Illuminati Confirmed?
Reformamos nosso pacto com Douglas Pereira (o Dougão) e Fernando Mucioli (o Tengu) e partimos juntos para discutir tudo sobre o encerramento dessa trilogia de almas, chamas, morte e um pouquinho de fanservice.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Contribua com nosso Patreon | Padrim Mais Dougão: Calibre Lordal Mais Tengu: Balcão de Informações DASH #48: Demon's Souls DASH #49: Dark Souls DASH #60: Bloodborne DASH #85: Dark Souls II Veredito: Dark Souls III (Sushi) Imagens: Vazadas de Dark Souls III Vídeo: Cobertura do Evento da Namco Vídeo: Área do Gelo de Demon's Souls Blocos do Podcast: 00:01:31: Apresentação e Agradecimentos 00:06:45: Pré-Dark Souls 3 00:21:14: Dark Souls 3 02:17:00: Ashes of Ariandel 02:30:09: The Ringed City 02:49:02: Considerações Finais Trilha do Podcast: "Helix Nebula", por Anamanaguchi Trilha de Dark Souls 3 & DLCs, por Yuka Kitamura & Motoi Sakuraba "Lordvessel", por Tanooki Suit "Fire Fades", por Miracle of Sound "Forever Flame", por Miracle of Sound "Fading Light", por Aviators
It's another packed week for 2v1: Far Cry 5 is confirmed American, Dark Souls 3: The Ringed City is the last we'll hear from Souls (RIP BEST FRANCHISE EVER) but the Board Game carries on the spirit of the series. Alex picks up a Nintendo Switch. Dragon's Dogma gets a re-release on PS4, LawBreakers is also announced for PS4, Gwent heads into open beta and the Arms Test Punch is...interesting. Nick & Josh end this week with a longer discussion on The Surge. 2v1podcast.com Send your questions, qomments or qoncerns to: feedback@2v1podcast.com Youtube: http://bit.ly/2mU2cZs Twitter/Instagram/Facebook: @2v1Podcast iTunes: apple.co/1IaaKUU
We're back with a show all about Dark Souls 3: The Ringed City! If you have any question or comments, please email us at podcast@bigbadaboomgames.com and we'll respond to them on the show!
Gary Butterfield and Kole Ross read your responses to the Ringed City DLC, and discuss the future of Bonfireside Chat.
This week on the EXP Podcast, we journey to find the dark soul, deep in the Ringed City. It's the last time we delve into a Dark Souls game. What does this foray hold besides numerous deaths? Where will the adventure lead us? What will we do if it leads us to Midir?
Gary Butterfield, Kole Ross, and Richard Pillbeam talk about the Ringed City portion of Dark Souls III's final DLC. Please tune in to the Appendix next week for important announcements about the future of the show.
Dark Souls 3: The Ringed City, Fire Emblem Heroes, FAST Racing NEO, Puyo Puyo Tetris, Super NES Mini, Capcom and Nintendo earnings, and more!
Gary Butterfield, Kole Ross, and Richard Pillbeam talk about the Dreg Heap... the first part of the Ringed City DLC. Here we are, the beginning of the end. Next week will be an extra-long episode about the Ringed City proper.
Before I begin The Ringed City, the final downloadable expansion for From Software's existentialist fantasy epic Dark Souls 3, I have to prepare. Unlike most games, the expansions to Dark Souls titles aren't additional, isolated new bits of game—they're embedded directly into the world as it already exists. If you don't have a save file progressed enough to access the new stuff you just bought, you'd better get to playing. So I do.
