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Welcome to the 58th episode of the First Person Podcast. This Halloween we will be looking at the horror game titles that were adapted into movies and vice versa. I am joined today by Dr. James Rendell from the University of South Wales and streamer and occasional cosplayer, Rosemarie Sarno, aka Rosie Stormborn. Together we will be analyzing the differing creative decisions used in movie and gaming media when it comes to some of our classic horror narratives.
Welcome to the 57th episode of the First Person Podcast. We are back with another academic semester and since we have been running with the theme of nostalgia lately, it's about time that we take a look at how far the video game narratives have come. We will be examining the story of some of my favourite titles: Gears of War, God of War, and Halo to see their progression from a generic hack and slash or war game to a more substantial impact on our gaming culture.
Welcome to the 56th episode of the First Person Podcast. This month will examine the relationship between capitalism and nostalgia. We'll be looking at ways the gaming market today appeals to our warm and fuzzy memories to move units, where we sit regarding gaming nostalgia, and whether this is a bad thing or totally fine. Joining us today are myself, Patrick Dolan, and fellow FPSers Aleks, and Dakota, who are all here in remembrance of the recently deceased, Intellivision Amico.
Hello, and welcome to the 55th episode of the First Person Podcast! I'm Alex Chalk, resident labour guy and editor for Commentaries, and today I'm filling in for Giuseppe Femia as moderator as I talk with Mariah E. Marsden and Kelley Paige Mason, authors of a fascinating chapter on the commodification of play in AP called “Consumable Play: A Performative Model of Actual Play Networks”.
Welcome to the 54th episode of the First Person Podcast. This month will be examining the social functions of roleplaying games: how the stories and characters we make in RPGs can have a positive and healing impact on ourselves and our community. We look at the benefits that have been acknowledged through roleplaying game studies and the real impacts that RPG media has had on the rhetoric surrounding disparaged communities. Joining us today we have special guests Adrianna Burton, Aaron Trammell, and Elise Vist, all of whom have done extensive work in this field.
Welcome to the 53rd episode of the First-Person Podcast! We are continuing our conversation from February by discussing video game preservation and the industry. So, if you haven't seen that one, please do check it out. We once again have special guest Alex Fleck to talk about why video game preservation matters in academia as well as its implications on gamer culture. Fresh from the game room, right to the study hall, please welcome our First-Person Scholars.
Welcome to the 52nd episode of the First-Person Podcast! This month, we are going to be talking about video game preservation and the industry. We have brought on special guest Alex Fleck to talk about his work in this relatively new academic realm. From archiving to modding to emulation, FPS will be exploring the intricacies of maintaining some of your favourite titles.
On this week's episode of The First Person Podcast we dive into Boba Fett Ch 6, Sony's acquisition of Bungie, Marvel Dark Ages vol 4, and the new plot leaks for Dr Strange and The Multiverse of Madness.
Hey guys my name is Ryno, and today I'm giving a small intro on what the First Person Podcast is all about. Make sure to check us out on twitter @FirstPersonPod
Welcome to the 51st episode of the First-Person Podcast and the annual Best Games episode of 2021! This year we wanted to take this opportunity to introduce the current FPS team, so you will hear some new and old voices. They are going to tell you about their favourite games of this past year and maybe a bit more in the realm of critique. So, without further ado, let's jump into it.
Welcome to the 50th episode of the First-Person Podcast and the last episode of the year 2021! As this is our 50th episode we wanted to take some time to look at the current state of academia and games studies. A lot has changed over the course of FPS's life and there have been some wild developments and stagnation in the field. We are joined by Emma Vossen who is as former EIC who works at the Games Institute as a Research Communications Writer and also teaches in the Game Design and Development program at Laurier. She will be helping us take an in-depth look of how things are and where we want to see our academic field headed.
Welcome to the 49th episode of the First-Person Podcast. After being off for a month we are coming back strong for the beginning of a new semester to look at what has been going down in the videogame industry since we've been away. Oh boy! We are joined by Daniel Joseph from Game Workers Unite to have a look into the Activision Blizzard and Ubisoft mess that has been taking the academic spheres by storm. However, many people have already broken down the events for us so we will be looking at the game workers side of things in the industry for a more “positive” approach?
Welcome to a very special 48th episode of the First-Person Podcast. The world is opening back up and gaming backlogs are clogging up with sweet savings from summer sales. With the regular crew on a well-deserved break, we have some fantastic guests from the FPS community to take over. This month, we'll be taking a return trip to Disco Elysium in light of it's recent Final Cut and we have a trio of DE-experts to a tour guide. But don't be frightened or intimidated, these are fun and friendly fellows, and I (Patrick Dolan, Managing editor of FPS) will be here with you the whole time. Ok so, let's let these gentlemen and scholars introduce themselves.
