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G.I. Joe Chronicles - Outpost: Episode 15Title: G.I. Joe A Real American Hero - Sunbow G.I. Joe Cartoon: S1.E25 - E28Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. On this Episode of the Outpost Jim the Joe Junkie, George the Quartermaster of the Outpost are joined by Jason Keene to discuss 4 Classic Episodes of the Sunbow G.I.Joe Cartoon. They talk about Roaming Reptiles, a Grown man that uses toys to play with his Captors, Galactic Graffiti and a Super Germ that doesn't like to eat its Fruits. Let's not forget about the Military Surplus where they discuss some amazing G.I.Joe Sticker sets. Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.comLet us know what you think!Leave a comment by sending an email to: contact@longboxcrusade.comThis podcast is a member of the LONGBOX CRUSADE NETWORK:LINKTREE: https://linktr.ee/longboxcrusadeFollow on TWITTER: https://twitter.com/LongboxCrusadeFollow on INSTAGRAM: https://www.instagram.com/longboxcrusadeLike the FACEBOOK page: https://www.facebook.com/LongboxCrusadeSubscribe to the YouTube Channel: https://goo.gl/4LkhovSubscribe on Apple Podcasts at:https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2orhttps://anchor.fm/s/e9b9020/podcast/rssThank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!#gijoe #gijoearealamericanhero #gijoearah #gijoetoys #gijoecommunity #gijoenation #gijoe
G.I. Joe Chronicles - Outpost: Episode 15Title: G.I. Joe A Real American Hero - Sunbow G.I. Joe Cartoon: S1.E25 - E28Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. On this Episode of the Outpost Jim the Joe Junkie, George the Quartermaster of the Outpost are joined by Jason Keene to discuss 4 Classic Episodes of the Sunbow G.I.Joe Cartoon. They talk about Roaming Reptiles, a Grown man that uses toys to play with his Captors, Galactic Graffiti and a Super Germ that doesn't like to eat its Fruits. Let's not forget about the Military Surplus where they discuss some amazing G.I.Joe Sticker sets. Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.comLet us know what you think!Leave a comment by sending an email to: contact@longboxcrusade.comThis podcast is a member of the LONGBOX CRUSADE NETWORK:LINKTREE: https://linktr.ee/longboxcrusadeFollow on TWITTER: https://twitter.com/LongboxCrusadeFollow on INSTAGRAM: https://www.instagram.com/longboxcrusadeLike the FACEBOOK page: https://www.facebook.com/LongboxCrusadeSubscribe to the YouTube Channel: https://goo.gl/4LkhovSubscribe on Apple Podcasts at:https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2orhttps://anchor.fm/s/e9b9020/podcast/rssThank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!#gijoe #gijoearealamericanhero #gijoearah #gijoetoys #gijoecommunity #gijoenation #gijoe
G.I. Joe Chronicles - Outpost: Episode 12 Title: G.I. Joe A Real American Hero - Sunbow G.I. Joe Cartoon: S1.E20 - E24 Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. Join Jim the Joe Junkie and his Brother George the Quartermaster of the Outpost as they Discuss Some G.I.Joe Sunbow Cartoons. How will Cobra attempt to take over the World in these 5 Episodes? They burn money, use Individuals with Extraordinary Powers, Soundwaves and aTrain of Gold. And what did they think about the Lunchboxes from 1988 to 1992? Find out in this Episode of G.I.Joe Chronicles Outpost and YO JOE! Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.com Let us know what you think! Leave a comment by sending an email to: contact@longboxcrusade.com This podcast is a member of the LONGBOX CRUSADE NETWORK: LINKTREE: https://linktr.ee/longboxcrusade Follow on TWITTER: https://twitter.com/LongboxCrusade Follow on INSTAGRAM: https://www.instagram.com/longboxcrusade Like the FACEBOOK page: https://www.facebook.com/LongboxCrusade Subscribe to the YouTube Channel: https://goo.gl/4Lkhov Subscribe on Apple Podcasts at: https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2 or https://anchor.fm/s/e9b9020/podcast/rss Thank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!
G.I. Joe Chronicles - Outpost: Episode 12 Title: G.I. Joe A Real American Hero - Sunbow G.I. Joe Cartoon: S1.E20 - E24 Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. Join Jim the Joe Junkie and his Brother George the Quartermaster of the Outpost as they Discuss Some G.I.Joe Sunbow Cartoons. How will Cobra attempt to take over the World in these 5 Episodes? They burn money, use Individuals with Extraordinary Powers, Soundwaves and aTrain of Gold. And what did they think about the Lunchboxes from 1988 to 1992? Find out in this Episode of G.I.Joe Chronicles Outpost and YO JOE! Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.com Let us know what you think! Leave a comment by sending an email to: contact@longboxcrusade.com This podcast is a member of the LONGBOX CRUSADE NETWORK: LINKTREE: https://linktr.ee/longboxcrusade Follow on TWITTER: https://twitter.com/LongboxCrusade Follow on INSTAGRAM: https://www.instagram.com/longboxcrusade Like the FACEBOOK page: https://www.facebook.com/LongboxCrusade Subscribe to the YouTube Channel: https://goo.gl/4Lkhov Subscribe on Apple Podcasts at: https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2 or https://anchor.fm/s/e9b9020/podcast/rss Thank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!
Join our heroes in the 147th episode and third anniversary of Bardic Quest as they embark on their final journey to save the soul of their fallen friend, Johann. After gathering information from Margaret and preparing their gear, they venture into the mountains to locate Icespire Hold, believed to hold the gateway to the Shadowfell. Will they survive and rescue Johann's soul? Welcome to Bardic Quest - the show where a group of British trained actors tell fantastical improvised stories through the medium of Dungeons & Dragons. Join this channel to get access to perks: https://www.youtube.com/channel/UCj6l7zTjUAl6U_n2xEaT-dg/join ► THE CAST: Dungeon Master ………. Wayne Ingram Saga ………………………… Annina Kaski Thorik ………………………. Isaac Finch Sergei Petrovic ………… James Bryan Marvellus Schalfort.....Callum Robertson ► CHAPTERS: 00:00 Introduction and Recap 03:42 Morning Preparations 04:27 Saga's Emotional Moment 08:29 Tavern Conversations 25:00 Thorik's Quest for Diamonds 41:25 Suspicion and Strategy 48:17 Setting Out on the Journey 51:30 Quartermaster's Duties 53:25 A Hearty Lunch 54:27 Party Sentry's Watch 56:35 Blazing the Trail 01:00:10 A Diamond Discovery 01:06:19 Danger Above! 01:19:21 Patreon Shoutout ► FIND US ONLINE: http://www.bardicquest.com http://www.patreon.com/bardicquest http://www.facebook.com/@bardicquest http://www.instagram.com/@bardicquest http://www.twitter.com/@bardicquest ► ADDITIONAL CREDITS The animated artwork featured in our opening credits are graciously provided courtesy of James Webster. Please show your support for his work via his Patreon: http://www.patreon.com/jamesrpgart Sound effects & music by Syrinscape: http://www.syrinscape.com Because Epic Games Need Epic Sound Complete list of credits here: https://syrinscape.com/attributions/?id=12689
Michael and Tim have a good chat with Jeff and Dono from Henchmen Painting, we talk about all the new stuff that's come out since Dec 23, Roadmaps, Painting Courses (23-24 November in Sydney) as well as a bunch of other topics such as and including Warhammer 40k Second Edition, Primarchs, D&D, Painting, and Heresying.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Painting https://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
In Episode 144 of Bardic Quest, our heroes prepare for their hunt for a dragon and the salvation of Johann's soul, now armed with Thorik's ancestral dragon slaying weapon. They journey back to Phandalin, only to face unexpected challenges and navigate emotional and physical trials. Welcome to Bardic Quest - the show where a group of British trained actors tell fantastical improvised stories through the medium of Dungeons & Dragons. Join this channel to get access to perks: https://www.youtube.com/channel/UCj6l7zTjUAl6U_n2xEaT-dg/join ► THE CAST: Dungeon Master ………. Wayne Ingram Saga ………………………… Annina Kaski Thorik ………………………. Isaac Finch Sergei Petrovic ………… James Bryan Marvellus Schalfort.....Callum Robertson ► CHAPTERS: 00:00 Introduction and Recap 02:11 Preparations for the Journey 04:03 Setting Off on the Journey 04:45 Quartermaster's Duties 08:40 Marvellous' Song and Leadership 12:17 Saga's Nature Check 15:55 Mysterious Voice on the Wind 32:37 Thorik's Revelation 37:45 Managerial Role and Culinary Adventures 38:39 Concerns About the Journey Ahead 40:11 Preparing for the Night Watch 41:37 Introspective First Watch 44:49 Emotional Second Watch 48:36 Thorik's Reflective Third Watch 54:28 Morning Routine and Setting Off 58:30 Approaching Phandalin 01:09:39 Thank You to Our Supporters ► FIND US ONLINE: http://www.bardicquest.com http://www.patreon.com/bardicquest http://www.facebook.com/@bardicquest http://www.instagram.com/@bardicquest http://www.twitter.com/@bardicquest ► ADDITIONAL CREDITS The animated artwork featured in our opening credits are graciously provided courtesy of James Webster. Please show your support for his work via his Patreon: http://www.patreon.com/jamesrpgart Sound effects & music by Syrinscape: http://www.syrinscape.com Because Epic Games Need Epic Sound Complete list of credits here: https://syrinscape.com/attributions/?id=12689
Good fortune, good friends, and good morale may be too good to be true. Alas, there is darkness on the horizon.Follow us here____________________________Credits:Directed By: Madeline Puzzo & Mark ChristianWritten By: Tom MajorStory By: Mark Christian, Tom Major & Madeline PuzzoProduced By: Mark Christian, Seth Fowler & Justin JonesExecutive Producer: Rob ClydeSound Design and Mixed By: Christina GonzalezOriginal Music By: Jeff FaustmanEdited By: Madeline PuzzoCast:Narrator: Tony AmendolaSanta Muerte: Frankie CorzoJan Van Houten: Josh ZuckermanJosiah: Gavin ColeGallagher: Aaron LyonsNoel Benoit: Chris ButlerMal Tyson: Hayden BishopDrusilla: Avery ClydeThe Governor: Adrian LatourelleChief Fisherman: Rez KemptonPortuguese Sailor: Seth FowlerAdditional Performances By:Justin JonesAustin MillinderEli GodfreyJeff GrittonTony Von HalleAdditional Casting By: Avery ClydeSound Team:Christina GonzalezDomenic OrsiKate GriffithMusical Performances By:Gavin Cole&Quartermaster (featuring)James Briton HendricksBrayton CarpenterGrant HalsingTom ErvinMichael HruskaCal SmithDaniel Rover SingerAdditional Music Licensed through Artlist:"Fandangillo" created by Ofir Atar "Mas Feliz Del Mundo - Instrumental Version" created by Ofir Atar Special Thanks:Stephanie StocktonMadeline JonesFlying Dutchman Cinema RentalsBeat Garage 2Our Families and Friends Mixed in Dolby Atmos at Paper Mountain Post Copyright Old Goat Media LLChttps://www.santamuertetale.com/
A desperate fugitive bursts into a tavern and tells a tall tale of the fearsome pirate whose clutches he escaped. The rowdy drinkers aren't sure what to believe... until she arrives at the doorstep.Follow us here____________________________Credits:Directed By: Madeline Puzzo & Mark ChristianWritten By: Tom MajorStory By: Mark Christian, Tom Major & Madeline PuzzoProduced By: Mark Christian, Seth Fowler & Justin JonesExecutive Producer: Rob ClydeSound Design and Mixed By: Christina GonzalezOriginal Music By: Jeff FaustmanEdited By: Madeline PuzzoCast:Narrator: Tony AmendolaSanta Muerte: Frankie CorzoJan Van Houten: Josh ZuckermanJosiah: Gavin ColeGallagher: Aaron LyonsNoel Benoit: Chris ButlerMal Tyson: Hayden BishopDrusilla: Avery ClydeRosie: Taji ColemanFinch/Korbin: Justin JonesIsaac: John KassirQuinn: Colette FreedmanAdditional Performances By:Austin MillinderTom MajorLindsay HeleneEli GodfreyJeff GrittonTony Von HalleAdditional Casting By: Avery ClydeSound Team:Christina GonzalezDomenic OrsiKate GriffithMusical Performances By:Gavin Cole&Quartermaster (featuring)James Briton HendricksBrayton CarpenterGrant HalsingTom ErvinMichael HruskaCal SmithDaniel Rover SingerSpecial Thanks:Stephanie StocktonFlying Dutchman Cinema RentalsBeat Garage 2Our Families and Friends Mixed in Dolby Atmos at Paper Mountain Post Copyright Old Goat Media LLChttps://www.santamuertetale.com/
G.I. Joe Chronicles - Outpost: Episode 9 Title: G.I. Joe A Real American Hero - Sunbow G.I.Joe Cartoon: S1.E13 - E19 Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. Join Jim the Joe Junkie and his Brother George, the Quartermaster of the Outpost. As they discuss 7 Episodes of the Sunbow G.I.Joe Cartoon. They talk about nosy Reporters, Jumbo Sized Vegetables, Melting Polar Ice Caps, Clones of Joe Team Members, Troubled Spirits and Hollywood Magic. They also Reminisce about Lunchboxes of the Past. Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.com Let us know what you think! Leave a comment by sending an email to: contact@longboxcrusade.com This podcast is a member of the LONGBOX CRUSADE NETWORK: LINKTREE: https://linktr.ee/longboxcrusade Follow on TWITTER: https://twitter.com/LongboxCrusade Follow on INSTAGRAM: https://www.instagram.com/longboxcrusade Like the FACEBOOK page: https://www.facebook.com/LongboxCrusade Subscribe to the YouTube Channel: https://goo.gl/4Lkhov Subscribe on Apple Podcasts at: https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2 or https://anchor.fm/s/e9b9020/podcast/rss Thank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!