Din motive logistico-provinciale, pentru a vă oferi același stream constant de conținut de calitate, am tăiat episodul. BUCURAȚI-VĂ! Timestamps: 4:04 Paul s-a jucat Dark Souls 3 The Ringed City; Rain World; Balena Albastră; 10:44 Edgar s-a jucat Kona; Thimbleweed Park; 15:48 Modding Operandi: Duke Nukem 3D primește o conversie totală de Dark Forces; 17:20 Știri: Patch de Mass Effect Andromeda; Five Nights at Freddy's refăcut în Unreal Engine; Nier: Automata a vândut foarte multe copii; Set nou Hearthstone; Bethesda Bethesdând cu microtranzacții în Prey? 40:23 CD Projekt RED are acum trademark pe termenul Cyberpunk; Agents of Mayhem, dată de lansare; We Happy Few FILM??? Activision-Blizzard vrea să facă un film Call of Duty? 1:00:36 Peter Molyneux nu vrea să ne spună despre noul lui joc; Actiblizzard dă în judecată modderii care fac unelte pentru triș; Gearbox se parteneriază cu G2A Duke Forces mod: https://www.moddb.com/mods/duke-forces YouTube: www.youtube.com/channel/UC6bvYQKQxMGIYsPc0McgSeg iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc?si=7A0VG-hjTDi32z-mhIuDig Facebook: https://www.facebook.com/JocSiVorbe/ Tip Jar: https://ko-fi.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
Join Roger Joe, and Vince as they discuss The Walking Dead: Episode 3, Dark Souls 3: The Ringed City, Agents of Mayhem, Total War: Warhammer 2, WoW Patch 7.2, Heroes of the Storm 2.0, Overwatch, DIABLO 3, and more. iTunes | Stitcher | RSS feed If you enjoy the show, please make certain to stop by iTunes and leave us a review!
Games, be it vidya or tabletop! This week's topics are a bit cattywampus, but they fit that mold at the least. Meta wants to know what each of the guys dislike most about Legend of the Five Rings, Tetsuo has a bone to pick with video game scoring systems and reviews, Mao just finished the new and final add on of Dark Souls 3 DLC, "the Ringed City," and Obsidian wants 'to reveal your true form' by giving his impressions on the new Atlas JRPG Persona 5. Follow the Podcast on Twitter and Facebook Twitter - http://www.twitter.com/podcast5r Facebook - http://www.facebook.com/P5RPodcast Follow us on Twitter Obsidian - http://www.twitter.com/IronCrane46 Meta - http://www.twitter.com/PSOflow Catch Meta's streams on Twitch! http://www.twitch.tv/PSOflow Check out Kubbi on Soundcloud, who was gracious enough to let us use his music for the show's intro!!! http://www.soundcloud.com/kubbi Intro Song - "Seahorse Dreams" by Kubbi
Another late one, because Hamish's week has been real wild. We're also legitimately giving away an unopened copy of Breath of the Wild for the Switch. We figure out the logistics of this live. Find out how to enter the contest by listening to the podcast, I guess! Answers to nico@writingongames.co.uk by 11:59pm on Tuesday April 11th! This podcast gets REAL DUMB. Hamish's damn visa issues Spoiler-free Persona 5 impressions and why Atlus Japan is being dumb The Valve thing with Jim Sterling and TotalBiscuit HOT PROJECT SCORPIO NEWS that we don't really care about Nico thinks Dark Souls 3: The Ringed City broke Dark Souls Nico's PlayStation 4 minute: Uncharted 4 and Until Dawn Lightning McQueen shooting guns and getting pegged in Cars 3 Why you should embrace how bad Mass Effect: Andromeda is Peter Molyneux being... Peter Molyneux CD Projekt Red trademarking "Cyberpunk" and why that's probably fine The podcasts we listen to If you want your question answered, send them to @hamboblack or @nicobleackley on Twitter, or e-mail hamish@writingongames.co.uk! Also, feel free to leave a review for the podcast on iTunes—it helps us a lot. Thanks for listening! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/writingongamescast/support
Support Julian, the podcast animator: http://www.patreon.com/cooptionalanimation Discuss the podcast on our official subreddit: http://reddit.com/r/cynicalbritofficial TotalBiscuit, Dodger and Jesse sit down with Ashens on this episode of the Co-Optional Podcast! Enjoy! Original air date: April 4th, 2017 Welcome to the Co-Optional Podcast 00:00:00 Now discussing: l have no idea 00:02:33 Now discussing: ashens toilet book 00:04:57 Now discussing: Ashens other book 00:05:27 Now discussing: Not Mass Effect 00:07:26 Now discussing: Rainworld 00:10:52 Now discussing: Zelda: Breath of the Wild 00:28:59 Now discussing: Has-Been Heroes 00:32:21 Now discussing: Roguelite 00:38:19 Now discussing: Dreamquest 