POPULARITY
Visit our Substack for bonus content and more: https://designbetterpodcast.com/p/jordan-mechner As a kid in the 80's, Eli fell in love with games on computers like the Apple II, Commodore 64, and later the Amiga and Macintosh. One of the very first games he played was called Karateka, which was inspiring for the realistic movements of its digital karate antagonists, even on a black-and-green Apple II monitor. Our guest today, Jordan Mechner, created Karateka while an undergrad at Yale University in 1984, and it went on to be a commercial success. He followed it up with the game Prince of Persia (you'll hear a clip from the soundtrack in the introduction, which Jordan's father composed and which Jordan invented a way to transpose onto the Apple II's tinny speakers before game soundtracks were widespread on the machine). Jordan documented the creation of the game in a wonderful published version of his diaries called The Making of Prince of Persia, and we spoke with him about how he taught himself the skills to build successful video games in a pre-internet era, why he journaled about his work process (and what it taught him), and about his new graphic novel Replay, a memoir recounting his own family story of war, exile and new beginnings. Book & links mentioned Journals: Steven Soderbergh, Michael Palin, Brian Eno Hobonichi Techo John August The World of Yesterday, Stefan Zweig Bio Jordan Mechner is an American author, game designer, comic book artist, and screenwriter, best known for creating the iconic video game Prince of Persia in 1989. He relaunched the series with Ubisoft in 2003 and wrote the original screenplay for the film adaptation produced by Disney in 2010, Prince of Persia: The Sands of Time. This work is considered a timeless classic and has spawned a global transmedia franchise, with over 20 million games sold to date. Since 2017, Jordan has been living in France, where he made his debut as a full author with his autobiographical graphic novel Replay. Among the albums he has written are Monte-Cristo (with Mario Alberti), Liberté! (with Étienne Le Roux and Loïc Chevallier), and Templiers (with LeUyen Pham and Alex Puvilland), which appeared on the New York Times bestsellers list. His latest works were first published in French, with English editions following in 2024. Jordan's video games, such as Karateka (1984) and The Last Express (1997), are recognized for their cinematic storytelling and innovative use of rotoscoping. In 2017, he received the Pioneer Award from the International Game Developers Association. Jordan also wrote and directed Chavez Ravine: A Los Angeles Story, an award-winning documentary broadcast on PBS. He has published his development journals, The Making of Karateka and The Making of Prince of Persia, as well as an adaptation of the Persian tales Samak the Ayyar. A passionate artist, he keeps a sketchbook journal, regularly sharing his thoughts and drawings, a testament to his love for art and storytelling. *** Premium Episodes on Design Better This is a premium episode on Design Better. We release two premium episodes per month, along with two free episodes for everyone. Premium subscribers also get access to the documentary Design Disruptors and our growing library of books, as well as our monthly AMAs with former guests, ad-free episodes, discounts and early access to workshops, and our monthly newsletter The Brief that compiles salient insights, quotes, readings, and creative processes uncovered in the show. Upgrade to paid ***
Welcome to Dev Game Club, where this week we recap 2024 through our interviews. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. It's all about our takeaways -- I'm going to let the clips speak for themselves and remove the usual stuff from here. In the past year, we interviewed Michel Ancel, Alex Garden, Sam Lake, Jordan Mechner, and Tony Rowe, and every interview was fun to listen to again. Terrific slate. We're so lucky. It's humbling. Next time: Either Minecraft or a mail bag Links: Defeating Games for Charity Note: Tony Rowe's whitepaper was not yet on the Internet as of this recording; we'll keep an eye out and share it when we discover its publication. Twitch: timlongojr Discord DevGameClub@gmail.com
Creador de videojocs, guionista, escriptor i ara tamb
Jordan Mechner is an American author, game designer, graphic novelist and screenwriter. While a student at Yale University he designed and programmed the martial arts game Karateka. To create the animations in the game he pioneered a rotoscoping process to capture Super 8 film footage of his friends and family members. My guest further developed this technique for his next game. Prince of Persia became a best-seller, then a series, then, in 2010, a film produced by Jerry Bruckheimer and starring Jake Gyllenhaal, Gemma Arterton, and Ben Kingsley, for which my guest also wrote the screenplay. In 2017, he moved to Montpellier, France where he has authored several graphic novels, including, most recently, an autobiographical work titled, Replay: Memoir of an Uprooted Family. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
We're thrilled to welcome Jordan Mechner, the legendary creator of Prince of Persia. Jordan talks with us about his journey from groundbreaking video games to his latest work, the graphic novel Replay: Memoir of an Uprooted Family. Listen in as he delves into his creative influences, the story behind Replay, and how his passion for storytelling continues to evolve.
Föga anade Errol Flynn och Basil Rathbone när de fäktades mot varandra i The Adventures of Robin Hood att deras spektakulära duell skulle komma att få nytt liv 50 år senare – i ett helt nytt medium. Jordan Mechner lät sig inspireras av filmmediets främsta när han skapade Prince of Persia och slutresultatet är inget annat än häpnadsväckande.Gäst: Carl-Johan Johansson
Karateka ! Ein Wort, ein Spiel, ein Mann. Jordan Mechner hat Karateka fast im Alleingang erschaffen und trotz sehr eingeschränkten Möglichkeiten revolutionäre Techniken angewandt. Auch wenn Karateka simpel erscheinen mag, ist es überraschend unterhaltsam und bietet kinoreife Zwischensequenzen mit spärlicher, aber geschickt eingesetzter Musikuntermalung.
