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Ronny takes us through the flaws he's found on the Quartermaster after some hard testing and Duggo gives us a rundown on jack off canopies.Music by The Southern River Band. Produced by @BackChat Tyrepower powering the podcast!Tough Dog Making Tracks Across the World!Follow us on Instagram: @the4wdpodcast. Music by The Southern River Band. Hosted on Acast. See acast.com/privacy for more information.
Well he's adding to the fleet again. Ronny has gone and bought the new INEOS Grenadier Quartermaster Trialmaster and we're here to grill him about it.Music by The Southern River Band.Tyrepower powering the podcast!Tough Dog Making Tracks Across the World! Hosted on Acast. See acast.com/privacy for more information.
G.I. Joe Chronicles - Outpost: Episode 15Title: G.I. Joe A Real American Hero - Sunbow G.I. Joe Cartoon: S1.E25 - E28Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. On this Episode of the Outpost Jim the Joe Junkie, George the Quartermaster of the Outpost are joined by Jason Keene to discuss 4 Classic Episodes of the Sunbow G.I.Joe Cartoon. They talk about Roaming Reptiles, a Grown man that uses toys to play with his Captors, Galactic Graffiti and a Super Germ that doesn't like to eat its Fruits. Let's not forget about the Military Surplus where they discuss some amazing G.I.Joe Sticker sets. Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.comLet us know what you think!Leave a comment by sending an email to: contact@longboxcrusade.comThis podcast is a member of the LONGBOX CRUSADE NETWORK:LINKTREE: https://linktr.ee/longboxcrusadeFollow on TWITTER: https://twitter.com/LongboxCrusadeFollow on INSTAGRAM: https://www.instagram.com/longboxcrusadeLike the FACEBOOK page: https://www.facebook.com/LongboxCrusadeSubscribe to the YouTube Channel: https://goo.gl/4LkhovSubscribe on Apple Podcasts at:https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2orhttps://anchor.fm/s/e9b9020/podcast/rssThank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!#gijoe #gijoearealamericanhero #gijoearah #gijoetoys #gijoecommunity #gijoenation #gijoe
G.I. Joe Chronicles - Outpost: Episode 15Title: G.I. Joe A Real American Hero - Sunbow G.I. Joe Cartoon: S1.E25 - E28Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. On this Episode of the Outpost Jim the Joe Junkie, George the Quartermaster of the Outpost are joined by Jason Keene to discuss 4 Classic Episodes of the Sunbow G.I.Joe Cartoon. They talk about Roaming Reptiles, a Grown man that uses toys to play with his Captors, Galactic Graffiti and a Super Germ that doesn't like to eat its Fruits. Let's not forget about the Military Surplus where they discuss some amazing G.I.Joe Sticker sets. Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.comLet us know what you think!Leave a comment by sending an email to: contact@longboxcrusade.comThis podcast is a member of the LONGBOX CRUSADE NETWORK:LINKTREE: https://linktr.ee/longboxcrusadeFollow on TWITTER: https://twitter.com/LongboxCrusadeFollow on INSTAGRAM: https://www.instagram.com/longboxcrusadeLike the FACEBOOK page: https://www.facebook.com/LongboxCrusadeSubscribe to the YouTube Channel: https://goo.gl/4LkhovSubscribe on Apple Podcasts at:https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2orhttps://anchor.fm/s/e9b9020/podcast/rssThank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!#gijoe #gijoearealamericanhero #gijoearah #gijoetoys #gijoecommunity #gijoenation #gijoe
G.I. Joe Chronicles - Outpost: Episode 12 Title: G.I. Joe A Real American Hero - Sunbow G.I. Joe Cartoon: S1.E20 - E24 Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. Join Jim the Joe Junkie and his Brother George the Quartermaster of the Outpost as they Discuss Some G.I.Joe Sunbow Cartoons. How will Cobra attempt to take over the World in these 5 Episodes? They burn money, use Individuals with Extraordinary Powers, Soundwaves and aTrain of Gold. And what did they think about the Lunchboxes from 1988 to 1992? Find out in this Episode of G.I.Joe Chronicles Outpost and YO JOE! Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.com Let us know what you think! Leave a comment by sending an email to: contact@longboxcrusade.com This podcast is a member of the LONGBOX CRUSADE NETWORK: LINKTREE: https://linktr.ee/longboxcrusade Follow on TWITTER: https://twitter.com/LongboxCrusade Follow on INSTAGRAM: https://www.instagram.com/longboxcrusade Like the FACEBOOK page: https://www.facebook.com/LongboxCrusade Subscribe to the YouTube Channel: https://goo.gl/4Lkhov Subscribe on Apple Podcasts at: https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2 or https://anchor.fm/s/e9b9020/podcast/rss Thank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!
G.I. Joe Chronicles - Outpost: Episode 12 Title: G.I. Joe A Real American Hero - Sunbow G.I. Joe Cartoon: S1.E20 - E24 Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. Join Jim the Joe Junkie and his Brother George the Quartermaster of the Outpost as they Discuss Some G.I.Joe Sunbow Cartoons. How will Cobra attempt to take over the World in these 5 Episodes? They burn money, use Individuals with Extraordinary Powers, Soundwaves and aTrain of Gold. And what did they think about the Lunchboxes from 1988 to 1992? Find out in this Episode of G.I.Joe Chronicles Outpost and YO JOE! Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.com Let us know what you think! Leave a comment by sending an email to: contact@longboxcrusade.com This podcast is a member of the LONGBOX CRUSADE NETWORK: LINKTREE: https://linktr.ee/longboxcrusade Follow on TWITTER: https://twitter.com/LongboxCrusade Follow on INSTAGRAM: https://www.instagram.com/longboxcrusade Like the FACEBOOK page: https://www.facebook.com/LongboxCrusade Subscribe to the YouTube Channel: https://goo.gl/4Lkhov Subscribe on Apple Podcasts at: https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2 or https://anchor.fm/s/e9b9020/podcast/rss Thank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!