Welcome to the 47th episode of First-Person Podcast and Happy Pride Month everybody! This episode we are going to be looking at and talking about queer representation in gaming. Whether it be queer theming, queer performativity, or explicitly queer characters, we want to try and open up the conversation a bit more looking at the way gaming media frames queer values and narratives. Join us as we look into both mainstream and indie games and discuss our experience with them.
Welcome to the 46th episode of the First-Person Podcast. This month we aren’t going to be talking about the Ludonarrative Dissonance but focusing on the Player-Narrative Dissonance. How do we ourselves legitimize doing something in a video game world that we are morally opposed to in the meatspace?
Welcome to the 45th episode of First-Person Podcast. This is the final part of our three-part series that we are doing to examine how games are introduced to us and played with on YouTube. For part three, we are going to be looking at the Content videos that we see comic youtubers and casual gamers making for us. We can see what’s new on Twitch and where the YouTube community can go from here.
Welcome to the 44th episode of First-Person Podcast. This is part two of our three-part series that we are doing to examine how games are introduced to us and played with on YouTube. For part two, we are going to be looking at the Lore Analysis videos that get worked into the mainstream YouTube feed every so often. And, yes this was my way of working in a reason to talk about Dark Souls.
To commemorate our transition to YouTube, this is part one of a three-part series that we will be doing to examine how games are introduced to us and played with on YouTube. For part one, we are going to be looking at the Parasocial play involved with a lot of retro and modern YouTube content. From Walkthroughs to Let’s Plays, this is the foundation of our YouTube gaming experience.
After the grueling year that has been 2020, we invite you to join us in reminiscing the games that we played over these past 12 months. Come find out what we were busy playing and join us in welcoming our newest cast member, Alex Chalk.
We are ending this year on a more technical note by discussing the button mapping that we see in our modern games. Join Giuseppe, Sabrina, Lia, and Patrick as we discuss the intuitive design of the controls we’ve come to know and hate.
Architecture has an unspoken influence over how we navigate and interpret the games we play. So, we are going to talk about it. Today we are going to be taking a look at how the world of our favourite games has been constructed and how gaming architecture influences the game world, theming, and plot progression. On this episode you are joined by, Giuseppe Femia, the FPS Podcast Producer, Sabrina Sgandurra, our new Editor-in-Chief/Book Reviews Editor, Lia Black, our new Co-Managing Editor/Commentaries Editor, and Patrick Dolan, our other new Co-Managing Editor/Essays Editor.
First Person Podcast is getting ready for Halloween. On this episode you are joined by, Giuseppe Femia, the FPS Podcast Producer, Sabrina Sgandurra, our new Editor-in-Chief/Book Reviews Editor, Lia Black, our new Co-Managing Editor/Commentaries Editor, and Patrick Dolan, our other new Co-Managing Editor/Essays Editor. For the month of October, we will be looking at themes that are set up and explored through the game designer’s usage of monsters in the horror game genre. We will be giving our experience with how the monsters come off and what they signify while making sure that themes of mental health are handled respectfully.
Welcome back to First Person Podcast after our August hiatus. On this episode you are joined by, Giuseppe Femia, the FPS Podcast Producer, Sabrina Sgandurra, our new Editor-in-Chief/Book Reviews Editor, Lia Black, our new Co-Managing Editor/Commentaries Editor, and Patrick Dolan, our other new Co-Managing Editor/Essays Editor. In this episode, we’re going to be discussing the companions that venture forward with us into the night. Or, the ones that stand by us through the good and the bad. We will be examining and discussing the plot significance that the in-game companions have and what they undergo while keeping us company. Banner Source: http://retrowaretv.com/still-loading-the-lessons-of-gaming/
Happy Pride month from First Person Podcast! On this episode, we go back to a conversation that happened years ago to exhibit some queer games. Join Elise Vist, Rob Parker, Chris Persaud, and Matthew Perks as they delve into the discourse of queer game design. What is the main criticism of queer games? How did our guest experience Tusks and Dream Daddy? They will give you the relevant insight now.
This month on the First Person Podcast, we delve into Disco Elysium with Lindsay Meaning, Rob Parker, Sabrina Sgandurra, and Axel Hassen Taiari to discuss their experiences with the game. We are going to look at the different directions that they took in their gameplay and what outcomes were possible with this detective rpg. Where does it stand on the political spectrum? What does it have to say about leftist culture? Find out now!