Welcome to Dev Game Club, where this week we revisit our series on rotoscoping with a fun chat with Jordan Mechner, of Karateka, Prince of Persia, and The Last Express fame. We also talk about his new graphic memoir: Replay, Memoir of an Uprooted Family. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:50 Interview 1:01:50 Break 1:02:03 Outro Issues covered: his history, train trips, caricatures and making stuff, not living up to the greats, improvising into his games, animation not holding up, filming his mother's karate teacher, his father, and his brother, handcrafting for rotoscoping, taking silent film classes, cross-cutting and wipes, the moment it came to live, the power of abstraction vs the uncanny valley, the impact on what we wanted for animation, caricature and capturing someone, finding the essence of a person, specialization and stepping into direction, drawing ten real people and getting into the graphic memoir, caricature and selling the big moments of small animations, abstraction and universality, adapting to higher resolution, breaking the illusion of interactivity, not being photorealistic but still having the nuance of real actors, highly compressible art and fluidity, uncanny valley of interactivity, picking the right constraints, the train's limitations enabling the possibility of depth, the fascination of interactive theater, holding up better, physical recording separated from voice, allowing for improvisation or variability, being attracted to historical fiction, his family's history, drawing the real things into the memoir, experience, technical nuance and caricature, moments of impactful character interactions, committing to a high bar. Games, people, and influences mentioned or discussed: Karateka, Prince of Persia, The Last Express, Smoking Car Productions, Disney, Replay: Memoir of an Uprooted Family, LucasArts, Space Invaders, Apple, Hitchcock, Thief of Baghdad, Sabu, Conrad Veidt, 1001 Nights, MAD Magazine, Al Hirschfeld, Frank Sinatra, Broderbund, Understanding Comics, Scott McCloud, MYST, Dragon's Lair, Buster Keaton, Robyn Miller, The 7th Guest, Rebel Assault, GTA, Agatha Christie, Hercule Poirot, Deadline, The Witness, Infocom, Sleep No More, Assassin's Creed, Zoetrope Studios, Raiders of the Lost Ark, The Seven Samurai, Fathom, Michael Turner, The Last of Us, Uncharted, Templar, Count of Monte Cristo, Emily, Michel Ancel, Eric Chahi, Ubisoft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Links: Jordan Mechner's website Twitch: timlongojr Discord DevGameClub@gmail.com
We talk with Jordan Mechner, the developer behind incredible retro games such as Karateka and Prince of Persia. We discuss his family history, what it takes to develop such incredible games and a insight into his new graphic novel. More info about Jordan here: https://www.jordanmechner.com/en/ This episode is sponsored by: https://www.customplugs.com/
durée : 01:33:32 - Blockbusters - Même si le jeu vidéo est pour vous une langue étrangère, un pays lointain pour lequel vous n'avez pas de passeport, il y a de fortes chances que vous ayez entendu parler de "Prince of Persia". - invités : Jordan Mechner, Raphaël Lucas, Olivier Bénis - Jordan Mechner : Créateur de jeux vidéo, Raphaël Lucas : Rédacteur en chef de "Jeux vidéo magazine", auteur de livres sur "Prince of Persia" et "Final Fantasy", Olivier Bénis : Journaliste à la rédaction numérique de France Inter - réalisé par : Céline ILLA
durée : 01:33:32 - Blockbusters - Même si le jeu vidéo est pour vous une langue étrangère, un pays lointain pour lequel vous n'avez pas de passeport, il y a de fortes chances que vous ayez entendu parler de "Prince of Persia". - invités : Jordan Mechner, Raphaël Lucas, Olivier Bénis - Jordan Mechner : Créateur de jeux vidéo, Raphaël Lucas : Rédacteur en chef de "Jeux vidéo magazine", auteur de livres sur "Prince of Persia" et "Final Fantasy", Olivier Bénis : Journaliste à la rédaction numérique de France Inter - réalisé par : Céline ILLA
Hang out with Al Mega, as he chats with author, graphic novelist, screenwriter and video game designer, best known as the creator of Prince of Persia, Jordan Mechner. We will be discussing his journey but mostly his latest project from Magnetic Press (successfully funded on Kicikstarter), Monte Cristo and more…. Thank You for Watching / Listening! We appreciate your support! Episode 428 in an unlimited series! Host: Al Mega Follow on: Twitter | Instagram | Facebook): @TheRealAlMega / @ComicCrusaders Make sure to Like/Share/Subscribe if you haven't yet: https://www.youtube.com/c/comiccrusadersworld Twitch: https://www.twitch.tv/comiccrusaders Visit the official Comic Crusaders Comic Book Shop: comiccrusaders.shop Visit the OFFICIAL Comic Crusaders Swag Shop at: comiccrusaders.us Main Site: https://www.comiccrusaders.com/ Sister Site: http://www.undercovercapes.com Pick up official Undercover Capes Podcast Network merchandise exclusively on RedBubble.com: bit.ly/UCPNMerch Streamyard is the platform of choice used by Comic Crusaders and The Undercover Capes Podcast Network to stream! Check out their premium plans for this amazing and versatile tool, sign up now: https://bit.ly/ComicCrusadersStreamyard * Edited/Produced/Directed by Al Mega
In this episode of Retro Guardians, we journey back to 1989 to explore the groundbreaking classic, Prince of Persia. Join us as we uncover the origins of this legendary game, crafted by Jordan Mechner, and delve into its innovative rotoscoping techniques, captivating storylines, and the evolution of the series through the decades. From the charming yet challenging platformer that started it all to the revolutionary Sands of Time, we'll discuss the impact and legacy of Prince of Persia on the gaming world. Tune in for fascinating trivia, behind-the-scenes insights, and a celebration of one of gaming's most enduring icons. PLAY PRINCE OF PERSIA ONLINE: Prince of Persia: https://playminigames.net/game/prince-of-persia Prince of Persia (Remake): https://playminigames.net/game/prince-of-persia-remake
Voici donc le premier des cinq épisodes hors-série de cet été 2024. Comme nous l'avions annoncé, nous allons diffuser sur ce flux de podcast les tables rondes et les discussions qui ont eu lieu lors du premier festival Silence on joue qui s'est déroulé le 25 mai à la Cité des Sciences à Paris.Je vous propose donc d'écouter le premier de ces échanges, celui entre Patrick et Jordan Mechner, créateur de Prince of Persia, Karateka ou The Last Express et auteur récemment de Replay, une BD autobiographique.Retrouvez toutes les chroniques de jérémie dans le podcast dédié Silence on Joue ! La chronique jeux de société (Lien RSS).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 6€ par mois : https://offre.liberation.fr/soj/Silence on joue ! c'est l'émission hebdo de jeux vidéo de Libération. Avec Patrick Hellio et Jordan Mechner.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 25 mai 2024 en public à le Cité des Sciences à Paris. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
