Flower that grows in the wild, meaning it was not intentionally seeded or planted
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Send us a textThis week on Here's What We Know, host Gary sits down with one of Nashville's brightest songwriters, Trannie Anderson. From fishing trips with her dad to co-writing award-winning songs like “Heart Like a Truck,” Trannie opens up about the journey, the struggles, and the joy of making music that truly matters.In This Episode:Hear about family quirky food traditionsHow growing up in Texas church culture shaped her interest in musicHonest reflections on women in country music The magic of collaboration and why great songs often start soloThe personal struggles that fuel authentic writing and connect deeply with audiencesSurprising fun facts about her name, her golfing background, and full-circle career momentsThis episode is sponsored by: Reed Animal Hospital (Be sure to tell them Gary sent you!) Bio:Trannie Anderson is a songwriter from Waco, Texas, who honed her craft as an active member of NSAI before signing a co-publishing deal with Sony Music Publishing in 2018. Since then, her songs have been recorded by artists including Lainey Wilson, Dan + Shay, Cole Swindell, Gabby Barrett, Nate Smith, Meghan Trainor, Pentatonix, Reba McEntire, and many more.She co-wrote Lainey Wilson's #1 award-winning single “Heart Like A Truck,” named NSAI's Song of the Year in 2023, as well as Wilson's single “Wildflowers and Wild Horses,” which is currently climbing the country radio charts. Beyond the stage, Trannie's songs have been featured in campaigns and placements with brands and platforms such as T-Mobile, Dodge Ram, Wrangler, Tractor Supply, Marshall's, The CW, and Netflix.Instagram: https://www.instagram.com/trannieanderson/Connect with Gary: Gary's Website Follow Gary on Instagram Gary's Tiktok Gary's Facebook Watch the episodes on YouTube Advertise on the Podcast Thank you for listening. Let us know what you think about this episode. Leave us a review!
Al and Kev go through a list of 22 farming games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:11: What Have We Been Up To 00:12:37: Game News 00:43:58: New Games 00:48:23: The 22 Best Steam Farming Games of all Time 01:33:28: Outro Links Whimside Herdling Ritual of Raven Abyss: New Dawn Star Birds Len’s Island “1.1” Update Disney Dreamlight Valley “Emotional Rescue” Update Overthrown “Coastal” Update Starsand Island Trailer Harvest Moon: Home Sweet Home Special Edition Infinity Nikki x Stardew Valley We Harvest Shadows Neverway The 22 Best Steam Farming Games of All Time Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season my name is al. (0:00:36) Kev: My name is Kevin and Al, you drop the ball, you miss the chance. (0:00:41) Kev: The way we should have started this week was, “Why is podcasting so hard?” (0:00:46) Al: Oh, disaster. Maybe we need to start that again. (0:00:49) Kev: Oh dear. (0:00:55) Kev: Yeah, it’s probably harder for Sakurai to make Kirby out. (0:00:59) Al: It’s true, though. But it’s not. It’s not true. It’s not hard. (0:01:06) Kev: AirRiders isn’t a podcast, probably. (0:01:06) Al: Yeah, yeah, that is true. Probably. Yeah, so we are here, as I said. (0:01:08) Kev: Well, that was a great direct. (0:01:16) Al: We’re gonna talk about Cuchco Games. Lots of Cuchco Games, because we have a list to talk about. (0:01:18) Kev: Yeah. (0:01:23) Al: There’s a list. Did I find this list? I found this list, didn’t I? This is a list on cozy game reviews (0:01:26) Kev: Yes, you did. (0:01:31) Al: of the 22 best Steam farming games of all time. Brackets updated for 2025. (0:01:38) Kev: What an apropos subject after last week’s episode. (0:01:44) Al: So we’re going to talk about that. (0:01:46) Al: Next we’re going to go through it and see if we agree because not only has it got them all listed, it says what they’re all best for. They’ve all got a specific thing that the writer thinks that they’re best for. (0:01:56) Kev: Which is a good move, um, well, you know, we’ll get to the list. We’ll get to the list. I like the list content (0:02:00) Al: It gives us something to talk about, so we’ll see how we go. (0:02:08) Al: Before that, we’ve got quite a lot of news. We’ll get into that soon, but first of all, Kevin, what have you been up to? (0:02:14) Kev: Oh, this is I’ve been thinking about this it’s been the hardest part for me to think about this week because I’ve been busy and not (0:02:22) Kev: a lot of the usuals (0:02:26) Kev: Let’s see here at battle can’t Sonic event finish, so I’m still playing but it’s it’s whatever (0:02:32) Kev: Pokemon unite is good (0:02:36) Kev: We had the world championships just last weekend, so we had announcements there (0:02:41) Kev: That was fun. I don’t even remember who it is now, but (0:02:45) Kev: Oh gosh, what is it? Oh, no, I have to look up the list (0:02:48) Kev: I don’t remember but I mean I’ve been playing it’s good the latte both lattes are out now (0:02:54) Kev: They’re pretty fun (0:02:55) Kev: Especially when you can actually play with someone and you can use them both because they so specifically designed to work with each other (0:03:03) Kev: So that’s pretty cool (0:03:07) Kev: But (0:03:08) Kev: Yeah, you know unite still play. It’s wild (0:03:12) Kev: We’re almost at a hundred playable Pokemon in the game (0:03:14) Kev: That’s wild to think (0:03:17) Kev: That’s like what almost 10% of the the techs (0:03:23) Kev: But but yeah, it’s been good. Oh gosh, I cannot (0:03:28) Kev: I don’t remember (0:03:32) Kev: Sorry, I was trying to Google it was stalled for talking but either way I’m playing unite it’s been good (0:03:39) Kev: Let’s see other than that, um, yeah, just a lot of the same as usual stuff. I’ve been playing (0:03:44) Kev: I picked up a new show now that I finished monk (0:03:48) Kev: Have you ever heard of dr. Quinn medicine woman now (0:03:54) Kev: Okay, so it is a show from the 90s it is (0:04:02) Kev: How should I put this frontier (0:04:05) Kev: Style American setting kind of like little house (0:04:06) Al: Okay, yeah. (0:04:09) Kev: But it’s a little more a little less saccharine (0:04:12) Kev: It is the titular character. (0:04:14) Kev: It is a female doctor, Dr. Quinn, which is, you know, given in that timeframe and setting, leads to a very different dynamic, right? (0:04:28) Kev: So yeah, it’s been enjoyable. I think it’s a little more “real” than, say, Little House or some of the other more… (0:04:42) Kev: Uh, I should… (0:04:45) Kev: It doesn’t paint over some of these details, so you know I’ve just been here enjoying a show about a (0:04:52) Kev: Trying to find a home and community (0:04:55) Kev: Despite the backdrop of a society where misogyny (0:05:00) Kev: bigotry racism et cetera are pretty strong, you know, I (0:05:06) Kev: Don’t know if that resonates with anyone, but you know (0:05:08) Al: Not at all, not at all. (0:05:11) Kev: So it’s been good (0:05:13) Kev: It is from the 90’s. (0:05:14) Kev: So it looks a little dated, um, and, and you can still feel the 90’s like hairstyles permeating the show though. (0:05:22) Kev: Um, but, uh, but, uh, but yeah, it’s been fun. (0:05:25) Kev: That’s Dr. (0:05:26) Kev: Quinn, medicine woman. (0:05:27) Kev: Like I said, just something to fill the, the show hole. (0:05:29) Kev: Um, but yeah, that’s, that’s, that’s roughly what I’ve been up to. (0:05:33) Kev: It’s been busy week. (0:05:34) Kev: I made it, I made like a two day, one day gone the next day back work trip this week. (0:05:39) Kev: That was wild. (0:05:40) Al: What have I been up to? (0:05:40) Kev: Um, yeah, so I’m tired. (0:05:42) Kev: What about you? (0:05:45) Al: I’m still playing Donkey Kong Bonanza, so it’s a long game. (0:05:50) Kev: All right (0:05:56) Kev: Yeah, it’s a lot of bananas to find (0:05:58) Al: It is a lot of bananas, yeah, I’ve put like maybe like 10 hours into it or something so (0:06:04) Al: far and I saw that there was a new world record put up today, so I went out to look at it (0:06:10) Al: and what I’ve done in that like 10 hours they did in 50 minutes, like oh goodness me, so (0:06:17) Al: I think I’ve got quite a lot of the game left to go because the world record is over four (0:06:21) Al: hours, so I’m maybe a quarter of the way through but that doesn’t feel right, but I don’t know. (0:06:29) Al: I did say, I think I said true endings, maybe that’s getting all the bananas, so maybe I’ve (0:06:33) Al: got, maybe I’m halfway, I might be about halfway through, we’ll see. (0:06:34) Kev: Hmm (0:06:37) Kev: Hmm have you done that art mode at all the the sculpting mode or whatever? (0:06:41) Al: I have not, no, I’ve not. (0:06:43) Kev: Okay, I’ve seen people do some crazy nonsense in them. That’s pretty cool (0:06:46) Al: Yeah, yeah, yeah, so yeah, I’m enjoying that, we’ll see how long that takes me, but this (0:06:57) Al: week I’ll probably be starting Story of Seasons Grand Bazaar, so who knows, how bizarre, so (0:07:02) Kev: How bizarre, how bizarre. (0:07:06) Al: I guess we’ll see a mate put down Donkey Kong for a bit. (0:07:10) Al: I think that’s pretty much it gaming wise. (0:07:17) Al: I’ve been catching up on a bunch of shows that I missed when I was on holiday, so I’ve (0:07:22) Al: just finished Sandman and it was good. (0:07:25) Kev: Oh, how was it? (0:07:28) Kev: Was it just weird? (0:07:30) Al: It was good if you can ignore the fact that it’s no gaming, then it’s good. (0:07:30) Kev: Okay. (0:07:34) Kev: Well, I feel like, you know, I feel like, in this day and age, (0:07:40) Kev: people get pretty good at that, if you just ignore the, you know, monster at the top. (0:07:42) Al: Well, yeah. Mm. So, yeah, no, that was good. And I think I’m going to watch Wednesday this (0:07:56) Al: week. So, yeah. (0:07:58) Kev: Oh, yeah, that’s all right. Okay. You know what you I assume you watch season one (0:08:05) Kev: Did you watch any Adams family prior to Wednesday (0:08:10) Kev: Okay, cuz I’m cuz I I’m a big fan of the animals family. Um, so I’m I had not watched Wednesday. So I’m curious how (0:08:17) Kev: That you know how it compares to the other relations, but alright (0:08:22) Kev: I’ll be curious to hear your thoughts. Anyways (0:08:26) Al: Yeah, I think that’s about it for me. (0:08:29) Al: Oh, no, I started on. (0:08:30) Al: So I’ve been watching through my mentions a couple of times. (0:08:33) Al: I’ve been watching through all the James Bond films. (0:08:35) Al: So I’m now on the Daniel Craig films. (0:08:37) Al: So on the home stretch nearly there. (0:08:40) Kev: Okay, okay, how is there any overall trends like they’re (0:08:44) Al: Hmm. So I don’t think there is like an upward or downward (0:08:46) Kev: Like better worse (0:08:51) Al: trend. They have like a good one followed by multiple terrible (0:08:53) Kev: Mm-hmm (0:08:55) Al: ones. I will say that one thing I’ve noticed watching them all (0:08:57) Kev: Yeah (0:09:01) Al: like we started in November. So we watched them all in the last (0:09:02) Kev: Yeah, yeah (0:09:05) Al: nine months basically. One thing I’ve noticed is that they’re (0:09:06) Kev: Yeah (0:09:08) Al: all basically the same film. (0:09:10) Kev: Yeah (0:09:13) Kev: Now we’re talking oh (0:09:14) Al: So I mean, if you like that, then that’s good. I did get to the (0:09:17) Kev: Yeah, yeah, I mean (0:09:21) Al: point where we hit the, what’s his name? I’m so bad with the (0:09:29) Al: actor’s name sometimes. The Piers Brosnan ones. So we hit (0:09:32) Kev: » Yeah. (0:09:33) Al: 95 with GoldenEye. And I was like, oh, fantastic. We’re (0:09:34) Kev: » Yeah. (0:09:36) Al: finally, we’re finally getting out of the, you know, maybe we’ll (0:09:39) Al: get some bad baddie other than the USSR. And then I’m pretty (0:09:43) Kev: Yeah, yeah they do. (0:09:43) Al: pretty sure they go back in time. (0:09:44) Al: to make the USSR the baddie again. (0:09:49) Al: And then in the end, I would just watch Casino Royale and there’s a little bit (0:09:53) Al: where, where M goes, Oh, I wish we were, I wish we were back in the cold war. (0:09:57) Kev: Yeah, yeah, man, that’s that’s good stuff. Obviously, you and I is Nintendo, Pokemon, MCU fans, we can we can handle a whole lot of the same thing done over and over. But that’s that’s that’s fascinating. (0:09:59) Al: They really do miss that easy baddie. (0:10:05) Al: So yeah. (0:10:18) Al: - Yeah. (0:10:22) Al: I guess it’s different when you’re seeing the same thing (0:10:24) Al: every three years rather than every week. (0:10:27) Kev: Yeah, you know, that’s a good point. That’s a good point. But still, I mean, hey, you’re still trucking, you didn’t cause you to, to give up or die. So it’s because there’s at least something there. (0:10:38) Al: Yeah. Yeah, nearly there, nearly there, definitely. I’ve watched all the Daniel Craig ones as (0:10:44) Al: well, so I can’t officially say that I’ve watched every James Bond film. I just haven’t (0:10:48) Kev: Yeah (0:10:50) Al: watched these ones in a while, so. And Rona hasn’t seen the newest one, so. (0:10:51) Kev: Right, right (0:10:54) Kev: Okay, there you go. Hey congrats (0:10:57) Kev: Good stuff. Oh, I found the unite Pokemon. It’s sorry (0:11:04) Kev: Okay (0:11:05) Kev: We are getting Empoleon which sure starters always a safe choice. We are getting Vaporeon (0:11:13) Kev: Which means that the only Eevee evolutions we didn’t have were the original three. So we (0:11:18) Kev: Are now getting them that’s now confirming two other ones down the line (0:11:23) Kev: But most interestingly we are getting Delmise the (0:11:29) Kev: Living seaweed on an anchor. I’m excited about that. I like the freak pics. Delmise is a good freak pic (0:11:38) Al: Fun. Yeah. I look forward to seeing how Dalmay’s, you know, moves. (0:11:39) Kev: Yeah (0:11:43) Kev: Yeah, I’m just gonna flow it’s all just gonna flow (0:11:49) Kev: But yeah, oh well drags it drags itself (0:11:50) Al: You never know, should be something more interesting. (0:11:54) Al: Yeah, you just hear this scraping sound. (0:12:00) Kev: Oh, that’d be incredible. Oh my gosh (0:12:02) Al: Especially, I presume there’s no in-game chat, like audio chat in Unite. (0:12:08) Kev: Yeah, there is. There is a voice, yeah. (0:12:10) Al: Well there is, does it have, has it got, what’s it called, where you’re like, (0:12:15) Al: it changes depending on how close to the character you are. (0:12:18) Kev: Oh, proximity? No, it does not have proximity as far as I know. (0:12:19) Al: » Yeah. (0:12:20) Al: » That’d be brilliant. (0:12:21) Al: So if you could hear, like, the scraping come closer to you, that’d be brilliant. (0:12:22) Kev: The scraping. (0:12:28) Al: Feels like it’s something out of a horror film. (0:12:31) Kev: That’s incredible. Oh, I love dumb eyes. Oh, that’d be great. (0:12:38) Al: All right, should we get into some news? (0:12:41) Kev: Oh, you mean a lot of news. So much news. (0:12:43) Al: So, yeah, we have some games that have released (0:12:49) Al: that I completely missed when I was doing my catch-up (0:12:52) Al: of all the news in the break. (0:12:57) Al: So we’re just gonna quickly go through those. (0:12:59) Al: First up, we have Whimside, Whimside or Whimside. (0:13:03) Al: I don’t know how they want it to be said, (0:13:04) Al: but it’s one of those. (0:13:04) Kev: Yeah (0:13:06) Al: So that is out now. (0:13:08) Al: So a hoo to windside. (0:13:08) Kev: That’s (0:13:10) Kev: That’s the desk that’s your rusty like Pokemon collector (0:13:16) Al: Correct, yes. (0:13:17) Al: It’s a creature collector, the game that sits at the bottom of your screen, and fits easily (0:13:18) Kev: Which (0:13:22) Al: into your routine. (0:13:23) Kev: It looks kind of in-depth I don’t want to use it as a you know thing on the side (0:13:28) Kev: But I am kind of interested to just play get (0:13:32) Al: Yeah. It has 194 reviews so far, very positive 85%. So that’s good. (0:13:39) Kev: some look some of those were also just pokemon there was just a squirtle in in that trailer (0:13:46) Al: Well Squirtle is just a blue turtle, so come on. Next we have Herdling, they are also out now, (0:13:49) Kev: it is you’re not wrong yeah that’s true (0:13:56) Al: came out on the 21st of August, that one wasn’t one that I missed because it’s only just out. (0:13:56) Kev: they nope that just came out that’s (0:14:01) Al: So that is the you’re gathering a herd of mysterious creatures on a stirring and beautiful (0:14:07) Al: journey into the mountains. And this is published by Panic, they’re… (0:14:08) Kev: It’s Journey, the game Journey, but cows. (0:14:16) Al: the Untitled Goose Game people and also the… (0:14:22) Kev: Wow, that looks nothing like a criminal ghost game. A publisher? Okay, okay. (0:14:25) Al: No, well they’re just the publisher, they didn’t they didn’t write the game, but they’ve (0:14:33) Al: Panic are also the they’ve turned into a publisher as well. But they’re also the, and I’m just trying (0:14:41) Al: to remember the name of it. Nope, nope. (0:14:42) Kev: one game give me a hint is it stray oh oh my goodness wow these guys are heroes (0:14:47) Al: In our game the Playdate, the console, they also did the console. (0:14:54) Kev: hurdling exclusive to the play date or with the tool exclusive to the play date where you use the (0:15:00) Kev: crank to herd the cows uh oh okay yeah so these guys are (0:15:01) Al: Oh, they did fire watch as well. (0:15:12) Kev: gonna publish weird things that’s cool good for them i’m actually more interested in hurdling now (0:15:20) Kev: now that I have this I mean not that the publisher just the developer or whatever you know but uh (0:15:22) Al: Yeah, I (0:15:26) Al: Yeah, but I mean a publisher tells you something especially when they’ve only published like 10 games or something so (0:15:32) Al: It’s not like they’re throwing them out there. They’re taking anything that comes (0:15:36) Al: unlike some other games publishers (0:15:38) Kev: But (0:15:39) Al: But yeah, I mean it looks much more kind of fire watchy than it does anything else in terms of it’s because obviously fire watch is (0:15:44) Kev: Yeah (0:15:46) Al: much more (0:15:47) Al: straight and serious and (0:15:49) Kev: Yeah (0:15:50) Al: and they look. (0:15:52) Al: kind of meditative, almost. (0:15:53) Kev: Yeah (0:15:55) Kev: Yeah, it’s not yeah, that’s a good way of describing it right very Zen sort of thing (0:16:00) Kev: Just walking with some cows up a mountain (0:16:00) Al: Hmm. Big haticos. (0:16:05) Kev: The character even wears red like the journey (0:16:08) Kev: Character with the scar. It’s fine. Journey is a good game (0:16:14) Al: Next we have a ritual of Raven, which is also out now. (0:16:20) Al: So this is an isometric, story-based farming game. (0:16:26) Kev: cards, lots of cards, everywhere. I don’t understand the mechanics. Do you farm (0:16:34) Kev: with cards? It kind of looked like that. (0:16:38) Al: Yeah, I think so. I think you use the cards to create spells because you’re awake (0:16:43) Kev: okay right let’s see enchant constructs to help grow herbs and ingredients to help you complete (0:16:49) Kev: your book of shadows using the mystical deck of cards you’ll be able to enchant constructs to (0:16:54) Kev: plows plow sow seeds water and harvest them for you collect all 22 constructs and create thriving (0:17:01) Kev: herb garden um so yeah looks like you do use the cards to make stuff to farm that’s kind of (0:17:08) Al: Yeah. Yup, so