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You can find out more about the book here: https://www.youtube.com/watch?v=mmlZSX1YmTILinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
John has designed numerous hit #boardgames most prominently for #AEG and #brotherwisegames. This was a great chat we had after getting a chance to hang out for the weekend at Platypus Con 2025 in Juneau, AK. 00:00 - Intro01:19 - Breaking in and beyond card crafting05:51 - The origin story12:43 - Transition to game design full-time18:15 - Honing your craft24:25 - Pitching, showing & development32:45 - Mistborn, STORMLIGHT, Oh My! 51:39 - Designing what comes natural53:47 - Adapting a world60:27 - Ambitions to originality67:42 - A new Mystic ValeLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Eric and Jack chat about our experiences and tips for teaching games. 00:00 - Intro02:16 - Games we've been playing20:41 - Teaching Games58:11 - Listener questionsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Releasing a game at GenCon04:33 - Did River of Gold start as an L5R Game?09:25 - Working with an imprint of Asmodee11:34 - Why no solo mode?14:55 - Developing the linear aspect of the game18:32 - Commercial pressures for success21:24 - Motivation to become a designer25:13 - What makes a good sell sheet & game pitch?27:18 - Dream universe to adapt into a board game31:34 - What's next for Keith & River of Gold?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro03:42 - From editing to design04:42 - What makes a good rule book?07:53 - Why big floppy rulebooks?10:15 - Root 4 a New Hope11:42 - Big box for all your stuff? 14:57 - What's the pitch room like for Root content?22:21 - What was the starting point?25:50 - Clockwork & hirelings support28:26 - Coolest part of the expansion?31:06 - Reach and player count for new factions32:31 - Long public development process35:05 - Involvement in art direction38:49 - What still needs development?44:46 - What's the 3rd element of the expansion?47:40 - What other games are cookin' at Leder?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro01:42 - Different approach than with Distilled?04:21 - Did you always plan on publishing in addition to design work?07:17 - How do publication concerns impact game design?09:45 - What sets Luthier apart from other games?13:19 - Was there hesitation over the complexity level?17:11 - How much do you design for the catalog?20:27 - Did the long public exposure impact development?24:26 - How was working with Vincent Dutrait?29:27 - How much did you dictate art style and aesthetic?33:01 - Should luck and randomness be proportional to a game?35:28 - Is randomness necessary for modern games?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
The backer kit campaign for Ahoy: New Horizons launches November 14, 2023 here: https://www.backerkit.com/call_to_action/fd610745-96dd-4289-839e-ac0757c468bd/landing00:00 - Intro & genesis of the expansion02:04 - What type of expansion is this04:09 - New factions, same limitations?04:46 - Solo considered?06:09 - Approach to figuring out what to expand08:15 - Smugglers in a 2 player game?10:48 - What makes a good game developer?13:14 - Leder & external designs16:10 - ARCS internal pitch & development20:41 - Role of market research & staying up on games24:13 - Early transparency & impact on creativity29:36 - Minnesota & Board Games32:00 - What makes a Leder game?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Earthborne Rangers is the exciting new cooperative, open-world adventure game that I highly recommend. You can find our review here: https://youtu.be/uX91cv5H43M?si=m6WW_zI7V3BLKILx00:00 - Earthborne Rangers background05:25 - Inspiration for the setting12:51 - 15 years with Fantasy Flight Games21:27 - Creative director and leaving FFG28:23 - Earthborne's commitment to sustainability36:24 - How to teach and tutorialize games better46:24 - Challenges designing an open world adventure54:01 - Now and future EarthborneLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Freelancers is the new crossroads game from Plaid Hat Games. Timestamps are below, pre-order here: https://www.plaidhatgames.com/news/2023/03/30/announcing-freelancers-crossroads-game/00:00 - Introduction & feelings leading up to release04:26 - The Plaid Hat Way06:10 - Starting Board With Life11:00 - Freedom & flexibility in the design process 13:53 - What defines a crossroads game?17:49 - Freelancers' art direction21:32 - Setting24:32 - Character creation 27:07 - Gameplay, saving & progress30:08 - Emergent elements?33:35 - Designing to player count38:44 - The lost mechanical germ42:25 - What caused this apocalypse44:51 - What's on the horizon?