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La primera consola de Nintendo NO fue Famicom/NES, ni las Game & Watch: fue Color TV-Game 6, lanzada en 1977. Un repaso al proceso de creación y principales características de la primera consola de la historia de la compañía. Presentado por Nacho Bartolomé. Sintonía y sonidos del podcast por Rubén García. Puedes contactar a través de X, Bluesky (@nintendatos) o correo electrónico (contacto@nintendatos.com). ¡Gracias por escuchar!Vota en los Premios del Público al Podgaming 2023Fuentes y enlaces de interés:La Historia de Nintendo Vol. 1, Florent Gorgeshttp://blog.beforemario.com/2011/04/nintendo-color-tv-game-6-6-1977.htmlhttp://blog.beforemario.com/2012/01/nintendo-color-tv-game-15-15-1977.html
**Use the code NINDADS at checkout to receive 20% plus free shipping at Manscaped.com** On this week's episode of the Nintendo Dads Podcast: News EA Sports Calls FC 24 on Nintendo Switch a ‘Huge Achievement Pikmin 4 scores 88 on Metacritic Game Release Updates Let's Discuss How did Nintendo do in the First Half of 2023? The Famicom/NES celebrates its 40th Birthday this year! Rumors Metroid Prime 2 Echos Remastered Nintendo Direct in September 2023 Events Dinner Table planned for July 21 Monthly Mayhem featuring any game you wouldn't normally play from a streaming service through July 30 Jesse's Minute Games we've been playing Pokémon Sleep When the Past was Around Forza Horizon 5 Pikmin 4 Super Mario Land 2: 6 Golden Coins Madshot Community Spotlight Learn more about your ad choices. Visit megaphone.fm/adchoices
Trasmesso in diretta il il 30 Novembre 2022 Siamo in ritardissimo, non pubblichiamo in Podcast le Live da Novembre 2022, finalmente ho iniziato a editarle e pubblicarle, speriamo di tenervi compagnia in questa torrida estate! RGBlaster e Schermo da 3.5 per Famicom (NES), il gioco di Sabrina per ZX Spectrum (una chicca), consigli su Shoot'em up da giocare e citazioni importanti! Buon Ascolto! ★Supporto★ ► T-Shirt disponibili al seguente link: https://www.retrogamingshop.it/vendita-retrogames/t-shirt-de-i-beceri-videoludici/ ► Potete sostenerci tramite Amazon cliccando su qualcuno dei seguenti prodotti: OSSC: https://amzn.to/39kJ5jj (link affiliato) Switch HDMI 3x1 4K: https://amzn.to/2vTERl3 (link affiliato) Switch Component: https://amzn.to/3dB610X (link affiliato) Teleprompter: https://amzn.to/3btjINN (link affiliato) Microfono Auna: https://amzn.to/2Uq4ovH (link affiliato) ►Abbiamo lanciato un Patreon! Se volete sostenerci andate al seguente link: https://www.patreon.com/IBeceriVideoludici ►Per una donazione una tantum: https://www.paypal.me/IBeceriVideoludici ★Twitch★ ► Seguite i nostri stream sul nostro canale Twitch: https://twitch.tv/ibecerivideoludici ★Podcast★ ►Trovate qui il podcast, raggiungeteci per interagire live con noi durante le puntate: https://www.spreaker.com/show/i-beceri-videoludici ★Social★ ►Seguiteci ed interagite con noi: Youtube: https://www.youtube.com/channel/UCC9_yEv27DEDRmFKqUJInLw Facebook pagina:https://www.facebook.com/ibecerivideoludici/ Facebook gruppo: https://www.facebook.com/groups/621576914890876/ Telegram: https://t.me/joinchat/FBFV6BbHbpXTcWQpwHfj2g
En este programa estaremos conversando sobre el legendario Road Fighter en su version para Famicom (Nes) titulo que pese a nunca ser lanzado en America, curiosamente es el port mas popular, esto a raiz de que este juego fue incluido en practicamente todas las consolas piratas de la epoca, digase "Polystation" "Creation" cartuchos con mil juegos en uno y en fin... una larga lista.
