8-bit home computer introduced in 1982
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For 8-bit home computing fans, Thalamus is one of the great names of the late 80s and early 90s, publishing classics such as Creatures I & II, Hunters Moon, Hawkeye and Armalyte. When the company went bankrupt in the early 1990s, everyone thought the story was over - but the rights to the games were bought by former Commodore Format games writer Andy Roberts, and the company was reborn. This interview with Andy Roberts tells the full story of Thalamus's heyday, decline and return, including insights into the 80s/90s games industry, writing for Zzap64! and Commodore Format, publishing games in the early noughties and two of the latest games, Ceccanoid and Roguecraft.
Episode Notes Play All Of These Games On Archive.Org! Some Even Have Cheats Activated!
We've finally made it to the best selling computer of ALL TIME - The Commodore 64! Join us as we find out why that's the case, as we play some of the first games ever released on the system! We also check out Qwak by Atari, Lasso by SNK, and The Phantom Slayer by Med Systems Software on todays episode!Website -https://historyofvideogamespodcast.comYoutube - https://www.youtube.com/@historyofvideogamespodcast1994Twitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by Ben
This week's pick is nostalgic for a time before machinima... its a rare look back at the demoscene era that informed and influenced the evolution of machinima all those years ago. The film selection is called We Are Demo, made in 2016 by Fairlight, Noice, Offence, and it was originally shared on X by the Commodore Computer Museum. Check out our review and thoughts, and do add your comments on our YouTube channel.Phil introduces the film We Are Demo, which was made in 2016 using technology from the 1980s and 1990sThe film is a tribute to the demoscene, and the Commodore 64Phil explains the demoscene and its requirement for both technical and artistic skills.We discuss the historical context of the demo scene and a few anecdotes from some early experiencesThe demoscene was a way for creators to self-promote and showcase their skills, often incorporating their team logos into the demosPhil examines the use of the SID chip, which limited music to three notes of polyphony, explaining how composers overcame some key limitationsWe Are Demo adheres to the musical limitations, using the SID chip to create the musicIs it all about nostalgia and creativity involved in creating music and visuals within these technical constraints?We discuss the visual and musical style of the film, and how it is faithful to the era of the demosceneWhat's the role of an emulator these days, a discussion inspired by the film.Ricky recalls the SIGGRAPH conferences and the demoscene meetings We reminisce about the unique community and artistic spirit of the demoscene, which is similar to the early days of machinima.What are your thoughts about this pick – add some comments in the discussion below about whether the demo scene is something only older generations will appreciate.Credits:Speakers: Ricky Grove, Phil Rice, Damien ValentineEditor/Producer: Phil RiceMusic: Animo Domini Beats
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
All'alba dell'anno nuovo rileggiamo le nostre previsioni per il 2024 e facciamo quelle per il 2025. L'anno nero di Intel. Il Commodore 64 vive. La truffa di Honey. Queste e molte altre le notizie tech commentate nella puntata di questa settimana.Dallo studio distribuito di digitalia:Franco Solerio, Michele Di Maio, Massimo De SantoProduttori esecutivi:Adriano Guarino, @Jh4Ckal, Alessandro Lago, Nicola Carnielli, Paola Danieli, Antonio Gargiulo, Nicola Gabriele Del Popolo, Giuseppe Benedetti, @Akagrinta, Valerio Bendotti, Antonio Turdo (Thingyy), Roberto Barison, Alberto Cuffaro, Silvano Carradori, Fabio Brunelli, Matteo Arrighi, Christian Masper, Douglas Whiting, Matteo C., Enrico De Anna, Diego Venturin, Fabrizio Reina, Giulio Magnifico, Michele Bordoni, Andrea Malesani, Roberto Esposito, Simone Magnaschi, Danilo Sia, Ano-Nimo, Arnoud Van Der Giessen, Davide Corradini, Umberto Marcello, Giorgio Puglisi, Edoardo Volpi Kellerman, Paola Bellini, Fabio Filisetti, ma7u, Alex Ordiner, Giulio Gabrieli, Ftrava, Massimiliano Sgroi, Federico Bruno, Simone Pignatti, Mattia Lanzoni, Giuliano Arcinotti, Matteo