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This week Tim, Jonathan and Jaime are joined by guest host Mark Rubin to discuss the impact of the Vision Pro on technology and entertainment.#Privacy: Facebook, TikTok, and Other Apps Use Push Notifications to Send Data about Your iPhoneApple CEO Tim Cook Compares Vision Pro 'Moment' to iPhone and Mac - MacRumorsApple Vision Pro international release roadmap leaked, and it's good newsAmazon is bringing a whole lot of AI to Thursday Night Football this seasonApple Vision Pro: Here are the first apps you should download | TechCrunchLaunch Apps - Donovan's Vision BlogToday in Apple history: Devs get iPhone SDK, unlocking power of appsVisionTubeSupport this podcast at — https://redcircle.com/spockcast-a-star-trek-discovery-picard-and-lower-decks-podcast/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Descubra o que a ressureição de relíquias da Apple tem a ver com o NDA do iPhone SDK, por que o Rambo odeia produtos “gamer” e como o Bunn chegou fazendo BOOM no primeiro dia de trabalho.
Joel had the good fortune to work at Apple when the iPhone was developed. His exposure was writing sample apps against the iPhone SDK, making him among the first people in the world to `#import `. That launched him into the world of iOS development for good. He has since worked on a wide variety of interesting products, launched a startup, worked at several others, and still somehow not gotten tired of San Francisco.Joel and I discussed Querl, a small library designed to ease working with GraphQL in Swift.Reach out to Joelhttps://mastodon.social/@foonhttps://joinhandshake.com/blog/our-team/unlocking-innovation-graphql-for-all/Video version (00:00) - Introduction (00:27) - Joel Kin (01:09) - Birth of the iPhone (03:53) - Querl (13:07) - Digital Ocean (14:24) - Open Source (21:02) - Writing code for others (29:51) - Getting started with Querl (37:50) - Future plans for Querl (41:39) - Simplicity of graphQL clients (47:33) - Thanks Joel (48:12) - Rate and review Please leave a review and show your support.https://lovethepodcast.com/compileswiftPlease find me on Mastodon@Compileswift@iosdev.space ★ Support this podcast ★
In the middle of the Great Recession, Thomas Dohmke quit a stable job at a good company because “I wanted to build stuff again.” Specifically, he was inspired by the release of the first software development kit for iOS, and wanted to be part of the mobile revolution. Two companies later and halfway around the world, he is the CEO of software development powerhouse Github and on the precipice of another revolution — that of AI tools such as Github Copilot. Up to 40 percent of Copilot users' code is already being autocompleted by AI, and Thomas predicts that number could get to 80 percent in the next five years. “We are heading into a world where developers are much more architecture and system designers,” he says.In this episode, Thomas and Joubin discuss staying excited, A/B tests for life, triggering emails, “the toys you can't have,” self-driving car sensors, the first iPhone SDK, app testing, US work visas, life-changing money, Xamarin, is Github a social network?, being ultra-transparent, ghost text, ChatGPT and Midjourney, generating passion, rehearsing forever, Mittelstand companies, and the zen of LEGO.In this episode, we cover: Titles at Microsoft and working