Podcasts about Granary

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Best podcasts about Granary

Latest podcast episodes about Granary

Stuart Bowditch Podcasts
A Boat Passing a Lock - 5th June 2026 (excerpt)

Stuart Bowditch Podcasts

Play Episode Listen Later Jun 15, 2026 20:00


Magpies call and respond, Moorhen, Mallards sleeping on the paving slabs, someone in the cafe already to set up for the day, no cars or jets, only tinnitus, I stay very still to encourage a Magpie to get closer which it does for a while but then flies over to Lock Island, one of the Mallards flies away, the Magpie comes back, a Squirrel comes by very close on the ground, inquisitive, and for millions of years I like to think that it was quiet, everywhere existed without explanation, water flowed downstream, reeds grew, habitats formed, species evolved. And then came people shouting at dogs and slamming gates, the cakes were delivered by a man in a truck, shareholders made a profit, Mallards moved in to the grass to preen and coat their feathers with oil, Squirrels squirrelling, Robin surveying it's territory, a fly investigates the grains of wood on the table, distant Geese sound upset about something, I need to do more of this basking in the morning sun, a man on an electric scooter wearing a crash helmet, everything is growing imperceptibly slowly, a Bluebottle on my knee, now four Magpies investigating the grass, some white and grey clouds appear from the west and block out the warmth of the sun, a noisy maintenance van driving faster than the time I got told off for driving too fast down Flatford Road, a stack of correctly stored pallets, the Robin perched on top of the parasol, a maintenance man in hi-vis crosses the bridge to collect all of the bagged dog poo and replace the bin liner, a Cuckoo, an alarm on the Granary going off, a lady carrying empty cardboard boxes, two Crows join the exploration of the grass, they ignore the mic and camera tripods, a small black and white moth on my arm, a man with a red t-shirt walking towards the Granary, two men stop for a chat in the lane, a Pied Wagtail. As this was an early morning recording there was a lot of bird sound, in addition to the above, Cuckoo, Goldcrest, Garden Warbler, Mistle Thrush, Marsh Warbler, Greenfinch, Canada Goose, Willow Warbler, Coal Tit, Song Thrush, Dunnock, Chiffchaff, Collared Dove, Blackbird, Goldfinch, Wren, Great Tit, Blue Tit, Woodpigeon, Jackdaw and Blackcap.

Spaces Podcast
209. Building Communities that Combat Loneliness with Colby Cox

Spaces Podcast

Play Episode Listen Later Jun 10, 2026 44:08


In this episode of SPACES, Dimitrius sits down with Colby Cox, founder and CEO of Convergence Communities, to explore how the built environment can either isolate us or help bring us back together.Colby has spent more than two decades developing mixed-use, master-planned communities rooted in human connection, wellbeing, and intentional living. For him, development is not just about what pencils out on a pro forma. It is about legacy: how a place feels 50 or 100 years from now, how it supports the people who live there, and whether it helps create a true sense of belonging.Through projects like The Granary in Milton, Delaware, Colby is challenging the conventional suburban model by rethinking porches, lot sizes, shared green space, public amenities, programming, and community gathering places. His goal is not simply to build houses, but to create places that gently pull people out of isolation and into relationship with their neighbors, their town, nature, and themselves.The conversation explores why many modern neighborhoods fail to foster connection, how fear and liability often shape development decisions, and why the return on investment in real estate should include more than dollars and cents. Colby also shares how his team is experimenting with ideas like a brewery incubator, meditation gardens, shared living models, and community-serving amenities designed to invite the surrounding town in—not wall residents off from it.This is a conversation about development, loneliness, legacy, and the role of design in rebuilding social connection.As discussed:The GranaryConvergence CommunitiesBuilt to Divide Podcast SeriesLYNESIf you enjoy our content, you can check out similar content from our fellow creators at Gābl Media.Spaces Podcast Spaces Podcast websiteLYNES // Gābl MediaAll rights reserved