Molinari, Daniele Corsi, Manuel Zavatta, Davide Bellia, @Ppogo, Andrea Scarpellini, Michele Coiro, Matteo Masconale, Pancrazio De Gioia, Davide Fogliarini, Sandro Acinapura, Stefano Augusto Innocenti, Fabrizio Bianchi, Davide Tinti, Nicola Fort, Riccardo Peruzzini, Stefano Orso, Paolo Lucciola, Giuseppe Marino, Matteo Faccio, Nicola Gabriele Del Popolo, Paolo Bernardini, Angelo Travaglione, Filippo Brancaleoni, Massimo Dalla Motta, Alessandro Grossi, Fiorenzo Pilla, Andrea Bottaro, Christian Schwarz, Flavio Castro, Antonio Manna, Roberto Tarzia, Fabio Zappa, Mirto Tondini, Pasquale Maffei, Marco Zambianchi (Astronauticast), Marcello Marigliano, Nicola Bisceglie, Elisa Emaldi - Marco Crosa, Massimo Pollastri, Marcello Piliego, Andrea Delise, Paolo Boschetti, Christian Fabiani, Idle Fellow, Jean Dal Bo, Ligea Technology Di D'esposito Antonio, Luca Di Stefano, Christian A Marca, Fabrizio Mele, Nicola Pedonese, Cristian Pastori, Ivan Pellerani, ---, Roberto Basile, Maurizio Verrone, Matteo Carpentieri, Francesco Paolo SilenoSponsor:Squarespace.com - utilizzate il codice coupon "DIGITALIA" per avere il 10% di sconto sul costo del primo acquisto.Links:Predictions 2025: Big Tech Takes the Reins | by John BattelleIs AI progress slowing down?How AI Agents Will Disrupt SaaS in 2025Does current AI represent a dead end?X CEO Yaccarino: X Money Payment System Will Launch In 2025Almanacco Digitaliano - AmazonAlmanacco Digitaliano - LedizioniIntel has worst year ever while Broadcom enjoys record gainIntel's $475 million error: the silicon behind the Pentium division bugCommodore 64 in un negozio di ciambelle come registratore di cassaPasskey technology is elegant but its most definitely not usable securityHow AI is unlocking ancient texts and could rewrite historyHow Hallucinatory A.I. Helps Science Dream Up Big BreakthroughsExposing the Honey Influencer ScamYouTube Creator Denounces PayPal Browser Extension Honey as a ScamNurses whose shitty boss is a shitty appkepano - Bending Spoons acquiring ObsidianGingilli del giorno:Zen and the Art of Aibo Engineering - IEEE SpectrumI Saved an Electron Microscope from the TrashOpenvibe - Town Square for Open Social MediaSupporta Digitalia, diventa produttore esecutivo.
Auf Halbleitermaterialen basierende Chips haben in den letzten Jahrzehnten bahnbrechende technologische Entwicklungen ermöglicht. Nur ein Paar Beispiele: die Massenproduktion und die Miniaturisierung haben uns von kühlschrankgroßen Computern zur Smartwatch geführt, Navigationssysteme führen uns punktgenau von A nach B. Die Kehrseite der Medaille: Satelliten, künstliche Intelligenz, Google Maps, Elektroautos, ... und noch viel meeeehr sind ohne Chips undenkbar! Begeben wir uns in eine gefährliche Abhängigkeit? Die Longs versuchen in dieser Folge, euch mit ihrem gefährlichen Halbwissen einige Einblicke in dieses spannende Thema zu gewähren.
The Commodore 64 is one of those systems that feels simultaneously ubiquitous and also unknown. It was the best selling home computer in the 80's and is loved the world over by a large group of passionate fans. But outside of that group it feels largely forgotten in the annals of gaming history. This episode is a small step in correcting that. I'm joined by game design professor and author Jesper Juul to talk about his recently released book "Too Much Fun: The Five Lives of the Commodore 64", which is a book that aims to shed more light on one of the most important computer systems in not only gaming history but also computer history. Jesper and I have a wonderful conversation about why this book is needed, what kinds of things can readers expect to find in the book and some of my personal favorite sections. Maybe we just had a little too much fun with this conversation as well. Follow Jesper on Bluesky! https://bsky.app/profile/jesperjuul.bsky.social Check out Jesper's website! https://www.jesperjuul.net/ Buy Jesper's book! https://mitpress.mit.edu/9780262549516/too-much-fun/ Shout-out Song: Oro Incenso Artist: Geir Tjelta (Original composed by Jogeir Liljedahl) Album: Echofield 6581 https://csdb.dk/release/?id=91173 End Song: Power House Artist: Jeroen Tel & DRAX Album: Echofield 6581 https://csdb.dk/release/?id=91173 Get Still Loading Podcast merch! https://www.teepublic.com/user/still-loading-podcast Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod
Repris från julen 2017.