with CEO Satya Nadella (00:58) Being “85% happy” and the temptation to leave big companies for a startup (05:33) How Thomas went from early user to CEO of GitHub (09:22) Growing up in East Germany and the fall of the Berlin Wall (13:19) Why Thomas quit his job at the height of the financial crisis: “I wanna build stuff again” (22:28) Being acquired by Microsoft and coming to America (27:26) The startup mindset and “open-source” values (34:09) How Github's “AI programmer,” Copilot, will change everything for developers (40:32) When will generative AI have its “iPhone moment?” (45:44) Exponential change and preparing your kids for the unknown future (50:57) Communicating in English, and whether Thomas' family would ever go back to Germany (57:21) Tech culture in Europe vs. Silicon Valley and the pressure of “more” (01:01:19) The “LEGO room” in Thomas' house (01:07:18) Links: Connect with Thomas Twitter LinkedIn Connect with Joubin Twitter LinkedIn Email: grit@kleinerperkins.com Learn more about Kleiner Perkins This episode was edited by Eric Johnson from LightningPod.fm
Starring:k_katsumi, sonson_twit, d_date, kateinoigakukun @kateinoigakukunをゲストに,Rubyの型推論,iOSDCでのアンカンファレンス:14年前の2tchのビルド・・・,古いソースコードの運用などについて話しました. 1. iOSDC2021, @d_date, @k_katsumi, @sonson_twit, みんな賞もらいました!!パチパチ・・・ https://iosdc.jp/2021/ 2. 今日のゲスト,Kateiくん自己紹介,最近のActivity 3. Ruby LSPによる型推論 4. Rubyの静的型付け 5. typeprof https://github.com/ruby/typeprof 6. RBS https://github.com/ruby/rbs 7. Sorbet https://sorbet.run/ 8. Rubyにgenerics? 9. Pythonと型 10. Swiftは型をつける方が楽にかけるようになってる? 11. Pycharmにする? 12. Jetbrains https://www.jetbrains.com/ja-jp/pycharm/ 13. AppCode https://www.jetbrains.com/ja-jp/objc/ 14. iPhone SDK 1.0時代からのコード https://github.com/sonsongithub/iOSLegacyCodes 15. 2tchのコード https://github.com/sonsongithub/museum2tch 16. @niwさんの神の一手 17. Objective-CとLISP 18. Objective-Cの互換性 19. UIKitがすごいのであって,Objective-Cがすごいわけではない 20. 都道府県とUI 21. SwiftUIか,UIKit 22. AppStore Review s*cks. 23. 2tchの供養をもう一回やるか? 24. 会社がアンカンファレンスの受賞を告知するとかwww https://twitter.com/densoitlab/status/1440522495329636356?s=20 25. macOSの仮想環境作成ワークショップ 26. コンテンツを残すというテーマ 27. そもそも日本語は残るのか? 28. 技術が先か,日本の衰退が先か 29. 失われる技術・・・原発 30. そして,みずほ銀行の話へ 31. ブルーオーシャンは水溜り・・・敵はいない・・けど,マーケットもない
Back in 2008, Apple released one of the more powerful SDKs of all-time in the Apple ecosystem. At the time, it was called the "iPhone SDK" and it allowed Apple developers—and developers more generally—to go mainstream. Now any developer could have a more personal relationship with end users and even make a living by selling their software. That's old news today but Emilio Peláez began building before the iPhone SDK ever existed as a jailbreak developer. Building notifications before Apple did, he successfully transitioned to creating apps for the biggest brands in the App Store. This week we dig in on 10 years of iOS, including lessons learned and how companies can take advantage of Apple's latest tech.