00:00:00 INTRO ȘI BINE V-AM REGĂSIT LA CURIOSITY 231 00:01:25 CRISTIAN GROSSI ÎN TIMIȘOARA: MEMA SĂPTĂMÂNII 00:02:35 PROBLEME ÎN TURISMUL EUROPEAN: DE LA BARCELONA LA GRECIA 00:03:45 IMAGINI REALISTE DIN UNREAL ENGINE 5: VIITORUL GRAFICII 00:07:15 CELE MAI VÂNDUTE PRODUSE DE PE GB.RO: ÎNCĂRCĂTOARE ȘI ACCESORII 00:11:00 COLABORAREA CU COFFEE HOUSE: SECRETELE E-COMMERCE-ULUI DE SUCCES 00:13:30 SURFSHARK VPN: OFERTĂ SPECIALĂ ȘI BENEFICII PENTRU UTILIZATORI 00:16:00 ATAC DE URS PE TRASEUL JEPII MICI: CUM NE PROTEJĂM ÎN NATURĂ 00:20:15 UIPATH CONCEDIAZĂ 10% DIN ANGAJAȚI: CE SE ÎNTÂMPLĂ ÎN IT 00:24:50 MANIPULAREA PE SOCIAL MEDIA: CUM NE AFECTEAZĂ RUSIA 00:33:30 NOTEPAD SE MODERNIZEAZĂ: VERIFICARE ORTOGRAFICĂ DUPĂ DECENII 00:34:45 TELEFOANE PLIABILE 2024: MOTOROLA RAZR VS SAMSUNG FOLD ȘI FLIP 00:48:00 INTELIGENȚA ARTIFICIALĂ REVOLUȚIONEAZĂ MUZICA ȘI VIDEO-UL 00:56:55 CHINA VS SUA: CINE CÂȘTIGĂ CURSA ADOPȚIEI AI ÎN COMPANII? 00:58:10 RELAȚII ROMANTICE CU AI: STUDIU CONTROVERSAT 01:00:35 AI PENTRU ÎNȚELEGEREA LĂTRATULUI CÂINILOR: CERCETĂRI INOVATOARE 01:02:55 DREAMFLARE: VIITORUL PLATFORMELOR DE CONȚINUT CU AI 01:07:15 FURTURILE DE MAȘINI ÎN CANADA: O PROBLEMĂ ÎN CREȘTERE 01:10:35 ARIANE 6: EUROPA REVINE ÎN CURSA SPAȚIALĂ 01:13:15 MISIUNEA CHAPEA 1: CUM NE PREGĂTIM PENTRU VIAȚA PE MARTE 01:18:50 JAMES WEBB DESCOPERĂ NOI MINUNI ALE UNIVERSULUI 01:21:25 CANICULĂ 2024: CUM NE PROTEJĂM ȘI CE RECOMANDĂ SPECIALIȘTII 01:25:20 ADEVĂRUL DESPRE VÂNZĂRILE DE MAȘINI ELECTRICE: ANALIZA ȘTIRILOR 01:37:20 PRIME DAY 2024: CELE MAI BUNE OFERTE ȘI CUM PROFITĂM DE ELE 01:38:30 PRINCE OF PERSIA: POVESTEA DIN SPATELE JOCULUI ICONIC 01:40:30 RECENZII FILM: A QUIET PLACE ȘI THE HATEFUL EIGHT 01:41:05 CARTEA SĂPTĂMÂNII: "ZORII TUTUROR LUCRURILOR" - O NOUĂ PERSPECTIVĂ 01:44:35 EURO 2024: ANALIZA SEMIFINALELOR ȘI PREDICȚII PENTRU FINALĂ 01:47:20 ANUNȚURI PENTRU MEMBRII CANALULUI ȘI MULȚUMIRI FINALE
Cette semaine, c'est l'épisode enregistré en public à l'occasion du premier festival Silence on joue qui s'est déroulé (formidablement bien) à la Cité des Sciences et de l'Industrie le 25 mai 2024. Nous y recevions Jordan Mechner (Karateka, Prince of Persia, ...) et Julien Moya (Chants of Senaar). Nous avons échangé autour du dernier-né de la série initiée en 1989, The Rogue Prince of Persia, développé par Evil Empire et sorti en accès anticipé. Nous avons aussi proposé aux deux créateurs de jouer en live au jeu de l'autre. Puis nous avons conclu l'émission avec le questionnaire de Silence on joue et la question rituelle.Chapitres :0:00 Intro11:06 The Rogue Prince of Persia43:13 La chronique jeux de société54:37 La minute culturelle1:04:28 Les invités jouent à Prince of Persia et Chants of Senaar1:37:45 Le questionnaire Silence on joue1:46:52 Et quand vous ne jouez pas, vous faites quoi ?Retrouvez toutes les chroniques de jérémie dans le podcast dédié Silence on Joue ! La chronique jeux de société (Lien RSS).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 6€ par mois : https://offre.liberation.fr/soj/Silence on joue ! C'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario, ses chroniqueur·euse·s Quineapple, Patrick Hellio, Corentin Benoit-Gonin, Marius Chapuis et Jérémie Kletzkine et ses invités Julien Moya et Jordan Mechner.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 25 mai à la Cité des Sciences et de l'Industrie. Générique : Marc Quatrociocchi. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Topics covered in this episode: PostgresREST How Python Asyncio Works: Recreating it from Scratch Bend The Smartest Way to Learn Python Regular Expressions Extras Joke Watch on YouTube About the show Sponsored by Mailtrap: pythonbytes.fm/mailtrap Connect with the hosts Michael: @mkennedy@fosstodon.org Brian: @brianokken@fosstodon.org Show: @pythonbytes@fosstodon.org Join us on YouTube at pythonbytes.fm/live to be part of the audience. Usually Tuesdays at 10am PT. Older video versions available there too. Finally, if you want an artisanal, hand-crafted digest of every week of the show notes in email form? Add your name and email to our friends of the show list, we'll never share it. Michael #1: PostgresREST PostgREST serves a fully RESTful API from any existing PostgreSQL database. It provides a cleaner, more standards-compliant, faster API than you are likely to write from scratch. Speedy First the server is written in Haskell using the Warp HTTP server (aka a compiled language with lightweight threads). Next it delegates as much calculation as possible to the database. Finally it uses the database efficiently with the Hasql library PostgREST handles authentication (via JSON Web Tokens) and delegates authorization to the role information defined in the database. This ensures there is a single declarative source of truth for security. Brian #2: How Python Asyncio Works: Recreating it from Scratch Jacob Padilla Cool tutorial walking through how async works, including Generators Review The Event Loop Sleeping Yield to Await Await with AsyncIO Another great async resource is: Build your Own Async David Beasley talk from 2019 Michael #3: Bend A massively parallel, high-level programming language. With Bend you can write parallel code for multi-core CPUs/GPUs without being a C/CUDA expert with 10 years of experience. It feels just like Python! No need to deal with the complexity of concurrent programming: locks, mutexes, atomics... any work that can be done in parallel will be done in parallel. Brian #4: The Smartest Way to Learn Python Regular Expressions Christian Mayer, Zohaib Riaz, and Lukas Rieger Self published ebook on Python Regex that utilizes book form readings, links to video course sections puzzle challenges to complete online It's a paid resource, but the min is free. Extras Brian: Replay - A graphic memoir by Prince of Persia creator Jordan Mechner, recounting his own family story of war, exile and new beginnings. Michael: PyCon 2026 Joke: Shells Scripts
On laisse enfoncé le bouton «Record» après l'enregistrement, on en fait une bande-annonce...Pour commenter cette bande-annonce, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Soutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 6€ par mois : https://offre.liberation.fr/soj/Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSilence on joue ! C'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario, ses chroniqueur·euse·s Quineapple, Patrick Hellio, Corentin Benoit-Gonin, Marius Chapuis et Jértémie Kletzkine et ses invités Julien Moya et Jordan Mechner.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cette bande annonce a été enregistrée en live à la Cité des Sciences et de l'Industrie dans le cadre du premier festival Silence on Joue le 25 mai 2024 sur Discord. Générique : Marc Quatrociocchi. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
En este programa hacemos un repaso a algunas noticias de la actualidad commodoriana y a los lanzamientos commodorianos de las últimas semanas. Por último, repasaremos los principales contenidos de una vieja revista australiana que hemos descubierto hace poco, The Australian COMMODORE & AMIGA Review. Todo esto lo veremos con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Toni Bianchetti (https://twitter.com/seuck), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas son: - Los BLASTERS vuelven al Mercat de Sant Antoni: https://x.com/narcisound/status/1787980925600432274 - La última tumba (The Last Tomb) Nueva aventura gráfica de Bieno: https://caad.club/bieno-nos-lleva-a-egipto-con-la-ultima-tumba/ - Primeros datos sobre proyecto de Mister de coste reducido: https://www.youtube.com/watch?v=8RSrzM7dM-Y ; https://www.readonlymemo.com/cheap-mister-fpga-clone-taki-udon-details-interview-release-plans/ - Novedades en el proyecto SIDKick Pico: https://github.com/frntc/SIDKick-pico - Nuevo teclado para C64 y C64C (Indiegogo): https://www.indiegogo.com/projects/keyboard-for-your-commodore-computer#/ - Taller de PETSCII de la mano de la Raquel Meyers en cartagena a final de mes.: https://www.facebook.com/raquel.meyers/posts/pfbid02cypHkkJPQ5hFBWrhzRL7pu9EYVromfnce5SAhEC41u5m87BaHWaB1TZ6qSDXwpXsl - Impossible Mission III: https://www.youtube.com/watch?v=vlWxiJnIghw - Nueva revista de Retro informatica: https://brewotaku.com/ - https://brewotaku.itch.io/brewotaku-001": https://brewotaku.itch.io/brewotaku-001 - IA gráfica para Commodore 64: https://www.techspot.com/news/102956-programmer-creates-ai-powered-image-generator-commodore-64.html; https://www.msn.com/en-us/news/technology/commodore-64-runs-ai-to-generate-images-takes-20-minutes-per-90-iterations-to-make-64-pixels/ar-BB1m7scb?ocid=BingNewsSerp - Commodore Nightmares (Kickstarter): https://www.kickstarter.com/projects/zzap642021annual/commodore-nightmares - Módulo WIFI para la nueva versión del cartucho Ultimate II+L.: https://ultimate64.com/u2pl_wifi - Jordan Mechner escribe una novela gráfica que mezcla la historia de su familia migrante con la de los personajes de sus juegos y el desarrollo de los mismos: https://www.jordanmechner.com/en/books/replay/ Los juegos y programas comentados son: - Formula V20 1985 (huffelduff, Vic-20): https://huffelduff.itch.io/formula-v20-1985-commodore-vic20-24k - King And Balloon 500 (RMJ & JoeJoe, Amiga): https://rmjoejoe.itch.io/kingandballoon500 - Bronx (Carmine, C64 y Plus/4): https://ready64.org/giochi/scheda_gioco/id/6025/bronx64; https://plus4world.powweb.com/software/Bronx - Broken Mirror (Blazon, C64): https://www.qudgar.se/games_brokenmirror.html - Shift (Haplo, C64): https://h4plo.itch.io/shift - Fairlight 13:37 DEMO (Varios, C64): https://www.youtube.com/watch?v=OjA5PXeyF3s - Zombie Survivor (8080, Amiga): https://8080.itch.io/zombiesurvivor - Drip (Vector 5 Games, C64): https://vector5games.itch.io/drip - Warzone (orlof, C64): https://orlof.itch.io/warzone - Hasty Climber (Massimo Bonucchi, C64): https://massimobonucchi.itch.io/hasty-climber - Phoenix 500 (jotd666, Amiga): https://jotd666.itch.io/phoenix500 - Ghostbusters 2021 (Dave Izon, C64): https://www.youtube.com/watch?v=8CoItpmu0fI - Arkon Blaze (Voxvideogame, C64): https://voxvideogame.itch.io/arkon-blaze-c64 - Batmio (Annina Games, C64): https://anninagames.itch.io/batmio - Ball Bin (512b) (Iceout, C64): https://drive.google.com/file/d/1-BFGhc8XhgGoTAQTP4kkSQ0KpcLMjTqd/view?usp=drive_link - Alfredo's Crushing Curiosity DEMO (rickyderocher, C64): https://rickyderocher.itch.io/alfredos-crushing-curoristy, https://rickyderocher.itch.io/alfredos-crushing-curoristy"): https://rickyderocher.itch.io/alfredos-crushing-curoristy - CBMCAL (Utilidad, NO JUEGO) (RhinoDevel, PET, C64 y C128): https://github.com/RhinoDevel/cbmcal - Castle Quest (rickyderocher, C128): https://rickyderocher.itch.io/castle-quest Actualizaciones: - VDC Screen Editor 2: https://github.com/xahmol/VDCScreenEditor2 - Amiberry v5.7.0: https://github.com/BlitterStudio/amiberry - Amikit XE 12.5: https://file.amiga.sk/amikit/doc/changelog.html - Seuck Title Screen Maker v17+: https://richard-tnd.itch.io/seuck-title-maker/devlog/728675/seuck-title-screen-maker-v17-updated-to-v17 - GDOS v.051: https://www.lemon64.com/forum/viewtopic.php?t=84701
Pro-Palestinian demonstrations are growing around the U.S. Hatem Abudayyeh of the Chicago-based U.S. Palestinian Community Network joins us. Then, the number of people experiencing homelessness reached a record high in 2023. We speak with local officials from Burlington, Vermont, and Bakersfield, California, working to end the crisis. And, video game creator Jordan Mechner talks about his new graphic novel, "Replay," which interweaves his personal history with the story of how his family escaped the Nazis.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
We've done Prince of Persia, we've done The Last Express. So when The Making of Karateka was released in late 2023, we figured this was the perfect opportunity to have a look at Jordan Mechner's very first published game. Originally released in 1984 for the Apple II, the PC got a port of this game […]
Duncan Fyfe has written a review of Jordan Mechner's family memoir, Replay. It's a terrific piece, but also one that adds a lot of background detail on Mechner's career as a game designer. In this wide-ranging discussion, Rob and Duncan discuss Duncan's article, and their own understanding and regard for Mechner's work.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Greg was graciously invited to cover the 2024 Game Developer's Conference. Today, he spent time with none other than Jordan Mechner: The creator of Prince of Persia. They discuss Jordan's recently released memoir, "Replay", as well as the creation of Sands of Time. The two also discuss Jordan's feelings on Assassin's Creed, and other Prince of Persia sequels. Link to Jordan Mechner's memoir: https://www.jordanmechner.com/en/books/replay/ Have an extra dollar? Support our show here: https://podcasters.spotify.com/pod/show/goddamn-gamecube/support Subscribe to us on Youtube: https://www.youtube.com/goddamngamecube Follow Goddamn Gamecube on Social: https://twitter.com/GoddamnGamecube https://www.instagram.com/goddamngamecube MERCH COMING SOON --- Support this podcast: https://podcasters.spotify.com/pod/show/goddamn-gamecube/support
Filmmaker and graphic novel artist Jordan Mechner got his start with the smash hit videogames, Karateka and Prince of Persia. His technique of using rotoscoping brought unique fluidity and realism to his titles. We talk The Last Express, his graphic novel Replay and echoes of the past this week!You can visit Jordan's website at http://www.jordanmechner.comThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505
Welcome to Dev Game Club, where this week we complete our miniseries on rotoscoped games with part two of The Last Express. We talk about the sweep of history, playing parallel, ending in Vienna and other topics before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Vienna (Tim), Somewhere after Strasbourg (Brett) Issues covered: different puzzle formats and it still working, not knowing what to do with the bug, diverting to The Murder on the Orient Express plot, putting a spin on the old plots, Tim has a favorite tea, political violence in games, world history on the march, the tension of violence in political discourse, the legendary cities it passes through, avoiding caricature for the most part, the melting pot, strong writing and performances, naturalism and theatrics, countries shifting, passing through empires, playing parallel versions of the story, trying the wrong rooms, the medical issue of the older Russian, the importance of time, games that are watertight, the appearance of simulation, adjusting the state machine, wondering whether the game knows what you know, the dog and having to get it into place, a consistent character, committing to a different sort of game and the downstream consequences, comparing with more abstract games, adding constraints, pulling in things from other media, making a big leap forward in realism and groundedness, the talent for keyframing grounded animation, getting metrics and level design constraints from the animation, deeper and different storytelling, teasing an interview, Gogo and Umaro and tuning your player experience. Games, people, and influences mentioned or discussed: MYST, Agatha Christie, And Then There Were None, CSI, Peter Ustinov, Kenneth Branagh, Sherlock Holmes, Scream, Wes Anderson, The Darjeeling Limited, Far Cry (series), Sierra, LucasArts, Anton Chekhov, Karateka, Deadline, The Witness, The 7th Guest, Prince of Persia, Firewatch, The Walking Dead, Jake Gyllenhaal, Source Code, Rian Johnson, David Bowie, Duncan Jones, Edge of Tomorrow, Michelle Monaghan, Groundhog Day, Bill Murray, Deathloop, Prey: Mooncrash, Day of the Tentacle, Vienna Waits for You, A Death in Venice, Another World, Super Mario (series), Lord of the Rings/The Hobbit, Fire and Ice, Eric Chahi, Jordan Mechner, Ray Harryhausen, Seventh Voyage of Sinbad, Phantasmagoria, Police Quest, Grim Fandango, Akira Toriyama, Chrono Trigger, Dragon Quest, Dragonball Z, Ashmann86, Em, Final Fantasy VI, Rage, Bethesda Game Studios, Kingdom Hearts III, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: An Interview! Note: The Murder on the Orient Express adaptation from 1974 did not feature Peter Ustinov, who took up the role of Poirot in 1978. The 1974 film starred Albert Finney. We regret the error. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Book club returns this week, now that we've both read id Software founder John Romero's memoir, Doom Guy: Life in First Person. Join us for an extremely nerdy chat about Romero's early days as a teenage Apple II developer learning 6502 assembly, the pre-id team's blistering one-game-a-month output at Softdisk, technical innovations that led to id's most groundbreaking games, the internal strife that ultimately split the company, retrospective thoughts on a very different mid-'90s Doom 3 than the one we got later, and a bunch more.Pick up Doom Guy: https://www.amazon.com/Doom-Guy-Life-First-Person/dp/141975811XRomero's fan mail to Jordan Mechner: https://twitter.com/jmechner/status/1253777950299873283 Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
Welcome to Dev Game Club, where this week we continue our series on rotoscoped games by hopping aboard The Last Express, the graphic adventure from Jordan Mechner and Smoking Car Productions of 1997 via publisher Broderbund. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Vienna (Tim) and past Epernay (Brett) Issues covered: our history with the game, playing the game on the iPad, the adventure game at the time, budget and sales, some history of the game, the edutainment industry, critical response, how many discs, cost of goods, the history of Epernay, generic settings vs the highly specific dates in the game, the overwhelm, jumping onto a moving train, photo research, pulling the brake, what to do with a dead body, trial and error, the various ways things can play out from just the first puzzle, rain in Europe in 1914, a digression into multiple speed CD-ROMs, getting into rotoscoping, a 3D modeled train with rotoscoped characters on top, chasing after a character in the hall, walk-boxes with Z values, the screen door effect, a linear game in space vs an open-ended game in time, synchronicity, the sense of a train trip, prioritizing animation vs input, mechanics-forward vs simulation-forward, what players care about and what they see. Games, people, and influences mentioned or discussed: Jordan Mechner, Broderbund, GoldenEye 007, Diablo, Castlevania: Symphony of the Night, Fallout, Curse of Monkey Island, Riven, MYST, Jonathan Ackley, Larry Ahern, Quake, SW: Jedi Knight: DF2, Outlaws, LucasArts, Turok, Shadow Warrior, Hexen II, Duke Nuke'em, Postal, Age of Empires, Final Fantasy VII, Wing Commander: Prophecy, Xwing vs TIE Fighter, Colony Wars, Interstate '76, Mario Kart 64, Diddy Kong Racing, Grand Theft Auto, Gran Turismo, OddWorld, Sam and Max Hit the Road, Bethesda Game Studios, Bill Tiller, Day of the Tentacle, Sierra, Phantasmagoria, Gabriel Knight: Sins of the Father, Zoetrope Studios, Francis Ford Coppola, Smoking Car Productions, Tomi Pierce, Doug Carlston, Chris Remo, The Learning Company, Another World, Prince of Persia, Baldur's Gate, Final Fantasy VII, PlayStation, Sony, Daron Stinnett, Scream (series), Grim Fandango, Quadrilateral Cowboy, Blendo Games, Thirty Flights of Loving, Agatha Christie, Murder on the Orient Express, Paul Verhoeven, RoboCop, Basic Instinct, Starship Troopers, Elle, Hitchhiker's Guide to the Galaxy, Skyrim, Ron Gilbert, Waking Life, A Scanner Darkly, Deadline, Infocom, Zork, Ben Sarason, Arkham Asylum, Red Dead Redemption (series), RockStar, Tomb Raider (series), Brandon Fernandez, Core Design, Mario (series), Uncharted (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish the game (?)/ Explore further Errata and Extra: The lead animator on CMI was Mark Overney (!), and it was my mistake, I was thinking it had been Charlie Ramos Blendo Games is Brendon Chung Paul Verhoeven is Dutch, and he did direct Basic Instinct Links: The Last Express: Revisiting An Unsung Classic Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series of one-off episodes about games that featured rotoscoping, turning to 1989's Prince of Persia. We set it in its time and discuss its publisher and author before talking about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To levels 4 (Tim) and 8 (Brett) Issues covered: the series hook, games from 1989, rotoscoping, similarities to Tomb Raider, tiles and metrics, a more systemic/discretized game, precision and replay, figuring out the level enough to know where to save, that speedrunning feeling, do you ever wish you could rewind time, requiring more game due to mechanics, having to learn the whole game, the feeling of running and jumping, the tension of animation and input, multiple inputs, the intertwining of animation and design, the feeling of swashbuckling, the great feeling, action as character and commitment, wondering how many people finished the game, the punishing feeling, checkpointing, punch the eagle, the great feel of parrying, pushing through the enemies, tells, the approaches of different guards, cinematic combat, difficulty in text adventures and player appeal, chipping away at knowledge, adding drama, resources and the doppelganger, level design and reuse, animating bits of the world, his books, mixing up the skeleton. Games, people, and influences mentioned or discussed: Another World, Jordan Mechner, Broderbund Software, Populous, Game Boy, Super Mario Land, Tetris, Ghosts and Goblins, Sega, Golden Axe, Shinobi, SimCiy, Teenage Mutant Ninja Turtles, Ultima (series), Star Trek, Final Fantasy II, Castlevania III, Print Shop, Choplifter, Karateka, Lode Runner, Hypercard, The Last Express, Agatha Christie, Tomb Raider, Triple Click, Plague Tale: Innocence, Dark Souls, Jamie Griesemer, Halo, Mario 64, 1001 Arabian Nights, Seventh Voyage of Sinbad, Errol Flynn, Indiana Jones, Civilization, Robin Hood, Captain Blood, Daffy Duck, MegaMan (series), Kirk Hamilton, Jake Gyllenhaal, Ben Kingsley, Final Fantasy VI, Aaron Evers, Mark Garcia. Next time: Another rotoscoped classic Links: Making Prince of Persia June: 1:01:00 or thereabouts Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
¡NUEVO PROGRAMA! Hablamos de Prince of Persia, la saga AL COMPLETO. Arrancamos con un poquito de historia sobre su creador, Jordan Mechner, y ese maravilloso primer juego de 1989. Y continuamos dando un repaso a todas las entregas hasta llegar a Prince of Persia: The Lost Crown.
Ubisoft a sorti le dernier volet de la saga Prince of Persia : "The Lost Crown", le 16 janvier 2024. Un nouveau titre 100% made in Montpellier. Il s'agit d'une référence du jeu vidéo qui en aura inspiré des dizaines d'autres en 35 ans d'existence, telle que Tomb Rider et son héroïne Lara Croft. Alors pourquoi cette sortie est un événement ? Pourquoi peut-on dire que le studio français joue gros ? Réponse avec nos invités, Jean Christophe Alessandri, directeur artistique du jeu et Jordan Mechner, scénariste créateur de Prince of Persia. Du lundi au vendredi, la rédaction de RTL revient sur un fait marquant de l'actualité avec les reporters, les correspondants et les experts de RTL. Et chaque dimanche, dans "Focus Dimanche" Mohamed Bouhafsi donne la parole à ceux qui la font.