Hacker Public Radio
HPR4610: Playing Civilization V, Part 10

Hacker Public Radio

Play Episode Listen Later Apr 3, 2026


This show has been flagged as Clean by the host. In our next look at the game mechanics for Civilization V we three key ideas: Great People, Trade, and Empires/Civilizations. Playing Civilization V, Part 10 - Great People Gaining Great People You earn Great People by accumulating Great Person Points (GPP). Each type of Great Person has its own type of GPP, and they are earned independently, so you can easily accumulate points for several different types of Great People at the same time. You can earn these points through specialists, through Wonders, and through Social Policies. While you can accumulate points towards any and all Great People, you should focus on ones that fit your game strategy. If you are going for a Domination victory, you should focus on Great Generals and Great Admirals in preference to Great Artists and Great Musicians. But if you are going for a Culture victory you might want to reverse that. That is not to say you won't gain a few random other Great People along the way, just that you should know what you are trying to achieve. And Great Generals and Great Admirals are a little different in that you earn them by winning battles. Types of Great People Great Artist – Can start Golden Age, or create Great works Great Musician – Can do Concert Tour (+Tourism), or create Great Works Great Writer- Can write a Political Treatise (+Culture), or create Great Works Great Engineer – Can hurry production (including Wonders). Can create Manufactory Great General – combat bonus to units within 2 tiles, or steal land when creating a Citadel Khan – Unique to Mongolia, replaces Great General, moves faster and heals adjacent units, and can create Citadel Great Merchant – Trade Mission (+Gold and +Influence with a city state). Create Customs House Merchant of Venice – Unique to Venice, replaces Great Merchant. +100% Gold and +100% Influence from Trade Mission, or can puppet a City-State. Can create Customs House Great Scientist – Can Hurry Research, or create Academy Great Admiral – Combat bonus to naval units within 2 tiles. Can repair adjacent naval and embarked units Great Prophet – Can Found or enhance Religion, can spread Religion, or can create Holy Site Every type except Great Admiral can create something, but that uses up the Great Person. And the main action for each also uses up the Great Person (e.g. do a Concert Tour, Hurry Production, etc.). So you need to consider which one works best for you. As a general rule, compare which option pays off the best. For example, if it is early in the game and you get a Great Scientist, creating an Academy will give you science points per turn that will pay off over the whole game. But once you hit the mid-to-late stages the one time hit of science points from Hurry Research makes more sense because you don't have the time left for the per-turn bonus from an Academy to add up. And if there is a key Wonder you need to make your strategy works, keeping a Great Engineer on hand to hurry it up can pay off very nicely. This is the only way to Hurry Production on a Wonder. Trade In Civilization V, the amount of Gold you earn from terrain is much lower, so the path to a full treasury requires that you set up Trade Routes. You have limited number of Trade Slots available, but that limit grows over time. You can earn slots two ways. The first is through discovering techs: Ancient Era: Animal Husbandry, Sailing Classical Era: Engineering Medieval Era: Compass Renaissance Era: Banking Industrial Era: Biology Modern Era: Railroad Atomic Era: Penicillin So just from keeping up your research you can get up to 8 Trade Routes. In addition, the Wonders Colossus and Petra each provide an additional Trade Route. You can establish trade route with your own cities, with City-States, and with other Empires. Trade routes are always city-to-city, and are limited by distance, so it can make sense sometimes to move your trade unit to a different city. The city that produced the unit will always be where it shows up first, but you can make a move on its first turn to transfer the unit to another city, though note that Cargo Ships can only be placed in coastal cities. This can bring a desired destination city within range. Note that for land units (Caravans) you can increase the range by building roads. Effects of Trade Trade is generally pursued for the gold, but there can also be Science, Culture, and Religious effects, so it is worth paying attention here. Even if Gold is the main object, you may have several options that provide equivalent amounts of Gold, and a potential gain of Science or Culture might be the tie-breaker, depending on your strategy for victory. If you establish a trade route with a City-State, you can receive Gold, provide religious pressure to convert them to your religion, and gain influence with them, This can be very helpful if you are going for a Diplomatic Victory, But I would not accept a large difference in Gold just for that minor Influence gain. You can gain far more influence with Gold in long run. Setting up trade between your own cities can be helpful in giving a boost to a city because you can send Food and Production. In the earlier phases of the game that might be a good idea to get a city up to full development. The city where the route originates does not lose Food or Production, but some added amount shows up in the destination city. However, for Food trade to happen you need to have a Granary in each city, and for Production you need to have a Workshop in each city. Plundering Trade routes can be plundered by Empires you are at war with, or more often, by Barbarians. When that happens, the route disappears, and you need to build another trade unit and set up another route. Empires/Civs There are 43 possible Civilizations in Civ 5, so I don't propose to discuss all of them in depth here, but if you want to dive into this more you can go to the Civ Wiki for a chart that shows them all. Instead, I want to discuss why they are different and how you should make choices depending on the Victory type you are choosing. Of course, if you let the game make the choice for you randomly, knowing what each Civ is good for can help you to determine what type of strategy to pursue for your best chance of a victory. The first thing to know about each Civ is that they have a starting bias for where they will spawn at the beginning of the game. This can be either positive or negative, i.e. you are either more likely to spawn in certain terrain, or less likely to spawn in certain terrain. England, which is a naval power, will be biases to spawn on the Coast. Whereas Egypt, a famously desert country, will have a negative bias to avoid Jungle or Forest locations. Second, all Civs have one or more Unique Abilities. For example, the Carthaginians have two abilities that come from history. The first is Phoenician Heritage, which means that all Coastal cities get a free Harbor. And once they have earned a Great General, their military units can cross Mountain tiles, and they are the only ones that can do this. And the French have the City of Light ability, which grants doubled theming bonuses for Museums and wonders that are in the Capital. Third, each Civ has a Unique Unit. These units replace one of the regular units in the game, but are enhanced in some way. Spain has two of these. The first, the Tercio, replaces the Musketman, but it has a +50% bonus against mounted units and an increased Melee strength, making it a combination of Musketman and Pikeman. The other unit, the Conquistador replaces the Knight, but it has some interesting abilities. It can move after attacking if it still has movement points, embarked units have double defense, it can see two tiles further, and has no penalty when attacking cities. Finally, the Conquistador unit can be use to establish a city, though that uses up the unit. Finally, most (but not all) Civs have Unique Building or Improvement. As with units, these tend to replace ordinary buildings/improvements but offer something better. Arabia, for instance, has the Bazaar, which replaces the Marketplace. But it provides an additional 2 Gold per turn more than the Marketplace, it adds one additional copy of each improved luxury resource near the city, and provides +2 Gold for each Oasis and each source of Oil. What you need to consider is how each of these unique attributes of a Civ will fit in to your strategy. And timing matters. The American Unique Unit of the B-17 Bomber is nice, to be sure, but comes very late in the game. It probably won't help you conquer the world. But the Roman units of the Ballista and the Legion are excellent for an early campaign of conquest. For a Trade-oriented strategy, Portugal is excellent, as all of its Unique attributes help with generating Trade and Gold. And Gold is the key to many possible paths to victory. So keep these points in mind as you plan your strategy. And to illustrate all of the things we have been discussing in the Civilization V series, I will play a game where I aim for a Diplomatic Victory. Links: https://civilization.fandom.com/wiki/Great_People_(Civ5) https://civilization.fandom.com/wiki/International_trade_route_(Civ5) https://civilization.fandom.com/wiki/Civilizations_(Civ5) https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-10/ Provide feedback on this episode.

