POPULARITY
Categories
Ocean conservation isn't always about what's happening in the water—it's also about the choices we make on land. In this episode, we speak with Maddie Hamann, a former oceanographer turned sustainable food entrepreneur. Maddie shares how her background in ocean science led her to co-found PACHA, a company that creates sourdough buckwheat bread using organic, regenerative practices. From nutrient cycles to sustainable packaging, Maddie explains how oceanography continues to inform her mission—even in the kitchen. Sustainable food systems play a major role in protecting marine environments. Maddie breaks down why she and her partner chose buckwheat, how they built an ocean-friendly food brand, and how consumers can support businesses that align with ocean values. This conversation goes beyond the surface, connecting science, health, and sustainability in a delicious way. Website: https://livepacha.com/ Instagram: https://www.instagram.com/livepacha/ Follow a career in conservation: https://www.conservation-careers.com/online-training/ Use the code SUFB to get 33% off courses and the careers program. Do you want to join my Ocean Community? Sign Up for Updates on the process: www.speakupforblue.com/oceanapp Sign up for our Newsletter: http://www.speakupforblue.com/newsletter Facebook Group: https://bit.ly/3NmYvsI Connect with Speak Up For Blue: Website: https://bit.ly/3fOF3Wf Instagram: https://bit.ly/3rIaJSG TikTok: https://www.tiktok.com/@speakupforblue Twitter: https://bit.ly/3rHZxpc YouTube: www.speakupforblue.com/youtube
Do not forget to follow us and make our community grow
La music story du jour c'est celle du Pacha Ibiza…Un logo bien connu, alignant deux cerises rouges, un club bâti début des années 70 à l'époque hippie, bienvenu au Pacha d'Ibiza qui rappelle cette phrase angoissante tellement elle est utilisée, entre tradition et modernité !
Alors que le « Commandant Birot » revient de sa dernière grande mission avant son désarmement cet été, direction son port d'attache à Toulon pour y rencontrer le capitaine de corvette Yann qui en est le « Pacha » (commandant du bateau), le second maître Sacha (mécanicien) et le second maître Baptiste (mécanicien d'armes) pour en apprendre plus sur ce bâtiment de la Marine nationale et son équipage qui, jusqu'au bout, aura rempli ses missions !
Codey and Aislinn talk about Bugaboo Pocket Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:13: What Have We Been Up To 00:11:26: Game Updates 00:38:43: Bugaboo Pocket Links Doloc Town Early Access Disney Dreamlight Valley “Wonderland Whimsy” Update# Roots of Pacha “1.3” Update Ova Magica “0.9” Update Go-Go Town Online Co-op Sneak Peek Stardew Valley Concert New Dates Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:29) Aislinn: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:33) Aislinn: My name is Aislinn. (0:00:34) Codey: And my name is Cody. (0:00:36) Aislinn: And we are here to talk about cottagecore games. (0:00:39) Codey: Oh, oh, oh, oh, oh, oh, oh, oh, yeah, I’ve been doing the wolf (0:00:39) Aislinn: Woo-hoo! (0:00:42) Aislinn: We got some extra in there. (0:00:46) Codey: one. The wolfish. Oh, oh, oh, I don’t know why. Oh, you know, (0:00:47) Aislinn: Ooh! (0:00:50) Aislinn: All I can offer is just the woo. (0:00:52) Aislinn: I can give a little meow. (0:00:55) Codey: well, you’re the you’re the coup, aren’t you? The (0:00:58) Aislinn: That’s true. I am the coup. (0:00:59) Aislinn: I’m just I’m in I’m in cat my brain is only cats with these (0:01:03) Aislinn: two kittens. The two kitties. I did I did talk about them. I (0:01:04) Codey: kittens. Have you talked about them? Okay, good. (0:01:11) Aislinn: think I mentioned I think yeah, at the time when I record last (0:01:17) Aislinn: recorded with Kevin in for wonder stop. It was pre Yeah, I (0:01:18) Codey: Mm hm. (0:01:23) Aislinn: was pre kittens. We were in the process of like getting them. (0:01:24) Codey: Mm hm. (0:01:26) Codey: Mm hm. (0:01:27) Aislinn: And now we have them. (0:01:29) Aislinn: So if y’all hear any craziness in the background, that’s them having the zoomies because they’re (0:01:34) Aislinn: five months old and don’t know how to relax sometimes. (0:01:43) Aislinn: But today we are talking about Bugaboo Pocket. (0:01:47) Aislinn: It is not to go into it too much, but it is essentially like a bug collecting. (0:01:48) Codey: Woo. (0:01:59) Aislinn: And caring type of game. (0:02:02) Codey: Mm-hmm, mm-hmm. (0:02:03) Aislinn: It reminds me of Tamagotchi, but bugs. (0:02:08) Aislinn: And we won’t go too much into it, but that’s the general gist of it. (0:02:12) Aislinn: But otherwise, what have you been up to? (0:02:16) Codey: I am still doing a PhD and I’m so close. I did get the approval from my committee that I should be (0:02:22) Aislinn: so close. (0:02:29) Codey: good to defend in the fall as long as I continue to follow my timeline. I’m so close to being a (0:02:31) Aislinn: Yes. Oh my gosh. Oh (0:02:37) Codey: doctor. So weird. (0:02:38) Aislinn: My god, you’re already a doctor in my heart, honestly (0:02:43) Aislinn: I’m out of time and effort and energy and everything you put in you’re you’re already there. It’s just you just need the technicalities of (0:02:50) Codey: that like paper that says that I am. Yeah, basically. So I’m (0:02:52) Aislinn: Exactly (0:02:57) Codey: doing a lot of specimens. But, which is really fun. It’s (0:03:01) Codey: basically like just pouring out vials of dead bugs, we call it (0:03:04) Aislinn: Oh! (0:03:04) Codey: bugs, bug soup. So pouring out bug soup, and then going through (0:03:10) Codey: and identifying it. And I found something super rare the other (0:03:13) Codey: day, and I lost my mind. So there’s this entire order of (0:03:18) Codey: in Sarcs called Strepsipterin. (0:03:20) Codey: It’s actually called Strepsipterin, which is the one that’s in this area. (0:03:25) Codey: And it’s also called Strepsipterin, which is actually called Strepsipterin. (0:03:28) Codey: And it’s this one, which is this one called Strepsipterin, which is this one called Strepsipterin. (0:03:32) Codey: And it’s also called Strepsipterin, which is this one called Strepsipterin, which is this (0:03:36) Codey: one called Strepsipterin, which is this one called Strepsipterin, which is this one called (0:03:38) Aislinn: Oh. (0:03:38) Codey: Strepsipterin, which is this one called Strepsipterin, which is this one called Strepsipterin, (0:03:41) Codey: which is this one called Strepsipterin, which is this one called Strepsipterin, which is (0:03:41) Aislinn: Oh. (0:03:45) Codey: this one called Strepsipterin, which is this one called Strepsipterin, which is this one (0:03:48) Codey: and then like mates with (0:03:50) Codey: her while she’s in the wasp and then she has babies. (0:03:54) Codey: And it’s just, so the female never has wings, but the males (0:03:57) Codey: have wings and they have like, I believe really short flight (0:04:00) Codey: periods. And I caught three males. So like just in the (0:04:03) Aislinn: Oh! (0:04:05) Codey: middle of my bug soup, I was just like, Holy crap, it’s a (0:04:08) Codey: strep septarin. And then I was like, Oh my God, there’s more. (0:04:12) Codey: So it was really cool because the whole, like one of the (0:04:15) Codey: points of my study is to see if there’s one of the three traps (0:04:19) Codey: that I’m testing if one is. (0:04:20) Codey: Better than the other, and these are only caught in that one type of trap. (0:04:21) Aislinn: Oh, so you’re making progress. (0:04:24) Codey: So that’s like, yeah. (0:04:28) Codey: So it’s like, okay, we’ll look at this cool thing that was never, ever caught (0:04:32) Codey: in the other traps, but is all has been caught in, um, this new trap thing. (0:04:37) Codey: So that was cool. (0:04:39) Codey: But other than that, I’ve been playing, I’m still playing Fortnite with my roommate. (0:04:43) Codey: Um, just like something to, we like play a game or two at a time to just like. (0:04:50) Codey: Chill. (0:04:51) Codey: Um, and then I started playing breath of the wild. (0:04:57) Codey: I have never finished it. (0:04:59) Codey: Um, and I barely got into the game, to be honest, like the last times that I’ve (0:05:04) Codey: played it, so I’m playing it now and I’m playing it kind of with Jeff, um, (0:05:10) Codey: because he lives with me now. (0:05:12) Aislinn: Wow! (laughs) (0:05:12) Codey: And so like I play it while we’re both in the same room. (0:05:16) Codey: He’s usually playing like factorial or something. (0:05:20) Codey: We like watch it and play it together. (0:05:22) Codey: So it’s, it’s nice. (0:05:24) Codey: And hopefully having like a second person who’s interested in the story will (0:05:27) Codey: like help me to actually finish it. (0:05:31) Aislinn: I think I have that same exact relationship with Breath of the Wild like I started it and to be (0:05:36) Aislinn: fair I don’t have it anymore because it was part of I think I’ve I feel like I’ve told the story (0:05:38) Codey: Mm-hmm. (0:05:41) Aislinn: like a bunch of times so you may or may not have heard it the listeners probably haven’t heard it (0:05:45) Aislinn: but long story short my switch got stolen years ago along with a bunch of games Breath of the Wild (0:05:50) Aislinn: being one of them so I currently don’t own it anymore the idea of buying it I’m just like do (0:05:57) Aislinn: I really need to because I never really got into it in the first place. (0:06:01) Aislinn: For some reason, but like I am interested in it as a whole entire overview. (0:06:07) Aislinn: I just never fully got into it, but I think maybe if Chris and I like sat down (0:06:13) Aislinn: on the couch and try to like play it together, that might encourage me more. (0:06:14) Codey: Yeah, that’s so that’s what I’m doing with Jeff is kind of just like dedicating that time to just sitting down and playing it together and it’s really nice. (0:06:26) Codey: And so, doing that and then the last thing that I’ll mention is that oblivion remastered came out and I am a huge Elder Scrolls fan, but I resisted the temptation, because I need to finish Zelda first I think I need to just like stick with one thing. (0:06:44) Aislinn: I can’t believe the way they dropped it, it was just like a shadow drop, right? (0:06:44) Codey: So I looked at oblivion and I was like, you’ll be here wait for me wait for me. (0:06:54) Codey: It was Yeah, like, I remember like Jeff was like, Oh, babe, they’re really there. They just announced this thing and then like two days later, one of my best friends who I actually played the original oblivion with back when we were in high school, or middle (0:07:12) Codey: maybe even he was like, Oh yeah, I’m playing this. (0:07:14) Codey: And I was bringing up so many memories. (0:07:17) Codey: And I was like, Oh my gosh. (0:07:18) Codey: So yeah, it was like just a straight up shadow drop. (0:07:22) Codey: Um, and it’s fun to see all the memes people are, are saying. (0:07:26) Codey: So, but I am going to wait. (0:07:28) Aislinn: Yeah, that’s, you know, that’s a fair point. (0:07:30) Codey: I’ve played it before I can, it can wait for me. (0:07:34) Aislinn: Breath of the Wild is a new game, new experience, but it’s like, I don’t know, watching the (0:07:40) Aislinn: trailer for Oblivion, I’ve never played anything in that world. (0:07:42) Codey: - Ooh. (0:07:45) Aislinn: But like looking at the trailer and seeing how excited Chris was, because Chris is also (0:07:47) Codey: - Yeah. (0:07:48) Aislinn: a huge Elder Scrolls fan. (0:07:52) Aislinn: He was so badly wanted to drop everything to play it, but he’s like, we have things (0:07:56) Aislinn: we have to do. (0:07:57) Codey: Yeah, exactly. Yeah, I mean, the other thing is that like, it’s on game pass. So if folks if they (0:07:58) Aislinn: But it looks amazing, so like, I don’t know how you resist the temptation because I would be tempted to play something that I know I’m going to really really enjoy. (0:08:16) Codey: don’t know, it’s on game pass. And so that was like the biggest temptation is my friend told me (0:08:22) Codey: that it was out. And I was like, Yeah, but I can’t afford that. I can’t even afford $20 game (0:08:26) Codey: little one is 60. (0:08:28) Codey: And then I got on my Xbox and I saw that it was on game pass and I was like, oh, oh, no, oh, no, no. (0:08:34) Aislinn: Yeah. I think when I was streaming earlier this week, he’s like, “Sara, I ended up starting to download it while you just started streaming.” (0:08:44) Aislinn: He’s like, “Did you notice any drops?” I was like, “Oh, no, but okay.” (0:08:44) Codey: I can’t remember if I downloaded it or not. (0:08:49) Aislinn: So he’s all set up ready to go. (0:08:55) Codey: I downloaded Ori and the Blind Forest because I was about to start playing that, too. (0:09:02) Codey: I was playing that on my Switch and then we switched to Jeff’s Switch and Jeff’s Xbox. (0:09:09) Codey: I was playing it on my Xbox and now we’re on Jeff’s Xbox. (0:09:13) Codey: So I was like, Oh, I need to download that again. (0:09:14) Codey: Um, but that I was like, but I need to focus and I, if I’m going to focus on a game right (0:09:21) Codey: now, I want it to be Zelda. (0:09:22) Codey: So all of this to say, uh, mostly Zelda. (0:09:28) Aislinn: I so I will admit that I have been so so so so I think I already said this on the (0:09:29) Codey: What about you? (0:09:30) Codey: What have you been up to? (0:09:31) Codey: What do you mean? (0:09:39) Aislinn: wanders top episode actually no I was in a different I was less busy pre it’s (0:09:45) Aislinn: like pre and post wanders top is a is like a milestone in my mo in my life at (0:09:50) Aislinn: the moment for some reason like pre wanders top I was busy but once I finished (0:09:54) Aislinn: wanders up something? Actually, you know what, what happened was the cats. (0:09:58) Aislinn: The cats came into the picture, and in addition to working, taking care of what feels like (0:10:05) Aislinn: five toddlers simultaneously, even though it’s just two kittens, and wedding, actively (0:10:08) Codey: Yeah. (0:10:13) Aislinn: wedding planning. It’s been like very, very busy. But with that said, with the time that (0:10:19) Aislinn: I do have, I’ve been trying to play as much bugaboo pocket as possible, which I’ve unlocked (0:10:24) Codey: Sweet. (0:10:26) Aislinn: or b- (0:10:28) Aislinn: I made good progress in the story I think, but um I’ve also been playing whenever I can (0:10:28) Codey: Okay. (0:10:30) Codey: Okay. (0:10:40) Aislinn: Persona 3 reload still. I’m a little bit more than halfway through the game and I finally finally (0:10:48) Aislinn: finally finally picked up Fields of Mistria and I want to dedicate my entire life to that game (0:10:51) Codey: Mm hmm. Yeah. (0:10:56) Aislinn: but I’m like, I- (0:10:58) Aislinn: I have to resist, I have to resist ‘cause I’m like, I do like, same with like Oblivion remastered just coming out, I’m like, I want to finish Persona first, but I’m already really really enjoying Fields of Mistria, which is like, it’s been good, everyone has been saying it’s good, and like, yeah, no, it’s good, so, um, that’s primarily what I’ve been doing. (0:11:20) Codey: hmm okay awesome well we will talk more about bugaboo pocket but first there’s news (0:11:23) Aislinn: Yes. (0:11:28) Aislinn: Yeah. (0:11:30) Aislinn: So I actually kind of want to talk a little bit about this (0:11:32) Aislinn: first one. (0:11:34) Aislinn: I don’t know how to pronounce it. (0:11:36) Aislinn: Dolok town, Dolok town. (0:11:37) Codey: that’s that I thought dolok I think that’s right (0:11:40) Aislinn: Either way in my quest for finding something to give me (0:11:46) Aislinn: more energy today because today I’ve just been very low energy (0:11:50) Aislinn: for some reason. (0:11:50) Aislinn: I think because it’s like my first proper day off and I just (0:11:52) Aislinn: don’t know how to function and not be like I don’t know how to (0:11:56) Aislinn: not be busy right now. (0:11:58) Aislinn: It’s just like a blob. (0:11:58) Aislinn: But in my quest to try and like give myself some energy, I (0:12:02) Aislinn: actually downloaded the demo because looking at it for this (0:12:06) Codey: OK. (0:12:06) Aislinn: podcast already caught my interest very quickly. (0:12:10) Aislinn: And it’s really cool so far. (0:12:12) Aislinn: But early access is coming soon. (0:12:16) Aislinn: There’s just a demo. (0:12:18) Aislinn: So if you didn’t know, there is a demo, the demo. (0:12:20) Aislinn: I didn’t play much of the demo, but the demo already is like (0:12:22) Aislinn: pretty cool. (0:12:24) Aislinn: Um, but it is a (0:12:28) Aislinn: farming sim in a way, but it’s a side scroller, which feels (0:12:33) Codey: Mm-hmm. (0:12:34) Aislinn: very different from what I’m used to at least, it’s someone (0:12:37) Aislinn: that is very selective about farming games. And there’s, (0:12:42) Aislinn: yeah, there’s crafting, there’s cooking, fishing, farming, of (0:12:47) Aislinn: course. And it looked like there was also like some actual like (0:12:51) Aislinn: platform like platforming that is happening in some capacity. (0:12:56) Aislinn: so it really caught my interest. (0:12:58) Aislinn: I don’t know if you know much about the game as well. (0:13:02) Codey: I, I just looked at the what was on there so the quote that they had for the early access (0:13:11) Codey: is immerse yourself in a rich farming experience with harvesting building crafting cooking (0:13:15) Codey: fishing and more brave extreme weather and make it yours, no idea what that means explore (0:13:22) Aislinn: I don’t know what that means either. (0:13:23) Codey: the vast wasteland and uncover the secrets beneath discover the the charm of Dolok town (0:13:29) Codey: in the story of its people, a customizable drone. (0:13:32) Codey: a companion designed to safeguard you and the wilderness. I’m assuming that means that there is one. (0:13:46) Aislinn: Yeah, I think that’s why I am definitely partial towards anime-esque. (0:13:54) Aislinn: When you’re actually in the game, it’s less more so, it’s definitely more leaning on the (0:13:57) Codey: - Yeah. (0:13:59) Aislinn: pixel aesthetic, but like the art for the game, yeah, has that anime aesthetic. (0:14:04) Aislinn: But it’s nice, like I could definitely see where they’re trying to go with it charm-wise (0:14:10) Aislinn: for the game. (0:14:11) Codey: Mm-hmm this guy (0:14:12) Aislinn: And like right off the gate, there’s already some very interesting dialogue just in the (0:14:16) Aislinn: background. (0:14:18) Aislinn: So it seems like, or it says also over the past few months, the team has been working (0:14:23) Aislinn: hard to refine the game and get it ready for its initial release. (0:14:27) Aislinn: And we’re thrilled to see that it’s only two weeks away. (0:14:30) Codey: Woo! So yeah, that’s the big news, is that the Early Access is coming on May 8th. (0:14:31) Aislinn: So yay! (0:14:36) Aislinn: And also, just because I thought this was really cool, if you join the Discord, you (0:14:40) Codey: Mm-hmm, oh, like a downloadable version? (0:14:41) Aislinn: get the OST on launch, which normally you have to pay for that on Steam. (0:14:46) Aislinn: So, I don’t know exactly, because I don’t talk about how exactly what that process is, (0:14:53) Aislinn: but yeah, you can get the OST for free, it seems like, if you just join the Discord. (0:14:59) Codey: Wow, have you how’s the music? (0:15:01) Aislinn: So that’s pretty cool. (0:15:03) Aislinn: So far, I already really like it. (0:15:04) Codey: Okay (0:15:06) Aislinn: It fits the aesthetic of the game really well. (0:15:08) Codey: Nice (0:15:10) Codey: Yeah, cool and the that early access is gonna have 20 hours of gameplay which is nuts for an early access (0:15:16) Aislinn: Yeah, that’s that’s really good. (0:15:18) Codey: And that