[ Vota Atariteca tramite la app di Spotify ] SPY VS SPY è nella lista hall of fame degli iscritti al gruppo telegram ed ha appena compiuto 40 anni. Coincidenza? Io non credo.#spyvsspy #firststarsoftware #commodore64 #videogiochi Qui sotto le musiche che puoi ascoltare durante l'episodio:Stello Doussis - Spy Vs Spy (Spy Disco Spy Remix)FZN - Spy vs SpySe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl gruppo Telegram del Vintage People NetworkIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Omone su InstagramOmone su ThreadsSpreakeriTunesGoogle Podcast SpotifyFeed
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler are joined by author Jesper Juul to discuss his new book Too Much Fun: The Five Lives of the Commodore 64 Computer. They discuss the history of the Commodore 64, BASIC programming, and the C64's impact on gaming as a whole.
[ Vota Atariteca tramite la app di Spotify ] Sono previste bombe di fumo nel vostro ultimo videogioco di botte? Certo! Allora ecco a voi la storia di THE LAST NINJA#thelastninja #system3 #commodore64 #videogiochi Qui sotto le musiche che puoi ascoltare durante l'episodio:Johan Andersson - The Last Ninja - The WastelandsJeroen Breebaart - International Karate ('80 remix)LazyJecko - The Last Ninja - The WildernessSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl gruppo Telegram del Vintage People NetworkIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Omone su InstagramOmone su ThreadsSpreakeriTunesGoogle Podcast SpotifyFeed
On this pisode: Dr. Obsoleto and Dave “The Oracle” discuss World of Commodore, SuperPET, Commodore Jack Tramiel RAM Expander 1764, repairs, TPUG 1970s-2024, obsolescence, 20/64/128, 1541 disco drives, Jim Butterfield and much more !
Mit dem Einstiegsmodell des Mac mini M4 ist es Apple gelungen, einen erschwinglichen Desktop-Rechner vorzustellen, der in richtig grosse Fussstapfen treten kann... die des legendaeren Commodore 64! Ein offener Dankesbrief in Richtung Cupertino.Alle begleitenden Infos
Steve, Dean & Mads discuss various retro themed topics in this episode including The Rubber Keyed Wonder film by the Caulfields, the Alien movie franchise and a whole lot more! As always, thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Richard Hyde Kingdiesel Roger Swan Shot2Bits Plasticman Stephen James Cillian O'Brien Robert Ilott MrRockitt Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Mikes vintage Tech Derek Young Nik Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 Roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon Tony Parkinson DrNoVocalCords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey Mark Bylund Paul Ashton Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Patrick Fürst Laurens Andrew Gilmour stephen stuttard Darren Coles Garry Heather Nick Lees Wee Jock Poo-Pong McPlop Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Want to find out about Steve's band, The Last Arcade? Check them out at https://thelastarcade.net/ Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
This week on the Podcast, Hackaday's Elliot Williams and Kristina Panos joined forces to bring you the latest news, mystery sound, and of course, a big bunch of hacks from the previous week. First up in the news: we've extended the 2024 Supercon Add-On contest by a week! That's right, whether you were held up by Chinese fall holidays or not, here's your chance to get in on this action. We love to see the add-ons people make for the badge every year, so this time around we're really embracing the standard. The best SAOs will get a production run and they'll be in the swag bag at Hackaday Europe 2025. What's That Sound pretty much totally stumped Kristina once again, although she kind of earned a half shirt. Can you get it? Can you figure it out? Can you guess what's making that sound? If you can, and your number comes up, you get a special Hackaday Podcast t-shirt. Then it's on to the hacks, beginning with what actually causes warping in 3D prints, and a really cool display we'd never heard of. Then we'll discuss the power of POKE when it comes to live coding music on the Commodore64, and the allure of CRTs when it comes to vintage gaming. Finally, we talk Hackaday comments and take a look at a couple of keyboards. Check out the links if you want to follow along, and as always, tell us what you think about this episode in the comments!
