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Culture G
Qu'est-ce que l'effet Cobra ?

Culture G

Play Episode Listen Later Sep 15, 2025 5:25


L'effet Cobra, aussi appelé parfois "effet rebond", illustre comment certaines décisions peuvent produire le résultat inverse à celui recherché ! Le nom de cet effet trouve son origine dans une anecdote datant de l'époque du régime colonial britannique en Inde, je vous la raconte dans cet épisode ! Bonne écoute.

Unstoppable Mindset
Episode 370 – Unstoppable Game Designer, Author and Entrepreneur with Matt Forbeck

Unstoppable Mindset

Play Episode Listen Later Sep 12, 2025 61:10


Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller.   Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer.   Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps.   During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once.     About the Guest:   Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming.    Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer.   Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages.   His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com.   Ways to connect with Matt:   Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/     About the Host:   Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog.   Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards.   https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/   accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/       Thanks for listening!   Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below!   Subscribe to the podcast   If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset .   Leave us an Apple Podcasts review   Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts.       Transcription Notes:   Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us.   Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here.   Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it.   Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up?   Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it.   Speaker 1 ** 03:17 Where did you go to college? I went to the University   Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having   Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was   Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun.   Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah,   Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go.   Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with.   Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right?   Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on?   Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those   Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think,   Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing.   Michael Hingson ** 09:09 Is that true Dungeons and Dragons too?   Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun.   Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the   Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well.   Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with?   Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right?   Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI,   Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it,   Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for.   Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is.   Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right?   Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding,   Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals,   Matt Forbeck ** 14:49 we get to make our own choices. Though you're right,   Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did?   Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right?   Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts.   Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah.   Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids?   Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people.   Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway.   Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza   Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too.   Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time.   Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah,   Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well.   Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun.   Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them.   Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah.   Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too   Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions.   Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes.   Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too,   Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right.   Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides.   Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier,   Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose.   Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that.   Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right?   Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really   Speaker 1 ** 28:58 right. Tell me about interactive fiction book.   Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff,   Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince.   Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing.   Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing,   Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping   Speaker 1 ** 31:59 through. Cheater, cheater book, do what you   Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back.   Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy.   Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know,   Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one.   Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah,   Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that.   Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else.   Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important.   Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you   Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere.   Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way.   Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've   Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level,   Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in.   Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on.   Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make?   Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that.   Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all?   Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do.   Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while?   Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with.   Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that.   Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas   Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but   Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal?   Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process.   Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible.   Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I   Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that,   Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it.   Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart.   Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work.   Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived   Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting.   Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in   Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right?   Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past,   Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future?   Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that,   Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre

Rumble in the Morning
Stupid News 9-11-2025 8am …Dispute ends with a Flare Gun Shot to the Face

Rumble in the Morning

Play Episode Listen Later Sep 11, 2025 5:53


Stupid News 9-11-2025 8am …They are divorcing because they couldn't agree on their baby's name …Dispute ends with a Flare Gun Shot to the Face …The Clumsy Owner of Venomous Snakes is bitten by a Cobra

Bring a Trailer Podcast
Bruce Meyer on Collecting, Cobras, and Lowriders - REMASTERED

Bring a Trailer Podcast

Play Episode Listen Later Sep 11, 2025 52:50


Randy visits the legendary Bruce Meyer's storied car collection in Los Angeles. They cover his early discovery of fellow enthusiasts at BaT; car collecting in the DNA; being born on the perfect day in history; his start as a corner paper boy; flipping and racing motorcycles while in college at Berkeley; buying his first Porsche via European Delivery in 1961; his "first, fastest, or prettiest" collection mentality; a predilection for race cars built by hot rodders; his lifetime of Cobra ownership, leading to acquisition of the very first production example; memories from 1960s Lake Tahoe, including the 327-powered Gullwing he picked up from the back of a wooden boat shop; watching out for "air cars"; his deep involvement as founding chairman of the Petersen Automotive Museum; and his love of the LA lowrider community.Follow along! Links for the listings discussed in this episode:15:46 ⁠The Mustache and the Signal Yellow 911S⁠17:37 ⁠Ex-Duffy Livingstone ca.1971 FKE Mole Enduro Go-Kart⁠19:51 ⁠New RUF CTR and Freshly Restored CTR Yellowbird #001 Make U.S. Debut at Monterey Car Week⁠ Kahn Media20:01 ⁠A Saga Of Audacity: The Aar Eagle Formula 1 Story⁠ Dan Gurney's All American Racers20:05 ⁠First Production Cobra⁠ Petersen Automotive Museum on Instagram27:47 ⁠Salon Retromobile - Paris Expo Porte de Versailles⁠40:30 ⁠Petersen Automotive Museum⁠51:39 H⁠ublot clock coming soon to BaT⁠Got questions for the BaT staff or suggestions for our next One Year? Don't hesitate to let us know! Write to podcast@bringatrailer.com and we'll do our best to address them.

March Forth with Mike Bauman
Episode 186: Zhaklina for Stay;Fest

March Forth with Mike Bauman

Play Episode Listen Later Sep 9, 2025 58:03


On episode 186 of March Forth with Mike Bauman, Mike chats with Zhaklina Spencer! Originally from New York, Zhaklina is an independent, alternative pop artist based in Nashville. With a strong faith as her driving force, she uses her music to encourage others to live from a place of knowing they are loved and inspire messages of mental well-being. Suicide prevention and mental health awareness are both central focuses for Zhaklina's purpose and message as an artist. In addition to contributing to mental health organizations like NoStigmas, To Write Love On Her Arms, and Project Semicolon, Zhaklina also founded Mental Health Songwriter Nights in Nashville. Established in March 2022, Mental Health Songwriter Nights gives back to both mental health organizations and local artists. This year, Zhaklina has partnered with Rebekah Cole of RAC Books for the first ever Stay;Fest, a multi-genre music and mental health awareness festival. Stay;Fest will take place this Saturday, September 13th at The Cobra in East Nashville in honor of National Suicide Prevention Month. In this conversation, Zhaklina speaks with Mike about all things Stay;Fest, including the festival's inception, planning, artists, the mental health organizations and vendors involved, and more! This episode of the pod also features the song "Paradox" from Zhaklina off her 17 Reasons Why IV EP, available where you get your music. To get your tickets to Stay;Fest this Saturday, 9/13 at The Cobra in East Nashville, visit https://www.eventbrite.com/e/venue-front-bar-stay-fest-tickets-1364976454319. Follow Zhaklina on Instagram @iamzhaklina. Follow Mental Health Songwriter Nights on Instagram @mentalhealthsongwriternights. Follow Rebekah Cole and RAC Books on Instagram @racbooksnashville. Follow Mike on Instagram @marchforthpod. To stay up to date on the podcast and learn more about Mike, visit https://linktr.ee/marchforthpod. If you or someone you know needs mental health support and resources, please visit https://988lifeline.org/. Thanks for listening! If ya dug the show, like it, share it, tell a friend, subscribe, and above all, keep the faith and be kind to one another.

Podcast Beberibe 1285
#631 - A COBRA SUBIU - PÓS-JOGO 2.0, FESTA E FOLIA.

Podcast Beberibe 1285

Play Episode Listen Later Sep 9, 2025 128:24


Falamos do Santa Cruz, dentro e fora do campo.