This month on the First Person Podcast, you join Lia Black, Betsy Brey, Sarah Stang, Nicholas Hobin, and Sabrina Sgandurra to discuss their favourite pets in gaming history. We are going to be looking at the autonomy that has been allowed to animals in gaming ranging from the Final Fantasy Series to Pokémon. Through these games we will address themes like friendship, consent, and the proper pronunciation of the word Chocobo. So, tune in for a furreal experience.
This month on the First Person Podcast, you join Lia Black, Giuseppe Femia, Chris Lawrence, and Sabrina Sgandurra to look at the roles they have filled. What experience are they looking for in the characters they portray? How do they shape their own experiences? And what the heck is a QAF Character Generator? Listen in as we reveal all.
This month on the First Person Podcast, we sit down with Lia Black, and Sarah Stang for Valentine’s Day to discuss their hot takes on romance in gaming. What are their video game crushes? What makes for a good romance narrative? What should we be seeing more of in our romance titles? All these questions and more will be answered on this episode of the podcast. Banner Source: https://atlus.com/valentine2017/studentByDay/
Ecco a voi il secondo episodio di First Person Podcast, l'unico Podcast che vi racconta i videogiochi come non li avete mai sentiti. Questa puntata è dedicata a The Division 2, titolo uscito lo scorso 15 marzo 2019 su PC, PS4 e Xbox One. VGN.it | Il tuo sito dedicato al mondo dei videogiochi per PC, console e mobile Seguici anche su: ► Web: https://www.vgn.it ► Facebook: https://go.vgn.it/VGNFB ► Instagram: https://go.vgn.it/VGNIG ► Telegram: https://go.vgn.it/VGNTG ► Twitch: https://go.vgn.it/VGNTWI ► Twitter: https://go.vgn.it/VGNTW
Ecco a voi il primo episodio di First Person Podcast, l'unico Podcast che vi racconta i videogiochi come non li avete mai sentiti. Puntata inaugurale dedicata a Days Gone, l'attesa esclusiva PS4 in arrivo il prossimo 26 aprile e protagonista della nostra Cover Story. ATTENZIONE: SPOILER! Potrebbe includere anticipazioni sulla trama del gioco. VGN.it | Il tuo sito dedicato al mondo dei videogiochi per PC, console e mobile Seguici anche su: ► Web: https://www.vgn.it ► Facebook: https://go.vgn.it/VGNFB ► Instagram: https://go.vgn.it/VGNIG ► Telegram: https://go.vgn.it/VGNTG ► Twitch: https://go.vgn.it/VGNTWI ► Twitter: https://go.vgn.it/VGNTW
Welcome to a special edition of the First Person podcast. This week, we’re introducing a queer games and queer making special issue, edited by Jess Marcotte. We are joined by Jess Marcotte, Bonnie Bo Ruberg, and Kara Stone to talk about their experiences as queer game designers and queer games scholars! See firstpersonscholar.com for a transcript.
Welcome back to First Person Podcasts. It’s been some time and we are grateful to those of you who are coming back to us after a little hiatus. We’re back and raring to go with a totally original, out of nowhere, never before heard episode on...our Games of the Year. Don’t worry, we go all meta on the rhetorics of the term, and we talk about some games you might not have seen in a big GOTY list. Listen in for a discussion on what it means to call something a GOTY and what we want our own picks to mean at FPS.
In this month's podcast, the FPS crew reflect on their week-long, 10-person international game of Subterfuge, an online, real-time strategy mobile game. During the week, alliances were forged, rivalries formed and relationships were put to the test both in the game and beyond. Will FPS ever be the same?
In this month's podcast, Pierson, Rob, Betsy and Will discuss the trend towards “games as services” rather than one-off products. They also consider whether there is an increasing tendency towards specialized consumption of specific games. If we are playing a smaller number of games for longer periods of time, are these new developments in game consumption habits? How might changes in making, selling and distributing games be involved in the reasons we are playing specific games longer?
In this month's podcast, Betsy Brey, Pierson Browne and Chris Lawrence discussed pervasive cultural anxieties that manifest in games set in outer space. They discuss how games like No Man's Sky and Stellaris, with their imperatives to colonize, harvest and exploit, usually enjoin players to become despots. That said, there's no denying how fun it can be to command and conquer; to paint the map one's chosen colour, to revel in the revealed dimensions of one's burgeoning empire. This month, we talk about how recognizing these mechanics can offer ironic ways of engaging with and reading against them.
In this month's podcast, we discussed Dream Daddy, an interactive visual novel developed and published in 2017 by Game Grumps that describes itself on its Steam storefront page as “a game where you play as a Dad and your goal is to meet and romance other Hot Dads”. So far, so good. Given the dearth of games catering to explicitly queer players, the FPS staff were naturally thrilled to have such a game and were eager to sit down to discuss it. As a bunch of gay and queer-identifying scholars, some of whom conduct research on queer representations in media objects, we had much to discuss about this game. While praising the game's merits, including its diverse cast, focus on queer romance, and inclusion of a trans character, we consistently found ourselves undercutting that praise by noting the conspicuous absence of roles, opportunities and content in the game.
