Podcasts about Steam Spy

website tracking video game sales

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Steam Spy

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Best podcasts about Steam Spy

Latest podcast episodes about Steam Spy

Dense Pixels
Epic Fail (Epic Games Layoffs, Last of Us Factions, Video Game Sequels)

Dense Pixels

Play Episode Listen Later Oct 5, 2023 55:15


Join Brad and Micah on Dense Pixels for a candid discussion about the latest developments in the gaming industry. They explore the recent layoffs at Epic Games, including the departure of Steam Spy creator Sergiy Galyonkin, and the reported halt in development for The Last of Us Factions. The hosts dissect the resumption of the FTC's case against Microsoft's acquisition of Activision Blizzard and Jim Ryan's legacy at Sony. They also delve into Electronic Arts' decision to remove the FIFA back catalogue from digital storefronts ahead of the FC24 release. In a thought-provoking segment, Brad and Micah examine the concept of sequels that offer "more of the same" and whether it remains a viable approach for major game releases in today's industry.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5941715/advertisement

Recarga Activa
661: Despidos en Team17, el creador de SteamSpy se va de Epic Games, Hideki Kamiya, Alan Wake 2

Recarga Activa

Play Episode Listen Later Oct 3, 2023 14:56


Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 10-15 minutos:1️⃣ El CEO de Team17 deja la editora coincidiendo con más despidos2️⃣ Sergiy Galyonkin se va de Epic Games3️⃣ Project G.G. sigue siendo un proyecto de PlatinumGames, según Kamiya4️⃣ Alan Wake 2 no tendrá modo rendimiento en Xbox Series SSuscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload♫ Sintonía del programa: Senseless, de Johny Grimes Hosted on Acast. See acast.com/privacy for more information.

超级游文化
超播报|潜水员戴夫原型✖️2nd超游杯开放报名✖️某社解散(feat.游戏葡萄)

超级游文化

Play Episode Listen Later Jul 25, 2023 45:16


—— 本期介绍 ——本集新闻7月16日,微软Xbox主管菲尔斯宾赛发推,表示微软已经和索尼达成了一项有约束力的协议,保证在微软完成动视暴雪的收购后,《使命召唤》系列还能继续在PlayStation平台上保留。据微软发言人透露的信息,索尼与微软这项协议为期十年。7月20日,《守望先锋2》也在Steam上架。7月12日,微软已在与美国FTC的诉讼案中胜诉。种种迹象表明,动视暴雪收购案即将迎来尾声。6月30日,《逆水寒》手游正式上线,游戏一度在新浪微博超话榜登顶,但没过多久,大家突然发现@逆水寒手游 的官方微博被禁言了。微博方面称@逆水寒手游,通过违规营销的方式,以某游戏相关话题恶意冲榜、破坏热搜生态,严重影响用户体验,所以给予了阶段性禁言处理。逆水寒则表示官微被禁言的原因是「在新浪投放的广告金额涉嫌未达到新浪要求」,同时还贴出了一张与备注「微博销冠」的用户的聊天截图。https://youxiputao.com/article/25191游戏之前的宣发非常狂野,语出惊人,其中号称要打响行业价格战,降低价格。刚开始大家表示质疑,公测后,游戏靠卖6块钱外观冲上了畅销榜第一,后续推出的顶级服装,价格也只要200多,作为参考,同类MMO游戏需要上千元。7月17日,日本厂商ILLUSION,也就是被大家亲切称为「I社」的黄油厂商,发布活动终止公告,宣布将于8月18日结束游戏开发与销售服务,已经购买了游戏的玩家可以正常游玩不受影响。其旗下作品有:《电车之狼》《VR女友》《尾行》《人工学院》《同校生》《AI少女》......今年正好也是I社的30周年。自7月以来,独立游戏《潜水员戴夫》大火,Steam同时在线人数峰值接近10万人,好评率高达97%,据Steamspy预估,该作销量已经突破100万套。主播恶霸波、野人、小朱嘉宾游戏葡萄-严老师后期恶霸波第二届超游杯报名方式及规则详见同名公众号“超级游文化” —— 播客公社出品——

DTF подкаст
Номинанты The Game Awards, Somerville и гигантское сериальное исследование Кинопоиска

DTF подкаст

Play Episode Listen Later Nov 18, 2022 111:29


Какие времена — такой и подкаст. На этой неделе у нас очень много вопросов от слушателей и очень объёмные новости (TGA!), а вот фильмы и сериалы мы не советуем — всё свободное время сжирает God of War (и мы снова делимся впечатлениями от неё).Вадим ругает Somerville и рассказывает про то, как Кинопоиск на этой неделе анонсировал свой Steam Spy для сериалов — механизм косвенной оценки интереса к шоу, который не учитывает, где вы их смотрите: по ТВ, на стримингах или на сайтах с низкой социальной ответственностью.ИнтеграцияПодкаст «Смузи» о новостях кино, сериалов, музыки и видеоигр.Послушать на любой платформе: https://smuzi.mave.digital/СсылкиВопрос в эфир с разовым донатом: https://donatty.com/benzovozПодписка на Boosty с бонусными и расширенными выпусками: https://clck.ru/32iCYtPatreon (то же, что на Boosty, но для тех, кто находится за пределами РФ): https://clck.ru/32iCYzТайминги00:02:09 — Вопросы от слушателей (любимый фильм Тарантино, чем занимался и занимается Вадим, почему вам не нужны дробные оценки фильмов на «Кинопоиске»)00:35:08 — Промо: подкаст «Смузи»00:37:18 — Очень подробно разбираем номинации The Game Awards и делаем свои ставки (God of War против Elden Ring)01:00:13 — Фил Спенсер рассказал про отмену стримингового Xbox и подтвердил, что CoD останется на PlayStation «без всяких трюков»01:02:19 — Embracer: Dead Island 2 перенесли с февраля на апрель, разработчики Saints Row стали частью Gearbox01:03:12 — Вадим рассказывает про Индекс интереса к сериалам, который запустил «Кинопоиск». Это гигантское исследование на базе сотен миллионов действий пользователей рунета. Выводы из него интересные: телевизор в России всё ещё мощный, а в 2022 году не было ни одного сериала громче «Игры в кальмара»01:14:39 — Рубрика «Вопросы от слушателя Ивана Т.»: Ваня узнаёт у Вадима и Паши самые важные вещи о God of War: Ragnarok01:35:00 — Планы на выходные (вне очереди, потому что Ване надо было бежать)01:37:26 — Вадим поиграл в Somerville и удалил её через полтора часа. Это не игра уровня Playdead, это катастрофа01:51:33 — Бусти-бонус: Вадим и Паша остаются вдвоём и рассказывают личные истории. Вадим про то, как домашний кинотеатр стал его зоной комфорта, а Паша — про то, как он начал смотреть все части «Миссия невыполнима»

Polskigamedev.pl
Polska w grze #73: Sukces czy porażka?

Polskigamedev.pl

Play Episode Listen Later Sep 24, 2021 52:32


Kamień węgielny pod dzisiejszą audycję podłożyli przedstawiciele Anshar Studios i Mass Creation, reagując w social mediach na nasze newsy o pierwszych wynikach izometrycznego RPG-a ("Gamedec: Krytycy nie są zgodni, ale jest nieźle") i chodzonej bijatyki ("Shing debiutuje… i tonie na listach sprzedaży"). Obaj zgodnie twierdzili, że przytaczane w naszych materiałach dane bynajmniej nie przesądzają o sprzedażowym sukcesie bądź porażce. Wspólnie z Łukaszem Hacurą i Michałem Azarewiczem zastanawiamy się więc, ile o zbycie mogą powiedzieć nam wishlisty, SteamDB, SteamCharts, SteamSpy czy liczba ocen na platformie Valve. Wyjaśniamy także, które gry sprzedają się na jakich platformach, dlaczego oceny użytkowników bywają cenniejsze od opinii mediów i dumamy, czy twórcy w ogóle powinni przesyłać dziennikarzom klucze.

Tabletop Radio Hour
Steam Spy Solo Stories - Death From Above Part 2

Tabletop Radio Hour

Play Episode Listen Later Oct 19, 2020 16:17


Welcome back to Tabletop Radio Hour! This time, we we have another episode of Mark's solo adventures in Steam Spies Solo Stories! Mark has a lot of these episodes lined up for you all, so look out for more! If you want to pick up a copy of Steam Spies, you can find it on DriveThru RPG: https://www.drivethrurpg.com/product/318029/Steam-Spies?src=newest_since I hope you enjoy! Twitter: https://twitter.com/TabletopCast Facebook: https://www.facebook.com/Tabletop-Radio-Hour-280461932761697/?modal=admin_todo_tour Email: tabletopradiohour@yahoo.com Patreon: patreon.com/tabletopradiohour Thank you all for listening, and Keep Rolling 20’s!

Tabletop Radio Hour
Steam Spy Solo Stories Session Zero

Tabletop Radio Hour

Play Episode Listen Later Oct 11, 2020 14:46


This week, Mark has a treat for you! He's gone and started another solo series, this time in Steam Spy! Mark has recently created and released a new ruleset for Steam Spies. You should check it out on Drive Thru RPG! Link Below: https://www.drivethrurpg.com/product/318029/Steam-Spies?src=newest_since Look out for more episodes in this series! I hope you enjoy! Twitter: https://twitter.com/TabletopCast Facebook: https://www.facebook.com/Tabletop-Radio-Hour-280461932761697/?modal=admin_todo_tour Email: tabletopradiohour@yahoo.com Patreon: patreon.com/tabletopradiohour Thank you all for listening, and Keep Rolling 20’s!

Video Games mmmHmmm
Video Games mmmHmmm 013

Video Games mmmHmmm

Play Episode Listen Later Jun 9, 2020 152:19


Episode 13 of the Video Games... mmmHmmm podcast! In this episode we discuss God of War (2018), Battletech, Steamworld Dig 2, Legend of Heroes: Trails in the Sky, Pokemon, Frostpunk, Valve News, expensive monitors for Paul, possible Intel GPUs, ElDewrito, and Steamspy. Podcast Date 04/2018 Email us! mhmpodcast@gmail.com YouTube - https://www.youtube.com/channel/UC7_uWhawB_ny5y3gcchloIA?view_as=subscriber Twitter - https://twitter.com/videogamesmhm Jimmy Gang's Youtube - https://www.youtube.com/channel/UCJ3flKvbKGeTdFa8TFeztdQ Jimmy Gang's Twitter - https://twitter.com/kanaku_Highwind Mike Gibson's Twitter - https://twitter.com/link43130

The Art Of Struggle.
The number of Steam releases remained relatively flat from 2018 to 2019

The Art Of Struggle.

Play Episode Listen Later Mar 3, 2020 6:04


While past years have shown a rise in the number of games hitting Steam, the jump from 2018 to 2019 was significantly less dramatic than years past. According to data from third-party tracker SteamSpy spotted by Kotaku, 2019 yielded around 8,400 new releases on Steam, only a small increase from 2018's 8,195 releases. Previous years often saw increases in the thousands--2017, for instance, saw 6,322 releases while 2016 yielded 4,400 new titles--making this latest addition a bit of an anomaly. That Kotaku writeup on the shift dives a bit deeper into why things look to have leveled out somewhat, and talks with SteamSpy founder (and current Epic Games Store publishing strategy director) Sergey Galyonkin to explore what factors might impact the data pulled from Steam. Though, as an added caveat, Niko Partners' Daniel Ahmad points out on Twitter that SteamSpy's data itself has been known to fluctuate as time goes on, which makes an exact read on Steam trends a bit more difficult to gauge. --- Support this podcast: https://anchor.fm/pixel-sultan/support

The Art Of Struggle.
The number of Steam releases remained relatively flat from 2018 to 2019

The Art Of Struggle.