Michael and Tim have a good chat with Jeff and Dono from Henchmen Painting, we talk about all the new stuff that's come out since Dec 23, Roadmaps, Painting Courses (23-24 November in Sydney) as well as a bunch of other topics such as and including Warhammer 40k Second Edition, Primarchs, D&D, Painting, and Heresying.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Painting https://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Good fortune, good friends, and good morale may be too good to be true. Alas, there is darkness on the horizon.Follow us here____________________________Credits:Directed By: Madeline Puzzo & Mark ChristianWritten By: Tom MajorStory By: Mark Christian, Tom Major & Madeline PuzzoProduced By: Mark Christian, Seth Fowler & Justin JonesExecutive Producer: Rob ClydeSound Design and Mixed By: Christina GonzalezOriginal Music By: Jeff FaustmanEdited By: Madeline PuzzoCast:Narrator: Tony AmendolaSanta Muerte: Frankie CorzoJan Van Houten: Josh ZuckermanJosiah: Gavin ColeGallagher: Aaron LyonsNoel Benoit: Chris ButlerMal Tyson: Hayden BishopDrusilla: Avery ClydeThe Governor: Adrian LatourelleChief Fisherman: Rez KemptonPortuguese Sailor: Seth FowlerAdditional Performances By:Justin JonesAustin MillinderEli GodfreyJeff GrittonTony Von HalleAdditional Casting By: Avery ClydeSound Team:Christina GonzalezDomenic OrsiKate GriffithMusical Performances By:Gavin Cole&Quartermaster (featuring)James Briton HendricksBrayton CarpenterGrant HalsingTom ErvinMichael HruskaCal SmithDaniel Rover SingerAdditional Music Licensed through Artlist:"Fandangillo" created by Ofir Atar "Mas Feliz Del Mundo - Instrumental Version" created by Ofir Atar Special Thanks:Stephanie StocktonMadeline JonesFlying Dutchman Cinema RentalsBeat Garage 2Our Families and Friends Mixed in Dolby Atmos at Paper Mountain Post Copyright Old Goat Media LLChttps://www.santamuertetale.com/
A desperate fugitive bursts into a tavern and tells a tall tale of the fearsome pirate whose clutches he escaped. The rowdy drinkers aren't sure what to believe... until she arrives at the doorstep.Follow us here____________________________Credits:Directed By: Madeline Puzzo & Mark ChristianWritten By: Tom MajorStory By: Mark Christian, Tom Major & Madeline PuzzoProduced By: Mark Christian, Seth Fowler & Justin JonesExecutive Producer: Rob ClydeSound Design and Mixed By: Christina GonzalezOriginal Music By: Jeff FaustmanEdited By: Madeline PuzzoCast:Narrator: Tony AmendolaSanta Muerte: Frankie CorzoJan Van Houten: Josh ZuckermanJosiah: Gavin ColeGallagher: Aaron LyonsNoel Benoit: Chris ButlerMal Tyson: Hayden BishopDrusilla: Avery ClydeRosie: Taji ColemanFinch/Korbin: Justin JonesIsaac: John KassirQuinn: Colette FreedmanAdditional Performances By:Austin MillinderTom MajorLindsay HeleneEli GodfreyJeff GrittonTony Von HalleAdditional Casting By: Avery ClydeSound Team:Christina GonzalezDomenic OrsiKate GriffithMusical Performances By:Gavin Cole&Quartermaster (featuring)James Briton HendricksBrayton CarpenterGrant HalsingTom ErvinMichael HruskaCal SmithDaniel Rover SingerSpecial Thanks:Stephanie StocktonFlying Dutchman Cinema RentalsBeat Garage 2Our Families and Friends Mixed in Dolby Atmos at Paper Mountain Post Copyright Old Goat Media LLChttps://www.santamuertetale.com/
G.I. Joe Chronicles - Outpost: Episode 9 Title: G.I. Joe A Real American Hero - Sunbow G.I.Joe Cartoon: S1.E13 - E19 Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. Join Jim the Joe Junkie and his Brother George, the Quartermaster of the Outpost. As they discuss 7 Episodes of the Sunbow G.I.Joe Cartoon. They talk about nosy Reporters, Jumbo Sized Vegetables, Melting Polar Ice Caps, Clones of Joe Team Members, Troubled Spirits and Hollywood Magic. They also Reminisce about Lunchboxes of the Past. Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.com Let us know what you think! Leave a comment by sending an email to: contact@longboxcrusade.com This podcast is a member of the LONGBOX CRUSADE NETWORK: LINKTREE: https://linktr.ee/longboxcrusade Follow on TWITTER: https://twitter.com/LongboxCrusade Follow on INSTAGRAM: https://www.instagram.com/longboxcrusade Like the FACEBOOK page: https://www.facebook.com/LongboxCrusade Subscribe to the YouTube Channel: https://goo.gl/4Lkhov Subscribe on Apple Podcasts at: https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2 or https://anchor.fm/s/e9b9020/podcast/rss Thank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!
G.I. Joe Chronicles - Outpost: Episode 9 Title: G.I. Joe A Real American Hero - Sunbow G.I.Joe Cartoon: S1.E13 - E19 Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. Join Jim the Joe Junkie and his Brother George, the Quartermaster of the Outpost. As they discuss 7 Episodes of the Sunbow G.I.Joe Cartoon. They talk about nosy Reporters, Jumbo Sized Vegetables, Melting Polar Ice Caps, Clones of Joe Team Members, Troubled Spirits and Hollywood Magic. They also Reminisce about Lunchboxes of the Past. Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.com Let us know what you think! Leave a comment by sending an email to: contact@longboxcrusade.com This podcast is a member of the LONGBOX CRUSADE NETWORK: LINKTREE: https://linktr.ee/longboxcrusade Follow on TWITTER: https://twitter.com/LongboxCrusade Follow on INSTAGRAM: https://www.instagram.com/longboxcrusade Like the FACEBOOK page: https://www.facebook.com/LongboxCrusade Subscribe to the YouTube Channel: https://goo.gl/4Lkhov Subscribe on Apple Podcasts at: https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2 or https://anchor.fm/s/e9b9020/podcast/rss Thank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!
Covering the latest military flight simulation news for the week of 7 July 2024 including: The latest "briefing room" from the IL-2 Series developers The delay of the much anticipate June update for DCS BMS Update 4 Hotfix 1 Newly announced summer savings from Virpil and VKB Plus all the latest from the community and a whole lot more... Episode notes: https://thehangarbay20.notionlinker.com Timestamps: 00:00 The Hangar Bay: Episode 20 01:02 The Fly-By The Week's Military Flight Sims News in 60 seconds or less 02:13 Developer News IL-2 Series "Briefing Room" Episode 4 IL-2 Cliffs of Dover TF 6.0 / MS.406 Update Scramble: Battle of Britain Demo Update BMS: Update 4 Hotfix 1 is Live DCS Weekly Newsletter (June 2026 Update Delayed) 13:50 Hardware News Virpil Summer Sale until 22 July (10% off) VKB Anniversary Sale until 13 July (10% off) 16:33 Community News DCS: Moving Map / F10 Replacement by DCS Web Editor DCS: Quartermaster's 10th Anniversary Imperial English Cockpit Mods (https://www.digitalcombatsimulator.com/en/files/filter/user-is-Quartermaster/apply/) 21:17 User Content of the Week DCS: A-4 Vietnam Campaign by baco30 (https://www.digitalcombatsimulator.com/en/files/3317148/) 42:52 Simpit Spotlight "Finally it's complete. For now." from u/MrDannyProvolone (https://www.reddit.com/r/homecockpits/comments/1djxcsy/finally_its_complete_for_now/#lightbox) Contact the Show: email: feedback@thehangarbaypod.com Show Notes: https://www.thehangarbaypod.com Twitter (X): https://www.twitter.com/thehangarbaypod Instagram: https://www.instagram.com/thehangarbaypod Facebook: https://www.facebook.com/hangarbaypod Spotify: https://podcasters.spotify.com/pod/show/thehangarbaypod
Kevin + Mykie's prepare to board with their growing Pirate Build-a-Crews! This week, we're cornering ourselves a QUARTERMASTER to maintain man and mast! We've got fantastically funny First Mates, Historical heroes of second rank and quality QMs from not so sea-worthy stories. Join us as we turn things over to the next best person for the job and Get to listening ye scurvy dogs!Kevin and Mykie will be at BA-CON 2024!happening July 6-7, 2024 in the Houston Marriott South at Hobby AirportFor info and tickets check out https://www.ba-con.live/Support the podcast and buy us a cup of joe!Visit www.buymeacoffee.com/assumingpod for the perks and thanks for being awesome Positrons.
This week, Nicole has been driving the Genesis GV60 Performance, Robbie spent time with the Ineos Grenadier and Quartermaster and Sam drove the Ford Mustang Dark Horse. Nicole also went on an electric off-road adventure with the Polaris Ranger EXP in Michigan’s Upper Penninsula and drove the new GMC Acadia. Sam went to the Stellantis… Read More »Do You Need An AI Best Friend?
The guys are back and hopefully better than ever, we join Anand as he returns home after collecting his brand new Grenadier, that's right we recorded a podcast in a moving Grenadier. We discuss the Fusilier, the state of play with the Quartermaster and we throw some wild numbers around with regards to build numbers. But the big question on everyones mind is how is Anand's HVAC and what's it like to be chauffeured around in your very own Grenadier.
It is finally time to dig in deeper to Arcs! The base game adds asymmetry to each player via the Leaders, and it's more asymmetry than many of us realized. Our excitement just wasn't enough; we had to go and recruit Shut Up and Sit Down's Tom Brewster to join us in presenting three Leaders and offering up what strategic insights we could muster. We started with three Leaders available in the Leaders and Lore expansion, the Agitator, the Quartermaster, and the Noble. Why did we start with expansion leaders over the ones available in the base game? Hey, quit asking so many questions! We got a fun special guest and you're embarrassing us in front of him! Music and Sounds by Brian Kupillas. https://wanderinglake.bandcamp.com/ To learn more about our Discord, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
Today we visit r/MaliciousCompliance with an Army Military Story!Visit us on YouTube! https://youtube.com/@kccBecome a supporter of this podcast: https://www.spreaker.com/podcast/karma-comment-chameleon--5098578/support.
