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Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility. Tom Olson is a Distinguished Engineer at The post The Vulkan Graphics API with Tom Olson and Ralph Potter appeared first on Software Engineering Daily.
Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility. Tom Olson is a Distinguished Engineer at The post The Vulkan Graphics API with Tom Olson and Ralph Potter appeared first on Software Engineering Daily.
At the dawn of 3D acceleration a battle was fought over who would control the APIs that would allow programmers to unlock the power of this new type of PC hardware. Would it be an open source community effort born of Silicon Graphics tech or would the industry juggernaut Microsoft win the day? Our guests today, Servan Keondjian, lead architect of Direct3D and game development veteran Casey Muratori take us into those heady days, the zealous arguments and how it all panned out. Recorded September 2022. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or Mastodon https://oldbytes.space/@videogamenewsroomtimemachine Or videogamenewsroomtimemachine@gmail.com Links: https://www.linkedin.com/in/servan-keondjian-a6b56/?originalSubdomain=uk https://twitter.com/servankeo http://servanlog.blogspot.com/p/training-history.html https://earthsim.tv/ https://twitter.com/cmuratori youtube.com/mollyrocket, https://twitch.tv/molly_rocket, https://computerenhance.com https://mollyrocket.com
The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs. APIs make this task manageable and no API set has been more important in the tradition from software rendered graphics to the age of the GPU than Direct3D. We speak with one of its original architects, Servan Keondjian, about is initial work on machines like the ZX81, BBC Micro, Acorn Archimedes, developing early 3D engines, working with adventure legend Magnetic Scrolls, his ground breaking work with Reality Lab, becoming part of the Microsoft machine and his current mega project Earthsim. Recorded September 2022. Video Version: https://youtu.be/rD8PvHZhO7Q Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or Mastodon https://oldbytes.space/@videogamenewsroomtimemachine Or videogamenewsroomtimemachine@gmail.com Links: https://www.linkedin.com/in/servan-keondjian-a6b56/?originalSubdomain=uk https://twitter.com/servankeo http://servanlog.blogspot.com/p/training-history.html https://www.mobygames.com/developer/sheet/view/developerId,130819/ https://en.wikipedia.org/wiki/ZX81 https://en.wikipedia.org/wiki/BBC_Micro https://en.wikipedia.org/wiki/Acorn_Archimedes https://www.mobygames.com/company/magnetic-scrolls https://en.wikipedia.org/wiki/ARM_architecture_family https://en.wikipedia.org/wiki/OpenGL https://en.wikipedia.org/wiki/Reality_Lab https://en.wikipedia.org/wiki/API https://en.wikipedia.org/wiki/Direct3D https://earthsim.tv/ Copyright Karl Kuras
The Steam Autumn Sale is almost here! Rapid GPU-based asset loading with RTX IO, Direct3D 8 for DXVK, Stunt Rally 2.7 rocks, classic Microsoft Flight Simulators on Linux, and Candice DeBébé's Tantalising Tricks.
Arnaud et Guillaume reviennent sur les news de ce mois avec évidement la sortie de Java 19 mais aussi GraalVM, Puppet (toujours vivant), Docker Compose et Desktop, VirtualBox, WASMTime et d'autres sujets plus orientés méthodologie comme la réalisation de Sketchnotes, les DO / DONT pour faire des messages d'erreurs dans les UIs ou encore quelques pratiques de management chez Google. Enregistré le 21 octobre 2022 Téléchargement de l'épisode LesCastCodeurs-Episode–287.mp3 News Langages La version 19 de Java est sortie https://mail.openjdk.org/pipermail/jdk-dev/2022-September/006933.html Au menu: 405: Record Patterns (Preview) 422: Linux/RISC-V Port 424: Foreign Function & Memory API (Preview) 425: Virtual Threads (Preview) 426: Vector API (Fourth Incubator) 427: Pattern Matching for switch (Third Preview) 428: Structured Concurrency (Incubator) La vue de InfoQ https://www.infoq.com/news/2022/09/java19-released/ Foojay couvre 5 fonctionnalités clé https://foojay.io/today/the–5-most-pivotal-and-innovative-additions-to-openjdk–19/ virtual threads structured concurrency pattern matching for switch foreign function and memory API record pattern matching Proposition dans Leyden des condenseurs et du décalage d'exécution dans le temps https://openjdk.org/projects/leyden/notes/02-shift-and-constrain GraalVM JIT et Native Image rejoignent le projet OpenJDK https://twitter.com/graalvm/status/1582441450796900354 Google rejoint Adoptium