Guilherme first came to coding via Web-Development. But after a while, he lost interest and was almost ready to change career and stop coding. That's when he got his first Mac... and just before the iPhone came out. He then told us of his first Mac Apps, then iOS Apps. How he found the ideas for them and what he learned from releasing small and big apps alike. We finally touched on writing for the 9to5Mac site and hosting the Stacktrace podcast.Gui's official job, is building apps for both the Mac and iOS. He has been passionately building beautiful UIs, fluid animations, and great user experiences since the early days of the iPhone SDK. But Gui is perhaps best known for his reverse engineering, his articles on 9to5Mac, and for being the cohost of the Stacktrace Podcast.Here are the links of the show:https://www.twitter.com/_insidehttps://rambo.codeshttps://apps.apple.com/us/app/chibistudio/id1135307199https://gumroad.com/l/airbuddyCreditsMusic Aye by Yung Kartz is licensed CC BY-NC-ND 4.0.Your hostSoftware Developer‘s Journey is hosted and produced by Timothée (Tim) Bourguignon, a crazy frenchman living in Germany who dedicated his life to helping others learn & grow. More about him at timbourguignon.fr.Gift the podcast a ratingPlease do me and your fellow listeners a favor by spreading the good word about this podcast. And please leave a rating (excellent of course) on the major podcasting platforms, this is the best way to increase the visibility of the podcast:Apple PodcastsStitcherGoogle PlayPatreonFinally, if you want to help produce the podcast, support me on Patreon. Every cent you pledge will help pay the hosting bills!Thanks!Support the show (http://bit.ly/2yBfySB)
話したネタ DECって会社は何をやっていた? IBMと7人の小人達 メインフレームに対するアンチテーゼ、ミニコンピューター NEC PC-9801が大流行した時代 この時代の日本のIT企業は何をしていたのか? 通産省とのタッグ 富士通、日立、NEC、日本IBMで市場を分け合っていた時代 ソフトウェアはハードウェアのおまけだった SIerという名前が生まれてきた背景 当初は何と何をインテグレーションしていたのか? トークンリングとイーサネット 90年代の日本の技術者は、どのような開発をしていた? ユニコードがない時代なので、国際化は大変な仕事だった IT業界の下請け構造はどの時期から発生しはじめたのか? Unixがのるワークステーション vs Windowsがのるパーソナルコンピューター デヴィッド・カトラー Windows95のこの時代もUXが優れていたのはAppleだった、ただこの頃のMacは不安定だった AppleTalkは素晴らしかった 90年代の日本のIT企業は強く、ソフトウェアの出来はとても良かった オープンシステム流行の背景 エンドユーザーコンピューティング 4GL なぜ、この時代の日本製品のソフトウェア品質が高かったのだろうか? UIのちょっとしたミスが製品全体の品質の疑いにつながる 一番やってはいけないのはリコール 現代のWeb向けのサービスは、リリースまでに直すもの、リリースしてから直すものを分けて考える ITに対する捉え方の違いが、国内・国外との差を広げたのではないか ヨーロッパ、アメリカ、日本のソフトウェアの捉え方の違いは? 科学・製造・ビジネス 経営者自身がソフトウェアを攻めの道具として捉えたのが米国だった 日本と米国の状況は危機的、スピード感が違う 日本では、減ってきたもののIT/ソフトウェアの価値をまだ理解していない 及川さんのエンタープライズ向けのDXセミナーは娯楽 静かに暮らしたい人たち 年功序列、終身雇用、企業内組合という三種の神器 安定を望む人も多いが、もうそんな場所はない むしろ自分自身に自信を持てることが安定につながる 米国的なジョブ型採用があるからこそ、社会・産業全体の最適化につながる 社内のマイノリティの動きを、いかにしてメインストリームにもっていくか?なぜ難しいのか? 新しいことにチャレンジするコストよりも、転職するコストのが安い みんな辞めればいい、そうすれば経営者は危機感を持つ Exit Interview 人は会社と心中する必要はない 本当に古い会社が変わらないといけない危機意識を持つために人材流動は大切 いつでもやめられる、けどやめない社員がいる会社は強い 辞める気になって会社に働きかけてみましょう、本当にやれることを全部やってますか? 井深さんの「説得工学」 足りないのはやり切る覚悟 一番必要なのはアントレプレナーシップ、起業家精神 本当にあなたが成し遂げたいときに、どこまで覚悟をもってやっていますか? オーナーシップを持って進めるのが少なくなってきているのではないか 日本は、誰かがやったものをより良くやるので上手くいっていた民族なのでは? 他国のをまねして上手く仕上げて、外に出せばいい スタートアップと同じことを、大企業でなぜできないのか? アマゾンの成功から日本の部品メーカーが学ぶべき理由 最初のiPhoneにはSDKがなかった まず自社の体験でユーザ体験を作り上げて、徐々に広げていく戦略 どのタイミングで、AmazonはAWSを始めようと判断したのだろうか? リテール業界でAWSを使わなくなる傾向 IT業界でいうエコシステムは、プラットフォームが絶対に勝つエコシステム Mircosoftの遡上である開発ツールのプラットフォーム化 部品メーカーも思想を変えれば、プラットフォーム化できる nVidiaは部品メーカーからプラットフォーマーへの例 日本で足りない役割としてのBizDev、パートナー開拓 (エンプラで)内製したい若者が、上の人を説得するときにどう説得・行動すればよいか? エンジニアとエンジニアじゃない人が組む社内ハッカソン 採用は一種の営業活動である 組織、環境を魅力的にして外に広報していく働きが必要 採用に本当に困ってるんだったら給料を上げればいい エンジニアを引きつける3つの魅力 雇用条件・給与、プロダクト・ミッション、技術者としての面白さ 3つ出来なくても、1つは突き抜ければ良い 技術的に魅力的がないところには、優秀なエンジニアは来ない エンジニアが他の職種と違うところ 高い課題設定を魅力設定として打ち出す リファラル採用はやったほうがいい、なぜか? 本当に紹介できる・できないのリトマス試験紙になる = エンジニアのリテンションリスク 「いやー僕はいいんだけど、こいつは誘えないな」というときの理由 大企業が変わらないと、日本は変わらない エンタープライズから日本を変えていけると楽しいのではないか
