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This exciting episode features the author of a fascinating book called “Actionable Gamification” by Yu-Kai Chou. Yu-kai is one of the earliest pioneers of gamification and is a regular keynote speaker and lecturer on gamification at organizations including Stanford University, Google, Tesla, and Boston Consulting Group, among others. Yu-Kai's insights came from many years as a gamer and realizing the strategic value that the best games offer to their players. His “Octalysis Framework” has become the bible for many brands who aspire to the extra-ordinary levels of engagement that true gamification can achieve. Listen to enjoy this masterclass in gamification and how it applies to us as loyalty marketing professionals. Show Notes: 1.) Yu-kai Chou 2.) Octalysis Framework 3.) Get the Actionable Gamification book by Yu-kai Chou here 4.) Metablox
Yu-kai Chou is an Author and International Keynote Speaker on Gamification and Behavioral Design. He is the Original Creator of the Octalysis Framework, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is currently Founder Partner/Chief Creation Officer of The Octalysis Group, and Chief OP Mentor of Octalysis Prime, a Gamified Mentorship Platform. Yu-kai has been a regular speaker/lecturer on gamification and motivation worldwide, including at organizations like Google, Stanford/Yale/Oxford, LEGO, Tesla, IDEO, BCG, Turkish Airline, the governments of UK, Singapore, South Korea, Kingdom of Bahrain, and many more. His work has empowered over 1 Billion users' experiences across the world. Formerly, he was the Head of Creative Labs & Digital Commerce for HTC, working on pioneering VR technologies. He was also Chief Experience Officer for Decentral, working on blockchain experiences with the Cofounder of Ethereum, Anthony Di Iorio. Yu-kai was one of the earliest pioneers in Gamification, starting his work in the industry in 2003. In 2015, Yu-kai was rated #1 among the “Gamification Gurus Power 100” by RISE, and was also awarded the “Gamification Guru of the Year” Award in 2014, 2015 and 2017 by the World Gamification Congress and the Gamification Europe Conference. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Uber, Volkswagen/Porsche, Sberbank, eBay, Fidelity Investments, AIG Japan, Verizon, and more. His work has been featured in Forbes, The Wall Street Journal, Business Insider, The World Journal, PBS, NBC, and many more.
Yu-kai Chou is an Author and International Keynote Speaker on Gamification and Behavioral Design. He is the Original Creator of the Octalysis Framework, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is currently President of The Octalysis Group and the Founder of Octalysis Prime, a Gamified Mentorship Platform. Yu-kai has been a regular speaker/lecturer on gamification and motivation worldwide, including at organizations like IDEO, Google, Stanford University, LEGO, Tesla, Boston Consulting Group, Turkish Airlines, the governments of UK, Singapore, South Korea, Kingdom of Bahrain, and many more. His work has affected over 1 Billion users' experiences across the world. Yu-kai was one of the earliest pioneers in Gamification, starting his work in the industry in 2003. In 2015, Yu-kai was rated #1 among the “Gamification Gurus Power 100” by RISE, and was also awarded the “Gamification Guru of the Year” Award in 2014, 2015 and 2017 by the World Gamification Congress and the Gamification Europe Conference. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Uber, Volkswagen/Porsche, Sberbank, eBay, Fidelity Investments, AIG Japan, Verizon, and more. His work has been featured in Forbes, The Wall Street Journal, Business Insider, The World Journal, PBS, NBC, and many more.
Our guest, Yu-kai Chou, is an Author and International Keynote Speaker on Gamification and Behavioral Design. He is the Original Creator of the Octalysis Framework, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is currently Founder Partner/Chief Creation Officer of The Octalysis Group, the leading consulting firm on gamification and behavior design. Yu-kai explains Octalysis framework, which is now the leading gamification framework in the tech sector. We get to hear what the framework is, how he developed it and how it has helped improve over 1 billion user experiences across the world creating behavioral change among their customers and employees. Yu-kai was one of the earliest pioneers in Gamification, starting his work in the industry in 2003. In 2015, Yu-kai was rated #1 among the “Gamification Gurus Power 100” by RISE, and was also awarded the “Gamification Guru of the Year” Award in 2014, 2015 and 2017 by the World Gamification Congress and the Gamification Europe Conference. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Uber, Volkswagen/Porsche, eBay, Fidelity Investments, AIG Japan, Verizon, and more. His work has been featured in Forbes, The Wall Street Journal, Business Insider, The World Journal, PBS, NBC, and many more. This episode has much to offer to those in sales, marketing, product, and community & ecosystem development. What we covered:4:26 - Conversation about Taiwan and how World War III might start because of the feud with China8:15 - Life compared to an idea of a game10:10 - Inspiration on gamification12:59 - Mentality shift from having to move from different places15:05 - Introduction of the Octalysis framework - our 8 core drives16:06 - Parts of the Octalysis framework - white hat, black hat, left side, right side19:42 - Light bulb moment for the Octalysis framework23:50 - Value created by the Octalysis framework28:11 - Yu-kai's early experience and projects (Future Delivery and Reward Me)33:51 - More about Octalysis - company's growth36:34 - Yu-kai's sense of the emerging future and NFTs43:58 - Overcoming failure and having integrity Episode Sponsor:Hunt Club Tweetable Quotes:"Having a game-like mentality is like everything you face in life is an opportunity to learn, grow, score high. I think even just that one thing will change a lot of people's lives.""If you say yes to every opportunity, you have no strategy.""I think it's important for people to be able to respect and like themselves. I think that's worth a lot of luxury in life.""Even if everything was successful. If I did things against my moral principles. Like, I'd be super rich and successful. I'd be in a big house, a nice TV, a nice house and all that nice stuff will be surrounding a piece of shit. And that piece of shit is me. And I think that's not worth it. Like I need to respect myself. I need to like myself for me to enjoy my life.""When you move from country to country, you realize: Hey, what's like socially polite and expected in one country (and) is offensive another. And you realize, (oh) these are all variables. These are all up to change human systems. And that's when you can think the most stuff fluidly. So my work has inspired a lot of people to try to change their life into games and change their minds.""I think there are so many facets that life can improve if you see it as a game. Like just one simple thing is just attitude and mentality, right? Some people think, "why do you have so many obstacles in my life?" "so much bad luck," and they kind of give up. But if you look at a game, a game is really boring if there are no obstacles or resistance or bad guys that are going against you.""In a game, every obstacle is actually an opportunity to score more points and people tackle them with a strong attitude. And I think in life, a lot of the same people when they face any obstacles, any setbacks, they're just like, oh my life sucks. I'm not going to try anymore. Like even with the game of golf, right? If golf was just about getting to the goal, then it's kind of boring. Just pick up the ball, walk up to the hole, and put it in. But no one would want to play that. So we need to add a lot of difficulty and obstacles or we need to stand up far away, headed with a weird stick. There needs to be little sand puddles and ponds to make it more frustrating. And now it's a fun game." Links Mentioned:Kurt's Twitter Kurt's InstagramKurt's LinkedInKurt's newsletter Rate the podcastYu-kai's LinkedInYu-kai's TwitterYu-kai's Website Octalysis group website