et va utiliser la distribution Temurin pour les JDKs utilisés dans ses produits https://blog.adoptium.net/2022/10/adoptium-welcomes-google/ “Paving the on-ramp” : Brian Goetz discute de changements au langage Java pour faciliter l'apprentissage pour les nouveaux arrivants https://openjdk.org/projects/amber/design-notes/on-ramp Librairies Spring Boot 3.0.0 RC1 is out https://spring.io/blog/2022/10/20/spring-boot–3–0–0-rc1-available-now Vous pouvez maintenant convertir vos applications Spring Boot en exécutables natifs en utilisant les plugins standard Spring Boot Maven ou Gradle sans avoir besoin d'une configuration spéciale. Infrastructure (re)découvrir puppet - https://blog.stephane-robert.info/post/introduction-puppet/ - https://blog.stephane-robert.info/post/puppet-env-developpement/ Tutoriel en français sur puppet que l'auteur Stéphane ROBERT écrit dans le cadre d'une migration Puppet vers Ansible L'auteur revient sur les concepts (manifests, classes, modules), et explique comment utiliser vagrant pour developper en local un projet utilisant puppet. Docker Compose v2.11.0 est disponible La commande build permet de construire des images multi-architectures. https://github.com/compose-spec/compose-spec/blob/master/build.md#platforms Docker Desktop 4.13.0 https://docs.docker.com/desktop/release-notes/#docker-desktop–4130 docker dev permet de gérer ses Dev Environments via la CLI Sortie de VirtualBox 7.0, avec prise en charge complète du chiffrement des VMs, nouvelle accélération Direct3D, elle apporte le premier client #Mac ARM et le TPM de #Windows 11 https://virtualisation.developpez.com/actu/337578/Sortie-de-VirtualBox–7–0-avec-prise-en-ch[…]rte-le-premier-client-Mac-ARM-et-le-TPM-de-Windows–11/ Web WASMtime 1.0 https://bytecodealliance.org/articles/wasmtime–1–0-fast-safe-and-production-ready Comment écrire un bon message d'erreur sur une UI? https://medium.com/wix-ux/when-life-gives-you-lemons-write-better-error-messages–46c5223e1a2f Un mauvais message d'erreur: Ton inapproprié Jargon technique Rejetant le blâme Générique sans raison Un bon message d'erreur: Dire ce qui s'est passé et pourquoi Rassurer Faire preuve d'empathie Aidez-les à régler le problème Donnez toujours une issue Outillage Amélie Benoit partage un article d'initiation au Sketchnote https://amelie.tech/fr/blog/sketchnote-initiation/ Définition : un dessin, une représentation visuelle d'une prise de note, mêlant dessin et texte Pas de stress, suffit juste de savoir écrire, dessiner des carrés, cercles, triangles. Pas besoin d'être un artiste ! A quoi ça sert ? pour soi même pour s'approprier de l'information, synthétiser ce que l'on apprends, mais aussi pour partager avec les autres On peut faire des sketchnotes pour tout et n'importe quoi ! Amélie décrit ensuite les bases, avec les pictogrammes, le texte, les puces, les flèches, comment créer des conteneurs (pour des titres par exemple), comment rendre un sketchnote plus joli et comment hiérarchiser le contenu Enfin, quelques ressources utiles, en particulier les livres de Mike Rohde qui est l'inventeur du concept Nouvelle UI pour Maven Central search https://central.sonatype.dev/ maven-test-profiler: Maven extension pour trouver les tests les plus lents https://t.co/d5YpXODWf8 Architecture Netflix construit un système de queue basse latence et haut volume à partir de composants open source https://www.infoq.com/news/2022/10/netflix-timestone-priority-queue/ Méthodologies Google a publié un ensemble de pratiques, d'outils et d'articles pour les managers https://rework.withgoogle.com/guides/ Sécurité CVE dans Kafka - un client non authentifié peut faire un OOME dans le broker https://github.com/advisories/GHSA-c9h3-c6qj-hh7q Signal retire le support des SMS sur Android https://t.co/u9XZ7XM7rT Conférences Codeurs en Seine 2022 - Programme et Inscriptions Ca y est le programme est disponible et les inscriptions sont ouvertes. les inscriptions (c'est gratuit et c'est à Rouen le 17 novembre) : https://www.codeursenseine.com/2022/inscription le magnifique programme est la : https://www.codeursenseine.com/2022/programme La liste des conférences provenant de Developers Conferences Agenda/List par Aurélie Vache et contributeurs : 3–4 novembre 2022 : Agile Tour Nantes 2022 - Nantes (France) 8–9 novembre 2022 : Open Source Experience - Paris (France) 15–16 novembre 2022 : Agile Tour Toulouse - Toulouse (France) 17 novembre 2022 : Codeurs en Seine - Rouen (France) 17 novembre 2022 : lbc² by leboncoin - Paris (France) 18 novembre 2022 : DevFest Strasbourg - Strasbourg (France) 18–19 novembre 2022 : GreHack - Grenoble (France) 19–20 novembre 2022 : Capitole du Libre - Toulouse (France) 23–25 novembre 2022 : Agile Grenoble 2022 - Grenoble (France) 1 décembre 2022 : Devops DDay #7 - Marseille (France) 2 décembre 2022 : BDX I/O - Bordeaux (France) 2 décembre 2022 : DevFest Dijon 2022 - Dijon (France) 14–16 décembre 2022 : API Days Paris - Paris (France) & Online 15–16 décembre 2022 : Agile Tour Rennes - Rennes (France) 19–20 janvier 2023 : Touraine Tech - Tours (France) 25–28 janvier 2023 : SnowCamp - Grenoble (France) 2 février 2023 : Very Tech Trip - Paris (France) 9–11 février 2023 : World AI Cannes - Cannes (France) 7 mars 2023 : Kubernetes Community Days France - Paris (France) 23–24 mars 2023 : SymfonyLive Paris - Paris (France) 12–14 avril 2023 : Devoxx France - Paris (France) Nous contacter Pour réagir à cet épisode, venez discuter sur le groupe Google https://groups.google.com/group/lescastcodeurs Contactez-nous via twitter https://twitter.com/lescastcodeurs Faire un crowdcast ou une crowdquestion Soutenez Les Cast Codeurs sur Patreon https://www.patreon.com/LesCastCodeurs Tous les épisodes et toutes les infos sur https://lescastcodeurs.com/
Taiwan is a country about half the size of Maine with about 17 times the population of that state. Taiwan sits just over a hundred miles off the coast of mainland China. It's home to some 23 and a half million humans, roughly half way between Texas and Florida or a few more than live in Romania for the Europeans. Taiwan was connected to mainland China by a land bridge in the Late Pleistocene and human remains have been found dating back to 20,000 to 30,000 years ago. About half a million people on the island nation are aboriginal, or their ancestors are from there. But the population became more and more Chinese in recent centuries. Taiwan had not been part of China during the earlier dynastic ages but had been used by dynasties in exile to attack one another and so became a part of the Chinese empire in the 1600s. Taiwan was won by Japan in the late 1800s and held by the Japanese until World War II. During that time, a civil war had raged on the mainland of China with the Republic of China eventually formed as the replacement government for the Qing dynasty following a bloody period of turf battles by warlords and then civil war. Taiwan was in martial law from the time the pre-communist government of China retreated there during the exit of the Nationalists from mainland China in the 1940s to the late 1980. During that time, just like the exiled Han dynasty, they orchestrated war from afar. They stopped fighting, much like the Koreans, but have still never signed a peace treaty. And so large parts of the world remained in stalemate. As the years became decades, Taiwan, or the Republic of China as they still call themselves, has always had an unsteady relationship with the People's Republic of China, or China as most in the US calls them. The Western world recognized the Republic of China and the Soviet and Chines countries recognized the mainland government. US President Richard Nixon visited mainland China in 1972 to re-open relations with the communist government there and relations slowly improved. The early 1970s was a time when much of the world still recognized the ruling government of Taiwan as the official Chinese government and there were proxy wars the two continued to fight. The Taiwanese and Chinese still aren't besties. There are deep scars and propaganda that keep relations from being repaired. Before World War II, the Japanese also invaded Hong Kong. During the occupation there, Morris Chang's family became displaced and moved to a few cities during his teens before he moved Boston to go to Harvard and then MIT where he did everything to get his PhD except defend his thesis. He then went to work for Sylvania Semiconductor and then Texas Instruments, finally getting his PhD from Stanford in 1964. He became a Vice President at TI and helped build an early semiconductor designer and foundry relationship when TI designed a chip and IBM manufactured it. The Premier of Taiwan at the time, Sun Yun-suan, who played a central role in Taiwan's transformation from an agrarian economy to a large exporter. His biggest win was when to recruit Chang to move to Taiwan and found TSCM, or Taiwan Semiconductor Manufacturing Company. Some of this might sound familiar as it mirrors stories from companies like Samsung in South Korea. In short, Japanese imperialism, democracies versus