1968–2010 British electronics company
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Remember hauling your console and a bulky TV to a friend's house just to play multiplayer games? Or strategically deciding which save files to keep on your precious 8MB memory card? Gaming has evolved at a breathtaking pace, and along the way, many once-essential elements have vanished into obsolescence.This nostalgic journey explores five gaming foundations that once seemed permanent but have crumbled beneath the weight of technological progress. From the chaotic joy of LAN parties – where friends would gather with controllers, snacks, and tangled wires to play Halo 2 until sunrise – to the tactile satisfaction of those bright red buttons on a Kempston joystick that made us feel like we were piloting spacecraft. We reflect on how physical game collections that once proudly lined our shelves have increasingly given way to the convenience of digital downloads, allowing us to remain "melted deep into the sofa" while browsing our libraries.The console wars themselves have transformed dramatically. What was once a battlefield with numerous contenders – Spectrum, Amstrad, Commodore, Atari, Sega, and more – has consolidated into essentially a Microsoft-Sony duopoly, with Nintendo happily playing emperor from the sidelines. And who among us still remembers the strategic chess game of managing limited blocks on memory cards, a challenge that would baffle today's gamers as much as cassette tapes confuse young music fans?What gaming elements do you miss from the past? Share your own gaming nostalgia and let us know which fallen foundations you wish had survived the relentless march of progress.Let us know where we're going wrong....or, like, right...maybe.Support the showFollow the adventure, support the show, listen with both ears - https://linktr.ee/DesertIslandGamer
Pixel Perfect Videojuegos, el programa de radio de ninguna radio, presenta el episodio 107 (07/05/2025). ¡Estamos en YouTube (@elpixelpodcast), TikTok, Spotify y Patreon (audio en 320kbps antes que nadie)! Agradecemos a nuestra pedazo de comunidad y damos la bienvenida a los nuevos patreons Carlos García Grancha y Pablo Fernández Cano. ¡Suscríbete y activa la campanita!Este podcast es muy especial, ya que contamos con un invitado de lujo: Raffa Valencia de Rejugando Podcast, con el que hablamos de su historia en el mundo de los videojuegos, y además, nos ayuda a repasar las noticias de actualidad.En Lo Más Fresco arrancamos con la noticia que ha dejado a medio mundo en shock: GTA 6 se retrasa a mayo de 2026. Rockstar prioriza la calidad sobre las prisas, pero el dolor es real. Eso sí, tras darnos un azotito de realidad, también nos da un regalito: compartimos y comentamos el segundo tráiler, capturado en PS5, donde se muestra un Vice City hiperdetallado con Jason y Lucia, NPCs con IA revolucionaria y un humor más ácido que nunca. ¿Lo mejor? Un mundo abierto sin pantallas de carga y parodias de redes sociales que prometen memes eternos. Eso sí: a saber qué precio lo sacan, y la espera hasta 2026 han dejado a la comunidad dividida entre la paciencia y la desesperación.Por otro lado, en Made in Japan viajamos a Retro Barna junto a Raffa Valencia que ha sido parte activa del evento. En Retro Barna se han reunido a leyendas como John Romero, uno de los creadores de Doom. También había zonas para probar clásicos de la época del 8086, Spectrum, Amstrad, e incluso torneos de Street Fighter 6 y hasta un karaoke temático, el ambiente fue una mezcla de nostalgia y locura. Para ello, también han colaborado gente como José Luis Sanz de Hecon con Pixels, Daniel Quesada de Hobby Consolas, Andreu de RM30, y Xavi de Ms-Dos Club.Como siempre, noticias de toda la actualidad: La industria vuelve a sorprendernos con Xbox subiendo precios de consolas y mandos (Series X a 600€), una jugada criticada tras caer sus ventas un 45%. Pero no todo es oscuridad: Clair Obscur: Expedition 33 brilla como el juego revelación del año (9.2 en Metacritic) y llega a Game Pass junto a Doom: The Dark Ages. Mientras, Gears of War Reloaded pierde su exclusividad y aterriza en PS5, y una filtración revela la ASUS ROG Ally "Xbox Edition", una portátil con Windows 11 y botón dedicado para Game Pass. En Switch 2, Elden Ring: Tarnished Edition confirma nuevas clases exclusivas, y muchas noticias más.Y para terminar, en Quemando Controles Raffa nos comparte exclusivas, como que ha podido jugar al nuevo Doom mientras que Nacho ya ha acabado con Kingdom Come Deliverance 2, ¡épico!, mientras Dani revive el terror de Resident Evil 7 y la velocidad de Mirror's Edge. Como siempre, cerramos leyendo vuestros comentarios y reaccionando en directo. ¡Gracias a los patreons, y a nuestra comunidad, y a todos los que hacéis posible este programa! Nos vemos en el episodio 108.Músicas: eFootball, Cyberpunk 207, Comix Zone, FIFA 21, Panzer Dragoon, Donkey Kong Country
PCs get upgraded, MSX comes to Europe & Coinop goes cartridge These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/127470165 7 Minutes in Heaven: Impossible Mission Video Version: https://www.patreon.com/posts/7-minutes-in-127469932 https://en.wikipedia.org/wiki/Impossible_Mission http://www.mayhem64.co.uk/interview/caswell.htm Corrections: August 1984 Ep - https://www.patreon.com/posts/august-1984-121143199 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Namco https://archive.org/details/game_machine_magazine_jp https://machinerobo.fandom.com/wiki/Machine_Robo:_Revenge_of_Cronos 1964: Libraries of the future are online Popular Electronics Sept. 1964, pg. 28 1974 Atari buys Kee https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-09-21.pdf pg. 36 Fred introduced in PCC https://www.computer.org/csdl/magazine/co/1974/08/020031/13rRUB7a13N https://en.wikipedia.org/wiki/COSMAC_ELF https://en.wikipedia.org/wiki/Joyce_Weisbecker https://www.youtube.com/watch?v=GSlDY6ZPIvY 1984 Toy stocks rally Traditional toys soar as electronic games flash 'Tilt', The San Diego Union-Tribune, September 2, 1984, Section: Business, Pg 1-8, Byline: Don Bauder Plastic robots from Japan changing the shape of the toy market, Christian Science Monitor (Boston, MA), September 21, 1984, Friday, Section: Business; Pg. 19, byline: Francine Kiefer Nintendo preps for cartridge future Replay September 1984, pg. 3 Williams enters new production year with caution Replay September 1984, pg. 3 https://www.mobygames.com/game/17500/star-wars-return-of-the-jedi/ Coin op revenue hit over drinking age laws Replay September 1984, pg. 7 https://www.wgbh.org/podcasts/the-big-dig https://youtu.be/7zr4RBw5un4?si=euu-naPtomBbqME3 Tower of Druaga gets write up in Super Soft Super Soft Magazine, September 1984, pg. 2 https://www.mobygames.com/game/19625/the-tower-of-druaga/ Save the 7800 campaign started https://archive.org/details/computer-entertainer-3-6/page/93/mode/1up?view=theater https://fanlore.org/wiki/History_of_Star_Trek_Fan_Campaigns Atari renegotiating Lucasfilm deal https://archive.org/details/computer-entertainer-3-6/page/88/mode/1up?view=theater Chip maker feels video game fall "GOULD'S WOES SPUR STOCK DROP, The New York Times, September 7, 1984, Friday, Late City Final ,Edition, Section: Section D; Page 1, Column 6; Financial Desk, Byline: By ERIC N. BERG https://en.wikipedia.org/wiki/Gould_Electronics" Atari Japan to close Atari Inc. planning to pull out of the Japanese market, The Japan Economic Journal, September 25, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 17 No mention of video games in Playthings Playthings, September 1984 Upgrade your PC Creative Computing September 1984 pg. 125 Commodore and Atari target the middle Commodore, Atari Spar in Mid-Price Fight, ADWEEK, September 3, 1984, Eastern Edition, Byline: Gail Belsky https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater Computer Entertainer doesn't believe Atari can deliver https://archive.org/details/computer-entertainer-3-6/mode/1up?view=theater Sinclair financials dissapoint https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater https://en.wikipedia.org/wiki/Sinclair_QL Byte reviews the QL https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf pg. 415 Amstrad disk drive announced https://archive.org/details/popular-computing-weekly-1984-09-27/page/n3/mode/1up?view=theater https://en.wikipedia.org/wiki/Amstrad_CPC Europe to get MSX'd MSX home computers to be shipped to Europe, The Japan Economci Journal, September 4, 1984, Section: Information Processing, Pg. 14 https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater Philips ready to launch MSX machine https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater https://en.wikipedia.org/wiki/Philips_VG_8000 Plus 4 delays will limit supply https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater https://archive.org/details/popular-computing-weekly-1984-09-20/page/n21/mode/1up?view=theater The C16 kills the Vic20 in Europe https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater Currys gives up on PC market Company Briefing: Currys cuts its Micro-C losses / Micro computer shops closed, The Guardian (London), September 4, 1984 Elite released https://archive.org/details/popular-computing-weekly-1984-09-27/page/n67/mode/1up?view=theater Deus Ex Machina brings multimedia home https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater https://archive.org/details/popular-computing-weekly-1984-09-13/page/n59/mode/2up?view=theater Complete Playthrough: https://youtu.be/WhtI3BEgZwE?si=18V8aCTW6H6ek52l The Mimi travels to the Apple II 'Voyage of the Mimi'' Beckons Youngsters to Science Careers, The Associated Press, September 10, 1984, Monday, PM cycle, Byline: By LEE MITGANG, AP Education Writer https://en.wikipedia.org/wiki/The_Voyage_of_the_Mimi https://archive.org/details/VoyageOfTheMimi4amCrack/Voyage%20of%20the%20Mimi%20-%20Rescue%20Mission%20title%20screen.png Find the treasure... using your computer! Paperback Picks, United Press International, September 4, 1984, Tuesday, BC cycle, Section: Lifestyle https://en.wikipedia.org/wiki/Treasure:_In_Search_of_the_Golden_Horse Melbourne returns to Middle Earth https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n21/mode/2up?view=theater https://www.mobygames.com/group/7319/the-tolkien-software-adventure-series/ Ultimate announces "the first step in a new generation of computer adventure simulation developments." https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater Beach Head to get Speccy port https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n23/mode/2up?view=theater https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n25/mode/2up?view=theater Activision licenses to Japan https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-09-20/page/n11/mode/1up?view=theater Synapse sues Atari https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater IBM enters office suite market and shoots down Kmart. p Jr rumor IBM in Merger Talks With Rolm / Unveils New Software, The Associated Press, September 25, 1984, Section: Business News, Byline: James F. Peltz Software Toolworks cooking book No Headline in Original, PR Newswire, September 25, 1984 PC Paintbrush announced https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf pg. 9 SEC goes digital S.E.C. inaugurates computer filing system, The New York Times, September 25, 1984, Section D, Page 1, Column 1, byline: Kenneth B. Noble https://www.nytimes.com/1984/09/25/business/sec-inaugurates-computer-filing-system.html NABU on the ropes In Danger of Folding, The Associated Press, September 19, 1984, Section: Business News, Byline: Norman Black Viewdata still not catching on.. Futures (Micro Guardian): How the Post Office failed to deliver / Prestel, The Guardian (London), September 13, 1984 https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Compunet Viewtron user profile No Headline in original, PR Newswire, September 14, 1984, Dateline: Miami, Sept. 14 Publishing Computer Magazine boom busts Bloom Fades in Computer Magazine Market, The Associated Press, September 30, 1984, Sunday, BC cycle, Section: Business News, Byline: By SKIP WOLLENBERG, AP Business Writer Computer makers prep for Xmas ad blitz Dreaming of a Byte Christmas, ADWEEK, September 3, 1984, All Editions, Section: Special Report; Fall Preview 1984; Computers, Byline, Gail Belsky Scott Cohen's Zap! released Business Today; Will Atari be brought back with needed combination of creativity and pragmatism, September 27, 1984, Thursday, BC cycle, Section: Financial, Byline: By GAIL COLLINS, UPI Business Writer https://archive.org/details/zaprisefall00cohe FCC helps fight coinop piracy Play Meter, September 1. 1984, pg. 12 Electronic smuggling on the rise in Brazil Contraband of Electronic Components Grows in Brazil, The Associated Press, September 22, 1984, Saturday, BC cycle, Section: Business News, Byline: By STAN LEHMAN, Associated Press Writer Activision sues Revco Activision; Amending lawsuit against Revco, Business Wire, September 26, 1984 Psychics didn't see crash coming... No Headline In Original, United Press International, September 13, 1984, Thursday, PM cycle, Section: Domestic News https://www.upi.com/Archives/1984/09/13/The-psychic-consulting-firm-Delphi-Associates-must-not-have/1212463896000/ https://psi-encyclopedia.spr.ac.uk/articles/russell-targ Video Games go ART! HORIZONS-Art; Nuclear disarmament art exhibit premieres, United Press International, September 30, 1984, Sunday, BC cycle, Section: Domestic News, Byline: By DAN SUSSMAN https://www.vdb.org/titles/mike-builds-shelter https://www.mobygames.com/game/73468/mike-builds-a-shelter/ https://rhizome.org/editorial/2015/jun/16/mike-builds-shelter/ CAD CAM computervision Market Outlook; All agree CAD/CAM sales will soar, Industry Week, September 17, 1984, Section: INFORMATION, Management; Pg. 111, Byline: John Teresko 1981: How COMPUTER GRAPHICS Will Change the World | Horizon | Retro Tech | BBC Archive https://youtu.be/W8-54-9J9ns?si=uB01CAs8znTVmZfx Senior's test their skills on Crystal Castle ELDERLY TEST COORDINATION WITH VIDEO GAME, The New York Times, September 9, 1984, Sunday, Late City Final Edition, Section: Section 1; Part 2; Page 56, Column 2; Metropolitan Desk, Byline: AP, Dateline: PARSIPPANY, N.J., Sept. 8 Nolan is back! "AXLON-GAMES; Nolan Bushnell returns to game business with new firm, Business Wire, September 24, 1984, Monday https://boardgamegeek.com/boardgamepublisher/2242/axlon https://gdri.smspower.org/wiki/index.php/Axlon Dragon's Lair debuts on Saturday morning https://en.wikipedia.org/wiki/Dragon%27s_Lair_(TV_series) Mylstar RIP Coke unit to close video game maker, United Press International, September 24, 1984, Monday, BC cycle, Section: Financial https://en.wikipedia.org/wiki/Gottlieb Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Cuando los píxeles eran enormes y la paciencia infinita, hablamos de los videojuegos de los 80 y 90 en Amstrad, Spectrum y MSX En este episodio de Cine de barra, nos hemos enfundado nuestras mejores camisetas retro (con lamparones incluidos) para hablar de una era dorada: los videojuegos de los 80 y 90. Época gloriosa en la que los gráficos eran de chicle y la música sonaba como una pelea entre dos microondas. Nos remontamos a los tiempos del Amstrad, el Spectrum y el MSX, aquellas máquinas infernales que necesitaban 10 minutos para cargar un juego… si es que cargaban. Y mientras esperabas, te deleitabas con el glorioso sonido del casete: ese chillido demoníaco que hoy sería material para una peli de terror. Recordamos joyas como La abadía del crimen —el único juego donde morías por saltarte la oración de vísperas—, o Fernando Martín Basket Master, donde botar la pelota parecía una carrera de caballos asmáticos. Y qué decir de Shinobi, donde un ninja con pinta de funcionario en chándal iba repartiendo estopa como si no hubiera un mañana, lanzando shurikens como si fueran flyers de una discoteca ochentera. También sacamos a relucir Rainbow Islands, un juego tan colorido que parecía diseñado por un unicornio con exceso de azúcar, y que aún así te machacaba con más dureza que un examen sorpresa de matemáticas. Y por supuesto, Aspar GP Master, el único juego donde ibas tan rápido que la moto parecía poseída, pero tú encantado de comerte las curvas como si no hubiese consecuencias. Los juegos de aquella época no perdonaban: no había “guardar partida”, ni “checkpoints”. Morías, y a empezar desde el principio como un campeón. ¿Un jefe final? Te miraba y ya estabas muerto. Pero oye, ¡qué felices éramos! Y cómo no, hicimos mención especial a Paco Pastor, el mito, el icono, el hombre que lideró Erbe Software y convirtió la industria del videojuego español en una fiesta del disquete. Gracias a él llegaron a nuestros hogares verdaderas joyas por 875 pesetas, revolucionando el mercado con su política de precios bajos y convirtiendo a Erbe en sinónimo de felicidad infantil (y pirateo ocasional). Paco Pastor fue nuestro Steve Jobs con pelazo y chupa ochentera. Si los nombres Ocean, Dinamic o Topo Soft te provocan una lágrima nostálgica (o un tic en el ojo), este episodio es para ti. Dale al play y déjate llevar por este viaje pixelado lleno de anécdotas, carcajadas y reverencias a una era en la que un joystick con un solo botón era todo lo que necesitabas para ser feliz. Spoiler: seguimos sin pasarnos La abadía del crimen. Con la inestimable participación de Benalmadelman, Chinillo, Luigi Vercotti, Valdis y Plissken: cinco jugadores veteranos que aún recuerdan cómo se rebobinaba una cinta con un boli Bic y que jamás se fiarían de un juego que no viniera en una caja de cartón gigante.