G.I. Joe Chronicles - Outpost: Episode 9 Title: G.I. Joe A Real American Hero - Sunbow G.I.Joe Cartoon: S1.E13 - E19 Fall-in Troops and Welcome to G.I.Joe Outpost. Join Jim the Joe Junkie and his rotating cast of co-hosts. Beginning in 1982 they will explore many aspects of the World(s) of G.I.Joe. They will Discuss the Toys, Comics, Cartoons and other Peripheral items from each year to current day. Join Jim the Joe Junkie and his Brother George, the Quartermaster of the Outpost. As they discuss 7 Episodes of the Sunbow G.I.Joe Cartoon. They talk about nosy Reporters, Jumbo Sized Vegetables, Melting Polar Ice Caps, Clones of Joe Team Members, Troubled Spirits and Hollywood Magic. They also Reminisce about Lunchboxes of the Past. Be sure to check out all the other Longbox Crusade shows at: www.LongboxCrusade.com Let us know what you think! Leave a comment by sending an email to: contact@longboxcrusade.com This podcast is a member of the LONGBOX CRUSADE NETWORK: LINKTREE: https://linktr.ee/longboxcrusade Follow on TWITTER: https://twitter.com/LongboxCrusade Follow on INSTAGRAM: https://www.instagram.com/longboxcrusade Like the FACEBOOK page: https://www.facebook.com/LongboxCrusade Subscribe to the YouTube Channel: https://goo.gl/4Lkhov Subscribe on Apple Podcasts at: https://itunes.apple.com/us/podcast/the-longboxcrusade/id1118783510?mt=2 or https://anchor.fm/s/e9b9020/podcast/rss Thank you for listening and we hope you have enjoyed this episode of G.I. Joe Chronicles: Outpost!
Covering the latest military flight simulation news for the week of 7 July 2024 including: The latest "briefing room" from the IL-2 Series developers The delay of the much anticipate June update for DCS BMS Update 4 Hotfix 1 Newly announced summer savings from Virpil and VKB Plus all the latest from the community and a whole lot more... Episode notes: https://thehangarbay20.notionlinker.com Timestamps: 00:00 The Hangar Bay: Episode 20 01:02 The Fly-By The Week's Military Flight Sims News in 60 seconds or less 02:13 Developer News IL-2 Series "Briefing Room" Episode 4 IL-2 Cliffs of Dover TF 6.0 / MS.406 Update Scramble: Battle of Britain Demo Update BMS: Update 4 Hotfix 1 is Live DCS Weekly Newsletter (June 2026 Update Delayed) 13:50 Hardware News Virpil Summer Sale until 22 July (10% off) VKB Anniversary Sale until 13 July (10% off) 16:33 Community News DCS: Moving Map / F10 Replacement by DCS Web Editor DCS: Quartermaster's 10th Anniversary Imperial English Cockpit Mods (https://www.digitalcombatsimulator.com/en/files/filter/user-is-Quartermaster/apply/) 21:17 User Content of the Week DCS: A-4 Vietnam Campaign by baco30 (https://www.digitalcombatsimulator.com/en/files/3317148/) 42:52 Simpit Spotlight "Finally it's complete. For now." from u/MrDannyProvolone (https://www.reddit.com/r/homecockpits/comments/1djxcsy/finally_its_complete_for_now/#lightbox) Contact the Show: email: feedback@thehangarbaypod.com Show Notes: https://www.thehangarbaypod.com Twitter (X): https://www.twitter.com/thehangarbaypod Instagram: https://www.instagram.com/thehangarbaypod Facebook: https://www.facebook.com/hangarbaypod Spotify: https://podcasters.spotify.com/pod/show/thehangarbaypod
Kevin + Mykie's prepare to board with their growing Pirate Build-a-Crews! This week, we're cornering ourselves a QUARTERMASTER to maintain man and mast! We've got fantastically funny First Mates, Historical heroes of second rank and quality QMs from not so sea-worthy stories. Join us as we turn things over to the next best person for the job and Get to listening ye scurvy dogs!Kevin and Mykie will be at BA-CON 2024!happening July 6-7, 2024 in the Houston Marriott South at Hobby AirportFor info and tickets check out https://www.ba-con.live/Support the podcast and buy us a cup of joe!Visit www.buymeacoffee.com/assumingpod for the perks and thanks for being awesome Positrons.
This week, Nicole has been driving the Genesis GV60 Performance, Robbie spent time with the Ineos Grenadier and Quartermaster and Sam drove the Ford Mustang Dark Horse. Nicole also went on an electric off-road adventure with the Polaris Ranger EXP in Michigan’s Upper Penninsula and drove the new GMC Acadia. Sam went to the Stellantis… Read More »Do You Need An AI Best Friend?
The guys are back and hopefully better than ever, we join Anand as he returns home after collecting his brand new Grenadier, that's right we recorded a podcast in a moving Grenadier. We discuss the Fusilier, the state of play with the Quartermaster and we throw some wild numbers around with regards to build numbers. But the big question on everyones mind is how is Anand's HVAC and what's it like to be chauffeured around in your very own Grenadier.
It is finally time to dig in deeper to Arcs! The base game adds asymmetry to each player via the Leaders, and it's more asymmetry than many of us realized. Our excitement just wasn't enough; we had to go and recruit Shut Up and Sit Down's Tom Brewster to join us in presenting three Leaders and offering up what strategic insights we could muster. We started with three Leaders available in the Leaders and Lore expansion, the Agitator, the Quartermaster, and the Noble. Why did we start with expansion leaders over the ones available in the base game? Hey, quit asking so many questions! We got a fun special guest and you're embarrassing us in front of him! Music and Sounds by Brian Kupillas. https://wanderinglake.bandcamp.com/ To learn more about our Discord, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
Today we visit r/MaliciousCompliance with an Army Military Story!Visit us on YouTube! https://youtube.com/@kccBecome a supporter of this podcast: https://www.spreaker.com/podcast/karma-comment-chameleon--5098578/support.
Fika with Vicky welcomes back Mark Ryan Date: March 7th, 2024 Episode 7 Description: -Fika with Vicky welcomes returning guest Mark Ryan. It's always a great conversation when Mark visits, so grab yourself an extra-large coffee for this one. We have so much to catch up on, you won't want to miss a minute of it running for a refill. About Mark: “Mark Ryan has been combining his acting, singing, writing, action direction and producer talents in an eclectic and successful international career ranging over 45 years. He did several major musicals in London's West End, spending 4 years in Andrew Lloyd Webber's smash hit "Evita" playing "Magaldi" and "Che" under the direction of Broadway legend: Hal Prince. He originated "Nasir" for the cult British TV series: "Robin Of Sherwood" and has appeared in dozens of films and television series both in the US and UK. Mark is also an accomplished author and has written for DC Comics and created "The Greenwood Tarot" for Harper Collins. Mark also toured the US with original "Monty Python" member: Eric Idle, performing at Carnegie Hall and the Hollywood Bowl. He was Swordmaster and Fight Director on "King Arthur" for Antoine Fuqua and trained Keira Knightley, Stellan Skarsgard and Clive Owen. He has appeared in such productions as "The Prestige" and "The Thirst" and has continued to work in theater and TV in the US, recently completing "SpecialOps: Delta" playing Col. Anderson Savage. He began working on the 2007 film Transformers during filming as the on-set voice of several different robots. This work continued throughout filming and into editing, prior to the actual casting of voice-over talent. He was then cast as the voice of the character Bumblebee. Ryan also voices Ironhide and Hoist for the Activision video game based on the film. During 2008 he wrote and produced a musical adaptation of "Wuthering Heights" starring Jenn Korbee, directing the video "Women" for the project. In the fall of 2008 the online publisher, ComicMix, began running "The Pilgrim" written by Ryan and drawn by legendary graphic artist Mike Grell. He continued voice-work on "Transformers: Revenge Of The Fallen" into 2009, performing several characters and standing in for the robots during principal photography. In May 2010, Ryan returned to work on Transformers: Dark of the Moon, once again as the onset voice of the Autobots. Work on this third Michael Bay Blockbuster continued at locations across the US and also at Kennedy Space Center - Cape Canaveral. The film was shot in 3D with post production voice-work carrying on into the spring of 2011 at Bay Films and Ryan contributed uncredited military lines and voices to the final cut of Transformers: Dark of the Moon. In 2014 he also voiced the alien bounty-hunter "Lockdown" for the 4th Transformers movie: "Age of Extinction". His biography; "Hold Fast" was written with John Matthews and published in 2015. "Hold Fast" includes chapters on "Black Sails" in which he played Quartermaster "Hal Gates" and the 5th movie in the franchise: "Transformers: The Last Knight" in which he voiced "Bulldog", "Hot Rod" and appeared as a British Army SAS Officer. In 2022 Mark began work on co-writing: "The Sherwood Oracle" with John Mathews using imagery from the acclaimed artist; Anne Yvonne Gilbert to be released in the spring of 2024 and published by major New York publishing house: Stirling Ethos. In 2023 he began co-producing with films such as "Penitent" and "Grail" and his first movie as co-producer and actor: "23 Letters From Vincent van Gogh" shot entirely on location in The Netherlands, will be released in 2024”.
After the Grenadier and Quartermaster, Sir Jim Ratcliffe's next adventure is a new, slightly smaller e-4x4. it is exciting for two reasons. Firstly, it's Ineos's slightly smaller, fully-electric off-roader, taking the genes of the Grenadier and transposing them into a car fit for the zero- and low-emission future. Second, and perhaps more importantly, it opens up a world of names for new models. On this episode of the Top Gear Magazine Podcast, Jack Rix, Rowan Horncastle and Ollie Marriage talk about it in the studio before catching up with Jason Barlow who is down the pub at the car's launch. Learn more about your ad choices. Visit podcastchoices.com/adchoices
GETTIN' SALTY EXPERIENCE PODCAST Ep. 188Be sure and join us with our special guest 27 Year Veteran of the Flint Township (Mi.) F.D., F.F Rico Phillips In 1975 he was inspired by the television show; Emergency! In January 1992 he was Hired by the Flint Township (Mi.) Fire Department as an on-call firefighter. In October 1992 Hired by the City of Flint (Mi.) Fire Department as career firefighter/EMT. In December 1995 Elected as Vice President for community relations by the Flint Firefighters Union Local #352. In 2001 Promoted to Apparatus/Operator. In 2014 Promoted to Quartermaster. In 2019 Retired. In 2010, he started the Flint Inner-City Youth Hockey Program for youngsters in his hometown (Nobody care about Hockey Boomer). His work with the program led to Phillips winning the NHL's prestigious Willie O'Ree Community Hero Award, which is named after the first Black man to play in the NHL. Phillips was recognized in 2019 during the NHL's annual televised awards ceremony in Las Vegas. Since retiring, he was hired as the Ontario Hockey League's director of cultural diversity and inclusion in 2020. He still plays in a local men's league twice a week and continues to referee games, both in the Flint area and in the Livonia Hockey Association.... Oh and we might talk about the water
Pirates of the Caribbean On Stranger Tides: Episode 284 - Avast ye Normies! Yohoo yohoo for a fourth time as we near the conclusion to our deep dive into the Disney theme park franchise Pirates of the Caribbean with the fourth entry, On Stranger Tides! Jack's back but that might not be for the better. Tune in to hear what your hosts think about these swashbuckling scalawags on Normies Like Us! The Quartermaster has foreseen you clicking the links below. Insta: @NormiesLikeUs https://www.instagram.com/normieslikeus/ @jacob https://www.instagram.com/jacob/ @MikeHasInsta https://www.instagram.com/mikehasinsta/ https://letterboxd.com/BabblingBrooksy/ https://letterboxd.com/hobbes72/ https://letterboxd.com/mikejromans/
A ROUSING CIVIL WAR CLASSIC!! Visit http://www.liquidiv.com & use Promo Code: REJECTS Visit https://www.babbel.com/Rejects to save 55%! Glory Full Movie Reaction Watch Along: https://www.patreon.com/thereelrejects As we continue Black History Month, Aaron Alexander & Roxy Striar return to give their First Time Reaction, Commentary, Breakdown, and Spoiler Review for the classic Civil War Drama detailing the story of the 54th Massachusetts Volunteer Infantry. Directed by Edward Zwick (The Last Samurai, Legends of the Fall, Blood Diamond) and starring Matthew Broderick (Ferris Bueller's Day Off, The Producers) as Col. Robert Gould Shaw, Morgan Freeman (Se7en, Million Dollar Baby, The Dark Knight, Bruce Almighty) as Sgt. Maj. John Rawlins, Denzel Washington (Training Day, The Equalizer, The Book of Eli, Antwone Fisher, Fences) as Pvt. Trip, Andre Braugher (Brooklyn Nine Nine, City of Angels, Stephen King's The Mist) as Cpl. Thomas Searles, Cary Elwes (Saw, The Princess Bride, Robin Hood: Men in Tights, Twister) as Maj. Cabot Forbes, and MORE! Aaron & Roxy React to all the Best Scenes & Most Notable Battles including The Battle at Fort Wagner / Breaching Fort Wagner, the Battle of Antietam, The Worst Soldier in This Whole Company, Trip Gets Flogged, Shaw and Trip Fall Together, Shaw vs. The Quartermaster, Rawlins Confronts Trip, Prayers of the 54th, and Beyond!! NOTE FOR YOUTUBE: All Footage Featured From "Glory" Is From A FICTIONALIZED War Movie. Any & All References To Violence Or "Mature Content" Are NOT Real #Glory #GloryMovie #DenzelWashington #MorganFreeman #AndreBraugher #MovieReaction #FirstTimeWatching #FirstTimeWatchingMovieReaction #WarMovie #USHistory #YouTubersReact Support The Channel By Getting Some REEL REJECTS Aparrel! https://www.rejectnationshop.com/ Music Used In Manscaped Ad: Hat the Jazz by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ POWERED BY @GFUEL Visit https://gfuel.ly/3wD5Ygo and use code REJECTNATION for 20% off select tubs!! Head Editor: https://www.instagram.com/praperhq/?hl=en Co-Editor: Greg Alba Music In Video: Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Ask Us A QUESTION On CAMEO: https://www.cameo.com/thereelrejects Follow TheReelRejects On FACEBOOK, TWITTER, & INSTAGRAM: FB: https://www.facebook.com/TheReelRejects/ INSTAGRAM: https://www.instagram.com/reelrejects/ TWITTER: https://twitter.com/thereelrejects Follow GREG On INSTAGRAM & TWITTER: INSTAGRAM: https://www.instagram.com/thegregalba/ TWITTER: https://twitter.com/thegregalba Learn more about your ad choices. Visit megaphone.fm/adchoices