that’s only like part of the story (0:15:22) Codey: crazy (0:15:23) Codey: So cool. Well, we will continue to check in with you about Dolan (0:15:29) Codey: You downloaded the demo (0:15:33) Codey: I am the Disney Dreamlight Valley correspondent and here that is (0:15:37) Aislinn: Yes. (0:15:40) Codey: the next (0:15:43) Codey: Sorry, I just was getting a phone call and it cut off my recording so al I’m sorry, there’s two recordings (0:15:51) Codey: Disney Disney Dreamlight Valley has a new update. So they have the Wonderland whimsy update which adds an Alice in Wonderland realm (0:15:59) Codey: Alice and the Cheshire cat as characters (0:16:02) Aislinn: I for some reason I thought there were already characters, but I am I still have yet to play this game (0:16:02) Codey: so (0:16:07) Aislinn: I think like you told me like when we first recorded way back when to play Disney Dreamlight Valley, and I still have not (0:16:07) Codey: Mm-hmm (0:16:12) Codey: Mm-hmm (0:16:15) Codey: Yeah, it’s a lot it’s a lot and there is a poll like I feel the pull to it since (0:16:16) Aislinn: This is a backlog (0:16:22) Codey: Again switched to Jeff’s Xbox. He has a Xbox series s so it’s like a really better one (0:16:29) Codey: And it does not when I played it (0:16:32) Codey: Disney Dreamlight Valley does not have lag on his the way that it did on my Xbox one (0:16:39) Codey: So I I feel the pull for sure (0:16:42) Codey: I don’t know. I’ll have to look at the (0:16:46) Codey: Because usually with these patches they also have like a small (0:16:53) Codey: Gosh, what are they called? (0:16:56) Codey: I’m trying to oh my gosh. Sorry. I was just (0:16:59) Codey: looking at this. Oh, uh, oh, uh, does not include seasonal star path. Oh, that’s something else. (0:17:05) Codey: I’m wondering if they have a star path. Oh yeah, the regard garden of whimsy star path. So the star (0:17:10) Codey: paths are like usually those are time limited. Um, and you can get some really neat items. So maybe (0:17:15) Codey: I’ll jump on this game here, uh, like to later today and see if there’s any good items, um, (0:17:21) Codey: for the star path and see if I’m really like tempted to get anything. Um, (0:17:29) Codey: I don’t know. Did you ever see like the old Alice game? That was like super creepy. (0:17:36) Aislinn: I have like the vague, for whatever reason the way that you phrased it just gave me like the vaguest recollection of it. (0:17:42) Codey: Um hmm. Yeah. So whenever I think of Alice in Wonderland, the Cheshire Cat, I think of (0:17:44) Aislinn: Let me see if I look at- Oh, yes. Yes. Yes. Yes. (0:17:51) Codey: that one because the round little cuddly Cheshire Cat that’s in, or I think of the one in the (0:17:57) Codey: Johnny Depp films, because when I think of like, when I see this Cheshire Cat, like the (0:18:01) Codey: original Alice in Wonderland Cheshire Cat, I’m like, this looks goofy versus like the (0:18:07) Codey: original horror Alice games, uh, and kind of also the one. (0:18:12) Codey: In the live action is like creepy. Um, and I prefer the Cheshire Cat being creepy. So, uh, (0:18:21) Codey: yeah, so I will look at, look at it and see if there’s anything cool in the star path. Um, (0:18:27) Codey: later today. The other thing, the thing I was laughing about is, uh, (0:18:31) Codey: uncrafting. So there’s now an, there’s now an uncrafting station, which I love it. Uh, so you can (0:18:34) Aislinn: on crafting. (0:18:42) Codey: uncraft non-quest crafted items and recycle the materials. Yeah. There are times like when the (0:18:47) Aislinn: Oh, that’s so good. (0:18:51) Codey: characters like at the end of the quest. So I’m assuming I’m hoping it means like if they are no (0:18:56) Codey: longer needed in the quest, because they’ll be like, Oh, build me this beautiful gondola, (0:19:03) Codey: like saying that I can, then we can get married under or something. And then you build this huge (0:19:09) Codey: thing and then after the the action of it they’re like (0:19:12) Codey: okay here is the here have this and I’m like I don’t want this like I don’t (0:19:20) Codey: actually want this yeah so yeah so you can now do that which is hilarious they (0:19:21) Aislinn: Give me my materials back. (0:19:32) Codey: also have upgradable chests which is amazing so instead of having if you have (0:19:39) Codey: small chest and then you don’t you want to get a large chest you (0:19:42) Codey: have to like build the large chest and then set it next to the small chest and (0:19:47) Codey: then like scooch everything over and it’s just pain in the butt now you can (0:19:50) Codey: just like upgrade the smaller chests instead which is awesome there’s more (0:19:57) Codey: alignment in the sub grid you can make your house bigger just like some basic (0:20:03) Codey: things and then other changes and bug fixes so I’m excited looks cool (0:20:10) Aislinn: I just, the idea, I don’t know why the idea of being able to uncraft something has never (0:20:17) Aislinn: crossed my mind, but now that that idea has been implanted into my brain, now I’m like (0:20:23) Aislinn: why do more games not have this, because this is really cool and I really like that and (0:20:28) Aislinn: that would be very nice. (0:20:29) Codey: Yeah (0:20:30) Codey: To be able to like I mean there are some games that can do that (0:20:34) Codey: I know that I want to say minecraft has one where like a table that you can go take your stuff to and then it’ll (0:20:39) Codey: Like give you the components or something (0:20:41) Aislinn: very cool indeed and I guess with that said do you have anything else that you (0:20:42) Codey: Yeah, it’s not super common so cool (0:20:48) Codey: Yeah (0:20:51) Codey: Mm-hmm (0:20:52) Aislinn: want to touch on with disney dreamlight valley (0:20:54) Codey: No, I was gonna move on let’s move on (0:20:56) Aislinn: okay I guess I so I do you know anything about the roots of pacha (0:21:00) Codey: I played roots of Pacha (0:21:02) Aislinn: - Okay. (laughs) (0:21:03) Codey: Or Pacha. I think I say Pacha (0:21:06) Codey: It is a super cool like it’s basically caveman stardew or prehistoric stardew (0:21:12) Codey: I think is what we used to say so they have a 1.3 update that is out now and it adds two new regions (0:21:18) Codey: so those regions are the (0:21:20) Codey: Mograni mountains and (0:21:23) Codey: the (0:21:25) Codey: to do scroll scroll scroll yaku on islands (0:21:29) Codey: um so I think it just like adds on to what is already in the game like (0:21:34) Codey: different areas that you can just now go to that you previously couldn’t go to (0:21:39) Codey: each area has a decent amount of new characters um but overall there’s 21 new characters uh and two (0:21:48) Codey: of them are romanceable and I just always want to shout out that one of the characters who’s (0:21:54) Codey: romanceable, the mountain guy is older. So he’s got like (0:21:59) Codey: white hair, like gray hair. And I am just as I get into my (0:22:03) Codey: elder years, I am just always so happy. You see that that (0:22:12) Codey: they’re, they’re letting us old people. Old people mean love (0:22:15) Aislinn: No, I agree, I do, I, like, I saw that note and I was like, “That’s really, really awesome.” (0:22:18) Codey: too. Yeah, so that was cool. There’s also new animals. They’ve (0:22:28) Codey: We’ve got like a prehistory. (0:22:29) Codey: For a giraffe thing, they’ve got something that was a precursor to the modern sheep. (0:22:37) Codey: They got a dodo bird because of course, like why wasn’t that in the game already? (0:22:42) Aislinn: Mm-hmm. (0:22:45) Codey: And then they also added modern animals. (0:22:47) Codey: So I don’t, I can’t remember if it’s like something that you can, like one of the ideas (0:22:52) Codey: that you can add on that someone like thinks of like modernizing the animals or whatever, (0:22:57) Codey: but you end up (0:22:59) Codey: like with what you would think are the modern animals from it which is really cool. (0:23:04) Aislinn: Oh, so they’re not like actually modern animals, they’re just what could be modern animals, (0:23:10) Codey: So it’s I think you basically like take the animal from before or the animal that’s in the (0:23:10) Aislinn: like reimagined? (0:23:18) Codey: game already and I think you just like do some weird genetic stuff with it or something like (0:23:23) Codey: that and then it’s suddenly the the modern version. So yeah. (0:23:29) Codey: That is cool. There’s new clothing, decoration, seeds. They also added modern seeds. So I think (0:23:37) Codey: similarly you can update the ones that you have to be like the legit modern seeds instead (0:23:43) Codey: of working with like prehistoric versions. One of the mini games is a music game. So for people (0:23:51) Codey: like Al who I know likes those like rhythm games, there’s one of those where you use the up and down (0:23:56) Aislinn: Yeah, I was looking at that too. It’s cool. I like that. I also like a good rhythm game (0:23:58) Codey: arrows kind of like (0:23:59) Codey: I mean, it looks like basically guitar here, but (0:24:02) Codey: using, yeah, I was a little, I was, I was interested. (0:24:11) Aislinn: or music game. So like my I will revisit on a regular basis Project Diva, which is the (0:24:17) Aislinn: Vocaloid music game. So like, I’m all over rhythm games. So any any inclusion of that (0:24:23) Aislinn: I am so on it. (0:24:25) Codey: Um, and then the final thing was that there is now bug catching with an asterisk. (0:24:32) Aislinn: Whoa. Oh. (0:24:35) Codey: So it’s not, it’s not like what you’d think it’s that there’s like a couple new places (0:24:42) Codey: that you can go to. (0:24:43) Codey: And then you basically like play an instrument and it like calls the bugs to you. (0:24:49) Codey: And then you can catch them from there. (0:24:51) Codey: It’s just, it’s not, it’s not what you’d expect. (0:24:55) Codey: Which I like that they’re doing new things. (0:24:57) Codey: They also have, they had a new way to like tame animals and a new way to fish and all of that. (0:25:02) Codey: Super love the way that they’ve been doing, innovating in that regard. (0:25:07) Codey: But, you know, I want to be able to just go catch bugs the way that I, the way that I do. (0:25:12) Aislinn: Yeah. (0:25:16) Codey: On my hike today, there were a couple of people that came up because I was like flipping logs (0:25:20) Codey: and they were like, what are you doing? What you looking for? And I was like, I mean, (0:25:22) Aislinn: Ah ha. (0:25:25) Codey: anything. I just want to see cool, cool bugs or salamanders or something. (0:25:28) Aislinn: Just anything. (0:25:30) Aislinn: Mm-hmm. (0:25:33) Codey: It’s a little early for that. But yeah, that’s basically, I just want to be able to like find (0:25:36) Codey: cool bugs. And that’s, that’s that update. So that update is out now. If you already own the game, (0:25:36) Aislinn: Mm-hmm. (0:25:38) Aislinn: Well. (0:25:44) Codey: then you just get it. And if you do not own the game, maybe having a little bit more story and (0:25:51) Codey: bug catching and the rhythm game, uh, push you, uh, (0:25:55) Codey: to do it. Maybe that’s something that’s of interest. (0:25:58) Aislinn: Yeah, that all sounds good to me. Will I play it? I don’t know. Again, only so many farming (0:26:06) Aislinn: games I can do. But I like the romanceable older person. That is like one thing that’s (0:26:08) Codey: - Yeah, I. (0:26:14) Aislinn: like a game changer for me. I do like that a lot. (0:26:16) Codey: Yeah, I have it on Windows. (0:26:20) Codey: So if we end up moving my desktop up to my office, (0:26:24) Codey: which is like a blessing and a curse (0:26:27) Codey: because I want this to remain my work office, (0:26:28) Aislinn: Mm-hmm. (0:26:30) Aislinn: Yeah. (0:26:31) Codey: but also like I am not playing my desktop downstairs. (0:26:34) Aislinn: Yeah? [laughs] (0:26:34) Codey: But yeah, I might, I might bring that up and load this game back up and see, see how that (0:26:44) Codey: older guy is. I like his personality or not. (0:26:45) Aislinn: yeah hopefully he’s got good personality I guess with that well not really with (0:26:55) Aislinn: that said it’s not really very good transition but another game that I (0:27:00) Aislinn: unfortunately don’t know much about over magica do you are you familiar oh (0:27:03) Codey: Okay. (0:27:08) Codey: Yeah, yeah, so OvaMagica is the like farming adventure, (0:27:08) Aislinn: perfect wonderful (0:27:15) Codey: whatever creature collector game where all of the creatures (0:27:16) Aislinn: Mmhmm. (0:27:17) Codey: are like these little round boys. (0:27:19) Aislinn: Yeah! (0:27:20) Codey: And so there’s like, and they just kind of like blob (0:27:23) Codey: around behind you, just super cute. (0:27:26) Codey: They have released the 0.9 update that adds some new areas, (0:27:31) Codey: new friendship events with the characters. (0:27:35) Codey: And there’s also a new thing, I can’t remember what it’s (0:27:38) Codey: called, like Ovotron or something, but it’s something (0:27:40) Codey: that allows you to X-ray into a egg before it hatches (0:27:46) Codey: to be able to see what is in the egg, which is super nice. (0:27:51) Codey: Like say that you’re trying to breed for something, (0:27:55) Codey: you’d be able to see kind of like. (0:27:56) Codey: Like expect what is in that egg. (0:27:59) Codey: Um, which is cool. (0:28:03) Codey: And so that zero of one ninth update is out now. (0:28:07) Codey: Um, and the, they also said in this that the 1.0 is coming this year. (0:28:12) Aislinn: Hmm. Oh no. Yeah. I feel like I’ve been seeing it like even though I don’t know much about (0:28:13) Codey: I cannot remember how many years that has been a promise. (0:28:20) Codey: But I feel like it’s been some, it could have just been one. (0:28:23) Codey: They could have just been yet last year. (0:28:24) Codey: I don’t know, but I feel like this is a game we’ve been talking (0:28:26) Codey: for a hot minute, so. (0:28:31) Aislinn: it, I feel like I’ve somehow been like stumbling across it like pretty regularly. Um, so hopefully, (0:28:34) Codey: - Mm-hmm. (0:28:38) Aislinn: - Hopefully, hopefully. (0:28:39) Codey: No, Ms. Chloe. (0:28:41) Codey: Yeah. (0:28:42) Aislinn: - Hopefully, it’s coming, 1.0, this year. (0:28:45) Aislinn: I mean, there’s a lot of this year left, (0:28:47) Aislinn: so fingers crossed, and it looks like it’s mostly, (0:28:50) Aislinn: if not already, just about fully fleshed out game-wise, so. (0:28:54) Codey: Yeah, they don’t have too too much to add to it. So we’ll see where it where it goes (0:29:02) Aislinn: can I just say I love the cow blob in the in like the main photo (0:29:04) Codey: Yeah (0:29:07) Codey: They’re (0:29:08) Codey: They’re all cute. I love the cow blob. I love the fox blob. The bee blob is cute. Like they I have not seen a blob (0:29:13) Aislinn: oh (0:29:16) Codey: I didn’t love so (0:29:18) Aislinn: I like the turtle one too they’re all so cute (0:29:19) Codey: Yeah, they’re they’re all very cute (0:29:23) Aislinn: and shout out to motion sickness settings because that’s a that’s a (0:29:26) Aislinn: that’s a big one for me for a lot of games so anything with that that’s nice (0:29:28) Codey: - Mm-hmm, mm-hmm, well, are we three for three? (0:29:34) Codey: Have you heard of a game called GoGo Town? (0:29:36) Aislinn: I know of, literally I only know of Gogotown because of this podcast. (0:29:42) Codey: Okay, cool, we’ll take it away. (0:29:46) Aislinn: A lot of my new game knowledge comes from this podcast, I will not lie. (0:29:55) Aislinn: But it looks like that online co-op is coming soon for Gogotown (0:30:04) Aislinn: and looking at the video earlier that they took. (0:30:06) Aislinn: It looks pretty good. It says that they still have some bugs, but they are working on it, and it’s coming very soon. (0:30:15) Aislinn: And also they do make a note that there will be no split screen for online co-op, just as a general note. (0:30:24) Aislinn: There isn’t much more of an update with that, but they did give a sneak peek. It looks cool. (0:30:35) Codey: I don’t know if we’d seen a video of it before, so that was nice to see. (0:30:36) Aislinn: Yeah. (0:30:40) Codey: And I know people are always interested in like whether or not the co-op is split screen. (0:30:44) Codey: So though I feel like this split screen is so 2000s. (0:30:51) Codey: So I feel like it’s just not like Jeff was Jeff and I were talking about possibly playing Halo. (0:31:00) Codey: And I was like, we’d have to split screen. (0:31:02) Aislinn: yeah it’s so it is so old now that you like just reminding me the halo i’m just like oh yeah that (0:31:08) Aislinn: is like an old thing (0:31:09) Codey: Yeah, like I don’t want to do that ugh (0:31:13) Codey: gross, so (0:31:15) Codey: Yeah (0:31:17) Codey: They’re not gonna have that which is a good thing. But also if you only have one copy of the game that (0:31:22) Aislinn: Yeah, but I guess like general speaking, most people have their own version of the game in some (0:31:27) Aislinn: capacity. So it’s nice that you don’t have to worry about split screen and everyone has their own (0:31:32) Aislinn: screen and you can still do cool. But I think that’s not really all we got on Go Go Town that (0:31:32) Codey: Mm-hmm. Yup, yup, yup. (0:31:39) Aislinn: that blurb from Steam isn’t doesn’t have too much beyond that. So I guess with that said, (0:31:46) Aislinn: we move into Story of Seasons Grand Bazaar. And Cody and I before (0:31:52) Aislinn: we even started recording, we’re both just like, do you know what’s going on? And I’m like, no, (0:31:57) Aislinn: do you know what’s going on? We’re both just like, not really. So I will read whatever I can, (0:32:04) Codey: uh-huh (0:32:04) Aislinn: and then take that as you will. But it looks like 100 crops. So if you really want to be (0:32:08) Codey: Yeah, I (0:32:13) Aislinn: farming? Oh boy, you have a lot of options. (0:32:16) Codey: Yeah, so this next bit like Al wrote it out and I, I think I read this like 10 times, and there’s something about these words that I just like my brain just, they just bounce off my brain, I have a smooth brain when it comes to these words, I don’t understand why. (0:32:37) Codey: And they’re not even hard words. So it just says, this is from Al, it has some stamina system that works differently than normal. (0:32:46) Codey: But was in the original game, you can do more if you jump when doing an action, which is weird, but it costs more stamina, one per usage, six per jump usage, but you’ll get three actions. (0:33:03) Codey: So you’re using up more stamina to save time, but you can still upgrade the tools as well. (0:33:11) Aislinn: See, like, I’m picking up what he’s putting down, Al, but to be fair, I’ve never played (0:33:16) Codey: Yeah, Chloe. (0:33:21) Aislinn: Story of Seasons before, so that is probably a big limiting factor for me. (0:33:27) Aislinn: But if you’ve played Story of Seasons before, this might be appealing to you. (0:33:32) Aislinn: And from my knowledge about farming games in general, being able to use, even if it (0:33:40) Aislinn: sacrifices more salmon. (0:33:41) Aislinn: I just want to say that I’m going to be jumping, like, in farming, like, what am I doing? Am I, like, planting and jumping? Like, I don’t know. Am I jumping across my farm to water all of my 100 crops that I have? (0:33:44) Codey: Okay, but like the logic of it, well, and like if you, so you jump, and it’s more stamina because (0:34:04) Codey: you’re jumping, and that’s like, that’s very intensive, right? But what, but when you jump, (0:34:08) Aislinn: I guess, I mean, that’s what it looks like too, in the screenshot that I’m looking at (0:34:10) Codey: you’re just able to be more efficient. (0:34:14) Codey: Yeah. (0:34:18) Aislinn: on the