Fika with Vicky welcomes back Mark Ryan Date: March 7th, 2024 Episode 7 Description: -Fika with Vicky welcomes returning guest Mark Ryan. It's always a great conversation when Mark visits, so grab yourself an extra-large coffee for this one. We have so much to catch up on, you won't want to miss a minute of it running for a refill. About Mark: “Mark Ryan has been combining his acting, singing, writing, action direction and producer talents in an eclectic and successful international career ranging over 45 years. He did several major musicals in London's West End, spending 4 years in Andrew Lloyd Webber's smash hit "Evita" playing "Magaldi" and "Che" under the direction of Broadway legend: Hal Prince. He originated "Nasir" for the cult British TV series: "Robin Of Sherwood" and has appeared in dozens of films and television series both in the US and UK. Mark is also an accomplished author and has written for DC Comics and created "The Greenwood Tarot" for Harper Collins. Mark also toured the US with original "Monty Python" member: Eric Idle, performing at Carnegie Hall and the Hollywood Bowl. He was Swordmaster and Fight Director on "King Arthur" for Antoine Fuqua and trained Keira Knightley, Stellan Skarsgard and Clive Owen. He has appeared in such productions as "The Prestige" and "The Thirst" and has continued to work in theater and TV in the US, recently completing "SpecialOps: Delta" playing Col. Anderson Savage. He began working on the 2007 film Transformers during filming as the on-set voice of several different robots. This work continued throughout filming and into editing, prior to the actual casting of voice-over talent. He was then cast as the voice of the character Bumblebee. Ryan also voices Ironhide and Hoist for the Activision video game based on the film. During 2008 he wrote and produced a musical adaptation of "Wuthering Heights" starring Jenn Korbee, directing the video "Women" for the project. In the fall of 2008 the online publisher, ComicMix, began running "The Pilgrim" written by Ryan and drawn by legendary graphic artist Mike Grell. He continued voice-work on "Transformers: Revenge Of The Fallen" into 2009, performing several characters and standing in for the robots during principal photography. In May 2010, Ryan returned to work on Transformers: Dark of the Moon, once again as the onset voice of the Autobots. Work on this third Michael Bay Blockbuster continued at locations across the US and also at Kennedy Space Center - Cape Canaveral. The film was shot in 3D with post production voice-work carrying on into the spring of 2011 at Bay Films and Ryan contributed uncredited military lines and voices to the final cut of Transformers: Dark of the Moon. In 2014 he also voiced the alien bounty-hunter "Lockdown" for the 4th Transformers movie: "Age of Extinction". His biography; "Hold Fast" was written with John Matthews and published in 2015. "Hold Fast" includes chapters on "Black Sails" in which he played Quartermaster "Hal Gates" and the 5th movie in the franchise: "Transformers: The Last Knight" in which he voiced "Bulldog", "Hot Rod" and appeared as a British Army SAS Officer. In 2022 Mark began work on co-writing: "The Sherwood Oracle" with John Mathews using imagery from the acclaimed artist; Anne Yvonne Gilbert to be released in the spring of 2024 and published by major New York publishing house: Stirling Ethos. In 2023 he began co-producing with films such as "Penitent" and "Grail" and his first movie as co-producer and actor: "23 Letters From Vincent van Gogh" shot entirely on location in The Netherlands, will be released in 2024”.
After the Grenadier and Quartermaster, Sir Jim Ratcliffe's next adventure is a new, slightly smaller e-4x4. it is exciting for two reasons. Firstly, it's Ineos's slightly smaller, fully-electric off-roader, taking the genes of the Grenadier and transposing them into a car fit for the zero- and low-emission future. Second, and perhaps more importantly, it opens up a world of names for new models. On this episode of the Top Gear Magazine Podcast, Jack Rix, Rowan Horncastle and Ollie Marriage talk about it in the studio before catching up with Jason Barlow who is down the pub at the car's launch. Learn more about your ad choices. Visit podcastchoices.com/adchoices
GETTIN' SALTY EXPERIENCE PODCAST Ep. 188Be sure and join us with our special guest 27 Year Veteran of the Flint Township (Mi.) F.D., F.F Rico Phillips In 1975 he was inspired by the television show; Emergency! In January 1992 he was Hired by the Flint Township (Mi.) Fire Department as an on-call firefighter. In October 1992 Hired by the City of Flint (Mi.) Fire Department as career firefighter/EMT. In December 1995 Elected as Vice President for community relations by the Flint Firefighters Union Local #352. In 2001 Promoted to Apparatus/Operator. In 2014 Promoted to Quartermaster. In 2019 Retired. In 2010, he started the Flint Inner-City Youth Hockey Program for youngsters in his hometown (Nobody care about Hockey Boomer). His work with the program led to Phillips winning the NHL's prestigious Willie O'Ree Community Hero Award, which is named after the first Black man to play in the NHL. Phillips was recognized in 2019 during the NHL's annual televised awards ceremony in Las Vegas. Since retiring, he was hired as the Ontario Hockey League's director of cultural diversity and inclusion in 2020. He still plays in a local men's league twice a week and continues to referee games, both in the Flint area and in the Livonia Hockey Association.... Oh and we might talk about the water
Pirates of the Caribbean On Stranger Tides: Episode 284 - Avast ye Normies! Yohoo yohoo for a fourth time as we near the conclusion to our deep dive into the Disney theme park franchise Pirates of the Caribbean with the fourth entry, On Stranger Tides! Jack's back but that might not be for the better. Tune in to hear what your hosts think about these swashbuckling scalawags on Normies Like Us! The Quartermaster has foreseen you clicking the links below. Insta: @NormiesLikeUs https://www.instagram.com/normieslikeus/ @jacob https://www.instagram.com/jacob/ @MikeHasInsta https://www.instagram.com/mikehasinsta/ https://letterboxd.com/BabblingBrooksy/ https://letterboxd.com/hobbes72/ https://letterboxd.com/mikejromans/
A ROUSING CIVIL WAR CLASSIC!! Visit http://www.liquidiv.com & use Promo Code: REJECTS Visit https://www.babbel.com/Rejects to save 55%! Glory Full Movie Reaction Watch Along: https://www.patreon.com/thereelrejects As we continue Black History Month, Aaron Alexander & Roxy Striar return to give their First Time Reaction, Commentary, Breakdown, and Spoiler Review for the classic Civil War Drama detailing the story of the 54th Massachusetts Volunteer Infantry. Directed by Edward Zwick (The Last Samurai, Legends of the Fall, Blood Diamond) and starring Matthew Broderick (Ferris Bueller's Day Off, The Producers) as Col. Robert Gould Shaw, Morgan Freeman (Se7en, Million Dollar Baby, The Dark Knight, Bruce Almighty) as Sgt. Maj. John Rawlins, Denzel Washington (Training Day, The Equalizer, The Book of Eli, Antwone Fisher, Fences) as Pvt. Trip, Andre Braugher (Brooklyn Nine Nine, City of Angels, Stephen King's The Mist) as Cpl. Thomas Searles, Cary Elwes (Saw, The Princess Bride, Robin Hood: Men in Tights, Twister) as Maj. Cabot Forbes, and MORE! Aaron & Roxy React to all the Best Scenes & Most Notable Battles including The Battle at Fort Wagner / Breaching Fort Wagner, the Battle of Antietam, The Worst Soldier in This Whole Company, Trip Gets Flogged, Shaw and Trip Fall Together, Shaw vs. The Quartermaster, Rawlins Confronts Trip, Prayers of the 54th, and Beyond!! NOTE FOR YOUTUBE: All Footage Featured From "Glory" Is From A FICTIONALIZED War Movie. Any & All References To Violence Or "Mature Content" Are NOT Real #Glory #GloryMovie #DenzelWashington #MorganFreeman #AndreBraugher #MovieReaction #FirstTimeWatching #FirstTimeWatchingMovieReaction #WarMovie #USHistory #YouTubersReact Support The Channel By Getting Some REEL REJECTS Aparrel! https://www.rejectnationshop.com/ Music Used In Manscaped Ad: Hat the Jazz by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ POWERED BY @GFUEL Visit https://gfuel.ly/3wD5Ygo and use code REJECTNATION for 20% off select tubs!! Head Editor: https://www.instagram.com/praperhq/?hl=en Co-Editor: Greg Alba Music In Video: Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Ask Us A QUESTION On CAMEO: https://www.cameo.com/thereelrejects Follow TheReelRejects On FACEBOOK, TWITTER, & INSTAGRAM: FB: https://www.facebook.com/TheReelRejects/ INSTAGRAM: https://www.instagram.com/reelrejects/ TWITTER: https://twitter.com/thereelrejects Follow GREG On INSTAGRAM & TWITTER: INSTAGRAM: https://www.instagram.com/thegregalba/ TWITTER: https://twitter.com/thegregalba Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to Warmonger, a HH gaming meta podcast on the Eye of Horus Podcast Network.Time to finally talk about the MECHANICUM! This is part 2. Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Welcome to Warmonger, a HH gaming meta podcast on the Eye of Horus Podcast Network. .Time to finally talk about the MECHANICUM! Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Sean, Spence, and Tim get together to talk about the imminent release of Warhammer: The Old World!Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Painting https://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast
Michael and Tim invited a few people from discord and the Mate-reon to have some drinks and receive commands from the urn. Hopefully you're having a good holiday season, we know it's not a great time for everyone, so if you're feeling alone, chuck on this 3 hour episode and hopefully be entertained by some savage drunken humour. Merry Christmas everyone, and hopefully Santa brings you some oop metals!Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Painting https://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