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Prefer audio? Check out this interview on our pod channel. Also, go check out Tim and the rest of the BGHT team at: https://boardgamehottakes.com00:00 - Intro03:43 - Getting games played for the podcast08:21 - Evolution of tastes14:30 - Vested interest in recruiting gamers17:58 - Gaming history starting with MTG24:25 - Converting to board games30:06 - Goals for the podcast33:40 - Cost of content creation41:16 - Other pursuits & passions (and movies!)51:00 - Importance of theme and presentation56:42 - Upcoming showsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro00:52 - Distribution of Frosthaven vs. Gloomhaven03:25 - Moving into a managerial role05:19 - Fatherhood06:16 - Frosthaven Design & Development10:54 - Frosthaven a response to Gloomhaven or Jaws?15:42 - Settling on a hefty MSRP and leftovers on the cutting floor18:47 - Crimson Scales21:13 - Gloomhaven RPG25:45 - Card integration into the RPG29:45 - Who is the market?31:25 - World building?34:08 - Evolution as a designer37:57 - What's on the horizon?39:42 - Most exciting part of the RPGLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro 01:10 - Making war games more approachable03:31 - Origins as a designer06:01 - First pitch, first publish08:25 - Mistakes as an early designer10:55 - Developing a partnership with Trevor14:08 - Did you know how big Undaunted would be?18:09 - Fetishizing elegance20:01 - When to work alone vs. co-design22:42 - No solo in Stalingrad?27:29 - Origins of Resist! 31:26 - Accuracy vs. sensitivity in historical games37:14 - Design objectives with Stalingrad44:54 - What media helps fuel your creativity50:20 - Did research for a game every change your mind?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro00:48 - Radlands02:21 - Dice Conquest04:03 - Voyages04:52 - Orichalcum06:15 - Life Siphon07:53 - Once Upon a Time08:56 - Star Fighters Rapid Fire10:47 - Kitchen Rush12:38 - Twilight Inscription14:45 - Dinosaur Island Rawr 'N Write16:57 - FlamecraftLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Find out more at PC's site here: https://www.getpostcurious.com or watch our review of Adrift here: https://youtu.be/bNiYeftscXY00:00 - First time with a booth00:57 - A more robust lineup02:21 - Panneling for puzzles at the con03:04 - Audience awareness04:21 - Upcoming projectsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Had to guerrilla shoot this at the airbnb, so please excuse the limited camera angle & dim lighting. The audio version of this interview is up on our pod channel. 00:00 - Intro06:15 - Defenders of the Wild16:43 - Design & Development in the KS Cylce21:32 - Defenders of the wild31:31 - Frustrations with projects?35:22 - Pitching at PAX U 2022?37:08 - Signature style39:27 - Research to hone the design craft47:06 - More creative sway on the end product?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro00:22 - What is this game?02:10 - Card play & management03:43 - Combat units05:06 - Attacking06:55 - Tactics & Strategy07:22 - Final ThoughtsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Want to just listen to the review? Check it out on the podcast channel. Also you can check out the Jaws of the Lion Review here: https://youtu.be/0jYwmUwZ6uc00:00 - Intro & Gloomy Review01:36 - What is this game?03:34 - Characters04:30 - Bannerspear05:51 - Blinkblade06:46 - Deathwalker08:18 - Outpost phase & base building11:07 - Loot & Crafting12:48 - Rules presentation15:21 - Visuals & Narrative16:23 - Finessing the system18:41 - Final thoughtsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Response to Onslaught01:34 - Con hitting different with 2 giant titles?02:28 - Future of Onslaught03:16 - Production values04:11 - What do you want to sneak in?05:22 - Dream IP to set a game?06:27 - Godrealm & other projectsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Response to new releases02:49 - Development & production of The Fox Experiment03:49 - Rawr & Write expansion04:52 - "Family +" and the Pandasaurus Ethos05:43 - Taking pitches at the con?06:19 - Brew expansionLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro00:41 - Game Overview02:26 - Taking Actions05:53 - The