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On episode 585 of the Spawn On Me podcast, Kahlief Adams is joined by content creator Cam Hawkins for a full post-Summer Game Fest 2026 debrief — the games that flew under the radar, and a candid conversation about where the industry is heading.We dig into the overlooked games of the show — Erosion (an open-world roguelike with a wild mechanic where dyingages your kidnapped daughter), Valor Mortis (a first-person Souls-like from the Ghostrunner devs), Out of Words (a gorgeous stop-motion co-op game), and ProbablyMonsters' Crimson Moon and Nokomi: Nazi Hunter — then get into Xbox's rough week (layoffs, studio closures, the new leadership direction), whether Xbox should leave hardware, the industry's risk-aversion and the "death of the middle,' and the state of games journalism. Plus: the Knicks are champions.
At Summer Game Fest 2026 I caught up with Fallout 76's John Rush (Creative Director) and Bill LaCoste (Production Director) to talk about where the game is now — and thelong-requested feature that's finally coming.We get into the boom the Fallout TV show created (bringing new and lapsed players back to a game that's had 68 ee updates), Fallout becoming a full-on cultural phenomenon, the new Infestations expansion that's out now, and how the team balances veterans and newcomers. Then the future: current-gen Xbox Series X|S and PS5/PS5 Pro buildsPlus PTS access for console players — and camp pets becoming true companions that follow, quest, and fight alongside you, from dogs and cats to hogs andeven deathclaws.Enjoying the channel? Hit the Hype button to help more people find this one, and subscribe to Spawn On Me for developer interviews, previews, and reviews.━━━━━━━━━━━━━━━━
Day 2 of Summer Game Fest 2026 was all about Xbox — and I got behind closed doors. In this recap I break down the Xbox showcase and the hands-off demos, including the game that stole the show for me: Fable.Playground Games' Fable looks staggering — 1,000 individually crafted NPCs with their own motivations, deep reputation and relationship systems, and a lived-in world unlike anything I've seen. Plus Minecraft Dungeons 2 rebuilt on Unreal 5 with 4-player co-op, the hilarious cult-survival surprise Join Us (Cult of the Lamb meets Midsommar), Gears of War: E-Day, Crazy Taxi, new Senua/Hellblade, and the 25th-anniversary translucent green Xbox console. I close with what's coming on Day 3 — Capcom, ProbablyMonsters, and the new Tomb Raider.Enjoying the channel? Hit the Hype button to help more people find this one, and subscribe to Spawn On Me for developer interviews, previews, and reviews.━━━━━━━━━━━━━━━━━━━━━━
At Summer Game Fest 2026 I got about 90 minutes hands-on with Control: Resonant — Remedy's return to the Control universe —, and I'm hyped.The big shift: it moves from gunplay to fast, melee-focused combat with real weapon variety, DMC-style combos and combo-enders, and traversal that feels great as you move through Remedy's eerie, atmospheric spaces. The enemies are no pushovers, the world-building is classic Remedy, there's a tease of the story, and the replayability looks ridiculous. Easily one of my most anticipated games.Enjoying the channel? Hit the Hype button to help more people find this one, and subscribe to Spawn On Me for developer interviews, previews, and reviews.━━━━━━━━━━━━━━━━━━━━━━
At Summer Game Fest 2026, I sat down with Véronique Lallier, Chief Development Officer at IO Interactive, to talk about the explosive launch of 007 First Light — 2.7 million copies sold in its first week — and what's next for both James Bond and Hitman.We get into the 7-year journey to build the new 007, why First Light plays nothing like Hitman, reimagining Bond for a new generation while staying authentic, the star-studded cast (Patrick Gibson as the young Bond, plus Lenny Kravitz), launching across 14 platforms, Hitman crossing 1 billion eliminations, and the Wiz Khalifa Elusive Target coming to Hitman.Enjoying the channel? Hit the Hype button to help more people find this one, and subscribe to Spawn On Me for developer interviews, previews, and reviews.