Play Episode Listen Later Feb 18, 2020 6:04


While past years have shown a rise in the number of games hitting Steam, the jump from 2018 to 2019 was significantly less dramatic than years past. According to data from third-party tracker SteamSpy spotted by Kotaku, 2019 yielded around 8,400 new releases on Steam, only a small increase from 2018's 8,195 releases. Previous years often saw increases in the thousands--2017, for instance, saw 6,322 releases while 2016 yielded 4,400 new titles--making this latest addition a bit of an anomaly. That Kotaku writeup on the shift dives a bit deeper into why things look to have leveled out somewhat, and talks with SteamSpy founder (and current Epic Games Store publishing strategy director) Sergey Galyonkin to explore what factors might impact the data pulled from Steam. Though, as an added caveat, Niko Partners' Daniel Ahmad points out on Twitter that SteamSpy's data itself has been known to fluctuate as time goes on, which makes an exact read on Steam trends a bit more difficult to gauge. Articles: https://gamasutra.com/view/news/356433/The_number_of_Steam_releases_remained_relatively_flat_from_2018_to_2019.php --- Support this podcast: https://anchor.fm/pixel-sultan/support

Hit The Bucket Podcast
#26 - Ban Rudolph - TheMJLantz

Hit The Bucket Podcast

Play Episode Listen Later Dec 16, 2018 188:32


JimmyMacNCheese, being homeless, Christmas sharing, time outdoors, pre-internet life, artistic endeavors, creative inspiration, animation, Super Soap, doodles irl, voice acting, Newgrounds, flash animation, finding Twitch, video editing, Jim Carrey, Arin Hansen, MJ's demo reel, audio editing, fiverr, audible, recording techniques, human capital, Professional PBP, careers vs hobbies, Pokemon Let's Go is trash, Kingdom Hearts dos and don'ts, dad quips, eating healthy, Sheef's Beef: Group Work vs HYPE!!!, Atlantis found, ancient rednecks, "behavioral agreement form", censoring comedy, assuming intentions, no due process, assume good intentions, La Chancla, Epic cross-platform services, distribution platforms, Steam Spy, sonic poster memes, Aviation Gin

Zavtracast (Завтракаст)
Zavtracast Special feat. Sergey Galyonkin – Epic Store

Zavtracast (Завтракаст)

Play Episode Listen Later Dec 14, 2018 57:44


В гостях у Завтракаста опять Сергей Галёнкин (директор по издательской стратегии Epic Games – разработчики Fortnite – и создателем сервиса SteamSpy) о запуске его нового детища Epic Games Store, популярности Fortnite и эксклюзивного статуса игр на ПК.   Запись Zavtracast Special feat. Sergey Galyonkin – Epic Store впервые появилась Zavtracast.

Jogabilidade (Games)
Vértice #157 (N): Pistolagem Responsável

Jogabilidade (Games)

Play Episode Listen Later Jul 20, 2018 84:29


Os aliens disléxicos de Colonial Marines, a saída do GOG do Brasil, a generosidade da Epic, a Steam dificultando ainda mais a vida do SteamSpy, as péssimas escolhas da ArenaNet e as boas escolhas da Ubisoft.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Assistir: Vídeo sobre a IA do Aliens: Colonial Marines Confira: Lista de vendas de jogos do Steam Assista: Vídeo do "remake" do P.T. Blocos do Podcast: Dislexia no Aliens: Colonial Marines: 00:04:22 GOG deixa o Brasil: 00:12:18 Epic "generosa": 00:15:17 SteamSpy falece novamente: 00:21:08 ArenaNet e péssimas decisões: 00:30:59 Ubisoft banindo com gosto: 00:51:05 James Ohlen deixa a BioWare: 00:56:24 Konami mata o "remake" de P.T. feito por fã: 01:00:48 E-mail 1: 01:06:07 E-mail 2: 01:13:20 Trilha do Podcast: “Late Nite Funk Squad”, por David Tobin, Jeff Meegan e Malcolm Edmonstone “Dark All Day", por Gunship

Jogabilidade (Games)
Vértice #155 (N): S de Soberba

Jogabilidade (Games)

Play Episode Listen Later Jul 6, 2018 101:58


Debatemos a compra do SaveCoins pela NZN, o Steam e a busca pelas estatísticas, jogos como condição de saúde mental, Bethesda processando tudo e todos, o triste mercado de clones, o novo estúdio de Amy Hennig e a soberba da Sony.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: PodPesquisa 2018: Participe! Assista: Documentário sobre Ridiculous Fishing Leia: Carta do estúdio de Threes Blocos do Podcast: A compra do SaveCoins: 00:10:15 Steam com seu próprio SteamSpy: 00:18:40 Vicio em jogos: 00:28:55 Bethesda e seus processos: 00:36:50 Donut County e clones: 00:45:05 Amy Hennig com novo estúdio: 00:56:28 S de Soberba: 01:04:13 E-mail 1: 01:15:50 E-mail 2: 01:19:28 E-mail 3: 01:22:22 E-mail 4: 01:31:11 Lançamentos: 01:35:42 Trilha do Podcast: “Late Nite Funk Squad”, por David Tobin, Jeff Meegan e Malcolm Edmonstone “Black Sheep", por Sonata Artica

PC Games Community Podcast
PCGC Podcast 29 - Vom Sommerloch ins dunkle Dungeon

PC Games Community Podcast

Play Episode Listen Later Jul 4, 2018 144:50


Sven, Lukas, Tobi und Olli sichten trotz spärlichem Angebot fröhlich die News, natürlich nicht ohne mal wieder weit abzuschweifen. Anschließend frönen Lukas und Sven ihrer Liebe zu "Darkest Dungeon" und besprechen den neuesten DLC "The Color of Madness". 00:01 – Einstieg 22:00 –Svens Toptitel der E3 34:35 - Star Citizen Alpha 3.2 48:40 - Bluehole zieht Klage gegen Epic Games zurück 56:35 - Bioware würde gerne kleinere Spiele entwickeln 62:40 - Amy Hennig hat EA verlassen 71:10 - Valve will bessere Übersicht als Steam Spy bieten 74:00 - Entwickelt Google eine Konsole? 76:50 - Hörerfeedback 95:30 - Darkest Dungeon: The Colors of Madness

Caffeinate: Daily Gaming News
New Overwatch Hero Announced | Caffeinate 6.29.18

Caffeinate: Daily Gaming News

Play Episode Listen Later Jun 29, 2018 32:29


Caffeinate is streamed live weekday mornings at 7am EST on YouTube.com/SamuelAdamsMedia! Here are today's stories: - Overwatch’s next hero is a chubby hamster and I love it - Amy Hennig No Longer At EA Or On Star Wars Project, Starting Independent Studio - H1Z1 Player Count Surpasses 10 Million on Playstation 4 - StreamElements Releases Twitch Profanity Filter, Bullying Survey Results - Showtime Gives Series Order to ‘Halo’ Adaptation - Valve is developing tools designed to be 'more accurate and more useful' than Steam Spy - “60fps is more important to us than 4K” – Techland on Dying Light 2’s next-gen engine - Fortnite’s bonus XP weekend is live Follow me on social media! Twitter: http://twitter.com/prettychillguy Instagram: http://instagram.com/SamuelAdamsMedia Facebook: http://facebook.com/SamuelAdamsMedia Streaming on Mixer: http://mixer.com/SamuelAdams --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Noclip
#01 - The Steam Spy