that’s out now. Next, we have Abyss New Dawn. This is out in early access now. (0:17:17) Al: I think they had a delay. Are these the ones that delayed the game? They were meant to come (0:17:24) Al: out and then they were like, “Oh no, we’ve got an issue.” There we go. This is the one. Abyss (0:17:26) Kev: Did I lose the button, too? (0:17:31) Al: New Dawn release may be delayed by a few days. During Steam’s review process, our latest build (0:17:36) Al: was rejected due to a technical issue of three achievements. (0:17:38) Al: We’ve already fixed or submitted the build for approval. Steam usually takes three to (0:17:43) Al: five days for the review, so the release date may be delayed until August 25th. It was not. (0:17:48) Al: It ended up releasing Friday 22nd, so I don’t think it was delayed at all, but they thought it might be. (0:17:49) Kev: Yeah, um, so this, first of all, I hate. (0:18:02) Al: Oh yes, this is a warm village above a deadly abyss below. Will you farm in peace or dive in? (0:18:10) Kev: Okay, so first of all, I hate that name, like good heavens what an awful name, just like, it’s just so generic, it doesn’t tell you anything, um… (0:18:14) Al: Yes, also it feels like it’s the second in a series. This is the sequel to Abyss. It’s (0:18:24) Al: Abyss New Dawn. But I don’t think that’s the case. It is not the case. (0:18:25) Kev: yeah yeah okay this is gonna sound kind of weird this this game doesn’t look (0:18:34) Kev: like it was AI generated but it looks like the concept was generated concept (0:18:40) Kev: because it feels like it has so much going on like all these hallmarks you’ve (0:18:44) Kev: got Animal Crossing as characters you got farming you got fishing (0:18:49) Kev: customization and then the abyss the abyss is actually just dinosaurs it’s (0:18:54) Kev: It’s just a dinosaur world. (0:18:55) Kev: I don’t know. It looks well made. It’s a tough market out here. (0:19:04) Kev: That’s all. (0:19:04) Al: Yeah, I’m not seeing anything make me want to play this. (0:19:06) Kev: No, as much as I love dinosaurs, I’d rather play paleopine. (0:19:13) Kev: I would, I’m not trying to entertain them. (0:19:16) Al: Yeah, do you want to fight dinosaurs or do you want to tame them? That’s the question. (0:19:21) Kev: Also, so they have the Animal Crossing decorate your house because, of course. (0:19:25) Kev: The one question I don’t see, and I think this is a big problem a lot of games have, (0:19:30) Kev: can you actually use the furniture? Can you sit in the couch or lying in the bed? (0:19:36) Kev: Because that kills me when you can’t, and a lot of games do it. But anyways, yeah. (0:19:43) Kev: Bismuthon, that’s early access. I probably won’t play it. Bite Slime, that’s in the video. (0:19:55) Kev: Not fight slimes or anything, just fight slime singular. Or the general concept of slime, I guess. (0:20:05) Al: Yeah, yeah, I don’t I’m not excited to to play this let’s put it that way (0:20:11) Kev: I’m not either (0:20:14) Al: All right moving on to something I am excited to play (0:20:17) Kev: Okay, okay, I tried (0:20:18) Al: Starbirds (0:20:20) Kev: Okay, let’s see here. So I tried looking at this. Oh, yeah. Yeah. Remember this one now. Yeah. Yeah (0:20:21) Al: Starbirds (0:20:24) Al: So so starbirds have announced that the their early access is releasing on the 4th of September. So just to (0:20:33) Al: So, remind people. (0:20:35) Al: This is the game made by the people who did Dorph Romantic, and it is based on the YouTube channel Kurtzkazat in a nutshell. (0:20:49) Al: They do science-based videos, very interesting videos, all very meticulously researched and stuff. (0:20:56) Al: And this is in their art style, and it is an asteroid-based building and resource management game. (0:21:03) Kev: yeah that yeah it’s it’s um it’s a lot those are a lot of words but the good the game the game looks (0:21:08) Al: You know Dorph Romantic, right? You know the game. You don’t know Dorph romantic. You would (0:21:10) Kev: good I don’t want to like I don’t actually no no hold on (0:21:16) Al: you definitely recognize it if you clicked on it. Click through to the developer on Steam (0:21:20) Al: and click on Dorph romantic. It’s a really record. It’s kind of it’s got the like tiles (0:21:25) Al: like the hexagon tiles and it’s it’s like a building puzzle game. Yeah, it’s pretty (0:21:31) Kev: That is that is just settlers of Katon the game (0:21:37) Al: it, it, it, it pretty much. (0:21:38) Al: Um, but it’s single player, I think, um, it’s got 15,000 overwhelmingly positive reviews. (0:21:40) Kev: Sure sure (0:21:46) Al: It’s a very big game, they’re romantic. (0:21:47) Kev: Oh, I’m sure okay, is it good to have you played it? (0:21:53) Al: I haven’t played it, but I mean, there’s overwhelmingly positive on the Rivens team. (0:21:58) Kev: That’s true well (0:21:59) Al: So like people like it. (0:22:01) Kev: I guess so that’s true (0:22:02) Al: It’s not, I’m not, I’m not the biggest management game guy. (0:22:06) Kev: Yeah, that is true (0:22:08) Kev: So I’m also okay for starboard. So it is very heavy on the management. You have networks of cables and roads and flow (0:22:16) Kev: But I think the art style is very charming (0:22:19) Kev: very cartoony (0:22:20) Al: What I like about it as well is it’s very small scale. (0:22:24) Al: So I think one of my issues with management games is, (0:22:27) Al: here’s an infinite canvas, make something. (0:22:31) Kev: Yeah. Mine it. (0:22:31) Al: And you’re like, but maybe I don’t want to. (0:22:33) Al: And what this does is it goes, here’s a mini asteroid. (0:22:36) Al: Mine it. (0:22:37) Al: And then those all connect together eventually. (0:22:40) Al: And so it does create this bigger thing, (0:22:41) Al: but it’s like much smaller scale at the start. (0:22:44) Kev: Very piecewise. Yeah. Yeah, I see what you’re saying. Yeah, I think that’s cool too. Very (0:22:44) Al: I like, yeah. (0:22:51) Kev: Like discrete as in with the E at the end (0:22:56) Kev: Discrete units of (0:22:59) Kev: Resource management and then you connect them all together for a bigger network. I like it. That’s a fun idea (0:23:06) Kev: Also your birds I (0:23:08) Kev: Like I like to parrot a toucan. I don’t know what bird that is. Looks like it has a toucan beak but parrot (0:23:14) Kev: So I’m not sure I like that bird (0:23:16) Al: Alrighty, so that yeah, that’s 4th of September that comes out, Starbirds. (0:23:21) Kev: That’s sooner than it should be. Oh, where did all this go? Jeez (0:23:28) Al: Yeah, that’s two weeks away, less than two weeks away. (0:23:30) Al: That’s a week and a half away. (0:23:30) Al: That’ll be a week away when this game episode comes out. (0:23:32) Al: Alrighty, next we have Lens Island. (0:23:36) Al: They’ve released their 1.1 update. (0:23:38) Al: That is out now. (0:23:40) Al: That includes, it is the community feedback update. (0:23:42) Al: update. It brings a bunch of changes such as free (0:23:46) Al: camera orbiting. Okay, junk loading settings and performance (0:23:51) Al: boost, you can change how far away you can see things, which (0:23:54) Al: is really cool. If you’ve got like, a really good computer, (0:23:57) Al: you can see islands miles away in the distance. I really like (0:24:00) Al: that because yeah, that’s really nice. Increased performance of (0:24:05) Al: spending farms always good. A sorting button for storage items (0:24:09) Al: should have been there in 1.0. Edit constructions with new move (0:24:13) Al: button. The move button should have been 1.0. When Earth was (0:24:16) Al: this was one of the things I complained about in the in my (0:24:16) Kev: Yup. (0:24:18) Al: review of it. Why on earth? Why on earth did I have to delete (0:24:20) Kev: Yup. (0:24:21) Al: something and recreate it? So silly. You did at least when you (0:24:22) Kev: Yup. (0:24:25) Al: recycled something, you got all the materials back. So you (0:24:26) Kev: Right, right, right. (0:24:27) Al: didn’t waste anything. But it’s just still such an annoying (0:24:30) Kev: Yeah, I agree. Like, I feel like almost every game that has you, you know, building constructs or buildings or whatever should have this feature. (0:24:38) Kev: And a lot of them don’t. A lot of, I don’t know why. (0:24:42) Al: Yeah, another thing that should have been in there is the crop status UI, so if you hover over a crop, you can see whether it’s ready to harvest or not, which is good. (0:24:52) Kev: That seems important. (0:24:53) Al: Yeah, yeah, I found it later on. So after the podcast, I read that I found out that you can craft a scythe, and if you use the site that only gets rid of things that are harvestable, but before that, you just have to guess. (0:25:05) Kev: Oh, that’s good. That’s good. Good good (0:25:12) Al: So you can create a new companion, the black bear, so you can get an animal black bear companion. (0:25:18) Kev: Now this I like just because I like bears in general good good for you. He added a bear (0:25:24) Al: Yeah, yeah, I think I’m probably gonna stick with my dog. I like my dog, but (0:25:26) Kev: Can you pet the bear? (0:25:30) Kev: Yeah (0:25:31) Al: There’s tempting (0:25:35) Kev: I’m tempted. I don’t play this game. But if I did I’d get a bear (0:25:39) Al: Haha, I (0:25:42) Al: Haven’t played it for a few weeks (0:25:43) Al: But I will hopefully get back into it at some point the problem is this is the one that I have to play on my (0:25:48) Al: computer with my mouse and keyboard, so you know and (0:25:53) Al: Next we have Disney Dream. (0:25:54) Al: I’m just going to say a new episode. (0:25:56) Kev: What property is it today or this time? (0:26:01) Al: This is the emotional rescue update. (0:26:04) Al: Let’s see. (0:26:06) Al: Joy and sadness. (0:26:08) Al: You’ve got, so there we go. (0:26:10) Al: We’ve got inside out, that’s what it’s called. (0:26:11) Kev: Inside out as in joy and sadness TM, but the capital letters (0:26:19) Kev: That (0:26:21) Kev: How should I put this like this is a (0:26:25) Kev: complete nonsensical like (0:26:28) Kev: There’s no logic in this world because it’s just whatever cartoons (0:26:33) Kev: but it (0:26:34) Kev: But despite that, I don’t know it feels weird that you can hang out with you know (0:26:40) Kev: and psychological constructs. (0:26:41) Kev: You win. You know, the rest of the guys are actual lions or dogs or people. (0:26:48) Kev: But, whatever. I liked Inside Out. I didn’t see Inside Out, too. (0:26:53) Kev: Inside Out, first one, was a good movie. (0:26:55) Al: I enjoy, I think Inside Out 2 was just as good if not better than Inside Out 1. (0:27:00) Kev: Ooh! Ooh! That’s interesting. I’ll have to check that out. (0:27:03) Al: It’s very good. I think that so many sequels, I understand why people get frustrated with them, (0:27:09) Al: but I think Inside Out was not, I mean, whether it was a cash grab or not, I don’t care, right? (0:27:15) Al: Like it doesn’t feel like a cash grab, it feels like a continuation of the story in good and better (0:27:15) Kev: Yeah (0:27:20) Kev: Sure, I mean (0:27:22) Al: ways, right? Like it’s, it takes the concept. (0:27:23) Kev: Yeah (0:27:25) Al: And it goes further with it in a way that can completely break you. (0:27:27) Kev: Yeah (0:27:30) Kev: Sure sure, I mean, yeah, okay, it’s not (0:27:34) Kev: It’s difficult but being a cash grab and being an excellent sequel are not mutually exclusive (0:27:40) Al: Exactly. (0:27:41) Kev: Um, just very, very rare, but, but it is, it, it’s theoretically. (0:27:45) Kev: Possible. So sure. Um, okay. I, I have one question from the sequel. (0:27:50) Kev: Okay. So you remember in the first movie, you, sometimes you see the, (0:27:55) Kev: the minds of other people, the parents or whatever, (0:27:57) Kev: and they have the five emotions. (0:27:58) Al: Yes. No. Explain why they weren’t there with the main character who I can’t remember the (0:27:59) Kev: Do they explain why all these other emotions weren’t there? No. (0:28:05) Kev: Darn it. Darn it. (0:28:11) Al: name of, but not why the new ones wouldn’t be in Riley, that’s the name, yeah, but why (0:28:13) Kev: Riley. (0:28:16) Kev: Yeah. Darn it. That’s fine. That’s fine. Yeah. I mean, I mean, I mean, (0:28:16) Al: they wouldn’t be in the other ones. No, they don’t explain that. No, they do explain why (0:28:21) Kev: it makes sense that you get new emotions as you get older. (0:28:23) Al: why they’re not in Riley. (0:28:25) Kev: You get, you know, more nuanced. It’s totally makes sense. (0:28:28) Al: Yeah, the metaphors are both fun and painful. (0:28:35) Kev: Now you say, is it painful? Cause it’s too real. (0:28:38) Kev: Is that what it is? Oh, yeah. (0:28:42) Kev: Oh, yeah. (0:28:42) Al: a little bit yeah you’re a big anxiety boy aren’t you yeah yeah then then then yeah (0:28:45) Kev: Yeah, yeah, yeah, yeah, yeah, I know, yeah. (0:28:52) Al: watch it but but watch it on an emotionally stable day (0:28:52) Kev: Oh, oh, so it can be so that was so the rest of your day can be emotionally unstable. (0:28:58) Al: or you know semi-emotionally stable (0:29:08) Al: no I think I think it’s one of those ones where it will break you but in a healing way (0:29:12) Kev: Sure, sure. (0:29:13) Al: you know like therapy you know you go into therapy and sometimes you come out crying (0:29:14) Kev: Yeah, no, I get that. (0:29:16) Kev: Yeah, yeah, yeah. (0:29:18) Al: but also you feel better in some ways as well it’s kind of like that (0:29:22) Kev: Yeah, I get that. (0:29:22) Kev: Yeah, no, I know what you mean. (0:29:24) Kev: I mean, like, like the first one, the shocker. (0:29:26) Al: not that watching watching films obviously important to note watching films is not a (0:29:30) Al: suitable alternative to therapy do therapy please and thank you (0:29:34) Kev: Yeah, that’s that’s a good thing to do that (0:29:36) Al: if you can if you can afford it if you can’t talk to your friends (0:29:38) Kev: You go go or (0:29:42) Kev: Okay, yeah, here’s my my PSA helpful hint for the day (0:29:46) Kev: I always always recommend because therapy can be very expensive, right? (0:29:52) Kev: Especially on the states where we have to deal with you know medical insurance and yada yada (0:29:57) Kev: If you find that to be a challenge go seek out your nearest University (0:30:02) Kev: They may have a clinic with students. (0:30:04) Kev: They may have a clinic with students in training to be full psychologist/counsellors, which is usually generally affordable. (0:30:06) Al: Hmm. (0:30:10) Kev: Or they can make it affordable. (0:30:13) Kev: And it’s pretty okay because they still are supervised by actual, you know, fully certified therapists and whatnot. (0:30:20) Kev: So, yeah, go look at your local university. (0:30:24) Kev: Anyway, so that’s Disney Dreamlight Valley! (0:30:30) Al: - Yes, that’s Disney Dreamland Valley, go to therapy. (0:30:37) Al: Next, we have Overthrown, (0:30:39) Al: they have released a coastal update. (0:30:42) Kev: Okay. (0:30:42) Al: So that includes some coastal related things. (0:30:45) Kev: Okay, so I saw that and my first question was what is overthrown? I did not remember this game at all. (0:30:50) Al: This is the one where you can like pick up the sawmill (0:30:54) Al: and throw it at trees and it’ll turn the trees (0:30:56) Al: into planks of wood, stuff like that. (0:30:58) Kev: Yeah, which is (0:30:59) Al: It’s like the. (0:31:02) Kev: The very it’s very cool concept to be honest I saw it (0:31:07) Al: and you can also in their ritual run. (0:31:08) Kev: Yeah, you are not running across water and everything (0:31:13) Kev: And it’s multiple. It’s it’s chaotic and and boy that that main character (0:31:18) Kev: They’re the default design or whatever that is a breath of the wild outfit. That is blue link blue (0:31:24) Al: Yeah, fair. (0:31:27) Kev: But but it’s fine (0:31:28) Kev: What a wild goofy game (0:31:30) Kev: What a novel idea to pick up the sawmill and chop down the whole forest by running with it (0:31:37) Kev: We’re throwing buildings at the invaders that’s good stuff. I like that. That’s fun (0:31:43) Kev: Coastal I like coastal stuff you can throw pirate ship now (0:31:46) Al: All right, next we have Starsand Island have released a trailer for the game. (0:31:54) Al: Have you watched it yet, Kevin? (0:31:56) Kev: let me see which one is this no this is not the hold on there’s a lot of games (0:32:03) Kev: trying to merge one this isn’t the allegory allegory game (0:32:08) Kev: yeah no we’ll get to that later oh gosh I missed this one I was going through (0:32:15) Kev: the doc and it’s this one actually let me see here live reaction okay those are (0:32:20) Kev: pretty graphics hate the name of course goes without saying oh that’s anime that (0:32:25) Kev: That is some anime. (0:32:27) Kev: Uhm, okay, a lot of customization, farming, cat, ooh, is that an arcade? Actual arcade? (0:32:34) Kev: Why is it always snake? They always be, “Oh, you’re right, on a deer there’s some pandas, and a bamboo raft, so we can go build your aquarium.” (0:32:45) Kev: Oh, I kind of remember, yeah, I remember this, build the house, 3D spirit favor house, yeah, yeah, yeah, water slide into the ocean. (0:32:53) Kev: There’s a lot of stuff. (0:32:56) Kev: Yeah, build your 3D Animal Crossing Spiritfare pool party house. (0:33:03) Kev: Okay, that’s… (0:33:05) Al: I feel like this game is either going to be another Stardew Valley like a big really popular (0:33:12) Al: really good farming game or it’s Sugardew Island again and I can’t tell which like I (0:33:14) Kev: Yeah, there is a metal ground, you don’t think so? I kind of, I mean, I mean, you have reason (0:33:19) Al: don’t think there’s going to be a middle here I don’t know for this game like there are (0:33:25) Al: many games in the middle ground I don’t think this one can be in the middle ground it’s (0:33:29) Al: one or the other like it might be that this game is entirely fake I’m still not convinced (0:33:37) Kev: to believe that there’s a guy playing guitar with ostriches and sheep, there’s backup dancers. (0:33:43) Kev: That’s… (0:33:46) Kev: I like that. I don’t know if it’s real. (0:33:48) Al: you can get a boat with a water slide (0:33:48) Kev: But… (0:33:50) Kev: Into the ocean. (0:33:53) Al: for some reason. I’m so confused about the boat. Where’s the boat? (0:33:54) Kev: Yeah. (0:33:59) Al: Like, am I riding the boat somewhere? Because I can customize the boat, (0:34:03) Kev: Yeah, it makes you think like it’s your main base, but they show you a room. Yeah, you (0:34:03) Al: right? But it’s not. You’ve got a farm. (0:34:10) Al: So what is this? Why is this boat? Is it from traveling places or is it just a (0:34:13) Al: second home? Why was I going down the slide in (0:34:15) Kev: Probably (0:34:17) Al: might feel soon. (0:34:19) Al: So many questions. (0:34:20) Kev: There’s a lot of questions what why are you writing a legendary Pokemon not the ostrich the deer one (0:34:26) Al: And an ostrich. (0:34:29) Al: Yeah, I know I saw the deal, but the ostrich definitely looks (0:34:32) Al: fine. I would ride an ostrich. That sounds fun. (0:34:33) Kev: I (0:34:34) Al: Also, there’s a baby chick on the ostriches head for some reason. (0:34:37) Kev: It does something, you know us oh, yeah, there are there is chick. Oh, I think you customize the ostrich (0:34:44) Kev: I see one the flower too. I don’t know (0:34:46) Al: There’s a snake minigame