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The Harvest Season
No Mickey in Fortnite

The Harvest Season

Play Episode Listen Later Mar 6, 2024 47:28


Al and Kev talk about Piczle Cross: Story of Seasons Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:12: What Have We Been Up To 00:07:30: News 00:27:50: Piczle Cross: Story Of Seasons 00:43:16: Outro Links Disney Dreamlight Valley “The Laugh Floor” Update Notes Coral Island Updated Roadmap Ikonei Island Console Versions Farm Folks Conveyor Belts Farming Simulator Kids Trailer Minami Lane Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:32) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:36) Al: My name is Al, and we are here today to talk about Mario- wait, no, that was last week. (0:00:38) Kevin: and my name is Kevin yeah I mean we could no no we’re just waiting for Princess Peach since it’s the main thing um there’s a demo if you play it you know what it is and you can maybe have your fill okay well okay well okay all right well yeah all right well let me know when you do play though Thank you for the question. (0:00:46) Al: There’s not much to talk about just now. (0:00:56) Al: I still haven’t played Donkey Kong vs or Mario vs Donkey Kong yet. (0:01:01) Al: I’ve been busy with other things. (0:01:07) Al: I’ve bought the game. (0:01:08) Al: I have the game. (0:01:09) Al: It’s sitting here right next to me. (0:01:10) Al: I just haven’t played it yet. (0:01:13) Al: It actually arrived while I was in the US. (0:01:23) Al: I just need to add to the clip. (0:01:25) Al: Oh, well, dude. (0:01:28) Al: Don’t you worry, we need the content. (0:01:32) Al: Awesome. (0:01:33) Al: Hi, Kevin. Welcome. We, today, we’re going to talk about (0:01:37) Al: Pixel Cross Story of Seasons, which is the new story of season themed (0:01:43) Al: nonogram or pie-cross game, however you want to call it. (0:01:46) Kevin: Yeah, it’s it’s just a big cross it’s like it’s like Kleenex right the the brand name is the thing (0:01:52) Al: Exactly, exactly. So, I believe Nonogram is the non-branded generic name for it, (0:01:54) Kevin: Yeah (0:01:59) Kevin: Yeah (0:01:59) Al: and Picross is the standard one that people know, and Pixelcross is this series. So, (0:02:04) Al: just to be confusing. So, we’re going to talk about that. Before that, we have some news. (0:02:05) Kevin: This up start (0:02:13) Al: First of all, Kevin, what have you been up to? (0:02:16) Kevin: uh mostly sweating from the toilet (0:02:22) Kevin: um uh no but um what have I actually been playing um I uh no oh oh actually no big big day today I have done it I have done 152 shrines every piece of armor every same quest (0:02:40) Kevin: tonight my final showdown with Ganon too but I closed the book on Gears of the Kingdom (0:02:43) Al: Nice. (0:02:46) Kevin: very excited for that um yeah yeah fun fact i’ve actually been through that before because I was just like i’m curious what what happens if I go down here and I made it all the way to Ganon but then I got what by the the actual fights going on so um so yeah I at least have an idea of what to expect but uh now that I have a whole crew good stuff i’m looking forward to it. (0:02:48) Al: Awesome, that’s exciting. (0:03:13) Al: Fair enough (0:03:16) Kevin: It’s in a good place right now, but yeah, that’s kind of all I’ve been up to a lot. (0:03:42) Kevin: a lot of tears of the kingdom and big crush, really. (0:03:44) Kevin: What about you, Al? (0:03:45) Kevin: What you been up to? (0:03:46) Al: Yeah, I have actually been playing Pokemon. I’ve been doing, yeah, dangerous. The edge for presumably Legends, Legends Arceus, rather than Scarlet and Violet. I have been playing, (0:03:46) Kevin: Okay, I mean, I’ve gotten the itch. (0:04:05) Al: I’ve been doing the Venusaur raids, that’s what I’ve been doing. (0:04:08) Kevin: Okay. I… yeah, I mean like, um, I don’t know what it means, but right, they just don’t say who, (0:04:19) Kevin: as in what they did in Sword and Shield. Um, I don’t know if it’s because it’s kind of just following on that act, or because of the performance issues, or okay, there’s a number of reasons, I guess, (0:04:33) Kevin: but, um, I, um… (0:04:38) Kevin: I probably will go… I don’t know, I’ve missed a few of them for that mark, the collector and whatnot. (0:04:44) Kevin: Um, maybe I’ll fire… (0:04:46) Al: Yeah, I’m not a huge fan of how Pokemon like your your fellow trainers Pokemon fainting means that you just lose quicker. It feels not great, especially if you’re going online with randoms and you get one person who’s at level 50 and they get knocked out every two rounds, you’re dead and you’re dead in 30 seconds. It’s like that’s not fun. (0:04:57) Kevin: - Ah. (chuckling) (0:05:05) Kevin: oh yeah oh yeah that’s uh that’s oh that’s true see I have my brother and we play (0:05:14) Al: I feel like it kind of. (0:05:17) Al: It stops you recovering from bad strategy, right? (0:05:22) Al: Like, or it stops you recovering from bad players with good strategy. (0:05:23) Kevin: yeah (0:05:27) Al: Whereas, you know, because it’s too fast for you to be able to do anything about that. (0:05:27) Kevin: yep yeah (0:05:32) Al: Whereas in the sword and shield ones, yet them being knocked out wasn’t helping you. (0:05:37) Al: It’s not great that they’re being knocked out, but, you know, (0:05:39) Al: it wasn’t causing you an actual problem in that it was reducing the number of turns or whatever. (0:05:46) Kevin: What? Yeah, it was. (0:05:46) Al: So, not in, yeah, no, no, not in sword and shield. (0:05:47) Kevin: No, no, I’m thinking of the adventures. No, you’re right. I’m sorry. No, no, I’m thinking of the dead raid adventures. (0:05:52) Kevin: Yeah, yeah, yeah. Um… (0:05:52) Al: In sword and shield you had, like, was it 10 turns in total, I think, to knock it out. (0:05:57) Kevin: Yeah, yeah, you’re right. (0:05:58) Kevin: Huh. I never thought about that. (0:06:01) Kevin: That’s… (0:06:03) Kevin: That is a weird design choice. Like, I kind of get it. (0:06:06) Kevin: ‘Cause now that everyone’s kind of on their own turn and incentivizes people to, you know, actually carry their weight instead of just doing the thing. (0:06:16) Kevin: Although that might be more helpful in certain circumstances. (0:06:19) Kevin: Um, but, uh, I mean, yeah, there’s a whole discussion we could have about the design of those things. (0:06:25) Kevin: I… (0:06:27) Kevin: If they want to keep going with these raids and whatnot, I really feel they need to put a little more work into, uh… (0:06:35) Kevin: I don’t know how to best describe this. (0:06:38) Al: Oh, yeah, yeah, yeah. Yeah, like you can’t bring in a level 50 or whatever. Yeah. (0:06:39) Kevin: I guess just implementing limits or restrictions, right? Like… (0:06:44) Kevin: Rental Book. (0:06:46) Kevin: Yup, yup, you need to have a level 100 or whatever for this fight, yada yada. (0:06:52) Kevin: Um, there, yeah, there’s definitely a lot that could be done. (0:06:56) Kevin: Um, and we’ve had that conversation elsewhere, but Rental Pokemon would probably be the easiest thing to do. (0:07:02) Kevin: Here’s some Pokemon you can use for the rest. (0:07:02) Al: Yeah, I think it would be great to have not just rental Pokémon, but rental Pokémon that other people can submit. So like, you know, people like Steve and other like YouTubers and stuff could say these are the builds that I’m suggesting I think would be fantastic. (0:07:10) Kevin: Oh, that’d be great, yep. (0:07:16) Kevin: Influencers. (0:07:19) Al: But yeah, you’re right, we’ve talked about that over and over again. So I’ve been playing that and I’ve been playing Pixel Cross and that’s about it this week. Not much, not much. (0:07:30) Kevin: Yeah, alright. (0:07:30) Al: Should we talk about some news? (0:07:32) Al: So Disney Dreamlight Valley, the full patch notes for the laugh floor update right now. (0:07:33) Kevin: I guess so. We’re legally obligated to by no one. (0:07:43) Al: So we talked about this a little bit last episode, but just in that it was coming, and obviously it was going to have Monsters Inc. So they’ve detailed a bunch of stuff. The link is in the show notes. I guess a few things I’ll just pick out. They have included the two characters, Mike and Sully. (0:08:03) Al: There are a number of new items. (0:08:05) Al: They’ve got the partner statue. (0:08:08) Al: They start you with Walt and Mickey at Disneyland. (0:08:11) Kevin: Yeah. Oh, do they have it in now? Okay. (0:08:12) Al: They’ve added that in the game now. (0:08:15) Al: And of course, the armor. (0:08:17) Al: You’ve got Dreamlight armor outfit for some reason. (0:08:22) Al: A bunch of new customization, some new star paths and premium bundles. (0:08:29) Al: And Scrooge McDuck’s shop has been expanded. (0:08:32) Al: Absolutely. Yeah, one thing that really annoyed me about that game is you start up and then he’s like, “Oh, I need some money to expand my shop” and you’re like, “No, you don’t. Away and use your own money.” (0:08:36) Kevin: Give the rich duck more money. (0:08:50) Kevin: that’s on how you became a trillionaire don’t you know how capitalism works I need your money to make more money oh that’s a good one (0:08:51) Al: Ridiculous. Yeah, yeah, yeah, yeah. And… (0:09:03) Al: And, of course, you can change your name in the game now. So, there we go. (0:09:10) Al: If you want the more detailed notes there in the show notes, there’s a whole bunch of bugs fixed as well, which is always good. (0:09:16) Al: Next, we have an updated roadmap for Coral Island. So, I actually coincidentally talked about this last episode as well, because I was like, “Oh, I’ve not seen the roadmap in a while.” (0:09:27) Al: They’ve detailed the next three updates coming. (0:09:32) Al: 1.1, 1.2 and 1.3. (0:09:36) Al: They’ve given some detailed information on some of the things coming in 1.1, including the town rank will now go up to S, including some more story and questlines around that. (0:09:53) Al: The tourists are coming, which are the backers. (0:09:56) Al: There was a certain level of backer who could get themselves in as an NPC. (0:09:58) Kevin: Yeah, that’s, hmm, that’s, oh, I don’t, I don’t know if I like that, that’s a, that’s a weird discourse. (0:10:00) Al: coming as tourists. (0:10:02) Al: And, of course, they are not romanceable, which everybody on Twitter is mad about. (0:10:14) Al: It is a little bit, it is a little bit like, oh, these characters that are based on real people, yeah, that’s very, very weird. (0:10:23) Kevin: Mmm. Although I will say, for the people who made it in, they should be able to romance themselves. (0:10:30) Kevin: But that will stand behind. (0:10:35) Al: They’re also adding in the finale of the giant storyline, which I’m very happy with, actually (0:10:44) Al: has some story for the mare folk, which I’m very happy about because, come on, they’re adding hangouts where you can, it’s, I mean, it’s basically dates with NPCs, no, well, (0:10:52) Kevin: You couldn’t before with the mermaids? (0:10:59) Kevin: What was the point? (0:11:00) Al: with the mare folk, there was nothing, there was, you could barely talk to the mare folk, (0:11:03) Al: there was almost nothing. (0:11:03) Kevin: What was the point? (0:11:04) Al: And that was my biggest issue. (0:11:06) Al: They would just decided that was going to be post 1.0 content. (0:11:09) Al: And I don’t think it should have been, I think that this 1.1 update is what should have been (0:11:14) Al: update. That was my whole thing. (0:11:15) Kevin: Probably yeah. Oh my gosh. I’m just looking at the list. Holy mackerel. This should have been 1.0 (0:11:21) Al: I suspect it was a money thing, but. (0:11:24) Kevin: Probably in game dev money matters what? (0:11:32) Al: Yeah, and they’re adding Thai to the game as well. (0:11:38) Al: So I was going to say, if you speak Thai and not English, you’re not going to hear me say that. (0:11:40) Kevin: Okay, um (0:11:44) Al: But there you go. (0:11:45) Kevin: Well, yeah There’s one I have a question about what does what does (0:11:51) Kevin: improvements to the hat system mean what does that mean? (0:11:54) Al: So when you wear a hat, it’s limited on what hairstyles you can have for that. (0:12:02) Kevin: Oh gosh, I hate that. I hate that so much. As someone with long hair, I often get the short end of that stick in games. Sword and Shield, I could wear hats with my actual hairstyle and it killed me. They’re great hats. Unite, just inside. Pokemon Unite is really bad because and hats are considered the same thing, you can’t actually separate them. (0:12:03) Al: So, yeah. (0:12:32) Kevin: Um, save for a few instances, but a lot of the hats come with hair and you do. (0:12:39) Kevin: Oh, that that’s a, that’s one that that’s a very niche and specific thing that really gets under my skin. (0:12:44) Al: Yeah, it gets worse. So I believe until this new update, if you were wearing a hat, you just wouldn’t have any hair. So now they’re adding two hairstyles for hats. I’m quite happy about it personally, because the other thing that games quite often miss with hair is bald options. And they’ll go like, “Oh, here’s a buzz cut,” or whatever, but they’ll very rarely have bald, whereas this did have bald from the start. (0:12:51) Kevin: Oh, yeah. Oh, yeah. (0:12:57) Kevin: Okay. Well, AB steps. I wouldn’t call it. (0:13:08) Kevin: Okay. True. True. (0:13:14) Al: And we’ll actually have bald for hats. So a rare win for the bald heads. Cool. So yeah. (0:13:21) Kevin: Okay, there you go (0:13:27) Al: Oh, they’re also adding ocean farming and ranching. I’m very intrigued to see what… (0:13:30) Kevin: That’s a big one. (0:13:32) Kevin: Wait, what are you ranching? (0:13:34) Al: I don’t know. They’ve not detailed that yet, so I believe they’re going to talk about that in the next monthly update. So we’ll bring that when it comes. But yeah, I’m intrigued (0:13:44) Al: to see what they’re adding there. Like maybe sharks? Do you get to ranch sharks, maybe? (0:13:47) Kevin: mmm merfolk well you’re not wrong or at least can we get a revolutionary merperson who’s against the ranching I want some you know a little mermaid under (0:13:52) Al: Sounds like slavery. (0:14:14) Al: ICONI Island, they have said that their PlayStation Xbox versions are coming at the end of March. (0:14:26) Kevin: alright that game has very pretty art style only to check it out and not check it out but uh… (0:14:34) Kevin: now that we get consoles uh… (0:14:36) Kevin: oh he’s already on switch and paid down (0:14:38) Al: it is already on switch I believe oh wait maybe it’s not no it’s not on switch yet but they haven’t said anything about switch so who knows if they’ll ever actually come to switch because the this console update just (0:14:47) Kevin: okay well I’ll take (0:14:52) Kevin: mop-mop (0:14:57) Kevin: well I still might there’s a better chance I’ll check it out stuff oh the art isn’t the in-game visuals don’t match the art I’m not 100% you know what I mean all right but either way I’m more likely for me to check it out I do like (0:15:17) Kevin: having from up in the background there (0:15:23) Al: FarmFolks, they are adding quite, I think this is quite wild, their conveyor system. (0:15:31) Al: Have you watched the video on this, Kevin? (0:15:33) Kevin: Yes, it looks awesome. (0:15:35) Kevin: It looks like a monorail system. (0:15:36) Al: Yes, that’s exactly what it is. (0:15:38) Kevin: That’s what I’d call it. (0:15:40) Al: It’s like a monorail system with these trays that are going along this insane monorail system. (0:15:47) Al: And obviously the one they’ve built in the video is not what you would actually do, because is very very long and it doesn’t go (0:15:53) Al: anywhere, it just wiggles around. But I think they’re just trying to show how big and expansive it can be if you want it to be. So I am suddenly very interested in this game. (0:15:55) Kevin: yeah (0:15:59) Kevin: Yeah (0:16:03) Kevin: Right now you design your own roller coaster system for your crops or whatever (0:16:10) Kevin: Making up for that awful name (0:16:13) Al: Well, yeah. There are worse names, but yeah, it’s not a great- (0:16:16) Kevin: Well, okay, yes, yes, you’re right but um, yeah - Yeah. (0:16:26) Kevin: Oh, yeah, that looks fun. (0:16:27) Kevin: That’s a great looking monorail mare system. (0:16:33) Kevin: Kind of like Southfield reminds me of just the openness of it, (0:16:39) Al: Yeah, yeah. I forget, is this game out at all yet? It is not. I was wondering whether it was an early access one. No, it’s nothing. Nothing like that. And I don’t think we have (0:16:52) Kevin: Oh, well, looks that’s a good. (0:17:00) Kevin: I like that. (0:17:06) Kevin: I like how it looks with the art styles okay the (0:17:11) Kevin: My I know I’m I’m taking some interest in this. Wow the the person on their website. That’s just tracer from overwatch. Wow. Okay, um (0:17:20) Al: But in Fortnite style. (0:17:22) Kevin: But (0:17:26) Kevin: When will we get disney dreamland across fortnite (0:17:32) Al: Which way round, like… (0:17:33) Kevin: it’s closer than you think but you know what it could (0:17:36) Kevin: be either and or I don’t think so because there’s an announcement that they made an agreement they’re gonna put a whole universe in it for it like (0:17:38) Al: Because I feel like there have been Disney characters in Fortnite. (0:17:48) Al: - Yeah, but that’s. (0:17:51) Kevin: I mean I guess there’s the Marvel and Star Wars stuff but I don’t know if Disney Cooper I don’t think Mickey Minuss has been in Fortnite (0:17:58) Al: No, it looks like you’re right. (0:17:59) Al: It looks like they haven’t actually got any Disney proper characters in there. (0:18:04) Al: Just just the other the other companies they own. (0:18:12) Al: All right, Farming Simulator Kids, we have a release date (0:18:16) Al: for this is coming on the 26th of March. (0:18:20) Al: So just just under a month to go. (0:18:24) Al: We also know we have this trailer. (0:18:26) Al: have some sort of (0:18:28) Al: idea of the actual gameplay and it looks kind of minigame-esque, very much definitely looks like a kids game, I can see why it’s farming simulator kids. (0:18:40) Kevin: Yeah, there’s, uh, there’s a lot we can talk about here in my, uh, I mean, okay, first of all, it does, it’s not your boring, realistic, uh, no, not boring, but it’s not the standard, realistic farming simulator, it actually has a good, friendly style. (0:19:00) Kevin: Um, I think this is actually a very clever idea. (0:19:05) Kevin: Um, I, I think it’s your towards. (0:19:10) Kevin: It’s like, particularly young kids, um, because there’s like, basic maths and, and sorts of mini games. (0:19:20) Kevin: It’s also very clearly designed for tablets, which is a very common kid. (0:19:26) Kevin: Here’s your tablet thing now. (0:19:28) Kevin: Um, uh, I, I appreciate when there are, you know, genuine efforts to make quality type game (0:19:40) Kevin: kids, even as young as this demographic. (0:19:43) Kevin: Um, and it feels like that’s, uh, that’s how it’s going on here. (0:19:48) Kevin: Um, and, uh, it’s a smart move. (0:19:51) Kevin: Hook ’em on, hook ’em early to the Farm Simulator brand. (0:19:52) Al: Yeah, on one hand, it’s definitely, it looks very kid-friendly and very, it looks like it could be fun, while kind of getting some kind of ideas towards realistic farming in that it taught, you know, it’s trying to show you like the different stages and then what you do with these things. But it feels a little bit weird in that farming simulators thing is they are the realistic farming simulator. (0:20:22) Kevin: Yeah, yeah, I mean, I will say it is unexpected. I’ll say that. But I, I think it’s a clever. (0:20:22) Al: This is not in any way a realistic farming simulator. (0:20:28) Al: So, I don’t know, it feels a little bit weird (0:20:40) Kevin: I think it’s a good way of going about it right because like, I don’t think farming’s in the head. (0:20:48) Kevin: young, demographic feel, um, and there’s (0:20:52) Kevin: little bits like the actual farming aspects, right? (0:20:56) Kevin: The crops and the, and I’m on the livestock are relatively realistic, right? (0:21:02) Kevin: They’re not cartoony. (0:21:04) Al: Yeah, they’re oversimplified, though. That’s the point, right? I think it’s only as realistic as other farming sims, but I don’t know. I need to try it to see that, because I don’t know if that’s actually the case. (0:21:04) Kevin: Um, they’re in the, whatever art style it’s in, but it is still. (0:21:17) Kevin: I guess so. (0:21:20) Kevin: Yeah, I (0:21:23) Kevin: Yeah, there’s a lot going on here too. There’s the omics running shop you feed people sandwiches from (0:21:30) Kevin: Shirley violet those are the exact shippers early by the (0:21:36) Kevin: You do the farms you the you know the actual farming and livestock, but there’s like indoor games and things like that (0:21:43) Kevin: For some reason dragging a kid into a bathtub (0:21:48) Kevin: Yeah, I don’t know there’s I’m not surprised right farming simulator clearly has money, so um (0:21:55) Kevin: and I still think it’s a (0:21:59) Kevin: Good idea, and I think it’s it’s a pretty alright looking kid’s game (0:22:04) Al: Yeah, yeah. (0:22:05) Kevin: Although the the static followed by the aliens on the TV freaks me out a little that’s that’s some creepy harvest moon nonsense They’re pulling there (0:22:14) Al: Yeah, yeah, yeah. (0:22:16) Al: I’ll need to try this out to get Craig to try it and and see what it’s like. (0:22:21) Al: And last but not least, in the news, we have a new game, Minami Lane. (0:22:28) Al: Do you think it’s Minami? (0:22:30) Al: Minami. (0:22:30) Kevin: Sure, oh wait, it’s not Miami, it is Miami. (0:22:33) Al: Yeah, it does. (0:22:34) Al: So this game has just come out. (0:22:37) Kevin: Yeah. (0:22:41) Kevin: It’s not the GTA VI simulator, farming simulator. (0:22:46) Al: It came out yesterday, I think, as we were recording, so a week ago. (0:22:51) Al: The little blurb on it is, “Welcome to Minami Lane. (0:22:54) Al: Build your own street in this tiny, cosy, casual management sim. (0:22:59) Al: Unlock and customize buildings, manage your shops, and maximise the happiness of your (0:23:04) Al: villagers to complete quests and fill your street with (0:23:09) Kevin: Okay, so it, uh, it feels very, um, it’s the, the bunny game and the can’t game. (0:23:19) Kevin: When would you guys talk about before or wherever you talk about? (0:23:20) Al: Mm. Yes. Um, Usagi Shima and, uh, what’s it called? (0:23:23) Kevin: Yeah. (0:23:27) Kevin: That goes on the, yeah, it feels very much in that