More Than Just Code podcast - iOS and Swift development, news and advice
In this best of episode we've picked some interesting clips. Starting with a discussion on refactoring recorded live at Indie Devstock 2017. Next we replay a discussion of the Apple command key symbol, which was debated at 360iDev's Stump last week. The much maligned Notch makes it's appearance on Android phones. We also discussed the 10 anniversary of the iPhone SDK, so we revisited our early iOS development. The Touch Bar is banned when taking the Bar exam and we chat about 32-bit app developer shaming. The Canadian's, Aaron, Greg & Tim, take over the show and argue about the weather, latin and poutine. Greg tells us about his first visit with Mark Rubin. Mark introduces Buckethead to Greg, We surprise Tammy with the Roundabout Creative Studio questions. Special Guest: Joe Cieplinski.
В этом эпизоде Апперетива мы обсуждаем самое начало разработки приложений и выход первого iPhone SDK, инициативу Google Summer of Code и семь лет разработки Siri.
On this very first episode of the show John and Gui talk about the 10 year anniversary of the iPhone SDK, their memories of getting started with iOS development and what Apple might have in store for the future - including the rumor of a new cross-platform framework developed under the code name "Marzipan". Stacktrace by 9to5Mac is available on iTunes and Apple’s Podcasts app or through our dedicated RSS feed for Overcast and other podcast players. Hosts: Gui on Twitter: @_inside John on Twitter: @johnsundell Topics: WWDC app for macOS Swift by Sundell John & Gui's previous podcast episode John's Xcode theme Gui's tweet about Apple's various boards Gui's SpringBoard comparison tweet Class-dump Apple's use of Swift Visual Studio Code Mark Gurman's report on Marzipan Gui's UXKit demo project Imagine Engine Orta: "Apps are just pretty pictures of JSON" Feedback? Drop us a line at podcast@9to5mac.com. You can also rate us in Apple Podcasts or recommend us in Overcast to help more people discover the show!
The ability to create native apps for iPhone was the turning point that changed the industry — and the entire world. Sponsors: Thanks to Skillshare for sponsoring this video, the first 500 of you who use the promo link http://skl.sh/vector will get your first 2 months for 99¢. Subscribe via: Apple Podcasts Overcast Pocket Casts Castro RSS YouTube Follow on: Web Twitter Instagram Facebook
Jason Snell returns to the show. Topics include Apple and China, the 10th anniversary of the iPhone SDK, the future of the MacBook Air, and more. No baseball talk, except a little.
Celebrating the ten-year anniversary of the first iPhone SDK release, imagining alternate timelines that could have been, and remembering what we were doing ten years ago.
When Apple launched the iPhone SDK in March 2008, they correctly anticipated a gold rush for iOS developers selling apps on the new App Store. Another gold rush is about to begin with the debut of iOS 11 and ARKit. Given...
The App Guy Archive 1: The first 100 App Guy Podcast interviews with Paul Kemp - The App Guy
In this episode I interview App Development Expert, Author & Teacher : Professor Lee Barney of Brigham Young University in Idaho. Professor Barney shares his journey of writing about iPhone app development and being the first wave of developers when the iPhone SDK was first launched.