Les Mystérieux étonnants
Émission #914 – G.I. Joe Vol. 1: The Cobra Strikes!

Les Mystérieux étonnants

Play Episode Listen Later Sep 9, 2025 109:25


Cette semaine, Yoann, tout juste revenu du TIFF, nous parle de l'adaptation cinématographique de « Call of Duty » ainsi que de son expérience de jeu avec « Helldivers 2 », désormais disponible sur Xbox. De son côté, Benoit revient sur les annonces entourant le film de « Knight Rider » par les créateurs de « Cobra Kai », l'implication du réalisateur Fede Alvarez dans la suite de « Alien: Romulus », le « Vault Edition » de Spawn illustré par Greg Capullo et le documentaire de Netflix « Unknown Number: The High School Catfish ». En dernière partie d'émission, nous discutons de « G.I. Joe Vol. 1: The Cobra Strikes! » de Joshua Williamson et Tom Reilly publié chez Image Comics. Achetez vos billets dès maintenant pour le Spécial d'Halloween 2025 : https://www.spasm.ca/event/halloween-mysterieux-2025/ Laissez-nous un message vocal: https://www.speakpipe.com/mysterieuxe Devenez membre de la communauté Patreon: https://www.patreon.com/MysterieuxE Diffusion originale : 8 septembre 2025 Site web : MysterieuxEtonnants.com © Les Mystérieux Étonnants. Tous droits réservés

The Sunday Roast
S10 Ep47: The Sunday BBQ Featuring Charles Archer, long-term FTSE/AIM investor and freelance financial analyst #BZT #AFP #XTR #GLR #ALRT #PR1 #POW #SVNS #IMM #COIN #GMET #WSBN #CGNR #COBR #HEMO

The Sunday Roast

Play Episode Listen Later Sep 7, 2025 46:00


In this episode of The Sunday BBQ, Phil Carroll and Kevin Hornsby are joined by Charles Archer for a lively catch-up after a hectic summer. Despite stormy September weather, the trio fire up the indoor barbecue and dive into the week's biggest stories — from Putin strengthening ties with Xi Jinping and Kim Jong-un at Beijing's “Victory Day” parade, to Angela Rayner's stamp duty slip. Markets are also in focus, with Wishbone Gold, Cloudbreak, Cobra, Conroy Gold,  Defence Holdings and more all on the radar, plus huge moves in Hemogenyx and Immupharma. The team weigh in on winners, losers, and the sentiment driving small caps right now, before previewing the return of The Sunday Roast with CEO interviews next week. Disclaimer & Declaration of Interest This podcast may contain paid promotions, including but not limited to sponsorships, endorsements, or affiliate partnerships. The information, investment views, and recommendations provided are for general informational purposes only and should not be construed as a solicitation to buy or sell any financial products related to the companies discussed. Any opinions or comments are made to the best of the knowledge and belief of the commentators; however, no responsibility is accepted for actions based on such opinions or comments. The commentators may or may not hold investments in the companies under discussion. Listeners are encouraged to perform their own research and consult with a licensed professional before making any financial decisions based on the content of this podcast. 

Forbidden Knowledge News
FKN Classics Double Feature! | Jake Parsons - Cobra Projects | Charles Christian - Para-Folklore

Forbidden Knowledge News

Play Episode Listen Later Sep 6, 2025 131:36 Transcription Available


Enjoy these back to back throwback episodes! Doors of Perception is available now on Amazon Prime!https://watch.amazon.com/detail?gti=amzn1.dv.gti.8a60e6c7-678d-4502-b335-adfbb30697b8&ref_=atv_lp_share_mv&r=webDoors of Perception official trailerhttps://youtu.be/F-VJ01kMSII?si=Ee6xwtUONA18HNLZIndependent Media Token https://www.independentmediatoken.com/Merchhttps://fknstore.net/Start your microdosing journey with BrainsupremeGet 15% off your order here!!https://brainsupreme.co/FKN15Book a free consultation with Jennifer Halcame Emailjenniferhalcame@gmail.comFacebook pagehttps://www.facebook.com/profile.php?id=61561665957079&mibextid=ZbWKwLWatch The Forbidden Documentary: Occult Louisiana on Tubi: https://link.tubi.tv/pGXW6chxCJbC60 PurplePowerhttps://go.shopc60.com/FORBIDDEN10/or use coupon code knowledge10FKN Link Treehttps://linktr.ee/FKNlinksForbidden Knowledge Network https://forbiddenknowledge.news/ Make a Donation to Forbidden Knowledge News https://www.paypal.me/forbiddenknowledgenehttps://buymeacoffee.com/forbiddenJohnny Larson's artworkhttps://www.patreon.com/JohnnyLarsonSign up on Rokfin!https://rokfin.com/fknplusPodcastshttps://www.spreaker.com/show/forbiddenAvailable on all platforms Support FKN on Spreaker https://spreaker.page.link/KoPgfbEq8kcsR5oj9FKN ON Rumblehttps://rumble.com/c/FKNpGet Cory Hughes books!Lee Harvey Oswald In Black and White https://www.amazon.com/dp/B0FJ2PQJRMA Warning From History Audio bookhttps://buymeacoffee.com/jfkbook/e/392579https://www.buymeacoffee.com/jfkbookhttps://www.amazon.com/Warning-History-Cory-Hughes/dp/B0CL14VQY6/ref=mp_s_a_1_1?crid=72HEFZQA7TAP&keywords=a+warning+from+history+cory+hughes&qid=1698861279&sprefix=a+warning+fro%2Caps%2C121&sr=8-1https://coryhughes.org/YouTube https://youtube.com/@fknclipspBecome Self-Sufficient With A Food Forest!!https://foodforestabundance.com/get-started/?ref=CHRISTOPHERMATHUse coupon code: FORBIDDEN for discountsOur Facebook pageshttps://www.facebook.com/forbiddenknowledgenewsconspiracy/https://www.facebook.com/FKNNetwork/Instagram @forbiddenknowledgenews1@forbiddenknowledgenetworkXhttps://x.com/ForbiddenKnow10?t=uO5AqEtDuHdF9fXYtCUtfw&s=09Email meforbiddenknowledgenews@gmail.comsome music thanks to:https://www.bensound.com/Become a supporter of this podcast: https://www.spreaker.com/podcast/forbidden-knowledge-news--3589233/support.