website. (0:34:20) Aislinn: There’s just a character that’s like doing like a skip type of jump type of motion. (0:34:25) Aislinn: So are you like, I think it’s you’re skipping as you’re farming and you’re getting more (0:34:29) Aislinn: done, but you’re wearing yourself out because you’re skipping. (0:34:32) Aislinn: I mean, skipping is more work, like more body intensive than walking. (0:34:36) Codey: Yeah. You’re right, you’re right. I don’t know. I, that’s how I felt when I read it. (0:34:36) Aislinn: So, you know, it– (0:34:38) Aislinn: this is such a silly conversation. (0:34:46) Codey: I was like, I, and then this website is like fogu.com and I, this website, I was very, (0:34:53) Codey: I was confused. And I, it is not Al. It is not, it is probably just me. I don’t know (0:34:57) Aislinn: No, yeah, well me too, because I’m also… (0:35:03) Codey: of like my ADHD or whatever. (0:35:06) Codey: It was just like, nope, but it was wild. (0:35:11) Codey: So that’s that, uh, I’m sure story of seasons. (0:35:14) Codey: People are probably like, Oh, sick. (0:35:16) Aislinn: But I have no idea, yes, options. (0:35:16) Codey: Like that’s going to be so awesome. (0:35:20) Codey: I’m like, I’m happy for you guys. (0:35:22) Codey: A hundred crops. (0:35:23) Codey: I understand that. (0:35:25) Codey: Uh, he also wrote more than any other story of season game. (0:35:28) Codey: So more crop number go bur. (0:35:34) Aislinn: And it looks like it comes out in, this is probably almost definitely announced at some (0:35:40) Aislinn: point, but looking at the website, it’s coming out August 27th in the states, in North America. (0:35:46) Aislinn: Um, it is, no, it’s already, it’s there, it’s all coming out at the same time. (0:35:46) Codey: I think it’s already out in Japan (0:35:54) Codey: Oh. (0:35:54) Aislinn: So August 27th slash August 28 in Japan, cause of, you know, time zone things and whatnot. (0:35:59) Codey: Okay, cool. (0:36:01) Aislinn: But yeah, we, we’ve, we, we tried our best. (0:36:05) Aislinn: So I, I apologize to all the Storia season fans, it’s the best you’re going to get, but (0:36:05) Codey: Sorry, Al. (0:36:12) Aislinn: I can talk about Stardew Valley. (0:36:14) Codey: Heck yeah, we can. (0:36:16) Aislinn: I tried to get tickets for the Toronto one, and it was just a miserable failure, so I’m happy that they added more dates. (0:36:20) Codey: Okay. (0:36:27) Codey: Yay. (0:36:32) Aislinn: We have not followed up on if we can get tickets for any of the other Toronto ones, or even just somewhere else in Canada, I guess, need be, or in the States or something. (0:36:40) Codey: Mm-hmm. (0:36:44) Aislinn: but I (0:36:46) Aislinn: Am happy that they added more dates because trying to get tickets for those has been a wreck (0:36:50) Codey: Yeah, and they added a bunch of dates. So like when I looked at the at the dates like the tour dates just in general (0:36:58) Codey: There are many (0:37:01) Codey: and then all the green ones on the (0:37:05) Codey: The poster are like the new ones, but there’s just they they better like (0:37:12) Codey: Playing that music because my goodness (0:37:15) Aislinn: it’s a lot I i imagine is it all one is it all one what’s the orchestra I was like what’s the (0:37:16) Codey: They are gonna be playing it (0:37:20) Codey: I (0:37:23) Codey: Orchestra, I’m I’m assuming like I don’t think that I wouldn’t think that there’d be like an orchestra at each location (0:37:30) Codey: That’s like I would think that it’s like the one (0:37:34) Codey: Orchestra, that’s just kind of like moving around (0:37:36) Aislinn: Right, I’m just like this is (0:37:37) Codey: Which is probably super cool for people to travel like able to go places, but also this is a lot (0:37:41) Aislinn: Yeah (0:37:45) Aislinn: It is a lot like just looking at the dates in general (0:37:48) Aislinn: It’s like a lot of these dates are like back to back or like same day because of matinee (0:37:52) Codey: Mhmm. But then they’ll be followed by like, they’ll be followed by like, uh, like a, like (0:38:00) Codey: a week off or something. So it’s, it’s, it’s cool, but lots. Yeah. Yeah. So if you have (0:38:02) Aislinn: Yeah. (0:38:05) Aislinn: It’s not like they’re being overworked to an extent, but yeah. (0:38:09) Codey: been wanting tickets and it has been sold out in your area, uh, definitely look, there (0:38:14) Codey: are new dates in US, Canada, and Asia. Um, so new dates, new shows. (0:38:23) Codey: That were already in the some areas, whole new areas too. Um, so yeah, take a look. (0:38:25) Aislinn: Mhm. Yeah. Very, very cool. It’s awesome that they were able to (0:38:33) Aislinn: pull this off. Yeah, I guess that is all the news that we have, (0:38:39) Aislinn: right? Yeah. Woo hoo. So I guess with that said, we can move (0:38:40) Codey: A-woo! (0:38:47) Aislinn: into Bugaboo Pockets, which I am so excited to talk about. (0:38:50) Codey: Yeah (0:38:53) Codey: Yeah, so let’s first talk about what how we played it and how far we are (0:39:00) Codey: so I played it on Mac and I was only able to get the demo and (0:39:07) Codey: So I played what’s on the demo, which is not a lot. I’ll get into that later (0:39:13) Codey: So I don’t have a time. I have like literally like a half an hour (0:39:20) Codey: When payday hits I might be pulling the trigger for this one for sure (0:39:26) Aislinn: - Well, I guess we can get your take after you hear my takes. (0:39:32) Codey: - Mm-hmm, so what have you played? (0:39:33) Aislinn: Since I did buy the game, (0:39:36) Aislinn: I have played it on PC primarily, (0:39:42) Aislinn: which is why I’ve kind of barely played it (0:39:44) Aislinn: because I haven’t really been home so much too much (0:39:46) Aislinn: because of work, (0:39:47) Aislinn: but I did try to play it on my Steam Deck (0:39:50) Aislinn: and it’s technically Steam Deck compatible, (0:39:54) Aislinn: But… eww. (0:39:58) Aislinn: I don’t think… I don’t like it on a Steam Deck because it’s… you could tell it’s a game that’s made for like a mouse. (0:40:10) Aislinn: So like, I’m just running my finger along the Steam Deck screen pretty much, or like along the trackpad. (0:40:16) Aislinn: And I just… if I hooked up a mouse, that’d probably be better. (0:40:20) Aislinn: But like, if you’re playing it just Steam Deck only, nothing else connected to it or anything. (0:40:26) Aislinn: I didn’t like it personally, but on PC it’s great. (0:40:32) Aislinn: And I have… so there are seven bugs total that you could unlock, and I have unlocked four? (0:40:42) Codey: Nice. (0:40:42) Aislinn: Let me double check. Let me go back. (0:40:44) Aislinn: I have the game open in front of me just because of this reason. (0:40:47) Codey: Yeah. (0:40:48) Aislinn: But yeah, so I have the full thing. So I have one, two… no, one, two… (0:40:52) Codey: The full game, yeah. (0:40:56) Aislinn: three, four. Yeah, I have four. Four out of the seven bugs. (0:41:00) Codey: Okay. Cool. Um, so yeah, it’s basically like, to me, it feels (0:41:08) Codey: like bug Tamagotchi. Um, but yeah, but with like a plus, like (0:41:10) Aislinn: Mm hmm. I agree. I agree. Even the UI. (0:41:15) Codey: there’s some extra. So what they say on switch is quote, a (0:41:19) Codey: relaxing semi idle pet game starring bugs from land, air and (0:41:24) Codey: sea players play as a research scientist living in a cabin with (0:41:28) Codey: It’s just your bugs and a pen pal. (0:41:30) Codey: It’s not released yet, I don’t think, based on the website, but it is in the cards. (0:41:54) Aislinn: I don’t know, I really hope that they like make this more, you know, controller friendly. (0:42:04) Codey: - Yeah, well, maybe when they make it controller friendly (0:42:07) Codey: for that, they’ll have some ideas of how to make it (0:42:10) Codey: more controller friendly for the Steam Deck too. (0:42:14) Aislinn: - Yeah, we’ll see, we’ll definitely see. (0:42:19) Codey: So it’s just $20 for the base game, (0:42:21) Codey: or there is a bundle on Steam right now (0:42:24) Codey: called the Celebrate Bugs Bundle. (0:42:27) Codey: And that bundle has webbed, which we have not talked about, (0:42:32) Codey: but it’s basically, it seems like it’s a platform (0:42:35) Codey: and you’re a jumping spider, which is super cute. (0:42:39) Codey: So there’s that, there’s Apico, there’s Buggin’s, (0:42:42) Codey: oh my God, sorry, there’s Buggin’s Seek (0:42:44) Codey: and this game Bugaboo Pocket, and they’re all for $38.22, (0:42:49) Codey: which is a steal given the fact that I think this game (0:42:53) Codey: and Apico are $40 on their own. (0:42:58) Aislinn: Yeah. And I think webbed has been, I realized webbed has been on my wishlist for a hot minute (0:42:59) Codey: So it is like a really good price. (0:43:09) Aislinn: because it looks so incredibly adorable. And then I’ve played AP, APico. Is that how it’s (0:43:14) Codey: Mm hmm. Yeah, so it’s a pico. Yeah. (0:43:14) Aislinn: actually pronounced? Because I’ve been saying APico and I’m like, I never thought that was (0:43:18) Aislinn: right. But I’ve played APico and there’s so much to do in that game. (0:43:28) Aislinn: The price of Bugaboo Pocket, yeah, for that bundle is really good. (0:43:34) Codey: Yeah, um, so yeah, I also really just want to shout out that their (0:43:39) Codey: developer and publisher, it’s the same, same group are called Elytra games. (0:43:45) Codey: Love it. (0:43:45) Codey: 10 out of 10, um, Elytra for people who don’t know are so Elytra are on (0:43:50) Aislinn: I was gonna be like me, I don’t get it. (0:43:55) Codey: Beatles instead of having four wings. (0:43:58) Codey: The front pair of wings have been like, are like kind of replaced by this (0:44:03) Codey: modified. (0:44:04) Codey: I think it’s a really important shell thing. If you imagine a ladybug, and it has those two pieces of shell, and then those kind of move to the side, and then there’s wings underneath of it, those things are called elytra. (0:44:19) Codey: Yeah, so it’s a bug thing. (0:44:19) Aislinn: Oh, that’s so cool to know the name of that all sick. Oh my god. Okay, so (0:44:26) Codey: There are, there’s also elytra in Minecraft, there are basically just, it’s like a (0:44:34) Codey: thing on your back that you wear that gives you the ability to like, not do powered flight, but you can like fall more gracefully. (0:44:45) Codey: Like you basically can glide. So, really loved that. (0:44:47) Aislinn: Yeah. (0:44:48) Aislinn: Oh, that’s so cool. (0:44:49) Aislinn: So more bug games moving forward from Elytra, hopefully. (0:44:55) Codey: I would hope so, yeah. Give me a call if you guys want some free, but it seems like they already know what they’re talking about so (0:45:04) Codey: they probably don’t need a consultant or whatever, but they do hit me up. I will, I will do it for free. (0:45:08) Aislinn: But hey, you know if they do you know who to call (0:45:16) Aislinn: You got a doctor on deck (0:45:20) Codey: So they say that it’s great for people who don’t love bugs yet, or for validating people who already do. (0:45:29) Codey: - What category were you in, Ace? (0:45:32) Aislinn: I love bugs, so I’m having a great time with this game. (0:45:36) Aislinn: I don’t know if I can agree with the great for people who don’t love bugs. (0:45:39) Aislinn: I know there are some options within the game to like, so you can at least like reveal the (0:45:43) Aislinn: species before it hatches or anything so you know what you’re getting into. (0:45:46) Codey: Mm hmm. I mean, I thought so there the species that you first start out with, or at least in (0:45:47) Aislinn: But like, I think it’s really cute. (0:45:49) Aislinn: But I don’t know for certain if like, you don’t like, for example, worms? (0:46:00) Codey: the demo was the rubber ducky ice pod. And I think that that’s great. Like, it’s super cute. (0:46:06) Codey: And they look like rubber duckies when they’re adults, and it’s just so cute. So I thought that (0:46:12) Codey: might be something that would be good for people who might not super be (0:46:16) Codey: into bugs. (0:46:18) Aislinn: I think just because one of the species like does start off basically looking like kind (0:46:22) Aislinn: of like a wax worm and I know for some people that freaks them out so I don’t know how people (0:46:25) Codey: - Yeah, that’s fair. (0:46:28) Aislinn: feel about that so like take that as you will but like if you are okay with at least looking (0:46:33) Aislinn: at bugs I think this game is still cute like they do a really good job of making the bugs (0:46:37) Aislinn: like extra cute so if you like are okay with bugs and you like bugs great game if you hate (0:46:43) Aislinn: bugs? I’m not sure. Hard to say. (0:46:44) Codey: Okay. (0:46:46) Codey: Um, and then I just love the story. (0:46:48) Aislinn: But I do agree with you with the isopods. (0:46:54) Codey: So if they say you play as a research scientist helping a forest recover after a devastating (0:46:59) Codey: fire, discover her story through cut scenes, diagram entries and items, complete your bug (0:47:03) Codey: compendium to unlock secrets and prizes. (0:47:06) Codey: So I screamed when I started playing and it’s basically like in the perspective of this (0:47:14) Codey: research entomologist, um, I think her name is Sylvia. (0:47:20) Codey: Um, cause she says like, when I was hired as an entomologist by the forestry solution, (0:47:24) Codey: which, which is like a company, the forestry solution, I was just like, this is my dream (0:47:30) Codey: job. (0:47:30) Aislinn: Awwww! [laughs] (0:47:31) Codey: Like I, I literally want to be a forest entomologist working on conservation and habitat restoration. (0:47:38) Codey: So this is like, like, oh my gosh. Uh, and then some other things that just popped out. (0:47:44) Codey: Right away. (0:47:46) Codey: Um, basically you’re breeding the insects to repopulate the area that was ruined by (0:47:51) Codey: the fire. (0:47:52) Codey: Um, and your friend is like dropping you off at this like remote cabin. (0:47:56) Codey: And he’s like, are you sure you want to stay here out here all alone? (0:47:59) Codey: And she’s like, yeah, also there’s no rent. (0:48:03) Codey: And I was like, bro. (0:48:08) Aislinn: Yeah, you know what, I got to stay out here all along, all alone with my bugs and no rent. (0:48:14) Codey: with no red excuse. This is not even a question my god. Oh, and (0:48:16) Aislinn: Yeah. (0:48:22) Codey: then the final thing was, he’s like trying to talk to her. And (0:48:26) Codey: then it just says, Sylvia is was too awkward to say anything. And (0:48:31) Codey: I was like, did they just make me like, are they following me? (0:48:36) Codey: Are they? So yeah, that was just like my from the demo. I was, I (0:48:41) Codey: was, I was really enjoying it. So that’s (0:48:43) Aislinn: Okay, so I will say, obviously, the journey of living out on your own and everything from (0:48:44) Codey: my stuff. (0:48:56) Aislinn: the perspective of Sylvia is developed as you continue to allot things in the game. (0:49:02) Aislinn: And the relationship with you and the person that like dropped you off and everything, (0:49:08) Aislinn: They… yeah, their name is EZ and… (0:49:09) Codey: Their name is EZ (0:49:13) Aislinn: that is indeed
The Good Garbage team is always excited to have a guest give us a customer's perspective on sustainable packaging, and that's what we have for you in this episode! Maddie Hamann is the co-founder of Pacha, a gluten-free organic bread. Their ingredients are sourced from regenerative agriculture, and their bread is packaged in a home compostable bread bag. With brands, big and small, complaining about the sustainable packaging technology not having enough viable options for mass production, Pacha's sheer determination to be an eco-conscious brand at its core is what makes them stand apart.In this episode, we not only learn about Pacha's brand values, but also hear about Maddie Hamann's fascinating career transition - from studying civil engineering to oceanography and then pivoting to starting a gluten free bread business with her partner and three other co-founders – and why she calls herself a “Renaissance Woman”.Listen in to this episode to learn about how Pacha went out of its way to ensure all their ingredients are sourced from regenerative farmland only and what are the overall financial, moral, and even marketing implication of choosing to be an eco-conscious business owner. Never miss an episode by following us on all our socials by clicking on the link below!linktr.ee/goodgarbageDon't forget to turn on your notifications and leave us a review
…
Episodio 235 | Si queres llevar tus servicios al siguiente nivel este episodio es para vos, Pacha y Belu te comparten sus consejos. //
On today’s program we’re talking with Nick Pacha, Superintendent of Parks of the City of Washington about ongoing and upcoming projects this spring for his department.
# Jeden Tag ein Set Podcast 122 # by Anja Schneider b2b Cassy ~ German: (englisch version below) ~ Bereits vor über 20 Jahren veröffentlichte Cassy ihre erste Platte. Daraufhin folgte eine Karriere, die ihresgleichen sucht. Cassy hat in Berlin, Paris, Amsterdam, London, New York und Los Angeles gelebt, im legendären Plattenladen Hard Wax gearbeitet und Residencies in berühmten Clubs wie Panorama Bar, Trouw, Output, DC-10 für Circo Loco, Rex Club, Amnesia für Cocoon und Pacha mit ihrer eigenen Nacht im Pachacha Room gehalten – und noch vieles mehr. Anja Schneider ist ebenfalls eine wahre Ikone der Szene, die bereits seit den 90er-Jahren aktiv und erfolgreich ist. 2021 wurde sie von der Berlin Music Commission für ihren außergewöhnlichen Einfluss auf die Musikszene ausgezeichnet. Neben ihren energiegeladenen DJ-Sets ist Anja Schneider auch für ihre innovativen Produktionen und ihr Engagement in der Förderung neuer Talente bekannt. Zudem gründete und betrieb sie das weltweit bekannte Label Mobilee Records bis 2017, bevor sie im selben Jahr ihr neues Label Sous Music ins Leben rief. Bis heute Pflegen die beiden DJs eine innige Freundschaft. Mit ihrer Eventreihe PuMp, die bereits unter anderem im Watergate stattfand, ist Anja Schneider inzwischen auch regelmäßig in der Rakete Nürnberg zu Gast. Beim letzten Dayrave entstand ein wundervolles, knapp siebenstündiges Back2Back-Set der beiden. Viel Spaß mit dieser Spezialausgabe des Jeden Tag ein Set-Podcasts! | | | ~ English: ~ More than 20 years ago, Cassy released her first record. What followed was a career unlike any other. She has lived in Berlin, Paris, Amsterdam, London, New York, and Los Angeles, worked at the legendary record store Hard Wax, and held residencies at renowned clubs such as Panorama Bar, Trouw, Output, DC-10 for Circo Loco, Rex Club, Amnesia for Cocoon, and Pacha, where she hosted her own night in the Pachacha Room—and much more. Anja Schneider is also a true icon of the scene, having been active and successful since the 1990s. In 2021, she was honored by the Berlin Music Commission for her exceptional influence on the music scene. In addition to her energetic DJ sets, Anja Schneider is known for her innovative productions and dedication to supporting emerging talent. She also founded and ran the globally renowned label Mobilee Records until 2017, before launching her new label Sous Music later that same year. To this day, the two DJs share a close friendship. With her event series PuMp, which has already taken place at venues like Watergate, Anja Schneider is now also a regular guest at Rakete Nürnberg. At the last Dayrave, the two delivered a stunning, nearly seven-hour Back2Back set. Enjoy this special edition of the Jeden Tag ein Set podcast! Info: recorded at Die Rakete Nuremberg on 15th of february 2025. Mehr Sets gibt es auf www.JedenTagEinSet.de Guzy findet ihr unter @anjaschneider Tipp: Ihr findet den Podcast auch bei Apple Podcasts!