Another year, not another award show. In our January 2018 podcast, Betsy, Chris, Will and Justin discuss their picks for games of the year... with a twist: categories ranged from the social ("Fine, stop yelling I'll play it award") to the academic ("game that made me rethink my research"). Stick around for the end when the FPS crew each discuss their one true game of the year.
The topic of this month's podcast was ostensibly about Arkane studios’ third installment in the Dishonored franchise: Death of the Outsider, and writer Hazel Monforton's contributions to the development of the game's narrative. However, it was in many ways a metadiscussion about the game and the worlds games inspire. The conversation grappled with the questions of how and why games move us.
This month, Betsy, Pierson, Will and Chris discuss third-person stealth games, what makes them unique, and how these mechanics afford different playstyles, the use of surveillance as a power fantasy and cinema as an immersive effect.
For the last podcast of the school year and also my final appearance on the First Person Podcast, I talk with Rob Parker and our web editor Rina Wehbe about Christine Love's Ladykiller in a Bind. Bringing together many of the discussions we've been having on the podcast this year, we discuss the representation of gender and the role of sex in the game. We also discuss the controversy of the removed sex scene during one of the final chapters and the continuing discussion of visual novels and their mechanics
This month on the First Person Podcast, special guest Cameron Kunzelman joins Chris Rob and I to talk isometric rpgs. How and why has the genre persisted after all these years? What function does long form textual narrative have in today's attention-economy? We also talk about Cameron's ongoing video let's play of the Baldur's Gate series, Mages and Murderdads as well as his work with Waypoint and Paste.
This month for a special Valentine's Day themed episode of the First Person Podcast, I speak with Betsy, Shawn and Alex about the hit mobile dating sim, Mystic Messenger! We discuss some of our experiences playing the game and have some general discussion about dating sims. How do you choose routes in dating sims? Who does the genre appeal to and what are its audience limitations? What kind of relationships are portrayed in dating sims?
This month on the First Person Podcast four editors fan out in our ALL ZELDA ALL THE TIME episode. We play Zelda trivia, we wax nostalgic about our favorite Zelda games, we hard-core rag on our least favorite Zelda games, we talk timelines and aesthetics, and speculate on what’s to come. We discuss almost every Zelda game at least briefly and get into the controversies around Breath of the Wild and gender, Nintendo’s E3 showings, and discuss how the series has evolved. What’s the best Zelda game? Will there ever be a female Link? What do we want out of an open world Zelda? Is Breath of the Wild going to be the best Zelda ever or is it the series death rattle? Have a listen and let us know in the comments what you think!
In Episode 8 of the First Person Podcast we discuss Campo Santo’s debut game Firewatch. In this short episode Rob, Shawn, and Emma cover a ton of topics including: genres of horror, the cost vs time investment debate, what realistic depictions of romance in games look like, the game’s multiple endings, what games made us cry the most, and how Firewatch is like a short story in all the best ways possible. This episode is full of spoilers and we don't recommend it if you are planning on playing Firewatch and haven’t got around to it yet. We do recommend that you go play Firewatch and experience its bomb voice acting first hand before you get back over here and listen to us because this game is definitely worth both your time and money.
Instead of examining a specific game on Episode 7 of the First Person Podcast we turn a eye, an upraised eyebrow, and a single tear towards Nintendo and its recent decisions. Four disapointed Nintendo fans look at the many controversies and rumours currently surrounding both Nintendo as a company as well as their current and upcoming games. In this episode we cover the Fire Emblem localization, Nintendo’s lack of reaction to GamerGate, Nintendo firing Alison Rapp, the launch and staying power of Miitomo, and the rumours about implementing a choice between male and female link in the new Zelda game. Beyond this will also discuss larger issues of localization, how sexuality is depicted in games, and wonder how many different varieties of “hard core” gamers we’ve encountered. LINKS Austin Walker “Why we Write” Leigh Alexander “Gamers Don’t Have to be your Audience Gamers are Over” Patrick Klepek “Nintendo Employee Terminated” Patrick Klepek “From Japan, With Changes: The Endless Debate Over Video Game 'Censorship’ Janine Hawkins Skin to Screen Allegra Frank IGDA calls out Nintendo for how it handled harassed employee's termination Ian Bogost How to do things with Videogames Leigh Alexander And You Thought Grand Theft Auto Was Bad: Should the United States ban a Japanese "rape simulator" game? Tina Amini BioWare Writer Describes Her Gaming Tastes; Angry Gamers Call Her a "Cancer" Report Suggests Miitomo Brings in $40k every day New 'Legend Of Zelda' Wii U Rumor Says Players Can Choose Between Male Or Female Link 'That was Link' in Zelda Wii U trailer and rumours it was a girl 'kind of grew' - Aonuma
Episode 6 of the First Person Podcast will discuss the critical darling Undertale. We cover the attempts at gender neutrality, the ups and downs of pacifism, the anxiety produced when mixing bullet hell and RPG elements and the barriers to entry when playing such a meta game. This podcast is full of spoilers so we recommend you play Undertale first if you were planning on it.