Cork's 96fm Opinion Line
We Made Supermarket Ready Meals Before Supermarkets Did! Saluting The Granary In Midleton

Cork's 96fm Opinion Line

Play Episode Listen Later Jan 30, 2026 8:59


Paul talks to Jack O'Sullivan about the Granary which helped kickstart the foodie culture in Midleton Hosted on Acast. See acast.com/privacy for more information.

Hacker Public Radio
HPR4550: Playing Civilization V, Part 7

Hacker Public Radio

Play Episode Listen Later Jan 9, 2026


This show has been flagged as Clean by the host. In our next look at the game mechanics for Civilization V we examine the topic of Science and how to win a Science victory. This is something that has been in Civilization from the very beginning, but in Civilization V there are some changes worth addressing. Playing Civilization V, Part 7 Science In most respects this is not all that different in Civ 5. Most of the techs are the same, there is a tech tree that is pretty similar, and you need to keep up in Science for any victory condition you are seeking. You may want to just beat your enemies into submission, but if you are using Chariots while they have Tanks, you aren't going to have success. But also it is obvious that if you are going for a Science victory, you need to really focus on this. So many of these tips should be followed for any victory condition, but should be mandatory if you are going for a Science victory. The mechanics of researching technologies is that you have to accumulate a certain amount of Science to discover a new technology, but this amount goes up over time, so you have be continuously looking to increase your output of Science to keep up. for instance, one of your first Techs would be Pottery, which has a cost of 35 Science. But in your Capital city you get 3 Science from your Palace, and let's say you have a population of 2, so you are generating 5 Science per turn. That means you will research Pottery in 7 turns. But the Education tech costs 485 Science, Astronomy costs 780, Scientific Theory costs 1650, Plastics 4700, and Particle Physics 6000. These are all key techs to advance your Science to a Science Victory. So you can see that you need to be continually increasing your Science. To start with, Population=Science. You get one Science for every one point of population. That does not, however, mean that you need to have a lot of cities to get there. 4-5 well developed cities are quite sufficient, and adding more cities can cause Unhappiness problems. Since higher population itself can cause Unhappiness there is no good reason to add to the problem. Buildings The next boost you can give to Science is by building city improvements. The first, which comes early in the game, is the Library, which is available once you research Writing. A Library boosts the Science output of a city by one Science for every two citizens (roughly a 50% boost, rounded down), so building those early pays off. Because advancing through the tech tree is a process of accumulating Science, the earlier you can get these boosts the better. The other population-based boost is the Public School (available when you research Scientific Theory), which also boosts Science by one for every two citizens, and also offers a Specialist slot for a Science Specialist. And since more population means more Science, the Granary (available when you research Pottery) is a good building because it helps to grow your population. There is one other building worth mentioning which is the Observatory (available when you discover Astronomy). It doesn't depend on population, but on location. You have to have a city that is located directly next to a Mountain to build this, but it adds 50% to the Science output of the city. Mountains are otherwise useless (unless you are the Incas), but if you want a Science boost and happen to see good location (the ideal spot is an isolated mountain that is not part of a mountain range so you don't lose farming and mining production) this can be great boost. Scientist Specialists You can at a certain point take some of your citizens out of the farming and mining and turn them into Specialists, but you have to have a slot for them, and those slots come in buildings as well. We've already mentioned Public Schools providing one slot. Universities (available when you discover Education) provide 2 slots, as well as boosting the city output of Science by 33%. The other Science building, which comes late in the game, is the Research Lab (available when you discover Plastics) which adds another Specialist slot, plus 4 Science, and then adds 50% to the Science Output of the city. It comes too late to help much in most of the Tech Tree, but is essential to research the Space techs, which are very expensive. Wonders The first one to try for is the Great Library. It gives you a free Library in the city, +3 Science per turn, and a free tech. Use the free tech to get an expensive tech like Philosophy. Oracle provides 1 Great Person Point per turn towards a Great Scientist. Hanging Gardens provides +6 Food per turn (boosting your population), and a free Garden which boosts your Great Person Points by 25%. Leaning Tower of Pisa increases your Great Person Points by 25% in all cities, plus a free Great Person of your choice when you build it. Porcelain Tower gives you +50% from Research Agreements, plus a free Great Scientist. and Hubble Space Telescope provides two Great Scientists, a free Spaceship Factory in the city where it was built, and +25% production for spaceship parts. All of the above are World Wonders, which means you are in competition with other players to build them, and only one player can be successful in each case, so you won't get them all. You can sometimes rush a World Wonder by “chopping”, i.e. using