Podcasts about Twin Galaxies

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Best podcasts about Twin Galaxies

Latest podcast episodes about Twin Galaxies

Ten Pence Arcade Podcast V2.0
Ten Pence Arcade - 211 - Section Z

Ten Pence Arcade Podcast V2.0

Play Episode Listen Later Mar 20, 2025 70:56


DISCUSSED IN THIS PODCAST Harrison Ford is frozen in Carbonite at Andrew's place. Donkey Kong Kill Screen instructions found in a waste bin in Japan. It's all in bits Chris FFS! Walking along the seafront VS playing pinball. Lino on the floor in front of Johnson's Shoe Shop. Huge Arm Movements. There's no problems if you don't think...   LINKS: Al's Arcade: https://www.youtube.com/@Alsarcade Shaun's Arcade:https://www.youtube.com/@ShaunsArcade   Servo Stick: https://www.ultimarc.com/arcade-controls/joysticks/servostik/ Alex's Al's Arcade Section Z (and more) Review: https://youtu.be/YuMj6MDt0QQ?si=DHH4jgoZTQd1oum1 Donkey Kong Kill Screen Beaten? https://youtu.be/CoTQ53iM8c0?si=rSbgvSTvCUceQYBy Neo Geo XYX Vertical Shmup https://youtu.be/_4GDmtXXK9A?si=fX7efdCtQP_-TW_c Dirty Donny UV Artwork: https://dirtydonnystore.com/collections/all Mr. Kipling Trifle Bakewells: https://bit.ly/3XZGZ4s Section Z Autofire 1CC: https://youtu.be/KOpTuV3EyKE?si=nasfFhea6GA1UfDJ   NEXT SHOW'S GAME Shaun's Pick STRIDER: Capcom 1989 There's no real consensus on the game settings. Twin Galaxies, Aurcade, PC MAME, Raspberry Pi, Pandora's Box! all have slightly different settings. So we're going with what the majority of those can agree on---> THESE ARE NOT DEFAULT SETTINGS (for some systems) ROM: strider (USA BOARD B-2 for Raspberry Pi (FB Neo) players) DIFFICULTY: 4 (NORMAL) BONUS LIFE: 20K, 40K, 60K+ (get as close as you can to these numbers as you can) LIVES: 3 CHECK YOUR DIPS BEFORE PLAYING! SUBMIT YOUR SCORE DEADLINE: SATURDAY 12th APRIL 5PM UK TIME. TWITTER (X) #10pScore SIDEKICK APP in the Ten Pence Club Section EMAIL: Biscuits@tenpencearcade.com Facebook https://www.facebook.com/tenpencearcade/ (as a comment on the podcast post) UKVAC on the podcast feed thread NO SUBMISSIONS FROM CONSOLE OR COMPUTER COMPILATIONS AS THEY MAY BE DIFFERENT (The exception to this rule is the EVERCADE systems, as they use legit arcade ROMS.) NO AUTOFIRE & NO CONTINUES ALLOWED!    

Davey Mac Sports Program
Billy Mitchell Special! (01/20/2025)

Davey Mac Sports Program

Play Episode Listen Later Jan 20, 2025 74:17


It's  a new fantastic episode of the Davey Mac Sports Program with special guest...Billy Mitchell (a.k.a. "The Greatest Video Game Player of All Time)!   The guys talk to Billy about the latest controversy surrounding him!   Plus, the new CEO of Twin Galaxies reportedly gets arrested...what does Billy know about it?   Also...a new documentary on the legendary Walter Day (former CEO of Twin Galaxies) hits Netflix in February and Billy gives us the inside scoop!   And, we discuss Notre Dame Vs. Ohio State for the College Football National Championship...plus we chat about the NFL playoff games over the weekend!   Roy asks Billy insane questions!   And much, much more!   Enjoy this excellent episode today!   BOOM!

Video Game Newsroom Time Machine

Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: 7 Minutes in Heaven: Pit Fall 2 Video Version: https://www.patreon.com/posts/7-minutes-in-ii-115206120     https://www.mobygames.com/game/6946/pitfall-ii-lost-caverns/  Corrections: June 1984 Ep - https://www.patreon.com/posts/june-1984-112063864 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://www.arcade-museum.com/Arcade/space-flight     https://en.wikipedia.org/wiki/The_Lord_of_the_Rings#Motion_pictures     https://www.imdb.com/title/tt0076929/?ref_=fn_al_tt_2 1974:         Atari makes Pong cute     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-06-I.pdf     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-20.pdf        https://www.arcade-museum.com/Videogame/tv-basketball       https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-27.pdf     https://en.wikipedia.org/wiki/Doctor_Pong Bluesky hucksters descend on video games     The Franchise Hustlers, Chicago Tribune, 22 July 1974, page 8 Barcode scanning comes to supermarkets         https://www.worldradiohistory.com/Archive-Poptronics/70s/1974/Poptronics-1974-07.pdf  pg. 22     https://www.nytimes.com/1974/10/04/archives/electronic-checkout-speeds-food-buying-checkout-speeded.html      Xerox Parc gets out the painbrush     https://archive.org/details/197407PccV2N6/page/n5/mode/2up 1984: CES takeaways     https://archive.org/details/computer-entertainer-3-4/page/50/mode/2up Atari gets tight with announcements     https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater Atari announces Super Chip games     https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater Atari announces new console and computer games     https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater 5200 RIP     https://archive.org/details/computer-entertainer-3-4/page/61/mode/1up?view=theater Coleco sweetens Adam deal     https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up      Jack Attack July 2     Jack buys Atari     https://archive.org/details/computer-entertainer-3-4/page/61/mode/1up?view=theater         Warner sells Atari operations, Warner sells Atari operations, United Press International, July 2, 1984, Monday, AM cycle         Warner sells Atari operations, United Press International, July 2, 1984, Monday, BC cycle, Section: Financial      July 3         Tramiel Buys Atari, Sets Sights On Former Company, The Associated Press,July 3, 1984, Tuesday, PM cycle        https://www.nytimes.com/1984/07/03/business/warner-sells-atari-to-tramiel.html?searchResultPosition=1 July 4         "Home computer veteran to challenge high end of market, Financial Times (London,England) July 4, 1984, Wednesday, Section: SECTION II; International Companies; Pg. 17" July 6         Widespread Layoffs Begin Under New Leader, The Associated Press, July 6, 1984, Friday, BC cycle      July 10         https://www.nytimes.com/1984/07/14/business/commodore-trade-secrets.html?searchResultPosition=11        https://archive.org/details/popular-computing-weekly-1984-07-19 July 13         No Headline In Original, PR Newswire, July 13, 1984, Friday July 16         A Tough Man for a Tough Job, Newsweek, July 16, 1984, UNITED STATES EDITION, Section: BUSINESS; Pg. 50 July 19         Warner omits payout in reshape, Financial Times (London,England), July 19, 1984, Thursday, Section: SECTION I; Pg. 20, Byline: BY TERRY DODSWORTH IN NEW YORK July 23         Atari Tells Agencies to Freeze and Puts Networks at Ease, ADWEEK, July 23, 1984, Eastern Edition, Length: 514 words, Byline: By Gail Belsky July 27         https://archive.org/details/popular-computing-weekly-1984-07-26     CHINAGLIA PURCHASES CONTROL OF COSMOS, The New York Times, July 27, 1984, Friday, Late City Final Edition, Section: Section A; Page 15, Column 1; Sports Desk July 30         "ADVERTISING; Consolidating Domestically at Wells, The New York Times, July 30, 1984, Monday, Late City Final Edition, Section: Section D; Page 7, Column 4; Financial Desk, Byline: By Philip H. Dougherty         Tramiel's Atari Picks Wells, Rich; DDB Is Out ADWEEK, July 30, 1984, Eastern Edition, Byline: By Gail Belsky" Imagine management splits     Home Computing Weekly No. 71, July 17-23         https://rk.nvg.ntnu.no/sinclair/industry/publishers/imagine_crash0185.htm     Popular Computing Weekly, 19 July 1984, pg. 5     Popular Computing Weekly, 5-11 July 1984     https://youtu.be/ZoDh61sgCOg?si=h4ML1gsN2kVbDXWM Sierra On-Line no more!     https://archive.org/details/computer-entertainer-3-4/page/52/mode/2up Coleco numbers continue down     Control Data, Coleco Post Sharply Lower Profits, The Associated Press, July 19, 1984, Thursday, AM cycle     No Headline In Original, United Press International, July 19, 1984, Thursday, BC cycle, Section: Financial     COLECO AND CONTROL DATA FALL - Correction Appended, The New York Times, Correction Appended,Section: Section D; Page 3, Column 2; Financial Desk, Length: 472 words, Byline: By STEVEN GREENHOUSE     Playthings July 1984 Milton Bradley sees turnaround     Profits Up 45 Percent At Toymaker, The Associated Press, July 20, 1984, Friday, BC cycle     No Headline In Original, United Press International, July 20, 1984, Friday, BC cycle, Copyright 1984 U.P.I., Section: Financial, Length: 302 words, Dateline: LOS ANGELES        Toys Hobbies & Crafts, July 1984, pg. 10 Bally positive despite games downturn     BALLY-MANUFACTURING; Financial results, Business Wire, July 26, 1984, Thursday Activision losses high     ACTIVISION; Financial results, Business Wire, July 26, 1984, Thursday Interest rates put more pressure on coinop     Replay July 1984, pg. 3 Conversion kits take center stage!     Play Meter July 15, 1985     Replay July 1984, pg. 4     Play Meter July 15, 1985 pg. 43 Mylstar continues suit against Bally     Play Meter July 15, 1985 pg. 16 Mylstar brings people to FMV     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-21.pdf     https://www.youtube.com/watch?v=2lfIpajVaAI Universal moves into restaurant/arcade biz     Restaurant-game center to open, The Japan Economic Journal,,July 17, 1984, Section: SPECIAL U.S. SECTION; Pg. 11 Photon zaps onto the scene     Close Encounters on Photon, Newsweek, July 23, 1984, UNITED STATES EDITION, Copyright 1984 Newsweek, Section: ENTERTAINMENT; Pg. 62, Length: 580 words, Byline: LYNN LANGWAY with BARBARA BURGOWER in Dallas      Stern Electronics files for Chapter 11     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-28.pdf Twin Galaxies shuts down     Play Meter July 15, 1984 pg. 18 Industry giants pass     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-21.pdf      Family computer goes lightgun     AM Life July 1, 1984, 58 CPC goes on sale     Home Computing Weekly No. 69 July 3-9     https://www.devuego.es/blog/2023/01/10/press-start-cinco-duros/ Sinclair looks overseas     Home Computing Weekly No. 69 July 3-9  pg. 5 QL confusion         Popular Computing Weekly July 26,  pg. 5 Acorn and BBC extend deal     Popular Computing Weekly July 19, pg. 5 Sanyo and Canon to launch MSX in Europe     Sanyo to ship MSX PCs to Europe, The Japan Economic Journal, July 17, 1984, Section: ELECTRICALS & ELECTRONICS; Pg. 15    CANON TO EXPORT MSX PERSONAL COMPUTERS TO EUROPE, JULY 17, 1984, TUESDAY Commodore unveils C16     https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Korea joins the chip wars     Massive investment would cause oversupply; Trilateral friction in microchip business seen among Japan, U.S. and Korea, The Japan Economic Journal, July 24, 1984, Section: Pg. 20, Byline: By TETSURO WADA Mastertronic joins with Galactic     Home Computing Weekly No. 71 July 17-23, 1984 pg. 5 Mastertronic saves Carnell Software     Popular Computing Weekly July 19, pg. 5 Okimate brings color to the Commodore     https://archive.org/details/computer-entertainer-3-4/page/57/mode/1up?view=theater Pitfall Harry is  yours to command!     https://archive.org/details/program-pitfall/mode/2up         https://archive.org/details/computer-entertainer-3-4/page/57/mode/1up?view=theater      WarGames gets real     No Headline In Original, The Associated Press, July 17, 1984, Tuesday, AM cycle     https://www.zerothreesecurity.com/index.php/about-us/founder The history of games revealed     https://archive.org/details/book_video_games/page/n77/mode/2up The book of adventure games     https://archive.org/details/computer-entertainer-3-4/page/50/mode/2up        https://archive.org/details/the-book-of-adventure-games/page/n185/mode/2up Activision sues Microdeal     Popular Computing Weekly 26 July, 1984, pg. 1, 2 Tax cuts for computer purchases slashed     PERSONAL FINANCE;LIMITING TAX BREAKS FOR COMPUTERS The New York Times, July 1, 1984, Sunday, Late City Final Edition, Section: Section 3; Page 11, Column 1; Financial Desk      1984 - the Year of the VCR     Sales of Color TVs and VCRs Booming, The Associated Press, July 15, 1984, Sunday, AM cycle, Section: Washington Dateline, byline: By NORMAN BLACK, Associated Press Writer Video game palsy is the new scare      LA Games get high tech boost     A reporter's Olympics notebook;How Do I Thank Thee? Let Me Count the Ways, United Press International, July 26, 1984, Thursday, BC cycle, Section: Sports News, Byline: By RONALD E. COHEN The  Last Starfighter released     https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater        'Ghostbusters,'' ''Gremlins'' still top box office after six weeks, United Press International, July 16, 1984, Monday, AM cycle, Section: Domestic News, Byline: By FRANK SANELLO, UPI Entertainment Reporter      Sirius files for Chapter 11     https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras  

Need For Speedrunning
A Brief History of Speedrunning

Need For Speedrunning

Play Episode Listen Later Jun 15, 2024 47:26


Come in and find a seat, because Prof. Hart was just about to begin the lecture on the history of going fast. We're gonna learn about arcades, Twin Galaxies and hot sauce nepo baby William Mitchell Jr., and I even read in the syllabus that dirty pictures are involved. So I'm sure it will be very educational. Fun for the whole family! Check out our FREE TRIAL for commentary tracks, live episode recordings and more! --- Send in a voice message: https://podcasters.spotify.com/pod/show/need-for-speedrunning/message