“The Belmont family has a long history of fighting evil.” Whether it's the third, fifth, sixth or even seventh instalment in the series, Castlevania III: Dracula's Curse (Akumajo Densetsu) was the epic culmination of its Famicom/NES trilogy. Leon, Jon, Michiel and returning guest Ben Cartlidge of One Credit Classics thrash out what it takes to beat this notoriously challenging 8-bit instalment with one or more characters, plus we have memories and opinions from the community to share. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_548.mp3 Music featured in this issue:1. Prelude (Introduction) by Hidenori Maezawa/Jun Funahashi/Yukie Morimoto/Yoshinori Sasaki2. Demon Seed by Hidenori Maezawa/Jun Funahashi/Yukie Morimoto/Yoshinori SasakiEdit by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike talk about the moment the Nintendo Famicom (Nintendo Entertainment System) broke into the United States. Our primary source is the book "The Ultimate History of Video Games" by Steven L. Kent. The theme song is by RoccoW. Our logo was designed by Dani Dodge.
Download the episode here!Welcome to Heroes Three! This week we take a look at Bruce Lee's influence on interactive media. Bruce Lee in video Games!Find us online - https://linktr.ee/Heroes3PodcastCheck out some H3 art and merch! - https://www.teepublic.com/user/kf_carlitoBruce Lee in Video Games, the Blogpost! Part 1 - The 80'sSince video games are such a visual medium we wanted to put together a visual companion to go along with this episode. Bruce Lee in video games goes pretty far back and even today we are seeing not only characters influenced by him but also official collaborations like in the 6 million+ player base battle royale game Naraka: Bladepoint.Let's take you through an overview of Bruce Lee in interactive media, starting in the early 1980's.1984 - Bruce Lee - Datasoft - Amstrad CPC, Apple II, Atari 8-bit, BBC Micro, C64, IBM PC, MSX, PC-88, ZX SpectrumIn this screen to screen platformer you control Bruce Lee as he explores a "wizard's tower, seeking to claim infinite wealth and the secret to immortality". Crude as it may be, I can see how someone who grew up with this game could hold some fondness for it. So many modern indie games share elements of exploration similar to this. Bruce Lee C64 Longplay by DerSchmu1984 - Yie Ar Kung-Fu - Konami - Arcade, MSX, Famicom/NES, ZX Spectrum, C64, Amstrad CPC, BBC Micro, Acorn ElectronOne, two, kung-fu! This proto-fighting game from Konami puts you in the role of Oolong, a kung-fu master, fighting his way through opponents to win the title of "Grand Master". In home ports of the game, the main character's name is Lee. The final enemy you face is named "Blues", possibly a mistranslation, deliberate or accidental, of Bruce.MSX box art for Yie Ar Kung-Fu IIThe Famicom artwork is also pretty fun!1984 - Kung-Fu Master - Irem(Arcade) Nintendo (Famicom/NES)An interesting case with some fun facts for martial arts cinema fans and video game fans alike. Kung-Fu Master was developed by Irem and designed by Takashi Nishiyama, creator of Moon Patrol, and later Street Fighter for Capcom, and Fatal Fury for SNK."Stop eating and use both hands." Thus, the Hadouken was born.Kung-Fu Master was conceptually based on Bruce Lee's Game of Death. Similar to the film, you would travel up levels of a tower, facing different enemies along the way. On release the game was based on one of our favorites here at Heroes Three, 1984's Wheels on Meals aka Spartan X in Japan, starring the trio, Jackie, Sammo, and Yuen Biao.You play as Thomas, making your way through a selection of enemies to save Sylvia at the top of the tower. Outside of the names there really isn't a resemblance to the food service Spanish mayhem in Wheels on Meals. The NES version was ported by Nintendo themselves and I feel that it's probably the more iconic of the many versions available. Koji Kondo, legendary composer of Super Mario and Zelda among others, handled the music for this version.1987 - China Warrior - Hudson - TurboGrafx-16/PC-EngineChina Warrior, known in Japan as The Kung Fu follows in the footsteps of Kung-Fu, but supersizes everything. The sprites are BIG, and the environments are more varied, but in the end I feel that it loses something compared to good ol' Thomas and his power walking. Some nice tunes tho, and you get a Jackie analogue and a Beggar So in the mix.1987/88 - Double Dragon - Technos JapanAlthough visually I'd say that Double Dragon is more along the lines of Fist of the North Star, it is spiritually directly inspired by Bruce Lee, and more specifically Enter the Dragon. The leads, Jimmy and Billy Lee, are named after Bruce. Not only that, members of the Black Warriors gang are also named after characters from the film. Roper, Williams, even Abobo is in reference to Bolo Yeung!Straight from the source, Double Dragon graphic designer Koji Ogata.Later on in the series some games would fall under the supervision of game planner and self professed Bruce Lee fan, Muneki Ebinuma. He injected an extra amount of Bruce Lee flavor into his games.1989 - Bruce Lee Lives - The Software Toolworks - MS-DOSThis unfortunately titled PC game puts you in the shoes of the man himself. Another single player fighting game, you are defending the Hong Kong Palace from Master Po and his thugs. This game apparently has a vicious AI that adjusts to your gameplay. When you die you get treated to a rather tasteless newspaper headline.This takes us to the end of the 80's, and we're a bit long here so I'll end this post on that high note, haha.Next blog post I will share some of my favorite fighting game tributes to Bruce Lee as we step into the 90's and beyond. Our podcast episode covers everything so if you'd like to be spoiled please enjoy it! Thank you for reading and see you again soon.