We are back at it again with another episode full of Necromunda goodies! In this episode we go through the mountain of models and books that came out since Ash Waste release. Also on the docket is how we manage those pesky ganger cards during a campaign. Let us know what you think by emailing us at necromachoentertainment@gmail.com also consider leaving us a review. Visit the Apple App Store to grab QuarterMaster to manage your ganger cards today! Or head over to YakTribe.games to make your free account to manage your gangs. Intro and Hobby Talk: 00:00 Model review of all the new kits: 05:49 Axles Interruption: 32:46 Managing Gangers Cards: 34:38 Outro: 47:04 Follow us on Instagram @NecroMachoEntertainment @lessgrayminis
Michael, Tim, and guests cover all the latest news and events surrounding the greatest tabletop wargame ever created, The Horus Heresy.Part 1 - Michael & TimLamb of God: EvidencePart 2 - Tom & Tim talk Mournival ErrataWar Crab: Titans of WarPart 3 - Tom & Tim talk Mournival Errata (continued)Green Lung: Mountain ThronePart 4: Rudolf, Cat, & Tim Discuss Legiones ImperialisInvestigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Painting https://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Michael and Tim cover all the latest news and events surrounding the greatest tabletop wargame ever created, The Horus Heresy.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Painting https://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Thomas Manuel of the Indie RPG Newsletter and the Yes Indie'd podcast joins me to talk about Secondary Missions, a mechanic from Band of Blades by Off Guard Games.In Band of Blades, a grim military fantasy forged in the dark game, you and your party go off and do missions. Meanwhile, there's a whole other squad out there doing a whole other mission! What's up with them? This mechanic tells us. It's such a change in the mouthfeel of Band of Blades compare to other forged in the dark games.We get into how it supports the genre and themes of the game, all the tough choices it puts in front of players, and how mechanics like this one that couldn't exist in any other game are often our favorites.It's a classic Dice Exploder deep dive this week. Enjoy.Further reading:* Blades in the Dark* Malazan Book of the Fallen* Band of Brothers* Darkest Dungeon* The Watch* Dream Askew // Dream ApartSocials:Thomas on itch and Twitter.Sam on Bluesky, Twitter, dice.camp, and itch.Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Transcript:Sam: Hello and welcome to another episode of Dice Exploder. Each week we take a tabletop RPG mechanic and have its back as we head behind enemy lines. My name is Sam Dunnewold, and my co host is Thomas Manuel. Oh, so exciting. Thomas is an Indian playwright, journalist, and game designer. He runs the Indie RPG Newsletter, for my money one of the best sources of IndyRPG news on the internet and an easy subscribe. Plus he's the current host of the excellent Yes Indeed podcast. He's also the designer of This Ship is No Mother, a card based take on the kind of Mothership genre that's very much worth your time. Thomas is great, And he brought on a mechanic from Band of Blades, a grim military fantasy forged in the dark game from Off Guard Games and Evil Hat. Specifically, Thomas brought secondary missions.In Band of Blades, while you and your party are off doing one mission, there's a whole other squad over there doing a whole other mission's worth of stuff. What's up with them? This mechanic tells us.Secondary missions, have a deceptively big impact on the mouthfeel of Band of Blades. We get into how it supports the genre and themes of the game, all the tough choices it puts in front of players, and how mechanics like this one, that couldn't exist in any other game, are often at least my favorites. It's a classic Dice Exploder this week, a deep dive at its very best. Here is Thomas Manuel with Secondary Missions.Thomas, thanks for being here.Thomas: Thank you for inviting me. I'm so excited to talk about Band of Blades.Sam: Hell yeah. What is Band Blades?Thomas: Band of Blades is a sort of dark fantasy military take on the forge in the dark framework. Sam: Yeah. A band of Blades kind of play on Band of Brothers is where the name is coming from. Right?Thomas: Yeah, I, I assume it is a play on that, but it is also different enough from that show that I don't think people should use it as a touchstone. The premise of the game is that you play The Legion, which is an army that has just lost the decisive battle for the fate of humanity.There is an undead horde that is an existential threat to humanity. And we fought that battle and we lost it. And now the legion is in retreat. And it ends up being a kind of a point crawl where you're retreating from the location of the battle to a fort where you hope you can hold up there and figure things out and, you know, other pockets of the legion might end up there as well and that could be the last stand.Sam: Yeah. So we, before we get into specifics of what mechanic you brought from this I just wanna say, first of all, this game has like six different mechanics in it that I would be excited to do episodes on. Like truly there's so much innovative design in this game.And also I. I, I think it's okay. Like, I think it's a great game that was like an okay experience for me. It was like a little dark, like parts of it didn't quite, quite fit with me. Like, my experience with Band of Blades was that I'd started running a campaign in January of 2020 and it was going okay. We were like, kind of getting a feel for it when you know uh, March happened of 2020 and we were all like, this might be a little crunchier and darker than like, we wanna play right now.And I, I never really felt like it was something I was super drawn back to because I prefer a little bit more at that like minimalism level and there's, there's just so much game in this game but I, I really love so much of, of the innovation that went into this game.Thomas: I, I also think that this game is extremely innovative, like has, really interesting design. I think Off Guard Games, uh, Stras and John kind of have done so many interesting things that I am constantly coming back to it and learning stuff about design and like getting inspired by it. I ran, I think this is probably 2021. I, I ran the whole campaign uh, sort of reskinned for Malazan: Book of the Fallen and kinda set in that world if that, which, you know, I'm a big fan of that series. It's also sort of military fantasy and we ran the whole campaign and I, I really enjoyed it. I think it is, yeah, it does have some crunch. It does have some darkness, but I think it kind of balances it out really well for me. And yeah. I'm, glad we picked this one because this is in the spirit of taking something small that is not particularly discussed in the text and then kind of exploding it like, this is a great choice. Sam: Yeah, totally. So let's get into it. So what mechanic specifically did you bring?Thomas: So, yeah, we are gonna talk about secondary missions which I think in the text might be, you know, a page at most. And the idea is that like Blades or other games, one of the phases of play is a mission phase where you are going to take your player character and go out and do a mission that is going to help the legion.And then you come back and there's a second mission. There's a second mission that is other members of the Legion people you aren't controlling, what they did while you were out. And that is resolved with one dice roll. It's basically just the engagement roll. It's the same procedure as the engagement roll for the primary mission. You're gonna roll that engagement role and then just based on the result of that, of that one role, you're going to narrate how the secondary mission went. And yeah, it often goes really badly.Sam: Yeah, I mean, you have to do really well for like many people to not die. And band of Blades like has troupe play, so you're constantly rotating between characters. So you're often like sending out some of your faves onto this secondary mission. And whether or not they fucking die is gonna be determined by a single die roll.It's, it's hardcore.Thomas: It is. It is. And you know, I think it brings in that... like a war game needs to have a certain level of gravitas. And I think that's what the secondary mission is, is bringing.Sam: Yeah, totally. So, yeah, why did you bring this? Like what is it specifically about this that really made you wanna bring it on the show to talk?Thomas: Okay. So I have not seen a mechanic like this in another game. That isn't to say that it doesn't exist, but my experience of the secondary mission was that we would go on this primary mission ,and because this is a forged in the dark game, like our characters are awesome. We are going to go up against impossible odds and we are going to somehow, pull success out of the jaws of victory. And we are going to come home battered and bruised, but triumphant.And then we come back. And then we'd roll the secondary mission and we'd be like, fuck. War is hell. War is hell, and we can't save everybody. And it was often really powerful moments that led to things like, people like talking about like mourning and like how, you know, a character just died. Like how do we, how do we respond to that? Like what are the traditions around that stuff? Like in the Legion, it led to some really great moments. Yeah.Sam: Yeah. Another thing that it does with that sort of, you go off and like kick ass, then you come back to camp, is it gives you that feeling of you can't be everywhere at once. Like the Legion is bigger than just your