Video Game Newsroom Time Machine

Famicom rules Japan, Bushnell leaves Chuck E Cheese & Vectrex put to rest These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in February 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/100523595 7 Minutes in Heaven: Campaign '84 Video Version:  https://www.patreon.com/posts/7-minutes-in-84-102259801     https://www.mobygames.com/game/158302/campaign-84/ Corrections: January 1984 Ep - https://www.patreon.com/posts/january-1984-100014130 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/      1954-02     Anti Comic book bill proposed in New York     https://www.nytimes.com/1954/02/17/archives/bills-would-curb-immoral-reading-comicbook-committee-cites-torrent.html?searchResultPosition=1 1964-02     General Precision shows off 47" disc     https://www.worldradiohistory.com/Archive-Poptronics/60s/64/Pop-1964-02.pdf  pg. 54 1974-02     atari and Kee Games arrangement clarified     https://archive.org/details/cashbox35unse_31/page/51/mode/1up?view=theater Pong boon leads to arcade bombs     https://archive.org/details/cashbox35unse_32/page/45/mode/1up?view=theater     https://archive.org/details/cashbox35unse_34/page/50/mode/1up MITS introduces Programmer add-on     https://www.worldradiohistory.com/Archive-Poptronics/70s/1974/Poptronics-1974-02.pdf   pg. 19        https://en.wikipedia.org/wiki/Micro_Instrumentation_and_Telemetry_Systems#Calculators Sony becomes Heathkit distributor     https://www.worldradiohistory.com/Archive-Poptronics/70s/1974/Poptronics-1974-02.pdf   pg. 16 Heathkit introduces digital color TV     https://www.worldradiohistory.com/Archive-Poptronics/70s/1974/Poptronics-1974-02.pdf   pg. 18 Sinclair announces pocket TV     https://www.worldradiohistory.com/Archive-Poptronics/70s/1974/Poptronics-1974-02.pdf   pg. 18        https://en.wikipedia.org/wiki/MTV-1      Nixon addresses privacy in the age of the computer     Richard M. Nixon. (February 23, 1974). Radio Address About the American Right of Privacy.. Primary Sources in U.S. Presidential History. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:47DJ-HKP0-01K9-024S-00000-00&context=1516831.     LA Flipper ban upheld on appeal    https://archive.org/details/cashbox35unse_31/page/51/mode/1up?view=theater       https://www.latimes.com/visuals/photography/la-me-fw-archives-pinball-games-banned-in-los-angeles-20180911-htmlstory.html        https://la.curbed.com/2013/7/15/10219774/pinball-and-claw-games-were-illegal-in-la-from-1939-until-1974 1984-02 Bally/Williams merger called off     Replay Feb. 1984, pg. 10, 21      Bally/Midway cancel game leasing plans     Replay Feb. 1984, pg.  Nintendo predicts profit drop     (February 14, 1984). The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-2380-000H-H4N7-00000-00&context=1516831. Nolan steps down at Pizza Time     Replay Feb. 1984, pg.  19        https://archive.org/details/cashbox46unse_2/page/29/mode/1up More deck chair shuffling at Atari     Replay Feb. 1984, pg.  Warner sells Malibu     Replay Feb. 1984, pg.  50 Simutrek files for Chapter 11     Replay Feb. 1984, pg.  19 CVS declares bankruptcy     Replay Feb. 1984, pg. 10        https://archive.org/details/popular-computing-weekly-1984-02-02/page/n4/mode/1up?view=theater GoldmanSachs sees arcade decline continuing     https://archive.org/details/cashbox46unse_3/page/34/mode/1up?view=theater Bally/Midway taps Budweiser for cross promotion     https://archive.org/details/cashbox46unse_4/page/30/mode/1up?view=theater        https://archive.org/details/cashbox46unse_3/page/36/mode/1up?view=theater Don Bluth talks Space Ace     https://archive.org/details/cashbox46unse_3/page/42/mode/1up?view=theater Nintendo promotes Larry Holmes' Punch Out!     Replay Feb. 1984, pg. 10         https://archive.org/details/cashbox46unse_3/page/31/mode/1up?view=theater Twin Galaxies crowns Video Game Champs     Replay Feb. 1984, pg.  22      Famicom dominates Japanese market     (February 7, 1984). Sales of video games in Japan topped one-million mark last year. The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-2390-000H-H4SN-00000-00&context=1516831. Mattel tells retailers "Show me the money!!"     https://archive.org/details/computer-entertainer-2-11/page/167/mode/1up?view=theater Imagic licenses to Amiga     https://archive.org/details/computer-entertainer-2-11/page/166/mode/1up?view=theater      More impressions from CES     https://archive.org/details/computer-entertainer-2-11/page/165/mode/1up?view=theater      Coleco makes big promises     https://archive.org/details/computer-entertainer-2-11/page/171/mode/1up?view=theater        https://www.mobygames.com/platform/colecoadam/      Commodore rethinking 264     https://archive.org/details/computer-entertainer-2-11/page/170/mode/1up?view=theater Commodore announces next gen     https://archive.org/details/byte-magazine-1984-02/page/n7/mode/2up        https://en.wikipedia.org/wiki/Commodore_900 IBM plans to go big on PC production     https://en.wikipedia.org/wiki/Commodore_900 PCJr fracass becomes clearer     https://archive.org/details/computer-entertainer-2-11/page/170/mode/1up?view=theater Byte reviews the Mac     https://archive.org/details/byte-magazine-1984-02/page/n31/mode/1up?view=theater Byte bemoans the move to compatibility     https://archive.org/details/byte-magazine-1984-02/page/n5/mode/2up Sinclair breaks with Timex     https://archive.org/details/popular-computing-weekly-1984-02-02/page/n1/mode/2up?view=theater CBM top execs leave     https://archive.org/details/popular-computing-weekly-1984-02-09/page/n4/mode/1up?view=theater Toshiba to develop "Super Chip"     "(FEBRUARY 8, 1984, WEDNESDAY). TOSHIBA TO DEVELOP ""SUPER-CHIP"". Japan Economic Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SP7-BB50-000F-P04M-00000-00&context=1516831.        (FEBRUARY 7, 1984, TUESDAY). 11 AREAS LIKELY TO BE DESIGNATED AS TECHNOPOLISES. Japan Economic Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SP7-BB60-000F-P064-00000-00&context=1516831.            (FEBRUARY 25, 1984, SATURDAY). MITI STICKING TO ""ARBITRATION"" CLAUSE IN SOFTWARE LAW. Japan Economic Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SP7-BB00-000F-P4KT-00000-00&context=1516831.        (February 14, 1984). IC production exceeded Y1 trillion in 1983; to rise 30% to reach Y1.5 trillion this year. The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-2370-000H-H4KH-00000-00&context=1516831." NEC introduces image processing chip     (February 21, 1984). NEC develops high-speed image pipelined processor; World's 1st non-von Neumann type. The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-2350-000H-H4DW-00000-00&context=1516831.       https://www.shmj.or.jp/english/pdf/ic/exhibi704E.pdf    Personal CPM to be included on Z80s     https://en.wikipedia.org/wiki/Commodore_900 Edutainment is the next big thing     https://archive.org/details/computer-entertainer-2-11/page/165/mode/1up?view=theater        https://archive.org/details/computer-entertainer-2-11/page/166/mode/1up?view=theater Avalon Hill teams up with Toei     (February 14, 1984). Avalon Hill to sell simulation games in Japan. The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-2370-000H-H4K1-00000-00&context=1516831. TI 99 4/A software not dead yet!     https://archive.org/details/computer-entertainer-2-11/page/164/mode/2up      US eases restrictions on exports to China     (FEBRUARY 23, 1984, THURSDAY). U.S. TO EASE CONTROL ON TECHNOLOGY EXPORTS TO CHINA. Japan Economic Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SP7-BB00-000F-P4NT-00000-00&context=1516831. Japanese copyright reform debate heats up     (FEBRUARY 1, 1984, WEDNESDAY). FIRST JAPAN-U.S. DIALOGUE ON SOFTWARE LAW IN FEBRUARY. Japan Economic Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SP7-BB80-000F-P0FP-00000-00&context=1516831.     Apple loses IP case in Australia     https://archive.org/details/byte-magazine-1984-02/page/n9/mode/1up?view=theater      Vectrex RIP     https://archive.org/details/computer-entertainer-2-11/page/162/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

Talk Is Jericho
Billy Mitchell – The Prince of Pac-Man & The King of Kong

Talk Is Jericho

Play Episode Listen Later Mar 6, 2024 51:34


Billy Mitchell is the Video Game Player of the Century, the first to achieve a perfect score of 3,333,360 points on the original Pac-Man arcade game, the original high score record-holder on Donkey Kong, and the subject of the 2007 documentary, “The King of Kong: A Fistful of Quarters.” He shares the illustrious story of his famed video game career including what inspired him to start playing Donkey Kong specifically, how he got hooked on Pac-Man, why he was determined to beat both games, and how drastically things changed after he was featured in a Life magazine photo spread of video game champions during the height of the golden age of arcade video game in the 80s. He talks about Steve Weibe, Twin Galaxies, reclaiming his gaming records, meeting Namco founder Masaya Nakamura, and video gaming culture then and now. STAY CONNECTED:TikTok: @ChrisJerichoInstagram: @talkisjericho @chrisjerichofozzy Twitter: @TalkIsJericho @IAmJerichoYouTube: https://www.youtube.com/c/ChrisJerichoFozzyWebsite: https://www.webisjericho.com/