vein, probably (0:23:32) Kevin: largely because of the art style and the kind of isometric view. (0:23:39) Kevin: I mean, it’s really just centralized on this one street, right? (0:23:43) Kevin: So, um, uh, overall, but you like how it looks overall. (0:23:51) Kevin: Um, I think the art style is, it’s charming. (0:23:56) Kevin: It’s kind of old story book-ish feel. (0:24:00) Kevin: I don’t know how to describe that better. (0:24:02) Kevin: Um, I like the customizability options it looks like, and there’s some goofies. (0:24:09) Kevin: Like a Capa walking around. (0:24:11) Kevin: There’s cats that you can pet. (0:24:13) Kevin: Um, I think it’s cute. (0:24:15) Kevin: This feels like what I would have wanted from Garden Galaxy. (0:24:19) Al: Yeah, I feel like this is kind of, because I’ve talked about how I used to really like (0:24:27) Al: city building games and stuff, but then they got really complicated and I don’t like that anymore. (0:24:29) Kevin: Mm-hmm [laughter] (0:24:35) Al: But this feels like it’s simple enough that I could enjoy it, but complicated enough that it’s yeah, not just Garden Galaxy, it’s not just like put things down where you want them to. (0:24:49) Al: Like there’s actually a purpose to that and you’re trying to do something. (0:24:50) Kevin: Yeah. Yeah, there’s little bits of feedback like you’re customizing your ramen that you sell in the shop. That’s cute. Yeah, no, I agree. It’s striking a nice balance of actually having stuff to do or feels like but not overwhelming you with all the crazy, mighty aspects of those crazy city builders. (0:25:16) Al: - Yeah, and it’s super cheap. (0:25:20) Kevin: Let’s see, oh, it released, it’s already out, how much should we take? (0:25:23) Kevin: Wow, it’s like five bucks, yeah, you’re right, roughly, yeah. (0:25:28) Kevin: I’ll have to check that out, probably, maybe, I don’t know. (0:25:32) Al: No, no promises. Never any promises. Yeah, I’m very tempted to try this out. (0:25:34) Kevin: It looks cute, no promises. (0:25:42) Kevin: There’s a yokai tree, wait, what does that mean? (0:25:46) Kevin: Is that why there’s a cat by walking around? (0:25:46) Al: It’s a tree with yokai, obviously. I also like how it starts out small, and when it starts out small, it’s like the actual area you have is small. So you don’t have like, (0:25:48) Kevin: Bye. (0:25:58) Al: One of the things about city builders quite often is you have this massive area. (0:26:02) Al: But you can only use a tiny bit of it but you still have to see everything whereas this is like here it focuses only on the area you have and everything else is nothing right it’s like this is the only thing that exists to you this is this is your focus and then as more areas become available to you then they become visible in the game which I really like (0:26:04) Kevin: Mm-hmm, right? (0:26:16) Kevin: Yeah (0:26:18) Kevin: Yeah (0:26:22) Kevin: Right, right, yeah (0:26:25) Kevin: Yeah (0:26:27) Kevin: All the customization options too looks like (0:26:29) Al: Or you can build tree houses. (0:26:31) Kevin: Yeah, yeah, that’s what the yokai trees for (0:26:37) Kevin: Yeah, oh there you go, there’s your Boba cafe, oh shoot they got tenuki it’s off brand (0:26:43) Kevin: Tom Nook was running everything (0:26:46) Kevin: I (0:26:50) Kevin: This is tempting me, I won’t lie. I might actually look into it. He’s on the steam probably on the steam. It’s clickin (0:26:58) Kevin: Let’s team game on the odd bet it to find an audience on switch (0:27:02) Al: It is, it is only on Steam, yeah. (0:27:03) Kevin: Developers names you (0:27:05) Al: I can’t see any indication. (0:27:06) Kevin: Yeah, all right (0:27:10) Kevin: They’re probably not planning it now until the money rolls in (0:27:16) Kevin: Yeah, but man check it out folks Minami Lane. It’s cute (0:27:20) Kevin: If you like the soggy, I think whatever the thing was (0:27:24) Al: Usagi, Usagi Shima and Neko Atsumi, which by the way, we should probably mention, I guess, Neko Atsumi, they’re making a new, a new one, a second Neko. (0:27:26) Kevin: Thank you, there you go you like those check it out (0:27:37) Kevin: Yeah, they said all mad people like that for those bunnies we can’t let them steal our thunder (0:27:42) Al: Cool. That’s the news. Woo. So we are going to talk about what is definitely a farming game. Pixel cross story of season. (0:27:48) Kevin: Whoo (0:27:58) Kevin: You’re making things grow in your mind, Al. (0:28:05) Kevin: Okay, so first off, I mean simple. (0:28:08) Al: Yes, how to explain this game. (0:28:14) Kevin: Okay, you do know Picross, okay now that, but now put Story of Seasons on it, there you go. (0:28:20) Al: Yeah, I mean, so, so, yeah, so let’s let’s start out with, I mean, it is what you think is it’s it’s a nonogram, it’s a pie cross, whatever you want to call it. That is what it is. That is the game. But what’s quite interesting is that they have built a kind of self-creating farm in. (0:28:21) Kevin: This is the game. (0:28:23) Kevin: Guess what, I like both of those, it’s a good game. (0:28:50) Al: I’m not 100% sure exactly what’s happening, but I’m halfway through summer and I’ve not done that many puzzles. (0:28:53) Kevin: Mm hmm. Yeah. (0:29:08) Kevin: I thought it was one day per puzzle too, but you might be right. I don’t know. (0:29:18) Al: a few more days than I have puzzles done. (0:29:20) Kevin: Hmm (0:29:20) Al: But that aside, that aside, as you progress, you have your two, they’re like the horror, (0:29:32) Al: well, the story of seasons characters, the main ones. The harvest, yeah, but in 3D, (0:29:35) Kevin: the og harvest moon protagonists (0:29:39) Al: which is that they’ve recreated them in 3D, they are just going about doing a farm behind you. (0:29:45) Al: Now, they’re very slow, I would not take two seasons to start. (0:29:50) Al: Planting some seeds. But, I think it’s cute. (0:29:56) Kevin: Yeah, yeah. (0:29:58) Kevin: OK, let me take this to the back here. (0:30:00) Kevin: How much experience do you have with pickers and all? (0:30:03) Al: Oh, pretty decent amount, yeah. I’ve played a good chunk of the official progress ones. (0:30:05) Kevin: OK. (0:30:09) Al: I’ve played some many other ones. I had an app on my phone for a while doing some nonogram. (0:30:12) Kevin: Mm-hmm okay okay um that’s uh well you know because yeah that that’s the game right so if you’re you listener enjoy it you will enjoy this game undoubtedly so I think there’s two things we can look at it here first all the the story of seasons aspect of it because yeah that’s going on in the background but you’re just seeing it whenever you go back to the main menu. (0:30:16) Al: Yeah, you know, the usual. (0:30:42) Kevin: You can imagine with these themed puzzle games, all the puzzles are story of season related, right? (0:30:44) Al: Yeah. (0:30:46) Al: No, I’m actually looking at it right now. (0:30:48) Al: It’s completely paused while you’re doing puzzles. (0:31:06) Kevin: Your puzzles are going to be turnip and watering cans and characters from the story of season games. (0:31:12) Kevin: In fact, they have what’s called an almanac where you can just basically go through all the characters and stuff once you complete their puzzles, you get art and information on them and whatnot. (0:31:26) Kevin: And so it’s very much a story of seasons celebration type game as well, right? A lot more condensed, but it’s a fun little Hall of Fame. (0:31:41) Kevin: And on top of that. (0:31:42) Kevin: When big advantage it has over other (0:31:45) Kevin: The cross games you get that wonderful wonderful story of season soundtrack. They have a (0:31:52) Kevin: sampling from different games (0:31:55) Kevin: Um, and I really enjoy it, especially the wonderful life ones (0:31:59) Kevin: those those (0:32:02) Kevin: I (0:32:06) Al: I’m shocked, I’m shocked. (0:32:06) Kevin: So, yeah, that’s right (0:32:10) Kevin: So, you know, I give it thumbs up on (0:32:12) Kevin: that aspect from this little tribute game, right? (0:32:16) Kevin: But now looking at it, getting a little more in depth here from the cross side of it. (0:32:24) Kevin: I’m actually really surprised and pleased by how much of a control you can have over there. (0:32:32) Kevin: They give you a lot of accessibility and options to help deal with the puzzles. (0:32:36) Kevin: There’s color indicators to help you kind of see. (0:32:42) Kevin: There’s a clue you can look at here, or you’ve completed this row, or autofill empty spaces, etc. (0:32:52) Kevin: There’s a lot of options in my opinion, or at least compared to the ones I’ve played. (0:32:58) Kevin: And I think that’s cool. (0:33:00) Kevin: Me being who I am, I turn them all off, and I have just the grid with black and white numbers, (0:33:06) Kevin: and I go at it like that. (0:33:10) Kevin: because that’s how I like to play playgrounds, (0:33:11) Kevin: but, (0:33:12) Kevin: what, for people who maybe don’t enjoy it as much like I do in my crazy, miserable style, (0:33:20) Kevin: they offer a lot for that and, in fact, it’s the default. (0:33:24) Kevin: They ease your way into it, which I appreciate. (0:33:30) Kevin: I don’t know how many puzzles there are, but I feel like there’s probably a lot. (0:33:35) Al: There are a lot because I think there’s is it 30 on the first screen and then there are multiple screens and then there’s also 25 on the first screen but then but then there’s a good like seven or eight pages and then there’s also the mosaic ones as well that you build up as you go so yeah there’s quite a few. (0:33:42) Kevin: I… yeah, I think it’s 25 on the first… is it 30? 25, 30, one of them. (0:33:55) Kevin: Yep, the collage ones where you, you know, you do your different pictures, or different puzzles that form one big picture altogether, and I appreciate that, right? (0:34:09) Kevin: I played Pokemon Picross, which did a similar mechanic, and I’ve always found that a lot of fun. (0:34:15) Kevin: A clever way of doing, you know, a nice big picture that you can’t quite see. (0:34:22) Kevin: I, um, yeah, I mean. (0:34:25) Kevin: I don’t know, it’s- the game maybe feels small because it only has like two screens, basically, the puzzle screen and the main menu, but… (0:34:34) Al: I think, I mean, if you’re not used to Picross games, I can understand why you might think it was small, right? But like, I don’t know about you, but like, compared to most Picross games, it feels pretty standard. Size-wise. (0:34:48) Kevin: I guess so like I’m trying to think maybe I haven’t played as many as I like I (0:34:55) Kevin: Say the 3d ones I played Pokemon pick cross played Mario’s pick cross I’m trying to think I can’t remember the last time I played up across like s game or whatever. Um, so maybe you’re right (0:35:05) Kevin: but either way, it’s not really necessary because (0:35:08) Kevin: It’s just (0:35:14) Kevin: I (0:35:16) Kevin: I’m curious to see if… (0:35:19) Kevin: you know, once you complete certain sections from the almanac or collections or whatever, I’m curious to see if there’s any more. (0:35:26) Kevin: But, you know, all that’s just sprinkles on top. (0:35:30) Kevin: Yeah, what can I say? Spoolcross is really good, right? Like, it’s hard to critique it because it is what it is, right? (0:35:36) Kevin: It’s like Tetris, you know, Tetris. (0:35:38) Al: Yeah, I mean I also I really like the characters building away your farm in the background. (0:35:49) Al: I think it’s a really fun addition that makes it, like this is what makes it a story of seasons one, rather than just it’s across but also they’re all farming related, right? (0:35:52) Kevin: It is. Yeah. (0:35:58) Kevin: For. (0:36:01) Al: I mean obviously they’ve got some of the characters as them but come on. (0:36:02) Kevin: For. (0:36:06) Kevin: Yeah, you know, okay. (0:36:08) Al: So, I just double-checked there are 270 main ones and then there are five more collages which all have like 10 to 20 in them. (0:36:12) Kevin: Okay, I do. (0:36:16) Kevin: - That’s okay, yeah, that’s a good chunk, I appreciate that. (0:36:22) Kevin: All right, the bunch. (0:36:29) Kevin: Yeah, it’s something like that. (0:36:32) Kevin: Okay, one thing I will say, I do wish, because you’re right, (0:36:37) Kevin: the building up of the farm in the background, I think it’s cute and charming, right? (0:36:47) Kevin: I do wish they put it a little more up front. (0:36:50) Kevin: Like. (0:36:52) Kevin: I don’t know like maybe clearly saying, okay, complete three puzzles and you upgrade your barn or you get a cow in the background or whatever. (0:37:02) Al: Yeah. I’m actually wondering whether it might be time based, like real time based, or like the number of days you go in, because I just feel like I’m halfway through summer and they’re still breaking rocks. And I just, I feel like, I mean, I’ve basically only been playing it today, right? I haven’t, I haven’t played it before today. It only came out, what, two days ago. So I didn’t play it yesterday or the day before I played it today. So I, and (0:37:07) Kevin: I’m, yeah, that’s likely. (0:37:23) Kevin: Yeah. (0:37:28) Kevin: Yeah. (0:37:33) Al: it’s like most of these games designed to be play a few a day, then put it down. And so therefore I wouldn’t be surprised if that’s how they built up the farm is because that’s how they expect most people to play. It’s a couple of times a day. So each day the farm (0:37:39) Kevin: Yeah, I’m sure but those (0:37:52) Kevin: okay you know what that makes a lot of sense and you’re probably right and they’re also wrong because they should be wandering to the maniacs like me who just retreat and and just play pick rocks for hours and hours (0:37:56) Al: Yeah, I think this is the only game we could potentially cover this quickly after it came out, right? Two days. Two days and we’re already recording a podcast about it. I don’t think we’ve done that for any game. It is absolutely wild that we’ve done that. But it’ll be interesting. (0:38:16) Kevin: Well, when Story of Seasons Tetris comes out, we’ll do the same. (0:38:20) Al: We’ll check in. We’ll definitely check in. (0:38:26) Al: And in the future to see if it’s gone any further. Did you play in the last two days as well as today? What are your characters doing? Open up. (0:38:33) Kevin: Yes, I played. I haven’t played today, but I played yesterday and the day before um (0:38:39) Kevin: Um I think they’re roughly at the same place where you said I’m also I (0:38:44) Kevin: in summer I don’t recall how far I’m into it, but I spent some a lot of time in the (0:38:49) Kevin: the collage puzzle - (0:38:52) Kevin: But they’re I think they planted some seeds at this point (0:38:58) Al: See, mine haven’t. Nope, no seeds planted at all, so I, that does feel to me like it’s, (0:39:03) Kevin: I (0:39:06) Al: so I’ve finished. I’ve, yeah. (0:39:07) Kevin: Could be wrong. I might be misremembering um (0:39:11) Kevin: Like us like we said it’s only like when you go to the main menu when you see it right um so sometimes I’m not even paying that much attention. I’m (0:39:18) Kevin: They sometimes just looks like they’re just running around and just smashing stuff because that’s that was a lot of it at the beginning (0:39:25) Kevin: But I probably will stick with it, and I’m curious to see you know how big it will get (0:39:32) Kevin: It would have been (0:39:33) Kevin: I think it would have been a little fun to have a little more flourish during the actual puzzle - not inside the grid or anything But just maybe have the character standing around looking at the puzzle doing any moat or an action when something happens. You know what I mean? (0:39:48) Al: Yeah, yeah, that could have been fun. (0:39:50) Kevin: Just just a little something like that, right and and maybe introduce some other characters from the games Right because you have the almond I can that the puzzles or whatnot But it’d be nice to see him just hey walking by or saying hello or whatever (0:40:03) Kevin: But you know all that’s new thinking more or less because it’s pig cross really like it’s a double thumbs up for me (0:40:16) Al: No, I agree. I’m trying to think if there’s anything else we want to talk about this game. (0:40:16) Kevin: What the new Pokemon games pig cross sold [laughter] (0:40:28) Kevin: Uh, I mean, it was, yep, really simple, right? (0:40:29) Al: If you like Picross, you will like this game. That’s it. You should. (0:40:36) Kevin: And if, I will say, if you’ve never played pick offs, this is a fun one to get into. (0:40:42) Kevin: Yes, you should want to do it now to, uh, this is a good one to pick up. (0:40:48) Kevin: Like I said, there’s a lot of options and customizability and how you want to play. (0:40:53) Kevin: Um, and then I, I think it’s a very. (0:40:58) Kevin: Good entry point, not like that crosses anything crazy hard or anything, but it it makes you feel welcome. Let’s say (0:41:08) Al: I agree. It is definitely one of the most accessible ones, and it gives you it gives you an incentive as well. So if you do put on some of the hints and stuff like that, (0:41:12) Kevin: Yep, and the good music. (0:41:24) Al: it will indicate that that’s happened. It won’t penalize you, but it will indicate at the end that you used one of the specific things, which might give you an incentive to go, Oh, let me try doing it without those hints. (0:41:30) Kevin: Yeah, yep, yeah, yep (0:41:38) Al: I don’t like when they penalize you for doing stuff like that, (0:41:41) Al: but it’s fun to give you just a little bit of a nudge to be like, Hey, maybe try it. (0:41:44) Kevin: Yeah (0:41:46) Al: Maybe dry it, you know. (0:41:47) Kevin: Yeah, absolutely and (0:41:50) Kevin: Something of really minor detail that I haven’t seen in any of the I don’t think I’ve seen any other pick cross games I played (0:41:57) Kevin: It will actually record your time Which I think is fun. If you want to go back and see if you’ve improved any I got some tricks and whatnot (0:42:06) Al: Yeah, I managed to get the first level down to three seconds. (0:42:07) Kevin: Oh (0:42:11) Kevin: Jeez jeez man (0:42:14) Kevin: I probably could but I’m so methodical about my across like I know I could just look at it and solve it But I want to do it robot once I normally do (0:42:20) Al: Yeah, well, the good thing about that one is it’s just like the top three rows are all full and then the middle column is full. That’s all you need to do. So it’s like you can immediately see because it’s like four, you see four fives. So you just go across the fives and that’s it done. (0:42:41) Kevin: yeah yep yeah yes alright well I guess that’s that huh cuz I got nothing else for it um it’s a good one pick it again that’s pick pixel like you know you like the the squares you get it you get it out pixel story of seasons (0:42:41) Al: It was fun. It was fun to see how quickly I could do that one. And it’s literally just the only thing that’s stopping me is the fact that the buttons take time to move across. That’s it. (0:42:58) Al: Yeah, that’s fine. Play the game. (0:43:10) Al: Awesome. Cool. Well, thank you, Kevin, for joining me to talk about Pixel Cross Story of Seasons. I’m sure Mika will be sad that he wasn’t here to talk about it as well. (0:43:12) Kevin: something like that go look up google is where joe fine is (0:43:27) Kevin: Yeah, yeah, we’ll get him on when we went to be the second harvest (0:43:34) Al: Game of the year 2020 (0:43:37) Kevin: Well, look if you get is both on there’s a more than a non-zero chance of that (0:43:42) Al: Where can people find you on the internet, Kevin? (0:43:48) Kevin: Find me at Cooper Press for my personal Twitter on (0:43:52) Kevin: We’re currently now posting a lot of good dank memes about Pokemon legends (0:43:58) Kevin: Find me at spreader square to gonna see my art or find me at Rainbow Road radio The Mario podcast that I do with in this case last week out you were on (0:44:10) Kevin: Where we went through some Mario questions and discussed Brie Larson and most importantly we casted the (0:44:17) Kevin: live-action Mario movie (0:44:20) Kevin: So, you know buckle in for that one. What about you out? Where do people find you? (0:44:26) Al: Well you can find me on last week’s episode of Rainbow Road Radio. (0:44:30) Al: You can also find me on Twitter and on Mastodon at thescotbot. (0:44:37) Al: You can find the podcast on Tumblr and Twitter at THSPod. (0:44:43) Al: You can find links to everything we’ve talked about in the show notes and also on our website harvestseason.club where we also have a feedback form if you want to send us feedback. (0:44:54) Al: If you do that, it’ll probably get mentioned on the podcast. (0:44:56) Al: You’ll also find a link to our Patreon, patreon.com/thspod, (0:44:57) Kevin: Hey, there you go (0:45:03) Al: where you can support the podcast. If you do that, you will get access to the Slack, (0:45:08) Al: where we love to mock me. And we have been admiring Cody’s Fox Craft Island. (0:45:17) Al: You’ll also find bonus episodes of the podcast called The Greenhouse, (0:45:22) Al: Where we talk about things that are not, CODGECORE GAMES. (0:45:27) Al: Including either already out or coming out soon, depending on if I have any time tomorrow, (0:45:33) Al: will be me and Kevin talking about the Pokemon Day Presents and some stuff that happened in that. (0:45:44) Al: I mean, one thing, right? That’s what we’re going to be talking about, one thing. (0:45:47) Kevin: All right. (0:45:48) Al: Unless you particularly want to talk about the master’s updater. (0:45:53) Kevin: This is Thank you. (0:45:55) Al: All right, cool. Wow. Thank you. (0:45:56) Al: Thank you, Kevin, again, for joining me. Thank you listeners for listening and until next time, have a good harvest. (0:46:03) Theme Tune: The harvest season is created by Al McKinley, with support from our patrons, including our pro farmers, Kevin, Stuart and Alisa. (0:46:18) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:46:22) Theme Tune: Feel free to visit our website harvestseason.club for show notes and links to things we discussed in this episode. (0:46:38) Kevin: I mean, I guess it was the Marvel and Star Wars stuff, but I don’t know if Disney for Looper I don’t think Mickey Minuss has been in for it not yet (0:46:55) Al: scrolling down a list now. Marshmallow, some DC characters. This is a very long list. Alien, (0:46:58) Kevin: No goofy, immigrative. (0:47:05) Kevin: I’ll mope. (0:47:11) Kevin: Too long, some would say. (0:47:15) Kevin: Oh my gosh, he was in that. (0:47:22) Kevin: Solid snakes in there. (0:47:24) Al: It’s just such a long list, I feel like it’d be quicker to google it.