Diese Session richtet sich an Einsteiger und wird das iPhone SDK vorstellen. Was ist nötig, um auf dem iPhone zu entwickeln? Welche Vorkenntnisse brauche ich? Was ist möglich, und was ist eher schwierig? Und damit alles nicht zu langweilig wird, soll das ganze dann praktisch an einer iPhone Applikation zum Mitmachen vorgeführt werden. Session 2, Großer Saal, Macoun 2009
The 3. 1 version of the iPhone SDK is available now, bringing a couple new fixes like having the OS simulator "more closely matching the device. " There are also new Interface Builder, XCode and Dashcode changes. [ iPhone Developer ].
Diese Session gibt absoluten Anfängern einen Überblick über die Programmierung des iPhone. Dazu gehören die Werkzeuge, die Programmiersprache Objective-C und das iPhone Framework Cocoa Touch. Im zweiten Teil der Session wird als praktisches Beispiel eine einfache iPhone Applikation entwickelt. Session 3, Terrassensaal, Macoun 2008
En este podcast hablaremos sobre: - iPhone SDK - Objective-C vs otros lenguajes orientados a objetos - Buenas prácticas de codificación - Series: Merlin y CrusoeBuenas prácticas de JavaBuenas prácticas de MonoBuenas prácticas de Objective-C
Apple Core verspricht einfache Apple TV Hacks, Windows 7 mit Multi-Touch seiner Zeit voraus, wem gibt iFund die Millionen, Mac OS X 10.5.3 Update, iPhone SDK 6.0
Themen des heutigen Tages: MacBook Pro Batterien werden teilweise zurückgenommen Viertes Update des iPhone SDK ist erschienen Aperture 2 SDK endgültig öffentlich verfügbar ScreenFlow 1.1 mit einigen Verbesserungen TimeDrawer 2.0 Today 1.0 oder doch Web 2.0? Weitere Informationen unter: http://macinme.de/ Macinme Daily #71 Download
Die Nachricht des Tages ist, dass laut Apple das iPhone SDK bereits über 100.000 Mal heruntergeladen wurde. Zu den Downloadern zählen wahrscheinlich sowohl Entwickler, als auch Nerds, die das Softwarepaket einfach auf ihren Kisten installiert haben wollen. Zu diesen zwei Gruppen gesellt sich jedoch eine dritte: die iPhone Hacker. Sie haben verkündet, dass es bereits möglich geworden ist, eine eigene Firmware zu laden und es somit zu ermöglichen eigene Anwendungen zu starten, ohne den Umweg über den Apple App Store gehen zu müssen. Microsoft hat wie versprochen ein Update für Office 2008 Mac veröffentlicht, dass sich mit den Release Notes fast genau so bedeckt hält, wie Apple. Breakaway ist eine Software, die ich während der Recherche für euch aufgegabelt habe. Die Idee ist einfach und interessant: das Verhalten des iPods beim Hinein- oder Hinausstöpseln der Ohrhörer nachzubilden. Außerdem gibt es noch Neuigkeiten bei Themes FX und Code Collector Pro. Letztere Software hat noch einen Dienst spendiert bekommen, der den Namen CodeCollector.net trägt und es wie zahlreiche andere Web-Dienste ermöglichen soll, seine Daten mit anderen auf 2.0-Weise zu teilen. Macinme Daily #43 Download
Rob and Robn discuss the iPhone SDK, ZiPhone, and video games. Rob rants on overpriced audio cables, idiots on XBox Live, Twitter, and being hounded to pre-order games at Gamestop. Robn spoofs hip-hop with a parody “album release commercial”. Sipp E. Kupp in the hizzouse! We also discuss finding a good, online, gaming community in order to find a good group of people to game with.