Victor Lucas is joined by the creator of Prince of Persia, Jordan Mechner and editorial director at Digital Eclipse, Chris Kohler, to discuss the complex and fascinating history of Prince of Persia! Enjoy this detailed conversation about the creation of the original Prince of Persia, The Sands of Time, The Lost Crown and the Prince … Continue reading "Episode 301 – Prince of Perisa's Fascinating History w/ Jordan Mechner & Chris Kohler – Vic's Basement"
Jordan Mechner a créé le jeu Prince of Persia, l'histoire d'un exilé qui sauve un pays. Comme un clin d'œil à l'histoire de sa famille, qui a fui l'Europe et l'avancée des nazis. Pour « La Story », le podcast d'actualité des « Echos », Pierrick Fay Pierrick Fay reçoit quatre auteurs pour évoquer des tranches de vie et des destins parfois extraordinaires. Dans ce premier épisode, il raconte la fuite de sa famille face à la menace nazie.La Story est un podcast des « Echos » présenté par Pierrick Fay. Cet épisode a été enregistré en décembre 2023. Rédaction en chef : Clémence Lemaistre. Invité : Jordan Mechner (auteur de «Replay, Mémoires d'une famille»). Réalisation : Nicolas Jean. Musique : Théo Boulenger. Identité graphique : Upian. Photo : Delcourt. Sons : «Valse triste» d'Oskar Nedbal, «Déracinés» par Les Barbeaux, INA, «Prince of Persia - les sables du temps» 2009, «Karatéka» 1984, «Prince of Persia» 1989, Jordan Mechner, «The Last Express» 1997. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Jordan Mechner a créé le jeu Prince of Persia, l'histoire d'un exilé qui sauve un pays. Comme un clin d'œil à l'histoire de sa famille, qui a fui l'Europe et l'avancée des nazis. Pour « La Story », le podcast d'actualité des « Echos », Pierrick Fay Pierrick Fay reçoit quatre auteurs pour évoquer des tranches de vie et des destins parfois extraordinaires. Dans ce deuxième épisode, il revient sur sa carrière vidéoludique, marquée aussi par l'exil.La Story est un podcast des « Echos » présenté par Pierrick Fay. Cet épisode a été enregistré en décembre 2023. Rédaction en chef : Clémence Lemaistre. Invité : Jordan Mechner (auteur de «Replay, Mémoires d'une famille»). Réalisation : Nicolas Jean. Musique : Théo Boulenger. Identité graphique : Upian. Photo : Delcourt. Sons : «Valse triste» d'Oskar Nedbal, «Déracinés» par Les Barbeaux, INA, «Prince of Persia - les sables du temps» 2009, «Karatéka» 1984, «Prince of Persia» 1989, Jordan Mechner, «The Last Express» 1997. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Pour la fin de l'année 2023, tour d'horizon des coups de cœur en histoire antique, médiévale, moderne, contemporaine, en sciences sociales et en BD historiques. Avec Paul Chopelin (MCF, université de Lyon) pour la BD historique. La sélection: Jordan Mechner, Replay (Delcourt) Emmanuel Lepage, Cache-cache bâton (Futuropolis) Matthias Lehmann, Chumbo (Casterman) Florent Grouazel, Younn Locard, … Continue reading "312. Coups de cœur 2023: BD historiques, avec Paul Chopelin"
Un thé avec Eric Chahi et Jordan Mechner : deux heures durant, les créateurs d'Another World et Prince of Persia nous ont raconté leur carrière, ce qui les rapproche, ce qui les oppose. Emission enregistrée le 10 novembre 2023, avec Jika et Walou.
Video game history has had a special place in my heart for quite some time. I've done a full episode on the topic with my Captain N co-host Dexter, I include history about all the games I cover in each episode and I interview people who write books on game history. It's a topic that I'm very passionate about. Joining me today on the show is Stephen Frost, who is the head of production at the game developer Digital Eclipse. Digital Eclipse is the studio responsible for the Atari 50 collection and more recently, The Making of Karateka and the Wizardry remake. This company is doing some of the most important work for game preservation and making it accessible to consumers and so I HAD to get someone from the company on the show to talk about it. Stephen was a wonderful guest and we have a great conversation about Digital Eclipse's work, his opinions on the game industry and so much more. Make sure you listen to this episode to learn about all the amazing work Digital Eclipse does! Check out Digital Eclipse's website HERE Follow Stephen on Twitter HERE End Song: Diablo Silly Venture Artist: Ultrasyd Album: Chipsters EP Remastered https://ultrasyd.bandcamp.com/album/chipsters-ep-remastered Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod Want to buy some Still Loading merch? https://www.teepublic.com/user/still-loading-podcast
Dans ce Pixel Bento #38, nous revenons sur les long-métrages animés de Hayao Miyazaki afin de célébrer l'un des événements culturels majeurs de l'année 2023 au Japon : la sortie du dernier film du réalisateur de 82 ans : Kimi-tachi wa Dō Ikiru ka, renommé Le Garçon et le Héron en France. Un film que l'on se contente ici de survoler, pour ne rien vous spoiler, en attendant sa sortie française, calée au 1er novembre prochain ! Le communiqué de presse de son distributeur français, Wild Bunch, précise que le “film a été vu, au Japon, par plus de 4,9 millions de spectateurs (Chiffres au 27 Août 2023), depuis sa sortie en salles le 14 juillet dernier”. Une audience assez similaire à celle de ce podcast, donc… Ok, on s'emballe un peu. Mais c'est à cause des rushs d'adrénaline provoqués par Vampire Survivors, désormais jouable en coop', et qui vient de débarquer avec grand fracas sur Nintendo Switch ! On parle aussi dans ce podcast du très bon Pikmin 4, qui remporte le succès qui lui avait jusque-là échappé au Japon. Un pays dont on s'éloigne quelques instants, pour voyager à travers le temps avec Jordan Mechner, qui revient sur plusieurs “Passé” à travers sa formidable bande dessinée, Replay : Mémoires d'une famille. Elle est sortie en France aux éditions shampooing, une collection très indé, dirigée par Lewis Trondheim aux Éditions Delcourt. Le créateur de Prince of Persia y dessine ses années de développement et son déménagement à Montpellier, tout en nous faisant revivre les terribles années de guerre vécues en France et ailleurs par son père et son grand-père. Une œuvre majeure, qui dépasse largement le cadre du jeu vidéo. Pause musicale : Kids Return - produit, joué (en partie) arrangé et composé par Joe Hisaishi Suivez-nous @PixelBentopod Contactez-nous pixelbentopodcast@gmail.com
Cette semaine, on commence avec le retour des pikmins, ces petites bestioles hybrides qu'il faut diriger au pad avant de se plonger dans l'univers altérable de Viewfinder qui offre la possibilité de plonger dans les images. On aborde aussi l'itération annuelle de la série de Basket NBA 2K, les aventures de Fangs et de ses amis dinosaures dans l'ambiance pré-apocalyptique de Goodbye Volcano High et le passionnant documentaire jouable sur la conception par Jordan Mechner du classique Karatéka.Jérémie Kletzkine, dans sa chronique jeux de société, nous parle de Cosy Casa.Chapitres :0:00 Intro3:59 Les news44:29 Le com des coms50:09 Pikmin 41:06:54 La chronique Jeux de société1:10:46 Viewfinder1:39:55 La minute culturelle1:47:54 The making of Karateka2:05:51 Goodbye Volcano High2:27:05 NBA 2K242:42:40 Et quand vous ne jouez pas, vous faites quoi ?Retrouvez toutes les chroniques de jérémie dans le podcast dédié Silence on Joue ! La chronique jeux de société (Lien RSS).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 5€ par mois : https://offre.liberation.fr/soj/Silence on joue ! c'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et ses chroniqueurs Patrick Hellio, Julie Le Baron et Marius Chapuis.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 7 septembre 2023 sur Discord. Réalisation : Erwan Cario. Générique : Marc Quatrociocchi. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Dans la famille Mechner, ça pianote pas mal, tantôt à la machine à écrire, tantôt sur ordinateur, tantôt sur un vrai piano pour pianoter du Schubert. De génération en génération, ça déménage aussi beaucoup. En voiture Franzi, Adolf, Hedy, pour l'Autriche, les EU, la France, La Havane, la Perse même. Mais là, j'suis plus dans la biographie familiale, j'me suis perdue dans un jeu vidéo. Car dans la tête de Jordan Mechner - le fils de tous ces déménagements - on rêve mille et une nuits, on se balade sur les toits, on court sur les murs, d'un quai de gare à un Orient Express, avec le talent du casse-cou sur un canapé. Il était une fois Replay, mémoires d'une famille, magnifique roman graphique qui met en scène tout un arbre généalogique, contraint au déracinement, une famille qui aura produit un conteur hors pair et le créateur du cultissime jeu vidéo Prince of Persia. Les choix musicaux de Jordan MechnerSlim Gaillard Drei Six CentsJacques Dutronc Il est 5h, Paris s'éveilleWingy Malone Ochi Chornya
Jordan Mechner was a man with a dream: a dream of making a game for the Apple II about a karate man who punches and kicks his way past minions to save a princess. Forty years ago he created Karateka, and now Digital Eclipse has partnered with Mechner to create The Making of Karateka for modern platforms. This digital documentary exhibition features video interviews, design document scans, and playable prototypes of Karateka as well as a modernized remake. On this week's podcast, we spend an hour discussing this first in Digital Eclipse's new Gold Master Series of making-of titles to...