The Harvest Season
Sensible Completionist

The Harvest Season

Play Episode Listen Later Jan 31, 2024 111:14


Al and Kev talk about Moonstone Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:05: What Have We Been Up To 00:14:27: News 00:54:26: Moonstone Island 01:47:58: Outro Links Spells and Secrest Update One Lonely Outpost New UI Sneak Peek Orange Season 0.11 Wylde Flowers Eury’s Salon Update Re:Legend News My Time at Sandrock Plushies Paleo Pines Plushie Tchia Soul Meter Update Spirittea News Stardew 1.6 News Southfield Sugardew Island Sugardew Island Kickstarter Sunkissed City Abyss: New Dawn Abyss: New Dawn Kickstarter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kevin: I’m, well it says “blank” in the show now. (0:00:40) Kevin: That just reminds me of Pokemon Gold and Silver. (0:00:43) Kevin: I was one of those guys who named my rival question my question word question word. (0:00:47) Kevin: Hello everyone, my name is Kevin. (0:00:49) Al: And we’re here today to talk about cottagecore games. (0:00:53) Kevin: Whoo! (0:00:54) Al: So the behind the scenes on that is, was it last episode? (0:00:59) Al: Neither Johnny nor Bev knew how I traditionally introduce. (0:01:02) Kevin: Yeah, there you go, yeah, you know me, I’m going to. (0:01:03) Al: So I wrote it down. (0:01:05) Al: I wrote it down in the show notes so that people always have it now. (0:01:10) Al: And the first episode we have it in, Kevin comments on it. (0:01:14) Al: So, great. (0:01:19) Al: Well, as usual, transcripts for the podcast are available in the show notes and on the website. (0:01:26) Al: This podcast, this episode, this episode, we are going to talk about Moonstone Island, (0:01:33) Al: the creature collection farming, like there’s only one, one of the creature collecting farming games. (0:01:36) Kevin: Yeah… (0:01:42) Kevin: You don’t talk about religion? (0:01:44) Kevin: Is religion one of them? I don’t remember. (0:01:46) Al: I can’t even remember if that’s one other thing. (0:01:48) Kevin: I don’t know. I still- I don’t think religion exists. (0:01:52) Al: That game smashed together so many buzzwords. (0:01:57) Kevin: Yep. (0:01:58) Al: Before that, we’re going to cover news. It has been a busy news week, (0:02:03) Al: so we’re going to cover all of that. But first of all, Kevin, what have you been up to? (0:02:08) Kevin: Alright, so, uh, first of all, Tears of the Kingdom, I’m still- I’ve- (0:02:14) Kevin: I don’t remember the last time I talked about it here, but I’ve played it in the background kind of… (0:02:20) Kevin: …uh, on and off, um, I’m not a- I’m not going for completion, but I am trying to hit every shrine. (0:02:29) Kevin: Every light route, and all that stuff. (0:02:32) Kevin: Um, I’ve already finished the deaths, I finished all the main story beats except for beating Ganon, (0:02:37) Kevin: and I’m over 100, uh… (0:02:38) Kevin: Shrines at this point, so I’m nearing the finish line. I might finish by next week. (0:02:43) Al: You’re doing the sensible completionist, not the full completionist. (0:02:44) Kevin: You know… (0:02:48) Kevin: Exactly. That’s correct! (0:02:51) Kevin: And that game is a blast. You know, of course, needless to say. (0:02:58) Kevin: Small stories, spoilers for people who don’t want to listen. The Fifth Sage (0:03:03) Kevin: was a real surprise. I think that’s a giant robot, and (0:03:07) Kevin: Monero is a fun to- (0:03:08) Kevin: to- a blast to run around with, um, and I’m so glad I got her early on, her relative. (0:03:15) Al: Yeah, my fun fact about her is that I got her before any of the other sages, because I just happened across her and did it. (0:03:22) Kevin: Yeah. (0:03:24) Kevin: That’s… (0:03:26) Kevin: That’s so wild, that’s so cool. (0:03:29) Kevin: Um, my brother Calvin, he didn’t do her until like after he beat all the shrines, so… (0:03:35) Kevin: He just like, “Well, I got this cool run and I don’t have anything to do with it!” (0:03:40) Kevin: Um… (0:03:42) Kevin: But yeah, no, uh, Tears of the Kingdom, great game, needless to say. (0:03:45) Kevin: Um, I’m just, haven’t been having a blast at that. (0:03:47) Kevin: Um, I’ve picked up Smash again this week, uh, (0:03:50) Kevin: They are releasing some new spirit. (0:03:52) Kevin: It’s like the fifth anniversary, something like that. (0:03:55) Kevin: Sakurai refuses, cannot be stopped from working on that game. (0:04:01) Kevin: But a good reason to pick up again and smash a smash, always fun. (0:04:06) Kevin: Aside from that, the Rainbow Road obligatory shout out here. (0:04:13) Kevin: Rainbow Road Radio, some of the stuff I’ve been talking about on that show recently. (0:04:18) Kevin: Mario and Luigi Superstar Saga the game (0:04:22) Kevin: Boy Advance RPG. We did an episode on that and boy that game is amazing! I played it when I was younger, it was amazing back then and I’m glad that it is still fantastic now. (0:04:38) Kevin: Have you played any of the Mario and Luigi games? Al? (0:04:40) Al: I have not. That was the one you covered last week, in the last episode, right? Yeah. I enjoyed listening to that. It was good fun, but it did confirm to me that I probably don’t want to play it. So I’ve played a couple of the Paper Mario games, and I’ve played what was the Mario RPG last year, and I’ve come to the conclusion that I don’t think I like turn-based battles anymore. And that’s fine. (0:04:41) Kevin: Yes. (0:04:52) Kevin: Yes. Mmhmm. Yep. Mmhmm. Sure. (0:05:10) Al: For that reason, I suspect I wouldn’t like this game, because that’s a huge part of the game, right? (0:05:16) Kevin: It is. Right, but like one of the joys in my opinion where it succeeds is it’s very dynamic even for turn based game because of the (0:05:28) Kevin: The counters and the the timing and jumping these it’s still repetitive (0:05:34) Kevin: actions (0:05:34) Al: So I understand that, but actually I think that makes it worse for me because it’s not turn-based battling then, right? (0:05:40) Al: Like it’s turn-based with a little bit of real time. (0:05:44) Kevin: - Yeah. (0:05:45) Al: So because I had that in Mario RPG as well, they did that. (0:05:46) Kevin: - Yeah? (0:05:47) Al: It’s like, oh, if you, if you, if you press the button at the right time, it increases your attack, or if you press it at the right time, you get, you take zero damage. (0:05:48) Kevin: They did that? (0:05:56) Al: And it’s like, okay, well, I need to do that then. (0:05:58) Al: And there are so many battles where you basically can’t win it unless you do, or you obviously (0:06:04) Al: have a ridiculous degree, unless you do those things. (0:06:07) Al: And to me, it just turns for, it just makes it annoying because it’s like, I can’t just do a turn-based battle. (0:06:13) Al: It’s turn-based battle, but I also have to have the right timing, which to me takes away the advantage of the turn-based battles. (0:06:14) Kevin: Yeah. (0:06:18) Kevin: Mm-hmm. (0:06:20) Al: So I understand why people would like that, but for me, it doesn’t, it actually makes (0:06:21) Kevin: Okay. (0:06:25) Kevin: Yeah. (0:06:25) Kevin: I- I get that, right? (0:06:27) Kevin: Because, yeah, one of the advantages of turn-based battles is definitely turn your brain off, sort of thing. (0:06:32) Kevin: Um. (0:06:33) Kevin: Yeah, no, I- I- I can see that. (0:06:35) Kevin: Um. (0:06:36) Kevin: But, uh, regardless, the game’s fantastic. (0:06:38) Kevin: It’s hilarious. (0:06:38) Kevin: It’s amazing. (0:06:39) Kevin: Uh. (0:06:40) Kevin: Go listen to that episode of Rainbow Road Radio if you guys haven’t heard it. (0:06:44) Kevin: And check out that game if you guys haven’t played it, it’s still a- or 20, whatever, however many years it’s been. (0:06:47) Al: It’s 20, 21. (0:06:49) Kevin: Um. (0:06:50) Kevin: No, I know. (0:06:51) Kevin: I don’t- I don’t know what it should be. (0:06:52) Al: No, it was definitely a fun listen to hear you two talk about it, even if I know I’m not going to play. (0:06:54) Kevin: Um. (0:06:57) Kevin: Yep. (0:06:58) Kevin: Thank you. (0:06:59) Kevin: I appreciate it. (0:06:59) Kevin: Um. (0:07:00) Kevin: And, uh, well, now talking about the episode that will be released out at the- when this episode is- of Harvest Season’s out. (0:07:08) Kevin: Um, I watched something called The King of Kong. (0:07:11) Kevin: Have you heard of this at all, Al? (0:07:12) Al: No, I thought you were just saying King Kong in a funny way. This is like an actual “I have not, what is this?” (0:07:18) Kevin: Nope. (0:07:19) Kevin: Yep. (0:07:20) Kevin: Okay. (0:07:20) Kevin: So, The King of Kong is a documentary from like, 2007, I believe it is. (0:07:26) Kevin: Um. (0:07:27) Kevin: It was- it’s- it- it’s not super high production. (0:07:32) Kevin: It’s not like a big m- Hollywood movie release. (0:07:35) Kevin: It was directed by, uh, Seth Gordon, who ended up becoming a successful big Hollywood director because of this documentary, actually. (0:07:44) Kevin: Um, but it is a smaller, uh, project, it is a documentary about, uh, a- I should describe this- a competition of sorts between- a rivalry, let’s say, between a man named Billy Mitchell and a man named Steve We- Weebie, uh, over getting the world record in Donkey Kong, the arca- original arcade game, um, right? (0:08:11) Kevin: And so the way– (0:08:14) Kevin: The way this documentary is filmed and presented, it’s a very underdog story because Billy Mitchell is a world champ and record holder in like 10 different games like Pac-Man, Mrs. Pac-Man, Donkey Kong Jr., etc., etc., right? (0:08:28) Kevin: And then Steve Weebie’s just like this teacher with just a dad and all of a sudden he comes and gets this record and there’s a lot of drama involved because Billy Mitchell is closely associated with the– (0:08:44) Kevin: It’s called Twin Galaxies, the group that essentially is the authority on the records at that time of these types of arcade games. (0:08:54) Kevin: So like, for instance, one of Weebie’s early record attempts, he sent in a tape and they didn’t accept it because they said they needed to see it in person, yada yada. (0:09:06) Kevin: And so he goes in person and creates a new record, but then Billy Mitchell sends in a different tape and that one gets accepted because– (0:09:14) Kevin: And so there’s a lot of back and forth and drama. (0:09:18) Kevin: And it’s a good watch. I recommend it to people who haven’t seen it. (0:09:22) Kevin: But it’s interesting because the story does not end there. (0:09:28) Kevin: We watched some follow-up documentary and actually there’s been some court cases in the news. That’s why we kind of brought it up now. (0:09:36) Kevin: So I won’t go too much into detail of whether you guys can listen to the episode over at Rainbow Road Radio if you want to hear it. (0:09:44) Kevin: But long story short, Billy Mitchell is an awful, awful person who wants to be number one and will stop at nothing and step on everyone and backstab and control the narrative to do so. (0:09:49) Al: Oh. (0:10:00) Kevin: That much you can easily see in the original King of Kong documentary, so that’s not a shocker. But seeing the extent of how that goes, it’s a wild story. (0:10:14) Kevin: So again, that is called King of Kong. That’s the original documentary, but there is even follow-up documentaries made by more amateurs and stuff investigating more about the story. (0:10:26) Kevin: So it is a wild tale over several decades. (0:10:30) Kevin: But yeah, that’s what I’ve been up to. What about you? What’s going on with you? (0:10:30) Al: interesting. Yeah just before that I noticed that the Seth Gordon the director he did he did the 2017 Baywatch film as well this is like yes yeah so like yeah when you say he’s done Hollywood stuff he’s at he’s done proper big Hollywood stuff as well (0:10:44) Kevin: Yeah, and he did Horrible Bosses, that comedy with, I don’t know what it’s called, but yeah. (0:10:52) Kevin: Yeah, yep, yep. And King of Kong was kind of his breakthrough. Everyone took notice. (0:10:59) Al: Well, what have I been up to? I have obviously been playing Moonstone Island quite a bit for the last couple of weeks. Yeah, the behind-the-scenes stuff is we were meant to do this episode two weeks ago and I messaged Kevin on this Friday and said, “Can we delay the episode because I’ve played like 10 minutes of the game?” I just had not… We’ll get into that with stuff but I just had not. (0:11:06) Kevin: Yeah, I played a good bit too. I didn’t play it the last week. (0:11:29) Al: Managed to push myself to properly play the game. (0:11:31) Al: So I have now played a decent chunk of the game. (0:11:34) Al: So, um, yeah, we’ll, we’ll actually talk about it. (0:11:37) Kevin: Now we can talk about it, yay! (0:11:39) Al: Um, I’ve also been, uh, trying to finish up Hollow Knight as well. (0:11:44) Al: So I managed to get back into it and I’ve defeated a big chunk of the bosses. (0:11:49) Al: And I think I’ve got two bosses left to go. (0:11:52) Al: Um, so I’m, I’m getting there, but, uh, yeah, we’re getting, we’re getting pretty difficult, getting pretty difficult. (0:11:57) Kevin: Okay, oh, I bet oh my gosh. I’ve seen some of those later bosses Jesus wheez that’s some nutty stuff That’s off to you Hollow Knight people (0:12:06) Al: Yeah, it’s interesting because the one I’m currently on is like, it’s not the actual individual boss isn’t difficult, but the difficulty of it is there are six of them. And you have to defeat like all of them before, yeah. And they’re all, and they can do up to two at a time. So like doing one of them at a time would probably be reasonably easy. I probably would have done it by now. But the problem is then they suddenly go, “Oh, and here’s There’s a second one you have to deal with at the same time. (0:12:18) Kevin: Oh! It’s a gauntlet. (0:12:36) Al: You’re like dodging one, but as you dodge one, the other one gets you. (0:12:39) Al: You’re like, no, so it’s like there’s so many times where it’s like, I would have definitely beaten it if it weren’t for the fact that I had two at a time and stuff (0:12:46) Al: like that. So, yeah, it’s it’s pretty it’s it’s interesting how you can have that. (0:12:51) Al: Right. Like it’s not it’s not a very difficult. (0:12:52) Kevin: Oh my gosh, yeah that sounds gnarly. (0:12:53) Al: They’re not difficult bosses, but putting them all together like that makes it very (0:12:58) Al: difficult. (0:13:00) Al: So, yeah, but it’s been good fun. (0:13:02) Al: I think I’ve managed to get, uh, like four of. (0:13:06) Al: Um, so I got pretty close that time, frustratingly close, but we’ll get, we’ll get there soon, we’ll get there soon. (0:13:11) Kevin: Dang oh my god (0:13:15) Al: Um, so yeah, no, that’s really, it’s really good fun. (0:13:17) Al: Um, I’m definitely at the point in that game though, where I do not want to explore anymore, I do not want to backtrack anymore. (0:13:23) Al: Like I have done all of that. (0:13:25) Al: I just want to get to the last boss and kill him and be done with it and get onto the next game when it comes out. (0:13:30) Al: Right. (0:13:30) Al: I, the becomes a point with those games where you’re like, I’m done exploring. (0:13:34) Al: Thanks. And the problem is… (0:13:36) Al: Obviously, Medtrivenia is the whole point of them is exploring and backtracking. (0:13:39) Al: So they don’t have a lot of fast travel. (0:13:42) Al: There is some, but it’s not a lot of it. (0:13:44) Al: So you still have to do a lot of traversal of the map to get from boss to boss. (0:13:48) Kevin: Yeah, yeah, I get that. And Hollow Knight’s a special case because the DLC is just stuck in there, like, you can’t tell where the DLC is at a glance, right? (0:14:00) Kevin: There’s no DLC menu option, like, you’re doing over a hundred percent. (0:14:06) Al: Yeah, I haven’t, I haven’t even paid attention to what I’m doing there. (0:14:10) Al: I suspect at this point, I’m just, I’m going for the like final main boss. (0:14:15) Al: And if I’ve done any of the DLC stuff, then fine. (0:14:19) Al: But I don’t think I’m going to like focus on any of that. (0:14:22) Kevin: Yeah, no, no, yeah, that makes sense, it’s a wide one, it’s a big game. (0:14:26) Al: Super fun. (0:14:28) Al: All right. (0:14:28) Al: Awesome. (0:14:29) Al: Well, that’s what we’ve been up to. (0:14:30) Al: Let’s talk about some news. (0:14:32) Al: So first of all, we have just a couple of small things about spells and secrets. (0:14:36) Al: So their Xbox version is out now, and they have also said that they are not happy with the Switch version and they’ve fired their porting team and they’ve got a new porting team for the Switch version. (0:14:46) Kevin: Oh snap! (0:14:48) Al: The actual wording is we ourselves are incredibly unhappy with the Nintendo Switch (0:14:52) Al: version. This situation is incredibly frustrating for us to achieve the best possible results. (0:14:57) Al: We’ve decided to bring a new porting team on board. (0:15:01) Al: We would like to reevaluate the source code and are currently waiting for feedback on the current status of the source code. (0:15:06) Al: Well, we can’t make any current problems concrete promises at this moment. (0:15:09) Al: We remain optimistic about making positive progress. (0:15:13) Kevin: Well, I mean, hey, I salute them for wanting to improve the quality of the Switch ports aren’t always the best, so you know [laughs] (0:15:20) Al: One lonely outposts have posted a… post. They have updated us on what they’re working on and they have teased a UI overhaul. So the whole UI is getting an overhaul. (0:15:40) Kevin: That’s a big one. Probably respectable. (0:15:43) Kevin: And played it obviously. (0:15:44) Kevin: UI is a very critical… (0:15:46) Al: Yeah, yeah, I mean, I’ve not played the game. So looking at the two, I’m like, I don’t have an opinion on which I prefer because I’ve not experienced them properly. But they definitely it feels like it’s of the same style. So it doesn’t feel completely different, but it looks like they’re exactly it’s all functional stuff. Yeah. So they’re making it look I suspect it’s like UX based stuff and and things like their newest update. They’ve got the patch as far there as well. (0:16:02) Kevin: Right, it’s not like visually aesthetically. It’s more functional. (0:16:16) Al: It’s all bug fixes and small changes. (0:16:19) Al: So the link to that will be in the show notes as well. (0:16:23) Al: Orange season. (0:16:25) Al: Now, this is an incredible patch note. (0:16:28) Al: So this is version 0.11, 0.11. (0:16:32) Al: And the patch note starts off with narrative, (0:16:36) Al: added a main story. (0:16:42) Al: And I am absolutely fascinated by this. (0:16:42) Kevin: Uhh… (0:16:44) Al: Like, does this mean there was no main story? (0:16:46) Al: Or is this additional main story? (0:16:50) Al: I mean, it says, “After settling in Orange Town, your new life seems to be going fine. (0:16:55) Al: However, the previous owner of your farm returns, and he wants it back on this journey to guarantee your future. (0:17:00) Al: Your new life will mingle with a cast of strange, friendly, and conflicting personalities. (0:17:05) Al: What kind of people will you and them be at the end?” (0:17:09) Al: So this sounds to me like the game up till this point was like the daily farming aspect of things, (0:17:15) Al: but without like an overall. (0:17:16) Al: Marking story, which is an interesting way to go about it. (0:17:19) Kevin: Umm… yeah. (0:17:22) Kevin: Umm… (0:17:24) Kevin: Spoilers, Moonstone Island could use an update like this! (0:17:26) Al: Yeah, it’s interesting. Neither of us have played it, so I don’t think we have, but there you go. If you’ve been playing the game and you’re like, “This game could do with story.” (0:17:28) Kevin: That’s all I wanted to say. (0:17:32) Kevin: But it is funny to read, just added a story. (0:17:48) Al: Well, have I got good news for you? (0:17:52) Al: Speaking of having good news for you, specifically Kevin, I’ve got good news for you. (0:17:53) Kevin: Oh! (0:17:56) Kevin: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH AHHHHHHH! (0:17:57) Kevin: I just saw the news! (0:17:58) Al: Wildflowers, the Yuri’s Salon, I think it’s Yuri, we just think it’s Yuri. (0:17:58) Kevin: AHHHHHH! (0:18:07) Kevin: Yep, I think so. Hold on, I’m listening right now. It’s in the trailer. (0:18:11) Kevin: Yeah, it’s Yuri. Okay. (0:18:12) Al: Yuri’s Salon update is out today, if you’re listening to this on the release date, so 31st of January. (0:18:20) Al: And it brings a whole new, romanceable character, and the salon that she… (0:18:30) Al: I haven’t seen anything about pronouns, but I’m assuming she… (0:18:30) Kevin: Yeah, I don’t think so (0:18:35) Kevin: Yeah (0:18:38) Kevin: So that’s (0:18:40) Kevin: RAVERS! (0:18:40) Al: This is how you do updates, right? You go, “Hey, by the way, there was a tease, right? (0:18:47) Al: So they showed a tease of the outline of the character and said someone new is moving to Fairhaven, and then posted that yes, they are romanceable. And then the next day they were like, “Oh yeah, so the release is coming next Wednesday. Cheers.” (0:19:05) Al: Yep, good, good, good, good release in full. (0:19:06) Kevin: Umm… (0:19:10) Kevin: Yep, good reveal. (0:19:12) Al: Reveal, that’s the word I’m looking for. (0:19:12) Kevin: Like, it’s… (0:19:14) Kevin: First of all, adding a new character, that’s a big deal in any farming game. (0:19:18) Al: Yeah, especially Wildflowers, because it’s very character-based. (0:19:20) Kevin: Umm… Right… (0:19:26) Kevin: Yep, very character driven, right? (0:19:28) Kevin: Like, the setting is pretty small, so they compensated that by doing a lot of interactions with the characters. (0:19:34) Kevin: Um, so that’s… (0:19:36) Kevin: That is interesting to see, also like interesting to see added at this point, right? (0:19:44) Kevin: Because like it might say if I’m already married to Ray, I’m not gonna end that for Yuri. (0:19:46) Al: Yeah, I love how you’re not even saying Wesley, you’re just saying Ray. (0:19:48) Kevin: Sorry Yuri, I’m sure you’re fine, but you know. (0:19:50) Kevin: But that said, it will be interesting to see… (0:19:56) Kevin: It’s the reason I played the game! I’ll be honest! (0:20:04) Kevin: But… (0:20:06) Kevin: But yeah, I don’t know. I mean, I’m hopeful there will be other stuff sneaked in. I can’t wait to play it. (0:20:13) Kevin: I’ll fire up wildflowers again. Great, good excuse to do that again. (0:20:18) Kevin: One thing… Oh gosh, so it’s a salon, right? So you can redo… (0:20:26) Kevin: Yeah, Terry. Her name is Terry. Terry’s hair. It’s about to say Valerie. I’m mixing those two up now. (0:20:28) Al: Yeah. (0:20:32) Al: Quite a large selection of hairstyles, it looks like, and hair colors. (0:20:33) Kevin: But it’s I feel almost uncomfortable (0:20:36) Kevin: I feel so almost uncomfortable because I’m so used to that hairstyle it’s so iconic for the character whatever like you know it’s the look (0:20:44) Al: Yeah. (0:20:45) Al: Yes. (0:20:45) Al: It’s not like, it’s not like a game where you have a character customizer. (0:20:49) Al: Cause the whole point is it’s Tara’s story and you’re playing as Tara. (0:20:53) Kevin: Right. (0:20:54) Al: So like, this is the, I mean, can you change clothes? (0:20:55) Kevin: Yup. (0:20:57) Kevin: You can? Yes. (0:20:58) Al: Right. (0:20:58) Al: So there is at least some level of customization there. (0:21:00) Al: So, and it’s not like it doesn’t make sense to be able to change your hair. (0:21:01) Kevin: Yeah. (0:21:01) Kevin: Yeah. (0:21:05) Al: Like people change their hair. (0:21:06) Kevin: Yeah! (0:21:06) Al: That’s a thing that happens. (0:21:07) Kevin: Yeah! (0:21:08) Al: Uh, but I understand, I understand your concern. (0:21:08) Kevin: Yeah, you know, I… (0:21:11) Kevin: Yeah, I… (0:21:12) Kevin: Yeah, no, it makes sense. (0:21:13) Kevin: I… (0:21:14) Kevin: It’s… (0:21:15) Kevin: There’s nothing inherently wrong with it. (0:21:16) Kevin: I’m just uncomfortable with the change! (0:21:20) Kevin: I tear his blood, I don’t like it! (0:21:23) Kevin: But that said, hey, wildflowers in the news again, I’m very happy, happy day. (0:21:26) Kevin: Um, and boy, that r- that’s dropping soon, I like shadow drop like that. Good stuff, wildflowers. (0:21:32) Al: Yeah, good thing we’re doing this episode before it comes out. (0:21:37) Al: Awesome detail, we don’t have any like more details, but if we get them, we’ll put them in if there’s anything else coming in and it does, I actually didn’t check does it say, (0:21:47) Kevin: Heh heh. (0:21:48) Al: I think it’s a free update. I haven’t seen anything but it being DLC. Yeah, they’re called. (0:21:51) Kevin: I would assume so. They have not done anything paid as- (0:21:54) Al: Yeah, and they’re calling it an update. They’re saying the Wildflowers fourth update Yuri salon is coming next. I think that implies that it’s