Hoy la nave Marcianita está llena de teclados, monitores y cintas de cassette, además de un ruido infernal. En esta ocasión volvemos al mundo de los microordenadores, más concretamente a la compañía inglesa Amstrad. Para amenizar la espera mientras carga el juego contamos con la ayuda de 3 miembros de la asociación Amigos y Usuarios de Amstrad (AUA): Ángel Elena (presidente), Pablo Forcén (socio fundador) y Manuel Cuenca (vocal) que nos hablarán sobre algunas de las máquinas más famosas de la compañía. https://auamstrad.es/ ¿Cuál era tu juego favorito de Amstrad? ¿Qué es lo que te hizo decantarte por este microordenador? Si quieres tener un contacto más directo con nosotros te invitamos a nuestra comunidad de Telegram, nuestros oyentes siempre son bienvenidos ☺️ https://t.me/+HYgW8VMD15_2F6kE Y como siempre, recuerda que puedes comprar tus juegos digitales con hasta un 90% de descuento en nuestro enlace de Instantgaming: https://www.instant-gaming.com/es/?igr=horamarcianitos ¡No lo olvides! visítanos en https://lahoradelosmarcianitos.net/
We're back for Episode 151!In this episode Cody, Tim, and Eric catch up on what they've been playing and adding to their collections + 6 Good Amstrad Games4:08 - Quick Questions16:42 - Patreon21:22 - Eric's Take - Gen 6 Mods1:05:10 - Catching Up1:46:12 - 6 Good Amstrad Games Please give us a review on Apple Podcasts!Thanks for listening!You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show. Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%
We're back for Episode 151! In this episode Cody, Tim, and Eric catch up on what they've been playing and adding to their collections + 6 Good Amstrad Games 4:08 - Quick Questions 16:42 - Patreon 21:22 - Eric's Take - Gen 6 Mods 1:05:10 - Catching Up 1:46:12 - 6 Good Amstrad Games Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show. Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%
Ted and Gareth chat to Daniel Ibbertson from Slopes Game Room about Kickstarter scams, Amstrad mascots, Streets of Rage, Evil dead, retro games, collections, emulation and much more With Gareth Myles, Ted Salmon and Daniel Ibbertson Join us on Mewe RSS Link: https://techaddicts.libsyn.com/rss iTunes | YouTube Music | Stitcher | Tunein | Spotify Amazon | Pocket Casts | Castbox | PodHubUK Daniel Ibbertson from Slopes Game Room Main Show URL: http://www.techaddicts.uk | PodHubUK Contact:: gareth@techaddicts.uk | @techaddictsuk Gareth - @garethmyles | Mastodon | Blusky | garethmyles.com | Gareth's Ko-Fi Ted - tedsalmon.com | Ted's PayPal | Mastodon | Ted's AmazonYouTube: Tech Addicts
Wir unterhalten uns mit Jörn Mika, der ein neues OS für alte Hardware programmiert hat.
Gareth and Ted are joined by Seb from Seb's Place, a British YouTube channel covering 8-bit and 16-bit computers. Seb discusses his channel, his loves and hates in the retro tech, his collection and gaming in the modern world. With Gareth Myles and Ted Salmon Join us on Mewe RSS Link: https://techaddicts.libsyn.com/rss iTunes | YouTube Music | Stitcher | Tunein | Spotify Amazon | Pocket Casts | Castbox | PodHubUK News Enter Seb: Seb's Place Who is Seb? Is he biased to a particular system and was it from childhood? How extensive is Seb's collection? Does Seb play Modern games? Any feelings on modern game industry or favourites? Raspberry Pi 500 What Seb's most disappointing system? Have you ever done a type-in? Modern homebrew thoughts? Does Seb have a Holy Grail of retro? Favourite type of video to make? Video most proud of? www.youtube.com/@WhatHoSnorkers Bargain Basement: Best UK deals and tech on sale we have spotted Raspberry Pi 500 Main Show URL: http://www.techaddicts.uk | PodHubUK Contact:: gareth@techaddicts.uk | @techaddictsuk Gareth - @garethmyles | Mastodon | garethmyles.com | Gareth's Ko-Fi Ted - tedsalmon.com | Ted's PayPal | Mastodon | Ted's AmazonRicky - TechTalkYouTube: Tech Addicts
Commodore buys Amiga Jack Tramiel declares war on competition Nintendo announces US NES launch plans These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/121143199 7 Minutes in Heaven: Sabrewulf Video Version: https://www.patreon.com/posts/121098237 https://www.mobygames.com/game/14732/sabre-wulf/ Corrections: July 1984 Ep - https://www.patreon.com/posts/july-1994-116535754 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Doctor_Pong https://gamehistory.org/atari-2600-tarzan/ https://www.giantbomb.com/photon-the-ultimate-game-on-planet-earth/3030-39589/ https://en.wikipedia.org/wiki/Acorn_Electron https://archive.org/details/book_video_games/page/n77/mode/2up 1974: Atari sells Japanese manufacturing to Namco https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-24.pdf pg. 49 Basketball a hit Cashbox august 3 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-04.pdf pg. 43 Clean Sweep 1 player https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-10.pdf pg. 50 Track 10 adds oil slick https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-17.pdf pg. 46 https://flyers.arcade-museum.com/videogames/show/2351 Gene Lipken joins Atari https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-24.pdf pg. 49 Medal Games are spreading Game Machine August 10, 1974 pg. 7 Cali SC rules in favor of pinball Cashbox Aug 10 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-10.pdf pg. 48 Coinop on the Price is Right Cashbox august 3 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-04.pdf pg. 43 https://en.wikipedia.org/wiki/The_Price_Is_Right 13 year olds simulate life on computer Two Youths Turn Computers on to 'Life', Hardford Courant, 11 Aug 1974, Page 3 http://www.rearden.com/people.php 1984: Silicon Valley proves resilient Gloom in the Valley . . . But a Silver Lining, Too, U.S. News & World Report, August 20, 1984, Section: Pg. 38, Byline: By JOANNE DAVIDSON Warner second quarter losses are massive Warner Communications reports huge loss, United Press International, August 2, 1984, Thursday, BC cycle Jack slashes prices Atari's Tramiel Gets Tough With Price Cuts, ADWEEK, August 13, 1984, Eastern Edition,Byline: By Gail Belsky Computer Entertainer Vol. 3 Number 5 pg. 1 https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater Commodore to buy Amiga Commodore Deal With Amiga Set,The New York Times, August 17, 1984, Friday, Late City Final Edition, Section: Section D; Page 3, Column 6; Financial Desk Atari sues Amiga ATARI HEAD SUES ALLY THAT DEFECTED TO RIVAL, The New York Times, August 21, 1984, Tuesday, Late City Final Edition, Section: Section D; Page 1, Column 1; Financial Desk, Byline: By DAVID E. SANGER https://www.tech-insider.org/personal-computers/research/1984/0822.html Atari to introduce 16 and 32 bit systems Atari To Sell More-Powerful Computers, The Associated Press, August 27, 1984, Monday, AM cycle, Section: Business News, Byline: By STEVE WILSTEIN, Jack declares war on competition Computer Entertainer Vol. 3 Number 5 pg. 1 https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater Jack can't collect Tramiel Reported Seeking $50 Million in Lieu of Atari Debts, The Associated Press, August 31, 1984, Friday, PM cycle, Section: Business News Imagine Megagames up for auction https://archive.org/details/Computer_Video_Games_Issue_034_1984-08_EMAP_Publishing_GB/page/n23/mode/2up Coleco unveils new marketing ploy Coleco will offer scholarships to some computer purchasers, United Press International, August 22, 1984, Wednesday, BC cycle, Section: Financial Advertising;At Coleco, The Adam Is Reborn, The New York Times, August 13, 1984, Monday, Late City Final Edition, Section: Section D; Page 8, Column 3; Financial Desk, Byline: By Pamela G. Hollie https://youtu.be/tklBAzg_cgw?si=rDW-RNgtAqd_7QHl VCRs and Action Figures muscle video games out of retail The Video Revolution, Newsweek, August 6, 1984 UNITED STATES EDITION, Section: BUSINESS; Pg. 50 Media Room, The Associated Press, August 12, 1984, Sunday, BC cycle Video killed the Video Game Star FROM PAC-MAN TO GI JOE, Forbes, August 13, 1984, Section: MONEY AND INVESTMENTS; The Columnists; Psychology & Investing; Pg. 138, Byline: By Srully Blotnick; Toys sales boom, United Press International, August 21, 1984, Tuesday, BC cycle, Section: Financial Playthings, August 1984. Video Game tie-ins come of age Allan Carr keeps bubbling to the top in a heady world, The San Diego Union-Tribune,August 12, 1984 Sunday, Section: ENTERTAINMENT; Pg. E-2, Byline: David Elliott, Movie Critic https://en.wikipedia.org/wiki/Cloak_%26_Dagger_%28video_game%29 https://www.imdb.com/title/tt0087065/?ref_=fn_al_tt_2 https://www.imdb.com/title/tt0088395/?ref_=nm_flmg_knf_t_4 ACTIVISION; To develop and market software based on Ghostbusters motion picture, Business Wire, August 28, 1984, Tuesday Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 https://archive.org/details/popular-computing-weekly-1984-08-09/mode/1up?view=theater https://www.mobygames.com/company/6665/dktronics/ https://archive.org/details/OnlineTodayV03N08/page/n9/mode/2up https://www.mobygames.com/game/40828/paul-mccartneys-give-my-regards-to-broad-street/ Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software - https://www.patreon.com/posts/jay-balakrishnan-103071267 Nintendo sees coinop sales plummet Nintendo anticipates greater sales, profit, The Japan Economic Journal, August 28, 1984, Section: SECURITIES; Pg. 16 Atari sells distributorship Replay, August 1984, pg. 3 Coin-op computers a bust Campus coin-op computers crash; Good product ahead of its time, United Press International, August 29, 1984, Wednesday, BC cycle, Section: Financial, Byline: By J.B. BLOSSER 3rd parties scrap releases Computer Entertainer Vol. 3 Number 5 pg. 11 IBM tries to save the PCJr I.B.M. RAISES DIVIDEND, OFFERS A FREE KEYBOARD, The New York Times, August 1, 1984, Wednesday, Late City , Final Edition, Section: Section D; Page 1, Column 1; Financial Desk, Byline: By STUART DIAMOND https://www.ebay.com/itm/335702730148 https://archive.org/details/pcjr-magazine-1984-volume-1/PCjr%20Magazine%20-%20198410%20-%20Volume%201%20Number%209/page/58/mode/2up?view=theater&q=512 https://archive.org/details/computer-entertainer-3-5/page/n14/mode/1up?view=theater https://www.atarimagazines.com/compute/issue59/review_lotus_123.php MICROPRO; Greets enhanced PCjr with WordStar, Business Wire, August 13, 1984, Monday IBM announces AT I.B.M.'S. NEW POWERHOUSE A T ;TWICE AS FAST AS OLD PC'S, The New York Times, August 15, 1984, Wednesday, Late City Final Edition, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://archive.org/details/byte-magazine-1984-08/page/n9/mode/2up https://en.wikipedia.org/wiki/Olivetti_M24 SHORTAGE OF SEMICONDUCTORS EASES, The New York Times, August 27, 1984, Monday, Late City Final Edition, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://archive.org/details/byte-magazine-1984-08/page/n11/mode/2up IBM and EC reach agreement WEEK IN BUSINESS;BEST WEEK EVER ON WALL STREET, The New York Times, August 5, 1984, Sunday, Late City , Final Edition, Section: Section 3; Page 14, Column 3; Financial Desk, Byline: By Nathaniel C. Nash IBM announces new business strategy for Europe I.B.M.'S NEW ROLE IN EUROPE, The New York Times, August 13, 1984, Monday, Late City Final Edition, Section: Section D; Page 1, Column 4; Financial Desk, Byline: By DAVID E. SANGER MSX to miss XMAS https://archive.org/details/popular-computing-weekly-1984-08-02/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-02/page/n2/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-09/page/n3/mode/1up?view=theater Amstrad pricing very competitive https://archive.org/details/cvg-magazine-034/page/n125/mode/1up?view=theater https://archive.org/details/cvg-magazine-034/page/n119/mode/1up?view=theater Sinclair launches Speccy bundle https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-074/ https://archive.org/details/popular-computing-weekly-1984-08-02/mode/1up?view=theater https://spectrumcomputing.co.uk/entry/20540/ZX-Spectrum/Spectrum_Six_Pack_ZX-Spectrum_48K_version Sinclair plans stock flotation https://archive.org/details/popular-computing-weekly-1984-08-09/page/n4/mode/1up?view=theater Sinclair wants to get into chip manufacturing https://archive.org/details/popular-computing-weekly-1984-08-16/page/n3/mode/2up https://archive.org/details/popular-computing-weekly-1984-08-23/page/n2/mode/1up?view=theater Sinclair earnings miss expectations https://archive.org/details/popular-computing-weekly-1984-08-23/page/n4/mode/1up?view=theater Dragon goes to Espana! Spanish take over failed Dragon computer maker, Financial Times (London,England), August 15, 1984, Wednesday, Section: SECTION I; Pg. 12, Byline: BY CHARLES BATCHELOR IN LONDON https://en.wikipedia.org/wiki/Dragon_32/64#Product_history https://www.amazon.es/Cinco-Duros-HISTORIA-VIDEOJUEGO-ESPA%C3%91A/dp/8410031469 https://www.npr.org/sections/money/2017/02/17/515850029/episode-755-the-phone-at-the-end-of-the-world Macintosh software still scarce https://archive.org/details/byte-magazine-1984-08/page/n243/mode/2up Michael Dornbrook Part 1 - Infocom - https://www.patreon.com/posts/44335732 MIDI comes to micros https://archive.org/details/cvg-magazine-034/page/n125/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-16/mode/2up Pioneer launchees interactive laser disc https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater https://archive.org/details/Creative_Computing_1984-08/page/n11/mode/2up Byte profiles 6502 successor