The Harvest Season
Sensible Completionist

The Harvest Season

Play Episode Listen Later Jan 31, 2024 111:14


Al and Kev talk about Moonstone Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:05: What Have We Been Up To 00:14:27: News 00:54:26: Moonstone Island 01:47:58: Outro Links Spells and Secrest Update One Lonely Outpost New UI Sneak Peek Orange Season 0.11 Wylde Flowers Eury’s Salon Update Re:Legend News My Time at Sandrock Plushies Paleo Pines Plushie Tchia Soul Meter Update Spirittea News Stardew 1.6 News Southfield Sugardew Island Sugardew Island Kickstarter Sunkissed City Abyss: New Dawn Abyss: New Dawn Kickstarter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kevin: I’m, well it says “blank” in the show now. (0:00:40) Kevin: That just reminds me of Pokemon Gold and Silver. (0:00:43) Kevin: I was one of those guys who named my rival question my question word question word. (0:00:47) Kevin: Hello everyone, my name is Kevin. (0:00:49) Al: And we’re here today to talk about cottagecore games. (0:00:53) Kevin: Whoo! (0:00:54) Al: So the behind the scenes on that is, was it last episode? (0:00:59) Al: Neither Johnny nor Bev knew how I traditionally introduce. (0:01:02) Kevin: Yeah, there you go, yeah, you know me, I’m going to. (0:01:03) Al: So I wrote it down. (0:01:05) Al: I wrote it down in the show notes so that people always have it now. (0:01:10) Al: And the first episode we have it in, Kevin comments on it. (0:01:14) Al: So, great. (0:01:19) Al: Well, as usual, transcripts for the podcast are available in the show notes and on the website. (0:01:26) Al: This podcast, this episode, this episode, we are going to talk about Moonstone Island, (0:01:33) Al: the creature collection farming, like there’s only one, one of the creature collecting farming games. (0:01:36) Kevin: Yeah… (0:01:42) Kevin: You don’t talk about religion? (0:01:44) Kevin: Is religion one of them? I don’t remember. (0:01:46) Al: I can’t even remember if that’s one other thing. (0:01:48) Kevin: I don’t know. I still- I don’t think religion exists. (0:01:52) Al: That game smashed together so many buzzwords. (0:01:57) Kevin: Yep. (0:01:58) Al: Before that, we’re going to cover news. It has been a busy news week, (0:02:03) Al: so we’re going to cover all of that. But first of all, Kevin, what have you been up to? (0:02:08) Kevin: Alright, so, uh, first of all, Tears of the Kingdom, I’m still- I’ve- (0:02:14) Kevin: I don’t remember the last time I talked about it here, but I’ve played it in the background kind of… (0:02:20) Kevin: …uh, on and off, um, I’m not a- I’m not going for completion, but I am trying to hit every shrine. (0:02:29) Kevin: Every light route, and all that stuff. (0:02:32) Kevin: Um, I’ve already finished the deaths, I finished all the main story beats except for beating Ganon, (0:02:37) Kevin: and I’m over 100, uh… (0:02:38) Kevin: Shrines at this point, so I’m nearing the finish line. I might finish by next week. (0:02:43) Al: You’re doing the sensible completionist, not the full completionist. (0:02:44) Kevin: You know… (0:02:48) Kevin: Exactly. That’s correct! (0:02:51) Kevin: And that game is a blast. You know, of course, needless to say. (0:02:58) Kevin: Small stories, spoilers for people who don’t want to listen. The Fifth Sage (0:03:03) Kevin: was a real surprise. I think that’s a giant robot, and (0:03:07) Kevin: Monero is a fun to- (0:03:08) Kevin: to- a blast to run around with, um, and I’m so glad I got her early on, her relative. (0:03:15) Al: Yeah, my fun fact about her is that I got her before any of the other sages, because I just happened across her and did it. (0:03:22) Kevin: Yeah. (0:03:24) Kevin: That’s… (0:03:26) Kevin: That’s so wild, that’s so cool. (0:03:29) Kevin: Um, my brother Calvin, he didn’t do her until like after he beat all the shrines, so… (0:03:35) Kevin: He just like, “Well, I got this cool run and I don’t have anything to do with it!” (0:03:40) Kevin: Um… (0:03:42) Kevin: But yeah, no, uh, Tears of the Kingdom, great game, needless to say. (0:03:45) Kevin: Um, I’m just, haven’t been having a blast at that. (0:03:47) Kevin: Um, I’ve picked up Smash again this week, uh, (0:03:50) Kevin: They are releasing some new spirit. (0:03:52) Kevin: It’s like the fifth anniversary, something like that. (0:03:55) Kevin: Sakurai refuses, cannot be stopped from working on that game. (0:04:01) Kevin: But a good reason to pick up again and smash a smash, always fun. (0:04:06) Kevin: Aside from that, the Rainbow Road obligatory shout out here. (0:04:13) Kevin: Rainbow Road Radio, some of the stuff I’ve been talking about on that show recently. (0:04:18) Kevin: Mario and Luigi Superstar Saga the game (0:04:22) Kevin: Boy Advance RPG. We did an episode on that and boy that game is amazing! I played it when I was younger, it was amazing back then and I’m glad that it is still fantastic now. (0:04:38) Kevin: Have you played any of the Mario and Luigi games? Al? (0:04:40) Al: I have not. That was the one you covered last week, in the last episode, right? Yeah. I enjoyed listening to that. It was good fun, but it did confirm to me that I probably don’t want to play it. So I’ve played a couple of the Paper Mario games, and I’ve played what was the Mario RPG last year, and I’ve come to the conclusion that I don’t think I like turn-based battles anymore. And that’s fine. (0:04:41) Kevin: Yes. (0:04:52) Kevin: Yes. Mmhmm. Yep. Mmhmm. Sure. (0:05:10) Al: For that reason, I suspect I wouldn’t like this game, because that’s a huge part of the game, right? (0:05:16) Kevin: It is. Right, but like one of the joys in my opinion where it succeeds is it’s very dynamic even for turn based game because of the (0:05:28) Kevin: The counters and the the timing and jumping these it’s still repetitive (0:05:34) Kevin: actions (0:05:34) Al: So I understand that, but actually I think that makes it worse for me because it’s not turn-based battling then, right? (0:05:40) Al: Like it’s turn-based with a little bit of real time. (0:05:44) Kevin: - Yeah. (0:05:45) Al: So because I had that in Mario RPG as well, they did that. (0:05:46) Kevin: - Yeah? (0:05:47) Al: It’s like, oh, if you, if you, if you press the button at the right time, it increases your attack, or if you press it at the right time, you get, you take zero damage. (0:05:48) Kevin: They did that? (0:05:56) Al: And it’s like, okay, well, I need to do that then. (0:05:58) Al: And there are so many battles where you basically can’t win it unless you do, or you obviously (0:06:04) Al: have a ridiculous degree, unless you do those things. (0:06:07) Al: And to me, it just turns for, it just makes it annoying because it’s like, I can’t just do a turn-based battle. (0:06:13) Al: It’s turn-based battle, but I also have to have the right timing, which to me takes away the advantage of the turn-based battles. (0:06:14) Kevin: Yeah. (0:06:18) Kevin: Mm-hmm. (0:06:20) Al: So I understand why people would like that, but for me, it doesn’t, it actually makes (0:06:21) Kevin: Okay. (0:06:25) Kevin: Yeah. (0:06:25) Kevin: I- I get that, right? (0:06:27) Kevin: Because, yeah, one of the advantages of turn-based battles is definitely turn your brain off, sort of thing. (0:06:32) Kevin: Um. (0:06:33) Kevin: Yeah, no, I- I- I can see that. (0:06:35) Kevin: Um. (0:06:36) Kevin: But, uh, regardless, the game’s fantastic. (0:06:38) Kevin: It’s hilarious. (0:06:38) Kevin: It’s amazing. (0:06:39) Kevin: Uh. (0:06:40) Kevin: Go listen to that episode of Rainbow Road Radio if you guys haven’t heard it. (0:06:44) Kevin: And check out that game if you guys haven’t played it, it’s still a- or 20, whatever, however many years it’s been. (0:06:47) Al: It’s 20, 21. (0:06:49) Kevin: Um. (0:06:50) Kevin: No, I know. (0:06:51) Kevin: I don’t- I don’t know what it should be. (0:06:52) Al: No, it was definitely a fun listen to hear you two talk about it, even if I know I’m not going to play. (0:06:54) Kevin: Um. (0:06:57) Kevin: Yep. (0:06:58) Kevin: Thank you. (0:06:59) Kevin: I appreciate it. (0:06:59) Kevin: Um. (0:07:00) Kevin: And, uh, well, now talking about the episode that will be released out at the- when this episode is- of Harvest Season’s out. (0:07:08) Kevin: Um, I watched something called The King of Kong. (0:07:11) Kevin: Have you heard of this at all, Al? (0:07:12) Al: No, I thought you were just saying King Kong in a funny way. This is like an actual “I have not, what is this?” (0:07:18) Kevin: Nope. (0:07:19) Kevin: Yep. (0:07:20) Kevin: Okay. (0:07:20) Kevin: So, The King of Kong is a documentary from like, 2007, I believe it is. (0:07:26) Kevin: Um. (0:07:27) Kevin: It was- it’s- it- it’s not super high production. (0:07:32) Kevin: It’s not like a big m- Hollywood movie release. (0:07:35) Kevin: It was directed by, uh, Seth Gordon, who ended up becoming a successful big Hollywood director because of this documentary, actually. (0:07:44) Kevin: Um, but it is a smaller, uh, project, it is a documentary about, uh, a- I should describe this- a competition of sorts between- a rivalry, let’s say, between a man named Billy Mitchell and a man named Steve We- Weebie, uh, over getting the world record in Donkey Kong, the arca- original arcade game, um, right? (0:08:11) Kevin: And so the way– (0:08:14) Kevin: The way this documentary is filmed and presented, it’s a very underdog story because Billy Mitchell is a world champ and record holder in like 10 different games like Pac-Man, Mrs. Pac-Man, Donkey Kong Jr., etc., etc., right? (0:08:28) Kevin: And then Steve Weebie’s just like this teacher with just a dad and all of a sudden he comes and gets this record and there’s a lot of drama involved because Billy Mitchell is closely associated with the– (0:08:44) Kevin: It’s called Twin Galaxies, the group that essentially is the authority on the records at that time of these types of arcade games. (0:08:54) Kevin: So like, for instance, one of Weebie’s early record attempts, he sent in a tape and they didn’t accept it because they said they needed to see it in person, yada yada. (0:09:06) Kevin: And so he goes in person and creates a new record, but then Billy Mitchell sends in a different tape and that one gets accepted because– (0:09:14) Kevin: And so there’s a lot of back and forth and drama. (0:09:18) Kevin: And it’s a good watch. I recommend it to people who haven’t seen it. (0:09:22) Kevin: But it’s interesting because the story does not end there. (0:09:28) Kevin: We watched some follow-up documentary and actually there’s been some court cases in the news. That’s why we kind of brought it up now. (0:09:36) Kevin: So I won’t go too much into detail of whether you guys can listen to the episode over at Rainbow Road Radio if you want to hear it. (0:09:44) Kevin: But long story short, Billy Mitchell is an awful, awful person who wants to be number one and will stop at nothing and step on everyone and backstab and control the narrative to do so. (0:09:49) Al: Oh. (0:10:00) Kevin: That much you can easily see in the original King of Kong documentary, so that’s not a shocker. But seeing the extent of how that goes, it’s a wild story. (0:10:14) Kevin: So again, that is called King of Kong. That’s the original documentary, but there is even follow-up documentaries made by more amateurs and stuff investigating more about the story. (0:10:26) Kevin: So it is a wild tale over several decades. (0:10:30) Kevin: But yeah, that’s what I’ve been up to. What about you? What’s going on with you? (0:10:30) Al: interesting. Yeah just before that I noticed that the Seth Gordon the director he did he did the 2017 Baywatch film as well this is like yes yeah so like yeah when you say he’s done Hollywood stuff he’s at he’s done proper big Hollywood stuff as well (0:10:44) Kevin: Yeah, and he did Horrible Bosses, that comedy with, I don’t know what it’s called, but yeah. (0:10:52) Kevin: Yeah, yep, yep. And King of Kong was kind of his breakthrough. Everyone took notice. (0:10:59) Al: Well, what have I been up to? I have obviously been playing Moonstone Island quite a bit for the last couple of weeks. Yeah, the behind-the-scenes stuff is we were meant to do this episode two weeks ago and I messaged Kevin on this Friday and said, “Can we delay the episode because I’ve played like 10 minutes of the game?” I just had not… We’ll get into that with stuff but I just had not. (0:11:06) Kevin: Yeah, I played a good bit too. I didn’t play it the last week. (0:11:29) Al: Managed to push myself to properly play the game. (0:11:31) Al: So I have now played a decent chunk of the game. (0:11:34) Al: So, um, yeah, we’ll, we’ll actually talk about it. (0:11:37) Kevin: Now we can talk about it, yay! (0:11:39) Al: Um, I’ve also been, uh, trying to finish up Hollow Knight as well. (0:11:44) Al: So I managed to get back into it and I’ve defeated a big chunk of the bosses. (0:11:49) Al: And I think I’ve got two bosses left to go. (0:11:52) Al: Um, so I’m, I’m getting there, but, uh, yeah, we’re getting, we’re getting pretty difficult, getting pretty difficult. (0:11:57) Kevin: Okay, oh, I bet oh my gosh. I’ve seen some of those later bosses Jesus wheez that’s some nutty stuff That’s off to you Hollow Knight people (0:12:06) Al: Yeah, it’s interesting because the one I’m currently on is like, it’s not the actual individual boss isn’t difficult, but the difficulty of it is there are six of them. And you have to defeat like all of them before, yeah. And they’re all, and they can do up to two at a time. So like doing one of them at a time would probably be reasonably easy. I probably would have done it by now. But the problem is then they suddenly go, “Oh, and here’s There’s a second one you have to deal with at the same time. (0:12:18) Kevin: Oh! It’s a gauntlet. (0:12:36) Al: You’re like dodging one, but as you dodge one, the other one gets you. (0:12:39) Al: You’re like, no, so it’s like there’s so many times where it’s like, I would have definitely beaten it if it weren’t for the fact that I had two at a time and stuff (0:12:46) Al: like that. So, yeah, it’s it’s pretty it’s it’s interesting how you can have that. (0:12:51) Al: Right. Like it’s not it’s not a very difficult. (0:12:52) Kevin: Oh my gosh, yeah that sounds gnarly. (0:12:53) Al: They’re not difficult bosses, but putting them all together like that makes it very (0:12:58) Al: difficult. (0:13:00) Al: So, yeah, but it’s been good fun. (0:13:02) Al: I think I’ve managed to get, uh, like four of. (0:13:06) Al: Um, so I got pretty close that time, frustratingly close, but we’ll get, we’ll get there soon, we’ll get there soon. (0:13:11) Kevin: Dang oh my god (0:13:15) Al: Um, so yeah, no, that’s really, it’s really good fun. (0:13:17) Al: Um, I’m definitely at the point in that game though, where I do not want to explore anymore, I do not want to backtrack anymore. (0:13:23) Al: Like I have done all of that. (0:13:25) Al: I just want to get to the last boss and kill him and be done with it and get onto the next game when it comes out. (0:13:30) Al: Right. (0:13:30) Al: I, the becomes a point with those games where you’re like, I’m done exploring. (0:13:34) Al: Thanks. And the problem is… (0:13:36) Al: Obviously, Medtrivenia is the whole point of them is exploring and backtracking. (0:13:39) Al: So they don’t have a lot of fast travel. (0:13:42) Al: There is some, but it’s not a lot of it. (0:13:44) Al: So you still have to do a lot of traversal of the map to get from boss to boss. (0:13:48) Kevin: Yeah, yeah, I get that. And Hollow Knight’s a special case because the DLC is just stuck in there, like, you can’t tell where the DLC is at a glance, right? (0:14:00) Kevin: There’s no DLC menu option, like, you’re doing over a hundred percent. (0:14:06) Al: Yeah, I haven’t, I haven’t even paid attention to what I’m doing there. (0:14:10) Al: I suspect at this point, I’m just, I’m going for the like final main boss. (0:14:15) Al: And if I’ve done any of the DLC stuff, then fine. (0:14:19) Al: But I don’t think I’m going to like focus on any of that. (0:14:22) Kevin: Yeah, no, no, yeah, that makes sense, it’s a wide one, it’s a big game. (0:14:26) Al: Super fun. (0:14:28) Al: All right. (0:14:28) Al: Awesome. (0:14:29) Al: Well, that’s what we’ve been up to. (0:14:30) Al: Let’s talk about some news. (0:14:32) Al: So first of all, we have just a couple of small things about spells and secrets. (0:14:36) Al: So their Xbox version is out now, and they have also said that they are not happy with the Switch version and they’ve fired their porting team and they’ve got a new porting team for the Switch version. (0:14:46) Kevin: Oh snap! (0:14:48) Al: The actual wording is we ourselves are incredibly unhappy with the Nintendo Switch (0:14:52) Al: version. This situation is incredibly frustrating for us to achieve the best possible results. (0:14:57) Al: We’ve decided to bring a new porting team on board. (0:15:01) Al: We would like to reevaluate the source code and are currently waiting for feedback on the current status of the source code. (0:15:06) Al: Well, we can’t make any current problems concrete promises at this moment. (0:15:09) Al: We remain optimistic about making positive progress. (0:15:13) Kevin: Well, I mean, hey, I salute them for wanting to improve the quality of the Switch ports aren’t always the best, so you know [laughs] (0:15:20) Al: One lonely outposts have posted a… post. They have updated us on what they’re working on and they have teased a UI overhaul. So the whole UI is getting an overhaul. (0:15:40) Kevin: That’s a big one. Probably respectable. (0:15:43) Kevin: And played it obviously. (0:15:44) Kevin: UI is a very critical… (0:15:46) Al: Yeah, yeah, I mean, I’ve not played the game. So looking at the two, I’m like, I don’t have an opinion on which I prefer because I’ve not experienced them properly. But they definitely it feels like it’s of the same style. So it doesn’t feel completely different, but it looks like they’re exactly it’s all functional stuff. Yeah. So they’re making it look I suspect it’s like UX based stuff and and things like their newest update. They’ve got the patch as far there as well. (0:16:02) Kevin: Right, it’s not like visually aesthetically. It’s more functional. (0:16:16) Al: It’s all bug fixes and small changes. (0:16:19) Al: So the link to that will be in the show notes as well. (0:16:23) Al: Orange season. (0:16:25) Al: Now, this is an incredible patch note. (0:16:28) Al: So this is version 0.11, 0.11. (0:16:32) Al: And the patch note starts off with narrative, (0:16:36) Al: added a main story. (0:16:42) Al: And I am absolutely fascinated by this. (0:16:42) Kevin: Uhh… (0:16:44) Al: Like, does this mean there was no main story? (0:16:46) Al: Or is this additional main story? (0:16:50) Al: I mean, it says, “After settling in Orange Town, your new life seems to be going fine. (0:16:55) Al: However, the previous owner of your farm returns, and he wants it back on this journey to guarantee your future. (0:17:00) Al: Your new life will mingle with a cast of strange, friendly, and conflicting personalities. (0:17:05) Al: What kind of people will you and them be at the end?” (0:17:09) Al: So this sounds to me like the game up till this point was like the daily farming aspect of things, (0:17:15) Al: but without like an overall. (0:17:16) Al: Marking story, which is an interesting way to go about it. (0:17:19) Kevin: Umm… yeah. (0:17:22) Kevin: Umm… (0:17:24) Kevin: Spoilers, Moonstone Island could use an update like this! (0:17:26) Al: Yeah, it’s interesting. Neither of us have played it, so I don’t think we have, but there you go. If you’ve been playing the game and you’re like, “This game could do with story.” (0:17:28) Kevin: That’s all I wanted to say. (0:17:32) Kevin: But it is funny to read, just added a story. (0:17:48) Al: Well, have I got good news for you? (0:17:52) Al: Speaking of having good news for you, specifically Kevin, I’ve got good news for you. (0:17:53) Kevin: Oh! (0:17:56) Kevin: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH AHHHHHHH! (0:17:57) Kevin: I just saw the news! (0:17:58) Al: Wildflowers, the Yuri’s Salon, I think it’s Yuri, we just think it’s Yuri. (0:17:58) Kevin: AHHHHHH! (0:18:07) Kevin: Yep, I think so. Hold on, I’m listening right now. It’s in the trailer. (0:18:11) Kevin: Yeah, it’s Yuri. Okay. (0:18:12) Al: Yuri’s Salon update is out today, if you’re listening to this on the release date, so 31st of January. (0:18:20) Al: And it brings a whole new, romanceable character, and the salon that she… (0:18:30) Al: I haven’t seen anything about pronouns, but I’m assuming she… (0:18:30) Kevin: Yeah, I don’t think so (0:18:35) Kevin: Yeah (0:18:38) Kevin: So that’s (0:18:40) Kevin: RAVERS! (0:18:40) Al: This is how you do updates, right? You go, “Hey, by the way, there was a tease, right? (0:18:47) Al: So they showed a tease of the outline of the character and said someone new is moving to Fairhaven, and then posted that yes, they are romanceable. And then the next day they were like, “Oh yeah, so the release is coming next Wednesday. Cheers.” (0:19:05) Al: Yep, good, good, good, good release in full. (0:19:06) Kevin: Umm… (0:19:10) Kevin: Yep, good reveal. (0:19:12) Al: Reveal, that’s the word I’m looking for. (0:19:12) Kevin: Like, it’s… (0:19:14) Kevin: First of all, adding a new character, that’s a big deal in any farming game. (0:19:18) Al: Yeah, especially Wildflowers, because it’s very character-based. (0:19:20) Kevin: Umm… Right… (0:19:26) Kevin: Yep, very character driven, right? (0:19:28) Kevin: Like, the setting is pretty small, so they compensated that by doing a lot of interactions with the characters. (0:19:34) Kevin: Um, so that’s… (0:19:36) Kevin: That is interesting to see, also like interesting to see added at this point, right? (0:19:44) Kevin: Because like it might say if I’m already married to Ray, I’m not gonna end that for Yuri. (0:19:46) Al: Yeah, I love how you’re not even saying Wesley, you’re just saying Ray. (0:19:48) Kevin: Sorry Yuri, I’m sure you’re fine, but you know. (0:19:50) Kevin: But that said, it will be interesting to see… (0:19:56) Kevin: It’s the reason I played the game! I’ll be honest! (0:20:04) Kevin: But… (0:20:06) Kevin: But yeah, I don’t know. I mean, I’m hopeful there will be other stuff sneaked in. I can’t wait to play it. (0:20:13) Kevin: I’ll fire up wildflowers again. Great, good excuse to do that again. (0:20:18) Kevin: One thing… Oh gosh, so it’s a salon, right? So you can redo… (0:20:26) Kevin: Yeah, Terry. Her name is Terry. Terry’s hair. It’s about to say Valerie. I’m mixing those two up now. (0:20:28) Al: Yeah. (0:20:32) Al: Quite a large selection of hairstyles, it looks like, and hair colors. (0:20:33) Kevin: But it’s I feel almost uncomfortable (0:20:36) Kevin: I feel so almost uncomfortable because I’m so used to that hairstyle it’s so iconic for the character whatever like you know it’s the look (0:20:44) Al: Yeah. (0:20:45) Al: Yes. (0:20:45) Al: It’s not like, it’s not like a game where you have a character customizer. (0:20:49) Al: Cause the whole point is it’s Tara’s story and you’re playing as Tara. (0:20:53) Kevin: Right. (0:20:54) Al: So like, this is the, I mean, can you change clothes? (0:20:55) Kevin: Yup. (0:20:57) Kevin: You can? Yes. (0:20:58) Al: Right. (0:20:58) Al: So there is at least some level of customization there. (0:21:00) Al: So, and it’s not like it doesn’t make sense to be able to change your hair. (0:21:01) Kevin: Yeah. (0:21:01) Kevin: Yeah. (0:21:05) Al: Like people change their hair. (0:21:06) Kevin: Yeah! (0:21:06) Al: That’s a thing that happens. (0:21:07) Kevin: Yeah! (0:21:08) Al: Uh, but I understand, I understand your concern. (0:21:08) Kevin: Yeah, you know, I… (0:21:11) Kevin: Yeah, I… (0:21:12) Kevin: Yeah, no, it makes sense. (0:21:13) Kevin: I… (0:21:14) Kevin: It’s… (0:21:15) Kevin: There’s nothing inherently wrong with it. (0:21:16) Kevin: I’m just uncomfortable with the change! (0:21:20) Kevin: I tear his blood, I don’t like it! (0:21:23) Kevin: But that said, hey, wildflowers in the news again, I’m very happy, happy day. (0:21:26) Kevin: Um, and boy, that r- that’s dropping soon, I like shadow drop like that. Good stuff, wildflowers. (0:21:32) Al: Yeah, good thing we’re doing this episode before it comes out. (0:21:37) Al: Awesome detail, we don’t have any like more details, but if we get them, we’ll put them in if there’s anything else coming in and it does, I actually didn’t check does it say, (0:21:47) Kevin: Heh heh. (0:21:48) Al: I think it’s a free update. I haven’t seen anything but it being DLC. Yeah, they’re called. (0:21:51) Kevin: I would assume so. They have not done anything paid as- (0:21:54) Al: Yeah, and they’re calling it an update. They’re saying the Wildflowers fourth update Yuri salon is coming next. I think that implies that it’s