free. (0:22:02) Al: Hey, look, Re-legend. This is just a really small thing to say that they have said that they’re going to do more updates. That’s it. They’ve said that, oh, they got some money to work on the game more, so they’re going to do that. That’s it. That’s literally it. (0:22:09) Kevin: They’re going to add more buzzwords into the game. (0:22:28) Al: There was a bug fix update recently as well. (0:22:31) Kevin: I guess. (0:22:32) Al: I love some of these, I love some of these bugs in games. (0:22:36) Al: “Ensure the player’s character does not pass through the map when jumping off their magnus near the chest in the goblins resort in the desert biome.” (0:22:46) Al: That is so specific. (0:22:49) Kevin: Yeah. (0:22:50) Kevin: Oh my gosh, that’s funny. (0:22:53) Kevin: Okay, what a, what a re-legend. (0:23:00) Al: The interesting thing is, I looked at the comments on Steam and they’re all positive. (0:23:08) Al: It’s like unexpected but not unwelcomed. (0:23:08) Kevin: Well, look, hold on. (0:23:10) Al: Surprising but fantastic news. (0:23:12) Al: Great news! (0:23:13) Kevin: Now hold on. (0:23:14) Al: Like there’s loads of like actual- and this is the first time I’ve seen like positive comments on anything for League of Legends for like five years! (0:23:24) Kevin: Well, I mean, you know, coming out was a good first step, right, in making positive comments, finally. (0:23:24) Al: Yes, that’s true. (0:23:32) Kevin: But, like, uh, look, alright, this is anecdotal, this is just my experience, I don’t know who anyone who’s played the game, so, you know, is it all just, uh, uh, uh, you know, fake town, and, uh, just the fake comment section by, populated by the devs, I don’t know, it’s possible, I’m just putting it out there. (0:23:40) Al: Does anyone? (0:23:54) Kevin: Did the game come out? I don’t have confirmation yet. (0:23:59) Al: And they do, there is one comment on it, which is just give them guns. (0:24:05) Al: So I think I know where that person’s, I think I know where that person’s mind is (0:24:08) Kevin: I wonder where… (0:24:10) Kevin: You know, did I tell you, or do you know why they added guns in Power World? (0:24:16) Al: That was that they’d said that they’d added it because they wanted it to be big in America basically, right? (0:24:22) Kevin: Yep, yep (0:24:23) Al: Which is like one of those things where it’s like, oh no, but also yeah (0:24:30) Kevin: They’re not wrong great like that’s the reaction like oh, but they’re not wrong (0:24:36) Al: Yeah My time at Sandrock They’ve got some plushies. So if you are really if you really love them my time at Sandrock characters (0:24:39) Kevin: Boy (0:24:46) Al: They have (0:24:46) Kevin: Wait that the characters they’re not creatures or animals (0:24:49) Al: They’re they’re the characters Logan and Fang just of course you don’t you’ve not played the game (0:24:57) Al: They’ve also got some figurines (0:25:02) Kevin: Terrawiobush, where’s that? (0:25:04) Al: Not on the my time at Sandrock page (0:25:09) Al: Speaking of plushies paleopines (0:25:12) Al: teasing some plushies Not out yet, but they teased our little foot (0:25:12) Kevin: What? What? (0:25:16) Al: of a plushie, a little foot and a back covered in spikes. (0:25:25) Kevin: I’m so excited. I wonder what dinos can’t tell based based off. Oh, I’m excited The dinosaurs are very well very likely get one (0:25:34) Al: Apparently, if you go on the on their link tree, they’ve already leaked what it is. (0:25:40) Al: It’s a carrot Anki. (0:25:42) Kevin: WHAT?! (0:25:42) Al: Anki, is it an Ankiosaurus? (0:25:44) Al: Sorry, Ankiosaurus. (0:25:45) Kevin: Oh yeah, probably ink. (0:25:46) Al: Anki-lo-saurus. (0:25:48) Kevin: Yeah, okay, yeah, oh, that’s a- (0:25:48) Al: Coming soon. (0:25:50) Al: I love that. (0:25:52) Al: It’s like they’ve got the link basically with the image, not the image of the actual plush, but the image of the what it is. (0:25:52) Kevin: Let’s make ship. (0:25:58) Al: And you click through it and it’s like, oh, campaign launches in four days and 19 hours. (0:26:10) Al: Thursday. Chia the game based on New Caledonia have released a cool new update or are going to release a cool new update in March which gives you well I guess let’s go let’s go the context of this game so this game is an explorationy type game but one of the big features of the game is you can jump into nature items so animals. (0:26:40) Al: animals and plants and stuff like that you can it’s called soul jumping and you have like a certain as you play the game you like build up your soul meter and you can use that to jump into animals and stuff like that. (0:26:53) Al: They are adding in the infinite soul meter so they say this comfort setting allows you to soul jump to your heart’s content without worrying about your meter depleting be a bird forever or a coconut or anything for that matter we’re happy. (0:27:07) Al: or if you like, it feels like a great. (0:27:10) Al: I mean, they say it’s not suggested for your first playthrough of the game, but. (0:27:16) Al: Do what you want. (0:27:17) Al: They’ve not stopped it. (0:27:18) Al: Like you can do it straight away. (0:27:19) Al: And if you just want to grab the jump in a bird and fly around this map forever, (0:27:24) Al: you can do that. (0:27:24) Al: And I think it’s pretty cool. (0:27:27) Al: Yeah, yeah. (0:27:30) Al: Spirit tea, spirit tea, spirit tea have added item stacking. (0:27:36) Kevin: That feels like that should have been addressed a while ago. (0:27:42) Kevin: Don’t have that at the feet. (0:27:44) Al: really wanted to like this. And it’s good in some ways, but yeah, like there’s a lot of quality of life things that it doesn’t have that a lot of games have that makes me struggle, struggle to enjoy it as much. This was one of them, so they have removed it now, but I don’t know if I’m going to go back to it or not. They’ve also listed a bunch of stuff that they’re going to add. If you are enjoying the game. There you go. You can go. (0:28:05) Kevin: Whatever that means. (0:28:14) Al: Oh, look at the list of things they’re adding. (0:28:16) Al: Oh (0:28:16) Kevin: Speaking of enjoying games, uh, you know, Bev and, uh, Johnny enjoyed Stardew in last week’s episode. (0:28:25) Kevin: It was a great listen, good episode. (0:28:27) Kevin: And you know, I think some guy out there named Concerned Date saw that, I was like, “Oh, (0:28:33) Kevin: well if they harvest season reach 1.5, we can’t have them staying current!” (0:28:38) Kevin: So he drops the news! (0:28:40) Kevin: 1.6 is on its way, baby! (0:28:43) Al: Yeah, I mean, so like there’s not actually much news in this because we already knew it was coming. (0:28:48) Al: We already knew there was stuff in it. But he says 1.6 ended up being a little larger in scope than originally planned. Yeah, who knows what earth is happening here? He says this is the key bit here. (0:28:55) Kevin: little larger with concern to (0:29:05) Al: I’m done adding major new content to it now and it’s in a bug fixing and polishing phase until is ready for release. Thanks for your patience. (0:29:13) Al: It’ll be fun to see everyone play. He does say in the comments that it should come out, (0:29:18) Al: he says absolutely will come out in 2024. It will come to PC first. There shouldn’t be a big delay between PC and console/mobile. I think with the 1.5 update, it was a two-month delay between Steam and Switch, which is not too bad. The mobile one was the one that I think it was like three years to get for it to come to mobile. So hopefully that will be faster. (0:29:43) Al: He does say it will be fine to play this on an old save, but I’d probably recommend a new save just to experience everything in context, otherwise you’ll unlock a bunch of stuff right away when you load up your save. And I read that and went, great, that’s much quicker to cover all the new content for the episode! [LAUGHTER] (0:30:02) Kevin: Yeah ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha (0:30:05) Al: So there has been a bunch of things that he listed on, where is it? A new festival. (0:30:13) Al: Which I think we’re pretty convinced now that’s the New Year festival. Two new mini festivals. (0:30:19) Al: New late game content which expands on each of the skill areas. New items and crafting recipes. There’s a totem there, so presumably another warp totem of some kind or something like that. And what looks like a quiver, as in for archery. Georgia alternatives to some of the end game quests. 100 plus new lines of dialogue. Winter outfits for the villagers. (0:30:43) Al: New type of reward for completing billboard requests. Support for eight player multiplayer on PC. And I love right at the end he puts new farm type. Just casually adding that at the end of this massive list. Oh yeah, there’s going to be a new farm as well. I wouldn’t be concerned about him. He’s fine. He’s got a lot of money. (0:31:08) Kevin: I mean… (0:31:10) Kevin: No, I know he’s fine. I’m just concerned what he’s doing to him. Geez. (0:31:15) Kevin: Um, I can’t uh… (0:31:17) Kevin: But hey, 8-player farm. We can get all- we can finally have the all the harvest season hosts on one episode. (0:31:20) Al: Oh dear, yeah, so anyway, it’s coming this year and it’s feature complete, so hopefully it’s going to end up coming, releasing like when, during the month and the summer when I’m away, isn’t it? (0:31:24) Kevin: Live commentary as he started far. (0:31:43) Al: All right, so you might think that’s all the news. (0:31:46) Al: That’s not all the news. (0:31:47) Al: four new games as well to talk about. (0:31:51) Al: Oh yes! So, first of all we have Southfield. The little blurb for this one is ‘Weird farming meets silly physics in Southfield. Combine chaotic crops with unpredictable effects, (0:32:07) Al: build your dream farmstead and experiment with playful machinery. Wobble your way around an ever-changing island solo or with up to three friends and unearth its secrets.’ Now, we quite (0:32:21) Al: too many farming games and they don’t do interesting things. (0:32:24) Kevin: That’s true. Southfield said, “What if we do the exact opposite?” (0:32:25) Al: This game here does say that. So, this is this I love. I need to play this game. (0:32:33) Kevin: Alright, I do too. Okay, I’m gonna start with the big hook, and that’s the main character. It’s a (0:32:40) Kevin: big blue (0:32:43) Kevin: gumdrop head looking blob man with big eyes, and that’s kind of it. (0:32:49) Kevin: He’s humanoid he has arms and legs (0:32:51) Kevin: and a head with eyes and a little (0:32:54) Kevin: Pikmin type leaf on top just a little one little sprout (0:32:58) Al: Pretty generic. (0:32:58) Kevin: and he’s big (0:33:00) Kevin: Yeah, but he’s big and cartoony and the way he runs around his dynamic proportions and style fitting very much with the quote-unquote Weird there’s silly physics. It’s great. He does like big bounces spins, or he does like full-on tornado (0:33:16) Kevin: He rolls around in a ball at one- (0:33:19) Al: Yep, he rides on a quad bike you got quad bikes in this game (0:33:19) Kevin: Armadillo style. (0:33:21) Kevin: He does. (0:33:23) Kevin: Yep, he’s chopping down trees. (0:33:25) Kevin: The trees are actually falling. (0:33:27) Kevin: Not just poof, here’s your logs. (0:33:29) Kevin: They’re timbering over. (0:33:31) Kevin: Um… (0:33:32) Al: There’s an electric chicken that you’re carrying, you’re chasing and you get electrocuted by. (0:33:33) Kevin: logs you there they’re timbering over (0:33:40) Al: You can throw an axe to cut down fruit. (0:33:42) Kevin: You can get frozen into ice cubes. (0:33:45) Kevin: You can throw one of your fellow blob people full on hurricane spins rocks. (0:33:51) Kevin: There’s a fruit growing to gigantic proportions. (0:33:54) Kevin: I don’t know why. (0:33:56) Al: The machinery looks fun. (0:33:58) Kevin: So this is interesting because there’s conveyor belts and things presumably for automatizing things and whatnot. (0:34:05) Kevin: But because of the weird effects, they’re just this physics that like fruits and crops are just bouncing on the conveyors. (0:34:12) Al: And it’s a bunch of the machinery that seems to be like cannons as well So it’s like leaning into I just I love everything about this. This is fantastic. I need this game (0:34:12) Kevin: so, are you… (0:34:16) Kevin: yup (0:34:20) Kevin: it’s so good right and and like even and there’s crafting there’s you can build a house and other stuff um there’s you know your plots and your farms but like every crop I don’t think i’ve (0:34:40) Kevin: It’s big, it’s cartoony, it’s colorful, it’s fun. (0:34:44) Kevin: Southfield looks amazing! (0:34:46) Kevin: Um… (0:34:47) Al: There’s also some some buildings so you can like kind of, I guess, Fortnite-esque type building, right. You’ve got your your your wall, you put up your wall and you put up your roof properly designing your house how you want. (0:35:05) Al: Yep, this one is coming soon. And as of now, I only see information about it coming to Steam on Windows. (0:35:13) Al: Yep, this one’s going on the list, I’m definitely, I’m definitely playing this one. (0:35:17) Al: Next, we have, Sugar Dew Island, now, so, before, yeah, so the name, the name is terrible, (0:35:19) Kevin: Yup. (0:35:24) Kevin: Oh boy, oh boy, just they’re coming out swinging with that name. Oh boy. (0:35:32) Al: right? (0:35:33) Al: Let’s just get out of the way. (0:35:35) Al: It’s Stardew Valley versus Coral Island, right? (0:35:38) Al: Like it’s just, like where is all they, what’s, what’s with the name? (0:35:40) Kevin: No… (0:35:41) Al: It’s bad. (0:35:43) Kevin: I- (0:35:44) Kevin: Island’s overdone, but at least it’s an actual thing, right? (0:35:48) Kevin: I’m gonna put my foot down, draw the line in the sand. (0:35:51) Kevin: I don’t think any farming game should ever have the “do” in its name. Ever. Again. (0:35:54) Al: Whatever it is, is a bad name, right? Just whatever. One of the comments on YouTube is, (0:35:57) Kevin: Just… (0:35:58) Kevin: Just don’t try. (0:36:06) Al: “One might consider there’s a copy of Stardew, shut up.” So, one interesting thing just before we actually talk about the game is, I feel like this has been shared, it’s been advertised on every single Kickstarter game update. (0:36:24) Al: I have seen in the last one exactly every single one of them they seem to be talking about this. (0:36:26) Kevin: I saw it on a link on one of the earlier news article links I put and clicked on. (0:36:33) Al: I am fascinated about by this like what is the deal behind this game? (0:36:38) Kevin: Raid Shadow Legends. (0:36:39) Al: So let’s do the usual blurb in this cozy farming game you have to run your own farm shop take care of your animals and your farm sell your goods to the cute forest folk (0:36:51) Al: upgrade the island and fulfill smart. (0:36:54) Al: No, fulfill small orders from the Harmony Tree to fill the island with life again. (0:37:00) Al: Nothing about this seems unique. (0:37:03) Al: Comparing to the previous one, this just looks like it’s a farming game. (0:37:04) Kevin: nope I yep the the one oh gosh even the four quote-unquote force folk just look like harvest sprites the one thing I will say I I have one thing I’ve wanted is to run the shop the shipping bin that’s it I don’t know if (0:37:08) Al: Hey look, it’s a harvest moon. (0:37:30) Al: Yeah, this is the thing about those is, so Ooblets had a way to do that, and there’s been a couple of other games where there’s been a little bit of it, and it always just feels to me like it’s just a really inefficient way of selling things, right? Because you have to go in and you put a few things out in the shop, and then you have to like, you either, they either implement like a haggling thing, in which case I always feel like I’m not getting as much as I could, or it just ends up being why can’t I just throw these in the shipping box, right? (0:38:00) Al: I don’t feel like any of them have ever done it well, (0:38:04) Al: and I’m not sure I trust this. (0:38:06) Kevin: I I don’t think not off not what I’m looking because like you know thinking farms like you’re growing (0:38:13) Kevin: Huge amounts of crops rolling bulk and so like I don’t know but (0:38:16) Kevin: Yeah, the shop doesn’t need that’s the add more to that because otherwise boy This much like its name takes after a lot of other games a boy am I look (0:38:28) Kevin: Studio Ghibli has amazing art stuff, but boy. I’m I tired of seeing that (0:38:34) Kevin: aesthetic in these games. (0:38:36) Al: Yeah, it’s not like it looks bad or anything, but it’s not and and the game doesn’t actually look like the trailer Right the trailer is completely like just random animated stuff (0:38:36) Kevin: Um… (0:38:38) Kevin: No! (0:38:46) Al: Well, I know it does have some of the gameplay, but like it starts off with that style (0:38:48) Kevin: Well, presumably we’re not 100% sure, but (0:38:51) Al: It’s a completely different style than the I suspect actually (0:38:54) Kevin: Yeah, true true (0:38:56) Al: It looks fine. It’s not like it looks bad (0:38:59) Kevin: Yeah, it just (0:38:59) Al: But nothing about it can especially comparing it to what we just talked about nothing about this excites (0:39:05) Kevin: Yeah, no, it’s it’s it looks fine, but not bringing anything new to the table. It’s a tough market (0:39:13) Kevin: Gotta do a bit more to (0:39:14) Al: Anyway, the Kickstarter is launching soon. (0:39:19) Al: Apparently, Steam says its planned release is Q2 this year, presumably that’s Early Access, (0:39:26) Al: but it doesn’t say on Steam that it’s going to be Early Access. (0:39:29) Al: I’m assuming they aren’t doing a Kickstarter to then release the full version in a matter of months. (0:39:37) Al: You would think not, but who knows. (0:39:41) Al: I noticed is Roca play. (0:39:43) Al: Uh, they. (0:39:44) Al: Are they a publisher or are they a developer? (0:39:48) Al: I’m not actually sure. (0:39:49) Al: They look to be both, but they did spells and secrets. (0:39:54) Al: They’ve done solar punk and they did, um, Oh, what was that one? (0:40:01) Al: There was another one that was like a, an island based one where you were like a pirate and you crashed into the island. (0:40:08) Al: And no, I don’t mean, and I realized that sounds exactly like the start of Dragon Quest Builders 2. (0:40:17) Kevin: Yeah, I don’t, um… (0:40:19) Kevin: Lose Lagoon? (0:40:21) Kevin: Castaway Paradise? (0:40:22) Al: Castaway Paradise. No, that’s not the one I was meaning, but that is another one that they’ve done. (0:40:25) Kevin: Stranded Sales. (0:40:27) Al: Stranded Sales. Yes, there we go. They did Strand- (0:40:29) Kevin: Oh my gosh, they… (0:40:31) Kevin: They actually have a game called Harvest Life. (0:40:34) Kevin: Oh my goodness. (0:40:36) Al: So, yeah, they did Beasties as well, which was the one that went on Kickstarter and then they cancelled the Kickstarter. (0:40:43) Al: And I don’t know, it’s a weird company. (0:40:46) Al: They have such an interesting mix of things that become really popular and things that are just really weird. (0:40:52) Al: Like Spells and Secrets has very positive reviews. (0:40:54) Al: It’s like 80% positive reviews on. (0:40:57) Al: And then Beasties has 50% rating. (0:41:00) Al: And she’s just like, that is such a big difference. (0:41:03) Al: They also have Super Dungeon Maker, which is like a… (0:41:06) Al: Zelda-style dungeon Mario Maker type thing, which has very positive reviews, it’s 84% positive. (0:41:17) Al: And Stranded Sales was… (0:41:19) Al: It was a game. (0:41:24) Kevin: That was a game. That feels like a few of these you could- (0:41:27) Al: Yeah, so like, you never quite know what you’re getting at Rokka Play. (0:41:31) Al: So, yeah, I guess we’ll see what happens. (0:41:36) Al: The punk hasn’t even come out yet, although it looks like they’re just publishing it, they aren’t… (0:41:40) Al: So I don’t… Yeah. (0:41:42) Al: There’s a lot of stuff. I’m not particularly excited about this one. (0:41:47) Al: But it is coming to Steam on Windows, Switch, PlayStation, and maybe Xbox. (0:41:53) Al: I don’t know whether that will be as a stretch goal, but it says Xbox question mark. (0:42:00) Al: So… (0:42:02) Al: Next, we have Sunkist City. (0:42:06) Al: life sim set in an upbeat sun-kissed seaside metropolis full of funky vibes and quirky characters. Stake out your new life in the city, tending to DIY gardens, learning new skills and making lifelong friends and help bring life back to its once vibrant streets.” (0:42:26) Kevin: I don’t know. (0:42:28) Kevin: I can’t tell if this game looks good or bad. (0:42:31) Al: So, well, let’s just put it, it is almost exactly this. (0:42:36) Al: Stardew style. Imagine Stardew, it’s that. It looks like that, but it’s based in a city, (0:42:47) Al: not a small village. Every single thing I see, it just looks, you could tell me this was a Stardew and I’d go, “Oh, they changed the UI at some point.” That’s what I would do. The keg looks almost identical and the cheese press looks very similar and like these things (0:43:06) Al: and that’s not necessarily a bad thing right like stardew did very well uh but I feel like (0:43:14) Al: what is this doing that would make me play it rather than stardew and i (0:43:19) Kevin: quirky character whatever they don’t seem particular one has blue hair they (0:43:22) Al: look characters are hard to do well and I the problem is that I i don’t think you can do i don’t think I don’t think many people could do stardew and I think many people could make stardew (0:43:36) Al: but not as well and that’s what this strikes me at it doesn’t look bad but I i’m really fascinated as to why I would want to play this rather than stardew is the story really good are the characters really good that’s what i’d probably be looking for (0:43:40) Kevin: Yeah, that’s a very good way. (0:43:49) Kevin: Yeah. (0:43:54) Kevin: Mmm. (0:43:54) Kevin: Yeah, because you’re right, like, I… (0:43:57) Kevin: I see absolutely nothing… (0:44:06) Kevin: Asphalt in this setting like there’s (0:44:06) Al: Yeah, yeah. And some buildings that look run down. There’s a ramen place. Okay. (0:44:11) Kevin: Yep, it’s (0:44:13) Kevin: Yep, that’s that’s kind of it. I don’t mechanically. I don’t see anything. I see fishing There’s no some type of gardening slash farming you even carry the items over your head all a stardew [laughs] (0:44:26) Al: Yeah, like the last game someone said it looks like a copy of Stardew, now this looks like a copy of Stardew, right? I don’t, again, I don’t want to like harp on it too much because like I’m sure it would be fun to play and I don’t want to put people down and I hope that, (0:44:42) Kevin: Yeah, again, it doesn’t look bad, but just… (0:44:43) Al: I hope that they’re successful but I just, (0:44:47) Kevin: It’s not standing out, right? (0:44:48) Kevin: And again, this is very… (0:44:50) Kevin: The cottagecore farming space, getting all buzzwordy here. (0:44:54) Kevin: Like it’s, it’s flooded with starting. (0:44:56) Kevin: It’s bad. (0:44:58) Kevin: So you’re going to put one out. (0:44:59) Kevin: You really need roots of Pacha. (0:45:01) Kevin: Do it in the Stone Age. (0:45:02) Kevin: Okay. (0:45:02) Kevin: And that’s something different. (0:45:04) Kevin: And it mechanically affects it, right? (0:45:07) Kevin: You have mam and stuff like it’s appropriate, but here in the city, (0:45:12) Kevin: you’re really just not seeing anything, uh, and again, this is just based off a handful of, uh, screenshots. (0:45:18) Kevin: So, you know, I could be speaking a bit too early, but I’m just not… (0:45:23) Al: So the interesting thing is, this is this developer’s second game, their first game came out in 2016, with its last update coming out in 2018. (0:45:32) Al: So I feel like they finished off that game, they saw Stardew Valley, and they’ve been working on that since then. (0:45:38) Al: Because Stardew got really popular in 2017, so just as they were finishing off. (0:45:44) Kevin: yeah that looks that’s exactly what it looks like ‘cause this is and their first game is wildly different called wasted it’s a post-apocalyptic pub crawler it’s in 3d and it’s a very wild looking game it does absolutely one thousand percent not cottagecore at all but uh… (0:45:58) Al: That looks more interesting to me. (0:46:05) Kevin: different game [laughter] (0:46:08) Al: Yeah, I don’t. Anyway, it’s there. It’s coming to Steam on all the platforms. So we’ll see, (0:46:18) Al: I guess. And the final one is Abyss New Dawn. Names, really? Names again, right? Like, is this a… Abyss New… It’s just games in general. But this is the thing. Why is it abyss new dawn. This makes it sound like it’s a second (0:46:28) Kevin: Why did it have to be so bad in this space? Why? (0:46:38) Al: abyss game, right? But also secondly, this describes i