I've invited Rob to be our guest on the program today, because he was selected to lead a Gamification Design Build Workshop for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8, 2018. Rob Alvarez is an expert, speaker and advocate for the use of gamification in education. He's the creator and host of Professor Game podcast, where he interviews successful practitioners, experts and gurus of gamification to inspire teachers, professors and educational leaders to make learning amazing. He's also at IE Business School, ranked consistently as one of Europe's top 5 and top 10 worldwide, where he works with interactive, engaging learning experiences. For several years, Rob has been creating the engaging interactive learning materials used every day in business education at a leading business school. Since he jumped onto gamification he's been searching for as much information out there as he could find and applying it to projects with epic wins and lessons learned. You can connect with Rob at professorgame.com // iepublishing.ie.edu, and on Twitter at @RobAlvarezB About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
I've invited Rob to be our guest on the program today, because he was selected to lead a Gamification Design Build Workshop for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8, 2018. Rob Alvarez is an expert, speaker and advocate for the use of gamification in education. He's the creator and host of Professor Game podcast, where he interviews successful practitioners, experts and gurus of gamification to inspire teachers, professors and educational leaders to make learning amazing. He's also at IE Business School, ranked consistently as one of Europe's top 5 and top 10 worldwide, where he works with interactive, engaging learning experiences. For several years, Rob has been creating the engaging interactive learning materials used every day in business education at a leading business school. Since he jumped onto gamification he's been searching for as much information out there as he could find and applying it to projects with epic wins and lessons learned. You can connect with Rob at professorgame.com // iepublishing.ie.edu, and on Twitter at @RobAlvarezB About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
What can we learn about some basic elements of gamification from developing from scratch (and then teaching) a semester long gamified humanities course at a buttoned-down American university? What strategies were deployed to produce a successful course in a learning environment where gamification had never been tried? Naomi and Jim will discuss the strategies they used, the challenges they faced, and the successes they had in the design and implementation of Fantastic Places, Unhuman Humans, a gamified course they developed and taught in the English department at Brown University. About our Guests: Jim Egan is a Professor in the English department and the Interim Director of the John Nicholas Brown Center for Public Humanities and Cultural Heritage at Brown University. Naomi Pariseault is an instructional designer for the School of Professional Studies at Brown University. Naomi graduated from the University of Rhode Island with dual masters in English literature and library and information studies. As with many other instructional designers, it was a fortunate happenstance that Naomi stumbled into the field and has been happily inspiring student learning since 2011. Jim and Naomi are both a Certified Gamification Journeyman. Websites: https://www.edx.org/course/fantastic-places-unhuman-humans-exploring-humanity-through-literature https://vivo.brown.edu/display/jegan https://brown.edu/academics/professional/onlinelearning/team.php Social Media links (Twitter, Facebook, LinkedIn): https://www.linkedin.com/in/jim-egan-a814b324/ https://JimEgan2 https://twitter.com/elearngeekette www.linkedin.com/in/naomi-pariseault About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
Today we learn about the unique phenomenon that is called the Uncanny Valley. Keith and I discuss how a theory discovered in Japan by a robotics professor in 1970 effects L&D, and how the uncanny valley impacts learning design. We also explore how other industries' work on the uncanny valley are reshaping the landscape of L&D. About our Guest: Keith Lillico is an instructional designer at the Horace Mann Companies where he has been heavily involved in the development of over 125 courses in the past two years. He draws from his formal education and experience in instructional design as well as business to create learning content that focuses on meeting the needs of the learner while aligning it with enterprise-wide business objectives. As the founder of Lillico Learning Solutions, Keith works with clients to build training that is accessible to all learners including those who have disabilities. Keith, a certified Gamification Master Craftsman, combines game-design elements and principles with progressive views on learning theories to enhance traditional instructional design within the industry. Connect with Keith on LinkedIn at: www.linkedin.com/in/klillico About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
Today we learn about Gamification and the Zone of Proximal Development. Miary and Monica discuss the concepts related to the Zone of Proximal Development theory, describe how those concepts can be used to optimize gamification project design, and how ZPD concepts can be integrated in gamification initiatives. About our Guest: Dr. Andriamiarisoa is an innovative leader in the use of gamification aimed at creating engaging environments conducive to deep learning through the use of technology. With 20+ years of experience in the field of technology and learning, he has created technology-enabled gamified learning components powered by a range of low-tech and hi-tech solutions. His background in computer science and expertise in the field of education has given him the opportunity to leverage technology in order to create fun, engaging, and rich learning experiences. His greatest passion lies in the gamification of learning using both simple and advanced technologies. Connect with Miary on LinkedIn at: https://www.linkedin.com/in/miary/ About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
Today we learn about Gamification and the Zone of Proximal Development. Miary and Monica discuss the concepts related to the Zone of Proximal Development theory, describe how those concepts can be used to optimize gamification project design, and how ZPD concepts can be integrated in gamification initiatives. About our Guest: Dr. Andriamiarisoa is an innovative leader in the use of gamification aimed at creating engaging environments conducive to deep learning through the use of technology. With 20+ years of experience in the field of technology and learning, he has created technology-enabled gamified learning components powered by a range of low-tech and hi-tech solutions. His background in computer science and expertise in the field of education has given him the opportunity to leverage technology in order to create fun, engaging, and rich learning experiences. His greatest passion lies in the gamification of learning using both simple and advanced technologies. Connect with Miary on LinkedIn at: https://www.linkedin.com/in/miary/ About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