In this podcast, Christian Mezöfi, the Head of Design at a major creative agency, Dentsu Creative Amsterdam, takes us on a journey through his evolution in design, starting from humble beginnings with a Commodore 64 to leading one of the biggest creative agencies globally. Christian shares his thoughts on creativity, his experiences working in different countries, and the impact of social media on mental health. He dives deep into the art of design, emphasizing the importance of craftsmanship, experimentation, and lifelong learning. Christian also opens up about the challenges of burnout in creative fields and offers advice on balancing passion with self-care. He discusses the future of design, advising young designers to explore multiple facets of the field while maintaining focus on their core passions. His career, filled with international experiences, offers valuable lessons for aspiring and established designers alike.
If you grew up in the 80s, there's a good chance that the very first computer you ever used or owned was a Commodore 64. And this is because it's the machine that changed home computing forever... Today we look back on the history of the Commodore 64. It was the machine intended to be for the masses. A machine that was not only practical and usable, but above all: affordable. The C64 is the computer that also changed the gaming industry forever, and quickly went on to become one of the most succesful--and best-selling--personal computers in history. Get access to new episodes early and ad-free along with The Everything 80s Movie Review Podcast: Patreon.com/80s
MPF Discussion with Steven PivnikFrom Commodore 64 To Ironman: Building an Empire with Steven Pivnik About StevenSteven Pivnik is a sought-after keynote speaker, best-selling author, business advisor, and serial entrepreneur specializing in the Information Technology market. He grew his last company, Binary Tree, to over 200 employees across twelve countries before a successful exit to a 4-billion-dollar competitor, Quest Software. When he's not on the keynote stage or climbing one of the seven summits, Steven advises other founders and entrepreneurs looking for a similar corporate growth and company sale journey. From Commodore 64 to Ironman: Building an EmpireWho says you need a perfect start to finish big? In this episode of My Perfect Failure, we chat with the incredible Steven Pivnik, a man who's mastered both the boardroom and the Ironman course.From humble beginnings with a Commodore 64, Steven's entrepreneurial spirit was ignited. We dive deep into his journey, from overcoming early business setbacks to building a thriving company that achieved 26 consecutive years of growth. But Steven isn't just a business mastermind; he's also a physical powerhouse. We explore his transition from deskbound entrepreneur to Ironman champion. Discover how he harnessed the mental and physical discipline from endurance sports to supercharge his business success.Steven's wisdom extends far beyond his own experiences. He's the author of "Built to Finish," a roadmap for anyone looking to turn their dreams into reality. We unpack the book's key principles and how they can be applied to both personal and professional goals. Get ready to be inspired as Steven shares his secrets to success, the importance of building a strong team, and the unwavering belief in yourself that's essential for achieving greatness. Key Takeaways:The power of perseverance and resilienceThe connection between physical and mental toughnessBuilding a strong company cultureSetting ambitious goals and achieving themThe importance of continuous learning and growth Whether you're an aspiring entrepreneur or simply looking for motivation, this episode is packed with actionable insights. Social Links to StevenWork with Steven: https://stevenpivnik.com/ Order: Built To Finish: https://www.amazon.co.uk/Built-Finish-Distance-Business-Life/dp/B0CB9HWSGW/ref=sr_1_fkmr1_1?crid Please Leave A Review Like this show? Please leave us a review here, even one sentence helps! Consider including your Twitter handle so we can thank you personally! Paul: Contact DetailsWork with me: paul@myperfectfailure.comMPF Website: https://www.myperfectfailure.com/Subscribe to MPF YouTube channel: https://www.youtube.com/@paulpadmore8275
Star Fox 64 is a title that deserves every bit of the praise it gets. Not only is it one of the most underrated and best games for the Nintendo 64, but it's also one of the greatest games ever made. There's so much to discuss about this one, and some really fun stories to share. Check your G-Diffuser system, DO A BARREL ROLL, and join us for a cozy conversation! Special Guest Host: @ducksindisguise from Pixel Pond Support us on PATREON: https://www.patreon.com/retroblastpodcast Follow me on Twitter (X): @RetroBlastUS