The Captain w/ Vershan Jackson – 93.7 The Ticket KNTK
Evan Cooper Press Conference Reaction: September 7th, 10:45am

The Captain w/ Vershan Jackson – 93.7 The Ticket KNTK

Play Episode Listen Later Sep 7, 2023 13:24


Evan Cooper Press Conference ReactionAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

The Harvest Season
The Best Characters Are Non-Romancable

The Harvest Season

Play Episode Listen Later May 24, 2023 85:32


Codey and Kev talk about Roots of Pacha Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:32: What Have We Been Up To 00:08:54: News 00:11:59: Roots Of Pacha Dispute 00:22:47: Roots Of Pacha Discussion 01:20:43: Outro Links Ooblets Plushie Roots of Pacha Disagreement Tweet 1 Roots of Pacha Disagreement Tweet 2 Roots of Pacha Codey on Twitter Kev on Twitter Kev’s Art Twitter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:02.000] Thank you. [00:30.000 –> 00:36.000] Hello, farmers, and welcome to another episode of The Harvest Season. My name is Cody. [00:36.000 –> 00:37.000] I’m Kevin. [00:37.000 –> 00:40.000] And we’re here today to talk about Cottagecore Games. [00:40.000 –> 00:43.000] Ooh, not Wildflowers this time, I promise you. [00:43.000 –> 00:50.000] Not. We have Kevin on an episode and it’s not about Wildflowers, y’all. [00:50.000 –> 00:52.000] Reset the clock. How many? [00:52.000 –> 00:58.000] Al’s got the little flippy calendar clock saying X many days since the Wildflowers episode. [00:58.000 –> 01:01.000] X many days since Kevin… I’m glad you’re enjoying it so much. [01:01.000 –> 01:04.000] I actually haven’t listened to the episodes. [01:04.000 –> 01:10.000] But you recently interviewed a voice actor, question mark? [01:10.000 –> 01:13.000] Yes, the voice for Tara, the main character. [01:13.000 –> 01:15.000] That is amazing. [01:15.000 –> 01:17.000] It was so fun. [01:17.000 –> 01:21.000] A game having a whole voice acting cast is pretty amazing. [01:21.000 –> 01:23.000] It’s pretty amazing. [01:24.000 –> 01:26.000] Valerie is her name. [01:26.000 –> 01:31.000] For people who didn’t listen, I suggest you go back and listen. [01:31.000 –> 01:33.000] She was an absolute delight. [01:33.000 –> 01:39.000] For people who played the game, she’s a lot like Tara. [01:39.000 –> 01:41.000] She’s sweet and bubbly. [01:41.000 –> 01:43.000] That’s great. [01:43.000 –> 01:47.000] But anyways, that is last episode. [01:47.000 –> 01:53.000] In this episode, we are talking about Roots of Pacha. [01:53.000 –> 01:55.000] That’s the Stone Dew Valley. [01:55.000 –> 01:57.000] Stone Dew Valley. [01:57.000 –> 02:04.000] I definitely have suggested it to people by calling it Stone Age Stardew. [02:04.000 –> 02:06.000] I think is the way that I’ve called it. [02:06.000 –> 02:08.000] Yes, Stone Age Stardew. [02:08.000 –> 02:12.000] But that’s not necessarily a bad thing. [02:12.000 –> 02:16.000] In a recent episode, we talked about what makes a Stardew clone. [02:16.000 –> 02:19.000] I do think that this is similar to a Stardew clone, [02:19.000 –> 02:22.000] but it has a decent amount that’s unique. [02:22.000 –> 02:26.000] I actually really enjoy that. [02:26.000 –> 02:29.000] We will certainly get into that. [02:29.000 –> 02:32.000] Before that, we have a very little bit of news. [02:32.000 –> 02:37.000] But before that, Kevin, what have you been up to? [02:37.000 –> 02:41.000] For that, transcripts are available on the website as per always. [02:41.000 –> 02:43.000] You’re right. [02:43.000 –> 02:45.000] No, that’s fine. [02:45.000 –> 02:47.000] But anyways, thank you. [02:47.000 –> 02:49.000] What have I been up to? [02:49.000 –> 02:51.000] A lot of the same as always. [02:51.000 –> 02:53.000] May is a busy month for me. [02:53.000 –> 02:57.000] I’m just sticking with the usuals. [02:57.000 –> 03:00.000] Wildflowers continues to deliver. [03:00.000 –> 03:03.000] Roots of Pacha. Hey, I’ve been playing that game. Surprise. [03:03.000 –> 03:07.000] Pokemon Unite has an Eevee event going on. [03:07.000 –> 03:09.000] Umbreon and Leafeon are coming out. [03:10.000 –> 03:13.000] That means you can finally have a team of five Eevees, [03:13.000 –> 03:16.000] a full team of Eevees in the game, which just sounds hilarious. [03:16.000 –> 03:18.000] I did. I was laughing the other day, [03:18.000 –> 03:21.000] because I think I was listening to It’s Super Effective, [03:21.000 –> 03:26.000] and they were talking about how the Umbreon and another one got added to it. [03:26.000 –> 03:29.000] But there was three Pokemon added in that update, [03:29.000 –> 03:33.000] and it was Umbreon, Leafeon, and Inteleon. [03:33.000 –> 03:38.000] Yeah, the secret Eevee evolution. [03:38.000 –> 03:40.000] I didn’t even think about that. [03:40.000 –> 03:43.000] Inteleon and Eevee confirmed. [03:43.000 –> 03:45.000] Stealth Eevee. [03:45.000 –> 03:49.000] It’s like they told an intern, [03:49.000 –> 03:53.000] oh, we’re having an Eevee event, so add a bunch of the Eons. [03:53.000 –> 03:56.000] And someone was like, okay. [03:56.000 –> 04:02.000] I’m envisioning an Eevee family photo, [04:02.000 –> 04:05.000] and Inteleon just taped over a Flareon. [04:05.000 –> 04:08.000] I was like, that one’s fine. [04:11.000 –> 04:13.000] So that’s been fun. [04:13.000 –> 04:14.000] Yeah, Unite’s been good. [04:14.000 –> 04:16.000] They’re not actually in the game as of yet. [04:16.000 –> 04:19.000] At least not, because I think they might be in the beta server or whatever. [04:19.000 –> 04:21.000] But it continues to be fun. [04:21.000 –> 04:25.000] Marvel Snap is, you know, Marvel Snap. [04:25.000 –> 04:30.000] Other than that, I did happen to see the Mirio movie. [04:30.000 –> 04:31.000] Have you seen that? [04:31.000 –> 04:32.000] I sure did. [04:32.000 –> 04:33.000] That was a good movie. [04:33.000 –> 04:35.000] I like the movie. [04:35.000 –> 04:37.000] I like when they did the thing. [04:37.000 –> 04:40.000] It was, it sure was a movie. [04:40.000 –> 04:45.000] Okay, look, when I talk about movies, right, [04:45.000 –> 04:49.000] I just by default, like if we’re talking about this kind of movie, [04:49.000 –> 04:52.000] I’m not putting it next to Schindler’s List. [04:52.000 –> 04:56.000] Like I’m talking, this is dumb, turn your brain off popcorn movie. [04:56.000 –> 05:00.000] Right, so like it’s, you know, it has its limitations. [05:00.000 –> 05:04.000] But looking at its peers, it’s I enjoyed it. [05:04.000 –> 05:07.000] I know Jack Black was good. [05:07.000 –> 05:08.000] That’s the main thing. [05:08.000 –> 05:10.000] Okay, that’s pretty much all that matters, though. [05:10.000 –> 05:15.000] His not spoiling, but his story. [05:15.000 –> 05:19.000] Like, yeah, it was just not it was not what I expected. [05:19.000 –> 05:23.000] But it’s so funny because like I was shocked and then I was like, [05:23.000 –> 05:25.000] oh, it’s Jack Black. [05:25.000 –> 05:26.000] Okay, it’s fine. [05:26.000 –> 05:28.000] Okay, so there’s two, whatever. [05:28.000 –> 05:30.000] There’s two things I have. [05:30.000 –> 05:31.000] Well, one, I agree with you. [05:31.000 –> 05:35.000] Yes, like Jack Black that just played perfectly into Jack Black [05:35.000 –> 05:37.000] and his strengths. [05:37.000 –> 05:43.000] But two, like a lot of that does kind of stick with the Marius [05:43.000 –> 05:45.000] quote unquote script lore, whatever you want to call it. [05:45.000 –> 05:46.000] Right. [05:46.000 –> 05:49.000] It’s goofy and canon and absurd. [05:49.000 –> 05:51.000] But you know, it’s fine. [05:51.000 –> 05:53.000] It was great. [05:53.000 –> 05:56.000] But yeah, so that’s that’s all I’ve been up to really. [05:56.000 –> 05:57.000] What about you, Cody? [05:57.000 –> 05:58.000] What have you been up to? [05:58.000 –> 06:00.000] Um, my research. [06:00.000 –> 06:04.000] So I am doing my comprehensive exam next month. [06:04.000 –> 06:10.000] And basically what that is, is you present what you are planning to [06:10.000 –> 06:14.000] do for your day for your doctorate to your committee. [06:14.000 –> 06:16.000] And you say, here, this is what I’m going to do. [06:16.000 –> 06:19.000] This is why it’s important to do. [06:19.000 –> 06:21.000] This is how I would do it. [06:21.000 –> 06:23.000] This is why I’m qualified to do it. [06:23.000 –> 06:28.000] And then to basically like build up your final few years. [06:28.000 –> 06:34.000] And then they say, yeah, looks good or nope, you’re not good enough. [06:34.000 –> 06:36.000] If you fail your comps, you do get another shot. [06:36.000 –> 06:40.000] They give you like suggestions of how to revise it. [06:40.000 –> 06:42.000] So it’s not like I would just fail out. [06:42.000 –> 06:43.000] Right. [06:43.000 –> 06:45.000] And I don’t expect to fail. [06:45.000 –> 06:48.000] When I met with my committee a few months ago and told them like I gave [06:48.000 –> 06:51.000] them a rundown, they were all like, this is a really good. [06:51.000 –> 06:53.000] Like this is a really good group of projects that you’re doing. [06:53.000 –> 06:54.000] And it looks really good. [06:54.000 –> 06:58.000] So I’ve been working on that, but also, you know, putting stuff out to trap [06:58.000 –> 07:03.000] insects, um, starting my forest insect community surveys, which is super fun. [07:03.000 –> 07:10.000] Um, I also started a new job, so, uh, hilariously to no one’s surprise. [07:10.000 –> 07:14.000] Um, doctoral students are not really paid enough. [07:14.000 –> 07:17.000] Oh, I haven’t heard. [07:17.000 –> 07:18.000] Yeah. [07:18.000 –> 07:23.000] And we were, they, the department was going to give us a, a boost to our stipends. [07:23.000 –> 07:29.000] However, um, there was recently a fairly large budget cut across my entire university. [07:29.000 –> 07:31.000] And so they’re not able to do that anymore. [07:31.000 –> 07:34.000] Um, and so I’ve been finding like alternate revenue sources. [07:34.000 –> 07:37.000] And so I started working at a coffee shop, same for fun. [07:37.000 –> 07:43.000] Um, but the biggest thing that I’ve been playing is Roots of Pacha. [07:43.000 –> 07:49.000] Um, not just because of the podcast, but just like, it’s, it’s just genuinely a good time. [07:49.000 –> 07:55.000] Like even after, even after we talk about it today and it’s quote unquote off my plate, [07:55.000 –> 08:00.000] um, whatever that means, uh, I’m still going to continue to play it. [08:00.000 –> 08:01.000] I am too. [08:01.000 –> 08:03.000] I’m enjoying it. [08:03.000 –> 08:07.000] I’m definitely not like I’ve put, Oh gosh, I probably should have checked how many hours [08:07.000 –> 08:08.000] I’ve put into this game. [08:08.000 –> 08:14.000] And hilariously, I don’t think Steam is on this computer is going to show me because [08:14.000 –> 08:19.000] because of reasons that we will get it because of reasons. [08:19.000 –> 08:26.000] Um, uh, one note I want to add, uh, uh, our friend Kelly, the guest host on the podcast [08:26.000 –> 08:30.000] every now and then I also got her into Roots of Pacha and she’s been playing nonstop. [08:30.000 –> 08:32.000] She’s farther ahead than I am. [08:32.000 –> 08:34.000] Um, oh, it is. [08:35.000 –> 08:40.000] If I click on it’s steam page, it goes away. [08:40.000 –> 08:49.000] Um, it says I’m at like 27 hours, but I don’t know how I think I’ve played a little bit [08:49.000 –> 08:50.000] more than that. [08:50.000 –> 08:56.000] Um, I think this, um, but, uh, I wonder why it has updated. [08:56.000 –> 08:57.000] Yeah. [08:57.000 –> 09:03.000] So let’s, let’s just get through the first little tiny bit of news before we, um, before [09:03.000 –> 09:05.000] we jump into that barrel of fish. [09:05.000 –> 09:08.000] Uh, so our first bit of news is about ooblets. [09:08.000 –> 09:11.000] There is now a plushie. [09:11.000 –> 09:14.000] So this is the first ever ooblets plushie and you can sign up for it now. [09:14.000 –> 09:19.000] Um, and there’s going to be a link in the show notes and this is also, um, at ooblets.com. [09:19.000 –> 09:22.000] It looks like it’s a Shrumbo. [09:22.000 –> 09:24.000] So it’s a little mushroom dude. [09:24.000 –> 09:25.000] Yup. [09:25.000 –> 09:26.000] Not, not a toad. [09:26.000 –> 09:28.000] Um, not to be confused with the movie. [09:28.000 –> 09:30.000] You thought he was a toad? [09:30.000 –> 09:31.000] No, no. [09:31.000 –> 09:32.000] Okay. [09:32.000 –> 09:33.000] So he has a similar face. [09:33.000 –> 09:34.000] I’m just saying. [09:34.000 –> 09:35.000] It’s a little mushroom. [09:35.000 –> 09:40.000] Um, but, um, from boat, man, what a name from boat. [09:40.000 –> 09:41.000] Um, it’s a cute plushie. [09:41.000 –> 09:42.000] I’ll say that. [09:42.000 –> 09:45.000] Um, oh, it’s through fan gamer. [09:45.000 –> 09:46.000] Okay. [09:46.000 –> 09:47.000] Yeah. [09:47.000 –> 09:48.000] They do good stuff. [09:48.000 –> 09:49.000] Um, yeah. [09:49.000 –> 09:50.000] Click on the link. [09:50.000 –> 09:54.000] You can see it through the ooblets newsletter, probably on the fan gamer site. [09:54.000 –> 09:55.000] You can see it. [09:55.000 –> 09:58.000] Um, Oh, there’s a, is this recent? [09:58.000 –> 10:00.000] There’s an update to the game. [10:00.000 –> 10:01.000] Yup. [10:01.000 –> 10:04.000] I just saw that there’s a sneaky second spring time update. [10:04.000 –> 10:10.000] So, um, this was, uh, it’s just another update that they have. [10:10.000 –> 10:12.000] So it looks like they have some bug fixes. [10:12.000 –> 10:17.000] They’ve added some ways, uh, some places that you can put your Glennie globes. [10:17.000 –> 10:22.000] Um, there’s a new bookshelf on a sideboard that you can just put your Glennie globes [10:22.000 –> 10:23.000] in. [10:23.000 –> 10:25.000] I’m assuming these are just like, they look like little snow globes. [10:25.000 –> 10:26.000] They’re really cute. [10:26.000 –> 10:27.000] Yeah. [10:27.000 –> 10:31.000] Um, and they’ve just fixed a couple of other bug fix issues. [10:31.000 –> 10:36.000] Um, and, uh, the spring time event that is currently going on in the game ends on May [10:36.000 –> 10:37.000] 31st. [10:37.000 –> 10:41.000] So, um, I think once this podcast goes out, it’s like a week. [10:41.000 –> 10:42.000] You have left. [10:42.000 –> 10:45.000] So, um, but yeah, it’s very cute. [10:45.000 –> 10:46.000] Little plush. [10:46.000 –> 10:51.000] Uh, I do recall when this came out, um, some people in our discord were like, or sorry, [10:51.000 –> 10:52.000] Slack or Slack. [10:52.000 –> 10:56.000] We’re like, this is very cute, but I want this other, this other ooblet. [10:56.000 –> 11:03.000] Oh, so they’re trying to get your sitting cutie ooblets here. [11:03.000 –> 11:04.000] Yeah. [11:04.000 –> 11:08.000] Pretty much a whole new, uh, your cutie patootie ooblets. [11:08.000 –> 11:09.000] That’s what they’d call them. [11:09.000 –> 11:10.000] Something like that. [11:10.000 –> 11:11.000] Yeah. [11:11.000 –> 11:14.000] So one of those names there. [11:14.000 –> 11:16.000] I still haven’t played it. [11:16.000 –> 11:22.000] I haven’t either, but just a shrumbo like ooblets. [11:22.000 –> 11:23.000] I know. [11:23.000 –> 11:31.000] It just, it sounds like the fake names that people come up to kind of, you know, mimic [11:31.000 –> 11:35.000] fake game garble, jargon and garbledy gook. [11:35.000 –> 11:41.000] Um, but anyways, uh, all, all that aside, uh, there you go ooblets people and get your [11:41.000 –> 11:43.000] shrumbo, get your update. [11:43.000 –> 11:51.000] Um, so the next piece of news actually, apparently it came, it came out, uh, that this news popped [11:51.000 –> 11:54.000] two hours after we recorded last week. [11:54.000 –> 11:59.000] Um, so do you want to talk about this guy? [11:59.000 –> 12:00.000] Yeah. [12:00.000 –> 12:05.000] So normally I try to come up with a witty transition, but no, this news is our transition. [12:05.000 –> 12:08.000] Um, because it’s about this game called roots of Pacha. [12:08.000 –> 12:10.000] I don’t know if you’ve heard of it. [12:10.000 –> 12:11.000] You know, I think I’ve heard of it. [12:11.000 –> 12:12.000] Yeah. [12:12.000 –> 12:13.000] Okay. [12:13.000 –> 12:17.000] So this is awkward because I enjoy this game. [12:17.000 –> 12:21.000] I’m going to give it a lot of praise and talk about why I’m enjoying it. [12:21.000 –> 12:28.000] And you, dear listener, you may think, Oh, maybe I do want to try it and mosey on down [12:28.000 –> 12:29.000] to the steam page. [12:29.000 –> 12:32.000] And, Oh, Oh, there’s no, there’s no roots of Pacha there. [12:32.000 –> 12:35.000] You might see roots of Pacha steam anymore. [12:35.000 –> 12:36.000] Oh boy. [12:36.000 –> 12:37.000] Um, okay. [12:37.000 –> 12:43.000] So yeah, that’s the, well, that’s the, I guess the main news that it’s been TD listed. [12:43.000 –> 12:48.000] The reasons why is it’s a little spicy rum on this podcast. [12:48.000 –> 12:49.000] Yeah. [12:49.000 –> 12:50.000] Legit drum. [12:50.000 –> 12:51.000] Yeah. [12:51.000 –> 13:01.000] So in short, at the core of it, there is a dispute between the developer and the publisher [13:01.000 –> 13:02.000] contract dispute. [13:02.000 –> 13:07.000] Um, first the developer, uh, was it dry dock studios? [13:07.000 –> 13:08.000] Is that the one for this? [13:08.000 –> 13:09.000] Yeah. [13:09.000 –> 13:12.000] You know, dry dock is wildflowers. [13:12.000 –> 13:13.000] Okay. [13:13.000 –> 13:15.000] Um, switch your brain. [13:15.000 –> 13:17.000] We’re not talking about wildflowers anymore. [13:17.000 –> 13:18.000] I’m pretty sure. [13:18.000 –> 13:19.000] Okay. [13:19.000 –> 13:20.000] Soda den. [13:20.000 –> 13:21.000] Yes, it is soda den. [13:21.000 –> 13:24.000] Um, who, um, I tried digging for details. [13:24.000 –> 13:25.000] There aren’t many, right? [13:25.000 –> 13:29.000] So there’s any speculation speculation. [13:29.000 –> 13:35.000] There’s the main source of information are two tweets, one from soda den on the official [13:35.000 –> 13:37.000] roots of Pacha, uh, Twitter account. [13:37.000 –> 13:44.000] Um, they are trying to resolve the issue with Crotevo, the publisher company. [13:44.000 –> 13:49.000] Um, they have a dispute in to use their quote. [13:49.000 –> 13:54.000] Uh, they’ve been engaged in a dispute with Crotevo over the rights to roots of Pacha. [13:54.000 –> 13:58.000] Uh, there’s no details given if it’s monetary IP or whatever. [13:58.000 –> 14:06.000] Um, but, uh, because of this, uh, soda den says they weren’t able to resolve the issues [14:06.000 –> 14:07.000] yet. [14:07.000 –> 14:13.000] So Crotevo went to valve and, uh, authorized them to remove roots of Pacha, uh, from steam [14:13.000 –> 14:16.000] without soda den’s knowledge or consent. [14:16.000 –> 14:20.000] Um, uh, that all, so that’s mostly the info from them. [14:20.000 –> 14:25.000] Um, they also say they are still working on the game and they are hoping to actually introduce [14:25.000 –> 14:29.000] a roadmap with, uh, updates for next month. [14:29.000 –> 14:39.000] Um, now Crotevo, uh, responded quote unquote, more or less, um, with another tweet soon [14:39.000 –> 14:42.000] after actually in the same Twitter thread. [14:42.000 –> 14:43.000] Ooh, that’s dramatic. [14:43.000 –> 14:48.000] Um, yeah, they, they literally Crotevo didn’t do their own PO. [14:48.000 –> 14:56.000] I mean, it was, was their own post, but they did it as a, as a reply to the roots of Pacha [14:56.000 –> 14:57.000] soda den team. [14:57.000 –> 15:03.000] Um, and then they, uh, quote tweeted themselves or retweeted themselves or whatever, but it’s [15:03.000 –> 15:05.000] basically just like a reply. [15:05.000 –> 15:06.000] Yeah. [15:06.000 –> 15:12.000] Um, and so they’re say, uh, from their perspective, uh, they’ve been collaborating with soda den [15:12.000 –> 15:13.000] for three years. [15:13.000 –> 15:17.000] Um, and the game launched on April 25th up to that point. [15:17.000 –> 15:25.000] And then on April 27th, just two days after the release, um, they received a message from [15:25.000 –> 15:32.000] the soda den people, uh, and they were clay again, I’m going to use their quote here informing [15:32.000 –> 15:33.000] us. [15:33.000 –> 15:37.000] They were claiming to unilaterally rescind the contract we had worked under for three [15:37.000 –> 15:39.000] years, treating it as void. [15:39.000 –> 15:48.000] Um, uh, they say that disregards their work and agreed upon revenue sharing terms. [15:48.000 –> 15:56.000] Um, and then shortly after they sorta then removed Partivo’s access to the steam page. [15:56.000 –> 16:01.000] Um, and that’s when supposedly they reached out to valve to remove the game from steam. [16:01.000 –> 16:06.000] Um, they bow and then got generic stuff. [16:06.000 –> 16:08.000] It says per valve policy. [16:08.000 –> 16:13.000] If there is a dispute between parties, they remove the page until the dispute is resolved. [16:13.000 –> 16:14.000] True. [16:14.000 –> 16:15.000] True. [16:15.000 –> 16:16.000] But somebody had to let them know. [16:16.000 –> 16:17.000] Right. [16:17.000 –> 16:18.000] Yeah. [16:18.000 –> 16:23.000] So I don’t know if it was, you know, I wonder if it was something like the critical people [16:23.000 –> 16:30.000] reached out to vowel, like the steam, um, it and was like, Hey, our password’s not working [16:30.000 –> 16:31.000] anymore or something like that. [16:31.000 –> 16:34.000] And then Val was like, Oh, shenanigans. [16:34.000 –> 16:35.000] So possibly. [16:35.000 –> 16:36.000] Yeah. [16:36.000 –> 16:38.000] So there’s really, Oh, sorry. [16:38.000 –> 16:40.000] Continue what you’re no, no, just, just, yeah. [16:40.000 –> 16:42.000] I mean, this is okay. [16:42.000 –> 16:43.000] So that’s roughly the facts. [16:43.000 –> 16:46.000] These two tweets, um, here we’re getting to speculation territory. [16:46.000 –> 16:47.000] You might be right. [16:47.000 –> 16:50.000] Um, it could have been valve who took notice. [16:50.000 –> 16:52.000] It could have been critical tipping them off. [16:52.000 –> 16:53.000] I don’t know. [16:53.000 –> 16:58.000] Um, uh, it’s, this is a messy, messy issue, right? [16:58.000 –> 17:05.000] Because so one thing I looked up, um, trying to get