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La batalla de Rorke's Drift, en enero de 1879, fue un enfrentamiento menor pero convenientemente magnificado por los británicos para paliar, en cierta medida, la humillante derrota que sufrieron unas horas antes en Isandlwana, durante los primeros compases de la Guerra Anglo-Zulú. Para hablar con detalle de este hecho histórico, de la situación estratégica y del conflicto en general, Franjo entrevistará a Javier Veramendi, director de Historia Contemporánea de la editorial Desperta Ferro. Esta escaramuza de Rorke's Drift, que a pesar de la escala no dejaba de ser una hazaña militar, está muy bien representada en una de las mejores películas bélicas realizadas hasta la fecha: Zulú, estrenada en 1964. Para hacer una reseña extensa y detallada de la película, tenemos a Albert Galdor, Eligio R. Montero, David G. Relloso y Javier Veramendi. Y para analizar el juego Zulus on the Ramparts de Victory Point Games, una de las mejores simulaciones que existen sobre esta batalla, contaremos con David G. Relloso y con Franjo, quienes harán, cómo no, el necesario homenaje a Alan Emrich, el fundador y alma mater de Victory Point Games, fallecido recientemente. Partes: 00:00:00 Presentación 00:55:00 Reseña de la película Zulú, primera parte 02:37:00 Reseña de la película Zulú, segunda parte 03:56:00 Primera parte histórica 05:10:00 Segunda parte histórica 06:15:30 Análisis del juego 07:37:00 Conclusiones Tal y como se indica al final del episodio, los audios de terceros se incluyen bajo los acuerdos de ivoox con la SGAE.
El 6 de junio de 1944 ha quedado escrito en la Historia de la Humanidad como uno de los días más importantes del siglo XX. En las playas de Normandía tuvo lugar una de las batallas decisivas de la II Guerra Mundial, aquella que lograría abrir el frente occidental a los aliados y obligaría a la Alemania nazi a replegarse aún más. Muchos historiadores lo marcan como el punto de inflexión para la definitiva caída del III Reich. Por ello, hoy abrimos un nuevo episodio sobre historia que va a estar dividido en dos partes. Por un lado nos centraremos en los hechos históricos de aquel 6 de junio y analizaremos cómo se gestó la operación, cómo plantearon la batalla aliados y alemanes y cuales fueron los puntos clave del enfrentamiento. Tras el intermedio pasaremos a un aspecto más lúdico y nuestro amigo Claudio Yoldi nos comentará los wargames más destacados sobre El desembarco de Normandía. Un episodio especial para una fecha especial en homenaje a aquellos valientes que se enfrentaron a la muerte para luchar por la libertad en Europa. Equipo habitual Javier Moñino Pablo Aguado Invitados Paco Iváñez Claudio Yoldi Producción Samuel Ferrer ‘Doctor Kinton’ Ismael Marín ‘Sagaelx’ Música del podcast Jesús Moñino ¿Quieres anunciarte en nuestro podcast? https://advoices.com/fase24 fase24podcast@gmail.com Si quieres formar parte de nuestra comunidad, entra en nuestro grupo de Telegram: https://t.me/fase24 Si te gusta Fase 24 Podcast y quieres apoyarnos y ayudarnos a mejorar, invítanos a un café: https://ko-fi.com/fase24 También puedes apoyarnos pasando a iVoox Plus a través de alguno de estos enlaces: Plan Anual https://www.ivoox.com/premium?affiliate-code=8c09fb5a8058f3eeda41ddf70593ddf3 Plan Mensual https://www.ivoox.com/premium?affiliate-code=28e5c797498187a91eebddc0977d2b49 iVoox Plus https://www.ivoox.com/plus?affiliate-code=c16f1b36738d87bd53d152b8aca2344c Podcast patrocinado por: Kinton Brands https://www.kintonbrands.com/ Episodio anterior sobre wargames https://go.ivoox.com/rf/104425320 Wargames comentados por Claudio en el episodio 5.2.- El mejor y el peor (Según BGG): El más valorado: 8.5 Command Commander Battle Pack#3 Normandy (2010) GMT, Autor: John Foley. Premio Charles S. Robert 2010 a la mejor expansión. Tercera entrega de la serie con 17 escenarios nuevos. El menos valorado: 4.8 Normandy 44 (Mitchell Games) Editorial desconocida (igual que su autor), todo apunta a que es una autoedición. 5.3.- Mi lista de elegidos: Peculiaridades, puntos fuertes y puntos flojos de cada uno de estos wargames. 2. D-Day Omaha Beach: (2009) GMT. Solitario (o para 2 jugadores). John Butterfield. Premios: Golden Geek al mejor wargame 2010 y el Charles S. Roberts 2009 al mejor juego de la IIGM.Dif: Med/Alta. 3. Pegasus Bridge: (1997) AH, 2 jugadores. Huntington, Petersen, Van Sant, Youse. Arte: Kurt Miller & Mark Simonitch.Sistema ASL. Dif: Alta. 6. Normandy 44:(2010) GMT 2 a 4 jugadores. Mark Simonitch. Arte: Robert MacGowan & Mark Simonitch. Premios: Charles S. Roberts 2010, al mejor wargame de la IIGM y a los mejores gráficos. Dif. Med/Alta. 11. Memoir 44: (2004) Days of Wonders. 2 a 8 jugadores. Richard Borg. Premios: Charles S. Roberts. 2004 y varios premios más. Dif. Med. 13. Heroes of Normandy: (2014) Devil Pig Games. 2 jugadores. Yann & Clem. Varios premios internacionales. Dif. Med. Undaunted Normandy: (2019) Osprey 2 jugadores. Trevor Benjamin & David Thompson. Dif. Sencillo. 19. The Longest Day: (1979) AH. 2 a 8 jugadores. Randall C. Reed (uno de los pioneros en el diseño de wargames). Dif. Alta. Monster. 31. Paul Koenig’s D-Day: Sword & Gold-The British Beaches: (2009) Victory Point Games. 1 a 2 jugadores. Paul Koenig (Autor de juegos para SPI y GDW en la primera época de los wargames comerciales. Creador de la serie para VPG y ahora tiene su propia editorial). Dif. Sencillo. 51. Axis & Allies: D-Day: (2004) AH. 2 a 3 jugadores. Larry Harris & Mike Selinker. Ha recibido varios premios internacionales. (Es un clásico, forma parte de una serie con diversas temáticas de la IIGM. Usa figuras). Dif. Sencillo. 54. Omaha Beachhead: Battle for the Bocage: (1987) VG. 1 a 2 Jugadores. Joseph Balkoski (Creador de la serie GCACW y es uno de los mejores historiadores sobre la división 29 y las playas americanas en el Día-D). Dif. Sencilla/Med. 57. Battle for Normandy: (1982). Attactix Adventure Games. 2 Jugadores. Autor desconocido. Dif. Sencillo. 64. D-Day: (1961) AH. 2 jugadores. Charles S. Roberts (Padre de los wargames comerciales. Clásico primeros wargames y de AH). Dif. Sencillo. 65. El día más largo: (1982) NAC. 2 jugadores. Autor desconocido. (Editorial española y clásico en nuestro país). Dif. Sencillo. Bibliografía https://www.bbc.com/mundo/noticias-internacional-48513120 https://historia.nationalgeographic.com.es/a/dia-d-playas-desembarco-normandia_12788 https://www.elespanol.com/quincemil/articulos/cultura/el-gallego-manuel-otero-el-unico-espanol-en-el-desembarco-de-normandia https://www.elperiodico.com/es/internacional/20190605/desembarco-normandia-7490159 https://www.youtube.com/watch?v=nBKfelgx508&t=962s https://www.youtube.com/watch?v=8bcR2KOSE9g&t=1048s https://www.youtube.com/watch?v=D5AsoC2qUOw https://www.tokyvideo.com/es/video/testigos-del-dia-d Libros: “Historia del desembarco de Normandía”, de Olivier Wieviorka “Seis ejércitos en Normandía. Del día D a la liberación de París”, de John Keegan “History of the Second World War” // “Así fue la Segunda Guerra Mundial” de Las grandes batallas de la historia (Canal Historia) La Segunda Guerra Mundial / Willmott | Cross | Messenger (Galaxia Gutenberg)