This week on Spawn On Me, I land an exclusive sit-down with the team behind NBA The Run, the upcoming 3v3 arcade basketball game from Play by Play Studios. If you've been waiting for a true spiritual successor to NBA Street since EA Sports BIG went quiet, you're going to want to hear this one.I talk with the team about how a small, passionate studio went from building a fictional streetball game called The Run: Got Next to landing an official NBA license — and how a single LinkedIn message changed the trajectory of the entire project. We get into Mike Young's two-decade journey from NBA Street, FIFA Street, SSX, and Madden to leading the revival of a genre that's been collecting dust since 2007.We dig into what makes NBA The Run different: the fast-paced 3v3 gameplay, the 32 hand-crafted NBA stars with hero-shooter-style personalities, the rogue-like rule modifiers, and why iconic streetball spots like Rucker Park and Venice Beach matter to the culture. I also push the team on the bigger questions — who is this game really for, how do they balance arcade fun with depth, and what does it mean to bring streetball back to the mainstream conversation?NBA The Run drops June 9 on PS5, Xbox Series X|S, and Steam. Lace 'em up.Follow Spawn On Me:
Finally got to sit down with George Krstic, the creative mind behind one of horror gaming's biggest hits right now. We're talking Poppy Playtime Chapter 5, the psychology of "weaponized nostalgia," and why this series has managed to stand out in the crowded mascot horror space when so many others fall flat.What we covered:• The origins of Poppy Playtime and what inspired the creepy-cute aesthetic• How they approach character design to maximize the creep factor • The concept of "weaponized nostalgia" and turning childhood comfort into terror• Chapter 5's development and what makes this horror series actually workIf you're not already subscribed to Spawn On Me, now's the time! We're the internet's definitive gaming podcast spotlighting gamers of color, and we bring you conversations like this every week. Hit that subscribe button, ring the notification bell, and let's keep this community growing. We out here in Brookago doing the work, and we need y'all with us.— FIND US EVERYWHERE —YouTube:https://www.youtube.com/SPAWNONMETwitch (Live Wed 6PM PST):https://www.twitch.tv/SPAWNONMEX / Twitter:https://x.com/SpawnOnMeInstagram:https://www.instagram.com/spawnonmepodcastTikTok:https://www.tiktok.com/@SpawnOnMeSpotify:https://open.spotify.com/show/4q7gu7BteqvEnhZAP0MM2AApple Podcasts:https://apple.co/3wuJxYtMerch:https://spawnonme-1-shop.fourthwall.comBusiness / PR:spawnonmepodcast@gmail.comKahlief on X:https://x.com/KahliefAdamsKahlief on IG:https://www.instagram.com/itskahliefKahlief on Bluesky:itskahlief.bsky.social
We're back from GDC and I've got A LOT to unpack. This week on Spawn On Me. I'm diving deep into everything that had the internet buzzing coming out of the Game Developers Conference.First up: Project Helix. Xbox finally confirmed the name, the hardware direction, and what their partnership with AMD really means for the future — FSR Next, machine learning integration, a custom AMD SOC, and yes… it IS a console.Then I get into the DLSS 5 controversy that has the gaming community split right down the middle. Is NVIDIA's latest AI upscaling tech a game-changer or a line that shouldn't have been crossed? Plus — GDC sleeper hit alert. I got hands-on with a 90's nostalgia brawler that nobody saw coming, and it might be one of the most exciting indie games of the year. Think Double Dragon meets Scott Pilgrim with Demolition Manenergy. THIS EPISODE IS SPONSORED BY GB STUDIO CENTRAL MAGAZINE!Have you ever wanted to make your OWN Game Boy game? Now you can — no coding required. My friends at GB Studio Central have an incredible open-source retro game creator AND a gorgeous quarterly magazine delivered straight to your door, packed with interviews, game showcases, and everything you need to get started in the GB game-making world.
In this episode of Spawn On Me, I sit down with IGDA Foundation Executive Director Alyssa Walles for a real conversation about what it actually takes to get more game developers the funding, mentorship, and access they deserve. We dig into the Foundation's mission to break down barriers for underrepresented and marginalized creators around the world, and how their programs help devs find the resources they need to build sustainable careers and bring their games to life.We talk about how access to capital, professional development, and community can change everything for a developer trying to break into the industry. Alyssa shares how the Foundation is building pathways through scholarships, mentorship initiatives, and direct support that connect talented creators with real opportunities. If you care about equity in games, want to understand how funding pipelines really work, or are looking for ways to support the next generation of developers, this is a conversation you don't want to miss.