through the details I could, um, uh, [17:05.000 –> 17:09.000] not necessarily maybe this specific thing, but at least some of the context and whatnot. [17:09.000 –> 17:13.000] So to then appears to be very small, um, roots of ponchos, their first and only game, from [17:13.000 –> 17:14.000] what I understand. [17:14.000 –> 17:16.000] It was started by a pair of brothers. [17:16.000 –> 17:18.000] I don’t know how big the team is currently. [17:18.000 –> 17:23.000] Um, and generally speaking, I tried to side with little developers like that. [17:23.000 –> 17:24.000] Right. [17:24.000 –> 17:28.000] Um, maybe they didn’t understand the contract. [17:28.000 –> 17:30.000] Maybe they were just unhappy with it. [17:30.000 –> 17:31.000] I don’t know. [17:31.000 –> 17:37.000] But Oh, the way Cretivo has framed it, how they, uh, uh, so did an approach the issue [17:37.000 –> 17:42.000] of, of just saying, we’re not, you know, paraphrasing here in my own words at the tone [17:42.000 –> 17:45.000] it came across, like, we’re just not going to agree to the contract. [17:45.000 –> 17:48.000] It’s no, I don’t know if that’s the best move. [17:48.000 –> 17:50.000] That’s, that’s a bold move. [17:50.000 –> 17:58.000] Um, I don’t, and again, I don’t know obviously without the specifics, the, what the arguments [17:58.000 –> 17:59.000] about dispute, whatever. [17:59.000 –> 18:01.000] I don’t know who’s in the right here. [18:01.000 –> 18:03.000] Could be blamed both sides. [18:03.000 –> 18:05.000] Cretivo could be a little unfair. [18:05.000 –> 18:06.000] I don’t know. [18:06.000 –> 18:09.000] Um, on that note, actually, I had fun. [18:09.000 –> 18:11.000] There was a Reddit thread regarding this issue. [18:11.000 –> 18:14.000] Uh, there’s back and forth. [18:14.000 –> 18:18.000] Some people say Cretivo has had unfair contracts in the past. [18:18.000 –> 18:25.000] And then there’s been words from other developers who worked from Cretivo that have said, no, [18:25.000 –> 18:28.000] it’s actually fine that this is a lot of standard stuff. [18:28.000 –> 18:34.000] Um, again, no one knows the actual specifics to the roots of Pacha. [18:34.000 –> 18:42.000] So did in case, um, and it’s, yeah, so it’s, it’s unclear, uncertain. [18:42.000 –> 18:52.000] Um, and when we’re going to get it back, if question mark, I, I imagine as publisher, [18:52.000 –> 18:53.000] again, this is speculation. [18:53.000 –> 18:59.000] I know expert in this, but from what I have read and heard, they might have rights to [18:59.000 –> 19:05.000] get another developer if need be to finish the game or stuff they were planning. [19:05.000 –> 19:06.000] I don’t 100% know. [19:06.000 –> 19:10.000] Again, that’s, that’s kind of, uh, amateur investigating. [19:10.000 –> 19:14.000] Um, all right, Cody, I think I’ve given the gist. [19:14.000 –> 19:15.000] What’s, what’s your thoughts? [19:15.000 –> 19:16.000] Give me the story. [19:16.000 –> 19:17.000] Yeah. [19:17.000 –> 19:19.000] I mean, I think that there’s just not a lot of information here. [19:19.000 –> 19:25.000] Um, I think that both of the teams are handling it well, you know, like being, they, they [19:25.000 –> 19:34.000] posted their, their respective, um, statements with the details that they wanted to provide. [19:34.000 –> 19:38.000] And they are, you know, going to try and resolve the issue. [19:38.000 –> 19:42.000] Um, roots of Pacha folks said that they’re going to continue to work on it. [19:42.000 –> 19:48.000] Um, while it’s, even though, uh, it’s not currently up on steam anymore, though, if [19:48.000 –> 19:54.000] you’ve already purchased it on steam, you can play it, um, purchased it and downloaded [19:54.000 –> 19:55.000] it. [19:55.000 –> 20:01.000] So even, you know, after this happened, this happened on May 13th, um, I’ve still played [20:01.000 –> 20:03.000] the game multiple times since then. [20:03.000 –> 20:05.000] I haven’t had any issues. [20:05.000 –> 20:07.000] Um, I think it might limit our ability. [20:07.000 –> 20:13.000] Like, I don’t know how, if they do any bugs or any patch fixes or anything, like, I don’t [20:13.000 –> 20:16.000] know if they can push those while this is happening. [20:16.000 –> 20:22.000] Um, or if it’s just that this, the page went down and no one can purchase it right anymore. [20:22.000 –> 20:33.000] Um, but I mean, I just, I, I, I can see both sides and, um, I just hope that it gets resolved [20:33.000 –> 20:36.000] in a way that both parties feel okay. [20:36.000 –> 20:41.000] You know, like that’s, no one’s going to get the, a raw, a raw deal or something. [20:41.000 –> 20:45.000] Um, I mean, that’s really all I, all I, yeah. [20:45.000 –> 20:48.000] I mean, ultimately that’s all we can do, right? [20:48.000 –> 20:50.000] Like, yeah, we’re just going off to tweets. [20:50.000 –> 20:51.000] We don’t know. [20:51.000 –> 20:54.000] We just want, I just want more roots of Pacha. [20:54.000 –> 20:55.000] It will be interesting. [20:55.000 –> 21:04.000] So Cretivo is also the, the, not the developer, but the publisher of, um, of above snakes. [21:04.000 –> 21:06.000] Ooh. [21:06.000 –> 21:11.000] So Cretivo has a good number of titles in their publishing house. [21:11.000 –> 21:12.000] So it’ll be really interesting. [21:12.000 –> 21:18.000] So cause above snakes is coming out, um, in about a week, about nine days, six days, whatever. [21:18.000 –> 21:24.000] Some I don’t remember words are hard, uh, on the 25th of May. [21:24.000 –> 21:30.000] And so, um, since that’s, you know, coming out, uh, we’ll see if there’s a similar issue [21:30.000 –> 21:37.000] and if it’s something that might be Cretivo based or if it’s something that, um, that is, [21:37.000 –> 21:41.000] was just a miscommunication between a developer and a publisher. [21:41.000 –> 21:43.000] Yeah. [21:43.000 –> 21:50.000] I’m just imagining we do an above snakes episode and, and the news drops right before too. [21:50.000 –> 21:54.000] Um, but no, um, yeah, I don’t know. [21:54.000 –> 21:55.000] I just, yeah. [21:55.000 –> 21:57.000] Hope it gets resolved soon. [21:57.000 –> 22:02.000] Like the weirdest awkward part is that, uh, well in, you know, unless things have been [22:02.000 –> 22:06.000] resolved by the time this episode actually drops that people can’t get it right. [22:06.000 –> 22:09.000] Like that sucks cause I really recommend this game. [22:09.000 –> 22:10.000] Yeah. [22:10.000 –> 22:15.000] I’ve been repping it to people, um, and saying how great it is and, and telling people like [22:15.000 –> 22:22.000] customers come up and I tell them that I’m playing it, um, and recommend it and stuff. [22:22.000 –> 22:29.000] And, and I can say, definitely keep your eye out for when it’s available again. [22:29.000 –> 22:34.000] I’ll definitely, um, like when it, when the issue is resolved and it’s back up on the [22:34.000 –> 22:35.000] steam page, I’ll retweet it. [22:35.000 –> 22:37.000] I’m sure the podcast will as well. [22:37.000 –> 22:43.000] So yeah, if we, if we recommend it and you’re not, and it’s not, it’s not available yet, [22:43.000 –> 22:44.000] just keep an eye out. [22:44.000 –> 22:46.000] Um, and we’ll let you know when it is available for sure. [22:46.000 –> 22:47.000] Yeah. [22:47.000 –> 22:54.000] Um, that all that, you know, that, uh, unfun intro let’s, uh, let’s, let’s get into the [22:54.000 –> 22:55.000] game. [22:55.000 –> 22:56.000] Let’s talk about what is fun. [22:56.000 –> 22:57.000] The game. [22:57.000 –> 22:58.000] Yeah. [22:58.000 –> 22:59.000] Um, okay. [22:59.000 –> 23:04.000] So I think it’s been clear, but let’s, let’s say clearly do you, what, what’s your overall [23:04.000 –> 23:05.000] opinion on the game? [23:05.000 –> 23:06.000] Yeah. [23:06.000 –> 23:08.000] Um, my overall opinion is very positive. [23:08.000 –> 23:15.000] Um, I think there’s parts of the game that are less developed or less like, especially, [23:15.000 –> 23:18.000] so I will say like the romance side of it. [23:18.000 –> 23:23.000] Um, I don’t really see a benefit to getting to know people. [23:23.000 –> 23:29.000] Um, I don’t really see, I mean, I’ve, I go, and then it’s, it’s also kind of difficult [23:29.000 –> 23:31.000] to know what they’re going to like. [23:31.000 –> 23:32.000] Yeah. [23:32.000 –> 23:35.000] So that part is, uh, in my opinion, a little weak. [23:35.000 –> 23:40.000] Um, but I also, I’m just also not the type of human that normally goes around and talks [23:40.000 –> 23:41.000] to everybody. [23:41.000 –> 23:46.000] So this was my issue in stardew as well as I just went for the car, went for like a rando [23:46.000 –> 23:52.000] character that I was like, Ooh, an emo boy that narrows it down to exactly who I am. [23:52.000 –> 23:56.000] And then the next time I went, Ooh, the artist lady. [23:57.000 –> 24:03.000] Um, so yeah, uh, that was a little weaker, but other than that, I mean, it’s, it’s an [24:03.000 –> 24:04.000] amazing game. [24:04.000 –> 24:05.000] I’m having a really good time playing it. [24:05.000 –> 24:09.000] It’s got, um, I haven’t been really bored yet. [24:09.000 –> 24:14.000] I’m still, still trying to clear out, um, parts of the map. [24:14.000 –> 24:19.000] And, uh, I guess like as you are playing other parts of the map become available to you, [24:19.000 –> 24:25.000] like even past after you’ve unlocked the four directions, like some of those areas become [24:26.000 –> 24:27.000] bigger as well. [24:27.000 –> 24:28.000] So that’s really cool. [24:28.000 –> 24:33.000] Um, that hasn’t happened for me yet, but yeah, so that’s my, my gist. [24:33.000 –> 24:34.000] Oh, what about you? [24:34.000 –> 24:36.000] What are you recommend it? [24:36.000 –> 24:37.000] But yeah, I do. [24:37.000 –> 24:38.000] Um, right. [24:38.000 –> 24:40.000] Like I’m, it’s a game. [24:40.000 –> 24:44.000] I think I enjoy more as I play it more. [24:44.000 –> 24:51.000] Um, because my first react, like my knee jerk reaction day one, boy, that’s a stardew valley. [24:52.000 –> 24:55.000] My younger, my younger brother Calvin, I was like playing and he walked away. [24:55.000 –> 24:59.000] I was like, Oh, are you playing stardew? [24:59.000 –> 25:00.000] Um, no. [25:00.000 –> 25:01.000] Yeah. [25:01.000 –> 25:04.000] Um, because, uh, well, yeah. [25:04.000 –> 25:11.000] Um, uh, but that said, um, it learn, I don’t know if it learns the lessons, but it does, [25:11.000 –> 25:13.000] it takes the good things from stardew. [25:13.000 –> 25:20.000] It does, it does well with the template and the things it does on its own or differently [25:20.000 –> 25:22.000] are, are fun and nice. [25:22.000 –> 25:28.000] And it, you, the progression, I think in the game is really good overall. [25:28.000 –> 25:31.000] Um, it’s smooth and feels good. [25:31.000 –> 25:36.000] Um, and, and yeah, and as I get more things, I’ll see more things. [25:36.000 –> 25:38.000] I enjoy it more and more. [25:38.000 –> 25:39.000] Yeah. [25:39.000 –> 25:44.000] Um, so let’s, let’s get into the little, some of these specifics, let’s start with the farming [25:44.000 –> 25:47.000] um, true to our roots here, uh, true to our roots Apache. [25:47.000 –> 25:49.000] Uh, um, okay. [25:49.000 –> 25:55.000] So, uh, the farming, well, you, if you played stardew valley, then you know how to farm [25:55.000 –> 25:56.000] in this game. [25:56.000 –> 26:02.000] Um, the biggest difference, um, and which I find interesting. [26:02.000 –> 26:03.000] Um, right. [26:03.000 –> 26:08.000] So this being the stone age, we’re literally inventing like everything. [26:08.000 –> 26:09.000] Right. [26:09.000 –> 26:13.000] Um, so that that’s, there’s no store, there’s no one who’s done all this stuff. [26:13.000 –> 26:14.000] Right. [26:14.000 –> 26:15.000] There’s no seed shop at first. [26:15.000 –> 26:17.000] Um, you have to go and gather crops. [26:17.000 –> 26:19.000] You have to go find them in the wild. [26:19.000 –> 26:26.000] Um, I will say the, the story of it is that your, your group of people came to this area [26:26.000 –> 26:33.000] and, and were, um, gosh, how would you say this? [26:33.000 –> 26:38.000] Um, the spirits like said to, to stay in this area, like there was a reason they were like, [26:38.000 –> 26:40.000] this is where we should be. [26:40.000 –> 26:46.000] Um, so they traveled, um, over, you know, it showed like a lot of different, like there [26:46.000 –> 26:48.000] was like a desert and, uh, stuff like that. [26:48.000 –> 26:52.000] When you first like start up the game, it shows that you guys travel pretty far. [26:52.000 –> 26:58.000] Um, and then you get to this area and, and your shaman, um, I think it is how he reversed [26:58.000 –> 26:59.000] himself. [26:59.000 –> 27:03.000] He, um, says, this is, this is it, this is where we’re going to stop and this is where [27:03.000 –> 27:04.000] we’re going to settle. [27:05.000 –> 27:11.000] Um, and so you’re starting from the ground, ground up, like you, um, literally, like, [27:11.000 –> 27:18.000] uh, you all have, you know, uh, living structures and you actually are there. [27:18.000 –> 27:19.000] Yeah. [27:19.000 –> 27:22.000] Your hearts are there and you pretty much start out with, you start out living in someone [27:22.000 –> 27:26.000] else’s living structure, um, grandparents quite. [27:26.000 –> 27:27.000] Yeah. [27:27.000 –> 27:28.000] Yes. [27:28.000 –> 27:29.000] I think that is the situation is there. [27:30.000 –> 27:33.000] Your parents passed away when you were younger. [27:33.000 –> 27:39.000] Um, and so these people took you in as, um, as your like adoptive grandparents and so [27:39.000 –> 27:40.000] you live with them. [27:40.000 –> 27:47.000] Um, but then when you want an animal companion, uh, they’re like, your grandma’s allergic, [27:47.000 –> 27:48.000] so you gotta get your own place. [27:50.000 –> 27:55.000] Um, and so you can get your own place, but basically you are building from the ground [27:55.000 –> 27:56.000] up. [27:56.000 –> 28:02.000] And the thing that I love about this game so much is that that’s, that’s so different [28:02.000 –> 28:08.000] in my opinion from other games, um, from other games that I’ve played is that even if you [28:08.000 –> 28:15.000] did nothing, like you could literally wake up and go back to sleep immediately. [28:15.000 –> 28:23.000] The, the community still continues growing and building like they do their own stuff. [28:23.000 –> 28:31.000] Um, and you kind of are just a part of it, but like, it’s not, even though they’re so [28:31.000 –> 28:35.000] there, when you first start out, there’s, you’re only in one area and you can see that [28:35.000 –> 28:39.000] there are definitely clearly like you’re blocked from four other areas. [28:39.000 –> 28:41.000] Um, you don’t do anything. [28:41.000 –> 28:48.000] There’s no, there’s no like you need to build 400, give 400 wood to dude, man, to, to have [28:48.000 –> 28:52.000] him sometimes, but sometimes, but, but for the most part, no, I mean, for the most part [28:52.000 –> 28:56.000] they just do it themselves and then they’re just like, we, we opened this pathway and [28:56.000 –> 29:02.000] then other people came through and, um, or we did this thing and now you can, gosh, I’m [29:02.000 –> 29:03.000] trying to remember. [29:03.000 –> 29:10.000] Oh, I think the sundial, like we built a sundial and now you can know how time works, you know, [29:10.000 –> 29:11.000] stuff like that. [29:11.000 –> 29:13.000] And it, it’s stuff that you don’t have to do anything. [29:13.000 –> 29:15.000] The game will do that by itself. [29:15.000 –> 29:16.000] And I love that. [29:16.000 –> 29:17.000] Um, [29:18.000 –> 29:19.000] yeah. [29:19.000 –> 29:20.000] Yeah. [29:20.000 –> 29:22.000] You bring up a good point that I wanted to make that almost forgot about. [29:22.000 –> 29:23.000] Right. [29:23.000 –> 29:24.000] Like you’re saying, right. [29:24.000 –> 29:25.000] It’s very much the plan. [29:25.000 –> 29:27.000] The whole focus is the plan. [29:27.000 –> 29:30.000] Um, I, you’re not a newcomer to a town. [29:30.000 –> 29:33.000] You’re part of this group already. [29:33.000 –> 29:36.000] You, I mean, you, the play are meeting everyone for the first time. [29:36.000 –> 29:40.000] So they give you a little info box, but you, the character know everyone already. [29:41.000 –> 29:46.000] Um, and that’s really different from pretty much every other cottage core game. [29:46.000 –> 29:49.000] Um, and everyone already has their roles. [29:49.000 –> 29:54.000] Here’s the, the artist, here’s the builder, the tool person, whatever. [29:54.000 –> 29:57.000] Um, and they all do their parts. [29:57.000 –> 30:00.000] Um, of course your role is the farmer. [30:00.000 –> 30:01.000] Right. [30:01.000 –> 30:06.000] So that’s why you have to go around finding wild crops and dardoo farming them and all [30:06.000 –> 30:07.000] that good stuff. [30:07.000 –> 30:08.000] Yeah. [30:08.000 –> 30:15.000] So, um, each season has, um, different crops that, um, different wild like crops that are [30:15.000 –> 30:16.000] growing. [30:16.000 –> 30:21.000] And when you go to these crops and find them, so say you find the tomatoes, you, you’re [30:21.000 –> 30:24.000] not harvesting tomatoes, you’re harvesting the seed. [30:24.000 –> 30:29.000] And so this is really cool because you basically get all the seeds you ever need. [30:29.000 –> 30:32.000] Um, you just have to know where the plant is growing. [30:32.000 –> 30:37.000] Um, a day, a certain amount respond every day or two or whatever. [30:37.000 –> 30:45.000] Oh, so that way, like, so for me, for example, I I’ve made little plots of six of each plant. [30:45.000 –> 30:49.000] Um, so I just need six seeds to get going. [30:49.000 –> 30:52.000] And so I’ll, I’ll start three of them. [30:52.000 –> 30:56.000] And the next day I’ll go check that plant again and hope that two more of them are, [30:56.000 –> 30:58.000] I can collect seed from two more of them. [30:58.000 –> 31:03.000] And then I just keep doing that and then keep making sure, like, just run around the map [31:03.000 –> 31:07.000] and make sure that my seed, seed bag, I think is what it’s called. [31:07.000 –> 31:08.000] Yeah. [31:08.000 –> 31:09.000] Yeah. [31:09.000 –> 31:12.000] There’s, there’s two things I like. [31:12.000 –> 31:20.000] Well, it’s a double edged sword in a sense, um, because on the one hand you have to encourage [31:20.000 –> 31:24.000] you to actually go out and explore the map, um, which I think is great. [31:24.000 –> 31:27.000] Um, and you become familiar with all the spots and stuff. [31:27.000 –> 31:29.000] Um, it’s, it’s a very natural way of doing that. [31:29.000 –> 31:30.000] And it’s great. [31:30.000 –> 31:38.000] Um, the, oh, and, oh, and one thing like, as you farm, like your crops quote unquote improve, [31:38.000 –> 31:44.000] and there’s a little, uh, your adopted grandpa, like he starts farming the seed so you can start buying them. [31:44.000 –> 31:46.000] We’ll, we’ll explain that in a second. [31:46.000 –> 31:47.000] It’s a little weird. [31:47.000 –> 31:50.000] Um, but so you can, there’s other ways you can do it. [31:50.000 –> 31:58.000] Um, but, uh, primarily I think at least I’ve been just out and foraging and gathering the seeds just because it’s so, uh, it just fits. [31:58.000 –> 31:59.000] It works so well. [31:59.000 –> 32:05.000] Um, the only downside to this is if you don’t scrape, sometimes you can miss crops. [32:05.000 –> 32:08.000] I found corn like on the last day of fall. [32:08.000 –> 32:10.000] Oh, yeah. [32:10.000 –> 32:11.000] Yeah. [32:11.000 –> 32:15.000] Um, I think there’s one prop I missed. [32:15.000 –> 32:18.000] I’m at the end of the year, so I’ve like been through all the seasons and whatnot. [32:18.000 –> 32:22.000] Um, and there’s still one crop I missed, but, but I bet I know what it is. [32:22.000 –> 32:24.000] It’s probably the, did you find the Chili’s? [32:24.000 –> 32:25.000] Oh yeah. [32:25.000 –> 32:26.000] I found the Chili’s. [32:26.000 –> 32:27.000] Oh, I think it’s wheat. [32:27.000 –> 32:29.000] Oh, I don’t know. [32:29.000 –> 32:30.000] I have to double check. [32:30.000 –> 32:32.000] No, I found the, I found those pretty late. [32:32.000 –> 32:33.000] I will say that. [32:33.000 –> 32:34.000] I think I found them late. [32:34.000 –> 32:35.000] That was the last one. [32:35.000 –> 32:43.000] I thought I had all of the fall crops and then I, you can look at the seed bag, like in the inventory section. [32:44.000 –> 32:51.000] Um, and it shows you like empty, like, uh, not filled in spaces for all of the like possible crops there are. [32:51.000 –> 32:54.000] And I saw one that had the false sign next to it. [32:54.000 –> 32:56.000] And I was like, who is that? [32:56.000 –> 32:58.000] I was like, I haven’t seen that. [32:58.000 –> 33:00.000] So I went searching for it and I ended up finding it. [33:00.000 –> 33:01.000] So, yeah. [33:01.000 –> 33:10.000] And, and the corn is funny because I was able to get some from, uh, the trading guy, um, and I got some, but I could never find it. [33:10.000 –> 33:12.000] It’s a year two crop or something? [33:12.000 –> 33:13.000] No. [33:13.000 –> 33:18.000] Um, uh, Oh, while we’re at it, I didn’t, I, you can grow fruit trees. [33:18.000 –> 33:22.000] I was, because that’s like a achievement thing or it’s, it’s on your to-do list. [33:22.000 –> 33:23.000] Time to learn how to grow fruit trees. [33:23.000 –> 33:25.000] I didn’t realize you just buy them. [33:25.000 –> 33:27.000] I couldn’t figure out how to buy them. [33:27.000 –> 33:28.000] Yeah. [33:28.000 –> 33:34.000] You can’t, you don’t, when you harvest from fruit trees in the wild, you don’t get, uh, seed. [33:34.000 –> 33:37.000] You just get the fruit. [33:37.000 –> 33:38.000] Lessons learned. [33:38.000 –> 33:39.000] Lessons learned. [33:40.000 –> 33:41.000] Yeah. [33:41.000 –> 33:47.000] But all the, you know, all that, I think this is a good example though, because even though I call these downsides, it doesn’t feel unfair. [33:47.000 –> 33:51.000] Um, like everything, everything still works. [33:51.000 –> 33:59.000] Um, it