Today we learn about the unique phenomenon that is called the Uncanny Valley. Keith and I discuss how a theory discovered in Japan by a robotics professor in 1970 effects L&D, and how the uncanny valley impacts learning design. We also explore how other industries' work on the uncanny valley are reshaping the landscape of L&D. About our Guest: Keith Lillico is an instructional designer at the Horace Mann Companies where he has been heavily involved in the development of over 125 courses in the past two years. He draws from his formal education and experience in instructional design as well as business to create learning content that focuses on meeting the needs of the learner while aligning it with enterprise-wide business objectives. As the founder of Lillico Learning Solutions, Keith works with clients to build training that is accessible to all learners including those who have disabilities. Keith, a certified Gamification Master Craftsman, combines game-design elements and principles with progressive views on learning theories to enhance traditional instructional design within the industry. Connect with Keith on LinkedIn at: www.linkedin.com/in/klillico About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
What can we learn about some basic elements of gamification from developing from scratch (and then teaching) a semester long gamified humanities course at a buttoned-down American university? What strategies were deployed to produce a successful course in a learning environment where gamification had never been tried? Naomi and Jim will discuss the strategies they used, the challenges they faced, and the successes they had in the design and implementation of Fantastic Places, Unhuman Humans, a gamified course they developed and taught in the English department at Brown University. About our Guests: Jim Egan is a Professor in the English department and the Interim Director of the John Nicholas Brown Center for Public Humanities and Cultural Heritage at Brown University. Naomi Pariseault is an instructional designer for the School of Professional Studies at Brown University. Naomi graduated from the University of Rhode Island with dual masters in English literature and library and information studies. As with many other instructional designers, it was a fortunate happenstance that Naomi stumbled into the field and has been happily inspiring student learning since 2011. Jim and Naomi are both a Certified Gamification Journeyman. Websites: https://www.edx.org/course/fantastic-places-unhuman-humans-exploring-humanity-through-literature https://vivo.brown.edu/display/jegan https://brown.edu/academics/professional/onlinelearning/team.php Social Media links (Twitter, Facebook, LinkedIn): https://www.linkedin.com/in/jim-egan-a814b324/ https://JimEgan2 https://twitter.com/elearngeekette www.linkedin.com/in/naomi-pariseault About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
The direction of our show is a little different than usual because today we're going to explore how to organize and carry out a Hackathon. You'll get first-hand information on how can Gamification help to solve real-world-problems. About our Guest: Dr. Philipp Busch obtained a Masters' degree in Economics and Geography at the University of Mainz, then continued studying to do his second Masters' degree in Information Systems and Business Administration. In spring 2018 he finished his doctoral thesis about "Gameful Approaches in Development Cooperation", now teaches Gamification and Agile Methods at the University of Mainz. Philipp works at GIZ for the Social Innovation Team in Cairo to improve the situation for youths on the labour market in Egypt. Furthermore, Philipp is head of the GIZ component "Serious Games" to support the peace process in Yemen. Connect with Philipp via email: philipp.busch@giz.de or at www.giz.de About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
The direction of our show is a little different than usual because today we're going to explore how to organize and carry out a Hackathon. You'll get first-hand information on how can Gamification help to solve real-world-problems. About our Guest: Dr. Philipp Busch obtained a Masters' degree in Economics and Geography at the University of Mainz, then continued studying to do his second Masters' degree in Information Systems and Business Administration. In spring 2018 he finished his doctoral thesis about "Gameful Approaches in Development Cooperation", now teaches Gamification and Agile Methods at the University of Mainz. Philipp works at GIZ for the Social Innovation Team in Cairo to improve the situation for youths on the labour market in Egypt. Furthermore, Philipp is head of the GIZ component "Serious Games" to support the peace process in Yemen. Connect with Philipp via email: philipp.busch@giz.de or at www.giz.de About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
Too often we build training and design games for the wrong reason. In this discussion we'll consider what the actual needs of the business are, and how we can leverage them in our planning and assessment to ensure we solve the right problem. About Jean Marrapodi: Jean has a PhD in Adult Education, a Masters Degree in Online Instructional Design and is a Certified Professional in Learning and Performance, ATD's highest credential. She is a frequent conference presenter, having presented workshops in training, instructional design, elearning and low literacy learning at the international, national, regional levels. She lives in Providence, RI with three cats and a mischievous pooch named Arthur. Connect with Jean at www.illumina-interactive.com or www.applestar.org, and on Twitter @jmarrapodi About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or SententiaGamification.com and on Twitter @monicacornetti.
I've invited John to be a guest on the program today, because we've chosen John and Geoteaming to lead a hi-tech team building event for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8 of this year. Geoteaming Event – The Chase The Chase is a high-tech scavenger hunt to search for hidden locations and complete missions by photos and videos. With an emphasis on networking, problem solving, information sharing, and leadership development, teams will focus on multiple challenges, work under a time constraint, master new equipment and develop new patterns of behavior within a team environment. The Chase ends at Reggies Chicago Rooftop for a celebration with food, drinks, and fun, highlighted by a digital slideshow set to music to announce the team results and award a prize to the winners. About John Chen: John is the extreme leader of Geoteaming – he climbs mountains, walks on fire, swims with dolphins in the wild, rides Harleys, organizes Super Bowl Suites and snowboards out of helicopters. John started Geoteaming 20 years ago and is a recognized thought leader on digital team building. He's written a top selling business book published by Wiley and Sons titled 50 Digital Team Building Games. John has completed over 1,800+ team building events with over 180,000 clients. About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica at www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti.
Just because you can't use words like games and gamification to describe the types of learning experiences you are using, doesn't mean you can't infuse your training with fun, interactivity, and a gameful spirit. Like a super hero in disguise, gamification can be the secret identity behind an innovative and highly effective training program. That was just the approach Valary took in producing a blended learning program called Exploring Our Customer Service Universe: Moving Beyond Expectations that was delivered to experienced administrative and support staff at a top 10 law firm. About Valary Oleinik: Valary is one-part artist, one-part geek, and 100% committed to finding ways to help people develop and deliver more engaging and effective learning experiences. She is a project manager at Weil, a top-tier international law firm, where she has been involved in training and development of both technical and professional skills. She is also a frequent speaker and educational consultant on gamification and creativity. You can connect with Valary at www.valarywithawhy.com and on Twitter: @valarywithawhy About Your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica at www.GamiCon.us, www.SententiaGamification, and on Twitter @monicacornetti.