First Person Podcast Interviews Chris Park from Arcen Games by FirstPersonScholar.com
This January we sat down to discuss the history and significance (or lack thereof) of the award “Game of the Year” (GOTY). We then discuss some of the games that were put forward for the title this year, and our own personal favorite games of 2015. Check out FirstPersonScholar.com for links to some of the stuff we talk about!
SALUTATIONS DEAR LISTENERS! This week we spend a fair amount of time talking about the two indie titles Towerfall, and Threes (which we both highly recommend. Mike also talks about his experience with Mass Effect 2 thus far (mild spoilers). In the news, a really rad thing called the Super Game Jam is happening, Myo is going to bring us even further into Oculus Rift experiences, Among The Sleep gets a new trailer, and it was Mike's birthday the day we recorded! (Wooooo) Later on, we answer some pretty tough questions in regards to difficulty in video games (and how we think it's properly done), and controls in multiplayer games. Also, if you want to check out the awesome sites that we plug within the first few minutes of the show, click these links: http://dailygeekette.wordpress.com/ https://itunes.apple.com/us/podcast/figures-sold-separately/id588373668?mt=2 Additionally! Mike and I are going to be on the radio! Well, college radio, but whatever, still counts. This will be occurring from 7:30PM Central Time to 2AM Monday into Tuesday and you can check out various ways to listen in on us here: http://www.wlraradio.com/ Thanks for listening everyone!
Greetings! We kick off this week with a pretty long discussion on the first Mass Effect game (because Mike recently beat it) and I briefly talk about why you should give Spellchain a try (it's a free mobile game, go download it). In news, Twitch has finally beaten Pokemon and we give an almost unbelievable stat run-down of the event, this also sparks discussion on Twitch humoring the possibility of crowd controlled games becoming a new thing. King comes to its senses and stops trying to trademark candy (at least in the US), Steam developers can now set their own discounts and Steam's Family Sharing has officially been launched. Fez finally has a launch date for Sony devices and it includes cross-saving and cross-play, and we're a little confused about the news that OUYA's games might be heading to other devices in the future. We also answer a slew of (mostly) non-video game related questions towards the end of the show and it's an absolute blast. Thank you for all who asked questions
Greetings, listeners! This week we're joined by star of the documentary, Duct Tape Dave, and good friend, David West! This week I totally screw up and say the wrong episode number RIGHT OFF THE BAT. So that's a solid start. We talk about what we've been playing (Machinarium, Pid, KOTOR, Don't Starve), we explain and discuss the games that have been picked for Double Fine's Amnesia Fortnight event, we incorrectly update you on Twitch Plays Pokemon, there's a new Spelunky high score world record, and Mike and I talk about how we're going to be on the radio in late March! We also answer a couple of questions given to us by some fans which make us discuss the recent closing of Irrational Games and what we think will happen to the Bioshock series and Ken Levine. We also talk about the games that we're most looking forward to in the upcoming months. Thanks for listening everyone!
Hey everyone! Sorry for the recent hiatus, but once again, in proper FPBSim fashion, we've returned from the foggy ether to give you a new podcast! The range of things we cover on this show TRULY knows no bounds. To sum it up though, we talk about the whole King issue, there's some Flappy Bird news recap, Twitch Plays Pokemon is the best, I had to analyze an awful indie game called Hammerfight for school (also I am a game programming major now), there's a weird trademark thing that almost went down with Watch Dogs, and we discuss the not-so-recent CES in which Steam showed off some Steam Machines and where we think that might go in the future. Enjoy and thanks for listening!
Happy post-Christmas and a Happy New Year! It's the usual this week. Since we've had a lot more time to play games, we talk about what's been keeping us busy over the last week or so, some of which are titles acquired from the Steam Sale. We talk a little bit about what we got on Christmas (because we are jerks), Mike and I discuss how in love we are with Spelunky and A Link Between Worlds, Mike talks about Gunpoint and Guacamelee, I discuss my dark addiction to Papers, Please, and then draw attention to the most important issue at hand towards the end bit of the show. Also, Mike talks about the Project for Awesome and the video he made to contribute to it.