https://archive.org/details/byte-magazine-1984-08/page/n129/mode/2up Great space race budget breaks records https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-077/ https://www.mobygames.com/game/190868/the-great-space-race/ Lord British given credit for Questron https://archive.org/details/Computer_Gaming_World_Issue_4.4/page/n30/mode/1up?view=theater Joel Billings - SSI - https://www.patreon.com/posts/36827469 US games flood UK https://archive.org/details/popular-computing-weekly-1984-08-23/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/U.S._Gold Virgin goes for quality https://archive.org/details/popular-computing-weekly-1984-08-30/mode/1up?view=theater Domark launches with big contest https://archive.org/details/popular-computing-weekly-1984-08-30/page/n4/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-30/page/n26/mode/1up?view=theater Sexy Games get activists in a tissy https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-076/mode/2up Computer adoption in schools still slow Stumbling into the computer age, Forbes, August 13, 1984, Section: INDUSTRIES; Pg. 35, Byline: By Kathleen R. Wiegner Computers find their purpose Road Warrior' rides again, Computerworld, August 13, 1984, Section: EDITORIAL; LECHT ON SCIENCE; Pg. 47, Byline: By Charles P. Lecht NABU gets software subsidiary "Sets Up Software Subsidiary; WHEELER SAYS HE MISSES 'BULLY PULPIT' BUT ENJOYS PRIVATE INDUSTRY, Communications Daily, August 20, 1984, Monday, Section: Vol. 4, No. 162; Pg. 5" Tech support goes online Telephone hot lines for software problems, Financial Times (London,England), August 29, 1984, Wednesday, Section: SECTION I; Technology; Professional Personal Computing; Pg. 5, Byline: PHILIP MANCHESTER WH Smith profits surge on computer sales RESULTS DUE NEXT WEEK, Financial Times (London,England), August 18, 1984, Saturday, Section: SECTION I; UK Companies; Pg. 17 Radio Shack loses ground TANDY'S SHIFTING SALES STRATEGY, The New York Times, August 19, 1984, Sunday, Late City Final Edition, Section: Section 3; Page 1, Column 3; Financial Desk, Length: 2350 words, Byline: By PETER W. BARNES Drug Store Chain sues Mattel Drug Chain Sues Mattel For Alleged Discrimination Against Retailer, The Associated Press, August 3, 1984, Friday, BC cycle, No Headline In Original, United Press International, August 3, 1984, Friday, BC cycle, Section: Financial, Length: 188 words, Dateline: SYRACUSE, N.Y. Data Age sues Mr. T HE PITIES THE FOOL, United Press International, August 20, 1984, Monday, BC cycle, Section: Domestic News, Byline: By FRANK SANELLO, United Press International Pirates go pro https://archive.org/details/popular-computing-weekly-1984-08-30/mode/1up?view=theater https://www.olx.pt/d/anuncio/jogos-spectrum-verso-portuguesa-de-coleccionador-da-microbaite-etc-IDICESX.html TVs adapt to the new media landscape HOME VIDEO; TV SETS: NEW FUNCTIONS, NEW FORMS, The New York Times, August 12, 1984, Sunday, Late City Final Edition, Section: Section 2; Page 24, Column 1; Arts and Leisure Desk, Byline: By HANS FANTEL Executives get high-tech The all-electronic Executive, Financial Times (London,England), August 4, 1984, Saturday, Section: SECTION I; The Information Revolution; Pg. 12, Byline: By Alan Cane Touch screen system used for tourists Touch computer for tourists boon to advertisers, promoters, United Press International, August 19, 1984, Sunday, BC cycle, Section: Financial, Byline: By JOHN J. SANKO Army introduces joystick controlled rocket Technology Today: Fiber-optic guided missiles -- ultimate video game, United Press International, August 20, 1984, Monday, BC cycle, Section: Domestic News, Byline: By WILLIAM HARWOOD, Gaming Jesus shall bare the mark No Headline In Original, United Press International, August 9, 1984, Thursday, AM cycle, Section: Domestic News Compu-Cruise to set sail https://archive.org/details/HomeComputerMagazine_Vol4_03_1984_Aug/page/n25/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Retro Entre Amigos – Programa 13x05 estrenando 2025¡! Saludos a todos los amigos del retro. Lo primero y principal, felicitaros por este año 2025 que estrenamos y que seguro seguro que nos trae a todos en su mochila múltiples momentos en los que podamos celebrar y reír. Por otro lado… LAMENTAMOS que nuevamente hayamos tenido un problema técnico durante la grabación y se nos ha colado un insufrible ruido de algún aparato que aun no hemos podido localizar. Para evitar que os volváis locos, hemos aplicado algún procesado digital para reducirlo a costa de empeorar la calidad de sonido. Esperamos que podáis disculparnos. Seguimos a la búsqueda del Gremlim responsable de ello. Llegamos incluso a evaluar no publicar el programa… pero teniendo los múltiples mensajes de felicitación de los niños de nuestros socios... pensamos que sería un doble golpe, por lo que aquí lo tenéis, ¡prometemos seguir a la búsqueda del causante! En otro orden de cosas, en esta ocasión revisitamos la temática de ¿“Sirve de algo la nostalgia”? con dispares resultados. Nuestro compañero Hector Duroweek nos acerca un juego Homebrew para Amstrad inspirado en el Atari 2600 que seguro hará felices a los amantes de los arcades rápidos. En la sección “Os traigo una peli”, dejamos atrás sesudos filmes y nos acercamos de la mano del joven Clipman a un clásico de la “serie B” titulado “El Increíble hombre menguante” ATENCION que se abren la votaciones por el REAM GOTY 2024. Podréis votar cual ha sido el juego del año de los presentados en Retro Entre Amigos durante el año pasado. Tendreis una entrada en nuestra web www.retroentreamigos.com con la lista de juegos a votar. Por favor tened en cuenta que solo contaran los votos escritos en esa Web. Entre todos los votantes/participantes, sortearemos una preciosa cinta del juego "The Mijadore Vase" donada por el compañero EdD. No tardeis en votar.. que termina el plazo el día 25 de Enero a las 12.00h Y por último... POR FIN hablamos del “The Spectrum”. ¿Quieres saber quien de nosotros se lo ha comprado... quien no lo hará nunca y quien se ha pillado DOS? Aquí tendrás todas las respuestas y nuevas preguntas. Todo esto…. Y mucho menos. En una celebración del estar juntos que es lo que se ha tornado la Navidad para muchos de nosotros. Tan solo nos has faltado TU en esta mesa “bastante cuadrada” …. ¿te vienes un día? Retro saludos y FELIZ 2025 Josua Ckultur & La Alegre Pandilla
Merry Christmas everyone! Tis the season to be jolly, so we thought what better way to celebrate than have 6 grown men fight & shout about what 8 bit home micro is best by playing a load of budget games. Which system will win? Tune in to find out! Special thanks to Scott Pearson for creating another awesome piece of artwork for our cover! As always, thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Richard Hyde Kingdiesel Roger Swan Shot2Bits Plasticman Stephen James Cillian O'Brien Robert Ilott MrRockitt Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Mikes vintage Tech Derek Young Nik Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 Roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon Tony Parkinson DrNoVocalCords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey Mark Bylund Paul Ashton Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Patrick Fürst Laurens Andrew Gilmour stephen stuttard Darren Coles Garry Heather Nick Lees Wee Jock Poo-Pong McPlop Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Want to find out about Steve's band, The Last Arcade? Check them out at https://thelastarcade.net/ Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
In this episode of the Christian Book Blurb podcast, host Matt McChlery speaks with author Joanne Gilchrist about her journey into writing children's literature, the importance of Christian resources for children, and her latest book, 'Why Did God Make Me?'. They discuss the challenges and joys of writing for children, the role of illustrators, and the impact of the God for Kids app. Joanne shares insights on engaging with children during school visits and offers advice for parents on discussing faith with their children. The conversation highlights the significance of nurturing spiritual conversations in early childhood and the evolving landscape of children's literature. Links Help keep this podcast on the web by simply buying me a coffee https://www.buymeacoffee.com/mattmcchlery Thanks to the sponsor of this episode sarahgracepublishing.co.uk Visit Matt McChlery's website mattmcchlery.com Visit the God For Kids App website Takeaways Joanne's writing journey began with a word processor on her dad's Amstrad computer. Her first books were a children's devotional and a personal testimony. The children's devotional has evolved into a series and an app. Writing for children requires understanding their developmental stages. Christian resources for children are crucial for fostering open conversations about faith. Joanne aims to engage both children and the adults in their lives through her writing. The process of writing simple stories can be challenging but rewarding. Collaboration with illustrators is key to bringing children's books to life. The God for Kids app provides a platform for reaching more children with Christian teachings. Joanne encourages parents to have faith conversations with their children without fear. Chapters 00:00 Introduction to Christian Book Blurb 00:28 Chapters 00:00 Introduction to Christian Book Blurb 00:28 Joanne Gilchrist's Journey into Writing 04:55 The Evolution of Joanne's Books 08:33 The Importance of Christian Literature for Children 11:19 Crafting Simple Yet Impactful Stories 13:58 Exploring 'Why Did God Make Me?' 18:24 The Collaboration with Illustrators 20:34 The God for Kids App and Its Impact 24:23 Reflections on Growth and Future Plans 27:59 Engaging with Schools and Children 28:54 Advice for Parents on Discussing Faith 29:56 Getting to Know Joanne Gilchrist 36:59 The Holy Spirit's Guidance in Joanne's Life 37:28 Upcoming Projects and Future Aspirations
The Amstrad online museum is open for business! We took a quick look and it bought back some CPC memories. The US Copyright Office has hindered game preservation but will it make much of a difference in the long run? Finally a simple Elite 2 video seems to have struck a cord with lots of gamers. Pixel Addict magazine sponsors this episode. Visit www.pixel.addict.media to see the latest issue which focuses on Microprose who made some of the classic sims of the 16-bit era. While there check out the special Amstrad and Atari productions. 00:00 - Show Opening 07:32 - Pour Some Sugar On Me Story Link: https://amstrad.com/ Additional Amstrad Videos Link: https://www.youtube.com/@Amshold/videos 20:00 - Copyright or CopyWRONG? Story Link: https://www.gamesradar.com/games/publishers-are-absolutely-terrified-preserved-video-games-would-be-used-for-recreational-purposes-so-the-us-copyright-office-has-struck-down-a-major-effort-for-game-preservation/ 34:16 - Dave's Housekeeping - News links found below 43:16 - Second Best Space Sim Ever? Story Link: https://www.youtube.com/watch?v=bhx-49cH6Xw Follow Up Video Link: https://www.youtube.com/watch?v=jxaDayiX_0Y 57:22 - Community Question of the Week
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: 7 Minutes in Heaven: Pit Fall 2 Video Version: https://www.patreon.com/posts/7-minutes-in-ii-115206120 https://www.mobygames.com/game/6946/pitfall-ii-lost-caverns/ Corrections: June 1984 Ep - https://www.patreon.com/posts/june-1984-112063864 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.arcade-museum.com/Arcade/space-flight https://en.wikipedia.org/wiki/The_Lord_of_the_Rings#Motion_pictures https://www.imdb.com/title/tt0076929/?ref_=fn_al_tt_2 1974: Atari makes Pong cute https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-06-I.pdf https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-20.pdf https://www.arcade-museum.com/Videogame/tv-basketball https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-27.pdf https://en.wikipedia.org/wiki/Doctor_Pong Bluesky hucksters descend on video games The Franchise Hustlers, Chicago Tribune, 22 July 1974, page 8 Barcode scanning comes to supermarkets https://www.worldradiohistory.com/Archive-Poptronics/70s/1974/Poptronics-1974-07.pdf pg. 22 https://www.nytimes.com/1974/10/04/archives/electronic-checkout-speeds-food-buying-checkout-speeded.html Xerox Parc gets out the painbrush https://archive.org/details/197407PccV2N6/page/n5/mode/2up 1984: CES takeaways https://archive.org/details/computer-entertainer-3-4/page/50/mode/2up Atari gets tight with announcements https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater Atari announces Super Chip games https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater Atari announces new console and computer games https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater 5200 RIP https://archive.org/details/computer-entertainer-3-4/page/61/mode/1up?view=theater Coleco sweetens Adam deal https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Jack Attack July 2 Jack buys Atari https://archive.org/details/computer-entertainer-3-4/page/61/mode/1up?view=theater Warner sells Atari operations, Warner sells Atari operations, United Press International, July 2, 1984, Monday, AM cycle Warner sells Atari operations, United Press International, July 2, 1984, Monday, BC cycle, Section: Financial July 3 Tramiel Buys Atari, Sets Sights On Former Company, The