communists, then rapid economic development as a massive manufacturing powerhouse in large part due to the fact that semiconductor designers were split from semiconductor foundry's or where chips are actually created. In this case, a former Chinese national was recruited to return as founder and led TSMC for 31 years before he retired in 2018. Chang could see from his time with TI that more and more companies would design chips for their needs and outsource manufacturing. They worked with Texas Instruments, Intel, AMD, NXP, Marvell, MediaTek, ARM, and then the big success when they started to make the Apple chips. The company started down that path in 2011 with the A5 and A6 SoCs for iPhone and iPad on trial runs but picked up steam with the A8 and A9 through A14 and the Intel replacement for the Mac, the M1. They now sit on a half trillion US dollar market cap and are the largest in Taiwan. For perspective, their market cap only trails the GDP of the whole country by a few billion dollars. Nvidia TSMC is also a foundry Nvidia uses. As of the time of this writing, Nvidia is the 8th largest semiconductor company in the world. We've already covered Broadcom, Qualcomm, Micron, Samsung, and Intel. Nvidia is a fabless semiconductor company and so design chips that vendors like TSMC manufacture. Nvidia was founded by Jensen Huang, Chris Malachowsky, and Curtis Priem in 1993 in Santa Clara, California (although now incorporated in Delaware). Not all who leave the country they were born in due to war or during times of war return. Huang was born in Taiwan and his family moved to the US right around the time Nixon re-established relations with mainland China. Huang then went to grad school at Stanford before he became a CPU designer at AMD and a director at LSI Logic, so had experience as a do-er, a manager, and a manager's manager. He was joined by Chris Malachowsky and Curtis Priem, who had designed the IBM Professional Graphics Adapter and then the GX graphics chip at Sun. because they saw this Mac and Windows and Amiga OS graphical interface, they saw the games one could play on machines, and they thought the graphics cards would be the next wave of computing. And so for a long time, Nvidia managed to avoid competition with other chip makers with a focus on graphics. That initially meant gaming and higher end video production but has expanded into much more like parallel programming and even cryptocurrency mining. They were more concerned about the next version of the idea or chip or company and used NV in the naming convention for their files. When it came time to name the company, they looked up words that started with those letters, which of course don't exist - so instead chose invidia or Nvidia for short, as it's latin for envy - what everyone who saw those sweet graphics the cards rendered would feel. They raised $20 million in funding and got to work. First with SGS-Thomson Microelectronics in 1994 to manufacture what they were calling a graphical-user interface accelerator that they packaged on a single chip. They worked with Diamond Multimedia Systems to install the chips onto the boards. In 1995 they released NV1. The PCI card was sold as Diamond Edge 3D and came with a 2d/3d graphics core with quadratic texture mapping. Screaming fast and Virtual Fighter from Sega ported to the platform. DirectX had come in 1995. So Nviia released DirectX drivers that supported Direct3D, the api that Microsoft developed to render 3d graphics. This was a time when 3d was on the rise for consoles and desktops. Nvidia timed it perfectly and reaped the rewards when they hit a million sold in the first four months for the RIVA, a 128-bit 3d processor that got used as an OEM in 1997. Then the 1998 RIVAZX with RIVATNT for multi-texture 3D processing. They also needed more manufacturing support at this point and entered into a strategic partnership with TSMC to manufacture their boards. A lot of vendors had a good amount of success in their niches. By the late 1990s there were companies who made memory, or the survivors of the DRAM industry after ongoing price dumping issues. There were companies that made central processors like Intel. Nvidia led the charge for a new type of chip, the GPU. They invented the GPU in 1999 when they released the GeForce 256. This was the first single-chip GPU processor. This means integrated lightings, triangle setups, rendering, like the old math coprocessor but for video. Millions of polygons could be drawn on screens every second. They also released the Quadro Pro