The red-haired bitch of vexing humiliation?A 5-part story By Blind_Justice & Loqui Sordida Ad Me. Listen to the Podcast at Explicit Novels.The quarry she had stalked for weeks over choppy seas aboard Ambrose’s crowded ship, had through uncanny skill or dumb luck once again eluded her. Even if Kelgore had been seized for food or sport by the beastly natives, Tsonia still needed proof of his death to claim the God-King’s bounty. She would be damned if she was going to be robbed of her prize.Besides, Kelgore owed her an explanation as to how she came to be kneeling before him, spattered with his essence and no recollection at all. If he still lived, she would wrest an answer from him, and woe unto him if the answer displeased her.Anger coiling in her innards like a steel-clad serpent, Tsonia dressed. She refilled the water gourd and a pair of skins her fallen foes had carried. She took their spears and a few other odds and ends that she thought might prove useful and bundled them together in one of their nets. After a moment’s hesitation, she added the witch head to the bundle she had made. Kelgore clearly ascribed it some perverse value to have carried it with him through the storm. It might prove a useful bargaining chip.With a final look around for any hidden threats, Tsonia turned her back on the spring and followed the trickling rivulet back towards the beach. Joras and Ambrose would be waiting, thirsting in misery for the water she had promised them.The sky had darkened to a velvety black. Unknown constellations sparkled amidst the remnants of stormy clouds. Ambrose found it hard to measure the flow of time. How long had it been since Tsonia left to fetch some water? One hour? Several? Maybe some days? Between ever-mounting thirst and the pain ravaging his body, staying awake proved to be difficult. The monotonous rumble of the drums didn’t help.He only realized that sleep had claimed him when the femur, the feeble weapon Tsonia had left him with, dropped from numb fingers and hit his aching foot, jolting him awake again. Groaning, Ambrose fumbled for the bone before checking the limp body of his companion. Joras had succumbed to exhaustion, slumped into a heap on the splintered bench he and Ambrose were sitting on. At least the artist’s breathing seemed even and his brow wasn’t ablaze with fever.Ambrose fought desperately to keep his eyes open, listening with focused intent for other survivors skulking among the debris. But there was nothing save for the unending rhythm of the drums. Slowly, inexorably, his head sank to his chest, the weapon drooped lower and lower and before he knew it, slumber had once again claimed him.A gentle hand on his shoulder shocked Ambrose awake. Acting on pure instinct, he raised the femur, only to be stopped by a second hand around his wrist.“Is this the way to greet me when I bring food and water?” The voice was feminine and laced with dry wit. Slowly, his eyes adjusted to the murky gloom under the broken hull and he saw Tsonia’s face, a pale mask with twinkling eyes. Ambrose heaved a great sigh of relief, his voice hoarse with thirst.Tsonia pulled something from the ground and pressed it into Ambrose’s hand. The water skin was filled to the stopper and Ambrose greedily opened it, yearning for the feel of cool moisture on his parched lips and throat.“Drink slowly,” Tsonia advised him, sliding onto the bench next to Joras. “If you’re hungry, there are some strips of dried meat in there.” She nudged a rustling something with her foot.“What took you so long?” Ambrose rasped. "Feels like you were gone forever.“ He took a long, deliberately slow swig from the waterskin and sighed as the cool water poured down his throat.Tsonia cradled Joras’s head into the crook of her elbow and carefully whetted his lips with a thin rivulet of water. Groaning, the artist came to, sipping the life-giving liquid."I found a spring and Kelgore both,” she said, setting down the water skin and helping Joras sit upright. Once she was certain he could steady himself, Tsonia handed the skin off to him and busied herself with her bundle.“My apologies to your tailor, Joras,” Tsonia quipped as she ripped strips off the bottom of his salt-stained traveling cloak and knotted them around a spar of wood. A moment later, there was the sound of flint on steel and painfully bright sparks as Tsonia fought to light a makeshift torch. With an angry hiss, the wick of tattered rags sputtered to life“Did you slay him?” Joras muttered, his voice slowly regaining strength. His gaze wandered along her toned body. “There are new wounds.”“Nothing to worry about,” Tsonia said, waving his concern away with a dismissive slash of her hand. “Before I could seize Kelgore, some natives appeared and attacked us. Either he used the commotion to abscond or the natives have snatched him.”“You’re not planning on following him, are you?” Joras asked, his tone suggesting he already knew that Tsonia was planning exactly that.“Unless we want this whole endeavor to be for naught, we will have to follow him,” Tsonia said. “I know we’re short on men and weapons, but each hour we wait allows Kelgore to slip ever further from our grasp.”“And what if we find him? How do you plan to get us back to Xhastria?” Joras asked. “Be reasonable, Tsonia. Kelgore might be gone or dead already. We should focus our efforts on finding a way home.”Ambrose bent low over Tsonia’s bundle, rooting for the food she had offered. Sharp teeth clamped around his hand, nearly taking off two of his fingers and tearing open his skin. Blood flowed freely. Cursing, he yanked his hand back, staring in horror at a grinning head amidst the gathered trappings. Sharp teeth were still snapping, framed by bloodied lips. But worst of all were the eyes, bloodshot orbs glaring straight into his soul. Ambrose recoiled and grabbed his club.“What in the Burning Hells did you bring back, Tsonia?” Ambrose snapped, raising the weapon for a devastating blow. “Is that a woman’s severed head?”“Your flame-haired whore has no understanding of the things she is meddling with,” the witch head sputtered. “She loosed the storm that I contained. She has marooned you here in this waste.”“Did you both hear that?” Tsonia asked, her gaze going from Ambrose to Joras. Ambrose nodded in uneasy confirmation. “I was drugged by a native’s dart and thought the speaking head was but a waking nightmare.”“Who is, or was, she?" Joras asked. "And why bring it here?”“I am Shala, mother to the great Kelgore! Traveler beyond the Veil! Willing consort to demons! I have received the seed and the blessing of horrors beyond your compre,”Tsonia snatched up the head and crammed a scrap of driftwood in its mouth, interrupting its blasphemous tirade. “And she calls me ‘whore’?” the flame-haired warrior growled.“I thought I killed the witch aboard Kelgore’s ship,” Tsonia explained over Shala’s muffled grunts. “When I met Kelgore at the spring, he had her head with him. It must be very important for him to protect it through the storm and whatever else he encountered along these savage shores.”“You could have warned me,” Ambrose said, cradling his mauled hand against his chest. “It nearly cost me two fingers.”“I didn’t realize it was still dangerous,” Tsonia said. “I’m sorry.”She offered Ambrose a scrap of fabric as a makeshift bandage. The captain took it and wound it around his hand, trembling with his hastened heartbeat and pumping fresh crimson into the fabric.“And what do we do now?” Joras asked, suspiciously eyeing the disassembled bundle at their feet. “I don’t fancy a trek through hostile jungles with just a few water skins and barely any food. No paper, no paints or brushes. Not that you’d let me paint you once your hair starts to fade. I suppose all of your henna is at the bottom of the ocean. Not even a simple whittling blade to carve,”“And we have no idea where Kelgore might be,” Ambrose added, interrupting Joras’s rambling.There was a ghastly sound, halfway between retching and coughing. Shala’s head had managed to work the gag from its mouth. Her hoarse, cajoling voice offered: “I know where Kelgore is. He is as much a part of me as eyes or tongue. My spawn lives yet, and so long as he draws breath, I shall sense his presence.”“Why should we trust the word of a dead demon-kisser?" Ambrose asked, voice filled with malice. "We should roast you over a fire and send you to whatever hell will have you.”“Because that buxom barbarian brute of yours won’t let you leave this island until you find Kelgore,” Shala gloated. “I wish to be reunited with my son. We share a common goal, For now.”“It galls me that she has a point,” Ambrose confessed.“It’s just bargaining for its life. There is no truth to its words,” Tsonia spat.“Can you get them home, whore?” Shala challenged. “Do you have any notion in which direction Xhastria even lies?”Even Ambrose, with years of experience at navigation, had been flummoxed by the storm. They had been chasing Kelgore westward when last he had his bearings, so Xhastria probably lay somewhere to the east. It would be a toss of the dice to venture out on the open sea with so little certainty though.“No?” the witch continued. “Help me restore my body and with a simple spell I can conjure you home. To your very doorstep if you wish.” A peal of mad laughter burst from her bloodstained lips as the torch light danced across her twisted visage. “You don’t want to perish here on this pox-ridden island, now do you? Neither do I!”“We can restore your body?” Ambrose asked, his brow furrowing at the capacity of magic.“Yes! And it’s easier than you,” Shala’s strained voice was choked off again as Tsonia wedged the driftwood gag back in her disembodied jaw and then bound it there with a length of leather strap.“Don’t encourage its mad blathering,” she scolded. “First we find Kelgore, then we will find a way off this island, If it even is an island. If we must bargain with a demon-kisser, we do so as a last resort when all other options are exhausted. Agreed?”“Yes, of course,” Joras acceded. “We should just bury the horrible thing. We can come dig it up if we need it.”“No, better to keep her close,” Ambrose countered. “If we do need help, we may need it very quickly.” Despite his misgivings, Ambrose was keenly aware that the odds were against them and their options might be exhausted much sooner than anticipated.The gall of the red-haired bitch was a vexing humiliation, but one that Shala was prepared to suffer. Once she was reunited with Kelgore, her son would show Red Tsonia the true meaning of humiliation. Shala was patient. She could wait. And in the meantime she would watch and plot.She had spent the night with the taste of salt-wood on her tongue watching the fop in the orange cloak splint the ankle of the buffoon and then fashion him a crude crutch while the bitch stood watch. The fop was too much in thrall to the bitch to be of any use. The buffoon, however, had potential. Shala could see in him a resistance to the bitch’s authority and a desire for control. It was only his injured leg that kept him subservient to her.The buffoon could be useful.When the sun rose, her captors ate the scant food taken from the beast skin, and emptied their water skins. The bitch removed Shala’s gag, carefully avoiding her teeth. She needn’t have bothered though. While Shala did need blood to reform her body, it had to be pure blood, not the corrupted filth coursing through Red Tsonia’s veins. If she could taste pure blood for seven days in a row, well then things would be different.The bitch hoisted Shala by the hair and held her up to gaze at the jungle that grew up and away from the beach.“You say you can sense your whelp,” she said plainly. “So tell me, should we head towards the volcano or towards the flatlands?”“Oh now you want my mad blathering?” Shala scowled. “I thought I was not to be trusted.”“Consider this a test of your good will,” the bitch dared to challenge her. “If you don’t want to help us find Kelgore, I’ll just gag you again and,”“Towards the volcano,” Shala interjected. She was kept alive by the grace of her demonic masters and didn’t suffer from many ailments of the flesh, but the driftwood was still uncomfortable between her teeth.“You don’t actually trust her, do you?” asked the fop.“It doesn’t matter,” the bitch replied. “We were going that way regardless. The spring lies towards the volcano. We can refill our water and pick up Kelgore’s trail there.” With that, the wooden bit was roughly crammed in her mouth once more and secured there.Tsonia was clearly cunning, but ultimately the bitch would be no match for Shala’s guile. Shala was patient. She could wait.When the first rays of the rising sun turned the ocean into molten gold, Tsonia, Ambrose and Joras emerged from their flimsy shelter. The incessant drumming had gone all night making it difficult to snatch a few hours of fitful sleep. The drumming continued unabated as they ate a paltry breakfast, the remaining scraps from the captured rations had them feeling better equipped for the task at hand.The pain of Ambrose’s wounds ameliorated somewhat with rest and with the help of Joras’s crude cane, he managed to keep pace with the others along the stony swath between the tree line and the surf. At a thin brook that cut a narrow path to the sea, the flame-haired warrior turned, eagerly heading into the jungle which awakened to riotous life around them.Birds and monkeys screeched in the branches overhead and larger bodies rustled in the shoulder-high underbrush. Occasionally, there was a low growl close by which put Ambrose’s hairs on end but Tsonia didn’t seem perturbed by the ominous sounds around them. And of course there were the drums, still rumbling sonorous, foreboding, in the distance. He was certain their cadence had changed.Tsonia's palm against his chest stopped his musing and stride both.“What is it?” Ambrose whispered. Tsonia tapped her nose and took a deep breath.Ambrose sniffed. It took him a few tries, but then he noticed the tell-tale aroma of roasted meat.“Someone ahead?” he hissed.Tsonia nodded, dropping into a crouch. She readied one of her scavenged spears.“Maybe survivors,” Ambrose offered. “We should greet them accordingly.”“You do that,” Tsonia said. “I’ll make sure we don’t stumble into an ambush. The natives carried flint and steel.” She unslung the crude pack from her shoulder and, quiet like a shadow, she slithered into the foliage. Ambrose tossed the pack over his shoulder. The head within grunted in annoyance. Grasping his driftwood cane with his free hand and, with Joras just behind, he pushed forward.He entered a large glade shadowed by overhanging branches. The early morning light glinted off the surface of a serene pool. A crude campfire had been erected next to a sturdy sea chest, the jungle wood causing more smoke than actual fire. Nevertheless, some skewers had been prepared, chunks of meat roasting over the flames. Two figures scrambled to their feet as Ambrose and Joras broke their cover. Long, curved blades glinted in the sunlight. One of the men, long-haired and sporting a thick, pointy beard, suddenly cried out in joy.“Captain!”Ambrose recognized the caller as Montu, one of his veterans. The other, a long-limbed, bald Xhastrian with ritualistic scars running down his arms, shot his companion a worried look and fell into a combat stance, his blade ready to strike.A shadow emerged behind the Xhastrian. Sunlight broke on flaming hair as Tsonia snaked an arm around his neck, a muscular leg slid between his and with an almost playful tug, the fierce warrior plucked the gleaming sword from his grasp, gently dragging the unbalanced man to the grassy ground. He was too surprised to offer much of a struggle, especially when Tsonia caressed his naked chest with the blade she had just wrested from his fingers.“Who’s your friend, Montu?” Ambrose asked.“Captain, that’s Sethos,” Montu said, sword down and hand open in a placating gesture. “Please, don’t hurt him. He was one of Kelgore’s, but without him, the bottomless sea would have claimed me twice over.”“Why didn’t we see you before?” Joras asked suspiciously over the din of the distant drums. The artist walked around the campfire, stopping at the large trunk. He raised the lid and peered inside. Within he saw weapons, tools, ropes, nails and other useful things. “That’s a Quartermaster’s Chest, isn’t it?”“That chest carried us both through the storm and then nearly broke our bones when we got tossed onto the shore a ways over there,” Montu gestured towards the distant beach, then grimaced, massaging his ribs. “We cracked it open to see if there was anything edible inside. When we heard the drums, we thought we might be able to trade with the natives, so we dragged it with us along the beach looking for water and found this spring. Someone had already been here though, killing two…” His gaze darted towards the edge of the glade. Something, hidden by the thick undergrowth, chewed on bones.“Two what?" Joras asked."Two green-furred, creatures,” Sethos added. “Heads like beasts, claws like daggers, long tails. Someone stabbed them good.” He offered a grim smile. "Your handiwork, eh?“ His eyes sought Tsonia."They left me no choice,” Tsonia grumbled. “I suspect they are the natives whose drum we hear. They wore crude clothing and carried tools so they have some savage culture.”“They seem quite proud of their music, at least,” Joras mused, casting an annoyed look towards the unceasing drum beat. Ambrose frowned at the quip. The drums were becoming tiresome, and he wouldn’t mind a chance to stab the drummers himself.“Sethos and I were just discussing what to do next, Captain,” Montu said, breaking Ambrose’s reverie. “We have water, game, some tools and plenty of wood. We could start building a ship to get home. But maybe we should look for other survivors first.”“I’ve seen no signs of other survivors on the beach,” Ambrose said. “I doubt there are many of us or Kelgore’s men left.” He gazed at the towering trees surrounding the glade. “With only the five of us and the tools in the chest, building anything seaworthy would take months. And I’m not much of a shipwright.”“But what other choice do we have?” Sethos asked. “Who knows if other ships even pass by this forlorn shore?”