free. (0:22:02) Al: Hey, look, Re-legend. This is just a really small thing to say that they have said that they’re going to do more updates. That’s it. They’ve said that, oh, they got some money to work on the game more, so they’re going to do that. That’s it. That’s literally it. (0:22:09) Kevin: They’re going to add more buzzwords into the game. (0:22:28) Al: There was a bug fix update recently as well. (0:22:31) Kevin: I guess. (0:22:32) Al: I love some of these, I love some of these bugs in games. (0:22:36) Al: “Ensure the player’s character does not pass through the map when jumping off their magnus near the chest in the goblins resort in the desert biome.” (0:22:46) Al: That is so specific. (0:22:49) Kevin: Yeah. (0:22:50) Kevin: Oh my gosh, that’s funny. (0:22:53) Kevin: Okay, what a, what a re-legend. (0:23:00) Al: The interesting thing is, I looked at the comments on Steam and they’re all positive. (0:23:08) Al: It’s like unexpected but not unwelcomed. (0:23:08) Kevin: Well, look, hold on. (0:23:10) Al: Surprising but fantastic news. (0:23:12) Al: Great news! (0:23:13) Kevin: Now hold on. (0:23:14) Al: Like there’s loads of like actual- and this is the first time I’ve seen like positive comments on anything for League of Legends for like five years! (0:23:24) Kevin: Well, I mean, you know, coming out was a good first step, right, in making positive comments, finally. (0:23:24) Al: Yes, that’s true. (0:23:32) Kevin: But, like, uh, look, alright, this is anecdotal, this is just my experience, I don’t know who anyone who’s played the game, so, you know, is it all just, uh, uh, uh, you know, fake town, and, uh, just the fake comment section by, populated by the devs, I don’t know, it’s possible, I’m just putting it out there. (0:23:40) Al: Does anyone? (0:23:54) Kevin: Did the game come out? I don’t have confirmation yet. (0:23:59) Al: And they do, there is one comment on it, which is just give them guns. (0:24:05) Al: So I think I know where that person’s, I think I know where that person’s mind is (0:24:08) Kevin: I wonder where… (0:24:10) Kevin: You know, did I tell you, or do you know why they added guns in Power World? (0:24:16) Al: That was that they’d said that they’d added it because they wanted it to be big in America basically, right? (0:24:22) Kevin: Yep, yep (0:24:23) Al: Which is like one of those things where it’s like, oh no, but also yeah (0:24:30) Kevin: They’re not wrong great like that’s the reaction like oh, but they’re not wrong (0:24:36) Al: Yeah My time at Sandrock They’ve got some plushies. So if you are really if you really love them my time at Sandrock characters (0:24:39) Kevin: Boy (0:24:46) Al: They have (0:24:46) Kevin: Wait that the characters they’re not creatures or animals (0:24:49) Al: They’re they’re the characters Logan and Fang just of course you don’t you’ve not played the game (0:24:57) Al: They’ve also got some figurines (0:25:02) Kevin: Terrawiobush, where’s that? (0:25:04) Al: Not on the my time at Sandrock page (0:25:09) Al: Speaking of plushies paleopines (0:25:12) Al: teasing some plushies Not out yet, but they teased our little foot (0:25:12) Kevin: What? What? (0:25:16) Al: of a plushie, a little foot and a back covered in spikes. (0:25:25) Kevin: I’m so excited. I wonder what dinos can’t tell based based off. Oh, I’m excited The dinosaurs are very well very likely get one (0:25:34) Al: Apparently, if you go on the on their link tree, they’ve already leaked what it is. (0:25:40) Al: It’s a carrot Anki. (0:25:42) Kevin: WHAT?! (0:25:42) Al: Anki, is it an Ankiosaurus? (0:25:44) Al: Sorry, Ankiosaurus. (0:25:45) Kevin: Oh yeah, probably ink. (0:25:46) Al: Anki-lo-saurus. (0:25:48) Kevin: Yeah, okay, yeah, oh, that’s a- (0:25:48) Al: Coming soon. (0:25:50) Al: I love that. (0:25:52) Al: It’s like they’ve got the link basically with the image, not the image of the actual plush, but the image of the what it is. (0:25:52) Kevin: Let’s make ship. (0:25:58) Al: And you click through it and it’s like, oh, campaign launches in four days and 19 hours. (0:26:10) Al: Thursday. Chia the game based on New Caledonia have released a cool new update or are going to release a cool new update in March which gives you well I guess let’s go let’s go the context of this game so this game is an explorationy type game but one of the big features of the game is you can jump into nature items so animals. (0:26:40) Al: animals and plants and stuff like that you can it’s called soul jumping and you have like a certain as you play the game you like build up your soul meter and you can use that to jump into animals and stuff like that. (0:26:53) Al: They are adding in the infinite soul meter so they say this comfort setting allows you to soul jump to your heart’s content without worrying about your meter depleting be a bird forever or a coconut or anything for that matter we’re happy. (0:27:07) Al: or if you like, it feels like a great. (0:27:10) Al: I mean, they say it’s not suggested for your first playthrough of the game, but. (0:27:16) Al: Do what you want. (0:27:17) Al: They’ve not stopped it. (0:27:18) Al: Like you can do it straight away. (0:27:19) Al: And if you just want to grab the jump in a bird and fly around this map forever, (0:27:24) Al: you can do that. (0:27:24) Al: And I think it’s pretty cool. (0:27:27) Al: Yeah, yeah. (0:27:30) Al: Spirit tea, spirit tea, spirit tea have added item stacking. (0:27:36) Kevin: That feels like that should have been addressed a while ago. (0:27:42) Kevin: Don’t have that at the feet. (0:27:44) Al: really wanted to like this. And it’s good in some ways, but yeah, like there’s a lot of quality of life things that it doesn’t have that a lot of games have that makes me struggle, struggle to enjoy it as much. This was one of them, so they have removed it now, but I don’t know if I’m going to go back to it or not. They’ve also listed a bunch of stuff that they’re going to add. If you are enjoying the game. There you go. You can go. (0:28:05) Kevin: Whatever that means. (0:28:14) Al: Oh, look at the list of things they’re adding. (0:28:16) Al: Oh (0:28:16) Kevin: Speaking of enjoying games, uh, you know, Bev and, uh, Johnny enjoyed Stardew in last week’s episode. (0:28:25) Kevin: It was a great listen, good episode. (0:28:27) Kevin: And you know, I think some guy out there named Concerned Date saw that, I was like, “Oh, (0:28:33) Kevin: well if they harvest season reach 1.5, we can’t have them staying current!” (0:28:38) Kevin: So he drops the news! (0:28:40) Kevin: 1.6 is on its way, baby! (0:28:43) Al: Yeah, I mean, so like there’s not actually much news in this because we already knew it was coming. (0:28:48) Al: We already knew there was stuff in it. But he says 1.6 ended up being a little larger in scope than originally planned. Yeah, who knows what earth is happening here? He says this is the key bit here. (0:28:55) Kevin: little larger with concern to (0:29:05) Al: I’m done adding major new content to it now and it’s in a bug fixing and polishing phase until is ready for release. Thanks for your patience. (0:29:13) Al: It’ll be fun to see everyone play. He does say in the comments that it should come out, (0:29:18) Al: he says absolutely will come out in 2024. It will come to PC first. There shouldn’t be a big delay between PC and console/mobile. I think with the 1.5 update, it was a two-month delay between Steam and Switch, which is not too bad. The mobile one was the one that I think it was like three years to get for it to come to mobile. So hopefully that will be faster. (0:29:43) Al: He does say it will be fine to play this on an old save, but I’d probably recommend a new save just to experience everything in context, otherwise you’ll unlock a bunch of stuff right away when you load up your save. And I read that and went, great, that’s much quicker to cover all the new content for the episode! [LAUGHTER] (0:30:02) Kevin: Yeah ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha (0:30:05) Al: So there has been a bunch of things that he listed on, where is it? A new festival. (0:30:13) Al: Which I think we’re pretty convinced now that’s the New Year festival. Two new mini festivals. (0:30:19) Al: New late game content which expands on each of the skill areas. New items and crafting recipes. There’s a totem there, so presumably another warp totem of some kind or something like that. And what looks like a quiver, as in for archery. Georgia alternatives to some of the end game quests. 100 plus new lines of dialogue. Winter outfits for the villagers. (0:30:43) Al: New type of reward for completing billboard requests. Support for eight player multiplayer on PC. And I love right at the end he puts new farm type. Just casually adding that at the end of this massive list. Oh yeah, there’s going to be a new farm as well. I wouldn’t be concerned about him. He’s fine. He’s got a lot of money. (0:31:08) Kevin: I mean… (0:31:10) Kevin: No, I know he’s fine. I’m just concerned what he’s doing to him. Geez. (0:31:15) Kevin: Um, I can’t uh… (0:31:17) Kevin: But hey, 8-player farm. We can get all- we can finally have the all the harvest season hosts on one episode. (0:31:20) Al: Oh dear, yeah, so anyway, it’s coming this year and it’s feature complete, so hopefully it’s going to end up coming, releasing like when, during the month and the summer when I’m away, isn’t it? (0:31:24) Kevin: Live commentary as he started far. (0:31:43) Al: All right, so you might think that’s all the news. (0:31:46) Al: That’s not all the news. (0:31:47) Al: four new games as well to talk about. (0:31:51) Al: Oh yes! So, first of all we have Southfield. The little blurb for this one is ‘Weird farming meets silly physics in Southfield. Combine chaotic crops with unpredictable effects, (0:32:07) Al: build your dream farmstead and experiment with playful machinery. Wobble your way around an ever-changing island solo or with up to three friends and unearth its secrets.’ Now, we quite (0:32:21) Al: too many farming games and they don’t do interesting things. (0:32:24) Kevin: That’s true. Southfield said, “What if we do the exact opposite?” (0:32:25) Al: This game here does say that. So, this is this I love. I need to play this game. (0:32:33) Kevin: Alright, I do too. Okay, I’m gonna start with the big hook, and that’s the main character. It’s a (0:32:40) Kevin: big blue (0:32:43) Kevin: gumdrop head looking blob man with big eyes, and that’s kind of it. (0:32:49) Kevin: He’s humanoid he has arms and legs (0:32:51) Kevin: and a head with eyes and a little (0:32:54) Kevin: Pikmin type leaf on top just a little one little sprout (0:32:58) Al: Pretty generic. (0:32:58) Kevin: and he’s big (0:33:00) Kevin: Yeah, but he’s big and cartoony and the way he runs around his dynamic proportions and style fitting very much with the quote-unquote Weird there’s silly physics. It’s great. He does like big bounces spins, or he does like full-on tornado (0:33:16) Kevin: He rolls around in a ball at one- (0:33:19) Al: Yep, he rides on a quad bike you got quad bikes in this game (0:33:19) Kevin: Armadillo style. (0:33:21) Kevin: He does. (0:33:23) Kevin: Yep, he’s chopping down trees. (0:33:25) Kevin: The trees are actually falling. (0:33:27) Kevin: Not just poof, here’s your logs. (0:33:29) Kevin: They’re timbering over. (0:33:31) Kevin: Um… (0:33:32) Al: There’s an electric chicken that you’re carrying, you’re chasing and you get electrocuted by. (0:33:33) Kevin: logs you there they’re timbering over (0:33:40) Al: You can throw an axe to cut down fruit. (0:33:42) Kevin: You can get frozen into ice cubes. (0:33:45) Kevin: You can throw one of your fellow blob people full on hurricane spins rocks. (0:33:51) Kevin: There’s a fruit growing to gigantic proportions. (0:33:54) Kevin: I don’t know why. (0:33:56) Al: The machinery looks fun. (0:33:58) Kevin: So this is interesting because there’s conveyor belts and things presumably for automatizing things and whatnot. (0:34:05) Kevin: But because of the weird effects, they’re just this physics that like fruits and crops are just bouncing on the conveyors. (0:34:12) Al: And it’s a bunch of the machinery that seems to be like cannons as well So it’s like leaning into I just I love everything about this. This is fantastic. I need this game (0:34:12) Kevin: so, are you… (0:34:16) Kevin: yup (0:34:20) Kevin: it’s so good right and and like even and there’s crafting there’s you can build a house and other stuff um there’s you know your plots and your farms but like every crop I don’t think i’ve (0:34:40) Kevin: It’s big, it’s cartoony, it’s colorful, it’s fun. (0:34:44) Kevin: Southfield looks amazing! (0:34:46) Kevin: Um… (0:34:47) Al: There’s also some some buildings so you can like kind of, I guess, Fortnite-esque type building, right. You’ve got your your your wall, you put up your wall and you put up your roof properly designing your house how you want. (0:35:05) Al: Yep, this one is coming soon. And as of now, I only see information about it coming to Steam on Windows. (0:35:13) Al: Yep, this one’s going on the list, I’m definitely, I’m definitely playing this one. (0:35:17) Al: Next, we have, Sugar Dew Island, now, so, before, yeah, so the name, the name is terrible, (0:35:19) Kevin: Yup. (0:35:24) Kevin: Oh boy, oh boy, just they’re coming out swinging with that name. Oh boy. (0:35:32) Al: right? (0:35:33) Al: Let’s just get out of the way. (0:35:35) Al: It’s Stardew Valley versus Coral Island, right? (0:35:38) Al: Like it’s just, like where is all they, what’s, what’s with the name? (0:35:40) Kevin: No… (0:35:41) Al: It’s bad. (0:35:43) Kevin: I- (0:35:44) Kevin: Island’s overdone, but at least it’s an actual thing, right? (0:35:48) Kevin: I’m gonna put my foot down, draw the line in the sand. (0:35:51) Kevin: I don’t think any farming game should ever have the “do” in its name. Ever. Again. (0:35:54) Al: Whatever it is, is a bad name, right? Just whatever. One of the comments on YouTube is, (0:35:57) Kevin: Just… (0:35:58) Kevin: Just don’t try. (0:36:06) Al: “One might consider there’s a copy of Stardew, shut up.” So, one interesting thing just before we actually talk about the game is, I feel like this has been shared, it’s been advertised on every single Kickstarter game update. (0:36:24) Al: I have seen in the last one exactly every single one of them they seem to be talking about this. (0:36:26) Kevin: I saw it on a link on one of the earlier news article links I put and clicked on. (0:36:33) Al: I am fascinated about by this like what is the deal behind this game? (0:36:38) Kevin: Raid Shadow Legends. (0:36:39) Al: So let’s do the usual blurb in this cozy farming game you have to run your own farm shop take care of your animals and your farm sell your goods to the cute forest folk (0:36:51) Al: upgrade the island and fulfill smart. (0:36:54) Al: No, fulfill small orders from the Harmony Tree to fill the island with life again. (0:37:00) Al: Nothing about this seems unique. (0:37:03) Al: Comparing to the previous one, this just looks like it’s a farming game. (0:37:04) Kevin: nope I yep the the one oh gosh even the four quote-unquote force folk just look like harvest sprites the one thing I will say I I have one thing I’ve wanted is to run the shop the shipping bin that’s it I don’t know if (0:37:08) Al: Hey look, it’s a harvest moon. (0:37:30) Al: Yeah, this is the thing about those is, so Ooblets had a way to do that, and there’s been a couple of other games where there’s been a little bit of it, and it always just feels to me like it’s just a really inefficient way of selling things, right? Because you have to go in and you put a few things out in the shop, and then you have to like, you either, they either implement like a haggling thing, in which case I always feel like I’m not getting as much as I could, or it just ends up being why can’t I just throw these in the shipping box, right? (0:38:00) Al: I don’t feel like any of them have ever done it well, (0:38:04) Al: and I’m not sure I trust this. (0:38:06) Kevin: I I don’t think not off not what I’m looking because like you know thinking farms like you’re growing (0:38:13) Kevin: Huge amounts of crops rolling bulk and so like I don’t know but (0:38:16) Kevin: Yeah, the shop doesn’t need that’s the add more to that because otherwise boy This much like its name takes after a lot of other games a boy am I look (0:38:28) Kevin: Studio Ghibli has amazing art stuff, but boy. I’m I tired of seeing that (0:38:34) Kevin: aesthetic in these games. (0:38:36) Al: Yeah, it’s not like it looks bad or anything, but it’s not and and the game doesn’t actually look like the trailer Right the trailer is completely like just random animated stuff (0:38:36) Kevin: Um… (0:38:38) Kevin: No! (0:38:46) Al: Well, I know it does have some of the gameplay, but like it starts off with that style (0:38:48) Kevin: Well, presumably we’re not 100% sure, but (0:38:51) Al: It’s a completely different style than the I suspect actually (0:38:54) Kevin: Yeah, true true (0:38:56) Al: It looks fine. It’s not like it looks bad (0:38:59) Kevin: Yeah, it just (0:38:59) Al: But nothing about it can especially comparing it to what we just talked about nothing about this excites (0:39:05) Kevin: Yeah, no, it’s it’s it looks fine, but not bringing anything new to the table. It’s a tough market (0:39:13) Kevin: Gotta do a bit more to (0:39:14) Al: Anyway, the Kickstarter is launching soon. (0:39:19) Al: Apparently, Steam says its planned release is Q2 this year, presumably that’s Early Access, (0:39:26) Al: but it doesn’t say on Steam that it’s going to be Early Access. (0:39:29) Al: I’m assuming they aren’t doing a Kickstarter to then release the full version in a matter of months. (0:39:37) Al: You would think not, but who knows. (0:39:41) Al: I noticed is Roca play. (0:39:43) Al: Uh, they. (0:39:44) Al: Are they a publisher or are they a developer? (0:39:48) Al: I’m not actually sure. (0:39:49) Al: They look to be both, but they did spells and secrets. (0:39:54) Al: They’ve done solar punk and they did, um, Oh, what was that one? (0:40:01) Al: There was another one that was like a, an island based one where you were like a pirate and you crashed into the island. (0:40:08) Al: And no, I don’t mean, and I realized that sounds exactly like the start of Dragon Quest Builders 2. (0:40:17) Kevin: Yeah, I don’t, um… (0:40:19) Kevin: Lose Lagoon? (0:40:21) Kevin: Castaway Paradise? (0:40:22) Al: Castaway Paradise. No, that’s not the one I was meaning, but that is another one that they’ve done. (0:40:25) Kevin: Stranded Sales. (0:40:27) Al: Stranded Sales. Yes, there we go. They did Strand- (0:40:29) Kevin: Oh my gosh, they… (0:40:31) Kevin: They actually have a game called Harvest Life. (0:40:34) Kevin: Oh my goodness. (0:40:36) Al: So, yeah, they did Beasties as well, which was the one that went on Kickstarter and then they cancelled the Kickstarter. (0:40:43) Al: And I don’t know, it’s a weird company. (0:40:46) Al: They have such an interesting mix of things that become really popular and things that are just really weird. (0:40:52) Al: Like Spells and Secrets has very positive reviews. (0:40:54) Al: It’s like 80% positive reviews on. (0:40:57) Al: And then Beasties has 50% rating. (0:41:00) Al: And she’s just like, that is such a big difference. (0:41:03) Al: They also have Super Dungeon Maker, which is like a… (0:41:06) Al: Zelda-style dungeon Mario Maker type thing, which has very positive reviews, it’s 84% positive. (0:41:17) Al: And Stranded Sales was… (0:41:19) Al: It was a game. (0:41:24) Kevin: That was a game. That feels like a few of these you could- (0:41:27) Al: Yeah, so like, you never quite know what you’re getting at Rokka Play. (0:41:31) Al: So, yeah, I guess we’ll see what happens. (0:41:36) Al: The punk hasn’t even come out yet, although it looks like they’re just publishing it, they aren’t… (0:41:40) Al: So I don’t… Yeah. (0:41:42) Al: There’s a lot of stuff. I’m not particularly excited about this one. (0:41:47) Al: But it is coming to Steam on Windows, Switch, PlayStation, and maybe Xbox. (0:41:53) Al: I don’t know whether that will be as a stretch goal, but it says Xbox question mark. (0:42:00) Al: So… (0:42:02) Al: Next, we have Sunkist City. (0:42:06) Al: life sim set in an upbeat sun-kissed seaside metropolis full of funky vibes and quirky characters. Stake out your new life in the city, tending to DIY gardens, learning new skills and making lifelong friends and help bring life back to its once vibrant streets.” (0:42:26) Kevin: I don’t know. (0:42:28) Kevin: I can’t tell if this game looks good or bad. (0:42:31) Al: So, well, let’s just put it, it is almost exactly this. (0:42:36) Al: Stardew style. Imagine Stardew, it’s that. It looks like that, but it’s based in a city, (0:42:47) Al: not a small village. Every single thing I see, it just looks, you could tell me this was a Stardew and I’d go, “Oh, they changed the UI at some point.” That’s what I would do. The keg looks almost identical and the cheese press looks very similar and like these things (0:43:06) Al: and that’s not necessarily a bad thing right like stardew did very well uh but I feel like (0:43:14) Al: what is this doing that would make me play it rather than stardew and i (0:43:19) Kevin: quirky character whatever they don’t seem particular one has blue hair they (0:43:22) Al: look characters are hard to do well and I the problem is that I i don’t think you can do i don’t think I don’t think many people could do stardew and I think many people could make stardew (0:43:36) Al: but not as well and that’s what this strikes me at it doesn’t look bad but I i’m really fascinated as to why I would want to play this rather than stardew is the story really good are the characters really good that’s what i’d probably be looking for (0:43:40) Kevin: Yeah, that’s a very good way. (0:43:49) Kevin: Yeah. (0:43:54) Kevin: Mmm. (0:43:54) Kevin: Yeah, because you’re right, like, I… (0:43:57) Kevin: I see absolutely nothing… (0:44:06) Kevin: Asphalt in this setting like there’s (0:44:06) Al: Yeah, yeah. And some buildings that look run down. There’s a ramen place. Okay. (0:44:11) Kevin: Yep, it’s (0:44:13) Kevin: Yep, that’s that’s kind of it. I don’t mechanically. I don’t see anything. I see fishing There’s no some type of gardening slash farming you even carry the items over your head all a stardew [laughs] (0:44:26) Al: Yeah, like the last game someone said it looks like a copy of Stardew, now this looks like a copy of Stardew, right? I don’t, again, I don’t want to like harp on it too much because like I’m sure it would be fun to play and I don’t want to put people down and I hope that, (0:44:42) Kevin: Yeah, again, it doesn’t look bad, but just… (0:44:43) Al: I hope that they’re successful but I just, (0:44:47) Kevin: It’s not standing out, right? (0:44:48) Kevin: And again, this is very… (0:44:50) Kevin: The cottagecore farming space, getting all buzzwordy here. (0:44:54) Kevin: Like it’s, it’s flooded with starting. (0:44:56) Kevin: It’s bad. (0:44:58) Kevin: So you’re going to put one out. (0:44:59) Kevin: You really need roots of Pacha. (0:45:01) Kevin: Do it in the Stone Age. (0:45:02) Kevin: Okay. (0:45:02) Kevin: And that’s something different. (0:45:04) Kevin: And it mechanically affects it, right? (0:45:07) Kevin: You have mam and stuff like it’s appropriate, but here in the city, (0:45:12) Kevin: you’re really just not seeing anything, uh, and again, this is just based off a handful of, uh, screenshots. (0:45:18) Kevin: So, you know, I could be speaking a bit too early, but I’m just not… (0:45:23) Al: So the interesting thing is, this is this developer’s second game, their first game came out in 2016, with its last update coming out in 2018. (0:45:32) Al: So I feel like they finished off that game, they saw Stardew Valley, and they’ve been working on that since then. (0:45:38) Al: Because Stardew got really popular in 2017, so just as they were finishing off. (0:45:44) Kevin: yeah that looks that’s exactly what it looks like ‘cause this is and their first game is wildly different called wasted it’s a post-apocalyptic pub crawler it’s in 3d and it’s a very wild looking game it does absolutely one thousand percent not cottagecore at all but uh… (0:45:58) Al: That looks more interesting to me. (0:46:05) Kevin: different game [laughter] (0:46:08) Al: Yeah, I don’t. Anyway, it’s there. It’s coming to Steam on all the platforms. So we’ll see, (0:46:18) Al: I guess. And the final one is Abyss New Dawn. Names, really? Names again, right? Like, is this a… Abyss New… It’s just games in general. But this is the thing. Why is it abyss new dawn. This makes it sound like it’s a second (0:46:28) Kevin: Why did it have to be so bad in this space? Why? (0:46:38) Al: abyss game, right? But also secondly, this describes i