No #Coin2Biz de hoje, Bruno Garcia (@bruno_talk2biz) recebe mais uma vez Ricardo Lira, entusiasta sobre jogos eletrônicos, para falar sobre o impacto do primeiro videogame da Nintendo, o Famicom (NES, no mercado norte americano, ou Nintendinho, para os fãs) no mercado e na indústria global de jogos. Quais inovações permitiram que este console de 8 Bits se tornasse no maior sucesso depois do icônico Atari 2600? Como ele representou de fato a entrada em uma nova era para o desenvolvimento de jogos, fazendo migrar o núcleo desta indústria dos Estados Unidos para o Japão, a partir de 1983? E quais destas contribuições se tornaram um legado que perdura até hoje, já que estabeleceram parâmetros comerciais e a nível tecnológico que até hoje norteiam a tomada de decisão das principais empresas do setor? Muitos desconhecem este fato, mas entre tantas contribuições e inovações trazidas pela Nintendo nesta época, estava inclusive o desafio de reposicionar os videogames como categoria de produto viável, já que existia um grande trauma graças ao crash da indústria em solo americano, sem falar na intensa competição de diversos sistemas de computadores que floresciam no início da década de 1980. Venha para este papo hiper saudosista com a gente e ainda relembre alguns eventos marcantes deste mercado. Não deixe de ouvir! #games #mercado #podcast #coin2business #coin2biz #talk2biz #atari #atari2600 #nintendo #sony #sega #tectoy #mastersystem #famicom #nes #nintendinho #playtronic #clones #8bit #estratégia #business #inovacao #videogame #megadrive #genesis #supernes #supernintendo #nintendo64 #jaguar #posicionamento #qualidade
Continuing on from last week, we go from Hang On II to just plain ol' Hang On. But this in no way feels like a downgrade; quite the contrary. With Hang On (and Teddy Boy Blues), Sega brings its home hardware into line with Nintendo's Famicom/NES, boosting the basic SG-1000 architecture with a monstrous upgrade to its graphical capabilities and essentially creating a new console in the process. The continuity created between Hang On and Hang On II offers a remarkably convenient way to compare the SG-1000's state of the art with the entry-level capabilities of its successor, and frankly, there simply is no comparison. Also in this episode: Notes on the Mark III hardware (which will be expanded when we make it to the Master System's U.S. launch) and extensive rumination on the history of pop idol video games. We're not done with SG-1000, though, so we'll resume exploring Mark III/Master System once that little journey is complete. Production notes: Master System footage in this episode was recorded from an FM/RGB-modded Mark III SG-1000 with region converter passthrough. SG-1000 footage captured from a combination of Sega SG-1000 II with (with Card Catcher) and @Analogue Mega Sg with card adapter module and DAC. Vintage hardware mods courtesy of @iFixRetro . NES/Famicom footage captured from @Analogue Nt Mini Noir. Video upscaled to 720 with @Retro Tink 5X. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Also available in print: Virtual Boy Works Vol. I Hardcover: https://limitedrungames.com/collections/books-board-games-and-more/products/virtual-boy-works-book
