Podcasts about horizon worlds

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Best podcasts about horizon worlds

Latest podcast episodes about horizon worlds

Scrolling 2 Death
Inside Meta: When Growth Trumps Safety (with whistleblower Kelly Stonelake)

Scrolling 2 Death

Play Episode Listen Later May 27, 2025 50:56


In this explosive episode, I connected with Kelly Stonelake, a former Meta insider who spent 15 years at the company witnessing firsthand how the tech giant prioritizes growth at the expense of user safety. From early roles shaping the Facebook product to leading teams behind major launches, Kelly shares what finally pushed her to speak out. Most recently, she was involved in the development of Horizon Worlds, Meta's flagship VR game. Despite internal concerns over safety risks and product readiness, Kelly reveals how the company steamrolled ahead, driven by its relentless race to dominate the metaverse. This conversation is a sobering look at the human cost of tech ambition—and why insiders like Kelly are risking everything to tell the truth.Content Warning: Includes discussion of internal company misconduct and safety failures affecting vulnerable users.Substack: Overturned by Kelly Stonelake

VECTORMEN
Borderline Gooner Slop - VECTORMEN - Episode #63

VECTORMEN

Play Episode Listen Later Apr 27, 2025 75:49


AKA “[Derogatory]”, “Nihilism All The Way Down,” “Not Even Worth The Bullet”—Hosted by Lee Brady (leebrady.bsky.social // truetrophies.com) and Lawrence (vm-lawrence.bsky.social)Music by Lee BradyListen to more episodes on Spotify, Apple Podcasts, Google Podcasts, and all good podcast providers (https://podcasters.spotify.com/pod/show/vectormen)—Segments: (00:00) — Lee explores virtual reality with Meta's Horizon Worlds(08:05) — Follow-Up (Improved Mic; Team Bondi; Yakuza 2's plot relevance; X-Men's all Too Human Destiny)(14:07) — Lawrence does some Spring Cleaning 2025(15:04) — Spring Cleaning Game #1: Shovel Knight Treasure Trove(27:21) — Spring Cleaning Game #2: Devil May Cry 4 Special Edition(29:23) — Spring Cleaning Game #3: 13 Sentinels Aegis Rim(36:37) — Lee and Lawrence both play the original Armored Core(37:23) — Super Robot vs Real Robot(39:13) — Conceptual Origin Point of Hidetaka Miyazaki?(41:09) — Going into AC blind(57:38) — Does it hold up? Lee says yes, Lawrence says sort of(1:01:35) — Customization and a terrible final gauntlet—LinksGamesIndustry.biz / Digital Foundry article confirming that LA Noire was actually filmed in LA, not AustraliaBusinessWire: Rockstar Australia formed out of Video Games Deluxe, Brendan McNamara's follow-up studio to Team BondiLee's Vectormen-Themed Armored Core mech—Send us your thoughts! E-mail: vectormenpodcast@gmail.comTwitch: twitch.com/VectormenLive

VR Download
Horizon Worlds AI Asset Generation & Ray-Ban Meta Speech Translation

VR Download

Play Episode Listen Later Apr 24, 2025 111:52


David Heaney and Ian Hamilton discuss:1. Meta Horizon Desktop Editor Can Now AI Generate 3D Meshes & Textures2. Meta Now Sells Quest 3S Refurbished For $270Immersive Video3. Insta360 X5 Improves The Quality Of The Handheld 8K 360° Camera4. Horizon Worlds Now Supports 3D 180° Video For Events Like ConcertsSmart Glasses5. Ray-Ban Meta Glasses Now Translate Speech & Meta AI Is Now Available In Europe6. Google Showed Off Sleek Smart Glasses With A HUD At TED20257. Spacetop For Windows Brings Spatial Computing To Xreal Air 2 Ultra

Aromatherapy
Metaverse Money: Your Gateway to Digital Profit

Aromatherapy

Play Episode Listen Later Apr 20, 2025 9:31 Transcription Available


Ready to break through the boundaries of physical business and explore the new digital frontier? The metaverse isn't just buzzword territory for tech giants—it's rapidly becoming the next essential marketplace for entrepreneurs of all sizes.Diving deep into this digital evolution, we unpack what the metaverse actually is: a collective virtual space where entrepreneurial opportunity abounds. Think of it as a 3D version of the internet you can walk through, build in, and most importantly, monetize. From virtual pop-up shops that reach global customers without shipping costs to digital real estate investments already yielding returns for early adopters, the possibilities extend far beyond what traditional business models allow.Major brands are already staking their claims—Meta has invested billions, Nike sells virtual sneakers that never wear out, and even Snoop Dogg has fans paying thousands to be his virtual neighbors. But you don't need corporate resources to participate. Small business owners are hosting digital networking events, launching virtual products, and creating NFTs as loyalty rewards. The key advantage? Early adapters always win big in technological shifts.For those ready to explore this new territory, we've laid out a practical quick-start guide: choose your platform (Decentraland, Roblox, or Meta's Horizon Worlds), secure your brand name early, experiment with digital products, collaborate with established creators, and stay educated through Web3 resources. You don't need to dive in all at once—start small, but start now.The metaverse represents more than just a technological trend; it's a fundamental shift in how entrepreneurs can build global, boundary-breaking businesses. Will you watch it happen from the sidelines, or will you be part of building this new digital economy? Subscribe for future episodes where we'll dive even deeper with tools, guides, and exclusive resources to help turn your entrepreneurial vision into virtual reality.Send us a text Support the show

Spatial Realities (zuvor: Metaverse Podcast)
E097 - großes Snap Spectacles Update, PCVR wächst, Meta Passthrough Camera API, Chris Pruett Talk, WWDC 2025 Termin

Spatial Realities (zuvor: Metaverse Podcast)

Play Episode Listen Later Mar 27, 2025 80:28


In dieser Ausgabe diskutieren wir über das neue Update der Snap Spectacles, darunter verbesserte Tracking-Fähigkeiten und neue Anwendungen für Entwickler. Wir sprechen über VR Meetups in Berlin und Hamburg, sowie die Entwicklung und den Stand von PCVR, beleuchtet durch neue Hardware wie die Bigscreen Beyond und Steam-Nutzerzahlen. Ein weiterer Schwerpunkt liegt auf der Freigabe der Mixed Reality API durch Meta, die neue Möglichkeiten für Passthrough-Erlebnisse auf der Quest-Plattform eröffnet, sowie eine Diskussion über Metas Strategie für Horizon Worlds und die Games-Branche im Allgemeinen. Abschließend wird das neue Datum für Apples WWDC angekündigt und über mögliche Themen wie iOS-Redesign und Fortschritte bei Vision OS und KI spekuliert.

Video Death Loop
S9:E8 – Wendy's Horizon Worlds

Video Death Loop

Play Episode Listen Later Mar 21, 2025


People cried when the statues of the Virgin Mary shed tears of blood, but would you do the same for the Wendy’s Piss Fountain? I bet you would. It’s a beautiful sight made by our fast food benefactors from Dublin, Ohio. They’re giving you the greatest in free entertainment and promo codes for this. All… Read more S9:E8 – Wendy’s Horizon Worlds

CrossButton VR | PSVR2 Podcast
The Quest Store is an Absolute Mess!

CrossButton VR | PSVR2 Podcast

Play Episode Listen Later Mar 11, 2025 51:48


In this episode of CrossButton VR, host Laurie and Reece bid farwewll to Alex

This Week in XR Podcast
The AI/XR Podcast February 28th, 2025 ft. Cecilia Shen, CEO of Cybever

This Week in XR Podcast

Play Episode Listen Later Mar 1, 2025 50:02


This week we welcome Cecilia Shen, CEO of Cybever, an AI-powered 3D creation platform that leverages advanced layout algorithms to enable industries to build professional-grade, production-ready environments for industrial simulations. The Metaverse was in the news this week, with the launch of HTC's Viverse (now we know what they're doing with the $250M they got from Google for their hardware business), Meta created a $50 M investment fund to encourage and reward content creators in Horizon Worlds. Niantic is making a digital twin of the physical world. Cecilia Shen began her work in robotics when she was 15. She later joined Google X, the tech giant's incubator, where she began working increasingly with computer vision and generative AI. Cybever generates extensive libraries of 3D environments that are both diverse and customizable to specific training requirements.Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @ThisWeekInXR!https://linktr.ee/thisweekinxr Hosted on Acast. See acast.com/privacy for more information.

Spatial Realities (zuvor: Metaverse Podcast)
E094 -  Metas Strategie-Wechsel und das Developer Drama, heiße Valve Deckard Headset Rumors und HTC launcht Viverse Worlds

Spatial Realities (zuvor: Metaverse Podcast)

Play Episode Listen Later Feb 27, 2025 101:21


In dieser Episode diskutieren Thomas Riedel und Thomas Bedenk aktuelle Nachrichten und Entwicklungen im Bereich XR, Spatial Computing und Metaverse. Themen sind unter anderem Metas Strategiewechsel hin zu Horizon Worlds und die Reaktionen der Entwickler-Community, sowie Gerüchte über ein neues Valve-Headset namens Deckard. Auch die Unterstützung der Apple Vision Pro durch eine französische Softwarefirma und die neue Alexa mit LLM-Integration werden thematisiert. Ein Schwerpunkt liegt auf dem Potenzial und den Herausforderungen von Meta Horizon Worlds, einschließlich der Desktop Editor und der Ausrichtung auf mobile Nutzer. Zudem wird über die WebXR-Plattform Wife Verse Worlds und Amazons Echo Frames gesprochen. Abschließend wird die Bedeutung des Datenschutzes im Zusammenhang mit KI-gestützten Sprachassistenten erörtert. (Zusammengefasst von NoteBookLM)