Pixel Pie Podcast
Ep 047 - The CRTs Are Everything with John Pansini

Pixel Pie Podcast

Play Episode Listen Later Jan 31, 2024 103:48


This episode we chat with John Pansini from the 'Game The System' podcast. John is one of those retrogamers that is willing to roll the dice and learn on the fly in the name of preservation. We talk in depth (to the best of our limited knowledge) about CRT televisions (cathode ray tube). Basic maintnence and fault finding...some safety tips for new players.... and how the CRT really is the hub of any retrogamers collection and gaming life. We also chat about John's small but specific collection of arcade machines and what it means to be a small but active machine operator having machines out there in the wild for the public to enjoy and experience. We also touch on a new and maybe contraversial arcade game record keeping and management system that the guys from 'Game The System' have developed rivalling the likes of Twin Galaxies etc. You can find out all about this and more on the 'Game The System' podcast page linked below along with many other great resources including a very supportive and active Discord open to all. http://gamethesystem.co/podcast You can find me at @skt73 on Instagram and contact me at pixelpiepodcast@gmail.com with any questions, gdays or feedback whether it be positive or not...all communications are appreciated. You can also find the podcast on SPOTIFY, GOOGLE PODCASTS, APPLE PODCASTS, STITCHER, OVERCAST, BREAKER, POCKET CASTS & RADIO PUBLIC

The Retro Gamers: A Video Game Podcast
Episode 358: Billy Mitchell v. Twin Galaxies Conclusion

The Retro Gamers: A Video Game Podcast

Play Episode Listen Later Jan 23, 2024 76:58


This week, the band is back together (same joke as the opening of the podcast) and The Gamers try to make sense of the conclusion of the Billy Mitchell vs. Twin Galaxies Donkey Kong High Score sage. It's a poor man's "King of Kong II". Also this week, you are offered TWO Games of the Week for the price on one: Star Fox 64 and Battletoads! Moving forward, we absolutely plan on bringing you more content. So please, on all social platforms, YouTube, and Spotify: like, share, click for notifications, and comment... it helps us get out there. Thank you all! Gameplay footage of Batman, Star Fox 64, and Battletoads were performed and recorded by The Retro Gamers Read Dr. Mike Zyda's full report: http://tinyurl.com/ZydaReport BitterKittenGaming's ETSY shop: http://www.etsy.com/shop/BitterKittenGaming The Retro Gamers:http://linktr.ee/retrogamerspodcast Anthony @matsusu28 Larry @mohr365 Open/Close Music:"Shuffle" by Ozzed http://ozzed.net #podcast #theretrogamers #trg #starfox #starfox64 #battletoads #billymitchell #twingalaxies #donkeykong #highscore --- Support this podcast: https://podcasters.spotify.com/pod/show/retrogamerspodcast/support

Giant Metal Robotto
366 - Dolph Lungren, Billy Mitchell, Taylor Swift.

Giant Metal Robotto

Play Episode Listen Later Jan 20, 2024 44:29


La tecnología antitrampas de Call of Duty ahora cerrará el juego si un jugador con mouse y teclado activa la asistencia para apuntar, Microsoft elige uno de los juegos más deseados en Steam para el lanzamiento del Day-One PC Game Pass, La estrella de The Expendables 4, Dolph Lundgren, dice que sabe por qué la película fracasó, Aquaman 2 también tuvo un corte original realmente bueno, según la estrella Dolph Lundgren, Los registros históricos de Donkey Kong de Billy Mitchell se restablecen después de una disputa de varios años con Twin Galaxies, El director de Argylle descarta la teoría de la conspiración de Taylor Swift que afirmaba que ella escribió el libro detrás de la película... --- Send in a voice message: https://podcasters.spotify.com/pod/show/giant-metal-robotto/message

Vidjagame Apocalypse
Re-Rebooted - Vidjagame Apocalypse 558

Vidjagame Apocalypse

Play Episode Listen Later Jan 19, 2024 146:06


Prince of Persia: The Lost Crown is out this week, and we're all big fans! Before we dig into it on the show, though, it also inspired this episode's (traditionally formatted) Top 5, about series that have gotten more than one reboot over the years. Then we'll talk about Billy Mitchell settling with Twin Galaxies, GameStop backing off NFTs, and the series-outlier games whose gameplay you wish they'd revisit. Question of the Week: What once-rebooted franchise do you think could benefit from another big reset?  Break song is Mond, Mond, Ja, Ja by Die Kåfer. Vidjagame Apocalypse theme by Matthew Joseph Payne.

Gamers Week Podcast
Episode 106 - Ubisoft Says Gamers Need To Get Used To Not Owning Games

Gamers Week Podcast

Play Episode Listen Later Jan 19, 2024 72:20


Just in time for the rebranding of its subscription service to Ubisoft+ and the release of Prince of Persia: The Lost Crown, Ubisoft has found another way to make sure its name is at the forefront of gamers' minds this month. Philippe Tremblay, director of subscriptions at Ubisoft, has stated "gamers are used to...having and owning their games. That's the consumer shift that needs to happen." But does it though? We discuss this claim and whether there's any merit to it, as well as wonder which will be the next company to take a similar bold step.We'll also be talking about how Twin Galaxies has restored Billy Mitchell's scores following a legal settlement, how GameStop is bidding farewell to crypto with the closure of its NFT marketplace, and how Peanut Butter, GDQ's first dog speedrunner, is adorable and extremely good at Gyromite.Finally, class is in session with Professor Ryebread in our Gaming History 101 segment. This week, we're looking at the infamous GTA: San Andreas "Hot Coffee" mod. We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at linktr.ee/cafebtw- Visit A Gamer Looks At 40 at linktr.ee/agamerlooksat40Hosts: wrytersview, retrogamebrews, donniegretroOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show

The Official Podcast
372: Billy Mitchell's Greatest Victory Yet | The Official Podcast

The Official Podcast

Play Episode Listen Later Jan 18, 2024 68:46


Get 20% off all mattress orders and two free pillows: https://www.helixsleep.com/OFFICIAL Get an extra three months of ExpressVPN for free: https://www.expressvpn.com/OFFICIAL Four close man friends gather around to talk about a man's victory. This is the Official Podcast. Every Thursday morning. Links Below. THE OFFICIAL NETWORK CHANNEL (SUBSCRIBE NOW): https://www.youtube.com/channel/UCcHYe-Qw7qUN5gFWMdj9nNw Episode 372: Recorded 15/01/23 --- Get additional episodes and bonus content with early access: go to https://www.PATREON.com/THEOFFICIALPODCAST Brought to you by the following sponsors: GET 20% OFF ALL MATTRESS ORDERS AND TWO FREE PILLOWS: go to https://www.HELIXSLEEP.com/OFFICIAL and use code HELIXPARTNER20 GET AN EXTRA THREE MONTHS OF EXPRESSVPN FOR FREE: go to https://www.EXPRESSVPN.com/OFFICIAL GET GODSLAP AND PLAGUE SEEKER RIGHT NOW: go to https://www.BADEGG.co --- Audio Platforms (Spotify, Apple, Amazon & Castbox): https://linktr.ee/theofficialpodcast Other Shows: https://linktr.ee/theofficialnetwork --- Timestamps: 00:00 Intro 2:02 R.I.P. The Official SoundCloud 4:01 Ascending Above YouTube 6:05 $50,000 Verbalase x Hazbin Hotel FanFic 23:40 Helix Sleep Ad 27:25 ExpressVPN Ad 30:12 Twin Galaxies & Bily Mitchell Settle 42:23 Terrible Suicide Squad Game UI 46:52 Annual Destiny 2 Checkup 50:53 The Downfall of Overwatch 56:48 Discord Lay-Offs (Was Wumpus Actually Fired?) 1:06:42 Apology Archive Shoutout 1:08:26 Wrap --- Hosts: Jackson: https://twitter.com/zealotonpc Andrew: https://twitter.com/huggbeestv Charlie: https://twitter.com/moistcr1tikal Kaya: https://twitter.com/kayaorsan --- Additional Links: Channel: https://www.youtube.com/channel/UCcHYe-Qw7qUN5gFWMdj9nNw SubReddit: https://reddit.com/r/theofficialpodcast Patreon: https://www.patreon.com/theofficialpodcast Intro by: https://www.youtube.com/c/Derpmii Music by: https://soundcloud.com/inst1nctive & https://linktr.ee/zayaLT Art by: https://www.instagram.com/nook_eilyk/ Edited by: https://linktr.ee/zayaLT Designer: http://www.jr-design-co.com/ Produced by Jackson Clarke for The Official Network

Nick's Nerd News
Episode 297: 30 Rock Live

Nick's Nerd News

Play Episode Listen Later Jan 18, 2024 89:19


Will Tina Fey take over Saturday Night Live? I think Lorne Michaels hopes she does. Plus the Halo Battle Royale was almost real, despite 343 always saying they wouldn't make one. Plus the Emmys happened, and The Bear, Beef, and Succession all walked away as winners. That and more on this weeks Nick's Nerd News.