Associated Press,July 3, 1984, Tuesday, PM cycle https://www.nytimes.com/1984/07/03/business/warner-sells-atari-to-tramiel.html?searchResultPosition=1 July 4 "Home computer veteran to challenge high end of market, Financial Times (London,England) July 4, 1984, Wednesday, Section: SECTION II; International Companies; Pg. 17" July 6 Widespread Layoffs Begin Under New Leader, The Associated Press, July 6, 1984, Friday, BC cycle July 10 https://www.nytimes.com/1984/07/14/business/commodore-trade-secrets.html?searchResultPosition=11 https://archive.org/details/popular-computing-weekly-1984-07-19 July 13 No Headline In Original, PR Newswire, July 13, 1984, Friday July 16 A Tough Man for a Tough Job, Newsweek, July 16, 1984, UNITED STATES EDITION, Section: BUSINESS; Pg. 50 July 19 Warner omits payout in reshape, Financial Times (London,England), July 19, 1984, Thursday, Section: SECTION I; Pg. 20, Byline: BY TERRY DODSWORTH IN NEW YORK July 23 Atari Tells Agencies to Freeze and Puts Networks at Ease, ADWEEK, July 23, 1984, Eastern Edition, Length: 514 words, Byline: By Gail Belsky July 27 https://archive.org/details/popular-computing-weekly-1984-07-26 CHINAGLIA PURCHASES CONTROL OF COSMOS, The New York Times, July 27, 1984, Friday, Late City Final Edition, Section: Section A; Page 15, Column 1; Sports Desk July 30 "ADVERTISING; Consolidating Domestically at Wells, The New York Times, July 30, 1984, Monday, Late City Final Edition, Section: Section D; Page 7, Column 4; Financial Desk, Byline: By Philip H. Dougherty Tramiel's Atari Picks Wells, Rich; DDB Is Out ADWEEK, July 30, 1984, Eastern Edition, Byline: By Gail Belsky" Imagine management splits Home Computing Weekly No. 71, July 17-23 https://rk.nvg.ntnu.no/sinclair/industry/publishers/imagine_crash0185.htm Popular Computing Weekly, 19 July 1984, pg. 5 Popular Computing Weekly, 5-11 July 1984 https://youtu.be/ZoDh61sgCOg?si=h4ML1gsN2kVbDXWM Sierra On-Line no more! https://archive.org/details/computer-entertainer-3-4/page/52/mode/2up Coleco numbers continue down Control Data, Coleco Post Sharply Lower Profits, The Associated Press, July 19, 1984, Thursday, AM cycle No Headline In Original, United Press International, July 19, 1984, Thursday, BC cycle, Section: Financial COLECO AND CONTROL DATA FALL - Correction Appended, The New York Times, Correction Appended,Section: Section D; Page 3, Column 2; Financial Desk, Length: 472 words, Byline: By STEVEN GREENHOUSE Playthings July 1984 Milton Bradley sees turnaround Profits Up 45 Percent At Toymaker, The Associated Press, July 20, 1984, Friday, BC cycle No Headline In Original, United Press International, July 20, 1984, Friday, BC cycle, Copyright 1984 U.P.I., Section: Financial, Length: 302 words, Dateline: LOS ANGELES Toys Hobbies & Crafts, July 1984, pg. 10 Bally positive despite games downturn BALLY-MANUFACTURING; Financial results, Business Wire, July 26, 1984, Thursday Activision losses high ACTIVISION; Financial results, Business Wire, July 26, 1984, Thursday Interest rates put more pressure on coinop Replay July 1984, pg. 3 Conversion kits take center stage! Play Meter July 15, 1985 Replay July 1984, pg. 4 Play Meter July 15, 1985 pg. 43 Mylstar continues suit against Bally Play Meter July 15, 1985 pg. 16 Mylstar brings people to FMV https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-21.pdf https://www.youtube.com/watch?v=2lfIpajVaAI Universal moves into restaurant/arcade biz Restaurant-game center to open, The Japan Economic Journal,,July 17, 1984, Section: SPECIAL U.S. SECTION; Pg. 11 Photon zaps onto the scene Close Encounters on Photon, Newsweek, July 23, 1984, UNITED STATES EDITION, Copyright 1984 Newsweek, Section: ENTERTAINMENT; Pg. 62, Length: 580 words, Byline: LYNN LANGWAY with BARBARA BURGOWER in Dallas Stern Electronics files for Chapter 11 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-28.pdf Twin Galaxies shuts down Play Meter July 15, 1984 pg. 18 Industry giants pass https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-21.pdf Family computer goes lightgun AM Life July 1, 1984, 58 CPC goes on sale Home Computing Weekly No. 69 July 3-9 https://www.devuego.es/blog/2023/01/10/press-start-cinco-duros/ Sinclair looks overseas Home Computing Weekly No. 69 July 3-9 pg. 5 QL confusion Popular Computing Weekly July 26, pg. 5 Acorn and BBC extend deal Popular Computing Weekly July 19, pg. 5 Sanyo and Canon to launch MSX in Europe Sanyo to ship MSX PCs to Europe, The Japan Economic Journal, July 17, 1984, Section: ELECTRICALS & ELECTRONICS; Pg. 15 CANON TO EXPORT MSX PERSONAL COMPUTERS TO EUROPE, JULY 17, 1984, TUESDAY Commodore unveils C16 https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Korea joins the chip wars Massive investment would cause oversupply; Trilateral friction in microchip business seen among Japan, U.S. and Korea, The Japan Economic Journal, July 24, 1984, Section: Pg. 20, Byline: By TETSURO WADA Mastertronic joins with Galactic Home Computing Weekly No. 71 July 17-23, 1984 pg. 5 Mastertronic saves Carnell Software Popular Computing Weekly July 19, pg. 5 Okimate brings color to the Commodore https://archive.org/details/computer-entertainer-3-4/page/57/mode/1up?view=theater Pitfall Harry is yours to command! https://archive.org/details/program-pitfall/mode/2up https://archive.org/details/computer-entertainer-3-4/page/57/mode/1up?view=theater WarGames gets real No Headline In Original, The Associated Press, July 17, 1984, Tuesday, AM cycle https://www.zerothreesecurity.com/index.php/about-us/founder The history of games revealed https://archive.org/details/book_video_games/page/n77/mode/2up The book of adventure games https://archive.org/details/computer-entertainer-3-4/page/50/mode/2up https://archive.org/details/the-book-of-adventure-games/page/n185/mode/2up Activision sues Microdeal Popular Computing Weekly 26 July, 1984, pg. 1, 2 Tax cuts for computer purchases slashed PERSONAL FINANCE;LIMITING TAX BREAKS FOR COMPUTERS The New York Times, July 1, 1984, Sunday, Late City Final Edition, Section: Section 3; Page 11, Column 1; Financial Desk 1984 - the Year of the VCR Sales of Color TVs and VCRs Booming, The Associated Press, July 15, 1984, Sunday, AM cycle, Section: Washington Dateline, byline: By NORMAN BLACK, Associated Press Writer Video game palsy is the new scare LA Games get high tech boost A reporter's Olympics notebook;How Do I Thank Thee? Let Me Count the Ways, United Press International, July 26, 1984, Thursday, BC cycle, Section: Sports News, Byline: By RONALD E. COHEN The Last Starfighter released https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater 'Ghostbusters,'' ''Gremlins'' still top box office after six weeks, United Press International, July 16, 1984, Monday, AM cycle, Section: Domestic News, Byline: By FRANK SANELLO, UPI Entertainment Reporter Sirius files for Chapter 11 https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
In a previous podcast we had a feeling that Commando (the arcade hit and excellent ZX Spectrum conversion) and Rambo were basically the same game, well, that's what our memories of 80´s gaming were telling us!Surely they were both Shoot 'em ups? In this episode we played both games and few others in the same gaming genre to see if we still felt they were "the same game". Do you remember Ikari Warriors in the arcade or did you have it on a home computer or console? Maybe on the Commodore 65 or the Amstrad? Did you play Secret Command on the Sega Master System?Please like, subscribe and share to help us out.Sign up for our newsletter - https://spectrumdays.ck.page/newsletterFollow us on Twitter - https://twitter.com/SpectrumDaysPodCheck out the YouTube channel - https://www.youtube.com/@spectrumdaysRead things on our blog - https://spectrumdays.com/blog/ Hosted on Acast. See acast.com/privacy for more information.
Steve, Dean & Mads discuss various retro themed topics in this episode including The Rubber Keyed Wonder film by the Caulfields, the Alien movie franchise and a whole lot more! As always, thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Richard Hyde Kingdiesel Roger Swan Shot2Bits Plasticman Stephen James Cillian O'Brien Robert Ilott MrRockitt Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Mikes vintage Tech Derek Young Nik Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 Roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon Tony Parkinson DrNoVocalCords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey Mark Bylund Paul Ashton Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Patrick Fürst Laurens Andrew Gilmour stephen stuttard Darren Coles Garry Heather Nick Lees Wee Jock Poo-Pong McPlop Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Want to find out about Steve's band, The Last Arcade? Check them out at https://thelastarcade.net/ Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
Retro gaming is making a comeback, and it's not just for nostalgia's sake. Avram Piltch discusses his son's interest in retro games and how it has sparked a renewed interest in old consoles and games. Avram's son, who is only 12 years old, is more interested in retro games than in the latest games. He watches videos about old games, quizzes his father on trivia about old consoles and games, and gets excited about playing old games in their original format.Retro gaming is in the spotlightAvram discusses his visit to a retro game festival in New York, where he shares pictures of his son looking at old consoles and games. The festival had every major console in historical order, starting from the Magnavox Odyssey, and attendees could play on them. Avram also came across a tool called Taz bot, which automates gameplay on certain old consoles like the GameCube. This tool allows players to program joystick moves and button presses to play the perfect game.While some may question the purpose of using a tool like Taz bot to automate gameplay, it highlights the growing interest in retro gaming and the desire to experience old games in new ways. The festival also featured old consoles like the RCA Studio II, Atari Lynx, PSP, Xbox 360, and original Game Boy, showcasing the variety of retro gaming options available.One of the key reasons for the resurgence of retro gaming is the unique experience it offers. Playing old games on original consoles and CRT TVs provides a different feel and look compared to modern gaming setups. Additionally, there is a sense of nostalgia and appreciation for the history of gaming that comes with playing retro games.Furthermore, retro gaming is not just about reliving the past but also about preserving gaming history. Events like retro game festivals and tools like Taz bot help keep old consoles and games alive for future generations to enjoy. The interest in retro gaming is not limited to older gamers but is also seen in younger generations like Avram's son, who are discovering the charm of old games.Old school gaming nostalgia festIn addition, Avram discusses a wide range of gaming devices, from the Space Ace and Dragon's Lair DVD games to the Virtual Boy and N64 playing Banjo-Kazooie. He also highlights unique consoles like the Game Tank, a homebrew console with its own set of games and cartridges, and the Dreamcast with its quirky peripherals like the fishing rod game.One of the most interesting aspects of the event was old educational systems like the Socrates and Sega pods, as well as handheld games like Merlin. The hosts also explore the evolution of gaming technology, from the Commodore PET and K-Pro computers to the Amstrad with its tape drive built into the keyboard.Avram and Scott share their experiences playing retro games and exploring the history of gaming, highlighting the creativity and innovation of early game developers. They also discuss the appeal of retro gaming for both seasoned gamers and newcomers, emphasizing the nostalgia and sense of nostalgia that comes with revisiting classic games and consoles.Controller matters for retro gamingAvram and Scott discuss the importance of controllers in retro gaming. They highlight the significance of using the original controllers that were designed for specific gaming consoles, as opposed to using modern controllers or emulators. They emphasize that the controller matters greatly in the gaming experience, as it affects the feel and gameplay of the retro games.Avram mentions examples of retro gaming controllers, such as the Atari joystick and the wheel controller for Atari Pong games. He discusses how the design and functionality of these controllers contribute to the overall gaming experience and how using the original controllers can enhance the nostalgia and authenticity of playing retro games.Additionally, the pair touches upon the idea of modifying retro gaming controllers to work with modern devices, such as installing USB connections in the controllers to use them with newer gaming systems. They explore the technical aspects of retrofitting retro controllers and the potential challenges involved in the process.Furthermore, Scott discusses the significance of Nintendo releasing wireless NES and SNES controllers for the Switch to enhance the gameplay experience of playing classic games on modern consoles. He emphasizes that the design and functionality of the controllers are integral to the gaming experience and that using the original controllers can enhance the overall gameplay and nostalgia of retro gaming.