ShakeDown Radio - March 2025 - Episode 827 - EDM Music - Guest DJ Mix Set Blondish We continue with another brilliant 60 min mix set. This time we are faced with a set from one of dance music industry's incredible all round. DJ, producer, record label head, environmental activist, Web3 entrepreneur, and recent mother, BLOND:ISH is doing it all. As a DJ, BLOND:ISH creates sounds that are meant to heighten your senses, open your heart and make you feel good. A pioneer in the scene, she has recently been announced as the first female resident of Pacha in Ibiza. As an entrepreneur, she helms a Web3 investment fund, while s a philanthropist, she has spearheaded the launch of Bye Bye Plastic, a charity dedicated to eliminating plastic waste at festivals and venues. To celebrate her recent album release "Never Walk Alone" and latest single "Self Love", BLOND:ISH serves up a tasty mix of album cuts mixed with her fav run of club tunes (love seeing Australian own Marcus Santoro in this mix). Dive into the mix above and please keep me posted if you're giving it a run. thanks, Ant ✌️:: Global PR Pool :: 0418 580 265 Podcast Website: http://www.djpod.com/shakedownradiopodcast Mixcloud: http://www.mixcloud.com/chriscaggs Amazon Music Podcasts: https://bit.ly/3PhNuvZ Apple Podcasts / iTunes: https://apple.co/3tfyyDP iHeart Radio: https://ihr.fm/3ss7wr2 Tune In App: http://tun.in/pmkVI Castbox: https://bit.ly/3maXTcb You Tube: http://www.YouTube.com/@chriscaggs 4PLAY.fm Dance Radio programmer by JimmyZ from Wild FM, Nova FM, 2RDJ-TM & Club [V] at www.4Play.fm ShakeDown Radio wiith Chris Caggs on Oxx Mixx Dance Radio every Friday Night 7pm Melbourne Australia at https://ozzmixxradio.com/ Catch ShakeDown Radio with Chris Caggs on the Liquid Radio Network at http://www.liquidradio.au Music for this radio show courtesy of the labels based in Australia Play MPE http://www.plaympe.com For Any Enquiries at PLAY MPE email Zarinar at zarinar@plaympe.com or support@plaympe.com Global PR Pool http://www.globalprpool.com For Any Enquiries at Global PR Pool email Anthony at Anthony@globalprpool.com or Gabby at gabby@globalprpool.com Inflyte App http://www.Inflyteapp.com Xelon Digital http://xelondigital.com For any Enquiries at Xelon Digital email Jay at jay@xelondigital.com Please Donate to help with running costs of this podcast on Patreon and buy me a $5 dollars Australian coffee - http://www.patreon.com/ChrisCaggs Or donate via Go Fund Me https://gofund.me/67c7b653 Follow Chris Caggs on Social Media: Threads @ChrisCaggs Facebook Friend Page www.facebook.com/chriscaggs Facebook Fan Page www.facebook.com/chriscaggsradio X www.twitter.com/chriscaggs Instagram www.instagram.com/chriscaggs Linkedin https://au.linkedin.com/in/chriscaggs TikTok @ChrisCaggs Hashtag #ChrisCaggs #ShakedownRadio Over the span of 25 Years across 15 Radio Stations - Chris Caggs has been on air at: Groove FM 96.9FM & 94.5FM - Sydney Groove FM 97.3FM - Brisbane DJ-FM 87.6FM - Sydney 2RDJ 88.1FM - Sydney 2NSB 99.3FM - Northside Radio Sydney Pump FM 99.3FM - Sydney 2ICR Radio - Sydney Mix It Up Radio - Brisbane STR8OUT Radio - Melbourne Mixxbosses Radio - Sydney Urban Movement Radio - Brisbane Liquid Radio - Snowy Mountains New South Wales - Dance Starter FM - Sydney - Dance Tune 1 Radio - Perth - Dance 4PLAY Radio - Queensland - Dance V1Radio - Melbourne - Dance Ozz Mixx Dance Radio - Melbourne Tracklist 01. BLOND:ISH – Never Walk Alone 02. Sean Doron, Yamagucci – Spinning Around 03. BLOND:ISH, Von Boch – We Watch 04. Tabu – Imani 05. BLOND:ISH – Garba Dance 06. BLOND:ISH, Zeeba – Different Way 07. BLOND:ISH – Besitos 08. Sean Doron – What Is House 09. BLOND:ISH, Night Tales – Shout It Out 10. BLON:ISH, Bantu – Can't Let You Go 11. Samm – Body Language 12. Presi On, Renate, Marcus Santoro – The World (feat. Kuuda) 13. BLOND:ISH, Black Circle – Higher
ShakeDown Radio - March 2025 - Episode 827 - EDM Music - Guest DJ Mix Set Blondish We continue with another brilliant 60 min mix set. This time we are faced with a set from one of dance music industry's incredible all round. DJ, producer, record label head, environmental activist, Web3 entrepreneur, and recent mother, BLOND:ISH is doing it all. As a DJ, BLOND:ISH creates sounds that are meant to heighten your senses, open your heart and make you feel good. A pioneer in the scene, she has recently been announced as the first female resident of Pacha in Ibiza. As an entrepreneur, she helms a Web3 investment fund, while s a philanthropist, she has spearheaded the launch of Bye Bye Plastic, a charity dedicated to eliminating plastic waste at festivals and venues. To celebrate her recent album release "Never Walk Alone" and latest single "Self Love", BLOND:ISH serves up a tasty mix of album cuts mixed with her fav run of club tunes (love seeing Australian own Marcus Santoro in this mix). Dive into the mix above and please keep me posted if you're giving it a run. thanks, Ant ✌️:: Global PR Pool :: 0418 580 265 Podcast Website: http://www.djpod.com/shakedownradiopodcast Mixcloud: http://www.mixcloud.com/chriscaggs Amazon Music Podcasts: https://bit.ly/3PhNuvZ Apple Podcasts / iTunes: https://apple.co/3tfyyDP iHeart Radio: https://ihr.fm/3ss7wr2 Tune In App: http://tun.in/pmkVI Castbox: https://bit.ly/3maXTcb You Tube: http://www.YouTube.com/@chriscaggs 4PLAY.fm Dance Radio programmer by JimmyZ from Wild FM, Nova FM, 2RDJ-TM & Club [V] at www.4Play.fm ShakeDown Radio wiith Chris Caggs on Oxx Mixx Dance Radio every Friday Night 7pm Melbourne Australia at https://ozzmixxradio.com/ Catch ShakeDown Radio with Chris Caggs on the Liquid Radio Network at http://www.liquidradio.au Music for this radio show courtesy of the labels based in Australia Play MPE http://www.plaympe.com For Any Enquiries at PLAY MPE email Zarinar at zarinar@plaympe.com or support@plaympe.com Global PR Pool http://www.globalprpool.com For Any Enquiries at Global PR Pool email Anthony at Anthony@globalprpool.com or Gabby at gabby@globalprpool.com Inflyte App http://www.Inflyteapp.com Xelon Digital http://xelondigital.com For any Enquiries at Xelon Digital email Jay at jay@xelondigital.com Please Donate to help with running costs of this podcast on Patreon and buy me a $5 dollars Australian coffee - http://www.patreon.com/ChrisCaggs Or donate via Go Fund Me https://gofund.me/67c7b653 Follow Chris Caggs on Social Media: Threads @ChrisCaggs Facebook Friend Page www.facebook.com/chriscaggs Facebook Fan Page www.facebook.com/chriscaggsradio X www.twitter.com/chriscaggs Instagram www.instagram.com/chriscaggs Linkedin https://au.linkedin.com/in/chriscaggs TikTok @ChrisCaggs Hashtag #ChrisCaggs #ShakedownRadio Over the span of 25 Years across 15 Radio Stations - Chris Caggs has been on air at: Groove FM 96.9FM & 94.5FM - Sydney Groove FM 97.3FM - Brisbane DJ-FM 87.6FM - Sydney 2RDJ 88.1FM - Sydney 2NSB 99.3FM - Northside Radio Sydney Pump FM 99.3FM - Sydney 2ICR Radio - Sydney Mix It Up Radio - Brisbane STR8OUT Radio - Melbourne Mixxbosses Radio - Sydney Urban Movement Radio - Brisbane Liquid Radio - Snowy Mountains New South Wales - Dance Starter FM - Sydney - Dance Tune 1 Radio - Perth - Dance 4PLAY Radio - Queensland - Dance V1Radio - Melbourne - Dance Ozz Mixx Dance Radio - Melbourne Tracklist 01. BLOND:ISH – Never Walk Alone 02. Sean Doron, Yamagucci – Spinning Around 03. BLOND:ISH, Von Boch – We Watch 04. Tabu – Imani 05. BLOND:ISH – Garba Dance 06. BLOND:ISH, Zeeba – Different Way 07. BLOND:ISH – Besitos 08. Sean Doron – What Is House 09. BLOND:ISH, Night Tales – Shout It Out 10. BLON:ISH, Bantu – Can't Let You Go 11. Samm – Body Language 12. Presi On, Renate, Marcus Santoro – The World (feat. Kuuda) 13. BLOND:ISH, Black Circle – Higher
ShakeDown Radio - March 2025 - Episode 827 - EDM Music - Guest DJ Mix Set Blondish We continue with another brilliant 60 min mix set. This time we are faced with a set from one of dance music industry's incredible all round. DJ, producer, record label head, environmental activist, Web3 entrepreneur, and recent mother, BLOND:ISH is doing it all. As a DJ, BLOND:ISH creates sounds that are meant to heighten your senses, open your heart and make you feel good. A pioneer in the scene, she has recently been announced as the first female resident of Pacha in Ibiza. As an entrepreneur, she helms a Web3 investment fund, while s a philanthropist, she has spearheaded the launch of Bye Bye Plastic, a charity dedicated to eliminating plastic waste at festivals and venues. To celebrate her recent album release "Never Walk Alone" and latest single "Self Love", BLOND:ISH serves up a tasty mix of album cuts mixed with her fav run of club tunes (love seeing Australian own Marcus Santoro in this mix). Dive into the mix above and please keep me posted if you're giving it a run. thanks, Ant ✌️:: Global PR Pool :: 0418 580 265 Podcast Website: http://www.djpod.com/shakedownradiopodcast Mixcloud: http://www.mixcloud.com/chriscaggs Amazon Music Podcasts: https://bit.ly/3PhNuvZ Apple Podcasts / iTunes: https://apple.co/3tfyyDP iHeart Radio: https://ihr.fm/3ss7wr2 Tune In App: http://tun.in/pmkVI Castbox: https://bit.ly/3maXTcb You Tube: http://www.YouTube.com/@chriscaggs 4PLAY.fm Dance Radio programmer by JimmyZ from Wild FM, Nova FM, 2RDJ-TM & Club [V] at www.4Play.fm ShakeDown Radio wiith Chris Caggs on Oxx Mixx Dance Radio every Friday Night 7pm Melbourne Australia at https://ozzmixxradio.com/ Catch ShakeDown Radio with Chris Caggs on the Liquid Radio Network at http://www.liquidradio.au Music for this radio show courtesy of the labels based in Australia Play MPE http://www.plaympe.com For Any Enquiries at PLAY MPE email Zarinar at zarinar@plaympe.com or support@plaympe.com Global PR Pool http://www.globalprpool.com For Any Enquiries at Global PR Pool email Anthony at Anthony@globalprpool.com or Gabby at gabby@globalprpool.com Inflyte App http://www.Inflyteapp.com Xelon Digital http://xelondigital.com For any Enquiries at Xelon Digital email Jay at jay@xelondigital.com Please Donate to help with running costs of this podcast on Patreon and buy me a $5 dollars Australian coffee - http://www.patreon.com/ChrisCaggs Or donate via Go Fund Me https://gofund.me/67c7b653 Follow Chris Caggs on Social Media: Threads @ChrisCaggs Facebook Friend Page www.facebook.com/chriscaggs Facebook Fan Page www.facebook.com/chriscaggsradio X www.twitter.com/chriscaggs Instagram www.instagram.com/chriscaggs Linkedin https://au.linkedin.com/in/chriscaggs TikTok @ChrisCaggs Hashtag #ChrisCaggs #ShakedownRadio Over the span of 25 Years across 15 Radio Stations - Chris Caggs has been on air at: Groove FM 96.9FM & 94.5FM - Sydney Groove FM 97.3FM - Brisbane DJ-FM 87.6FM - Sydney 2RDJ 88.1FM - Sydney 2NSB 99.3FM - Northside Radio Sydney Pump FM 99.3FM - Sydney 2ICR Radio - Sydney Mix It Up Radio - Brisbane STR8OUT Radio - Melbourne Mixxbosses Radio - Sydney Urban Movement Radio - Brisbane Liquid Radio - Snowy Mountains New South Wales - Dance Starter FM - Sydney - Dance Tune 1 Radio - Perth - Dance 4PLAY Radio - Queensland - Dance V1Radio - Melbourne - Dance Ozz Mixx Dance Radio - Melbourne Tracklist 01. BLOND:ISH – Never Walk Alone 02. Sean Doron, Yamagucci – Spinning Around 03. BLOND:ISH, Von Boch – We Watch 04. Tabu – Imani 05. BLOND:ISH – Garba Dance 06. BLOND:ISH, Zeeba – Different Way 07. BLOND:ISH – Besitos 08. Sean Doron – What Is House 09. BLOND:ISH, Night Tales – Shout It Out 10. BLON:ISH, Bantu – Can't Let You Go 11. Samm – Body Language 12. Presi On, Renate, Marcus Santoro – The World (feat. Kuuda) 13. BLOND:ISH, Black Circle – Higher
Welcome back to episode 133 of B4Podcast, your go-to destination for the freshest beats and underground artists, brought to you by B4Bookings Worldwide Agency. If you're into House and Tech House, you've landed in the right place. As today, we're turning up the heat with a seriously talented artist who's been setting dance floors on fire recently—it's RENDHER! From the sun-soaked shores of Ibiza to the buzzing hubs of Europe, Rendher has been tearing it up at some of the most iconic spots in the game. Think Hï Ibiza, Amnesia, ANTS at Ushuaïa, and let's not forget his killer sets at Lab11, Pacha, and Studio 338. He's also had support from leading names along the way - like Jamie Jones, Skream and Marco Carola. It's becoming quite clear that this guy is a force to be reckoned with.
In this conversation, Dr. Kasey Bedard discusses Prader-Willi Syndrome (PWS), focusing on its genetic basis, symptoms, and the importance of early intervention. She emphasizes the significance of dietary management, particularly in addressing hyperphagia, and explores behavioral challenges such as skin picking and emotional regulation. Dr. Bedard highlights the role of parent training programs and community support in managing PWS and the need for collaboration among medical providers. The discussion also touches on residential care strategies and the future of research and treatment for individuals with PWS. Continuing Education Credits (https://www.cbiconsultants.com/shop) BACB: 1.5 Learning IBAO: 1.5 Learning QABA: 1.5 General We also offer certificates of attendance! Follow us! Instagram: https://www.instagram.com/behaviourspeak/ Bluesky: https://bsky.app/profile/benreiman.bsky.social.bsky.social LinkedIn: https://www.linkedin.com/in/behaviourspeak/ Contact: Dr. Kasey Bedard kasey@pwseducation.org https://www.pwseducation.org/ Links: Prader-Willi Association of America https://www.pwsausa.org/ Jennifer Miller - Pediatric Endocrinologist specializing in hyperphagia https://endo.pediatrics.med.ufl.edu/profile/miller-jennifer-6/ Mike Tan - Pediatric Dietitian https://www.linkedin.com/in/michaeladamtan/ Foundation for Prader Willi Research https://www.fpwr.org/ Articles Referenced: Bedard, K. E., Griffith, A. K., Ulm, D., Strittman, M., Krukowski, K., Eaton, A., Rone, A., & Cardon, T. (2025). Evaluating the Impact of PWS Smart-Start: A Behavior Analytic Caregiver Training Program for Prader-Willi Syndrome. Journal of Positive Behavior Interventions, 27(1), 26-38. https://doi.org/10.1177/10983007231200535 Bedard, K.E., Griffith, A.K. & Krukowski, K. Caregiver-Implemented Behavior Analytic Treatment Package for Skin Picking in PWS: A Pilot Study. Adv Neurodev Disord (2024). https://doi.org/10.1007/s41252-024-00393-2 Bedard, K.E., Pacha, D., Griffith, A.K., & Ward, S. (2024). Prader-Willi Syndrome: A primer for school psychologists, Children and Youth Services Review, Volume 163, https://doi.org/10.1016/j.childyouth.2024.107775 Bedard, K.E., Griffith, A.K., Lister, M.A. et al. Behavioral and Dietary Management for Adults with Prader–Willi Syndrome in a Residential Setting. Adv Neurodev Disord 5, 93–101 (2021). https://doi.org/10.1007/s41252-020-00185-4 Behaviour Speak Podcast Episodes On Other Genetic Syndromes Episode 6 Behavior Analysis and Down Syndrome with Nicole Neil https://www.behaviourspeak.com/e/episode-6-down-syndrome-and-behaviour-analysis-with-dr-nicole-neil-phd-bcba-d/ Episode 27 Val Saini shares some of his research on DiGeorge Syndrome https://www.behaviourspeak.com/e/episode-27-translational-research-digeorge-syndrome-and-a-little-dash-of-metacontingencies-with-valdeep-saini-phd-bcba-d/ Episode 39 Behavior Therapy for Tics and Tourette Syndrome with Douglas Woods https://www.behaviourspeak.com/e/episode-39-behaviour-therapy-for-tics-and-tourette-syndrome-with-douglas-woods-phd/ Episode 137 Behavior Analysis and Fragile X Syndrome with Katerina Monlux https://www.behaviourspeak.com/e/episode-137-fragile-x-syndrome-with-dr-katerina-monlux/
Maddie Hamann is the Co-Founder and Director of Marketing at PACHA Bread, where she applies her extensive scientific background to drive the company's mission of promoting regenerative agriculture and sustainability. Maddie holds a PhD from Scripps Institution of Oceanography, but she transitioned from the field of Earth Science to marketing in order to make a direct impact on climate change through business. Her dedication to environmental sustainability is at the heart of PACHA's marketing strategies, ensuring that the company's values are reflected in every aspect of the brand.Find Maddie Haman and Pacha Bread online:Maddie Hamann LinkedIn ProfilePACHA WebsitePACHA Facebook PagePACHA Instagram PagePACHA TiktokFind me online:This Sustainable Life: Solve For Nature Podcast: https://shows.acast.com/solvefornatureBlog: https://verdantgrowth.blog/YouTube: https://www.youtube.com/c/verdantgrowthBluesky: https://bsky.app/profile/verdantgrowth.bsky.socialFacebook: https://www.facebook.com/realverdantgrowthInstagram: http://instagram.com/verdant.growth or http://instagram.com/verdantgrowthofficial Hosted on Acast. See acast.com/privacy for more information.
TodoPorLaRadio con Toni Martínez, Especialistas Secundarios, El Mundo Today, Mario Panadero, Cristina del Casar, Pilar de Francisco y Sheila Blanco
TodoPorLaRadio con Toni Martínez, Especialistas Secundarios, El Mundo Today, Mario Panadero, Cristina del Casar, Pilar de Francisco y Sheila Blanco
TodoPorLaRadio con Toni Martínez, Especialistas Secundarios, El Mundo Today, Mario Panadero, Cristina del Casar, Pilar de Francisco y Sheila Blanco
Paco Osuna's record label, Mindshake presents a tech house EP by Chicks Luv Us that fuses acid synths and chunky percussion with infectious vocals. Chicks Luv Us are a French duo from Marseille, and they have become internationally known for their upbeat style that is heavily influence by hip hop from the '80s and '90s, as well as minimal techno from the '00s. They have played shows at world famous nightclubs ranging from Pacha in Ibiza to London's Ministry of Sound. When it comes to production, they have made waves with top-selling releases on record labels such as Loco Dice's Desolat and Jamie Jones' Hot Creations. This is Chicks Luv Us debut on Mindshake, and it comes after Paco Osuna has spent many years hammering their tracks in his DJ sets. "Want U Back" has tribal drums and trippy vocals layered over a funky acid bassline.