Side Scrollers - Daily Video Game and Entertainment Podcast
Developer PLEADS with Gamers, Billy Mitchell/Twin Galaxies Update | Side Scrollers

Side Scrollers - Daily Video Game and Entertainment Podcast

Play Episode Listen Later Jan 17, 2024 87:35


If you're new, consider subscribing. We've made it easy: https://www.youtube.com/@SideScrollersPodcast?sub_confirmation=1

Clownfish TV: Audio Edition
Billy Mitchell's Donkey Kong High Scores REINSTATED?!

Clownfish TV: Audio Edition

Play Episode Listen Later Jan 17, 2024 10:07


Billy Mitchell's disputed high scores for Donkey Kong and Pac-Man have been reinstated by Twin Galaxies as part of a legal settlement. Apparently, they're attributing the gameplay anomalies to aging board components... or something? The scores will be reinstated in the archives, however, and NOT on the current leaderboard under the current owner. Justice or not? What's your opinion on the Billy Mitchell situation? ➡️ Tip Jar and Fan Support: http://ClownfishSupport.com ➡️ Official Merch Store: http://ShopClownfish.com ➡️ Official Website: http://ClownfishGaming.net Additional Context: Billy Mitchell, a well-known figure in the world of competitive arcade gaming, has had his high scores for games like "Donkey Kong" and "Pac-Man" reinstated by Twin Galaxies after a protracted legal and public dispute. This reinstatement comes as a result of a confidential settlement between Mitchell and Twin Galaxies, which was reached before the case was set to go to court. The dispute began in 2018 when a Twin Galaxies community member accused Mitchell of achieving his scores on a modified arcade board, which would be a violation of the organization's rules. Twin Galaxies conducted its own investigation and initially concluded that the images shown in the videos of Mitchell's games could not have been produced by an unmodified arcade board. This led to Mitchell's scores being removed from the Twin Galaxies website, and he was banned from competing on their competitive leaderboards. Mitchell's legal battle to clear his name involved the enlistment of Dr. Michael Zyda, an Emeritus Professor of engineering practice and the founding director for the Games Program at the University of Southern California. In November, Zyda provided an expert opinion stating that the video tapes could depict gameplay on original Donkey Kong hardware despite the anomalies depicted. This, along with other evidence presented by Mitchell, led to Twin Galaxies reinstating his scores. Twin Galaxies has now added Mitchell's scores to its "official historical database," which is a newly added section of the website that displays leaderboards as they appeared in 2014, before the site was acquired by its current owners. This database remains static and sealed, with no new submissions or alterations allowed, only retaining original scores and titles as they existed in 2014. Mitchell's scores are visible in this historical database, but they do not appear on the live version of Twin Galaxies' Donkey Kong records​​​​​​​​. Mitchell expressed satisfaction with the resolution and looks forward to the next chapter of his gaming career, stating that he has a few announcements coming later in the year. This development marks a significant moment in the competitive gaming world, where the integrity of records and the processes for verifying them are of utmost importance. About Us: Clownfish Gaming is Video Game News and Commentary, Gaming Let's Plays, Animation, and more. We discuss the current video game industry and retro gaming and do gameplay videos on PC, Nintendo Switch, and PlayStation as well as classic consoles. Also, we do occasional livestreams featuring the Clownfish Family. Please subscribe for more video game-related content! Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #BillyMitchell #DonkeyKong #Gaming #Games #VideoGames #Gameplay #GameNews #ClownfishGaming

Coquinha Gelada
Episódio 491 - O Fim do Processo de Billy Mitchell

Coquinha Gelada

Play Episode Listen Later Jan 15, 2024 9:03


No episódio de hoje falaremos sobre os acontecimento envolvendo Billy Mithcel e seu processo contra Twin Galaxies. #speedrun #billymitchell #donkeykong #games Nos encontre na internet : https://linktr.ee/coquinhagelada​​​

Game the System Podcast
EP 70: Skill is back in play - the launch of the GTS Ranking Points Leaderboard!

Game the System Podcast

Play Episode Listen Later Sep 6, 2023 69:59


Game the System launches a whole new way to play and compete in video games, it's the Game the System Ranking Points Leaderboard (GTSRPL)! Grab your favourite beverage, sit back and relax, and listen to Marc, Matt and John discuss the concept, the thinking behind it all, the model, and how you can start interacting with the system right now! There's a new way to measure performances in games beyond Twin Galaxies and Speedrun.com! Game the System Ranking Points Leaderboard: https://gamethesystem.co/gtsrpl Join the GTS Discord chat to discuss and talk about submissions: https://gamethesystem.co/community

Remainders
Episode 36: King of Kong (A Fist Full of Quarters)

Remainders

Play Episode Listen Later Mar 3, 2023 89:11


This week on Remainders, we talk the 2007 documentary King of Kong: A Fistful of Quarters, the story of die-hard gamers competing for the record high-score on Donkey Kong. Steve Wiebe, a down on his luck everyman, needs a purpose and discovers it in classic arcade gaming. As he attempts to break the record in Donkey Kong, he is exposed to the power and corruption in the underbelly of competitive gaming.  The charismatic but deceptive Billy Mitchell, self-proclaimed “world's best gamer,” will do anything to maintain his high-score and championship title regardless of the cost.Other topics include American Movie's influence on 2000s documentaries, Tarantino's new book, Scorsese's upcoming Killers of the Flower Moon, Leonard Cohen, big-budget movies and their influence on the movie industry, and Warren Zevon's Rock and Roll Hall of Fame nomination.Songs of the WeekYour Wild Years by The MenzingersNothing in Return by Roky EricksonAll Songs of the Week hereWebsiteFacebookInstagramYouTubeTwitter

Main Quest Podcast
72 - Kid Chameleon (w/ Grand Rapidians Play Video Games)

Main Quest Podcast

Play Episode Listen Later Jan 23, 2023 98:01


What's cooler than being cool? Strapping on your VR helmet and diving into a video game that has been kidnapping and killing children in your neighborhood in which you apply a dozen powerups to get yourself through over 100 levels to prove you can make it out alive unlike the filthy casuals before you. Yup, that's Kid Chameleon, and to help me break it down beyond that I have Twin Galaxies world record holders Willie and Ginger from Grand Rapidians Play Video Games on to talk about one of STI's final creations before it's imminent demise. Help yourself to more Grand Rapidians Play Video Games HERE! You won't regret it Support the show further and DRIP HARD @ the Redbubble store! Follow the show on Instagram Write in to the show! Mainquestpod@gmail.com

Is It Dad Rock Yet?
Delta Sleep - Twin Galaxies - 2015 w/ Triptych

Is It Dad Rock Yet?

Play Episode Listen Later Jan 12, 2023 42:40


In this week's episode, Martin and Steve are joined by the Scrunge band Triptych, from Glasgow. They discuss the 2015 album, Twin Galaxies, by the match rock outfit, Delta Sleep. They're joined by the whole band, Finn, Jake and Matt. Listen to the episode to find out which one of these guys knows the most about Delta Sleep, what the hell 'scrunge' is and who is crowned the loser of the head-to-head quiz. You can all things Triptych related at https://officialtriptych.com/tree/

The Ted Dabney Experience
This is The Ted Dabney Experience

The Ted Dabney Experience

Play Episode Listen Later Dec 8, 2022


The Ted Dabney Experience is a podcast project by Richard May, Paul Drury (Retro Gamer magazine) and Tony Temple (author of Missile Commander). We host long-form conversations with the leading lights and supporting cast from the Golden Age of coin-op video arcade gaming. Our guests have included Evelyn Seto (graphic designer at Atari, Inc., alongside George Opperman), Warren Davis (Q*Bert), Jeff Lee (Q*Bert, Mad Planets), Mike Hally (Star Wars, Akka Arrh), Ed Logg (Asteroids, Centipede), Owen Rubin (Space Duel, Major Havoc), Carol Kantor (the industry's very first market researcher), Doug Wismer (Canadian monitor manufacturer Electrohome), Kevin Hayes (former MD of Atari Ireland), Walter Day (founder of the world-famous Twin Galaxies arcade), John Newcomer (Joust, Sinistar) and many more. The podcast is produced and edited by Richard May with a bespoke sound suite by Ghost of Wood.

ghosts md wood golden age atari centipede kevin hayes twin galaxies walter day ted dabney sinistar richard may major havoc tony temple
The Next Level
The Next Level Episode 23: Walter Day

The Next Level

Play Episode Listen Later Nov 14, 2022 45:59


In this episode of The Next Level Brian, Raven, and Josh welcome "The Father of eSports" and the founder as well as the owner of the former Twin Galaxies arcade, Walter Day to the show to talk about his career as the International Scoreboard record keeper of video games and more. --- Support this podcast: https://anchor.fm/brian-daniels9/support

PJC Media
March of the Free: in C Major -- Write Stuff -- 9/20/2022

PJC Media

Play Episode Listen Later Sep 20, 2022 28:00


War has engulfed the Twin Galaxies! The evil Overlord Araklial has returned from banishment. He has brought turmoil and grief to the known universe for the past seven years. During that time, Khalen Daedark and his Arranger companions have worked tirelessly to root out Tritonus infiltrators. Their efforts are aided by a mysterious source known only as the Modulator. But the war is not going well for the Major and Perfect races. Outer planets have fallen to the enemy, and even the core worlds are now threatened. In a desperate attempt to halt the advance of the invading forces, Khalen and the others must make questionable alliances and undertake dangerous covert missions into the heart of enemy territory. Now they must seek out the Lost Ensemble of Harmony in order to strike a counterpoint to Araklial's dissonance and drive back his army. March of the Free revisits the themes and motifs from Movements I and II and brings the Master Symphony to a rousing conclusion. Enter one final time into a universe of alien technologies and exotic worlds – a universe where music flows through creation as a spiritual energy shaped by powerful maestros for either harmony or discord. Enter the thrilling climax of this symphony as I chat with my returning guest co-host and contributor Keith Robinson about the third movement on Tuesday, September 20th at 7:00 PM Eastern time. You can listen in at 646-668-8485. Follow PJC Media on podcast platforms everywhere. Or, click on the link here: http://tobtr.com/12131903.

Dad Fights!
DF! 90 Curb Your Goldbergs || Jeff Greene VS Murray Goldberg

Dad Fights!

Play Episode Play 53 sec Highlight Listen Later Aug 11, 2022 33:11


This is a meta matchup all about Jeff Garlin. Its Jeff Greene taking on Murray Goldberg. Adam is representing team Curb Your Enthusiasm and Jeremy is representing team The Goldbergs. The guys talk Lords of Acid, Big Daddy Kane, Yakuza for the PS5, Twin Galaxies speed running, and a pitch to make a reboot of the Little Rascals but starring our favorite stand-up comedians.Start a podcast with Buzzsprout: https://www.buzzsprout.com/?referrer_id=1349671Check out Jeremy's Music:https://soundcloud.com/user-673035821-538929112Check out Starfleet Academy Dropout on Stitcher:https://www.stitcher.com/show/starfleet-academy-dropout

The Ted Dabney Experience
TDE EP26 - Twin Galaxies founder Walter Day

The Ted Dabney Experience

Play Episode Listen Later Jun 17, 2022


We speak with Walter Day, the grandfather of e-sports and the inspiration for Wreck-it-Ralph's avuncular arcade manager, Mr Litwack. Walter is the founder of the long-defunct but world-famous Twin Galaxies video arcade in Ottumwa, Iowa, and the international scoreboard of the same name. Day waxes lyrical about the trials and tribulations of running an arcade during the Golden Age of electronic gaming, the films Chasing Ghosts and King of Kong, his brief stint as an oil futures trader and, of course, transcendental meditation. We also ask Walter for his official position on the ongoing furore surrounding Billy Mitchell's Donkey Kong high-scores.

Podcast – Super Gamer Podcast
NEW Super Gamer Podcast 117 – Records Refereeing with Mr Kelly R Flewin

Podcast – Super Gamer Podcast

Play Episode Listen Later May 31, 2022


A little while back my girlfriend sent me an article about Lori Baker crushing the Tetris world record. In the article, our guest, Mr. Kelly R Flewin, a then Twin Galaxies referee, is referenced; as is his hometown, Winnipeg — my hometown. I read it and thought, Wow! I’ve got to interview this guy! And […]