Software Defined Talk
Episode 507: Battery of Potential

Software Defined Talk

Play Episode Listen Later Feb 21, 2025 62:21


This week, we discuss how banks beat PayPal with Zelle, what the Wiz survey says about AI usage, and whether you can really “disagree and commit.” Plus, are multitools actually useful? Watch the YouTube Live Recording of Episode (https://www.youtube.com/watch?v=es_23z-c_fk) 507 (https://www.youtube.com/watch?v=es_23z-c_fk) Runner-up Titles Royal Human Skin I feel bad for the multitools The Hulu of Payments Floppy disk mindset Upgrading the status quo The floppy disk mindset, the floppy disk award. A triangle fighting itself. Fancy database tools Apple's grammar powers. Rundown Zelle payments top $1 trillion in 2024 as network's growth outpaces rivals including PayPal (https://www.cnbc.com/2025/02/12/zelle-payments-top-1-trillion-in-2024.html) The State of AI in the Cloud 2025 | Wiz (https://www.wiz.io/state-of-ai-in-the-cloud) How to add a directory to your PATH (https://jvns.ca/blog/2025/02/13/how-to-add-a-directory-to-your-path/) Relevant to your Interests [Juniper CEO, HPE blast DOJ deal denial](https://www.sdxcentral.com/articles/juniper-ceo-hpe-blast-doj-deal-denial/2025/02 () These are the 50 most common four-digit PINs leaked on the dark web (https://www.cnbc.com/2025/02/12/most-common-four-digit-pins-leaked-on-the-dark-web-report.html) Believing in Aliens Derailed This Internet Pioneer's Career. Now He's Facing Prison (https://www.bloomberg.com/news/features/2025-02-05/aliens-derailed-this-silicon-valley-exec-s-career-now-he-s-facing-prison) Arm secures Meta as first customer for ambitious new chip project (https://on.ft.com/42QT1Rb) Inside Amazon's Messy Push to Bring Everyone Back to the Office (https://www.wsj.com/tech/amazon-office-remote-rto-commute-ea57fcc4?st=z3rn13&reflink=desktopwebshare_permalink) EU ditches plans to regulate tech patents, AI liability, online privacy (https://www.reuters.com/technology/eu-ditches-plans-regulate-tech-patents-ai-liability-online-privacy-2025-02-12/) Jamie Dimon offered up candid, lengthy thoughts about remote work (https://www.tiktok.com/@barrons/video/7471026096083914026?embed_source=121374463%2C1[…]eturn-to-office-7064ee64&referer_video_id=7471026096083914026) TSMC Considers Running Intel's US Factories After Trump Team Request (https://www.bloomberg.com/news/articles/2025-02-14/tsmc-considers-running-intel-s-us-factories-after-trump-team-request) The danger of relying on OpenAI's Deep Research (https://archive.ph/2025.02.15-023640/https://www.economist.com/finance-and-economics/2025/02/13/the-danger-of-relying-on-openais-deep-research) The Feds Push for WebAssembly Security Over eBPF (https://thenewstack.io/the-feds-push-for-webassembly-security-over-ebpf/) How to add a directory to your PATH (https://jvns.ca/blog/2025/02/13/how-to-add-a-directory-to-your-path/) The “AI Agent As Coworker” Narrative Is Nonsense (https://www.forrester.com/blogs/the-ai-agent-as-co-worker-narrative-is-nonsense/) This is Meta's brand new ad for Horizon Worlds. (https://bsky.app/profile/nathievr.bsky.social/post/3licnwqjxsk2p) Jamie Dimon offered up candid, lengthy thoughts about remote work (https://www.tiktok.com/@barrons/video/7471026096083914026?embed_source=121374463%2C1[…]eturn-to-office-7064ee64&referer_video_id=7471026096083914026) Nonsense Smalls Sliders: Cheeseburger Slider Restaurant (https://smallssliders.com/) never obsolete (https://www.tumblr.com/never-obsolete/775397821906026496/sony-dvp-c600d-wired-january-1999) Gartner Hype Cycle Demystified (https://hachyderm.io/@forrestbrazeal/114004558069531230) Smalls Sliders: Cheeseburger Slider Restaurant (https://smallssliders.com/) Conferences DevOpsDayLA (https://www.socallinuxexpo.org/scale/22x/events/devopsday-la) at SCALE22x (https://www.socallinuxexpo.org/scale/22x), March 6-9, 2025, discount code DEVOP VMUG NL (https://vmugnl.nl), March 12th, Coté speaking. DevOpsDays Chicago (https://devopsdays.org/events/2025-chicago/welcome/), March 18th, 2025. SREday London (https://sreday.com/2025-london-q1/), March 27-28, Coté speaking (https://sreday.com/2025-london-q1/Michael_Cote_VMware__Pivotal_Platform_Engineering_for_Private_Cloud). 10% with code LDN10 Monki Gras (https://monkigras.com/), London, March 27-28, Coté speaking. Cloud Foundry Day US (https://events.linuxfoundation.org/cloud-foundry-day-north-america/), May 14th, Palo Alto, CA NDC Oslo (https://ndcoslo.com/), May 21-23, Coté speaking. KubeCon EU (https://events.linuxfoundation.org/kubecon-cloudnativecon-europe/), April 1-4, London. SDT News & Community Join our Slack community (https://softwaredefinedtalk.slack.com/join/shared_invite/zt-1hn55iv5d-UTfN7mVX1D9D5ExRt3ZJYQ#/shared-invite/email) Email the show: questions@softwaredefinedtalk.com (mailto:questions@softwaredefinedtalk.com) Free stickers: Email your address to stickers@softwaredefinedtalk.com (mailto:stickers@softwaredefinedtalk.com) Follow us on social media: Twitter (https://twitter.com/softwaredeftalk), Threads (https://www.threads.net/@softwaredefinedtalk), Mastodon (https://hachyderm.io/@softwaredefinedtalk), LinkedIn (https://www.linkedin.com/company/software-defined-talk/), BlueSky (https://bsky.app/profile/softwaredefinedtalk.com) Watch us on: Twitch (https://www.twitch.tv/sdtpodcast), YouTube (https://www.youtube.com/channel/UCi3OJPV6h9tp-hbsGBLGsDQ/featured), Instagram (https://www.instagram.com/softwaredefinedtalk/), TikTok (https://www.tiktok.com/@softwaredefinedtalk) Book offer: Use code SDT for $20 off "Digital WTF" by Coté (https://leanpub.com/digitalwtf/c/sdt) Sponsor the show (https://www.softwaredefinedtalk.com/ads): ads@softwaredefinedtalk.com (mailto:ads@softwaredefinedtalk.com) Recommendations Brandon: Cursor (https://www.cursor.com/) Matt: Fall; or, Dodge in Hell: A Novel (https://www.amazon.com/Fall-Dodge-Hell-Neal-Stephenson/dp/0062458728) Coté: The Substance (https://letterboxd.com/journal/coralie-fargeat-the-substance-interview/). Photo Credits Header (https://unsplash.com/s/photos/multitool?license=free&orientation=landscape) Artwork (https://unsplash.com/photos/two-persons-hands-holding-turned-on-phones-QiPe0UpC0_U)

VR Download
PS VR2 Hand Tracking Review, Horizon Worlds PC Editor & Creator Fund

VR Download

Play Episode Listen Later Feb 20, 2025 165:27


Ian Hamilton and David Heaney discuss:- Ray-Ban Meta Glasses Production To Be Vastly Increased- The Highest Quality Immersive Video Yet- Anduril's EagleEye Helmet Will Give Soldiers Superhuman Senses- Quest v74 Brings Web Shortcuts, DisplayPort Out & More- PlayStation VR2 Hand Tracking Review- Horizon Now Has 'Fantastical Avatars', Including Captain America-  Potential Of Computer Vision For MR & AR- Meta Horizon Desktop Editor & Creator Fund

M2 Podcast
MKwadrat #201 – Bicze wodne

M2 Podcast

Play Episode Listen Later Feb 15, 2025 261:05


W odcinku 201 opowiadamy o dwóch zbanowanych modach, recenzujemy grę w której dla odmiany gramy tytułową postacią, produkcję o obywatelu, który udał się na drzemkę i kilka mniej lub bardziej ciekawych indyków.W sekcji VR krótko o stratach w Reality Labs, a w kulturce Obsesyjno Kompulsywna miniatura, dwa seriale o lekarzach i pełna recenzja najnowszej książki od wydawnictwa Gamebook. Podziękowania dla Defana za okladkę, Perki za montaż, Rudego za rozpiskę. Podziękowania dla Patronów za wsparcie, a najbardziej dla: Op1ekun, Jan Jagieła, Lisu, Janomin, Łukasz M., Tomasz Herduś, Paweł G., Uki, Mateusz "Kaduk" Kadukowski z kanału Kadukowo, Taktyki.Discord MKwadrat Podcast- https://discord.gg/PafByaf9DU Discord akcji #PolishOurPrices: https://discord.gg/zvzvFp7qmEKanał Defana: https://www.youtube.com/@wsumiespoko/ W co ostatnio graliśmy?(00:00:00) Start(00:00:32) Simplex: Ukończone: Everybody's Gone to the Rapture, Citizen Sleeper 2, Gram: Zelda Echoes of Wisdom. Obejrzałem: I Hate Suzie, Stand By Me. Oglądam: Doc, The Pitt, Mythic Quest(00:01:30) Perka: Ukończone: Ninja Gaiden Sigma, Age of Darkness: Final Stand, Moon Mystery, Gram: Ninja Gaiden 2 Black, Pizza Tower, Tyrant's Realm, Legend of Zelda: Link's Awakening, Oglądam: Babanba banban Vampire, Severence(00:06:40) Rudy: Ukończone: Moon Mystery, Killer Frequency, This War of Mine, South of the Circle, The First Descendant, Helltaker, Trouble in Warsaw, ADR1FT, Assassin's Creed: Bloodlines, Quake 4, Graveyard Keeper, Everybody's Gone to the Rapture. Gram: Warhammer 40.000: Dawn of War II - Chaos Rising, Ryse: Son of Rome, S4U: Citypunk 2011 and Love Punch, American Arcadia. Obejrzałem: Juror #2, Goście, Holy Spider, Niepamięć, Prawdziwy ból, For All MankindNewsy naleśnikowe(00:23:00) EA żałuje że Veilguard nie był live service, a KCD2 zwraca się w jeden dzień(00:31:53) Rockstar blokuje dwa mody(00:36:09) Sony banuje moda na bloodborne 60fps, anuluje GT7(00:42:13) Zmiany w temacie logowania do PSN na PC(00:46:32) Port spidermana 2 jest zepsuty(00:49:28) Mod Lunda do Prey - HDR, DLSS, bajery(00:50:43) GOG startuje z Dreamlistą, dodaje Dino Crisis 1 i 2 do sklepuGry naleśnikowe(00:54:39) Zelda Echoes of Wisdom - Perka, Simplex(01:20:20) Citizen Sleeper 2 Starward Vector - Simplex(01:41:55) Drug Dealer Simulator 2 - Rudy(01:51:51) Trouble in Warsaw - Rudy(02:11:33) Moon Mystery - Perka, Rudy(02:32:32) S4U: Citypunk 2011 and Love Punch - Rudy(02:46:27) Tyrant's Realm - Perka(02:59:34) Everybody's Gone to the Rapture - Simplex, RudyNewsy VR(03:21:50) Meta generuje kolejne STRATY (i zwiększa przychody i sprzedaż)(03:23:30) Developerzy gier niezadwoleni z tego że Meta promuje Horizon Worlds i darmowe apki(03:25:40) Farming Simulator VR zapowiedziany, darmowa alternatywa do QGOSprzęt VR(03:29:25) Quest Pro 2 jednak powstaje?(03:31:00) OFFTOP - Polska gra Fitness FablesKulturka(03:33:10) I Hate Suzie - Simplex(03:38:00) Stand by Me - Simplex(03:42:44) The Pitt (Max) - Simplex(03:45:40) Doc (Max) - Simplex(03:49:55) Wilczym śladem -Rudy(03:58:15) O.C.D ft. Steven Ogg - krótki film o koszmarze nerwicy natręctwSpołeczność/Publicystyka(04:01:00) BAJOP: Historiografia xD, Discord #PoP robi się coraz bardziej aktywny(04:04:05) Podziękowania dla patronów, Gothic Piwo w H.4.0.S(04:07:45) Komentarze na Spotify(04:10:55) Recenzja odcinka wg słuchaczy(04:11:40) Komentarze na yt(04:20:10) Zawijamy mandżurKonsumpcja:MP3: https://mkwadratpodcast.pl/podcast/MKwadrat_201.mp3YouTube: https://www.youtube.com/c/MKwadratPodcastRSS: https://mkwadratpodcast.pl/feed/podcastSpotify: https://open.spotify.com/show/7e5OdT8bnLmvCahOfo4jNGiTunes: https://podcasts.apple.com/ca/podcast/mkwadrat-podcast/id1082742315twitch: https://www.twitch.tv/mkwadratpodcastInterakcja:WWW: https://mkwadratpodcast.pl/Forum: https://stareforumpoly.pl/Discord: https://discord.com/invite/PafByaf9DUFanpage: https://facebook.com/MkwadratPodcast/Grupa FB: https://www.facebook.com/groups/mkwadratpodcast/Twitter: https://twitter.