Sinclair ships QLs, Atari looks hopeful & Jack is BACK! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book or get it in the Humble Bundle here: https://www.humblebundle.com/books/game-programming-taylor-francis-books Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/108363601 7 Minutes in Heaven: Rescue on Fractalus Video Version: https://www.patreon.com/posts/108357926 https://www.mobygames.com/game/11726/rescue-on-fractalus/ Corrections: April 1984 Ep - https://www.patreon.com/posts/april-1984-106448718 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://archive.org/details/cashbox35unse_42/page/50/mode/1up?view=theater https://www.quora.com/What-was-Alan-Kays-experience-like-working-at-Apple https://en.wikipedia.org/wiki/IBM_TopView https://en.wikipedia.org/wiki/Smalltalk 1974: New York Court rules pinball is a game of skill https://archive.org/details/cashbox35unse_45/page/51/mode/1up?view=theater Atari opens another Game Center https://archive.org/details/cashbox35unse_45/page/50/mode/1up?view=theater https://web.archive.org/web/20191123025509/https://www.ataricompendium.com/archives/documents/press_kits/atari_leisure_time_game_center.pdf Bally buys Alladin's Castle https://archive.org/details/cashbox36unse/page/43/mode/1up 1984: Morgan predicts profitability by July 1 Atari expects to return to surplus this year. Financial Times (London,England), May 22, 1984, Tuesday, Section: SECTION II; International Companies; Pg. 21, Byline: BY LOUISE KEHOE IN SAN FRANCISCO National News in Brief, United Press International, May 22, 1984, Tuesday, PM cycle, Section: Domestic News, Dateline: SANTA CLARA, Calif. Ross predicts Warner profitability No Headline In Original, The Associated Press, May 24, 1984, Thursday, BC cycle, Section: Business News Atari confirms negotiations with Philips Discussions with Philips; ATARITEL TO DELAY ENTRY INTO HIGH-TECH PHONE MARKET, Communications Daily, May 29, 1984, Tuesday, Section: Vol. 4, No. 104; Pg. 2 Atari announces more layoffs and plant closing "Computer Giant Furloughs Middle Managers, The Associated Press, May 31, 1984, Thursday, AM cycle, Section: Domestic News, Dateline: SUNNYVALE, Calif. Atari to end Hong Kong venture, Financial Times (London,England), ,May 31, 1984, Thursday, Section: SECTION II; International Companies; Pg. 19, Byline: BY LOUISE KEHOE IN SAN FRANCISCO" Alan Kay goes to Apple https://www.nytimes.com/1984/05/03/business/key-atari-scientist-switches-to-apple.html?searchResultPosition=1 Jack is back https://archive.org/details/popular-computing-weekly-1984-05-17/mode/1up?view=theater Tramel Technology founded https://mcurrent.name/atarihistory/tramel_technology.html Commodore exec exodus continues https://archive.org/details/popular-computing-weekly-1984-05-24/page/n4/mode/1up?view=theater Gulf and Western sells Sega "COMPUTER SERVICES OBTAINS 70 PCT STAKE IN SEGA ENTERPRISES, Jiji Press Ticker Service, MAY 21, 1984, MONDAY, Dateline: TOKYO, MAY 21 No Headline In Original, PR Newswire, May 21, 1984, Monday" Bally profits plummet https://archive.org/details/cashbox46unse_15/page/29/mode/1up?view=theater Mattel secures new financing Mattel Agrees To Give Up 45 Percent of Its Voting Stock, The Associated Press, May 4, 1984, Friday, AM cycle, Section: Business News https://www.nytimes.com/1984/05/04/business/mattel-sets-restructuring.html?searchResultPosition=1 Coleco issues new debt Troubled Game Manufacturer Rasing $50 Million With Debentures, The Associated Press,May 9, 1984, Wednesday, AM cycle, Section: Business News Coleco backlog is enormous Toy and Hobby World, May 1984, pg. 8 Coleco gets new ad agency Ketchum Scores Coleco; Demands Cash Up Front From Shaky ClientADWEEKMay 21, 1984, Eastern Edition, Byline: By Debbie Seaman Hasbro buys Milton Bradley https://www.nytimes.com/1984/05/05/business/rival-gets-milton-bradley.html?searchResultPosition=1 Toys R Us sales grow, but not thanks to games No Headline In Original, PR Newswire, May 2, 1984, Wednesday, Dateline: ROCHELLE PARK, N.J., May 2 Japanese Coinop makers go after North American Pirates https://archive.org/details/cashbox46unse_16/page/30/mode/1up?view=theater https://archive.org/details/cashbox46unse_17/page/n29/mode/1up Century's CVS gets new lease on life Play Meter May 1, 1984, pg. 21 https://www.arcade-museum.com/company/crown-vending Bankers learn not to finance games Selling Repossessed Items Is a Banker's Nightmare; Want to Buy a Trawler, Bordello, or Video Game?, The American Banker, May 30, 1984, Wednesday, Section: BACK PAGE; Pg. 24, Byline: Special to the American Banker, Dateline: ST. PETERSBURG, Fla. Activision sales collapse No Headline In Original, United Press International, May 3, 1984, Thursday, BC cycle, Section: Financial, Dateline: MOUNTAIN VIEW, Calif. Video Games aren't DEAD! https://archive.org/details/computer-entertainer-3-2/page/30/mode/1up Atari announces 7800 Atari Unveils Video Game Expandable into Computer, The Associated Press,May 21, 1984, Monday, BC cycle,Section: Business News ATARI; Unveils advanced video game that is expandable to introductory computer, Business Wire, May 21, 1984, Monday Adam owner frustration grows https://archive.org/details/computer-entertainer-3-2/page/n4/mode/1up?view=theater MSX adopts 3.5 inch disks https://archive.org/details/popular-computing-weekly-1984-05-31/page/n4/mode/1up?view=theater Activision signs deal with Pony ACTIVISION; Signs licensing agreement with Pony Inc. for Japanese markets, Business Wire, May 30, 1984, Wednesday, Dateline: MOUNTAIN VIEW, Calif. MSX coming to UK https://archive.org/details/popular-computing-weekly-1984-05-24/mode/1up?view=theater Dragon to announce MSX machine https://archive.org/details/popular-computing-weekly-1984-05-31/mode/1up?view=theater https://tromax.webnode.es/ https://en.wikipedia.org/wiki/Dragon_MSX Philips and Thompson want to set new standard https://archive.org/details/popular-computing-weekly-1984-05-03/mode/1up?view=theater Amstrad development fracas revealed https://archive.org/details/popular-computing-weekly-1984-05-03/page/n11/mode/1up?view=theater Acorn announces ABM https://en.wikipedia.org/wiki/Acorn_Business_Computer https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater First QL's go out to customers https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater Popular Computing Weekly gets their QL! https://archive.org/details/popular-computing-weekly-1984-05-10/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1984-05-17/page/n15/mode/1up https://archive.org/details/popular-computing-weekly-1984-05-31/page/n22/mode/1up?view=theater Sir Clive passes on Delorean plant https://archive.org/details/popular-computing-weekly-1984-05-24/page/n4/mode/1up?view=theater Computer games take CES by storm https://archive.org/details/Creative_Computing_1984-05/page/n135/mode/1up?view=theater Mac software arrives https://archive.org/details/Creative_Computing_1984-05/page/n207/mode/2up?view=theater First Origin games get tested https://archive.org/details/computer-entertainer-3-2/page/n4/mode/1up?view=theater Lucasfilm Games Premieres https://archive.org/details/computer-entertainer-3-2 Lucasfilm ''force'' enters video game market, United Press International, May 9, 1984, Wednesday, AM cycle, Section: Domestic News, Byline: By JOHN M. LEIGHTY British devs embrace C64 https://archive.org/details/popular-computing-weekly-1984-05-31/page/n4/mode/1up?view=theater USGold launches with Aztec Challenge and Forbidden Forest https://archive.org/details/computer-and-videogames-031/page/n15/mode/2up https://archive.org/details/computer-and-videogames-031/page/n32/mode/1up?view=theater https://archive.org/details/computer-and-videogames-031/page/n41/mode/1up?view=theater https://archive.org/details/computer-and-videogames-031/page/n59/mode/1up?view=theater https://archive.org/details/CommodoreHorizonsIssue051984May300dpi/page/n23/mode/2up?view=theater Evil Dead coming to the C64 https://archive.org/details/popular-computing-weekly-1984-05-17/mode/1up?view=theater Leisure Games wants you to go to Jail, do not pass go, do not collect $200 https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater https://www.mobygames.com/company/2715/leisure-genius/ Games Network warns that Bankruptcy is looming Computer Taken by Creditor; GAMES NETWORK INSOLVENT, SAYS BANKRUPTCY IS NEAR, Communications Daily, May 17, 1984, Thursday,Section: Vol. 4, No. 97; Pg. 2 Adam Magazine to arrive https://archive.org/details/computer-entertainer-3-2/page/25/mode/1up Australia recognizes Copyright ASIA-PACIFIC ECONOMIC NEWS IN BRIEF, Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service, MAY 30, 1984, WEDNESDAY Sanders income booms while royalty revenue dips SANDERS-ASSOCIATES; Financial resultsBusiness WireMay 21, 1984, Monday, Dateline: NASHUA, N.H. Battlefield Earth gets a soundtrack https://archive.org/details/cashbox46unse_15/page/n31/mode/1up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
This episode see's the return of the A-Team as Dean travels to Wolverhampton to checkout the Revival Game 2024 Not Over event. Mark bags a boot load of retro computing goodies and Steve totally forgets to mention that his new album is out now! Plus the guys waffle about video game magazines and a lot more! Thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Richard Hyde Kingdiesel Roger Swan Shot2Bits Plasticman Billy Bumptious with the Scrumptious Rumptious Cillian O'Brien Robert Ilott Pix's paradoxically phrased pseudonym pursuing punishingly preclusive pronunciation producing perplexed podcast presenters MrRockitt Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Mikes vintage Tech Derek Young Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 Roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon James Bentley Tony Parkinson DrNovocalcords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey Mark Bylund Paul Ashton Chris Rowe Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Patrick Fürst Laurens Andrew Gilmour Stephen Stuttard Matt Sullivan Darren Coles Garry Heather Nick Lees Benedictus McFluffernutter Von Quizzletwist the Third, Esquire, Grand Poobah of Peculiar Puns, Custodian of Chuckles, and Spam. Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Want to find out about Steve's band, The Last Arcade? Check them out at https://thelastarcade.net/ Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
The history of 80s and 90s game magazines is filled with big names like Computer Gaming World, Weekly Famitsu, Computer and Video Games, Micromania, and, a name that makes German speaking gamers of a particular vintage extremely nostalgic, Power Play. Michael Hengst was a mainstay at the mag and gives us a fascinating insight into how the business worked, how games were reviewed, and sets up a career in the industry that lasts to this day. Recorded: January-February 2024 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links Video version of the interview: https://www.patreon.com/posts/michael-hengst-1-98828923 https://www.c64-wiki.com/wiki/Power_Play https://de.wikipedia.org/wiki/Markt%2BTechnik_VerlagDungeon Master Walkthrough - https://amr.abime.net/issue_1951_pages pg. 47 Michael's first issue of Power Play, March 1989 - http://www.kultmags.com/mags.php?folder=UG93ZXIgUGxheS8xOTg5 Advanced Military Commander write-up - https://www.kultboy.com/index.php?site=t&id=7179 https://www.mobygames.com/game/44860/advanced-daisenryaku-doitsu-dengeki-sakusen/screenshots/ German "Index" explained - https://usk.de/en/the-usk/faqs/what-is-the-index/ Super Mario All Stars Review - https://www.kultboy.com/index.php?site=t&id=4091&s=2 https://de.wikipedia.org/wiki/Computer_Bild_Spiele Copyright Karl Kuras
We continue our celebrations of 40 years of the Amstrad CPC with part 2 of our chat with Roland Perry. This episode dives into the Sinclair acquisition, the transformation of Amstrad after incorporating the Spectrum, the expansion of the CPC line into high-end models, and a peek at some intriguing unreleased prototypes. Contents: 00:00 - The Week's Retro News Stories 42:36 - Roland Perry Interview Please visit our amazing sponsors and help to support the show: Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at https://pcbway.com for all your PCB needs We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Infogrames revival announced: https://tinyurl.com/mtvjj6ar Game Boy as FM Radio with new cart: https://tinyurl.com/y7xauz4t Switch Arcade Racing Dock revealed: https://tinyurl.com/3j9hcnrt Doom 64 coming to the Dreamcast: https://tinyurl.com/59zwawsf Phoenix launches on Amiga: https://tinyurl.com/mk635zy3
In this week's episode, I rate the movies and TV shows I shaw in Winter 2024. This week's coupon is for the audiobook of GHOST IN THE PACT as excellently narrated by Hollis McCarthy. You can get the audiobook of GHOST IN THE PACT for 50% off at my Payhip store with this coupon code: MARCHEXILE The coupon code is valid through April 5th, 2024, so if you find yourself needing an audiobook to leap into spring, we've got one ready for you! TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 192 of The Pulp Writer Show. My name is Jonathan Moeller. Today is March 15th, 2024, The Ides of March, which we're traditionally told to beware, and today we are looking at my Movie and TV Review Roundup for Winter 2024. Before we do that, we will do Coupon of the Week, an update on my current writing projects, and our Question of the Week. So first up, Coupon of the Week. This week's coupon is for the audiobook of Ghost in the Pact, as excellently narrated by Hollis McCarthy. You can get the audiobook for Ghost in the Pact for 50% off at my Payhip store with this coupon: MARCHEXILE and that is spelled MARCHEXILE. As always, the coupon code will be in the show notes. This coupon code is valid through April the 5th 2024. So if you find yourself needing an audiobook on this Ides of March, we've got one ready for you. So an update on my current writing projects. I am about 56% of the way through the first edit of Ghost in the Veils. That means the book should be on track to come out before Easter (which is at the end of March this year), if all goes well. I'm also 40,000 words into Wizard Thief, so hopefully that will come out before too much longer after Ghost in the Veils. I'm 11,000 words into Cloak of Titans. So that is where we're at with my current writing projects. 