Video Game Newsroom Time Machine

Piracy runs rampant in UK arcades PacMan fever is everywhere Commodore debuts the C64 These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in March 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Guttang Gotton/Loco-Motion Video version - https://www.patreon.com/posts/64415631 https://www.mobygames.com/game/loco-motion Corrections: February 1982 Ep - https://www.patreon.com/posts/63177692 https://en.wikipedia.org/wiki/LaserDisc https://www.mobygames.com/game/kick https://en.wikipedia.org/wiki/Pac-Man_(TV_series)#Broadcast_history https://www.youtube.com/watch?v=ItnxeyAa1Mo https://en.wikipedia.org/wiki/Intellivision https://en.wikipedia.org/wiki/Bell_Telephone_Company 1932 The Connecticut Leather Company is founded https://www.newspapers.com/clip/60429047/coleco-incorporation/ They Create Worlds - Visions of Coleco Part 1 - https://www.podbean.com/ew/pb-hmuip-ef4480 https://en.wikipedia.org/wiki/Coleco 1942 Pinball production must end https://www.nytimes.com/1942/03/19/archives/pinball-strategy.html?searchResultPosition=1 https://www.nytimes.com/1942/03/17/archives/making-game-machines-to-end-may-1-says-wpb.html?searchResultPosition=4 https://en.wikipedia.org/wiki/War_Production_Board Drive Mobile comes under judicial scrutiny https://www.nytimes.com/1942/03/13/archives/new-device-tested-under-pinball-ban-court-sees-demonstrations-for.html?searchResultPosition=2 http://www.pinrepair.com/arcade/mdrivey.htm Pennsylvania bans free play pinball https://www.nytimes.com/1942/03/01/archives/court-hitspin-ball-games-pennsylvania-superior-bench-orders.html?searchResultPosition=3 1962 Pinball games seized in raid https://www.nytimes.com/1962/03/21/archives/pinball-devices-seized-in-raid.html?searchResultPosition=1 Cornell Aeronautical Laboratory develops photo scanner https://www.nytimes.com/1962/03/28/archives/new-machines-can-see.html?searchResultPosition=11 https://en.wikipedia.org/wiki/Image_scanner#Drum Renting computer time on the rise https://www.nytimes.com/1962/03/04/archives/data-centers-aid-small-business-renting-of-computer-time-keeps.html?searchResultPosition=7 1972 Silicon image storage has arrived https://www.nytimes.com/1972/03/05/archives/television-framesnatching-playback-storage-spawning-a-business.html?searchResultPosition=51 https://www.cognasys.com/DrHofstein.htm Computer predicts the end of the world https://www.nytimes.com/1972/03/05/archives/the-machine-the-doom-and-the-fool.html?searchResultPosition=23 https://www.vice.com/en/article/z3xw3x/new-research-vindicates-1972-mit-prediction-that-society-will-collapse-soon RCA gets patent for liquid crystal display https://www.nytimes.com/1972/03/25/archives/liquid-crystal-display-is-devised-at-rca-rcas-liquid-crystal.html?searchResultPosition=66 1982 The Force is strong with Parker Brothers Playthings February 1982 https://www.mobygames.com/company/parker-brothers https://www.mobygames.com/company/coleco-industries-inc Tom Dusenberry Interview - https://www.patreon.com/posts/42807419 Coke gets into games Play Meter March 15, 1982 pg. 18 https://en.wikipedia.org/wiki/Columbia_Pictures#1980s:_Coca-Cola,_Tri-Star,_and_other_acquisitions_and_ventures They Create Worlds - Gottlieb Part 1 - https://www.podbean.com/ew/pb-89fxj-111b603 They Create Worlds - Gottlieb Part 2 - https://www.podbean.com/ew/pb-6xbge-112f173 UK arcade market in decline Play Meter March 15, 1982 pg. 35 https://archive.org/details/Computer_Video_Games_Issue_005_1982-03_EMAP_Publishing_GB/page/n25/mode/2up Kevin Hayes Interview - https://www.patreon.com/posts/50612798 Tempest introduces Skill Step https://archive.org/details/Computer_Video_Games_Issue_005_1982-03_EMAP_Publishing_GB/page/n25/mode/2up https://usermanual.wiki/Document/TempestSkillStep.2974291577/html Deregulation comes to coin op Play Meter March 15, 1982 pg. 17 https://en.wikipedia.org/wiki/Vertical_restraints https://www.caranddriver.com/news/a15352113/why-do-we-keep-buying-vehicles-at-dealerships/ Supreme Court refuses to hear Mesquite Texas case Games People Pay Late Edition March 1982, pg. 9 https://supreme.justia.com/cases/federal/us/455/283/ Nintendo goes after Crazy Kong Replay March 1982, pg. 110 https://en.wikipedia.org/wiki/Crazy_Kong Twin Galaxies is keeping score Replay March 1982 pg. 136 https://en.wikipedia.org/wiki/Twin_Galaxies https://www.twingalaxies.com/ Atari up 50% Games People Pay Late Edition March 1982, pg. 9 They Create Worlds - https://www.mixcloud.com/theycreateworlds/atari-ray-kassar-and-warner/ Toyfare sees battle for gaming market heat up https://www.newspapers.com/image/?clipping_id=61771436&fcfToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJmcmVlLXZpZXctaWQiOjQwMDk2MzAxNywiaWF0IjoxNjQ3NzU2NTUzLCJleHAiOjE2NDc4NDI5NTN9.8YjZ5IOI_OxLvRbcF4fy7FeRFCC80355-COi5KID-VQ https://en.wikipedia.org/wiki/Intellivoice https://en.wikipedia.org/wiki/Intellivoice#Games https://www.youtube.com/watch?v=dM1EW-eQEIo Atari announces massive ad campaign Playthings, March 1982 https://www.youtube.com/watch?v=U0lFpUqGons https://www.youtube.com/watch?v=DAjb4GLit4E https://www.youtube.com/watch?v=pR_l7YEVKeE https://www.youtube.com/watch?v=opVmjPGzBUg Pacman released on the 2600 https://twitter.com/GameResearch_E/status/1502030565213712393?s=20&t=TsBTMS354YUjXwWENTg78g https://en.wikipedia.org/wiki/Pac-Man_(Atari_2600) Ms. Pac-Man gets reviewed Games People Pay Early Edition March 1982, pg. 7, 9 https://en.wikipedia.org/wiki/Ms._Pac-Man Pac-Man Fever the album hits store shelves Replay March 1982, pg. 121 https://en.wikipedia.org/wiki/Pac-Man_Fever_(album) https://www.youtube.com/watch?v=0EL27TypZSw Astrovision announces new games and peripherals https://www.youtube.com/watch?v=naNbcrxTZ9w https://en.wikipedia.org/wiki/Bally_Astrocade https://www.youtube.com/watch?v=gez3MlUVpe0 Winter CES brings the computer goods https://archive.org/details/1982-03-compute-magazine/page/n27/mode/1up https://en.wikipedia.org/wiki/Commodore_MAX_Machine https://en.wikipedia.org/wiki/Commodore_64 https://www.old-computers.com/museum/computer.asp?c=320 https://en.wikipedia.org/wiki/Bally_Astrocade https://en.wikipedia.org/wiki/GRASS_(programming_language) http://oldcomputers.net/toshiba-t100.html https://en.wikipedia.org/wiki/Sharp_PC-1500 https://www.zock.com/8-Bit/D_FX9000.HTML https://www.unige.ch/medecine/nouspikel/ti99/ea_mod.htm https://archive.org/details/Computer_Video_Games_Issue_005_1982-03_EMAP_Publishing_GB/page/n65/mode/1up Epyx goes PC https://archive.org/details/Computer_Gaming_World_Issue_2.2/Computer_Gaming_World_Issue_2.2/page/n3/mode/1up https://en.wikipedia.org/wiki/Epyx https://www.mobygames.com/browse/games/dos/epyx-inc/1982/ Lucasfilm is the talk of Siggraph https://archive.org/details/creativecomputing-1982-03-a/page/n89/mode/2up https://www.youtube.com/watch?v=TNB7JaGj-hE https://www.mobygames.com/game/c64/rescue-on-fractalus https://en.wikipedia.org/wiki/Pixar#Early_history Judge in IBM case calls for congressional inquiry https://www.nytimes.com/1982/03/06/business/tenacious-judge-in-ibm-case.html?searchResultPosition=16 https://cs.stanford.edu/people/eroberts/cs181/projects/corporate-monopolies/government_ibm.html Personal Software becomes VisiCorp https://archive.org/details/softalkv2n07mar1982/page/43/mode/1up https://archive.org/details/softalkv2n07mar1982/page/99/mode/1up https://en.wikipedia.org/wiki/VisiCalc Programs Unlimited begins franchising https://archive.org/details/softalkv2n07mar1982/page/43/mode/1up September 1981 Jump - https://www.patreon.com/posts/56209373 Joel Billings takes on Chris Crawford https://archive.org/details/Computer_Gaming_World_Issue_2.2/Computer_Gaming_World_Issue_2.2/page/n4/mode/1up https://archive.org/details/Computer_Gaming_World_Issue_1.1/page/n4/mode/1up Joel Billings Interview - https://www.patreon.com/posts/36827469 https://en.wikipedia.org/wiki/Atari_Cosmos Gamers are targetted by Navy recruiters Games People Pay Late Edition March 1982, pg. 8 https://www.imdb.com/title/tt0087597/?ref_=fn_al_tt_1 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Find out on the VGNRTM https://www.patreon.com/posts/64415756  

Resistência Retrogamer

  EXTRA! EXTRA!RESISTÊNCIA RETRO GAMER NEWS #12 ESTÁ NO AR!Falamos de novidades em jogos de Gameboy, NES, Mega Drive, Commodore Amiga, Jaguar, Neo Geo, PC, jogos caros em versão Repro, esperança no joystick para PC Engine e o recorde brasileiro de Enduro que foi para o Twin Galaxies. Dúvidas? Críticas? Sugestões? Contate-nos pelas mídias sociais ou por e-mail. Participantes: Luo e Rubinhomoto (pessowaz).Baixe aqui o MP3 (196Kbps) (82MB)Assine: Feed RSS / Android / iTunes / Deezer / Spotify / TuneIne-mail: resistenciaretro@gmail.com

Ze Shows – Anime Pulse
Popcorn Pulse 166: Matrix Debt

Ze Shows – Anime Pulse

Play Episode Listen Later Feb 8, 2022 100:39


Just like the Twin Galaxies we hold absolutely all the world records. Unsurprisingly they are all related to our own show. Most consecutive episodes of Popcorn Pulse? For the one hundredth and sixty sixth time it goes to us…us! Take that, podcasts which aren't even in the running. We decided that we'd go to a modern release with Matrix Resurrections[2022]. Did you guess it would be garbage? Then pat yourself on the back for your sudden burgeoning psychic abilities or just having pattern recognition. We get into why we believe this movie isn't worth your time even if you were pirating it. Weltall has The Debt Collector[2018]. Say you're a … Continue reading "Popcorn Pulse 166: Matrix Debt"

Ze Shows – Anime Pulse
Popcorn Pulse 166: Matrix Debt

Ze Shows – Anime Pulse

Play Episode Listen Later Feb 8, 2022 100:39


Just like the Twin Galaxies we hold absolutely all the world records. Unsurprisingly they are all related to our own show. Most consecutive episodes of Popcorn Pulse? For the one hundredth and sixty sixth time it goes to us…us! Take that, podcasts which aren't even in the running. We decided that we'd go to a modern release with Matrix Resurrections[2022]. Did you guess it would be garbage? Then pat yourself on the back for your sudden burgeoning psychic abilities or just having pattern recognition. We get into why we believe this movie isn't worth your time even if you were pirating it. Weltall has The Debt Collector[2018]. Say you're a … Continue reading "Popcorn Pulse 166: Matrix Debt"

Scene World – The C64 NTSC/PAL Disk Magazine – Podcast

Robert Mruczek is the former head referee of Twin Galaxies and knows a thing or two about high scores! Joerg and AJ sit down and talk to him about his history in gaming, the controversies surrounding Twin Galaxies, and a host of other topics. (interview begins at 15:00)

Electric Underground Podcast
Episode Xrd: Part 2, Shmup Score Verification (Trashing on Twin Galaxies is Fun!)

Electric Underground Podcast

Play Episode Listen Later Dec 22, 2021 60:19


In this second part of the episode, we talk about the topic of Japanese world record verification and the future of world records and score keeping. We also talk some trash on Twin Galaxies (which is always fun). We talk about our issues with TG's ignoring of Japanese world records, being generally shady, and their current silly record submission practices (which Pearl had a delightful experience with). Tracks: 1 = OC Remix, Temple of Life, from Life Force 2= Shrine of Farewell from Hellsinker (Mario Paint Remix) 3= Ojamajo DoReMi (Mario Paint Remix) 4=Fly me to the Moon (from Eva)

Electric Underground Podcast
Episode XXXV- Twin Galaxies Is ... Complicated (With The Homie, Pearl)

Electric Underground Podcast

Play Episode Listen Later Dec 22, 2021 85:44


In this episode, Pearl and I discuss the submission practices and requirements of the now controversial scorekeeping entity, Twin Galaxies. Pearl has submitted runs to the website before and I discuss with him my concerns about why I have trouble seeing Twin Galaxies as a future home for shmup and arcade game scorekeeping. All gameplay is from Pearl's channel (check it out and sub): www.youtube.com/channel/UCabY4rE2DL9UKthjSx0STsw and definitely check out his awesome mystery run at Shmup Slam 2: youtu.be/40xRX1IGUlI www.patreon.com/electricunderground Twitter: twitter.com/Mark_MSX_ Website: electricunderground.io/ Twitch: www.twitch.tv/the_electric_underground STG Revision 2020 Discord: discord.gg/snRueeH

Play It Up
Play It Up Podcast Episode 28 - Metal Slug 1 World Record Holder - Jacob Spring

Play It Up

Play Episode Listen Later Sep 27, 2021 104:05


Jacob Spring joins the crew in this episode. He is an absolute beast of a gamer and has the World Record for one of the most iconic arcade games ever - Metal Slug: Super Vehicle 001. We chat to Jacob about his history with gaming, how he achieved the world record, his YouTube channel, future gaming goals, and more. Thanks for joining us, Jacob!! You can find Jacob here: YouTube - https://www.youtube.com/channel/UCT_sMM_InH0XhYFlB4Z-1Iw Twitter - https://twitter.com/Sp3c7r3DK Instagram - https://www.instagram.com/spring.jacob/ Twin Galaxies - https://www.twingalaxies.com/spectre_1 Thanks so much for listening, and feel free to drop us a line on Anchor at the link below. You can also find us here: https://podcasts.apple.com/us/podcast/play-it-up/id1489273083?uo=4 https://link.tospotify.com/hzFXhrXJQab https://anchor.fm/playituppodcast (You can leave us a voice message here if you like. You might make it on to the podcast!) https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5idXp6c3Byb3V0LmNvbS83MzYyNDQucnNz https://www.breaker.audio/play-it-up https://pca.st/5tm92if5 https://radiopublic.com/play-it-up-WdLrZL https://instagram.com/playituppodcast https://www.facebook.com/PlayItUpPodcast We want to give a huge thanks to our sponsor Spacies Arcade in Toowoomba. Show them some love in person at 2 Club Lane in Toowoomba Queensland or over at - https://www.facebook.com/SpaciesCafeArcade or https://www.instagram.com/spacies.arcade/. Thanks for listening and enjoy. Please leave us a review or rating on whichever platform you are listening on and give us a like and rating on Facebook. It really helps us and we appreciate it a lot! If you have any inquiries you can contact us at playituppodcast@gmail.com or find us on Facebook at https://www.facebook.com/PlayItUpPodcast Please recommend us to all your gaming buddies! --- Send in a voice message: https://anchor.fm/playituppodcast/message

Geek To Me Radio
256-Video Game Legend, Walter Day-‘The Prophecy' and ‘Dracula 2000' with Joel Soisson

Geek To Me Radio

Play Episode Listen Later Sep 7, 2021 54:19


Writer/Director/Producer Joel Soisson (https://twitter.com/JoelSoisson) talks about his film “My Best Worst Adventure”. Video game legend Walter Day (https://thewalterdaycollection.com/) talks about his predictions for the future of gaming. 0:00 SEGMENT 1: Joel Soisson talks about his obsession with horror, racing Cambodian water buffalos, filming in southeast Asia, picking up a parasite, making “Dracula 2000” with Bob Weinstein, Christopher Plummer, and Gerard Butler, and what draws him to “The Prophecy” series. 16:15 SEGMENT 2: Joel Soisson talks about what makes him want to produce a film, what a producer does, why writing and directing is more fun than producing, wanting to be an animator and cinematographer, staying busy during COVID, and working on a “Magnificent Seven” remake with Danny Trejo. 28:23 SEGMENT 3: Walter Day talks about partnering with Old School Gamer Magazine at Planet Comicon's Planet Entertainment Zone (PEZ) where they held the Retro Gaming Olympics. Walter also discusses how every new game eventually becomes a retro game and how there have always been people who wanted to be professional gamers and people who wanted to watch them play. 41:18 SEGMENT 4: Walter Day talks about how meditation helped him visualize the future of video games, how Twin Galaxies helped legitimize competitive e-sports, video game addiction, how close we are to “Ready Player One” becoming real, and his favorite video game movies. Thanks to our sponsors Marcus Theatres (https://www.marcustheatres.com/) and Historic St. Charles, Missouri (https://www.discoverstcharles.com/) Amazon Affiliate Link - http://bit.ly/geektome Buy Me a Coffee - https://www.buymeacoffee.com/3Y0D2iaZl Patreon - https://www.patreon.com/GeekToMeRadio Website - http://geektomeradio.com/ Podcast - https://anchor.fm/jamesenstall Facebook - https://www.facebook.com/GeekToMeRadio/ Twitter - https://twitter.com/geektomeradio Instagram - https://www.instagram.com/geektomeradio/ Producer - Joseph Vosevich https://twitter.com/Joey_Vee --- Support this podcast: https://anchor.fm/jamesenstall/support