I've invited John to be a guest on the program today, because we've chosen John and Geoteaming to lead a hi-tech team building event for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8 of this year. Geoteaming Event – The Chase The Chase is a high-tech scavenger hunt to search for hidden locations and complete missions by photos and videos. With an emphasis on networking, problem solving, information sharing, and leadership development, teams will focus on multiple challenges, work under a time constraint, master new equipment and develop new patterns of behavior within a team environment. The Chase ends at Reggies Chicago Rooftop for a celebration with food, drinks, and fun, highlighted by a digital slideshow set to music to announce the team results and award a prize to the winners. About John Chen: John is the extreme leader of Geoteaming – he climbs mountains, walks on fire, swims with dolphins in the wild, rides Harleys, organizes Super Bowl Suites and snowboards out of helicopters. John started Geoteaming 20 years ago and is a recognized thought leader on digital team building. He's written a top selling business book published by Wiley and Sons titled 50 Digital Team Building Games. John has completed over 1,800+ team building events with over 180,000 clients. About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica at www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti.
Too often we build training and design games for the wrong reason. In this discussion we'll consider what the actual needs of the business are, and how we can leverage them in our planning and assessment to ensure we solve the right problem. About Jean Marrapodi: Jean has a PhD in Adult Education, a Masters Degree in Online Instructional Design and is a Certified Professional in Learning and Performance, ATD's highest credential. She is a frequent conference presenter, having presented workshops in training, instructional design, elearning and low literacy learning at the international, national, regional levels. She lives in Providence, RI with three cats and a mischievous pooch named Arthur. Connect with Jean at www.illumina-interactive.com or www.applestar.org, and on Twitter @jmarrapodi About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on www.GamiCon.us or SententiaGamification.com and on Twitter @monicacornetti.
Just because you can't use words like games and gamification to describe the types of learning experiences you are using, doesn't mean you can't infuse your training with fun, interactivity, and a gameful spirit. Like a super hero in disguise, gamification can be the secret identity behind an innovative and highly effective training program. That was just the approach Valary took in producing a blended learning program called Exploring Our Customer Service Universe: Moving Beyond Expectations that was delivered to experienced administrative and support staff at a top 10 law firm. About Valary Oleinik: Valary is one-part artist, one-part geek, and 100% committed to finding ways to help people develop and deliver more engaging and effective learning experiences. She is a project manager at Weil, a top-tier international law firm, where she has been involved in training and development of both technical and professional skills. She is also a frequent speaker and educational consultant on gamification and creativity. You can connect with Valary at www.valarywithawhy.com and on Twitter: @valarywithawhy About Your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica at www.GamiCon.us, www.SententiaGamification, and on Twitter @monicacornetti.
It's hard to make a recipe to gamify a classroom as every one has different approaches, but the core mistakes are often the same. In this episode, Bernardo Letayf, Founder of BLUErabbit, will discuss: Common mistakes in gamifying a classroom How long does it take for you to master your own classes? What is the hardest class to gamify? What's the best order/place to start gamifying your classes? And more... About Bernardo Letayf: Originally a Web designer, Bernardo started studying gamifcation in 2010. After many mistakes through 4 years, and trying to make excel work for it, he finally developed BLUErabbit as a tool to gamify his classes. He has a huge passion over education and has declared a world wide war on grades as the represent the first line of defense on a broken education system. This year, BLUErabbit was funded after receiving the Outstanding Gamification Software 2017 (Gamificatoin Europe) and it's working it's way to over 150,000 players including all cultures. Connect with Bernardo: Website: http://bluerabbit.io Twitter @bletayf About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on Twitter @monicacornetti. Websites: GamiCon.us and SententiaGamification.com
It's hard to make a recipe to gamify a classroom as every one has different approaches, but the core mistakes are often the same. In this episode, Bernardo Letayf, Founder of BLUErabbit, will discuss: Common mistakes in gamifying a classroom How long does it take for you to master your own classes? What is the hardest class to gamify? What's the best order/place to start gamifying your classes? And more... About Bernardo Letayf: Originally a Web designer, Bernardo started studying gamifcation in 2010. After many mistakes through 4 years, and trying to make excel work for it, he finally developed BLUErabbit as a tool to gamify his classes. He has a huge passion over education and has declared a world wide war on grades as the represent the first line of defense on a broken education system. This year, BLUErabbit was funded after receiving the Outstanding Gamification Software 2017 (Gamificatoin Europe) and it's working it's way to over 150,000 players including all cultures. Connect with Bernardo: Website: http://bluerabbit.io Twitter @bletayf About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on Twitter @monicacornetti. Websites: GamiCon.us and SententiaGamification.com
If you are an HR professional or a corporate trainer, webinars present a number of advantages. They are cheaper than holding regular meetings, participants have access to the webcast afterwards, and attendees can still interact live with the presenter. Although we know that very few do. Haven't you found there is something about a webinar that encourages complacency in the listeners? There is very little interaction and engagement. We operate on the assumption that webinars offer all the benefits of live instruction, with the efficiencies of online communication… and we know that reality is something different, don't we? In this episode you'll learn Six Sure-fire Ways to Gamify Your Next Webinar. It's time to eliminate the boring and dull, and learn how to add gamification to emphasize interaction and collaboration, competition and engagement. About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on Twitter @monicacornetti. Websites: GamiCon.us and SententiaGamification.com
If you are an HR professional or a corporate trainer, webinars present a number of advantages. They are cheaper than holding regular meetings, participants have access to the webcast afterwards, and attendees can still interact live with the presenter. Although we know that very few do. Haven't you found there is something about a webinar that encourages complacency in the listeners? There is very little interaction and engagement. We operate on the assumption that webinars offer all the benefits of live instruction, with the efficiencies of online communication… and we know that reality is something different, don't we? In this episode you'll learn Six Sure-fire Ways to Gamify Your Next Webinar. It's time to eliminate the boring and dull, and learn how to add gamification to emphasize interaction and collaboration, competition and engagement. About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education. Connect with Monica on Twitter @monicacornetti. Websites: GamiCon.us and SententiaGamification.com
The fantasy… the employees will enjoy the training and will apply their new knowledge in the workplace. We pay them to do this, so participants should apply their new skills and develop an attitude to solve problems. The reality... most corporate training is dry, dull, boring, and unimaginative. Participants are secretly contemplating ways to "end it now" so that they don't have to sit through another 4 hours of this mind-numbing drivel. There will be no application of knowledge and absolutely nothing will change in workplace behavior. Enter gamification – driving motivation, with the hope of engaging us and alluring us just as games do. But with a potentially significant cost for development and a high chance of failure, is gamification something that we can or should recommend to the C-team? This week, learn how to use a low-tech, low-cost, high-impact gamification strategy as your gateway drug. Get 'em hooked and coming back for more! About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of GamiCon, the International Gamification Conference for Learning and Development, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com www.GamiCon.us On Twitter: @monicacornetti