CLM Activa Radio
TEECNOAP21 12-2-2025 ¿Qué fue del Metaverso?. La realidad virtual y su impacto real

CLM Activa Radio

Play Episode Listen Later Feb 12, 2025 19:42


Desde que gigantes como Meta, antes conocida como Facebook, anunciaron su apuesta por este universo virtual, mucho se ha hablado sobre su potencial y su viabilidad. Pero ahora que ha pasado el tiempo, es momento de analizar: ¿Qué fue del metaverso? ¿Qué impacto real ha tenido la realidad virtual en nuestras vidas? Vamos a desglosarlo en tres bloques: la promesa inicial, los retos que enfrenta y su posible futuro. Algunos de los puntos clave del episodio: La promesa inicial del Metaverso Para entender dónde estamos, primero tenemos que recordar de dónde venimos. Cuando Mark Zuckerberg anunció en 2021 que Facebook se convertiría en Meta, presentó el metaverso como el siguiente gran paso en la evolución de Internet: un espacio virtual donde podríamos trabajar, jugar y socializar. La idea era construir un universo inmersivo en el que la realidad virtual y aumentada nos permitieran interactuar de formas completamente nuevas. En teoría, esto sonaba increíble. Las empresas comenzaron a invertir miles de millones en desarrollar tecnologías relacionadas con el metaverso. Desde visores de realidad virtual hasta plataformas para crear mundos digitales, el metaverso parecía estar en el horizonte. Incluso se hablaba de una economía propia dentro de este universo, con transacciones basadas en criptomonedas y NFTs. Pero, ¿qué ocurrió después? Los retos y fracasos del Metaverso. A pesar de la expectación, el metaverso se ha enfrentado a enormes desafíos. El primero y más evidente es la tecnología. Aunque los visores de realidad virtual han mejorado en calidad y precio, siguen siendo caros y poco accesibles para el público general. Además, la experiencia de usuario todavía deja mucho que desear: los gráficos no son tan impresionantes como se prometió, y la sensación de inmersión total aún está lejos de ser una realidad. El segundo gran obstáculo es la falta de interés. Aunque Meta y otras empresas han invertido grandes cantidades de dinero en marketing, el número de usuarios activos en plataformas como Horizon Worlds, el metaverso de Meta, es decepcionante. Muchos usuarios no encuentran razones suficientes para pasar tiempo en estos mundos virtuales. Por último, no podemos ignorar los problemas éticos. Desde preocupaciones sobre la privacidad y la seguridad de los datos hasta el riesgo de crear un espacio donde el acoso y los comportamientos tóxicos puedan florecer sin control, el metaverso enfrenta un escrutinio importante. El futuro del Metaverso y de la realidad virtual. A pesar de los desafíos, no todo está perdido para el metaverso. Los expertos señalan que, aunque la idea inicial pueda estar en pausa, las tecnologías que lo sustentan siguen avanzando. Por ejemplo, los avances en realidad virtual y aumentada están encontrando aplicaciones prácticas en áreas como la educación, la medicina y la formación profesional. En el mundo corporativo, muchas empresas ya utilizan simulaciones en realidad virtual para capacitar a sus empleados en entornos controlados. En la medicina, los entornos virtuales están ayudando a los cirujanos a practicar procedimientos complejos antes de realizarlos en pacientes reales. Estas aplicaciones muestran que, aunque el metaverso como concepto global no esté prosperando, las tecnologías que lo componen tienen un valor incuestionable.

TecnoAp21
¿Qué fue del Metaverso?. La realidad virtual y su impacto real

TecnoAp21

Play Episode Listen Later Feb 7, 2025 19:43


Desde que gigantes como Meta, antes conocida como Facebook, anunciaron su apuesta por este universo virtual, mucho se ha hablado sobre su potencial y su viabilidad. Pero ahora que ha pasado el tiempo, es momento de analizar: ¿Qué fue del metaverso? ¿Qué impacto real ha tenido la realidad virtual en nuestras vidas? Vamos a desglosarlo en tres bloques: la promesa inicial, los retos que enfrenta y su posible futuro.Algunos de los puntos clave del episodio:  La promesa inicial del Metaverso  Para entender dónde estamos, primero tenemos que recordar de dónde venimos. Cuando Mark Zuckerberg anunció en 2021 que Facebook se convertiría en Meta, presentó el metaverso como el siguiente gran paso en la evolución de Internet: un espacio virtual donde podríamos trabajar, jugar y socializar. La idea era construir un universo inmersivo en el que la realidad virtual y aumentada nos permitieran interactuar de formas completamente nuevas. En teoría, esto sonaba increíble. Las empresas comenzaron a invertir miles de millones en desarrollar tecnologías relacionadas con el metaverso. Desde visores de realidad virtual hasta plataformas para crear mundos digitales, el metaverso parecía estar en el horizonte. Incluso se hablaba de una economía propia dentro de este universo, con transacciones basadas en criptomonedas y NFTs. Pero, ¿qué ocurrió después?  Los retos y fracasos del Metaverso. A pesar de la expectación, el metaverso se ha enfrentado a enormes desafíos. El primero y más evidente es la tecnología. Aunque los visores de realidad virtual han mejorado en calidad y precio, siguen siendo caros y poco accesibles para el público general. Además, la experiencia de usuario todavía deja mucho que desear: los gráficos no son tan impresionantes como se prometió, y la sensación de inmersión total aún está lejos de ser una realidad.El segundo gran obstáculo es la falta de interés. Aunque Meta y otras empresas han invertido grandes cantidades de dinero en marketing, el número de usuarios activos en plataformas como Horizon Worlds, el metaverso de Meta, es decepcionante. Muchos usuarios no encuentran razones suficientes para pasar tiempo en estos mundos virtuales.Por último, no podemos ignorar los problemas éticos. Desde preocupaciones sobre la privacidad y la seguridad de los datos hasta el riesgo de crear un espacio donde el acoso y los comportamientos tóxicos puedan florecer sin control, el metaverso enfrenta un escrutinio importante.El futuro del Metaverso y de la realidad virtual. A pesar de los desafíos, no todo está perdido para el metaverso. Los expertos señalan que, aunque la idea inicial pueda estar en pausa, las tecnologías que lo sustentan siguen avanzando. Por ejemplo, los avances en realidad virtual y aumentada están encontrando aplicaciones prácticas en áreas como la educación, la medicina y la formación profesional.En el mundo corporativo, muchas empresas ya utilizan simulaciones en realidad virtual para capacitar a sus empleados en entornos controlados. En la medicina, los entornos virtuales están ayudando a los cirujanos a practicar procedimientos complejos antes de realizarlos en pacientes reales. Estas aplicaciones muestran que, aunque el metaverso como concepto global no esté prosperando, las tecnologías que lo componen tienen un valor incuestionable.  Sigue la actualidad de la tecnología desde nuestra web TecnoAp21También puedes escuchar nuestro podcast tecnológico Diario en Movimiento de lunes a viernes. Unos minutos para estar al día de las noticias y estrenos más destacados. Si quieres participar en la conversación puedes unirte al chat abierto de Telegram, desde donde charlamos y debatimos sobre los episodios semanales.También puedes seguir a TecnoAp21 a través de las redes sociales:- X (antigua Twitter)- Threads- Mastodon- BlueSky- LinkedIn- Post.News- Facebook- Instagram Conviértete en un seguidor de este podcast 

Tech News Weekly (MP3)
TNW 373: AI Wins a Grammy - Uber Rides With Waymo, Sonos Streaming Box, Meta's VR Devs Struggle

Tech News Weekly (MP3)

Play Episode Listen Later Feb 6, 2025 63:59


In this episode of Tech News Weekly, Mikah Sargent and CNET's Abrar Al-Heeti talk the latest developments in self-driving tech, Sonos' work on a new streaming box, an AI-assisted Beatles song winning a Grammy, and the current state of Meta's Quest platform according to developers. - Uber is expanding its partnership with Waymo, allowing people in Austin to summon a Waymo robo-taxi through the Uber app. Abrar shares her experiences with self-driving cars and discusses the evolving relationship between Uber and Waymo. - Sonos is reportedly working on a new streaming box codenamed "Pinewood," which includes an HDMI switch to address inconsistencies in smart TV firmware and software. The device is expected to cost between $200 and $400, and it aims to provide a full-featured streaming sound setup. - An AI-assisted Beatles track, "Now and Then," won the Grammy for Best Rock Performance, sparking conversations about the role of AI in music and art. The US Copyright Office has stated that AI tools used to assist in the creative process don't undermine the copyright of the work. - Developers are struggling with declining sales and visibility on the Meta Quest app store, despite record revenue for Meta Reality Labs. Meta's focus on its own Horizon Worlds app seems to be at the expense of traditional VR games. Some developers find it more profitable to sell on other platforms like Steam and PlayStation VR. Hosts: Mikah Sargent and Abrar Al-Heeti Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsor: joindeleteme.com/twit promo code TWIT

Tech News Weekly (Video HI)
TNW 373: AI Wins a Grammy - Uber Rides With Waymo, Sonos Streaming Box, Meta's VR Devs Struggle

Tech News Weekly (Video HI)

Play Episode Listen Later Feb 6, 2025 63:59


In this episode of Tech News Weekly, Mikah Sargent and CNET's Abrar Al-Heeti talk the latest developments in self-driving tech, Sonos' work on a new streaming box, an AI-assisted Beatles song winning a Grammy, and the current state of Meta's Quest platform according to developers. - Uber is expanding its partnership with Waymo, allowing people in Austin to summon a Waymo robo-taxi through the Uber app. Abrar shares her experiences with self-driving cars and discusses the evolving relationship between Uber and Waymo. - Sonos is reportedly working on a new streaming box codenamed "Pinewood," which includes an HDMI switch to address inconsistencies in smart TV firmware and software. The device is expected to cost between $200 and $400, and it aims to provide a full-featured streaming sound setup. - An AI-assisted Beatles track, "Now and Then," won the Grammy for Best Rock Performance, sparking conversations about the role of AI in music and art. The US Copyright Office has stated that AI tools used to assist in the creative process don't undermine the copyright of the work. - Developers are struggling with declining sales and visibility on the Meta Quest app store, despite record revenue for Meta Reality Labs. Meta's focus on its own Horizon Worlds app seems to be at the expense of traditional VR games. Some developers find it more profitable to sell on other platforms like Steam and PlayStation VR. Hosts: Mikah Sargent and Abrar Al-Heeti Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsor: joindeleteme.com/twit promo code TWIT

All TWiT.tv Shows (MP3)
Tech News Weekly 373: AI Wins a Grammy

All TWiT.tv Shows (MP3)

Play Episode Listen Later Feb 6, 2025 63:59 Transcription Available


In this episode of Tech News Weekly, Mikah Sargent and CNET's Abrar Al-Heeti talk the latest developments in self-driving tech, Sonos' work on a new streaming box, an AI-assisted Beatles song winning a Grammy, and the current state of Meta's Quest platform according to developers. - Uber is expanding its partnership with Waymo, allowing people in Austin to summon a Waymo robo-taxi through the Uber app. Abrar shares her experiences with self-driving cars and discusses the evolving relationship between Uber and Waymo. - Sonos is reportedly working on a new streaming box codenamed "Pinewood," which includes an HDMI switch to address inconsistencies in smart TV firmware and software. The device is expected to cost between $200 and $400, and it aims to provide a full-featured streaming sound setup. - An AI-assisted Beatles track, "Now and Then," won the Grammy for Best Rock Performance, sparking conversations about the role of AI in music and art. The US Copyright Office has stated that AI tools used to assist in the creative process don't undermine the copyright of the work. - Developers are struggling with declining sales and visibility on the Meta Quest app store, despite record revenue for Meta Reality Labs. Meta's focus on its own Horizon Worlds app seems to be at the expense of traditional VR games. Some developers find it more profitable to sell on other platforms like Steam and PlayStation VR. Hosts: Mikah Sargent and Abrar Al-Heeti Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsor: joindeleteme.com/twit promo code TWIT