Please fill out our Survey to better improve your podcast experience! https://docs.google.com/forms/d/e/1FAIpQLSdEtggF6qopJNkDXcWWf1__UcnjjoLNaqPTs-XP8xQq3f06jQ/viewform?usp=sf_link CONTENTS: Saint Seiya Videogames for the Famicom/NES to the Gameboy! Episode discussions of OG series 25-31 + News and Corrections! LINKS OF INTEREST: Marline Sharp's Twitter: https://twitter.com/Divamarlene70 Commercial for Saint Seiya Ougun Densetsu https://www.youtube.com/watch?v=cr4tDq--g5M Commercial for Saint Seiya Ougun Densetsu Kanketsu-Hen https://www.youtube.com/watch?v=Zn6olLPRKMQ Masami Kurumada's big Saint Seiya announcement: https://www.animenewsnetwork.com/daily-briefs/2021-10-18/special-project-for-saint-seiya-author-masami-kurumada-to-appear-in-champion-red-on-december-18/.178512 Saint Seiya Paradise Revive! EIYUU DENSETSU Carddass Card Binder & Cards Set https://www.bigbadtoystore.com/Product/VariationDetails/185698
Greetings, Gamers! For this episode we're joined once again by Skeletroy as we go through the NES library (plus a couple of bonus Bat-tracks) of renowned Sunsoft composer Naoki Kodaka. We have a blast[er Master] discussing one of our very favorite composers who, while he definitely gets attention, is not as widely-known as industry titans like Kondo, Uematsu, and Shimomura. Still, as this episode will show, few could rival the talents of Kodaka and his team in the realm of Very Good Music on the Famicom/NES. Thanks as always to our amazing patrons and the artists who made our show art and theme song. You, too, can become a patron at patreon.com/vgmvgm, and you can reach out to us one of these ways: Discord: https://discord.gg/qpbXPdCf2N Twitter: @VGMpod and @Shootkapow E-mail: verygoodmusicvgm@gmail.com Voicemail: Anchor.com/vgmvgm. You can also leave us a comment on YouTube and while you're at it, please let us know if you like the video, and subscribe and ring the bell to be notified of future episodes! We look forward to hearing from you! Playlist: (all games by Sunsoft, all for the NES except where noted) 10:28 - Main BGM 2 - Batman: The Video Game (TG-16) (1990) 17:34 - Zone Theme 1 - Atlantis no Nazo (1986) 22:38 - Tower/Castle - The Wing of Madoola (1986) 28:52 - Stage 5: Terrorist Hideout - Freedom Force (1988) 36:28 - Area 2- Blaster Master (1988) 43:21 - Boss Battle - Fester's Quest (1989) 53:07 - Stage 3 - Journey to Silius (1990) 1:01:49 - Stage 1-2: The Office - Gremlins 2: The New Batch (1990) 1:12:56 - Slippery Slope - Uforia: The Saga (1991) 1:21:09 - Ending theme - Batman: The Video Game (GB) (1990) Links mentioned in show: Skeletroy's Journey to Silius Album: https://www.youtube.com/watch?v=qMDd3tSfLEk BGMania Kodaka Episode: https://anchor.fm/bgmania/episodes/Composer-Appreciation-Naoki-Kodaka-e1272ns/a-a5pn5de Shmupulations Interview: http://shmuplations.com/sunsoftmusic/ Special thanks to our Patrons: Alex Messenger, host of A VGM Journey Skeletroy, creator of SNES Thrash Remixes on YouTube Ryan Steel, composer of Catlandia: Crisis at Fort PawPrint "Kung Fu" Carlito, host of Heroes Three: Adventures in Asian Cinema Forrest Shamlian, creator of Castle Corp and Bomb Show on YouTube SprintCade The Mysterious Nathan Artist Links: Naomi Rubin - patreon.com/naomirubin | comics at moonsproutstation.com Carlos Leon Roman - Instagram.com/kf_carlito Ben "The Diad" Dishman - @TheDiad Skeletroy - patreon.com/skeletroy --- Send in a voice message: https://anchor.fm/vgmvgm/message
Sega winds down the cartridge format for SG-1000 in favor of a new media type, and this corner of the console library unfortunately wheezes to a half-hearted ending. Somehow, Sega even managed to completely squander Konami's brief show of support for the platform by turning in a pair of clumsy arcade conversions in the form of Shinnyuushain Tooru-kun (aka Mikie) Hyper Sports (a cousin to Track & Field). On the other hand, GP World does at least innovate a little bit in SG-1000's well-trodden racing lineup, and Tekhan's Star Force puts in a respectable showing, even if it's not quite up to the standards set by Hudson's Famicom/NES conversion.