Noclip

Play Episode Listen Later May 16, 2018 43:48


Sergey Galyonkin was just trying to fix a problem at work when we accidentally revolutionized the way we understand video game sales. We uncover the fascinating story behind Steam Spy, the people who use it, and the insights it gives us.  Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyer Funded by 4,197 Patrons.   -------------------------------------------------------------- TRANSCRIPTION; Danny: Hello and welcome to noclip, the show where we bring you the stories about the people who play and make video games. I'm your host, Danny O'Dwyer. Okay, I'm going to talk about European law for like 30 seconds. And I want you to trust me that it'll be worth your while. All right, 20 seconds, I swear. Okay? All right. Earlier this month, GDPR or the General Data Protection Regulation was introduced to law by the European Union. Its purpose is to protect people like you and me from the increasingly intrusive ways that our personal data is being used against us. The ramifications are already being felt with websites and online services around the globe scrambling to change their privacy policies. You've probably noticed all the emails about this in your spam box. So while all this has been going on, Steam, the biggest online marketplace for video games, has introduced a new privacy policy of their own. Valve, the company who runs Steam, had previously set it so that every person who had a Steam account had a list of all the games that they owned on their public profile. Sort of like a bookcase showing all the digital games you've collected. The new setting made it so that all of this, the bookcase, the collection, was automatically set to private. No big deal, right? It seems like a pretty sensible change to make. But sadly this has had a knock-on effect that has made an incredibly popular and useful data tool all but useless. Steam Spy is a website that used this public data to calculate game sales. You could type in a game's name and in an instant see everything from how many copies its sold to the countries its most popular and how often those players who own it, play it. Over the years this service has proved itself invaluable to people like indie developers trying to market their games, reddit users trying to learn about the industry, and games journalists mining for data. Steam Spy did something that was pretty important, it opened up a tiny window into an industry that had always been notoriously secretive about sales. Perhaps even suspiciously so. So, why did Valve do it? Did it have anything to do with GDPR? And what knock-on effects will it have on the industry? Welcome to noclip, Episode One, The Steam Spy. Sergey Galyonki was born in Lugansk in the USSR, a city located on the border between Ukraine and Western Russia. His family moved to Poltovwa, closer to the center of Ukraine. And it was here that he played his first video game. Sergey: My godmother, she used to work for a huge computer center, you know like a secret type of building, you know, so you can't get in unless you get a y'know pass or something. But because I was a kid, they would let me in with her. I was, I don't remember like, seven or eight. And she let me, she would take me to you know to her job and she would let me play with computers. And they didn't have many games, it was you know they were mostly to do with statistics and stuff like that, but they had Tetris and they had Kingdom Euphoria. And back then I totally hated Tetris. I didn't play it much, but I mostly played Kingdom Euphoria, which was a text based strategy game. Danny: Text based strategies appealed to Sergey. From a young age he enjoyed solving problems. He'd spend hours making small games on a programmable calculator. You see, the Soviet Union in the 70s and 80s had restricted access to most type of electronics. So the computers available to consumers was limited to Soviet manufactured machines, or expensive black market imports from the West. Sergey: I didn't play many video games until like maybe age of nine or ten. Because we didn't have any. We had only like you know those old Soviet arcades. But then the Z Spectrum came to our country and it was a revelation. It actually was the first mass computer in Soviet Union. Not just in Ukraine, in whole Soviet Union. And I bought the first one, not I bought it, my father bought it for me. And I actually assembled the second one myself. Because you could buy you know the scheme, you could buy everything, you know separately. And just solder it. And it was fairly easy back then and I saved a bunch of money, do it. Danny: Using his ZX Spectrum, Sergey would create games for himself. He didn't enjoy programming in BASIC, he found the code too restrictive. So instead he opted to program using Assembly Language. His love of programming continued through his teens and when it was time to go to university, he chose to study Computer Integrated Systems, with a focus on Neural Networks. Ukraine has always been ahead of the curve when it came to developing algorithms. For instance, the first Neural Networks used to detect fake dollar bills were prototyped in Ukraine. Sergey continued his education and worked a bunch of jobs. He did page layouts at a local newspaper, he spent some time at a game studio, focusing on edutainment. Eventually he'd find himself moving to Kiev and taking up a job at a games distributor responsible for selling games for some of the biggest publishers in the world. What were some of the popular games in the Ukraine around that time? Any stand out in particular? Sergey: Well, I mean, it's the usual, except for S.T.A.L.K.E.R. We were not distributing S.T.A.L.K.E.R. S.T.A.L.K.E.R. was a different company. But you thought about S.T.A.L.K.E.R., right? That was the most popular game in Ukraine and I guess it's the only, see a lot of people, I guess playin' it. From our products I would say World of Warcraft was the most popular game ever. I mean, it was selling like hot cakes. That was just literally crazy. You know? We couldn't get enough of it, y'know? Into stores. That was unbelievable. Danny: Was there any games that were very popular in the West, that just were not popular at all in the Ukraine? Sergey: A lot of like, intellectual properties that are not familiar to Ukrainians were not selling well. Like 50 Cents video games that, y'know nobody, knew about 50 Cent back then in Ukraine. So didn't really sell well. Also was an awful game, to be honest. Danny: Not many copies of Blood on the Sand sold in Kiev? Sergey: Yeah, yeah. Danny: Sergey's greatest love was programming. He'd continued to code during his spare time. But there was something about the distribution business that excited him. Again, he was problem solving. Learning how customers made decisions and using data science to find answers. Well, that and simply watching people. Sergey: I enjoyed it immensely. Because you learn a lot about how people behave and how people consume games, by just doing a little distribution. And I sometimes, I would just spend like half a day in a store, one of our partner stores, just talking to people and trying to understand how they behave, you know how they're looking and products on the shelves, how are they buying, how they're making decisions to buy, and that helped a lot because, I mean, I like looking at stats and the numbers, but unless you talk to people it's sometimes really hard to understand how they actually think, y'know? Danny: Sergey would eventually take what he learned in distribution and bring it back to the world of development. He spent two years at Nival Interactive, creators of the Blitzkrieg series and the developers of Heroes of Might and Magic V. He enjoyed the job and life was good. Sergey was married now, he had children. But something bubbling under the surface in Ukrainian society was about to come to the boil. A few days after Valentines Day in 2014, the Ukrainian revolution would see rioters clash with police throughout the capital city. The tragic shooting of unarmed protestors would lead to the ousting of Viktor Yanukovych, the Russian invasion of Crimea, and the eventual war in Donbass which continues today. A frozen conflict taking place on an area half the size of the country. A proxy war where Russian funded proto-states fight Ukrainian government forces, thousands dead on either side. Sergey: I was in Kiev at the time. My family was still in Lugansk, so we had to move them out of the war zone. And, yeah. But me and my kids and my wife were in Kiev. Danny: Was it a difficult decision to leave during the war? Sergey: Well, not really. I mean, when people are shooting outside of your apartment, it's kinda like a natural decision. So, yeah, no. The moment they started shooting, y'know, in my area, I just packed my family and we left. A lot of people don't realize how, how the stuff affects game developers as well. I mean a friend of mine he was still living in Lugansk when the war started. And he would drive to his office and he would like he would hear bullets just flying past his car when he would drive to his office. And it continued for like maybe a week until he's like I'm crazy. There's a war going on and I'm going to a job making video games. So he left after that. But I mean, because it happened all of a sudden and you know you see it in the movies and you expect it to be like in the movies but it's not. It just, y'know, it's a new type of war. You don't see a lot of tanks just rolling in. You don't see like, you don't see the front lines. It just, it's just, people start shooting. So he left and a lot of people did around the same time. Danny: The conflict led to an exodus of Ukrainian Game Development. 4A Games, developers of the Metro series, relocated their studio to Malta. Sergey and his family left for the Mediterranean island of Cyprus. The reason was simple, it was the closest country him and his family could move to without requiring visas. As it happens it was also one of the 20 or so global locations that developers Wargaming had offices. The Belarusian developer responsible for the wildly popular World of Tanks. Sergey: Yeah, Wargaming is an amazing company. It's huge and Wargaming is really different from any other companies I've ever worked for. And I've worked for Eastern European companies, not just for the Western companies. Its culture is really something. It's a conflict-driven company. Yes, you're expected to shout at other people in discussions. You're expected to disagree. You know like every time I go to a meeting with my friends at Epic, it's usually I agree with you, I respect your opinion, but in Wargaming you would start with the but part, y'know? You would not do any formalities. You would say well, this idea is incorrect because this and this and this and I don't like this because this. And it really saved a lot of time in discussions, because people know that everyone respects everyone, otherwise you would not be working, y'know? At the company. If you don't respect other people. And that let people express opinions kinda in a more aggressive way. We're getting also, it's really interesting because, the core gaming audience, people that don't usually play video games. So you look at people that play World of Tanks or World of Warships, they are over 40, most of them have families and kids and sometimes they have grandchildren, y'know? And they don't know much about other video games. And they don't consider World of Tanks or World of Warships to be video games. They just consider it to be y'know their hobby. Like they would consider fishing to be a hobby. And that is both amazing and really demanding. Because you know it's a different audience, gamers are used to certain rules in video games and gamers are used to change. And gamers are used to a lot of stuff being taken away. Like people do not complain when Call of Duty releases a new game every single year. You essentially have to re-buy it and they take away all of your progress, when you buy the new Call of Duty, right? Danny: Yeah. Sergey: Well imagine doing that to a bunch of 60s years old people, you know? Every year. They would probably not like it, right? On the other hand, you hear a lot about in online gaming. And while World of Tanks players are not, not the most pleasant bunch, they are way more polite than your average kids in Call of Duty. So that, likewas never a huge problem in World of Tanks, every time people come and talk about we are free to play game, you're supposed to have a toxic audience. Well, not really, I mean if you're 60 years old you probably know how to behave yourself, right? Danny: Sergey worked as a Senior Industry Analyst at Wargaming. Helping the team find in-roads into different markets. Aside from their core Wargames, Wargaming published games from other studios and even worked on experimental games, under different brands. Think mobile games about managing a coffee shop. It was varied work that Sergey found interesting. In the spring of 2015, like so many others in the international development community, Sergey took the annual pilgrimage to the Gamers Developers Conference in San Francisco. Here he attended panels, networked with other analysts, and met old friends. One panel he attended was presented by Kyle Orland, a journalist for the technology website Ars Technica. Kyle had created a program that could pull user data from Steam and using it he was able to calculate video game sales. He called it Steam Gauge. Kyle Orland talking at a conference: I'm Kyle Orland, I'm Senior Gaming Editor at Ars Technica, and this is Analyzing the Steam Marketplace, using publicly derived sales estimates. Now I've been covering the game business for a little over a decade and anyone covering this industry, or following it, one major annoyance is the lack of reliable specific data about sales of games. Now it's not like this in most other entertainment media. It's just not a problem. Nielsen, for instance, provides ratings literally overnight for TV shows and makes the headline numbers very public in publications like Variety. Theaters and studios provide box office estimates every weekend for movies. There's billboard charts for music, there's The New York Times Bestseller list every week for books, et cetera, et cetera. So what do we have for games? For games we have this. This is what NPD, a US tracking firm sends to the media every month. It's a top 10 list based on their sampling of US retail outlets and now electronic sales. If you pay a lot of money you can get more details than this. You can get every game that they track and actual sales numbers, but people who get those numbers are contractually prevented from sharing them publicly. And NPD is pretty strict about enforcing it. You get occasional leaks. Danny: Back in Cyprus a few weeks later, Sergey was doing market analysis for Master of Orion: Conquer the Stars. Wargaming was publishing the game and Sergey was trying to determine market data around 4X Strategy Games. However, his VPN was down and he didn't have access to any of his data. It was then that he remembered Kyle's talk. Sergey: Well it was end of March, 2015 I was still working for Wargaming and the funny story behind Steam Spy that my VPN was down and the office was closed for an extended holiday. And I needed to look up some numbers and I didn't have access to my data and I like, well I need this data, because I have nothing else to do. And I was just came from GDC and I remember the presentation by Kyle Orland from Ars Technica, about Steam Gauge. And I said well, how hard would it be to recreate that? And he didn't give any y'know instructions or anything how to do that, but I mean you have internet it's fairly easy. So I spent couple of evenings writing it and by Monday I had all my data, I wrote my documents, required for the office, so by the end of Sunday and I was like, I was stuck with essentially Steam Spy. Without any interface. And I was like, well maybe I should just add interface and open that up to everyone. Danny: Sergey added that interface, gave it a web presence, and shared it with the folks who listened to his video games Podcast. Right away he saw indie developers flooding to it. This tool, something he was calling Steam Spy, was democratizing data in a way the PC market had never seen before. What Steam Spy was doing was incredibly clever. The Steam marketplace was the biggest online retailer for PC game sales and by default user profiles were public. Sergey's algorithm would poll data from between 60-70,000 profiles a day and using that extrapolate total game sales. It didn't poll every single person on Steam, but with enough data points his algorithm could get to within a few percentage points of accuracy. When NPD produced its top 10 charts, all that that was highlighting was which games were the most popular. But Steam Spy, with its repository of data, was far more powerful. For instance, you could look at trends and see how must more games sold when they went on sale. Or you could use the data to see how popular baseball games were in Portugal. Unlike NPD which just told you a specific thing, if you had an unanswered question about PC games sales, Steam Spy could help you get to the answer. Sergey had developed a tool for market researchers in the video games industry, but it seemed everyone wanted to play with it. It wasn't long before the games press started posting articles using data they had gathered from Steam Spy. Reddit was full of threads about games that were secretly incredibly popular. But it wasn't just hobbyists using it. Indie devs now had access to a powerful market research tool. And even large publishers were using Steam Spy. Were you at all worried that, I mean you were just using the Steam API, right? To pull this stuff? Sergey: Yeah, yeah, I was, I checked the rules. I mean I'm not a lawyer or anything, but I read the Uler, I actually read it. And I didn't find y'know that I'm breaking anything. They changed the Uler after that. But back when it, I launched it, I was not breaking any laws. And I guessed well, I mean, anyone can estimate anyone's sales, right? That's why we have a lot of research companies. And you have super data, you have Usuy, you have NPD. They all do an estimate and they all the publicize them y'know, online and it is completely legal. Anyone is allowed to do that. As long as you're not stealing someone's, y'know financial information, you are allowed to do estimates. Danny: And you weren't surfacing any individual's information, were you? Sergey: No, of course not. No, European laws about user privacy are way more stricter than American laws about user privacy. So all information from the beginning was already itemized. I was never storing anything that is, can be used to identify a user. Well, but coincidentally, it was mostly y'know gaming journalists, small indie developers, gamists, y'know, game enthusiasts, trying to understand how the market works. I was, after started adding more and more professional tools, into Steam Spy, like Cross Audience research, playtime distribution, and stuff that I felt is useful to me. And I've seen that the audience has shifted towards more professionals. And it's been, it's been interesting talking to people that actually use Steam Spy, at different conferences. Intel uses Steam Spy. Tencent uses Steam Spy. Electronic Arts uses Steam Spy. Ubisoft, Activision, you name it, I don't know a single gaming company that does not use Steam Spy right now. It became a tool that a lot of people in the gaming industry use, because it's not great, but it's good enough. And if you look into any other tools available, you know like SuperData Arcade is an amazing tool. App Annie is an amazing tool. But the precision is actually way worse than Steam Spy's precision. And accuracy is way worse than Steam Spy's accuracy. And people still use it, because having information that might be 50% off is still better than having no information. Danny: One of the things that Steam Spy did great was validating the market. For instance you could use the tool to see if fans of a certain genre bought lots of games in that genre. So, for instance Sergey found that MoBA players rarely played more than one MoBA. So during the height of DoTA2's popularity, when every developer under the sun was trying to make the next big MoBA, they were trying to sell to an audience that largely didn't want one. Sergey: On the other hand, you look at Survival Games, like DayZ and you see that people that enjoy survival games actually buy a lot of survival games. And that you know that makes it safe to launch a new survival game, like Conan Exiles for example. Y'know you look at the market, you realize well people will buy your game and you make leap of faith. People looking into