Zach sits down with community builder and gaming thought leader Kahlief Adams to talk about the state of gaming, culture, and all things Spawn On Me. Learn About Kahlief's Work | Connect with Kahlief on X https://www.spawnonme.com/ About Living Corporate: Check out our merch! https://living-corporate-shop.fourthwall.com/ Learn more about Living Corporate's offerings and services. https://work.living-corporate.com/ Join our Patreon! https://www.patreon.com/livingcorporate
What's good, y'all! Welcome back to episode 565 of Spawn On Me - we're officially back and kicking off 2026 right! I know it's been a minute since I've been in your ears consistently, but your boy has been in the trenches getting things together, and I'm excited to be back in Brookago with all of you beautiful people. This episode, we're diving deep into some real conversations about the gaming industry, from HighGuard layoffs to how we approach criticism. We need to chill with the immediate hate on everything that drops before we even give it a chance. We dig into State of Play, PS6 potentially getting delayed, and my time at DICE as well. Follow us and subscribe:YouTube: https://www.youtube.com/@SpawnOnMeSpotify: https://open.spotify.com/show/SpawnOnMeApple Podcasts: https://podcasts.apple.com/us/podcast/spawn-on-meTwitch: https://twitch.tv/spawnonmeX: https://x.com/SpawnOnMeInstagram: https://instagram.com/spawnonmepodcast
We just got back from Los Angeles after spending several hours hands-on with Highguard, the new free-to-play raid shooter from Wildlight Entertainment, a studio led by developers with deep roots in games like Apex Legends and Titanfall.On paper, it is easy to dismiss Highguard as “another shooter,” especially in a crowded 2026 lineup. But after playing multiple full matches, sitting down with the design and product leads, and seeing how the systems work together, it is clear this game is aiming for something genuinely different.Highguard introduces a new take on competitive shooters through a multi-phase raid structure built around strategy, teamwork, and base defense. Each match flows through gearing up, intercepting the shield breaker, and launching full raids against enemy bases. Wardens are distinct without overpowering gunplay, abilities are additive instead of dominant, and every match feels meaningfully different based on player decisions.We also break down how Highguard approaches live service in a way that feels unusually respectful. The War Chest battle pass is free, there is no pay-to-win, no loot boxes, no RNG storefront pressure, and cosmetic purchases are straightforward and permanent. The team already has a full year of content planned, with new episodes, maps, wardens, and modes rolling out at a steady cadence.We also talk about the Game Awards reveal, the online backlash, and why the current cycle of “is this game dead” discourse does more harm than good to the industry. After hands-on time with Highguard, we believe this is a game that deserves to speak for itself.If you are curious about raid shooters, the future of live service design, or what happens when experienced developers try to rethink the genre instead of chasing trends, this is one you should be watching.About the Show: Spawn On Me spotlights gamers of color and the intersection of games, culture, and community—through interviews, reviews, and real talk about how games affect the world.Follow & Subscribe:YouTube: youtube.com/spawnonmeSpotify: Spawn On MeApple Podcasts: Spawn On MeX/Twitter: @SpawnOnMe, @kahliefadamsInstagram: @spawnonmepodcastTikTok: @spawnonmeBusiness / bookings: spawnonmepodcast@gmail.comSupport The Spawnies (our annual awards show): Learn more, see winners, and rewatch: thespawnies.com (presented by Spawn On Me; culture-forward categories and community-driven celebration).Disclaimers: Opinions are the host's/guests' and do not reflect employers or partners.Go Here To Follow Us on Twitter, snag some merch and subscribe to our podcast!! https://campsite.bio/spawnonme
In this episode of Gamertag Radio, Danny Peña is joined by special guest Kahlief Adams from Spawn On Me. They discuss the upcoming game Highguard, its unique features, and the excitement surrounding its release. The conversation covers the game's development, the impact of its shadow drop strategy, and the potential for it to become a major player in the gaming industry.Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
We are closing out 2025 with a double-feature episode packed with fresh tech and big game energy. First, we sit down with Napoleon Smith (CMO, Cubios) to break down the WowCube, a modern twist on the classic Rubik's Cube that turns nostalgia into a fully loaded, interactive device, complete with games, apps, customization, and a real push into STEM learning.Then we link up with Tom Eastman (President, Trinket Studios) to talk Battlesuit Aces, a story-rich, fully voiced, mecha-anime-inspired card battler that blends deckbuilding, visual novel storytelling, and deep customization into one cohesive ride. We dig into how the team iterated their way to the game's core identity, why characters became the “cards,” and how themes like found family, community, and care show up in the design.To wrap, we reflect on the year, show love to the community, and look ahead to what we are bringing into 2026, including year 13 of Spawn On Me and some big ideas we are exploring for the future.