where instead of a snake, you’re a capybara. (0:34:50) Kev: Which is I don’t like that concept I (0:34:54) Kev: Don’t like yeah, no or rather the the cap of the air gets longer. No, I don’t get that (0:34:54) Al: Of a long capybara. (0:35:03) Al: Oh, you’re fine with a long capybara just as long as it stays the same length. (0:35:04) Kev: You (0:35:06) Kev: Yes, I don’t I don’t like yes, it’s the increase here that’s making me uncomfortable but (0:35:06) Al: Is that what you’re saying? (0:35:13) Kev: Yeah, yeah (0:35:15) Kev: It’s a wild game. I (0:35:18) Kev: Don’t know (0:35:20) Kev: it looks real enough, but (0:35:24) Kev: You can put a carousel in the middle of your boat (0:35:28) Kev: It’s wild. I (0:35:30) Kev: I don’t know what what is the point of all I like. (0:35:33) Kev: What is the impetus here? Why do you write ostriches? I don’t get it. (0:35:37) Al: You get round fast, obviously. Come on. (0:35:39) Kev: Yeah, you know, apparently writing ostriches is incredibly dangerous in real life. (0:35:45) Al: Well yeah, obviously. They’re terrifying birds. (0:35:46) Kev: Yeah, yeah, but like, yeah, they are. (0:35:52) Kev: I like them, though. Anyways, I mean, it it has caught my attention (0:35:57) Kev: just because it’s it’s I don’t know what to make of it. (0:36:03) Kev: It hasn’t it hasn’t put me off. (0:36:06) Kev: So good for you, Star Santa, even with the name, you’ve you’ve caught my attention (0:36:11) Kev: to a degree, Star Santa Island. (0:36:13) Al: I also worry that there might just be too much in this game, that’s always a problem (0:36:17) Al: with these games. (0:36:18) Kev: You know, it feels like that’s kind of a recurring theme these days. (0:36:23) Kev: Like they’re just do stardew, but bigger or add more and bloat and bloat and oh, (0:36:34) Al: Well, we’ll see. We will keep you posted on this game. (0:36:38) Kev: We’re obligated to. (0:36:42) Al: Next, we have Harvest Moon Home Sweet Home Special Edition. (0:36:47) Al: So this is the console version of this game for Switch and PS5. (0:36:53) Al: We now have a price. It is $40 and it’s up for pre-order now coming out Q4. (0:37:00) Kev: It’s… we all know what it is. It’s the harvest moon. The Natsume… (0:37:10) Kev: Well, I’m not gonna get it, I’ll be honest. (0:37:13) Al: That’s fair. I will say, I still think this is actively a good game. My big question is, (0:37:22) Al: is there going to be an update coming to the mobile version that gives us the stuff that (0:37:26) Kev: Hmm (0:37:28) Al: this version has, like the hover bike and stuff like that? (0:37:31) Kev: I I wouldn’t rule it out. Not something has been surprising us lately. So maybe actually it’s more than 0% chance (0:37:34) Al: Yep, I never expected an update for this game. (0:37:43) Al: On the console to give us controller support, for example, never expected that and we got (0:37:48) Al: it. So maybe, maybe, but it’s weird that they’ve not done anything about it, like told us anything (0:37:55) Al: about it yet. (0:37:58) Kev: Well, it’s better than scong than in the communication. (0:38:02) Al: Next we have in what is both surprising and not surprising crossovers, like was this on (0:38:09) Kev: I (0:38:12) Al: your bingo guard of crossovers? (0:38:13) Kev: Well, no because (0:38:14) Al: No, but if you said, if you told me this was going to happen, I would say, okay, sure, (0:38:19) Al: I can see that. (0:38:21) Al: And that is Infinity Nicki cross Stardew Valley. (0:38:21) Kev: I. Okay, so to begin with, I was not familiar with Infinity Nicky. So that was my first (0:38:31) Kev: response. What is Infinity Nicky? I watched a I watched the trailer. I watched a gameplay (0:38:32) Al: This is the dressing up game, isn’t it? (0:38:39) Kev: trailer. I still don’t understand what this game is. Yeah, but it’s also gotcha. (0:38:42) Al: I’m pretty sure this is the, uh, yes, it’s the dress up game. (0:38:47) Al: So the whole point it’s, yes, it’s a gacha great dressing up game. (0:38:51) Al: So the collaboration is in Infinity Nikki. (0:38:54) Kev: very anime. Yeah. (0:38:57) Al: It’s not in Stardew Valley. (0:38:59) Al: Um, but I don’t think we know for certain, I’ve not, I didn’t notice (0:39:03) Al: anything in the trailer that gave us an indication as to what it was, but (0:39:05) Al: I’m guessing it’s Stardew inspired outfits in Infinity. (0:39:10) Kev: I thought that 3D… still pixelated, but 3D Junimo was in the game. (0:39:17) Al: Yeah, I think that’s just, this is the trailer. I don’t think that actually is going to… (0:39:20) Kev: Are you sure? Mmm… (0:39:23) Kev: I don’t know. I kind of feel like it is. It felt very… (0:39:26) Kev: That was a very detailed model for just a trailer, in my opinion. (0:39:31) Kev: There’s creatures for, to some extent, in this game. I don’t know what they do. (0:39:36) Kev: But… yeah, I don’t know. (0:39:40) Kev: But regardless, like… (0:39:44) Kev: It’s… (0:39:45) Kev: First of all, it’s… (0:39:47) Kev: It’s so many other Stardew crossovers. (0:39:49) Kev: Like, it’s, you know, 2D pixelated, indie developer, whatever, right? (0:39:54) Kev: Like, it’s kind of on the same realm as Stardew. (0:39:58) Kev: Uh, Infinity Nicky is a very high-fidelity, 3D anime, mohoyo-looking game. (0:40:09) Kev: And so it’s wild to see. (0:40:10) Kev: We started getting upgraded, like just visually, you know, up to that level. (0:40:17) Al: Oh, here’s interesting. So, apparently, Infiniti Nikkei is getting updated to have (0:40:23) Al: homes. Apparently, he didn’t have homes before. And farming. (0:40:27) Kev: Yeah, yeah, yeah, that’s correct. I do I did see that (0:40:32) Al: So, that’s interesting. (0:40:34) Kev: And well, there’s your there’s your Avenue (0:40:36) Kev: What what a get for this infinity Nikki go for the big one and I’ll start it to introduce your new home (0:40:44) Kev: Farming update with it (0:40:47) Kev: Yeah, this this whole thing is wild apparently so the internet thought so too (0:40:52) Al: Yes, so just to clarify, I think this article is mostly clickbait, but I wanted to just (0:40:58) Kev: Yeah, I agree (0:41:00) Al: have a quick chat about it. So this is a random article on a random site. Stardew Valley creator (0:41:05) Al: defends free Infinity Nikki crossover after backlash as he genuinely thought the players (0:41:11) Al: would like it. So I don’t think he’s actually responding to complaints about the fact that (0:41:17) Al: this exists. The quote comes from a tweet where he says there have (0:41:22) Al: been a few collaborations between Stardew Valley and other games over the years. To (0:41:27) Al: be clear, I never received any money from these collabs. I’ve only done them because (0:41:31) Al: I was a fan of the other games or because I genuinely thought the players would like (0:41:34) Al: it. That is not like the headline definitely makes it sound like he’s specifically talking (0:41:40) Al: about this collab. And he and he’s like making it makes it sound like it’s going, Oh, I’m (0:41:44) Al: really sad. People don’t like it. I genuinely thought the players would like it. Like that (0:41:48) Al: doesn’t seem to be the case. And if you look in the YouTube comments for this video, like (0:41:52) Al: it is mostly positive and or mostly just like shock in general, right? (0:41:56) Kev: Uh (0:41:58) Kev: I I don’t know because the (0:42:01) Kev: concern they tweeted is uh (0:42:03) Kev: Just a couple days ago, um right around the time of the trailer dropping (0:42:08) Kev: So I think he might be obviously he’s getting (0:42:11) Kev: He has a lot of people that follow him and send him comments and stuff. So (0:42:16) Kev: he I suspect there was a (0:42:19) Kev: Maybe not a large but you know how these things are a vocal minority of people (0:42:24) Kev: Who complained about this because (0:42:26) Kev: I can see the logic right concerned a star do we that’s a success right he’s (0:42:32) Kev: already getting success from stardew and now he’s collabing with the gotcha game (0:42:37) Kev: which is probably making insane boatloads of money because gotcha games (0:42:41) Kev: that’s what they do so oh look at that and see now he’s collaborating with big (0:42:42) Al: Yeah. Yeah, so well, so yeah, so my I suspect it was a small number of people who are like, oh, (0:42:54) Al: I can’t believe he’s doing this, he must just be getting a bunch of money. And so he’s like, (0:42:57) Al: no, no, I’m not getting money. And that’s all he really cared about doing, right? That’s because (0:43:00) Kev: Yeah, sure, sure, sure. (0:43:01) Al: that’s really all he said is, I don’t get money from the collabs, play it or don’t, I don’t care. (0:43:02) Kev: Yeah. (0:43:06) Kev: Yeah, pretty much. (0:43:06) Al: Right? Like, I think these are fun. And that’s basically what he’s saying, which is a fair thing (0:43:11) Al: to… to point out. I just… (0:43:12) Al: feel like this then article just takes it as like this stupid over the top forced to apologize (0:43:20) Al: because it you know it’s just like oh my word gonna know and then of course I’m playing into (0:43:20) Kev: yeah yep and then and then QS I think the 3d dream was part of it I’m still (0:43:24) Al: that by talking about it. I’m still not sure what this collab actually is as well but it (0:43:34) Kev: I’m standing by that (0:43:35) Al: we’ll see. Well I think it’ll just be inspired designs but we will see. (0:43:40) Kev: yeah I don’t know how should I put this it’s wild to me that started concerned (0:43:48) Kev: I knew what this game was from what I’ve seen. (0:43:50) Kev: in other interviews he seems a little out of touch with the gamesphere but here we are (0:43:54) Al: Yeah, maybe. All right, to finish off the news, we have two new games to talk about, (0:44:03) Al: and I don’t know why, but this is apparently horror time. One of them is called We Harvest (0:44:10) Al: Shadows, a single-player first-person farming horror allegory, (0:44:14) Al: become a recluse, build up your farm, and survive the lonely nights. (0:44:18) Kev: Yeah, this is what I said was the allegory game, um, yeah, um, this is, this is just straight (0:44:21) Al: All right. Okay. There we go. (0:44:26) Kev: horror. (0:44:27) Kev: There is no cozy here. (0:44:29) Kev: Um, it’s full 3D, first person, spooky lighting, you know, uh, run down shack you’re living (0:44:38) Kev: in. (0:44:39) Kev: You are leading a lamb to a sacrifice, it looks like, I don’t like that. (0:44:45) Kev: Um, okay. (0:44:48) Kev: I hate about, um, not just games, but like, I hate when anything describes itself as an (0:44:56) Kev: allegory or allegory, excuse me, um, uh, because like, that kind of defeats the point. (0:44:58) Al: Yeah. (0:45:04) Kev: You know, you should be able to figure it out. (0:45:04) Al: Yeah. Also, an allegory to what, right? Like, you can’t just say that. (0:45:06) Kev: And the worst part, exactly, right? (0:45:09) Kev: Exactly. (0:45:10) Kev: If you’re gonna tell me, okay, what is it for? (0:45:13) Kev: Tell me. (0:45:14) Kev: Right? (0:45:15) Kev: If you’re going to be, you know, maybe you’re inspired off. (0:45:18) Kev: Something or give me a general idea. (0:45:20) Kev: I guess I can get it, but, but you’re just okay. (0:45:25) Kev: Why were you telling me you’re, you mean something? (0:45:28) Kev: That’s like, this game has thoughts. (0:45:31) Kev: This game has emotions. (0:45:32) Kev: Okay, good for you. (0:45:34) Kev: I would hope your game does, but yeah, it’s very bizarre. (0:45:37) Al: Yeah, what am I meant to do with this information? Right? Bizarre. (0:45:44) Al: Oh my word, those creatures are horrifying. Sorry, (0:45:44) Kev: But anyways, the game itself… (0:45:46) Al: I was just watching the end of the trailer and just got jump scared from that horrible creature. (0:45:48) Kev: Yeah, yeah, yeah, yeah, that said, I was about to say that exactly, the it is very just straight horror, those are Resident Evil-esque looking creatures at the end of that trailer. (0:46:00) Kev: Um, and you got a shotgun, and I don’t know what you’re supposed to survive, and you’re still farming somehow, apparently. (0:46:08) Kev: Um, yeah, I’m generally not a big horror, like straight horror. (0:46:10) Al: Obviously. I mean, why not? (0:46:18) Kev: Um, at least game-wise, um, so I don’t know if I’ll be checking that out, but it’s a little more refreshing than, than, you know, what is this, Star Sand Island baby? (0:46:31) Kev: A bit, it’s New Dawns, but definitely more exciting than that. (0:46:32) Al: And the other one, which I’m not 100% sure whether we have or haven’t talked about this (0:46:41) Al: one, because like some things are ringing bells. (0:46:42) Kev: We have I or I am like positive or do we talk about just on discords? (0:46:44) Al: We have talked about this, right? (0:46:48) Al: It’s not, it’s, this is the thing I can tell, it’s, it’s on, it’s not, it wasn’t on my list (0:46:49) Kev: I can’t remember because it was on a direct (0:46:54) Al: of games that are upcoming. (0:46:56) Al: So I either didn’t talk about it or I forgot to put on the list, but anyway, we’re talking (0:47:02) Al: about it. (0:47:03) Al: That’s never a way. (0:47:04) Al: The interesting thing about this one is the pixel artist is the one who did Celeste. (0:47:09) Al: So that’s exciting. (0:47:10) Kev: - Yeah, so that’s good work already. (0:47:12) Al: After quitting her dead end job, Fiona starts over on a farm and becomes the immortal hero (0:47:17) Al: of a dead God. (0:47:18) Al: Make friends, fight through horrors and pay your debt in this nightmarish life sim RPG. (0:47:24) Al: This is giving Cult of the Lamb. (0:47:26) Kev: yep it’s it’s still stardew-esque because you have a town and you’re interacting with characters and (0:47:33) Kev: possibly romancing but genuine horror there are some
Meliss records early in morning and shares her new pop hit of the summer "admit you're sick bitch", covers "Wildflowers", shares how much she loves her sis and connecting friends.
In the third episode of the Women in Business Takeover, hosted by Samantha Cusick, we meet the brilliant Danielle Garner. Danielle shares her journey of building Wildflower and Wholehearted Dublin, each founded on principles of wellness, creativity, and work-life balance. She reveals how intuition and thoughtful innovation have shaped her success in the industry, as well as the challenges she's overcome along the way. Samantha and Danielle discuss managing business growth, learning from mistakes, and creating spaces that feel good for both clients and staff. Whether you're an aspiring salon entrepreneur or interested in hearing about the visionary approach for a better working-life for all in the hairdressing industry, this episode is packed with insight and inspiration. Chapter Timestamps: 6:53 Danielle's Journey to Wildflower Studio 11:58 Creating a Nurturing Work Environment 16:56 The Importance of Core Values 22:39 Navigating Burnout and Self-Care 32:47 Exploring Toxicity in Hair Products 41:41 Introducing Wholehearted Concepts 48:08 Rapid-Fire Questions with Danielle Resources: Samantha Cusick Salon Website (Click Here) Sta Studios Silly Little Girls Club Podcast on Spotify (Click Here) Instagram: @smantha.cusick | @sta__studios Danielle Garner: Website | Instagram: @daniellegarner Wildflower: Website | Instagram: @wildflower.dublin Wholehearted: Website | Instagram: @wholehearted.dublin
This week on AgweekTV, ag leaders speak out on how the Trump administration's proposed tariffs will hurt their global trade. We take a closer look at one of Riverview's Minnesota dairies as their controversial plans for two big cattle facilities in North Dakota continue. We'll meet this year's Farmfest Woman Farmer of the Year. And we'll visit a young couple making wildflower honey on their farmstead, from their own bees.
When you have two guests on one show, you're going to get a variety of topics, especially when they have such diverse interests as tennis great Patrick McEnroe and Broadway icon Melissa Errico. The two, married 26 years, take us on a very friendly and relaxing jaunt through a very old-timey English castle (that somehow has a sauna and Pilates room), various off-the-beaten-path tourist spots in Italy, plus Frankfurt, Copenhagen, and Capri, home of those pants. And we get in plenty of discussion of tennis, which you can enjoy without keeping score (in that weird tennis way), running, or grunting. You can just lie down and let the anecdotes wash over you. Patrick tells us that his older brother, John McEnroe, has recorded a sleep story for a major sleep aid app, but that will cost you money and our show won't. Also, while Patrick will definitely send you to sleep, we have a hard time believing the same about John, having seen him get really super mad at line judges.Listen to Melissa Errico's album Lullabies & Wildflowers on the streaming service of your choice.Go to www.maximumfun.org/join and select Sleeping with Celebrities to support our show.Hey Sleepy Heads, is there anyone whose voice you'd like to drift off to, or do you have suggestions on things we could do to aid your slumber?Email us at: sleepwithcelebs@maximumfun.org.Follow the Show on:Instagram @sleepwcelebsBluesky @sleepwithcelebsTikTok @SleepWithCelebsJohn is on Bluesky @JohnMoeJohn's acclaimed, best-selling memoir, The Hilarious World of Depression, is now available in paperback.
I first connected with Lori on Instagram, and what started with a few voice notes quickly turned into coffee dates, shared women's circles, and now our very first collaboration! Lori and I share a deep love for all things “woo,” natural living, and holistic approaches to caring for our bodies and spirits.Lori is the owner of WILDFLOWER, an organic hair studio in Virginia Beach and the first holistic hair business in Hampton Roads. Beyond her career as a stylist, she's also a trained healer with a wide range of modalities under her belt. She leads local trainings at the Farley Center, an addiction treatment center, where she incorporates EFT (emotional freedom technique), breathwork, and visualization to support transformation.In this episode, Lori guides us through these same practices to help you rewrite your past, present, and future and begin manifesting your desires with greater clarity. Whether you're brand new to these tools or looking to deepen your practice, this conversation is a glimpse into what we explore inside the Wild Wellness Women's Circle membership.Mentioned in this episode:Connect with Lori and her work on Instagram and her website.Sign up for my Free Discover Your Spiritual Gifts masterclass.Join us for the next experience, not just the echo, in the Wild Wellness Women's Circle.
A practical guide for experiencing nature "as General Motors intended"! Wow we really seem to be on deep dive with roads these last two months. Will it continue??? Only time will tell... The book (free online): https://prairieecologist.com/2020/01/13/finally-a-practical-guide-for-roadside-wildflower-viewing Chris's blog: https://prairieecologist.com Chris's Square Meter book (affiliate link): https://amzn.to/45yAmsP Our shop: https://wildgreenmemes.com Sign up for our newsletter: https://wildgreenmemos.substack.com/ Join our Patreon to support the show and get cool merch in the mail: https://patreon.com/wildgreenmemes Our music is by Rx Fire: https://spotify.com/artist/0SDbkVb4QmUvWGzkjc0XOd This podcast was edited by Ashley Labao.