El 6 de junio de 1944 ha quedado escrito en la Historia de la Humanidad como uno de los días más importantes del siglo XX. En las playas de Normandía tuvo lugar una de las batallas decisivas de la II Guerra Mundial, aquella que lograría abrir el frente occidental a los aliados y obligaría a la Alemania nazi a replegarse aún más. Muchos historiadores lo marcan como el punto de inflexión para la definitiva caída del III Reich. Por ello, hoy abrimos un nuevo episodio sobre historia que va a estar dividido en dos partes. Por un lado nos centraremos en los hechos históricos de aquel 6 de junio y analizaremos cómo se gestó la operación, cómo plantearon la batalla aliados y alemanes y cuales fueron los puntos clave del enfrentamiento. Tras el intermedio pasaremos a un aspecto más lúdico y nuestro amigo Claudio Yoldi nos comentará los wargames más destacados sobre El desembarco de Normandía. Un episodio especial para una fecha especial en homenaje a aquellos valientes que se enfrentaron a la muerte para luchar por la libertad en Europa. Equipo habitual Javier Moñino Pablo Aguado Invitados Paco Iváñez Claudio Yoldi Producción Samuel Ferrer ‘Doctor Kinton’ Ismael Marín ‘Sagaelx’ Música del podcast Jesús Moñino ¿Quieres anunciarte en nuestro podcast? https://advoices.com/fase24 fase24podcast@gmail.com Si quieres formar parte de nuestra comunidad, entra en nuestro grupo de Telegram: https://t.me/fase24 Si te gusta Fase 24 Podcast y quieres apoyarnos y ayudarnos a mejorar, invítanos a un café: https://ko-fi.com/fase24 También puedes apoyarnos pasando a iVoox Plus a través de alguno de estos enlaces: Plan Anual https://www.ivoox.com/premium?affiliate-code=8c09fb5a8058f3eeda41ddf70593ddf3 Plan Mensual https://www.ivoox.com/premium?affiliate-code=28e5c797498187a91eebddc0977d2b49 iVoox Plus https://www.ivoox.com/plus?affiliate-code=c16f1b36738d87bd53d152b8aca2344c Podcast patrocinado por: Kinton Brands https://www.kintonbrands.com/ Episodio anterior sobre wargames https://go.ivoox.com/rf/104425320 Wargames comentados por Claudio en el episodio 5.2.- El mejor y el peor (Según BGG): El más valorado: 8.5 Command Commander Battle Pack#3 Normandy (2010) GMT, Autor: John Foley. Premio Charles S. Robert 2010 a la mejor expansión. Tercera entrega de la serie con 17 escenarios nuevos. El menos valorado: 4.8 Normandy 44 (Mitchell Games) Editorial desconocida (igual que su autor), todo apunta a que es una autoedición. 5.3.- Mi lista de elegidos: Peculiaridades, puntos fuertes y puntos flojos de cada uno de estos wargames. 2. D-Day Omaha Beach: (2009) GMT. Solitario (o para 2 jugadores). John Butterfield. Premios: Golden Geek al mejor wargame 2010 y el Charles S. Roberts 2009 al mejor juego de la IIGM.Dif: Med/Alta. 3. Pegasus Bridge: (1997) AH, 2 jugadores. Huntington, Petersen, Van Sant, Youse. Arte: Kurt Miller & Mark Simonitch.Sistema ASL. Dif: Alta. 6. Normandy 44:(2010) GMT 2 a 4 jugadores. Mark Simonitch. Arte: Robert MacGowan & Mark Simonitch. Premios: Charles S. Roberts 2010, al mejor wargame de la IIGM y a los mejores gráficos. Dif. Med/Alta. 11. Memoir 44: (2004) Days of Wonders. 2 a 8 jugadores. Richard Borg. Premios: Charles S. Roberts. 2004 y varios premios más. Dif. Med. 13. Heroes of Normandy: (2014) Devil Pig Games. 2 jugadores. Yann & Clem. Varios premios internacionales. Dif. Med. Undaunted Normandy: (2019) Osprey 2 jugadores. Trevor Benjamin & David Thompson. Dif. Sencillo. 19. The Longest Day: (1979) AH. 2 a 8 jugadores. Randall C. Reed (uno de los pioneros en el diseño de wargames). Dif. Alta. Monster. 31. Paul Koenig’s D-Day: Sword & Gold-The British Beaches: (2009) Victory Point Games. 1 a 2 jugadores. Paul Koenig (Autor de juegos para SPI y GDW en la primera época de los wargames comerciales. Creador de la serie para VPG y ahora tiene su propia editorial). Dif. Sencillo. 51. Axis & Allies: D-Day: (2004) AH. 2 a 3 jugadores. Larry Harris & Mike Selinker. Ha recibido varios premios internacionales. (Es un clásico, forma parte de una serie con diversas temáticas de la IIGM. Usa figuras). Dif. Sencillo. 54. Omaha Beachhead: Battle for the Bocage: (1987) VG. 1 a 2 Jugadores. Joseph Balkoski (Creador de la serie GCACW y es uno de los mejores historiadores sobre la división 29 y las playas americanas en el Día-D). Dif. Sencilla/Med. 57. Battle for Normandy: (1982). Attactix Adventure Games. 2 Jugadores. Autor desconocido. Dif. Sencillo. 64. D-Day: (1961) AH. 2 jugadores. Charles S. Roberts (Padre de los wargames comerciales. Clásico primeros wargames y de AH). Dif. Sencillo. 65. El día más largo: (1982) NAC. 2 jugadores. Autor desconocido. (Editorial española y clásico en nuestro país). Dif. Sencillo. Bibliografía https://www.bbc.com/mundo/noticias-internacional-48513120 https://historia.nationalgeographic.com.es/a/dia-d-playas-desembarco-normandia_12788 https://www.elespanol.com/quincemil/articulos/cultura/el-gallego-manuel-otero-el-unico-espanol-en-el-desembarco-de-normandia https://www.elperiodico.com/es/internacional/20190605/desembarco-normandia-7490159 https://www.youtube.com/watch?v=nBKfelgx508&t=962s https://www.youtube.com/watch?v=8bcR2KOSE9g&t=1048s https://www.youtube.com/watch?v=D5AsoC2qUOw https://www.tokyvideo.com/es/video/testigos-del-dia-d Libros: “Historia del desembarco de Normandía”, de Olivier Wieviorka “Seis ejércitos en Normandía. Del día D a la liberación de París”, de John Keegan “History of the Second World War” // “Así fue la Segunda Guerra Mundial” de Las grandes batallas de la historia (Canal Historia) La Segunda Guerra Mundial / Willmott | Cross | Messenger (Galaxia Gutenberg)
This week we revisit the panel favorite, Wings for the Baron, to explore the Standard Game mode of play. Wings for the Baron, designed by Dave Townsend, was first published by Victory Point Games in 2015. Episode Summary In this episode, the panel revisits Wings for the Baron! This time we focus on the Standard Game variant. Join us as we explore the differences between the Standard game and the Campaign game, with notable changes like a Fighter Only player board, and the reduction of actions from three to two. We also explore the tension of the Standard game and how it requires more strategy to stay competitive, compared to the Campaign game. We discuss the challenges of staying within 10 effectiveness of the Allied fighter, the role of espionage, and the tough choices presented by the limited two-action turns. We discuss how the bottom half of the card, the action portion, is more important and relevant in the standard game, due to needing to use the cards efficiently. We wrap up by comparing the Standard and Campaign versions of Wings for the Baron, highlighting the narrative elements and swift gameplay of the