“Kelgore survived,” Tsonia snarled, fingertips touching her own cheek and lips as if she was wiping away some horrid stain. “I saw him myself here at this spring last night. I’m here to pick up his trail and I won’t return to Xhastria without his head as a prize. If the natives have taken him, we’ll need to deal with them as well.”There was a muffled chuckling only Ambrose heard. He jostled the pack to shut up the insolent head of the undying witch. Shala seemed to disagree with Tsonia’s assessment and uttered another guttural noise.“Provided they are willing to listen. Or hand over Kelgore,” Ambrose said. “Don’t forget, they tried to kill you.”“I’m not forcing anyone to come along,” Tsonia said, not unkindly. “But there is safety in numbers. Your chance of survival would be better by my side.”Ambrose had seen Tsonia fight, both during the recent boarding action gone awry and when they first met all these years ago in a nameless pirate haven tucked away on a rocky island off the Xhastrian coast.He had been there on business, selling overpriced food and diluted beer to the locals and taking on new crew. She had strode into the dockside tavern, wearing only her tattered chain mail and a devilish grin drawing the eye of every man. What caught Ambrose’s eye though was the rakish young man in her wake, frantically scribbling on a pad propped on his forearm, trying to capture her stride, her pose and probably her curvy backside.When stools went flying and heads started rolling, Ambrose met Joras under a table, unwilling to waste his drink in the maelstrom of bodies. The seed for a long-lasting friendship, and so much more!, was planted as they both watched Tsonia fell men by the dozen in pursuit of one crooked merchant who owed her money.Ambrose’s gaze sought Joras’s. If the artist stayed, they would be on even terms with the sailors and the chance of betrayal would be much lower. Maybe they could even rekindle some of the magic they had shared after Tsonia had bought rounds for the bar and left them to their own devices for a night. But Joras once again had eyes only for his muse. Ambrose sighed.Joras was too fixated on capturing every move Tsonia made. He would follow her blindly into the blackest pits of Hell. Someone had to make sure he wouldn’t find a miserable end in her company. And if she was willing to blindly dive into the jungle, brave a tribe of murderous savages all in the name of claiming a bounty on a demon-kisser, she would need all the help she could get.“Is this true, Captain?" Asked Montu tossing a glance at Sethos. "Are we still hunting Kelgore?”“Tyrant’s Blade is but a shattered wreck on the beach,” Ambrose replied. “I am your captain no more. You are free to do as you wish, but I invite you to accompany us as a fellow brother of the sea. Together, we can brave whatever this unknown land may throw at us.”Montu offered a wide grin. “Then you’ll be happy to know that Sethos and I have become brothers as well.” He raised his hand, showing a fresh cut in his palm. “I trust Sethos with my life, cap-, Ambrose.”The Xhastrian did the same. “No man or beast can tear us apart now,” Sethos said. “Where my brother Montu goes, I go.”“Even if it puts you at odds with your former master, Kelgore?" Joras asked.Sethos spat on the ground and turned, showing ghastly burn marks on his back. "This is how he treats his soldiers when in a foul mood,” the sailor growled. “I served him loyally from the beginning, but when his eye fell on a whore I was with, this is what I got for not wanting to share. He tore a poker from a fireplace and used it on my back. Kelgore can rot in the Pits for all I care!”“Why did you sail with him, even after what he did?” Joras asked, pity and dread in equal measure in his voice.“The only other choice was to be left behind in the fishing village we’d just despoiled,” Sethos answered with neither pride nor contrition in his voice.“Kelgore will answer for his crimes,” Tsonia vowed, rifling through the chest and picking up an axe. Grim determination flared in her steely gaze. “Let us take only as many weapons and gear as we can easily carry and be off. The sooner we find him, the sooner justice can be done!”The prints of Kelgore’s sturdy boots had vanished at the spring, replaced by signs of dragging, and the clawed footprints of the natives. Tsonia concluded that Kelgore had been drugged and carried off. Sethos wasn’t much of a woodsman but he recognized the broken leaves and the scuffed earth when the signs were pointed out to him.The small group, now armed with swords, daggers, axes and a spade, left the glade behind, following what appeared to be a hunting trail. Branches had been carved away, foliage had been cleared and the occasional snare had been set.“How kind of the natives to provide for us,” the red-haired woman called Tsonia chuckled, pulling a small, furry carcass from one such snare. “We won’t go hungry tonight.” She tucked the carcass into her makeshift pack and tightened the vines holding their meager possessions together.Tsonia led the party in single file, followed by the well-dressed northerner and the injured Ambrose in the middle. Sethos, bringing up the rear behind Montu, wasn’t quite sure what to make of his new companions. Montu’s former captain was preoccupied by something, probably his injury. The northerner called Joras seemed too milky to be a mercenary, and yet Montu and Ambrose both seemed to defer to him.They followed a meandering trail through the claustrophobic jungle. The dense foliage pressed in on them from all sides, and seemed to swallow their words. It was hard to hear Montu even just in front of him, let alone any of the others further up the line. Despite the hum of insects, the caterwauling cries of birds and monkeys, and the ceaseless drumming that seemed to surround them, Sethos found the jungle eerily quiet and still. He was a sailor, and used to the open expanse of the sea and the chatter of other sailors.“So that’s the infamous 'Red Tsonia’, is it?” Sethos asked, just to hear something other than the drums. “I heard she stalked the Beast of Bral for three months across the Wastes of Cairn and carried its hide back to Baron Septimus as a wedding dowry, then refused to marry him.”Montu laughed. “We played that game the first two days she was aboard. Someone would repeat some outlandish tale they’d heard of Tsonia’s exploits, she’d claim it was all true, and then her man Joras would set the record straight.”There was no response from further up the line so Sethos let the conversation end there. The confined bowels of the jungle unnerved him. He was certain Montu and Ambrose had to feel the same.Ahead, Tsonia called a stop. The trail they had followed intersected another and they could find no track or sign that made for an obvious choice.“Do we ask Shala?” Ambrose suggested, and Sethos’s ears perked up“What do you know of Shala?” he asked. “Does she still live, as well as Kelgore?”“Live’ is perhaps too generous a term,” Joras answered. “But by some sorcery, she’s not exactly dead yet, either.”Tsonia rolled her eyes. “Fine,” she sighed. “I suppose the old witch’s opinion is marginally better than a coin toss.” She set the pack on the ground and to Sethos’s horror, pulled out a severed head by its hair. He recognized her visage immediately as her malevolent gaze fell on each member of the party. Shala growled, her anger obvious despite the piece of driftwood between her teeth.“You have something useful to say, perhaps?” Tsonia removed the wood.“Insolent whore!" Shala spat. "How dare you cram-”Snarling, Tsonia rammed the wood back between the head’s teeth. “Oh, not enjoying the company?” she snapped. "Too bad. We only have this one pack and you’re sharing with our dinner.“ Shala replied with another growl and a hate-filled glare before Tsonia tied the vines again and tossed the pack over her shoulder."It’s dangerous to keep that thing,” Sethos warned. “If you can’t burn it to ash, you should smash it to a pulp.”“It may yet prove useful,” argued Ambrose. “We may need her magic to get home.”“They hurt you, didn’t they?” Joras asked softly. “Kelgore and his witch, I mean.”Sethos stood silent for a moment. The men who sailed the sea had a code, and he was loath to speak ill of any man he’d sailed with. And sailing with Kelgore had been hugely profitable for a time. But he had seen things that haunted him. Things he hoped no man would ever see again. Sethos glanced at Montu. His blood brother nodded.“Kelgore can seize the minds of others,” Sethos murmured at last. “It’s those black eyes of his. When you look into those eyes, he steals your will and your memories both. He turns you to his cause whether you wish to do his bidding or not. I have seen Kelgore compel strong men to slice the throats of their own children, or to throw themselves into the sea and just let themselves drown rather than try to swim.”“And after, you have no memory of what you have done,” Tsonia added quietly.“Yes!” agreed Sethos, looking up with a start. “You’ve seen it! You’ve seen this power he wields.”“I’ve seen it,” she agreed, wiping her hand across her mouth. “Which is why he must die, But first we must find him. Very well, if we can see no reason to choose one path over another, then I suggest,”Sethos couldn’t say where the violent eruption of fur and foliage came from. Before he was even aware of it, the whole party was knocked asunder in a chaotic frenzy of violence. As a massive beast tore through their midst, he saw flashes of teeth as long as his cutlass, claws like knives, fur striped brown and white like the sun-dappled jungle floor. And then just as quickly it was gone.“Ambrose! It got Ambrose!” Montu shouted as he clambered to his feet. In a flash of fiery hair, Tsonia was already plunging headlong into the thicket.Sethos sprang up, drew his sword, and followed his blood brother in pursuit with the man Joras close behind carrying the pack. If Sethos had found the winding trail claustrophobic, this wild boscage was worse. Leaves and branches assailed him as he tore heedlessly through the dense undergrowth. Somewhere ahead, Ambrose screamed for help.Montu hacked away a branch and Sethos did likewise, just in time to see the mail-clad mercenary let fly her axe on the run. The spinning blade vanished into the brush, but a monstrous squeal of pain told them it had found its mark.“It bleeds now!” Tsonia called, without breaking her stride, and only a few yards later, Sethos saw the splatter of crimson against the leaves and the crooked path it wove through the jungle.The beast fled like a coursed hare, skirting this way and that, but Tsonia doggedly held its trail and the three men followed in her verdant wake. Suddenly the ground dropped away and Sethos found himself skidding and sliding down the embankment of a deep ravine in a cloud of dry forest litter. As he scrambled to arrest his perilous descent, he finally caught sight of their quarry ahead.Its long, sinuous body was like that of a great weasel or otter, but the fangs that grew from its jaw reminded Sethos more of the great bloated tusk-seals he had seen in the frozen north. It held Ambrose in its maw, secure behind those fearsome teeth. The man struggled still, but before Sethos could guess at Ambrose’s fate, the beast had scrambled away around a bend in the ravine.“It’s trapped itself!” shouted Tsonia. "Hurry! Before it finds purchase to climb out again!“Sethos found it easier to follow the rocky gorge at speed. In the dim depths, the brush was not so dense, and he frequently spotted their prey trying in vain to escape back to the jungle coverage above. But the chasm narrowed. Sethos caught glimpses of Ambrose tucking himself tightly around the great saber-toothed snout to avoid being battered against the steeply sloping walls.Cornered by the contracting ravine, the great beast made one last desperate attempt to climb to its freedom, claws scrabbling against the loose dirt and mulch, Tsonia’s axe still lodged in its flank. Failing, it floundered back to the bottom and turned on its pursuers, hissing.Ambrose pounded the brute’s snout with his fists, but the creature shook him violently until Ambrose was forced to relent. He seemed to almost slump in the beast’s jaws, as if his very strength drained away."Stand your ground here and don’t let it flee,” Tsonia warned. Montu and Sethos flanked the warrior, swords at the ready, penning the great creature in. “It will have to drop Ambrose if it wants to fight.”“Here,” offered Sethos, "Take my blade.“With his blade in hand, Tsonia charged the beast, dropping low at the last moment to avoid a swipe of its giant paw. It was evident to Sethos that she sought to attack the monster’s flank and avoid any strike that might injure Ambrose, but the beast was too nimble, its long body turning and shifting and always keeping its snarling gaze on its foe.A distraction was called for."Montu, my brother, stand ready if it should flee,” Sethos instructed as he knelt down to pick up a pair of good-sized stones from those scattered at his feet. “Joras, help me draw its attention, To the left, ready?”“Yes, I see,” Joras confirmed, laying aside his pack and spade and picking up a pair of stones as well.The pair let fly with their stones, pelting the great beast’s shoulder and ample side. It turned, growling at them, and with no hesitation, Tsonia seized her opening. The curved blade drew a gash along the creature’s right side. It was no killing blow, but Tsonia clearly had a more immediate goal. As Sethos and Joras rearmed themselves, Tsonia snatched the embedded axe from the creature’s hide, ripping it out with a gout of flesh and blood.The mighty beast screamed in agony, dropping Ambrose, and wheeled on its tormentor with ivory blades. As Sethos and Joras let fly a second volley, Tsonia hacked at its tusk with the axe and drew a slash across the giant weasel’s flaring snout.The creature recoiled in pain, and decided it had had enough.Charging like a coiled spring the creature burst past Montu, who set his blade and raked the beast’s long flank as it passed. Sethos and Joras could only press themselves flat against the walls of the canyon to avoid being smashed by the careening hulk as it fled.“I am beginning to hate this place,” Ambrose quipped as Joras helped him to his feet. He was shaken, battered and scratched, but not seriously harmed. Sethos supposed the giant saber-toothed weasel had meant to carry Ambrose back to feed to its young.“The trails are far behind us now,” Tsonia observed, “and I don’t like our chances of finding our way back. I suggest that if we cannot track Kelgore, we make for high ground and get the lay of the land. Perhaps we can spot something useful.”This course of action sounded reasonable. Sethos and Montu nodded their agreement.“That sounds like quite a climb,” Joras objected. “Perhaps we should call it a day and let Ambrose rest. We only have a few hours of daylight left to find shelter.”Reluctantly their fire-haired leader agreed. “Let’s at least find a way out of this ravine then. I don’t want to get caught in a flood if there’s rain.”Ambrose had managed to spark a fire while the others scavenged in the gloaming twilight. The worst of his wounds had been swaddled in bright orange bandages torn from Joras’s cloak. The crude lean-to that Montu and Sethos had built had kept most of the brief rain off of him, but he was still damp and sweaty and miserable. His tunic dried by the fire as he fed damp punk wood into the flames.In the distance, the drums continued, and not for the first time, Ambrose wished they would stop. He considered unbinding the old witch’s head, just to have a voice to listen to other than the incessant beat of the drums. He was sure that sound would haunt his nightmares for the rest of his days.Before Ambrose’s misery could drive him to foolishness, Montu emerged, hacking through the foliage with his sword.“Well done keeping this fire alight through the rain,” Montu called. “The smell of smoke led us right back to you.”“We’ll not go hungry tonight, at least,” called Sethos from behind Montu. He held up a pair of large birds by their feet.“I’m glad you’re back before dark,” Ambrose replied without standing. “Come and dry those wet clothes by the fire. I’m worried about what rot and disease might find us without good, healthy sea air.”“The humidity is bothersome, isn’t it?” agreed Montu, removing his tunic and spreading it out to dry in the fire’s smokey heat. Sethos crawled into the lean-to in search of a knife to butcher their meat. “The drums are bothersome, too,” he added.