Discover how to mentor new quilt pattern designers, run a Halloween-themed sew-along, and navigate going viral on Instagram. Featuring Maggie Reno of Snug and Stitch on the Craft to Career podcast. In this episode of the Craft to Career podcast, Elizabeth Chappell of Quilters Candy interviews Maggie Reno of Snug and Stitch, an experienced quilt pattern designer and mentor. Maggie, along with Michelle Corless of Compass and Wildflower, has led a group of alumni from the Quilt Pattern Writing Course in creating the Nocturnal Soul Stitchery Sew Along — a collaborative, Halloween-themed event for quilters. Maggie shares valuable insights on: Mentoring new quilt pattern designers and helping them confidently bring their first patterns to market Choosing collaborators for creative projects (and why it's never an easy decision!) The unique challenges and joys of running a themed sew-along from concept to completion Going viral on Instagram — the unexpected benefits, hidden challenges, and strategies for sustainable growth Whether you're a quilt pattern writer, a quilting enthusiast, or someone interested in growing your creative business online, this episode offers practical tips and inspiration from someone who's been there. Links & Resources Mentioned: Nocturnal Soul Stitchery Sew Along Free 3-Day Event: Learn How to Become a Quilt Pattern Writer — happening early September 2025 Kajabi — Create courses and memberships like a pro FloDesk — My favorite email marketing platform — save 50% off your first year
In today's episode, Ruth and I are going to talk about how she started her ministry, GraceLaced, why adding video to the podcast was the right next step for the show, and the the branding decisions that led to renaming the podcast at the beginning of the year.Listen to The Ruth Chou Simons PodcastLinks mentioned in this episode:Ruth's websiteGraceLaced websiteRuth's booksThe Way of the Wildflower by Ruth Chou SimonsAudiobook of The Way of the WildflowerSocial Media:YouTubeInstagramLinkedInFacebookMentioned in this episode:Learn more about podcast editing with sonimorphicPodcast Editing
In this landmark 100th episode of the "90 Miles from Needles" podcast, host Chris Clark celebrates with a treasure trove of content breaking into six segments. This episode features Cameron Mayer, contributing his passion for the desert through eloquent poetry readings. Mayer shares his profound connection to the Mojave and surrounding areas and highlights his work with Friends of the Amargosa Basin aimed at increasing protection for the unique watershed. Listeners are treated to Mayer's evocative poetry that captures the mystical allure of the desert flora, such as the Honey Mesquite and Mojave Aster. The discussion focuses on the importance of appreciating and conserving often-overlooked desert landscapes, with eloquent passages from Mayer’s writings infusing the episode with introspective reflections. Hear how Mayer's work and art bring attention to the majestic beauty and delicate balance of desert ecosystems, with a special focus on Nevada's understated splendor. Key Takeaways: Cameron Mayer shares his poetic tributes to desert plants, such as Honey Mesquite and Mojave Aster. Mayer's work weaves together poetry, botany, and photography to highlight the beauty of desert environments. Mayer serves as Program Director for Friends of the Amargosa Basin, advocating for the conservation of this critical area. Personal experiences in Nevada’s Paranigate Valley spotlight the diverse, hidden treasures of desert landscapes. Listeners are urged to consider the deeper connections and motivations behind desert conservation efforts. Notable Quotes: "Oh, the life giver, sustainer of cultures more than human alike." "For those of you who know the Great Basin, Highway 93, it goes all the way to Idaho. It's wonderful." "Roadside rock side, any side of a valley, of a river." " I will tell you, trying to tent camp in 13 degree weather really does build character maybe, but anyways, it's an experience. " "Traveling the basins and ranges with no clear method for healing." Resources: Friends of the Amargosa Basin (https://friendsoftheamargosabasin.org/): Ongoing efforts to establish a national monument status for the Amargosa Basin to protect its unique ecosystems. Wildflowers of Shoshone and Tecopa: An Intuitive Guide : A book authored by Cameron Mayer, available locally at the Shoshone Museum and other local outlets. Listeners are invited to immerse themselves in the full episode to further appreciate the stunning work and poetic voice of Cameron Mayer. Stay connected for more insightful content from "90 Miles from Needles" as we continue to explore and advocate for desert protection.Become a desert defender!: https://90milesfromneedles.com/donateSee omnystudio.com/listener for privacy information.
“We don't produce bulk commodity malt; we're here to create malts that craft brewers and distillers can leverage off.”Here at The Crafty Pint we've made little secret of our admiration for the work of Stu Whytcross and Brad Woolner, the founders of Voyager Craft Malt. If we were betting sorts, we'd wager their impact – not just on beer and distilling, but farming and their home region in the Riverina – will be as great as any business to have operated within the wider beer world this century.Ahead of their inaugural Grainstock – a three-day event celebrating grain's role in brewing, distilling and baking for both industry and consumers – we joined them at the Whitton Malt House. It's the mighty impressive venue, accommodation, golf range, fishing lake and more created by Southern Cotton that sits alongside Voyager's equally impressive production facility.As well as discussing their vision for Grainstock, they tell us how they've been competitive mates since primary school, how they first considered opening a brewery before heading down the malting route, how early support from Batch Brewing Co and Wildflower founder Topher Boehm helped them get going, how they're working with forward-thinking farmers to promote practices that are better for the land while reigniting interest in ancient and forgotten grains, and much more besides, including their world champion malt and desire to help more local malting operations flourish.From the Riverina to the Northern Kimberley, where James joined Will from a giant termite mound to cast an eye over part three of our guide to beer in Tasmania's north, Briony Liebich's guide to tasting beer like a pro, the latest addition to our venue directory – the Bright Brewery-owned PA's in Carlton, the launch of the sixth GABS Can Design Awards, and the latest giveaways and events for members of our Crafty Cabal beer club.If you enjoy the show, please like and subscribe, rate and review, and maybe even tell your mates!Start of segments: 13:15 – Voyager Part 1 44:57 – Breaking Down Beer Styles with Mogwai Labs 51:15 – Voyager Part 2To find out more about featuring on The Crafty Pint Podcast or otherwise partnering with The Crafty Pint, contact craig@craftypint.com.
Join the Guadalupe County Master Gardeners at the Schertz Public Library, located at 798 Schertz Parkway, on Saturday, Aug. 9, from 11:30 a.m. to 1 p.m., for “Wildflowers,” presented by Advanced Master Gardener Karen Brkick. The program, part of the Library Lunch and Learn series at the Schertz Public Library, is free, but attendees must register at bit.ly/40LClIS. The group will also host an additional Lunch and Learn event on Wednesday, Aug. 13, from 12-1 p.m. at the AgriLife Extension Office, located at 210 E. Live Oak St. in Seguin. “Tower Gardening and Aeroponics” will be presented by Karen Schobel...Article Link
Discount link for upcoming webinar Matrix Planting Made Easy on Monday August 4 at 6 pm CDT.KELLY HOLDBROOKS BIOWith decades of experience in Western North Carolina's vast horticulture, Kelly Holdbrooks demonstrates her passion for fostering human connection with nature in everything she does. For more than a decade as executive director of Southern Highlands Reserve, a nonprofit native plant garden and research center on Toxaway Mountain, Kelly has built a network of conservationists and advocates for preserving the unique ecosystem of the Southern Appalachian Mountains. Kelly's research in experiential methods and the humanism of nature earned her a master's degree in landscape architecture, with honors, from the College of Environment and Design at the University of Georgia. She also earned bachelor's degrees in international studies and political science from Rhodes College and was a three-sport NCAA athlete. She is a founding member of the Southern Appalachian Spruce Restoration Initiative (SASRI), a public-private partnership working to restore the second most endangered ecosystem in the United States, the high elevation spruce-fir forests of the Southern Blue Ridge. She is a member of the Red Spruce Technical Advisory Board (RSTAB), headed by The Nature Conservancy, to make recommendations to the U.S. Forest Service for their regional planning efforts. She also participates in the quarterly All Lands Meeting held by the U.S. Forest Service to develop a long-term collaborative plan for natural resource conservation across Region 8. Kelly enjoys hiking, gardening, yoga, and playing in nature with her family. She is proud to call Western North Carolina her home.You can learn more about Kelly and Southern Highlands Reserve by visiting their website and Instagram @southern_highlands_reserve.THE PLANTASTIC PODCASTThe Plantastic Podcast is a monthly podcast created by Dr. Jared Barnes. He's been gardening since he was five years old and now is an award-winning professor of horticulture at Stephen F. Austin State University in Nacogdoches, TX. To say hi and find the show notes, visit theplantasticpodcast.com.You can learn more about how Dr. Jared cultivates plants, minds, and life at meristemhorticulture.com. He also shares thoughts and cutting-edge plant research each week in his newsletter plant•ed, and you can sign up at meristemhorticulture.com/subscribe. Until next time, #keepgrowing!ecologyflowerhome and gardengardeninggardennative plantgarden designersciencenaturenative plantswildflowersgarden designwildflowerhorticulturelandscape installflowersplantplants
Join Premium! Ready for an ad-free meditation experience? Join Premium now and get every episode from ALL of our podcasts completely ad-free now! Just a few clicks makes it easy for you to listen on your favorite podcast player. Become a PREMIUM member today by going to --> https://WomensMeditationNetwork.com/premium Put your head on the pillow, A soft blanket just in reach. Claim your space and prepare to rest, It's time to take care of you. PAUSE… When you're ready, let your mind float free. Take your thoughts to a soothing place. Picture a grassy meadow, Wildflowers in every direction. PAUSE… If you study those flowers closely, With an eye toward more than color, You'll see movement over the flowers' heads, Something zipping from one to another. Join our Premium Sleep for Women Channel on Apple Podcasts and get ALL 5 of our Sleep podcasts completely ad-free! Join Premium now on Apple here --> https://bit.ly/sleepforwomen Join our Premium Meditation for Kids Channel on Apple Podcasts and get ALL 5 of our Kids podcasts completely ad-free! Join Premium now on Apple here → https://bit.ly/meditationforkidsapple Hey, I'm so glad you're taking the time to be with us today. My team and I are dedicated to making sure you have all the meditations you need throughout all the seasons of your life. If there's a meditation you desire, but can't find, email us at Katie Krimitsos to make a request. We'd love to create what you want! Namaste, Beautiful,
Nos agarramos a esa vieja, conocida e infalible receta que consiste en echar a la marmita solo grandes canciones, algunas más conocidas, otras quizás no tanto, pero todas brillantes, llenas de sabor y con efecto positivo para el espíritu del oyente.Playlist;(sintonía) THE CLASH “Rebel Waltz”LOU REED “Ooooh baby”MINK DEVILLE “Venus of Avenue D”KEVIN AYERS “Stranger in blue suede shoes”BILL CALLAHAN “SMOG” “Cold blooded all times”BUFFALO SPRINGFIELD “Four days gone”RONNIE LANE and RONNIE WOOD “From the late to the early”THE DEL FUEGOS “Fade to blue”TOM PETTY “Wildflowers”RODRIGUEZ “I’ll slip away”TED HAWKINS “Green eyed girl”JEREMY GLUCK “Gone free”NIKKI SUDDEN “Pin your heart”NICK LOWE “Tonight”DION “Only you know”Escuchar audio
While most of the places we feature on this podcast are either a state park or forest, this episode is about something a little different. Bowman's Hill Wildflower Preserve is not just a garden or a park. It's a sanctuary. A living, breathing tribute to Pennsylvania's native plants and the ecosystems they support.Founded in the early 1930s, Bowman's Hill Wildflower Preserve is the nation's only accredited native plant museum. Today, it boasts over 700 native plant species—each one telling its own story of survival, adaptation and connection. This isn't your average wildflower walk. When you step onto the trails here, you're transported through time and terrain—from spring ephemerals peeking through forest floors to late summer blooms lighting up sunny meadows. The preserve's landscape is as diverse as its mission is vital: to inspire the appreciation and use of native plants by serving as a sanctuary, nursery and educational center.The preserve's role in education and community outreach is unquestionable. It serves as a living classroom for children and adults alike, fostering curiosity and stewardship in the next generation of conservation-minded Pennsylvanians.For many, a visit to Bowman's Hill is the start of a lifelong love affair with native plants and the wild places they represent.So whether you're a seasoned botanist, a backyard gardener, or someone who just enjoys a peaceful walk in the woods, Bowman's Hill is for you. Because in a world that often feels loud, fast, and disconnected, Bowman's Hill Wildflower Preserve offers something rare: a chance to slow down, reconnect, and rediscover the extraordinary beauty in the plants that have always been here. On this episode, I spoke with Peter Couchman. Peter is the executive director of Bowman's Hill Wildflower Preserve.Be sure to support our 2025 sponsors:Keystone Trails AssociationPurple Lizard MapsPennsylvania Parks and Forests FoundationSisters' SunflowersSupport the showVisit our website to learn more about the podcast, to purchase merch and to find out about our incredible sponsors. Follow us on Instagram and Meta to stay connected. Hosting, production and editing: Christian AlexandersenMusic: Jon SauerGraphics: Matt Davis
The Bright Method Podcast: Realistic Time Management for Working Women
This episode is geared toward the business owner (e.g., attorneys running their own firms, physicians or therapists running their own practices, architects or interior designers running their own businesses) – though I suspect everyone can get something out of it. As business owners, how we spend our time has an impact on how much revenue and profit we experience. To discuss that with far more expertise than I have, I'm thrilled to have Shanna Skidmore—a business strategist and former Fortune 100 financial advisor—on the podcast to talk about how to build a business in a way that honors your time, your energy, and your life outside of work. We get into: How time and finances intersect in business How to define what “enough” looks like for you—and how to use that to guide your business decisions How to shift how you use your time in light of your "enough" number and where your time and finances currently stand How building processes to help you with workflows and client communications can help – even if you don't want to raise your rates, and so much more. To learn more about Shanna Skidmore & her wonderful work: Here website: shannaskidmore.com, More about her podcast, Consider the Wildflowers: shannaskidmore.com/podcast Watch her free webinar: shannaskidmore.com/watch Links you might enjoy:
Pollinating insects have seen steep declines because of factors such as pesticides, habitat loss and climate change.
Today's devotion is written by Gina Fensterer.
Radio International - The Ultimate Eurovision Experience is broadcast from Malta's Radio 105FM on Tuesday evenings from 2100 - 0059 hours CET. The show is broadcast live on Wednesday evenings from 1900 - 2300 hours CET on the Eurovision Radio International Mixcloud Channel as well as on the Facebook Page of Eurovision Radio International with an interactive chatroom. AT A GLANCE - ON THE SHOW THIS WEEK Interview with Senhit (San Marino 2011 and 2021) done at Eurovision 2025 in Basel Interview with Marie Claire (Malta Eurovision Song Contest 2025) FanVision Song Contest 2025: Interview with Contest Winner David Schuler representing OGAE Germany with "Tout l'Univers" (Switzerland 2021) Interview with Loredana Pace (Eurovision 2025 - Malta's biggest Eurovision Fan) Eurovision Spotlight: Eurovision's Magical Numbers (Vol 2) with Dermot Manning Eurovision News with Javier Leal in for Nick van Lith from www.escXtra.com Eurovision Birthday File with David Mann Eurovision Cover Spot with David Mann Eurovision Calendar with Javier Leal National Final Update for Junior and Eurovision Song Contest with Alain Forrotti New Music Releases by Eurovision Artists Your music requests Senhit (San Marino 2011 and 2021) at the Eurovision 2025 Media Centre Interview with Senhit (San Marino 2011 and 2021): At the Eurovision Song Contest 2025 in Basel Radio International's JP bumped into Senhit while taking the tram in Basel but also had the pleasure to meet Senhit in the Media Centre of the Eurovision Song Contest and conducted a little update interview why she was in town at Eurovision. Senhit represented San Marino twice at the Eurovision Song Contest. In 2011 it was with "Stand By" which failed to qualify San Marino for the Grand Final of Eurovision 2011 reaching number 16 in Semi Final 1. Her second attempt was "Adrenalina" with which Senhit qualified San Marino for the Grand Final of the Eurovision Song Contes 2021 coming 22nd in Rotterdam. Listen to this interview on the show this week. Marie Claire (Malta Eurovision Song Contest 2025) Interview with Marie Claire (Malta Eurovision Song Contest 2025): On Sat. 08 Feb 2025 Miriana Conte and her song "Kant" (now "Serving") was selected by the jury and Maltese public to represent Malta at the Eurovision Song Contetest 2025 in Basel in May. Miriana successfully placed Malta in the Grand Final of the Eurovision Song Contest ranking 17th at the end of the voting sequence. Earlier on in February 2025, Radio International conducted interviews with all the contestants at the Malta Eurovision Song Contest 2025 and more. This week, Radio International will broadcast an interview with Marie Claire who took part for the first time in the Malta Eurovision Song Contest. The song she competed with in Semi Final 1 is called "Wildflower" which unfortunately did not advance into the Grand Final of the Malta Eurovision Song Contest 2025. You can watch all the interviews Radio International did at the Malta Eurovision Song Contest 2025 by visiting the Radio International YouTube Channel - or check out our complete coverage of the Malta Eurovision Song Contest - click here. Eurovision Weekend - FanVision Song Contest 2025: The Eurovision Weekend 2025 took place in Malta from 11 - 13 July 2025 following the victory of Martina Fennech in FanVision 2024 representing Malta. The FanVision Song Contest is part of the Euroision Weekend, where artists representing different Eurovision Fan Clubs, the OGAEs) performing covers of the Eurovision Song Contest. Artists from 11 Eurovision Fan Clubs from across Europe tooks part in the contest: Austria, Denmark, EC and OGAE Germany, Italy, Malta, Norway, Poland, Slovakia, Slovenia and Switzerland. Over the next few weeks Radio International will broadcast the interviews with the participating artists and their songs. FanVision 2025 Song Contest Winner: David Schuler (OGAE Germany) Congratulations to David Schuler who represented OGAE Germany winning the FanVision Song Contest 2025 with the song "Tous l'Univers" which was the Swiss Eurovision Song Contest 2021 entry by Gjon's Tears coming third. Listen to the interview we did with the singer before the show but also then the reaction interview after the victory. The results of the contest will appear on the show next week. Loredana Pace - Malta's Biggest Eurovision Fan (OGAE Malta) Interview with Loredana Pace - Malta's Biggest Eurovision Fan: If you watched the Eurovision Song Contest 2025 Grand Final you saw a young lady being interviewed by the hosts during the show as well a video footage was played all across Europe showing Malta's biggest Eurovision fans at their home. Radio International's JP went to Malta for the Eurovision Weekend 2025 and met also Loredana for an interview which you can hear on the show this week. Enjoy the bubbly, lively happy nature of Loredana. The Eurovision Spotlight: The Eurovision Song Contest 2025 - Eurovision's Magic Numbers: With the start of the Summer 2025 the Eurovision Spotlight Team Members decided to continue where the left off last year at the end of summer with Eurovision's Magic Numbers. Enjoy this unique way of featuring the songs of the Eurovision Song Contest on the show. The Irish Master of Speech Dermot Manning will be continuing the series this week. Eurovision News, New Song Releases, Birthday File, Coverspot, Eurovision Calendar:Also JP will be joined by David Mann for the Eurovision Birthday File and Eurovision Coverspot. Javier stands in for Nick and will be presenting the Eurovision News courtesy of escXtra.com. There will be a lot of the great new releases of Eurovision artists on the show as well as great Eurovision Classics. Javier will be updating us on the upcoming Eurovision events in the Eurovision Calendar and Alain Forrotti gives us already some updates of the National Finals regarding the Junior Eurovision Song Contest 2025 and the Eurovision Song Contest 2026 and and.... For full details of this week's Show Content and Play List - click here
Anxiety can feel like background noise you've learned to tolerate—until it drowns out everything else. In this week's Red Letters teaching, Tyler Lynde unpacks Jesus' cure from Matthew 6:25-34 and shows why the gospel offers something better than coping strategies.1 | Worry Is Unnecessary• Birds never sow or reap, yet the Father feeds them.• Wildflowers never shop, yet God dresses them in royalty.Takeaway: If God lavishes care on short-lived creatures, His long-loved children can rest.2 | Worry Is UnfruitfulStress drains energy without adding time. Modern studies confirm Jesus' ancient insight: chronic anxiety weakens immunity, shortens lifespan, and cannot change tomorrow's variables. Why invest in a strategy with zero return?3 | Worry Is UnbecomingJesus notes that panicked pursuit of basic needs typifies those who don't know God. Followers who act like spiritual orphans misrepresent the Father's heart. The root issue isn't circumstances; it's unbelief in lavish love.4 | The Father's Love Is the CureJohn 3:16 and 1 John 4:18 frame the argument: the God who sacrificed His Son to adopt us will not abandon us for groceries or rent. Perfect love casts out fear because it proves our worth.5 | Kingdom-First Practice“Seek first the kingdom … and all these things will be added.” Tyler offers three drills:• Morning surrender—pray today's needs, release tomorrow's.• Gratitude breaks—notice God's care in creation.• Daily boundary—plan but don't borrow trouble from the future.Final CallReady to trade panic for peace? Spend 30 minutes with this passage and watch fear lose its grip. Share the video with anyone who needs a reminder that their Father already knows and already cares.We are Trinity Community Church in Knoxville, Tennessee.Subscribe to our Podcast & YouTube channel to find past sermons, classes, interviews, and more!Find us on Facebook & Instagram
Discount link for upcoming webinar Matrix Planting Made Easy on Monday August 4 at 6 pm CDT.CLAIRE CHAMBERS BIOClaire Chambers is the founder and Chief Executive Officer of Meadow Lab, a public benefit company designing high-performance plant systems like native wildflower meadow sod inspired by nature. She is also the principal of Flowerlands, a small landscape design studio.After twenty years as an entrepreneur and executive in the world of digital commerce, Claire left to study at New York Botanical Garden's School of Professional Horticulture, where she received a certificate in landscape design. Today, Claire is focused on advisory, incubation and investment work that supports the broader mission of re-wilding the built world.Previously, Claire founded and operated Journelle, a woman's clothing start-up; she led a multi-billion dollar P&L within Walmart; and served as president at Food52, a private-equity backed media & commerce business, where she spearheaded growth across e-commerce, retail, marketing, merchandising, brand partnerships and community. Claire holds a degree in Economics & Studio Art from Wellesley College.Claire lives in the lower Hudson Valley with her husband and their two young daughters, where she enjoys cooking for family & friends, hiking, growing flowers, and riding horses.You can learn more about Claire and Meadow Lab at meadowlab.com and on Instagram at @meadowlab.THE PLANTASTIC PODCASTThe Plantastic Podcast is a monthly podcast created by Dr. Jared Barnes. He's been gardening since he was five years old and now is an award-winning professor of horticulture at Stephen F. Austin State University in Nacogdoches, TX. To say hi and find the show notes, visit theplantasticpodcast.com.You can learn more about how Dr. Jared cultivates plants, minds, and life at meristemhorticulture.com. He also shares thoughts and cutting-edge plant research each week in his newsletter plant•ed, and you can sign up at meristemhorticulture.com/subscribe. Until next time, #keepgrowing!