Paco Osuna's record label, Mindshake presents a tech house EP by Chicks Luv Us that fuses acid synths and chunky percussion with infectious vocals. Chicks Luv Us are a French duo from Marseille, and they have become internationally known for their upbeat style that is heavily influence by hip hop from the '80s and '90s, as well as minimal techno from the '00s. They have played shows at world famous nightclubs ranging from Pacha in Ibiza to London's Ministry of Sound. When it comes to production, they have made waves with top-selling releases on record labels such as Loco Dice's Desolat and Jamie Jones' Hot Creations. This is Chicks Luv Us debut on Mindshake, and it comes after Paco Osuna has spent many years hammering their tracks in his DJ sets. "Joint" closes the release with sassy hip hop vocals layered over a warping bassline, while flurries of live percussion fill the groove with energy.
In Episode 6 of Season 2, the Slow Burn Cast Pat (NintenTalk), Min (MintendoGaming), and Payton (Payton'sCorner) discuss several topics including cozy game news, Steam Next Fest top picks, Emails + MORE!Discord: https://discord.gg/QhvWPd2x8xPatreon: https://www.patreon.com/c/slowburncast_________________________________________Hello Kitty Island Adventure, Infinity Nikki, Shokudo Underworld, Afterlove EP, NEW Pokemon SnapCoffee Talk, What Comes AfterCinnabunny, Die in the Dungeon (EA), BunhouseLuck Be A Landlord, Castle v Castle, Camper Van Demo (Steam)Sugardew Island Demo (Steam)Unpacking, Duck Detective, Until Then, Fields of Mistria, Roots of Pacha, RakuenThe Cosmic Wheel SisterhoodSkyrim, Zelda Breath of the Wild, Stardew ValleySteam Next Fest DemosTailside, Mudborne, Wholesome Out and AboutSolar Punk, MonsterRest, BookBound, BaoBao's Laundromat, Animal SpaMonsterCare SimulatorSapling Wars, Tales of Seikyu, Tiny Garden, Is This Seat Taken?, Grimoire Groves, Kabuto Park, Cattle Country, Luma Island, Pixelshire, Garden Witch Life, Loftia, Hatch Tales, Slothtopia, Puff Pals Island Skies
Sustainability Now - exploring technologies and paradigms to shape a world that works
A Sustainability Now interview with Co-Founder, Maddie Hamann. PACHA's mission is centered around regenerative agriculture, leveraging the power of buckwheat—an adaptable, nutrient-dense crop—to provide delicious nutrition, enhance soil health and foster long-term ecological restoration. In contrast to conventional farming methods that rely heavily on synthetic chemicals and tilling, regenerative practices like those championed by PACHA enrich the soil, sequester carbon, and promote biodiversity. More than just a bread product, PACHA is part of a movement to heal the planet, one loaf at a time. But sustainability doesn't stop at the farming. PACHA Bread's commitment extends to every aspect of its operation, from using 100% home compostable packaging to minimizing food waste. In a bold move away from petroleum-based plastic, PACHA's bio-based packaging not only aligns with their eco-conscious values but also champions a circular economy where waste is reduced and resources are repurposed. Even the byproducts from their grain, like buckwheat hulls, are upcycled into new products like their upcoming sourdough buckwheat tortillas—making PACHA a true innovator in the quest for more sustainable food systems. In a landscape where environmental responsibility often takes a back seat to profit margins, PACHA Bread stands out as a business that seamlessly integrates ecological stewardship with entrepreneurial creativity. Join us for our exploration of PACHA's truly regenerative business model which incorporates regenerative agriculture, reducing plastic waste, and producing nourishing, allergen-friendly food, exemplifying the potential for sustainable, values-driven business to serve both people and the planet. Resources and links from this episode can be found at https://www.sustainabilitynow.global/2025/02/16/090-pacha-bread-of-life-nourishing-people-and-planet/ #Sustainability #RegenerativeAgriculture #EcoFriendly #PlasticFree #FoodInnovation #ClimateAction #OrganicFarming #CircularEconomy #HealthyEating #ZeroWaste
Samuel Baker est une figure marquante du XIXe siècle, connu pour ses explorations en Afrique, mais aussi pour son rôle dans la lutte contre l'esclavage au Soudan. Aventurier, cartographe et administrateur colonial britannique, il s'est illustré dans une mission particulièrement audacieuse : la libération de captives réduites en esclavage dans le Soudan égyptien. Un explorateur devenu gouverneur Né en 1821 en Angleterre, Samuel Baker se passionne pour l'exploration et participe à plusieurs expéditions en Afrique. Il est notamment célèbre pour avoir découvert en 1864 le lac Albert, l'un des grands lacs de l'Afrique centrale. Mais son destin prend un tournant en 1869 lorsqu'il est nommé gouverneur du sud du Soudan par le khédive d'Égypte, Ismaïl Pacha. Sa mission : mettre fin à la traite négrière qui ravage la région. À cette époque, le Soudan est un centre important de la traite des esclaves. Des marchands arabes capturent des populations locales, principalement des femmes et des enfants, pour les vendre sur les marchés d'Égypte et du Moyen-Orient. Baker, farouchement opposé à l'esclavage, décide d'agir avec fermeté. Une mission contre l'esclavage Avec une troupe de soldats égyptiens, Samuel Baker mène plusieurs campagnes pour démanteler les réseaux esclavagistes. En 1870, lors d'une expédition dans la région du Bahr el-Ghazal, il découvre un immense camp d'esclaves. Des centaines de femmes et d'enfants, enchaînés et affaiblis, attendent d'être transportés vers les marchés d'esclaves. Baker ordonne immédiatement leur libération et fait arrêter plusieurs marchands d'esclaves. Son intervention marque un tournant dans la lutte contre la traite négrière au Soudan. En plus de libérer des captifs, il établit des avant-postes pour surveiller et contrôler la région, empêchant ainsi la reprise du commerce des esclaves. Une libération aux contours flous Si Samuel Baker est reconnu pour son action abolitionniste, des questions demeurent sur le sort des femmes libérées. Certains récits suggèrent qu'elles auraient été encouragées, voire contraintes, à épouser leurs libérateurs ou à entrer à leur service. Bien que ces pratiques ne soient pas formellement documentées dans les archives officielles, elles reflètent une réalité coloniale où la liberté des esclaves affranchis restait souvent relative. Un exemple célèbre est celui de Florence Baker, née en Transylvanie et réduite en esclavage avant d'être achetée par Samuel Baker lors d'une vente aux enchères dans l'Empire ottoman. Elle devint sa compagne puis son épouse, un récit souvent présenté à l'époque comme une histoire d'amour, mais qui soulève aujourd'hui des interrogations sur le consentement et le pouvoir dans ces relations asymétriques. Un héritage controversé Bien que Baker ait contribué à la lutte contre l'esclavage, son action s'inscrit aussi dans le cadre du colonialisme britannique. Certains historiens voient en lui un héros abolitionniste, tandis que d'autres soulignent que son intervention servait également les intérêts impérialistes de l'Empire britannique en Afrique. Quoi qu'il en soit, Samuel Baker reste une figure clé de l'histoire du Soudan, et son combat contre l'esclavage a marqué une étape importante dans la lutte pour l'abolition dans cette région du monde. Toutefois, les réalités complexes de cette période rappellent que la fin officielle de l'esclavage ne signifiait pas nécessairement l'émancipation totale des personnes libérées. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
EnvironMental Podcast is about the intersection of business and sustainability. See how all of our guests are flipping the script in their industry: https://dandelionbranding.com/environmental-podcast/ In this episode we interview Maddie Hamann - co-founder and Director of Marketing for PACHA, a regenerative brand best known for their gluten-free, organic bread products made from buckwheat and packaged in home-compostable materials. Maddie shared insights into the transformative power of regenerative agriculture and how it holds the key to solving some of our most pressing environmental challenges. Don't forget to use code: dandelion20 and take 20% off your first purchase at livepacha.com ⌛⌛TIMESTAMPS 01:20 - PACHA's Key Message 02:55 - Challenges for Farmers 04:00 - Importance of Farmer-to-Farmer Communication 06:59 - Soil and Climate Initiative 08:11 - Buckwheat as a Sustainable Crop 09:15 - Regenerative Agriculture and Soil Health 11:33 - PACHA's Origin Story 17:49 - PACHA's Role in Sustainability 23:13 - Consumer Disconnect from Food Sources & Taste as a Marketing Tool 27:41 - Misconceptions of Regenerative Agriculture 30:14 - Regenerative Agriculture and Climate Change 31:18 - Marketing Regenerative Agriculture 32:53 - Discount Code #regenerativeagriculture #sustainabilitypodcast #pachabread ~~~~~~~~~~~~~~ Dandelion Branding is a digital marketing agency that specializes in telling sustainability stories. Here's where you can find Dandelion: Our Website: https://dandelionbranding.com/hello Instagram: https://instagram.com/dandelion_branding Linked In: https://www.linkedin.com/company/dandelion-branding/
NotiMundo A La Carta - Pacha Terán, Elecciones 2025, ¿qué Proponen? by FM Mundo 98.1
LeBaron James - Champagne Selections Ep. 37 [January 2025] TRACKLIST: 01. Save The Robots - Erotic Missionary (Original Mix) 02. Dobao - Disfrutar 03. Kousto - Forza Bruta 04. Nicole, Michael Gray - Rock The House (Michael Gray Vocal Extended Remix) 05. Oliver Dollar - I Do Believe (Original Mix) 06. FAM Disco - Distant Planet (Extended Mix) 07. Inner Life, Jocelyn Brown, Michael Gray - I Like It Like That (Michael Gray Extended Mix) 08. Mark Knight, James Hurr - You Take Me Higher (Extended Mix) 09. Sgt Slick - Everybody Dance (Extended Mix) 10. Evelyn -Champagne- King, Ezel, DJ Spen, Tasha LaRae - Love Come Down (Ezel - DJ Spen Reproduction) 11. Pacha, Dave Lee ZR - One Kiss (Dave-s Heavenly Star Mix) 12. Doug Willis, Dave Lee ZR - Rufusize-Ya (Space Moog Dub) 13. Scruscru, Fred Aster - Midnight Disco (Original Mix) 14. Keller, The Dukes - That Kind Of Girl (The Dukes Original Mix) 15. Soul Reductions - Got 2 Be Loved (Extended Mix)
Join the Quartet of Chaos and their guest Angela as they travel to South America to look at the 40th movie from the Walt Disney Animation Studios: The Emperors New Groove! Listen along as they travel to Pacha's village, face the many dangers of the jungle, turn into all sorts of animals and pull the wrong lever!
EXCLUSIVE NordVPN Deal ➼ https://nordvpn.com/eventfullivesTry it risk-free now with a 30-day money-back guarantee• Watching Sporting Events/TV Shows/Films which aren't available in your region by switching your virtual location to a country which is showing the event• Protect your private data like bank details, passwords and online identity• NordVPN can switch your virtual location allowing you to save money by purchasing flights, hotels, subscriptions from other countries at a cheaper price• Protecting your data whilst traveling and using public wifi, NordVPN protects you wherever you are in the world• NordVPN Threat Protection feature protects you from viruses, malicious malware and phishing sites• Fastest VPN in the world - no buffering/lagging whilst streaming and stops your ISP bandwidth throttling• Premium cyber-security for the price of a cup of coffee per month• 1 NordVPN account can be used on up to 10 devicesDanny Whittle is one of the original pioneers of Ibiza's legendary Pacha nightclub. This episode is packed full of decades of parties where Danny speaks of transforming the 90s club scene and evolving the Pacha brand around the world. He also eludes to how much he spent booking David Guetta, Calvin Harris and even Swedish House Mafia. We also talk about his involvement in the Falklands war!This is the eventful life of Mr Danny WhittleYouTube: Dodge WoodallInstagram: @Dodge.WoodallWebsite: DodgeWoodall.comTikTok: @DodgeWoodallLinkedIn: @DodgeWoodall Hosted on Acast. See acast.com/privacy for more information.
No episódio de hoje, Ribas, Léo e Pacha Urbano batem um bapo sobre a origem do gigante vermelho, o demônio mais querido das histórias em quadrinho e filho de Mike Mignola, o Hellboy!=== Siga o Pacha no Instagram ===https://www.instagram.com/pachaurbano=== LOJA DE CAMISAS OFICIAS PNFM ===https://reserva.ink/paranormalfm=== APOIE O PARANORMAL FM ===Quer se tornar um apoiador deste projeto e nos ajudar a continuar melhorando a qualidade, além e se tornar uma peça importante na viabilização muitos outros projetos em diferentes mídias? Entre no nosso Apoia-se e faça parte da família Paranormal FM!https://apoia.se/paranormalfm=== Siga Paranormal FM nas redes sociais ===Instagram, Twitter e Facebook: @ParanormalFMEmail: paranormalfmpodcast@gmail.comSiga e avalie o Paranormal FM nas plataformas de streaming!Apresentação: Fernando Ribas e Leonardo MarquesVinhetas e Formato: Fernando RibasEdição: Henrique Farofinha / Athelas Soluções em Aúdio para PodcastsNarração: Camillo Borges e Muriel Vieira Pauta: Elizabeth FariasSee omnystudio.com/listener for privacy information.
Aujourd'hui, on va faire l'histoire de la connerie… parfois de certaines choses stupides à travers l'histoire des fameux Darwin Awards. Adhérez à cette chaîne pour obtenir des avantages : https://www.youtube.com/channel/UCN4TCCaX-gqBNkrUqXdgGRA/join Pour soutenir la chaîne, au choix: 1. Cliquez sur le bouton « Adhérer » sous la vidéo. 2. Patreon: https://www.patreon.com/hndl Script: Francoise Dulong qui remercie Nicolas Faucher de lui en avoir parlé il y a... quelques années. Musique issue du site : epidemicsound.com Images: https://www.storyblocks.com Abonnez-vous à la chaine: https://www.youtube.com/c/LHistoirenousledira Les vidéos sont utilisées à des fins éducatives selon l'article 107 du Copyright Act de 1976 sur le Fair-Use. Sources et pour aller plus loin: The Darwin Awards - Evolution in Action by Wendy Northcutt, Plume Books, April 2002, ISBN: 0452283442 Site anglophone des Darwin awards, Wendy Northcutt https://darwinawards.com Les morts les plus stupides, Les Darwin Awards n'auront qu'à bien se tenir ! janvier 2018 ISBN 9781976916052 Étude hommes se mettant en danger. (Galdas, Cheater et Marshall, 2005; Harris, Jenkins et Gaser, 2006). https://www.darwinawards.fr The Darwin Awards: sex differences in idiotic behaviour, Ben Alexander Daniel Lendrem, student,1 Dennis William Lendrem, project manager, Institute of Cellular Medicine,2 Andy Gray, consultant orthopaedic trauma surgeon,3 and John Dudley Isaacs, December 11, 2014 Darwin Awards : Le top 10 des morts les plus ridicules de l'histoire https://www.lassurance-obseques.fr/les-morts-les-plus-ridicules-les-darwin-awards/ Darwin Awards : les morts les plus stupides, Romane Saget, Mis à jour le 23 Avril 2014 https://www.linternaute.com/humour/magazine/1191217-darwin-awards-les-morts-les-plus-stupides/ Que Sont Les Darwin Awards Et Comment Les Attribue-T-On ? Mack, Jan 10, 2020 https://www.potowmack.org/darwin-awards/881/ Extrait « le Pacha » 1968, Drame policier de Georges Lautner avec Jean Gabin, Dany Carrel, André Pousse https://www.erudit.org/fr/revues/psyedu/2018-v47-n1-psyedu03721/1046777ar.pdf Le Parisien, Citation célèbre https://citation-celebre.leparisien.fr/citation/les-cons Faits divers, Darwin awards https://www.faits-divers.org/darwin-awards Wikipédia, les Darwin awards https://fr.wikipedia.org/wiki/Darwin_Awards Adolphe-Frédéric de Suède https://fr.wikipedia.org/wiki/Adolphe-Fr%C3%A9d%C3%A9ric_de_Su%C3%A8de Mathilde, « Le chou qui tua Adolphe de Suède », Curieuses Histoires, 16 janvier 2019. La connerie et les cons vus par… Guy Bedos https://laberration.fr/conoscopie-1-200-citations-sur-les-cons-et-la-connerie/la-connerie-et-les-cons-vus-par-guy-bedos Il faudrait construire des asiles de cons !, par Dominique Dhombres, 29 janvier 2007 https://www.lemonde.fr/idees/article/2007/01/29/il-faudrait-construire-des-asiles-de-cons-par-dominique-dhombres_861012_3232.html Autres références disponibles sur demande. #histoire #documentaire #darwinawards #wendynorthcutt #connerie
23rd Nov - 3pm @Chennai.
On Saturday, November 23, from 3 PM at Guru Nanak College, Velachery .
Release Yourself with world renowned DJ, Producer, Radio and Podcast host Roger Sanchez. More Roger Sanchez on http://rogersanchez.com Roger Sanchez Live In The Mix from Closing Party, Pacha, Ibiza, 2024Tracklist unavailable.*Please note this show may contains curse words and offensive language*
In this episode, we talk to Maddie Hamann, a remarkable individual with a journey that spans diverse fields. She began with a B.S. in Civil Engineering, followed by a Ph.D. in Oceanography, and went on to manage large-scale projects, ranging from research campaigns to art installations. Eventually, she made the bold move to start a sustainable bread company.Her passion for healing humanity's relationship with our planet led her to realize that her skills in organizing and executing impactful projects could make a greater difference than research alone. Now, as Co-Founder and Director of Marketing at PACHA, she promotes regenerative agriculture through healthy eating.During this episode, we talked about what inspired Maddie's career shift, the origins of PACHA, and why buckwheat was chosen for its environmental benefits. We also discussed her vision for PACHA's future—all with a focus on supporting Mama Earth.Links from the episodes: Kiss the ground documentaryInvest in PachaWhere can people find Maddie and Pacha?FacebookInstagram - PachaInstagram - MaddieLinkedIn - MaddieYouTubeWebsiteKEY TAKE AWAY“I wanted to be part of the solution.”
[Ibiza UNCOVERED] Vaughan is one of Ibiza's biggest faces, working for the iconic nightclub brand Pacha for over 30 years. In this episode Vaughan doesn't hold back, talking everything from drugs, hedonistic parties and exposes immense corruption of the world's biggest raving island. From parties with Dr Dre, Mick Jagger and so much more. This is one of my favourite ever episodes.This is the eventful life of VaughanYouTube: Dodge WoodallInstagram: @Dodge.WoodallWebsite: DodgeWoodall.comTikTok: @DodgeWoodallLinkedIn: @DodgeWoodall Hosted on Acast. See acast.com/privacy for more information.