Tech News Weekly (Video LO)
TNW 373: AI Wins a Grammy - Uber Rides With Waymo, Sonos Streaming Box, Meta's VR Devs Struggle

Tech News Weekly (Video LO)

Play Episode Listen Later Feb 6, 2025 63:59


In this episode of Tech News Weekly, Mikah Sargent and CNET's Abrar Al-Heeti talk the latest developments in self-driving tech, Sonos' work on a new streaming box, an AI-assisted Beatles song winning a Grammy, and the current state of Meta's Quest platform according to developers. - Uber is expanding its partnership with Waymo, allowing people in Austin to summon a Waymo robo-taxi through the Uber app. Abrar shares her experiences with self-driving cars and discusses the evolving relationship between Uber and Waymo. - Sonos is reportedly working on a new streaming box codenamed "Pinewood," which includes an HDMI switch to address inconsistencies in smart TV firmware and software. The device is expected to cost between $200 and $400, and it aims to provide a full-featured streaming sound setup. - An AI-assisted Beatles track, "Now and Then," won the Grammy for Best Rock Performance, sparking conversations about the role of AI in music and art. The US Copyright Office has stated that AI tools used to assist in the creative process don't undermine the copyright of the work. - Developers are struggling with declining sales and visibility on the Meta Quest app store, despite record revenue for Meta Reality Labs. Meta's focus on its own Horizon Worlds app seems to be at the expense of traditional VR games. Some developers find it more profitable to sell on other platforms like Steam and PlayStation VR. Hosts: Mikah Sargent and Abrar Al-Heeti Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsor: joindeleteme.com/twit promo code TWIT

Tech News Weekly (Video HD)
TNW 373: AI Wins a Grammy - Uber Rides With Waymo, Sonos Streaming Box, Meta's VR Devs Struggle

Tech News Weekly (Video HD)

Play Episode Listen Later Feb 6, 2025 63:59


In this episode of Tech News Weekly, Mikah Sargent and CNET's Abrar Al-Heeti talk the latest developments in self-driving tech, Sonos' work on a new streaming box, an AI-assisted Beatles song winning a Grammy, and the current state of Meta's Quest platform according to developers. - Uber is expanding its partnership with Waymo, allowing people in Austin to summon a Waymo robo-taxi through the Uber app. Abrar shares her experiences with self-driving cars and discusses the evolving relationship between Uber and Waymo. - Sonos is reportedly working on a new streaming box codenamed "Pinewood," which includes an HDMI switch to address inconsistencies in smart TV firmware and software. The device is expected to cost between $200 and $400, and it aims to provide a full-featured streaming sound setup. - An AI-assisted Beatles track, "Now and Then," won the Grammy for Best Rock Performance, sparking conversations about the role of AI in music and art. The US Copyright Office has stated that AI tools used to assist in the creative process don't undermine the copyright of the work. - Developers are struggling with declining sales and visibility on the Meta Quest app store, despite record revenue for Meta Reality Labs. Meta's focus on its own Horizon Worlds app seems to be at the expense of traditional VR games. Some developers find it more profitable to sell on other platforms like Steam and PlayStation VR. Hosts: Mikah Sargent and Abrar Al-Heeti Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsor: joindeleteme.com/twit promo code TWIT

All TWiT.tv Shows (Video LO)
Tech News Weekly 373: AI Wins a Grammy

All TWiT.tv Shows (Video LO)

Play Episode Listen Later Feb 6, 2025 63:59 Transcription Available


In this episode of Tech News Weekly, Mikah Sargent and CNET's Abrar Al-Heeti talk the latest developments in self-driving tech, Sonos' work on a new streaming box, an AI-assisted Beatles song winning a Grammy, and the current state of Meta's Quest platform according to developers. - Uber is expanding its partnership with Waymo, allowing people in Austin to summon a Waymo robo-taxi through the Uber app. Abrar shares her experiences with self-driving cars and discusses the evolving relationship between Uber and Waymo. - Sonos is reportedly working on a new streaming box codenamed "Pinewood," which includes an HDMI switch to address inconsistencies in smart TV firmware and software. The device is expected to cost between $200 and $400, and it aims to provide a full-featured streaming sound setup. - An AI-assisted Beatles track, "Now and Then," won the Grammy for Best Rock Performance, sparking conversations about the role of AI in music and art. The US Copyright Office has stated that AI tools used to assist in the creative process don't undermine the copyright of the work. - Developers are struggling with declining sales and visibility on the Meta Quest app store, despite record revenue for Meta Reality Labs. Meta's focus on its own Horizon Worlds app seems to be at the expense of traditional VR games. Some developers find it more profitable to sell on other platforms like Steam and PlayStation VR. Hosts: Mikah Sargent and Abrar Al-Heeti Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsor: joindeleteme.com/twit promo code TWIT

Total Mikah (Video)
Tech News Weekly 373: AI Wins a Grammy

Total Mikah (Video)

Play Episode Listen Later Feb 6, 2025 63:59 Transcription Available


In this episode of Tech News Weekly, Mikah Sargent and CNET's Abrar Al-Heeti talk the latest developments in self-driving tech, Sonos' work on a new streaming box, an AI-assisted Beatles song winning a Grammy, and the current state of Meta's Quest platform according to developers. - Uber is expanding its partnership with Waymo, allowing people in Austin to summon a Waymo robo-taxi through the Uber app. Abrar shares her experiences with self-driving cars and discusses the evolving relationship between Uber and Waymo. - Sonos is reportedly working on a new streaming box codenamed "Pinewood," which includes an HDMI switch to address inconsistencies in smart TV firmware and software. The device is expected to cost between $200 and $400, and it aims to provide a full-featured streaming sound setup. - An AI-assisted Beatles track, "Now and Then," won the Grammy for Best Rock Performance, sparking conversations about the role of AI in music and art. The US Copyright Office has stated that AI tools used to assist in the creative process don't undermine the copyright of the work. - Developers are struggling with declining sales and visibility on the Meta Quest app store, despite record revenue for Meta Reality Labs. Meta's focus on its own Horizon Worlds app seems to be at the expense of traditional VR games. Some developers find it more profitable to sell on other platforms like Steam and PlayStation VR. Hosts: Mikah Sargent and Abrar Al-Heeti Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsor: joindeleteme.com/twit promo code TWIT

Total Mikah (Audio)
Tech News Weekly 373: AI Wins a Grammy

Total Mikah (Audio)

Play Episode Listen Later Feb 6, 2025 63:59 Transcription Available


In this episode of Tech News Weekly, Mikah Sargent and CNET's Abrar Al-Heeti talk the latest developments in self-driving tech, Sonos' work on a new streaming box, an AI-assisted Beatles song winning a Grammy, and the current state of Meta's Quest platform according to developers. - Uber is expanding its partnership with Waymo, allowing people in Austin to summon a Waymo robo-taxi through the Uber app. Abrar shares her experiences with self-driving cars and discusses the evolving relationship between Uber and Waymo. - Sonos is reportedly working on a new streaming box codenamed "Pinewood," which includes an HDMI switch to address inconsistencies in smart TV firmware and software. The device is expected to cost between $200 and $400, and it aims to provide a full-featured streaming sound setup. - An AI-assisted Beatles track, "Now and Then," won the Grammy for Best Rock Performance, sparking conversations about the role of AI in music and art. The US Copyright Office has stated that AI tools used to assist in the creative process don't undermine the copyright of the work. - Developers are struggling with declining sales and visibility on the Meta Quest app store, despite record revenue for Meta Reality Labs. Meta's focus on its own Horizon Worlds app seems to be at the expense of traditional VR games. Some developers find it more profitable to sell on other platforms like Steam and PlayStation VR. Hosts: Mikah Sargent and Abrar Al-Heeti Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free shows, a members-only Discord, and behind-the-scenes access. Join today: https://twit.tv/clubtwit Sponsor: joindeleteme.com/twit promo code TWIT

almost hollywood
Buttycrumbs - Friday Laugh Improv at Pixel Rooftop - Horizon Worlds 18+

almost hollywood

Play Episode Listen Later Oct 20, 2024 12:17


Guess what? This event is open to everyone and you can participate from your phone or you favorite VR headset, in this case a Quest

almost hollywood
The Real Horizon Worlds

almost hollywood

Play Episode Listen Later Oct 7, 2024 6:28


I succeed again on messing up the audio while trying to record a fun video in Horizon Worlds. Posting it anyways because I strive to find our own niche of videos in a way that we can connect and not just following templates of other creators and this being cringe enough I wanted to show our new avatars and hang out with you all. Anyways, fun videos coming soon with good audio, holpefully haha

Good Night Stories for Rebel Girls
Betsy DeHont: Once Upon a Tomorrow

Good Night Stories for Rebel Girls

Play Episode Listen Later Jul 18, 2024 13:53


Betsy DeHont is a Senior Art Department Manager for Horizon Worlds at Meta. She believes that everyone can connect through storytelling and she's thrilled to be creating stories of the future. This podcast is a production of Rebel Girls. It's based on the book series Good Night Stories for Rebel Girls. This story was produced by Haley Dapkus with sound design and mixing by Mumble Media. It was written by Abby Sher. Narration by Sura Siu. Original theme music was composed and performed by Elettra Bargiacchi. Thank you to Besty DeHont and the whole Rebel Girls team who make this podcast possible. Stay rebel!

Seniors and the People Who Love Them
33: Virtual Reality for Seniors

Seniors and the People Who Love Them

Play Episode Listen Later Jul 9, 2024 41:25


In this episode of "Seniors and the People Who Love Them," the ladies explore the fascinating world of virtual reality (VR) and its transformative impact on the lives of older adults. Join us as we dive into the innovative work of Thrive Pavilion, a pioneering community that leverages VR to create immersive social experiences for seniors. Discover how VR is breaking down barriers of isolation, fostering connections, and enhancing the well-being of seniors in surprising ways. Listen in as we are joined by Robert Signore from Thrive Pavilion. Thrive is a community for older adults located in the Metaverse that provides group-based activities and events designed to improve all aspects of wellness and overcome social isolation.Thrive is located in Horizon Worlds. You can find Thrive on your Oculus Quest using this link https://oculus.com/vr/4747479848684024/, or by searching for "Thrive" in Horizon WorldsPlease join this group and be part of their active community of older adults, and the people that care about them.Thrive has many activities every week that focuses on physical, social, spiritual, intellectual, and emotional wellness.

Growth @ Scale
To build a great experience, you have to break a couple sacred cows | Joshua Lu - a16z Games (Partner), SPEEDRUN (General Manager) | Ep. 33

Growth @ Scale

Play Episode Listen Later Jul 2, 2024 47:04


Josh Lu is a product executive and  partner at a16z Games, investing in Series C - B companies. He is also the General Manager at SPEEDRUN, their gaming accelerator. During  his time at Zynga, he led product and growth teams, steering titles like Words With Friends to unprecedented success. He has also worked as VP, Commercial Leader at Blizzard Entertainment, and Director of Product Management for Horizon Worlds at Meta.   In this episode, Matt and Josh discuss viral gaming strategy, the importance of building cross-functional collaboration among teams, and where the future and evolution of and AI/hybridization in mobile gaming is headed in the coming years.  Key Takeaways: Unified Goals and Cross-functional Collaboration: Discussing the importance of setting shared goals across product, marketing, and growth teams to ensure cohesive effort and maximize impact Teaching and Understanding Different Functions: Effective growth requires every team members understand each other's roles to build mutual understanding and drive collective success AI in Gaming: The evolving role of AI in gaming, from reducing production costs to enhancing personalization and user experience Importance of Startup Team Building: For early-stage gaming startups, the capabilities, vision, and conviction of the founding team are critical factors for investment The Future of Mobile Gaming: Emphasizing the continued potential for innovation and massive success within the mature yet dynamic mobile gaming market Chapters (0:01) Joshua Lu's experience in the gaming industry (3:50) Gaming culture and family traditions (5:44) The evolution of growth in business over the last decade (9:44) Cross-functional collaboration and overcoming siloed teams (12:40) Transitioning Blizzard to mobile gaming culture (13:59) Building cross-functional collaboration for product success (18:03) The importance of strategic planning and goal setting (21:24) How centralized PM function enhances collaboration in gaming studios (25:22) The high-stakes world of free-to-play mobile games (28:52) The evolution and future of mobile gaming (36:38) The importance of early adoption in technological advancements (37:47) Key criteria for investing in early stage gaming startups (42:04) Advantages of non-gaming backgrounds in mobile game development (42:39) Breaking rules to create something new (44:03) Final thoughts/Last piece of advice (45:00) Conclusion and closing remarks   Link to transcript

Ruff Talk VR
VR News - Walkabout Mini Golf Wallace and Gromit DLC, Thief Simulator VR Prologue, The Pirate Queen VR, Upcoming VR Games, and More!