Knowing is Half the Podcast
GIJoe: The Rise of Cobra Part Two

Knowing is Half the Podcast

Play Episode Listen Later Sep 5, 2025 71:02 Transcription Available


Hey Everybody!This week we continue GIJoe The Rise of Cobra.One of us is still on board!Will they stay that way by episode end?Sienna Miller. Controversal?Enjoy!MERCH STORE - www.teepublic.com/stores/knowing-is-half-the-podcastPatreon - Patreon.com/KnowingIsHalfThePodcastFacebook - Facebook.com/KnowingIsHalfThePodcastTwitter - @GijoePodcastPresident Serpentor - @PrezSerpentorSupport this podcast at — https://redcircle.com/knowing-is-half-the-podcast/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

CruxCasts
Cobra Resources (LSE:COBR) - Dual Critical Minerals Play with ISR Rare Earths & Copper Surge

CruxCasts

Play Episode Listen Later Sep 5, 2025 30:53


Interview with Rupert Verco, CEO & Managing Director of Cobra Resources PLCOur previous interview: https://www.cruxinvestor.com/posts/cobra-resources-lsecobr-unveiling-new-ionic-rare-earth-mineral-discoveries-at-boland-prospect-3851Recording date: 27th August 2025Cobra Resources PLC (LSE:COBR) is positioning itself at the forefront of the critical minerals supply chain through its innovative dual-asset strategy targeting both heavy rare earth elements and copper. The South Australian-focused explorer has secured two complementary projects that address key supply security concerns in the global energy transition.The company's flagship Boland project represents a potentially transformative approach to rare earth extraction, targeting dysprosium and terbium through proprietary in-situ recovery (ISR) technology. Managing Director Robert Verco explains the breakthrough: "We are planning on defining a bottom quartile cost source of dysprosium and terbium through a mining process called in-situ recovery. We have fantastic metallurgy - we're getting high recoveries at a pH of five which is the equivalent of a black coffee."This innovative approach has already demonstrated exceptional results at bench scale, producing mixed rare earth carbonate containing 63% total rare earth oxides with minimal acid consumption. The company's unique ionic mineralization enables ISR processing typically associated with uranium extraction, offering significant environmental and economic advantages over conventional rare earth mining methods.Complementing its rare earth strategy, Cobra recently secured an option over the Manilla copper project, featuring historic high-grade intersections of 48 meters at 2.2% copper and 78g/t gold from just 8 meters depth. The porphyry-style system offers potential to extend existing 1.6km mineralization by over five times, with geological characteristics analogous to Australia's most profitable mine, Cadia.The company's strategic positioning addresses growing institutional demand for supply diversification from Chinese-dominated markets. With China controlling 90% of global heavy rare earth supply, Western governments and corporations are actively seeking alternative sources. Cobra's ISR technology for rare earths and near-surface copper-gold mineralization in Australia's stable regulatory environment provides exactly this opportunity.Financial strength underpins the company's development strategy, with recent gold asset divestment generating up to AUD $15 million in non-dilutive funding. This positions Cobra to advance both projects simultaneously while maintaining disciplined capital allocation through structured option agreements that reward discovery success.View Cobra Resources' company profile: https://www.cruxinvestor.com/companies/cobra-resourcesSign up for Crux Investor: https://cruxinvestor.com

Podcasts epbr
Lula cobra alcance e comunicação no “Gás do Povo” | comece seu dia

Podcasts epbr

Play Episode Listen Later Sep 5, 2025 3:10


NESTA EDIÇÃO. Presidente assina MP 1313/2025, que cria o “Gás do Povo”. Petróleo responde por mais da metade do superávit na balança comercial no primeiro mês após o tarifaço dos EUA. Vendas de carros elétricos no Brasil superam 20 mil unidades em agosto. BNDES aprova financiamento para expansão de rerrefino de óleo lubrificante usado da Lwart Soluções Ambientais, segunda maior do mundo no segmento.

Screw it, Just Do it
Lord Bilimoria: How Cobra Beer Scaled Against All Odds

Screw it, Just Do it

Play Episode Listen Later Sep 4, 2025 13:49


In this Bite-sized Screw It Just DO It episode, I revisit my conversation with Lord Karan Bilimoria, founder of Cobra Beer, as he shares the story of how he built one of the world's most recognisable beer brands from scratch. He launched during a recession, with no credibility, no resources, and fierce competition from global giants. What he did have was resilience, determination, and the ability to turn obstacles into opportunities. From selling only big bottles of Cobra in Indian restaurants to expanding across 40 countries, Lord Bilimoria explains the lessons every founder needs to hear about starting, scaling, and sticking with it when others would give up.Key Takeaways:How to start and scale during tough economic conditionsThe role of customer feedback in building credibility and confidenceWhy resilience and guts are essential traits for foundersTurning early obstacles into long-term opportunitiesThe importance of perseverance when building a global brand

Cobra Guys
The Cobra Guys Awards

Cobra Guys

Play Episode Listen Later Sep 2, 2025 201:30


Mikey & Jeremy say a loving goodbye to the show that birthed The Cobra Guys with a celebration recognizing some of the greatest moments and characters from the show. 

Fightful | MMA & Pro Wrestling Podcast
Santino's Cobra Lays Down The Law! | TNA iMPACT! Post Show Review 8/28/25

Fightful | MMA & Pro Wrestling Podcast

Play Episode Listen Later Aug 29, 2025 62:33


Joel Pearl (@JoelPearl) & Cresta Starr (@CrestaTheeStarr) review TNA iMPACT! for August 28, 2025:Trick Williams & AJ Francis vs. Mike Santana & Steve MaclinThe IInspiration vs. Fatal Influence (Fallon Henley & Jazmyn Nyx)Cedric Alexander & Leon Slater vs. The HardysEric Young vs. Myron ReedMara Sadé vs. Tasha SteelzNew Knockouts World Champion Ash By Elegance speaksOur Sponsors:* Check out Hims: https://hims.com/FIGHTFUL* Check out Mint Mobile: https://mintmobile.com/fwpSupport this podcast at — https://redcircle.com/fightful-pro-wrestling-and-mma-podcast/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Knowing is Half the Podcast
GIJoe: The Rise of Cobra Part One

Knowing is Half the Podcast

Play Episode Listen Later Aug 29, 2025 81:19 Transcription Available


Hey Everybody!This week we FINALLY deep dive into the GIJoe Live Action Movie!Two of us will crack down on it while one of us will defend it.Bet you can't guess who the defender will be???Enjoy!MERCH STORE - www.teepublic.com/stores/knowing-is-half-the-podcastPatreon - Patreon.com/KnowingIsHalfThePodcastFacebook - Facebook.com/KnowingIsHalfThePodcastTwitter - @GijoePodcastPresident Serpentor - @PrezSerpentorSupport this podcast at — https://redcircle.com/knowing-is-half-the-podcast/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Cuando los elefantes sueñan con la música
Cuando los elefantes sueñan con la música - La alegre Masha Campagne - 28/08/25

Cuando los elefantes sueñan con la música

Play Episode Listen Later Aug 28, 2025 58:50


La cantante de origen ruso Masha Campagne firma 'Alegre menina' con canciones como 'Bahia com H', 'Samba carioca', 'Coração vagabundo', 'Cobra criada' o la que da título a su reciente disco. Oscar Castro-Neves publicó en 1962 'Big band bossa nova' disco con instrumentales como 'O menino desce o morro', 'Não faz assim', 'Chora tua tristeza', 'Chega de saudade', 'Menina feia', 'Zelão' o 'Samba de uma nota só'. Además, los brasileños del Trío Corrente ('Suite', 'Cinco Torres') y los pianistas antillanos Alain Jean-Marie y Mario Canonge ('Divini').Escuchar audio