former, while also considering the added complexity of the latter. By the end, we debate which version of Wings for the Baron we prefer, so don't miss out on our verdict! Episode Chapters: (0:01:05) - Wings for the Baron, Part II (0:06:49) - Strategy and Tactics in the Standard Game (0:18:36) - Comparing Wings for the Baron Versions Chapter Summaries (0:01:05) - Wings for the Baron (7 Minutes) The panel discusses Wings for the Baron, a game we previously discussed on the podcast. We explain the differences between the standard game and the campaign game, such as the Fighter Only player board, how espionage plays a larger role, and there are only two actions instead of three. We are curious to see how our game changes when playing the Standard game, as Chris and Stephen have never played it before. (0:06:49) - Strategy and Tactics in the Standard Game (11 Minutes) We explore the tension of the Standard game and how it requires more strategy to stay competitive, compared to the Campaign game. We also discuss how the bottom half of the card, the action portion, is more important in the standard game due to needing to use the cards efficiently. We also reflect on the game and our strategies, discussing what we might do differently in the future and how we could have been more successful. (0:18:36) - Comparing Wings for the Baron Versions (12 Minutes) We debate which version of Wings for the Baron we prefer - the Standard game or the Campaign game. We discuss how the standard game adds a narrative with things like sabotage and stealing political influence, and how it flows quickly with less going on each turn. It is relatively quick to set up and can be played in under 45 minutes. Show notes created with assistance from https://podium.page / / / / / You can Listen to Us: Spotify || Apple Podcasts || Google Podcasts || YouTube You can Support Us: Patreon || Leave a Rating & Review wherever you listen. Ratings & Reviews are an easy and free way to show us your support. You can Follow Us: Twitter || Instagram || Discord / / / / /
The panel discusses a group favorite, Wings for the Baron, the most underrated game of 2015. Wings for the Baron was designed by Dave Townsend, who originally designed and self-published in 2007. The version we played, Wings for the Baron (Second Edition), was developed and published by Victory Point Games in 2015.
We apologize for the poor quality of Mark's half of the audio this week. We offer two possible explanations. One is that Walker, motivated as he is by spite and malice, engaged in an elaborate act of sabotage so as to undermine Mark in public. The other is that Mark (the editor, mind you) messed up the audio settings. I agree that the latter is too improbable, too conspiratorial, to take seriously--but we include it for the sake of comprehensiveness. Games Played Last Week:01:32 -Twilight Inscription (James Kniffen, FFG, 2022)05:15 -Heaven & Ale (Michael Kiesling & Andreas Schmidt, eggertspiele, 2017)07:59 -Blood Rage (Eric Lang, CMON, 2015)09:07 -Fun Facts (Kasper Lapp, Repos Production, 2022)12:17 -Albedo: Space Pirates! (Kai Herbertz, Herbertz Entertainment UG, 2018)13:44 -51st State: Master Set (Ignacy Trzewiczek, Portal, 2016)14:31 -Renegade (Richard Wilkins, Victory Point Games, 2018)17:31 -Flamecraft (Manny Vega, Cardboard Alchemy, 2022)19:42 -Massive Darkness 2: Heavenfall (Alex Olteanu & Marco Portugal, CMON, 2021)22:12 -Oneironauts (Oleksandr Nevskiy, IGAMES, 2022)26:12 -Now Boarding (Tim Fowers, Fowers Games, 2018)29:25 -Return to Dark Tower (Tim Burrell-Saward, Isaac Childres, Noah Cohen, Rob Daviau, Justin D. Jacobson, & Brian Neff, Restoration Games, 2022)News (and why it doesn't matter):33:40 Cthulhu: Death May Die Season 3 coming to KS35:41 Persona 5 co-op card game by Atlus and Pandasaurus in October '2336:12 Spiel in Essen! For example, Cyclades 237:03 SHUX '22 is a wrap! Thank you, everyone! Live show with Quinns incoming37:39 Roundtable discussion with BGB released on Patreon, note about review copies38:39 Video review of Space Station Phoenix: https://www.youtube.com/watch?v=ibG5qf1Rwm039:14 Daybreak by Matt Leacock on Backerkit40:18 Arkhipov Day! In recognition of Vasily Arkhipiv saving the entire world on October 27, 1962, we celebrate Arkhipov Day on October 27th.40:49 Feature Game: Heroscape (Stephen Baker, Rob Daviau, & Craig Van Ness, Hasbro, 2004)
Alan Emrich drops by to talk about designing games, publishing games, and teaching game design. What’s his company, Victory Point Games, working on next? How do you teach game design? Is it harder to design a small game than a big one? What’s the plan for getting VPG’s titles onto mobile devices? Plus, the strange […]
In honour of Arkhipov Day (October 27th--he saved your life or that of your forebears, he deserves a day), we turn to reflections of how games model war. Even themeless euros often include war as a convenient backdrop for the processing of cubes, so it is hardly restricted to one genre of gaming or another. That said, gaming is not unique--pretty much any medium can boast of a plethora of war narratives. 01:17 AYURIS: HATE (Raphaël Guiton, Jean-Baptiste Lullien, Alexandru Olteanu, & Nicolas Raoult, CMON, 2019) Games Played Last Week: 04:41 -Darkest Night (Second Edition) (Jeremy Lennert, Victory Point Games, 2018)10:40 -Quantum (Eric Zimmerman, Funforge, 2013)14:58 -7 Wonders Duel (Antoine Bauza & Bruno Cathala, Repos Production, 2015)15:58 -Lucky Numbers (Michael Schacht, Ravensburger, 2012)16:47 -Keyflower (Sebastian Bleasdale & Richard Breese, R&D Games, 2012)17:03 -The Crew: The Quest for Planet Nine (Thomas Sing, KOSMOS, 2019)17:58 -For What Remains (Paul Low, David Thompson, & Ricardo Manuel Luis Tomas, DVG, 2020)22:27 -Black Rose Wars (Marco Montanaro, Ludus Magnus Studio, 2019) 28:05 -Horizon Wars: Zero Dark (Robey Jenkins, Self-published, 2020)31:53 -Underwater Cities (Vladimír Suchý, Rio Grande Games, 2018)News (and why it doesn't matter):39:35 Finishing Time not ready for prime time41:32 Patreon: sign up for a year and get two months free42:24 October 27th is Arkhipov Day42:29 Topic: Reckoning with War
In honour of Arkhipov Day (October 27th--he saved your life or that of your forebears, he deserves a day), we turn to reflections of how games model war. Even themeless euros often include war as a convenient backdrop for the processing of cubes, so it is hardly restricted to one genre of gaming or another. That said, gaming is not unique--pretty much any medium can boast of a plethora of war narratives. 01:17 AYURIS: HATE (Raphaël Guiton, Jean-Baptiste Lullien, Alexandru Olteanu, & Nicolas Raoult, CMON, 2019) Games Played Last Week: 04:41 -Darkest Night (Second Edition) (Jeremy Lennert, Victory Point Games, 2018)10:40 -Quantum (Eric Zimmerman, Funforge, 2013)14:58 -7 Wonders Duel (Antoine Bauza & Bruno Cathala, Repos Production, 2015)15:58 -Lucky Numbers (Michael Schacht, Ravensburger, 2012)16:47 -Keyflower (Sebastian Bleasdale & Richard Breese, R&D Games, 2012)17:03 -The Crew: The Quest for Planet Nine (Thomas Sing, KOSMOS, 2019)17:58 -For What Remains (Paul Low, David Thompson, & Ricardo Manuel Luis Tomas, DVG, 2020)22:27 -Black Rose Wars (Marco Montanaro, Ludus Magnus Studio, 2019) 28:05 -Horizon Wars: Zero Dark (Robey Jenkins, Self-published, 2020)31:53 -Underwater Cities (Vladimír Suchý, Rio Grande Games, 2018)News (and why it doesn't matter):39:35 Finishing Time not ready for prime time41:32 Patreon: sign up for a year and get two months free42:24 October 27th is Arkhipov Day42:29 Topic: Reckoning with War