“Did you spot a drummer, like you hoped?”“No,” Montu shook his head. “No sign of man nor beast-man. The drums fell silent as we approached. They’re watching us, I think.”“Of course they’re watching us,” Ambrose snapped. "But why? That’s the question.“"Perhaps they fear this,” Sethos said, emerging from the lean-to with the witch’s severed head in his hands.“Put that back!" Ambrose growled. Shala’s eyes locked on his and he felt for a moment as if his very soul shriveled under her gaze. He turned away. "I don’t want to look at her.”“Then we should cast it into your fire and be rid of it,” Sethos argued.“She claims her magic can bring us home,” Ambrose objected.“And you believe her?” Montu asked, snatching the grotesque thing from Sethos, holding it at eye level and staring defiantly into Shala’s scowl.“I don’t know,” Ambrose answered, his eyes fixed on the throbbing heart of the campfire. “I don’t want to, but I fear there may be no alternative, I don’t want to die here, But I’m sure there would be a terrible price for her help.”“Let’s ask her then!” Montu proposed with a laugh. “Tell us old woman, what would it cost us for your magic to take us all home?” He began to unfasten the gag that held Shala in silence.“No, stop!” Sethos objected and reached to grab the witch’s head back from his blood-brother.Ambrose flinched at the sudden flurry of recklessness. Montu, balancing the head in one hand, tried to jerk it away with a good-natured laugh. For a moment they fumbled Shala’s severed head between them, and Ambrose pushed himself back away from their roughhousing, his injured hand throbbing with the memory of his own carelessness. It looked for a moment as if Montu would yield to his wiser brother, but then Sethos suddenly yanked his hand back, leaving Montu with the prize.“Shit! The bitch bit my finger!” he cried, shaking the pain from his injured hand. “She drew blood.”“Traitor! Deserter! Mutineer!” spat Shala, as Montu dropped her to the ground to save his own hands. "Addle-brained Turncoat! Pox-ridden bastard son of a drooling whore!“Sethos found the gag and pressed the wooden bit back between her teeth."Does it ever say anything useful, or just hurl insults?” Montu asked as he helped tightened the gag back in place.Ambrose thought about it. The witch had been more forthcoming after Tsonia had first recovered her. He wondered if perhaps her mind was beginning to rot. Of course, if he’d been bound up the way she had, he wouldn’t be in a very helpful mood either. He was still considering how to answer Montu’s question when his former shipmate looked up with a start.“Hullo!” called a familiar voice from out of the brush. “Ambrose?”“It’s Tsonia and Joras,” Montu hissed. “Put it back,” he urged Sethos, forcing the gagged witch into his blood-brother’s hands “Quick! Quick, put it back!”“Here,” called Ambrose as Sethos scurried inside. "This way.“"I wish you wouldn’t make such a racket,” Ambrose heard Tsonia admonish Joras as she hacked their way into the campsite.“I’m pretty sure everyone already knows right where we are,” Joras countered, gesturing to the ever-present drumming that surrounded them day and night. “Did you have any luck?”“Two fine birds for dinner,” replied Montu, standing up and drawing the eyes of the newcomers. Ambrose recognized the ploy and scooted over to block their view of Sethos and the lean-to. "How about you?“"Not so much I’m afraid,” Joras replied. "A pair of breadfruits and an armload of dry hanging deadwood for the fire.“"That’s alright then,” said Sethos, crawling back out of the lean-to with what Ambrose considered forced nonchalance. “We’ll eat well, dry our clothes and be on our way in the morning.”The next morning, the party left their camp site, bleary-eyed, short-tempered and hardly rested. At least they had a bellyful of food, to grant them energy for another sweat-drenched hike through tangled vines under the wide-brimmed, leafy canopy.Sethos slid down a tree. “The volcano is that way,” he said, pointing. “There is no sign of a trail through all this damned tree cover.”“It was much easier walking than having to hack our way through the undergrowth,” Ambrose complained, massaging his ankle.“Can you still walk?” Montu snapped. “Or should we carry you?”“I think I have a few more miles in me,” Ambrose said, pulling himself up to his full height again. “Let us find some fresh water and a more defensible position before we settle down for the night.”“I’ve seen a clearing not far from here,” Sethos said. “With any luck we might find a spring or a stream there.”Tsonia again took the lead and they set out, soon swallowed by the deep viridian shadows of the jungle. The men were growing testy. The maddening noise of wildlife and the rolling of the natives’ drums was even beginning to wear on her nerves. The air was hot and humid, almost as tiring as the act of marching through the gloom. The stench of rotting vegetation was all-encompassing.The ground, Tsonia noticed, thus far stable enough save for hidden vines and air roots poised to trip them up, became more and more soggy. Rivulets of water glinted, highlighted by the few errant shafts of late afternoon sun which managed to pierce the emerald canopy overhead.And then the endless gloom brightened as the jungle thinned ahead of them. The clearing was nigh!Tsonia stopped abruptly, causing Joras to nearly bump into her. The artist swayed to the side, a shocked yell tearing from his lips. Ahead, wound around a thick, spiked pole, someone had left a skeleton, its skull painted a ghastly red and the arms spread along a crossbeam.“What is this?” Joras gasped.“Seems to be some kind of totem,” Ambrose guessed, mopping thick beads of sweat off his forehead. “Maybe the natives use it to mark their territory?”“I wish they’d use signposts, like civilized people,” Joras muttered. "Gave me a righteous scare.“Tsonia crouched, her blade at hand, her eyes scouring the ground sucking at her feet. "No tracks. No sign of a worn path.”“Why put up this ghastly marker then?” Joras wondered.Ambrose examined the body. “What do the natives look like?” he wondered.“Large, monstrous. Heads which look more like animals than human,” Tsonia said. “Why do you ask?”“Don’t you see? There’s nothing monstrous about the skull. They must have found a human and put him here.”Tsonia traced her fingers over the skull, noticing the cracks and pits in the bone. “That’s too old and weather-beaten to be a fresh kill.”“So we’re not the first humans to maroon on these shores,” Joras said. “Maybe there is a settlement somewhere? And ships to take us back home?” His eyes gleamed with renewed hope, echoed by Montu and Sethos. The sailors slapped their shoulders in silent jubilation.“We need directions,” Tsonia admitted. “First we learn more about the lay of the land. Then we find the natives and Kelgore.”The warrior pushed past the grisly totem, resuming their trek. She had taken only a dozen steps when a guttural noise came from the pack.“Quiet you,” Tsonia snapped. The unliving witch inside answered with another growl. Whatever she wanted was turned into gibberish by the wood secured between her teeth.“Maybe we should find out what’s irking her,” Ambrose suggested.“I’ll not suffer more of her insults,” Tsonia growled. “I’ve had more than enough of that already.” She slapped the pack. “You only speak when spoken to, you hear?”A spiteful grunt was her answer. Satisfied with it, Tsonia headed towards the vestiges of daylight breaking through the gaps between the towering trees. Ambrose and Joras were right behind her.“Ishtar’s tits,” Tsonia cursed, stopping just shy of the last trees. “That’s not the kind of water we need.”Ambrose joined her, blinking at the radiance assaulting his eyes. The clearing was vast, and covered almost entirely in swampy, brackish water. Misshapen trees grew from tiny islands like mutilated appendages of a submerged giant. Like diaphanous clouds with vile intent, large swarms of bloodthirsty insects lazily drifted over the stagnant pool, their droning buzz heralding naught but agony should they find soft, exposed flesh. The first breeze they’d felt in hours greeted them, but it carried a hellish stench, like rank, rotting eggs.“Sulphur,” Joras said, indicating the distant volcano visible above the tree line at last. “The volcano’s influence must reach all the way here.”The pack groaned. There was the hair-raising sound of teeth scoring salt-encrusted wood.Tsonia grabbed the pack and held it at eye level, her gaze lancing into one of Shala’s eyes, barely visible behind a clump of rodent fur. “I’ve had it with your noises, woman,” she hissed. “One more gasp, growl or moan and I’ll toss you into the depths of the swamp. Do you understand?”A noise, almost a word, made it past the gag. Tsonia tossed the pack over her shoulder again. “Good.”She cast a long, troubled gaze around the swamp and tried to judge the distance to the volcano’s rising foothills on the far side. The plume of smoke rising into the evening sky seemed almost sinister in the fading light of dusk.“Crossing this pit will be slow and messy. Who knows what kind of beasts are lurking under the surface.” She scowled at a swarm of insects drifting close. “And I don’t fancy being bitten by those bloodsuckers. Even if it takes us longer, we should walk along the edge.”The sun had long ago fallen below the horizon and still they trudged along the edge of the swamp, looking for a spot of dry land to set up camp. They came across another totem, this one built from human bones as well and still, their purpose eluded them. Exhausted, tired and riddled with insect bites, they struggled on.Montu cast uneasy glances to the side, noting the strange lights flickering under the surface of the swamp and the thick fog obscuring their already limited vision.He had been born and raised in the Green Cities, surrounded by endless deserts. The jungle, the swamp, all teeming with murderous life, was utterly alien to him. He didn’t know if swamps were supposed to glow like that. He glanced towards his blood brother Sethos, but the Xhastrian seemed as uneasy as he was, grasping the heft of his axe with white-knuckled intensity. The captain, no, Ambrose!, cursed and stumbled, the treacherous ground grasping his already weakened leg. Joras easily caught and steadied him.“If we don’t find a safe place soon, this swamp will be my grave,” Ambrose grumbled.A hollow groan answered him, loud enough to be heard over the ever-rumbling drums. And then another. And a third.Montu raised his sword and cast his gaze about. The sounds had come from the swamp, but try as he might, he didn’t spot anything awry.Tsonia, blade in hand, whirled on her heel. “This is not the time for idle jests!” she snapped.There was a strange, sucking noise, of something being dragged across the muddy ground. Montu caught movement at the edge of his vision. There, cast in sharp relief against the sickening glow of the swamp, he saw an arm rise and fall, hand curled into a claw. The arm ended in a body crawling along the ground. Sightless, milky eyes rolled in a devastated skull, the jaw frantically snapping.Another shape shambled close, this one’s rotted limbs swaying in an unsteady gait. And there were yet more, rising from the swamp, dozens of unliving nightmares coming to haunt the living.“Away from the water,” Tsonia ordered. "Before they cut off every escape!“"If it’s not too late already,” Sethos growled, swinging his axe. “They’re everywhere!” The heavy blade split a skull like rotted kindling. Still, a clawed hand grazed the Xhastrian’s shoulder as the body crumpled, tearing a gash into his dark skin. Montu swung his sword as well, beheading the crawler at his feet. Ambrose, Tsonia and even Joras swung sword and axe and spade, trying to stem the tide of shambling bodies slowly, inexorably encircling them.A hand closed around Montu’s ankle, sharp, filthy claws digging into his skin. He stumbled backwards, escaping the second hand slicing downwards by sheer dumb luck. The headless body at his feet still writhed, still sought to tear him apart. Gritting his teeth against the pain, Montu bent low and tore the clammy hand from his leg. Sethos’ axe came down, shattering the undead thing’s spine. At last, the body stopped moving.“Thank you, brother,” Montu said.Sethos gasped in protest. Hot blood fountained, spattering across Montu’s face and chest. Another corpse grasped Sethos from behind, claws like iron vises around the Xhastrian’s arms, teeth tearing at soft tissue. The Xhastrian moaned and staggered, trying to dislodge the monster frantically gnawing at his throat. The axe fell from his fingers.Montu used the heavy pommel of his sword, slamming it into the stinking head until the thing stopped tearing at Sethos’s neck. His blood brother was alive, just, his breath a sick, wet gurgling.“No, don’t die,” Montu whispered.Sethos raised his hand, a flick of a gesture to the rear.Before Montu could turn, a heavy weight fell on him from behind, toppling him onto the gasping Sethos. Razor-like claws tore into Montu’s back, sharp teeth sunk into his calves and shoulders. More and more bodies piled onto him, robbing him of the air to scream for help.Whimpering helplessly, his face caked in his brother’s blood, Montu died, torn asunder by the ravenous horde.T'pek shook his head. The fools had left the trails and ignored the totems. Every whelp of the tribe knew to give the red bones a wide berth. The elders had the grisly warnings placed for a reason after all. The swamp was forbidden, the final resting place of all convicted criminals, be they tribesmen or outsiders. Only, ever since they had tossed that witch into it years ago, the corpses would not stay dead. His keen eyes easily pierced the gloom and his nostrils caught the rancid stench of the swamp-borne dead as they poured from the waters.He had seen the dead walk twice, once as a dare when he still was a stupid, reckless whelp and now for a second time, while watching these curious outsiders blunder through the Hunting Grounds. While the other members of his hunting party couldn’t wait to boast of their catch in front of the females and elders, T'pek knew that patience would bring much greater gain.And unlike his younger kin, he knew a few words of the outsider tongue, gleaned from the flamboyantly clad traders who had come to the village once and never left or those lost souls that had been picked off the beach over the years.He would challenge this fire-headed female in her own tongue. She would accept, and then she would yield to him once beaten. His pack mates had been younger and quicker, but T'pek was a shrewd old hunter, invisible unless he wanted to be seen and gifted with years of experience.There was a distinct stirring from his loins. That fire-headed female was strong and fierce. Other hunters would scoff at her lack of caution the mighty jungle demanded, but T'pek had seen her grow and adapt already. Not even her lack of fur dampened his lust for her. She would give birth to powerful whelps and he would make sure she would do so often. To make his heated wish come true, T'pek needed to throw the ravenous dead off her trail first.From his perch in a holy kalupa tree, he spotted one of the thick-skinned swamp dwellers, docile plant-eaters renowned for their tender meat and fierce tempers once angered. Their fragrant blood made for good bait and he knew they would run away from any danger.T'pek pulled a sharp-edged sling stone from his pouch, a serrated, triangular flint perfect for piercing thick hide and cracking skulls. He nestled the projectile into his sling and, easily balancing on the thick branch he’d been sitting on, let fly. The jagged missile hit the swamp-dweller’s arse, carving a deep gash into its hide. Braying madly, the ponderous beast thundered forwards, blood mingling with water.T'pek bared his teeth in a feral grin. He could see the dead horde falter, the stragglers swerving to track the fresh bait. More and more stumbled back into the swamp, eager to latch on to the fresh source of blood like the wicked snapperfish infesting the White River which had torn apart his first mate.If she was as strong as he hoped, the fire-headed female would now be able to make a clean break from the dead.He settled back on his haunches and resumed his vigil. The hunt was far from over.To be continued in Part 3.By Blind_Justice & Loqui Sordida for Literotica.