Journey of the Rhode Runner
Throwback Thursday: Dare to Dream with Stan Bush

Journey of the Rhode Runner

Play Episode Listen Later Aug 28, 2025 45:54


We're cranking up the anthems for this week's Throwback Thursday with a very special guest—Stan Bush! Best known for “The Touch” (The Transformers: The Movie) and “Never Surrender” (Kickboxer), Stan has built a career around motivational rock anthems that have inspired fans across generations. In this episode (originally released on December 22, 2020), Paul and Del chat with Stan about his journey from Gainesville clubs to LA studios, from winning an Emmy to being inducted into the Transformers Hall of Fame. We dive deep into: ✨ The story behind “The Touch” (and how it almost landed in Cobra instead of Transformers) ✨ The making of his 2020 album Dare to Dream ✨ Writing “Born to Fight” for Netflix anime shows Baki and Kengan Ashura ✨ Why ‘80s movie soundtracks hit different—and how his songs keep that legacy alive ✨ The discipline and healthy living that have kept his voice strong after all these years And on a personal note, several of Stan's songs are staples on Paul's running playlist—fueling miles, races, and training sessions with pure motivational fire. The timing of this re-release couldn't be more perfect: Stan's brand-new album Born for Battle drops on September 5, 2025, with the lead single “Invincible” already out now. Don't miss this inspiring conversation with one of the true voices of ‘80s rock anthems. Connect with Stan Bush

Hardcore Gaming 101
Scramble & Super Cobra (and Anteater!)

Hardcore Gaming 101

Play Episode Listen Later Aug 26, 2025 98:52


LATE SUMMER/EARLY AUTUMN OF ARCADE CONTINUES! Join the HG101 gang as they discuss and rank Konami's first horizontal shooter, plus its more challenging follow-up. Then stick around for Anteater, a game about an anteater who is incredibly vulnerable for some reason to... ants?! This weekend's Patreon Bonus Get episode will be PU-LI-RU-LA — Taito's surreal arcade beat-em-up... yes, it's the game with the legs! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2025 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.

It's Not the Car
[BEST OF] – The One Where a Cobra Eats Europe — 8/13/24

It's Not the Car

Play Episode Listen Later Aug 26, 2025 114:22


The INTC gang is on a short break, so we're dishing up an encore presentation of some of our favorite stories! This episode originally aired August 13, 2024. Guts, hot-rodders, and the legendary Carroll Shelby—it's a good one!***In the summer of 1965, a V-8-powered love song from California dethroned Ferrari, shut up the haters, and won America its first FIA manufacturer's road-racing championship. Naturally, almost no one here noticed.The Californian car was a gutsy experiment from a 28-year-old ex-GM designer named Pete Brock. Their story holds bootstraps, napkin math, and one badass stab at 180-mph immortality.This show's format rotates weekly, because squirrel. This episode is our semi-regular deep dive into an epic moment from racing history. In this case, the short, brilliant comp life of the 1964–1965 Shelby Cobra Daytona Coupe. Related Trivia: Want to read Sam's never-before-published notes from track-testing a museum-grade Daytona clone at Summit Point and hanging out with Brock himself for Road & Track? They're now live on our Patreon—link below!This episode was produced by Mike Perlman.**Support It's Not the Car:Contribute on Patreon ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.patreon.com/notthecar⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠**Who We Are + Spicy Merch:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.ItsNotTheCar.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠**Topic suggestions, feedback, questions? Let us know what you think!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠INTCPod@gmail.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠**Check out Sam's book!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Smithology: Thoughts, Travels, and Semi-Plausible Car Writing, 2003–2023⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠**Where to find us:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/intcpod⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/thatsamsmith/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/j.v.braun/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/rossbentley/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://rossbentley.substack.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://speedsecrets.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠**ABOUT THE SHOW:It's Not the Car is a podcast about people and speed. We tell racing stories and leave out the boring parts.Ross Bentley is a former IndyCar driver, a bestselling author, and a world-renowned performance coach. Jeff Braun is a champion race engineer. Sam Smith is an award-winning writer and a former executive editor of Road & Track magazine.We don't love racing for the nuts and bolts—we love it for what it asks of the meatbag at the wheel.New episodes every Tuesday.

Autopod Decepticast: A Weekly Podcast Delivering a Minute-By-Minute Breakdown of the 1986 Transformers Movie.

Join your regularly scheduled boys of the APDC with special guests 2 Mikes 2 Furious as we review season 2, episode 2, “Coming of the Fuzors pt 1,” from the 1997 classic animated series, Beast Wars: Transformers!Fluid legislation!! Drowned in pudding!!! Those that get, get it!!! 2 Mikes, 2 Furious Talks ReAnimated and “Mighty” Marty Isenberg!! Golden discs all around!! Dinobot double-disguised! A solo luno situation!! Waspinator trashed!! Introducing Wolf-eagle and Cobra-scorpion!!! Good bye, Bad Cop…hello, Good Cop!! How do you even know what a cheetah is?!? Dinobot's soliloquy!!! In the Real World! Iconic Moment!! Voice Actors!! Fade to sepia-grey!! Tarnation!!!5:00 - 2M2F!55:00 - SHOUT OUTS56:00 - COCKTAIL1:00:45 - REVIEW2:14:30 - REAL WORLD2:32:30 - SCRIPT DEVIATIONS2:35:00 - RATE THE SCHEME2:35:50 - ICONIC MOMENT2:21:40 - NEXT TIME ON APDC

Cuando los elefantes sueñan con la música
Cuando los elefantes sueñan con la música - Los visitantes de Chick Corea - 25/08/25

Cuando los elefantes sueñan con la música

Play Episode Listen Later Aug 25, 2025 59:02


En el año 2012, Chick Corea escribió 'The visitors', una obra para piano y vibráfono que estrenaron Kirill Gerstein y Gary Burton. Ahora se publica en disco la grabación de aquel estreno en el Festival de piano Gilmore. La cantante de origen ruso Masha Campagne firma el disco 'Alegre menina' con canciones como 'Bahia com H', 'Samba carioca', 'Estrada do sol' o 'Cobra criada'. Y escuchamos a la cantante estadounidense Kandace Springs recordando a Billie Holiday en 'Lady in Satin' ('I´m a fool to want you', 'But beautiful', 'The end of a love affair', 'It´s easy to remember'). Abren las guitarras de Paulo Bellinati, Swami Jr y Daniel Murray con 'Duas contas' de Garoto y cierra el piano de Denny Zeitlin con 'I didn´t know what time it was' de Rodgers y Hart'. Escuchar audio