your workers to cut down Forests for added production, but you need to have high production cities to build Wonders in general. There is one National Wonder to focus on, though, the National College. Every player can build their own version of any National Wonder. The National College can be built only when you have a Library in every one of your cities. Your strategy should be to build it as soon as possible, so don't build more than 3-4 cities before you get to this. It gives you +3 Science, plus an increase of 50% in the Science output of the city you build it in. Great Scientists As you work on your Science you will accumulate Great Person Points towards getting a Great Scientist. Some wonder produce Great Person Points, and all of your Science Specialists produce Great Person Points as well. As these add up you will suddenly see a Great Scientist appear. In the early game, the best thing to do is use this Great Scientist to build an Academy. Move the GS to any tile within your city and create the Academy there. It will yield at least +8 Science, bu there are also modifiers that can add to that. The alternative which is better later in the game is to use the Great Scientist to get a free Tech discovery. The reason is that early in the game that +8 Science is very significant, and it can accumulate over time. Combine that with things like an Observatory and a University that increase the city output and it can add up nicely over time. But by perhaps the Medieval Era, and certainly the Renaissance Era, you start running out of time for that accumulation. Meanwhile, the techs have gotten so expensive that a free Tech is the better option. Research Agreements These become available once you research Education. You have to have a Declaration of Friendship with the other player to create one. You each put a certain amount of gold into the pot to fund the research, and after a period of time (usually 30 turns) you each get an amount of Science from it. The way it is calculated is based on the partner that produced the least amount of Science during the agreement. From a science standpoint if you are ahead in Science it probably won't benefit you to enter into the agreement. But it does build your relationship with the other player so I wouldn't avoid them altogether. If you are behind in Science it can help you, of course. Policies and Ideologies Given that you should probably be building tall (4-5 cities) instead of wide (8-12 cities), it makes sense to start out with Tradition instead of Liberty. But once you get to the Renaissance you will want to enable the Rationalism tree to maximize your Science. When you get to Ideologies, you have a choice to make. Ignore Autocracy as that is not a Science-oriented choice. If you have 3-5 cities, Freedom is the best Ideology because Specialists require less food (Civil Society), and have reduced Unhappiness (Universal Suffrage). With a wide strategy (more than 5 cities) Order starts to look better. Getting Worker's Faculties will give +25% Science from every Factory. Exploration and Techs Exploration is generally a good idea for a variety of reasons, but one to focus on here is the effect of meeting other players. In the first place, if you find other players who have researched techs you do not yet have, you can trade for them. You do this whenever possible. Remember, the other players will all be trading with each other anyway, so if you don't participate you will simply fall behind. If you have a nice tech and can trade it to just two other players, you will jump up two techs along the tech tree, and that can be huge. If you hold onto it as a secret, some other player will research it, and they will trade it and get that boost instead. So trade whenever you can. Another advantage is that when you discover that another player has a tech you don't have yet, your cost to research it goes down. Trade This is the next Science boost we will cover. when you set up a trade route with either another player or a City-State, one of the benefits can be an increase to your Science. The main benefit of trade routes is money, at least the way I play, so I will always start by looking for the best addition to my Treasury, but if I can choose between equivalent monetary rewards but one trade route offers more Science I might prefer that if I am going for a Science victory. Choosing an Empire There are many Empires you can play, and some of them are oriented to a Science victory. The two obvious choices are Babylon and Korea. Babylon gets a free Great Scientist when you discover Writing, which is very early, so you should use it to put down an Academy. And it earns Great Scientists 50% faster. Korea's advantage comes from +2 Science from all specialists and from all Great Person tile improvements, plus you get a tech boost each time a Science building or wonder is built in the Capital. Of course, you can win a Science victory with any Empire if you are careful about leveraging your Empire's strengths. For example, Venice and Portugal can rake in the gold in huge amounts, and you can buy a lot of stuff that way. Or with the Celts you generate a ton of Faith, and that can be used to buy buildings and Great Scientists with the right Social Policies. Conclusion This is just a quick overview of the Science path, and there is always more to learn. If you really want to dive into the Science options and get a Science Victory, the Civilization Fanatics site has a pretty good strategy guide at https://forums.civfanatics.com/threads/science-victory-guide-any-difficulty.530940/. Links: https://forums.civfanatics.com/threads/science-victory-guide-any-difficulty.530940/ https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-7/ Provide feedback on this episode.