En este capitulo estaremos conversando sobre uno de los clásicos de Arcade de Konami, Road Fighter, titulo que si bien todos recordamos por su versión de Famicom (NES), aun asi es menester hablar sobre esta primera versión de Arcade, ya que de esta se derivarían los posteriores ports y otras franquicias de juegos de carreras, como F1 Spirit (un clasico de la MSX)
En este programa estaremos recordando a un videojuego que en su momento fue bastante querido, pero que paulatinamente fue siendo olvidado al no contar con ports o versiones para sistemas mas actuales, ademas de Wii - Wii U y emulación, Flappy, titulo que probablemente muchos conocieron en su versión para Famicom (NES) y el cual por esos años vio la luz en diversas plataformas de la época, como MSX y Sharp X1, siendo esta ultima donde debutaría este entrañable juego, y versión de la cual estaremos conversando en este podcast.
TIL VALHALL! Førstegangstjenesten har gått sin seiersgang på tv høst, og det er ikke kanskje ikke uten grunn? Vi tar en prat om serien, noen favorittscener, og drar frem karakterboka å avgir vår dom! Vi har også lukta litt på det som mange mener er en skjult perle til Famicom/Nes. Pizza Pop! Hvor ofte spiller du spill der en pizzaspade er ditt hovedvåpen? See acast.com/privacy for privacy and opt-out information.
¡Bienvenid@s al séptimo capítulo de Arqueología Nintendo! El título de este capítulo no es otro que "El Auge y Caída de las Game & Watch (1980-1991)". Detrás de este título tan ostentoso se encuentra un capítulo en el que hablaremos de cómo las Game & Watch impactaron en el mercado mundial en la década de los 80. Hablaremos como estas maquinitas se "cocinaban" desde dentro, basándonos en los testimonios de antiguos trabajadores de la compañía. Hablaremos también de como fueron apartadas poco a poco del foco, sobre todo tras la impactante incursión en el mercado de la FAMICOM/NES, y todo esto rodeado de un montón de curiosidades dignas de unos aparatos tan queridos como las Game & Watch. Pues todo esto y mucho más en este séptimo capítulo. ¿Nos acompañáis en este viaje? No olvidéis dejarnos vuestros comentarios y sugerencias: Mail: arqueologia.nintendo@gmail.com Twitter: @PodcastNintendo
ESTRENO! Capitulo 1 con nuestro querido amigo Mario, un simbolo de Nintendo. En esta ocasion estare hablando sobre mi juego preferido. El Super Mario Bros 3 de Famicom/NES. Dare una breve introduccion al tema, les contare mi experiencia en el juego y mi opinion al respecto. Espero que les guste! Bienvenidos al Podcast de “Haruo Work & Coffee”, un lugar donde podremos tomar un café y charlar diversos temas. Presentamos nuestro programa “El salón de la nostalgia: RetroGame” un Podcast para hablar de videojuegos de nuestra infancia, comentando mis experiencias y opiniones. Me encantaría leer sus comentarios, por supuesto se los responderé
The Main Quest is back! And today Keith is covering the time he spent with the iconic, classic JRPG Final Fantasy. After 15 main entries, countless spin-offs and a handful of questionable major motion pictures, does Square's humble hail mary for the Famicom/NES still hold up 33 years later? Also, where has Keith even been the past 2 months?? Follow the show on Instagram https://www.instagram.com/the_main_quest/ Write in to the show! Mainquestpod@gmail.com Music provided by Sounds Like An Earful https://soundslikeanearful.com/
En este programa estaremos conversando sobre el mítico y odiado por muchos, Ghosts`n Goblins, en su versión para NES; port que si bien esta muy lejos de ser bueno en términos técnicos, pero si que lograba captar la esencia del juego original de Arcade. Cabe destacar que este juego en concreto es de suma importancia, tanto para Capcom como la consola Famicom (NES) en general, ya que vendria a ser el primer cartucho con una capacidad de 128kb de la historia.