Hip-hop legend Big Daddy Kane joins Spawn On Me for an exclusive convo about legacy, tech, and his new interactive Viverse experience. Plus Andranik Aslanyan (HTC Viverse, Head of Growth) talks about the future of fan worlds. Then we break down The Game Awards 2025 and why Bungie's Marathon has me extra excited.You can check out Big Daddy Kane's Viverse world here - https://worlds.viverse.com/NbuFNCa
Acclaim is BACK! and we're unpacking the strategy behind it. Director of Publishing and Partnerships Marc Anthony Rodriguez joins Spawn On Me to discuss how a classic brand can reintroduce itself to today's players. We talk about the deals and partnerships that matter, what a modern publishing slate looks like, and how to honor Acclaim's legacy while building something new.Marc also walks through his career across the games industry, lessons learned working with developers and IP holders, and candid advice for anyone trying to break into publishing. We dig into community building, what success looks like in 2025, and MUCH MORE!
In this episode of Spawn On Me, I sit down with Ben Kvalo, CEO of Midwest Games, to dive into what makes this new publishing label stand out in an ever-evolving industry. We explore the role of publishers in today's market, the challenges indie developers face, and whether the gaming industry is oversaturated with too many titles.Ben shares his thoughts on building sustainable careers for the next generation of developers, and the value of player feedback, and we discuss how platforms like Xbox Game Pass are impacting discoverability. If you've ever wondered how publishers make decisions, support studios, or think about the long game in gaming—this one's for you.Topics We Cover:What makes Midwest Games different from traditional publishersThe growing difficulty of standing out in a crowded marketHow publishers can better support marginalized and new devsAre players giving developers helpful feedback?The real benefits and challenges of Game Pass for studiosDon't forget to subscribe, leave a review, and share the show with your crew on YouTube, Spotify, or wherever you get your podcasts.
In this exciting episode of Spawn On Me, Kahlief sits down with Rick Thiher, the General Manager of EVO, the premier fighting game tournament. They dive deep into EVO's latest expansion efforts and how the organization is working to enhance the experience for players and fans around the world. Discover the motivations behind expanding to new countries, the challenges faced, and the importance of making fighting games accessible on a global scale. Whether you're a competitive gamer, a fighting game enthusiast, or a fan of esports stories, this episode offers valuable insights into the future of EVO and the growth of the fighting game community worldwide. Tune in to learn about the strategic vision, community-building efforts, and the exciting new opportunities that lie ahead for EVO and its global audience.
Join Kahlief Adams and special guest Cameron Hawkins as they break down the absolute best games that caught their attention at Summer Game Fest 2025. From the jaw-dropping surprise reveal of Resident Evil Requiem to exciting sequels like Mortal Shell 2 and Death Stranding 2, they dive deep into what made this year's showcase memorable and which games have them most hyped for the months ahead. Whether you missed the event or want to hear fresh takes on your favorite announcements, this episode of Spawn On Me has all the gaming hot takes you need.
On this week's show, we are joined by a very special guest, Spawn On Me host Kahlief Adams, for our Last of Us Season 2 finale review.Join us as we break down the last episode of The Last of Us' sophomore effort and take a peek at where the series will go in the future. - Follow Kahlief on Bluesky: https://bsky.app/profile/itskahlief.bsky.socialFollow Kahlief on Twitter: https://x.com/SpawnOnMeFollow Kahlief on Instagram: https://www.instagram.com/spawnonmepodcast/-Follow us on Bluesky: bsky.app/profile/controllerclubpod.bsky.socialFollow us on Twitter: x.com/controller_clubFollow us on Instagram: instagram.com/controllerclubpodFollow us on Tiktok: tiktok.com/@controller.clubEmail ControllerClubPod@gmail.com with your questions, comments, or concerns.Like and Subscribe on YouTube at youtube.com/@Controller_ClubSubscribe wherever you're listening, and leave us a rating and review.