Kabbalah: Daily Lessons | mp3 #kab_eng
Baal HaSulam. Shamati, 96. What Is Waste of Granary and Winery, in the Work? [2025-10-06]

Kabbalah: Daily Lessons | mp3 #kab_eng

Play Episode Listen Later Oct 6, 2025 68:27


Audio, eng_t_rav_2025-10-06_lesson_bs-shamati-096-mahu-psolet_n1_p1. Lesson_part :: Daily_lesson 1

Daily Kabbalah Lesson (Audio)
06 Oct 25 01:27 UTC; Baal HaSulam. Shamati, 96. What Is Waste of Granary and Winery, in the Work? (20.10.2024)

Daily Kabbalah Lesson (Audio)

Play Episode Listen Later Oct 6, 2025 68:27


Baal HaSulam. Shamati, 96. What Is Waste of Granary and Winery, in the Work? (20.10.2024)

Kabbalah: Daily Lessons | mp4 #kab_eng
Baal HaSulam. Shamati, 96. What Is Waste of Granary and Winery, in the Work? [2025-10-06]

Kabbalah: Daily Lessons | mp4 #kab_eng

Play Episode Listen Later Oct 6, 2025 68:27


Video, eng_t_rav_2025-10-06_lesson_bs-shamati-096-mahu-psolet_n1_p1. Lesson_part :: Daily_lesson 1

Kabbalah Media | mp3 #kab_eng
Baal HaSulam. Shamati, 96. What Is Waste of Granary and Winery, in the Work? [2025-10-06] #lesson

Kabbalah Media | mp3 #kab_eng

Play Episode Listen Later Oct 6, 2025 68:27


Audio, eng_t_rav_2025-10-06_lesson_bs-shamati-096-mahu-psolet_n1_p1. Lesson_part :: Daily_lesson 1

Kabbalah Media | mp4 #kab_eng
Baal HaSulam. Shamati, 96. What Is Waste of Granary and Winery, in the Work? [2025-10-06] #lesson

Kabbalah Media | mp4 #kab_eng

Play Episode Listen Later Oct 6, 2025 68:27


Video, eng_t_rav_2025-10-06_lesson_bs-shamati-096-mahu-psolet_n1_p1. Lesson_part :: Daily_lesson 1

Door County Pulse Podcasts
Designing with History: The Granary with James Dallman

Door County Pulse Podcasts

Play Episode Listen Later Sep 19, 2025 40:09


The Door County Granary, built in 1901, carries a rich legacy – from its role in a bygone agricultural era to a near-demolition, and ultimately, a community-driven effort to save and repurpose it as a public gathering space. James Dallman, the lead architect behind the Granary's ambitious restoration and transformation, was recently in town working on a model that will be unveiled to the public on Sept. 20. He spoke with Debra Fitzgerald about the political and technical journey that brought the structure back to life, the challenges of balancing historic preservation with modern functionality, and what it means to him to reimagine a building so deeply tied to the community's identity and sense of place.

C. H. Spurgeon on SermonAudio
If there were an ant at the door of your granary

C. H. Spurgeon on SermonAudio

Play Episode Listen Later Jul 17, 2025 2:00


A new MP3 sermon from Grace Audio Treasures is now available on SermonAudio with the following details: Title: If there were an ant at the door of your granary Subtitle: Puritan Devotional Speaker: C. H. Spurgeon Broadcaster: Grace Audio Treasures Event: Devotional Date: 7/17/2025 Bible: Psalm 121:2; Isaiah 41:10-14 Length: 2 min.

Devotional on SermonAudio
If there were an ant at the door of your granary

Devotional on SermonAudio

Play Episode Listen Later Jul 17, 2025 2:00


A new MP3 sermon from Grace Audio Treasures is now available on SermonAudio with the following details: Title: If there were an ant at the door of your granary Subtitle: Puritan Devotional Speaker: C. H. Spurgeon Broadcaster: Grace Audio Treasures Event: Devotional Date: 7/17/2025 Bible: Psalm 121:2; Isaiah 41:10-14 Length: 2 min.