ZimmComm Golden Mic Audio
2022 NEC Geoff Cooper press conference

ZimmComm Golden Mic Audio

Play Episode Listen Later Feb 23, 2022 23:51


press conferences geoff cooper cooper press
Off Script
Episode 13: 2021 Developer Round-up with James Hall and Josh Nesbitt

Off Script

Play Episode Listen Later Dec 21, 2021 76:28


2021 has been an eventful year! From January's launch of the AVIF format, April's Basecamp employee speech controversy and the web hitting 30 years old plus much more. Hosts James Hall (Parallax) & Josh Nesbitt (Stac) take us on a journey through the highs and lows of the year. Thanks to Cooper Press' Frontend Focus and Ruby Weekly, invaluable resources that helped us go back in time to compile the monthly breakdown. Topics covered from 2021: Google Cloud Functions adds Ruby support GitHub makes it easier to rename branches Google migrating Puppeteer to TypeScript AVIF The Web didn't change, you did Edge Kids Mode Sonic Pie 3.3 Homebrew 3.0 10 Years of Open Source D3.js Basecamp's Employee speech controversy All Day Hey! Live 25 Years of CSS Sublime Text 4 Prawn library update Tim Berners-Lee NFT Github Codespaces Chrome Removing IFRAME support 30 Years of the web Decline of Firefox users Cloudflare outages Netlify Dev tooling LOG4J Find our more about Stac and Parallax: Stac: https://stac.works Parallax: https://parall.ax

Screaming in the Cloud
Media as Table Stakes with Peter Cooper

Screaming in the Cloud

Play Episode Listen Later Nov 26, 2020 47:33


Peter Cooper has more than two decades of experience at the intersection of technology and media. He’s the founder of Cooper Press, a tech publishing outfit for software development professionals that’s the driving force behind JavaScript Weekly, Ruby Inside, Ruby Weekly, DB Weekly, and more. In a previous life, he was a conference chair for O’Reilly Media, a consultant for a web hosting startup and a web engineer and systems administrator. Join Corey and Peter as they talk about what it’s like to grow a newsletter from scratch into something that has tens of thousands of subscribers, how it’s only a matter of time before newsletter subscribership starts to plateau, how Peter balances sponsorship opportunities on his newsletter by giving both the big guys and the small guys a shot, how publishing has always been in Peter’s blood, how The Duckbill Group uses media to essentially make their customer acquisition costs a negative number, Peter’s tips on launching a newsletter, and more.

Newsletter Crew
Managing 10 newsletters with Peter Cooper of Cooper Press

Newsletter Crew

Play Episode Listen Later Nov 6, 2020 30:42


In this episode, we have Peter Cooper, the god-father of newsletters according to Chris Osborne. Peter runs over 10 newsletters, so we're going to discuss how he's managing a newsletter empire. We'll also discuss how your newsletter can survive in the long term.

Escape 925
Peter Cooper on Running an Email Newsletter

Escape 925

Play Episode Listen Later May 4, 2020 38:34


Peter Cooper is the founder of Cooper Press: a publisher of software developer newsletters such as JavaScript Weekly, Ruby Weekly, and Statuscode. Join us as we discuss how he started Cooper press and grew it into what it is today. You can find Peter online at: https://cooperpress.com/ and on Twitter at https://twitter.com/peterc

Devchat.tv Master Feed
JSJ 333: “JavaScript 2018: Things You Need to Know, and a Few You Can Skip” with Ethan Brown

Devchat.tv Master Feed

Play Episode Listen Later Oct 2, 2018 72:33


Panel: Aimee Knight Joe Eames Charles Max Wood Special Guests: Ethan Brown In this episode, the panel talks with Ethan Brown who is a technological director at a small company. They write software to facilitate large public organizations and help make projects more effective, such as: rehabilitation of large construction projects, among others. There is a lot of government work through the endeavors they encounter. Today, the panel talks about his article he wrote, and other topics such as Flex, Redux, Ruby, Vue.js, Automerge, block chain, and Elm. Enjoy! Show Topics: 2:38 – Chuck: We are here to talk about the software side of things. Let’s dive into what you are looking at mid-year what we need to know for 2018. You wrote this. 3:25 – Ethan: I start off saying that doing this podcast now, how quickly things change. One thing I didn’t think people needed to know was symbols, and now that’s changed. I had a hard time with bundling and other things. I didn’t think the troubles were worth it. And now a couple of moths ago (an open source project) someone submitted a PR and said: maybe we should be using symbols? I told them I’ve had problems in the past. They said: are you crazy?! It’s funny to see how I things have changed. 4:47 – Panel: Could you talk about symbols? 4:58 – Aimee: Are they comparable to Ruby? 5:05 – Ethan talks about what symbols are and what they do! 5:52 – Chuck: That’s pretty close to how that’s used in Ruby, too. 6:04 – Aimee: I haven’t used them in JavaScript, yet. When have you used them recently? 6:15 – Ethan answers the question. 7:17 – Panelist chimes in. 7:27 – Ethan continues his answer. The topic of “symbols” continues. Ethan talks about Automerge. 11:18 – Chuck: I want to dive-into what you SHOULD know in 2018 – does this come from your experience? Or how did you drive this list? 11:40 – Ethan: I realize that this is a local business, and I try to hear what people are and are not using. I read blogs. I think I am staying on top of these topics being discussed. 12:25 – Chuck: Most of these things are what people are talking. 12:47 – Aimee: Web Assembly. Why is this on the list? 12:58 – Ethan: I put on the list, because I heard lots of people talk about this. What I was hearing the echoes of the JavaScript haters. They have gone through a renaissance. Along with Node, and React (among others) people did get on board. There are a lot of people that are poisoned by that. I think the excitement has died down. If I were to tell a story today – I would 14:23 – Would you put block chain on there? And AI? 14:34 – Panel: I think it’s something you should be aware of in regards to web assembly. I think it will be aware of. I don’t know if there is anything functional that I could use it with. 15:18 – Chuck: I haven’t really played with it... 15:27 – Panel: If you wrote this today would you put machine learning on there? 15:37 – Ethan: Machine Learning... 16:44 – Chuck: Back to Web Assembly. I don’t think you were wrong, I think you were early. Web Assembly isn’t design just to be a ... It’s designed to be highly optimized for... 17:45 – Ethan: Well-said. Most of the work I do today we are hardly taxing the devices we are using on. 18:18 – Chuck and panel chime in. 18:39 – Chuck: I did think the next two you have on here makes sense. 18:54 – Panel: Functional programming? 19:02 – Ethan: I have a lot of thoughts on functional programming and they are mixed. I was exposed to this in the late 90’s. It was around by 20-30 years. These aren’t new. I do credit JavaScript to bring these to the masses. It’s the first language I see the masses clinging to. 10 years ago you didn’t see that. I think that’s great for the programming community in general. I would liken it to a way that Ruby on Rails really changed the way we do web developing with strong tooling. It was never really my favorite language but I can appreciate what it did for web programming. With that said...(Ethan continues the conversation.) Ethan: I love Elm. 21:49 – Panelists talks about Elm. *The topic diverts slightly. 22:23 – Panel: Here’s a counter-argument. Want to stir the pot a little bit. I want to take the side of someone who does NOT like functional programming. 24:08 – Ethan: I don’t disagree with you. There are some things I agree with and things I do disagree with. Let’s talk about Data Structures. I feel like I use this everyday. Maybe it’s the common ones. The computer science background definitely helps out. If there was one data structure, it would be TREES. I think STACKS and QUEUES are important, too. Don’t use 200-300 hours, but here are the most important ones. For algorithms that maybe you should know and bust out by heart. 27:48 – Advertisement for Chuck’s E-book Course: Get A Coder Job 28:30 – Chuck: Functional programming – people talk bout why they hate it, and people go all the way down and they say: You have to do it this way.... What pay things will pay off for me, and which things won’t pay off for me? For a lot of the easy wins it has already been discussed. I can’t remember all the principles behind it. You are looking at real tradeoffs.  You have to approach it in another way. I like the IDEA that you should know in 2018, get to know X, Y, or Z, this year. You are helping the person guide them through the process. 30:18 – Ethan: Having the right tools in your toolbox. 30:45 – Panel: I agree with everything you said, I was on board, until you said: Get Merge Conflicts. I think as developers we are being dragged in... 33:55 – Panelist: Is this the RIGHT tool to use in this situation? 34:06 – Aimee: If you are ever feeling super imposed about something then make sure you give it a fair shot, first. 34:28 – That’s the only reason why I keep watching DC movies. 34:41 – Chuck: Functional programming and... I see people react because of the hype cycle. It doesn’t fit into my current paradigm. Is it super popular for a few months or...? 35:10 – Aimee: I would love for someone to point out a way those pure functions that wouldn’t make their code more testable. 35:42 – Ethan: Give things a fair shake. This is going back a few years when React was starting to gain popularity. I had young programmers all about React. I tried it and mixing it with JavaScript and...I thought it was gross. Everyone went on board and I had to make technically decisions. A Friend told me that you have to try it 3 times and give up 3 times for you to get it. That was exactly it – don’t know if that was prophecy or something. This was one of my bigger professional mistakes because team wanted to use it and I didn’t at first. At the time we went with Vue (old dog like me). I cost us 80,000 lines of code and how many man hours because I wasn’t keeping an open-mind? 37:54 – Chuck: We can all say that with someone we’ve done. 38:04 – Panel shares a personal story. 38:32 – Panel: I sympathize because I had the same feeling as automated testing. That first time, that automated test saved me 3 hours. Oh My Gosh! What have I been missing! 39:12 – Ethan: Why should you do automated testing? Here is why... You have to not be afraid of testing. Not afraid of breaking things and getting messy. 39:51 – Panel: Immutability? 40:00 – Ethan talks about this topic. 42:58 – Chuck: You have summed up my experience with it. 43:10 – Panel: Yep. I agree. This is stupid why would I make a copy of a huge structure, when... 44:03 – Chuck: To Joe’s point – but it wasn’t just “this was a dumb way” – it was also trivial, too. I am doing all of these operations and look my memory doesn’t go through the roof. They you see it pay off. If you don’t see how it’s saving you effort, at first, then you really understand later. 44:58 – Aimee: Going back to it being a functional concept and making things more testable and let it being clearly separate things makes working in code a better experience. As I am working in a system that is NOT a pleasure. 45:31 – Chuck: It’s called legacy code... 45:38 – What is the code year? What constitutes a legacy application? 45:55 – Panel: 7 times – good rule. 46:10 – Aimee: I am not trolling. Serious conversation I was having with them this year. 46:27 – Just like cars. 46:34 – Chuck chimes in with his rule of thumb. 46:244 – Panel and Chuck go back-and-forth with this topic. 47:14 – Dilbert cartoons – check it out. 47:55 – GREAT QUOTE about life lessons. 48:09 – Chuck: I wish I knew then what I know now. Data binding. Flux and Redux. Lots of this came out of stuff around both data stores and shadow domes. How do you tease this out with the stuff that came out around the same time? 48:51 – Ethan answers question. 51:17 – Panel chimes in. 52:01 – Picks! Links: JavaScript jQuery React Elixir Elm Vue Automerge - GITHUB Functional – Light JavaScript Lego’s Massive Cloud City Star Wars Lego Shop The Traveler’s Gift – Book Jocks Rule, Nerds Drool by Jennifer Wright 2ality – JavaScript and more Cooper Press Book – Ethan Brown O’Reilly Community – Ethan Brown’s Bio Ethan Brown’s Twitter Sponsors: Kendo UI Sentry Digital Ocean Cache Fly   Picks: Aimee Pettier Joe Lego - Star Wars Betrayal at Cloud City Functional-Light JavaScript Charles The Traveler’s Gift The Shack The Expanse Ethan Jocks Rule, Nerd Drool JavaScipt Blog by Dr. Axel Rauschmayer Cooper Press

All JavaScript Podcasts by Devchat.tv
JSJ 333: “JavaScript 2018: Things You Need to Know, and a Few You Can Skip” with Ethan Brown

All JavaScript Podcasts by Devchat.tv

Play Episode Listen Later Oct 2, 2018 72:33


Panel: Aimee Knight Joe Eames Charles Max Wood Special Guests: Ethan Brown In this episode, the panel talks with Ethan Brown who is a technological director at a small company. They write software to facilitate large public organizations and help make projects more effective, such as: rehabilitation of large construction projects, among others. There is a lot of government work through the endeavors they encounter. Today, the panel talks about his article he wrote, and other topics such as Flex, Redux, Ruby, Vue.js, Automerge, block chain, and Elm. Enjoy! Show Topics: 2:38 – Chuck: We are here to talk about the software side of things. Let’s dive into what you are looking at mid-year what we need to know for 2018. You wrote this. 3:25 – Ethan: I start off saying that doing this podcast now, how quickly things change. One thing I didn’t think people needed to know was symbols, and now that’s changed. I had a hard time with bundling and other things. I didn’t think the troubles were worth it. And now a couple of moths ago (an open source project) someone submitted a PR and said: maybe we should be using symbols? I told them I’ve had problems in the past. They said: are you crazy?! It’s funny to see how I things have changed. 4:47 – Panel: Could you talk about symbols? 4:58 – Aimee: Are they comparable to Ruby? 5:05 – Ethan talks about what symbols are and what they do! 5:52 – Chuck: That’s pretty close to how that’s used in Ruby, too. 6:04 – Aimee: I haven’t used them in JavaScript, yet. When have you used them recently? 6:15 – Ethan answers the question. 7:17 – Panelist chimes in. 7:27 – Ethan continues his answer. The topic of “symbols” continues. Ethan talks about Automerge. 11:18 – Chuck: I want to dive-into what you SHOULD know in 2018 – does this come from your experience? Or how did you drive this list? 11:40 – Ethan: I realize that this is a local business, and I try to hear what people are and are not using. I read blogs. I think I am staying on top of these topics being discussed. 12:25 – Chuck: Most of these things are what people are talking. 12:47 – Aimee: Web Assembly. Why is this on the list? 12:58 – Ethan: I put on the list, because I heard lots of people talk about this. What I was hearing the echoes of the JavaScript haters. They have gone through a renaissance. Along with Node, and React (among others) people did get on board. There are a lot of people that are poisoned by that. I think the excitement has died down. If I were to tell a story today – I would 14:23 – Would you put block chain on there? And AI? 14:34 – Panel: I think it’s something you should be aware of in regards to web assembly. I think it will be aware of. I don’t know if there is anything functional that I could use it with. 15:18 – Chuck: I haven’t really played with it... 15:27 – Panel: If you wrote this today would you put machine learning on there? 15:37 – Ethan: Machine Learning... 16:44 – Chuck: Back to Web Assembly. I don’t think you were wrong, I think you were early. Web Assembly isn’t design just to be a ... It’s designed to be highly optimized for... 17:45 – Ethan: Well-said. Most of the work I do today we are hardly taxing the devices we are using on. 18:18 – Chuck and panel chime in. 18:39 – Chuck: I did think the next two you have on here makes sense. 18:54 – Panel: Functional programming? 19:02 – Ethan: I have a lot of thoughts on functional programming and they are mixed. I was exposed to this in the late 90’s. It was around by 20-30 years. These aren’t new. I do credit JavaScript to bring these to the masses. It’s the first language I see the masses clinging to. 10 years ago you didn’t see that. I think that’s great for the programming community in general. I would liken it to a way that Ruby on Rails really changed the way we do web developing with strong tooling. It was never really my favorite language but I can appreciate what it did for web programming. With that said...(Ethan continues the conversation.) Ethan: I love Elm. 21:49 – Panelists talks about Elm. *The topic diverts slightly. 22:23 – Panel: Here’s a counter-argument. Want to stir the pot a little bit. I want to take the side of someone who does NOT like functional programming. 24:08 – Ethan: I don’t disagree with you. There are some things I agree with and things I do disagree with. Let’s talk about Data Structures. I feel like I use this everyday. Maybe it’s the common ones. The computer science background definitely helps out. If there was one data structure, it would be TREES. I think STACKS and QUEUES are important, too. Don’t use 200-300 hours, but here are the most important ones. For algorithms that maybe you should know and bust out by heart. 27:48 – Advertisement for Chuck’s E-book Course: Get A Coder Job 28:30 – Chuck: Functional programming – people talk bout why they hate it, and people go all the way down and they say: You have to do it this way.... What pay things will pay off for me, and which things won’t pay off for me? For a lot of the easy wins it has already been discussed. I can’t remember all the principles behind it. You are looking at real tradeoffs.  You have to approach it in another way. I like the IDEA that you should know in 2018, get to know X, Y, or Z, this year. You are helping the person guide them through the process. 30:18 – Ethan: Having the right tools in your toolbox. 30:45 – Panel: I agree with everything you said, I was on board, until you said: Get Merge Conflicts. I think as developers we are being dragged in... 33:55 – Panelist: Is this the RIGHT tool to use in this situation? 34:06 – Aimee: If you are ever feeling super imposed about something then make sure you give it a fair shot, first. 34:28 – That’s the only reason why I keep watching DC movies. 34:41 – Chuck: Functional programming and... I see people react because of the hype cycle. It doesn’t fit into my current paradigm. Is it super popular for a few months or...? 35:10 – Aimee: I would love for someone to point out a way those pure functions that wouldn’t make their code more testable. 35:42 – Ethan: Give things a fair shake. This is going back a few years when React was starting to gain popularity. I had young programmers all about React. I tried it and mixing it with JavaScript and...I thought it was gross. Everyone went on board and I had to make technically decisions. A Friend told me that you have to try it 3 times and give up 3 times for you to get it. That was exactly it – don’t know if that was prophecy or something. This was one of my bigger professional mistakes because team wanted to use it and I didn’t at first. At the time we went with Vue (old dog like me). I cost us 80,000 lines of code and how many man hours because I wasn’t keeping an open-mind? 37:54 – Chuck: We can all say that with someone we’ve done. 38:04 – Panel shares a personal story. 38:32 – Panel: I sympathize because I had the same feeling as automated testing. That first time, that automated test saved me 3 hours. Oh My Gosh! What have I been missing! 39:12 – Ethan: Why should you do automated testing? Here is why... You have to not be afraid of testing. Not afraid of breaking things and getting messy. 39:51 – Panel: Immutability? 40:00 – Ethan talks about this topic. 42:58 – Chuck: You have summed up my experience with it. 43:10 – Panel: Yep. I agree. This is stupid why would I make a copy of a huge structure, when... 44:03 – Chuck: To Joe’s point – but it wasn’t just “this was a dumb way” – it was also trivial, too. I am doing all of these operations and look my memory doesn’t go through the roof. They you see it pay off. If you don’t see how it’s saving you effort, at first, then you really understand later. 44:58 – Aimee: Going back to it being a functional concept and making things more testable and let it being clearly separate things makes working in code a better experience. As I am working in a system that is NOT a pleasure. 45:31 – Chuck: It’s called legacy code... 45:38 – What is the code year? What constitutes a legacy application? 45:55 – Panel: 7 times – good rule. 46:10 – Aimee: I am not trolling. Serious conversation I was having with them this year. 46:27 – Just like cars. 46:34 – Chuck chimes in with his rule of thumb. 46:244 – Panel and Chuck go back-and-forth with this topic. 47:14 – Dilbert cartoons – check it out. 47:55 – GREAT QUOTE about life lessons. 48:09 – Chuck: I wish I knew then what I know now. Data binding. Flux and Redux. Lots of this came out of stuff around both data stores and shadow domes. How do you tease this out with the stuff that came out around the same time? 48:51 – Ethan answers question. 51:17 – Panel chimes in. 52:01 – Picks! Links: JavaScript jQuery React Elixir Elm Vue Automerge - GITHUB Functional – Light JavaScript Lego’s Massive Cloud City Star Wars Lego Shop The Traveler’s Gift – Book Jocks Rule, Nerds Drool by Jennifer Wright 2ality – JavaScript and more Cooper Press Book – Ethan Brown O’Reilly Community – Ethan Brown’s Bio Ethan Brown’s Twitter Sponsors: Kendo UI Sentry Digital Ocean Cache Fly   Picks: Aimee Pettier Joe Lego - Star Wars Betrayal at Cloud City Functional-Light JavaScript Charles The Traveler’s Gift The Shack The Expanse Ethan Jocks Rule, Nerd Drool JavaScipt Blog by Dr. Axel Rauschmayer Cooper Press

JavaScript Jabber
JSJ 333: “JavaScript 2018: Things You Need to Know, and a Few You Can Skip” with Ethan Brown