Calendar & Game End07:50 - Two Player & Lack of Solo08:35 - Final ThoughtsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro01:12 - Pitches & Networking02:57 - Original spark with Ahoy06:06 - Status of ARCS development12:27 - Is approachability over fetishized?16:40 - Organization structure at Leder Games19:10 - Can you still enjoy a con as a gamer?21:23 - PATH & other upcoming projectsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Coming to Kickstarter November 29th00:00 - Intro00:18 - Game overview02:23 - How you get points02:23 - what makes it compelling?03:18 - A gimmick that (kinda) works05:16 - Final ThoughtsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro, concept & scope02:15 - Research & Teliaxu board03:10 - Specimens03:55 - Grafting04:39 - Family atomics05:15 - How it effects the game06:16 - Tactical vs. Strategic07:40 - Combining it all08:16 - Final ThoughtsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Our kickstarter review of Total Mayhem is here: https://youtu.be/7v2QuHi5JdY00:00 - Intro00:48 - Selecting Cards01:23 - Addressing the stalemate02:25 - The New Stuff (Table, Ladder & Coffin)03:52 - Doing what expansions should do05:00 - Final ThoughtsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - The Elephant-sized Canary Comparison01:42 - Linear set collection03:59 - Action system06:19 - Theme07:33 - Solo Mode08:03 - Final ThoughtsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro01:06 - What is this game02:41 - Scope & modernization03:42 - Things I really like starting with initiative05:02 - Character management07:41 - Attacking, AC & modifiers08:13 - Aesthetic & Presentation09:04 - What didn't work starting with weird points optimizing10:34 - A couple mechanical quibbles11:32 - Final Thoughts & the cooperative elephantLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro00:31 - Scope of the game01:42 - Using cards04:31 - The greatest joy of the game05:40 - The crunch07:06 - Final Thoughts Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - So you say you want a revolution01:03 - Scope of the game02:54 - Taking your turn05:59 - What's in a theme?07:21 - Final thoughtsLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:00 - Intro & reactions to Ahoy at GenCon02:14 - Ahoy's origins as Hyperspace Smuggler06:07 - Pitching the game to publishers10:53 - Early game inspirations14:45 - Signing the game with Leder18:11 - The internal development process24:37 - Meeting a game on it's own terms28:02 - Revolutionary approach?29:40 - Future of Ahoy 33:18 - What's next for Greg?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Junk Drawer KS here: https://www.kickstarter.com/projects/junkdrawergame/junk-drawerOur review here: https://youtu.be/IuyMZyWOWt000:00 - Intro02:37 - Demo'ing at GenCon07:29 - Design & development10:44 - No player interaction = puzzle not game?16:05 - Feelings on the campaign23:37 - How KS has changed since the pandemic29:40 - What's on the horizon?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Please note that there are prototype game images, gifs, and screenshots from the available rulebook that are all subject to change. Links to all the important stuff below.00:00 - Intro01:07 - Entry point into game design02:36 - FFG / Z-Man vets forming Moon Crab05:08 - Why not pitch?07:21 - Leviathan Wilds = Shadow of the Colossus + Gloomhaven?10:31 - How the AI Works13:19 - Dungeon Crawl Trends18:03 - Reward structure & the great fail-forward debate23:02 - Transitioning from established to new IPs28:35 - Visual design for the world32:27 - Biggest iteration (so far)35:58 - Future Moon Crab projectsMoon Crab Links:Leviathan Wilds Rulebook: https://docs.google.com/document/d/1VmXlouus0QL6wE2-DBEDhGq54fGPHRDFfgsMTa0maig/edit?usp=sharingLeviathan Wilds TTS Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2757524665Our Links:Our Site - www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Recorded this audio interview in anticipation of their Gamefound launch on February 15, 2022, back it here: https://gamefound.com/projects/draft/zxc58ag7firw48g1aggj8ue80qo00:00 - Intro & Why switching to Gamefound?04:33 - Risks in leaving Kickstarter?09:47 - Revamping the game & getting Greg on-board14:18 - Design ambitions for Uprising23:06 - Anticipating backlash?33:34 - Ambition to change minds40:00 - OutroLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Megapulse just launched, go check it out here: https://www.kickstarter.com/projects/orion-games/megapulse?ref=discovery&term=megapulse00:00 - Intro & International Travel in 202104:20 - The Megapulse Mega Pitch07:35 - How to convey momentum in a turn-based board game10:44 - Rubber banding14:10 - Scaling player counts16:21 - Going full-time with Orion Games? 