Game Over
SPACE ADVENTURE COBRA THE AWAKENING , MON AVIS

Game Over

Play Episode Listen Later Aug 25, 2025 1:18


SPACE ADVENTURE COBRA THE AWAKENING , AVIS sur le jeu par Yohann LemoreÀ savoir► Sortie : 26/08/2025► Plateformes : PS5 / Switch / Series / PC► Développeur : Magic Pockets► Éditeur : Microids► Genre : Plateforme / Action► Age : 12Crédits audioSpace Adventure Cobra – The Awakening – Cover of "Cobra" by Jon Garnier feat. Tricia Evy► https://www.youtube.com/watch?v=c0QZI_y7UBE&pp=ygUuc3BhY2UgYWR2ZW50dXJlIGNvYnJhIHRoZSBhd2FrZW5pbmcgc291bmR0cmFjaw%3D%3D

awakening cobra sortie space adventures space adventure cobra magic pockets
This Week In Geek
Earth vs Soup Ep 270 - Cult Of The Cobra (1955)

This Week In Geek

Play Episode Listen Later Aug 21, 2025 66:51 Transcription Available


Aaron and Darlene watch some classic sci-fi from the 1950s and '60s, good and bad. They talk about what makes these films memorable and fun, and if you should take a trip back in time and enjoy these films as well.Feedback for the show?:Email: feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekBluesky: https://bsky.app/profile/thisweekingeek.netSubscribe to our feed: https://www.spreaker.com/show/3571037/episodes/feediTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: https://open.spotify.com/show/3Lit2bzebJXMTIv7j7fkqqWebsite: https://www.thisweekingeek.net

Cultural Manifesto
4200Kory explores family and growing up on the Eastside on Cobra Son

Cultural Manifesto

Play Episode Listen Later Aug 20, 2025 38:29


Over the last few years, rapper 4200Kory has emerged as one of the most compelling artistic voices in the Indianapolis hip-hop scene. His name, 4200Kory, is an homage to the Indianapolis neighborhood where he grew up, 42 and Post Road. The music of 4200Kory channels the spirit of golden age ‘90s hip-hop with poetic lyrics, chronicling his life and experiences in Naptown. His debut album “Cobra Son” is a mediation on his early family life. 4200 Kory is the oldest of seven children and he crafted the album as a tribute to his mother and late father.  Listen to an interview with 4200Kory, as he shares the inspiration behind “Cobra Son”. He will also discuss his upcoming performance at Chreece, an all-day hip-hop festival happening in the Fountain Square neighborhood.

The Courageous Podcast
Bob Philion - Former President & CEO PUMA North America

The Courageous Podcast

Play Episode Listen Later Aug 20, 2025 44:30


Bob Philion spent 20 years wearing the cat on his chest—first as employee #1 launching Puma Golf, then as the architect behind Cobra Puma Golf, and ultimately as the leader of Puma North America. In this conversation with Ryan, Bob retraces three distinct “chapters”: moving from Europe back to Boston to start a category from scratch, building Cobra Puma Golf into a global disruptor out of Carlsbad, and then steering Puma's North American engine across basketball, running, soccer, Formula One, and beyond. He shares what courage looked like inside the brand—betting on golf, doubling down with Cobra, and re-entering basketball. Now on sabbatical and writing a book, Bob distills three decades in sports into lessons on growth, mentorship, and vision—because, as he puts it, “growth is fun, growth is good, and it's always worth chasing.”

The Hall of Very Good Podcast
Episode 472: Shawn K. Carter

The Hall of Very Good Podcast

Play Episode Listen Later Aug 19, 2025 62:05


Public Enemy's Shawn K. Carter (aka "The Interrogator") joins the boys to talk about growing up in Pittsburgh, hanging out at Three Rivers Stadium, working for the Pirates, his relationship with Dave Parker and Dock Ellis, “The Cobra” finally getting into The Hall of Fame and his frustration that the Bucs haven't retired number 39 yet. This week's podcast was brought to you by  Teambrown Apparel, Old Fort Baseball Co and Patrick's Custom Painting.

Curiosidades Segunda Guerra Mundial
La Ruptura del Frente de Normandía en el sector Estadounidense (Junio-Agosto 1944) | Serie Completa

Curiosidades Segunda Guerra Mundial

Play Episode Listen Later Aug 19, 2025 29:37


Programa completo en You Tube: https://www.youtube.com/watch?v=iW99RhQnFXU ¿Qué defensas tenían los alemanes en la Península de Cotentin? ¿Cómo fue el plan Aliado para Asaltar Normandía? ¿Cuál fue la misión de los paracaidistas lanzados en Normandía? ¿Cómo fue el desembarco de la 4.ª División de Infantería en la playa de Utah? ¿Cómo evolucionaron los combates en Cotentin? ¿Cuándo quedó aislado la guarnición alemana próxima a Cherburgo? ¿Cómo fue la batalla final por la ciudad?¿Cómo consiguieron los Aliados romper el frente de Normandía? ¿Qué serie de operaciones lanzaron desde el desembarco de Normandía? ¿Cómo fue la Operación Cobra? ¿Qué divisiones alemanas defendían el sector? ¿Qué error cometieron los bombarderos aliados? ¿Cómo fue la reacción alemana? ¿En qué consistió la operación Luttich? ¿Cómo se produjo el cerco de Falaise?

G.I. Joe: A Real American Headcast
Bravo Team Episode 34: Special Missions 7

G.I. Joe: A Real American Headcast

Play Episode Listen Later Aug 18, 2025 66:44


Hey Joes. This month I'm back to talk some Special Missions 7. Joining me this month I have Brad, Classified Blow Torch, and Kevin. This month the Joes and Sierra Gordians (without the Sierra Gordians knowing) attack the Cobra Consulate! Write in to gijoe@headspeaks.com and let me know what you think of this episode! On Facebook, Google+ and Twitter, we can be found by searching for G.I. Joe: A Real American Headcast And be sure to look for us on Patreon. If you like what we're doing, throw a few bucks in the tin at http://patreon.com/HeadcastNetwork. Yo Joe!

eCommerce Fuel
How Mastering Manufacturing Built a Business Requiring Zero Marketing

eCommerce Fuel

Play Episode Listen Later Aug 15, 2025 44:19


What happens when two car lovers bet on themselves—and win? In this episode, I'm joined by Amy and Dan Snyder of SPE Motorsport, the husband-and-wife team turning heads in the Ford performance world. From building their first parts in a garage to developing carbon fiber manifolds and launching a new classic-meets-modern car sales brand, their journey is one of grit, innovation, and a whole lot of horsepower. Listen in as we talk about the early days of SPE, how Dan taught himself CAD from scratch, and how a risky lease turned into a game-changing move. We also dive into the mindset shifts that helped them scale from $30K to $500K per month, what it took to develop their signature Coyote Carbon Fiber Intake Manifold, and how they're blending iconic cars like the GT40 and Cobra with modern drivability. If you've ever dreamed of turning a passion into a thriving business, this episode is for you. You can find show notes and more information by clicking here: https://bit.ly/4lgmnxG Interested in our Private Community for 7-Figure Store Owners?  Learn more here.   Want to hear about new episodes and eCommerce news round-ups?  Subscribe via email.