What if your gaming time could help power a greener future? In this special Earth Day episode of Spawn On Me, we're diving into how Cleanplay is changing the game—literally—by turning your playtime into real-world investments in clean energy. We sit down with the team to talk about how players can support solar and wind energy projects just by doing what they already love: gaming.Cleanplay is on a mission to make sustainable energy accessible and fun. Their platform rewards players for time spent in-game, converting it into tangible support for clean energy initiatives. It's a powerful way to make your play matter.And here's the kicker—they're giving away a limited number of PlayStation gift cards to new subscribers. Want in? Head to https://www.cleanplay.energy and level up your impact.
On this episode of Spawn On Me, Kahlief Adams sits down with writer and critic Sam Delong for an in-depth conversation about South of Midnight — the game that's redefining Southern Gothic storytelling in the world of action-adventures. From its bold art style and unique setting to its themes of identity, grief, and folklore, we break down what makes this game so special.We explore the creative risks Compulsion Games took, how the story resonates with diverse players, and what the game gets right (and wrong) about Southern representation. Whether you've played the game or are still on the fence, this episode gives you a richer understanding of why South of Midnight is sparking such meaningful conversation.
South of Midnight is shaping up to be one of the most exciting and unique titles of 2025—and in this deep dive, I'm breaking down exactly why. From its jaw-dropping art direction to its fluid, character-driven gameplay and rich Southern Gothic narrative, this game isn't just another action-adventure—it's a bold new vision from Compulsion Games.In this spoiler-free review, I explore the core gameplay mechanics, world-building, visuals, character design, and storytelling approach that sets South of Midnight apart. Whether you've been following the game since its reveal or just heard about it, this is your go-to breakdown of everything that makes it a must-play.
In Episode 542 of Spawn On Me, we're joined by Chris Hill from Cat City Games to talk about his hilarious and action-packed VR game Balls to The Wall. He shares what inspired the wild concept, how development is going, and why VR needs more games that don't take themselves too seriously.In our What's the 411 segment, we dive into two major stories shaking up the gaming world: the Communications Workers of America (CWA) is taking big steps to establish a gaming union—and we break down what that could mean for devs and the industry. Plus, Assassin's Creed: Shadows is already making waves, reaching over 2 million players. We talk about the hype, what this means for the franchise, and what players are saying.In What We've Been Playing, we go hands-on with a bunch of games we checked out during GDC this year. From indie gems to upcoming AAA titles, this segment is packed with impressions you don't want to miss.Tap in for laughs, deep insights, and all things dope in gaming. Don't forget to like, subscribe, and hit that bell so you never miss an episode!
In this episode of Spawn On Me we talk about the upcoming Game Awards and their nominations, I share thoughts about my time with South of Midnight and we dig into some thoughts about how Trump's election might affect the gaming industry as a whole.
Welcome to a special episode of Spawn On Me, where Kahlief dives deep into an exclusive preview of the highly anticipated Xbox game, Indiana Jones and The Great Circle! Join us as we break down what makes this game a must-play for fans of both Indiana Jones and action-adventure games alike. We're exploring the incredible gameplay, breathtaking environments, and that classic Indiana Jones charm. Grab your whip and fedora, because this is an episode you won't want to miss! Catch it on Spotify, Apple Podcasts, and YouTube.
This Week: Space Marine 2 gets review-bombed after its latest update, and Spider-Man 2 is coming to PC next year but with a small catch. We recap the Xbox Partner Preview showcase, where they revealed a ton of new games like Alan Wake 2 DLC and FBC: Firebreak, set in the Control universe. Plus, Fallout fans can look forward to the first-ever Fallout Day. Special guest Kahlief Adams from Spawn On Me joins to talk review-bombing and our predictions for Fallout Day.