18:25 - French-Canadian Tabletop Gaming Scene22:45 - COVID & Conventions28:16 - Most challenging aspect of development?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Talking with one of my favorite designers of all time. I knew that he couldn't share much on Cyclades so I didn't press the issue but I'm glad we got the info we did! 00:00 - Quarantine impact on game design05:52 - Prototyping & adapting to TTS08:56 - Thoughts on Solo Gaming14:34 - Authorial Intent & Fan Variants19:30 - When to bring in other designers23:09 - Trek 1228:11 - Starting a design from theme, mechanism or component29:20 - Competing with yourself?33:47 - New edition of Cyclades39:55 - Kingdomino: Origins43:55 - NicodemusLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Roll Camera's new expansion hits kickstarter this week! Check it out at these links: https://bit.ly/2VAFmNM & Keen Bean Studio: www.keenbean.studio00:00 - Intro01:56 - Unique considerations when doing it all yourself06:40 - Why fly solo10:30 - Studying games vs film14:44 - Capturing the actual film industry21:02 - Compromising theme for game design29:09 - Going full-time & avoiding retail34:59 - Fairly representing B Movies41:15 - How bringing in a developer helpedLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
The Light in the Mist is an exciting new puzzle game by Post Curious, makers of The Emerald Flame & The Tale of Ord. The kickstarter launches Sept 21 at this link: https://www.kickstarter.com/projects/postcurious/the-light-in-the-mist 00:00 - Intro & scope of the game06:04 - Why bring in a collaborator?10:19 - The design process13:24 - Why make something smaller15:52 - Gaging the right level of challenge22:21 - Non-linear structure & multiuse components25:04 - Writing the story30:56 - Post-kickstarter endeavors & The future of PostCuriousOther Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
You may know Eduardo Baraf as a game designer and owner of Pencil First Games, but may more will know him from his popular review channel Gaming With Edo. 00:00 - Intro01:10 - Designer; Publisher; Content Creator03:35 - Emphasizing smaller publishers06:42 - Perception of reviewers11:37 - Contacting publishers for reviews16:46 - Ed & Ed Trash Games17:42 - The spark to create games22:30 - Switching creative focus from video to tabletop29:04 - Inspirations & Aspirations33:34 - Skulk Hollow Design & Development37:43 - Preference for Collaborative Design47:32 - Maul Peak & Solo Links:Pencil First - https://www.pencilfirstgames.comGaming with Edo - https://www.youtube.com/channel/UCpvwHi-2kifAtpvZ64gBv9AOur Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Potent theme delivery systems or sinister cash grabs preying on your nostalgia? Today we talk about licensed games. Defining IPCynical cash grabs or a source of joy?What makes something look promising or damning?Games where fighting IPs are the platform (unmatched, Funko Battles, VS System)IP Games in our collectionsLovecraft vs. the Mythos & Public DomainLicensing & preventing games gettingBest/Worst that we've seenWhat IPs are you dying to see?LINKS:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
This was a great chat with Fertessa and a rare opportunity to dive deep with a full-timer at a game company. Wicked & Wise is live on Kickstarter August 10th, here's the link: http://weirdgiraffegames.com/WW1700:00 - Intro00:48 - Staffer or Freelancer?02:19 - Funco, Production & Prospero Hall07:09 - History with tabletop games11:44 - Alternate career paths13:31 - Buy in from family?16:10 - Pitching to Weird Giraffe18:53 - Design & development of Wicked & Wise19:45 - The problem with cooperative games24:57 - Establishing Theme26:29 - Design & Development sacrifices29:28 - Inspiration to improve output?34:20 - Day to day routine as a games producer40:42 - Dream game with dream IPLINKS:Fertessa's Twitter https://twitter.com/fertessaOur Site - www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Going over the history, the methodology (that we know of) and how much importance we should place on the BGG rankings & top 100. Come talk to us on discord: https://discord.gg/6nGJsA6NNpOur notes for the