Man Overseas Podcast
From Combat to Entrepreneur and Thoughts on Pyschedelics with Justin Jackson

Man Overseas Podcast

Play Episode Listen Later Aug 15, 2025 99:33


Meet Justin Jackson. There's no friend I admire more. In fact, he's my new favorite podcast guest and will be back for Round 2 in October.Justin's a former Marine gunship pilot with over 25 years of service, who transitioned from combat deployments to entrepreneurship. He's built companies ranging from a cybersecurity firm with elite hackers to a mission-driven brewery honoring Gold Star families.Nowadays, he's a husband, dad, and dog-father to a Rhodesian Ridgeback puppy named Lincoln. Professionally, he leads “On Glideslope,” a leadership development venture.In this episode, we rewind to our high school days at Cy Falls, where Justin took over centerfield duties after I graduated (he was Class of 2000). He had the good fortune of playing for Coach Brent McDonald before playing at the Naval Academy. We discuss the mental & emotional side of baseball.Then we get into the role Top Gun played in Justin deciding to be a Cobra attack helicopter pilot. He talks about the contrast between a quiet Iraq deployment and a much more intense tour in Afghanistan's Helmand Province—flying low over desert landscapes, supporting Marines under fire, and the kind of brotherhood only combat can forge.Justin's a natural storyteller with a rare mix of tenacity and humility.Hope you enjoy this conversation as much as we did.

O Antagonista
Trump cobra de Lula a fatura do Mais Médicos | Narrativas #463 com Madeleine Lacsko

O Antagonista

Play Episode Listen Later Aug 14, 2025 32:03


Narrativas analisa os acontecimentos do Brasil e do mundo sob diferentes perspectivas.     Com apresentação de #MadeleineLacsko, o programa desmonta discursos, expõe fake news e discute os impactos das narrativas na sociedade.     Abordando temas como geopolítica, comunicação e mídia, traz uma visão aprofundada   e esclarecedora sobre o mundo atual.     Ao vivo de segunda a sexta-feira às 17h.   Apoie o jornalismo Vigilante: 10% de desconto para audiência do Narrativas  https://bit.ly/narrativasoa   Siga O Antagonista no X:  https://x.com/o_antagonista   Acompanhe O Antagonista no canal do WhatsApp. Boletins diários, conteúdos exclusivos em vídeo e muito mais.  https://whatsapp.com/channel/0029Va2SurQHLHQbI5yJN344  Leia mais em www.oantagonista.com.br | www.crusoe.com.br 

La Slovaquie en direct, Magazine en francais sur la Slovaquie

Bloc d'actualités. Reportage du Musée d'art moderne Danubiana - Joan Miro et CoBrA, rediffusion...

Captain America Comic Book Fans
#253: Cap Becomes Nomad Part 7 (1974) Captain America #182 by Steve Englehart / Frank Robbins

Captain America Comic Book Fans

Play Episode Listen Later Aug 13, 2025 67:41


Nomad No More! We cover Cap #182 panel by panel - Nomad Part 7 - by Steve Englehart and Frank Robbins. The dismal fate of the new Cap, the final showdown with Viper and Cobra, and the turning point of Steve Rogers! Plus... Rick & Bob tangent on swear words, Bob's walking sticks, and answer a listener's question about the sliding time scale!Watch on YouTube: https://youtu.be/nFspYyKAGg0Love the show? Help support with a one-time donation or become a member and get cool perks! https://buymeacoffee.com/capcomicfansConnect with Rick & Bob and fellow Cap fans at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.facebook.com/groups/captainamericacomicbookfans⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠ Please subscribe, rate and review! Email questions to CapComicFans@gmail.comOur home page is ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://captainamericacomicbookfans.com⁠

Joe on Joe - A G.I. Joe Podcast
Joe on Joe Illustrated: Special Missions 3

Joe on Joe - A G.I. Joe Podcast

Play Episode Listen Later Aug 13, 2025 62:17


How about a San Diego Comic Con wrapup? Talking all about the Cold Slither concert and amazing time had at the show! Then I get into page by page discussion of G.I. Joe Special Missions #3 which is an absolutely fantastic adventure! I cannot wait for you to hear the breakdown! Subscribe to the Joe on Joe Podcast! www.joeonjoe.com Apple Podcasts PodBean YouTube Help Support the Show thru Patreon! @JoeonJoepod on  Twitter Facebook Instagram Email Me Here!    

Fandom Podcast Network
Couch Potato Theater: Cobra (1986) - 1980's Cannon Films Retrospective

Fandom Podcast Network

Play Episode Listen Later Aug 13, 2025 95:15


Couch Potato Theater: Cobra (1986) - 1980's Cannon Films Retrospective Watch: Fandom Podcast Network YouTube Channel Link:  https://www.youtube.com/@FandomPodcastNetwork   Listen: Couch Potato Theater Audio Podcast Link: https://fpnet.podbean.com/category/couch-potato-theater Welcome to Couch Potato Theater, where we celebrate our favorite movies on the Fandom Podcast Network! This year we're celebrating 1980's Cannon action films with a retrospective on how important these movies were to our fandom then, and the nostalgic grasp they still have on us today. On this episode we discuss Sylvester Stallone as Lt. Marion "Cobra" Cobretti in the Cult Classic movie, Cobra (1986).  Cobra is a 1986 American action film directed by George P. Cosmatos and written by Sylvester Stallone, who stars in the titular role. The film, loosely based on the 1974 novel A Running Duck by Paula Gosling (later published as Fair Game and filmed under that title in 1995), co-stars Reni Santoni, Brigitte Nielsen and Andrew Robinson. The script was largely inspired by Stallone's original script for Beverly Hills Cop (1984). Cobra was released to generally negative reviews with criticism on its excessive violence and overuse of genre tropes, but it was a box office success and also has since been considered as a cult classic. Plot Synopsis: Criticized for his brutal and unconventional ways, hard-as-nails Lieutenant Cobra is the tip of the spear of LAPD's elite Zombie Squad. But crime runs rampant in the city. As a string of seemingly unconnected assaults on civilians drags the hardened officer into a violent war with the psychopaths of The New World, an underground cult aiming to weed out the weak, Cobra must escort key witness Ingrid to a safe house. However, the Night Slasher and the movement's delusional killers will stop at nothing to track her down. Now, there is no turning back--only one man stands in the way of the disease. Cobra is the cure! We will also discuss the films 1980's Cannon Films Famous Producers, Menahem Golan and Yoram Globus. We also mention the documentaries about them, Electric Boogaloo: The Wild, Untold Story of Cannon Films (2014), and The Go-Go Boys: The Inside Story of Cannon Films (2014). Fandom Podcast Network Contact Information - - Fandom Podcast Network YouTube Channel:  https://www.youtube.com/c/FandomPodcastNetwork - Master feed for all FPNet Audio Podcasts: http://fpnet.podbean.com/ - Couch Potato Theater Audio Podcast Master Feed: https://fpnet.podbean.com/category/couch-potato-theater - Facebook: https://www.facebook.com/Fandompodcastnetwork - Email: fandompodcastnetwork@gmail.com - Instagram: https://www.instagram.com/fandompodcastnetwork/ - X: @fanpodnetwork / https://twitter.com/fanpodnetwork -Bluesky: @fanpodnetwork / https://bsky.app/profile/fanpodnetwork.bsky.social Host & Guest Contact Info: - Kevin Reitzel on X, Instagram, Threads, Discord & Letterboxd: @spartan_phoenix / Bluesky: @spartanphoenix - Kyle Wagner on X: @AKyleW / Instagram & Threads: @Akylefandom / @akyleW on Discord / @Ksport16: Letterboxd / Bluesky: @akylew - Lacee Aderhold on Letterboxd & Discord: @LaceePants #CouchPotatoTheater #CPT #FandomPodcastNetwork #FPNet #FPN #CannonFilms #80sCannonFilms #Cobra #Cobra1986 #CobraMovie #GeorgePCosmatos #SylvesterStallone #MarionCobretti #BrigitteNielsen #ReniSantoni #AndrewRobinson #BrianThompson #NightSlasher #MenahemGolan #YoramGlobus #80sActionMovies #1986Movies #CultClassic #Paula Gosling #ARunningDuck #FairGame #KevinReitzel #KyleWagner #LaceeAderhold