"Send us a Fan Mail Text Message"How did the Atari 2600 shape your childhood? Join us on a heartfelt journey through the golden age of gaming, where we share our earliest encounters with classic systems like the Atari 2600, ColecoVision, and Intellivision. Relive the excitement of discovering timeless games such as Pac-Man, Pitfall, and Yars' Revenge. We'll transport you back to the days of vibrant arcades, dedicated players, and the unforgettable impact these experiences had on us. Plus, get ready for future episodes featuring special guests who share our passion for vintage gaming.Wonder how the Commodore 64 fostered friendships and digital adventures in its heyday? We recount the unique challenges and joys of early home computing, from navigating bulletin board systems to swapping game disks with friends. Hear our special guest Sheiby reminisce about the camaraderie and early digital escapades that defined our formative years. This segment captures the essence of early home computing, highlighting the cultural shift from simple consoles to more advanced systems, and how these experiences left a lasting influence on our lives.Ever wonder how gaming evolved from the Magnavox Odyssey to the NES and beyond? We trace the evolution of console gaming, touching on significant milestones like the video game crash of 1983 and the iconic rise of the NES. Reminisce with us about classic Sega Genesis titles and the mid-90s boom of PC gaming, including fascinating stories like the development of the Power Glove. As we wrap up, we reflect on how these beloved games and systems defined a generation, and invite you to stay connected with us on social media under the handle Ol' Dirty Basement to keep the nostalgia alive.Support the Show.Sounds:https://freesound.org/people/frodeims/sounds/666222/ Door openinghttps://freesound.org/people/Sami_Hiltunen/sounds/527187/ Eerie intro music https://freesound.org/people/jack126guy/sounds/361346/ Slot machinehttps://freesound.org/people/Zott820/sounds/209578/ Cash registerhttps://freesound.org/people/Exchanger/sounds/415504/ Fun Facts Jingle Thanks to The Tsunami Experiment for the theme music!!Check them out hereSUPPORT US AT https://www.buzzsprout.com/1984311/supporters/newMERCH STORE https://ol-dirty-basement.creator-spring.comFind us at the following https://oldirtybasement.buzzsprout.com WEBSITE ...
Episode Topic: Welcome to an insightful episode of PayPod. We get into a fascinating conversation with Chen Amit, the CEO and co-founder of Tipalti, a leading fintech company. He dives deep into the world of AI in fintech automation, exploring how Tipalti leverages advanced technologies to streamline accounts payable processes. From discussing the company's founding in 2010 to the present day, Amit shares insights into how automation and artificial intelligence have revolutionized the payment processing industry. He highlights the journey of Tipalti in enhancing efficiency and compliance for businesses globally through innovative AI-driven solutions. Lessons You'll Learn: Listeners will gain valuable insights into the transformative power of AI in fintech automation. Chen Amit explains how Tipalti's automation solutions reduce the labor and costs associated with financial operations, allowing companies to focus on growth and innovation. You'll learn about the importance of putting the right tasks in the right hands and optimizing both human and machine efforts. Additionally, Amit discusses the advancements in optical character recognition (OCR) and large language models (LLMs), demonstrating how these technologies significantly improve accuracy and efficiency in financial processes. By the end of the episode, you'll have a clear picture of how AI-driven invoice matching and compliance solutions can drastically enhance your business operations. About Our Guest: Chen Amit, CEO and co-founder of Tipalti, is a prominent figure in the fintech industry with a rich background in technology and entrepreneurship. With a passion for AI in fintech automation, Amit has led Tipalti to become a key player in the accounts payable automation space. His diverse interests include piloting small planes, playing semi-professional poker, and programming on classic computers like the Commodore 64. Amit's extensive experience and innovative mindset have been instrumental in Tipalti's success, driving the company to continuously push the boundaries of what is possible with fintech automation. Topics Covered: The episode covers a wide range of topics centered around AI in fintech automation. Chen Amit discusses the evolution of Tipalti from its inception to its current position as a leader in payment processing automation. Key topics include the role of AI and machine learning in enhancing OCR technology, the impact of large language models on financial operations, and the future of fintech automation. Amit shares compelling use cases, such as AI-driven invoice matching and compliance automation, showcasing Tipalti's ability to significantly reduce manual labor and improve accuracy. The conversation also touches on the broader implications of AI in fintech, providing listeners with a comprehensive understanding of the industry's future. Checkout our website- https://www.soarpay.com/
Episode: 3187 The Raspberry Pi, a Small Computer with a Lot of Flavor. Today, a very sweet computer.