trends obviously and it's harder to do with Steam Spy unfortunately, I'm using different tools myself, when looking for trends, but Steam Spy is decent at this. So you could look into what's growing y'know how games are changing what people are playing now verus what people were playing last year. If you look into audience for playing on battle grounds, you'll see that while some of them are coming from so that's good, a lot of them are, haven't never played anything before. So they are newcomers to the genre and it means that a lot of them will not leave the game because that's the only game they ever played or played in recent years. And that makes it really hard to compete with and Fortnite on the market, unless you're willing to do something radically different. And that's why I believe it's, a lot of innovation is gonna come from, y'know. People doing Battle Royale but in an unexpected way. Danny: I'm European. I grew up in Ireland, I lived in London for a few years, eventually found myself in California and now live in the woods on the East Coast. And one of the things I've enjoyed throughout my life, moving from country to country, is understanding the preferences of different people in different parts of the world. As it turns out, Steam Spy is really good at highlighting the types of games that certain countries like. I asked Sergey, what were some of the most interesting geographical trends that he came across. Sergey: Well my favorite part is the German admiration of anything that has similation in it. Like the farming simulator, anything that has to do with simulation, really. They will play it. Farming simulator is a phenomenon. And it was developed in Switzerland, but is mostly played in Germany. And you talk to anyone in America and the fact that they have a trolleybus simulator they have a trash garbage trash simulator. And people buy it and people play it and that's just crazy, but that's, that's how people in Germany particularly like to spend their time, y'know. Japan, back then was obsessed with zombies. Anything with zombies would sell really well in Japan. Danny: Was there any stuff that was very popular in America that just was not popular in Europe or vice versa that you kind of saw? Sergey: Well America is such a huge market and when Steam Spy started, was still the biggest gaming market in the world. So everything that is popular in America was pretty much popular everywhere else. So they have a, well back then they used to like royalgames and open world games. Not as much, like French people do not enjoy open world games as much as Americans. But French video gaming companies like PBSoft it's selling games they make recently, right? They only make y'know open world games. Danny: Steam Spy was cracking open the sales data of thousands of games. As somebody who worked in the games press, I couldn't imagine this was something that publishers were particularly happy about. The gaming audience is savvy. It cares about consumer rights and it's quick to react when publishers do things that take advantage of them. Steam publishes some data themselves, like concurrent live players. But the amount of data that Steam Spy was surfacing was on a whole other level. I had to imagine that publishers must have been lobbying Valve to do something to lock out Steam Spy. I asked Sergey if he had ever talked to Valve during any of this. I just wanted to know, what did they think of it all? Sergey: I used to, when I worked at Nivall, I used to work with them, because we published games on Steam and when worked at Wargaming, Danny: Right. Sergey: We also published some games on Steam. And they used to reply fairly quickly. But every time I would mention, well I would not write from my corporate email, of course I would write from a personal email, every time I would write about Steam Spy, they would just shut down. They would, I mean it would just literally, shut up and not reply to any of my emails or any of my communications. And I have couple of friends working there, not on Steam, on the Dotter team and it's the same situation. Every time we discuss something, you know like, gaming related or something like that launch plans or something like that, they talk, anytime I mention Steam Spy, they just shut up. I guess it might be an uncomfortable topic for them. Danny: Why do you think that is? Sergey: Well, I feel like Valve is a company that has no leadership. It has no management structure. So there's no one to make a decision. And they only make a decision when everyone agrees to that decision, or everyone on a team agrees to that decision. And there is no consensus about Steam Spy, I guess. And no one is senior enough, like in any other company you would have a head of whatever, head of Steam, come up and say, well that's my decision, we'll shut it down or we will let it go and everybody will, okay! I might disagree with that, but I will, y'know. I can live with that. Any time they make any decision, you will sit and wonder why did they make this decision? Every time they make something new, it feels like a compromise. Y'know what I mean? It doesn't feel like they are making any bold, unusual decisions and it's, to me it has been a probably the biggest disadvantage in the last several years, because they stopped experimenting, they stopped doing something really unusual or bold. Like I mean the trading card game in 2018, really? Danny: It's difficult to measure the effect that Steam Spy was having on the games industry. He heard anecdotally about games that were funded through market research derived from Steam Spy. He saw publishers like SEGA bring many of their classic games to PC once they saw there was market for them on Steam. But one of the big trends that Sergey noticed was how his tool allowed indie developers to more accurately price their games. Sergey: I feel especially if you're a young developer it's really hard to put a price tag on your game. You always feel like you haven't made everything you wanted to. You haven't achieved everything you wanted to with this title. So if you're releasing your first game and you feel like well, maybe I should just price it 9.99 because that's a no brainer. But actually your game is worth maybe, y'know 29.99, because if you look at the last games at that price points when they were released they were priced higher, so maybe you should price your games higher. Maybe your game is unique and it has no competition and it has no comparison points. And if it has no comparison points, maybe you should price it higher, because it's something unique that people are willing to pay more money for. People are trained to expect triple A quality from $60 titles and for $50 titles even, but you go below 50, you go to 40 to 30, and people expect it to be an indie game, maybe rougher on the edges, y'know, maybe y'know, better graphics than y'know, $5 game, but they expect it to be an indie title. They are willing to forgive a lot of quirks if the title is actually fun. This is the biggest fear of any game developer I believe. You're making something, you're sitting in a pretty much in a dark room, talking to no one but other fellow developers, from the same company and you always think well, maybe I'm not relevant anymore. Maybe people don't want to play city simulators and I've just spent four years of my life developing one. Maybe people want something to play something different. And maybe I should just under price it and put it for 9.99 and hope that well, maybe if I don't make a lot of money at least people will play it, y'know? Danny: Steam Spy ran for three years, helping indie devs price their games, helping large publishers do market research, helping journalists find sales figures, helping redditors prove their point. That was until a few weeks ago, when Valve flipped a switch. On April 10, 2018 Valve pushed an Update to every user's Profile Privacy Settings Page. Up until now if you created an account, your game ownership data was public by default. People could set this to private, but most didn't bother. Steam's update flipped this entirely. Not only would new accounts be automatically set to private, but it switched every account on the system to private, too. Without this data Steam Spy could not work. And Sergey quickly announced that the service was dead. At the time the update went live, the EU had just pushed through a new regulation on data security. GDPR or The General Data Protection Regulation was created to add new protections to user's personal data. As soon as it came through, online services around the world were changing their End User License Agreements to be in line with the law. Some services were having to push updates to get in line. One game, Monday Night Combat, would eventually have to shut down, as making the required changes to their backend would cost more than the game was bringing in. Everyone assumed that this was just Steam doing the same, falling in line. But after a few days, Sergey realized it had nothing to do with it. Sergey: Well it's not really related to GDPR, the latest change was not related to GDPR, because GDPR requires companies to do a bunch of changes to appoint a person responsible for User Privacy to change default settings, to change privacy settings, for underage people, under 18, and Valve did nothing. Like that. Valve still displays your friend list, your achievements, your groups, your screenshots, are publicly on your page. The only thing they hid were games. And GDPR actually does not require that. GDPR requires to hide everything else, that is still displayed. I don't believe it was linked to GDPR at all. I thought that it was like that when they made the change. But after looking into it, I don't think it was related to GDPR. Danny:  So if that's the case, then it must have been related to what you were doing, right, because is there anything else that's happening, that people are pulling from game data? Sergey: Well, I don't know, I mean, it's on one hand it's nice to think that Steam Spy was so disruptive they decided to shut it down. But it's really easy for them to shut it down. They just have to drop an email to me and I will stop it. I guess, bunch of companies are doing similar stuff to what Steam Spy does. Only keeping it to themselves. Or I've heard of other companies that charges like a thousand bucks per month for accessing the service that does this, similar to Steam Spy. Has a little bit more options, but mostly similar. And maybe they were unhappy about those guys and the only way they saw to shut it down was just shut it down completely, so no one could use it. I guess that's, that's one way to do it. But yesterday they shut, well they didn't shut down, but they made some changes, rendering the Store API useless as well. And the Store API is the API that provides information about the game price, game developer, like the basic stuff. Like genre and so on and a lot of sites were using that and it's now unavailable to them and I mean, what they did, they improved the store's privacy, or what? It just feels really odd to me. Danny: Without access to games lists and with the Store API changes, Steam Spy was unable to poll the data it required. This was a seemingly insurmountable problem, but Sergey, Sergey likes to solve problems. And in this case he used machines to solve the problem for him. Sergey: I no longer rely on information provided by an APT at all, I use a bunch of other parameters. As it happens I have an unfinished PhD in machine learning and topic my thesis was using unrelated, using loosely related information to predict economical outcomes. And that's what I'm pretty much using for the new algorithm of Steam Spy. My algorithm that I developed when I was still thinking about taking a science pass. And it works more or less. Danny: And this is probably like maybe it's a stupid question to ask because it's incredibly complex, but what is the machine learning doing to try and figure this out, if it's not pulling from statistics or from data and creating statistics out of it, how are you coming to these numbers? Sergey: Well, the thing is that, it is kind of hard to explain. It takes a really huge sample of data like I would say, maybe 15 million data points, and it goes through processing trying to filter out the data that is proven to be irrelevant and trying to amplify the data that is more or less relevant. Then it feeds it into a Neural network. And that Neural network does its magic. And the problem with Neural networks is, Neural networks tend to over feed. Neural networks are great for recognizing images, but are really bad for predicting outcomes that are outside of what they are recognizing. So, if you feed an image of a man to a Neural network and say, it's a man and you also feed an image of a dog to a Neural and say, it's a dog, Neural network will be able to distinguish between this man and this dog, but it's going to be really hard for the Neural network to, if it sees a woman. It will not understand if it's a, y'know if it's a man or a dog, because it does not fit into any of those categories. And in case of our Steam Spy, we're trying to predict well the game is, the Game A has 10,000 owners, the Game B has 20,000 owners, Game C doesn't have 10, doesn't have 20, it might have 30, it might have 40, please do an, predict that and Neural networks are really, really bad at it. But that was my PhD, testing this. Is preparing the data in a way that lets Neural networks actually work with this type of tasks. And it works more or less. It's not perfect, I'm not, I'm still not happy with it, but it is, it works. Yeah, based off of what I've heard from developers and I have a sample of maybe 100 games, y'know that provided me with actual data, it seems that for most of them, for maybe 95% of them, that used Steam Spy, it was within 10%. Give or take. So actually pretty good. For some of them, it is violently inaccurate. The last 5% I mean I've heard about a game that was the difference was 15 times. That was just staggering to me. But for everything else it seems to work. Danny: Steam Spy started while Sergey was working for Wargaming in Cyprus, but during the intervening years he moved around quite a bit. In early 2016, him and his family swapped Nicosia for Berlin as he became the Head of Publishing for Eastern Europe for an American company in the online shooter space. This company was responsible for some of the biggest shooters in the early 2000s, but they were struggling to find audiences for their suite of online games. One of those games was a third person MoBA called Paragon that would eventually shut down. Another was a remake of their classic arena shooter, perhaps you've heard of it, Unreal Tournament. And the third was a survivalcraft game that had been in development for the best part of a decade. It had sold well on launch, but the game was designed to be very malleable. With Sergey and Steam Spy's help, the team looked at the market research data and decided to take a swing at putting in a Battle Royale-style game mode. Seeing as Sergey was working with the headquarters in America so much, he would eventually move him and his family to North Carolina, to become Director of Publishing Strategy. The American company was of course, Epic. And the game was Fortnite. Sergey: Yeah, I was part of the team. I was part of making the decision and obviously we were looking at Steam Spy data to see how the genre is evolving. And with talking about Fortnite, original of the Wolf Fortnite, that's the reason I joined Epic. I visited Epic several years ago, they showed me Fortnite and I was blown away. I mean, that was a game that you could make into anything. It is so flexible, it is, I mean, well it didn't have Battle Royale mode, but it had several PBB modes back then. Experimental PBB modes and people you saw 50-versus-50, right? It is actually, well the idea for them all. You know, two teams building castles and fighting each other, was actually back then, in the original Fortnite. Obviously not 50-50, versus, smaller teams. But still. And Fortnite to me felt like a, y'know like a mold, you could make it into anything. Danny: And I mean even when you talk about Fortnite, it's like we don't know 'cause it's on the Epic, Epic launch, right? So we don't know how many people are playing Fortnite, we don't know how many people are playing World of Tanks, actually now that you mention it, either. So your games have been surprisingly hidden behind this. Sergey: Well, I'd have to, I mean have access to all the data, but somebody else could. Both of them have APIs that you can access. For World of Tanks, there's bunch of services, statistics services for World of Tanks. And there are several services for Fornite statistics, as well. So you can see the numbers. Actually, it's just Epic is a company that doesn't like to brag about numbers and when we publish numbers we, we've felt some pushback from, y'know from the gaming audience, because they felt like, well, we just were viewing them, gamers, as numbers not as people. And we are really sensitive about that. I mean we're trying, we're always trying to do the right by the gaming audience. So we decided to do it less. It not completely stop it, but just do it less often. After I was, I decided, I actually decided to shut Steam Spy down after all those changes, because I didn't feel like continuing. We also had a huge outage at Fortnite at work and I felt like, well I don't have enough time to, y'know do my day job. I also like to sleep sometimes. This didn't leave a lot of time for Steam Spy, but I thought I've received maybe, 200 emails from people using Steam Spy, asking for me to continue and I felt like, well I mean, yes it makes sense to do so, y'know, people really like it. And that's when I heard all those amazing stories about y'know peoples, companies starting a publishing business because they now were able to see the statistics for game that offered for publishing company getting small indie company from barely getting financing from the German government, because they were able to prove that well, the gamethat they were trying to make is gonna sell. And it did. It was really good. So I felt well, it provides a lot of fire to the market and I like that. And I'm not doing it for money or anything, I mean, at my current day job, I am well provided for. It's not that. It's, it's, the fact that I believe that informational asymmetry, asymmetry of information is unethical, in any business transaction. And Steam Spy is designed to remove informational asymmetry from business transactions or from any discussions. The gaming publisher, the big gaming publisher, have access to more information than a small gaming publisher or a small developer. Then if you're trying to sign a contract with a small developer, you can abuse your power. You have access to more information to get a better deal. That is not gonna be beneficial to the developer. And we've heard these stories about that so many times, y'know even before Steam Spy, like publishers abusing power or big developers abusing small developers. And having this removed actually helps the market whole. Danny: And do you feel like you're doing a service to the world of video games? Sergey: I feel like I'm doing more good than harm. In this case, yeah. Danny: My sincere thanks to Sergey for talking to us this week. You can learn more about Steam Spy and look up all your favorite games by visiting SteamSpy.com. You can also throw Sergey a few bucks a month for his efforts, by heading over to Patreon.com/SteamSpy. Thanks for listening to this first episode of noclip. We hope you enjoyed our first story. If you have any feedback or tips you can hit me up on Twitter @dannyodwyer. Or send us an email, podcast@noclip.video. Oh, and hey, if you liked the show, maybe subscribe, tell a friend, or leave us a review on iTunes. If you enjoyed this Podcast but you feel like your eyes are missing out, a friendly reminder, if you want to watch some high-quality video game documentaries for free, head over to YouTube.com/Noclipvideo. We recently traveled to Amsterdam to tell the story of Horizon Zero Dawn. And to Canada, where we filmed a documentary series on Warframe. All of our work is crowdfunded, so if you like what we're making, please consider becoming a patron of noclip. We have bunches of fun rewards, including early access to this Podcast, behind-the-scenes videos and much, much more. Head over to Patreon.com/Noclip to learn more. We'll be back with Episode Two in just a few weeks and we'll be focusing on a game. One of my favorite games, in fact. A game from my childhood. And the creative team who left Lionhead to make its spiritual successor. Whatever happened to Theme Hospital? Find out in our next show. Thanks again, see you then.