Grace Audio Treasures
If there were an ant at the door of your granary

Grace Audio Treasures

Play Episode Listen Later Jul 17, 2025 2:55


We highly suggest that you READ the TEXT at the link below, as you listen to the audio above. https://www.gracegems.org/2016/06/ant.html Feel free to FORWARD this gem to others!

C. H. Spurgeon on SermonAudio
If there were an ant at the door of your granary

C. H. Spurgeon on SermonAudio

Play Episode Listen Later Jul 17, 2025 2:00


A new MP3 sermon from Grace Audio Treasures is now available on SermonAudio with the following details: Title: If there were an ant at the door of your granary Subtitle: Puritan Devotional Speaker: C. H. Spurgeon Broadcaster: Grace Audio Treasures Event: Devotional Date: 7/17/2025 Bible: Psalm 121:2; Isaiah 41:10-14 Length: 2 min.

Off Air... with Jane and Fi
She may have been anti-granary (with Alison Phillips)

Off Air... with Jane and Fi

Play Episode Listen Later May 13, 2025 53:11


Going just off this episode, you'd be forgiven for thinking the purpose of this podcast was to inform... In this fact-filled edition, Jane and Fi discuss Peterborough, tarragon, petty officers, and screen time. Plus, former Mirror editor-in-chief Alison Phillips discusses her new podcast Crime Scene, co-hosted with former Met Police Commissioner Lord Bernard Hogan-Howe. The podcast explores the process and procedures behind high-profile investigations. And if you fancy sending us a postcard, the address is: Jane and FiTimes Radio, News UK1 London Bridge StreetLondonSE1 9GFIf you want to contact the show to ask a question and get involved in the conversation then please email us: janeandfi@times.radio The next book club pick has been announced! We'll be reading Leonard and Hungry Paul by Rónán Hession. Follow us on Instagram! @janeandfi Podcast Producer: Eve Salusbury Executive Producer: Rosie Cutler Hosted on Acast. See acast.com/privacy for more information.

Cork's 96fm Opinion Line
Playful Puppetry Xerox of A Deer Is Both Cute & Thoughtful

Cork's 96fm Opinion Line

Play Episode Listen Later May 7, 2025 6:36


PJ chats with Ceilbí about the puppetery play happening Sat May 10th at the Granary as part of the Fringe Hosted on Acast. See acast.com/privacy for more information.

Indie Thinker with Reed Uberman
Is Karmelo Anthony This Generation's Barabbas?

Indie Thinker with Reed Uberman

Play Episode Listen Later Apr 17, 2025 16:55


Karmelo Anthony's family has raised over $400k for his role in the senseless death of Austin Metcalf. How can a culture that celebrates death sustain itself?

Indie Thinker with Reed Uberman
King of Kings Smashes Box Office Expectations

Indie Thinker with Reed Uberman

Play Episode Listen Later Apr 15, 2025 17:00


The new groundbreaking animated movie King of Kings, about the life of Christ, is putting Disney to shame.

Indie Thinker with Reed Uberman
Pro-Lifer ATTACKED, A Christian Response

Indie Thinker with Reed Uberman

Play Episode Listen Later Apr 10, 2025 23:55


In the same week Savannah Craven and TPUSA are attacked by leftists.

Indie Thinker with Reed Uberman
Alex O'Connor Can't Answer This BIG Question In Debate With David Wood

Indie Thinker with Reed Uberman

Play Episode Listen Later Apr 8, 2025 31:47


Atheists Alex O'Connor and Christian apologist David Wood meet to discuss if the Bible Claims Jesus is God.

Indie Thinker with Reed Uberman
Pete Holmes DESTROYS Atheists But…

Indie Thinker with Reed Uberman

Play Episode Listen Later Apr 4, 2025 22:19


Comedy was once dominated by atheism but now conservative comedians are starting arise with a desire for the Divine.

Indie Thinker with Reed Uberman
Shocking LEAKED Footage Exposes Andy Stanley's Church

Indie Thinker with Reed Uberman

Play Episode Listen Later Apr 1, 2025 26:01


Protestia leaked footage of a small group leader training from TRANSit, the middle school ministry of Andy Stanley, and it is worse than you think.

Indie Thinker with Reed Uberman
Trump Eliminates the DOE

Indie Thinker with Reed Uberman

Play Episode Listen Later Mar 27, 2025 40:56


In a recent announcement Trump set into motion the elimination of the DOE and the Teacher's Union is not happy.

Indie Thinker with Reed Uberman
Andrew Wilson DISMANTLES The Case For Secularism

Indie Thinker with Reed Uberman

Play Episode Listen Later Mar 25, 2025 28:17


Bloodsport debater Andrew Wilson takes on secular humanism at Modern Day Debate's Debate Con.