Ruff Talk VR

Play Episode Listen Later Mar 11, 2024 64:18


On this episode of the Ruff Talk VR podcast we are kicking off the week with another edition of VR News. With plenty to talk about this week including Walkabout mini Golf, fresh off the release of their new Ice Lair DLC, announcing an upcoming collaboration course with Wallace and Gromit! We also talk about Thief Simulator VR adding a free prologue available now on app lab. As well, an official Survivor world coming to Horizon Worlds. We also talk new upcoming games such as Tiny Archers and our thoughts on The Pirate Queen VR, and much more!Discord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Get 20% OFF @manscaped + Free Shipping with promo code RUFFTALKVR at MANSCAPED.com!*We are paid a commission through affiliate links to help support the podcast on the Kiwi links abovePatreon: https://www.patreon.com/rufftalkvr Support the show

Let's Know Things
Spacial Computing

Let's Know Things

Play Episode Listen Later Feb 20, 2024 19:49


This week we talk about virtual reality, the Meta Quest, and the Apple Vision Pro.We also discuss augmented reality, Magic Leap, and the iPhone.Recommended Book: Extremely Online by Taylor LorenzTranscriptThe term spacial computing seems to have been coined in the mid-1980s within the field of geographic information systems, or GIS, which focuses on using digital technology to mess with geographic data in a variety of hopefully useful ways.So if you were to import a bunch of maps and GPS coordinates and the locations of buildings and parks and such into a database, and then make that database searchable, plotting its points onto a digital map in an app, making something like Google Maps, that would be a practical utility of GIS research and development.The term spacial computing refers to pulling computer-based engagement into physical spaces, allowing us to plot and use information in the real world, rather than relegating that information to flat screens like computers and smartphones.This could be useful, it was posited, back in the early days of the term, as it would theoretically allow us to map out and see, with deep accuracy and specificity, how a proposed building would look on a particular street corner when finished, and how it would feel to walk through a house we're thinking of building, when all we have available is blueprints.This seemed like it would be a killer application for all sorts of architectural, urban planning, and location intelligence purposes, and that meant it might someday be applicable to everyone from security services to construction workers to doctors and health researchers who are trying to figure out where a pandemic originated.In the 1990s, though, the embryonic field of virtual reality started to become a thing, moving from research labs owned by schools and military contractors out into the real world, increasingly flogged as the next big consumer technology, useful for all sorts of practical, but also entertainment purposes, like watching movies and playing games.During this period, VR began to serve as a stand-in for where technology was headed, and it was dropped into movies and other sorts of speculative fiction to illustrate the evolution of tech, and how the world might evolve as a consequence of that evolution, more of our lives lived within digital versions of the world, rather than in the world itself.As a result of that popularity, especially throughout pop culture, VR overtook spacial computing as the term of art typically used to discuss this type of computational application, though the latter term also encompassed use-cases that weren't generally covered by VR, like the ability to engage with one's environment while using the requisite headsets, and the consequent capacity to use this technology out in the world, rather than exclusively at home or in the office, replicating the real world in that confined space.The term augment reality, or AR, is generally used to refer to that other spacial computing use-case: projecting an overlay, basically, on the real world, generally using a VR-like headset or goggles or glasses to either display information onto lenses the user looks through, or serving the user video footage that is altered to include that data, rather than attempting to project the same over the real thing; the latter case more like virtual reality because users are viewing entirely digital feeds, but like AR in that those feeds include live video from the world around them.A slew of productized spacial computing products have made it to the consumer market over the past few decades, including Microsoft's HoloLens, which is an augmented-reality headset, Google's Glass, which projects information onto a tiny screen in the corner of the the user's eyeline, and Magic Leap's self-named 1 and 2 devices, which are similar to the HoloLens.All three of these products have had trouble making much of a dent in the market, though, and Magic Leap is in the process of retiring its first headset, though it's reportedly partnering with Meta on a new device sometime soon, Microsoft has mostly pivoted to working with companies and agencies rather than selling to consumers, though future versions of their headsets might revert back to their original intended customer base, and Google Glass was retired in 2015, replaced by enterprise editions (sold to businesses and agencies) from that point forward, though those enterprise editions were also halted in 2023.What I'd like to talk about today is the current status of this space, which is being shaken up by two big, global players and their products: Meta with their Quest line of spacial computing devices, and Apple with it's new Apple Vision Pro.—In 2014, the company that was at the time known as Facebook, but which is now called Meta bought a virtual reality company called Oculus for about $2 billion.Oculus made a popular VR device, popular for VR devices in 2014, at least, that was only ever released as a development prototype, but which garnered a huge amount of attention nonetheless, blowing away its Kickstarter goal and attracting tens of millions of dollars in investment from well-known tech-world venture capitalists.The purchase was criticized by many, as part of the appeal of Oculus was that it was independent from the big players in the space, but $2 billion is a significant amount of money, so the sale went through after regulators approved it, and Facebook, now Meta, started churning out its own headsets, initially continuing to use the Oculus branding, but it was more cohesively integrated with Meta's portfolio of offerings in 2021, redesignating this now sub-company Reality Labs, and entwining it with other Meta products like Instagram, Messenger, and WhatsApp—that effort culminating in 2022 with the complete retirement of the Oculus monicker, re-designating the company's products with the Quest brand, its social platforms renamed Horizon, as in Horizon Worlds.So beginning in 2022, Meta had a fully integrated Meta Quest line of virtual reality products, including the hardware and a slew of online components, like social networks, and game, app, and other digital product stores.The company has a long, for this space, anyway, history of now-discontinued products, including partnerships with the likes of Samsung and headsets that vary in price and power, some plugging into one's computer to provide processing heft, but most of the new ones serving as self-contained, all-in-one headset devices, which typically include little handheld controls, wired or wireless, as well.They've also scooped up a variety of related companies, and in 2021, they attempted to buy a company called Within, which makes popular VR games like Beat Saber and Supernatural, but the FTC blocked the purchase on competition grounds; in 2023, though, the purchase was given the go-ahead, so those, and other popular VR-focused apps are now owned by Meta, as well.Meta also partnered with glasses-maker Ray-Ban in 2021 to release a product called Ray-Ban Stories, which are glasses that have built-in cameras that can upload videos they record to social media.So Meta has been investing heavily in this space for years, and their products are relatively well-developed, most of the teething issues faced by new products worked out, at this point, and their products are priced between a few hundred dollars on the low end, about $500 in the middle, and around $1000 at the top.They also have a decent-sized catalog of in-VR offerings for users, and all of their products plug into all of their other products—for better and for worse, as many people who were irritated about the Oculus purchase were angered by the realization that they would need to have a Facebook account to keep using their hardware; so this is both pro and con, depending on who you are.Despite Meta's relative success in the world of spacial computing, though, the big story in this space, as of 2024, is that Apple has released their own augmented-reality headset, the Apple Vision Pro, and it's similar but also distinct from Meta's spacial computing offerings.It has bogglingly detailed screens, which are what project stuff to the user inside the headset, in terms of pixel density, it has a sophisticated hand-tracking interface that allows users to gesture in a fairly natural way to control things within their virtual environment, no separate controllers necessary, it has video pass-through, as do the Quest models, that show the real world within the user's view, but which then superimposes virtual stuff over it, and its tracking of things in the real world is quite detailed and accurate, to the point that some users have been—ill-advisedly, if not illegally—driving their cars while wearing their Vision Pros, and it even offers some possibly just experimental, somewhat creepy quality-of-life additions, like inward facing cameras that track a users face and then display that face while they're video chatting from within the headset, and which project a 3D-video feed of their eyes to the outside of the display, so folks in the world around them can see what their eyes are doing, despite their face being largely covered by this heavy, compared to Meta's headsets, anyway, VR helmet.Apple's Vision Pro also costs $3,500, which is about 7-times the cost of Meta's entry-level, mid-tier, most popular Quest 3 headset.So what we have here is two companies presenting different visions of what the spacial computing industry will look like.Apple's pricing will likely come down, and some of the differences between these products, like Meta's lighter weight headsets and Apple's higher-quality screens, will almost certainly intersect at some point a few product iterations down the line, as they both figure out what's ideal in terms of the quality to price ratio.Other attributes may disappear, like the outward-facing eye projections, which don't seem terribly effective or useful, though some, like those eye-projections, may also evolve into something that people can't live without, and which Meta and other future competitors will then go on to copy.We're also seeing the emergence of different market positions within this space, which isn't something we've really had until this point.Meta had been occupying the perceptual high price point, as their products were the most fleshed-out and for most consumer purposes, at least, useful, and a thousand bucks at the high end is a lot of money for what's mostly an entertaining lark, for most consumers, at this point.Apple's entrance into this space, though, is a bit like when they stepped into the phone market in 2007 and announced a $500 iPhone: it changed the math, and recalibrated people's expectations of what they should expect to spend in the future.$500 seems almost ridiculously cheap for a premium device that's become fundamental to so many people for so many purposes, today, and it's possible that Apple's entrance in this space will do the same, allowing Meta to position its products as the Android of the spacial computing world, cheaper, sure, but also more useful for many people, with more pricing tiers, and serving as a sort of practical, non-luxury, and non-overpriced version of what most people want to get from this type of hardware.The reviews so far seem to support this positioning: Quest headsets are generally quite good, but that's it—they're not blowing any of the tech reviewers away, and most of what they do is passable, not magical.Apple generally aims for magical, and a lot of its initial reviews have suggested that what the Vision Pro does well, it does VERY well; at that magical level, if not beyond it.That said, a lot of the same reviews, and the reviews that have arrived since, after the device formally hit the market, have indicated that it has enough bugs and issues and missed opportunities to be incredible in some relatively few areas, but not worth $3,500 in most other regards; many of the stories on the device as of the week I'm recording this episode are about how many people, who enthusiastically forked over thousands of dollars for a first generation Vision Pro when it was released, are now returning their devices so as not to miss the 14-day return window.The Vision Pro is possibly revolutionary, then, but perhaps not in the sense that it replaces everything that came before: it'll probably change the space in significant ways, but it'll take several iterations before it becomes a must-have product, and in the meantime it'll mostly be meaningful because of how it resets price-expectations, sets a new bar for quality in some regards, and stokes a new round of competition in a space that hasn't seen much in the way of competition for years.Which is basically what happened with the iPhone, iPad, Apple Watch, and other Apple-made devices, as well. They tend to be really impressive and magical-seeming right out of the gate, but not great, practically, until the third or fourth generation, at which point they're just astoundingly good by most metrics.There's a chance that this product will find its feet eventually, too, then, though Meta seems keen to give them a run for their money on this, as their long-held desire to own a hardware product category now seems within reach, their past attempts at making their own watch and phone having been incredible failures.Their pivot to the metaverse, which has been put on hold a little bit because of the advent of generative AI technologies and all the big tech companies trying to figure out what their next steps should be, considering how influential those technologies have turned out to be, those technologies now seem likely to make that metaverse aspiration more viable in the long-term, and these headsets, especially if they can keep making them smaller and lighter and more useable in more contexts, seem like they could be the best entry-point for a Meta-owned network of metaversal platforms, all sorts of content generated on the fly by AI, keeping folks engaged longer, but only if they can maintain their lead over competitors while they build-out those virtual worlds, and as they attempt to grab more relevant companies and refine the relevant hardware, in the meantime.It's still an open question, though, despite this flurry of hype and investment, whether anyone will really want to use these sorts of devices on a regular basis, beyond those with more money than they can spend and people who are super-enthused about any new tech gizmo.Some analysts contend that the best access-point for the metaverse, whatever it eventually evolves into, remains and will remain the screens we have on all of our gadgets, and that the idea of face-based computing is a little bit silly and too cumbersome to ever become mainstream.Others have suggested, though, that we long assumed the same about pocketable computing, and wearing such devices on our wrists—which is something many of us now do, because smartwatches—a field that was for a long time super niche and weird and rare—became incredibly popular after Apple introduced its Apple Watch and then iterated the thing until it was useful, a slew of other companies, including those that were working in this space long-before Apple stepped in, all upgrading and refining their own products, in turn, making the smartwatch world a lot richer and more useful and popular, as a consequence.If these headsets become lighter, cheaper, and possibly even evolve into goggles or glasses, rather than headsets, that could make them a lot more accessible and useable by many people who, today, struggle to understand why they should care, and what possible use they might have for this kind of device, when their smartphones and computer screens seem to work just fine, and with less neck-strain.So we could be looking at a flash in the pan movement, or we could be living through the emergence of a new, mainstream, perhaps even universal computing-related product type; but there's a good chance we won't know which for several more years.Show Noteshttps://stratechery.com/2024/the-apple-vision-pro/https://arstechnica.com/apple/2024/02/our-unbiased-take-on-mark-zuckerbergs-biased-apple-vision-pro-review/https://www.theverge.com/24054862/apple-vision-pro-review-vr-ar-headset-features-pricehttps://www.theverge.com/2024/2/16/24058318/apple-vision-pro-sharing-difficultieshttps://www.businessinsider.com/mark-zuckerberg-instagram-facebook-meta-posting-era-vision-pro-quest-2024-2https://www.theverge.com/2024/2/13/24072413/mark-zuckerberg-apple-vision-pro-review-quest-3https://www.theverge.com/24074795/vision-pro-returns-xbox-future-gemini-open-ai-vergecasthttps://fortune.com/2023/02/06/meta-buying-vr-startup-within-unlimited-after-ftc-battle/https://en.wikipedia.org/wiki/Geographic_information_systemhttps://en.wikipedia.org/wiki/Spatial_computinghttps://en.wikipedia.org/wiki/Microsoft_HoloLenshttps://en.wikipedia.org/wiki/Google_Glasshttps://www.theverge.com/2023/12/21/24010787/microsoft-windows-mixed-reality-deprecated This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe

almost hollywood
Welcome to Meta Horizon Worlds

almost hollywood

Play Episode Listen Later Feb 14, 2024 31:49


Our first full video chat after a long time. Now days, new stories. Join us on Instagram @MisterMavix

XR AI Spotlight
Equity, Trust and Magic: Navigating Tradeoffs in GenAI

XR AI Spotlight

Play Episode Listen Later Jan 25, 2024 45:05


Daniel C. Robbins is a Principal Designer at Adobe, working on both strategy and production across 3D/AR/VR projects with a focus on generative AI. He's also helped craft integrity aspects of Horizon Worlds at Meta, advanced AR/VR projects at HTC and capped a long tenure at Microsoft by helping bring the Microsoft Envisioning Center to life. Daniel regularly mentors and sponsors people from underrepresented groups who are entering the design field and he brings a passion for joy, equity, anti-racism, and justice through the lenses of curiosity, compassion, and contradiction. Join this episode to learn: - The current limitations and future opportunities in GenAI - The approach creatives should have to improve their proficiency with gen AI tools - The importance and implications of diversity and equity in generative AI - How AI will enhance and complement XR experiences *** CONNECT WITH DANIEL

Glowing Older
Episode 16:2 Robert Signore on Combatting Social Isolation through the Metaverse

Glowing Older

Play Episode Listen Later Oct 10, 2023 33:52


Roberts Signore, President and Co-founder of Thrive Pavilion encourages the use of spatial computing and virtual reality to create authentic connections and interactions between seniors. About Robert Robert Signore is a well-respected leader in the field of virtual reality, with a focus on using innovative technologies such as Social Virtual Reality, Spatial Computing, and the Metaverse to combat social isolation and loneliness among older adults. He co-founded Thrive Pavilion Inc, a nonprofit organization that uses the Metaverse to assist older adults overcome isolation and loneliness. Throughout his impressive career, Robert has held various executive roles in Hi-Tech and Age-Tech companies. He is committed to utilizing VR/AR technology to create meaningful connections and improve the lives of older adults. In addition to his professional achievements, Robert leads an active personal life. He is an avid runner, biker, and powerlifter, and he is dedicated to promoting social connection to improve older adults' mental and emotional well-being. With his unique blend of technical expertise and personal commitment, Robert can connect innovative technology with genuine human experiences, profoundly impacting the lives of those he serves. You can reach Robert via email at president@thrivepavilion.org, or on LinkedIn (https://linkedin.com/in/rsignore) Key Takeaways The goal of Thrive Pavilion is to provide social connection through a virtual community center in Horizon Worlds, inside the metaverse. More than 400 members from the USA and Canada currently engage in activities which are published on the website thrivepavilion.org. Members communicate through a Facebook group when not in VR. Spatial computing or virtual reality has a significant impact on older adults' emotional and mental well-being. VR creates an emotional social connection between senior living residents like relationships in the real world. Using a Meta Quest Headset, members participate in activities as a computer-generated avatar with other members who are also avatars. All activities—including games like Uno, corn hole, bocce, darts, and mini golf, plus a theater company, health seminars and classes on aging and art—occur in computer-generated spaces. The advantage of spatial computing or virtual reality is it takes away high-tech abstractions. You interface with technology the way your body is designed to work, just as you learned to interface with the world as a toddler. A “vignette” is a three-dimensional art piece designed by an older adult and a 3D artist inside Horizon Worlds. The art piece recreates the visuals of the story, and you experience the memory as the older adult is explaining it.

Voices of VR Podcast – Designing for Virtual Reality
#1317: Qualcomm’s XR2 Gen 2 and AR 1 Gen 1 Announcement by Hugo Swart

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Oct 5, 2023 34:38


I got consent from Qualcomm to publish Hugo Swart's press briefing that he gave to journalists a week ahead of Meta Connect 2023 where he announced the new XR2 Gen 2 and AR1 Gen 1 chips for the first time. Here is the announcement video teaser that was the first video shown during the briefing. See more context in the rough transcript below. Here are links to all all 12 interviews from my series covering Meta Connect 2023 in looking at first impressions of Quest 3 and Rayban Meta Smartglasses, mixed reality trends, AI, Meta Horizon World Builders, WebXR and alternative production pipelines like React Native, Apple Vision Pro buzz, VR filmmaking, unpacking the changes in Unity's fees, and digging into Qualcomm's new chips with the XR2 Gen 2 and AR1 Gen 1. #1306: Kickoff of Meta Connect Series with CNET's Scott Stein Analyzing Meta's XR & AI Announcements #1307: Quest 3 First Impressions with YouTubers Naysy and VR with Jasmine #1308: Meta HorizonWorld Builder Paige Dansinger on Creating Art History Museum Tours #1309: Why JoyReignVR and JDun Chose Meta's Horizon Worlds as their Preferred Social VR Platform #1310: Ethereal Engine as an Open Source, WebXR Pipeline for Apple Vision Pro and Beyond #1311: Bringing React Native to Enterprise XR App Development with Matt Hargett #1312: VR Filmmaking Tips from Hugh Hou & Keeley Turner #1313: Veteran Games Journalist Dean Takahashi on Mixed Reality, AI, Sci-Fi, Unity vs Unreal, and Meta Connect #1314: Cloudhead Games CEO Denny Unger on the Need to Support Indie Devs to Push Limits of VR & Mixed Reality #1315: Latest Research on Innerworld VR Mental Health Peer Support Platform & Cognitive Behavioral Immersion #1316: I-Illusions Premieres Mixed Reality Game "Bam" at Meta Connect & "Space Pirate Trainer" History #1317: Qualcomm's XR2 Gen 2 and AR 1 Gen 1 Announcement by Hugo Swart This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1306: Kickoff of Meta Connect Series with CNET’s Scott Stein Analyzing Meta’s XR & AI Announcements

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Oct 5, 2023 56:02


I interviewed CNET writer Scott Stein at Meta Connect about his first impressions of the Quest 3, Rayban Meta Smartglasses, AI, and Meta's strategy as they move into Mixed Reality. See more context in the rough transcript below. Here are links to all all 12 interviews from my series covering Meta Connect 2023 in looking at first impressions of Quest 3 and Rayban Meta Smartglasses, mixed reality trends, AI, Meta Horizon World Builders, WebXR and alternative production pipelines like React Native, Apple Vision Pro buzz, VR filmmaking, unpacking the changes in Unity's fees, and digging into Qualcomm's new chips with the XR2 Gen 2 and AR1 Gen 1. #1306: Kickoff of Meta Connect Series with CNET's Scott Stein Analyzing Meta's XR & AI Announcements #1307: Quest 3 First Impressions with YouTubers Naysy and VR with Jasmine #1308: Meta HorizonWorld Builder Paige Dansinger on Creating Art History Museum Tours #1309: Why JoyReignVR and JDun Chose Meta's Horizon Worlds as their Preferred Social VR Platform #1310: Ethereal Engine as an Open Source, WebXR Pipeline for Apple Vision Pro and Beyond #1311: Bringing React Native to Enterprise XR App Development with Matt Hargett #1312: VR Filmmaking Tips from Hugh Hou & Keeley Turner #1313: Veteran Games Journalist Dean Takahashi on Mixed Reality, AI, Sci-Fi, Unity vs Unreal, and Meta Connect #1314: Cloudhead Games CEO Denny Unger on the Need to Support Indie Devs to Push Limits of VR & Mixed Reality #1315: Latest Research on Innerworld VR Mental Health Peer Support Platform & Cognitive Behavioral Immersion #1316: I-Illusions Premieres Mixed Reality Game "Bam" at Meta Connect & "Space Pirate Trainer" History #1317: Qualcomm's XR2 Gen 2 and AR 1 Gen 1 Announcement by Hugo Swart This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1309: Why JoyReignVR and JDun Chose Meta’s Horizon Worlds as their Preferred Social VR Platform

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Oct 5, 2023 37:39


I interviewed Meta Horizon World Builders JoyReignVR & JDun at Meta Connect 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Ruff Talk VR
VR News - Demeo Battles, Unity Backlash, Ghostbusters VR, Horizon Worlds, Meta Avatar Legs, v57, New Games, and More!