This week, Klauss and Taliz talk about the music from the Original Soundtrack of Final Fantasy III, the third and final FF game from the Famicom/NES era. The pair also discuss the latest news in the Final Fantasy universe. Enjoy! Show Notes Work on FFVII Remake Part 2 is moving along: https://www.psu.com/news/final-fantasy-7-remake-part-2-motion-capture-has-reportedly-started/ What is up with the FFVII Remake box breaking game?: https://kotaku.com/8-questions-i-have-about-that-weird-box-breaking-game-i-1843616292 DQ X Crossover event returning to FFXIV on July 2nd: https://na.finalfantasyxiv.com/lodestone/special/2020/Theres_Golems_in_Those_Hills/ FFXIV Doman Mahjong set preorders for NA and EU: https://na.finalfantasy.com/news/1401 New Final Fantasy Crystal Chronicles Remastered trailer: https://youtu.be/seLyp6fi3wI New FFVII digital collection album from Distant Worlds/A New World: https://dw-anw-collections.bandcamp.com/ FFRPG Tabletop game 4th edition: http://ffrpg4e.wikidot.com/start The World Ends with You upcoming Anime series announced: https://www.nintendolife.com/news/2020/06/square_enix_announces_new_anime_project_for_the_world_ends_with_you?fbclid=IwAR1toe8c7Cb8y4Qftwi-yinShJWcUjMaVG6yRdKzSVJEq_ByJBsbNUegNyA Final Fantasy III Original Soundtrack on Amazon: https://amzn.to/2BJRXUI
This week, Klauss and Taliz talk about the music from the Original Soundtrack of Final Fantasy III, the third and final FF game from the Famicom/NES era. The pair also discuss the latest news in the Final Fantasy universe. Enjoy! Show Notes Work on FFVII Remake Part 2 is moving along: https://www.psu.com/news/final-fantasy-7-remake-part-2-motion-capture-has-reportedly-started/ What is up with the FFVII Remake box breaking game?: https://kotaku.com/8-questions-i-have-about-that-weird-box-breaking-game-i-1843616292 DQ X Crossover event returning to FFXIV on July 2nd: https://na.finalfantasyxiv.com/lodestone/special/2020/Theres_Golems_in_Those_Hills/ FFXIV Doman Mahjong set preorders for NA and EU: https://na.finalfantasy.com/news/1401 New Final Fantasy Crystal Chronicles Remastered trailer: https://youtu.be/seLyp6fi3wI New FFVII digital collection album from Distant Worlds/A New World: https://dw-anw-collections.bandcamp.com/ FFRPG Tabletop game 4th edition: http://ffrpg4e.wikidot.com/start The World Ends with You upcoming Anime series announced: https://www.nintendolife.com/news/2020/06/square_enix_announces_new_anime_project_for_the_world_ends_with_you?fbclid=IwAR1toe8c7Cb8y4Qftwi-yinShJWcUjMaVG6yRdKzSVJEq_ByJBsbNUegNyA Final Fantasy III Original Soundtrack on Amazon: https://amzn.to/2BJRXUI
Nessa nova edição do Bate-Papo Nintendo Podcast falaremos sobre Famicom / NES. Então Bora Bater Esse Papo!
¡ALERTA DRONS! Da comienzo una serie de programas centrados exclusivamente en los distintos sistemas de entretenimiento digital que ha publicado Nintendo a lo largo de su historia. En esta ocasión, vamos a hablar de NES. Los "Wonderful Drons" se reúnen para hablar de este consolón, hablar de sus distintas experiencias y recomendar alguna que otro juego menos común. Junto a este grupo de héroes, les acompañarán voces amigas que dirán la suya. ¡Que lo disfrutéis!
Sull, Dan and Mark begin their exciting journey through the Famicom / NES library, one game, one letter at a time.Bitmap Books - NES/Famicom: a visual compendium - https://www.bitmapbooks.co.uk/products/nes-famicom-a-visual-compendium My Life in Gaming YouTube Channel - https://www.youtube.com/mylifeingaming Reach out to the guys at the following; Instagram - @pixelhuntpod Twitter - @pixelhuntpod email: howdo@pixelhuntpodcast.com Website: www.pixelhuntpodcast.com "We play the games so you don't have to!"
This week on the show, the Bulls say goodbye to Tuxedo's Forest of Fear Screampark. We talk about the 50th Anniversary of the Moon Landing (and if it happened or not), the 36th Anniversary of the release of the Famicom/NES, the new James Bond news, and was 1999 really the best year in movie history?