The Grave Talks | Haunted, Paranormal & Supernatural
Granary Burying Ground | Paranormal Deep Dive

The Grave Talks | Haunted, Paranormal & Supernatural

Play Episode Listen Later Mar 20, 2025 13:01


On this episode, Tony Brueski digs into the chilling stories surrounding Boston's Granary Burying Ground, one of the city's oldest and most historically significant cemeteries. As the final resting place of figures like John Hancock, Samuel Adams, and Paul Revere, this site is steeped in revolutionary history and haunted by strange occurrences. Visitors report eerie cold spots, ghostly apparitions, and mysterious sounds that seem to linger, especially at night. But could these phenomena simply be products of overactive imaginations, or is something more sinister at play?  Join Tony as he explores the fascinating blend of history and mystery surrounding Granary Burying Ground. From its 17th-century origins to the modern-day ghostly encounters, Tony dives deep into the paranormal reports and theories, offering both a skeptical and an open-minded look at what could be happening in one of Boston's most haunted landmarks.

Indie Thinker with Reed Uberman
Should Christians Use Preferred Pronouns?

Indie Thinker with Reed Uberman

Play Episode Listen Later Mar 20, 2025 15:31


Tim McBride holds a press conference to about himself to tell everyone to stop thinking about him so much.

Real Ghost Stories Online
Granary Burying Ground | Paranormal Deep Dive

Real Ghost Stories Online

Play Episode Listen Later Mar 19, 2025 15:14


On this episode, Tony Brueski digs into the chilling stories surrounding Boston's Granary Burying Ground, one of the city's oldest and most historically significant cemeteries. As the final resting place of figures like John Hancock, Samuel Adams, and Paul Revere, this site is steeped in revolutionary history and haunted by strange occurrences. Visitors report eerie cold spots, ghostly apparitions, and mysterious sounds that seem to linger, especially at night. But could these phenomena simply be products of overactive imaginations, or is something more sinister at play?  Join Tony as he explores the fascinating blend of history and mystery surrounding Granary Burying Ground. From its 17th-century origins to the modern-day ghostly encounters, Tony dives deep into the paranormal reports and theories, offering both a skeptical and an open-minded look at what could be happening in one of Boston's most haunted landmarks.

Indie Thinker with Reed Uberman
Snow White And The Moral Argument For God

Indie Thinker with Reed Uberman

Play Episode Listen Later Mar 18, 2025 27:42


Snow White releases this week and it's forecasted to be one of Disney's biggest flops yet.

Indie Thinker with Reed Uberman
Love Is Blind Has A BIG Problem With Christianity

Indie Thinker with Reed Uberman

Play Episode Listen Later Mar 13, 2025 27:46


A viral clip on Love Is Blind shows a woman leave her partner at the altar because she finds out he's a Christian.

Indie Thinker with Reed Uberman
Gavin Newsom Hosts Podcast With Charlie Kirk

Indie Thinker with Reed Uberman

Play Episode Listen Later Mar 11, 2025 43:39


Gavin Newsom goes on a podcast with Charlie Kirk, the rally to defend science falls flat, and a Syrian genocide targets Christians.

Indie Thinker with Reed Uberman
The View Goes Full Bigot

Indie Thinker with Reed Uberman

Play Episode Listen Later Mar 6, 2025 25:42


The View doubles down on its hate-filled rhetoric on Christians.

Indie Thinker with Reed Uberman
My Jubilee Debate With Alex O'Connor | Guest Elijah Lamb

Indie Thinker with Reed Uberman

Play Episode Listen Later Mar 2, 2025 82:53


Elijah Lamb is a Christian influencer, theologian, and speaker and he recently went on Jubilee to debate the most high-profile atheist, Alex O'Connor, about the Bible.

Indie Thinker with Reed Uberman
Church Hosts Racially Segregated Dinner For Black History Month

Indie Thinker with Reed Uberman

Play Episode Listen Later Feb 25, 2025 43:02


Indie Thinker with Reed Uberman
The Woke Right | Guest Doug Wilson

Indie Thinker with Reed Uberman

Play Episode Listen Later Feb 23, 2025 77:06


Pastor Doug Wilson joins the show to discuss the Antioch Declaration and the issue he's been calling out in conservative churches.

Indie Thinker with Reed Uberman
Fake Trad Wives and Fake Christians

Indie Thinker with Reed Uberman

Play Episode Listen Later Feb 20, 2025 44:16


A fake account exposes the grifters in the "trad wife" movement causing some leftists to prematurely rejoice.

Indie Thinker with Reed Uberman
Trump Chooses New White House Faith Leader

Indie Thinker with Reed Uberman

Play Episode Listen Later Feb 13, 2025 31:59


Indie Thinker with Reed Uberman
From Aviation Crashes to Immigration We Can't Escape the Bible

Indie Thinker with Reed Uberman

Play Episode Listen Later Feb 4, 2025 42:21


The pilot responsible for the helicopter crash with a commercial airliner is revealed, JD Vance discusses ordered loves, and Wesley Huff's discussion pushes us to ask is the Bible reliable.