Right now AI is the worst it's ever going to be. It costs about 60 bucks a day to house a state of the art little computer person powered by an LLM in a virtual world. But what will the world be like when it costs 60p? Full Show Notes: https://www.thejaymo.net/2024/06/01/2411-little-computer-people/ Support the show! Subscribe to my zine Watch on Youtube Permanently moved is a personal podcast 301 seconds in length, written and recorded by @thejaymo
Is technology out to get us, Slackers?With the looming threat of AI, I wanted to take a look at all of the technological advancements that have happened just in our lifetime. Remember your first computer? Or your first cell phone?With the 1971 introduction of the Intel 4004 microprocessor, the pace in which tech has moved is terrifying. Even something that now seems so quaint, like the Sony Walkman, was the first big leap forward for personal, portable devices. Apple and Microsoft have been at this since the 70's and still going strong today, while so many others have fallen by the wayside. Remember Netscape or when Compaq was the computer brand in the 90's? I remember my first real accounting job and falling in love with Lotus 1-2-3 - despite needing to save my data to a floppy disk and bring it to another machine that was running Windows 2.1 - just to produce our nightly reports!PCs. The Internet. Email. Cell phones. GPS systems. All of these entered into daily life within about 20 years. Now all of that those elements are available on phones that fit in the palms of our hands. Not to mention the fact that we now have self driving cars! What does the future have in store?
Fallout renewed for season two - https://www.darkhorizons.com/amazons-fallout-renewed-for-season-2/Woman buys 4,000 useless copies of Alan Wake - https://kotaku.com/alan-wake-4-000-copies-worthless-don-t-work-ebay-1851413432Atlantis isn't real - https://www.youtube.com/watch?v=-DL1_EMIw6w If you'd like to support the show head on over to our Patreon and for as little as $1 a month you can become a member and get the show a bit earlier than everybody else. And if you want more show then for $5 a month you can get The After Party where we keep talking for another 15-30 mins every week.You can also show your support for free by leaving us a lovely five star review on your preferred podcast platform. We'll appreciate it and so will the new listeners it will help to find the show!
A Blind Shovel of ink and pixels, this one with publisher and graphic designer Sam Dyer of Bitmap Books. We discuss Kickstarter, Commodore 64, Metal Slug, high-quality publishing, and much more.Bitmap Books' WebsiteBitmap Books' InstagramHeader image: Sam Dyer "Self-Portrait"
Avsnitt 195 – Musikspecial Commodore 64 Vol. 2
[ Vota Atariteca tramite la app di Spotify ] In una linea temporale non troppo distante da Terra-616, The Great Giana Sisters è diventato il videogioco platform più venduto in occidente#rainbowarts #videogiochi #retrogaming #thegreatgianasisters #manfredtrenz #nintendo #supermariobrosSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl canale YouTube dei Vintage People Gruppo Telegram del Vintage People NetworkLa sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Omone su InstagramSpreakeriTunesGoogle Podcast SpotifyFeed
Mark, Chris and Mads start Christmas a bit early this year, as they read out Xmas memories and whittle down the list of candidate games for the December '23 game club. Thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Plasticman Schnitzel Von Krumm with a new Brazilian bum Cillian O'Brien Robert Ilott Richard Pickles Russ Smith Peter Badrick Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Alec Plint Derek Young Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon James Bentley Tony Parkinson drnovocalcords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey MARK BYLUND Paul Ashton Chris Rowe Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Patrick Fürst Laurens Andrew Gilmour stephen stuttard Matt Sullivan Darren Coles Garry Heather Nick Lees Blake Brett Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
We're joined by BAFTA-nominated composer and sound designer Ross Tregenza. From his early days of falling in love with the Commodore 64's SID chip to lending his audio magic to legendary games like TimeSplitters, Crysis, and Team Sonic Racing, Ross has crafted audio experiences that resonate with gamers worldwide. In this episode, we unravel Ross's journey, explore his inspirations, and get a glimpse into the magic that brings video games to life. https://www.rosstregenza.com/ Leave us a Voicemail for episode 400: https://www.speakpipe.com/retrohour Contents: 00:00 - The Week's Retro News Stories 37:17 - Ross Tregenza Interview Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Get 3 months of ExpressVPN for FREE: https://expressvpn.com/retro We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Lost 2600 Game Re-release: https://tinyurl.com/2s3fu93s Saturn Pro Controller: https://tinyurl.com/2fdnjh6s The Last Exterminator: https://tinyurl.com/33ndudas PS1s Turned into CD Players: https://tinyurl.com/5yd8t3tw
Get to know the hosts of Game Deep! Bryan, Zac and Xan talk about how they met on Twitch during the pandemic, their first video game experiences, their most loved games, and give insight into just what the heck kind of podcast this is gonna be. Bryan - @analogdarling on Twitch, Twitter, and Instagram Xander - @xanwithaplan on Twitch and Twitter Zac - @zacaroniandcheez on Twitch, @GaijinWota on Twitter and Instagram Contact and Episode Suggestions - GameDeep.fun Theme Song by Robotprins
Does anyone read magazines anymore? Magazines used to be a pretty big deal, and even though print is nearly dead in this digital world, TIME magazine continues to survive. Most notably it's annual "Person of the Year" issue.This week we take a look at the "Person" - sometimes multiple people, sometimes "things" - of each year of the 80's. From Ronald Reagan to Mikhail Gorbachev, the Cold War was a major factor in determining the winners of each year.Technology, climate change, Nobel Peace prize winners are all represented, but the leaders of the US & USSR dominated the decade. And do you remember the "syringe tide"?!Also, sorry in advance - my stupid cough is back - and I also share the sad tale of my depressed dog, and the potential demise of a woman named Linda (you'll have to hear the story for yourself).