Apple Store, Will-Cam, iPhone SDK
Intro: On Thursday, March 6, 2008, Apple released the iPhone Software Development Kit (SDK) beta along with the App Stores, a place where iPhone users will be able to get applications written for the iPhone. Apple also launched the Enterprise Beta Program. Gordon: Mike, can you give us a quick rundown on what Apple released on Thursday? Sure, much of our discussion today is based on an excellent post at macworld.com titled The iPhone Software FAQ. Macworld editors Jason Snell, Jonathan Seff, Dan Moren, Christopher Breen, and Rob Griffiths contributed to this article. They also thank Glenn Fleishman, Craig Hockenberry, and Daniel Jalkut for their feedback and contributions. Here's how Macworld answered the question: The SDK is a set of tools that lets independent programmers and software companies design, write, and test software that runs on the iPhone. Right now there's a beta version for developers, but a final version of the iPhone software that supports the installation of new programs written by independent programmers is due in late June. As a part of the announcement, Apple introduced a new iPhone program, App Store, through which you'll be able to purchase, download, and update iPhone software. That will be available as part of the new iPhone Software 2.0 update in late June. That's when you'll be able to add third-party apps to your iPhone for the first time, at least via official channels. Gordon: You blogged about you experience with the SDK - can you tell us your first experience? I downloaded the new iPhone SDK and wrote about my first impressions. I did quite a bit of FORTRAN programming many years ago > 10, but haven't done a whole lot lately. The SDK took a long time to download -2 Gig - over my wireless connection. And about 45 minutes to install. I also downloaded a couple of the sample applications Apple provides ~ 1 Meg each. In about 15 minutes - would have been shorter if I knew what I was doing - I was able to open the sample, compile and run on the simulator Apple provides. I have no doubt that this is going to have a huge impact on mobile application development. It's really easy and really cool. If you teach programming - I suggest you download the SDK today, install it in your labs, and have your kids developing and running native iPhone apps by Monday afternoon. Get the SDK here. Even better, download Jing have your students record the simulator running their iPhone apps and embed in your department or faculty webpage - great for marketing! Wish I was 20 again!Gordon: And you actually wrote a little Kalimba (African Thumb Piano) app. Where can we have a look?You can go to my blog at http://q-ontech.blogspot.com/2008/03/iphone-sdk.html Gordon: Apple is taking 30% of what is sold from the App Store - will shareware apps be available or will we have to pay for everything?That's a good question and one that was sort of answered in the macworld.com post. Macworld assumes Apple won’t let you sell a “free? program that requires an unlock code. However, there are some other scenarios we expect to see. First, donationware: People will probably sell “free? programs that request that you make a donation if you want to keep the project going. We don’t think Apple will have any problem with that, since the donation would be voluntary. Second, it’s possible that you’ll see two versions of various iPhone programs: a free “lite? version that’s a good advertisement for a more feature-rich for-pay version. Macworld also mentions Iconfactory’s Twitterrific, a Mac program that is free, but contains ads. For an “upgrade? fee, users can shut off the ads. Whether Apple would allow this to be handled within the program or there would need to be two separate versions of an iPhone version of Twitterrific remains to be seen. Gordon: On Thursday, five companies demo'ed applications - can you give us a brief summary of what was shown?From Macworld: Five companies showed off what they were able to put together with two weeks of engineering work and very few people involved. There were games from Electronic Arts (Spore) and Sega (Super Money Ball), an AIM client from AOL, medical software from Epocrates, and business software from Salesforce.com. The programs took advantage of the iPhone’s built-in accelerometer, Multi-Touch capabilities, interface elements, and more. Gordon: I'm going to go back to the Macworld post again and take some questions directly from that FAQ: 1. What kind of stuff does Apple say it won’t allow developers to create? 2. What if someone writes a malicious program? 