WUWM News
Historic Revival: Sturgeon Bay granary reborn after nearly being demolished

WUWM News

Play Episode Listen Later Sep 23, 2024 4:51


Grain elevators once were commonplace across the country. Now they're few and far between. Despite all odds, one granary dating back to 1901 is coming back to life in Door County along Sturgeon Bay's waterfront.

WARDROBE CRISIS with Clare Press
"But Who's Gonna Wear It?" - How to Succeed as Artistic Fashion Designer, with Ana Lynge-Jorlén

WARDROBE CRISIS with Clare Press

Play Episode Listen Later Aug 1, 2024 50:00


We hear it all the time: fashion students are overwhelmed by overproduction and the ruthless churn of creative directors at the big luxury houses. How can they forge a creative path without contributing to the problem? If they decide to operate outside the system - crafting extravagant one offs, for example, or only making to order - how will they survive financially? What is the point of fashion if you can't wear it?Ana Lynge-Jorlén is the Danish fashion academic behind Alpha, a fashion incubator for directional design talent from the Nordics. The Alpha showcase at Copenhagen Fashion Week is always exhilarating, but as you will hear that's not all they do - they've got a big exhibition coming up in Norway's National Museum at the end of the year, and they do a bunch of industry mentorships working with the likes of The Row, Browns London and 1 Granary.But really this interview with Ane is about, as she puts it, "fashion's cultural value" - fashion is technically in the realm of applied art, as opposed to the fine one. But whatever you want to call it, fashion as artistic expression has value beyond the commercial. Can you wear it on the bus? That depends on how daring you are. Ane probably would!Can you help us spread the word ?Wardrobe Crisis is an independent production. We don't believe in barriers to entry and are determined to keep this content free.If you value it, please help by sharing your favourite Episodes, and rating / reviewing us in Apple orSpotify. Thank you!Find Clare on Instagram @mrspress Hosted on Acast. See acast.com/privacy for more information.

Good Beer Hunting
EP-421 Kevin and Britt Templin of Templin Family Brewing

Good Beer Hunting

Play Episode Listen Later Jul 16, 2024 41:59


Brewing is famously a science and an art. There are loads of technical aspects a skilled brewer should nail down to create something special, but there's also a point where you just have to give up some autonomy. Or, at least accept it's OK to play a little for some R&D. One of the most important things people in American craft beer have learned in recent years is how this also applies to their customers. A diverse menu that may expand beyond just beer is becoming table stakes and creativity in what kind of styles and flavor experiences you offer—in or outside of beer—can matter more than ever. You can control your taplist, but you also have to be flexible to what you hear and learn from people sitting at your bar. In this episode, we explore this idea and what it means to grow a business and expectations with Kevin and Britt Templin of Salt Lake City, Utah's Templin Family Brewing, also known simply as TF Brewing. Since opening in 2018, TF Brewing has become known for its lager program, including its award-winning flagship, Granary kellerbier. The brewery has also earned recognition at the World Beer Cup, where in 2024 it won gold medals for its coconut-guava berliner weisse and Squirrel Juicy IPA. There are other medals from the Great American Beer Festival and WBC, but that hasn't stopped Britt, Kevin, and their team from expanding their menu and listening to what customers are telling them they're interested in drinking. The science of their beers has been stellar and the art of refining what that means for drinkers continues to evolve. You'll hear us talk about what it takes to feel OK about making these changes—which for TF Brewing has included a new wine program and successful cocktail menu—along with what it means to be a growing brewery in 2024. The value the Templins place on their staff and how those people help the brewery succeed is high. By the time this conversation wraps, you'll have an understanding of how “family” isn't just in the name of the business, but how they want to make people feel. Even in that, there's a science to running a brewery that's a business, but an art to creating a space that promotes imagination, community, and closeness.  

Fresh Hop Cinema: Craft Beer. Movies. Life.
336. "Road House" // T.F Brewing (Salt Lake City, UT)

Fresh Hop Cinema: Craft Beer. Movies. Life.

Play Episode Listen Later Mar 30, 2024 69:27


This week on Fresh Hop Cinema; Beers from T.F Brewing (Salt Lake City, UT) Beer 1: “Granary" // Style: Kellerbier // ABV: 4.7% // Ratings: Jonny - 8.2, Max - 8. Beer 2: "Squirrel" // Style: Juicy IPA // ABV: 6.5% // Ratings: Jonny - 7.9, Max - 7. Film: "Road House" directed by Doug Liman. Ratings: Jonny - 4.3, Max - 3. ----------- Please leave us a rating and/or review on Apple Podcasts, or wherever you get your podcasts! Got a few bucks to spare? Support us on Patreon for as little as a dollar per week at www.patreon.com/freshhopcinema