Wardcast
Episode 134: At What Cost

Wardcast

Play Episode Listen Later May 12, 2018 55:13


This week, Dylan is joined by Mike Rose, founder of indie publisher No More Robots, returning home after running back-to-back booths at both PAX East and EGX Rezzed. Mike discusses the unique marketing and release plan decisions he makes based on the needs of each game, from releasing Descenders on Early Access to creating gamified Discord servers for each of his titles. And with No More Robots’ Game 1 nearing its Xbox One launch and Game 2 coming up on its release this summer, we take some time to talk about Mike’s plans for Game 3: Hypnospace Outlaw! We also chat about incorrectly using SteamSpy’s data, establishing relations with publishers and platform holders, and properly reading the strengths and weaknesses of your game project. Games include Descenders and PlayerUnknown’s Battlegrounds. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!

People Like Games
{34} | "FIFA World Cup Mode, Nintendo Mobile, The Domino Effect, & Single Player Campaigns"

People Like Games

Play Episode Listen Later May 2, 2018 63:37


In Episode 34, Solo and Lilo cover the week's top gaming stories. For May 2nd, we take a look at SteamSpy trying to re-launch, FIFA releasing a World Cup extension, Nintendo's mobile profitability & exclusive IP, Saudia Arabia hoping to launch an esports league alongside its new arena, Microsoft shutting down Halo mods, Blizzard selling user-made maps in Starcraft 2, & the Domino effect, namely, how gaming companies will start facing an increased amount of regulatory legislation around the world. Then, for the Game Spotlight, Lilo takes a look at Planet Alpha. And to wrap things up, for The Final Lap, we take a look at whether Assassins Creed, God of War, Far Cry 5, & more indicates that consumers still want single player campaign games.

PC Games Community Podcast
PCGC Podcast 20 - Battletech

PC Games Community Podcast

Play Episode Listen Later May 1, 2018 109:31


bis 14:00 – Belgien: Lootboxen sind illegales Glücksspiel bis 19:00 – Norwegen reicht Beschwerde gegen Vertriebsplattformen ein bis 29:20 – Spieleförderung in Deutschland bis 36:30 – Steam Spy wieder verfügbar bis 47:35 – Songs aus GTA IV entfernt bis 51:05 – Phoenix Point Pre-Alpha Gameplay bis 52:15 – God of War: Die ganze Story auf hessisch bis 56:50 – For Honor zeitlich begrenzt kostenlos spielen bis Ende – Battletech

Game Bytes
Game Bytes :: April 29, 2018 :: Comet Take Me Away

Game Bytes

Play Episode Listen Later Apr 29, 2018 71:17


It's the beginning of the new week, and while superheroes are dominating pop culture right now, don't forget that video game news is forever! We cover the premature death and possible resurrection of Steam Spy, meteors in Fortnite, Amazon Prime, Sega hardware, Sony financial data, and that 1 copy of Sonic the Hedgehog 2 for the Game Gear that appeared on the NPDs. We also cover the new releases, this month's PS+, Xbox, and Twitch subscription offerings, and we talk about memorable meteorological events in video games Intro: "Halo Theme Techno Remix" - Halo, by Alexander Andreassen Outro: "No Risk No Glory" - Saturday Morning PRG, by Vince DiCola Check out our Discord community at https://discord.gg/ZTzKH8y

Wardcast
Episode 132: Kill Will

Wardcast

Play Episode Listen Later Apr 28, 2018 119:06


Dylan, Ruthie Edwards, and Momin Khan conspire together about how to take out Will and steal his game jam powers. We check in with Salty Bet to see how the free-wheeling, copyright-infringing fighting game world is doing while also doing a post-Ludum Dare 41 run down. LD 41’s theme was “Two Incompatible Genres,” and Ruthie and Momin talk about their games Calculator Sweat! VR and Zap Herder. We take a turn towards Kongregate, discussing news of Kartridge’s revenue share plans for developers, with some Newgrounds talk added into the mix for good measure. In other news: SteamSpy is sorta back, and Valve is acquiring Campo Santo?! Games include Florence, Zap Herder, Burnout Paradise Remastered, Woodsy, I am Tree, Pix Eliz Great Curse of the Cards, Outlaw Mayor Panic!, Samurai Shaver, and God of War. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!

Dark Matter Podcast
Dark Matter Podcast 013 - PlayStation 5 hasta 2020 y GTA V es el más vendido

Dark Matter Podcast

Play Episode Listen Later Apr 20, 2018 87:53


En este capítulo de el regreso de las loot boxes a Battlefront 2, el anuncio del Mega Drive Mini, el primer parche para Chrono Trigger en PC, el retraso de Dark Souls para Nintendo Switch, la desaparición de Steam Spy, las declaraciones de Andrew House sobre el PlayStation 5, la fantástica recepción de God of War para PS4, los brutales números de Grand Theft Auto V, y las últimas noticias de Overwatch.

Nice Games Club
"This is why I subscribe." Nostalgia; PC Games Market

Nice Games Club

Play Episode Listen Later Apr 17, 2018


This week, Mark returns from San Fransisco, your nice hosts get the math wrong, and everyone agrees that Claw Breaker is worth real money.We're launching our new video format (now called “Code Comment”) next week! In the first edition, we dig into Claw Breaker! Look forward to it!And if you haven't already, check our our Nice Plays videos. Nostalgia 0:06:43 Stephen McGregorGamingThe old PlayStation Spyro games are being re-released as a trilogy, to some mixed reception.Firmament is a VR game being made by the developers of Myst.Speaking of Myst nostalgia, Cyan just announced a 25th Anniversary re-release.Mark recently read a few of the Boss Fight Books: books about past games with i…We talked about our game influences in a previous episode: “Schrödinger's Anima… PC Games Market 0:34:23 Mark LaCroixMarketingProductionSteam Spy announces it's shutting down, blames Valve's new privacy settings - Sam Machkovech, Ars TechnicaLet's Be Realistic: A Deep Dive into How Games Are Selling on Steam - Mike Rose, GDCJane Ng, lead artist at Campo Santo, started a great thread on Twitter about lo… Mark mentioned the user testing he commissioned for Metro Nexus, which we talked about with Hannah Murphy in the episode “Games User Research, Redux! (with Hannah Murphy).”

El Batallón Pluto
EBP 4×13 – Shenmue 1 y 2 HD, narrativa en videojuegos con Marta García, rumores de un nuevo Bioshock y más

El Batallón Pluto

Play Episode Listen Later Apr 17, 2018 123:31


Sega ha soltado esta semana varios bombazos informativos que toca repasar. Desde el anuncio de Mega Drive Mini hasta el recopilatorio de Shenmue 1 y 2 para consolas de actual generación. Se trata de noticias que han causado un gran impacto, pero que también han provocado desconcierto entre los jugadores. Por otro lado, poco tiempo ha necesitado el estudio de Cliff Bleszinski para dejar atrás Lawbreakers y lanzar su nuevo juego que… sí, es un battle royale. Se llama Radical Heights y aunque aún se encuentra en early access, ya hay quien acusa al desarrollador de querer beneficiarse de la moda de estos juegos. Hay más noticias como los rumores de una nueva entrega de la saga Bioshock, pero además hablamos sobre narrativa en los videojuegos con Marta García, autora de varios libros sobre el estudio Ghibli y colaboradora habitual en revistas como Games Tribune o Manual. PD: Estamos en DISCORD. Puedes entrar a través de este enlace: https://discordapp.com/invite/QFqC2Ak Sumario del programa: – Presentación – Noticias: Sega anuncia Shenmue I & II, Boss Key Production estrena Radical Heights, Steam Spy anuncia su cierre tras las nuevas políticas de Valve, 2K Games estaría trabajando en un nuevo BioShock, Andrew House reclama ciclos de vida en consolas más largos y más. – El tema de la semana: La narrativa en videojuegos con Marta García Villar (@Nelvalay) – Interludio musical: Eternal Sonata – Leap the precipice – A qué estamos jugando: DOOM (Switch) – Le master top – Despedida

GrinCast - a podcast about videogaming and games from GameGrin
The GameGrin GrinCast Episode 144 - Dad of War & Ageing Gracefully

GrinCast - a podcast about videogaming and games from GameGrin

Play Episode Listen Later Apr 17, 2018 61:57


They talked about God of War amongst other things. This week on the GrinCast, we talked about Sea of Thieves roadmap released, Fortnite Mobile has made $15 million and Steam Spy closing due to Steam privacy changes. We also discussed Shenmue 1+2 re-release later this year, and the new series on the site: Upcoming this week, which spoke a little about God of War  Our main topic: What other franchises are getting better with age? Remember, if you want to chat to us, just leave a comment on the GameGrin site, or chat to use on Twitter at @GrinCast. If you fancy us on the go, you can subscribe to the podcast on iTunes (for iPhones) and Stitcher (for everyone else).

Nice Games Club
"This is why I subscribe." Nostalgia; PC Games Market

Nice Games Club

Play Episode Listen Later Apr 17, 2018


This week, Mark returns from San Fransisco, your nice hosts get the math wrong, and everyone agrees that Claw Breaker is worth real money. We’re launching our new video format (now called “Code Comment”) next week! In the first edition, we dig into Claw Breaker! Look forward to it! And if you haven’t already, check our our Nice Plays videos. Nostalgia 0:06:43 Stephen McGregor Category Gaming The old PlayStation Spyro games are being re-released as a trilogy, to some mixed reception. Firmament is a VR game being made by the developers of Myst. Speaking of Myst nostalgia, Cyan just announced a 25th Anniversary re-release. Mark recently read a few of the Boss Fight Books: books about past games with i… We talked about our game influences in a previous episode: “Schrödinger’s Anima… PC Games Market 0:34:23 Mark LaCroix Category Marketing Production “Steam Spy announces it’s shutting down, blames Valve’s new privacy settings” - Sam Machkovech , Ars Technica “Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam” - Mike Rose , GDC 2018 Jane Ng, lead artist at Campo Santo, started a great thread on Twitter about lo… Mark mentioned the user testing he commissioned for Metro Nexus, which we talked about with Hannah Murphy in the episode “Games User Research, Redux! (with Hannah Murphy).”

Nice Games Club
"This is why I subscribe." Nostalgia; PC Games Market

Nice Games Club

Play Episode Listen Later Apr 17, 2018


This week, Mark returns from San Fransisco, your nice hosts get the math wrong, and everyone agrees that Claw Breaker is worth real money. We're launching our new video format (now called “Code Comment”) next week! In the first edition, we dig into Claw Breaker! Look forward to it! And if you haven't already, check our our Nice Plays videos. Nostalgia 0:06:43 Stephen McGregor Gaming The old PlayStation Spyro games are being re-released as a trilogy, to some mixed reception. Firmament is a VR game being made by the developers of Myst. Speaking of Myst nostalgia, Cyan just announced a 25th Anniversary re-release. Mark recently read a few of the Boss Fight Books: books about past games with i… We talked about our game influences in a previous episode: “Schrödinger's Anima… PC Games Market 0:34:23 Mark LaCroix Marketing Production Steam Spy announces it's shutting down, blames Valve's new privacy settings - Sam Machkovech, Ars Technica Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam - Mike Rose, GDC Jane Ng, lead artist at Campo Santo, started a great thread on Twitter about lo… Mark mentioned the user testing he commissioned for Metro Nexus, which we talked about with Hannah Murphy in the episode “Games User Research, Redux! (with Hannah Murphy).”