00:38:55 Now discussing: Ecstatica 00:45:13 Now discussing: Severance: Blade of Darkness 00:48:10 Now discussing: Die by the Sword 00:51:14 Now discussing: Old stuff 00:54:12 Now discussing: Syndicate 00:55:35 Now discussing: Brigador 00:57:36 Welcome back to the Co-optional Podcast 00:58:37 Now discussing: Domina 00:59:42 Now discussing: Beat Cop 01:19:52 Now discussing: Agents of Mayhem 01:25:49 Now discussing: Star Realms 01:41:02 Now discussing: Dark Souls 3 : Ringed City 01:42:01 Now discussing: Lawbreakers 01:45:35 Welcome back to the Co-optional Podcast 01:52:04 Now discussing: PAX Unplugged 01:52:54 Now discussing: Persona 5 Streaming Embarqo 01:56:50 Now discussing: Yooka Laylee 02:11:53 Now discussing: Sins of a Solar Empire 02:27:14 Now discussing: Mad Catz Bankrupt 02:28:17 Now discussing: Releases 02:33:38 Now discussing: Ashens book 02:58:33 Now discussing: Jesses dumb snapchat 03:02:29 --------- Ashens https://www.youtube.com/user/ashens https://twitter.com/ashens Dodger https://twitter.com/dexbonus https://www.youtube.com/user/presshearttocontinue Jesse Cox https://twitter.com/JesseCox https://www.youtube.com/user/OMFGCata --------- Thanks for watching The Co-Optional Podcast! Follow TotalBiscuit on Twitter: http://twitter.com/totalbiscuit Follow CynicalBrit on Twitter for video updates: http://twitter.com/cynicalbrit Follow our Facebook page for announcements: http://facebook.com/cynicalbrit
Esta es la semana de las malas noticias. Mad Catz, la empresa de periféricos gaming, se ha declarado en bancarrota y su situación peligra. Tampoco están muy contentos en Harmonix, creadores de Rock Band, pues han tenido que llevar a cabo una ola de despidos para hacer frente a las pérdidas económicas que afrontan. En toda esta vorágine de negatividad hay cosas buenas que comentar como el anuncio de Destiny 2 o las primeras imágenes de la película sobre Tomb Raider. Hay muchas más noticias, así como un debate sobre el postureo en esto de los videojuegos, un tema que nos propuso un oyente y al que intentaremos encontrar respuesta. Y quédate hasta el final porque esta semana Aitor os cuenta lo que pudo ser y no fue, la sección en la que explica un desarrollo o proyecto de videojuego fallido. Sumario del programa: – Presentación. – A qué estamos jugando: Dark Souls 3: The Ringed City, Quantum Break y FFXV: Episode Gladio. – Noticias: Mad Catz se declara en bancarrota, Zelda: Breath of the Wild se actualiza para mejorar su frame rate, así es Lara Croft en la nueva película de Tomb Raider, el director artístico de Final Fantasy XV deja Square Enix y más. – Interludio musical: NieR: Automata – Emil (Despair) – La opinión de mierda: El postureo en el mundo de los videojuegos. – Lo que pudo ser y no fue. – Despedida.
This week we just got back from Fan Expo Dallas where we had a BLAST. We got a chance to get an interview with Charlet Chung, the voice of D.Va in Overwatch and Jessica Nigri! We also talked with some other cosplayers such as Heather 1337, Calen Hoffman and Brit Bliss. We also talk about the Dark Souls 3 DLC The Ringed City which is very difficult to find. In our news, we discuss Telltale Games' Guardians of the Galaxy, Starcraft Remastered and a boy made a Nintendo Switch out of cardboard! Our discussion topic this week is on 2017 being the year of the sequels. We have our speculation and hopes for Destiny 2, Star Wars Battlefront 2 and Red Dead Redemption 2. Show Notes: 01:58 - Fan Expo Dallas 2017 11:47 - Dark Souls 3: The Ringed City 18:43 - The Legend of Zelda: Breath of the Wild 24:36 - Free Games and Upcoming Video Game Releases 33:58 - Gaming News 49:43 - TIG Article of the Week 52:01 - The Year of the Sequel The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday. Like what you hear? Share our podcast with your friends! Also be sure and subscribe to our podcast on iTunes and leave us a review! You can find all of our social channels at www.theinnergamer.net. If you have any questions or suggestions please reach out to us at hello@theinnergamer.net. CREDITS: TIG Intro by Charlet Chung, Voice of D.Va in Overwatch "Blue Groove Deluxe" by BlueFoxMusic on audiojungle.net Woman Announcer - Arie Guerra; Austin, TX based Actress