In this episode of the cerealboxprizepodcast Aaron shares with us the epic Commodore 64 video game haul himself and our friend Dave found over the weekend, we get into a spoiler free review of thw Ah-soka Star wars show on Disney plus ( again its spoiler free), Hasbro has there next haslab and its Marvel's Giant Man and are all there haslabs just getting bigger and bigger but the question everyone is asking is... were the heck am i going to put this GIANT thing, Aaron explains the new Disney Lorcana Card Game, and gi joe classifieds release the televiper with flight pod, and me and Aaron coin the phrase "just say no to toys" and youll understand why after this episode. So pour out your favorite drink and snack and get ready as we share 3 scoops of pop culture. --- Send in a voice message: https://podcasters.spotify.com/pod/show/cerealboxprizepodcast/message
This week, we dive into the enduring legacy of the Commodore 64, the iconic home computer that revolutionised personal computing. We chat with Jeff Schaap, the creator of "I Adore My 64," a new documentary that pays homage to this technological marvel, the passionate global community that keeps its spirit alive, and a real heartfelt tribute to a machine that was truly ahead of its time. Support "I Adore My 64": https://tinyurl.com/5n6dwkyd Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at https://pcbway.com for all your PCB needs Get 3 months of ExpressVPN for FREE: https://expressvpn.com/retro Thanks to our latest Patreon backers, in the Hall of Fame this week: Mark Hill, Ramon We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Upcoming events we'll be at: Passione Amiga Day: https://passioneamigaday.it/en/home/ Show notes: New Vectrex Controller: https://tinyurl.com/ynkch9m2 Rugrats Adventure in Gameland: https://tinyurl.com/2p8uhj9k Super A'Can on eBay: https://tinyurl.com/3cup97jx https://youtu.be/Ycy861t9m_A?si=9O0LA5dXIYKd3Vlt DIY Retro CRT Cable TV Channel: https://youtu.be/luxFdsAkG80?si=vpEOR1ijVfpaGeMD Demon Claw Game Release: https://tinyurl.com/3n38mh97
It's two for the price of one on this episode of Longplay as we bring you the soundtracks to both the Commodore 64 and Mega Drive versions of the scrolling run and gun game Midnight Resistance. Chapters: (00:00:00) - Welcome to Longplay! (00:00:53) - Midnight Resistance (Mega Drive version) - Flood of Power (BGM 1) (00:03:44) - Midnight Resistance (Mega Drive version) - The First Formidable Enemy (Boss 1) (00:04:42) - This is Longplay 1 (00:09:14) - Midnight Resistance (Mega Drive version) - Home, Disappointment and Counterattack (BGM 2) (00:11:23) - Midnight Resistance (Mega Drive version) - In the Forest (Boss 2) (00:12:21) - Midnight Resistance (Mega Drive version) - Huge Battleship (Boss 3) (00:13:20) - Midnight Resistance (Mega Drive version) - Kao Kao Kao (Last Stage) (00:16:05) - Midnight Resistance (Mega Drive version) - King Crimson (Final Boss) (00:17:13) - Midnight Resistance (Mega Drive version) - Wind Trip (Credits Roll) (00:17:44) - This is Longplay 2 (00:23:23) - Midnight Resistance (Commodore 64 version) - In The Forest (00:25:16) - Midnight Resistance (Commodore 64 version) - Decision (00:27:08) - Midnight Resistance (Commodore 64 version) - Huge Battleship (00:28:46) - Midnight Resistance (Commodore 64 version) - Kao Kao Kao (00:30:49) - This is Longplay 3 (00:36:09) - Midnight Resistance (Commodore 64 version) - Daybreak (00:36:31) - Midnight Resistance (Commodore 64 version) - Surging! Power (00:38:31) - Midnight Resistance (Commodore 64 version) - Wind Trip (00:39:17) - Midnight Resistance (Commodore 64 version) - The First Formidable Foe (00:40:23) - This is Longplay 4 (00:48:08) - Midnight Resistance (Commodore 64 version) - Hope, Disappointment & Counterattack