Curiosity Daily
Glowing Sharks, Cities' Unique Microbes, Milky Way Mistake

Curiosity Daily

Play Episode Listen Later Jul 15, 2021 13:32


Learn about the record-breaking glowing kitefin shark; cities' unique microbiomes; and the true origin of the Milky Way. Dive deeper into all your favorite Shark Week shows with Shark Week's Daily Bite Podcast hosted by Luke Tipple: Listen on Apple Podcasts: https://podcasts.apple.com/us/podcast/shark-weeks-daily-bite/id1527053422  Listen on Spotify: https://open.spotify.com/show/0dfzM1ktSB1mSKD5z4Qujm?si=R8rNBksMRS-JrgMs9JIJ5g&dl_branch=1  Learn more: https://www.discovery.com/shark-week/everything-you-need-to-know-about-the-daily-bite-podcast  We just found the largest glowing shark species in the world by Grant Currin Starr, M. (2021). We Just Found The Largest Luminous Glowing Shark Species in The World. ScienceAlert. https://www.sciencealert.com/three-new-luminous-glowing-sharks-have-been-found-living-in-the-ocean-s-dark-depths  ‌Mallefet, J., Stevens, D. W., & Duchatelet, L. (2021). Bioluminescence of the Largest Luminous Vertebrate, the Kitefin Shark, Dalatias licha: First Insights and Comparative Aspects. Frontiers in Marine Science, 8. https://doi.org/10.3389/fmars.2021.633582  ‌Fox, A. (2021, March 5). Nearly Six-Foot-Long Glowing Shark Discovered in Deep Sea Off New Zealand. Smithsonian Magazine; Smithsonian Magazine. https://www.smithsonianmag.com/smart-news/nearly-six-foot-glowing-shark-discovered-deep-sea-new-zealand-180977163/  ‌Largest Glowing Shark Species Discovered Near New Zealand. (2021). The New York Times. https://www.nytimes.com/2021/03/05/science/biggest-glowing-shark.html  Different cities have different microbial fingerprints by Grant Currin Danko, D., Bezdan, D., Afshin, E. E., Ahsanuddin, S., Bhattacharya, C., Butler, D. J., Chng, K. R., Donnellan, D., Hecht, J., Jackson, K., Kuchin, K., Karasikov, M., Lyons, A., Mak, L., Meleshko, D., Mustafa, H., Mutai, B., Neches, R. Y., Ng, A., & Nikolayeva, O. (2021). A global metagenomic map of urban microbiomes and antimicrobial resistance. Cell. https://doi.org/10.1016/j.cell.2021.05.002  Coxworth, B. (2021, May 28). Study determines that each city has its own microbial signature. New Atlas. https://newatlas.com/science/cities-microbiome-signature/  ‌Yarlagadda, T. (2021, May 27). Scientists reveal a global map that could help us track the next deadly pathogen. Inverse; Inverse. https://www.inverse.com/science/city-microbial-census  See which microbe species were found in your area: http://metasub.org/map/   See which antibiotic-resistant bacteria were found in your area: https://resistanceopen.org/  The Milky Way probably didn't form from a collision like we thought by Briana Brownell Milky Way not unusual, astronomers find. (2021). EurekAlert! https://www.eurekalert.org/pub_releases/2021-05/acoe-mwn052021.php  ‌Scott, N., van de Sande, J., Sharma, S., Bland-Hawthorn, J., Freeman, K., Gerhard, O., Hayden, M. R., & McDermid, R. (2021). Identification of an [α/Fe]—Enhanced Thick Disk Component in an Edge-on Milky Way Analog. The Astrophysical Journal Letters, 913(1), L11. https://doi.org/10.3847/2041-8213/abfc57  ‌https://www.ctvnews.ca/sci-tech/everything-we-thought-we-knew-about-our-galaxy-s-origin-might-be-wrong-1.5443661  Please vote for Curiosity Daily in the 2021 People's Choice Podcast Awards! Register at https://podcastawards.com, select Curiosity Daily in the categories of Education and Science & Medicine, and then click/tap "save nominations" at the bottom of the page. Voting in other categories is optional. Your vote is greatly appreciated! Follow Curiosity Daily on your favorite podcast app to learn something new every day withCody Gough andAshley Hamer. Still curious? Get exclusive science shows, nature documentaries, and more real-life entertainment on discovery+! Go to https://discoveryplus.com/curiosity to start your 7-day free trial. discovery+ is currently only available for US subscribers. See omnystudio.com/listener for privacy information.

Hot Button
Hot Button Movie Commentary: The King of Kong - A Fistful of Quarters

Hot Button

Play Episode Listen Later Jul 14, 2021 98:03


It's the second ever Hot Button commentary track! Once you finished listening to our series on Twin Galaxies and Billy Mitchell, you can now take a trip to 2007 and join us in a watch of the very film that brought them both back into the limelight brighter than ever before.

Hot Button
Episode 84: Can't Ditch the Mitch! - The Story of Billy Mitchell and Twin Galaxies Part 2

Hot Button

Play Episode Listen Later Jul 7, 2021 129:10


It's investigation time in the studio, because we're back with part 2 of our series on the careers of several of the classic arcade scene's most famous record holders… and therefor scandals. Everything from Dragster to Pac-Man to Donkey Kong. The race to the top of the scoreboard knows no bounds! So come find out the truth behind Billy Mitchell, as well as his hot sauce. Spoiler: It's delicious.

Geek Salad
Geek Salad Classic Interview Series: Behind the scenes at Twin Galaxies Live

Geek Salad

Play Episode Listen Later Jul 6, 2021 31:41


Step inside a video game streaming channel, but not just any channel, Twin Galaxies Live. We talk with Xander Denke about what it is like running and hosting a web stream and the challenges of dealing with guests and the audience.

Games on Film
79 - The King of Kong: A Fistful of Quarters

Games on Film

Play Episode Listen Later Jul 6, 2021 80:31


It's 40 years since Donkey Kong made its debut, so Harry and Rory mark the anniversary of the iconic arcade classic with the first documentary to feature on the podcast. Join them as they enter the murky world of competitive retro gaming, pitting hot sauce salesman and world record holder Billy Mitchell against newcomer Steve Wiebe to determine who is the King of Kong. Expect controversies, conspiracies, and Twin Galaxies, but is truth really stranger - or funnier - than fiction? Plus, an update on the ongoing saga since the film's release. This podcast contains SPOILERS for The King of Kong: A Fistful of Quarters (2007). Visit our Website: gamesonfilm.wixsite.com/podcast Follow us on Twitter: twitter.com/GamesOnFilmPod/ Like us on Facebook: www.facebook.com/GamesOnFilmPod/ Music by David Lightfoot www.davidlightfootmusic.com

Back to the Movies with Nat and Ben
Documentary Then! (Taxi to the Dark Side & The King of Kong)

Back to the Movies with Nat and Ben

Play Episode Listen Later Jun 27, 2021 66:10


Once a season, Nat and Ben like to put aside the movie stars and special effects and IP driven brand management of Hollywood for the weird and wonderful world of documentary. 2007 was a great year for the form, so the boys selected two films that show the true breadth of experiences non-fiction film-making has to offer. First on the docket: Taxi to the Dark Side, a blistering condemnation of the systemic failures inherent in the prosecution of the War on Terror. Second: The King of Kong - A Fistful of Quarters, a plucky stranger-than-fiction look at the rivalry between two of the greatest old school Donkey Kong champions. Between them, they paint an unrivaled portrait of the USA in 2007, our triumphs and our failings, our terrible sins and our charming eccentricities.Timecodes:00:32 - Intro3:34 - What we watched9:08 - Taxi to the Dark Side35:54 - King of Kong58:12 - ThemesFollow us on Instagram, Twitter, and TikTokFollow Nat and Ben on LetterboxdEmail us at bttmpod@gmail.comAnd please, give us a 5-star review and share the podcast with your movie-loving friends!

Hot Button
Episode 83: Can't Ditch the Mitch! - The Story of Billy Mitchell and Twin Galaxies Part 1

Hot Button

Play Episode Listen Later Jun 23, 2021 77:02


So who has what it takes to be the ultimate Donkey Kong master? On part 1 of our new series, we take you through the origins of classic arcade's biggest leap into the realm of tournaments and organized gaming world records ever. Along with the early years of its most controversial competitor.

ATARITECA PODCAST - Il blister di videogiochi
UTDN 10 - Arcade Lifestyle

ATARITECA PODCAST - Il blister di videogiochi

Play Episode Listen Later Jun 16, 2021 51:03


Marco Marabelli, redattore di RetrogamingHistory e abile giocatore di tanti videogiochi che non ho mai visto perché sono un vigliacco, ci ributta nell'era arcade piena di videogiochi classici, suonini, e gente disposta a tutto pur di stabilire un record e prevalere sugli altri contendenti. Dite quello che volete, per me è una gran puntata.

Scene World – The C64 NTSC/PAL Disk Magazine – Podcast
Podcast Episode #116-117 - Roy Shildt Part 2

Scene World – The C64 NTSC/PAL Disk Magazine – Podcast

Play Episode Listen Later May 15, 2021


Roy Shildt is back with some more insights about Twin Galaxies - especially regarding Missile Command scores and the people behind them... Hear some stories, conclusions, theories .. this second part of the interview shows some guts! Interview starts at 10:53.

Y0Y
Episode 8 - Twin Galaxies and the Donkey Kong Conspiracy

Y0Y

Play Episode Listen Later Apr 18, 2021 97:29


Billy Mitchell was an arcade gaming superstar, as synonymous with the craft as Pele was with football, and he held the world record for the high score on Donkey Kong for nearly twenty years. Mitchell was the poster boy for Twin Galaxies, a company organising competitive arcade gaming and paving the way for videogames to become the lucrative tour de fource we know them as today. But in the mid 2000s an unassuming man from Washington came out of nowhere to beat Billy's record. Steve Wiebe had no idea of the can of worms he had opened and in the decade and a half since, the layers have been peeled back on an industry as obsessed with status as any competitive sport. What on Earth is going on in arcade gaming? Who really holds the world records for classic games? Whom is filing litigation against whom? Will Y0Y be dragged into a defamation lawsuit for reporting on the curious and strange history of videogaming? Listen on to find out! Y0Y is a podcast created by AJ Hill and Matt Hartless. You can find us on Instagram, Twitter and Facebook and please become a supporter and buy us a coffee! The Y0Y theme is written and recorded by Matt Hartless, the Y0Y logo was created by Shelli Le Fay, and the episode art was created by AJ Hill. All copyright belongs to the creators.

Grand Rapidians Play Video Games
109b) Puyo Hunter, Barn Monster Goo 2

Grand Rapidians Play Video Games

Play Episode Listen Later Apr 18, 2021 68:34


In part 2 of this historic GRPVG event we get to games. We have played Barnstorming, Puyo Puyo Tetris, Monster Hunter Rise, World of Goo, and more. We also detour a little to topics like Twin Galaxies, World Records, Priapism boners, and dad jokes. Our recommendations are to check that you check hand sanitizer to avoid carcinogens and make sure it's 70% alcohol, don't drink it, eat more fruit, and Evil Jagen on YT. Links - Evil Jagen - https://www.youtube.com/channel/UCnMWiREF9zgHSRdOl6JPFyg Empr3ss Nile - https://twitter.com/Empr3ss_Nile?s=20 TriForce - https://twitter.com/EMP_TriForce_GM?s=20 Empire Arcadia - https://twitter.com/EmpireArcadia?s=20 --- Send in a voice message: https://anchor.fm/grandrapidians/message Support this podcast: https://anchor.fm/grandrapidians/support

Pinball Profile
Episode 238: Walter Day, an oral history

Pinball Profile

Play Episode Listen Later Dec 24, 2019 39:31


Twin Galaxies, pop culture, TM, baseball love, Billy Mitchell and more from a man who knows a thing or do about Grand Champions and World Records.

The Galloping Ghost Arcade Podcast
The Burden of Proof

The Galloping Ghost Arcade Podcast

Play Episode Listen Later Feb 16, 2016 65:11


In the latest episode of the Galloping Ghost Arcade Podcast, Galloping Ghost Arcade Owner Doc Mack and 2015 Gamer of the Year Pete Hahn discuss: Recent high score and world records set at the arcade, Monday Mystery game reveals and tournament winners, the pending expansion, and also upcoming events such T20, and our annual Summer Shmups event. Also covered are questions posted on our Galloping Ghost Productions Facebook group, which include: setting up charity streams at Galloping Ghost, recommending games to players based on the scores they submit, and old scores set years ago that appear on Twin Galaxies that appear to be...questionable. We appreciate any and all feedback, questions or comments. Please join our Galloping Ghost Productions Facebook group and let us know if you have a topic you'd like to see discussed on the next episode. Get to know about the players that frequent the arcade in our Galloping Ghost Arcade Player Profiles: https://www.youtube.com/playlist?list=PLwftBwK5l04KZS1KhKvuPTExa1YCXkb1- Thanks for listening!

The New Disruptors
It's Like Money You Can't Hold with Chris Higgins and Adam Cornelius

The New Disruptors

Play Episode Listen Later Jun 19, 2014 87:51


Adam Cornelius and Chris Higgins are making the film Coined, about the rise of cryptocurrency. They previously worked together on Ecstasy of Order: The Tetris Masters. Adam is a documentary filmmaker; Chris, a journalist. They've just launched a Kickstarter to fund Coined, and have shot quite a bit of footage already. We talk about what they learned on the last film and how they plan to make the next one. Sponsors & patrons This podcast is made possible through the support of sponsors and patrons. Thanks to Cards Against Humanity, which is helping underwrite our new indie ads: inexpensive, short advertisements designed for independent artists, makers, programmers, and others. Thanks to Cards Against Humanity, which just launched a site where you can buy directly from them, including their Bigger Blacker Box and their 2012 and 2013 holiday packs, the profits from which are donated to charity. Our indie advertisers this week are: In Flux, a new compilations album from Brave Wave by video-game composers. Get 10% off with coupon code DISRUPT. Storming Mortal, an interview podcast with technological celebrities Rainblocks, a fast-paced iOS puzzle game featuring charming pixel art Bee, an issue tracker and timesheet app for the Mac Chroma Videos, a professional promotional video service for Mac and iOS app developers Wordundrum, an iOS game that's like Sudoku with words The Novelist, a quiet introspective game, currently 50% off Thanks also to patrons GravityFish, Mike Mansor, and George O'Toole for supporting us directly through Patreon! You can back this podcast for as little as $1 per month. At higher levels, we'll thank you on the air and send you mugs and T-shirts! Show notes Dogecoin is a cryptocurrency that "forked" from Bitcoin, and uses the same open-source underlying code. It was meant as a bit of a joke, and now represents a somewhat illiquid equivalent of tens of millions of US dollars. The Dogecoin community, highly active on Reddit, threw a party in New York in February that Adam and Chris attended to film. Billy Marcus forked Dogecoin. We talked about a bunch of documentaries: Word Wars, about Scrabble Wordplay about crossword puzzles The King of Kong: A Fistful of Quarters about competition for top scores among videogamers Indie Game: The Movie Spellbound about spelling bees Citizen Koch on the Koch brothers influence on American politics Rivers and Tides, a film about artist Andy Goldsworthy The inimitable Jason Scott documents (in NSFW language) the extent to which King of Kong was problematic in its narrative and treatment of its subjects. A Harper's article about the controversy is locked in its archives. Twin Galaxies, the definitive video game achievement site, is currently up! Adam Cornelius not only made a movie about competitive Tetris, he co-created the Classic Tetris World Championship, which returns for its fifth iteration in Portland this October. Chris wrote an article for The Magazine, "Playing to Lose," about the event. Dogecoin has a tipbot on Reddit that makes it easy to be generous. Berkshire Hathaway is $190,347 a share at this writing (for its "A" shares; its "B" tracking shares are $127 each). When Dogecoin's "reward" — the coins received for mining — halves, it's called the Halvening. Creativity, Inc, a great book by Pixar co-chief Ed Catmull about dealing with failure, documents how the animation studio nearly lost all of Toy Story 2 because of a failure to have good backups. VHX works with filmmakers to distribute their work digitally. Next week's episode (81) of The New Disruptors is an interview with co-founder and CEO Jamie Wilkinson. A monopsony is a market in which there is a single buyer for goods or services that can dictate terms to sellers. This is like Amazon being the dominant seller of DVDs and Blu-Rays on line holding Warner Home Video over a barrel (as it is now) to negotiate prices. Humble Bundle creates packages of digital media (games, books, movies, and more) and lets buyers set their price, a portion of which goes to charity. If one pays above the average price, one gets additional parts of the bundle. Lisanne Pajot, the co-creator of Indie Game, recently was hired by VHX as its filmmaker ambassador. She and James Swirsky, her partner on the film, finally had the time to get married after years of constant work on the movie! Just Married!!! http://t.co/q3bfqfdiSf— Indie Game:The Movie (@indiegamemovie) April 12, 2014 Sara Benincasa is nearing the end of her Kickstarter for her "This Tour Is So Gay" project, which is a live storytelling show.