In this mini episode of Spawn On Me we talk to Dan Amrich from Digital Eclipse to talk about their new game Mighty Morphin Power Rangers: Rita's Rewind.
In this episode of Spawn On Me we talk to Nevada Boxing Hall of Famer Shawn Porter about his time working with the team from the new amazing boxing sim Undisputed.
This week on Firelink, we're chatting about the social media craziness surrounding Palworld, and checking in with Spawn On Me's Kahlief Adams as he preps for The Spawnies game awards show!Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup
Pass The Controller Podcast: A Video Game & Nerd Culture Show
The Pass The Controller Podcast is a show where a couple of best friends dive into the latest in gaming and nerd culture. In this episode, Brenden, Mike, and Dom sit down with friend of the show and previous guest Cameron Hawkins (Apogee Entertainment, Spawn On Me) to chat boy bands, catch up, and look forward into 2024 and the games we are excited for. Please get vaccinated. Be sure to SUBSCRIBE and LEAVE A REVIEW on Apple Podcasts, Spotify, or wherever you listen to the show! Follow our guest Cameron Hawkins: https://twitter.com/camfinalmix More delicious content at: passthecontroller.io/ patreon.com/passthecontroller twitter.com/passcontroller instagram.com/passcontroller twitch.tv/passcontroller discord.gg/zzSNaHt Intro & outro music courtesy of the Super Soul Bros. supersoulbros.com Episode sponsored by Goodnight Fatty goodnightfatty.com instagram.com/goodnightfatty
In this episode we celebrate an important milestone for Spawn On Me. We are celebrating our 500th episode and I take time to go back into the vault to share some big moments for our show and to give thanks to all of you, our amazing Brookago residents. Thank you to sponsor AG1 for sponsoring this episode of Spawn On Me. Support our show by heading to http://drinkag1.com/spawnonme and unlocking this fantastic offer. --- Send in a voice message: https://podcasters.spotify.com/pod/show/spawnonme/message
In this episode we talk about last week's Sony Showcase, what we liked, and how overall how it left us disappointed. We also talk about our new collaboration with PC makers NZXT and how they are helping us grow Brookago! Looking for a new amazing PC? Check out the goodness from NZXT - https://nzxt.co/SpawnOnMe Our new Spawn On Me 10th-year anniversary merch is now live!! Grab yours here - https://spawnonme-1-shop.fourthwall.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/spawnonme/message
On this special episode, we snag some time with Diablo 4 Producer Naz Hartoonian and Senior Quest Designer Harrison Pink to talk about how they are building memorable experiences in the Diablo 4 world for players. Looking for a new amazing PC? Check out the goodness from NZXT - https://nzxt.co/SpawnOnMe Our new Spawn On Me 10th-year anniversary merch is now live!! Grab yours here - https://spawnonme-1-shop.fourthwall.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/spawnonme/message
In this week's episode of The Game Informer Show, we break down our Forspoken review and chat about why the open-world game is weird enough to develop a devoted fanbase despite conflicting reviews. Additionally, returning guest Kahlief Adams joins us to promote Spawn On Me's upcoming game awards show, The Spawnies, and also chat with Marcus and Kyle about the newly-released Dead Space remake. Lastly, Alex and Kyle share very early impressions from Hi-Fi Rush, the stylish action game from the creators of The Evil Within that shadow-dropped yesterday. Follow us on social media: Alex Van Aken (@itsVanAken), Marcus Stewart (@MarcusStewart7), Kyle Hilliard (@KyleMHilliard), Kahlief Adams (@KahliefAdams) The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday for a chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple Podcasts, Spotify, or your favorite podcast app. Matt Storm, the freelance audio editor for The Game Informer Show, edited this episode. Matt is an experienced podcast host and producer who's been speaking into a microphone for over a decade. You should listen to Matt's shows like the "Fun" And Games Podcast and Reignite, a BioWare podcast. Jump to the timestamps to get to a particular point of discussion: 00:00:00 - Introduction 00:03:16 - Spawn On Me Promo 00:09:59 - Dead Space Review Discussion 00:29:55 - Forspoken Review 00:41:54 - Hi-Fi Rush 00:51:33 - House Keeping and Listener Questions