Welcome to Warmonger, a HH gaming meta podcast on the Eye of Horus Podcast Network.Time to finally talk about the MECHANICUM! This is part 2. Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Welcome to Warmonger, a HH gaming meta podcast on the Eye of Horus Podcast Network. .Time to finally talk about the MECHANICUM! Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Sean, Spence, and Tim get together to talk about the imminent release of Warhammer: The Old World!Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Painting https://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast
Michael and Tim invited a few people from discord and the Mate-reon to have some drinks and receive commands from the urn. Hopefully you're having a good holiday season, we know it's not a great time for everyone, so if you're feeling alone, chuck on this 3 hour episode and hopefully be entertained by some savage drunken humour. Merry Christmas everyone, and hopefully Santa brings you some oop metals!Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Painting https://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
We are back at it again with another episode full of Necromunda goodies! In this episode we go through the mountain of models and books that came out since Ash Waste release. Also on the docket is how we manage those pesky ganger cards during a campaign. Let us know what you think by emailing us at necromachoentertainment@gmail.com also consider leaving us a review. Visit the Apple App Store to grab QuarterMaster to manage your ganger cards today! Or head over to YakTribe.games to make your free account to manage your gangs. Intro and Hobby Talk: 00:00 Model review of all the new kits: 05:49 Axles Interruption: 32:46 Managing Gangers Cards: 34:38 Outro: 47:04 Follow us on Instagram @NecroMachoEntertainment @lessgrayminis
Michael, Tim, and guests cover all the latest news and events surrounding the greatest tabletop wargame ever created, The Horus Heresy.Part 1 - Michael & TimLamb of God: EvidencePart 2 - Tom & Tim talk Mournival ErrataWar Crab: Titans of WarPart 3 - Tom & Tim talk Mournival Errata (continued)Green Lung: Mountain ThronePart 4: Rudolf, Cat, & Tim Discuss Legiones ImperialisInvestigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Painting https://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Michael and Tim cover all the latest news and events surrounding the greatest tabletop wargame ever created, The Horus Heresy.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Painting https://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Thomas Manuel of the Indie RPG Newsletter and the Yes Indie'd podcast joins me to talk about Secondary Missions, a mechanic from Band of Blades by Off Guard Games.In Band of Blades, a grim military fantasy forged in the dark game, you and your party go off and do missions. Meanwhile, there's a whole other squad out there doing a whole other mission! What's up with them? This mechanic tells us. It's such a change in the mouthfeel of Band of Blades compare to other forged in the dark games.We get into how it supports the genre and themes of the game, all the tough choices it puts in front of players, and how mechanics like this one that couldn't exist in any other game are often our favorites.It's a classic Dice Exploder deep dive this week. Enjoy.Further reading:* Blades in the Dark* Malazan Book of the Fallen* Band of Brothers* Darkest Dungeon* The Watch* Dream Askew // Dream ApartSocials:Thomas on itch and Twitter.Sam on Bluesky, Twitter, dice.camp, and itch.Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Transcript:Sam: Hello and welcome to another episode of Dice Exploder. Each week we take a tabletop RPG mechanic and have its back as we head behind enemy lines. My name is Sam Dunnewold, and my co host is Thomas Manuel. Oh, so exciting. Thomas is an Indian playwright, journalist, and game designer. He runs the Indie RPG Newsletter, for my money one of the best sources of IndyRPG news on the internet and an easy subscribe. Plus he's the current host of the excellent Yes Indeed podcast. He's also the designer of This Ship is No Mother, a card based take on the kind of Mothership genre that's very much worth your time. Thomas is great, And he brought on a mechanic from Band of Blades, a grim military fantasy forged in the dark game from Off Guard Games and Evil Hat. Specifically, Thomas brought secondary missions.In Band of Blades, while you and your party are off doing one mission, there's a whole other squad over there doing a whole other mission's worth of stuff. What's up with them? This mechanic tells us.Secondary missions, have a deceptively big impact on the mouthfeel of Band of Blades. We get into how it supports the genre and themes of the game, all the tough choices it puts in front of players, and how mechanics like this one, that couldn't exist in any other game, are often at least my favorites. It's a classic Dice Exploder this week, a deep dive at its very best. Here is Thomas Manuel with Secondary Missions.Thomas, thanks for being here.Thomas: Thank you for inviting me. I'm so excited to talk about Band of Blades.Sam: Hell yeah. What is Band Blades?Thomas: Band of Blades is a sort of dark fantasy military take on the forge in the dark framework. Sam: Yeah. A band of Blades kind of play on Band of Brothers is where the name is coming from. Right?Thomas: Yeah, I, I assume it is a play on that, but it is also different enough from that show that I don't think people should use it as a touchstone. The premise of the game is that you play The Legion, which is an army that has just lost the decisive battle for the fate of humanity.There is an undead horde that is an existential threat to humanity. And we fought that battle and we lost it. And now the legion is in retreat. And it ends up being a kind of a point crawl where you're retreating from the location of the battle to a fort where you hope you can hold up there and figure things out and, you know, other pockets of the legion might end up there as well and that could be the last stand.Sam: Yeah. So we, before we get into specifics of what mechanic you brought from this I just wanna say, first of all, this game has like six different mechanics in it that I would be excited to do episodes on. Like truly there's so much innovative design in this game.And also I. I, I think it's okay. Like, I think it's a great game that was like an okay experience for me. It was like a little dark, like parts of it didn't quite, quite fit with me. Like, my experience with Band of Blades was that I'd started running a campaign in January of 2020 and it was going okay. We were like, kind of getting a feel for it when you know uh, March happened of 2020 and we were all like, this might be a little crunchier and darker than like, we wanna play right now.And I, I never really felt like it was something I was super drawn back to because I prefer a little bit more at that like minimalism level and there's, there's just so much game in this game but I, I really love so much of, of the innovation that went into this game.Thomas: I, I also think that this game is extremely innovative, like has, really interesting design. I think Off Guard Games, uh, Stras and John kind of have done so many interesting things that I am constantly coming back to it and learning stuff about design and like getting inspired by it. I ran, I think this is probably 2021. I, I ran the whole campaign uh, sort of reskinned for Malazan: Book of the Fallen and kinda set in that world if that, which, you know, I'm a big fan of that series. It's also sort of military fantasy and we ran the whole campaign and I, I really enjoyed it. I think it is, yeah, it does have some crunch. It does have some darkness, but I think it kind of balances it out really well for me. And yeah. I'm, glad we picked this one because this is in the spirit of taking something small that is not particularly discussed in the text and then kind of exploding it like, this is a great choice. Sam: Yeah, totally. So let's get into it. So what mechanic specifically did you bring?Thomas: So, yeah, we are gonna talk about secondary missions which I think in the text might be, you know, a page at most. And the idea is that like Blades or other games, one of the phases of play is a mission phase where you are going to take your player character and go out and do a mission that is going to help the legion.And then you come back and there's a second mission. There's a second mission that is other members of the Legion people you aren't controlling, what they did while you were out. And that is resolved with one dice roll. It's basically just the engagement roll. It's the same procedure as the engagement roll for the primary mission. You're gonna roll that engagement role and then just based on the result of that, of that one role, you're going to narrate how the secondary mission went. And yeah, it often goes really badly.Sam: Yeah, I mean, you have to do really well for like many people to not die. And band of Blades like has troupe play, so you're constantly rotating between characters. So you're often like sending out some of your faves onto this secondary mission. And whether or not they fucking die is gonna be determined by a single die roll.It's, it's hardcore.Thomas: It is. It is. And you know, I think it brings in that... like a war game needs to have a certain level of gravitas. And I think that's what the secondary mission is, is bringing.Sam: Yeah, totally. So, yeah, why did you bring this? Like what is it specifically about this that really made you wanna bring it on the show to talk?Thomas: Okay. So I have not seen a mechanic like this in another game. That isn't to say that it doesn't exist, but my experience of the secondary mission was that we would go on this primary mission ,and because this is a forged in the dark game, like our characters are awesome. We are going to go up against impossible odds and we are going to somehow, pull success out of the jaws of victory. And we are going to come home battered and bruised, but triumphant.And then we come back. And then we'd roll the secondary mission and we'd be like, fuck. War is hell. War is hell, and we can't save everybody. And it was often really powerful moments that led to things like, people like talking about like mourning and like how, you know, a character just died. Like how do we, how do we respond to that? Like what are the traditions around that stuff? Like in the Legion, it led to some really great moments. Yeah.Sam: Yeah. Another thing that it does with that sort of, you go off and like kick ass, then you come back to camp, is it gives you that feeling of you can't be everywhere at once. Like the Legion is bigger than just your playgroup. Like what? Any four of you, they're out on a mission or whatever. That there's all of these other people, like both doing their best and succeeding at times away from you and coming back victorious, but also often failing without you, and you just have to... it, it makes you feel small in this way that I think is really appropriate to that war setting.Thomas: Yeah. Yeah. I think through play is again, one of those other things that we could have been talking about today. And this is, yeah, it, it slots into troupe play like really well. And what it does and what true play really does is it makes this the story of the Legion.Sam: Yeah,Thomas: Like every individual character is, their own saga, living and dying. They have all the humanity that we associate, you know, that we want to inject into them and all of that stuff. But the story is the story of this Legion, which is, something greater than any individual.Sam: Yeah. You know, I was just in the Dice Exploder discord, hashtag Dice Exploder discord, this afternoon. We were having this like long conversation about the crew sheet in Blades and whether or not it's effective at what it's doing. Because a lot of people I think feel like the idea of the cruise sheet is really great and also people get attached to their own characters and don't want to... like you're focused on your character. You're not focused on the crew in the way that like Blades, I think, wants you to focus more on the crew at least according to my reading of the text.And I think Band of Blades really succeeds through troupe play explicitly and through mechanics like secondary missions at really doing the thing you're saying at, at foregrounding the story of the legion of the crew more than any individual in it.And that's really impressive.Thomas: Yeah, absolutely. I think that sort of gentle confusion about Blades as priorities is a part of the text. I think John Harper leaves the door open for troupe play but is also like, you know, people like to play their characters. So I'm gonna, I'm not gonna take a strong stance on that.But Band of Blades is like, there's a role called the Marshall, and they decide who goes on the mission, and they decide who's playing who.And I'm like, amazing.Sam: Well, it's, another thread from this conversation from this afternoon was like, a lot of people feeling like a lot of the mechanics on the Blades crew sheet are a bit unnecessary or just like not their favorite or a little bit more like paperwork like, as opposed to the mechanics on the playbooks. And band of Blades actually, like this is another mechanic from this game we could have spent a whole episode on like it's dividing up like the GM role in some ways and like all of this paperwork stuff among different roles at camp that all the players get to play like the Marshall, like you're saying. But somehow like bringing in even more crunch to that the, that crew role basically it, instead of feeling like, oh my God, I'm like drowning in the crunch, it, it really does pull you up into that Marshall level, that bird's eye view of the legion as a whole, as opposed to being down with your individual guy or, or whoever.Thomas: Yeah. Yeah. I think, you know, in terms of GM load, Band of Blades is doing something amazing with that restructuring that we're talking about. And in that sense, the secondary mission roll is also a part of that because what, what the secondary mission does, it takes the pressure off you as the GM to drive home a kind of misery in the primary mission.Like if you as the GM are like, I'm playing a war story. I need to bring these elements of tragedy into it, like the primary mission, players should and can succeed. And because the secondary mission and the design of the game is going to help you hit those notes and that is such a huge relief that the game allows you to simultaneously be a generous and a fan of the players while still still able to experience those themes, you know.Sam: yeah, yeah. Yeah. Another thing I like about it is how the choice of what mission is going to be the primary mission, what mission is going to be the secondary mission. And sometimes you have like a third mission that you just can't do because you don't have the people and you automatically fail it.And that choice of which of these are we gonna prioritize is a really interesting choice every time. I think a lot of that theme that we've been talking about of this being a game of is clearly a game about war and making almost like resource choices almost that like the kind of cold math you have to do in war with human life, I think it, is really highlighted every time you have to choose what mission is gonna be primary and what's gonna be secondary.Thomas: Yeah, I think there are a series of games, especially video games that have this trend of what you're actually doing is you're playing the world's worst HR manager. You know what I mean? Like, like Darkest Dungeon is a good example, right? Like, you are just sending these folks into a bad situation and then you're like, putting them in a, in a bar a church and saying, deal with your stress and come out and then you go back in.And there is a certain kind of inhumanity in that, that that cold calculating thing that you're doing. And I think Band of Blades for me specifically does a better job of that than those games. Like there is in some sense because it's a role playing game. Like you are never really treating anybody as a pawn, like you're feeling their feelings. And it is always like this hard choice to be like, Um, the most common result of the secondary mission roll is the four to five, right? Like that is, you know, it's very common to get one to three, but maybe six. And the critical result is the only result in which nothing bad happens. So, on the four to five, you are given this difficult choice of saying either fail the mission and all the troops return unharmed, or you succeed the mission, two squad members die and all the specialists take some harm. Which are wounds.And what is interesting is while so much of the game is very clear about who makes what call - Commander, you decide whether the Legion moves. Marshall, you decide who goes on the mission - the question of how the table decides this call is not explicit. The only way for us to decide, you know, it isn't the Marsh's decision, it's we all sit and we go like, oh my God, if we succeed, who is dying? And everyone has to kind of like have that thing of like, I don't, I, I don't know. And sometimes it's fine. Like it's a really important mission. You're like, we have to succeed. But sometimes you are like, nah, let's, let's fail this. Like we can eat the failure, but you know, we can't lose people.Sam: I will not have my wonderful bug man die. Like I'm too in love. Like... and no, that's, that's a great observation about Not having a specific person make this choice, unlike a lot of the rest of the game. It almost feels like you all have to get your hands bloody in this choice. Like, it's not letting anyone off the hook. You all have to put your stab into the murder victim's back, like,Thomas: Oh, that is so good. Yeah.Sam: It's, yeah, no one gets to sit this one out.Thomas: Yeah. And yeah, often you fail and then you just feel that failure. And that's, in some sense, that's easier. It's, it's simpler. It's simpler than the four to