#TheMakingofKarateka #Interview #DigitalEclipse In this interview Luke Lohr is by Stephen Frost, Head of Production at Digital Eclipse, who oversees all projects including The Making of Karateka. The two discuss The Making of Karateka's improvements over previous Digital Eclipse project including its entry as the first of the Gold Master Series. Specific to Karateka the two reflect on Jordan Mechner, creator of Karateka and Prince of Persia, and his efforts to craft games in a time where cinematic storytelling was limited by the technology. Enjoy! XEP has a Patreon! If you enjoy XEP please consider supporting us financially to help us look, sound, and podcast better. The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr, the InsipidGhost, plays host and discusses various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Twitter: InsipidGhost, Instagram: InsipidGhost, Hive: InsipidGhost Contact: InsipidGhost@gmail.com
Digital Eclipse's legendary Chris Kohler joins us this week to talk about his upcoming The Making of Karateka interactive documentary, which delves into Jordan Mechner's groundbreaking classic of cinematic videogame storytelling like never before. It's also got a really annoying bird in it, so we'll also chat about five of the most frustrating bird enemies in videogame history, after which we'll get into Remnant II, Pikmin 4, and your favorite Xbox Live gaming memories.
On this week's podcast, we chat with Jeremy Blaustein, an American translator and voice director known for his work in localising Japanese media into English. With notable contributions to games like 'Metal Gear Solid', 'Castlevania: Symphony of the Night' and Snatcher. Don't miss this opportunity to hear from the man who brought some of your favorite games to the English-speaking world! Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Upcoming events we'll be at: Retro Messa: https://retromessa.no/en/ Amiga38 Germany - https://www.amigaevent.de/WB.html Show notes: 87% of video games are not preserved: https://tinyurl.com/2p8v2as3 Power Shark USB-C for Amiga: https://retrousbpower.com/ Jordan Mechner's Karateka interactrive game: https://tinyurl.com/bdtn27dw TMNT Sega Master System port: https://tinyurl.com/3vy5h42u Crap Games competition: https://tinyurl.com/6rd9hzrm
Développé en solo par Johan Vinet à Montréal, Lunark est un projet de cœur, soutenu par une insatiable passion pour le pixel art, l'esthétique minimaliste 8-bit et bien sûr le genre Cinematic Platformer ou Jeu d'Aventure / Action Cinématique, qui se démarque avant tout par l'attention portée à ses animations, et plus précisément la physicalité des mouvements du personnage contrôlé. Deux jeux clés ont défini ce genre : le Prince of Persia de Jordan Mechner en 1989 et le Another World de Eric Chahi en 1991. Ces deux immenses classiques sont des influences revendiquées par Johan, aux côtés du Flashback de Paul Cuisset, sorti en 1992. Le résultat est un superbe jeu de plates-formes / action à l'esthétique 8-bit; du gros pixel donc, sculpté par un véritable amoureux du pixel art ! Quelques liens : Le site officiel de Lunark: https://www.lunarkthegame.com/ Le site de Canari Games : http://www.canarigames.com/ La bande originale du jeu : https://distrokid.com/hyperfollow/johanvinet/lunark-original-soundtrack Et enfin quelques vidéos et articles mentionnés dans l'interview : LUNARK - Origins & Influences (Featurette #1 - YouTube) LUNARK - Rotoscoping & Game Design (Featurette #2 - YouTube) https://wayforward.com/lunark-art-of-movement/ Crédits musicaux : Flinthook (Tribute Games) Adventure Time : Explore the Dungeon Because I DON'T KNOW! (Wayforward) Le Royaume des Chats (Ghibli) Another World (Eric Chahi / Jean-François Freitas) Flashback (Delphine Software) Celeste Pico-8 (Maddy Thorson & Noel Berry) Émission enregistrée le 12 Avril 2023. Suivez-nous @PixelBentopod Contactez-nous pixelbentopodcast@gmail.com
Cette semaine : Project Astrid, date pour le remake de System Shock, des remakes pour LBA, "Star Citizen persiste et saigne" nous dit Factornews, les carnets de Jordan Mechner, OpenAI GPT-4, Edge Copilot, Microsoft 365 Copilot + Outlook, Party Down S3, Samsung bricole les photos S23 Ultra… avec de l'IA, Samsung veut détrôner TSMC and co, et les Google Glass c'est vraiment mort. Lisez plutôt Torréfaction #250 : une date pour System Shock, des remakes pour LBA, de l'IA (again) avec GPT-4, les outils Copilot de Microsoft et les tricheries de Samsung côté photo avec sa vraie mise en page sur Geekzone. Pensez à vos rétines.