WELCOME TO THE FPPSIM CHRISTMAS SPECTACULAR! We start off talking about how relaxing and nice our Winter breaks have been and move right on to games that we've been playing. I've been OBSESSED with Spelunky (and I poorly describe what makes it so great) and have grown to hate FTL. Mike completed A Link Between Worlds and talks about how tough Hotline Miami gets towards the end. In our news segment, News Katamari (working title), we discuss the announcement of a new Firefly game, a couple of new steam boxes that have been unveiled recently, how people should just relax and have fun with the idea of Hyrule Warriors, Bill Gates and the Reddit Secret Santa thing, and a couple of other random thoughts/memories about Christmas time and winter breaks past. Happy Holidays and thanks for listening! (Intro music: The Best Christmas (Peter Berkman Remix) by George and Jonathan.)
Hey there folks! If you're guessing that we talk about how busy we've been since the last time we've podcasted, CONGRATS. YOU WIN. Really though, we discuss our overwhelming school schedules, my trip to San Francisco, Mike's super rad producer job, his new spiffy A Link Between Worlds 3DS (as well as the game). We keep on gabbing and reveal that Mike has a long list of short games he hasn't finished, we talk about awful SNES games that I randomly own, how we hung out and went to a neat concert, and about my father and his DEADLY ENCOUNTER WITH A WILD BEAST (and why I'm incredibly jealous of him). We finish up with a bit of news concerning Youtube's copyright issues with Let's Plays, how a conservative group doesn't understand Bioshock Infinite or the definition of irony, the Oculus Rift gets boat-loads more funding, and the 3DS sells 10 million units. Also, Kevin Levine briefly drops in to chat with us toward the end.
HAPPY HALLOWEEN! Unfortunately, we hadn't considered the chance that the podcast would be released on/close to this spooky day, so we didn't do anything particularly Halloween-ey this episode. SORRY, DROPPED THE BALL ON THAT ONE. This week we talk about what life is like on "New Earth", how our lives have been going, what games we've been playing (most notably Guns of Icarus, Delver's Drop, Legend of Dungeon and Castles in The Sky), and how much we HATE that we want the new Pokemon so badly. In our news bit, we talk about how Reggie's going to be touring the country and playing video games in a city near you, there's an interesting article about a real life Watch Dogs sort of situation in Chicago, we pimp the kickstarter for Night in the Woods, talk about the push for more OUYA sales this Fall, and Nintendo's position on HD games. Hope you guys are celebrating today, and I hope you have a TERRIFYING TIME. Castles in The Sky: http://thetalltreesgames.co.uk/CastlesInTheSky/ Night in The Woods Kickstarter: http://www.kickstarter.com/projects/1307515311/night-in-the-woods
Hey there listeners! This week we start off talking about the technical problems that led to the mysterious lost podcast we did a couple days ago (spoooooky). Mike talks about a couple games he's recently acquired through the Moblie Humble Indie Bundle, I briefly discuss how sweet it'd be to work for Adult Swim as well as gab about an Edmund McMillen interview that discusses the inspirations behind The Binding of Isaac. Mike has a revelation and downloads a Wind Waker ROM, I'm WAY too into speedruns lately, we talk about the very recent Steam reveals that happened last week (spoilers, Mike is still pissed about Half Life 3), we talk about Cortana being Microsoft's new Siri, the unfortunate passing of Hiroshi Yamauchi, there's some brief GTA5 talk, the death of Horse_Ebooks, and Mike does an unconventional Let's Play of Adult Swim's Cream Wolf because I made him. Thanks for listening!
Been awhile, hasn't it?! We apologize for the several week break, but as you'll soon find out, we had some very serious life things to attend to. We're certain you'll understand. Other than that though, we spend around the first half hour or so talking about what we've been up to, school, work, accidentally injuring ourselves, skipping work because of scary spider incidents, that sort of stuff. Later on though we do dig into some video game talk a little bit briefly discussing the PS Vita TV and Nintendo's 2DS. I talk about why I'm not sold on Pokemon X & Y and how Ocarina of Time for the 3DS isn't my bag entirely. We also randomly remember how much we both enjoy The Arctic Monkeys and I have an idea for an Xbone video game. We're very happy to be back and we hope you feel the same
HEY KIDS! Gamescom is a cool thing that happened recently, so recently in fact that Mike and I started podcasting immediately after Sony's press conference. So needless to say, we start the show off talking about that. Later we move onto our games of the week which consist of Mercenary Kings, Borderlands 2's most recent DLC, and FTL. In our news chunk of the podcast we discuss how the Xbox One "DVR" will only be for those with gold live memberships, mention Mercenary King's and Awesomenaut's new (separate) Kickstarters, we see what Notch has been up to recently with a new browser game he's created and the unfortunate cancellation of one of his projects, Oculus Rift seeps into the show again with talk of the new Rift Project hub, Mike rejoices as Games for Windows Live goes kaput, and late in the show we talk about Nintendo's unintentional 3DS patch that allows you to turn your router into a StreetPass Relay Station. Thanks for listening everyone!