00:01:19 Question of the Week Now on to our new feature: Question of the Week. This week's question is inspired by the fact that I've spent a lot of the last few weeks setting up my new computer and getting it configured properly. So the question is: what is the first computer you ever used? No wrong answers, obviously. Joachim says his first personal computer was an Atari 1040 ST with 1 MB of RAM. I participated in the “religious war” with the Amiga 500 users, which was better and looked down at the MS-DOS PCs, which only has 640 kilobytes of RAM. Justin says: my first computer was a Timex Sinclair. It had two kilobytes of RAM and I forked out $50 for the 16 KB RAM extender module. The manual that comes with it says you will never need this much memory. I use a cassette tape recorder/player to record more programs and it ran a 300 baud. Todd says his first computer was in 1994. I purchased a 486 DX 2 8 megabytes of RAM for use in school. I believe the hard drive was about 250 MB. The monitor weighed a ton. I wrote a bunch of machine code and played Wolfenstein 3D like crazy. Tarun says in 1993 it was a 386 with four megawatts of RAM with Windows 3.1. I played a lot of Prince of Persia and got bad grades in school. Then the computer was locked up. In my educational defense, I did do some Pascal programming. AM says: my first computer was an Apple IIe at school. Getting to play Number Munchers or Oregon Trail on it was some kind of behavioral reward (and a very effective one at that). William says his first computer was a Macintosh SE in my parent's home office, though “using” is an overstatement since all I did was play a few simple preinstalled games. I also have fond memories of playing the original King's Quest with said parents and something like a Compaq Portable. Rich says Commodore 64 with cassette drive. Didn't have cassette the first day. Spent the whole day punching in code for a blackjack game. My sister walks into the room to turn the computer off, erasing everything. That is a bummer. Juana says: a Gateway. My whole family came to gawk at it, and me setting it up! It had 120 megabytes of RAM. Twice what was the ones that used in the college computer lab! I thought I was set for life. Venus says Commodore Vic20. We played Radar Rat Race and Mom gave us a stack of computer magazines and tape recorder, so we played every game that was in the magazines at the time after we typed in the programs and saved them to the tapes. You are the first person outside my family that ever heard also had one. More on that later. Cheryl says: we got our first computer in the early ‘90s: an Amstrad with an AWA printer. I was doing courses for work, so I needed something to print the assignments, but we also played games on it: Wolfenstein, Lemmings, and Stock Markets. They're the only ones I can remember. Craig says: Apple IIe. I'm oldish. With dot matrix printer and handheld modem, dial-up Internet access, the one you had the dial phone into the holding cradle after you called it in. Tracy says: at college we used the TRS80s. I think she may win the award for oldest computer mentioned in this topic. And Perry says: IBM PC clone at school, a friend's family had a Commodore 64. Our first family computer was a Commodore 128. For myself, I had the same first computer as Venus earlier in the thread. That would be a Commodore Vic20. It had 20 kilobytes of RAM and the Word file for the rough draft of Ghosts in the Veils, which I'm editing right now, is 355 kilobytes in size. So to load the Microsoft Word document of Ghosts in the Veils in Microsoft Word format, I would need about 18 different Commodore Vic 20 computers. That's like 1 computer per chapter and a half. So it is amusing to see how computer technology has changed quite a bit over time. 00:04:56 Winter 2024 Movie/TV Review Roundup Now to our main topic. We are inching closer to spring, so I think it's time for my Winter 2024 Movie Review Roundup. I got a Paramount Plus subscription to watch the Frasier reboot and since Paramount owns Star Trek and the Frasier reboot was only 10 episodes long, I ended up watching a chunk of modern Star Trek this winter. This was a new-ish experience because the last new Star Trek I watched was Star Trek Beyond way back in 2016. That was only eight years ago, but it's been a very eventful eight years, you know? I did watch a lot of Star Trek back in the 1990s. If you had held a gun to my head and demanded, you know, if I consider myself a Trekkie, I would say no, because I think Gene Roddenberry's socialist/utopian vision for the Federation that he put into Star Trek is fundamentally kind of goofy. The shows and movies were at their best when they stayed away from it or subverted it, like how the Federation can only be a utopia because Starfleet seems to have a Black Ops section that does all the unsanctioned dirty work and regularly runs amuck. Or like how Starfleet seems to have an actual mad science division that cooks up all kinds of nasty stuff. So anyway, these are the movies and shows I watched in Winter 2024, and as always, my ratings are wholly subjective and based on nothing more rigorous than my own opinions. We will go through these in order from least favorite to most favorite. So the first movie I watched was Now You See Me, which came out in 2013. Last year, I compared Adam Sandler's Murder Mystery movie to a C- student, but a fun C- student who everyone likes for his great parties and goes on to have a successful career as a regional sales manager. By contrast, Now You See Me is the sort of moody art student who always wears a black porkpie hat and thinks of himself or herself as deep and complicated, but in fact, they're just confusing. This is an apt comparison for this movie. Anyway, the plot centers around four sketchy magicians who are recruited by a mysterious organization called The Eye to carry out a series of high-profile heists using stage magic. I have to admit, that concept sounds even more ridiculous as I said the previous sentence. Anyway, after the first heist, the magicians become fugitives from the FBI but keep carrying on shows, sometimes staying ahead of law enforcement. The trouble is that nothing they do makes very much sense, and it all falls apart if you think about it for more than two seconds. Additionally, the movie overall feels very choppy since they rushed from scene to scene very quickly. The actors all gave very good performances that were entertaining to watch, but honestly, that was about the only thing the movie had going for it. Overall grade: D- Next up is The Marvels, which came out in 2023. This movie was logically incoherent, but actually rather charming and funny. It kind of reminds me of those ‘70s or ‘80s style science fiction movies that don't make much sense, though The Marvels was much lighter in tone than anything that came out in the science fiction space in the ‘60s or ‘70s. The movie got a bad rap because it didn't make back its budget, and apparently Disney rather shamefully threw the director under the bus. But to be fair, the budget for The Marvels was an enormous $274,000,000. To put this into context, the top three movies of 2023 (Barbie, Super Mario Brothers, and Oppenheimer) combined had a total budget across these three movies of $350 million, and together they grossed something like 15 times more than The Marvels did. Anyway, the plot picks up from the end of Ms. Marvel when Kamala Khan, Captain Marvel, and Monica Rambeau discover that their superpowers have become entangled. This means that if two of them use their powers at the same time, all three of them switch places randomly. This makes for a rather excellent fight scene earlier in the movie when the three characters don't know what's going on and are randomly teleporting between three different battles, much to the frequently amusing confusion of all participants. Once things settle down, Captain Marvel and her new friends realize that an old enemy of Captain Marvel is harvesting resources from worlds she cares about. So it's up to them to save Earth from this old enemy's vengeance. I have to admit, the plot of the movie didn't actually make much sense, but it was overall much funnier than Ant-Man 3 and Secret Invasion. The best thing about the movie was Kamala Khan and her family. Kamala, Monica, and Captain Marvel also had an entertaining dynamic together and the planet of space musicals was also pretty funny. I think the movie's biggest, unconquerable weakness was that it was the 33rd Marvel movie. There are all sorts of theories of why the movie didn't perform at the box office: superhero genre fatigue, everyone knew it would be on Disney Plus eventually, the lasting effects of COVID on movie theaters and the movie business, Disney throwing the director under the bus, Disney inserting itself into the US Cultural Wars, etcetera. All those reasons are subjective and subject to personal interpretation. What I think is objectively quantifiable is that The Marvels is the sequel to a lot of different Marvel stuff: The Avengers movie, Wandavision, Captain Marvel, the Guardians of the Galaxy movies, Secret Invasion, and Thor: Love and Thunder. That's like 50 to 60 plus hours of stuff to watch to fully understand the emotional significance of all the various characters in The Marvels. 50 to 60 hours of watching sounds like almost an entire entire semester's worth of homework assignments at this point. As someone who has written a lot of long series, I know that you lose some of the audience from book to book. I think that's ultimately why The Marvels didn't make back its budget. The Marvel movies as a series have just gone on too long and are just too interconnected. Ultimately, I am grateful to The Marvels. Realizing and understanding the concept of Marvel Continuity Lockout Syndrome helped me decide to write something new that wasn't a sequel or even connected to anything else I had written, which eventually led to Rivah Half-Elven and Half-Elven Thief. Overall grade: B- Our next movie is My Man Godfrey, which came out all the way back in 1936. This movie is considered the progenitor or one of the progenitors of the screwball comedy genre. A homeless man named Godfrey is living in a trash dump in New York, though despite his circumstances, Godfrey remained sharp and quick on his feet. One night, a wealthy woman named Cornelia approaches him and offers $5 if he'll come with her. Godfrey is naturally suspicious, but Cornelia assures him that she only needs to take him to a hotel to win a scavenger hunt by finding a forgotten man, which was a term President Roosevelt used to describe people who have been ruined by the Great Depression and then forgotten by the government. I have to admit, Cornelia immediately reminded me of the way the more obnoxious YouTubers and TikTokers will sometimes pay homeless people to participate in dance challenges and suchlike. King Solomon was indeed right when he said that there is nothing new under the sun and what has been done before will be done again. Anyway, Godfrey is offended by Cornell's imperious manner but after he sees Cornelia bullying her kindly but none too bright younger sister Irene, Godfrey decides he'll go with Irene so she can win. A grateful Irene offers him a job as the family's butler. At his first day at work, Godfrey very soon realizes the reason the family has gone through so many butlers: they are all certified certifiably and comedically insane. In addition to these other problems, Cornelia is harboring a massive grudge against Godfrey for losing the scavenger hunt and wants payback. Wacky hijinks ensue. Fortunately, Godfrey has some hidden depths that he will need, which include being much smarter than his employers. Admittedly, this is not hard. 1936 was towards the second half of the Great Depression in the United States, so obviously the movie has more than a bit of social commentary. The characters joked that prosperity is just around the corner and wonder where they can find that corner. The rich characters are uniformly portrayed as some combination of frivolous, clueless, or malicious. I think the movie was pretty funny, if sharply so, but the big weakness was that the male and female leads were so clearly unsuited for each other but got together at the end of the movie simply because it was the end of the movie. Still, it was definitely worth watching because you can see how this movie influenced many other movies after it. I definitely recommend watching it with captions if possible, because while human nature has not changed in the last 90 years, sound technology has in fact improved quite a bit. Overall grade: B. Next up is Charade, which came out in 1963. This is a sort of romantic comedy, sort of thriller that has Audrey Hepburn playing Regina, an American living in Paris who is in the process of getting divorced from her husband. When she returns to Paris, she learns that her husband was murdered in her absence and it turns out that he was in possession of $250,000 he stole from the US government during World War II. Regina had no idea about any of this, but the US government thinks that she has the money stashed away somewhere. It turns out that her late husband also betrayed the men he worked with to steal the money and they're convinced that she has the money as well, and they're going to get it from Regina regardless of what they have to do. Regina's only ally in this mess is a mysterious man calling himself Peter Joshua (played by Cary Grant), who may or may not be one of the other thieves operating under an assumed identity. I liked this movie, but I think it had two structural problems. First, Regina wasn't all that bright, though she did get smarter as the movie went on, probably out of sheer necessity. Second, it had some severe mood whiplash. The movie couldn't decide if he was a lighthearted romantic comedy or gritty thriller, though finally snapped into focus as a pretty good thriller in the last third of the movie. Amusing tidbit: Cary Grant only agreed to do the movie if Audrey Hepburn's character would be the one chasing his character in their romance, since he thought their age gap would be inappropriate otherwise, because he was so much older than Hepburn at the time of filming. Overall grade: B+ Next up is the new Frasier series from 2023. I admit I had very, very low expectations for this, but it was considerably better than I thought it would be. My low expectations came partly because the original show was so good. Some seasons were stronger than others, of course, but the show had some absolute masterpieces of sitcom comedy throughout its entire run. Some of this was because I think the 2020s are a much more humorless and dour age than the 1990s, so I had my doubts whether the new show could be funny at all. Fortunately, my doubts were misplaced. The new Frasier is actually pretty good. It's interesting that the show's generational dynamic has been flipped on its head. In the original show, the pretentious Frasier lived with his working-class father. 20 years later, it's now Frasier who lives with his son Freddie, who dropped out of Harvard to become a firefighter and consciously rejected his father's love of intellectualism and cultural elitism. The inversion of the original dynamic works quite well. It has some moments of genuine comedy because, like his father before him, Freddie is more like his father than he realizes. The show also avoided the pitfall of bringing back legacy characters that Disney and Lucasfilm stumbled into with Star Wars and Indiana Jones and the Dial of Destiny. Disney brought back legacy characters like Luke Skywalker and Indiana Jones but made them into sad, old losers. Frasier, by contrast, while frequently an unsympathetic comedy protagonist who brings his own misfortunes onto his own head, is most definitely not a sad old loser. He's famous, respected, and wealthy enough that he can afford to buy an apartment building in Boston at the drop of a hat. If you know anything about the United States, you know that the East Coast is the most expensive area of the of the country. Despite that, he remains the same well-meaning buffoon that he always was, the sort of man who, as a colleague aptly says, always goes that extra, ill-advised mile. There's a story that when Ricky Gervais was advising the creators of the American version of The Office, one of his chief pieces of advice was that Michael Scott could not be as incompetent as David Brent was in the original UK version of the show. American culture, Mr. Gervais said, was generally much less forgiving of incompetence than British culture. I thought of this as I watched Frasier because all the characters were in fact extremely competent at their jobs. Even Frasier himself, when he finally gets out of his own way, is a very good psychiatrist and teacher. Anyway, the show was funny and I think it deserves a second season. We'll see if that happens or not. Overall grade: A- Next up is Star Trek: Lower Decks Seasons One through Four, which came out from between 2020 and 2023. As I mentioned earlier, I ended up subscribing to Paramount Plus for a month after I watched Frasier, so I decided to watch Star Trek Lower Decks, since I'm forever seeing clips of that show turning up on social media. Lower Decks is a pitch perfect, affectionate parody of Star Trek from the point of view of four relatively hapless ensigns on the Cerritos, one of Starfleet's somewhat less prestigious ships. We have the self-sabotaging rebel Mariner, the insecure and ambitious Boimler, the enthusiastic science girl Tendi, and cheerful engineer Rutherford, who nonetheless has a dark and mysterious past that he can't remember. Season Four also adds T'Lyn, a Vulcan whose mild expressions of carefully measured annoyance make her a dangerous loose cannon by Vulcan standards. The show is hilarious because it makes fun of Star Trek tropes while wholeheartedly embracing them. The ensigns run into a lot of insane computers, random space anomalies, rubber forehead aliens, and other Star Trek tropes, including the grand and venerable Star Trek tradition of the Insane Admiral. Starfleet officers always seem to go off the deep end when they get promoted to Starfleet Command. The senior officers are also varying degrees of insane and drama generators. Starfleet, from the point of view of the Cerritos crew, is a vast bureaucratic organization that veers between ineffective idealism, blatant careerism, and whatever crazy project the Insane Admiral of the Week is pursuing. Yet since American sitcom characters have to be competent (like we just talked about above with Frasier), when the crisis really kicks into high gear, the Cerritos crew can pull itself together and save the galaxy with the best of them. I did like how the show grows from an affectionate parody to its own thing, with all the characters experiencing struggles and personal growth in their arcs. I liked it enough that when the 5th season of Lower Decks comes out, I'll subscribe to another month of Paramount Plus (assuming Paramount