Subtitles are to be used with discretion. Some people can't be trusted with them, and most of those people seem to work in Hollywood and non-fiction publishing. We resist the urge much of the time, but every once in a while the dam bursts and we must find an outlet for our pent-up subtitling impulses. We have over twenty this time. We're sorry.AYURIS: Teotihuacan: City of Gods 3m53s (Daniele Tascini, NSKN Games, 2018) Games Played Last Week:-Vanguard: Dawn of War 6m45s (Uncredited, Archon Studio, 2017)-Trieste 11m11s (Matthew Ma, Victory Point Games, 2013)-Warfighter: The Tactical Special Forces Card Game 15m46s (Dan Verssen, DVG, 2014)-Innovation 23m07s (Carl Chudyk, Asmadi Games, 2010)-Twilight Struggle 27m39s (Ananda Gupta & Jason Matthews, GMT Games, 2005)-Coralia 31m20s (Michael Rieneck, HUCH!, 2019)-Under Falling Skies 33m02s (Tomáš Uhlíř, Web-published, 2019)News (and why it doesn't matter):-More Walker! Walker a guest on Board Game Barrage 34m59s-Fantasy Flight pulls down Tabletop Simulator mods 35m29s-Seastead: 2P Flotilla 38m20s-New expansion and Kickstarter for Rise of Tribes 38m36s-Guards of Atlantis II is awesome, its depiction of women less so 38m59s-New expansion and Kickstarter for Steampunk Rally 42m57s-UK Games Expo cancelled 43m57sTopic: Analysis Paralysis and the Need to Win 44m13s
Subtitles are to be used with discretion. Some people can't be trusted with them, and most of those people seem to work in Hollywood and non-fiction publishing. We resist the urge much of the time, but every once in a while the dam bursts and we must find an outlet for our pent-up subtitling impulses. We have over twenty this time. We're sorry.AYURIS: Teotihuacan: City of Gods 3m53s (Daniele Tascini, NSKN Games, 2018) Games Played Last Week:-Vanguard: Dawn of War 6m45s (Uncredited, Archon Studio, 2017)-Trieste 11m11s (Matthew Ma, Victory Point Games, 2013)-Warfighter: The Tactical Special Forces Card Game 15m46s (Dan Verssen, DVG, 2014)-Innovation 23m07s (Carl Chudyk, Asmadi Games, 2010)-Twilight Struggle 27m39s (Ananda Gupta & Jason Matthews, GMT Games, 2005)-Coralia 31m20s (Michael Rieneck, HUCH!, 2019)-Under Falling Skies 33m02s (Tomáš Uhlíř, Web-published, 2019)News (and why it doesn't matter):-More Walker! Walker a guest on Board Game Barrage 34m59s-Fantasy Flight pulls down Tabletop Simulator mods 35m29s-Seastead: 2P Flotilla 38m20s-New expansion and Kickstarter for Rise of Tribes 38m36s-Guards of Atlantis II is awesome, its depiction of women less so 38m59s-New expansion and Kickstarter for Steampunk Rally 42m57s-UK Games Expo cancelled 43m57sTopic: Analysis Paralysis and the Need to Win 44m13s
Ripped from the headlines, as Dick Wolf is wont to say, we present to you the most timely of discussions. Of course, Walker takes us down theoretical tangents once again, whereas Mark rolls his eyes and tried to keep things on track--the standard roles that our hosts always seem to fall into. In Walker's defense, the Kool-Aid Man is a pressing philosophical issue. Fortunately, boardgaming has resolved the thorny matter of his (its?) identity; with such a success, surely Fermat's Last Theorem could have been resolved by boardgames had that nerd Wiles not solved it first. Nerd.AYURIS: Claustrophobia 1m54s (CROC, Asmodee, 2009)Games Played Last Week:-Jetpack Joyride 6m07s (Michał Gołębiowski, Lucky Duck Games, 2019)-Horizon Wars: Zero Dark 9m40s (Robey Jenkins, Self-published, 2020)-Dragon Master: BGG Convention Promo 14m58s (Reiner Knizia, Victory Point Games, 2015)-Hellboy: The Board Game 18m58s (James M. Hewitt & Sophie Williams, Mantic Games, 2019)-ELO Darkness 22m11s (Tommaso Mondadori & Alberto Parisi, Reggie Games, 2018)News (and why it doesn't matter):-Quid est homo Kool-Aid? 27m12s-Our hobby under COVID-19: Check Reddit 30m41s-Walker's roundup: Gears of War, Robot Quest, cons cancelled 32m20s-Starlight: A tale of Shakespearean scope? 33m20sSVWAG Scheduling Statement: 35m18sTopic: Social Distancing 38m19s
Ripped from the headlines, as Dick Wolf is wont to say, we present to you the most timely of discussions. Of course, Walker takes us down theoretical tangents once again, whereas Mark rolls his eyes and tried to keep things on track--the standard roles that our hosts always seem to fall into. In Walker's defense, the Kool-Aid Man is a pressing philosophical issue. Fortunately, boardgaming has resolved the thorny matter of his (its?) identity; with such a success, surely Fermat's Last Theorem could have been resolved by boardgames had that nerd Wiles not solved it first. Nerd.AYURIS: Claustrophobia 1m54s (CROC, Asmodee, 2009)Games Played Last Week:-Jetpack Joyride 6m07s (Michał Gołębiowski, Lucky Duck Games, 2019)-Horizon Wars: Zero Dark 9m40s (Robey Jenkins, Self-published, 2020)-Dragon Master: BGG Convention Promo 14m58s (Reiner Knizia, Victory Point Games, 2015)-Hellboy: The Board Game 18m58s (James M. Hewitt & Sophie Williams, Mantic Games, 2019)-ELO Darkness 22m11s (Tommaso Mondadori & Alberto Parisi, Reggie Games, 2018)News (and why it doesn't matter):-Quid est homo Kool-Aid? 27m12s-Our hobby under COVID-19: Check Reddit 30m41s-Walker's roundup: Gears of War, Robot Quest, cons cancelled 32m20s-Starlight: A tale of Shakespearean scope? 33m20sSVWAG Scheduling Statement: 35m18sTopic: Social Distancing 38m19s
Lo bueno se hace esperar y, esperando que este episodio sea bueno, al menos hemos batido nuestro propio récord de duración. Hoy Jugando Solo dura ni más ni menos que tres horas y media, 210 minutos de puro vicio, entretenimiento y variedad. En un primer momento yo, Utuherz el Contemplador, entrevistaré a Franjo, para que conozcáis mejor al recién llegado, tan apasionado por este mundillo nuestro como el que más. Después será Franjo el que charle con el gran PR_17, un polifriki que adora los cómics y el cine de Youtube. Ambos hablarán sobre la fantástica película "El Último Mohicano" de Michael Mann. Para terminar, de nuevo Franjo, que está hasta en la sopa, analizará el maravilloso juego en solitario "Empires in America" de la Victory Point Games. Si queréis comprar mi libro podéis hacerlo pinchando en el siguiente enlace: https://drive.google.com/file/d/1Nc8uBYTtaK9wjLi8nFANfUD_wf9kFoYr/view Un saludo a todos, dadle al me gusta, dejad vuestros comentarios, jugad, disfrutad y procurad ser felices en la medida de lo posible.