DairyVoice Podcast
Showbox Sires Introduces Their Latest Bull Cobra

DairyVoice Podcast

Play Episode Listen Later Aug 12, 2025 31:58


In this episode of Showbox Sires Evolution of the Great Cow, Tim Abbott and Mike Duckett talk with John Steinhoff about their latest addition. The bull, Cobra 744HO17936 is the first member from the Barbie family in the Showbox Sires lineup and has an incredible pedigree. This bull is available through Showbox distributors Select Sires and World Wide Sires. You can find out more about Showbox Sires at https://www.showboxsires.com/.

The Tech Blog Writer Podcast
3378: Inside QuantumScape's Mission to Deliver Safer, Faster-Charging EV Batteries

The Tech Blog Writer Podcast

Play Episode Listen Later Aug 10, 2025 24:02


Electric vehicles promise a cleaner future, but battery performance remains one of the biggest bottlenecks. In this episode, Tim Holme, co-founder and CTO of QuantumScape, takes us inside the company's mission to build a new generation of solid-state lithium-metal batteries that could change the game for EVs and beyond. Tim explains why the industry has been stuck with incremental improvements to lithium-ion for decades and why replacing the graphite anode with lithium metal could unlock longer range, under-15-minute charging, and improved safety. He shares how QuantumScape's ceramic separator prevents the dendrite formation that has held back lithium-metal designs, and why this innovation can make batteries both more energy-dense and safer, even under extreme conditions. We also discuss the company's recent “COBRA” manufacturing breakthrough, which has increased separator production speed by roughly 200 times. This leap is key to scaling production for automotive partners like Volkswagen's PowerCo and Murata. Tim outlines how QuantumScape is approaching commercialization through a capital-light licensing model, avoiding the pitfalls that have caused other U.S. battery innovations to be commercialized overseas. Beyond electric vehicles, Tim sees untapped potential for solid-state batteries in grid-scale storage and at EV charging stations, where they could buffer demand and reduce grid strain. He also reflects on the global battery race, why careful partner selection is essential for protecting IP, and how the U.S. can maintain leadership in next-generation energy storage. Whether you are interested in battery chemistry, clean tech innovation, or the business of scaling breakthrough hardware, Tim offers a rare look at the science, strategy, and partnerships shaping the future of energy storage.

Snake Talk
136 | Venomous Snakes in South Africa

Snake Talk

Play Episode Listen Later Aug 8, 2025 60:50


Dr. Jenkins sits down with Dr. Hiral Naik, Research and Conservation Manager for Save the Snakes, for a fascinating discussion on venomous snakes and human-wildlife conflict in South Africa. Based in South Africa, Hiral recently completed her PhD on the ecology of venomous snakes and the dynamics of human snakebite incidents. The conversation begins with an overview of South Africa's geography, climate, and the resulting distribution of its diverse venomous snake species. Hiral shares insights into the natural history and behavior of species like the Puff Adder and Mozambique Spitting Cobra, before diving into the complex issue of snakebite and how species ecology affects its prevalence and severity.Connect with Hiral at Save the Snakes. Connect with Chris on Facebook, Instagram or at The Orianne Society.Shop Snake Talk merch.If you like what you've been hearing on this podcast, consider supporting The Orianne Society today.

Friendly?: A DayZ Podcast
Ep.142 DayZ Community News

Friendly?: A DayZ Podcast

Play Episode Listen Later Aug 8, 2025 45:33


The DayZ world is always buzzing with activity, and this week we're bringing you a full rundown of the latest news and community highlights! From controversial changes on official servers to a major milestone for one of our favorite creators, there's a lot to talk about.Join us as we discuss:The Night Has Eyes: DayZ has made a significant change to nighttime darkness on official servers, sparking a huge debate across the community. We'll break down the changes and discuss why this has so many players divided.Arriana's New Chapter: The incredible Arriana, known for her fantastic DayZ events, has released a brand new book! We'll talk about this exciting news and what it means for her as a creator.Cobra's 50k Milestone: A massive congratulations is in order for Cobra for reaching an incredible 50,000 subscribers on YouTube! We'll celebrate this achievement and discuss his impact on the DayZ content scene.This episode is your essential update on everything happening in the DayZ universe.Want to enjoy Friendly?: A DayZ Podcast ad-free and support the show? Head over to our Patreon: https://patreon.com/FriendlyDayZPodcast#DayZ #DayZPodcast #CommunityNews #OfficialServers #NightChanges #Arriana #Cobra #YouTubeMilestone #GamingNews #PatreonSupport this podcast at — https://redcircle.com/friendly-a-dayz-podcast/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Selected Shorts
Come Out Swinging

Selected Shorts

Play Episode Listen Later Aug 7, 2025 59:39


Meg Wolitzer presents three works about squabbles between people who love one another most.  Jenny Allen's “In the Car” chronicles the European road trip of a long married couple—and he won't ask for directions. The reader is Alysia Reiner.  In Jade Jones' “Your Aunt Thinks She Ramona Africa,” a close family doesn't know what to do with a nonconformist.  Crystal Dickinson reads.  And in “CobRa,” by Katherine Heiny, the methods of uncluttering guru Marie Kondo almost tidy away a marriage.  Peter Grosz reads.

What You Do
EP53 “A Toddler Kills A Cobra With His Mouth” with Noah Wyle

What You Do

Play Episode Listen Later Aug 7, 2025 102:35


Today we welcome in Noah Wyle for an extended chat about his HBO Max show, “The Pitt,” and I will have a much shorter chat with my granddaughter Onyx. A decent round of “Songs I Hate,” and what would you pay for an original Star Wars storm trooper helmet? A super pissed off woman takes her revenge on a car dealership who she says wronged her. Complete proof your dog loves you, and a naked man gets revenge in court for being naked. I'll explain that. What's the ideal bedtime, and the top 10 favorite pies, plus Bill Gates is selling his super yacht, so get out your piggy bank. How many friends do you think you need and what are things you don't miss about the 80s and 90s? Unless you got something better to do, join me.

The Twitch and MJ Podcast Podcast

See omnystudio.com/listener for privacy information.