playgroup. Like what? Any four of you, they're out on a mission or whatever. That there's all of these other people, like both doing their best and succeeding at times away from you and coming back victorious, but also often failing without you, and you just have to... it, it makes you feel small in this way that I think is really appropriate to that war setting.Thomas: Yeah. Yeah. I think through play is again, one of those other things that we could have been talking about today. And this is, yeah, it, it slots into troupe play like really well. And what it does and what true play really does is it makes this the story of the Legion.Sam: Yeah,Thomas: Like every individual character is, their own saga, living and dying. They have all the humanity that we associate, you know, that we want to inject into them and all of that stuff. But the story is the story of this Legion, which is, something greater than any individual.Sam: Yeah. You know, I was just in the Dice Exploder discord, hashtag Dice Exploder discord, this afternoon. We were having this like long conversation about the crew sheet in Blades and whether or not it's effective at what it's doing. Because a lot of people I think feel like the idea of the cruise sheet is really great and also people get attached to their own characters and don't want to... like you're focused on your character. You're not focused on the crew in the way that like Blades, I think, wants you to focus more on the crew at least according to my reading of the text.And I think Band of Blades really succeeds through troupe play explicitly and through mechanics like secondary missions at really doing the thing you're saying at, at foregrounding the story of the legion of the crew more than any individual in it.And that's really impressive.Thomas: Yeah, absolutely. I think that sort of gentle confusion about Blades as priorities is a part of the text. I think John Harper leaves the door open for troupe play but is also like, you know, people like to play their characters. So I'm gonna, I'm not gonna take a strong stance on that.But Band of Blades is like, there's a role called the Marshall, and they decide who goes on the mission, and they decide who's playing who.And I'm like, amazing.Sam: Well, it's, another thread from this conversation from this afternoon was like, a lot of people feeling like a lot of the mechanics on the Blades crew sheet are a bit unnecessary or just like not their favorite or a little bit more like paperwork like, as opposed to the mechanics on the playbooks. And band of Blades actually, like this is another mechanic from this game we could have spent a whole episode on like it's dividing up like the GM role in some ways and like all of this paperwork stuff among different roles at camp that all the players get to play like the Marshall, like you're saying. But somehow like bringing in even more crunch to that the, that crew role basically it, instead of feeling like, oh my God, I'm like drowning in the crunch, it, it really does pull you up into that Marshall level, that bird's eye view of the legion as a whole, as opposed to being down with your individual guy or, or whoever.Thomas: Yeah. Yeah. I think, you know, in terms of GM load, Band of Blades is doing something amazing with that restructuring that we're talking about. And in that sense, the secondary mission roll is also a part of that because what, what the secondary mission does, it takes the pressure off you as the GM to drive home a kind of misery in the primary mission.Like if you as the GM are like, I'm playing a war story. I need to bring these elements of tragedy into it, like the primary mission, players should and can succeed. And because the secondary mission and the design of the game is going to help you hit those notes and that is such a huge relief that the game allows you to simultaneously be a generous and a fan of the players while still still able to experience those themes, you know.Sam: yeah, yeah. Yeah. Another thing I like about it is how the choice of what mission is going to be the primary mission, what mission is going to be the secondary mission. And sometimes you have like a third mission that you just can't do because you don't have the people and you automatically fail it.And that choice of which of these are we gonna prioritize is a really interesting choice every time. I think a lot of that theme that we've been talking about of this being a game of is clearly a game about war and making almost like resource choices almost that like the kind of cold math you have to do in war with human life, I think it, is really highlighted every time you have to choose what mission is gonna be primary and what's gonna be secondary.Thomas: Yeah, I think there are a series of games, especially video games that have this trend of what you're actually doing is you're playing the world's worst HR manager. You know what I mean? Like, like Darkest Dungeon is a good example, right? Like, you are just sending these folks into a bad situation and then you're like, putting them in a, in a bar a church and saying, deal with your stress and come out and then you go back in.And there is a certain kind of inhumanity in that, that that cold calculating thing that you're doing. And I think Band of Blades for me specifically does a better job of that than those games. Like there is in some sense because it's a role playing game. Like you are never really treating anybody as a pawn, like you're feeling their feelings. And it is always like this hard choice to be like, Um, the most common result of the secondary mission roll is the four to five, right? Like that is, you know, it's very common to get one to three, but maybe six. And the critical result is the only result in which nothing bad happens. So, on the four to five, you are given this difficult choice of saying either fail the mission and all the troops return unharmed, or you succeed the mission, two squad members die and all the specialists take some harm. Which are wounds.And what is interesting is while so much of the game is very clear about who makes what call - Commander, you decide whether the Legion moves. Marshall, you decide who goes on the mission - the question of how the table decides this call is not explicit. The only way for us to decide, you know, it isn't the Marsh's decision, it's we all sit and we go like, oh my God, if we succeed, who is dying? And everyone has to kind of like have that thing of like, I don't, I, I don't know. And sometimes it's fine. Like it's a really important mission. You're like, we have to succeed. But sometimes you are like, nah, let's, let's fail this. Like we can eat the failure, but you know, we can't lose people.Sam: I will not have my wonderful bug man die. Like I'm too in love. Like... and no, that's, that's a great observation about Not having a specific person make this choice, unlike a lot of the rest of the game. It almost feels like you all have to get your hands bloody in this choice. Like, it's not letting anyone off the hook. You all have to put your stab into the murder victim's back, like,Thomas: Oh, that is so good. Yeah.Sam: It's, yeah, no one gets to sit this one out.Thomas: Yeah. And yeah, often you fail and then you just feel that failure. And that's, in some sense, that's easier. It's, it's simpler. It's simpler than the four to five, likeSam: If everyone is just sad, at least they're alive. But like sometimes, sometimes also the mission is like save a small town from being eaten by zombies and you're like I mean, they're probably gonna die when the zombies get here anyway. We'll save our two guys. Let's, let's move on. Let's move on. And it's, it's like, it's hard. It's hard choices.Thomas: Yeah, it is. It is. I think that is... a lot of this game is supposed to be hard choices, but I think there are various kinds of hard choices. There's the tactical choices, which is, you know, a lot of the crunch of the game is like, let's make cool tactical decisions about, you know, setting us up for success when we reach our, our destination, which is Skydagger Keep.But a lot of the, the decisions are also just emotional you know, just in terms of like what narrative we want and we've talked about like not letting people die. There's also this moment of your like, I think it's this character dies and I think that is appropriate. I think there's a moment in the Band of Blades actual play on the Actual Play channel where I think they fail a secondary roll or they get a four, five or whatever and they, two, two characters just had a fight in the, in the previous session, in, in the downtime phase or whatever, and they're like one of them died and the other person is going to have to live with the fact that the last thing that they interacted with this person was a fight. Sam: Yeah. Thomas: You know, and I'm like, awesome.Sam: We touched on this, but I really wanna highlight explicitly how this mechanic forces you into the position of doing the math with human life, but it does it without dehumanizing people. That the exact moment you just described is always the thing that you're thinking about as you make this decision that largely comes down to numbers.I, I also wanna say like, I think fundamentally the most interesting part of roleplaying games, oh, story games for me is characters making hard decisions. And not just this mechanic, but this game is absolutely riddled with hard decisions. You also were just saying that, but I, I just think it's so cool to see a mechanic that is so explicitly and reliably, that's the other thing, reliably putting a hard decision in front of people.Thomas: Yeah. You can play Band of Blades and you will have the experience that this game wants if you're willing to engage with the game on its terms and like treat these characters like as