podcast:What is it?BGG founded in 2000 https://boardgamegeek.com/wiki/page/BoardGameGeek_History#By 2001 they had rankingsUses an undisclosed algorithm that seeds some votes and incorporates user ratingsRatings are not about quality, necessarily, but about desire to play https://boardgamegeek.com/wiki/page/ratings 10 - Outstanding. Always want to play and expect this will never change.9 - Excellent game. Always want to play it.8 - Very good game. I like to play. Probably I'll suggest it and will never turn down a game.7 - Good game, usually willing to play.6 - Ok game, some fun or challenge at least, will play sporadically if in the right mood.5 - Average game, slightly boring, take it or leave it.4 - Not so good, it doesn't get me but could be talked into it on occasion.3 - Likely won't play this again although could be convinced. Bad.2 - Extremely annoying game, won't play this ever again.1 - Defies description of a game. You won't catch me dead playing this. Clearly brokenWhat do we know about the methodology for ranking?30 ratings to be eligible for ranking, seeded with 100 votes of 5.5, and apparently more dummy votes are added the more rankings a game has: https://boardgamegeek.com/wiki/page/ratingsEntropy? Moderation to avoid false fraud votesPast # 1 gamesTigris & EuphratesPuerto RicoAgricolaTwilight StrugglePandemic Legacy Season 1GloomhavenOf the top 100 - Jack's played 56Jack's most surprising game that's not in the top 100 - KemetJohn's most surprising game that is in the top 100 - NemesisOther cool stuff:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Going over the history, the methodology (that we know of) and how much importance we should place on the BGG rankings & top 100. Come talk to us on discord: https://discord.gg/6nGJsA6NNpOur notes for the podcast:What is it?BGG founded in 2000 https://boardgamegeek.com/wiki/page/BoardGameGeek_History#By 2001 they had rankingsUses an undisclosed algorithm that seeds some votes and incorporates user ratingsRatings are not about quality, necessarily, but about desire to play https://boardgamegeek.com/wiki/page/ratings 10 - Outstanding. Always want to play and expect this will never change.9 - Excellent game. Always want to play it.8 - Very good game. I like to play. Probably I'll suggest it and will never turn down a game.7 - Good game, usually willing to play.6 - Ok game, some fun or challenge at least, will play sporadically if in the right mood.5 - Average game, slightly boring, take it or leave it.4 - Not so good, it doesn't get me but could be talked into it on occasion.3 - Likely won't play this again although could be convinced. Bad.2 - Extremely annoying game, won't play this ever again.1 - Defies description of a game. You won't catch me dead playing this. Clearly brokenWhat do we know about the methodology for ranking?30 ratings to be eligible for ranking, seeded with 100 votes of 5.5, and apparently more dummy votes are added the more rankings a game has: https://boardgamegeek.com/wiki/page/ratingsEntropy? Moderation to avoid false fraud votesPast # 1 gamesTigris & EuphratesPuerto RicoAgricolaTwilight StrugglePandemic Legacy Season 1GloomhavenOf the top 100 - Jack's played 56Jack's most surprising game that's not in the top 100 - KemetJohn's most surprising game that is in the top 100 - NemesisOther cool stuff:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
00:11 Who are you and what are you doing here?01:59 - Acceptance of game design theory in academia05:59 - Getting into board games08:38 - Did you want to design board games right away?11:07 - Start with theme or mechanics?11:37 - When did you know when Distilled was something special?14:59 - Concerns about an alcohol focussed theme?16:47 - Overcooking a game20:37 - Luck vs. skill23:48 - Other designs in the works?26:32 - Targetting kickstarterTASTY LINKS:Richard Garfield Lecture - https://youtu.be/av5Hf7uOu-oOur Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Games to play over a nice warm cup of Joe. (or Tea, I guess. If you must...)02:31 - Azul: Summer Pavillion03:37 - Sagrada05:23 - Splendor07:33 - Harbour10:38 - Istanbul12:49 - Cartographers15:02 - Crystallo19:02 - Carcassonne21:32 - Terraforming Mars23:27 - JaipurHOT LINKS:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