Vortex
Vortex 90 - Perdemos o controle desse episódio

Vortex

Play Episode Listen Later Aug 6, 2025 56:20


Caos no comando do Vortex  de hoje: @katiucha, @OdeioPePe e @jurandirfilho se encontraram pra gravar uma pauta mas acabaram perdendo totalmente o rumo e discutindo desde shortinho beira ovo até cobras em privadas. Desconto especial nos planos usando o nosso link no Nordvpn: https://nordvpn.com/vortexpod ou CUPOM: VORTEXPOD Acesse o link do Vortex e ganhe 15% de desconto na sua matrícula na Alura: https://www.alura.com.br/vortex ou CUPOM: VORTEX  Host: Katiucha Barcelos. Instagram: @katbarcelos | Twitter/X: @katiucha Co-Host: Pedro Pinheiro. Instagram: @odeiopepe | Twitter/X: @OdeioPePe Convidado: Jurandir Filho. Instagram: @jurandirfilho | Twitter/X: @jurandirfilho | Vocês também podem escutar o Jurandir nos podcasts Cinema com Rapadura, e 99 vidas Instagram: @feedvortex Bluesky: @feedvortex.bsky.socia Twitter: @feedvortex Tiktok: @feedvortex Reddit: r/feedvortex Grupo paralelo não-oficial do Vortex no telegram: https://t.me/+BHlkG92BfPU5Zjdh Esse grupo é dos ouvintes, para os ouvintes e pelos ouvintes. Não temos qualquer afiliação oficial ou responsabilidade por QUALQUER COISA falada neste grupo Link do post do episódio nas redes sociais: Instagram:  Twitter: Links comentados no episódio: A estética do esquerdo macho  Peixe devorador de testiculos Cobra morde testículos de homem que usava o banheiro Uma nêspera no cu  Como é ter as bolas infladas Homem sai com loura misteriosa e acorda sem testículos Trend do sol nas partes íntimas Produção: Thyara Castro, Bruno Azevedo e Aparecido Santos Edição: Joel SukeIlustração da capa: Brann Sousa

The Ben and Skin Show
Cobra Escapes & Copper Thieves

The Ben and Skin Show

Play Episode Listen Later Aug 5, 2025 6:48 Transcription Available


“Why would anyone own a deadly cobra… and build the cage themselves?”That's the question that kicks off one of the most bizarre and hilarious segments on The Ben and Skin Show, featuring hosts Ben Rogers, Jeff “Skin” Wade, Kevin “KT” Turner, and Krystina Ray. This episode dives headfirst into the infamous Grand Prairie cobra escape—marking its four-year anniversary—and spirals into a mix of outrageous storytelling, local news oddities, and laugh-out-loud commentary.

The Ben and Skin Show
Bat In The Mouth & Rabies Roulette

The Ben and Skin Show

Play Episode Listen Later Aug 5, 2025 6:58 Transcription Available


"What would you do if a bat flew into your mouth while stargazing in a cave?"In this jaw-dropping, laugh-packed episode of The Ben and Skin Show, the crew unpacks one of the wildest wildlife encounters you'll ever hear: a woman taking photos in a national park ends up with a bat in her mouth. Yes, you read that right. The bat gets stuck between her face and camera, and her reaction? “It tasted a little earthy… a little sweet.”

Holmberg's Morning Sickness
07-31-25 - Cobra Killed By 1yr Old Baby In India Has John No Longer Fearing Snakes - Turns Out Women Get Concerned About The Looks And Size Of Their Genitals As Much As Men Are

Holmberg's Morning Sickness

Play Episode Listen Later Jul 31, 2025 48:16


07-31-25 - Cobra Killed By 1yr Old Baby In India Has John No Longer Fearing Snakes - Turns Out Women Get Concerned About The Looks And Size Of Their Genitals As Much As Men AreSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Bob & Sheri
Ozzy's Funeral (Airdate 7/30/2025)

Bob & Sheri

Play Episode Listen Later Jul 30, 2025 72:17


What’s Up with Justin Timberlake? Man Finds Secret Room in His House. Morons in the News.   Lamar Loves the Lottery. Ozzy’s Funeral. Everyone Needs a Laugh.   Talkback Callers. Boy Bit by Cobra. Can You Believe This?   Near Death Experience. From the Vault.

How Did This Get Made?
Cobra LIVE! w/ Brian Posehn & Rhett Miller (HDTGM Matinee)

How Did This Get Made?

Play Episode Listen Later Jul 29, 2025 50:20


Imagine Dirty Harry, but more violent and with robots. Brian Posehn (The Big Bang Theory) and musician Rhett Miller help Paul, Jason, & June cover the 1986 Sylvester Stallone action thriller Cobra. LIVE from Bumbershoot in Seattle, they discuss everything from Stallone's obsession with food, the modeling shoot music video, and the New Order's decision to attack in bright daylight. Plus, Jason reveals his childhood fear of killer clowns. Feel the heat! (Originally Released 11/13/2012) • Go to hdtgm.com for tour dates, merch, FAQs, and more• Have a Last Looks correction or omission? Call 619-PAULASK to leave us a voicemail!• Submit your Last Looks theme song to us here• Join the HDTGM conversation on Discord: discord.gg/hdtgm• Buy merch at howdidthisgetmade.dashery.com/• Order Paul's book about his childhood: Joyful Recollections of Trauma• Shop our new hat collection at podswag.com• Paul's Discord: discord.gg/paulscheer• Paul's YouTube page: youtube.com/paulscheer• Follow Paul on Letterboxd: letterboxd.com/paulscheer• Subscribe to Enter The Dark Web w/ Paul & Rob Huebel: youtube.com/@enterthedarkweb• Listen to Unspooled with Paul & Amy Nicholson: unspooledpodcast.com• Listen to The Deep Dive with June & Jessica St. Clair: thedeepdiveacademy.com/podcast• Instagram: @hdtgm, @paulscheer, & @junediane• Twitter: @hdtgm, @paulscheer, & msjunediane • Jason is not on social media• Episode transcripts available at how-did-this-get-made.simplecast.com/episodesGet access to all the podcasts you love, music channels and radio shows with the SiriusXM App! Get 3 months free using the link: siriusxm.com/hdtgm

Weird AF News
Toddler bites cobra to death. Penis fillers and genital botox are very risky, warn doctors.

Weird AF News

Play Episode Listen Later Jul 29, 2025 18:17


Toddler bites a cobra to death in India. Google ordered to pay Argentine man thousands for putting his naked photo on Google Street View maps. Doctors in Scotland warn of the risks of penis filler and botox injections. // Weird AF News is the only daily weird news podcast in the world. Weird news 5 days/week and on Friday it's only Floridaman. SUPPORT by joining the Weird AF News Patreon http://patreon.com/weirdafnews - OR buy Jonesy a coffee at http://buymeacoffee.com/funnyjones Buy MERCH: https://weirdafnews.merchmake.com/ - Check out the official website https://WeirdAFnews.com and FOLLOW host Jonesy at http://instagram.com/funnyjones