Third Player Games: A Video Game Podcast
Radical Heights & Josh Gets A Switch - Third Player Games Podcast (Ep. 20)

Third Player Games: A Video Game Podcast

Play Episode Listen Later Apr 17, 2018 60:47


In this week’s episode of Third Player Games Podcast, we talk about a variety of subjects! Josh gets a Switch for his birthday! Welcome to Zelda, Splatoon 2 & Snipperclips talk! There’s a new battle royal game in town, it’s described as an 80’s themed game show battle royale that’s about the money, meet Radical Heights! Stardew Valley multiplayer is on its way and despite the business model A Way Out sells pretty well. We also have a new round of What’s That Video Game with none other than the one, the only, Amy Rose! Contact Us! Our Twitch Account! https://www.twitch.tv/thirdplayergames Talk To Us! Send Us An Email! heylisten@thirdplayergames.com Post or Message Us On Our Facebook Page! https://www.facebook.com/thirdplayerg... Check us out on Twitter! https://twitter.com/3rdPlayerGames Amy @AvaAdore23 Josh @o_himark Jeffers @hailejeffers News & Links An 80’s Infused, Battle Royale Game Show Released to Steam for Early Access https://www.polygon.com/platform/amp/2018/4/9/17207682/radical-heights-battle-royale-boss-key-steam-early-access-f2p?utm_campaign=polygon.social&utm_content=polygon&utm_medium=social&utm_source=twitter&__twitter_impression=true Stardew Valley multiplayer 'should be ready in about a month,' creator says https://www.pcgamer.com/stardew-valley-multiplayer-should-be-ready-in-about-a-month-creator-says/?utm_content=bufferfd23b&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw A Way Out sells a Million copies https://twitter.com/HazelightGames/status/984782948196110336 Steam Spy no longer able to operate after Valve’s latest Steam update https://www.polygon.com/2018/4/11/17223662/steam-spy-valve-privacy-settings Sea of Thieves: Periodic Major Updates and Weekly Minor Content Updates Starting in May http://seaofthieveshub.com/blog/summary-of-content-coming-to-sea-of-thieves-in-may/ New Bioshock Reportedly in the works at “Top Secret” facility at 2K https://www.pcgamer.com/a-new-bioshock-game-is-reportedly-in-the-works-at-a-top-secret-2k-studio/ PlayStation Having Better Exclusives is Bad For Xbox but Good For Gamers. Question into, How Does PlayStation Stay On Top With The Future Console Wars, AKA The Next Wave Of Consoles https://www.forbes.com/sites/kevinmurnane/2018/04/15/xboxs-weak-console-exclusives-may-be-a-good-thing-for-video-game-lovers/#639f93c033b8

Gamecowboys Podcast
Nieuwscast

Gamecowboys Podcast

Play Episode Listen Later Apr 17, 2018 102:17


Terwijl de rest van de wereld God of War aan het ophemelen is, kunnen wij alleen maar zeggen dat we net zo benieuwd zijn als alle anderen die hem nog niet gespeeld hebben. Gelukkig is er een hoop nieuws: de problemen tijdens de ontwikkeling van Mafia 3; Steamspy dat noodgedwongen moet stoppen; de eerste E3 geruchten; nieuwe Destiny 2 DLC; het houdt maar niet op. Oh, en er is schijnbaar een nieuwe Bioshock in ontwikkeling. Als je de podcast leuk vindt, vergeet dan niet een rating op iTunes achter te laten. Vragen? Opmerkingen? Suggesties voor een onderwerp of een gast? Stuur ze naar patrick at dutchcowboys.nl of laat een reactie achter onder het artikel op de site.

Bedre End Ludo
En snak om Steamspy, Dad of war og "Snack gaming"

Bedre End Ludo

Play Episode Listen Later Apr 17, 2018 61:46


Så er det på med sølvpapirshattene og konspirationsbrillerne. For i andet afsnit af Bedre End Ludo snakker Alexander og Asger om Steams nye ”privacy-update”, sponsorerede anmeldelser hos magasiner, Farcry 5 spoiler talk og meget mere. Nævnte spil i podcasten: God of war (550kr på Playstations online butik) Slay the spire (120kr på Steam og Greenmangaming.) Life is strange (20kr på Playstations online butik) Far Cry 5 (450kr på Steam, Uplay og Greenmangaming) Find ud af mere om os på facebook. "Half Bit" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/

Shelved Games Podcast -
101 - Shelved Games Podcast 04/16/2018

Shelved Games Podcast -

Play Episode Listen Later Apr 16, 2018 55:16


The oldest esport of all, high score chasing in arcades, is rocked by a decades long cheating scandal. With the King of Kong dethroned, what happens next? Also, where do we see esports heading in the next 10 years? Radical Heights enters the battle royale arena, SteamSpy gets shutdown, and esports stars won't stop behaving badly. Plus, Drake is handling all of Fortnite's PR moving forward. Have questions or topic suggestions for the show? Jump into the Discord server and be a part of the conversation! https://discord.gg/0cnPsuJSU8De134Z Find our livestreams on Twitch: https://www.twitch.tv/shelvedgames

Reetin Podcast
Podcast 144: Not So Reetin

Reetin Podcast

Play Episode Listen Later Apr 15, 2018 66:29


Reetin and Connor talk about video games, what games they have played, Warranties that are not voided, Fallout: New California, Steam Spy, and the Not So Awesome Document. Facebook Will Be Free: https://www.engadget.com/2018/04/10/zuckerberg-says-a-version-of-facebook-will-always-be-free/ Warranty Void If Removed is Bullshit: https://motherboard.vice.com/en_us/article/ne9qdq/warranty-void-if-removed-stickers-illegal-ftc Fallout: New California: https://www.techspot.com/news/74086-fallout-new-california-heading-beta-oon.html Steam Spy is Steam Bye: https://steamed.kotaku.com/game-developers-mourn-and-celebrate-the-end-of-steam-1825188029 Not So Awesome: https://docs.google.com/document/d/1WZFkR__B3Mk9EYQglvislMUx9HWvWhOaBP820UBa4dA/preview# The Channel Awesome Response: http://channelawesome.com/our-response/ Follow on Twitch: http://www.twitch.tv/reetin Follow on Twitter: https://www.twitter.com/reetin Buy Stuff From Green Man Gaming: https://t.co/fhL17TWpi4 Subscribe on Youtube: http://www.youtube.com/reetin Follow on Beam: https://beam.pro/Reetin https://play.google.com/music/m/I6jatgkdbr7mbmgkilzbwbo5li4?t=Reetin_Podcast https://itunes.apple.com/us/podcast/reetin-podcast/id991683896?mt=2 See omnystudio.com/listener for privacy information.

First Person Gamers
First Person Gamers 7x16 - EuskalPod 2018

First Person Gamers

Play Episode Listen Later Apr 15, 2018 116:02


En este programa, emitido el 14 de Abril de 2018 en vivo desde las jornadas de podcasting EuskalPod 2018 en Urnieta, te hablamos de los ports de Shenmue y Shenmue 2 para nuevas plataformas, el nuevo parche de ARMS, un Ransomware que te obliga a jugar a PUBG, los cambios en Steam y el cierre de SteamSpy, los nuevos episodios de Final Fantasy XV, Bioware y el motor Frostbite en Mass Effect: Andromeda, lo que opinan los analistas sobre Rockstar y el exito de GTA V, el remaster de la trilogia Spyro, el descubrimiento de nuevos detalles sobre el desarrollo de Mario RPG, el anuncio de Toki y Horizon Chase Turbo para Nintendo Switch, y un nuevo recopilatorio de SNK para Nintendo Switch, entre otros.

Whiff Punish Gamescast
Ep. #171 - 100 Cult Leaders Drop Into A Map

Whiff Punish Gamescast

Play Episode Listen Later Apr 15, 2018 67:36


Battle Royale modes continue to stay in the conversation as BossKey suddenly launches their take on the genre: Radical Heights. Josh wants to see what the fuss is about in Far Cry 5 & Nick has some final thoughts. Subnautica is a great game. What distinguishes the 80's from the 90's? Steamspy says bye, Bioshock isn't dead, and more news. Outro from Subnautica OST: https://youtu.be/p06UcqBbb9U twitch.tv/lostinacontraption 2v1podcast.com Send your questions, qomments or qoncerns to: feedback@2v1podcast.com Youtube: bit.ly/2mU2cZs Twitter/Instagram/Facebook: @2v1Podcast iTunes: apple.co/1IaaKUU

Game Bytes
Game Bytes :: April 15, 2018 :: Yakuza 6: The Walk of Life

Game Bytes

Play Episode Listen Later Apr 15, 2018 63:04


The power duo this week is made up of LeGrande and Jeremy, who brave the weekend and U.S. tax day to bring you up to date on the video game news of the past week, the new releases of the coming week, and discussion of video game themed topics that are evergreen! This week we discuss more game awards winners, services ending, records abolished, the biggest money making product of all time, as well as some new announcements and a fairly ill-advised marketing campaign. We continue with the new releases and updates for this week, and then a discussion of some reflections on video game marketing over the years. Intro: "Brunch My Body (feat. Cyber Diva)" - #Breakforcist Battle, by Pete Ellison Outro: Walk of Life (8-bit remix) - Dire Straits, remixed by Sunchipp Studio Check out our Discord community at https://discord.gg/ZTzKH8y

Wardcast
Episode 130: Radio Town

Wardcast

Play Episode Listen Later Apr 14, 2018 109:23


Blessed with the news that You Don’t Know Jack will be returning for Jackbox Party Pack 5, Dylan, Will, and Ruthie Edwards convene to discuss this new golden age. Will keeps trying to bring the podcast down with Gundam talk, but we reign him in with a walk down memory lane with games of the Sim variety. Ruthie talks about her trip to Japan, Dylan talks about all the games he’s played the past couple weeks, and we all talk about Billy Mitchell’s fall from grace, the shuttering of SteamSpy, and more! Games include Persona 5, Project Highrise, Sanrio World Smash Ball!, Jubeat, Densha de Go!, Super Mario Odyssey, Kirby Star Allies, Nano Golf, Dragon Quest: Monsters, SolarStriker, Lego Island 2: The Brickster’s Revenge, Minit, What the Golf?, Hypnospace Outlaw, Desert Child, Plunge, The Adventure Pals, Celeste, Warhammer: Doomwheel, Ape Out, Pikuniku, Overwatch, Burnout Paradise Remastered, Night in the Woods, and Thomas Was Alone. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!

Level Up!
Level Up! 4x10: God of War, PlayStation 5 y SteamSpy

Level Up!

Play Episode Listen Later Apr 13, 2018 140:32


Décimo programa de la cuarta temporada de Level Up!, con Marc Fernández al frente. Le acompañan Jorge Garmendia y Antonio Santo, quienes disertan sobre la inmejorable acogida de God of War (amén de exponer nuestras primeras impresiones). El retorno de Kratos nos hace pensar, así mismo, en el advenimiento de PlayStation 5. ¿Tienen sentido los rumores sobre su lanzamiento a dos años vista? Otro tema de conversación es el cambio en la política de privacidad de Steam, que deja sin margen de maniobra al popular sitio SteamSpy, dedicado a registrar estadísticas de adquisición. Por supuesto, no faltan la firma de José Carlos Castillo (sobre Rad Rodgers, un homenaje a los plataformas bidimensionales de Apogee) y el Rincón del Oyente, donde damos respuesta a vuestras notas de audio. Si quieres hacernos llegar la tuya, ya sabes, envíala al WhatsApp del programa: 635 14 43 66. Level Up! es el podcast de fsgamer.com, medio oficial de Fun & Serious Game Festival.

MotherChip - Overloadr
MotherChip #177 - Um novo músculo

MotherChip - Overloadr

Play Episode Listen Later Apr 13, 2018 133:01


Numa edição em que determinamos o que são testículos, conversamos sobre Endless Space 2, Teixeira demonstra seu amor por franco-atiradores, conteúdo analógico entre em pauta no programa e, finalmente, conversamos sobre RPGs japoneses que andam pululando tanto em nossas mentes nas últimas semanas.Participantes:Caio Teixeira (https://twitter.com/caio_o_teixeira) Henrique Sampaio (https://twitter.com/RiqueSampaio) Heitor De Paola (https://twitter.com/zitosilva)Assuntos abordados:11 min - Sniper Elite 4 24 min - Endless Space 2 34 min - Paladins 39 min - Minit 48 min - Blood, Sweat, and Pixels 58 min - A morte do SteamSpy 1h8 min - Radical Heights 1h16 min - Pauta do programa: um panorama sobre JRPGsAgradecimentos:* Vinicius Nakamura* Ananias JuniorEnvie emails com perguntas e sugestões para: motherchip@overloadr.com.br ou através de nossa página do Facebook (https://www.facebook.com/overloadr/).Apoie o Overloadr: https://www.overloadr.com.br/ajudeSee omnystudio.com/listener for privacy information. Hosted on Acast. See acast.com/privacy for more information.

MotherChip - Overloadr
MotherChip #177 - Um novo músculo

MotherChip - Overloadr

Play Episode Listen Later Apr 13, 2018 132:31


Numa edição em que determinamos o que são testículos, conversamos sobre Endless Space 2, Teixeira demonstra seu amor por franco-atiradores, conteúdo analógico entre em pauta no programa e, finalmente, conversamos sobre RPGs japoneses que andam pululando tanto em nossas mentes nas últimas semanas.Participantes:Caio Teixeira (https://twitter.com/caio_o_teixeira) Henrique Sampaio (https://twitter.com/RiqueSampaio) Heitor De Paola (https://twitter.com/zitosilva)Assuntos abordados:11 min - Sniper Elite 4 24 min - Endless Space 2 34 min - Paladins 39 min - Minit 48 min - Blood, Sweat, and Pixels 58 min - A morte do SteamSpy 1h8 min - Radical Heights 1h16 min - Pauta do programa: um panorama sobre JRPGsAgradecimentos:* Vinicius Nakamura* Ananias JuniorEnvie emails com perguntas e sugestões para: motherchip@overloadr.com.br ou através de nossa página do Facebook (https://www.facebook.com/overloadr/). 