J. Arthur Ellis is the co/designer of Forgotten Waters, Raxxon and more. It was great to talk to one of the OG Dougs who joined the PHG team, now developing their digital products.01:14 - Entry into Plaid Hat Games03:45 - Tackling Summoner Wars 2.0 as a fan05:49 - PHG's Goals with Summoner Wars 2.009:47 - Web based vs. Installed Applications13:04 - Transition from web guy to game designer14:30 - Raxxon15:54 - Collaborative Game Design19:58 - Asmodee to Independent25:17 - Changes to Summoner Wars 2.0 most looking forward to31:03 - Scope for Summoner Wars vs. Ashes34:54 - Physical versions of digital solo content? HOT LINKS:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
This is a long one, fam. Mainly because there was some really great conversation about the nature of games, collection, and getting them played. Though spoilers and timestamps below, I'll have this up on the podcast channel soon.04:44 - Santorini08:46 - Rise of Tribes11:45 - Dungeon Mayhem14:17 - Kingdom Builder16:59 - Century Golem Edition21:20 - 7 Wonders Duel25:56 - Parks31:44 - Gloomhaven: Jaws of the Lion36:57 - Carcassonne42:11 - Audience Picks43:36 - Dune ImperiumHOT LINKS:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Kyle & I recorded this video podcast & originally published on his channel as Episode 1 of "If Shelves Could Talk". Go check out his channel here: https://www.youtube.com/channel/UCiDT1qNRYXxeWVsJ4jnF42g?feature=emb_ch_name_ex03:50 - Marco Polo II07:00 - Mafia De Cuba10:50 - Terraforming Mars12:55 - Dune Imperium19:15 - Wingspan23:45 - Ethnos28:30 - Spirit Island35:10 - Small World39:15 - Lords of Waterdeep"Onion Capers" Kevin MacLeod (http://incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/HOT LINKS:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Because there are so many games, and we haven't even scratched the surface of playing all of them. Still resetting up the studio post-flood so forgive the weird camera angles. 01:24 - Why this list?03:49 - Kingdom Death: Monster06:10 - 1977 SPI War of the Ring09:29 - Lords of Vegas11:47 - Cuba Libre13:15 - Sekigahara14:30 - Star Wars Rebellion16:10 - Suburbia18:03 - Food Chain Magnate20:24 - Agricola / Caverna22:20 - Fan Pick - Small World23:47 - Fan Pick - Arkham Horror LCG25:09 - Fan Pick - Twilight Imperium26:38 - Fan Pick - Concordia27:39 - Memoir '44Big thanks to people who submit their own picks. You can find their channels here:Give Pause Hobby: https://www.youtube.com/user/Dea7hfrogDice & Dragons: https://www.youtube.com/channel/UCCsWuE13J_UW-Ge1jdxVLewBoard Game Hot Takes Podcast: https://boardgamehottakes.comHOT LINKS:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Ian has his hand in a lot of pies, but currently it's mostly this oceanic one, Kingdoms of the Deep: https://www.kickstarter.com/projects/galacticraptorgames/kingdoms-of-the-deep02:40 - Vibe Check04:08 - Pitched as a sequel?07:31 - 75 minutes to design... how long to develop?11:29 - Breaking games in the best sort of ways13:09 - Why not include the intended expansion in the base game?14:30 - Carla Kopp telling it like it is17:53 - How do you make actionable advice based on this "pitch"21:38 - Podcasting24:39 - Getting jaded to games & taking the blue pill29:28 - Gravitation GamesHOT LINKS:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Video version here: https://youtu.be/XqBaGBbvIKkFind the sister vid on games we loved at first play here: https://youtu.be/ttlq_N0zWCE01:30 - Methodology for curating the list03:25 - Pandemic: In The Lab05:31 - Champions of Midgard: Dark Mountains & Valhalla07:47 - Lords of Waterdeep: The Scoundrels of Skullport10:52 - Concordia: Salsa13:39 - Telsa Vs. Edison: Powering Up17:01 - Viticulture: Tuscany Essential Edition19:56 - Spirit Island: Branch & Claw23:28 - Caverna: The Forgotten Folk26:15 - Root: The Underworld Expansion31:24 - Terraforming Mars: PreludeGo check out GIVEPAUSE Hobby here: https://www.youtube.com/channel/UCiDT1qNRYXxeWVsJ4jnF42g?feature=emb_ch_name_exHOT LINKS:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Because I know the best games. Also, I know how to spoil the best games so here is the list of my top 10 for your convenience. Originally published as a Casual Friday video here: https://youtu.be/6GCWMI--E7I01:12 - # 10 - Clans of Caledonia02:36 - # 09 - Set a Watch04:33 - # 08 - Everdell05:43 - # 07 - Tiny Towns07:02 - # 06 - Marvel Champions08:25 - # 05 - Wingspan10:03 - # 04 - Terraforming Mars11:43 - # 03 - Pax Pamir 2nd Edition13:03 - # 02 - Gloomhaven14:52 - # 01 - Spirit IslandHOT LINKS:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551