Ruff Talk VR

Play Episode Listen Later Sep 18, 2023 73:43


On this edition of VR News of the Week we kick off the show diving into the Unity backlash from developers due to their new fees. As well we talk Demeo Battles and Ghostbusters VR both getting official release dates! Also the latest Meta Quest v57 update and a Horizon Worlds update bringing legs! We also talk about our experience in a new Horizon Worlds game called Citadel. There's plenty more on the agenda including new game releases so listen for all the latest VR news!Mondays are dedicated to our series of episodes about the discussion of Virtual Reality (VR) newsPatreon: https://www.patreon.com/rufftalkvrUse promo code GHOSTSRADIO3-3E7B9B to save 15% off Ghosts of Tabor on the Meta Quest!Use promo code PORKBUN-41AE88 to save 10% off Bonfire on the Meta Quest!Tabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Discord: https://discord.gg/9JTdCccucSThis podcast was sponsored by Kiwi Design - the premier company for Oculus Quest accessories. Visit our affiliate link below to shop for your VR accessories including knuckle straps, lens protectors, head straps, link cables, and more while also supporting the podcast!Affiliate Link: https://www.kiwidesign.com/?ref=RuffTalkVRGet 20% OFF @manscaped + Free Shipping with promo code RUFFTALKVR at MANSCAPED.com!*We are paid a commission through affiliate links to help support the podcast on the Kiwi links abovePatreon: https://www.patreon.com/rufftalkvrSupport the show

Brain Leak
Jarvis Johnson Lived in the Metaverse for a Week

Brain Leak

Play Episode Listen Later Aug 9, 2023 104:48


This week on Brain Leak, it's time to get META…physical. Jarvis Johnson joins Sean and Ethan for a rousing chat about the ins, outs and otherwise wild-world of VR - from the dumbest age verification system ever to the coolest bar in Horizon Worlds, no virtual stone is left unturned! — Subscribe to the YouTube Channel: https://www.youtube.com/@brainleakpodcast Jacksepticeye: https://www.youtube.com/@jacksepticeye Ethan Nestor: https://www.youtube.com/@ethan — Brain Leak is Brought to You By... Harry's: Grab your $3 starter kit at http://www.Harrys.com/BRAIN Pretty Litter: Check out http://www.PrettyLitter.com/LEAK and get 20% off of your first order with the promo code LEAK NordVPN: EXCLUSIVE NordVPN Deal ➼ https://www.NordVPN.com/BRAIN - try it risk-free now with a 30-day money-back guarantee! Learn more about your ad choices. Visit megaphone.fm/adchoices

Ruff Talk VR
VR News - UFC in Meta Horizon Worlds, Immersed VR New Headset, Grim VR, RIP Echo VR, and More!

Ruff Talk VR

Play Episode Listen Later Aug 7, 2023 50:32


On this edition of VR News of the Week we talk the new partnership between the UFC and Meta to bring UFC events to Horizon Worlds starting with smaller events on Fight Pass as well as the new Super Rumble game that launched on Horizon Worlds. We also talk the new Immersed VR "Visor" headset announcement. As well we talk about Grim VR, the new multiplayer survival game just announced from Spoonfed Interactive and Combat Waffle Studios. Listen for all of the news!Mondays are dedicated to our series of episodes about the discussion of Virtual Reality (VR) newsPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Discord: https://discord.gg/9JTdCccucSThis podcast was sponsored by Kiwi Design - the premier company for Oculus Quest accessories. Visit our affiliate link below to shop for your VR accessories including knuckle straps, lens protectors, head straps, link cables, and more while also supporting the podcast!Affiliate Link: https://www.kiwidesign.com/?ref=RuffTalkVRGet 20% OFF @manscaped + Free Shipping with promo code RUFFTALKVR at MANSCAPED.com!*We are paid a commission through affiliate links to help support the podcast on the Kiwi links abovePatreon: https://www.patreon.com/rufftalkvr Support the show

Voices of VR Podcast – Designing for Virtual Reality
#1221: Wagner James Au’s Book “Making a Metaverse that Matters” Shares 20 Years of Virtual World Insights

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jun 22, 2023 92:32


Wagner James Au's latest book Making a Metaverse that Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For releases on June 27 after the 20th anniversary of Second Life is on June 23, 2023. Au started as an embedded journalist employed by Second Life to cover the evolving trends of digital culture within their virtual world, and he's continued to be an intrepid reporter of this space on his New World Notes blog tracking the evolution of various different Metaverse platforms. I had a chance to take an early look of Au's book, and do an in-depth interview with him this week to unpack some of his deep insights into the industry. He goes back to the source material of the Metaverse of Snow Crash, providing the following strict definition of the Metaverse that is justified by associated passages from Neal Stephenson's classic sci-fi novel that coined the term. He says, "The Metaverse is a vast, immersive virtual world simultaneously accessible by millions of people through highly customizable avatars and powerful experience creation tools integrated with the offline world through its virtual economy and external technology." By this definition there are already well over 500 million active monthly users on Metaverse platforms including Roblox, Minecraft, Fortnite, ZEPETO, Rec Room, VRChat, Avankin Life, IMVU, Second Life, and Horizon Worlds. The book starts off with a retrospective look at Second Life, and some of the reasons why it never hit an inflection point to go mainstream. It also digs more into the philosophical origins of the Metaverse via Snow Crash, with a deep dive with author Neal Stephenson in the second part unpacking the Metaverse as product road map and how Stephenson's Lamina1 is attempting to fuse aspects of the cryptocurrency and blockchain with the Metaverse complete with literary citations and inspirations from Stephenson's body of sci-fi work. It digs into some of the limitations of Meta's approach with Horizon Worlds as well as some of why Au is skeptical that VR will ever take off as a mainstream consumer technology. More on those critiques here in a bit. The second part of the book does a more in-depth deep dive into some of the leading Metaverse platforms including Roblox, Minecraft, Fortnite, and VRChat. Au speaks to leading world building and experiential design developers from each of these platforms, and in some cases speaks to executives when he is able to get ahold of them. A common theme throughout this book is that Au comes back to many Second Life veterans who offer their reflections on the different dynamics of each of these platforms, and he is able to usually pull out some little known, obscure, or under reported fact tying back each Metaverse development back to Second Life. The third portion of the book is where Au is able to tie up a lot of loose ends in terms of countering different Metaverse hype, but also unpacking the promises of pragmatic Metaverse applications as well as digging into the Metaverse perils and the variety of ethical and moral dilemmas. He lays out some trends and future paths moving forward including AI, cloud rendering, and up and coming platforms including how Discord and Value's Steam platform could be some spaces to keep an eye on. I really appreciated how much original reporting Au did for this book in gathering quotes from a broad range of Metaverse developers, industry insiders, and academics, and the tone is similar to his blog in the sense that he's either pulling quotes from his prior reporting or he was able to get the latest perspectives on the industry over the past year and a half. This is a quickly moving industry, and so his Afterword at the end is able to fill in the gaps to bring us mostly up to speed on a variety of different new develops that he was not able to cover in the main chapters. Au is skeptical that virtual reality has the viability to become a mainstream technology,

Ruff Talk VR
VR News of the Week - Walkabout Mini Golf: Temple At Zerzura DLC, Battle Talent VR, Metaverse on Jeopardy, and More!

Ruff Talk VR

Play Episode Listen Later Apr 24, 2023 65:22


On this edition of VR News of the Week we do our usual of talking this week's VR news followed by giving our thoughts on the new Walkabout Mini Golf: Temple At Zerzura DLC! We discuss Battle Talent moving to the official Meta Quest store June 1st, Horizon Worlds expanding access to teenagers, a metaverse question appearing on Jeopardy, and then end it with our Temple At Zerzura review!  Listen for all the news and fun!Mondays are dedicated to our series of episodes about the discussion of Virtual Reality (VR) newsPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Discord: https://discord.gg/9JTdCccucSThis podcast was sponsored by Kiwi Design - the premier company for Oculus Quest accessories. Visit our affiliate link below to shop for your VR accessories including knuckle straps, lens protectors, head straps, link cables, and more while also supporting the podcast!Affiliate Link: https://www.kiwidesign.com/?ref=RuffTalkVRAs a Ruff Talk VR listener, you get a special offer: 10% off your first month of BetterHelp! Just visit BetterHelp.com/RuffTalkVR and start taking charge of your mental health today."Get 20% OFF @manscaped + Free Shipping with promo code RUFFTALKVR at MANSCAPED.com!Visit Mindway to get your meditation and mindfulness started today! https://www.oculus.com/experiences/quest/5978805525464490/*We are paid a commission through affiliate links to help support the podcast on the Kiwi links abovePatreon: https://www.patreon.com/rufftalkvr Support the show

The Radcast with Ryan Alford
The Week of April 21, 2023 Marketing and Business News: Elon Musk wants to develop TruthGPT

The Radcast with Ryan Alford

Play Episode Listen Later Apr 21, 2023 22:37


Welcome to The Radcast! We've got the latest marketing and business news for you on this lovely Friday, April 21st, 2023. Join Ryan and Christina as they discuss some of the hottest trends in the industry, including Chris Hansen's www.takeavaycay.com becoming an equity partner of Ryan as they work to dive into the exciting world of natural products and how they can help us cope with the challenges of today's world. And, of course, we'll touch on Elon Musk's latest project: TruthGPT, a groundbreaking AI that seeks maximum truth, and more! Don't miss out on all the spicy details!Small talkVaycay as Ryan's equity partner www.takeavaycay.com  (01:25)Elon Musk wants to develop TruthGPT, ‘a maximum truth-seeking AI' (04:20)https://techcrunch.com/2023/04/18/elon-musk-wants-to-develop-truthgpt-a-maximum-truth-seeking-ai/?cx_testId=6&cx_testVariant=cx_undefined&cx_artPos=0#cxrecs_sJack in the Box stations food trucks across California for 4/20 celebration (07:00)https://www.marketingdive.com/news/jack-in-the-box-stations-food-trucks-across-california-for-420-celebration/647781/RadnewsLast week: Rob Lennon (08:07)Next week: Entertainment and Entrepreneurship (10:10)Sponsor (10:38)Good Ranchers3 Reasons To Subscribe To Good Ranchers1. Get $240 of Free Bacon in your first yearPound and a half of bacon in every box2. Lock in your price and avoid meat inflationEvery subscription gets our price-lock guarantee3. Enjoy the highest quality meat in AmericaBonus #4 -  Code RADCAST gives you a bonus $30 off first orderMake mealtime simple and flavorful with these 3 easy steps:First, choose from our top-notch selection of pasture-raised meat and fresh wild-caught seafood - pick your boxes!Then decide how often you want those goodies delivered right to your door with no extra charge for shipping.Lastly, lock in the price so you don't have any unexpected expenses on that next grocery list. Get ready to elevate every meal without breaking the bank.www.goodranchers.comSocial Media NewsInstagram takes on Linktree and others with support for up to 5 ‘links in bio' (13:02)https://techcrunch.com/2023/04/18/instagram-takes-on-linktree-and-others-with-support-for-up-to-5-links-in-bio/Meta opens up its social VR space Horizon Worlds to teens (15:00)https://techcrunch.com/2023/04/18/meta-opens-up-its-social-vr-platform-horizon-worlds-to-teens/Marketing NewsNetflix's ad-supported plan gets support for 1080p quality and two concurrent streams (16:50)https://techcrunch.com/2023/04/18/netflixs-ad-supported-plan-gets-support-for-1080p-quality-and-two-concurrent-streams/Netflix to exit the DVD delivery business after 25 years (19:09)https://adage.com/article/media/netflix-exit-dvd-delivery-business-after-25-years/2487996?adobe_mc=MCMID%3D42980843778288159253169282789359505966%7CMCORGID%3D138FFF2554E6E7220A4C98C6%2540AdobeOrg%7CTS%3D1681910005&CSAuthResp=1681910102586%3A0%3A5660257%3A0%3A24%3Asuccess%3A76F03E2123D21260B145A4355530BBCDLearn more by visiting our website at www.theradcast.comSubscribe to our YouTube channel https://www.youtube.com/c/RadicalHomeofTheRadcastIf you enjoyed this episode of The Radcast, Like, Share, and leave us a review!