Plus still exists and hasn't been brought up by Warner Brothers or Skydance or something). Overall grade: A- Next up is Predator, which came out in 1987. When Carl Weathers died in early February of 2024, I realized I had never actually got around to seeing Predator. So I did and I'm glad that I watched it. Predator was an excellent blending of thriller, science fiction, and horror. Arnold Schwarzenegger plays Dutch, who commands a team of operators who do Black Ops work for the CIA. Since it's 1987, the CIA is up to its traditional shenanigans in Central America and Dutch is dispatched to help out his old friend Dillon (played by Carl Weathers), who has been ostensibly assigned to rescue a Pro-American cabinet minister from rebel guerrillas in the jungle. Since this is the CIA, naturally there is more than the mission than is apparent on the surface. However, the mission quickly becomes irrelevant when Dutch and his team realize they are being hunted by an unknown creature with capabilities unlike anything they have ever seen before. It turns out the creature is the Predator, an alien hunter who comes to Earth and takes human skulls as trophies. Soon the movie turns into a death match duel between Dutch and the Predator. The movie did a very good job of showing the Predator's capabilities such as stealth, heat vision, and his shoulder laser without explicitly spelling them out for the audience. It was a very well put together piece of storytelling and it is of course the source of the famous Internet meme of a muscular white arm gripping a muscular black arm and also Schwarzenegger's famous line of “Get to the choppa!” Also to quote a famous Internet meme, if you had a nickel for every future governor of a US state who is in this movie, you would have two nickels, which is not a lot, but even two is pretty weird, right? Overall grade: A. Now for the favorite thing I saw in winter 2024. That honor goes to Star Trek: Picard Season Three, which came out in 2023. Honestly, this was so much better than I thought it was going to be. I thought I would watch one or two episodes and then give up. Instead I watched the whole thing in like two days over the New Year's holiday. I watched the first episode of Picard Season One way back in 2020 was free on YouTube, but I didn't like it enough to subscribe to CBS All Access (or whatever the heck it was back then). The first episode also seemed more ponderous and dour in the sort of 21st century realistic prestige television snooze fest than I really wanted to watch. But Season Three of the show got high reviews from people whose opinions I generally respect when it came out in early 2023. Since I had Paramount Plus for a month because of Frasier, I decided to give it a go. I'm glad I did. How to describe the plot? You may remember that back in summer 2023, I watched the Battleship movie. Battleship is objectively a bad movie, but it does have one interesting subplot that would make a good movie all on its own. When space aliens imprison most of the US Navy, a bunch of retired veterans take a decommissioned battleship out to war to save the day. This basically is the plot of Picard Season 3. The plot kicks off when Doctor Crusher contacts Admiral Picard after they have not spoken for twenty years. Apparently, Picard had a son named Jack with Crusher that she never told him about and mysterious assailants are trying to kidnap Jack. On the original show, Picard and Crusher definitely gave off the vibe that they probably got romantic whenever they were alone in the elevator together. The fact that Doctor Crusher got pregnant with Picard's son is not all that surprising. Picard had always been adamant about his desire not to start a family and given that any son of the legendary Captain Picard would be a target for his equally legendary enemies, Crusher decided to keep the boy a secret. Picard, understandably, is shocked by the news, but teams up with his former first officer, Captain Riker, to rescue his son. Jack has an extensive Robin Hood-esque criminal history, so it seems that his misdeeds might have caught up to him. It turns out that deadly weapon is locked in Jack's DNA and the people pursuing him aren't merely criminals but powerful enemies intent on destroying Starfleet and the Federation. Jack Crusher's DNA will give them a weapon to do it, which means it's up to the crew of The Enterprise to save the galaxy one last time. This was ten episodes, but it was very, very tightly plotted, with not many wasted moments. Sometimes you see movies that seem like they should have been streaming shows, and sometimes streaming shows seem like they really should have been cut down to movie length. But Picard's Season Three does a good job of telling a tense story that we've been impossible either in a movie or the old days of network television. The show very quickly plunges into the crisis and keeps moving from new tension to new tension. The gradual reveal where Picard at first feels guilty that he has to ask his friends to help rescue his estranged son and ex-girlfriend like he's living his own personal version of some trashy daytime TV show, only to slowly realize that something much more dangerous and much, much bigger than his personal problems is happening, was put together well. The show was also another good example of how to bring back legacy characters right. All the characters from Star Trek: The Next Generation are older and have been knocked around by life or suffered personal tragedies, but none of them are sad old losers like in a Disney or Lucasfilm project. The new and supporting characters were also great. Seven of Nine returns as the first officer to Captain Shaw, a by the book officer who thinks Picard and Riker are dangerous mavericks. He has a point. Shaw turns out to be extremely competent in a crisis. Amanda Plummer was great as Vadic, a scenery chewing villain who has very good reasons to hate Starfleet and the Federation. Vadic's love of spinning directly in her command chair was a great homage to Amanda Plummer's late father, Christopher Plummer, who played a villain with a similar tic way back in Star Trek VI in the ‘90s. It is also great how the show wrapped up some of the dangling plot threads from the ‘90s, like Picard's strained relationship with his former mentee Commander Ro Laren or the brief return of Elizabeth Shelby, Riker's former First Officer. A few people have complained that Worf is now a pacifist, but he's a Klingon pacifist, which basically means he'll attempt negotiation before cutting off your head, but he is still probably going to cut off your head. Less Conan the Barbarian, more serene Warrior Monk. I think Data had an excellent ending to his character arc, which started with his character's very first appearance way back in the ‘80s and Brent Spiner did a good job of portraying Data's fractured personalities and then how they achieved unity. I'd say the weakest point of the show was how consistently dumb Starfleet command is. The plot hinged around Starfleet gathering its entire fleet together for a celebration and then putting all those ships under a remote control system, which seems both exceptionally stupid and very convenient for the bad guys. But to be fair, this is Starfleet, an organization whose high command regularly spits out insane Admirals and also has an unsanctioned Black Ops/Mad Science division that it can't control, so it definitely fits within the overall context of Star Trek. I mean, that's like half the premise of Lower Decks. And if you've ever worked for a large governmental, military, healthcare, or educational institution, you understand. We all know that working in a large institution under leaders who are either insane or dumb isn't exactly an anomaly in the human experience. I mean, the Roman Empire circa 190 A.D. was the most powerful institution on the planet and the Empire's maximum leader liked to spend his time LARPing as a gladiator in the Coliseum. Anyway, the emotional payoff at the end of Picard Season Three was very satisfying, and how the show wrapped up a lot of threads from Next Generation, Deep Space Nine, and Voyager was pretty great. It's like the people who were in charge of Season Three of Picard watched the Star Wars sequel trilogy and thought, you know, we can do better and then they did. Overall grade: A So those are the movies and TV shows I watched in Winter 2024. If you're looking for something to watch, hopefully one of them sounds like it will catch your interest. That's it for this week. Thanks for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you that you can listen to all the back episodes on https://thepulpwritershow.com. If you enjoyed the podcast, please leave a review on your podcasting platform or choice. Stay safe and stay healthy and see you all next week.
This week, we talk to Carl Malamud, heralded as "The Father of Internet Radio". We trace Carl's journey from the early buzz of bulletin board systems to setting up the first-ever Internet radio station back in 1992. Carl shares tales from the creation of his flagship show "Geek of The Week," where Internet legends like Tim Berners-Lee took the mic, to orchestrating the monumental Internet 1996 World Exposition, a digital World's Fair that connected millions globally. Internet Talk Radio Archives: https://archive.org/details/RT-FM Public.Resource.Org: https://public.resource.org/ Bangalore Literature Festival: https://archive.org/details/bangalore.literature.festival.2023 Internet Talk Radio on Computer Chronicles: https://youtu.be/U_o8gerare0?si=IciilvN84v4DpYqY&t=1027 Contents: 00:00 - The Week's Retro News Stories 49:05 - Carl Malamud Interview Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Amstrad's Return Under Lord Alan Sugar: https://tinyurl.com/2kerma83 Atari 2600 Movie Experience: https://tinyurl.com/2vna892p Indie Game Thunder Helix Pays Homage to Classics: https://tinyurl.com/2s4jdjz6 Jeff Minter's Interactive Documentary Preview: https://tinyurl.com/4wxrrybm Unearthed Time Splitters 4 Prototype: https://tinyurl.com/3ustfvwh
Jack Tramiel leaves Commodore, Apple advertises the Mac & Amstrad enters the home computer market These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Alex's Humble Bundle Inclusion: https://www.humblebundle.com/books/game-architecture-worldbuilding-and-ai-taylor-francis-books Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Complete Links for this episode can be found here: https://www.patreon.com/posts/100014130 7 Minutes in Heaven: Moon Dust Video Version: https://www.patreon.com/posts/100007281 https://www.jaronlanier.com/ https://www.mobygames.com/game/47859/moondust/ Corrections: December 1983 Ep - https://www.patreon.com/posts/december-1983-98325214 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ 1974: D&D is released https://twitter.com/GameResearch_E/status/1751283969583141097?t=_dYbQapJicUWEGYRO-0Q8g&s=03 https://en.wikipedia.org/wiki/Dungeons_%26_Dragons Blue Sky operators catch Pong fever https://www.newspapers.com/article/the-san-francisco-examiner-blue-sky-oper/94003918/ https://www.newspapers.com/article/the-evening-independent-fraudulent-order/94006031/ Atari sells Syzygy https://archive.org/details/cashbox35unse_30/page/53/mode/1up https://en.wikipedia.org/wiki/Atari Odyssey begins to get noticed https://www.newspapers.com/article/honolulu-star-bulletin-magnavox-odyssey/81646620/ https://www.newspapers.com/article/the-gazette-magnavox-odyssey-profile/94005725/ The Times-Picayune, January 5 1974, Section 1, pg. 9 https://en.wikipedia.org/wiki/Magnavox_Odyssey https://en.wikipedia.org/wiki/Elvis_(1968_TV_program) Despite funding cuts, high schools continue to add computers https://www.nytimes.com/1974/01/16/archives/computers-flourish-as-classroom-tools-by-victor-k-mcelheny-high.html https://en.wikipedia.org/wiki/Minicomputer HP introduces programmable pocket calculator https://www.nytimes.com/1974/01/17/archives/hewlettpackard-markets-pocket-calculator-doing-computers-job-many.html https://en.wikipedia.org/wiki/HP-65 Watson Jr. steps down Computerworld Jan 9, 1974, pg. 1,2 https://en.wikipedia.org/wiki/Thomas_J._Watson_Jr. https://en.wikipedia.org/wiki/Thomas_J._Watson Japan braces for oil embargo triggered downturn https://www.nytimes.com/1974/01/06/archives/in-japan-oil-may-expose-ills-of-growth-japan-haunted-by-growth-ills.html Computer animation conference to feature at 2nd Annual New York animation festival https://www.nytimes.com/1974/01/09/archives/screen-2d-animation-festival-begins.html https://www.youtube.com/watch?v=SgCxCZNkQ9E 1984 meets suburban gridlock in kids book https://www.nytimes.com/1974/01/13/archives/three-novels-one-by-an-american-from-england-by-dee-wells-285-pp.html https://archive.org/details/endlesspavement00jack/mode/2up?view=theater Travelers Insurance Co adopts SSNs Computerworld Jan. 16, 1974 pg. 1 1984: Chuck E Cheese grows up https://archive.org/details/Video_Games_Volume_2_Number_04_1984-01_Pumpkin_Press_US/page/n13/mode/2up https://chucke.fandom.com/wiki/Wolfman_Zapp Chuck E Cheese isn't Bushnell's only restaurant edeavor https://www.nytimes.com/1984/01/07/us/restaurantf-has-recipe-for-multimillion-dollar-computer-deals.html https://www.eastbaytimes.com/2017/12/19/silicon-valleys-power-restaurant-lion-compass-closing-after-35-years/ Unlicensed arcade shutters after killing https://www.nytimes.com/1984/01/06/nyregion/a-video-arcade-the-city-fought-suddenly-closed.html Nintendo sees profits drop (January 17, 1984). The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-23K0-000H-H02Y-00000-00&context=1516831. As the smoke clears, the realities of the year of the Crash begin to emerge... https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html https://youtu.be/lE3OqJdzP74?si=mipAfE5i-E2OqcWT Game Retailers hit hard https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html Mattel takes second place in list of biggest stock market losers of 1983 https://www.nytimes.com/1984/01/03/business/memorable-83-market-moves.html https://www.nytimes.com/1984/01/20/business/market-place-gains-losses-in-new-issues.html https://en.wikipedia.org/wiki/Michael_Milken Mattel reports further losses Toys Hobbies & Crafts January 1984 Industry predicts Mattel's exit https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html https://www.youtube.com/watch?v=ckCtXK2Gdh0&t=1s Murdoch announces intent to buy big stake in Warner https://www.nytimes.com/1984/01/04/business/new-warner-try-by-murdoch.html https://www.nytimes.com/1984/01/08/business/the-battle-for-survival-at-warner.html https://www.newspapers.com/article/the-los-angeles-times-rupert-murdoch-att/69260875/ https://archive.org/details/cashbox45unse_30/page/n7/mode/1up?q=murdoch https://www.newspapers.com/article/the-los-angeles-times-rupert-murdoch-att/69260894/ https://www.nytimes.com/1984/01/19/business/warner-2-way-tv-cutbacks.html Coleco announces losses https://www.nytimes.com/1984/01/10/business/4th-quarter-loss-seen-by-coleco.html https://en.wikipedia.org/wiki/Coleco_Adam MB closes GCE Toy and Hobby World, January 1984. https://en.wikipedia.org/wiki/Vectrex Imagic turns freelance computer entertainer page 152 https://www.mobygames.com/game/3929/star-wars/credits/atari-2600/ game cancelations continue to mount computer entertainer page 147 Sega signs deal with Broderbund (January 17, 1984). Sega and Broderbund form software team. The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-23K0-000H-H01R-00000-00&context=1516831. https://www.mobygames.com/game/243/lode-runner/screenshots/sg-1000/ Video tape and compact discs wow at CES https://www.nytimes.com/1984/01/09/business/company-news-in-electronics-optimism-and-worry.html https://archive.org/details/cashbox45unse_30/page/n6/mode/1up Commodore introduces the 264 and 364 https://www.nytimes.com/1984/01/09/business/computer-makers-new-mood.html https://archive.org/details/popular-computing-weekly-1984-01-12 https://en.wikipedia.org/wiki/Commodore_Plus/4 https://en.wikipedia.org/wiki/Commodore_16 Jack resigns https://www.nytimes.com/1984/01/14/business/founder-of-commodore-resigns-unexpectedly.html https://archive.org/details/popular-computing-weekly-1984-01-19/mode/2up?view=theater https://www.nytimes.com/1984/01/16/business/commodore-executive-rift-denied.html https://archive.org/details/forbes131janforb/page/n355/mode/2up?view=theater Marshall Smith named new head of Commodore https://archive.org/details/popular-computing-weekly-1984-01-26/mode/1up Game selling terminal competition heats up https://www.nytimes.com/1984/01/12/business/technology-new-software-delivery-ideas.html https://www.digitpress.com/library/manuals/atari2600/meltdown_draft.pdf Palmtex launches PVS https://archive.org/details/popular-computing-weekly-1984-01-26/page/n4/mode/1up https://en.wikipedia.org/wiki/Palmtex_Portable_Videogame_System https://archive.org/details/Electronic_Games_Volume_02_Number_11_1984-01_Reese_Communications_US/page/n17/mode/2up 1984 won't be like 1984 https://en.wikipedia.org/wiki/1984_(advertisement) Sinclair Introduces the QL https://archive.org/details/popular-computing-weekly-1984-01-12 https://archive.org/details/popular-computing-weekly-1984-01-19/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-01-19/page/n13/mode/1up https://en.wikipedia.org/wiki/Motorola_68008 Amstrad announces home computer https://archive.org/details/popular-computing-weekly-1984-01-05 Inmos promotes their Transputer https://archive.org/details/eu_BYTE-1984-01_OCR/page/n11/mode/1up?view=theater https://en.wikipedia.org/wiki/Transputer Sierra teases 3rd generation adventure game computer entertainer page 151 https://en.wikipedia.org/wiki/King%27s_Quest Warner buys into First Star computer entertainer page 151 https://en.wikipedia.org/wiki/First_Star_Software https://www.mobygames.com/game/4632/boulder-dash/ Developers eager for the PCJr give Adam the cold shoulder computer entertainer page 151 https://en.wikipedia.org/wiki/IBM_PCjr MECC goes Commodore Ahoy Jan. 1984 pg. 13 https://www.mobygames.com/game/company:936/platform:c64/sort:-date/page:1/ Ahoy! magazine premieres Ahoy Jan. 1984 CPU Jan. 1984 - http://www.kultmags.com/mags.php?folder=Q1BVLzE5ODQ= Baby Bells are coming for you, modem users https://archive.org/details/kilobaudmagazine-1984-01/page/n25/mode/1up SCOTUS hears "Beta Max" case https://archive.org/details/cashbox45unse_30/page/n13/mode/1up https://en.wikipedia.org/wiki/Sony_Corp._of_America_v._Universal_City_Studios,_Inc. Nintendo beats Universal https://archive.org/details/cashbox46unse/page/31/mode/1up (JANUARY 6, 1984, FRIDAY). UNIVERSAL APPEALS VIDEO GAME TRADEMARK CASE AGAINST NINTENDO. Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-P2P0-001B-N0JD-00000-00&context=1516831. https://en.wikipedia.org/wiki/Universal_City_Studios,_Inc._v._Nintendo_Co.,_Ltd. https://www.imdb.com/title/tt0074751/?ref_=fn_al_tt_2 Software copyright debate heads to showdown in Japan (January 24, 1984). CLASH WITH MITI THAT ADVOCATES 'PROGRAM RIGHT' LAW; Copyright law can protect programmings: Cultural Agency. The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-23F0-000H-H51C-00000-00&context=1516831. Former Atari employees sue https://archive.org/details/Electronic_Games_Volume_02_Number_11_1984-01_Reese_Communications_US/page/n17/mode/2up Computer Trade Association files stolen https://archive.org/details/popular-computing-weekly-1984-01-05/page/n4/mode/1up The Great White North will teach yanks about computers, eh? https://www.youtube.com/@bitsandbytestvo https://www.nytimes.com/1984/01/30/arts/12-lessons-for-novices-in-computers.html Atari signs deal with Androbot https://www.nytimes.com/1984/01/10/business/atari-licensing-pact.html Learning with Leeper cover art sets Sierra standards https://archive.org/details/CreativeComputingbetterScan198401/page/n108/mode/1up Barbera spills the beans on Pacman TV show https://archive.org/details/Electronic_Games_Volume_02_Number_11_1984-01_Reese_Communications_US/page/n17/mode/2up https://en.wikipedia.org/wiki/Pac-Man_(TV_series) Mattel airlifts toys Playthings, January 1984 TSR gets new management https://archive.org/details/MicroAdventurer03-Jan84/page/n5/mode/1up https://en.wikipedia.org/wiki/Gary_Gygax#Leaving_TSR http://playingattheworld.blogspot.com/ Quotes of the Month: William Grubb, chairman of Imagic at CES told the NYT: "For this industry, 1983 was the year of humility." https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html Arnold Greenberg, president of Coleco at CES, told the NYT, when discussing defective Coleco Adams: "You still hear a few horror stories but they are almost all about machines that were shipped a while ago and just recently put on the shelves." https://www.nytimes.com/1984/01/10/business/4th-quarter-loss-seen-by-coleco.html A spokeswoman for CBS Electronics, when asked about the massive number of unsold carts still sitting in the retail pipeline: "We hope retailes can be rid of most of their excess inventory by the first quarter of 1984. Overall retailers reported an excellent Christmas season adn hopefully this will help towards a fresh start in 1984." Toy and Hobby World, January 1984. Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Mads, Mark and Chris dive into their Shameful Retro Backlog. Will Mads try to fry his Laptop during recording? Will Mark be able to edit his 1st podcast properly? Find this out and what games get put forward for February! Thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Shot2Bits Plasticman Schnitzel Von Krumm with a new Brazilian bum Cillian O'Brien Robert Ilott Richard Pickles mrrockitt Peter Badrick Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Alec Plint Derek Young Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon James Bentley Tony Parkinson drnovocalcords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey Mark Bylund Paul Ashton Chris Rowe Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Thomas scoffham Patrick Fürst Laurens Andrew Gilmour Stephen Stuttard Matt Sullivan Darren Coles Garry Heather Nick Lees Blake Brett Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
The RA team are joined by Gordon King, JamesMiddleton & Chris O'Regan for a very special edition of 8-Bit Wars. What system will win? Tune in to find out! Thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Shot2Bits Plasticman Schnitzel Von Krumm with a new Brazilian bum Cillian O'Brien Robert Ilott Richard Pickles mrrockitt Peter Badrick Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Alec Plint Derek Young Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon James Bentley Tony Parkinson drnovocalcords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey Mark Bylund Paul Ashton Chris Rowe Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Thomas scoffham Patrick Fürst Laurens Andrew Gilmour Stephen Stuttard Matt Sullivan Darren Coles Garry Heather Nick Lees Blake Brett Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
We chat with the fascinating Conrad Barski, creator of "FlipOut!" for the Atari Jaguar. He discusses the game's development, reflecting on the Jaguar's unique hardware and the creative challenges he faced. He also delves into his work on the unreleased "Dante's Inferno," his love for Lisp programming, and his current projects like the Lisperati1000, an Amstrad inspired computer and developing for the Playdate console. Contents: 00:00 - The Week's Retro News Stories 39:23 - Conrad Barski Interview Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at https://pcbway.com for all your PCB needs Try Notion AI for free - Work faster. Write better. Think bigger: https://notion.com/retro We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Virtua fighter 3 gets online mode after 25 years: https://tinyurl.com/45cv3fr2 Virtua fighter robot: https://tinyurl.com/65f88587 Amiga Christmas Tree: https://tinyurl.com/mr3z8j6s Crimbo AGA - Unofficial ZX Spectrum to Amiga conversion: https://tinyurl.com/bdeuzcdx Sega Neptune fan made project: https://youtu.be/oz_8-sqxLjs?si=msOATiyHDy8aV3i- The Fallout TV trailer is here: https://www.youtube.com/watch?v=5ADY30Awz6Q BBC Basic is back: https://tinyurl.com/4kk5mrfn
Mark, Chris and Mads start Christmas a bit early this year, as they read out Xmas memories and whittle down the list of candidate games for the December '23 game club. Thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Plasticman Schnitzel Von Krumm with a new Brazilian bum Cillian O'Brien Robert Ilott Richard Pickles Russ Smith Peter Badrick Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Alec Plint Derek Young Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon James Bentley Tony Parkinson drnovocalcords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey MARK BYLUND Paul Ashton Chris Rowe Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Patrick Fürst Laurens Andrew Gilmour stephen stuttard Matt Sullivan Darren Coles Garry Heather Nick Lees Blake Brett Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
Ever wondered why we're drawn to retro gaming – is it the allure of simpler times, or the magic within those classic titles? Join me as we unlock these mysteries, and discuss whether the unforgiving difficulty of older games can be a turn-off for modern gamers. We'll examine the relationship between our dwindling patience and unchanged gaming skills, while also exploring whether we desire an easy-going experience or yearn for the golden age of gaming. Brace yourselves as we navigate through our gaming habits, and perhaps, rekindle our love for everything retro.Support the showFollow the adventure, support the show, listen with both ears - https://linktr.ee/DesertIslandGamer
Remember fiercely defending your chosen gaming console in heated debates with your mates? I sure do. As a veteran of the console wars, I take you back to the era where playgrounds were battlegrounds and loyalty to a piece of plastic bordered on the religious. We'll reminisce about the Spectrum and the Amstrad, and how these machines unknowingly enlisted us into an endless battle for video game supremacy. But what was the real driving force behind this fervent partisanship? Was it merely childhood zeal, or was there a deeper fear at play? As we explore my journey through the console wars, we'll dive into the insecurities and the eventual heartbreak that came from seeing our beloved gaming systems become obsolete. From the Sega Dreamcast's abrupt end to the horrific possibility of being left behind with a redundant machine, this episode is a candid look at the passion, fear, and unity that defined our experience as gamers. Whether we were defending the honour of our Spectrum against the Amstrad, or standing our ground in the Mega Drive vs. Super Nintendo debate, it was our shared love for video games that truly united us.Support the showFollow the adventure, support the show, listen with both ears - https://linktr.ee/DesertIslandGamer
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Welcome to Dev Game Club, where this week we begin a new series on 1991's Eye of the Beholder, from Westwood Studios and published by Strategic Simulations Inc. We set the game in its time before exploring its primary mechanics and the feel of being in this world. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First level or two Issues covered: knowing who the evil is, tactical top down Gold Box, the opening cutscene, being amazed at how much they get into the Game Boy version of a Metroid game, lots of movie tie-ins, a wide variety of machines, lack of automap, being everything one wanted for a Forgotten Realms nerd, one of the ten games, semi real-time, living inside the depths of Waterdeep, a style of play which continues today, having to rest immediately, gaining information through audio, uncovering the whole map vs racing towards the goal, tournament play, losing is fun, the only way out is through, annotating a later map, interacting with the play space, accessibility and the mouse, contextualization and abstraction in game design, having to throw weapons in the world, how cool the audio is, using items to locate yourself, creating a party, crunchy spells, shout-outs to upcoming work, difficulty in the bosses in Metroid games then and now, games influencing games, getting the green light, justifying the game via the sweet spot of trends, why not just make this a Star Wars game, how green lighting changes with bigger franchises, games that changed our perspectives. Games, people, and influences mentioned or discussed: Gold Box games, Westwood Studios, Dune 2, A Link to the Past, Super Castlevania IV, SNES, Mega Man 4, Final Fantasy IV, Metroid II: Return of Samus (and Metroid series), Sonic the Hedgehog, Sega Genesis, Battletoads, Rare, Stamper Bros, Civilization, Another World, Space Quest IV, Monkey Island 2, Wing Commander 2, Hudson Hawk, Terminator 2, American Gladiators, Hunt for Red October, The Godfather, Amiga, PC-98, Atari ST, Commodore 64, Apple ][, Spectrum ZX, Amstrad, Questron, Disney, Legend of Kyrandia, Command and Conquer (series), Electronic Arts, Earth and Beyond, Louis Castle, Brett Sperry, Strategic Simulations Incorporated, Advanced Dungeons & Dragons, Pool of Radiance, The Ruins of Myth Drannor, Ultima (series), Wizardry (series), A Bard's Tale (series), Ultima Underworld, Dungeon Master, Dragon Warrior/Dragon Quest (series), Diablo, Wasteland, Temple of Elemental Evil, Legend of Grimrock, Etrian Odyssey (series), The Sinister Secret of Saltmarsh, The Tomb of Horrors, Infocom, Ocarina of Time, Rogue, Deluxe Paint, Baldur's Gate, Jarkko Sivula, Single Malt Apocalypse, Sierra, LucasArts, Wierd Tales, Amazing Stories, Tintin, Pippin Barr, David Wolinsky, Game Thing, The Stuff Games Are Made Of, Walker, Dark Souls, Nintendo, Skyrim, Breath of the Wild, Johnny Pockets, Mad Max, Full Throttle, Day of the Tentacle, Grim Fandango, Republic Commando, Sam and Max: Freelance Police, Bounty Hunter, RTX Red Rock, Gladius, PlayStation, Tomb Raider (series), Halo: Infinite, Quake, MYST, Lode Runner, Sabotage, Robotron 2084, Joust, Dark Forces, WoW Classic, Everquest, MUD, Ultima Online, Meridian 59, Adventure, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: more Eye of the Beholder! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
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We are joined by Amstrad streamer Xyphoe (Al) this week to talk about the mobile/cell phone hitting 50 years old, to ponder if the PS3 really is retro and to remember our old navigation buddy Autoroute. All this and more plus the Community Question Of The Week! Thank you to our poor sponsor Pixel Addict. We apologise for the ongoing shambles that is your sponsorship slot. Actually, we did a pretty good job this week. Please take a look at https://www.pixel.addict.media/ where you will be greeted by the front cover of the current issue. If you haven't already bought a copy you can do so online or head to WHSmith in the UK. If you are overseas you can still buy online or ask your local newsagent to do the right thing and get you a copy each month....sorry, every 6 weeks. Xyphoe Links: Youtube: https://www.youtube.com/@UCFji91gjx1g58cAMUnVs9qg Twitch: https://www.twitch.tv/xyphoe Twitter: https://twitter.com/xyphoe Facebook: https://www.facebook.com/xyphoe/ PAUG Link: https://www.facebook.com/groups/perthamigausergroup 00:00 - Show Opening 12:02 - Mobile For 50 Years Story Link: https://www.youtube.com/watch?v=tgUdVPjtTHI 27:38 - PS3 Is Retro And If You Disagree You're Wrong Story Link: https://www.pushsquare.com/features/soapbox-hold-on-is-the-ps3-a-retro-console 45:25 - Get Lost! Story Link: https://www.reddit.com/r/thisweekinretro/comments/128vqlx/does_anyone_remember_using_autoroute_before_the/ 1:04:23 - Community Question of the Week
The team finally get together to celebrate reaching over 300 episodes with a bumper edition of the show. Find out who is our "Retro Superstar" plus we chat to 5 of our listeners to discover their favourite retro games! Thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Cillian O'Brien Robert Ilott Richard Pickles Russ Smith Peter Badrick Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Mikes Retro Tech Derek Young Dave Velociraptor Nik Howard Price Matthew Turner SiEC Adam Hinde Chris O'Regan James Dunn Hans Crombeen Roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon James Bentley Tony Parkinson Gaz H Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey Mark Bylund Paul Ashton Chris Rowe Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Andy Marsh Patrick Fürst Laurens Andrew Gilmour stephen stuttard Matt Sullivan Darren Coles Garry Heather Edward Fitzpatrick Nick Lees Blake Brett Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
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Bloqueo litográfico masivo / MiniDisk con Bluetooth / Ex-empleado de Yandex filtra todo / James Webb analiza los anillos de Cariclo / Trolls cambian fecha de vídeo en YouTube Patrocinador: Aunque el Gobierno haya eliminado las ayudas, en BP siguen los ahorros de 10 céntimos por litro utilizando la tarjeta MI BP, que puedes instalar como aplicación en tu móvil, y en cuestión de segundos empezar a ahorrar y acumular puntos. — Te dejo el catálogo de regalos y privilegios como los descuentos en Amazon. Bloqueo litográfico masivo / MiniDisk con Bluetooth / Ex-empleado de Yandex filtra todo / James Webb analiza los anillos de Cariclo / Trolls cambian fecha de vídeo en YouTube