Săptămâna asta după obișnuita rubrică de știri începem să judecăm și să criticăm companiile gigant în valoare de milioane de dolari pentru că nu fac ce am vrea noi să facem. Timestamps: 2:30 Paul s-a jucat Torment: Tides of Numenera, Dark Souls 3: The Ringed City, Heart. Papers. Border. 12:05 Edgar s-a jucat Starcraft, Diablo 3, Mass Effect 2 16:50 Știri: Bioware răspunde controverselor despre Andromeda; Discuții despre Mass Effect în general; Immortal Redneck se lansează; Fallout Shelter pe Steam; Total War Warhammer 2 anunțat; Dark Souls confirmat terminat gata; Detalii despre Elex; Trailer nou Overgrowth; Detalii Star Wars Battlefront 2; Detalii Prey; Destiny 2 și pe PC; 43:53 Activision-Blizzard ce căcat faci? Abonamentul WoW crește; Blizzard face mult ban; Starcraft Remastered; Ne certăm despre Overwatch; Destiny 2 pe PC, dar mai pe larg; Modelul de business Activision; YouTube: www.youtube.com/channel/UC6bvYQKQxMGIYsPc0McgSeg iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc?si=7A0VG-hjTDi32z-mhIuDig Facebook: https://www.facebook.com/JocSiVorbe/ Tip Jar: https://ko-fi.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
Welcome everyone! It's a fresh new episode of the Dialogue Options Podcast, and this week we talk CD ProjektRed's Bathing Geralt Statue, FFXV's latest DLC Episode Kenny, and Sega releases the hotly anticipated 8 Bit Bayonetta! ......Well, none of these are actually real, as it's that time of the year when the internet is even more untrustworthy! We discuss april fools day in the gaming industry, Joel discusses his further dissapointment in Mass Effect Andromeda and Kyran journeys to The Ringed City for what could be the final piece of Souls content to be released by From Software. No questions this week, but if you want to ask us stuff, then do it! We can be contacted on Facebook, Twitter (@dialogueoptions) or you can email us: dialogueoptions@gmail.com Stay tuned for next week, when we will have FINALLY played Persona 5!!!
Muuuuuuuuuuuuy buenas mfpodders, volvemos para daros de nuevo la brasa con un podcast variadito variadito y llenísimo de contenido y libre de spoilers. Aunque solamente Josemsar y Nocker han hecho acto de presencia, en este episodio os hablaremos del último dlc de Dark Souls 3 y que supone a priori, el final de la saga, La ciudad anillada. Después seguimos con un exhaustivo análisis de Horizon Zero Dawn, uno de los platos fuertes de este cuatrimestre de la muerte que estamos teniendo. Seguidamente, comentaremos el episode Gladiolus, el primero de los dlcs "gordos" de Final Fantasy XV, y continuaremos con una charla sobre Zelda Breath of the Wild, la última joya de Nintendo. Tras el descanso, volvemos con fuerzas para hablaros de Nier Automata, juego al que Josemsar le ha dedicado algo más que horas. Y para acabar, comentamos qué nos ha parecido GANTZ:O, una peliculita oriental hecha con CGI, y que podréis encontrar en Netflix. Todo esto acompañado con la sección inicial habitual donde Nocker desvaría con diferentes temas, y la no menos agradecida lectura de comentarios. Al Ataqueeeeeeerrrrrrr AVISO: Este Podcast puede contener trazas de spoiler
2v1 Guestcasts continue this week with friend of the show, Theo. There's much to discuss (complain about?) with Mass Effect: Andromeda. What exactly are the Angara? Why are the Kett so murderous? Who can take a patchy beard serious? The new Dark Souls 3 DLC, the Ringed City, is intense. Zelda is really good. Destiny 2 got announced and Theo drops a non-bombshell about Final Fantasy XV's plot as compared to Interstellar. Most importantly: Dr. Dre is confirmed to be an NPC in the world of Final Fantasy. 2v1podcast.com feedback@2v1podcast.com twitch.tv/lostinacontraption Twitter/Instagram/Facebook: @2v1Podcast iTunes: apple.co/1IaaKUU
Wir sind endlich mal wieder zu viert im Podcast: Dennis hat sich uns heute angeschlossen, um noch einmal über Mass Effect: Andromeda zu sprechen. Außerdem reden wir über die Ankündigung von Destiny 2, den neuen Early-Access-Hit Playerunknown's Battleground und den letzten DLC "The Ringed City" für Dark Souls 3. 00:00:00 Intro & Begrüßung 00:03:44 Destiny 2 - Offiziell angekündigt, kommt für PC 00:08:28 Brothers in Arms - Randy Pitchford deutet neuen Teil an 00:15:56 Dark Souls 3: The Ringed City 00:33:19 Playerunknown's Battlegrounds 00:44:30 Es kommt ein "Sleeping Dogs"-Film mit Donnie Yen, yeah! 00:45:53 Mass Effect: Andromeda 02:13:41 Die Releases im April 02:18:31 Verabschiedung & Outro Musik: Live at WFMU on Beastin' the Airwaves with Keili on July 17 2011 (Anamanaguchi) / CC BY-NC-ND 3.0
Ringed City! One Bro! Drangleic!