people and all this stuff, which most people playing this game will do.But that hard decision stuff, like, yeah, I think it's perfectly fine to flag that that can become grinding down. Like I know some people, Paul Beakley, I think on the Indie Game Reading Club has an article about Band of Blades. He describes how at the end of the campaign, everyone was kind of tired. And that was not my experience, but I, I get it. Like, I guess, you know, that is something that can happen both thematically and mechanically Sam: Yeah, of course. Yeah. Yeah. That's like in a lot of ways that exhaustion I think is part of what the game is about.Thomas: But I, I mean, I think it's still supposed to be fun.Sam: Yeah. Yeah. It is. It is. And we did a whole episode in season one on The Watch. Right? Which is also, I think a lot about not like, can you win the war. But what is the cost of war? How do you live with the cost of war? And, and this is another game that is even more explicit about that, I think, than The Watch is, which is already pretty explicit about it.Like, you, you're not winning. You lost, like, what, cost are you gonna pay?Thomas: Yeah, I think if you are making a war game, you have to be really conscious about, you know, what you're saying about war. And yeah, both of these games, I think The Watch is, kind of using war as, as metaphor and Band of Blades is again, sort of like, very consciously stripping the glory out of this.Like, this is not that game. Which Band of brothers to some extent does have, right? It's, it's a show that it know, you know, war is awful, but like these characters are, are noble and brave and righteous and all of that to some extent. And this game is like, if we focus on the fact that it's a retreat, we can tell an interesting and sometimes under explored facet of war stories.Sam: Yeah, I should state for the record, I've never actually seen Band of Brothers, so I, I, I cannot actually speak to it, but but the, the other thing I wanted to just touch on in all that is just how brutal this game can be and like, very clearly and, and intentionally. And this particular mechanic as we've kind of discussed, I think is especially about brutality. Like when you fail, just three people die. And like several more are like critically wounded. Like you could just wipe out and every person who dies like Thomas: half a squad. Sam: And like the morale is hard to keep up in this game. And you fail one secondary mission and you're just, the whole legion is in so much trouble.It's a hard game. There's a, but you know what? You know what rule we really should have done a whole episode on is the single sentence in Band of Blades "this is a game you can lose." Like it's, yeah, it's a lot.Thomas: Again, like why is that sentence there? Why is this game that you can lose when role playing games usually aren't? And I think, again, that all flows from the decision to make a game about war. And you touched upon this adjacent mechanic, which is morale, which we should clarify that. Like, anytime a member of the legion dies, the legion loses morale and, you lose enough morale, you lose the game.Sam: Yeah. Yeah.Thomas: And other things also, but like yeah. Worse situation. Yeah. The game's over. And yeah, one failure can demoralize the squad in a huge way. And also like if you lose three squad members, a, a squad is like five people. They've lost more than half your squad. All your specialists are, you know, who went on the mission are beaten up. Yeah, it is. It is awful. And so what usually happens is that people will look at the primary mission and say, okay, we are going on this, so we failed the resource here. The fact that we are awesome and we can do stuff, let's load out the secondary mission with the best, best, you know, assets we can give it like Quartermaster, can we send them with like extra supplies? Like, you know what, what do we have to like, increase the odds there? And, and I think that is also like a kind of fun and meaningful choice. Yeah.Sam: There's something really nice in that, about how this mechanic is sort of indirectly encouraging you to be empathetic to that secondary squad. It's like, don't you love them? Don't you like feel for what they're about to go through? Like you should care about them, you should give them the extra ammo.Yeah, Is there anything about this mechanic that you have trouble with or that bumps you?Thomas: It can, if your primary mission has gone badly, it can be a second punch in the face. Like, I think, I think that is that is a thing. But otherwise nothing specifically that I can, that I can think of that is like an issue I have with it or I will change the design or something. Sam: Yeah. Thomas: Yeah. Sam: Another thing, look, one of the first things you said on this episode was that you've never seen another mechanic like this one. And I think that's a testament to how specific to the setting and genre and story that Band of Blades is telling this mechanic is.And I always love it. I love it when I see mechanics like that because I literally just before this recording, moments before this recording, wrapped up a forged in the dark Pirates campaign with one of my home groups where we just weren't using an established setting. We just like have played a lot of Blades and we were like, eh, I'll make up some special abilities and go. And it worked totally fine and for a lot of ideas I can just do that.But it, it takes. Like the new systems, the new games that are really interesting to me are the games that have mechanics like this one that are so bespoke, so tailor made to what this game is doing. And I really love that. I really really respect mechanics like that.Thomas: Yeah, and it is again a testament to band Blades, good design, and why I want to talk about, 'cause I think it's completely like under-discussed. I think we should all be talking about it all the time, is the fact that all of this is so like, enmeshed together. Right? In some sense the secondary roll is necessitated because forged in the dark is such an empowering framework for players.Right. Like, how do I tell a war story with this? And you, and you started that question and then something like this is almost, almost required. I would, I wouldn't have thought of it, but it does, it does like something like this is needed once you decide to go with this framework. And I think, yeah, it is, It does feel like something bespoke and tailor made that has then through play testing kind of integrated into everything smoothly and perfectly.Sam: Yeah. So after you've made the secondary mission roll and you've kind of determined the results of it, there's then this moment that the book encourages of you to sit at the table and sort of flesh out the story of what happened on that secondary mission. Like, you know what the goal of the mission was and you know how many people got fucked up and or died on the mission.But there's a lot between point A and point B there. So it kind of sets you up to devise this short story together of what happened on this secondary mission.And I think it does a good job of giving you enough handholds of what was the beginning and what was the end of that story, to kind of flesh it out such that it doesn't really need a framework of doing that in between. And that in itself is like pretty impressive to me.Sometimes you'll be given a mechanic as you're playing a game, like the game will present you with a mechanic where it, it has a little bit of that, like now draw the rest of the owl feeling to it. Where, where it's asking you to, fill in the blanks on something that it has not set you up well enough to fill in the blanks on. And this moment of fleshing out what happened on the secondary mission in some ways feels like drawing the rest of the owl, but in a way where like I feel empowered to draw the rest of the owl. And that's, that's cool.Thomas: And you know, one reason is that as a GM, before the Commander makes the decision of which is the primary and secondary mission, you fleshed out both equally, right? Like you have as much information on one than the other. So you're starting off in a good place, you're not taking it lightly.And then, yeah, when we get to the result, like there is this question like immediately that comes to mind of like, how did this happen? Like, you know we chose that as a secondary mission 'cause maybe we thought it was safer. And you know, we have to now, now sort of at the table discuss and figure it out because also we might be in the next primary mission playing the people who went on this mission, right?Like, we want to, we want to reflect the fact that, you know, I just broke my shoulder like last time and I'm coming like half patched up into this one. Stuff like that, like, yeah.Sam: Maybe we encountered like a new type of zombie for the first time. And so Thomas: Mm. Sam: that specialist is the only one who's seen that type of zombie before and that's gonna come up next time. They can be the person who's like Uhoh on the next mission and, and do that foreshadowing, but all that, all that.And they can also be like the person telling the horrible war story, like around the campfire, like the ghost story almost of what happened. That can be in itself, a cool downtime scene.Thomas: Yeah, I think that is actually a thing that comes up regularly often where you want to contextualize what happened on a mission to the other characters, not necessarily the players. So you wanna see it through one character's eye, like what they experienced and stuff like that. 