In this episode of "The 8-Bit Files" John and Dave talk all about the iconic Commodore 64 Computer. The guys talk about the C64's timeline and history, different models, hardware, peripherals, modern hardware addons, popular games, and personal memories and more. They also talk about John's experience so far with the FujiNet on his Atari 800XL. Links: C64 Christmas demo: https://archive.org/details/sxchristmasdemo Compute's Gazette archive: https://archive.org/details/compute-gazette Commodore 64 models: https://deskthority.net/wiki/Commodore_64
Auf den erfolgreichen Billig-Heimcomputer VC-20 lässt Commodore 1982 ein höherwertiges Modell folgen: den Commodore 64 mit dem unerhörtem Speicherausbau auf 64 Kilobyte RAM. Durch revolutionäre Technik, aggressive Preisgestaltung und ein explodierendes Softwareangebot verdrängt der C64 bald viele Mitbewerber und etabliert sich selbst – sowie den Computer insgesamt – als eine der populärsten Spieleplattformen überhaupt. Henner und Gunnar erzählen die Geschichte dieser faszinierenden Maschine, erläutern die Technologie und sprechen - natürlich - auch eine Weile über die besten Spiele für die Plattform. Podcast-Credits: Sprecher/Redaktion: Henner Thomsen, Gunnar Lott Mit O-Tönen von: Al Charpentier Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt www.stayforever.de
Comedian and writer Dave Amiott returns to talk about his favorited G.I. Joe video game of all time... the Commodore 64 game! This pixelated classic was off my radar and I really enjoyed learning more about it, and discussing it with Dave! If you're in the Los Angeles area, Dave it in the Thursday night This Week, This Week show that goes up at the Open Fist Theater in Atwater Village. Check him out! Also check out the Movies and a Meal Podcast! They're talking Indiana Jones and the Dial of Destiny this week, so do not miss it!
The 1541-III was one of the first SD-card based readers for the C64. I used it for a short period of time before the Ultimate […]
Welcome to the first episode of the new mini-series, Retro Blast Memories. We did a Twitter poll, and fans said they wanted us to include stories here and there, so here you go! This one is special to me. This is a very personal story from my childhood. I genuinely hope you all enjoy it. I hope it hits you in the feels as much as it did for me when I wrote it. - Patrick The gorgeous musical arrangement was provided by @PabloEnver over at Final Fantasy Piano Music. Please check him out on YouTube or on Twitter @EnverPablo. Support us on PATREON: https://www.patreon.com/retroblastpodcast Join us on Twitter: @RetroBlastUS
I share some historical computer game finds that I have found cleaning out my childhood home, including some advertisements about Commodore 64 adventure games and how much they would cost in 2023 dollars. Sega is set to buy Rovio Entertainment, the makers of Angry Birds. (This has since been confirmed.) However, a more interesting story is how Rovio is trying to run away from the original Angry Birds by delisting it and pointing people to more microtransaction-heavy sequels rather than the $1 original. A new in-person event called "Nintendo Live" is coming to Seattle in September, which is something they've done in Japan over the past few decades but never in the US. Then we talk to Rob about Rovio and Nintendo Live.
C64 OS has one goal. Make a Commodore 64 feel fast and useful in today's modern world. It's a very high bar. The C64 was introduced in 1982 and has an 8-bit, 1MHz, 6510 CPU with just 64 kilobytes of directly addressable memory. It has a screen resolution of 320x200 pixels, and a fixed palette of 16 colors. But, it is an incredibly versatile machine. And it enjoys an active userbase and a great variety of modern hardware expansions. How did Gregory Naçu do it in 2022?Buy https://c64os.com now!