I have been sitting with a lot of emotions, like many of you, I am sure. The state of the world right now is heavy, overwhelming and a bit surreal. Before we dive into today's topic, I wanted to share some thoughts on that, because pretending everything is “normal” just doesn't feel right. Times are tough right now and this tells me that the work I do in the world is important. The work I do, the tools and my coaching, combine to help you not get pulled under by the weight of everything happening in the USA and the world right now. Viktor Frankl was an Austrian neurologist, psychologist, philosopher and Holocaust survivor. I can't help but think of his words right now, as what we are experiencing feels similar. Viktor taught us that no one can take away the way we think and our attitude about our life. When I think of the unimaginable horror that he lived through, and millions of others, his words give me hope and a reminder to make sure we tend to your mind and heart. And THIS is the reason I will continue doing my work, even though times feel very heavy. And then, once we have grounded in that reality, I want to take us somewhere deeper, into the heart of self confidence. Not the kind that is all surface level pep talk, but the real kind. The kind that grows quietly from trusting yourself and having your own back, no matter what is happening outside of you. I also want to introduce you to, or remind you, of one of my favorite coaching tools. I am going to walk you through my thought model, a tool to help you see how your thoughts create your life. I know it is much more complicated than that, but, let's start there. I can and will help you learn to manage your mind and heart, Wildflower. This is what I do. I would love to work with you and help you through these times. Reach out via my website or email me amy@amyloganlife.com
In this episode of the OutThere Colorado Podcast, Spencer and Seth chat about favorite ghost towns (including one that's too dangerous to visit), the best places to find wildflowers, an overlooked mountain town that's perfect for a summer visit, and the state's oldest...newest...backcountry hut. Lots of great summer adventure ideas in this one.
Chris Thorogood, botanist at Oxford University, reveals the impact that wildflowers can have on us, as well as around the world and with the wildlife around us. He shares how and why it's so crucial that we make space for wildflowers in our gardens, woodlands, roadsides, and urban areas. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Carl Stevens
It's summertime in the Tetons, and with it comes the beauty, the chaos, and the paradoxes of this season of horses, children, wildflowers, and yes, laundry.In this solo minisode, I'm bringing you behind the scenes of our summer rhythm here at The Adventure Paradox. From the joy of wildflowers to the unexpected grit of “Barrel Club” with my daughters, I'm reflecting on what it really means to show up, for ourselves, our families, and the work we feel called to do.You'll hear about our very real rodeo moments (yes, actual falls and all), and the lessons they've sparked about presence, commitment, and starting again. Whether or not you're a horse person, this episode invites you to ask: What is your rodeo this summer? Are you entering the arena of your own life?I also share:Updates from the Speak Truth to Live SummitWhy "busy" is a four-letter word this seasonThe power of beginner's mindWhat wildflowers, animals, and your own rhythms can teach you about summerAnd how we're expanding capacity one horse, one child, and one truth at a timeMentioned in this episode:Speak Truth to Live Summit: https://www.theadventureparadox.com/speaktruthThe Authentic Creative Podcast: Summer Solstice PanelSubscribe and stay tuned, we'll be back with a new guest before the month is up! Support the showConnect with me in the following ways:www.theadventureparadox.com FacebookInstagramcatcaldwellmyers@gmail.com
During the Phenology Report for the week of June 24, 2025, Staff Phenologist John Latimer introduces a new vocabulary word (heliotropic) and stops to smell the wild roses.
BYU-Idaho offers a trip for students to go smell the wildflowers at Craters of the Moon by BYU-Idaho Radio
Originally presented as Episode 26, June 10, 2024 Our stories today celebrate some of the joys of being outside in the changing weather of the summer. First in Wind and Wildflowers, we'll hike the trail behind the house, listen for woodpeckers, and watch the grasses sway in the wind. Then in Rain and Shine, we'll finish up some work in the garden, take a long hot shower, and eat dinner on the porch, as the storm rolls in. Finally, in Hummingbird, after a good night's sleep, we'll step outside with a glass of iced coffee and meet the morning and any visitors coming to breakfast from the flowers. Subscribe to our Premium channel. The first month is on us.
Originally presented as Episode 26, June 10, 2024 Our stories today celebrate some of the joys of being outside in the changing weather of the summer. First in Wind and Wildflowers, we'll hike the trail behind the house, listen for woodpeckers, and watch the grasses sway in the wind. Then in Rain and Shine, we'll finish up some work in the garden, take a long hot shower, and eat dinner on the porch, as the storm rolls in. Finally, in Hummingbird, after a good night's sleep, we'll step outside with a glass of iced coffee and meet the morning and any visitors coming to breakfast from the flowers. Subscribe to our Premium channel. The first month is on us.
During the Phenology Report for the week of June 10, 2025, Staff Phenologist John Latimer discusses wildflowers, fruit trees, and life in the bog.
Al and Kev talk about the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:53: Feedback 00:03:18: What Have We Been Up To 00:30:35: Snacko 1.0 00:32:46: Wholesome Direct 01:04:25: Outro Links Snacko 1.0 Wholesome Direct Wholesome Games Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kev: I’m Kevin. We’re back baby. This is the first episode back, right? (0:00:38) Al: They said they said we couldn’t do it, Kevin. (0:00:41) Al: They said we couldn’t do it. (0:00:43) Al: We said we couldn’t go on a break and come back because no one goes on a break (0:00:46) Kev: The they being you, I think primarily. (0:00:48) Al: and then comes back. (0:00:52) Al: No, everyone. (0:00:53) Al: Nobody believed in me. (0:00:57) Al: But here we are. (0:00:58) Al: back and here we are here today to talk (0:01:00) Al: about so many Cottagecore games like so many that I think some might just be that’s a game (0:01:03) Kev: Oh, a lot like they double. (0:01:06) Kev: It in the last five minutes. (0:01:13) Al: moving on we’ll see we’ll see we are we are here today to talk about the Wholesome Direct (0:01:14) Kev: Yeah, probably a lot of them we’re talking about the wholesome direct everyone (0:01:23) Al: specifically and a bunch of stuff in that not everything because it was an hour long and (0:01:30) Al: talked about everything in an hour long presentation we would probably be here all day and it’s already (0:01:37) Al: half eight at night that’s that’s also that’s also true so we’re going to talk about that we (0:01:37) Kev: and we don’t have enough to talk about it (0:01:40) Kev: ‘cause we don’t care about all of them. (0:01:46) Al: do have one piece of news that I want to cover before that and before that we’re going to talk (0:01:53) Al: about what we’ve been up to but first of all Kevin we’ve got feedback this is being sent in by Katie (0:01:56) Kev: Oh! (0:02:00) Al: of the show I have been listening to the podcast for some time now and it’s a highlight of my week (0:02:02) Kev: Uh-oh. (0:02:06) Al: not last two weeks so sorry I really enjoy hearing your honest and sometimes brutal opinions on games (0:02:06) Kev: When did we ruin it for her? (0:02:14) Al: and I especially enjoy how positive and how much energy Kev has on his solo episodes keep up the (0:02:21) Al: amazing work. There we go Kevin. You got a shout out. (0:02:23) Kev: Okay, I’m going, I’m trying to refrain from, you know, being sarcastic or whatever, putting myself down. But thank you very much. Sincerely, that means a lot. I have a lot of practice talking to myself. I think that’s what it is in my head space. Now, I just put a mic in front of it. (0:02:38) Al: I feel like the brutal opinions on games has to be talking about Shugadu Island, right? (0:02:54) Kev: Oh, I feel like there’s a number of episodes we could point to, including the ones we like. (0:02:58) Al: That is the particularly bad one. Well anyway, thank you Katie for the feedback. If you too (0:03:00) Kev: Yeah. (0:03:05) Al: want to send feedback you can do it on the website harvestseason.club (0:03:08) Al: There’s a feedback from there. Come send us more and you’ll get a mention on the podcast. (0:03:12) Kev: Yeah, all right. (0:03:15) Kev: You’d like right now, yay. (0:03:16) Kev: Thank you, Katie. (0:03:17) Kev: I very much appreciate it. (0:03:19) Al: Next Kevin, what have you been up to? (0:03:22) Kev: Boy, what do I– (0:03:23) Kev: Well, my internet has been out for a week, (0:03:27) Kev: so let’s start with that. (0:03:28) Al: That’s unfortunate. (0:03:29) Kev: Yep, it’s been a headache. (0:03:33) Kev: But here I am using not working internet. (0:03:40) Kev: But that’s kind of– (0:03:42) Kev: affected a lot of my gameplay, because so I didn’t realize just how many of my games are like online only. (0:03:48) Kev: Or have to connect to servers or whatever, like Zendless on Zero has a 2.0 update. I haven’t played that. Marvel Snap, (0:03:55) Kev: I don’t get that many games in this week. My phone’s dying, so it can’t– for whatever reason Snap just crashes on it now. (0:04:01) Kev: So I have to pretty much play on PC these days. (0:04:05) Kev: But Unite is gone, so on and so forth. (0:04:09) Kev: The one game I have been playing though (0:04:12) Kev: Unicorn Overlord, are you familiar with that, Al? (0:04:14) Al: I am. I’m a photo. (0:04:16) Kev: Okay, oh man, it’s… (0:04:20) Kev: So I picked it up on sale, it was like 30 USD, which is pretty cheap for a game of this size. (0:04:24) Kev: Um, it’s for people unfamiliar, it’s a strategy, real-time game. (0:04:32) Kev: I like Fire Emblem, but real-time. (0:04:34) Kev: And Good Heavens, this game does all the things I like in that game. (0:04:40) Kev: Um, okay. (0:04:42) Kev: So, have you ever played a Fire Emblem, Al? (0:04:44) Al: No. (0:04:44) Kev: Okay, but I assume you’re familiar with the concept of super-trust, right? (0:04:47) Al: Yeah. (0:04:48) Al: Yeah. (0:04:48) Kev: Yeah, okay. So, like I said, that’s correct. (0:04:51) Al: They’ve all got swords, that’s what I’m aware of. (0:04:54) Kev: And Unicorn Overlord also has swords. (0:04:56) Kev: Actually, Unicorn Overlord has a lot of Fire Emblem stuff. (0:05:00) Kev: It’s very much like an homage/love letter to a lot of strategy games, Fire Emblem included. (0:05:06) Kev: So, it has a lot of the elements borrowed from that. (0:05:10) Kev: that are like likely it feels (0:05:12) Kev: less like trying to knock them off and more become the wash / love letter anyway (0:05:19) Kev: so unlike Fire Emblem which is grid based this is not grid based it’s real (0:05:24) Kev: time you just send your units point A to point B and they’ll travel as close to (0:05:29) Kev: straight line as they can also they in Fire Emblem each character is a single (0:05:36) Kev: unit in this game you assemble teams of up to five characters in one unit with (0:05:42) Kev: front row and a back row so all of a sudden the complexity is through the (0:05:46) Kev: roof and it’s really enjoyable in my opinion right you got tanks in front (0:05:50) Kev: archers in the back so on and so forth and each character you can load them out (0:05:58) Kev: with different equipment skills and stuff and Fire Emblem is like every (0:06:02) Kev: character gets like two or three items that do almost just that’s basically but (0:06:07) Kev: in this one you can you can change their move sets so there’s (0:06:12) Kev: it like layers and layers and layers of complexity which is (0:06:15) Kev: really, really good. Yeah, I really, really like this game. (0:06:20) Kev: I’m at 60 hours so far. Yeah, good. No internet. So just (0:06:26) Kev: crushing it. But it is. It’s the arts really nice. Very, very (0:06:31) Kev: pretty. But but oh, great, great stuff. Um, yeah, that’s that’s (0:06:38) Kev: kind of the big thing I’ve been up to. (0:06:42) Kev: All right, Al, what about you? (0:06:44) Kev: Tell me– tell the poor pleb about the switch, too. (0:06:46) Al: The Switch 2, what? What are you talking about? Yes, yes, I’ve got the Switch 2 and I’ve been (0:06:52) Al: playing Mario Kart World. I haven’t had a huge amount of time on it yet. As we are talking, (0:06:58) Al: I have been… I was away. I was not at home when the Switch 2 came out on Thursday, and (0:07:06) Al: it was delivered to my home. I didn’t get back till Saturday evening, and so that’s (0:07:11) Al: about 24 hours ago as of now. So, yeah, I’ve not had a huge amount of time. (0:07:16) Al: Especially as obviously I had to set it up, and you know, I have kids and a life, and (0:07:20) Al: I can’t just always play the game. But I have put in a couple hours into it, both myself (0:07:27) Al: and me and my son playing it together, and it’s fun. I enjoy it. What I will say is that (0:07:35) Al: I love a lot of the… It’s a lot more reactive in terms of like, your character does a lot (0:07:44) Al: more while playing, which makes it feel (0:07:46) Al: a lot more real, right? Like there are more reactions to things. And, uh, so it’s really (0:07:54) Al: hard to explain, but there’s just lots of little things that they do that make it feel real. Um, (0:08:00) Al: the animations are all more detailed. Uh, when you, when you hit a car, you don’t now just like (0:08:07) Al: stop in the same way that you do when hit by, uh, uh, you know, a weapon you like get knocked to (0:08:15) Al: the side and you can actually (0:08:17) Al: there was one today where I was like hit it in such a way that I actually just ended up going up on two wheels (0:08:24) Al: and continuing to move. (0:08:26) Kev: What? (0:08:28) Al: Yeah, exactly. So there’s just lots of little things like that. (0:08:30) Al: It’s you don’t, whereas in Mario Kart 8, if you hit a vehicle, no matter how you hit it, (0:08:37) Al: you would just, you would just stop. (0:08:37) Kev: You do the somersault, you know, or whatever, yeah, uh-huh, yeah. (0:08:38) Al: Yeah, exactly. You’d just do the standard. (0:08:40) Al: I’ve been hit by something I have now stopped, whereas that’s not necessary. (0:08:44) Al: If you hit it, like, straight on, you will slow down. (0:08:46) Al: And, you know, spin off to the side. (0:08:49) Al: But if you hit it in certain ways, you can actually just keep going. (0:08:52) Al: It just depends on exactly how you hit it, which makes it a lot more fun, I think. (0:08:59) Al: And, you know, different weapons do different things depending (0:09:03) Al: on where they hit you and how they hit you and stuff like that. (0:09:06) Al: Which it is, it is, it’s really interesting. (0:09:06) Kev: Really, that’s fascinating. (0:09:10) Al: And it just, yeah, just the animations, like, you feel like the character moves (0:09:16) Al: the vehicle. It doesn’t just feel like you are one car, one model, stuff like that. (0:09:20) Kev: Wow, that’s the power of the Switch 2. (0:09:26) Al: Or is it the power of, like, 10 years of developing the next Mario Kart game? (0:09:31) Kev: No, no, this wasn’t possible on the Switch 1. (0:09:34) Kev: Impossible, absolutely. (0:09:38) Al: And I also like how, so one of the things about this game is obviously you’re just choosing (0:09:44) Al: a car rather than like choosing the body. (0:09:46) Al: The wheels and what’s it called, parachute. (0:09:49) Kev: Right. (0:09:53) Al: I quite like that because there’s less for you to have to think about. (0:09:57) Al: But what I do like is that each of the carts looks slightly different depending on the character. (0:10:04) Kev: Wow, that’s impressive. (0:10:06) Al: It’s not just like the base cart, the Mario cart, that if you’re Mario it’s red with the M on it. (0:10:10) Al: If you’re Luigi it’s green with the L on it. (0:10:14) Al: if you’re the cow, it’s grey with the cow. (0:10:16) Al: They put a lot of attention to detail in this game, a lot of effort. (0:10:18) Kev: - That’s all. (0:10:28) Kev: Wow, that’s impressive genuinely, like wow, that’s attention to detail. (0:10:38) Al: It’s really fun. Some things are going to take some getting used to like the controls are (0:10:44) Al: are obviously slightly different. (0:10:46) Al: The thing that’s knocking me off a lot is in eight and before, if you wanted to hold (0:10:54) Al: like a shell or banana behind you, you would have to hold down the fire button. Whereas now (0:10:58) Kev: Mm-hmm. Yeah. (0:11:02) Al: that happens by default. So as soon as you have it in the priority slot, it is behind you. (0:11:06) Kev: Okay, huh, I think. Okay. Sure, sure. I feel like at least one (0:11:09) Al: And then if you press it and hold it, it will just fire it. So I have spent a lot of time (0:11:17) Al: things because I was trying to have them behind me. But that’s just how you get used to it. (0:11:21) Al: And eventually you’ll stop doing that. But yeah. (0:11:25) Kev: other Mario Kart did that. But it’s not as common at the very (0:11:30) Al: possibly. Well, that’s the thing. Like, do I remember how things before 8 actually worked? (0:11:30) Kev: least, or regardless, it’s been what 10 years with our hard part (0:11:34) Kev: eight. (0:11:36) Kev: That’s how - that’s how video game historians - yeah, yeah. Now that’s fair. That’s how (0:11:39) Al: No, I do not. I’m not an idea. I don’t go back and play old Mario Kart all the time, right? (0:11:46) Al: That’s not my life. (0:11:50) Kev: video game historians chronicle things in the BMK8 era or the AMK8 era. But that’s (0:12:00) Kev: good stuff. Okay, how does - how does the free driving world… (0:12:04) Al: I haven’t done any of that yet. I’ve just been playing Grand Prix. I will say… (0:12:08) Kev: Mmm. Well, I mean, but you - you have between the phrases now, right? Like, that’s - you feel a (0:12:14) Al: So yeah, so I think no, is how I’ll say it. It is not like what I think Free Run will be at all. (0:12:15) Kev: taste of it. (0:12:26) Al: You’re not really driving between the courses. How it is, is yes you are driving, like you start (0:12:32) Al: Start on the finish line of the previous course. (0:12:35) Al: And then the first lap is to the starting line of the next course. (0:12:42) Al: And then this, and then you’ve got the second and third laps are on the course. (0:12:46) Al: It depends on what course it is. (0:12:47) Al: Like some of them are shorter, like baby park, and you actually have like then (0:12:51) Al: multiple laps around it, or a lot of them aren’t just like a single loop that you (0:12:56) Al: do a certain number of times. (0:12:57) Al: A lot of them are like the ones where you, you just have one long course that (0:13:01) Al: you do different sections of. (0:13:03) Al: It just depends on what it is. (0:13:05) Al: I am, I don’t really like it. (0:13:09) Al: I personally would just prefer the standard you’ve got your three courses (0:13:13) Al: and you do your three laps or however many laps. (0:13:16) Kev: » Sure, sure. (0:13:16) Al: Um, the driving between it just feels kind of tacked on and it almost feels (0:13:22) Al: like they wanted the open world thing. (0:13:24) Al: And sure, fine. (0:13:25) Al: I don’t, I I’ve not tried it yet, but I, I can imagine it’d be interesting. (0:13:30) Al: Um, but the all you must drive between the courses, the bit that is (0:13:35) Al: between the courses feels pretty either feels pretty generic and boring, or just (0:13:40) Al: feels like the previous course that you just finished and you’re like, I don’t (0:13:44) Al: understand why I’m still doing this course when I’m on the next course. (0:13:49) Al: And it doesn’t, the other, the other thing that I found a bit weird was it (0:13:52) Al: doesn’t start straight away. (0:13:55) Al: Like once you hit the finish line, you go into like, Oh, here’s the rankings. (0:13:59) Al: And then you have to start it again. (0:14:01) Al: And then