WSJ Tech News Briefing
Meta Revamps Its Metaverse App to Attract Younger Users

WSJ Tech News Briefing

Play Episode Listen Later Feb 13, 2023 14:16


Facebook parent Meta has struggled to attract users to Horizon Worlds, its metaverse platform. But the company has plans for updates that it hopes will attract younger users and keep them coming back to the digital realm, according to a memo viewed by The Wall Street Journal. WSJ reporter Salvador Rodriguez joins host Zoe Thomas to discuss. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Hustle Daily Show
Meta wants to broaden Horizon's horizon

The Hustle Daily Show

Play Episode Listen Later Feb 8, 2023 18:43


Meta doubles down on its Horizon Worlds in 2023, and what that looks like, and how it might turn out. Plus: Getty Images sues Stable Diffusion, Microsoft's coming out party, egg prices may finally dropping, and more. Join our hosts Zachary Crockett and Rob Litterst as they take you through our most interesting stories of the day. Follow us on social media: TikTok: https://www.tiktok.com/@thdspod  Instagram: https://www.instagram.com/thdspod/  Thank You For Listening to The Hustle Daily Show. Don't forget to hit Subscribe or Follow us on Apple Podcasts so you never miss an episode! If you want this news delivered to your inbox, join millions of others and sign up for The Hustle Daily newsletter, here: https://thehustle.co/email/  Plus! Your engagement matters to us. If you are a fan of the show, be sure to leave us a 5-Star Review on Apple Podcasts https://podcasts.apple.com/us/podcast/the-hustle-daily-show/id1606449047 (and share your favorite episodes with your friends, clients, and colleagues). “The Hustle Daily Show” is a HubSpot Original Podcast // Brought to you by The HubSpot Podcast Network // Produced by Darren Clarke.

Techmeme Ride Home
Tue. 02/07 – AI's Big Debut Week Is NOW!

Techmeme Ride Home

Play Episode Listen Later Feb 7, 2023 18:55


Bored of phone and gadget launches, well prepare yourself for AI product launches, cause we're getting a bunch of them starting now, this week. Meta is trying to revamp Horizon Worlds. Twitter is struggling to get people to pay up. But that doesn't mean Mastadon is continuing to grow. And can you trick ChatGPT to do things it doesn't want to do by threatening to kill it? Say hello to AI “jailbreaking.”Sponsors:RefundsPro.comLinks:Google announces ChatGPT rival Bard, with wider availability in ‘coming weeks' (The Verge)Baidu Surges as Hope Mounts over Chinese Answer to ChatGPT (Bloomberg)Getty Images sues AI art generator Stable Diffusion in the US for copyright infringement (The Verge)Meta Targets Teen Users in Broader Horizon Metaverse App Revamp (WSJ)Musk's Twitter Has Just 180,000 U.S. Subscribers, Two Months After Launch (The Information)The Mastodon Bump Is Now a Slump (Wired)ChatGPT's ‘jailbreak' tries to make the A.I. break its own rules, or die (CNBC)See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

The Bid Picture - Cybersecurity & Intelligence Analysis
189: Meta's First World Problems.

The Bid Picture - Cybersecurity & Intelligence Analysis

Play Episode Listen Later Oct 26, 2022 23:51


In this episode, host Bidemi Ologunde discussed the problems that Meta has been having with its year-long pivot to building out the metaverse.TimestampsPart 1: "Even the team building it isn't using it very much" (0:34).Part 2: "We think that Virtual Reality can be very powerful for social connection" (6:35).Part 3:  "Glitchy technology, uninterested users and a lack of clarity about what it will take to succeed" (10:29).Check out host Bidemi Ologunde's other creative outlets on LinkTree.Buzzsprout - Let's get your podcast launched! Start for FREEDisclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.Support the show

Ask The Tech Guys (Audio)
Leo Laporte - The Tech Guy: 1935

Ask The Tech Guys (Audio)

Play Episode Listen Later Oct 16, 2022 166:11


Leo's thoughts on the Google Pixel 7 Pro, resetting your Mac password, Microsoft 365 alternatives, switching from Windows to Mac, recovering files from a hard drive that can't be mounted, how to improve your home network for Zoom meetings, and more. Plus, conversations with Scott Wilkinson, Johnny Jet, and Dick DeBartolo. Meta Quest Pro - costs $1,499 and ships October 25th Meta's Horizon Worlds legs video was a lie New Microsoft Surface devices - Surface Pro 9 lets you pick between Intel or Arm 5G Leo's thoughts on the Google Pixel 7 Pro How to reset your Mac login password when locked out Scott Wilkinson: TCL 6-Series TV - TCL's 85" TV with Mini-LED technology Microsoft Office vs. LibreOffice and other alternatives like Google Workspace, Google Docs, and Zoho WorkDrive Resources for transitioning to macOS from Windows Will Apple hold one more event in 2022? How to recover files from a hard drive with the 'click of death' Johnny Jet: The trend of blended travel or 'workcations' and how to avoid crowded airports How to troubleshoot a printer's poor print quality Running Windows 11 on a Mac with VirtualBox 7 Happy 34th birthday, IRC More hard drive recovery help: The format is unrecognizable How to cast media and screen share to an LG OLED TV and other smart TVs How to improve your internet connection to Zoom, Microsoft Teams, Google Meet, and other virtual meetings DeBartolo: Xplora XGO 3 - 'Kid's First Smart Watch' Host: Leo Laporte Guests: Scott Wilkinson, Johnny Jet, and Dick DeBartolo Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Show notes and links for this episode are available at: https://twit.tv/shows/the-tech-guy/episodes/1935 Download or subscribe to this show at: https://twit.tv/shows/the-tech-guy Sponsor: Ziprecruiter.com/techguy

The WAN Show Podcast
Lenovo Attacked My Investment - WAN Show August 19, 2022

The WAN Show Podcast

Play Episode Listen Later Aug 22, 2022 125:02


Get a $100 60-day credit on your new account at: http://linode.com/wan Save your time and sanity with New Relic at https://www.newrelic.com/wan Save money on your phone plan today at https://www.mintmobile.com/wanshow Timestamps: (Courtesy of NoKi1119 - Timestamps may be off due to change in sponsors) 0:00 Chapters. 1:08 Intro. 1:33 Topic #1: Lenovo sends Frameworks a cease & desist. 2:53 Legion logo compared to Mercedez-Benz. 4:10 Linus & Luke agree with Lenovo. 6:04 Topic #2: Apple restricts third-party tracking. 7:42 Ads sold on applications, hypocritical Apple. 10:50 Luke setting up an iPhone to check tracking. 11:10 LTTStore's RGB hoodie. 13:56 Lambo edition LTT bottle. Cont. Topic #2: Apple restricts third-patry tracking. 15:13 Reading Apple's "transparent" when setting up. 17:28 Topic #3: Discussing Metaverse's look. 19:16 Horizon Worlds, making avatar via Readyplayer. 25:26 Merch Messages #1. 26:32 Important lessons Linus teaches his kids. 29:38 Secret shopper for cell service provider. 30:54 Do writers have partial ownership of channels? 33:24 Favorite daily-driver phone. 37:18 How much damage Denis (& Colton) did to Linus's house. 44:22 Trust Me Bro Limited Lifetime Warranty. Cont. Merch Messages #1. 47:00 Trust me bro shirt was requested on Twitter. 47:51 Sponsors. 48:05 Squarespace site maker. 48:53 XSplit live streaming. 49:42 Secretlab gaming chair. 50:52 Topic #4: DOOM ran on tractor display. 53:12 Is there a more anti-consumer company? 58:46 How John Deere hurts everyone. 1:00:16 LTTLabs is not LTTLab, discussing domain. 1:04:02 Lab32, reason behind the number. 1:06:26 Merch Messages #2. 1:06:34 Camera bag for the backpack, domain Strawpoll. 1:07:58 What games would Linus & Luke install on the tractor. 1:09:44 Steam alternatives. 1:12:30 "All domains I own" segment. 1:15:28 Frameworks' used hardware market. 1:16:30 Project Farm screwdriver testing. 1:17:28 LTTStore Screwdriver pop-up. 1:19:38 Linus calls about backpack's availability in the pop-up. 1:21:54 LTX, Linus recommends against early booking. 1:22:54 Merch Messages #3. 1:23:02 More home server, automation & labs. 1:24:45 What Linus plans to leave behind for the new owners. 1:25:37 NCIX's impact on Linus & LTTStore. 1:29:10 Hiring experienced V.S. learners. 1:33:14 Topic #5: Tesla accused of false autopilot advertisement. 1:38:02 Merch Messages #4. 1:38:12 VPS company suggestion ft. Linus's birthday. 1:39:40 Valve Index features & suggestions. 1:40:28 What do Linus & Luke eat? 1:41:58 Coolest case Linus & Luke built in. 1:44:00 Take on Samsung's Z Fold 4. 1:44:30 Labs on repairability or jailbreaks. 1:45:25 Labs on mics, interface, XLR & TRS. 1:48:12 Linus on long time format. 1:49:47 Any cool projects for computer vision? 1:49:56 What business help Linus got. 1:50:29 Budget server rack. 1:50:54 Benefits of gaming to buy consoles. 1:52:18 Floatplane QOL features & motivation. 1:54:32 Why Colton is always fired. 1:56:08 Do LTT employees get discount on merch? 1:58:28 DOS gaming PCs build in the future. 1:58:42 LTT RGB merch idea. 1:58:58 Linux-like challenge with Apple. 1:59:38 Linus on Beat Saber technique. 2:00:06 Selling YouTube videos for revenues. 2:02:52 Recommendations for rack-mount gaming 2:03:22 Linus's Epson projector. 2:04:22 Outro.

Daily Tech News Show
Crab ‘N' Go Justice - DTNS 4300

Daily Tech News Show

Play Episode Listen Later Jun 21, 2022 29:18


Meta is expanding its metaverse with new Horizon Worlds experiences. 5G infrastructure is still being rolled but that hasn't stopped proposals for a new 6G standard. And Chinese commerce are outsourcing bad customer experience judgements to a “crab court”?Starring Tom Merritt, Sarah Lane, Shannon Morse, Roger Chang, Joe.Link to the Show Notes. See acast.com/privacy for privacy and opt-out information. Become a member at https://plus.acast.com/s/dtns.

Daily Tech News Show
Crab ‘N' Go Justice – DTNS 4300

Daily Tech News Show

Play Episode Listen Later Jun 21, 2022


Meta is expanding its metaverse with new Horizon Worlds experiences. 5G infrastructure is still being rolled but that hasn’t stopped proposals for a new 6G standard. And Chinese commerce are outsourcing bad customer experience judgements to a “crab court”? Starring Tom Merritt, Sarah Lane, Shannon Morse, Roger Chang, Joe and Amos MP3 Download Using aContinue reading "Crab ‘N’ Go Justice – DTNS 4300"

Daily Tech News Show
Apple Lassos In MLS - DTNS 4296

Daily Tech News Show

Play Episode Listen Later Jun 14, 2022 32:05


Apple gets 10-year contract for all Major League Soccer matches, Adobe makes Photoshop free on the web and Meta now offers a setting to garble the voices of strangers in Horizon Worlds.Starring Tom Merritt, Sarah Lane, Stephanie Humphrey, Roger Chang, Amos, JoeLink to Show Notes. See acast.com/privacy for privacy and opt-out information. Become a member at https://plus.acast.com/s/dtns.