'cause if you're going to limp home limp back to camp, you know, half your squad gone, people know it went horribly wrong. And you know, there is like, there is just this sense of like, you know, at some point we need to know why. And often it's at like the Commander Marshall level where, you know, you might role play like having a character debrief the senior officers going like, this is, this is what happened. And the senior officers had to sit around going, Yeah, it's our fault, you know, like, we made that call and we have to settle with it. Yeah.Sam: Yeah. Or like maybe you decide that one person who came back alive really was at fault and you hold a disciplinary meeting for them. Right? Like Thomas: Oh, wow. Yeah. Sam: Um, a specialist who comes back injured and carrying tons of guilt, like, yikes, I, let's do it.There's another line at the end of the procedure here that is, if any squad members died, ask someone what they remember most about one of them, which is really just like sticking a finger in the wound. Right. It, it, it's making sure if it wasn't clear enough already, like you are supposed to feel these deaths.Thomas: Yeah. Yeah. It is again, just and, and if people are sort of hearing this and going, oh, this is a bit, this is a bit much like I cannot overstate how much the primary missions can be just a joy, like a complete, like you can, you can be in this dark fantasy world of zombies. And you know, the humanity has lost the war.But like when you start a primary mission, like when I was playing it very often my players would absolutely flub the engagement roll. And they would start in like a desperate position and I'd really kind of revel in like, how screwed they were. And then they would just go, okay, flashback, this was the plan all along, this is the diversion. I'd be like, shut the.Sam: Flashback this, resist that. Yeah. I've got some explosives in my back pocket. It's all fine. There's, you, you say there's a broken themselves, one of the head zombies coming in to kill us? Like that's fine. We'll just collapse a church on their head. It'll be fine.Um, Thomas: We prepared for this all along.Sam: Yeah. Yeah. It's cool to have both of those dualities in the game, like to have the wild successes. 'cause that also feels like a part of war is like sometimes you do get those miraculous victories too.Thomas: Yeah, I will say that, and this is something that I'm still unpacking, but it can't be overstated how much culturally we have this fantasy, especially for young men of like the greatest destiny being that you gave your life on the battlefield, right? Like that you took a bullet for your comrade.Like that is such a powerful you know, cultural feeling, I think. So And it is hard to sort of have that feeling in games that don't, at the end of it, make you go, okay, yeah, I think we might have glorified war there.Sam: Yeah.Thomas: and it is this game this game lets you do that.So I am, I am going to unrelentingly recommend this to folks even though it can be dark. Like I think you have control of that dial to a huge extent. And you can You can make sure that this is a fun and pleasurable experience.Sam: All right. What mechanic from Band of Blades should I do an episode about next?Thomas: I mean, I think the immediate one that comes to mind is the idea of roles. That the one thing that players have continuity on is that they're either the Commander or the Marshal or the Quartermaster or optionally the spy or, and the Lorekeeper, I think.And yeah, they just, they just divide the GM role in a nice way. Primarily because like, those are now player responsibilities, right? It's the Marshal's responsibility to name every member in the squad as in when they need a name. It's not the GM's job, you know. And that you know, you might think that a small thing, but it's, it's a big thing.So I, I think that's an obvious other thing to kind of discuss all the ways in which Band of Blades gently and, sophisticatedly kind of divides that, GM experience.Sam: Yeah. It both distributes all the paperwork and bookkeeping that the GM or someone would have to be doing among several people so that no one person is fully responsible, and by doing so, it puts more hard choices into the hands of each player.Thomas: Yeah, and it also facilitates their mutual cooperation, right? Like when, when you have a sense of like, whose final call this is, like that doesn't mean you're not gonna discuss it. You're gonna discuss it and then someone has final call and you're going to respect that. And that does a lot for having straightforward and fluid like conversations.Sam: Yeah. Well maybe I'll have you back in a year or two uh, to do that one. Um, But uh, this was excellent. This was great. Thanks for for being here and talking about secondary missions with me.Thomas: Thanks so much. I am thinking about Band of Blades like all the time, you've just given me an opportunity to like talk about it, but if you had it, it'd just be me in my head thinking about it.Sam: Thanks again to Thomas for being here. You can find him on socials at chaibypost, C H A I B Y P O S T, but in my opinion, you're better off just subscribing to the Indie RPG Newsletter and the Yes Indie'd podcast. Links for all that in the show notes. As always, you can find me on socials at sdunnewold, bluesky, and itch preferred, and there's a Dice Exploder Discord! Come on by, talk about the show, and if you've backed the Kickstarter, claim your fancy pants roll. Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Gray.Thanks, as always, to you for listening. See ya next time. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit diceexploder.substack.com
Of the 450 men in US Army VII Corps HQ, only one spoke French—Ned Arceneaux, from Lafayette. As the Quartermaster for his unit, Ned was in charge of precuring all the supplies. When they landed on Utah Beach on D-Day, June 6, 1944, Ned's French-speaking abilities proved invaluable to his commanding officers and to his comrades. He served as an interpreter for Gen. J. Lawton Collins, known as “Lighting Joe,” one of the senior leaders in the European Theater during WWII.
Welcome back for this special officially unofficial Grenadier podcast hosted by KRABBY and STU with Greg Clarke guest starring. We ditch the webinar for a full interview, conversation and dalliance into the car world and really try to nail down how the sausage is made. We discuss the Grenadiers market position, the challenges bringing it to market and the strategic partnerships with the North American dealers. We also occasionally get misty eyed about vintage Land Rovers, so apologies for that. The chicken tax comes up yet again as we discuss the Quartermaster and the enthusiasm from the North American market and finally we find out about Gregs love of Chips. No after hours session on this show sadly, just a Stu that was very nervous about damaging a very special vehicle and a Krabby who still isn't sure on the gear lever... Sit back, relax and enjoy this episode of Grenadier Works with KRABBY, Stu and GREG too..... Grit, Rigor and Humour The INEOS Forum INEOS Automotive The Latest Q&A From Ineos Americas (grenadiers have landed) Monster Jam #Grenadier #4x4 #BuiltOnPurpose #INEOSGrenadier #GrenadierPodcast #GrenadierWorks #thehardwayhome #monsterjam ”The Grenadier” headline track by Gabriel Borza ”Grenadier Works” logo by Antonio García
Dark Windows Podcast ep. 257: This week we hop across the pond the land of fish & chips, fog that they named a color after and bat-shit crazy WWII troops. Pat Glover started his career as a member of the Cavalry, became a Quartermaster and eventually a combat farmer (that will make sense as you listen). I won't go too in depth on detail here so nothing gets spoiled. Enjoy! https://pdcn.co/e/traffic.megaphone.fm/AOR6759725555.mp3?updated=1695958142 If you want more you can go over to https://www.patreon.com/darkwindowspodcast and become a Patron for just $5 a month and get a bonus episode every week! Learn more about your ad choices. Visit megaphone.fm/adchoices
Caller, Mapper, Quartermaster, and Scribe are roles that originated in the early days of D&D groups but are they still relevant? Has gaming and modern players evolved past them or can we redefine them to serve the modern table experience? In this episode the boys recount a little bit of old gaming culture and some TTRPG tropes as they discuss Player Character Roles.Music by Karl Casey @ White Bat Audio Logos by Shannon Sipes thedigsy.myportfolio.com/work
Welcome to Warmonger, a HH gaming meta podcast on the Eye of Horus Podcast Network. .In this episode we take a look at the new missions from Siege of Cthonia. These aren't your normal missions, you'll want to change up your army or at least be across these mission rules before playing them, learn from our mistakes! Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Washington D.C. in the 1850s was a tale of two cities. It was the Capitol city of a rapidly expanding new nation while at the same time ground zero for a politically fractured and divided nation hurtling toward disunion. Standing in the middle of it all was Montgomery C. Meigs, a military engineer who led the construction of two massive public works projects at the same time: the expansion of the Capitol building and an aqueduct to provide water to the residents growing city. Meigs would go on to serve as Quartermaster for the Union Army under Abraham Lincoln. Meigs was an innovator, public servant, and one of the most important patriots of the nineteenth century. This week Bob welcomes author and journalist Robert O'Harrow Jr. to discuss his 2016 book, The Quartermaster: Montgomery C. Meigs, Lincoln's General, Master Builder of the Union Army. For thirty years Robert O'Harrow Jr. was an investigative journalist and contributing writer at The Washington Post and was among the first national journalists to cover cybersecurity. In 2017, he part of the team that won a Pulitzer Prize for their coverage of notorious Alabama political Roy Moore. This episode was edited by Gary Fletcher.