3. What’s a “bandwidth hog?? 4. Can I buy these programs on my Mac, or just on the iPhone? 5. What about software updates? 6. What if you’ve synced your phone on one computer and then restore it on another? Do you lose your apps until you sync to the original? 7. If I buy a program for my iPhone, can I also transfer it to my significant other’s iPhone? 8. Can I download programs off the Web, or any place other than the App Store and iTunes? 9. What about internal, “private? software? What about beta testing? 10. Can I try the iPhone SDK and how could it be used in the classroom? Gordon: Apple posted a roadmap video - can you tell us a little bit about that? On March 6, Apple CEO Steve Jobs unveiled the iPhone software roadmap, released the iPhone Software Development Kit, and introduced the iPhone Enterprise Beta Program. You can watch the presentation now and see what's ahead at http://www.apple.com/quicktime/qtv/iphoneroadmap
March 6th, 2008 - No audio problems this week, so if the show sucks we have no one to blame but ourselves. The show starts off with our typical around the room introduction and Kevin drops some big news about a new computer acquisition. We discuss new NIN news, the iPhone SDK, Microsoft's price drops, Bill Gates gets punchy, and more. You can provide feedback to the show at www.techtalkshow.com. - Show Notes - News Stories: Releases next week: SSB: Brawl (3/9/08), Stargate: The Ark of Truth (3/11/08) Google Calendar now syncs with Outlook Nine Inch Nails uploads new album on Torrent sites Gary Gygax, Dungeons & Dragons creator, dies Live from Apple's iPhone SDK press conference Wii outsells the PS3 4-to-1 in Japan, Sony execs "not psyched" Microsoft chops Vista retail prices Sanity prevails: IE8 will default to standard-compliant mode MacBook Air aflutter: demand stays strong, sold out often Gates to Google: 'Your business applications stink' Experiments: Do Coat Hangers Sound As Good As Monster Cables? Microsoft Offers $100,000 to Testers of Office Live Workspace Circuit City Trading In HD DVD for Blu-Ray Players What piracy crisis? MPAA touts record box office for 2007 Weekly Picks: Pete: Jeff: Xbox 360 Chris: Keystone Light Kevin: MacBook Direct MP3 Download iTunes Subscription RSS Feed
Wenn in einigen Tagen das iPhone SDK erscheinen wird, dann machen wir das iPhone doch gleich zum Hauptthema der nächsten Tage. Ist es nicht so? iPhoto hat ein kleines Update erhalten und soll nun die Kompatibilität mit gebundenen (!) Fotobüchern verbessern. Außerdem berichte ich über Twitterrific und Mousepose. Macinme Daily #34 Download
Unlocked Centro hits, Sammy has a review, PA Editorial I Never Thought I'd Write This, iPhone SDK coming in late, StyleTap demoed on the iPhone
Wird Apple dieses Jahr noch 10 insgesamt Millionen iPhones verkaufen? Warum hat Apple mittlerweile $18 Milliarden zurückgelegt? Ist Microsoft zu großkotzig? Wird das iPhone-SDK nicht rechtzeitig erscheinen? Ist Adobe AIR eine Technologie, die sich durchsetzen wird? Die gute Fee kann all diese Fragen vielleicht beantworten. Da ein direkter Kontakt mit ihr in den letzten Tagen nicht ohne weiteres möglich war, versuche ich die Themen zu diskutieren und einige Vor- und Nachteile gegeneinander abzuwägen. In 8 Minuten geht das natürlich nur bedingt, trotzdem gibt es einen guten Überblick. Macinme Daily #30 Download
Activision and Blizzard merger, Feral Announces The Movies: Stunts and Effects and Tomb Raider: Anniversary, Enemy Territory: Quake Wars Mac set for release early next year according to amazon, NWN2 pre-orders now available from MGS, GH3 gone Gold, to be released on mac 10th December, TUAW Unhappy With Aspyr's Attitude Toward Games, Carmack Unhappy With Apple's Attitude Toward Games, ScummVM Hits iPhone and iPod Touch, Apple announces proper iPhone SDK coming next year, Heroes Of Might And Magic V Critical Update Released, Neon Tango Beta test, EVE Online released, IMG has done a beginners guide for interested parties, Virtual Programming Updates Games For Leopard, Avernum 5 released and more recently has been updated to 1.01 fixing a few bugs etc., MacFun site re-launched, Gametap for Mac beta-test invitation.
Aston Martin to make an outright Le Mans 24 Hour bid and Uncle Alz in the hot seat. JB has his car stolen. Glock wins GP2 and is Toyota bound. Why use floppy discs in espionage when USB drives are easier. Baz Oliver is a legend. HD Nascar on Ten. Kangaroo Island Spring Lamb. iPhone SDK arriving soon. Where is my Mac JP. Classic Adelaide wrap. Phillip Island V8Ute and Supercar Preview plus OZ GT Final sets second drivers.
iTunes Plus Expanded, Leopard, iPhone SDK, RIAA sues Usenet, Ubuntu 7.10, & T-Shirt cannon.