Hey everyone, ready for video game talk?! This week we start off talking about Kerbal Space Program and Payday 2 (also I went to the Renaissance Faire!), Mike gives a hilarious dramatic reading of a potentially ridiculous game called Betrayer, Microsoft talks a new reputation system with Xbox One Online, we find out that Left 4 Dead 3 might be a thing, you can make your Saints Row IV characters out of game, Nintendo rakes in the cash with some new Street Pass games, Microsoft has plans when it comes to Xbox One and streaming/recording gameplay, Mike gets his hopes high for Battlefront 3, we talk about how we wish we had money to donate to the "Everyday is Play" Kickstarter, and most importantly, there's a petition urging Reggie Fils-aime to become a playable character in the New Super Smash Bros. Everyday is Play Kickstarter Link: http://www.kickstarter.com/projects/gamepaused/everyday-is-play-a-celebration-of-the-video-game
What's that? Oh... So you didn't want us to spend the first couple of minutes talking about our mundane lives? THAT'S A SHAME. In addition to that, I talk about the ways in which Legend of Zelda: Ocarina of Time doesn't translate well to a handheld, we discuss how the Ouya's been doing after a month in the market, briefly talk about the Earthbound Nintendo eShop thing and people who complain that games are too expensive, we try and make heads or tails of Activision Blizzard splitting with Vivendi, Mike lives in his dream world where space battles are real with the most recent largest EVE Online war, there's a cool infographic about how well Sword and Sworcery's been doing, we talk about the cancellation of Fez 2 and Phil Fish, and in Microsoft news; Indie Self-Publishing is now a thing, YAAAYYYYYY!
Mike and I pick it back up this week with some talk about the Summer Steam Sale and some oldish news! We kick it off with our Steam Sale acquisitions, I shamefully discuss the rabbit hole that is Steam's Trading Card meta game, our video review for the Adventure Time game is finally complete, Mike rubs the fact that he has Mercenary Kings all up in my face, I get too excited and try to talk about what Animal Crossing: New Leaf is all about, we mention Clean of Duty: Viscera Cleanup Detail and how we're in love with the idea, Deus Ex: The Fall and jailbroken devices, how the makers of Occulus Rift want it to be free, Valve's new Pipeline project, and how Nintendo clashed with fans of EVO. Mike also kills a bug in this episode, he's a gruesome murder machine.
HEY HEY! This week we actually talk A LOT about video games we've played (spoilers, we played quite a few) including Fez, Bioshock Infinite, Little Inferno, Anyodyne, Don't Starve, and more! We also talk about Nintendo fans wanting Zelda to star in her own game, how Ubisoft's planning 10 years of Watch Dogs, Mike whips out a nice top 12 3DS games list for me, Don Mattrick's weird shifting of jobs, Double Fine's kickstarter money problems, Star Citizen and their distinct lack of money problems, Nintendo's deal with region locking their junk, and some new Greenlit Steam games (Mike does a commentary for one of the trailers). Links: Greenlit Steam Games List: http://tinyurl.com/mkb5cwa Kenya's Gaming Industry: http://tinyurl.com/mbzfthx
Happy belated America Day everyone! Mike and I kick the show off with our completely accepted obsession with Hotline Miami, we talk a little bit about a few of the other Indie Bundle titles, briefly talk about Google's developing of an Android console, we potentially sell our kidneys, debate whether FTL is a "rogue-like" or not, cry over both Google Reader not existing anymore and Plants vs Zombies 2 being pushed back, EA and free-to-play, and how I accidentally mutilate my hands on a semi-regular basis. *firework noises*
HEY KIDS! This week we briefly talk about being vegetarian (kinda), how we sort of miss physical media, the new Deus Ex game and movie, some new games we've acquired/have been playing, Microsoft's reversal of the Xbone policies, and Mike does another dramatic reading. HOT. DOG. THAT'S A LOT OF JUNK!