The fantasy… the employees will enjoy the training and will apply their new knowledge in the workplace. We pay them to do this, so participants should apply their new skills and develop an attitude to solve problems. The reality... most corporate training is dry, dull, boring, and unimaginative. Participants are secretly contemplating ways to "end it now" so that they don't have to sit through another 4 hours of this mind-numbing drivel. There will be no application of knowledge and absolutely nothing will change in workplace behavior. Enter gamification – driving motivation, with the hope of engaging us and alluring us just as games do. But with a potentially significant cost for development and a high chance of failure, is gamification something that we can or should recommend to the C-team? This week, learn how to use a low-tech, low-cost, high-impact gamification strategy as your gateway drug. Get 'em hooked and coming back for more! About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of GamiCon, the International Gamification Conference for Learning and Development, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com www.GamiCon.us On Twitter: @monicacornetti
Expect to hear Juliette talk to you all about learner engagement! For the past 14 years, Juliette has dedicated her life and business to promoting the powers of learner engagement in the workplace, and the results are endless! Some of the things you can learn from Juliette are: The powers of gamification to increase engagement in training How learner engagement can transform your business The top tips for implementing an effective learning technologies solution across a business About Our Guest: Juliette Denny is the Ideologist in Chief (AKA Managing Director) at Growth Engineering, and her unwavering mission is to wage war on dull online learning! She is a pioneer and expert in applying gamification and social functionality to online learning. She has an unrivaled passion for learner engagement, which leaves audiences inspired and electrified Juliette is an influencer, an expert, and she also has direct access to primary research through her own products and solutions, meaning that her talks are packed full of stats and case studies proving the truth in what she's saying. Connect with Juliette: Website – www.growthengineering.co.uk Twitter - @juliettedenny About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of GamiCon, the International Gamification Conference for Learning and Development, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com www.GamiCon.us On Twitter: @monicacornetti
Expect to hear Juliette talk to you all about learner engagement! For the past 14 years, Juliette has dedicated her life and business to promoting the powers of learner engagement in the workplace, and the results are endless! Some of the things you can learn from Juliette are: The powers of gamification to increase engagement in training How learner engagement can transform your business The top tips for implementing an effective learning technologies solution across a business About Our Guest: Juliette Denny is the Ideologist in Chief (AKA Managing Director) at Growth Engineering, and her unwavering mission is to wage war on dull online learning! She is a pioneer and expert in applying gamification and social functionality to online learning. She has an unrivaled passion for learner engagement, which leaves audiences inspired and electrified Juliette is an influencer, an expert, and she also has direct access to primary research through her own products and solutions, meaning that her talks are packed full of stats and case studies proving the truth in what she's saying. Connect with Juliette: Website – www.growthengineering.co.uk Twitter - @juliettedenny About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of GamiCon, the International Gamification Conference for Learning and Development, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com www.GamiCon.us On Twitter: @monicacornetti
In spite of a constant flow of amazing new technologies, this era of email overload and social media feeds is distracting us from our work. People are experiencing poor productivity and lower motivation. Are games an additional distraction or can we use them to remove distractions, improve your focus and get you back on a path to delivering quality work, higher productivity and mastery? About Pete Jenkins - An international speaker, adviser and trainer in Gamification. Pete founded his company GAMIFICATION+ LTD in 2000, and has since advised and trained companies of all sizes, both in the UK and internationally, on the use of Gamification. He is Chair of GamFed (the International Gamification Confederation), and Chair and Organizer of Gamification Europe, an annual conference for Gamification practitioners. Connect with Pete: Website: https://gamificationplus.uk Twitter: @petejenkins LinkedIn: https://www.linkedin.com/in/jenkinspete/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of GamiCon, the International Gamification Conference for Learning and Development, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
In spite of a constant flow of amazing new technologies, this era of email overload and social media feeds is distracting us from our work. People are experiencing poor productivity and lower motivation. Are games an additional distraction or can we use them to remove distractions, improve your focus and get you back on a path to delivering quality work, higher productivity and mastery? About Pete Jenkins - An international speaker, adviser and trainer in Gamification. Pete founded his company GAMIFICATION+ LTD in 2000, and has since advised and trained companies of all sizes, both in the UK and internationally, on the use of Gamification. He is Chair of GamFed (the International Gamification Confederation), and Chair and Organizer of Gamification Europe, an annual conference for Gamification practitioners. Connect with Pete: Website: https://gamificationplus.uk Twitter: @petejenkins LinkedIn: https://www.linkedin.com/in/jenkinspete/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of GamiCon, the International Gamification Conference for Learning and Development, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Gamification doesn't need to be complicated, sometimes all you need is a simple score to change behavior. Score science is a practice that helps you get it right. Toby Beresford created rise.global in his garage in 2012 as a tool to keep and share digital scores. It's now being used by senior influencers across the world to track their own social media success and to encourage others to do the same. In 2017, 400,000 people engaged with rise.global - each spending an average of 25 minutes on the site. Connect with Toby Beresford: Website www.rise.global Twitter: @tobyberesford LinkedIn: www.linkedin.com/in/tobyberesford About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of GamiCon, the International Gamification Conference for Learning and Development, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Gamification doesn't need to be complicated, sometimes all you need is a simple score to change behavior. Score science is a practice that helps you get it right. Toby Beresford created rise.global in his garage in 2012 as a tool to keep and share digital scores. It's now being used by senior influencers across the world to track their own social media success and to encourage others to do the same. In 2017, 400,000 people engaged with rise.global - each spending an average of 25 minutes on the site. Connect with Toby Beresford: Website www.rise.global Twitter: @tobyberesford LinkedIn: www.linkedin.com/in/tobyberesford About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of GamiCon, the International Gamification Conference for Learning and Development, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Gamification is still just a buzzword for some, while for others they've already implemented it with powerful effects on their business process. We've seen some gamification projects which have a very pretty design but have failed to