Greg and Kahlief Adams from Spawn On Me talk Beyond Good and Evil 2, Silent Hill looking for more games, and the best selling games of 2022. Time Stamps - 00:00:00 - Start 00:04:05 - Housekeeping Our Last of Us HBO episode 1 review is up right now on Youtube.com/KindaFunny Today, the Kinda Funny Football League returns! The playoffs are here and Game 1 will feature a Quarterback duel between Phil Spencer's Seahawks and Andrea Rene's Vikings. In game 2, your KF 49ers are taking on Gary Whitta, Parris Lilley and the Buccaneers. Tune in for all the first round action. The playoffs are here, baby. Get with the program u fucking loser. Thank you to our Patreon Producers: Delaney Twining The Roper Report - 00:09:40 - Beyond Good & Evil 2 Still In Development, Claims Ubisoft - Tom Phillips @ Eurogamer 00:22:25 - Silent Hill series producer wants more indie studios to pitch Silent Hill games - Chris Scullion @ VGC 00:29:25 - NPD has revealed the best-selling games of 2022 in the United States - Tom Ivan @ VGC 00:38:00 - Ad 00:42:33 - Google Stadia Has Released One Final Game Ahead of Its Shutdown On January 18 - Adam Bankhurst @ IGN 00:43:32 - Google Stadia is enabling Bluetooth on controllers! 00:50:13 - European Union is Reportedly Preparing to Challenge Microsoft's Activision Blizzard Deal - Ryan Dinsdale @ IGN 00:54:08 - Awesome Games Done Quick 2023 Raises Over $2.6 Million for the Prevent Cancer Foundation - Adam Bankhurst @ IGN 00:56:20 - Out today Reader mail - 00:57:35 - The Callisto Protocol has fallen well short of publisher Krafton's sales expectations. Do you think we'll ever see a sequel? - Kozibear 01:03:15 - Squad Up:Marvel Snap pvp(Dbag Twining) - Delaney Twining 01:04:10 - You‘re Wrong Tomorrow's Hosts:Blessing and Tim
On this week's episode of Spawn On Me, we talk to Vice President of Art at Liithos Entertainment, Tramell Ray Isaac about AI Art's potential in the gaming industry and how artists in that space are discussing this controversial technology. Learn more about your ad choices. Visit megaphone.fm/adchoices
On this week's episode of Spawn On Me, we talk about God Of War Ragnorok getting rave reviews, PSVR 2 being worth the $549 price, and the aftermath of Elon Musk taking over Twitter. In "What We've Been Playing" I talk about the Alfred Hitchcock-inspired Vertigo game and my newfound love for Call of Duty. Learn more about your ad choices. Visit megaphone.fm/adchoices
On this week's episode of Spawn On Me, I share thoughts on Twitch's run of bad news. Cyberpunk 2077 haters are mad at me for sharing the good news about the game's comeback and Stadia is closing down. I also talk about the goodness that is Deathverse and why you should play it. I also talk about the potential future of Spawn On Me with the closing of Fanbyte. Learn more about your ad choices. Visit megaphone.fm/adchoices
A recent industry study found that only 4% of video game developers identified as Black. "Spawn On Me" host Kahlief Adams joins us. And, civil rights attorneys in Mississippi are trying to strike a provision from the state constitution that dates back more than one hundred years to 1890. They say it is a discriminatory law that blocks some Black Americans from voting. Rob McDuff, an attorney with the Mississippi Center for Justice who brought the case, joins us.