Finding food that is both delicious and beneficial to our well-being is a challenge. Grocery stores are filled with processed snacks and food options that lack nutritional value. However, shopping for nutritious, sustainable food doesn't have to be difficult, and eating healthy doesn't mean sacrificing flavor or convenience. With PACHA, you can enjoy delicious and satisfying bread without compromising your health goals. In this episode, Jen talks with Madeleine Hamann and Will Buttner, Co-Founders of PACHA, a simple, organic, and gluten-free bread made with sprouted buckwheat. They discuss the challenges of finding clean, healthy bread in grocery stores, the benefits of regenerative farming, and how PACHA is a bread that is good for the body and the planet.In this episode: [01:22] - The origin of PACHA [03:26] - Why producing quality products is a challenge [06:06] - The scary reality of our food system [08:05] - PACHA's main ingredients [10:09] - How organic and regenerative farming works [14:08] - The principles of regenerative agriculture [18:31] - Buckwheat loaves made by PACHA [22:20] - Why PACHA breads are delivered and sold frozen [26:14] - Different ways to enjoy PACHA bread [29:53] - Why fermentation is added to the PACHA bread-making process [34:37] - PACHA's newest flavors [38:25] - Will's advice to consumers Quotes[15:47] - "One of the biggest things about regenerative agriculture is it conserves water. You don't have to use as much water, and it also prevents flooding." ~ Madeleine Hamann[17:32] - "We're creating food that will regenerate your gut and lead you to the healthy life you want, get you away from prescriptions, and get you away from all the pain and inflammation in your body. That's what we are about." ~ Will Buttner[37:31] - "I have a lot of hope for what can happen with our food system, and it's going to be driven by consumers. It's not going to be easy, so people have to keep doing that work of trying to understand what's good for their bodies." ~ Madeleine Hamann[40:03] - "We vote with our dollar. So, support brands that are clean and support people who are pushing that agenda. That's how we reclaim our health in this society." ~ Will ButtnerLinks Madeleine Hamann on LinkedIn William Buttner on Instagram Trilogy Sanctuary Live Pacha Live Pacha on Instagram USDA One Step Closer Dr. Bronner's Traditional Medicinals Numi Tea Clover Sonoma Invest in PACHA Connect with Jen Jen on Instagram Jen on Facebook The Wake Up Label Letter Subscribe and stay in touch Apple Podcasts Spotify Use the code "wakeup" at https://livepacha.com/?ref=wakeupandreadthelabels for a discount.
Christian Nielsen, a Danish DJ and producer from Copenhagen, is known for a blend of melodic techno and house that is infused with Scandinavian minimalism. Launching his career in the early 2010s, he plays an energetic sound characterized by deep basslines, soaring melodies, and intricate rhythms, leading to releases on prestigious labels like Diynamic, Ellum, and Kompakt. Beyond the studio, Nielsen has made his mark performing at iconic venues such as Watergate, Fabric, Printworks, and Pacha for Solomun +1. In this uptempo Balance Selections he dives straight in. Featuring tracks from Matara, Helsloot and Josh Samuel, this is a energetic mix of chunky house and main room techno that never strays from delivering dancefloor delight. @christiannielsenmusic
LES PACHAS!!!! On vous en dit un peu plus sur notre bébé... le wellness planner des Pachas.Le Wellness Planner est l'outil idéal pour organiser votre vie professionnelle et personnelle sans stress, tout en optimisant votre bien-être. La Méthode Pacha, vous guide tout au long de l'année avec des conseils pratiques pour harmoniser votre quotidien. En équilibrant vos priorités et en prenant soin de vous, ce planner vous aide à vivre sereinement et atteindre vos objectifs grâce à de nombreux templates : organisations hebdomadaires et mensuelles, tracker de bonnes habitudes… tout pour s'organiser comme un véritable PachaLe Wellness Planner des Pachas sera disponible partout le 9 octobre 2024. En attendant la sortie, tu peux le précommander juste ici : précommande ton wellness planner Suivez nous sur Instagram : @LESPACHASHOSTED BY : @Mayadorable @JulesPedrettiBonne semaine les pachas ♡Produit et imaginé par Mayadorable et Jules Pedretti. Créations sonores by Louise Pétrouchka. Graphisme by ToBeLikeJu. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Release Yourself with world renowned DJ, Producer, Radio and Podcast host Roger Sanchez. More Roger Sanchez on http://rogersanchez.com Roger Sanchez Live In The Mix from Flower Power, Pacha, Ibiza*Please note this is a live show and contains curse words and offensive language*
Enjoy this week's episode with DJ & Producer LEON BLAQ. Native New Yorker Leon Blaq is no stranger to the club scene.He is not new to the bright lights and late nights, but what is new is his voracious appetite for new sounds, often crossing genres and blurring the lines completely. Internationally traveled, he has appeared behind the decks abroad at such venues as Cancun's Club Sweet, and Loki Lounge in Toronto, jet setting all over North America. He has also rocked dance floors on American soil from New York to Miami. He has done Tiki Boat Parties in Florida and even appeared behind the decks at Club Mekka:Miami, courtesy of Nervous Records, and spun at New York City hallmarks such as Pacha, Cielo,Webster Hall, Crobar and Marquee.In addition he's turned out crowds at various dance music events, such as the NYC dance parade, reverberating his unique sound through Bryant Park. With massive labels stamped on his discography such as Nervous Records, Ggressive Recordings and Kult, he continually puts out track after track of quality grooves. Enjoy this Afro House Journey with LEON BLAQ, including his latest release Set Me Free on Redolent! N/A This show is syndicated & distributed exclusively by Syndicast. If you are a radio station interested in airing the show or would like to distribute your podcast / radio show please register here: https://syndicast.co.uk/distribution/registration
Este, como todos los lunes, escuchamos y reaccionamos a las cancion es que nos sugieren o recomiendan durante la semana. No se lo pierdan. Canciones mencionadas en orden: Korn - Got the life Samanez - Maldita suerte Descomprension - Ciudad DM Los Outsaiders - Nada que pensar Plutonio de Alto Grado - Cosmovitrales Wendy Sulca, Genola, La Kausa - Orgullo de la Pacha 2.0 1960 - No tengo ganas de entenderte Maffio- Fiesta en la ciudad Henao - IDGAF Duplat feat. Santiago Cruz - El Truco Lily Yan - Un ratito más Manu Chao - Vecinos en el mar Billie Marten - Vanilla Baby Orión Sun - These days Mason Rahmsey - All the way to Memphis Síguenos en: Instagram: @mixtape_lado_a Spotify: Mixtape: Lado A Amazon Music: Mixtape Lado A Apple Podcast: Mixtape Lado A Envíen sus comentarios o propuestas de sponsor en nuestro correo: Mixtapeladoa@gmail.com --- Support this podcast: https://podcasters.spotify.com/pod/show/mixtape-lado-a/support
Ibiza is an island of contrasts. A place which triggers thoughts of raucous partying, superstar DJs and excess. But it's also an area of raw natural beauty, rugged hills, with a rich spiritual history. No-one knows this duality better than Kim Booth - she's experienced both faces of the Balearic paradise island. Kim first visited as a party go-er tourist and 30 years on, she's now a resident offering an alternative side to Ibiza. This tiny island island swells from a few hundred thousand residents, to over a million when tourists flock there over the summer months. But what pressure does this put on the people and the nature of Ibiza? After working in PR and for some of the biggest names in the music industry like superclub Pacha and dance label Defected Records, Kim chose a different path. Facing personal traumas in her life with the loss of her mum and her brother being murdered, Kim turned away from the parties and discovered the Red Road indigenous teachings. After experiencing this wisdom in Central and South America, her life mission changed. She brings healers and musicians from around the world to provide an alternative experience for those looking to “go inwards” - on an island full of people “losing themselves.” But is it realistic to unite these two worlds together in one of the busiest, commercial hotspots in the world? Reporter Amber Haque travels to Ibiza to witness the coming together of ancient, indigenous practices, on the tourist-packed island that is full of modern conflicts. Presenter: Amber Haque Producer: Rajeev Gupta Editor: Miriam Williamson Production Coordinator: Mica Nepomuceno
Today's exciting episode of Electronically Yours features DJ, producer and label head Grace Sands. Grace brings a queer take on deep house from her DIY Sound System roots, free parties and worldwide travels in the partnership Digs & Woosh. Since 1991, they helped to define the deep house sound, the same year the collective made friends with Jose Padilla in Ibiza successfully playing Amnesia, Pacha, Space Terrace & Eden. Digs & Woosh were two of 'only a few people who could actually play the Cafe Del Mar sunset'. Ladies and gentlemen, meet the utterly unique Grace Sands... If you can, please support the Electronically Yours podcast via my Patron: patron.com/ellectronicallyours
Paul Newman is international DJ known as Tall Paul. He shares his story of growing up around London's music scene, and talks about owning the legendary nightclub Turnmills. We also discuss DJ madness in Las Vegas, Japan & Ibiza's Space nightclub, Pacha, Ku Club and so much more.This is the Eventful Life of Mr Paul NewmanYouTube: Dodge WoodallInstagram: @Dodge.WoodallWebsite: DodgeWoodall.comTikTok: @DodgeWoodallLinkedIn: @DodgeWoodall Hosted on Acast. See acast.com/privacy for more information.
Al and Jonnie go through all the news while Al was on holiday. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:10: What Have We Been Up To 00:16:13: Game Releases 00:34:54: Game Updates 01:09:23: Other News 01:15:30: New Games 01:26:09: Outro Links Critter Crops Gourdlets Song of the Prairie Garden Witch Life Reel Fishing: Days of Summer Harvest Moon: Home Sweet Home Natsu-Mon: 20th Century Summer Kid Usagi Shima Echoes of the Plum Grove Outbound Coral Island “1.1” Update Coral Island Humble Games Issue Roots of Pacha “1.2” Update Sun Haven “Teleportation” Update Moonstone Island “Cooking” Update Disney Dreamlight Valley Roadmap Cult of the Lamb “Unholy Alliance” Update Mika and the Witch’s Mountain Roadmap Fields of Mistra Roadmap Ova Magica Roadmap Horticular Roadmap Concerned Ape Promises not to charge for DLC Overthrown Steam Page Hearty Hank Plush Sakuna Anime Marvelous Restructuring Pathless Woods Everbloom Hamster Garden Ritual of Raven Cat Cafe Manager 2: Big City Bliss Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Al: and we’re here today to talk about Cottagecore games. (0:00:40) Jonnie: Woo! (0:00:44) Al: What happened to diving, you might say. We’re not… not farmers, we’re divers. No, not this week, (0:00:50) Al: you’re not, because… complicated reasons, but we’re not doing the last episode of the day of the (0:00:56) Al: the day of the month today. We’re doing that probably in two weeks time. But who knows? (0:01:01) Al: You’ll find out why. I’ll explain it in the next episode why this is all changed. But (0:01:06) Al: yeah, I had all this organized and then something happened and now we’re changing things up. (0:01:13) Al: So that will come. Don’t worry, your final episode. Maybe a break might be good. I don’t (0:01:24) Al: know. I’ve still not heard from anyone whether they think it’s too much day of the diver (0:01:27) Al: or not. But don’t worry, we’re not going to go back to that. (0:01:31) Al: For most games, it was just a funny one-off thing. We’ll see what people think of it. (0:01:38) Al: Yes, stuff to come. Watch this space. This episode, I’m back from my month away, so we (0:01:45) Al: are going to talk about news. That’s it. There’s so much news. I didn’t count it the last moment, (0:01:50) Jonnie: There’s so much news. (0:01:52) Al: but there’s like over 20 pieces of news to talk about. It’s quite wild. (0:01:54) Jonnie: Yeah. (0:01:55) Jonnie: There’s a lot of news. (0:01:58) Jonnie: This is what happens when you go away for a month, Al. (0:02:01) Al: Oh, I know. But, you know, it’s fine. It’s good. What’s the worst that can happen? This (0:02:09) Al: is what the worst that can happen. Before that, Johnny, what have you been up to? (0:02:14) Jonnie: What have I been up to? I tried a cute little game called creatures of ever (0:02:21) Jonnie: Which is available (0:02:23) Jonnie: via game parts (0:02:24) Al: I feel like I’ve heard of this. (0:02:27) Jonnie: It’s uh, I I guess it’s kind of like a open world (0:02:34) Jonnie: Creature tamer with a giant asterisk next to it (0:02:41) Jonnie: a sort of an adventure-y style game. (0:02:43) Jonnie: Um… (0:02:44) Jonnie: And it’s kind of set out, it’s a game that’s set out into zones and I was playing through the first zone and I was having a really good time with it and I was like “this game’s like really cool” (0:02:55) Jonnie: So the core concept is… (0:02:57) Jonnie: I mean, there’s a problem that I have with the game and it’s part of the story that they’re telling. (0:03:02) Jonnie: I guess Mars blows for the story, but the concept of the game is that you are there to save the planet that is dying by capturing all of their animals. (0:03:14) Jonnie: And convincing the inhabitants of the planet to leave, which comes with a lot of… (0:03:19) Al: Is that saving a planet or is that saving what’s on a planet? (0:03:23) Jonnie: Well, it’s very much saving what’s on the planet. (0:03:26) Jonnie: And it comes with very strong, I guess, colonial style overtones of “look at me, the outworlder that’s here to tell you the locals what is best” (0:03:37) Jonnie: Which, you know, is… like, they are telling an appropriate story with it, but it doesn’t necessarily make it fun. (0:03:44) Jonnie: To be playing the character with the colonial vibes for a bit. (0:03:48) Jonnie: Anyway, that’s about the… they actually epic handle it in a way that’s likely fine. (0:03:53) Jonnie: The taming mechanic is music, so you have a flute and different creatures will respond to different songs and you form a bond with them (0:04:02) Jonnie: And you take them to the bot that zaps them up so you don’t permanently get any of them (0:04:09) Jonnie: But when you’ve changed something, you can pair with it and use it to explore the world. (0:04:14) Jonnie: And each of the creatures has different abilities, which I thought was a really cool concept. (0:04:19) Jonnie: You tame something and then it can help you access a new area. (0:04:24) Jonnie: And then I got to the second area, and all of the creatures looked slightly different, but they all had the same abilities. (0:04:31) Jonnie: And the game started to feel very copy and paste at that point, kind of like they had… (0:04:38) Jonnie: And there was only five different creatures in the first area, so it wasn’t like there was a massive… (0:04:42) Jonnie: Yeah, it was like I’d explored 20 (0:04:44) Jonnie: different creatures and then they’d run out of ideas and I explored five and (0:04:45) Al: Yeah, so I guess don’t go into it expecting lots of like, you know, if you go into it (0:04:47) Jonnie: then it felt like they ran out of ideas which was a bit of a (0:04:54) Al: because it’s a creature collector, you’re probably going to be disappointed, but… (0:04:58) Jonnie: Yeah, a hundred percent (0:05:00) Al: How’s the exploration and the movement and stuff like that? (0:05:03) Jonnie: It’s fine, it’s neither good nor bad it kind of feels like going back to (0:05:11) Jonnie: the sort of ps2 era of games like where (0:05:15) Jonnie: Exploration was largely just walking around the world and you had a jump and you would do certain things that would break down a wall (0:05:22) Jonnie: But until then that wall was kind of largely just there it fit the feels very (0:05:28) Jonnie: reminiscent of that (0:05:30) Jonnie: Which is yeah, it’s neither good or bad. It’s it’s good in the sense that it feels like intentional, but it’s bad in the sense that (0:05:38) Jonnie: Exploration games have moved well past that (0:05:42) Al: Yeah, you’re you’re not really exploring so much as following up maze. (0:05:48) Jonnie: Correct (0:05:49) Al: OK, it’s interesting. (0:05:51) Al: It looks quite nice. (0:05:52) Jonnie: Yeah, yeah, it does look nice (0:05:55) Jonnie: Also weird thing so I got to the end of the second area and when you finish the story there (0:06:00) Jonnie: The game basically tells you like (0:06:03) Jonnie: Once you leave you can’t come back to this area (0:06:06) Jonnie: So be sure you’ve done everything and I’m like but I’m not sure that I’ve done everything because there’s no (0:06:11) Jonnie: Tracking of whether or not I’ve done all of the things so that was unfortunate and at that point (0:06:12) Al: yeah. And you really can’t go back to the area. (0:06:18) Jonnie: I don’t know because at that point I was kind of like I think I’m I’m (0:06:23) Jonnie: Okay with the time but I had with (0:06:26) Al: Oh, OK, fair enough. That seems weird to have distinct areas, but then say you can never (0:06:34) Jonnie: Yeah, and I think I get why they did it in like I think it’s mild story spoilers (0:06:43) Jonnie: Is there justification for doing it, but I don’t think that’s a good reason for doing it (0:06:46) Al: Oh, are the areas destroyed? (0:06:50) Al: Oh. (0:06:50) Jonnie: No, no, I think it’s more to do with like characters leaving the area and needing to be in another area and (0:06:59) Jonnie: Then kind of just be like well the story doesn’t bring you back to this area. So let’s (0:07:04) Jonnie: not let you go back. (0:07:05) Jonnie: So. (0:07:06) Al: Okay. I mean, I guess maybe that’s why they don’t have a like completion (0:07:11) Al: percentage for that area, right? Because that would be frustrating. (0:07:14) Jonnie: Yeah, but there’s like things in the world that you can come across to find and interact. (0:07:21) Jonnie: They’re not collectibles as such, but they’re collectibles, right? (0:07:26) Jonnie: So that part really broke my brain and was slightly frustrating. (0:07:32) Jonnie: But I will say, I think the idea of playing music to tame animals was like a very cool (0:07:38) Jonnie: idea and I think that was well implemented where like the song. (0:07:44) Jonnie: The songs and the way you did that with the creatures of the world felt really good and (0:07:47) Jonnie: really clever and I kind of just wish that there was, yeah, you know what this game feels (0:07:51) Jonnie: like to me? (0:07:52) Jonnie: It feels like they had a really good idea. (0:07:55) Jonnie: They wanted to make a game much bigger than their budget allowed and so they had to copy (0:08:00) Jonnie: and paste a few things where I’m sure they had more different ideas, but making games (0:08:05) Jonnie: is really expensive. (0:08:07) Jonnie: That’s what this game feels like to me and I wish they had more money to make the game (0:08:07) Al: Yes, yep, yep. Fair enough. (0:08:10) Jonnie: they probably had in their heads. (0:08:12) Jonnie: But that’s what I’ve been up to. (0:08:14) Jonnie: How? What have you been? (0:08:17) Al: Well, so while I’m away for my month in the summer, I don’t have a huge amount of time (0:08:22) Al: for games, but what I did manage to play was Chicken Journey. I don’t know if you remember (0:08:28) Jonnie: Chicken, I’m tired (0:08:28) Al: this game, Johnny. I mean, it’s not Cottagecore. We talked about it on the podcast once because (0:08:36) Al: chicken. (0:08:38) Al: But basically it’s a side scrolling RPG where you play as a chicken with some mild platforming (0:08:48) Al: to it. It’s not particularly challenging, right? Like don’t go into it expecting platforming (0:08:55) Al: challenges. That’s not what there is. It’s more kind of puzzle-y in that you kind of have to (0:09:01) Al: figure out how to get through an area which involves some platforming and involves, you know, (0:09:07) Al: switches and stuff like that and making sure you do things in the right order and finding (0:09:12) Al: your way out of very simple mazes. It’s fun, I think. It’s not a hugely long game, so I (0:09:20) Al: finished it in, I think, 10 hours, which, I mean, for me is a good length of a game (0:09:26) Al: just now. But yeah, it’s not particularly long. And I basically have 100% of it. There’s (0:09:31) Al: one Steve achievement I don’t have and that’s just because… (0:09:37) Al: I need to go to like two different areas and go in the, what they call it, like the temples (0:09:44) Al: that I went into and get to the highest level again because I missed one thing in each of them. (0:09:50) Al: And I’m like, oh, can I really be bothered with that? It’s not like I’m doing something (0:09:54) Al: challenging that I’ve not done before. It’s just doing the same thing again and not missing one (0:09:59) Al: thing. So yeah, we’ll see, but… (0:10:03) Jonnie: then you will do it. It’s not a we’ll see, we know you will do it. Everyone’s been listening to this show. (0:10:07) Al: I don’t know, maybe I’ll forget about it and it won’t niggle at my brain the entire time (0:10:12) Al: I’m playing a different game. I don’t know. (0:10:14) Jonnie: really niggling at your brain now we all know how to sense we could pretend we (0:10:18) Jonnie: don’t if you want to do that like that’s that’s fine (0:10:21) Al: Yeah, so I think the problem is, right? Like, I very rarely 100% games. (0:10:29) Al: I’m trying to remember if there was a game I 100%ed before or not, but I 100%ed the newest (0:10:34) Al: Kirby game in the 3D one. That was the first game of (0:10:37) Al: the game. I’m like, I’m not doing that again two more times or a time and a half more. Like, (0:10:59) Al: that’s not fun, right? And oh, please. (0:11:02) Jonnie: Yeah. Have you ever 106%ed a game? (0:11:07) Al: Please don’t start this conversation with me. I will. If you’re going to disagree with (0:11:12) Jonnie: I just say these things to needle you out. That’s it. That’s it. (0:11:22) Al: me, whether you agree with me or not, Johnny, I know this because you will either disagree (0:11:25) Al: with me or you’ll agree with me, but you’ll find it more fun to disagree with me. But (0:11:29) Al: if you add stuff to your game that takes the completion to more than a hundred percent and (0:11:37) Al: add a second percentage, do not just add on to that. Because the whole point of a hundred (0:11:43) Al: percent is to say you’ve done everything, right? And if I’ve done everything and like say you (0:11:49) Al: play like, let’s take Hollow Knight, right? That’s a good example. I think that’s like (0:11:52) Al: 117% or something now. I can’t remember exactly, but there’s some annoying percent and it’s (0:11:57) Al: just, it might even be a decimal. I honestly think it might be a decimal, but I can’t remember. (0:12:04) Al: do you know when you’re done, right? This is the problem. (0:12:07) Al: Is that the whole point of having a percentage counter is when you get to 100%, you’ve done (0:12:12) Al: everything. Now, if you add more things and you either decrease the percentage for everybody, (0:12:19) Al: so you say, “Oh, you were on 100%?” No, you’re not on 100%, right? That’s one option. Or you (0:12:24) Al: add a second one and say, “This is for the new content that’s been added.” The idea that you (0:12:28) Al: would come in, and because it’s all very well and good if you played it at the beginning, (0:12:32) Al: and then you played the second update, and you played the third update. But me coming to it, (0:12:38) Al: and I hadn’t played it before any of the updates, literally, I have to google what (0:12:42) Al: the correct percentage number is to know when I’ve done everything. That’s weird, and confusing, (0:12:49) Al: and not fun! (0:12:50) Jonnie: Yeah, but like Hollow Knight’s a bad game, so it’s natural that they would have bad design. (0:12:59) Al: Oh, fun. Well, I mean, I don’t really care about that one. (0:13:00) Jonnie: I’m just trying to get you some hate mail here, Al. (0:13:06) Jonnie: But going back to Chicken Journey, whatever it is, I feel like you’re so close, right? (0:13:07) Al: Enjoyed Hollow Knight. (0:13:10) Al: Yes. (0:13:15) Jonnie: Because I’m kind of with you that I don’t really care about 100%ing games, (0:13:21) Jonnie: and then it’s kind of like, well, I might as well. (0:13:23) Al: Yes, you’re correct. That’s the real thing. That’s it. There’s no other reason why I would do it, (0:13:29) Al: is because there’s one achievement left, and I’ve got… I actually think I have two of the three (0:13:34) Al: things, I’m just not sure which of the two I haven’t done. I know which one I’ve definitely done, (0:13:42) Al: and I know there are two others, one of which I’ve done, one of which I’ve not. So it’s possible I (0:13:47) Al: go find the one that I’ve not found, and I find it, and I don’t have to do the second one, and (0:13:51) Al: and that’s me done, so it might only be one thing I’ve got left to do. (0:13:53) Jonnie: Yeah, you’re definitely gonna do this. (0:13:53) Al: Of course I’m going to do it, but not just now, because I’ve picked up another game, (0:13:55) Jonnie: It just makes sense. (0:13:59) Al: a game that Johnny is jealous I have access to now, and that is Mika and the Witches Mountain. (0:14:05) Al: I mean, you could have kick-started it. I kick-started it. Kickstarters got the code a week (0:14:12) Al: before release, so I have been playing that. I’m not going to give away too much just now, (0:14:18) Al: but I will say that I am having fun. That is what I’m going to say just now. (0:14:22) Jonnie: It’s a very ominous way of saying you’re having fun. (0:14:26) Al: Ah, it’s… (0:14:27) Al: OK, let me… I’ll say one other thing. The controls were not what I expected with flying, (0:14:33) Al: but I understood… In a initially bad way, but then I understood why they are doing what they’re (0:14:33) Jonnie: In a good way or a bad way? (0:14:35) Jonnie: Oh. (0:14:40) Al: doing, and it leads to more things to progress in the game. (0:14:47) Jonnie: I feel like my interpretation of what you just said is that flying has a limited (0:14:54) Jonnie: Time and you can add to that capacity over time, which would make sense (0:14:56) Al: Yeah, pretty much. Not quite, but kind of, yeah. It’s one of these things where I was (0:15:04) Al: expecting, and I don’t know why I was expecting this, but I was expecting that the flying (0:15:08) Al: is just like, you get on your broom and you can fly wherever, you can go up and down, (0:15:13) Al: but it’s not that. And so, because my brain was in that mode, I was expecting the controls (0:15:19) Al: to be specific things, but it’s not that, and therefore my brain had to get used to (0:15:23) Al: the fact that the controls are different. (0:15:25) Jonnie: Ah, interesting. I don’t think I had that expectation going in from a lot of the videos. (0:15:26) Al: And that’s fair. Yeah, no, that’s, and that’s fair. That’s probably just a me thing. But (0:15:33) Al: anyway, well, I’ll talk more about it in a future episode, maybe. We’ll see. (0:15:36) Jonnie: And by the time this episode’s out, I believe the game is out. (0:15:42) Al: Yes. Yeah, it comes out on Wednesday, the 24th. So Johnny will be playing it while this (0:15:46) Jonnie: So I hope your friend is enjoying playing Mika. (0:15:50) Al: episode’s out. I mean, I think you’ll enjoy it, Johnny. I really hope you enjoy it. I (0:15:58) Al: don’t think it’s not a bad game. It’s a good game. It just took my brain a bit to get used (0:16:04) Al: to it, but I think now I’m used to it, I’m very much enjoying it. And I will say more (0:16:09) Al: in the future! (0:16:12) Al: That’s what we’ve been up to. (0:16:14) Al: OK, so as I have done in some previous episodes, where we have just an insane amount of news, (0:16:21) Al: I have chunked it into different sections. (0:16:24) Al: So this is going to be the game releases section. (0:16:26) Al: So that’s games that either have released just about to release, or haven’t released (0:16:32) Al: yet, but is news about their release. (0:16:34) Al: It’ll make sense when we get to the next section. (0:16:36) Al: So first of all, we have 1, 2, 3, 4, 4 games. (0:16:42) Al: They’re out now, or given us the release– no, five? (0:16:46) Al: Right, three games. (0:16:47) Al: Why am I doing this? (0:16:48) Al: Right, let’s just go these one by one. (0:16:50) Al: I was trying to make it go quicker. (0:16:52) Al: It’s going to be confusing. (0:16:53) Jonnie: I really like the, like, there’s something about Krita Crops that when I first like watch a video or see something of it, I’m like, does this look good? (0:16:53) Al: Critter crops, right now. (0:16:55) Al: Anything to say on that. (0:17:07) Jonnie: And then the more I watch it, the more I’m like, I actually think I am very into this art style, it just takes a bit to get into and I don’t know, I like the idea of growing critters, what can I say? (0:17:17) Jonnie: This game looks kind of cute and silly and I… (0:17:18) Al: You are a sucker for creature collectors, let’s be honest. (0:17:24) Jonnie: Yeah, I am. 100%. Um, and the only other thing to say is that it’s 10% off. Oh no, that was till the end of July. Don’t worry, I can’t read. Why is it still on your Steam page? (0:17:33) Jonnie: Uh, we’re in August. Oh my god, I was… Okay, anyway. Uh, Krita Crops is out, it looks great. (0:17:33) Al: This is how long it’s been, Johnny! (0:17:40) Al: This game came out, I think, like two days after our last episode or something. (0:17:42) Jonnie: Uh… (0:17:44) Jonnie: Um… (0:17:45) Al: 22nd of July. (0:17:46) Al: Yeah, nearly a month ago this came out. (0:17:48) Jonnie: Yeah, that looks cute, very excited. (0:17:49) Al: Oh, it’s even better. (0:17:53) Al: I think it came out one day after the last episode was recorded. (0:17:57) Jonnie: » [LAUGH] (0:17:57) Al: Not released. (0:17:58) Al: Amazing. (0:17:59) Al: Fine. (0:18:00) Al: Whatever. (0:18:01) Al: Yeah, I agree with the art style. (0:18:03) Al: If you ever see it, you’re like “ugh” and then you go “no, no, this is a very deliberate (0:18:07) Al: and interesting art style” like because initially you just think “oh, it doesn’t look very (0:18:11) Al: good” but then you realize it’s different and I like it. (0:18:14) Jonnie: Yeah, that’s I think that’s exactly it, right? It’s not, um, I think you would like an initial glance, you could look at it and think, yeah, like you said, it’s not a good art style. I actually think it is an intentional art style and they’re just trying something that a lot of games are afraid to try. (0:18:30) Al: I agree. And it’s not pixel art, so. Not that I’m saying the pixel art’s bad, but I like (0:18:35) Al: when not everything is the same. Speaking of pixel art, Gurdlitz announced a release (0:18:42) Al: date and it’s now in the past. So Gurdlitz is now out. “You wrote IDO mode!” exclamation (0:18:50) Al: mark, exclamation mark, exclamation mark. (0:18:54) Jonnie: Yeah, gauntlets has idle mode (0:18:57) Jonnie: So like rusty’s retirement (0:18:58) Jonnie: You can have your gauntlets little island be just like a little banner on the bottom of your screen while you’re doing other stuff (0:19:04) Jonnie: Which is amazing (0:19:08) Jonnie: Gauntlets for those who don’t remember is like the (0:19:11) Jonnie: Chill city builder where you’re building a city for (0:19:15) Jonnie: vegetables (0:19:17) Jonnie: to come and live and (0:19:19) Jonnie: It looks super cute. There’s no real goals (0:19:24) Jonnie: but (0:19:26) Jonnie: What they do say in their release trailer is that (0:19:30) Jonnie: When gauntlets come to your island, they kind of come with a leaf and by interacting in the world (0:19:37) Jonnie: That kind of makes them happy and the more gauntlets you make happy unlocks more stuff for you to build (0:19:43) Jonnie: So there is a there is a little bit of a gameplay loop that they have built into it, which seems amazing (0:19:49) Jonnie: The idea of it having the little idle mode option is (0:19:54) Jonnie: kind of cool. I’m very excited to try this out as a little idle game. (0:19:59) Al: And it is five dollars. (0:20:01) Al: Go buy it like I’m not like with this. (0:20:05) Al: I’m not even I mean, it is on sale just (0:20:07) Al: now for is it minus 20 percent off, which is just wild. (0:20:11) Al: But yeah, I’m not waiting for like, oh, I’m going to wait until it’s 90 percent. (0:20:14) Al: No, go buy it now. (0:20:16) Al: Right. Unless you have real financial issues. (0:20:19) Al: It’s a fiver. Go buy it. (0:20:21) Al: There we go. (0:20:21) Jonnie: Pretty much, that’s what I’ll be doing. (0:20:25) Al: I’m doing it right now. (0:20:28) Al: Right. What is next? (0:20:29) Al: I have Song of the Prairie. (0:20:31) Al: There are one point all (0:20:34) Al: will be out by the time this episode comes out. (0:20:36) Al: But I think it’s oh, no, it’s out now. (0:20:38) Al: It is out now. (0:20:39) Al: This was August 1st. (0:20:41) Al: It’s out now. (0:20:42) Al: Woo! (0:20:44) Jonnie: I don’t know much to say about Song of the Prairie other than it looks like someone thought (0:20:49) Jonnie: what if Harvest Moon was kind of good and then they made the skin. (0:20:53) Al: I think many people have tried, have thought, had that thought process. (0:20:57) Jonnie: Yeah this looks very like Harvest Moony though. (0:21:01) Jonnie: I don’t know why there was something more about this one that kind of linked me to a (0:21:06) Jonnie: Harvest Moon than other games. (0:21:10) Al: Fair. Yeah, I like the look of this game, there’s nothing about it that makes me go (0:21:14) Al: a must play this though I think is the thing. Like if this came out maybe four years ago, (0:21:19) Al: I would probably be right on it, but I’m like okay, that’s fine. (0:21:24) Jonnie: I agree, it seems like it’s reviewing pretty well on Steam though, so that’s that’s good (0:21:30) Al: Oh yeah, that’s good. All reviews is very positive, nearly 80% SteamDB rating. (0:21:38) Al: Garden which life have announced that they? (0:21:40) Al: They’re releasing on the 12th of September, and I think that I believe that’s not early access. That’s just straight into. (0:21:48) Jonnie: Yeah, this, this is like the word salad game of like we, we took the words gardening and (0:21:55) Jonnie: witch and we put them together. (0:21:57) Jonnie: And I’ve said many times on the show that we don’t need any more witchy gardening games. (0:22:04) Jonnie: And unfortunately, that is how I feel about this game. (0:22:07) Jonnie: There is just nothing about this one stands out to me. (0:22:11) Al: Yeah, I hate the name. It’s a terrible name. Get a better name. I think I’m probably similar. (0:22:17) Al: I like the look of it. I feel like a broken record right now, but I like the look of it. (0:22:24) Al: But yeah, nothing is telling me I must have it right now. (0:22:29) Al: Real fishing days of summer have announced that their release date is the 28th of October, (0:22:35) Al: and that will be on Switch and PS5. I mean, I’m not going to buy a real fishing game now. (0:22:38) Jonnie: yep (0:22:41) Al: I’m sorry. (0:22:42) Jonnie: me either bluetooth fishing (0:22:45) Al: I’m not against fishing in general. I mean, we have this conversation time and time again. (0:22:50) Al: We’ve got another game to talk about later that’s adding fishing when it really doesn’t (0:22:53) Al: feel like it needs to. But what I definitely don’t want is realistic fishing. That just (0:23:01) Al: feels like the worst. So yeah, no, please, no. Thank you. Please, I’m thinking. (0:23:01) Jonnie: me either. Yeah. (0:23:08) Al: Harvest Moon, Home Sweet Home, speaking of Natsume. (0:23:11) Al: And no please no. Announced that their game is coming out on Friday, two days after this (0:23:18) Al: episode comes out, the 23rd of August, the day before my birthday. They say that they’ve released (0:23:26) Al: a gameplay trailer, but it’s kind of hard to see what the gameplay is because all they do in this (0:23:32) Al: is have people talking to people and running around. Like they’re not really showing a huge (0:23:37) Al: amount of things. There’s some cut scenes and stuff like that. (0:23:41) Al: I feel like we have different definitions of gameplay trailer but it looks pretty standard (0:23:47) Al: Harvest Moon game and I don’t really want that on a mobile device. We’ll see what happens. (0:23:55) Jonnie: Yep, I found it exactly the same way. I watched the trailer and I thought that sure looks like (0:24:00) Jonnie: some Harvest Moon gameplay but it did not tell me what the gameplay loop of this was at all. (0:24:06) Jonnie: So it feels like they’re basically saying if you like the idea of Harvest Moon and you want that (0:24:12) Jonnie: on your phone then this is the game for you and if you don’t know what any of those words mean then (0:24:17) Jonnie: you can probably give this one a miss. (0:24:20) Al: Yeah, probably. I don’t like to promise things very often, but we’re going to cover this (0:24:25) Al: game because I think this is the sort of game that it’s possible this could be good. I don’t (0:24:32) Al: think it’s going to be good, but it’s possible it could be good. But don’t buy this game (0:24:37) Al: yet. Wait. We’ll play it. We’ll tell you what it’s like. (0:24:39) Jonnie: Well, and it makes sense. It makes sense for us to cover because the Cottagecore game on (0:24:46) Jonnie: mobile, I think we would all love a really good version of that, and I don’t know that (0:24:53) Jonnie: there’s been one yet. So the hunt continues for something that sort of fills that niche in a way (0:24:59) Jonnie: that is very satisfying. (0:25:01) Al: Yeah, the problem is that what most of them are is just the same game but on mobile and (0:25:07) Al: that doesn’t… I mean, Stardew did it fine, but the problem is it’s still the same game, (0:25:14) Al: just different controls for it, and yeah, exactly. And so the problem is you need to (0:25:16) Jonnie: and generally worse controls, right? (0:25:21) Al: rethink what a game should be for mobile, and Stardew wasn’t trying to do that. Stardew (0:25:25) Al: was just “Oh, people want my game on mobile, that’s fine, let’s do that and see how people (0:25:29) Al: we’d interact with it and that’s that’s fine. (0:25:31) Al: That’s, you know, he wasn’t trying to reinvent the wheel for that, but if someone wants to make a good game, a good farming game for mobile, they need to think about the entire thing from scratch and this just looks like it is Harvestment in the Winds of Anthos with a different story and on a smaller screen. (0:25:50) Jonnie: I agree, yeah. We’ve talked a lot more about this game than I thought we would. (0:25:56) Al: Yeah, we’ll see what happens. Natsumon 20th Century Summer Kid, which, fun fact, they (0:26:04) Al: changed the name on the Steam page. So they’ve added the English translation to this game (0:26:09) Al: on Steam and on Switch, so that’s the news. But the funny thing I found is I’m pretty (0:26:14) Al: sure on Steam it used to be called Natsumon 20th Century Summer Vacation, because that’s (0:26:19) Al: the literal translation from Japanese. But then apparently when they’ve localized it, (0:26:24) Al: changed the name. Which is fine. (0:26:27) Al: It’s just weird that they added the name initially as a different translated version, (0:26:32) Al: and then decided that that wasn’t what they were going with for the name. (0:26:35) Jonnie: I mean the name still makes sense I guess so that’s (0:26:38) Al: Yeah, no, I’m not saying that’s a bad thing. It’s just, (0:26:42) Al: it’s weird that they had a name in English and changed what that was. (0:26:49) Jonnie: Yeah, I don’t know. I can’t get over the fact that this game is like a million dollars. (0:26:53) Jonnie: It’s so expensive. (0:26:56) Al: Um, yeah, it’s not cheap. (0:26:59) Jonnie: And it looks so bad for like… (0:27:02) Jonnie: And I get that that’s kind of like the style, but like… (0:27:06) Jonnie: Paying what? This game must be like 50 American dollars or something like that and it’s just like… (0:27:14) Jonnie: You could buy pretty much every other game that we’ve talked about (0:27:17) Jonnie: and still not have paid as much (0:27:19) Jonnie: as you could pay for this game (0:27:21) Jonnie: I just don’t (0:27:23) Jonnie: Who’s buying this? (0:27:23) Al: Me, apparently. (0:27:27) Al: Well, yes, we know that. (0:27:28) Jonnie: Well, Al, you have a problem (0:27:33) Al: We know that. (0:27:34) Al: Thankfully, my money is finite, so I can’t buy literally everything. (0:27:39) Al: Speaking of buying literally everything, Usagi Shima is coming to steam. (0:27:45) Al: Now, interestingly, so this was free on mobile, and I had ads and you could pay to get rid (0:27:53) Al: of the ads, but it was like five quid or something, so of course I did that. (0:27:56) Al: Oh, no, did it have ads? (0:27:58) Al: I don’t think it did have ads. (0:27:59) Al: It was just like an in-game purchase to get a bunch of… (0:28:01) Jonnie: think you could just pay to buy the like it was yeah it was just a hey do you (0:28:06) Jonnie: want to support me then you can do this (0:28:08) Al: Yeah, which was a no-brainer for this game. So it’ll be interesting to see whether that (0:28:11) Jonnie: yes (0:28:13) Al: will be the same for Steam or not. I don’t see any information about how much it will (0:28:16) Al: be yet, but the Steam page is up. It looks like it’s going to be on Windows and Mac. (0:28:23) Al: So yeah, it’s a fun game. I mean, if you’ve listened to us talk about Asagashima before, (0:28:29) Al: it’s exactly what you’re expecting, and it’s the exact same game. It’s just got (0:28:34) Jonnie: which is awesome I think that makes total sense