Michael and Tim cover all the latest news and events surrounding the greatest tabletop wargame ever created, The Horus Heresy.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050Buy something for your Mum/Girlfriend/Sidepiece and tell Climba we sent you!https://sapphireandsoul.com.au/EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Welcome to Warmonger, a HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon.In this episode we take a first look at the new unit which each legion has, but is each slightly different, so 18 units! Later on there's some bonus content of us discussing our favourite Phoenix Lords in the Panoptica Eldar book. Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Michael and Tim return to talk about what's new, what's hip, Michael has absinthe shots sprung on him, both of the boys get pretty rowdy, go off topic a few times, read emails and shout at people, attempt to live call some swedes, then they return after the break to give a drunken retelling of the Siege of Cthonia!Buy something for your Mum/Girlfriend/Sidepiece and tell Climba we sent you!https://sapphireandsoul.com.au/Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Welcome to Warmonger, a weekly HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon.The Divisio Assassinorum was a shadowy organisation of assassin temples, part of the Emperor's own household and sent on missions where the resources of the Imperial Army, Astartes, or any of the myriad armed wings of the Imperium might be too heavy handed, and the subtlety of a knife in the back is more rewarding than all out drop pod assault. These shadowy weapons would be turned against the traitors in due course. Can they take on Astarte characters and actually assassinate them? Are they worth their points? Is their equipment still top notch? Lets find out...Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Katie joined West Point inspired by the service of her father and her grandfathers. Katie had a strong work ethic and a structured and disciplined childhood. She participated in athletics and was academically challenged in highschool. Katie was prepared for the tangible rigors of West Point, but initially struggled to build a community to sustain her at the Academy. Katie learned to build and invest in the people around her while at West Point and it has paid great dividends ever since. Katie continues to build teams and to serve her community. From serving as a Quartermaster in Germany supporting the Warfighter in Afghanistan and Iraq, to serving in the Maryland National Guard in support of soldiers deploying abroad, to serving as an Oncology Nurse at John Hopkins. This is her story. --- Support this podcast: https://podcasters.spotify.com/pod/show/joe-harrison0/support
✨In Stride is brought to you by Ride iQ. Ride iQ gives you unlimited access to listen-while-you-ride audio lessons taught by some of the world‘s best coaches. Membership also includes weekly invitations to Office Hours (Q&A with an equestrian expert), access to exclusive podcasts, dressage test playbooks, and more. All for only $29.99/month. Every sign up includes a 14-day no-risk free trial. Get your personalized lesson recommendations at Ride-iQ.com/Quiz. ✨ On today's episde, Sinead is joined by Canadian Olympic event rider Mike Huber. Mike is a 5* event rider that has been at the top of the sport from a young age. He finished 13th at the 1978 World Championships at only 18 years old, making him one of the youngest riders ever named to an international team. Mike competed at the 1980 Olympic Games aboard Gold Chip and won an individual gold medal at the 1987 Pan American Games on Quartermaster. Mike served as President of the USEA from 1993 to 1995, was a chairman of the USEF Eventing Performance Committee from 2001 to 2008, and served as an Olympic selector from 1996 to 2000. Mike also found success coaching the Area V Young Rider Team for 20 years. He was inducted into the USEA Eventing Hall of Fame in 2015. In this episode, Mike discusses various topics related to his career and the evolution of high-performance eventing, including: • How fitness work has evolved to keep the horses sounder for longer while still optimizing their fitness. • Trying different disciplines as a kid created a great foundation and taught him a variety of techniques. • The lessons Mike learned in his residency program with Jack Le Groff. • Allowing riders to choose their individual coach vs having a team coach that works with everyone. • The evolution of the thoroughbred horse in eventing. ✨Ride iQ gives you unlimited access to listen-while-you-ride audio lessons taught by some of the world‘s best coaches. Membership also includes weekly invitations to Office Hours (Q&A with an equestrian expert), access to exclusive podcasts, dressage test playbooks, and more. All for only $29.99/month. Every sign up includes a 14-day no-risk free trial. Get your personalized lesson recommendations at Ride-iQ.com/quiz. ✨
Welcome to Warmonger, a weekly HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon.One of the many gene-smithing projects the Emperor undertakes in the grim darkness of the far future, is the creation of the Golden Host; the 10,000, the Legio Custodes. Bodyguards, executioners, the embodiment of the grandeur of his rule. The Custodes fought in the bloody battles of the Unification Wars, the Great Crusade, and the Horus Heresy, never wavering in service to their immortal king. On the table they're seriously savage motherfuckers, able to take on and demolish many times their own number of even the most veteran troops. Are they balanced? Let's find out. Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Guest, Karol Olesiak was a 3rd class petty officer and Quartermaster on the Ronald Reagan during the 2004 encounter. He discusses his experience during the encounter, and how it was weirdly ignored by upper rank as well as talk about a more recent UFO encounter in 2015 with a friend while walking dogs.Show Notes
Welcome to Warmonger, a weekly HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon. Although the grimdustrial legions raised by the Emperor on Terra during the Unification Wars all fought set piece battles, engaged in armour warfare and fought pacification campaigns, not all engaged in 'high intensity warfare'. The Iron Hands did. As one of the senior Primarchs, Ferrus Manus led possibly THE most successful tool of conquest and remorseless destruction, the Iron Tenth. Only the tragic death of The Gorgon, and the breaking of it's back in the Urgall Depression, prevented the destruction the Iron Hands would have dealt to any of the Traitor Legions in a fair fight. Regardless of the condition of the Legion's spine, post-Istvaan the Legion gathered their numbers, ship-jacked new fleets, and casually opened once-sealed vaults containing weapons of mass destruction and mayhem so severe they were meant never to see the light of day again.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Welcome to Warmonger, a weekly HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon.The World Eaters Legion was the most renowned Legion for the quantity of bloodshed achieved by their legionnaires even before their fall from grace and eventual worship of the barbaric chaos god of war, Khorne. As all semblance of order and tactics gave way to relentless wave attacks and mass casualties, the World Eaters some how managed to stick in there, throwing themselves into combat all the way to the Emperor's Palace at Terra.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Welcome to Warmonger, a weekly HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon.The Ninth Legion was once the most shit-canned of all the legions, even the Night Lords gaining higher esteem in the Imperial Court. This was all changed when Sanguinius arrived. Achieving the grandest turn-around of any of the Legions, and sporting splendid wings, combined with his deeds he was cemented in the hearts and minds of humans all across the galaxy, a beacon of hope, a true angel of death.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
3: Nov 2 - Why Couldn't This U. S. Navy Destroyer Tender Lock Radar On UFOs? October 31 is now the annual due date of UAP reports - "Many Military UFO Reports are just Foreign Spying or Airborne Trash" - NY Times Firsthand testimony from “John Smith” about UFO experience - Quartermaster on USS Samuel Gompers AD37 in the Indian Ocean - “Contacts were there..and then not there”