In this special EVO2022 episode of SPAWN ON ME, we talk to The Mix founder Justin Woodward to talk about their presence at Evo this year. How they are helping to grow the indie fighting game scene and how fans are finding great games through their work. Learn more about your ad choices. Visit megaphone.fm/adchoices
The Show Radio: A Tech, Video Games and Entertainment Podcast
We catch up with Kahlief Adams, Founder of Spawn On Me. We chat about Personal Branding and much more! Andrew Alliance - Daniella Manansala -
In this SGF episode of Spawn On Me we talk to Senior Brand Manager Jackie Simmons about the future of Capcom's biggest game of next year Street Fighter 6. Learn more about your ad choices. Visit megaphone.fm/adchoices
This week we talk about Activision/Blizzard raising the pay rate for some of their QA workers. I talk about the future of the Unreal Engine after the State of Unreal presentation. Riot games ban a super popular content creator after their misogynist rant and I share a couple of ideas about how Spawn On Me might be changing in the future. Learn more about your ad choices. Visit megaphone.fm/adchoices
In a special episode of Spawn On Me, we chat with Roll 7's Chief Creative Officer, John Ribbins about how the Olli Olli franchise has grown, what it means to make challenging games more welcoming for players, and why dope music continues to drive the game forward. Go follow John here Go follow Olli Olli World here Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://candidco.com/kindafunny and use code kinda funny to safe $75 on Candid's starter kit! Go to http://purple.com/kindafunny10 and use promo code kindafunny10 to get 10% off any order of $200 or more! Go to http://upstart.com/kindafunny to find out how much Upstart can lower your monthly payments today! SnowBikeMike and Parris Lilly are joined by Kahlief Adams from Spawn On Me to talk about everything they saw from Battlefield 2042! FOLLOW: https://twitter.com/SnowBikeMike https://twitter.com/vicious696 https://twitter.com/Kahjahkins Time Stamps: 00:00:00 - Start 00:03:36 - Housekeeping 00:04:38 - Let's Break Down Battlefield 2042! 00:18:14 - Scale, Maps, and Bots 00:22:32 - Vehicles 00:25:35 - Loadouts and Classes 00:36:28 - Are Both Gens Okay? 00:45:22 - The Game Modes 00:56:52 - How will it keep people around? 01:06:43 - Squad Size 01:10:11 - Final Thoughts
Spawn On Me's Kahlief Adams comes through to talk about the IGN staff reaction to their post being removed, GTA Online PS5 and Xbox Series X getting a date, and so much more! Listen to the http://www.patreon.com/kindafunnygames post-show to hear about how Kah reviews games and to get the show ad free. Follow Kah at http://www.twitter.com/Kahjahkins . Time Stamps - 00:00:00 - Start 00:04:35 - Housekeeping PS I Love You XOXO is live with the Trophy Room's Kyle Stephenson talking about Starfield not coming to PS5, how the DualSense actually matters, and more! youtube.com/kindafunnygames. The Roper Report - 00:11:08 - IGN / Palestine Update 00:36:25 - Ads 00:39:04 - GTA Online PS5 and Xbox Date! 00:42:38 - Saints Row The Third Coming to Current Gen 00:46:00 - Is Devolver Going Public? 00:49:09 - No Hollow Knight at E3 2021 00:49:56 - GamesIndustry.Biz FACTS 00:53:00 - Out today 00:56:10 - You‘re Wrong Tomorrow's Hosts: Blessing and Andy
We assemble an all-star team to talk about #Outriders. Join -- deep breath -- Greg, Blessing, Andy, SnowBikeMike, Joey, and their very special guests Spawn On Me's Kahlief Adams and the Blind Gamer Steve Saylor to talk about the highs and lows of People Can Fly's looter shooter. Keep up with Steve at https://twitter.com/stevesaylor and keep up with Kah at https://twitter.com/Kahjahkins 8YO9UAJKzvWaKbuKOQBW Learn more about your ad choices. Visit megaphone.fm/adchoices
We assemble an all-star team to talk about #Outriders. Join -- deep breath -- Greg, Blessing, Andy, SnowBikeMike, Joey, and their very special guests Spawn On Me's Kahlief Adams and the Blind Gamer Steve Saylor to talk about the highs and lows of People Can Fly's looter shooter. Keep up with Steve at https://twitter.com/stevesaylor and keep up with Kah at https://twitter.com/Kahjahkins 8YO9UAJKzvWaKbuKOQBW
We assemble an all-star team to talk about #Outriders. Join -- deep breath -- Greg, Blessing, Andy, SnowBikeMike, Joey, and their very special guests Spawn On Me's Kahlief Adams and the Blind Gamer Steve Saylor to talk about the highs and lows of People Can Fly's looter shooter. Keep up with Steve at https://twitter.com/stevesaylor and keep up with Kah at https://twitter.com/Kahjahkins 8YO9UAJKzvWaKbuKOQBW Learn more about your ad choices. Visit megaphone.fm/adchoices