Prince of Persia von 1989 ist ein legendäres Spiel, dem Stay Forever die Folge 49 gewidmet hatte. Es gab noch einen soliden Nachfolger und einen missglückten 3. Teil in 3D, dann war erstmal Schluss. Kurz danach erwarb Ubisoft die Lizenz, setzte sein damals noch junges Studio in Montreal dran und schaffte es, die Serie erfolgreich ins 3D-Zeitalter zu bringen: 2003 erschien Sands of Time und belebte die Serie wieder. Fabian und Gunnar sprechen über die interessanten Mechaniken, die Story, das Gameplay und natürlich auch über die Entwicklungsgeschichte. Infos zum Spiel: Thema: Prince of Persia: Sand of Time (6.11.2003) Plattform: Xbox, Playstation 2, GameCube, Windows Entwickler: Ubisoft Montreal Publisher: Ubisoft Genre: Action-Adventure Designer: Yannis Mallat, Jordan Mechner, Patrice Désilets Musik: Stuart Chatwood Podcast-Credits: Sprecher: Fabian Käufer, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Trash80.com (Musik) www.stayforever.de
Jordan Mechner is computer and video game royalty...but back in the early 80s, he was simply a Yale student trying to make his mark on the still new computer game industry. Karateka would be the result of his early efforts. Join me as we jump back in time to learn how the game was made as we determine whether, nearly 40 years later, the title is still worth your time to play today. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
What I learned from reading Pieces of the Action by Vannevar Bush.Support Founders' sponsors: Tiny: The easiest way to sell your business. Quick and straightforward exits for Founders. andCapital: Raise, hold, and spend capital all in one place. and Tegus is a search engine for business knowledge that's used by founders, investors, and executives. It's incredible what they're building. Try it for free by visiting Tegus.[7:15] Pieces of the Action offers his hard-won lessons on how to operate and manage effectively within complex organizations and drive ambitious, unprecedented programs to fruition.[8:54] Stripe Press Books:The Dream Machine by M. Mitchell WaldropThe Making of Prince of Persia: Journals 1985-1993 by Jordan Mechner.[9:24] Endless Frontier: Vannevar Bush, Engineer of the American Century by G. Pascal Zachary[10:40] Any exploration of the institutions that shape how we do research, generate discoveries, create inventions, and turn ideas into innovations inevitably leads back to Vannevar Bush.[11:26] No American has had greater influence in the growth of science and technology than Vannevar Bush.[12:23] That's why I'm going to encourage you to order this book —because when you pick it up and you read it —you're reading the words of an 80 year old genius. One of the most formidable and accomplished people that has ever lived— laying out what he learned over his six decade long career.[14:38] A Mind at Play: How Claude Shannon Invented the Information Age by Jimmy Soni and Rob Goodman (Founders #95)[15:12] Bootstrapping: Douglas Engelbart, Coevolution, and the Origins of Personal Computing by Thierry Bardini[15:48] I don't know what Silicon Valley will do when it runs out of Doug Engelbart's ideas. — The Innovators: How a Group of Hackers, Geniuses, and Geeks Created the Digital Revolution by Walter Isaacson. (Founders #157)[18:54] Bush points out that tipping points often rest with far-seeing, energetic individuals. We can be those individuals.[20:36] I went into this book with little more than a name and came out with the closest thing to a mentor someone you've never met can be.[20:58] We are not the first to face problems, and as we face them we can hold our heads high. In such spirit was this book written.[24:38] The essence of civilization is the transmission of the findings of each generation to the next.[29:00] This is not a call for optimism, it is a call for determination.[31:12] It is pleasant to turn to situations where conservatism or lethargy were overcome by farseeing, energetic individuals.[31:34] People are really a power law and that the best ones can change everything. —Sam Hinkie[33:46] There should never be, throughout an organization, any doubt as to where authority for making decisions resides, or any doubt that they will be promptly made.[34:32] You can drive great people by making the speed of decision making really slow. Why would great people stay in an organization where they can't get things done? They look around after a while, and they're, like, "Look, I love the mission, but I can't get my job done because our speed of decision making is too slow." — Invent and Wander: The Collected Writings of Jeff Bezos by Jeff Bezos and Walter Isaacson.(Founders #155)[38:36] Rigid lines of authority do not produce the best innovations.[38:42] Research projects flowered in pockets all around the company, many of them without Steve's blessing or even awareness.They'd come to Steve's attention only if one of his key managers decided that the project or technology showed real potential.In that case, Steve would check it out, and the information he'd glean would go into the learning machine that was his brain. Sometimes that's where it would sit, and nothing would happen. Sometimes, on the other hand, he'd concoct a way to combine it with something else he'd seen, or perhaps to twist it in a way to benefit an entirely different project altogether.This was one of his great talents, the ability to synthesize separate developments and technologies into something previously unimaginable. —Becoming Steve Jobs: The Evolution of a Reckless Upstart into a Visionary Leader by Brent Schlender and Rick Tetzeli (Founders #265)[40:56] He was so industrious that he became a positive annoyance to others who felt less inclined to work. —Pulitzer: A Life in Politics, Print, and Power by James McGrath Morris. (Founders #135)[42:22] Tuxedo Park: A Wall Street Tycoon and The Secret Palace of Science That Changed The Course of World War II by Jennet Conant. (Founders #143)[45:35] If a man is a good judge of men, he can go far on that skill alone.[46:00] All the past episodes mentioned by Vannevar Bush in this book:General Leslie Groves: The General and the Genius: Groves and Oppenheimer—The Unlikely Partnership that Built the Atom Bomb by James Kunetka. (Founders #215)J. Robert Oppenheimer: The General and the Genius: Groves and Oppenheimer—The Unlikely Partnership that Built the Atom Bomb by James Kunetka. (Founders #215)Alfred Lee Loomis: Tuxedo Park: A Wall Street Tycoon and The Secret Palace of Science That Changed The Course of World War II by Jennet Conant. (Founders #143)J.P. Morgan: The House of Morgan: An American Banking Dynasty and the Rise of Modern Finance by Ron Chernow. (Founders #139)The Hour of Fate: Theodore Roosevelt, J.P. Morgan, and the Battle to Transform American Capitalism by Susan Berfield. (Founders #142)Orville Wright: The Wright Brothers by David McCullough. (Founders #239)Birdmen: The Wright Brothers, Glenn Curtiss, and the Battle to Control the Skies by Lawrence Goldstone. (Founders #241)Edwin Land: Land's Polaroid: A Company and the Man Who Invented It by Peter C. Wensberg. (Founders #263)Instant: The Story of Polaroid by Christopher Bonanos. (Founders #264)Henry J. Kaiser: Builder in the Modern American West by Mark Foster. (Founders #66)Professional Amateur: The Biography of Charles Franklin Kettering by Thomas Boyd (Founders #125)Reluctant Genius: The Passionate Life and Inventive Mind of Alexander Graham Bellby Charlotte Gray. (Founders #138)[48:21] Difficulties are often encountered in bringing an invention into production and use.[48:47] An invention has some of the characteristics of a poem.It is said that a poet may derive real joy out of making a poem, even if it is never published, even if he does not recite it to his friends, even if it is not a very good poem.No doubt, one has to be a poet to understand this.In the same way, an inventor can derive real satisfaction out of making an invention, even if he never expects to make a nickel out of it, even if he knows it is a bit foolish, provided he feels it involves ingenuity and insight.An inventor invents because he cannot help it, and also because he gets quiet fun out of doing so.Sometimes he even makes money at it, but not by himself. One has to be an inventor to understand this.One evening in Dayton, I dined alone with Orville Wright.During a long evening, we discussed inventions we had made that had never amounted to anything. He took me up to the attic and showed me models of various weird gadgets.I had plenty of similar efforts to tell him about, and we enjoyed ourselves thoroughly.Neither of us would have thus spilled things except to a fellow practitioner, one who had enjoyed the elation of creation and who knew that such elation is, to a true devotee, independent of practical results.So it is also, I understand, with poets.[51:28] Against The Odds: An Autobiography by James Dyson (Founders #200)[52:21] When picking an industry to enter, my favorite rule of thumb is this: Pick an industry where the founders of the industry—the founders of the important companies in the industry—are still alive and actively involved. — The Pmarca Blog Archive Ebook by Marc Andreessen. (Founders #50)[57:18] If a company operates only under patents it owns, and infringes on no others, its monopoly should not be disturbed, and the courts so hold. An excellent example is Polaroid Corporation. Founded by Edwin Land, one of the most ingenious men I ever knew (and also one of the wisest), it has grown and prospered because of his inventions and those of his team.[1:00:46] I came to the realization that they knew more about the subject than I did. In some ways, this was not strange. They were concentrating on it and I was getting involved in other things.[1:01:31] P.T. Barnum: An American Life by Robert Wilson. (Founders #137)[1:05:53] We make progress, lots of progress, in nearly every intellectual field, only to find that the more we probe, the faster our field of ignorance expands.[1:11:41] All the books from Stripe Press—Get 60 days free of Readwise. It is the best app I pay for. I couldn't make Founders without it.—“I have listened to every episode released and look forward to every episode that comes out. The only criticism I would have is that after each podcast I usually want to buy the book because I am interested so my poor wallet suffers. ” — GarethBe like Gareth. Buy a book: All the books featured on Founders Podcast
Rotoscoping? Disney magic? Karate? Videotaping your brother? Yes, on this episode we talk about Prince of Persia. A game released originally on a dying system, and saved via a large number of ports. In late 1989 Jordan Mechner released his spiritual successor to Karateka, on a system already losing the battle to newer computers. Is it a platform puzzler? A fighting game? A game about your nemesis? We'll answer these questions and more today on Press B to Cancel Press B To Cancel now on Youtube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel. Special thanks to The Last Ancient on SoundCloud for our podcast theme.