Todos los episodios de Jugando Solo son especiales, pero este todavía mucho más. Hoy Franjo nos trae un análisis increíble sobre un juego y una época. El juego es el Soviet Dawn de la extinta compañía Victory Point Games. La época sobre la que nos hablará Franjo es sobre la Guerra Civil Rusa, uno de los periodos más turbulentos de la Historia de la humanidad.Así que ya sabéis, dadle al me gusta y disfrutad del episodio de hoy.Y, si queréis comprar mi libro, podéis hacerlo pinchando en el siguiente enlace:https://drive.google.com/file/d/1Nc8uBYTtaK9wjLi8nFANfUD_wf9kFoYr/view La canción de entrada y de salida del podcast es obra de Jason Shaw. www.audinautix.com
The jig is up, the news is out, we've finally found ... a game that is well-crafted and great for solo play but not quite as flavorful for two players. It's Renegade, from Victory Point Games, a game that James and Erin appreciate many aspects of and are excited to play NOT with each other! We also discuss what makes for a good solo game and appreciate the attention paid to proofreading Renegade's instruction booklet!
Merry Christmas and Happy New Year, everyone! We are very excited to continue bringing you old news – PAX Unplugged recap, part two!Jason shares about three more games that hit the table in and around PAX. First there’s Gem Rush, Second Edition (3:25), which is the first game that we will have reviewed twice on the pod. The Second Edition adds… more stuff! It doesn’t leave soot on your hands as you play! Jason is really excited to share about it. The next game is also a reiteration – Cosmic Run: Regeneration from Dr. Finn’s Games (8:46). If you liked Deep Space D6, Jason thinks there’s a chance you’ll like this one even more. We wrap up our reviews with one of the new adventure games from Martin Wallace, Wildlands (16:17). This one is getting a fair amount of buzz as a family friendly skirmish game with some Euro elements. After the reviews, we get into some bigger conversations about the board gaming industry, particularly some of the mergers going on. Good friend of the pod Brenna Noonan stops by to chat about Game Salute’s acquisition of Victory Point Games. Then, Stephen Buonocore from Stronghold and Tricia Victor from Indie Boards and Cards talk about the new company they have founded, Indie Game Alliance. Finally, we take a look at the digital side with Jeremy from Handelabra Games – they of the recently completed Aeon’s End Kickstarter.
After a brief paternity-induced hiatus, the Preview Series is back! We have a bit of an odd duck for you today. Jason wanted to cover the Nemo's War Kickstarter and generally catch up with Victory Point Games, so he reached out to see who would want to come on. After a while, all roads led to good friend of the show, Brenna Noonan with Game Salute. Brenna hops on the pod, not only to chat about the new Kickstarter for two mini-expansions for Nemo's War, but also three other projects that have launched under the Starling Games imprint - Archmage: Ascendant, Shadowrift: Boomtown, and King's Forge: Masterworks. All four of these projects are expansions with niche audiences, so we're happy to bring them to you. Check out if you want to hop on these evergreen titles.
Today the guys talk weekend gaming, Stone Age Anniversary Edition, and the merger of Tabletop Tycoon and Victory Point Games. Don’t forget to head to TheologyofGames.com/Patreon to find out all of the sweet rewards we have for our patrons and how you can become a part of what we do — if you like what you hear it would be awesome if you’d share this show with a friend, or subscribe, rate and review us in iTunes and Google Play! Or better yet use that nifty applause feature in the Anchor app! You can find more about Boardgames Daily, and Theology of Games at Theologyofgames.com! --- Support this podcast: https://anchor.fm/boardgamesdaily/support
Greg and Andy are back with Episode 33 of the MBS podcast! This month, our hosts return to the Naval Game Mechanics topic to discuss Critical Hits and their role in Naval Games. Who doesn't like a good, old-fashioned Magazine Explosion now and then? Later, they do a review of the Solitare/Co-op board game Nemo's War by Victory Point Games, which is based on the Jules Verne novel 20,000 Leagues Under the Sea. Critical Hits: 45 Min Nemo's War Review: 1 Hr 32 Min =Links Discussed In the Show= Nemo's War 20000 Leagues Under the Sea at Project Gutenburg
Čtyřicátý druhý díl o z pohledu složitosti pravidel velmi přístupné sérii Napoleonic 20, jejíž prvotním autorem je Joe Miranda, Victory Point Games. Hráli jsme bitvu u Lipska. https://boardgamegeek.com/wiki/page/Napoleonic_20_series
We have a very, very unique episode for you this week. First, we were happy to be joined by Liz Davidson from the Beyond Solitaire blog, who hopped into the cohost chair and lent her expertise to the subject matter at hand. Also, the airdate of this episode falls on Good Friday for Christians. In that spirit, we took a look at a few games with Christian themes - AD 30 from Victory Point Games (2:53) and Commissioned from Chara Games (11:10). We were also happy to hear about another Chara Games release with a Christian theme, Unauthorized (28:00). Finally, we have a discussion about Christian board games in general (30:00) - why they have a reputation of not being able to sell, how to navigate touchy historical and theological themes, and other topics. This is another in our sub-series of episodes on games whose themes raise interesting, possibly controversial cultural issues. As always with these episodes, we give you game-related content in the first half, then get into the meat of the conversation in the second half. We are very open to feedback about episodes like these because we want to do the best possible job we can with them. So, if you have any thoughts at all, please leave them in the comments section of wherever you are listening to this, or reach out to us directly at everynightisgamenight.com. Enjoy!
We return with Twilight of the Gods, a fun outing from Victory Point Games that James likes a lot even though Erin has won every game thus far! The game, much like Magic with some twists, has an expansion up on Kickstarter right now. Also this episode, Solstice meows in the background, causing immediate cuteness meltdowns; Erin grumbles a bit about card terminology; and we recap our San Francisco trip!
Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he... The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.
Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he... The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.
Thanks to all of our awesome Patreon supporters, the Dukes are able to bring you additional interviews of publishers, designers and board game media personality. This episode, Alex sits down with Chris Kluwe - the former Minnesota Vikings punter, writer and designer of Twilight of th Gods by Victory Point Games! The two discuss board game design and the juxtaposition of geek and jock culture. Click here to Twitter: @dukesofdice Facebook: /dukesofdice Dukes of Dice YouTube ChannelSubscribe on iTunes
Tony Carnevale, Tom Chick, and Bruce Geryk dive deep into the reprint of Victory Point Games’ solitaire classic, Nemo’s War. What’s new, what’s better, what’s worse? And what’s the deal with these rules? The post Qt3 Games Podcast: the return of Nemo’s War appeared first on Quarter to Three.
Tony Carnevale, Tom Chick, and Bruce Geryk dive deep into the reprint of Victory Point Games’ solitaire classic, Nemo’s War. What’s new, what’s better, what’s worse? And what’s the deal with these rules? The post Qt3 Games Podcast: the return of Nemo’s War appeared first on Quarter to Three.