GPU for professional graphics and went public in 1999 at an IPO of $12 per share. Nvidia used some of the funds from the IPO to scale operations, organically and inorganically. In 2000 they released the GeForce2 Go for laptops and acquired 3dfx, closing deals to get their 3d chips in devices from OEM manufacturers who made PCs and in the new Microsoft Xbox. By 2001 they hit $1 billion in revenues and released the GeForce 3 with a programmable GPU, using APIs to make their GPU a platform. They also released the nForce integrated graphics and so by 2002 hit 100 million processors out on the market. They acquired MediaQ in 2003 and partnered with game designer Blizzard to make Warcraft. They continued their success in the console market when the GeForce platform was used in the PS 3 in 2005 and by 2006 had sold half a billion processors. They also added the CUDA architecture that year to put a general purpose GPU on the market and acquired Hybrid Graphics who develops 2D and 3D embedded software for mobile devices. In 2008 they went beyond the consoles and PCs when Tesla used their GPUs in cars. They also acquired PortalPlayer, who supplies semiconductors and software for personal media players and launched the Tegra mobile processor to get into the exploding mobile market. More acquisitions in 2008 but a huge win when the GeForce 9400M was put into Apple MacBooks. Then more smaller chips in 2009 when the Tegra processors were used in Android devices. They also continued to expand how GPUs were used. They showed up in Ultrasounds and in 2010 the Audi. By then they had the Tianhe-1A ready to go, which showed up in supercomputers and the Optimus. All these types of devices that could use a GPU meant they hit a billion processors sold in 2011, which is when they went dual core with the Tegra 2 mobile processor and entered into cross licensing deals with Intel. At this point TSMC was able to pack more and more transistors into smaller and smaller places. This was a big year for larger jobs on the platform. By 2012, Nvidia got the Kepler-based GPUs out by then and their chips were used in the Titan supercomputer. They also released a virtualized GPU GRID for cloud processing. It wasn't all about large-scale computing efforts. The Tegra-3 and GTX 600 came out in 2012 as well. Then in 2013 the Tegra 4, a quad-core mobile processor, a 4G LTE mobile processor, Nvidia Shield for portable gaming, the GTX Titan, a grid appliance. In 2014 the Tegra K1 192, a shield tablet, and Maxwell. In 2015 came the TegraX1 with deep learning with 256 cores and Titan X and Jetson TX1 for smart machines, and the Nvidia Drive for autonomous vehicles. They continued that deep learning work with an appliance in 2016 with the DGX-1. The Drive got an update in the form of PX 2 for in-vehicle AI. By then, they were a 20 year old company and working on the 11th generation of the GPU and most CPU architectures had dedicated cores for machine learning options of various types. 2017 brought the Volta, Jetson TX2, and SHIELD was ported over to the Google Assistant. 2018 brought the Turing GPU architecture, the DGX-2, AGX Xavier, Clara, 2019 brought AGX Orin for robots and autonomous or semi-autonomous piloting of various types of vehicles. They also made the Jetson Nano and Xavier, and EGX for Edge Computing. At this point there were plenty of people who used the GPUs to mine hashes for various blockchains like with cryptocurrencies and the ARM had finally given Intel a run for their money with designs from the ARM alliance showing up in everything but a Windows device (so Apple and Android). So they tried to buy ARM from SoftBank in 2020. That deal fell through eventually but would have been an $8 billion windfall for Softbank since they paid $32 billion for ARM in 2016. We probably don't need more consolidation in the CPU sector. Standardization, yes. Some of top NVIDIA competitors include Samsung, AMD, Intel Corporation Qualcomm and even companies like Apple who make their own CPUs (but not their own GPUs as of the time of this writing). In their niche they can still make well over $15 billion a year. The invention of the MOSFET came from immigrants Mohamed Atalla, originally from Egypt, and Dawon Kahng, originally from from Seoul, South Korea. Kahng was born in Korea in 1931 but immigrated to the US in 1955 to get his PhD at THE Ohio State University and then went to work for Bell Labs, where he and Atalla invented the MOSFET, and where Kahng retired. The MOSFET was an important step on the way to a microchip. That