because you’re starting again, you’re starting on the finish (0:14:04) Al: and it just feels like that’s a weird jarring thing. (0:14:08) Al: It’s like, Oh, you finished that race. (0:14:10) Al: Now let’s start the next race on this point. (0:14:13) Al: Like where you just finished, like it just, it feels like an idea that someone (0:14:17) Al: had, and then they went, yeah, let’s do that. (0:14:20) Al: But they never really did anything with it. (0:14:22) Al: And it almost would have felt more realistic or more interesting. (0:14:28) Al: If it just, the race hadn’t stopped at any point, or maybe if it, if you have. (0:14:35) Al: You have to wait for everyone else to get there, like, if you just like stayed in (0:14:40) Al: position at that point, and waited for everyone to catch up, but the fact that (0:14:41) Kev: Yeah, in that way, kind of– (0:14:46) Al: it goes like, Oh, now we’re going to like cut to this other screen, like they do in (0:14:50) Al: previous Mario carts, where you show the rankings, it almost defeats the purpose (0:14:54) Al: of then, then driving between the two courses. (0:14:57) Kev: Yeah, that’s so weird to me because, yeah, that doesn’t from the way it was described, like, that would have been, you know, what I would have thought, right? Like, you there, you know, you hit the finish line and then you just keep driving and maybe ranking is on the side or something. (0:14:57) Al: It’s like, well, what happened, what happened in that time? (0:15:00) Al: Because now I’m back on the finish line. (0:15:16) Al: 100% why I expected. And I guess the reason they don’t do that is they want everyone to catch up (0:15:19) Kev: That’s wild. (0:15:21) Al: so that you’re all starting at the same time for the next race. Sure, fine. But I feel like you (0:15:25) Kev: But, okay. (0:15:27) Kev: Yeah, but what’s the point? Like, that’s baffling to me. (0:15:28) Al: could have done that transition better, right? I don’t– I understand why they want something (0:15:34) Kev: Um… (0:15:37) Al: like this. It feels like it’s another mode, and I feel like they should have kept Grand Prix (0:15:41) Kev: Mm-hmm. (0:15:44) Al: as it was. And then this was like (0:15:45) Kev: Yeah. (0:15:47) Al: a new type of tour. A grand tour instead of a grand prix. I’m not saying this is bad, (0:15:48) Kev: Yeah, that’s what they should have done. Absolutely. Yeah, exactly. There you go. (0:15:56) Al: I’m saying I don’t like that this is instead of what we had before. (0:16:00) Kev: Right, right. I get that. Yeah, from what you’re describing, it doesn’t… (0:16:05) Kev: Yeah, it sounds like they fumbled that execution just a little bit. (0:16:09) Kev: And if you’re not here completely removing the standard Grand Prix for that, like, that’s a problem. That’s rough. (0:16:14) Al: Exactly. (0:16:16) Al: Exactly. (0:16:17) Al: Exactly. (0:16:17) Kev: Well, we’ll see. Like, I mean, I… I mean, I personally think we’re going to get DLCs that are just going to be standard Grand Prix-type modes. (0:16:19) Al: We will see. (0:16:30) Al: Interesting. I can’t see them not doing DLC for this. For two reasons, one, they did two sets of DLC for the previous game, and two… (0:16:31) Kev: Because… (0:16:35) Kev: Right, exactly, right? (0:16:40) Kev: Mm-hmm. And DLC for the remastered version of the game, that DLC. Yeah. (0:16:46) Al: Well, yeah, that was the second one. But anyway, secondly, it doesn’t feel like there’s enough races, because you have, like, eight. (0:16:56) Al: And it doesn’t feel like (0:17:00) Al: enough to me. I’m not regretting buying the game, especially because I got it in (0:17:01) Kev: Not anymore (0:17:05) Kev: Yeah (0:17:06) Al: the bundle, right? But I totally get why people are like, Oh, that feels like a lot (0:17:10) Al: of money for eight, eight grand prix. Especially when like, the preview, like, I don’t, I’m (0:17:18) Al: not expecting it necessarily will be free DLC. And obviously people complain about that, (0:17:23) Al: right? They’re like, Oh, you’re charging us $80 and then you’re also charging us more (0:17:24) Kev: Yeah. Yeah, yeah. Sure. Yeah, yeah, that’s what I suspect too. (0:17:27) Al: courses. But I can (0:17:30) Al: see the DLC being reasonably cheap, and it’s just like $10 or whatever, right? (0:17:36) Al: But it just, yeah, eight just feels, eight isn’t even as many as Mario Kart 8 Deluxe had. Eight (0:17:42) Al: Deluxe had 10. And so eight had eight, of course. Mario Kart 8 had eight courses, and then they (0:17:44) Kev: Yeah, yeah (0:17:48) Kev: Yeah (0:17:51) Al: added on eight grumpries, sorry, and then they added on two, I think, for DLC initially. And then that (0:17:56) Kev: - DLC, that’s correct. (0:17:57) Kev: - Yeah. (0:17:57) Al: That was all bundled together as Mario Kart 8 delivered. (0:18:00) Al: So Mario Kart 8 Deluxe had 10 and then they doubled in the other DLC, yeah. (0:18:00) Kev: - And then they doubled the number. (0:18:05) Al: So it just feels a little bit meh that we’re not even, we’ve not even got as many races as Mario Kart 8 Deluxe. (0:18:12) Kev: Yeah. Yeah, that’s fair, right? Like it’s, I think the pain point is just this, the way you’ve described how they fumbled their new Grand Prix version, right? Because like I could, I could live with eight cups or whatever, if it was the standard Grand Prix that, you know, you could just do ad nauseam like, you know, other Mario karts and it’d be fine. (0:18:12) Al: And then this is more expensive. (0:18:15) Al: None of that, none of that feels good. (0:18:43) Kev: But if you’re replacing that and given something that feels a little worse or a little awkward, yeah, it’s going to be rough. (0:18:51) Al: And let me get and let me point out the courses are really good. (0:18:55) Kev: Sure. Yeah. Are there any, any new ones you’re fond of that you’ve seen so far? (0:18:57) Al: And like. (0:19:02) Al: The the one I particularly like, obviously, I’ve not done them all. (0:19:06) Al: And I’ve not done them all yet, but the one that I’m particularly (0:19:10) Al: enjoying is the Donkey Kong one, I can’t remember what it’s called. (0:19:12) Kev: hmm is uh I don’t know which one because there’s obviously been a handful or if it’s a new one but uh okay (0:19:18) Al: Yeah, let me check. (0:19:20) Al: I think it’s a new one. (0:19:21) Al: And that I think is really fun. (0:19:25) Kev: oh yeah they saw they showed that one in the trailer first yeah that one looked cool (0:19:32) Al: You’re essentially it’s one of the ones that’s not like laps. (0:19:35) Al: It’s one specific course and you end at the end. (0:19:39) Al: And what I really like it is you’re essentially going through a Donkey Kong level, right? (0:19:44) Al: Like you’re going up this course and then at the end at the top is a robotic Donkey (0:19:46) Kev: Really? That’s cool. (0:19:51) Al: Kong, throwing barrels down at you. (0:19:53) Kev: Oh, that’s so cool. (0:19:55) Al: So I really like that and there’s like lots of stuff to avoid and there’s bouncy pads (0:20:01) Al: and stuff like that. (0:20:03) Kev: That’s so cool (0:20:06) Kev: And I can’t wait to check that out (0:20:08) Kev: But I mean, obviously we’re nitpicking but still Mario Kart, right? Like it’s still the overall good (0:20:12) Al: Yeah, I don’t regret it. I obviously want the bundle, but if I paid full price for this, (0:20:18) Al: I still wouldn’t be regretting it. It is still really good fun and it’s still going to sell (0:20:20) Kev: Yeah, yeah. Oh, absolutely. And cow is playable. Yep. Wait, really? That’s hilarious. That’s incredible. (0:20:22) Al: like bonkers. But yeah, I mean, and Caro is one of the best characters to actually play (0:20:30) Al: as. It’s one of the meta characters. It is, yeah. So yeah, I’m enjoying it. I get why (0:20:37) Kev: Oh. Oh, yeah. Yeah, sure. Mm-hmm. Well, that’ll be– that’s awesome. (0:20:42) Al: people might be frustrated with it and I haven’t tried everything in it yet, so I guess (0:20:47) Al: we’ll see. (0:20:50) Kev: Can’t wait to hear more people. I haven’t heard much about it, (0:20:54) Kev: but I’m obviously interested in the free roam mode or whatever. But good stuff. (0:21:04) Kev: How was vacation world not– how was touching grass? (0:21:07) Al: Yeah, I wasn’t really on holiday. I was still working. In fact, I was working more than (0:21:12) Kev: Oh, were you? (0:21:13) Al: I normally do. I was just doing it in a different place. But I didn’t have my kids, so it was (0:21:15) Kev: Oh, that was me this week, too. (0:21:21) Al: relaxing in some way. No, I had fun. It was a little bit frustrating on the Thursday at (0:21:21) Kev: Mm-hmm. (0:21:27) Al: the end to be like, “Everyone’s getting their Switch too, and mine’s at home. I just can’t (0:21:30) Al: get it.” But it was only two days. It was only two days, yeah. But it wasn’t even (0:21:30) Kev: mmm your squid word and patrick and sponger outside (0:21:37) Al: like it feels worse than the people who just weren’t getting it, I feel, right? Because (0:21:42) Kev: yeah yeah yeah yeah (0:21:42) Al: you’re like, “Oh yeah, that’s annoying, and I don’t have it, and I feel like I’m missing (0:21:46) Al: out.” But I was like, “I have paid money, and I have had one delivered to me. It’s just (0:21:51) Kev: I shouldn’t be missing out (0:21:52) Al: I am not where it is.” (0:21:55) Kev: oh there yeah I can see that that’s funny yeah obviously I haven’t gotten my (0:22:00) Kev: i’ll probably have or well not mine i’m getting one for calvin next week is a little late birthday (0:22:05) Kev: present um so i’ll be able to join the ranks of people driving his cow and talking about it (0:22:16) Kev: 24 racers that’s insane (0:22:16) Al: um it is and it does it does mean that you like especially the there’s a lot of kind of I think (0:22:24) Al: they might need to do some rebalancing in terms of how things work especially like the rubber (0:22:28) Al: banding and stuff like that because like if you don’t if you if you don’t get up to first place (0:22:30) Kev: Oh, yeah (0:22:33) Al: quickly you’re probably not going to stay there uh um the the middle just feels absolutely insane (0:22:36) Kev: Oh, that’s good. Oh, that’s good stuff. I (0:22:41) Al: just now. So, yeah. (0:22:43) Kev: Can’t you know back in back in the old days there are eight racers (0:22:55) Kev: It’s crazy to think like there are some chunks with that many characters (0:22:59) Al: You have to have two whole pages to view everyone. (0:23:00) Kev: in a race (0:23:03) Kev: The rankings, oh my goodness. Oh, that’s incredible. Oh (0:23:10) Kev: Good time (0:23:12) Al: The other thing I’ve tried out on my Switch 2 is Pokemon Violet, and let me tell you, (0:23:18) Al: obviously if you didn’t like the game before, you’re not going to like the game suddenly (0:23:20) Kev: Right, it doesn’t fix a lot of the core design issues, but yeah. (0:23:21) Al: now that it’s running at a decent speed. (0:23:24) Al: Exactly, it’s still the same game, but my word is incredible. (0:23:29) Al: If you like the game, it is an incredible upgrade, just so good. (0:23:36) Kev: - Mm-hmm, but yeah, yeah, I’ll sit. (0:23:41) Al: It drives me insane whenever I see anyone talking about this and people will reply and (0:23:45) Al: be like, “Oh, it’s $500 to get the game how it should have been.” (0:23:49) Al: I don’t shut up. (0:23:50) Al: I don’t care. (0:23:51) Al: It doesn’t matter. (0:23:52) Al: Yeah, you don’t like it. (0:23:53) Al: Don’t play it. (0:23:54) Al: Don’t buy this. (0:23:55) Al: Shut up, right? (0:23:56) Al: Let me enjoy the fact that this game now runs incredibly. (0:23:59) Al: And you know what I’m most excited for with this is how well I think the new game’s going (0:24:05) Al: to run. (0:24:06) Al: Because there’s no way it will run worse than this, right? (0:24:10) Kev: Well, well. (0:24:10) Al: Because well, no, no, no, let me, let me, let me. (0:24:13) Al: So my point is, right, like it is a clearly a much more small and focused world, right? (0:24:19) Al: And one of the big issues of this game was the fact that the world is like all loaded (0:24:23) Al: at once. (0:24:24) Kev: Oh, oh you’re talking about ZA. I thought you meant yeah. Okay. Oh no. Yeah. Yes (0:24:25) Al: Yeah, yeah. Oh, no, I’m not even thinking about that. (0:24:29) Al: just now. Not even thinking about that just now. (0:24:30) Kev: Yeah, ZA is gonna be great. Yeah. Sure sure sure. Yeah, that’s fine (0:24:34) Al: And so if this game runs this well, like surely that game will run just as well. And (0:24:40) Al: it’s going to be so good. And I think it looks, it looks better, right? Like a lot of the (0:24:45) Al: thing about this game is that it just looks bland and meh. And yeah, the character models (0:24:46) Kev: Mm-hmm. Yeah, absolutely. (0:24:51) Al: don’t look amazing in the new game, but I don’t really care about that, right? Like everything (0:24:55) Al: else in my opinion looks a lot nicer, kind of like the, you know, the (0:24:59) Al: bright colours in the night. I think the night time in particular is going to look really good in that game, especially on (0:25:04) Kev: I agree. Yeah, that is nice, right? Because, like, okay, obviously, we all know I’m unknown, (0:25:12) Kev: Scarlet Violet, Disparage or Dissenter, whatever you want to call it, right? I’m critical. (0:25:16) Al: For fair reasons, I’ve like, I’ve not, I’ve never, I’ve never said that your reasons are not the totally fair reasons. (0:25:18) Kev: Just a little bit critical. Like you said, yeah. Yeah, yeah, yeah. And, like, you know, there’s a lot of design choices. (0:25:30) Kev: Design Choices. (0:25:32) Kev: I don’t like other people who I like. (0:25:34) Kev: It’s not fixing those issues, but like I think just how poorly it ran. (0:25:44) Kev: You know that like I’m an Nintendo fan. (0:25:46) Kev: I’m a Pokemon fan. (0:25:48) Kev: I don’t care about technical stuff, generally speaking, right? (0:25:52) Kev: But like it was just so bad that even even someone like me, it felt embarrassing. (0:25:58) Kev: Like it was rough. (0:26:00) Kev: So it’s nice to have at least that improved. (0:26:01) Al: No one, no one defends it. Right? Like with, with other, with other games, like Legends, (0:26:08) Al: like some of us are like, actually, I like how it looks, right? Like I, you know, I don’t, (0:26:10) Kev: Yeah (0:26:12) Al: I think that a lot of that is down to taste, but with, with the performance issues in this (0:26:14) Kev: Sure (0:26:17) Al: game, it was just embarrassing. Nobody justified it. And if anybody even tried to, you’d be (0:26:19) Kev: It would nope, yeah, yeah (0:26:22) Al: like, come on, like let’s be real here. You can like the game and still admit how terrible (0:26:28) Al: the performances. Whereas now, it’s just… (0:26:29) Kev: Yep (0:26:33) Kev: Yeah, it’s crazy I’ve seen clips online it’s wild the difference (0:26:38) Kev: I genuinely did. (0:26:42) Kev: I did not think it would upgrade that much. (0:26:44) Al: Yeah. And that’s handheld as well, not even docked. In handheld, it feels incredible. (0:26:47) Kev: That’s crazy. (0:26:52) Kev: Important question. (0:26:55) Kev: Have you tried the raids? (0:26:57) Kev: Because that was the… (0:26:57) Al: I have not. Yeah, I’m not convinced it’s going to make a massive difference to raids, because (0:26:59) Kev: Okay, ‘cause that’s… (0:27:00) Kev: I mean, it’s great the world runs right now, (0:27:02) Kev: but the raids, like… (0:27:05) Kev: Oh. (0:27:08) Al: I think a lot of the issue with raids was the internet communication. But I don’t tend (0:27:12) Kev: Yeah, probably, but I was curious it’s like (0:27:17) Al: to do raids a huge amount. I do them when there’s a seven star out, if possible. If (0:27:20) Kev: Yeah (0:27:21) Al: possible I do them as a solo build, so I don’t have to deal with other people. (0:27:23) Kev: Mm-hmm, I yeah. No, that’s fair (0:27:28) Kev: But yeah, that’s uh (0:27:30) Kev: Because if raids were good like I genuinely might be tempted (0:27:35) Kev: Consider another playthrough to give it a second chance on switch do but anyways, not that I’ll have one for a while, but (0:27:42) Al: Well, we’ll see, we’ll see. (0:27:42) Kev: Anyways, that’s good stuff (0:27:46) Kev: that (0:27:47) Kev: that’s nice and (0:27:49) Kev: Yeah, good on you Pokemon team for putting the effort to make that happen (0:27:54) Al: Yeah, I clearly, like, I wonder whether they’d been working on this before the game came (0:28:00) Al: out or whether this is in reaction to the game coming out and being terrible. Because (0:28:04) Kev: Yeah. (0:28:05) Al: they did tell us, like, oh, we hear you and we understand. And the question is, was that (0:28:11) Al: the point where they go, oh, we can’t just, like, let this go. Like, this is something (0:28:16) Al: we actually need to deal with. And then, obviously, they’ve gone, like, decision made. Do we try (0:28:21) Al: Try it our best to make it work as well on the switch, or do we just… (0:28:24) Kev: Mm-hmm (0:28:24) Al: take all of the nonsense that we’re going to get for the next two and a half years, (0:28:28) Al: and then throw it all on the switch too, and hope that we gain back the positives for that. (0:28:35) Al: I wouldn’t be surprised if that was the case, right? That is a decent… That timeline works, (0:28:38) Kev: Yeah, yeah, absolutely. (0:28:43) Al: that’s more than two years. I could absolutely see that they hadn’t even considered this (0:28:45) Kev: Mm hmm. (0:28:48) Al: until the reception was so bad, and then they’ve gone, “You know what? We do need to deal with (0:28:52) Kev: Yeah, also (0:28:52) Al: this and they had a small team dealing (0:28:54) Al: with that for the last couple of years. (0:28:56) Kev: Sure, I’ll I’ll you know, I’ll say that they probably (0:29:02) Kev: Whenever they found out switch to upgrades we’re gonna have which I imagined was relatively early, you know, I (0:29:08) Kev: Imagine they were planning one for scarlet violent (0:29:10) Kev: I don’t see a version where they weren’t gonna do that (0:29:12) Kev: What I don’t think is I don’t think they were gonna put in the effort they did for this because that I think was reactionary (0:29:20) Kev: Because I think they wanted to (0:29:22) Kev: You know try to clean up their act if you know if it had come out (0:29:27) Kev: Not as good or you know if the original game might come out better (0:29:32) Kev: I don’t think it would have been this huge of a jump because they probably just (0:29:32) Al: Well, yeah, yeah. I mean, because it wouldn’t be better. I don’t know. Yeah. I do feel like (0:29:37) Kev: You know, then yeah. Well, yeah. Well, that’s true, but they wouldn’t put the effort, you know what I mean (0:29:43) Al: I do think a lot of this is like, we need to make sure people actually buy our next (0:29:47) Al: game. Let’s show them that we can actually make a good game or a smooth enough. Okay. (0:29:47) Kev: Yeah, yeah (0:29:52) Kev: Yeah (0:29:53) Al: A well performing game. And, and I think that’s probably has done a lot to improve people’s (0:29:59) Kev: Yeah (0:30:00) Al: view on things, right? (0:30:02) Kev: Yeah (0:30:02) Al: People who were, you were probably worried about the next game, right? (0:30:05) Kev: Yeah, well hey, you know like I make all the jokes about you know, we could the you know, then Gen 10 could fail (0:30:12) Kev: or you know or whatever, you know, but (0:30:15) Kev: But maybe this is actually a sign that they’re actually trying to (0:30:19) Kev: They’re gonna try to double down or you know (0:30:23) Kev: put in the effort to make sure it really comes out. (0:30:25) Kev: Um yeah but okay good stuff that’s that’s really nice to know the power of the switch too. (0:30:33) Al: it’s good fun. All right, we have one piece of news I want to talk about before we just (0:30:40) Al: go through the wholesome direct stuff that we want to talk about. Snacko, Snacko decided (0:30:42) Kev: All right, what is it? (0:30:43) Kev: What is it? (0:30:46) Kev: That’s the cat game. (0:30:46) Al: that just after we released our last episode two weeks ago, they decided they were going (0:30:54) Al: going to release their 1.0, just shadow drop it. (0:30:56) Kev: That’s correct. That’s how this works in this gig, podcast world. Things happen as soon as (0:31:07) Kev: you take a break. That’s good. (0:31:08) Al: And I’m not even joking. This was a legitimate shadow drop. Like I saw the Steam news about (0:31:16) Al: Snacko 1.0 and I’m like, hold up, wait a minute. Did I miss something? And then I looked through (0:31:19) Kev: Tempting you. (0:31:21) Al: everything and nope, I did not miss anything. This was just surprise. Here you go. Here’s (0:31:27) Al: the new, here’s 1.0. So there we go. Snacko 1.0. It’s probably finally time for me to (0:31:35) Kev: Probably. I’m just looking at it, it looks nice. Yeah, that’s a, they’re little like pixely, (0:31:45) Kev: 2D, 3D thing, it looks nice, and the cat’s very cute. Yeah, good for you, Snaggo. You made it to (0:31:52) Kev: 1.0, like, that’s always a genuine cause for celebration, assuming it’s a real 1.0, (0:31:58) Kev: and not one of those 1.0s, yeah, it’s kind of 1.0, but not really, because we still have a whole (0:32:02) Kev: a whole bunch of other stuff that didn’t make it in yet. (0:32:04) Al: Yeah, I think they’ve got more updates coming, but it feels like it looks like it’s extra stuff. (0:32:09) Al: But having said that, I haven’t played through it, so I don’t know. (0:32:11) Kev: Yeah. (0:32:12) Kev: Sure, sure, yeah, yeah, I know. (0:32:14) Kev: But I’m just saying, we all know those games out there (0:32:17) Kev: that at 1.0 really should not have been at 1.0. (0:32:18) Al: Yep. Yep, yep, yep, yep, we do, we do. (0:32:23) Kev: But– but– yeah. (0:32:24) Al: It doesn’t feel, from what I know about the game and the developers, (0:32:28) Al: it doesn’t feel like something they would do. (0:32:30) Al: I don’t feel like they would just go, “Here we go.” (0:32:30) Kev: Yeah, from what– yeah, like, I also agree. (0:32:34) Kev: - Yeah, I agree. (0:32:35) Kev: Very cute game, always has been cute, still cute. (0:32:40) Kev: I might be interested in, oh, there’s a demo. (0:32:42) Kev: I might, I’ll download that demo at the very least. (0:32:44) Kev: Good for you, Snacko. (0:32:46) Al: All right, let’s talk about the Wholesome Direct then. (0:32:49) Kev: Okay, okay. (0:32:51) Kev: Before we get into, because obviously we got our list, (0:32:54) Kev: I want to comment on the presentation, (0:32:56) Kev: ‘cause man, an hour straight of wholesome and cozy, (0:33:03) Kev: Oh, it’s a little it’s. (0:33:05) Kev: A little much and you know, obviously that’s the nature of the beast, but you know, I’m just look, I don’t know how big wholesome games their operation is right and and and they’re they’re trying right like they highlight so many streamers or you know, content creators or whatever and oh good for you, you know, little spotlight on these guys, but you know, maybe, maybe just just put a little more into that, right? (0:33:06) Al: - Yeah. (0:33:32) Kev: Every, I can’t just, I’m not. (0:33:35) Kev: I’m not blaming any one streamer because they, but they all just happened to have the same, you know, just palette color palette swap backgrounds of a shelf with plushies and some plants. (0:33:46) Al: Yeah, yeah, I definitely found that as well. The other thing that I found was like everybody (0:33:50) Al: talks in this calm voice. Yeah, exactly. It’s like cosy games, right? First of all, it’s (0:33:54) Kev: - ASMR? (0:33:55) Kev: - Yup. (0:34:00) Al: not cosy games. It’s wholesome direct, right? The whole point was it’s like we want a place (0:34:03) Kev: - Yeah, huh? (0:34:05) Al: to show a bunch of games that are not just shooting zombies, right? And that is a totally (0:34:10) Kev: Yeah, yeah. (0:34:11) Al: fair thing and that’s why I like it and it doesn’t that doesn’t (0:34:14) Kev: Yeah. (0:34:16) Al: have to mean calm and quiet and trying to send you to sleep which is I definitely felt like it was I don’t know whether it’s always been like this and I’m just getting annoyed with it or whether it’s getting more like this but yeah I was absolutely the same every streamer was the exact same voice and background and I also think that there was a little bit weird and like having a different streamer to introduce every single game felt a bit weird (0:34:33) Kev: » Yeah. (0:34:46) Al: in the every time there was a streamer on they were like here’s my name here’s my channel here’s what I do and it was all the same as well it’s like oh we do everything cozy and you’re like oh my word like yes you are just the exact same as all the other ones we’ve just seen like I don’t it was yeah I agree I’m glad you felt the same because it was just too much for me (0:34:52) Kev: Yeah. Yeah. Yeah. Yep. Yeah. And again, and yeah, and again, I’m not blaming any individual (0:35:09) Kev: streamer because I’m sure they got their prompt and they do their thing and that’s why. But (0:35:13) Kev: when, you know, the wholesome gang people, when they were putting, cutting, pasting all (0:35:16) Kev: this together, somebody should have said, you know what, this might be a little much. (0:35:20) Al: You get, it’s the same, it’s the same with everything, right? Like it’s when, when you (0:35:23) Kev: Yeah. Yeah. Yeah. Yeah. Yes. (0:35:24) Al: watch a Nintendo direct and you have the two hosts who make the same terrible jokes after (0:35:30) Al: every single game, you get annoyed about that. And when you have the Xbox showcase and like (0:35:35) Al: half of them are shooting zombies in the face, it’s the same thing again. It’s just like, (0:35:38) Kev: - Mm-hmm. (0:35:39) Al: why are all these games the same? And, and why is the presentation so long? And so like, (0:35:46) Al: I think maybe we need to spread these things out a little bit more in the year, right? Like (0:35:51) Al: June, for releasing game information, do we really need to? (0:35:55) Kev: Yeah, yeah (0:35:59) Kev: Yeah, I agree or or you know what I’m trying to look up a year (0:36:06) Al: It’s 2025. (0:36:08) Kev: Yeah, not our year I’m I’m trying to look to the the highest (0:36:13) Kev: The high bar of video game presentations at 2014. That’s what it was the Nintendo (0:36:20) Kev: 2014 e3 presentation. That’s the one where we had a (0:36:25) Kev: and Reggie fighting (0:36:27) Kev: With their DBZ fight with the amiibo humor that that one (0:36:27) Al: Mm hmm. Yeah. (0:36:32) Kev: Obviously not every company is gonna be able to produce goofy bits like that or whatever (0:36:36) Kev: But you know that the point is they tried right? They they put a little a little effort into the presentation (0:36:44) Kev: And so, you know, it’d be nice right? What’s crazy to me is some of these bits were like the streamers introducing game (0:36:49) Kev: Didn’t even mention the game (0:36:51) Kev: They just said he was a world premiere (0:36:52) Al: yeah yeah well there is that I i don’t know I also think like the live ones are really (0:36:55) Kev: But anyways, I digress (0:36:59) Al: annoying as well right did you watch the friday’s summer game fest it was just really it was really (0:37:01) Kev: Mm-hmm (0:37:03) Kev: No, I haven’t watched any other I’ve just seen the the bids oh (0:37:08) Al: awkward I didn’t like it and like there’s something about jeff keeley that like i’m not saying he (0:37:10) Kev: Yeah (0:37:14) Al: doesn’t like games i’m sure he does i’m sure he does like games but the way he presents himself (0:37:20) Al: is corporate students. (0:37:21) Kev: Uh-huh, yep, that’s correct. (0:37:22) Al: And I can’t take him seriously and it’s like when there was a point where he was like oh (0:37:29) Al: something some game was shown and he was like wow looks great and he moved on to the next thing (0:37:34) Kev: Yeah. Yeah. I think that’s kind of underlying the point, right? You want to get somebody (0:37:35) Al: and I’m like you did not sound sincere there, what are you on about? (0:37:43) Kev: who’s sincere about the presentation or whatever is being presented, right? Yes. Yeah. Yeah. (0:37:46) Al: Which Reggie did well. That was his thing. Like, he was a corporate guy and we all knew that, (0:37:52) Al: and we all knew that he would probably sell us if he could. But you also got that he cared, (0:37:55) Kev: Yeah. Yeah. Yeah. Right. (0:37:58) Al: and I don’t know whether that was real or not, but you definitely believed that he cared. (0:38:04) Kev: I mean, I think he cared, but maybe that’s just part of the whole thing he did. I don’t (0:38:09) Kev: know, but he, like the important thing is he made us believe he cared, right? He could (0:38:13) Kev: talk about his games. Like it sounded like someone who played the game or knew of the (0:38:17) Kev: game to whatever degree. And yeah, you’re right. Like that’s what we need. We just need (0:38:23) Kev: people who know, who care, who are sincere. Like they’ll, even if it’s, you know, just (0:38:29) Kev: some of a blurb, you can feel that, right? So the point to one. (0:38:34) Kev: Well, long story short, wild. I forget what the new one is. Wildflowers people call me. (0:38:40) Kev: I’ll do the blurb for your next one. I’ll do it. All right. Let’s get into it. (0:38:42) Al: Alright, let’s talk about some games then. I don’t know if you’ve got anything else that (0:38:49) Al: you want to talk about other than the stuff that’s in this list, because I think, but (0:38:52) Kev: OK, there’s– here, let me see if I can find a– (0:38:53) Al: I think this is all the Cottagecore related stuff in my list. Let’s go, let’s go with (0:39:01) Kev: just go to– I’ll be looking up another list. (0:39:04) Al: it. So we started off with Story of Seasons Grand Bazaar. No new real information, but (0:39:10) Al: There was a new trailer with some. (0:39:12) Al: Uh, bits and pieces and, uh, I’m going to be honest. (0:39:15) Al: I’m really excited about this game. (0:39:16) Al: I think I’m, I’ve, I never played the original obviously. (0:39:19) Al: Um, and it does things a bit differently. (0:39:20) Kev: Yeah, it looks it looks good. I’ll say that. It looks like it has that, you know, Nintendo (0:39:21) Al: Um, so I’m excited to play it. (0:39:32) Kev: C.Lo quality story of seasons quality that they do. It looks good. I’ll say that. Yeah. (0:39:32) Al: Next one that I wanted to talk about was gourdlets together. So it’s a new gourdlets game. It’s (0:39:44) Al: a multiplayer gourdlets game. Which I feel like is a fun thing to add into a gourdlets (0:39:50) Al: game. I guess the question is, does this feel like it should have been a separate game or (0:39:55) Al: should it have been an update to gourdlets? I don’t know, but it is what it is. I guess (0:39:57) Kev: another mode. I don’t either. Yeah, yeah, yeah, it’s true. Well, I could have seen that even (0:40:02) Al: it’s cheap. It feels a bit selfish to ask for anything more. (0:40:16) Kev: more paid DLC by that point with the difference. But yeah, I guess so. I don’t know. It’s not (0:40:22) Kev: appealing to me, like, I don’t know, I’m just not feeling it, but it’s cool. (0:40:27) Kev: It’s cool to see them, you know, wanting to do this. (0:40:30) Al: Yeah, it also feels, I think it feels much, it looks like it’s much more character-based (0:40:36) Al: rather than obviously the girdlets was design-based, like management style, whereas this, I think, (0:40:43) Al: looks like you’re controlling a character because it’s the multiplayer aspect. So I’m (0:40:49) Al: thinking that might vibe with me more than the previous one. (0:40:52) Kev: Yeah. No, I can see that. That’s fair. (0:40:56) Al: we got something that you’ll be interested in, Luma Island, the (0:41:00) Kev: Well, you know what I do like pirates you’re right about that (0:41:06) Al: Well you played. Did you not play Luma Island? Am I misremembering? (0:41:06) Kev: It looks I didn’t play them island. No, that wasn’t me (0:41:10) Al: Oh, I know Johnny did, but I thought you had done as well. Oh well. (0:41:13) Kev: No, I don’t think no that was me but I do like pirates (0:41:15) Al: Well the Luma Island pirate update is coming out on the 20th of June. So we had, (0:41:19) Al: we already knew about the pirate update, but now we know that it’s coming out next week. (0:41:26) Kev: you go. It’s pretty looking, I guess. I like pirates, I don’t know. Okay, like, you know, (0:41:32) Al: We got a new trailer for tales of the shire as well. (0:41:38) Kev: in the past week, I actually watched the Lord of the Rings trilogy. And like, dang, man, (0:41:44) Kev: what a what a legacy you have to live up to. Okay, first off, did we have a date? Because (0:41:54) Kev: We finally got a date. (0:41:55) Al: We did. We did have a date when when they delayed it from March, they gave us a date of that point. So yeah, this is this is still what we were expecting. (0:41:56) Kev: I’m kidding. Okay. Okay. Well, that’s soon. It looks kind of like where it was at. I don’t (0:42:07) Kev: know what to say. I’m pretty sure the game is clear what it’s going to be. And as I watched (0:42:16) Kev: The Lord of the Rings and looking at this trailer, I’m thinking, “I don’t know if this (0:42:21) Kev: is the one for me. I’m not the one who wants to live in a hobbit. I want to hang out with (0:42:26) Kev: you.” That’s what I want to do in Middle Earth. (0:42:28) Al: Yeah. I’m a bit the same. I just, I don’t know what it is about this game that’s not (0:42:36) Al: grabbing me because A Lord of the Rings, Shire based culture game should be something that (0:42:42) Al: I would love, but I just, I don’t know. There’s just, it’s not grabbed me in anything other (0:42:48) Al: than the concept since it was announced. (0:42:48) Kev: yeah yeah that’s the hard part right is the concept gonna be better than the game maybe (0:42:57) Kev: uh that’s that’s you know that’s tough it like I said it’s when you put the lord of the rings (0:43:03) Kev: name on the box you have made things so much harder for yourself because that’s a lot of (0:43:08) Kev: expectations on now um but we’ll see maybe when it comes on it’s actually incredible I don’t know (0:43:16) Kev: Gandalf looked very kawaii, I’ll give him that. (0:43:18) Kev: They give us little ubu Gandalf. (0:43:21) Al: “I think it’s the character models that really confuse me. It’s not that I hate how they look, (0:43:27) Kev: Yeah, they do feel a little weird. (0:43:28) Al: I just… I don’t know. It’s so hard to explain.” (0:43:33) Kev: Yeah, no, I know exactly what you mean. (0:43:35) Kev: It’s something– it’s just a little je ne sais quoi. (0:43:40) Kev: I agree. (0:43:42) Al: Not normally used in a positive frame, not a negative frame, but fair enough. (0:43:42) Kev: But yeah. (0:43:49) Kev: But we’ll see. (0:43:50) Kev: It’s coming out soon. (0:43:51) Kev: And maybe it’ll surprise us still. (0:43:56) Al: Next, we had a new game, Linked Banner of the Spark. Build a bright new world alongside (0:44:01) Kev: oh my goodness this game (0:44:05) Al: a band of rescued robot buddies in this colourful action RPG, battle waves of enemies in solo (0:44:10) Al: or co-op, then return home and use your parts to craft a thriving town, assemble your crew, (0:44:15) Al: and grow stronger with each new adventure. I mean, this is basically like robot cult (0:44:19) Al: of the lamb, right? Go out and get stuff, and then save some creatures, and then come (0:44:24) Al: back and build a town. (0:44:27) Al: Kotlin did it really well, so if it implements it well, I think this could be really good. (0:44:32) Kev: It looks so good to me. (0:44:34) Kev: Like, oh man, ‘cause I’ve never called credit (0:44:40) Kev: within the trailer show. (0:44:41) Kev: There’s still like some gardening (0:44:42) Kev: or something like that, I think. (0:44:43) Al: There’s definitely farming, I’m seeing a farming plot. (0:44:43) Kev: But either, yeah, yeah, yeah, yeah. (0:44:47) Al: It doesn’t look like it’s a big thing, it looks like it’s relatively small, but it is (0:44:53) Kev: But like, it does it great. (0:44:56) Kev: ‘Cause you have that and you have, you know, (0:44:57) Kev: you’re throwing robots in there. (0:44:58) Kev: Well, you know, that can be a different number of ways, (0:45:01) Kev: but the robot portion of it. (0:45:02) Kev: It looks sick, like you have a lot of knife hands like there’s some that look kind of threatening or genuinely actiony. (0:45:09) Kev: Um, there’s robot fish. That’s kind of fun. Um, I’m excited about this one. This one is high up on my list. It looks great. Um, the gameplay looks like what I want to the world’s colorful. I can’t wait. I’m so excited for this one. (0:45:26) Al: Yeah, I agree. Looks really fun. (0:45:28) Kev: All right, what’s next that’s not linked and thusly not as high on my list. (0:45:32) Kev: Oh well that blew up in my face because I forgot no this one is high up on my list too. (0:45:32) Al: Milano Milano’s odd collection or job collection. (0:45:43) Al: This one is, I think, PlayStation style is what they’re going. (0:45:48) Al: They’re calling it PlayStation one style. (0:45:48) Kev: Is (0:45:53) Al: It’s. (0:45:55) Kev: You okay, you g
The Wildflower Multisport Festival is the "Woodstock" or "Coachella" of triathlon. Where the Countryside of California hosts a weekend endurance festival with triathlon, running, open water swimming, and so much more! After a hiatus, Wildflower returned in 2025 and TriDot was there in a big way! Host Vanessa Ronksley brings Coaches Ryan Tibball, Kurt Madden and Brandy Ramirez to the podcast to break down the epic weekend. They discuss everything from the course to the comradery and even share their favorite stories from the weekend. This podcast episode will make you want to be the first to sign up for Wildflower 2026, and will make sure you know how to conquer this iconic California course!
Bible Reading: Genesis 50:20; Psalm 66:10-12; 1 Peter 1:6-9"Wow, look at all the flowers!" Kayla stared in awe at the field of flowers. Her family was hiking in Waterton Lakes National Park. To their left was a stunning lake surrounded by mountains and to their right was a forest filled with beautiful pinkish-purple flowers. The trees were all blackened and bare, so the true beauty came from the flowers and the backdrop of mountains."These flowers are called fireweed," Mom said. "They're called that because they grow after a fire.""Is that why all the trees are burnt?" Kayla asked. "Because of a fire?""Yes," Dad replied. "Several years ago there was a huge wildfire here. It burned all the trees and plants. Until the rest of the plants grow back, all that's here is the fireweed. The roots of fireweed can survive extremely hot temperatures, so it is one of the first plants to sprout up. The fire can even help it grow.""It's so beautiful how these flowers can grow even after the devastation of a fire," Kayla said."I think it's a beautiful example of how God works to bring good things out of bad things," Mom said thoughtfully. "Sometimes He allows bad things to happen in our lives so He can use them for good.""Yeah, the fire must've been terrible, but God was nourishing little roots of beauty even then," Kayla said.Mom nodded. "That's so true. Sometimes we can see how God is working in our lives, but often we won't see it right away. When this wildfire was raging through the park, I'm sure people worried that a lot of the park's natural beauty would be destroyed. But after the wildfire died down, these wildflowers sprouted up! And the park is still beautiful, even though there's not as many trees as before. In the same way, God can use our hard times to help us grow in our faith, which is a beautiful thing.""That also reminds me of Jesus's sacrifice," Dad said. "It must've seemed like a terrible thing to Jesus's disciples for Him to be crucified. But God planned it for good--it was the only way we could be saved from sin and have eternal life with Him."Kayla smiled. "I'm so thankful God causes beauty to flourish even after hard times." –Elizabeth CooperHow About You?Do you have a hard time seeing beauty in your life when things are hard? Sometimes it can take a while to see God bring good things out of bad things, and sometimes we won't see how God was working in our lives until we get to heaven. But because of Jesus's sacrifice, we have the hope of an eternal future with God and can trust Him to use even bad things that happen in our lives for good.Today's Key Verse:We know that all things work together for the good of those who love God, who are called according to his purpose. (CSB) (Romans 8:28)Today's Key Thought:God brings good things out of bad things
Author Phyllis Root and photographer Kelly Povo have a new book, “Chasing Wildflowers,” highlighting wildflower treasures in out-of-the-way places. They joined the “KAXE Morning Show” to talk about the project.