engage users and others with a very ugly interface but are addictively engaging their users! What is the secret? About Altug Yilmaz - is a Mathematical Engineer and worked for several training companies in Turkey for more than 10 years. He is the author of first Turkish gamification book: Herkes icin Oyunlastirma and he is Gamification Federation's (GamFed) Turkey ambassador. Altug blogs in Turkish about gamification at his blog: www.oyunlastirma.co. He is only Turkish person invited to speak at the Gamification World Congress (GWC16) in Madrid,Spain and recently spoke at the Gamification Europe Conference '17 in Brighton, UK. Connect with Altug: Website - www.oyunlastirma.co Twitter: @ercanaltug LinkedIn: https://www.linkedin.com/in/ercanaltug/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of the International Gamification Conference and Expo, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Gamification is still just a buzzword for some, while for others they've already implemented it with powerful effects on their business process. We've seen some gamification projects which have a very pretty design but have failed to engage users and others with a very ugly interface but are addictively engaging their users! What is the secret? About Altug Yilmaz - is a Mathematical Engineer and worked for several training companies in Turkey for more than 10 years. He is the author of first Turkish gamification book: Herkes icin Oyunlastirma and he is Gamification Federation's (GamFed) Turkey ambassador. Altug blogs in Turkish about gamification at his blog: www.oyunlastirma.co. He is only Turkish person invited to speak at the Gamification World Congress (GWC16) in Madrid,Spain and recently spoke at the Gamification Europe Conference '17 in Brighton, UK. Connect with Altug: Website - www.oyunlastirma.co Twitter: @ercanaltug LinkedIn: https://www.linkedin.com/in/ercanaltug/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of the International Gamification Conference and Expo, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Gamification as a tool for designing engaging experiences should not be restricted by technology. There is a need for physical and digital experiences to be merged AND playful and gameful inspirations should be at the heart of such a design process. Today we'll explore Sylvester's Insights into existing work in exploring a more hybrid and playful learning experience, such as the EU Funded Beaconing project (http://beaconing.eu) His Views on hybrid learning in comparisons to blended learning And his findings from the GameChangers project (http://gamify.org.uk) About Sylvester Arnab: A Full Professor in Game Science at Coventry University, UK, leading applied research and innovation at the Disruptive Media Learning Lab (DMLL). With over 10 years research experience in simulation, serious games and gamification combined, his research interests include gameful, playful and persuasive designs that transform ordinary tasks into extraordinary experiences. He has a large portfolio of funded projects (https://sylvesterarnab.com/featured-projects/) and publications (https://sylvesterarnab.com/publications/) in the domain. He co-founded the GameChangers – a Game Design Thinking initiative (http://gamify.org.uk), which is also being adopted and adapted in other countries, such as Malaysia (http://myCapsule.my). Connect with Sylvester: Website- http://SylvesterArnab.com Twitter: @sarnab75 LinkedIn: https://www.linkedin.com/in/sylvester-arnab-a4049818/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of the International Gamification Conference and Expo, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Gamification as a tool for designing engaging experiences should not be restricted by technology. There is a need for physical and digital experiences to be merged AND playful and gameful inspirations should be at the heart of such a design process. Today we'll explore Sylvester's Insights into existing work in exploring a more hybrid and playful learning experience, such as the EU Funded Beaconing project (http://beaconing.eu) His Views on hybrid learning in comparisons to blended learning And his findings from the GameChangers project (http://gamify.org.uk) About Sylvester Arnab: A Full Professor in Game Science at Coventry University, UK, leading applied research and innovation at the Disruptive Media Learning Lab (DMLL). With over 10 years research experience in simulation, serious games and gamification combined, his research interests include gameful, playful and persuasive designs that transform ordinary tasks into extraordinary experiences. He has a large portfolio of funded projects (https://sylvesterarnab.com/featured-projects/) and publications (https://sylvesterarnab.com/publications/) in the domain. He co-founded the GameChangers – a Game Design Thinking initiative (http://gamify.org.uk), which is also being adopted and adapted in other countries, such as Malaysia (http://myCapsule.my). Connect with Sylvester: Website- http://SylvesterArnab.com Twitter: @sarnab75 LinkedIn: https://www.linkedin.com/in/sylvester-arnab-a4049818/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of the International Gamification Conference and Expo, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Is there a business that doesn't want to have motivated users and engaged customers? How about a company that doesn't crave higher productivity of happy employees? There has been different mindsets and disciplines to answer the need, but all share a toolbox that uses the tools of creativity and fun. No matter what they call the package, it's here to stay. In this episode, we explore such questions as: Is game design an essential part of Engagement Solution Design? How to handle cultural and environmental differences in gamification design? Why do we need different opinions while designing a solution? About Alireza Ranjbar Shourabi: CEO/co-founder and game designer of “Art of Light and Motion Interactive Softwares”. He has also co-founded “IRAN Gamification Association” which is a community for Gamification enthusiasts to gather around the subject. He has been rated #2 in “Global Gamification Gurus Power 100” in 2017; designed engagement solutions and gamified campaigns for Fintech, E-learning, E-health, Open Innovation and offline Advertising in some of the most famous companies and startups in his country. Currently working to build a new gamification platform based on a framework developed on his experience while continuing to design mobile games for his company. Always a learner, late night gaming is still a part of his life style ;) Connect with Alireza: Website- www.ALMgames.com Twitter: @ARSHourabi LinkedIn: https://www.linkedin.com/in/alirezaranjbarshourabi/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of the International Gamification Conference and Expo, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Is there a business that doesn't want to have motivated users and engaged customers? How about a company that doesn't crave higher productivity of happy employees? There has been different mindsets and disciplines to answer the need, but all share a toolbox that uses the tools of creativity and fun. No matter what they call the package, it's here to stay. In this episode, we explore such questions as: Is game design an essential part of Engagement Solution Design? How to handle cultural and environmental differences in gamification design? Why do we need different opinions while designing a solution? About Alireza Ranjbar Shourabi: CEO/co-founder and game designer of “Art of Light and Motion Interactive Softwares”. He has also co-founded “IRAN Gamification Association” which is a community for Gamification enthusiasts to gather around the subject. He has been rated #2 in “Global Gamification Gurus Power 100” in 2017; designed engagement solutions and gamified campaigns for Fintech, E-learning, E-health, Open Innovation and offline Advertising in some of the most famous companies and startups in his country. Currently working to build a new gamification platform based on a framework developed on his experience while continuing to design mobile games for his company. Always a learner, late night gaming is still a part of his life style ;) Connect with Alireza: Website- www.ALMgames.com Twitter: @ARSHourabi LinkedIn: https://www.linkedin.com/in/alirezaranjbarshourabi/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of the International Gamification Conference and Expo, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