Gradius is a 1985 horizontally scrolling shoot 'em up video game developed and published by Konami, originally released as a coin-operated arcade game in 1985. It was the first game in the Gradius series. In Gradius, the player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to 'purchase' additional weapons.Jon and Dave played it this week. Was Dad finally impressed with a NES game? Does it hold up?The arcade version of Gradius was released internationally outside Japan under the title of Nemesis, although later releases kept the original title. Home versions were released for various platforms, such as the Famicom/NES, the MSX home computer, and the PC Engine, among other formats.Everything The Button Discussionhttp://forgetbeingcool.com/tbd/Everything Jonhttp://forgetbeingcool.com/jonEverything Davehttp://forgetbeingcool.com/david
Hey guys, here's a snapshot postcard track perfect for after a night of clubbing, wind down for some bubble gum candy pop!! I'd say this track is my homage to the Japanese pioneers and there monumental contribution for Electronic Instruments such as the 8bit soundchip they invented on the classic Famicom (NES)!! Please enjoy!! Thnx 4 ur likes, follows, posts and support as always!! Kansai (8bit) Kawaii - Dj OFFsyde music wrtten, composed, arranged, recorded, mixed and produced by Dj OFFsyde (N.K Wongwan) 2019 Rights reserved 2019 OFFsyde Music 2018
En este tercer episodio de Hypeados Game, analizamos a fondo la historia de la Famicom/NES y la llegada de la Family clónica a la Argentina. Recordamos y recomendamos los mejores juegos de la consola. Además, debatimos las noticias más importantes como el último Nintendo Direct y disfrutamos como siempre de buena música de videojuegos.
Den här veckan pratar Gazi, Mike och Lucas om ett par av sina favoritspel till Nintendos 8-bitssystem. Det blir såklart danska speltitlar, nyheter och vad vi har spelat också. Medverkande: Stefan Gazimaluke Gancer Michael “DeadMike” Lysegård Lucas “Ebbotsfarsa” Asterlund Ladda ner
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike talk about the moment the Nintendo Famicom (Nintendo Entertainment System) broke into the U.S. ...
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike talk about the Nintendo Famicom also known as the Nintendo Entertainment System! They also ...
This is Big Boss. Operation Graveyard Duck EP21. Listen to Scott and Wes for detailed intel on Metal Gear for the MSX2 and Famicom/NES. Do not fail. …Over. Don’t forget to keep up with the show and relive all the nostalgia by following us on Twitter (@duckgraveyard) and Facebook. Send us your memories or show … Continue reading Graveyard Duck Episode 21 – Metal Gear →
“FIGHT, MEGAMAN! FOR EVERLASTING PEACE!” Capcom’s Rockman – better known in the West as Mega Man – blasted his way onto the scene 30 years ago with a tough, tantalising Famicom/NES debut. ‘The Blue Bomber’ […] The post Mega Man and Mega Man 2 – Cane and Rinse No.296 appeared first on Cane and Rinse.
When thinking back to the 16 bit era, one software developer/publisher stands head and shoulders above the crowd across all platforms. With formidable output on both home consoles and the arcades, Konami built further upon their household name and brand they’d established during the Famicom/NES years. Konami’s roster of games included strong titles from their back catalogue, (Gradius, Castlevania) new IP and gaming in the likes of Axelay and Boktai, and licensed titles that were actually enjoyable (Animaniacs & Teenage Mutant Ninja Turtles). Were Konami at the peak of their powers during the 16 bit period? Do the games stand the test of time? Messrs Chris and Jake join Phil to bask in the glory of ‘arcade perfect’ conversions and off-beat, original titles in this homage to Konami.
The Nintendo Famicom or Nintendo Entertainment System (for those of us in the west) was the companies first step into the home console market following their success with arcade machines and the much loved Game & Watch. Although it wasn't an over night success Nintendo’s perseverance and cleaver positioning in the market the NES became a huge success and ushered in a new era that saw Nintendo become a global brand in gaming. In this episode Phil, Jake and Alex discuss the birth of the Famicom, how it won over it’s audience and what games really made the system a must own for many people who had previously shunned gaming. As well as this the guys discuss their favourite games that range from the most popular series’ which were first brought to gamers attention on the NES to some titles that were surprisingly left in Japan. We hope you enjoy this episode as much as we did recording it and please check out our other shows at www.maximumpowerup.com
In BB Bulletin van deze week bespreken we Kid Icarus Uprising die Niels speelde en legde Michael bommen neer in Super Bomberman. In het nieuws vinden we een nieuwe Famicom/NES game, bespreken we de samenwerking tussen Media Molecule en Double Fine en staat de Nintendo NX in de schijnwerpers als het om geruchten en feiten gaat.