Episode 148: Combating The Pile of Shame Length: 56:07 Show Links: RSS | iTunes | Stitcher | Download Episode Welcome back to Vox Republica, the Cardboard Republic Podcast! We post new episodes every other Thursday, with each episode being about 45 minutes long. Vox Republica is proudly supported by our Patreon. Consider contributing today! DESCRIPTION: This week, Erin and Ryan go into detail on a few of the games they've had the pleasure of trying out, chat about some Gen Con plans, and then pivot into a discussion about the significance - or lack thereof - to a person's To Be Played game list (often called their pile of shame). Turns out it's only as significant as you want it to be. Who knew? GUESTS: None RECENTLY PLAYED GAMES - (04:51): Caverna: Cave vs Cave by Mayfair Games (BGG Link) Sidereal Confluence by WizKids (BGG Link) Nemo's War by Victory Point Games (BGG Link) Lisboa by Eagle-Gryphon Games (BGG Link) QUICK TOPICS – (26:27): We're doing a Gen Con panel! If you're going, come check out Cardboard Quills: A Written Reviewer Roundtable - a written reviewer Q&A. (If you can't make it, feel free to still leave a question you'd like asked and we can see if we can get it answered!) We announce the title of the next Board Game Club! Reflecting a cruel case of tragic irony, we briefly talk about the recent fire affecting the European backer copies of Lisboa. Also, unboxing videos? FEATURED TOPIC - (30:07): One of the most frequent conversations in gaming (or reading) is how to manage the list of titles that you haven’t played yet. Whether referred to as a bucket list, a to be played list, or as it's often called, your pile of shame, we parse out what that means - or doesn't - to your gaming experience overall. In this we cover: Game play shaming on both sides of the equation. Pushing back on the idea that such lists somehow depict a sign of your dedication to the hobby. One in, one out policies Time-delayed policies Austerity Pledges Logging Plays Spreadsheets And more! PLUGS - (55:25): We’re raffling off a copy of Unlock to a lucky Patreon backer. Consider donating today! As always, Cardboard Republic YouTube videos, Instagram pictures, and the BGG Guild are still ongoing. Subscribe to one or two - or all of them if you really love us. You do really love us, right? We’d love to hear from you! You can send questions or feedback via email at podcast@cardboardrepublic.com. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek. Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.
Anthony and Jason dig into the deep cuts for some cult of the not-so-new games that we haven't had a chance to talk about yet. Jason kicks things off with a pair of lighter card-weight games with Gem Rush (from Victory Point Games) and The Banishing (from WizKids). Anthony then ups the weight with Conflict of Heroes with the Solo Expansion. Find out how this very popular war game plays with the solo expansion attached to it. Stay tuned for not just the new stuff that's lighting up the charts, but the old school stuff will shine through when it deserves to be heard. Join us on Facebook, Twitter, BoardGameGeek, and on our website, www.boardgamersanonymous.com to connect and learn more.
Episode 147: Sea Captains And Solo Games Length: 1:10:37 Show Links: RSS | iTunes | Stitcher | Download Episode Welcome back to Vox Republica, the Cardboard Republic Podcast! We post new episodes every other Thursday, with each episode being about 45 minutes long. Vox Republica is proudly supported by our Patreon. Consider contributing today! DESCRIPTION: This week, Erin and Ryan go into detail on a few of the games they've been playing, then discuss the lingering stigma of solo board gaming. Then they cap it off by having on a pair of folks who know a thing or two about solo games: Chris Taylor and Alan Emrich, the minds behind solo game hit Nemo's War! GUESTS: Chris Taylor and Alan Emrich RECENTLY PLAYED GAMES - (00:36): TIME Stories: Expedition: Endurance by Space Cowboys (BGG Link) Visitor in Blackwood Grove by Resonym (BGG Link) Pirates Vs Dinosaurs by Jolly Roger Games (BGG Link) QUICK TOPICS – (19:21): Branching largely off of the recent article around solo gaming stigmas by the site Gaming for Justice, both Erin and Ryan reflect on their own opinions on solo gaming, its place in the hobby, and whether or not it has any appeal to them personally - and why. FEATURED TOPIC - (33:02): And then since it ties in so darn nicely, we sit down with Chris and Alan of Victory Point Games to discuss the 2nd Edition of Nemo's War, our July Indie Spotlight game. A solo game based on Jules Verne's 20,000 Leagues Under the Sea, you captain the infamous Nemo and the Nautilus around the world going on adventures, fighting imperial ships, and exploring the natural world. We talk about a range of topics on the game, including: How they chose the theme of the game What made them want to make a 2nd edition What prompted them to use Kickstarter over their traditional on-demand model Their opinion on the source material itself And some exclusive info on what may lie in store for more Nemo-based adventures down the line! PLUGS - (1:10:37): We're doing a Gen Con panel! If you're going, come check out Cardboard Quills: A Written Reviewer Roundtable - a written reviewer Q&A. (If you can't make it, feel free to still leave a question you'd like asked and we can see if we can get it answered!) We’re raffling off a copy of Rolling America (plus a surprise!) to a lucky Patreon backer. Consider donating today! As always, Cardboard Republic YouTube videos, Instagram pictures, and the BGG Guild are still ongoing. Subscribe to one or two - or all of them if you really love us. You do really love us, right? We’d love to hear from you! You can send questions or feedback via email at podcast@cardboardrepublic.com. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek. Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.
Ricky Royal is on the podcast! This week on a special preview series episode, Anthony and Jason sit down for a mega-sized interview with Richard Wilkins (AKA Ricky Royal), the man behind Box of Delights, and the one who has taught countless solo gamers how to play Mage Knight (among others). We're chatting about Renegade, Ricky's first game as a designer, launching on Kickstarter July 18th from Victory Point Games. We both had a chance to play and we pick Ricky's brain about the game, its roots, and the future.
Pátý díl o hře Wings for the Baron Davea Townsenda, Victory Point Games.
Three men and a set of dice! This week we're talking the business and design of analog games with Deon Carrico of Victory Point Games! Learn a bit about the table top gaming business, and also how you can make and publish your own analog games as well! It's all here in this week's episode.
En el episodio de hoy vuelve la sección "Una historia para un juego". En este caso vamos a ponernos en la piel de George Mallory, tratando de alcanzar la cima del monte Everest, la montaña más alta del planeta tierra. Será toda una aventura, porque Mallory intentó escalar el Everest nada menos que a principios de los años 20 del siglo pasado. Después, en la sección "Jugando Solo" analizo tres juegos en solitario de la serie "Disaster on..." de la compañía Victory Point Games, que son el "Disaster on Everest", el "Disaster on K2" y el "Disaster on Kangchenjunga". En esta ocasión me acompaña también Gambito. Espero que os guste el episodio de hoy. Un saludo.
Edward & Amanda discuss the Victory Point Games release High Treason: The Trial of Louis Riel and Edward sits down with the designer, Alex Berry, to discuss the design of the game. Enjoy!
Brent has just returned from BGGcon 2016 and sits down with Ryan and Nathan to talk about some of his experiences. What follows is a larger discussion about friendships and different ways to enjoy conventions. Brent speaks of Haggle with Rikki Tahta, Werewolf with longtime friends, BGGfit, Poker, Puzzle Hunt, and creative use of an elevator. There is also a couple of interviews with USAOpoly and Victory Point Games along with a short shoutout from Brent's friend, Nick. What events happen at your ideal convention? Let us know!
Hoy toca programa de lujo y completo hasta las trancas. En la sección Jugando Solo cuento por primera vez con un invitado. El señor Gambito, de la BSK, experto jugador y buen amigo, nos hablará sobre el juego de la Victory Point Games llamado Mound Builders. En la sección el duelo le hincaré el diente a un clásico pero polémico juego de Martin Wallace, llamado A Few Acres of Snow, que nunca ha visto la luz en España, y seguramente así se quede. En la sección Jugando entre Muchos analizaré el divertido juego llamado Santiago de Cuba, para cerrar un episodio de Jugando Solo muy, pero que muy americano. Espero que os guste el episodio de hoy. Un saludo.