This week my guest is Rob Alvarez of the Professor Game Podcast - www.professorgame.com For several years, Rob has been creating the engaging interactive learning materials used every day in business education at a leading business school. Since he jumped onto gamification he's been searching for as much information out there as he could find and applying it to projects with epic wins and lessons learned. Recently Rob launched the Professor Game podcast professorgame.com where he offers his listeners the opportunity to learn from his guests as they disclose their offer the listeners all the possible value to learn from their wildest successes and their FAILs (First Attempt in Learning). In this interview you'll get the best of what Rob's been able to learn in less than thirty minutes, including: Why gamification is the way to go about learning. Key learning's from IE Business School's publishing department. What you can take from his journey and apply to your own practice. About Rob Alvarez: Rob is a speaker and designer on gamification for education, as well as the host of Professor Game Podcast. There, he interviews successful practitioners, experts and gurus of gamification to inspire teachers, professors and educational leaders to use gamification to make education amazing. He's also at IE Business School, ranked consistently one of Europe's top 5 and top 10 worldwide, where he works with interactive, engaging learning experiences. Connect with Rob: Website- professorgame.com Twitter: @RobAlvarezB LinkedIn: https://www.linkedin.com/in/rob-alvarez-bucholska About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of the International Gamification Conference and Expo, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
This week my guest is Rob Alvarez of the Professor Game Podcast - www.professorgame.com For several years, Rob has been creating the engaging interactive learning materials used every day in business education at a leading business school. Since he jumped onto gamification he's been searching for as much information out there as he could find and applying it to projects with epic wins and lessons learned. Recently Rob launched the Professor Game podcast professorgame.com where he offers his listeners the opportunity to learn from his guests as they disclose their offer the listeners all the possible value to learn from their wildest successes and their FAILs (First Attempt in Learning). In this interview you'll get the best of what Rob's been able to learn in less than thirty minutes, including: Why gamification is the way to go about learning. Key learning's from IE Business School's publishing department. What you can take from his journey and apply to your own practice. About Rob Alvarez: Rob is a speaker and designer on gamification for education, as well as the host of Professor Game Podcast. There, he interviews successful practitioners, experts and gurus of gamification to inspire teachers, professors and educational leaders to use gamification to make education amazing. He's also at IE Business School, ranked consistently one of Europe's top 5 and top 10 worldwide, where he works with interactive, engaging learning experiences. Connect with Rob: Website- professorgame.com Twitter: @RobAlvarezB LinkedIn: https://www.linkedin.com/in/rob-alvarez-bucholska About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of Sententia Gamification, Founder of the International Gamification Conference and Expo, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
In this episode, Zach and I explore why using a third party to find the right gamification software is a must in today's saturated software market. TechnologyAdvice.com has the solution to help businesses find which software is ideal for a company's unique needs. Best of all? The service is free. A few things covered in this podcast will include: Common problems gamification software buyers are trying to solve How to use a service like TechnologyAdvice to find the right software How this service is free Why you should use TechnologyAdvice to find your perfect software About our Guest: Zach Jones is the VP of Sales at TechnologyAdvice. He is a marketing-minded sales leader who has a passion for helping clients connect with buyers through innovative marketing programs. Zach is not afraid to challenge the status quo when it comes to traditional marketing strategies and loves to push marketers to think differently about how they drive results for their business. As a Nashville native and graduate of Middle Tennessee State University, Zach is right at home at TechnologyAdvice. Connect with Zach: Website- www.technologyadvice.com Twitter: https://twitter.com/Technology_Adv About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
In this episode, Zach and I explore why using a third party to find the right gamification software is a must in today's saturated software market. TechnologyAdvice.com has the solution to help businesses find which software is ideal for a company's unique needs. Best of all? The service is free. A few things covered in this podcast will include: Common problems gamification software buyers are trying to solve How to use a service like TechnologyAdvice to find the right software How this service is free Why you should use TechnologyAdvice to find your perfect software About our Guest: Zach Jones is the VP of Sales at TechnologyAdvice. He is a marketing-minded sales leader who has a passion for helping clients connect with buyers through innovative marketing programs. Zach is not afraid to challenge the status quo when it comes to traditional marketing strategies and loves to push marketers to think differently about how they drive results for their business. As a Nashville native and graduate of Middle Tennessee State University, Zach is right at home at TechnologyAdvice. Connect with Zach: Website- www.technologyadvice.com Twitter: https://twitter.com/Technology_Adv About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Organizations across the Middle East have used gamification over the past few years to address lack of user engagement within their organizations and the marketplace. And just as businesses in the U.S. and Europe are using gamification to build community, clarify objectives, and motivate teams, organizations across the Middle East are reaping the rewards of these gamified programs. In this episode, Ahmed and I explore: A brief analysis of Gamification in Middle East The differences in designing Gamification in different cultures The reshaping of the Gamification industry in the Middle East About our Guest: Ahmed Hossam:The International Gamification Confederation (Gamfed) Ambassador in Egypt, Ahmed is a Keynote speaker, Consultant, Designer and Facilitator on Gamification. He is Currently the president of Gamification Egypt and the Founder of Gampact. In July, 2017 he was Rated #2 in the “Global Gamification Gurus Power 100” based in the United Kingdom. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as HP, Oracle, Vodafone, AUC, Abudawood and many more… Ahmed is a Certified Level 2 Gamification Journeyman Designer from Sententia Gamification. Connect with Ahmed: Website – www.ahossam.com Twitter: @ahmed_hossam88 About the Host: Monica CornettiFeatured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Organizations across the Middle East have used gamification over the past few years to address lack of user engagement within their organizations and the marketplace. And just as businesses in the U.S. and Europe are using gamification to build community, clarify objectives, and motivate teams, organizations across the Middle East are reaping the rewards of these gamified programs. In this episode, Ahmed and I explore: A brief analysis of Gamification in Middle East The differences in designing Gamification in different cultures The reshaping of the Gamification industry in the Middle East About our Guest: Ahmed Hossam:The International Gamification Confederation (Gamfed) Ambassador in Egypt, Ahmed is a Keynote speaker, Consultant, Designer and Facilitator on Gamification. He is Currently the president of Gamification Egypt and the Founder of Gampact. In July, 2017 he was Rated #2 in the “Global Gamification Gurus Power 100” based in the United Kingdom. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as HP, Oracle, Vodafone, AUC, Abudawood and many more… Ahmed is a Certified Level 2 Gamification Journeyman Designer from Sententia Gamification. Connect with Ahmed: Website – www.ahossam.com Twitter: @ahmed_hossam88 About the Host: Monica CornettiFeatured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