five, likeSam: If everyone is just sad, at least they're alive. But like sometimes, sometimes also the mission is like save a small town from being eaten by zombies and you're like I mean, they're probably gonna die when the zombies get here anyway. We'll save our two guys. Let's, let's move on. Let's move on. And it's, it's like, it's hard. It's hard choices.Thomas: Yeah, it is. It is. I think that is... a lot of this game is supposed to be hard choices, but I think there are various kinds of hard choices. There's the tactical choices, which is, you know, a lot of the crunch of the game is like, let's make cool tactical decisions about, you know, setting us up for success when we reach our, our destination, which is Skydagger Keep.But a lot of the, the decisions are also just emotional you know, just in terms of like what narrative we want and we've talked about like not letting people die. There's also this moment of your like, I think it's this character dies and I think that is appropriate. I think there's a moment in the Band of Blades actual play on the Actual Play channel where I think they fail a secondary roll or they get a four, five or whatever and they, two, two characters just had a fight in the, in the previous session, in, in the downtime phase or whatever, and they're like one of them died and the other person is going to have to live with the fact that the last thing that they interacted with this person was a fight. Sam: Yeah. Thomas: You know, and I'm like, awesome.Sam: We touched on this, but I really wanna highlight explicitly how this mechanic forces you into the position of doing the math with human life, but it does it without dehumanizing people. That the exact moment you just described is always the thing that you're thinking about as you make this decision that largely comes down to numbers.I, I also wanna say like, I think fundamentally the most interesting part of roleplaying games, oh, story games for me is characters making hard decisions. And not just this mechanic, but this game is absolutely riddled with hard decisions. You also were just saying that, but I, I just think it's so cool to see a mechanic that is so explicitly and reliably, that's the other thing, reliably putting a hard decision in front of people.Thomas: Yeah. You can play Band of Blades and you will have the experience that this game wants if you're willing to engage with the game on its terms and like treat these characters like as people and all this stuff, which most people playing this game will do.But that hard decision stuff, like, yeah, I think it's perfectly fine to flag that that can become grinding down. Like I know some people, Paul Beakley, I think on the Indie Game Reading Club has an article about Band of Blades. He describes how at the end of the campaign, everyone was kind of tired. And that was not my experience, but I, I get it. Like, I guess, you know, that is something that can happen both thematically and mechanically Sam: Yeah, of course. Yeah. Yeah. That's like in a lot of ways that exhaustion I think is part of what the game is about.Thomas: But I, I mean, I think it's still supposed to be fun.Sam: Yeah. Yeah. It is. It is. And we did a whole episode in season one on The Watch. Right? Which is also, I think a lot about not like, can you win the war. But what is the cost of war? How do you live with the cost of war? And, and this is another game that is even more explicit about that, I think, than The Watch is, which is already pretty explicit about it.Like, you, you're not winning. You lost, like, what, cost are you gonna pay?Thomas: Yeah, I think if you are making a war game, you have to be really conscious about, you know, what you're saying about war. And yeah, both of these games, I think The Watch is, kind of using war as, as metaphor and Band of Blades is again, sort of like, very consciously stripping the glory out of this.Like, this is not that game. Which Band of brothers to some extent does have, right? It's, it's a show that it know, you know, war is awful, but like these characters are, are noble and brave and righteous and all of that to some extent. And this game is like, if we focus on the fact that it's a retreat, we can tell an interesting and sometimes under explored facet of war stories.Sam: Yeah, I should state for the record, I've never actually seen Band of Brothers, so I, I, I cannot actually speak to it, but but the, the other thing I wanted to just touch on in all that is just how brutal this game can be and like, very clearly and, and intentionally. And this particular mechanic as we've kind of discussed, I think is especially about brutality. Like when you fail, just three people die. And like several more are like critically wounded. Like you could just wipe out and every person who dies like Thomas: half a squad. Sam: And like the morale is hard to keep up in this game. And you fail one secondary mission and you're just, the whole legion is in so much trouble.It's a hard game. There's a, but you know what? You know what rule we really should have done a whole episode on is the single sentence in Band of Blades "this is a game you can lose." Like it's, yeah, it's a lot.Thomas: Again, like why is that sentence there? Why is this game that you can lose when role playing games usually aren't? And I think, again, that all flows from the decision to make a game about war. And you touched upon this adjacent mechanic, which is morale, which we should clarify that. Like, anytime a member of the legion dies, the legion loses morale and, you lose enough morale, you lose the game.Sam: Yeah. Yeah.Thomas: And other things also, but like yeah. Worse situation. Yeah. The game's over. And yeah, one failure can demoralize the squad in a huge way. And also like if you lose three squad members, a, a squad is like five people. They've lost more than half your squad. All your specialists are, you know, who went on the mission are beaten up. Yeah, it is. It is awful. And so what usually happens is that people will look at the primary mission and say, okay, we are going on this, so we failed the resource here. The fact that we are awesome and we can do stuff, let's load out the secondary mission with the best, best, you know, assets we can give it like Quartermaster, can we send them with like extra supplies? Like, you know what, what do we have to like, increase the odds there? And, and I think that is also like a kind of fun and meaningful choice. Yeah.Sam: There's something really nice in that, about how this mechanic is sort of indirectly encouraging you to be empathetic to that secondary squad. It's like, don't you love them? Don't you like feel for what they're about to go through? Like you should care about them, you should give them the extra ammo.Yeah, Is there anything about this mechanic that you have trouble with or that bumps you?Thomas: It can, if your primary mission has gone badly, it can be a second punch in the face. Like, I think, I think that is that is a thing. But otherwise nothing specifically that I can, that I can think of that is like an issue I have with it or I will change the design or something. Sam: Yeah. Thomas: Yeah. Sam: Another thing, look, one of the first things you said on this episode was that you've never seen another mechanic like this one. And I think that's a testament to how specific to the setting and genre and story that Band of Blades is telling this mechanic is.And I always love it. I love it when I see mechanics like that because I literally just before this recording, moments before this recording, wrapped up a forged in the dark Pirates campaign with one of my home groups where we just weren't using an established setting. We just like have played a lot of Blades and we were like, eh, I'll make up some special abilities and go. And it worked totally fine and for a lot of ideas I can just do that.But it, it takes. Like the new systems, the new games that are really interesting to me are the games that have mechanics like this one that are so bespoke, so tailor made to what this game is doing. And I really love that. I really really respect mechanics like that.Thomas: Yeah, and it is again a testament to band Blades, good design, and why I want to talk about, 'cause I think it's completely like under-discussed. I think we should all be talking about it all the time, is the fact that all of this is so like, enmeshed together. Right? In some sense the secondary roll is necessitated because forged in the dark is such an empowering framework for players.Right. Like, how do I tell a war story with this? And you, and you started that question and then something like this is almost, almost required. I would, I wouldn't have thought of it, but it does, it does like something like this is needed once you decide to go with this framework. And I think, yeah, it is, It does feel like something bespoke and tailor made that has then through play testing kind of integrated into everything smoothly and perfectly.Sam: Yeah. So after you've made the secondary mission roll and you've kind of determined the results of it, there's then this moment that the book encourages of you to sit at the table and sort of flesh out the story of what happened on that secondary mission. Like, you know what the goal of the mission was and you know how many people got fucked up and or died on the mission.But there's a lot between point A and point B there. So it kind of sets you up to devise this short story together of what happened on this secondary mission.And I think it does a good job of giving you enough handholds of what was the beginning and what was the end of that story, to kind of flesh it out such that it doesn't really need a framework of doing that in between. And that in itself is like pretty impressive to me.Sometimes you'll be given a mechanic as you're playing a game, like the game will present you with a mechanic where it, it has a little bit of that, like now draw the rest of the owl feeling to it. Where, where it's asking you to, fill in the blanks on something that it has not set you up well enough to fill in the blanks on. And this moment of fleshing out what happened on the secondary mission in some ways feels like drawing the rest of the owl, but in a way where like I feel empowered to draw the rest of the owl. And that's, that's cool.Thomas: And you know, one reason is that as a GM, before the Commander makes the decision of which is the primary and secondary mission, you fleshed out both equally, right? Like you have as much information on one than the other. So you're starting off in a good place, you're not taking it lightly.And then, yeah, when we get to the result, like there is this question like immediately that comes to mind of like, how did this happen? Like, you know we chose that as a secondary mission 'cause maybe we thought it was safer. And you know, we have to now, now sort of at the table discuss and figure it out because also we might be in the next primary mission playing the people who went on this mission, right?Like, we want to, we want to reflect the fact that, you know, I just broke my shoulder like last time and I'm coming like half patched up into this one. Stuff like that, like, yeah.Sam: Maybe we encountered like a new type of zombie for the first time. And so Thomas: Mm. Sam: that specialist is the only one who's seen that type of zombie before and that's gonna come up next time. They can be the person who's like Uhoh on the next mission and, and do that foreshadowing, but all that, all that.And they can also be like the person telling the horrible war story, like around the campfire, like the ghost story almost of what happened. That can be in itself, a cool downtime scene.Thomas: Yeah, I think that is actually a thing that comes up regularly often where you want to contextualize what happened on a mission to the other characters, not necessarily the players. So you wanna see it through one character's eye, like what they experienced and stuff like that. 'cause if you're going to limp home limp back to camp, you know, half your squad gone, people know it went horribly wrong. And you know, there is like, there is just this sense of like, you know, at some point we need to know why. And often it's at like the Commander Marshall level where, you know, you might role play like having a character debrief the senior officers going like, this is, this is what happened. And the senior officers had to sit around going, Yeah, it's our fault, you know, like, we made that call and we have to settle with it. Yeah.Sam: Yeah. Or like maybe you decide that one person who came back alive really was at fault and you hold a disciplinary meeting for them. Right? Like Thomas: Oh, wow. Yeah. Sam: Um, a specialist who comes back injured and carrying tons of guilt, like, yikes, I, let's do it.There's another line at the end of the procedure here that is, if any squad members died, ask someone what they remember most about one of them, which is really just like sticking a finger in the wound. Right. It, it, it's making sure if it wasn't clear enough already, like you are supposed to feel these deaths.Thomas: Yeah. Yeah. It is again, just and, and if people are sort of hearing this and going, oh, this is a bit, this is a bit much like I cannot overstate how much the primary missions can be just a joy, like a complete, like you can, you can be in this dark fantasy world of zombies. And you know, the humanity has lost the war.But like when you start a primary mission, like when I was playing it very often my players would absolutely flub the engagement roll. And they would start in like a desperate position and I'd really kind of revel in like, how screwed they were. And then they would just go, okay, flashback, this was the plan all along, this is the diversion. I'd be like, shut the.Sam: Flashback this, resist that. Yeah. I've got some explosives in my back pocket. It's all fine. There's, you, you say there's a broken themselves, one of the head zombies coming in to kill us? Like that's fine. We'll just collapse a church on their head. It'll be fine.Um, Thomas: We prepared for this all along.Sam: Yeah. Yeah. It's cool to have both of those dualities in the game, like to have the wild successes. 'cause that also feels like a part of war is like sometimes you do get those miraculous victories too.Thomas: Yeah, I will say that, and this is something that I'm still unpacking, but it can't be overstated how much culturally we have this fantasy, especially for young men of like the greatest destiny being that you gave your life on the battlefield, right? Like that you took a bullet for your comrade.Like that is such a powerful you know, cultural feeling, I think. So And it is hard to sort of have that feeling in games that don't, at the end of it, make you go, okay, yeah, I think we might have glorified war there.Sam: Yeah.Thomas: and it is this game this game lets you do that.So I am, I am going to unrelentingly recommend this to folks even though it can be dark. Like I think you have control of that dial to a huge extent. And you can You can make sure that this is a fun and pleasurable experience.Sam: All right. What mechanic from Band of Blades should I do an episode about next?Thomas: I mean, I think the immediate one that comes to mind is the idea of roles. That the one thing that players have continuity on is that they're either the Commander or the Marshal or the Quartermaster or optionally the spy or, and the Lorekeeper, I think.And yeah, they just, they just divide the GM role in a nice way. Primarily because like, those are now player responsibilities, right? It's the Marshal's responsibility to name every member in the squad as in when they need a name. It's not the GM's job, you know. And that you know, you might think that a small thing, but it's, it's a big thing.So I, I think that's an obvious other thing to kind of discuss all the ways in which Band of Blades gently and, sophisticatedly kind of divides that, GM experience.Sam: Yeah. It both distributes all the paperwork and bookkeeping that the GM or someone would have to be doing among several people so that no one person is fully responsible, and by doing so, it puts more hard choices into the hands of each player.Thomas: Yeah, and it also facilitates their mutual cooperation, right? Like when, when you have a sense of like, whose final call this is, like that doesn't mean you're not gonna discuss it. You're gonna discuss it and then someone has final call and you're going to respect that. And that does a lot for having straightforward and fluid like conversations.Sam: Yeah. Well maybe I'll have you back in a year or two uh, to do that one. Um, But uh, this was excellent. This was great. Thanks for for being here and talking about secondary missions with me.Thomas: Thanks so much. I am thinking about Band of Blades like all the time, you've just given me an opportunity to like talk about it, but if you had it, it'd just be me in my head thinking about it.Sam: Thanks again to Thomas for being here. You can find him on socials at chaibypost, C H A I B Y P O S T, but in my opinion, you're better off just subscribing to the Indie RPG Newsletter and the Yes Indie'd podcast. Links for all that in the show notes. As always, you can find me on socials at sdunnewold, bluesky, and itch preferred, and there's a Dice Exploder Discord! Come on by, talk about the show, and if you've backed the Kickstarter, claim your fancy pants roll. Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Gray.Thanks, as always, to you for listening. See ya next time. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit diceexploder.substack.com
Of the 450 men in US Army VII Corps HQ, only one spoke French—Ned Arceneaux, from Lafayette. As the Quartermaster for his unit, Ned was in charge of precuring all the supplies. When they landed on Utah Beach on D-Day, June 6, 1944, Ned's French-speaking abilities proved invaluable to his commanding officers and to his comrades. He served as an interpreter for Gen. J. Lawton Collins, known as “Lighting Joe,” one of the senior leaders in the European Theater during WWII.