JavaScript Jabber

Play Episode Listen Later Oct 2, 2018 72:33


Panel: Aimee Knight Joe Eames Charles Max Wood Special Guests: Ethan Brown In this episode, the panel talks with Ethan Brown who is a technological director at a small company. They write software to facilitate large public organizations and help make projects more effective, such as: rehabilitation of large construction projects, among others. There is a lot of government work through the endeavors they encounter. Today, the panel talks about his article he wrote, and other topics such as Flex, Redux, Ruby, Vue.js, Automerge, block chain, and Elm. Enjoy! Show Topics: 2:38 – Chuck: We are here to talk about the software side of things. Let’s dive into what you are looking at mid-year what we need to know for 2018. You wrote this. 3:25 – Ethan: I start off saying that doing this podcast now, how quickly things change. One thing I didn’t think people needed to know was symbols, and now that’s changed. I had a hard time with bundling and other things. I didn’t think the troubles were worth it. And now a couple of moths ago (an open source project) someone submitted a PR and said: maybe we should be using symbols? I told them I’ve had problems in the past. They said: are you crazy?! It’s funny to see how I things have changed. 4:47 – Panel: Could you talk about symbols? 4:58 – Aimee: Are they comparable to Ruby? 5:05 – Ethan talks about what symbols are and what they do! 5:52 – Chuck: That’s pretty close to how that’s used in Ruby, too. 6:04 – Aimee: I haven’t used them in JavaScript, yet. When have you used them recently? 6:15 – Ethan answers the question. 7:17 – Panelist chimes in. 7:27 – Ethan continues his answer. The topic of “symbols” continues. Ethan talks about Automerge. 11:18 – Chuck: I want to dive-into what you SHOULD know in 2018 – does this come from your experience? Or how did you drive this list? 11:40 – Ethan: I realize that this is a local business, and I try to hear what people are and are not using. I read blogs. I think I am staying on top of these topics being discussed. 12:25 – Chuck: Most of these things are what people are talking. 12:47 – Aimee: Web Assembly. Why is this on the list? 12:58 – Ethan: I put on the list, because I heard lots of people talk about this. What I was hearing the echoes of the JavaScript haters. They have gone through a renaissance. Along with Node, and React (among others) people did get on board. There are a lot of people that are poisoned by that. I think the excitement has died down. If I were to tell a story today – I would 14:23 – Would you put block chain on there? And AI? 14:34 – Panel: I think it’s something you should be aware of in regards to web assembly. I think it will be aware of. I don’t know if there is anything functional that I could use it with. 15:18 – Chuck: I haven’t really played with it... 15:27 – Panel: If you wrote this today would you put machine learning on there? 15:37 – Ethan: Machine Learning... 16:44 – Chuck: Back to Web Assembly. I don’t think you were wrong, I think you were early. Web Assembly isn’t design just to be a ... It’s designed to be highly optimized for... 17:45 – Ethan: Well-said. Most of the work I do today we are hardly taxing the devices we are using on. 18:18 – Chuck and panel chime in. 18:39 – Chuck: I did think the next two you have on here makes sense. 18:54 – Panel: Functional programming? 19:02 – Ethan: I have a lot of thoughts on functional programming and they are mixed. I was exposed to this in the late 90’s. It was around by 20-30 years. These aren’t new. I do credit JavaScript to bring these to the masses. It’s the first language I see the masses clinging to. 10 years ago you didn’t see that. I think that’s great for the programming community in general. I would liken it to a way that Ruby on Rails really changed the way we do web developing with strong tooling. It was never really my favorite language but I can appreciate what it did for web programming. With that said...(Ethan continues the conversation.) Ethan: I love Elm. 21:49 – Panelists talks about Elm. *The topic diverts slightly. 22:23 – Panel: Here’s a counter-argument. Want to stir the pot a little bit. I want to take the side of someone who does NOT like functional programming. 24:08 – Ethan: I don’t disagree with you. There are some things I agree with and things I do disagree with. Let’s talk about Data Structures. I feel like I use this everyday. Maybe it’s the common ones. The computer science background definitely helps out. If there was one data structure, it would be TREES. I think STACKS and QUEUES are important, too. Don’t use 200-300 hours, but here are the most important ones. For algorithms that maybe you should know and bust out by heart. 27:48 – Advertisement for Chuck’s E-book Course: Get A Coder Job 28:30 – Chuck: Functional programming – people talk bout why they hate it, and people go all the way down and they say: You have to do it this way.... What pay things will pay off for me, and which things won’t pay off for me? For a lot of the easy wins it has already been discussed. I can’t remember all the principles behind it. You are looking at real tradeoffs.  You have to approach it in another way. I like the IDEA that you should know in 2018, get to know X, Y, or Z, this year. You are helping the person guide them through the process. 30:18 – Ethan: Having the right tools in your toolbox. 30:45 – Panel: I agree with everything you said, I was on board, until you said: Get Merge Conflicts. I think as developers we are being dragged in... 33:55 – Panelist: Is this the RIGHT tool to use in this situation? 34:06 – Aimee: If you are ever feeling super imposed about something then make sure you give it a fair shot, first. 34:28 – That’s the only reason why I keep watching DC movies. 34:41 – Chuck: Functional programming and... I see people react because of the hype cycle. It doesn’t fit into my current paradigm. Is it super popular for a few months or...? 35:10 – Aimee: I would love for someone to point out a way those pure functions that wouldn’t make their code more testable. 35:42 – Ethan: Give things a fair shake. This is going back a few years when React was starting to gain popularity. I had young programmers all about React. I tried it and mixing it with JavaScript and...I thought it was gross. Everyone went on board and I had to make technically decisions. A Friend told me that you have to try it 3 times and give up 3 times for you to get it. That was exactly it – don’t know if that was prophecy or something. This was one of my bigger professional mistakes because team wanted to use it and I didn’t at first. At the time we went with Vue (old dog like me). I cost us 80,000 lines of code and how many man hours because I wasn’t keeping an open-mind? 37:54 – Chuck: We can all say that with someone we’ve done. 38:04 – Panel shares a personal story. 38:32 – Panel: I sympathize because I had the same feeling as automated testing. That first time, that automated test saved me 3 hours. Oh My Gosh! What have I been missing! 39:12 – Ethan: Why should you do automated testing? Here is why... You have to not be afraid of testing. Not afraid of breaking things and getting messy. 39:51 – Panel: Immutability? 40:00 – Ethan talks about this topic. 42:58 – Chuck: You have summed up my experience with it. 43:10 – Panel: Yep. I agree. This is stupid why would I make a copy of a huge structure, when... 44:03 – Chuck: To Joe’s point – but it wasn’t just “this was a dumb way” – it was also trivial, too. I am doing all of these operations and look my memory doesn’t go through the roof. They you see it pay off. If you don’t see how it’s saving you effort, at first, then you really understand later. 44:58 – Aimee: Going back to it being a functional concept and making things more testable and let it being clearly separate things makes working in code a better experience. As I am working in a system that is NOT a pleasure. 45:31 – Chuck: It’s called legacy code... 45:38 – What is the code year? What constitutes a legacy application? 45:55 – Panel: 7 times – good rule. 46:10 – Aimee: I am not trolling. Serious conversation I was having with them this year. 46:27 – Just like cars. 46:34 – Chuck chimes in with his rule of thumb. 46:244 – Panel and Chuck go back-and-forth with this topic. 47:14 – Dilbert cartoons – check it out. 47:55 – GREAT QUOTE about life lessons. 48:09 – Chuck: I wish I knew then what I know now. Data binding. Flux and Redux. Lots of this came out of stuff around both data stores and shadow domes. How do you tease this out with the stuff that came out around the same time? 48:51 – Ethan answers question. 51:17 – Panel chimes in. 52:01 – Picks! Links: JavaScript jQuery React Elixir Elm Vue Automerge - GITHUB Functional – Light JavaScript Lego’s Massive Cloud City Star Wars Lego Shop The Traveler’s Gift – Book Jocks Rule, Nerds Drool by Jennifer Wright 2ality – JavaScript and more Cooper Press Book – Ethan Brown O’Reilly Community – Ethan Brown’s Bio Ethan Brown’s Twitter Sponsors: Kendo UI Sentry Digital Ocean Cache Fly   Picks: Aimee Pettier Joe Lego - Star Wars Betrayal at Cloud City Functional-Light JavaScript Charles The Traveler’s Gift The Shack The Expanse Ethan Jocks Rule, Nerd Drool JavaScipt Blog by Dr. Axel Rauschmayer Cooper Press

Modern CTO with Joel Beasley
#22 Peter Cooper of Cooper Press

Modern CTO with Joel Beasley

Play Episode Listen Later Feb 9, 2018 61:42


Today we are talking to Peter Cooper the Founder of Cooper Press. We discuss how he went from a simple blog to the largest developer publication on earth, How Microsoft is creating developer content to dominate the next generation, and how every company must generate content from Day 1. All of this Right here, Right now on the Modern CTO Podcast.

My Ruby Story
MRS 024: Peter Cooper

My Ruby Story

Play Episode Listen Later Dec 6, 2017 52:17


Panel:  Charles Max Wood Guest: Peter Cooper This week on My JavaScript Story, Charles speaks with Peter Cooper. Peter was one the original panelist on Ruby Rogues and JavaScript Jabber. Currently, Peter runs several weekly new letters on JS, Ruby, Go, React, etc. Peter talks about he journey as a programmer started at an early age tinkering with his father’s computer at home. Peter describes the beginning as a hobby until he learned the skills to being programming on many platforms. Peter talks about how he learn Ruby and JavaScript, and in early stages of noodling or learning code. Lastly, Peter talks about his contributions to the community and giving back. In particular, we dive pretty deep on: How did you get into programming? Playing with computers at an early age Computers were a hobby, rather than a career builder then Being heavily into to anything can become your career, age does not matter Finding the skill or passion in programming Natural ability to see and make sense of code UseNet AJax Directness Blogging  New Letters rubyflow.com What is the ultimate goal of the new letters? Contributions Helping host podcasts Current work? and much, much more! Links:  http://peterc.org https://rubyweekly.com https://github.com/peterc/ Cooper Press Picks: Peter Litmus Cheap Gaming consoles on eBay Jason Scott of archive.org   Charles Hyper Drive J5 Dash Pro In-Ear Headphones  

My JavaScript Story
MJS 038: Peter Cooper

My JavaScript Story

Play Episode Listen Later Dec 6, 2017 52:17


MJS 038: Peter Cooper Panel:  Charles Max Wood Guest: Peter Cooper This week on My JavaScript Story, Charles speaks with Peter Cooper. Peter was one the original panelist on Ruby Rogues and JavaScript Jabber. Currently, Peter runs several weekly new letters on JS, Ruby, Go, React, etc. Peter talks about his journey as a programmer, which started at an early age tinkering with his father’s computer at home. Peter describes the beginning as a hobby until he learned the skills to being programming on many platforms. Peter talks about how he learn Ruby and JavaScript, and in early stages of noodling or learning code. Lastly, Peter talks about his contributions to the community and giving back. In particular, we dive pretty deep on: How did you get into programming? Playing with computers at an early age Computers were a hobby, rather than a career builder then Being heavily into to anything can become your career, age does not matter Finding the skill or passion in programming Natural ability to see and make sense of code UseNet AJax Directness Blogging  New Letters rubyflow.com What is the ultimate goal of the new letters? Contributions Helping host podcasts Current work? and much, much more! Links:  http://peterc.org https://rubyweekly.com https://github.com/peterc/ Cooper Press Picks Peter Litmus Cheap Gaming consoles on eBay Jason Scott of archive.org Charles Hyper Drive J5 Dash Pro In-Ear Headphones    

Devchat.tv Master Feed
MJS 038: Peter Cooper

Devchat.tv Master Feed

Play Episode Listen Later Dec 6, 2017 52:17


MJS 038: Peter Cooper Panel:  Charles Max Wood Guest: Peter Cooper This week on My JavaScript Story, Charles speaks with Peter Cooper. Peter was one the original panelist on Ruby Rogues and JavaScript Jabber. Currently, Peter runs several weekly new letters on JS, Ruby, Go, React, etc. Peter talks about his journey as a programmer, which started at an early age tinkering with his father’s computer at home. Peter describes the beginning as a hobby until he learned the skills to being programming on many platforms. Peter talks about how he learn Ruby and JavaScript, and in early stages of noodling or learning code. Lastly, Peter talks about his contributions to the community and giving back. In particular, we dive pretty deep on: How did you get into programming? Playing with computers at an early age Computers were a hobby, rather than a career builder then Being heavily into to anything can become your career, age does not matter Finding the skill or passion in programming Natural ability to see and make sense of code UseNet AJax Directness Blogging  New Letters rubyflow.com What is the ultimate goal of the new letters? Contributions Helping host podcasts Current work? and much, much more! Links:  http://peterc.org https://rubyweekly.com https://github.com/peterc/ Cooper Press Picks Peter Litmus Cheap Gaming consoles on eBay Jason Scott of archive.org Charles Hyper Drive J5 Dash Pro In-Ear Headphones    

Devchat.tv Master Feed
MRS 024: Peter Cooper

Devchat.tv Master Feed

Play Episode Listen Later Dec 6, 2017 52:17


Panel:  Charles Max Wood Guest: Peter Cooper This week on My JavaScript Story, Charles speaks with Peter Cooper. Peter was one the original panelist on Ruby Rogues and JavaScript Jabber. Currently, Peter runs several weekly new letters on JS, Ruby, Go, React, etc. Peter talks about he journey as a programmer started at an early age tinkering with his father’s computer at home. Peter describes the beginning as a hobby until he learned the skills to being programming on many platforms. Peter talks about how he learn Ruby and JavaScript, and in early stages of noodling or learning code. Lastly, Peter talks about his contributions to the community and giving back. In particular, we dive pretty deep on: How did you get into programming? Playing with computers at an early age Computers were a hobby, rather than a career builder then Being heavily into to anything can become your career, age does not matter Finding the skill or passion in programming Natural ability to see and make sense of code UseNet AJax Directness Blogging  New Letters rubyflow.com What is the ultimate goal of the new letters? Contributions Helping host podcasts Current work? and much, much more! Links:  http://peterc.org https://rubyweekly.com https://github.com/peterc/ Cooper Press Picks: Peter Litmus Cheap Gaming consoles on eBay Jason Scott of archive.org   Charles Hyper Drive J5 Dash Pro In-Ear Headphones  

All JavaScript Podcasts by Devchat.tv
MJS 038: Peter Cooper

All JavaScript Podcasts by Devchat.tv

Play Episode Listen Later Dec 6, 2017 52:17


MJS 038: Peter Cooper Panel:  Charles Max Wood Guest: Peter Cooper This week on My JavaScript Story, Charles speaks with Peter Cooper. Peter was one the original panelist on Ruby Rogues and JavaScript Jabber. Currently, Peter runs several weekly new letters on JS, Ruby, Go, React, etc. Peter talks about his journey as a programmer, which started at an early age tinkering with his father’s computer at home. Peter describes the beginning as a hobby until he learned the skills to being programming on many platforms. Peter talks about how he learn Ruby and JavaScript, and in early stages of noodling or learning code. Lastly, Peter talks about his contributions to the community and giving back. In particular, we dive pretty deep on: How did you get into programming? Playing with computers at an early age Computers were a hobby, rather than a career builder then Being heavily into to anything can become your career, age does not matter Finding the skill or passion in programming Natural ability to see and make sense of code UseNet AJax Directness Blogging  New Letters rubyflow.com What is the ultimate goal of the new letters? Contributions Helping host podcasts Current work? and much, much more! Links:  http://peterc.org https://rubyweekly.com https://github.com/peterc/ Cooper Press Picks Peter Litmus Cheap Gaming consoles on eBay Jason Scott of archive.org Charles Hyper Drive J5 Dash Pro In-Ear Headphones    

All Ruby Podcasts by Devchat.tv
MRS 024: Peter Cooper

All Ruby Podcasts by Devchat.tv

Play Episode Listen Later Dec 6, 2017 52:17


Panel:  Charles Max Wood Guest: Peter Cooper This week on My JavaScript Story, Charles speaks with Peter Cooper. Peter was one the original panelist on Ruby Rogues and JavaScript Jabber. Currently, Peter runs several weekly new letters on JS, Ruby, Go, React, etc. Peter talks about he journey as a programmer started at an early age tinkering with his father’s computer at home. Peter describes the beginning as a hobby until he learned the skills to being programming on many platforms. Peter talks about how he learn Ruby and JavaScript, and in early stages of noodling or learning code. Lastly, Peter talks about his contributions to the community and giving back. In particular, we dive pretty deep on: How did you get into programming? Playing with computers at an early age Computers were a hobby, rather than a career builder then Being heavily into to anything can become your career, age does not matter Finding the skill or passion in programming Natural ability to see and make sense of code UseNet AJax Directness Blogging  New Letters rubyflow.com What is the ultimate goal of the new letters? Contributions Helping host podcasts Current work? and much, much more! Links:  http://peterc.org https://rubyweekly.com https://github.com/peterc/ Cooper Press Picks: Peter Litmus Cheap Gaming consoles on eBay Jason Scott of archive.org   Charles Hyper Drive J5 Dash Pro In-Ear Headphones  

Does Not Compute
31: The Next New Shiny (feat. Peter Cooper)

Does Not Compute

Play Episode Listen Later May 10, 2016 51:45


In episode 31 of Does Not Compute, Sean and Paul talk to Peter Cooper of Cooper Press about how they manage the sheer volume of tech news being shared each day, being able to adapt to new technologies by learning on demand, and the ever changing landscape of social media.

shiny peter cooper cooper press does not compute
Giant Robots Smashing Into Other Giant Robots
180: We Don't Deal With Paper

Giant Robots Smashing Into Other Giant Robots

Play Episode Listen Later Jan 31, 2016 48:03


Chris gets a surprise while reviewing Upcase's Q4 profit & loss statement, gains some insight into e-mail marketing, wrestles with the added complexity of adding github auth-to-access, and brainstorms new community-driven projects. Meanwhile, Ben gets his hands dirty with Formkeep's Ember removal, is tempted by the siren's call of distraction, and gets an open review from the Bootstrapped Web podcast. Also, Chris does a live user-test of Formkeep's new user activation flow. Formkeep Upcase The Chris Toomey of Real Estate Deep Work- Cal Newport Bootstrapped Web Ep 98- Formkeep Teardown! xkcd: Nerd Sniping Pave the Cowpaths Cooper Press

real estate cal newport deep work pave cooper press upcase chris toomey bootstrapped web
The Web Platform Podcast
67: Keeping Fluent with Web Technology

The Web Platform Podcast

Play Episode Listen Later Oct 26, 2015 63:37


Summary How do you keep up with the vast amounts of web technology released daily? It can be a losing battle for some and a opportunity for others. One person in our community that comes to mind is Peter Cooper (@peterc) from Cooper Press. Join us as we learn how his work at O'Reilly has shaped some of his strategies for this as well as what Cooper Press provides and Conferences like OSCon & Fluent O'Reilly Media Partner Discounts The Web Platform Podcast is a proud O'Reilly Media Partner. As such, one of the benefits we provide our listeners are special  discounts such as 50% off ebooks and 40% in printed material. This includes but is not limited to books on the web technologies. Your discount code is PCBW so head over to http://www.oreilly.com/ right now to get all your favorite tech books at much lower prices. Your Latest O'Reilly Discounts 20% Discount to FluentConf http://conferences.oreilly.com/fluent-javascript-html-ca/ Call for proposals is done, registration is open,  and O'Reilly Fluent Conf is back in just a few months. Fluent, The Web Platform conference will be held in San Francisco, CA on March 7-10 2016. Get practical Training in JavaScript, HTML5, CSS and the latest web development technologies and frameworks. The Web Platform Podcast listeners receive a 20% discount when registering for the conference. Make sure you use the promotional code PCWPP20 to receive your discount. Free eBook: Data-Informed Product Design http://www.oreilly.com/pub/cpc/1220 Designers must understand user needs to create any product. But what type of data should you look at? In her new book, Data-Informed Product Design, Pamela Pavliscak outlines a way to use data of all kinds to understand the relationship between people and technology. Generally speaking, big data is quantitative; it gives you the what, where, and when, while “thick data” provides the qualitative perspective—the how and the why. Up until now, there hasn't been much information on how to combine quantitative big data with qualitative thick data. That's where this report can help. If you're involved in any aspect of product design, this is indispensable reading. It's useful, and we're pleased to offer it to you, for free! Get the free ebook now. Design Sprint: A fast start to creating a great digital product http://www.oreilly.com/pub/cpc/1221 October 20 | 10:00am PT | Banfield, Lombardo, & Wax The Design Sprint is the first, and for some projects the most significant, phase of a design thinking process. It gets the entire product design and development team on the same page, reduces the risk of downstream mistakes, and generates vision-lead goals for the team to measure their success. Join Richard Banfield, C. Todd Lombardo, and Trace Wax as they explain why and how Design Sprints work and how you can use Design Sprints to enhance your own design process. Resources Fluent - http://conferences.oreilly.com/fluent-javascript-html-ca Cooper Press - https://cooperpress.com/ Panelists Erik Isaksen (@eisaksen) - Front End Development Lead at Deloitte Digital & Google Developer Expert in Web Technologies Chetan Karande (@karande_c) - Senior Software Engineer at Omgeo LLC, FluentConf Speaker, & Creator of OWASP Node Goat

Ruby on Rails Podcast
161: Peter Cooper - Ruby Weekly

Ruby on Rails Podcast

Play Episode Listen Later Jul 31, 2014 67:28


Peter Cooper (@peterc) - publisher of Cooper Press - discusses his email newsletter empire (including Ruby Weekly) with lots of side trips along the way.

Ruby on Rails Podcast
161: Peter Cooper - Ruby Weekly

Ruby on Rails Podcast

Play Episode Listen Later Jul 31, 2014 67:28


Peter Cooper (@peterc) - publisher of Cooper Press - discusses his email newsletter empire (including Ruby Weekly) with lots of side trips along the way.

Giant Robots Smashing Into Other Giant Robots
102: Put It Out To The World (Peter Cooper)

Giant Robots Smashing Into Other Giant Robots

Play Episode Listen Later Jun 8, 2014 28:21


Ben sits down with Peter Cooper, of Cooper Press, on his evolution from blogger to published author and publisher. Cooper Press Ruby Inside Ruby on Rails vs PHP video Fluent Conf /r/lifeprotips Peter on Twitter

rails php ruby on rails peter cooper cooper press fluent conf
Changelog Master Feed
Peter Cooper / Cooper Press (Founders Talk #30)

Changelog Master Feed

Play Episode Listen Later Feb 2, 2012 89:16


Peter Cooper, the Founder of Cooper Press joins Adam to talk about all the stops along the way on his path to where he is today. Peter shares an immense amount of knowledge on tech publishing, what he’s learned about marketing, email newsletters done right, setting and accomplishing goals, as well as some very good advice at the very end.

Founders Talk
Peter Cooper / Cooper Press

Founders Talk

Play Episode Listen Later Feb 2, 2012 89:16


Peter Cooper, the Founder of Cooper Press joins Adam to talk about all the stops along the way on his path to where he is today. Peter shares an immense amount of knowledge on tech publishing, what he’s learned about marketing, email newsletters done right, setting and accomplishing goals, as well as some very good advice at the very end.