Wir sind endlich mal wieder zu viert im Podcast: Dennis hat sich uns heute angeschlossen, um noch einmal über Mass Effect: Andromeda zu sprechen. Außerdem reden wir über die Ankündigung von Destiny 2, den neuen Early-Access-Hit Playerunknown's Battleground und den letzten DLC "The Ringed City" für Dark Souls 3. 00:00:00 Intro & Begrüßung 00:03:44 Destiny 2 - Offiziell angekündigt, kommt für PC 00:08:28 Brothers in Arms - Randy Pitchford deutet neuen Teil an 00:15:56 Dark Souls 3: The Ringed City 00:33:19 Playerunknown's Battlegrounds 00:44:30 Es kommt ein "Sleeping Dogs"-Film mit Donnie Yen, yeah! 00:45:53 Mass Effect: Andromeda 02:13:41 Die Releases im April 02:18:31 Verabschiedung & Outro Musik: Live at WFMU on Beastin’ the Airwaves with Keili on July 17 2011 (Anamanaguchi) / CC BY-NC-ND 3.0
Unser Montags-Podcast kommt diese Woche ausnahmsweise mal am Dienstag, dafür können wir jetzt über die frisch angekündigten Spiele StarCraft Remastered und Destiny 2 reden. Außerdem: Dark Souls 3: The Ringed City, Zelda: Breath of the Wild, der Film Logan und mehr! Timestamps für Skipper: 0:28 - Robins Famoses Formel 1-Fest 5:08 - StarCraft Remastered 9:27 - Destiny 2 14:08 - Audible Hörbuchtipp 17:04 - All Walls Must Fall 21:48 - Zelda: Breath of the Wild 30:53 - VOEZ 34:38 - Dark Souls 3: The Ringed City 43:38 - Logan
This week, join Max "Tallgeese" Scoville, Brian "Heavyarms" Altano, Marty "Shenlong" Sliva, and Miranda "Deathscythe Hell" Sanchez as they discuss Mass Effect Andromeda's mixed reception and sex scenes, Dark Souls III's final DLC, The Ringed City, and the odds of Sony talking about the Vita at E3.
Săptămâna asta despicăm firu-n patru despre cum kickstarting-ul devine noul pre-order. O fi bine, o fi rău? Cine știe, noi să fim sănătoși și cu hard disk întreg. Timestamps: 1:11 Paul s-a jucat Mass Effect 3 6:23 Edgar s-a jucat Moduri de Doom; Jocuri Flash; Age of Empires 2 10:50 Știri: The Ringed City; Prey news; Elex news; Oddworld Soulstorm 26:00 Noi proiecte de crowdfunding: Apocalypse Now (Paul minte că a jucat Spec Ops The Line); Pillars of Eternity 2: Deadfire;; The Banner Saga 3 1:06:10 Feedback! YouTube: https://www.youtube.com/channel/UC6bvYQKQxMGIYsPc0McgSeg iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc?si=7A0VG-hjTDi32z-mhIuDig Facebook: https://www.facebook.com/JocSiVorbe/ Tip Jar: https://ko-fi.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
Kole, Ben, Dennis, and Jala talk about Pokémon Duel, the new Dark Souls 3 DLC announcement, and we ask you about your dream games. The Brief: Dark Souls 3 “The Ringed City” coming March 28. Resident Evil 7 is getting a lot of DLC, very quickly. VR movie “Pearl” gets an Oscar nomination. Pokémon Duel is released. Multiplayer What's the game you would design if given infinite resources and talent. The Grind Dennis: Pokémon Duel. Forced Showdown. Jala: Robot Roller Derby Disco Dodgeball. Dishonored 2. Resident Evil 7 Demo. Ben: Rocket League. DOOM. TIS-100. INSIDE. Kole: Mini Metro. Rocksmith 2014.