Essen is right around the corner and there are several games being featured at the show that have us drooling. We detail the titles that are must-buys for us and tell you why we think they'll be great for two. We also have two more Victory Point Games offerings to discuss, and Emily gets giddy over the Harry Potter deck building game. Harry Potter: Hogwarts Battle - 01:26 Imperial Stars II - 07:54 Moonbase Alpha - 12:30 The Castles of Burgundy: The Card Game - 16:12 Fleet: Arctic Bounty - 22:46 221B Baker Street - 28:22 Tally Ho! - 30:25 Our Must-Haves from Essen 2016 - 33:09
Queridos amigos y amigas de "Jugando Solo": Vuelve el primer podcast dedicado a los juegos de tablero en solitario y también vuelvo yo, Utuherz, el Contemplador. Este es el episodio de septiembre de 2016, pero lo publico ahora porque la semana que viene estaré muy ocupado y no quiero faltar a la cita con todos vosotros. El episodio de hoy va a contar con dos secciones. En la sección "Una historia para un juego" hablaré sobre el misterioso país llamado Uganda, desde su descubrimiento para occidente, que tuvo lugar a mediados del Siglo XIX, hasta la guerra entre Uganda y Tanzania de 1978-1979. En la sección "Jugando Solo" hablaré sobre el wargame de la Victory Point Games llamado "The Last King of Scotland", que simula la guerra entre Uganda y Tanzania de 1978-1979. "Jugando Solo" ha vuelto para quedarse y ha vuelto gracias a sus numerosos y fieles oyentes. Un saludo cordial desde mi mazmorra os mando a todos. Volveremos a escucharnos en octubre.
With GenCon 2016 right around the corner, we preview the games we think are going to be the best two-player games to buy and/or play at the convention. Brad also waxes poetic about his initial experiences with titles from Victory Point Games. Games discussed in this episode include: Dawn of the Zeds (Third Edition) - 1:33 Healthy Heart Hospital - 8:14 Trifecta - 12:53 Ascension X: War of Shadows - 16:35 ...and then we held hands - 21:15 Discount Salmon - 26:03 Fate of the Elder Gods - 29:10 GenCon 2016 Two-Player Preview - 33:06
In this episode of Quick Looks from The Long View, I'm pleased to be joined by Carter and Elhannan Lloyd Keller, as we review three new titles. First up if Wings for the Baron (second edition), from Victory Point Games. Do you have what it takes to be a World War One war profiteer? Can you run an efficient and dynamic airplane company? Can you survive a tumultuous economy? Listen and find out! Next, we review a new title from Richard Breese, Inhabit the Earth. Is this a simulation of species development, evolution and biological dominance, or a clever, brain burning puzzle game? Listen and hear our thoughts. Finally, we review Above and Below by Ryan Laukat. Is this a eurogame, or a storytelling game or a delicious combination of both? Can a game really do both well, or is it the awkward game that doesn't fit in well with either family? Listen to our review to find out if we think it's a success. Thanks to our sponsor www.gamesurplus.com for their continued support of The Long View, thanks to The Dice Tower Network, and thanks to YOU for listening! The episode can be found here in the BGG database, or through iTunes and Stitcher by subscription.
In this episode, Albert interviews Alan Emrich about Victory Point Games and his upcoming kickstarter release game, Nemo's War 2nd Edition. Albert and Julius then discuss the People's Choice Top 100 Solo Games, discussing straight from 100 through grand number 1. - Nemo's War 2nd Edition (BGG) - Top 100 Solo Games (BGG)
In this episode of Quick Look from The Long View, I'm pleased to be joined by Elhannan Lloyd Keller as we review two new titles: Ophir from Terra Nova Games and Frontier Stations from Victory Point Games. What do these games have to offer? Is Ophir a rondel game in disguise, or just another recipe filling game? Will Frontier Stations become your next favorite cooperative "castle defense" game, or will it leave you colder than the vacuum of space? Tune in to hear our impressions of these new titles! The Long View is a proud member of The Dice Tower Network, and is generously sponsored by www.gamesurplus.com Thanks to them for their continued support, and thanks, of course, to YOU for listening! The episode can be found here in the BGG database or through iTunes or Stitcher by subscription.
We talk about Snapgammon, the new Backgammon variant from Victory Point Games! Listen: "Listen Live" Wednesdays @ 6 PM CST at www.KXTR.net Search "KXTR 100.7 The Planet" on TuneIn Radio RSS Feed: feeds.soundcloud.com/users/soundclo…508/sounds.rss Talk: www.Facebook.com/BagsandBoards @bagsandboardstx LanceTX12 on BGG
In this special episode of The Long View, I'm pleased to be joined by designers Phil Eklund and Philipp Klarmann as we discuss game design, and the upcoming game of Greenland. In the episode we discuss what makes Mr. Eklund's earlier designs and this new title so unique, the value of collaboration, the difference between a game and a simulation, and the role of education in game design. Along the way, "the Phils" tease us with some glimpses of even more new designs! As a bonus, I also review two new titles. The first is an outrageously fun new game from Eagle Gryphon titled Lords and Ladies, and then I discuss the fascinating mash-up of Chess and Deckbuilding found in For the Crown (Second edition) from Victory Point Games. The Lords and Ladies review can be found at the 1:45:00 mark of the episode, and the For the Crown review can be found at the 2:01:06 mark of the episode. As a note, we discuss the game of Greenland quite a bit, but never dive into the game itself in great detail, the focus is squarely on the design process and decisions made during the making of the game. If you would like a more complete picture of the game before or after you listen, please go the the Greenland game page and check out the video I made with W. Eric Martin at Gen Con, or listen to my review of the game in the Gen Con episode which you can find here in the BGG database, or at the podcast webpage of www.thelongviewpodcast.com Thanks, as always, to my sponsor www.gamesurplus.com, The Dice Tower and, of course, thanks to YOU for listening!
In this episode of The Long View, I'm pleased to be joined by Jason Obermeyer as we discuss the 4x space game of Eclipse. Is this the game that truly replaces Twilight Imperium (Third Edition)? Does it deliver a thematic punch, or is it just eurofied? How do the expansions add to the game? Find out the answers to these questions and more in this episode of The Long View. As a bonus, Jason and I review the new hotness Marvel Dice Masters: Avengers vs. X-Men. Is it Quarriors! 2.0, or just more of the same? How does the theme hold up, and what does the future hold for this new collectible dice game. The review can be found at the 1:11:00 mark of the episode. Finally, I review Cuba: The Splendid Little War from Victory Point Games. Is it a perfect entry level wargame? Does it accurately reflect the period? Is it fun? Find out the answer to these questions and more in the review! It can be found at the 1:33:30 mark of the episode. Thanks to my sponsor, www.gamesurplus.com for their continued support, and thanks, as always, to YOU for listening!
In this episode of The Long View, I'm pleased to be joined by Joel Eddy of Drive Thru Reviews as we discuss the Victory Point Games title, Nemo's War. What makes this solo game a unique experience? What does it offer that other solo games do not? How does this classic story's theme come through in this game? What does the future hold for this title's upcoming second edition? Find the answer to all of these questions and more in this episode. As a bonus, Joel and I review he new deck building game, Star Realms. See what might make this little game a fit for your collection. The review begins at time index 1:18:25. In addition, I review the new title from R�diger Dorn, Istanbul. Is it worthy of it's Kennerspiel nomination? Listen and find out! The review begins at time index 1:45:00 As a final bonus, I'm joined by Alan Emrich, president of Victory Point Games as he gives us news about the new edition of Nemo's War, and a history of the growth of Victory Point. Find our how "The little game company that could" has changed through the years, and their vision for the future. The interview begins at time index 2:06:40 The Long View is a proud member of The Dice Tower Network. Check out the other podcasts and resources that The Dice Tower has to offer. The Long View is also thankful to our sponsor www.gamesurplus.com, the best online retailer you can find! Thanks to them for their continued support, and thanks to YOU for listening!