microchip market with companies like Fairchild Semiconductors, Intel, IBM, Control Data, and Digital Equipment saw a lot of chip designers who maybe had their chips knocked off, either legally in a clean room or illegally outside of a clean room. Some of those ended in legal action, some didn't. But the fact that factories overseas could reproduce chips were a huge part of the movement that came next, which was that companies started to think about whether they could just design chips and let someone else make them. That was in an era of increasing labor outsourcing, so factories could build cars offshore, and the foundry movement was born - or companies that just make chips for those who design them. As we have covered in this section and many others, many of the people who work on these kinds of projects moved to the United States from foreign lands in search of a better life. That might have been to flee Europe or Asian theaters of Cold War jackassery or might have been a civil war like in Korea or Taiwan. They had contacts and were able to work with places to outsource too and given that these happened at the same time that Hong Kong, Singapore, South Korea, and Taiwan became safe and with no violence. And so the Four Asian Tigers economies exploded, fueled by exports and a rapid period of industrialization that began in the 1960s and continues through to today with companies like TSMC, a pure play foundry, or Samsung, a mixed foundry - aided by companies like Nvidia who continue to effectively outsource their manufacturing operations to companies in the areas. At least, while it's safe to do so. We certainly hope the entire world becomes safe. But it currently is not. There are currently nearly a million Rohingya refugees fleeing war in Myanmar. Over 3.5 million have fled the violence in Ukraine. 6.7 million have fled Syria. 2.7 million have left Afghanistan. Over 3 million are displaced between Sudan and South Sudan. Over 900,000 have fled Somalia. Before Ukranian refugees fled to mostly Eastern European countries, they had mainly settled in Turkey, Jordan, Lebanon, Pakistan, Uganda, Germany, Iran, and Ethiopia. Very few comparably settled in the 2 largest countries in the world: China, India, or the United States. It took decades for the children of those who moved or sent their children abroad to a better life to be able to find a better life. But we hope that history teaches us to get there faster, for the benefit of all.
Se acabó G-Suite gratuito / El Patreon de Instagram / Viajes turísticos en VTOL / Google Play Games para PC / Garmin Fenix 7 / Wine 7.0 / Bug feo en Android Auto Patrocinador: Cuidado con las Macros Ocultas https://www.cuidadoconlasmacrosocultas.com/ es un podcast de divulgación tecnológica para empresas impulsado por Cuatroochenta que responde a preguntas clave de nuestra época en cada episodio: ¿Cómo es un ciberataque desde dentro?, ¿cuál es el impacto medioambiental de la nube?, ¿qué cambiará realmente la IA? — Suscríbete en Spotify https://open.spotify.com/episode/1IyJTLfo2XlrwNwwm0q2gp?si=2gOAVIqdR3yDHLlRU3CX5g, Apple https://podcasts.apple.com/es/podcast/cuidado-con-las-macros-ocultas/id1582767310?i=1000547511042, Ivoox https://www.ivoox.com/m05-automatismos-robots-avatares-el-nuevo-digital-audios-mp3_rf_80668395_1.html, Google https://podcasts.google.com/feed/aHR0cHM6Ly9vbW55LmZtL3Nob3dzL2N1aWRhZG8tY29uLWxhcy1tYWNyb3Mtb2N1bHRhcy9wbGF5bGlzdHMvcG9kY2FzdC5yc3M/episode/ZjgxYjg5MDQtODAyYi00MjI5LTk3Y2ItYWUwODAwOTdhZWVi?ep=14, etc. Se acabó G-Suite gratuito / El Patreon de Instagram / Viajes turísticos en VTOL / Google Play Games para PC / Garmin Fenix 7 / Wine 7.0 / Bug feo en Android Auto
Greetings and welcome to some quality time with Clint Basinger of Lazy Game Reviews, his YouTube channel dedicated to computer history and software. We originally were inspired to bring Clint on the show to discuss his recent video, Unreal Tournament 22 Years Later: An LGR Retrospective, but we just couldn't help but expand to the broader topic of 1990's computer tech, his expertise. From Morrowind to Need for Speed, from Windows ‘95 to Direct3D, Clint joins us to share his passion and we couldn't be more excited. See more from Clint Basinger: YouTube: https://www.youtube.com/Lazygamereviews The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
Impressive updates for some beloved open source projects, and AlmaLinux—a leading CentOS alternative—is born. Plus Google's surprise for Chromium users, and we go hands-on with Podman's docker-compose support.