People Like Games
{32} | "SteamSpy shutters, Pro v Casual Gamers Patch Debate, & a Special B-Day Interview with Lilo"

People Like Games

Play Episode Listen Later Apr 13, 2018 77:24


In Episode 32, Solo & Lilo take a look at the week's toping gaming stories. For April 13, we try a little something new in honor of the squad's recording falling on Lilo's birthday. For QS, we chat about Kingdom Hearts 3 release date, Valve shuttering SteamSpy with its decision on public data, a debate about whether game patches should be aimed towards professional or casual gamers, GameStop upping its trade-in cash offers, & Billy Mitchell's high scores getting officially stripped. Then for the GS, Lilo takes a look at Dauntless, a free-to-play Monster Hunter-esque game in beta next month. And for The Final Lap, Solo takes the opportunity to interview Lilo about games, including his favorite genre, what games made him into a gamer, the series that holds the most sentimental value, a piece of literature that he'd want made into a game, & more!

Jogabilidade (Games)
Vértice #143 (N): Fracasso Radical

Jogabilidade (Games)

Play Episode Listen Later Apr 13, 2018 75:26


Discutimos o fim do suporte para LawBreakers, o anúncio e lançamento de Radical Heights, o fim do Steam Spy como o conhecemos, o sucesso sem fim de GTA V, Shadow of War removendo microtransações e o remake da trilogia Spyro.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Assine: Jogabilidade TV Blocos do Podcast: A Morte do SteamSpy: 00:05:21 A fim do LawBreakers: 00:15:04 O Anúncio de lançamentos de Radical Heights: 00:19:42 O sucesso sem fim de GTA V: 00:27:48 O futuro sem microtransações de Shadow of War: 00:33:58 O anúncio do remake dos 3 primeiros jogo do Spyro: 00:39:42 E-mail 1: 00:46:58 E-mail 2: 00:54:00 E-mail 3: 00:56:51 E-mail 4: 01:02:46 Lançamentos: 01:07:03 Trilha do Podcast: “Late Nite Funk Squad”, por David Tobin, Jeff Meegan e Malcolm Edmonstone “Get Up", por Windmills

Video Game Logic Podcast
Video Game Logic Episode 107: Weird Rabbit Trail

Video Game Logic Podcast

Play Episode Listen Later Apr 13, 2018 181:55


  This week Shrink & Rage talk about PUBG Corp's lawsuit, what is the most profitable entertainment product of all time, things looking up on the loot box front, and things looking down for Steam Spy. Do you have feedback for the show, have a response for something we said, or something we should know about? Drop us an e-mail at VGLPodcast@gmail.com stop by our Discord, or tweet us @VGLPodcast. Finally, if you wish to throw us some cash to help improve the show, and for various show related projects, you can do so by supporting our Patreon campaign.   Show Highlights & Timestamps Games We Played 8:52 PUBG Corp. Files Lawsuit Against NetEase for Alleged Copyright Infringement (1:34:07) GTA 5 Is The Most Profitable Entertainment Product Of All Time… Maybe? (2:02:00) Is the Year of the Lootbox Dead? (2:08:13) Marvel’s Spider-Man Will Let You Unlock Pre-Order Suits in Game (2:17:57) Steam Spy & Steam Privacy (2:26:29) Discovery Queue (2:38:38)   Games We Played Rage: Gauntlet Slayer Edition Double Kick Heroes Cuphead Mashinky   Shrink: Pizza Titan Ultra Mechs and Mercs Black Talons Galactic Harvester Franken Girl Mechwarrior 4 Mercenaries Mech Commander 2   News PUBG Corp Sues NetEase For Alleged Copyright Infringement Game Industry Biz Article Tech Raptor Article PC Power Play Article Jim Sterling Video SidAlpha Video Leonard French Video   GTA 5 Most Profitable Entertainment Product of All Time? Segment Next Article Game Watcher Article Statisic Brain Gamer Evoltion Article   General Topic: Year of the Loot Box Dead? Jim Sterling Video   Spider-Man Pre Order Suits Unlockable Duel Shockers Article   Steam Spy & Valve's New Privacy Settings Announcement Steam Spy Tweet   Discovery Queue Rage: Farm Manager 2018 Will To Live Online Sid Meier's Railroads! Masters of Anima Ultimate Fishing Simulator   Shrink: Crusaders of Light Robothorium  

Top Down Perspective
Top Down Perspective 12/04/18

Top Down Perspective

Play Episode Listen Later Apr 13, 2018 78:08


With Paul away in Japan we still manage a show because Jon is back with stories from PAX East 2018. He's been playing too many games to list but we're all proud of him for playing actual unreleased stuff. Sean starts up Thimbleweed Park and Far Cry 5. For news we talk about the latest OG Xbox games coming to the Xbox One's backwards compatilibily, Wild Lands getting another special mission, and Steam Spy being shut down.

MyMac Podcasting Network - All Shows Channel

Tim and David discuss the Steam Spy news, FTC telling companies that third party repairs do not void warranties, Mark on Capital Hill, suggestion for Apple, and Lenovo news and Wikitrolling! Sponsored by MacSales.com

TechFan
TechFan 345 - Lenovo

TechFan

Play Episode Listen Later Apr 13, 2018 56:53


Tim and David discuss the Steam Spy news, FTC telling companies that third party repairs do not void warranties, Mark on Capital Hill, suggestion for Apple, and Lenovo news and Wikitrolling! Sponsored by MacSales.com

The Crate and Crowbar
Episode 234: Handspeed

The Crate and Crowbar

Play Episode Listen Later Apr 13, 2018 117:46


Chris, Alex and Tom S consider the end of SteamSpy, Radical Heights, Jalopy, All Walls Must Fall, and Tom’s daily Slay The Spire tendency. Plus: too much rum, wonky grammar lessons, and the low hop of the robots. SteamSpy announces its inability to continue operating via tweet. Boss Key’s Radical Heights. Here’s Alice O’Connor being [...]

Caffeinate: Daily Gaming News
Caffeinate 4.12.18 | Destiny 2 DLC "Warmind" Coming May 8

Caffeinate: Daily Gaming News

Play Episode Listen Later Apr 12, 2018 40:49


Caffeinate is recorded live weekday mornings at 7am ET on YouTube.com/SamuelAdamsMedia! Today's stories include the following: - Drake Will Rap About Fortnite for a Hotline Bling Emote - Destiny 2's second expansion, Warmind, is coming May 8 - The Witcher gets a patch for PS4 and PS4 Pro - Spotify and Hulu Offer $13 subscription bundle - Steam Spy is no longer able to operate under the new privacy policy from Steam - Fortnite servers are down due to "emergency maintenance" - Dauntless Entering Free Open Beta Next Month - Lightstream comes to Mixer twitter: twitter.com/prettychillguy instagram: instagram.com/samueladamsmedia youtube: youtube.com/samueladamsmedia twitch: twitch.tv/thesamueladams --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Infection - The SURVIVAL PODCAST
Infection – The SURVIVAL PODCAST Episode 169 – China China China

Infection - The SURVIVAL PODCAST

Play Episode Listen Later Apr 11, 2018 115:52


Dell Plugins, SteamSpy and more on this week's episode of Infection – The SURVIVAL PODCAST The post Infection – The SURVIVAL PODCAST Episode 169 – China China China appeared first on Infection - The SURVIVAL PODCAST.

Podcast of Five Rings
Picking up Steam (Games) - Podcast of Five Rings Episode 48

Podcast of Five Rings

Play Episode Listen Later Apr 8, 2018 101:29


Meta discusses the numbers out of the Steam Spy presentation from GDC. Magic returns to its roots via Dominaria, its upcoming set which Mao is excited for. Tetsuo had a blast watching Pacific Rim 2. Obsidian wonders if VR gaming is a fad or here to stay.   Follow the Podcast on Twitter and Facebook Twitter - http://www.twitter.com/podcast5r Facebook - http://www.facebook.com/P5RPodcast   Follow us on Twitter Obsidian - http://www.twitter.com/IronCrane46 Meta - http://www.twitter.com/PSOflow   Catch Meta's streams on Twitch! http://www.twitch.tv/PSOflow   Obsidian and Mao have been streaming as well! http://www.twitch.tv/PodcastofFiveRings

The Art Of Struggle.
Warner bros, steamspy,baba is you and indie devs.

The Art Of Struggle.

Play Episode Listen Later Apr 5, 2018 12:50


I talk about hit man, baba is you clone and much more. --- Support this podcast: https://anchor.fm/pixel-sultan/support

Pause Screen: The Video Game Podcast

We're back after two weeks! Kaz has come back from a con in Atlanta, got herself a new rig, and has caught up with her old self in Skyrim. William has finished Fire Emblem Echoes: Shadows of Valentia, but still finds time to disparage Kirby. Kyle has found an amazing game in Celeste and a dissapointing game in The Evil Within 2. In our news section, we cover the Spyro trilogy remaster, talk about God of War's new reviews, Minit, the Megaman X Legacy Collections, and Nikki Minaj(!). We also talk a bit about the shutting down of Steam Spy, the success of GTAV, and the conclusion to the relationship between Twin Galaxies and Billy Mitchell. Finishing up, we take a look at sad games; some that we liked, and the mechanics and methods used to enhance them. Come pause with us!

Pause Screen: The Video Game Podcast

We're back after two weeks! Kaz has come back from a con in Atlanta, got herself a new rig, and has caught up with her old self in Skyrim. William has finished Fire Emblem Echoes: Shadows of Valentia, but still finds time to disparage Kirby. Kyle has found an amazing game in Celeste and a dissapointing game in The Evil Within 2. In our news section, we cover the Spyro trilogy remaster, talk about God of War's new reviews, Minit, the Megaman X Legacy Collections, and Nikki Minaj(!). We also talk a bit about the shutting down of Steam Spy, the success of GTAV, and the conclusion to the relationship between Twin Galaxies and Billy Mitchell. Finishing up, we take a look at sad games; some that we liked, and the mechanics and methods used to enhance them. Come pause with us!

The Dialog Box
Ep. 53 Why Do You Stay Indie?

The Dialog Box

Play Episode Listen Later Mar 9, 2018 28:49


Gwen has been looking at Steam Spy again and we need to talk about why someone would stay indie in 2018 vs going to a AAA developer.

Big Boss Battle — Big Boss Babble
Big Boss Babble Episode 3 — Pokemon, Pricing, Sonic Mania, AI in Games, GOTY, and >Observer_

Big Boss Battle — Big Boss Babble

Play Episode Listen Later Dec 3, 2017 67:37


We made another podcast!This week's host was Terry, and he was joined by speakers Jorge, Dann and Toby to discuss a bevy of topics.You can find each of the discussed topics below.00:04:20 - Terry - The upcoming cartridge-less physical release of Pokemon Gold & Silver.And the concept of special editions and physical editions on the whole.00:12:48 - Jorge - Seeking the perfect price. A recent article discussed Steam Spy's believe that games are being released far too cheap.And the state of the industry regarding studio sizes and publisher definitions.00:24:14 - Terry - Sonic Mania, and how it actually lives up to the hype.00:38:04 - Jorge - The obligatory Game of the Year two-thirds discussion.00:47:05 - Toby - Elon Musk's AI defeating the mighty human champion.And how we're all probably going to die due to AI.00:56:51 - Dann - >observer_, which he is currently reviewing.And how the biggest mistak

Pixel Sift
Jak Gem & Matthew Sear (Collateral Damage) & indie dev steam pricing is too low

Pixel Sift

Play Episode Listen Later Sep 1, 2017 32:50


Collateral Damage is a multiplayer area brawler featuring a cast of unique characters and diverse fighting styles and Perth’s very own Matthew Sears and Jak Gem from Artisans Games joined us this week. The game is currently in beta, and they spoke about taking the game to shows, and learning from how players play their game. We also spoke about the economics of games pricing and what it means to go “free to play”. This topic was inspired by an article written by Sergey Galyonkin , developer of the database analysis tool Steam Spy, aired his concerns about the low prices of some indie titles and how this could be doing hard working developers a disservice. SPONSORS: Combine your love of making media, whether it's let's plays or your own games with a world class education with a degree from Murdoch University School of Arts. Click here to learn what is on offer. You can find us on social media, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift!" Murdoch University School of Arts:

Wardcast
Episode 97: Crunchy

Wardcast

Play Episode Listen Later Aug 15, 2017 87:39


This episode, Dylan is joined by special guest Callum Underwood, formerly Senior Developer Relations at Oculus and currently starting his new role at indie un-publisher Raw Fury. Callum talks about the difficult choice of leaving Oculus and Facebook to join Raw Fury, how and when to speak to a publisher, and a conversation about game pricing sparked by a recent article by SteamSpy’s Sergey Galyonkin. We also discuss showing your game at conventions to receive player feedback and the thrill of going to GDC. Games include PlayerUnknown’s Battlegrounds. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!