and like I would say if it’s ten dollars or less (0:28:41) Jonnie: it’s kind of just an instant buy um if it if it does have a purchase price which I think would (0:28:46) Al: Yep. (0:28:47) Al: It’s different, right? Steam is different from mobile, and I think you can get away (0:28:47) Jonnie: not be a bad thing right to just say like hey give us five bucks for this game (0:28:57) Al: with charging money on Steam where you wouldn’t be able to on mobile, because I think the (0:29:01) Al: thing is that if you go free on mobile with an option to give money, you’re much more (0:29:05) Al: likely to get more people doing it, and therefore, people will go, “Oh, I like this game. Fine, (0:29:10) Al: I’ll put the money in.” Whereas if you don’t try it first, you might not be willing to (0:29:16) Al: pay for it upfront. Whereas on Steam, especially with the game now being popular, and people (0:29:21) Al: know it, and people like it, they’ll be like, “Oh, finally, it’s coming to Steam. I’m excited (0:29:25) Al: about that. Yes, I will buy that.” The smallest piece of news is the Echoes of the Plum Grove (0:29:26) Jonnie: Absolutely (0:29:30) Al: is now on Mac. Done. I still haven’t played this game. I really need to play this game (0:29:32) Jonnie: Cody you go play it (0:29:38) Al: because I love everything that it’s doing in terms of death. (0:29:44) Jonnie: Yeah. I can’t remember. Someone in the Slack, it might have been Cat, was playing it, and (0:29:54) Jonnie: they were saying they were having a really fun time with it, and this game weds me out (0:29:58) Jonnie: every time I kind of remember that it exists, because everything they’re doing around death (0:30:02) Jonnie: seems super cool and super interesting, and not what you expect when you first see the (0:30:06) Jonnie: now available on Mac. Picture is very cute, and you can imagine someone being like, “Ooh, (0:30:10) Jonnie: what’s this?” and looking into it and being like, “Oh my god!” (0:30:10) Al: Yeah, that’s the thing that’s most fun about it, is the art style is so cutesy, but you (0:30:17) Al: die in this game, and it’s hard not to die. It’s proper survival. You die and then you (0:30:24) Al: play as someone else, you know? Yeah, I guess the question is, I don’t know what happens (0:30:26) Jonnie: As your children, I’m pretty sure it’s like a generation. (0:30:33) Al: if you don’t have kids. Is that game over, or do you play as someone else in the village? (0:30:35) Jonnie: Game over. (0:30:36) Jonnie: I don’t actually know. (0:30:37) Al: don’t know. Anyway, yeah. (0:30:41) Al: That was meant to be the shortest piece of news. (0:30:45) Al: Outbound, cozy camper van exploration crafting game. (0:30:50) Al: That’s apparently what they’re listed as on Kickstarter. (0:30:53) Al: Don’t know why. (0:30:54) Al: They’re Kickstarters live now and they have well and truly hit (0:30:59) Jonnie: ah look this is a yeah I know you said I could have backed the me be here in the (0:31:05) Jonnie: witches mountain kickstarter but like how long ago did you have to back this that one because (0:31:09) Jonnie: like their their date for you know beta access is end of 2025 which makes total (0:31:14) Jonnie: sense like i’m not saying like that’s too long or anything like that making games takes a long time (0:31:19) Jonnie: but like and they’ve met the they’ve met the the kickstarter thing like don’t bother just wait for (0:31:26) Al: So I’ll tell you why. I’ll tell you why I kickstart games. I kickstart games because (0:31:34) Al: it’s like a little present to future me. I buy a game and then two, three years later (0:31:42) Al: I get a free game. It’s great. But it is, it is free. I haven’t paid for it at that (0:31:44) Jonnie: One, it’s not free, Al, and I know that you know this, and now you’re just saying… (0:31:52) Al: point in time. (0:31:54) Jonnie: You have paid for it, though, that is in fact how that has worked, (0:31:58) Jonnie: and you might not even get the game. (0:32:01) Jonnie: I would be pretty confident that this one is in fact going to come out, (0:32:05) Jonnie: because everything that I’ve shown looks very good. (0:32:09) Jonnie: Which, you know, there’s some tricky vertical slice stuff that people can do in trailers and stuff, (0:32:15) Jonnie: I would be shocked if this is a game that doesn’t see the light of day, (0:32:21) Jonnie: because it looks pretty good. (0:32:23) Al: Well, and it’s, it’s also, it’s the same developer that did Above Snakes. So they’ve proven that (0:32:28) Al: they can do a Kickstarter for a game and then release a game. Yeah, very different vibe, (0:32:30) Jonnie: Interesting, I don’t think I knew that it was the same developer, but uh, so yeah 100% (0:32:37) Al: which is always good when you’ve got like, get your developer who can do both, right? (0:32:42) Al: Very, very different. And I like that, but this is what I really love about indie game (0:32:48) Al: development, right? Is when they go, I’ve got a weird idea that I want to do for a game (0:32:53) Al: to do it. And then they’re like, and I’ve got this completely different idea for a completely (0:32:57) Al: different style of game. And then they do it. And if you’re successful, the first one, (0:33:02) Al: you will probably be successful at the second one because people like your first game, like (0:33:06) Al: this game funded in two hours. (0:33:08) Jonnie: Yeah, I mean that’s not a surprise like I think everything this game is doing is just really tapping into (0:33:14) Jonnie: Something that people are feeling (0:33:17) Jonnie: right now (0:33:18) Al: Yes this is the game that is for some reason adding fishing I don’t know why (0:33:22) Jonnie: Boo (0:33:23) Al: they’re adding it as a stretch goal away with your fishing don’t make me fish of (0:33:25) Jonnie: Boo (0:33:27) Jonnie: That’s a good reason to not back the Kickstarter (0:33:28) Al: course I’m gonna fish yeah yeah I’m like please stop we’ve no well the problem is (0:33:34) Al: right they’ve got fishing as the next one and then beekeeping after that and (0:33:39) Al: I’m like can we do the beekeeping and without the fishing but (0:33:42) Jonnie: 100%. Yeah. I think what I’m most curious with this game is like, what is the actual game? (0:33:50) Al: I deriving around and building your insane house on top (0:33:57) Jonnie: Right but like I said so in a lot of you know the games that we cover the gameplay loop is (0:34:02) Jonnie: very driven around you’ve got your plot of land and you are using that to produce (0:34:07) Jonnie: money or resources or other stuff that then enables all of those upgrades. (0:34:12) Al: Yeah, I see where you’re pointing. I think the point is exploration, and so you are going (0:34:17) Al: from point A to point B, via a million other points, and everything you do is with the (0:34:23) Al: goal of getting there, I think. It’s not particularly clear, which is fine because maybe they’re (0:34:30) Al: not 100% sure how it’s going to pan out, and they’ve very much been working on the core (0:34:37) Al: concept of the game. We’ll see. I’ve backed it, of course. (0:34:42) Jonnie: Yeah, look, I thought about it, and then I saw, I’m like, if I’m backing it, it would be to play the alpha. (0:34:47) Jonnie: And then I’m like, I don’t, why would I want to play an alpha? I’ll just wait for it to come out. (0:34:51) Al: Fair enough. (0:34:52) Al: Look, we know I have a problem with Kickstarters. (0:34:55) Al: Speaking of having a problem with Kickstarters, we’re now going on to the Game Updates section, (0:35:00) Al: which is about updates to games that are already out. (0:35:05) Al: The first one is Coral Island, the 1.1 is out now. (0:35:09) Al: I think this came out like just after the last episode came out, yet the 23rd of July. (0:35:16) Al: I think that is the day before the last episode where we had news. (0:35:21) Al: But we’d recorded like two days before that or something. (0:35:22) Jonnie: Yeah. (0:35:25) Al: So thanks, Coral Island. (0:35:27) Jonnie: And for those who don’t remember, this is 1.1 in brackets. Actually, it’s 1.0, and we’re now actually finished. (0:35:27) Al: Well, yeah, yes, they’re literally calling it Finale Land and Sea Update. (0:35:40) Al: They’re literally calling it the Finale, right? (0:35:45) Al: This is what the game was meant to be. (0:35:47) Al: They’re adding in stuff that didn’t exist in the first game that should have, like your (0:35:50) Al: town rank system. (0:35:51) Al: Finally added the top rank of it. (0:35:54) Al: They’ve added people in the sea that you can actually talk to. (0:35:58) Jonnie: When one of the headings in the 1.1 update (0:36:00) Jonnie: is storyline completion, we released a game (0:36:04) Jonnie: and the storyline was incomplete. (0:36:06) Al: Uhhh… (0:36:08) Al: Yes. (0:36:09) Al: Well, I- I- (0:36:10) Jonnie: But look, we’ll stop poking fun, (0:36:12) Jonnie: ‘cause I feel like this game has had some challenges (0:36:15) Jonnie: in the background, but there is a lot, I think, (0:36:17) Jonnie: to be excited about for 1.1 update. (0:36:24) Jonnie: Yes, it is finishing the game, (0:36:26) Jonnie: that there is, you know, like, I feel like they’ve– (0:36:28) Jonnie: I’ve also listened to a lot of feedback. (0:36:30) Jonnie: I’m just scrolling through all of the patch notes (0:36:32) Jonnie: because one of my favorite sort of spouse interactions. (0:36:36) Jonnie: For those that don’t recall, I think (0:36:38) Jonnie: when you get married in Coral Island, (0:36:40) Jonnie: your partner becomes a soulless husk (0:36:43) Jonnie: that stands in the house and does nothing. (0:36:46) Jonnie: And they have a bullet point that says you can now (0:36:48) Jonnie: hug and kiss your spouse once daily (0:36:50) Jonnie: to get some point in the relationship with it. (0:36:50) Al: Once, once daily. (laughs) (0:36:58) Jonnie: Uh, and I think it’s meant to reach, to get some points in the relationship, so you can, like, I think the implication is meant to be to feel like that you can continue to build the relationship, but to get some point in the relationship makes it feel like, “So the marriage is not entirely pointless, so…” (0:37:09) Al: Yeah, this is definitely a translation issue because they’re, I think they’re from the (0:37:17) Al: Philippines, the developers. So yeah, let’s not be too harsh on the English, but yes, (0:37:18) Jonnie: Uh, I believe that’s correct. (0:37:25) Al: it does feel a little bit perfect, accidental. (0:37:29) Jonnie: that one was just it was yeah that one was accidentally perfect um and when I was ready (0:37:33) Jonnie: through because it was about halfway through all of all of the updates it would give me a good (0:37:38) Al: like having some point in a relationship. But now we get to talk about the problems and that is that (0:37:46) Al: Coral Island was being published by Humble Games. And if you’ve not heard this already, Humble Games (0:37:52) Al: no longer humbles or games. It basically no longer exists as a thing. Humble Bundle still exists (0:38:02) Al: because Humble Games was separate. It’s like there’s the Humble company and then there’s (0:38:07) Al: this humble bundle and how– (0:38:08) Al: which is a problem for some things, including the fact that humble games were– the other (0:38:35) Al: thing they do as well as publishing is they did porting, so they were (0:38:39) Al: they were working on the switch port for coral island, no more. (0:38:47) Al: Shall I just use their own words? (0:38:51) Al: First of all, oh my word. (0:38:55) Al: I need to say that they were, they didn’t, the first apparently they found out about this was (0:39:00) Al: the same way everybody else found out about it. Nobody contacted them to say that this was happening. (0:39:06) Al: We’d like to say something to you today. (0:39:08) Al: We’ve been given that Humble Games’ recent “restructuring” - the most amazing word you can use for firing everybody - leaves consoles in a place of uncertainty. (0:39:16) Al: However, we see this as an opportunity to share what we can. (0:39:20) Al: To start, we share in your frustrations regarding the lack of an Incentive Switch port of Coral Island. (0:39:24) Al: Over the years, there’s a lot we’ve wanted to say in the spirit of transparency about many different things, but continue to be unable to do so because of the publishing agreement and NDA we have in place. (0:39:34) Al: The impact of Humble Games’ restructuring on Coral Island remains uncertain for all (0:39:38) Al: things related to consoles, whether porting or pushing hotfixes. I believe that they (0:39:44) Al: already have a port on Xbox and PlayStation, it was just Switch that was missing. So that’s (0:39:49) Al: why they’re talking about updates. (0:39:51) Al: As they are responsible for these platforms, we’ve been in communication with our lawyer (0:39:54) Al: since we found out about the restructuring on social media to figure out how to navigate (0:39:59) Al: this new situation. For example, we have an upcoming hotfix for the 1.1 update nearing (0:40:04) Al: release for Steam. We have no idea how to get this update out to other platform players (0:40:08) Al: and have a backend permission on console platforms to push updates out. We only have (0:40:13) Al: access to the Steam backend. Because of this, the only thing we can do for Switch Makers (0:40:18) Al: effective immediately is offer a key exchange to the Steam platform. We will offer key changes (0:40:23) Al: for as long as we are able to. Please email for a key change. Blah. Oh, and then they (0:40:28) Al: go, we will, I missed this last paragraph. We’ll keep you posted on developments once (0:40:33) Al: we have more information. We know it effing sucks, but we hope you understand. And they (0:40:39) Al: say effing, but this is still a family friendly podcast. There’s a lot of subtext and a lot (0:40:47) Al: of text in that update. (0:40:50) Jonnie: There certainly is. It’s just a tough situation for them to be in, right, like it seems like there is very little they can actually do about it. (0:41:06) Al: Yeah, it also sounds like they’re struggling to keep up with the the key exchanges (0:41:11) Al: There’s lots of people complaining in the comments that they haven’t had their key exchange. I (0:41:17) Al: Am very glad that I exchanged my key (0:41:22) Al: Two years ago when I when I got my steam deck and I was like I’m just gonna get this on Steam if I can (0:41:27) Al: And they let me do it. So I’m glad I did all the way back then (0:41:30) Al: I find it very interesting that they are very clearly saying that they (0:41:37) Al: I have not been allowed to say stuff because of NDAs (0:41:39) Al: But they’re saying they’re not allowed to say stuff because of NDAs possibly because they’re like well who’s gonna soon as nobody exists in the company (0:41:47) Jonnie: I feel like the NDA’s thing is normal, and it feels like we’re just seeing a frustration (0:41:54) Jonnie: over the last few years, sort of leaking out a little bit in this statement, which seems (0:41:59) Jonnie: totally understandable, because publishing games is hard, and publishing to multiple (0:42:04) Jonnie: platforms is hard, and sometimes you get in situations where the developers are not the (0:42:10) Jonnie: ones with the power in these relationships, and I think this is unfortunately what has (0:42:16) Al: Yep, and this is the thing you need to remember about Kickstarters. You are paying money (0:42:24) Al: for a promise of something that is not a legally binding contract. You are funding this and (0:42:30) Al: there is a chance that you get nothing out of it. So bear that in mind. Don’t be like (0:42:35) Al: me. Don’t Kickstart everything. I think I’ve only had two things that I just haven’t got (0:42:43) Al: from kickstarters. But it’s not fun when (0:42:46) Al: it happens. And there are a lot of disappointed people in the comments, (0:42:50) Al: because it’s all very well saying we’ll give you a key exchange. (0:42:52) Al: But if the switch is your only. (0:42:56) Jonnie: Anyway, it’s even harder, I don’t know, they said they’ve got a hotfix coming for 1.1 for Steam, obviously. (0:43:04) Jonnie: But if you’re a PlayStation or Xbox player, what does this hotfix fix? (0:43:10) Jonnie: You know, and the fact that there are potentially some significant bugs or glitches in those consolvations (0:43:20) Jonnie: that there’s no real idea of when or if they will even get this hotfix. (0:43:26) Al: Well, yeah, I guess we’ll just have to see what happens. (0:43:31) Al: Next we have the 1.2 update for Roots of Patria is out now. (0:43:36) Al: This is the one, I think we talked about this a few months ago. (0:43:40) Al: This is the one that adds child labour, I mean, isn’t that why we have children? (0:43:42) Jonnie: Hell yeah. (0:43:46) Jonnie: Finally, children will be useful for something. (0:43:51) Al: Not for child labour, but for adult labour in 18 years time, right? (0:43:55) Jonnie: Mmm, I don’t know. I feel like I feel like that’s inefficient get them started young (0:43:57) Al: We also have the sunnable, I mean, you played Roots of Patria? I can’t remember. (0:44:07) Jonnie: I I have played a little bit of roots of patcher. I (0:44:12) Jonnie: liked what it was trying to do but equally I was playing roots of patcher at the same time I was getting into coral island and (0:44:18) Jonnie: Coral island one out in that battle (
Marc starts things off this week talking about the mental strains of their injury and thoughts on new and future content for the site--like maybe the return of Animezingly Baka (finally)--before getting to what they've been playing with Volgarr the Viking II, The Lullaby of Life, CONSCRIPT, Roots of Pacha, Cattie, Cilla, and I Want To Go To Mars. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Join us at the D:U:2 listening party -> https://scubaofficial.bandcamp.com/merch/d-u-2-listening-partyListen to the awesome Laurus Ascending EP by Bodhi -> https://ingrv.es/laurus-ascending-ya4-9It's been a while since we had a promoter on the show, and this week's guest is one of the most influential in Europe since the turn of the century.Having spent his 20s servicing in the military and fire brigade, Danny Whittle joined the Renaissance team direct from the job centre and since then has been running parties mostly in Ibiza but in other places too, including a memorable detour to Bondi Beach on Millennium Eve.We get deep into his legendary 14 year stint running Pacha were he essentially invented the enduring trend of season-long DJ residencies on the island, and all of the benefits and problems which have come with that approach to music polices on the island. And we talk about his current job, programming the 'small' 1500 cap venue Club Chinois.As well as interrogating the pros and cons of the current dance scene, we discuss the parallels with the late 90s, and of course cover what was one of the few major successes of what was supposed to be the biggest party night ever, that Bondi Beach rave with Carl Cox.Danny is a real legend of the European club scene and we get a lot of info here that you can't get anywhere else!If you're into what we're doing here on the pod then you can support the show on Patreon! There are two tiers - "Solidarity" for $4 a month, which features the show without ads, regular bonus podcasts, and extra content. And "Musicality" which for a mere $10 a month gets you all the music we release on Hotflush and affiliate labels AND other music too, some of which never comes out anywhere else.You can also make a one-off donation to the podcast using a card, with Paypal, or your Ethereum wallet! Head over to scubaofficial.io/support.Plus there's also a private area for Patreon supporters in the Hotflush Discord Server... but anyone can join the conversation in the public channels.Listen to the music discussed on the show via the Not A Diving Podcast Spotify playlistFollow Scuba: twitter instagram bandcamp spotify apple music beatport Hosted on Acast. See acast.com/privacy for more information.
Check out our Sponsor!https://www.manscaped.comUse code TheVerdict for 20% off and free shippingEmperor Kuzco is turned into a llama by his ex-administrator Yzma, and must now regain his throne with the help of Pacha, the gentle llama herder.Another first for JJ. Alec talks how to make a short movie shorter. Mattson gushes again and again and again.Support us:https://www.patreon.com/whatsourverdictEmail us: hosts@whatsourverdict.comFollow us:Facebook: https://www.facebook.com/whatsourverdictTwitter: @whatsourverdictInstagram: @whatsourverdictYouTube: https://youtube.com/channel/UC-K_E-ofs3b85BnoU4R6liAVisit us:www.whatsourverdict.com
Release Yourself with world renowned DJ, Producer, Radio and Podcast host Roger Sanchez. More Roger Sanchez on http://rogersanchez.com Roger Sanchez Live from Pacha, Ibiza (Opening Weekend 2024)Tracklist currently unavailable*Please note this is a live show and contains curse words and offensive language*