There is a growing nervousness in L&D about how to provide value in an industry that hasn't changed much since the adoption of the LMS and the ability to create videos on demand. The bottom line is that EdTech has not evolved at the same pace as productivity tools like marketing automation and CRMs. And the result is that traditional training, of which I will include eLearning, does not have an impact on performance like it should; instead the objective of training is course completion rather than business impact. Fortunately, technology is catching up and there are solutions. In this episode Colin and I discuss: Gamification and Micro-learning are these just another fad? The gap between training and performance Barriers holding L&D back from fully engaging gamification Recommendations for organizations who want to start with gamification About our Guest: Colin Daymude Colin is the former owner of one of the fastest growing training companies in America; training over 20k employees in the two years prior to the market crash of 2008. He is an international speaker, seminar leader, the author of 5 books and is currently working with mLevel, the leader in performance to develop channel partnerships and go-to-market strategies. Connect with Colin: Website: www.mlevel.com Twitter: @colindaymude LinkedIn: http://t.co/HvSTJV1aR3Facebook: https://www.facebook.com/mLevelLearning/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
There is a growing nervousness in L&D about how to provide value in an industry that hasn't changed much since the adoption of the LMS and the ability to create videos on demand. The bottom line is that EdTech has not evolved at the same pace as productivity tools like marketing automation and CRMs. And the result is that traditional training, of which I will include eLearning, does not have an impact on performance like it should; instead the objective of training is course completion rather than business impact. Fortunately, technology is catching up and there are solutions. In this episode Colin and I discuss: Gamification and Micro-learning are these just another fad? The gap between training and performance Barriers holding L&D back from fully engaging gamification Recommendations for organizations who want to start with gamification About our Guest: Colin Daymude Colin is the former owner of one of the fastest growing training companies in America; training over 20k employees in the two years prior to the market crash of 2008. He is an international speaker, seminar leader, the author of 5 books and is currently working with mLevel, the leader in performance to develop channel partnerships and go-to-market strategies. Connect with Colin: Website: www.mlevel.com Twitter: @colindaymude LinkedIn: http://t.co/HvSTJV1aR3Facebook: https://www.facebook.com/mLevelLearning/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Is it a Game… or is it Gamification? What's the Difference? E-learning is a fundamental piece of business training strategy. While this method of training provides many useful ways of transferring information, the larger challenge is how to best sustain that learning. In recent years, many companies have moved toward creating “gamified” courses for their learners, but what exactly does that mean? What are the basic elements of a gamified approach to training design? How can I use gamification to get my learners more engaged? How does gamification drive knowledge retention? Let's explore how gamification is similar to, and different from, creating games and how you can leverage the strengths of each - to design captivating experiences for your learners. About our Guest: Chuck Sigmund Chuck is the Senior Program Manager of Instructional Design for Amazon Global Customer Service. He has a passion for leveraging state-of-the-art techniques to make learning as engaging and impactful as possible. Over the past several years he has worked with a number of large organizations to redesign their training programs to incorporate digital storytelling and gamification in ways that demonstrably improve long-term knowledge retention and reduce employee attrition. He is a member of the International Conference on e-Learning (ICEL) and International Conference of Education, Research, and Innovation conference committees, and regularly presents at these and other conferences on innovations in training design. Connect with Chuck: Website - http://www.promobilebi.com Twitter: @sigmundchuck LinkedIn: https://www.linkedin.com/in/chucksigmund/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Is it a Game… or is it Gamification? What's the Difference? E-learning is a fundamental piece of business training strategy. While this method of training provides many useful ways of transferring information, the larger challenge is how to best sustain that learning. In recent years, many companies have moved toward creating “gamified” courses for their learners, but what exactly does that mean? What are the basic elements of a gamified approach to training design? How can I use gamification to get my learners more engaged? How does gamification drive knowledge retention? Let's explore how gamification is similar to, and different from, creating games and how you can leverage the strengths of each - to design captivating experiences for your learners. About our Guest: Chuck Sigmund Chuck is the Senior Program Manager of Instructional Design for Amazon Global Customer Service. He has a passion for leveraging state-of-the-art techniques to make learning as engaging and impactful as possible. Over the past several years he has worked with a number of large organizations to redesign their training programs to incorporate digital storytelling and gamification in ways that demonstrably improve long-term knowledge retention and reduce employee attrition. He is a member of the International Conference on e-Learning (ICEL) and International Conference of Education, Research, and Innovation conference committees, and regularly presents at these and other conferences on innovations in training design. Connect with Chuck: Website - http://www.promobilebi.com Twitter: @sigmundchuck LinkedIn: https://www.linkedin.com/in/chucksigmund/ About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Many trainers and instructional designers have already discovered the power of storytelling in a practical sense – they have observed how compelling a well-constructed narrative can be. But recent scientific work is putting a much finer point on just how stories change our attitudes, beliefs, and behaviors. Should we incorporate into every training or presentation some kind compelling, story or narrative? Will a powerful narrative make your information more persuasive and memorable? Can stories be used to manipulate your learners? About our Guest: Jonathan Peters, PhD Jonathan holds a Master Certification in the Reiss profile He is an international speaker and writer and has spoken before audiences from Melbourne, Australia to Augusta, Maine. His specialty is marketing and customer experience, helping audiences identify what motivates their customers and learn how to speak toward those motivators. Jonathan has authored four books, including Cavemen Can't Market, the first the Caveman Trilogy. He has also ghostwritten 56 non-fiction books. Jonathan is also an adjunct professor at the University of Nevada, Las Vegas where he instructs senior-level business majors. Connect with Jonathan:Email: bighead@sententiagames.com Twitter: @JPetersPhD About the Host: Monica Cornetti About your Host: Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country. Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti
Yu-kai Chou is an Author and International Keynote Speaker on Gamification He is the Original Creator of the gamification framework: Octalysis, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is the Founder of The Octalysis Group and the Behavioral Scientist at the engagement and retention platform Captain Up. He has been a regular speaker/lecturer on gamification worldwide, including at organizations like Stanford University, Accenture, Tedx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was also one of the earliest pioneers in Gamification, starting his work in the industry in 2003. In 2014, Yu-kai received the reward of "#1 Gamification Guru" by the World Gamification Congress based in Spain, as well as the UK-Based organization Leaderboarded. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as eBay, Huawei, Fidelity, HP, Cisco, Wells Fargo, and more. Remember to download our 10-day Growth Hacking course for free at https://www.growthhackingpodcast.com/freecourse For more information and resources, visit https://www.growthhackingpodcast.com