AND SO E3 WEEK IS UPON US We run through a couple of the major conferences (Microsoft, Sony, and Nintendo mostly), praise Sony, bash Microsoft (per usual), and talk about all the cool new trailers and gameplay bits for titles we're excited about, find out Mike's dark secret, and I almost get invaded by a clan of raccoons. We'll probably have more E3 to throw at you next week (as we recorded right as it was happening), but we promise it won't encompass a whole show. Thanks for listening!
HOLY EPISODE 10, BATMAN! WE MADE IT! But really, overly proud that we've made it this far. We start off by talking about Mike's super cool trip to New York where he got to go to the Nintendo Store. Later we grieve the loss of Oculus rift co-founder Andrew Reisse, Mike does a dramatic reading of Bungee's Destiny, we learn about how I suck at Let's Plays, how Microsoft has fucked up this week, the bunk that is Molyneux's Curiousity, and towards the end we mention our Steam Wishlists (for funsies naturally). Thanks for sticking with us through 10 episodes of this game junk!
Hey everybody! This week we FINALLY get around to talking about the Metacritic issue, how Nintendo hates your Let's Plays, discuss the reveal of the Xbox One and I accidentally talk about feminism for like 2 minutes towards the end of the show and make myself look like an ass probably. Also I went to an arcade! For anyone who's interested, here's the article we're referring to about Metacritic: http://kotaku.com/metacritic-matters-how-review-scores-hurt-video-games-472462218
This week I talk WAAAYYYY too much (sorry Mike). I discuss my new apartment in Chicago and Mike talks about the awesome documentary he just finished. We gab about why the OUYA's being pushed back, some new games that have come out between now and the last podcast, EA's new acquisition of the Star Wars games, and my series of sad games. This is our first time podcasting via skype, so this might be a little different, but we thought it turned out well!
Hey guys! Sorry that we haven't been posting recently, blame school, education, our futures, yadda yadda. We spend the first 20 minutes talking about our lives and junk then promptly move onto games. We gab about the Dragon's Crowd "controversy", EA laying off dudes, some Game of Thrones, tastefully done costume DLC, our thoughts on the new Link to the Past, AND MOAR.
Game Companies Galore! This week we gab about Square Enix's bad budgeting, EA and Microsoft and how they are kind of garbage, new additions to Netflix, the initial reviews on the OUYA and crack some pretty bad jokes. Sorry about the delay! Life got all up in our grills and was like, "Nah, don't edit that podcast."
WE ARE BACK. This week, we realize that we are definitely not funny. I (Zac) realized that I took the worst week off, so we recap Pax East and some GDC news. We also talk about the Ouya, the Playjam Gamestick, Fez, Nintendo getting intimate with Indie Developers, and we get interrupted by dogs. Also, mild spoilers for the first episode of House of Cards between 1:07:50 and 1:08:30
This week we are EXHAUSTED. Also, my eyes fall out of my head too much. We talk about two new features that'll be thrown up on the blog soon, how EA continues to look shittier in the public eye as the week goes on, the Valve Capcom crossover, a few new games, Valve breaking up with its Piston girlfriend. We spend the beginning talking about a few titles on our Games Lists including Amnesia, Hammerfight, Psychonauts, Castle Crashers, and more.
Sup ya'll. This week we briefly touch base on the free-to-play Banner Saga (and our experiences), as well as Anita Sarkeesian's new Tropes vs. Women in Video Games series. Egan recently celebrates his Youtube channel's 2nd birthday, we jab about the head-mounted Occulus Rift and Star Citizen, Torment: Tides of Numenera, the Simcity debacle, a first look at a new Steam Box called 'Piston', and what the fuck is the Google Shoe? Because we never actually said what Oculus Rift was: http://www.oculusvr.com/ Tropes vs. Women in Video Games: http://www.youtube.com/watch?v=X6p5AZp7r_Q
This week on FPPSim, we are exhausted from our busy lives as college students. We touch on how crazy the next console generation is going to be, Valve's Steam Box, the Ouya, but most of our discussion is taken up by the topic of cinematic video games. Cryamore, Pokemon: Black 2, Starwars: 1313, and The Banner Saga, and Skyrim are mentioned. We also talk about post PS4 announcement stuff and a little bit more about Google Glass. Enjoy!
Hey there guys! Welcome to the first ever podcast of the First-Person Blog Simulator. We talk about the Sony's PS4 conference, handheld vs. mobile gaming, Google Glass, and some other odds and ends. The Verge's Google Glass feature: http://www.theverge.com/2013/2/22/4013406/i-used-google-glass-its-the-future-with-monthly-updates We apologize for the quality (mostly the plosives). We're new to this so we can only get better. Right? RIGHT?! If you dig our Podcast, then follow our blog as well! We'll have a good amount of game-related things up on there soon: http://firstpersonblogsim.wordpress.com/ Anyways, enjoy!