Fluent Fiction - Hungarian: Chasing Blooms: A Hiker's Quest for the Rare Iris Hungarica Find the full episode transcript, vocabulary words, and more:fluentfiction.com/hu/episode/2025-06-05-22-34-00-hu Story Transcript:Hu: A nap már magasra emelkedett a tavaszi égbolton, amikor Lőrinc, Borbála és Zoltán megérkeztek a Bükk Nemzeti Parkba.En: The sun had already risen high in the spring sky when Lőrinc, Borbála, and Zoltán arrived at the Bükk Nemzeti Park.Hu: A fák lombjai között az aranyszínű napsugarak játszottak, és a madarak csicseregve köszöntötték a három túrázót.En: The golden sunbeams played among the tree leaves, and the birds chirped, greeting the three hikers.Hu: Lőrinc izgatott volt.En: Lőrinc was excited.Hu: Már régóta álmodott róla, hogy lefotózza az Iris hungarica-t, ezt a ritka, vadon élő nádarat.En: He had long dreamed of photographing the Iris hungarica, this rare, wild iris.Hu: A park zöldellő erdőségei között azonban egy dolog világos volt: az út nem lesz könnyű.En: However, among the park's lush forests, one thing was clear: the path would not be easy.Hu: Az ösvények rejtettek és rosszul jelöltek voltak, a legutóbbi esőktől pedig minden csúszós és sáros lett.En: The trails were hidden and poorly marked, and the recent rains had made everything slippery and muddy.Hu: Borbála, a társaság óvatos tagja, előrelátóan térképet, iránytűt és extra váltóruhát is hozott magával.En: Borbála, the cautious member of the group, had thoughtfully brought a map, a compass, and extra clothes.Hu: Zoltán, a kalandvágyó barát, mindig új irányba próbálta vezetni a csapatot, ami gyakran okozott kisebb nézeteltéréseket.En: Zoltán, the adventurous friend, always tried to lead the group in new directions, which often led to minor disagreements.Hu: Ahogy haladtak előre, a levegő telve volt a virágok édes illatával.En: As they progressed, the air was filled with the sweet scent of flowers.Hu: A lombkorona alatt Lőrinc többször megállt ellenőrizni a térképet és a növényhatározót.En: Under the canopy, Lőrinc stopped several times to check the map and the plant guide.Hu: „Csak menjünk tovább előre!En: "Let's just keep moving forward!"Hu: ” – bátorította Zoltán.En: encouraged Zoltán.Hu: Borbála azonban mindig figyelmeztette őket: „Vigyázzunk, nehogy eltévedjünk.En: However, Borbála always warned them, "Let's be careful not to get lost."Hu: ”Ahogy az idő haladt, és a nap már kezdett alábukni a hegyek mögé, egyre nagyobb aggódás támadt a társaságban.En: As time passed and the sun began to dip behind the mountains, the group became increasingly anxious.Hu: A távolban gomolyfelhők gyülekeztek.En: In the distance, clouds were gathering.Hu: Lőrinc úgy érezte, hogy egyre közelebb vannak az Iris hungarica-hoz.En: Lőrinc felt they were getting closer to the Iris hungarica.Hu: De vajon érdemes volt-e kockáztatni?En: But was it worth taking the risk?Hu: Amikor az ég tényleg elkezdett sötétedni, megtalálták az ösvény maradványait, amely a virágzott terület felé vezetett.En: When the sky truly began to darken, they found the remnants of a path leading towards the blooming area.Hu: Lőrinc úgy döntött, hogy nem adják fel.En: Lőrinc decided they wouldn't give up.Hu: „Már nem vagyunk messze” – mondta eltökélten, és előre lépett.En: "We're not far now," he said determinedly and stepped forward.Hu: A hirtelen zápor elkapta őket a domboldalnál, de épp ekkor kezdett a nap újra áttörni a felhők között.En: The sudden shower caught them on the hillside, but just then, the sun began to break through the clouds again.Hu: A fák alatt, egy kis tisztáson, ott pompázott az Iris hungarica teljes dicsőségében.En: Under the trees, in a small clearing, there the Iris hungarica shone in full glory.Hu: A virág liláspiros szirmai ragyogtak a napfényben.En: The flower's purplish-red petals gleamed in the sunlight.Hu: Lőrinc előkapta fényképezőgépét, és örökre megörökítette a pillanatot.En: Lőrinc grabbed his camera and captured the moment forever.Hu: Aztán, fáradtan, de boldogan, visszafordultak a biztonságosabb ösvény felé.En: Then, tired but happy, they turned back towards the safer path.Hu: Lőrinc megértette: a céljuk elérése a csapatmunkán és a jól átgondolt döntéseken múlt.En: Lőrinc understood: reaching their goal depended on teamwork and well-thought-out decisions.Hu: Borbála bölcsessége és Zoltán lelkesedése nélkül nem lett volna ilyen sikeres a nap.En: Without Borbála's wisdom and Zoltán's enthusiasm, the day wouldn't have been as successful.Hu: „Köszönöm nektek, barátaim” – mondta, miközben a nap már teljesen eltűnt a horizonton.En: "Thank you, my friends," he said as the sun had completely disappeared over the horizon.Hu: Tudta, hogy a fotó, amit készített, nem csak egy virág képét, hanem egy közös kaland emlékét is őrzi.En: He knew that the photo he had taken preserved not just the image of a flower, but also the memory of a shared adventure. Vocabulary Words:risen: emelkedettgolden: aranyszínűbeams: napsugarakchirped: csicseregvehikers: túrázókforests: erdőségeilush: zöldellőtrails: ösvényekhidden: rejtettekmarked: jelöltekslippery: csúszóscautious: óvatosthoughtfully: előrelátóancompass: iránytűtanxious: aggódásclouds: gomolyfelhőkdarken: sötétedniremnants: maradványaitdeterminedly: eltökéltenshower: záporhillside: domboldalnálclearing: tisztásonglory: dicsőségébengleamed: ragyogtakcaptured: megörökítetteteamwork: csapatmunkánenthusiasm: lelkesedésesuccessful: sikereshorizon: horizontonpreserved: őrzik
This week on the Green Shoe Society, we are slowing things way down, with a trust yourself meditation. As you move through your healing, connecting with your body isn't just helpful, it is essential. So often, we stay in our heads, trying to think our way to peace. However, true healing happens when you learn to feel your way there. Each month, I will be exploring a new theme, and once a month, I will guide you through a meditation to anchor that theme into your body and your nervous system. So, Wildflower, find a soft place. Somewhere you can be alone. Sit up. Be still. Let's reconnect with your body, the one that has been waiting for you to come home.
Jeff Trott in conversation with David Eastaugh https://www.jefftrott.com/ Perhaps most well-known for his collaborations with American singer Sheryl Crow, having co-written some of her biggest hits, including "If It Makes You Happy", "Everyday Is a Winding Road", and "Soak Up the Sun"; he also produced tracks on her albums C'mon, C'mon, Wildflower, Be Myself, and Threads. Trott won the BMI Songwriter of the Year award in 1998.
When life falls apart, learning doesn't have to. In this heartfelt conversation, Ginny Yurich sits down with Christine Alexander of Wonder and Wildflower to talk about a season of homeschooling marked by deep challenges—job loss, a cross-country move, and a year without any seatwork. And yet, in the middle of that chaos, something beautiful happened: connection deepened, resilience bloomed, and the kids kept learning in unexpected, life-giving ways. This episode is a reminder that the hard seasons are not wasted. Whether you're homeschooling, parenting, or simply trying to do the next right thing, Christine's story will encourage you to trust the process, let go of perfection, and embrace the sacredness of simply showing up. It's the perfect companion to Ginny's new book Homeschooling: You're Doing It Right Just by Doing It, which is now available wherever books are sold. ** Learn more about Christine and all she has to offer here Get your copy of Homeschooling, You're Doing It Right Just By Doing It here Learn more about your ad choices. Visit megaphone.fm/adchoices
For more helpful information, advice, and recommendations, go to www.dirtdoctor.com.
Post-industrial cities often have large numbers of vacant lots, left behind as people have moved out of the area. Local residents are often tempted to plant wildflowers to make these deserted spaces more attractive. Wildflowers are an important food source for bees. Pollinators like bees play a vital role in food production and attracting them […]
Charlye tells us the tale of famed storage hunter Macy, and how she won a unit of incredible mystery and magic.Macy takes us home, country roads, to a Texas darling.Support the showSimply CaptivatingCheck it out on Patreon.com/wbahpodcast for only $5 wbahpodcast.com_-_-_-_-_-_-_-_-_-_-_-_-_Want to help support the Podcast? Consider becoming a Patron!www.patreon.com/wbahpodcastAdvertise with us!Just shoot us an email over to wbahpodcast@gmail.comSnag yourself some WBAH Merch!teespring.com/stores/wbah-podcast-store_-_-_-_-_-_-_-_-_-_-_-_-_-Come Do Yoga With Macy:patreon.com/macyaniseyogaCharm by Charlye MichelleAncestor Oil and Fire Scrying Sessionscharmbycharlye.comPlay The Sims With Charlyetwitch.tv/charlye_withawhyTwitter @charlyewithawhyOur Video EditorEldrich Kitchenm.youtube.com/channel/UC_CwBrVMhqezVz_fog716Ow_-_-_-_-_-...
We don't just eat to nourish our bodies—we eat to soothe, to cope, to connect. True healing begins when we ask: what is the hunger really for? In this episode, Sharlee Dixon sits down with Jillian Acosta, a registered dietitian who specializes in functional medicine, the psychology of eating, and trauma-informed care. Jillian is the founder of The Root Cause Method, where she blends nutritional therapy with psychedelic integration to help clients heal their relationship with food, emotions, and self—while uncovering the trauma often hidden beneath chronic health struggles. Drawing from her own lived experience with childhood food issues and disordered eating, Jillian shares how her personal healing journey shaped the innovative programs she leads today, including Wildflower and The Garden. Together, we explore how food can become a bridge to deeper emotional truths—and how curiosity, compassion, and connection are the real medicine. For more information about Jillian Acosta and The Root Cause Method, please visit: https://therootcausemethod.com/ To register for a Discovery Call with Jillian, please visit: https://therootcausemethod.practicebetter.io/#/5f68b2d12a9c240e88b0eb89/forms?f=665494eef15664817c5d1b65 Connect on Instagram at: https://www.instagram.com/jillianacosta_rd/ Connect on Linkedin at: https://www.linkedin.com/in/jillian-acosta-rd-ldn-8b8a1490/ Connect on Facebook at: https://www.facebook.com/The-Root-Cause-Method-111503260764074
This is a very grown up song and as we discussed on Wildflowers, it's a song that wouldn't resonate as much with a person in their teens or early twenties as it would with someone who has lived and lost. You need that weight of experience to truly feel the bone-weariness that Tom projects at times and the hesitant accusations he ends with. It's a collage of emotions and narrative dissonance that perfectly fleshes out what a broken relationship feels like even when a new, healthy one is coming into focus.Song: https://youtu.be/OjC1Idf9w_4Live at the Fillmore '99: https://tinyurl.com/2wtkm3jdThis episode is dedicated to the memory of Margaret "Cookie" Donnelly Obituary. You can read her full obituary here: https://tinyurl.com/28dr58p7Don't forget to follow me on social media, like, subscribe, and please, leave a rating if you like the show.Facebook: https://www.facebook.com/thetompettyprojectBluesky: https://bsky.app/profile/tompettyproject.bsky.socialInstagram: https://www.instagram.com/thetompettyprojectYouTube: https://www.youtube.com/@thetompettyprojectThreads: https://www.threads.net/@thetompettyprojectAll music, including the theme song, provided by my very best friend Randy Woods. Check him out at https://www.randywoodsband.comThe Tom Petty Project is not affiliated with the Tom Petty estate in any way and when you're looking for Tom's music, please visit the official YouTube channel first and go to tompetty.com for official merchandise.A last very special thanks to Paul Zollo. Without his book, "Conversations with Tom Petty", this podcast wouldn't be nearly as much fun to research. And further thanks to Warren Zanes for his outstanding book "Petty, the Biography".Producer: Kevin BrownExecutive Producer: Paul RobertsSupport this show http://supporter.acast.com/the-tom-petty-project. Hosted on Acast. See acast.com/privacy for more information.
It's one of the most beautiful times of year to take a hike — when wildflowers are in bloom. But what are the best hikes to really take it all in? Today on City Cast Portland, Norther Emily of Wild Solitude Guiding is sharing her expert tips for peak wildflower season — from flowers you can eat to the ultimate wildflower road trip. Discussed in Today's Episode: Forest Park Powell Butte Columbia Hills Park Rowena Crest Memaloose Hills Coyote Wall Catherine Creek Loop Lyle Cherry Orchard Loop Historic Columbia River Highway Kings Mountain Saddle Mountain Mt. Saint Helens Old Cascade Crest Coffin Mountain Become a member of City Cast Portland today! Get all the details and sign up here. Who would you like to hear on City Cast Portland? Shoot us an email at portland@citycast.fm, or leave us a voicemail at 503-208-5448. Want more Portland news? Then make sure to sign up for our morning newsletter, Hey Portland, and be sure to follow us on Instagram. Looking to advertise on City Cast Portland? Check out our options for podcast and newsletter ads at citycast.fm/advertise. Learn more about the sponsors of this May 13th episode: League of Women's Voters Babbel - Get up to 60% off at Babbel.com/CITYCAST Prolonlife.com/city - Use this link for 15% off Learn more about your ad choices. Visit megaphone.fm/adchoices
The Green Shoe Society Anthem At The Green Shoe Society, we own our lives, all of it. We fix what we want to fix and leave the rest behind. We set healthy boundaries, not because we have to, but because we choose to. We go after what we want in life, unapologetically. We are strong in all the best ways and we also let ourselves be soft, vulnerable, and imperfect. We don't beat ourselves up for needing rest. In fact, we take it, guilt-free. We say yes when it feels right, and no when it doesn't, without regret. We seek pleasure and joy, and we leave shame, guilt, and all those invisible ties behind. We stop worrying so much about what others think. We stop giving so many fucks. We learn to listen to our bodies, to trust them, to honor them. We stand tall when we need to, but we're also okay with letting go of the need to take on the world. We focus on our little corner of the world and celebrate the hell out of it. We give ourselves permission to feel all of life the good, the bad, the messy, and the beautiful. We've already busted through so many fucking paradigms, and now? The last one is our own mental cage. We are feminists. We are truth seekers. We are bullshit breakers. We live with passion and playfulness, singing like rock stars in our cars, or on the stage. We love the earth and all she gives us. We are good stewards, honoring her in everything we do. We dance to our record player, we sing with our hairbrush as our microphone, and we let ourselves be free. We are The Green Shoe Society and we're just getting started. What is your green shoe?! If this anthem speaks to you, then consider me your life coach. If you're ready to stop waiting and start living the life you've been craving, I'd love to work with you one on one in my private coaching program...The Renegade Sessions. Together, we'll break free from what's holding you back and create the life you've been waiting for. Life is short, Wildflower, and you've already waited long enough. It's time to step into your most authentic life. I can't wait to meet you and help you make it happen. Visit me at amyloganlife.com to get started.
We had the pleasure of interviewing Christian Hayes over Zoom video!Capitol Records recording artist Christian Hayes has poetically drawn on his life experiences growing up in the foothills of Appalachia since his grandfather gifted him his first journal at seven years old. While his debut EP Last I Love You, released in September, followed Hayes' journey navigating heartbreak and growing up, he's now offering an upbeat new song underscoring the beauty of finding love in imperfection with “Wildflower,” available now.Self-written by Hayes, the concept for “Wildflower” was born from Hayes' observation of seeing beauty found in imperfections and embracing uniqueness in love. Recalling how wildflowers are each unique and grow to their own accord, Hayes drew from this inspiration to celebrate the qualities that make them distinctly beautiful.“I had family members who I watched struggle a lot with discontent growing up, always striving to find that perfect spouse, rather than being happy with the one they were with,” Hayes reflects. “This song was inspired by that inner conflict, but rather than always striving for perfection where it doesn't exist, the ‘wildflower' serves as a metaphor to finding a person who's right for you, while embracing the beauty in their imperfections.”The song comes on the heels of the September release of Last I Love You, which casts a wide net, fusing Americana and folk while bouncing between campfire ballads, cinematic soundscapes and raw, rowdy barn-burners. At the center of that sound is Hayes himself: a wise-beyond-his-years musician who knows he can't move forward without taking a look at his past.Genuine and articulate, Hayes comes from a long line of storytellers that includes his Grandpa Jack – a poet by profession – who gave Christian his first journal. Born and raised in the foothills of Appalachia, Hayes began playing guitar at age eight. After high school, he enlisted in the U.S. Navy Reserve and attended the University of Alabama.Hayes recently signed with Capitol Records, as well as with William Morris Endeavor (WME) for booking, Universal Music Publishing Group (UMPG) for publishing, Wildrose Projects for management and Flood Bumstead McCready & McCarthy (FBMM) for business management.About Christian HayesRaised in the Appalachian foothills of northern Georgia, Christian Hayes grew up surrounded by southern storytelling. His grandfather — a poet by profession — encouraged him to begin writing in a journal at 7 years old, sparking a habit that would eventually take Hayes to Nashville. A veteran of the US Navy Reserve, Hayes began applying the discipline of his military training to his work as a songwriter, amassing more than 900 original songs by his mid-twenties. Five of those songs appear on Last I Love You, his debut for Capitol Records available now. Produced by Lukas Bracewell and steeped in Hayes' unique version of American roots music, Last I Love You features the viral single “LILY” (which racked up more than 3 million streams before the EP's official release), the anthemic “Black Gold” and a mix of effortless melodies, cinematic folk and rowdy, barn-burning Americana.We want to hear from you! Please email Hello@BringinitBackwards.comwww.BringinitBackwards.com#podcast #interview #bringinbackpod #ChristianHayes #NewMusic #ZoomListen & Subscribe to BiBhttps://www.bringinitbackwards.com/followFollow our podcast on Instagram and Twitter! https://www.facebook.com/groups/bringinbackpodBecome a supporter of this podcast: https://www.spreaker.com/podcast/bringin-it-backwards--4972373/support.
What if carbon isn't the villain—but the key to saving the world? In this mind-expanding conversation, Darin sits down with renowned environmentalist and visionary Paul Hawken to uncover the misunderstood story of carbon, the intelligence of nature, and how we've systematically disconnected from the wisdom that sustains life. This episode dives deep into climate, ancient knowledge, modern science, and what it means to truly regenerate the Earth—and ourselves. What You'll Learn in This Episode: 00:00 – Why this conversation about carbon is different 04:40 – The real reason carbon got villainized—and why it's wrong 08:25 – Why we must "re-carbonize" the Earth, not decarbonize it 11:00 – The incredible intelligence of carbon and why it is life 13:40 – Indigenous wisdom and Western science—why we need both 17:30 – Why naming and separating things leads us away from truth 20:05 – Climate isn't a crisis—it's a mirror of the biosphere 23:00 – The human disconnection that's destroying the planet 26:00 – We are the only species deregulating the climate 29:00 – Turning nature into an "asset class": the new danger 31:00 – Google, Meta, and the new extractive industry 33:30 – How our data addiction is connected to climate destruction 35:00 – The fungal internet: mycelia, intelligence, and nutrient trade 38:40 – How 14 million roots on a single rye plant feed the Earth 42:00 – Sound of soil: how healthy ecosystems literally speak 45:00 – Dead soil and the silence that follows chemical farming 47:00 – Fire as a regenerative force—not a destroyer 50:10 – Wildflowers, seed banks, and the secrets beneath the ash 53:10 – Purpose and meaning: the missing nutrients in modern life 56:00 – Awe, intelligence, and what soil can teach us about healing 59:10 – Why we're not just disconnected—we're spiritually lost 1:02:00 – Fossil fuels, energy addiction, and burning life 1:04:40 – How less can actually give us more 1:06:00 – Why the healthcare system is a symptom of sick soil 1:08:00 – From crisis to community: choosing regeneration 1:10:10 – Why abundance comes from creating life 1:13:00 – Fire ecology and Indigenous land management wisdom 1:16:00 – Final thoughts: we're not screwed—we're screwing ourselves Don't Forget... I just launched my brand new program Superlife Supermind. Visit my website https://superlife.com/ to learn more about how you can get rid of stress, improve sleep and overall health today. Thank You to Our Sponsors: Bite Toothpaste: Go to trybite.com/DARIN20 or use code DARIN20 for 20% off your first order. Fatty15: Get an additional 15% off their 90-day subscription Starter Kit by going to fatty15.com/DARIN and using code DARIN at checkout. Find More From Paul Hawken: Website: paulhawken.com Instagram: @paul.hawken Book: Regeneration: Ending the Climate Crisis in One Generation Organization: regeneration.org Connect with Darin Olien: Website: darinolien.com Instagram: @darinolien Book: Fatal Conveniences Key Takeaway: "We don't need to decarbonize the world—we need to re-carbonize the Earth through life." – Paul Hawken