In this special episode of The Long View, I'm very pleased to be joined by Mark Johnson of the fantastic podcast Boardgames To Go as we talk about his favorite game Entdecker. What make this such a compelling game for Mark? How is it different from Entdecker: Exploring New Horizons. Which does he prefer and why? Why are exploration games so compelling anyway? All of this and more is discussed in this episode of The Long View! After the main episode, I also review two newer titles including a new release from Victory Point Games, Hapsburg Eclipse (Time index of 1:35:30 of the episode), and the game of Arctic Scavengers (Time index of 1:51:00). Check out these games and see if they could be a good fit for you! If you enjoy the show, please consider joining The Long View guild here on BGG for news of upcoming episodes, or follow us on Twitter! The Long View is a proud member of The Dice Tower Network! Check out the Dice Tower for news, reviews, and more great podcasts! The Long view is also generously sponsored by www.gamesurplus.com Thanks so much to them for their continued support!
In this episode of The Long View, I'm pleased to be joined by Gordon J as we discuss the game Circus Train (Second edition). We try to decide what makes this game so thematic, compelling and unique, and why people may need to give this and other titles from Victory Point Games a second look. Have an urge to run a circus during the Prohibition Era? Want to manage resources and talent? Grab some Canadian Club in Montreal? Want to steal elephants and tigers? Watch a human cannonball fly over a cohort of clowns? Looking for a different game? If you answered "yes" to any of these questions, take a listen and find out why Circus Train (Second edition) may be a perfect fit for you! The Long View is a proud member of The Dice Tower Network. Go check out all that The Dice Tower has to offer! Thanks to my sponsor www.gamesurplus.com, your premier online retailer for price AND customer service, and thanks, of course as always, to YOU for listening! In this episode, I also announce the winner of The Long View T-Shirt from the supporter drive, so take a listen and find out if it's you! If you enjoy the show, please consider joining The Long View Guild!
Well, shoot, that was a longer interval than I'd planned. But here, finally, is the second episode of my wargame podcast. As before, the episode features me talking about broader topics in the first half, then transitioning to discussion about individual titles in the second. In between I've got an interview with wargame designer Darin Leviloff, too. The focus of the episode are the [url=http://boardgamegeek.com/boardgamefamily/3245/victory-point-games-states-of-siege-series]States of Siege[/url] family of solitaire games published by [company=8007]Victory Point Games[/company]. In all of these the player is assaulted from multiple sides, and can't really maneuver. Instead, you fight off the attackers as long as possible. The system has been used for subjects ranging from Imperial Japan in WW2 to a zombie horde to the French Revolution. Though they are simple and abstract (some would argue whether they're wargames at all--I say they are), the card-driven play presents a narrative that is fantastic for learning about the subject. I'm eagerly looking forward to another in this series about the English Civil War. Speaking of the ECW, that will probably be the focus of my next episode. I'm very interested in the topic right now, having my imagination fired by Mike Duncan's excellent podcast [url=http://www.revolutionspodcast.com/]Revolutions[/url]. Along those lines, I also describe other subjects I'm considering for upcoming podcasts. I welcome your feedback. And speaking of feedback, I received some good emails that I share on this episode. That's something I've done from time to time on my other podcast, [url=http://www.boardgamegeek.com/blog/1215]Boardgames To Go[/url]. I think of it as the "letters" column you'd often find in a wargame magazine or newsletter. Since some of the feedback asks a question, you can hear my answer and suggest something else to the person who wrote in.
Once again it's braiiins time here on the 1 Player podcast. This time, we look at Victory Point Games take on the theme with the States of Siege, Dawn of the Zeds, designed by Hermann Luttmann. This is one of the biggest most complex States of Siege game so far. You get tons of options and variety and decisions to make all with fantastic graphic design.I also go over the typical news, a donation option on the webpage, the many winners of the 2013 Solitaire Print & Play design contest. I also cover the November hot games, courtesy of SGoyT geeklist (Solitaire Games on your Table).Dawn of the Zeds
I've been busy busy busy lately so in this episode I find time to talk about games I may talk about some day. Then, I look closely at In Magnificent Style by Hermann Luttmann and published by Victory Point Games. This is a neat little game about the Pickett's Charge during the Battle of Gettysburg in the American Civil War. The game recreates this hopeless charge in a very entertaining way.Be sure to check out the on gong Solitair Print and Play design contest on BGG. See the link below.In Magnificent Style on BGGIn Magnificent Style at Victory Point GamesThe Covetous Poet's Adventure Creator and Solo GM Guidebook on KSSolitaire PnP Design Contest on BGGAlien Uprising on KSGames on my shortlist for the podcastFree TraderThe Kaiser's PiratesNightfighterPAXYggdrasilRace for the GalaxyA Week in HellDuel in the DarkThe Battle of Red CliffsDawn of the ZedsThe Solo Wargaming GuideWrath of AshardalonBios: MegafaunaRPG shortlistRuins of UndercityChronicles of Arax
Today we have another big episode all about infections. First, there is an interview with John Gibson, designer of Infection and being published by Victory Point Games. Then, I give a review of Pandemic comparing both the old and new versions as well as describing the gameplay in general. Pandemic on BGG Information about Infection by John Gibson ThatCowboyGuy.com That Cowboy Guy blog BGG post on Infection
Fourth out of the five DVD episodes with more interviews, and this one is a cracker! We start with a truly excellent interviewee and end up with another just as interesting!. Keep reading! We start by interviewing Vince from Victory Point Games. Yes, THAT Victory Point games. The very one that used to produce their games in jiffy bags and now they have also boxes! Starting with Darkest Night, a cooperative game that raises the bar considerably in many aspects for the company. From an USA based company to a French one, but not just anyone. This is Matagot, and with Takenoko in the pocket, they release two games at Essen, River Dragons and Kemet. We catch up with their marketing manager and talk about the production of both games and the future plans for the company. To help cover more than just games, we also spoke with Didier Deller, the publisher of Plato International magazine. He is also behind Sit Down Games. Running a printed magazine is not easy at best, and to do it in our hobby is very, very difficult. Yet, Plato hasn’t just been going for over 5 years in France, it’s also expanding into the English speaking countries! And to prove they make lovely games, we also spoke to Pascal Cadot, the creator of Karnag. Really good fun to hear the story of how this gorgeous looking game was created and the gameplay behind it. Robinson was, by far, one of the hottest releases at Spiel. Portal Publishing surprised everyone by releasing a game that was as good as it promised and looked as good as it needed to. Caught up with Ignasi to talk about Robinson, The Convoy and a lot more. And last, but by no means least, we also talked to Geoff Engelstein, one of the most prolific and scientific minds in the world of game design. Thanks to Stronghold Games, he was around with Space Cadet, his latest endeavour.
Today's episode is on Circus Train by Tom Decker. A neat game in which you can play that dastardly sub-villain from Water for Elephants, Uncle Al. Circus Train on BGG Circus Train at Victory Point Games. Circus Train at GMT's website. Darkest Night is VPGs new co-operative game. Hooyah: Navy Seals Card Game on BGG. Hex Encounter's interview with Joel Toppen. Lunatic Labyrinth on RPGNow.com
This latest show is all about Victory Point Games and it's a big one! First off I give a brief overview of the company's origins and then get into a look at the States of Siege game series. Then, there is an interview with Tom Decker who has designed a number of solitaire friendly games published by VPG. Finally, I look at Nemo's War by Chris Taylor. Victory Point Games' website. Nemo's War on BGG. Tom Decker on BGG. States of Siege on BGG.