Japan Zone | ZONECAST # 14 A – A história dos games japoneses Press Start Button! O Zonecast de hoje apresenta Rômulo (REDZONE), Iran Alves (BLACKZONE) e Rafael Lucas em um bate papo sobre a ascensão dos jogos eletrônicos japoneses. Nessa primeira parte do episódio sobre games, você vai entender como os videogames, inicialmente desenvolvidos no ocidente, chegaram ao Japão e se tornaram um dos principais mercados do entretenimento. Nessa conversa você vai relembrar diversos jogos antigos e idolatrados, outros que você nem sabia que existia e também será apresentado a ascensão de diversas produtoras de games que fizeram você se apaixonar por esta forma de arte. Fique espertos, na próxima sexta, dia 8 de maio, lançaremos a segunda parte deste episódio sobre games, então não perca tempo e assine o podcast para não se esquecer (saiba como assinar na coluna lateral à direita). Todo mês (tamô tentando) tem um episódio novo do Zonecast, então escolha os seus melhores fones e dê o Play Vitrine por Rômulo Alves. LINKS RELACIONADOS AO EPISÓDIO IMAGENS Odyssey 100 Pong da Atari MSX (vídeogame da gradiente) Famicom (NES) VIDEOS Tennis for Two (primeiro jogo eletrônico) Packman arcade (gameplay) Missile Comand (gameplay) Sasuke vs Commander (gameplay) Donkey Kong arcade (gameplay) Scramble (gameplay) Especial do canal Cosmic Effect sobre Ralph Baer (criador do Pong) Pixels - Trailer GANHE TODOS OS MANGÁS DE YU YU HAKUSHO NO CONCURSO CULTURAL #EUAMOYUYU COMPARTILHE E AJUDE O JAPAN ZONE Nos ajude a criar um produto de qualidade compartilhando nosso conteúdo nas redes sociais. Facebook Twitter Google + Participe e se divirta no JAPAN ZONE CLUB: Grupo do Facebook e da Comunidade do Google Plus. E-mail para contato: japanzone@japanzone.com.br Rômulo - Red Zone
We find out that some arcade games were actually better on the Famicom / Nes! Even the wii struggles to keep up with a couple of 6809 processors. We review a game that just keeps on taking... Feedback galore this week - was it the content or the shiny new mics? We don't care! - we're very grateful for your comments and ideas - please keep it up! Tell us what you're up to in your arcade world. If you like our podcast, please give us a 'LIKE' on our facebook page and give us a nice review on iTunes :-) Rolling Thunder Wiki Rolling Thunder Strategy Guide Rolling Thunder Arcade Flyer Ten Pence Arcade Video Playthru Moon Guardian in Place for Restoration Smooth McGroove Youtube Channel Alex's Score - 49000 Victor's Score - 38580 Victor's Fantasy Cabinets List - Donkey Kong, Dig Dug, Bosconian, Asteroids Deluxe, Death Race Alex's Fantasy Cabinets List - Donkey Kong, Donkey Kong Jr, Donkey Kong 3, Popeye
This podcast produced with WYHIWYG (what you hear is what you get).Welcome to Show #119! This episode's topic: Retro Roundup! The 8-bit TV Computer - 6502 based, Famicom/NES compatible, programmable, on the Maker Shed site...Playpower is promoting the use of the 8-bit TV Computer as an educational game development system! After having a look at their site, check out this Wired article on what Playpower is up to...Have a look at the Rare and Old Computers blog, where you can see information on production numbers and current sales of rare and old computers!Ancient UNIX? You bet...how about...First Edition? Download it at the unix-jun72 Google Code project site, then run it on the awesome SIMH simulation system...If you're a Commodore fan, check out Commodore Free - the freely downloadable magazine!The Woz can help jump-start the computing industry, but...can he dance? Find out at his website page covering the "Dancing With The Stars" event, and at Woz TV on YouTube! Be sure to send any comments, questions or feedback to retrobits@gmail.com. For online discussions on Retrobits Podcast topics, check out the Retrobits Podcast forum on the PETSCII Forums page! Our Theme Song is "Sweet" from the "Re-Think" album by Galigan. Thanks for listening! - Earl This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 License.