Impressive updates for some beloved open source projects, and AlmaLinux—a leading CentOS alternative—is born. Plus Google's surprise for Chromium users, and we go hands-on with Podman's docker-compose support.
Impressive updates for some beloved open source projects, and AlmaLinux—a leading CentOS alternative—is born. Plus Google's surprise for Chromium users, and we go hands-on with Podman's docker-compose support.
All these new PC hardware announcements have us feeling nostalgic again, so we took another trip down memory lane to talk in-depth about the '90s 3D accelerator boom. The rise and fall of 3dfx! The OpenGL vs. Direct3D wars! All those .plan updates! Join us for some reminiscing about how we got from the earliest cards to the GeForces and Radeons of today.Computer Time vs. Human TimeSupport the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
30 million Raspberry Pis sold, GNOME Shell gets classic, and some strange Google bugs.
Richard Thomson is a passionate software craftsman. He has been writing C programs since 1980, C++ programs since 1993 and practicing test-driven development since 2006. For 10 years, Richard was a Microsoft MVP for Direct3D, Microsoft's native C++ API for 3D graphics. His book on Direct3D is available as a free download. Prior to that, Richard was a technical reviewer of the OpenGL 1.0 specification. He is the director of the Computer Graphics Museum in Salt Lake City, Utah and currently works at DAZ 3D writing 3D modeling software in C++. Recently, Richard has added the C++ language track to exercism.io and has been working on adding refactoring tools to the clang tool suite. News C++11/14/17 Features In VS 2015 RTM Futures for C++11 at Facebook A Conclusion to Accelerating Your Build with Clang Live Webinar: A Tour of Modern C++ Richard Thomson @legalizeadulthd Richard Thomson's blog Richard Thomson's Github Links Utah C++ Users Group Create your own Refactoring Tool in Clang CppCon 2014: Matt Hargett "Common-sense acceleration of your MLOC build"
Opa minha gente! Novamente estamos online para discutir as tecnologias de realidade virtual imersiva, especulações em cima do controle vazado da Amazon e Drones que defendem sua casa dando choque nos invasores (e quase os matando no processo). Notícias da quinzena: Valve libera tradutor de Direct3D para OpenGL Pré venda de Metal Gear 5 Ground [...]
Graphics grab our attention, keep us engaged, and bring apps to life more than anything else! Windows 8 supports the most modern graphics development technologies, such as HTML5, XAML, and Direct3D 11.1. In this session, you’ll discover the best way to add stunning graphics to your app. You will also see how you can leverage your existing tech skills and art assets to bring your app to life efficiently. Learn from the experiences of developers at Oceanhouse Media, who brought Dr. Seuss’s Cat in the Hat to Windows 8.
Transitioning your graphics code from Win32 or Direct3D9 to Windows 8 may seem scary, but it’s more straight forward than you might imagine. In this session, we’ll show you how to code and debug your Windows Store app to ensure it runs across all Windows 8 and Windows RT devices in the ecosystem. Learn how Accuweather makes advanced use of Direct3D techniques where you least expect them, as their developer shares firsthand experiences of his transition to Windows 8.
Everything about Windows 8 was designed with speed in mind, but it’s still easy to fall into common performance traps. This talk covers how to provide the best user experience possible in your C++/DirectX app. You’ll learn how to squeeze out every drop of performance and preserve battery life with your code by avoiding typical performance pitfalls. We'll talk about how to use new features in Direct3D 11.1 and Windows 8 to increase rendering performance on low-power GPUs.
Microsoft. Windows XP. OpenGL. Direct3D. Windows Vista. Windows 7. Windows Guru. Albert Einstein. Microsoft Priests. The Microsoft Priest Bar. The Windows taskbar. The Windows sidebar. Jump lists. Moving windows. Internet Explorer 8. Hom...