Welcome back for this special officially unofficial Grenadier podcast hosted by KRABBY and STU with Greg Clarke guest starring. We ditch the webinar for a full interview, conversation and dalliance into the car world and really try to nail down how the sausage is made. We discuss the Grenadiers market position, the challenges bringing it to market and the strategic partnerships with the North American dealers. We also occasionally get misty eyed about vintage Land Rovers, so apologies for that. The chicken tax comes up yet again as we discuss the Quartermaster and the enthusiasm from the North American market and finally we find out about Gregs love of Chips. No after hours session on this show sadly, just a Stu that was very nervous about damaging a very special vehicle and a Krabby who still isn't sure on the gear lever... Sit back, relax and enjoy this episode of Grenadier Works with KRABBY, Stu and GREG too..... Grit, Rigor and Humour The INEOS Forum INEOS Automotive The Latest Q&A From Ineos Americas (grenadiers have landed) Monster Jam #Grenadier #4x4 #BuiltOnPurpose #INEOSGrenadier #GrenadierPodcast #GrenadierWorks #thehardwayhome #monsterjam ”The Grenadier” headline track by Gabriel Borza ”Grenadier Works” logo by Antonio García
Dark Windows Podcast ep. 257: This week we hop across the pond the land of fish & chips, fog that they named a color after and bat-shit crazy WWII troops. Pat Glover started his career as a member of the Cavalry, became a Quartermaster and eventually a combat farmer (that will make sense as you listen). I won't go too in depth on detail here so nothing gets spoiled. Enjoy! https://pdcn.co/e/traffic.megaphone.fm/AOR6759725555.mp3?updated=1695958142 If you want more you can go over to https://www.patreon.com/darkwindowspodcast and become a Patron for just $5 a month and get a bonus episode every week! Learn more about your ad choices. Visit megaphone.fm/adchoices
Caller, Mapper, Quartermaster, and Scribe are roles that originated in the early days of D&D groups but are they still relevant? Has gaming and modern players evolved past them or can we redefine them to serve the modern table experience? In this episode the boys recount a little bit of old gaming culture and some TTRPG tropes as they discuss Player Character Roles.Music by Karl Casey @ White Bat Audio Logos by Shannon Sipes thedigsy.myportfolio.com/work
Welcome to Warmonger, a HH gaming meta podcast on the Eye of Horus Podcast Network. .In this episode we take a look at the new missions from Siege of Cthonia. These aren't your normal missions, you'll want to change up your army or at least be across these mission rules before playing them, learn from our mistakes! Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Washington D.C. in the 1850s was a tale of two cities. It was the Capitol city of a rapidly expanding new nation while at the same time ground zero for a politically fractured and divided nation hurtling toward disunion. Standing in the middle of it all was Montgomery C. Meigs, a military engineer who led the construction of two massive public works projects at the same time: the expansion of the Capitol building and an aqueduct to provide water to the residents growing city. Meigs would go on to serve as Quartermaster for the Union Army under Abraham Lincoln. Meigs was an innovator, public servant, and one of the most important patriots of the nineteenth century. This week Bob welcomes author and journalist Robert O'Harrow Jr. to discuss his 2016 book, The Quartermaster: Montgomery C. Meigs, Lincoln's General, Master Builder of the Union Army. For thirty years Robert O'Harrow Jr. was an investigative journalist and contributing writer at The Washington Post and was among the first national journalists to cover cybersecurity. In 2017, he part of the team that won a Pulitzer Prize for their coverage of notorious Alabama political Roy Moore. This episode was edited by Gary Fletcher.
Michael and Tim cover all the latest news and events surrounding the greatest tabletop wargame ever created, The Horus Heresy.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050Buy something for your Mum/Girlfriend/Sidepiece and tell Climba we sent you!https://sapphireandsoul.com.au/EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Welcome to Warmonger, a HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon.In this episode we take a first look at the new unit which each legion has, but is each slightly different, so 18 units! Later on there's some bonus content of us discussing our favourite Phoenix Lords in the Panoptica Eldar book. Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Michael and Tim return to talk about what's new, what's hip, Michael has absinthe shots sprung on him, both of the boys get pretty rowdy, go off topic a few times, read emails and shout at people, attempt to live call some swedes, then they return after the break to give a drunken retelling of the Siege of Cthonia!Buy something for your Mum/Girlfriend/Sidepiece and tell Climba we sent you!https://sapphireandsoul.com.au/Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Welcome to Warmonger, a weekly HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon.The Divisio Assassinorum was a shadowy organisation of assassin temples, part of the Emperor's own household and sent on missions where the resources of the Imperial Army, Astartes, or any of the myriad armed wings of the Imperium might be too heavy handed, and the subtlety of a knife in the back is more rewarding than all out drop pod assault. These shadowy weapons would be turned against the traitors in due course. Can they take on Astarte characters and actually assassinate them? Are they worth their points? Is their equipment still top notch? Lets find out...Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Katie joined West Point inspired by the service of her father and her grandfathers. Katie had a strong work ethic and a structured and disciplined childhood. She participated in athletics and was academically challenged in highschool. Katie was prepared for the tangible rigors of West Point, but initially struggled to build a community to sustain her at the Academy. Katie learned to build and invest in the people around her while at West Point and it has paid great dividends ever since. Katie continues to build teams and to serve her community. From serving as a Quartermaster in Germany supporting the Warfighter in Afghanistan and Iraq, to serving in the Maryland National Guard in support of soldiers deploying abroad, to serving as an Oncology Nurse at John Hopkins. This is her story. --- Support this podcast: https://podcasters.spotify.com/pod/show/joe-harrison0/support
✨In Stride is brought to you by Ride iQ. Ride iQ gives you unlimited access to listen-while-you-ride audio lessons taught by some of the world‘s best coaches. Membership also includes weekly invitations to Office Hours (Q&A with an equestrian expert), access to exclusive podcasts, dressage test playbooks, and more. All for only $29.99/month. Every sign up includes a 14-day no-risk free trial. Get your personalized lesson recommendations at Ride-iQ.com/Quiz. ✨ On today's episde, Sinead is joined by Canadian Olympic event rider Mike Huber. Mike is a 5* event rider that has been at the top of the sport from a young age. He finished 13th at the 1978 World Championships at only 18 years old, making him one of the youngest riders ever named to an international team. Mike competed at the 1980 Olympic Games aboard Gold Chip and won an individual gold medal at the 1987 Pan American Games on Quartermaster. Mike served as President of the USEA from 1993 to 1995, was a chairman of the USEF Eventing Performance Committee from 2001 to 2008, and served as an Olympic selector from 1996 to 2000. Mike also found success coaching the Area V Young Rider Team for 20 years. He was inducted into the USEA Eventing Hall of Fame in 2015. In this episode, Mike discusses various topics related to his career and the evolution of high-performance eventing, including: • How fitness work has evolved to keep the horses sounder for longer while still optimizing their fitness. • Trying different disciplines as a kid created a great foundation and taught him a variety of techniques. • The lessons Mike learned in his residency program with Jack Le Groff. • Allowing riders to choose their individual coach vs having a team coach that works with everyone. • The evolution of the thoroughbred horse in eventing. ✨Ride iQ gives you unlimited access to listen-while-you-ride audio lessons taught by some of the world‘s best coaches. Membership also includes weekly invitations to Office Hours (Q&A with an equestrian expert), access to exclusive podcasts, dressage test playbooks, and more. All for only $29.99/month. Every sign up includes a 14-day no-risk free trial. Get your personalized lesson recommendations at Ride-iQ.com/quiz. ✨
Welcome to Warmonger, a weekly HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon.One of the many gene-smithing projects the Emperor undertakes in the grim darkness of the far future, is the creation of the Golden Host; the 10,000, the Legio Custodes. Bodyguards, executioners, the embodiment of the grandeur of his rule. The Custodes fought in the bloody battles of the Unification Wars, the Great Crusade, and the Horus Heresy, never wavering in service to their immortal king. On the table they're seriously savage motherfuckers, able to take on and demolish many times their own number of even the most veteran troops. Are they balanced? Let's find out. Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Guest, Karol Olesiak was a 3rd class petty officer and Quartermaster on the Ronald Reagan during the 2004 encounter. He discusses his experience during the encounter, and how it was weirdly ignored by upper rank as well as talk about a more recent UFO encounter in 2015 with a friend while walking dogs.Show Notes
Welcome to Warmonger, a weekly HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon. Although the grimdustrial legions raised by the Emperor on Terra during the Unification Wars all fought set piece battles, engaged in armour warfare and fought pacification campaigns, not all engaged in 'high intensity warfare'. The Iron Hands did. As one of the senior Primarchs, Ferrus Manus led possibly THE most successful tool of conquest and remorseless destruction, the Iron Tenth. Only the tragic death of The Gorgon, and the breaking of it's back in the Urgall Depression, prevented the destruction the Iron Hands would have dealt to any of the Traitor Legions in a fair fight. Regardless of the condition of the Legion's spine, post-Istvaan the Legion gathered their numbers, ship-jacked new fleets, and casually opened once-sealed vaults containing weapons of mass destruction and mayhem so severe they were meant never to see the light of day again.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Welcome to Warmonger, a weekly HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon.The World Eaters Legion was the most renowned Legion for the quantity of bloodshed achieved by their legionnaires even before their fall from grace and eventual worship of the barbaric chaos god of war, Khorne. As all semblance of order and tactics gave way to relentless wave attacks and mass casualties, the World Eaters some how managed to stick in there, throwing themselves into combat all the way to the Emperor's Palace at Terra.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/
Welcome to Warmonger, a weekly HH gaming meta podcast on the Eye of Horus Podcast Network. This episode premieres 5 days early on the Eye of Horus Patreon.The Ninth Legion was once the most shit-canned of all the legions, even the Night Lords gaining higher esteem in the Imperial Court. This was all changed when Sanguinius arrived. Achieving the grandest turn-around of any of the Legions, and sporting splendid wings, combined with his deeds he was cemented in the hearts and minds of humans all across the galaxy, a beacon of hope, a true angel of death.Investigate our Corporate Dirtbags!Versatile Terrainhttps://www.versatileterrain.co.uk/Grimdark Terrainhttps://grimdarkterrain.com/Crystal Fortresshttps://www.crystal-fortress.com/Skeleton Games and Terrainhttps://www.youtube.com/channel/UCW9xvWgc18i-_a5WfcMeBWwBlack Label Paintinghttps://www.facebook.com/blacklabelpaintimg/Quartermasterhttps://itunes.apple.com/au/app/quartermaster-5/id879731050EOH PATREON:https://www.patreon.com/eyeofhoruspodcastThe Push for Beta Garmon Global Campaign!https://linktr.ee/thedabpodcast30K GLOBAL EVENT CALENDAR:https://www.facebook.com/groups/147669179268284/