Tabletop Radio Hour
Ep. 23 - Steam Spy Actual Play

Tabletop Radio Hour

Play Episode Listen Later Aug 15, 2017 107:40


Welcome to our first installment of "Players Wanted," the non-7th Sea side of our Actual Play. We're starting off with a good one, Mark's creation, Steam Spy! We all were so excited to play this, and I think you'll be able to tell when you listen to this. Our characters are on a hunt for a rare herb that they plan to steal from a conflicting Organization, and from a moving train no less. I hope you enjoy! Twitter: https://twitter.com/TabletopCast Email: tabletopradiohour@yahoo.com Website: https://tabletopradiohour.wordpress.com Patreon: patreon.com/tabletopradiohour Thank you all for listening, and Keep Rolling 20's!

Transition
We Spoke About Dota 2 and Xbox on the Same Episode

Transition

Play Episode Listen Later Aug 14, 2017 48:14


AI bot beats top Dota 2 players The complexity of Dota 2 Skynet jokes Reaction of the players Google’s AI winning at Go How hard it is to win a Dota 2 game against the champs No Man’s Sky gets a big update The new content in the game Has the game improved since launch? Story mode Joint exploration mode Why some people are so angry Sony’s marketing juggernaut Steam Spy’s indie game sales blog post Are indie developers pricing their games too low? What’s a good price for indie games Is this hurting sales? Should they offer pre-order discounts? PS4 gets new colours in India Glacier white colour Bundle situation in India Different controllers and bundles in Japan and EU What this decision means for India The future of Xbox Gamerscore What could your Xbox achievements be used for? Xbox One exclusives vs Nintendo Switch exclusive Overwatch gets Deathmatch mode Summer Games 2017 festival The new mode Doomfist and how he plays Games we’ve been playing this week Splatoon 2 No Man’s Sky Dragon Quest VIII Final Fantasy XIV Banner Saga Table Tennis Touch Agents of Mayhem Matterfall Fortnite Steins;Gate Corpse Party Music: Popular Potpourri and Path Complete from PPPPPP by Magnus “Souleye” Pålsson.

Tabletop Radio Hour
Ep. 22 - Steam Spy

Tabletop Radio Hour

Play Episode Listen Later Aug 9, 2017 65:43


This week, Mark and I talk about the rules and character creation of Steam Spy, Mark's game. Mark has adapted the basic game rules into a more traditional RPG system. We talk a little bit about how this will work in game. We create my character, and explain different elements of the game. After that, we get into a few smaller topics like D&D Beyond. I hope you enjoy! Twitter: https://twitter.com/TabletopCast Email: tabletopradiohour@yahoo.com Website: https://tabletopradiohour.wordpress.com Patreon: patreon.com/tabletopradiohour Thank you all for listening, and Keep Rolling 20's!

Player One Podcast
529: Mario Ran

Player One Podcast

Play Episode Listen Later Dec 25, 2016 102:13


This week! The last episode of the year (probably). More on Super Mario Run, Dead Rising 4, Picross E7, Star Wars Battlefront Rogue One VR Mission, Switch stuff and so much more. Join us, won’t you? Links of interest: Super Mario Run - 40m downloads in 4 days (now 50m) 7% conversion in the US (not double digits) according to App Annie GamesIndustry.biz Super Mario Run’s Inevitable Backlash WSJ reporter: Nintendo has no plans to add levels to SMR What Super Mario Run would look like as a free to play game Tracer is queer, Overwatch fans erupt in excitement Sources: Nintendo Switch will have GameCube Virtual Console Support Back In My Play: The Legend of Zelda A Link Between Worlds Eurogamer: Nintendo Switch CPU/GPU clock speeds revealed Gamexplain: How Much Does Switch’s GPU Power Matter? Glixel: Bethesda’s Todd Howard speaks well of Switch Extra Credits: Why the Vita Failed Pikmin 3 Christmas Tree Level! Glixel: Top 50 games of the year SteamSpy - 38% of all games on steam came out in 2016 TouchArcade’s Top 100 Games of 2016 Dead Rising 4 The Legend of Zelda: A Link Between Worlds Picross E7 Shantae Half-Genie Hero Check out Greg's web series Generation 16 (Episode 18 now available) - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Or check out Ethan's gaming blog at gamingunicorn.com Own an iPhone/iPod touch? We've got an app for that--the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, and more! Click here to download. Got an Android device? You can now download our app on the Amazon Android Appstore. Find out all about it here. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Don't forget to join our forums if you haven't already! Running time: 1:42:12

Roundtable Live!
Roundtable Live! - 8/26/2016 (Ep. 56 feat. MALF)

Roundtable Live!

Play Episode Listen Later Aug 29, 2016 114:11


Sorry for the wait! 00:02:35 - Allison Road back in development 00:12:38 - NMS and SteamSpy numbers 00:34:54 - PS Now coming to PC 00:43:45 - Dark Souls 3 DLC Announced 01:00:45 - Endless Legend Expansion 01:02:55 - Nick Finised AM2R 01:05:30 - N++ 01:21:15 - Deus Ex Mankind Divided 01:41:00 - Ask Roundtable 01:50:00 - Nicks Weird Games

Game Bytes
Game Bytes :: August 28, 2016 :: Level Up Your Flagellum

Game Bytes

Play Episode Listen Later Aug 29, 2016 53:13


Another full week of video game news from the crew! PlayStation makes a couple of overdue changes, NPD sales numbers are released, and Steam Spy numbers remain intact, Call of Duty helps veterans and city building sims get real! Also, new releases and what game would we bring back from the dead... and in what form? Intro: "Goes With Everything" - Street Fighter X Mega Man, by Luke 'A_Rival' Esquivel. Outro: "E.V.O. Evolutionary Means" - E.V.O.: Search for Eden, by Russell Cox (ocremix)

Daily Arcade Gaming Podcast
Who are the TOP 3 Developers in the World - Daily Arcade 07.21.16

Daily Arcade Gaming Podcast

Play Episode Listen Later Jul 25, 2016 63:14


Who do you believe are the top three developers in the world right now? Not just from a subjective viewpoint, but also an objective one? Well, if you ask Marcin Iwinski, CEO of CD Projekt RED, he might be able to tell ya. About a month ago, during an interview at infoShare 2016, he named the world’s top three game developers… and whatdya know, he didn’t bellow CDPR at the top of his lungs; the developers were Blizzard, Bethesda, and Rockstar Games. Yes, he might have been extremely critical of his company, but his reasons for the top three were actually quite justified. Anyway, here was his response:   “Yeah, I actually think I said the best. The goal for the last five years was to be among the best three roleplaying game developers and I think we got there. The Witcher 3 is the proof. For the top three, this is our perception: I’d definitely put there Blizzard, I’d definitely put there Rockstar, and I think I would put them at number one, and probably Bethesda as well. We want to get there, so one will have to go.” Oh, dem’s fighting words right thar. But is his statement true? Well, thanks to a little analysis and speculation, I would have to say yes, these three developer giants are certainly top in the world, but that’s only if we’re excluding Sony Computer Entertainment, Nintendo, and Microsoft as developers (especially from a financial point-of-view, but do note that the link provide is from the end of 2014). Seriously, I’m sure Nintendo has been lately duking it out for the top spot thanks to the advent of Pokemon GO! and several other clever business strategies. Then again, Nintendo didn’t exactly develop Pokemon GO!, only published it. Anyyyyywaaaaaay… the reasons as to why these three developers might have earned the crown? Well, let’s check it out: Blizzard Entertainment It’s probably important to first note that as of the 2015 fiscal year ending March 31, Blizzard raked in $1.1 billion USD in revenue. Yes, that’s a gargantuan amount of revenue right there! How does Blizzard continuously rake in the riches? Two words: quality games. Not to mention it often boasts a very clever and accurate business model for its titles. It seems that every game released by Blizzard thus has been eaten up by gamers worldwide. In fact, I can’t think of a game that hasn’t been popular with the crowd! To drive the point home, every game and DLC scored at least a 73 on Metacritic, with the overall average being 87. That’s pretty damn good for Blizzard’s career. Not to mention, this year, one Blizzard game managed to win the hearts of gamers everywhere. Which game? Overwatch, duh! Just recently,Overwatch was home to over 7 million players within just a week. A WEEK. That makes the game one of the most successful global game launches of all time. Holy shit, that’s a lot of players. So now, you see exactly why Blizzard would be a prime candidate of “the top three devs.” Not one game of theirshasn’t been popular. Rockstar Games Net revenue of $1.083 billion for the fiscal year ending March 31, 2015. But it was down $2.351 billion for the fiscal year ending March 31, 2014.   I mean, look at freakin’ Grand Theft Auto V! As of May 18, 2016, the game shipped over 65 million copies across all platforms and it’s still chugging along. It doesn’t need to release a lot of games, and it will continue raking in the moolah. Sure, it’s Metacritic score chart isn’t as flashy as Blizzard’s, but it’s still pretty high. 75 games have positive ratings, with 21 games wielding mixed, and finally, two being completely negative. Overall, the average Metascore for Rockstar Games’ profile is 81, with the highest rating going to Grand Theft Auto IV (98). Yet, Grand Theft Auto V, being only one point lower, obliterated Grand Theft Auto IV’s sales. Hell, Grand Theft Auto V’s online mode, Grand Theft Auto Online, generated well over $500 million, when it was reported back in April of 2016. The studio is pretty much set money-wise until the release of Grand Theft Auto VI… whenever that will be! Bethesda I don’t know how much revenue Bethesda pulled from its games for the fiscal year ending March 31, 2015, but Zenimax Media managed to rake in $86.565611 billion for that year. But for now, we’re going to focus on two particular hits of this year and late last year: DOOM and Fallout 4. On May 31, 2016, 500,000 copies were sold just on the PC. It was also considered the second best-selling retail game in its week of release in the UK, right behind Uncharted 4. By late June of 2016, it took the number one spot on the UK charts, ahead ofUncharted 4 and Overwatch. Not too bad! Of course, its sales didn’t exactly hold a candle to one of the most highly anticipated games of 2015: Fallout 4, which manage to turn people away from porn the day of its release. Within the first 12 hours alone, the game shipped over 12 million copies worldwide. And as of February of 2016? Well, according to SteamSpy, the Steam PC sales alone crossed the 3 million mark. Just on Steam. STEAM. Never mind the other PC platforms, physical copies, etc. Really amazing, isn’t it? Still, I’m excited as to how the newest Quake will play out in terms of sales. So you see why these three developers/publishers are top-tier? I mean, again, it’s partially subjective and new competitors are fighting for the tiers; again, just look at Pokemon GO! and Nintendo. I still can’t believe it has managed to rake in an estimated $1.6 million per day in revenue since its launch. Anyway, this is just from Iwinski’s viewpoint, but I believe that from a financial point of few, if we’re not counting the big three companies: Sony Computer Entertainment, Microsoft, and Nintendo as developers, that Blizzard, Bethesda, and Rockstar would certainly indeed be the top especially thanks to its successes over the past year. But the real question is: could CDPR catch up to the developing behemoths? It will honestly depend on how Cyberpunk 2077 plays out, but for now, I think the giants will stay where they are. Check out the article being discussed on the live streaming podcast Daily Arcade:

The Big Beard Theory
22: «Как делают маркетинг» с Сергеем Галенкиным

The Big Beard Theory

Play Episode Listen Later Aug 18, 2015 78:57


Будучи «немножко фотографом, немножко программистом», он написал книгу «Маркетинг игр», создал сервис SteamSpy и выпустил 113 эпизодов подкаста «Как делают игры». В гостях: Сергей Галенкин. Темы Обзор выпуска [00:00:15] «Маркетинг» как термин: значение и предназначение [00:02:05] Анализ рынка: подробности [00:07:02] «Цена принятия решения» и «цена ошибки» [00:29:55] Продвижение продукта на рынке [00:39:04] Ответы на вопросы слушателей [01:06:00] Поддержи Бородокаст Patreon Контакты:

steam spy beardycast big beard theory