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On this episode of On Board Games, Erik and Don talk about games (and other things) they've played including: Balatro Galactic Cruise Bonhanza Fear Power Grid Flamecraft Brindlewood Bay You can get a discount on Zencastr.com using this link. (27:43) Then, they discuss different methods RPGs use dice and what the design impacts are with them. ---------------------------------------------------------------- Inverse Genius: http://www.inversegenius.com/ Patreon account: http://www.patreon.com/obg Twitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rss Email us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek
Episode Summary In this action-packed and delightfully chaotic episode, the RPGBOT hosts kick things off with a thrilling unboxing moment from Hero Forge, revealing a spectacularly 3D-printed D20 die. Naturally, this leads to a deep dive into the wonders of forced movement in tabletop RPGs. Whether it's pushing, pulling, or just shoving characters into awkward situations, the hosts dissect every angle of this often-overlooked mechanic with their signature blend of humor and expertise. The discussion takes some wild detours, including tragicomic battles with printers, a debate on the best and worst jobs (spoiler: San Diego weathermen have it easy), and a flurry of pop culture references and questionable impressions. But fear not, the conversation steers back on track with an in-depth analysis of how forced movement mechanics have evolved in Dungeons & Dragons, Pathfinder 2, and Tales of the Valiant. From grappling tactics to spell-versus-martial balance, the crew explores the intricate dance of battlefield control and the ever-present struggle between player creativity and game mechanics. Ultimately, the hosts leave no stone unturned, questioning the effectiveness of push mechanics, analyzing historical shifts from 2014 to 2024, and debating the fine art of battlefield manipulation. Along the way, they uncover the power of tactical play, uncover absurd yet effective spell interactions, and ensure that no D&D rulebook remains unscathed in their quest for ultimate RPG enlightenment. Key Takeaways Disney Whispers: Technically not forced movement, but we won't tell if you don't. What Counts as Forced Movement? If something is physically moving you against your will, it's probably forced. Bull Rush: The football tackle of RPG mechanics. Dungeon Crasher: The best way to turn your Fighter into a wrecking ball. The Meta of Pushing: If pushing mechanics don't become meta, what are we even doing here? Push 'Em Away! Keep enemies out of melee range with strategic shoving. Every Class Has a Move: If you look closely, every class has at least one forced movement option. Battlefield Control = Power: If you can control positioning, you control the fight. 2014 vs. 2024 Meta: Not much has changed, but we're still talking about it. AOE Spells Still Reign Supreme: Sometimes, the best way to move enemies is to make them disappear. Martials vs. Casters: Who controls the battlefield better? Let the debates rage on. Tales of the Valiant's Shove Mechanics: Adds some risk-reward spice to the push game. Pull Weapons in Tales of the Valiant: Because yanking enemies into danger is just as fun as pushing them away. Pathfinder 2 Loves Forced Movement: More mechanics, more options, more fun. Grappling in Pathfinder 2: It's a full-time job, requiring constant upkeep. Pathfinder 2's Organization Woes: Finding the right rule shouldn't be harder than fighting a dragon. Hero Points to the Rescue: Because failing a flat check is the worst. Bonus Fun Mechanics Hydraulic Push: It's a spell, it's water-powered, and it's a force movement MVP. Decanter of Endless Water Shenanigans: Turns out, infinite water is useful in a lot of unexpected ways. Grapple Like a Pro: Knowing how to grapple effectively can change the course of a fight. Weapon Traits Matter: Sometimes, the right weapon makes all the difference. Multiclassing = Brain Hurts: Every choice has trade-offs, so choose wisely. Ritual Casting for the Win: Sometimes, taking a few extra minutes pays off. Creative Combat Scenarios: Thinking outside the box leads to legendary moments. Know the Rules, Avoid the Frustration: Nothing ruins a session like rule confusion. Optimal Class Dips: The right multiclass decision can unlock powerful combos. Wizards Stay Winning: Utility and ritual casting make them indispensable. Final Thoughts From printer woes to battlefield strategy, this episode was a whirlwind of insights, laughs, and deep dives into RPG mechanics. Whether you're a die-hard rules lawyer or just here for the comedic side quests, there's something for everyone. Tune in, roll your dice, and remember—sometimes the best move is just shoving someone off a cliff.
Episode Summary In this action-packed and delightfully chaotic episode, the RPGBOT hosts kick things off with a thrilling unboxing moment from Hero Forge, revealing a spectacularly 3D-printed D20 die. Naturally, this leads to a deep dive into the wonders of forced movement in tabletop RPGs. Whether it's pushing, pulling, or just shoving characters into awkward situations, the hosts dissect every angle of this often-overlooked mechanic with their signature blend of humor and expertise. The discussion takes some wild detours, including tragicomic battles with printers, a debate on the best and worst jobs (spoiler: San Diego weathermen have it easy), and a flurry of pop culture references and questionable impressions. But fear not, the conversation steers back on track with an in-depth analysis of how forced movement mechanics have evolved in Dungeons & Dragons, Pathfinder 2, and Tales of the Valiant. From grappling tactics to spell-versus-martial balance, the crew explores the intricate dance of battlefield control and the ever-present struggle between player creativity and game mechanics. Ultimately, the hosts leave no stone unturned, questioning the effectiveness of push mechanics, analyzing historical shifts from 2014 to 2024, and debating the fine art of battlefield manipulation. Along the way, they uncover the power of tactical play, uncover absurd yet effective spell interactions, and ensure that no D&D rulebook remains unscathed in their quest for ultimate RPG enlightenment. Key Takeaways Disney Whispers: Technically not forced movement, but we won't tell if you don't. What Counts as Forced Movement? If something is physically moving you against your will, it's probably forced. Bull Rush: The football tackle of RPG mechanics. Dungeon Crasher: The best way to turn your Fighter into a wrecking ball. The Meta of Pushing: If pushing mechanics don't become meta, what are we even doing here? Push 'Em Away! Keep enemies out of melee range with strategic shoving. Every Class Has a Move: If you look closely, every class has at least one forced movement option. Battlefield Control = Power: If you can control positioning, you control the fight. 2014 vs. 2024 Meta: Not much has changed, but we're still talking about it. AOE Spells Still Reign Supreme: Sometimes, the best way to move enemies is to make them disappear. Martials vs. Casters: Who controls the battlefield better? Let the debates rage on. Tales of the Valiant's Shove Mechanics: Adds some risk-reward spice to the push game. Pull Weapons in Tales of the Valiant: Because yanking enemies into danger is just as fun as pushing them away. Pathfinder 2 Loves Forced Movement: More mechanics, more options, more fun. Grappling in Pathfinder 2: It's a full-time job, requiring constant upkeep. Pathfinder 2's Organization Woes: Finding the right rule shouldn't be harder than fighting a dragon. Hero Points to the Rescue: Because failing a flat check is the worst. Bonus Fun Mechanics Hydraulic Push: It's a spell, it's water-powered, and it's a force movement MVP. Decanter of Endless Water Shenanigans: Turns out, infinite water is useful in a lot of unexpected ways. Grapple Like a Pro: Knowing how to grapple effectively can change the course of a fight. Weapon Traits Matter: Sometimes, the right weapon makes all the difference. Multiclassing = Brain Hurts: Every choice has trade-offs, so choose wisely. Ritual Casting for the Win: Sometimes, taking a few extra minutes pays off. Creative Combat Scenarios: Thinking outside the box leads to legendary moments. Know the Rules, Avoid the Frustration: Nothing ruins a session like rule confusion. Optimal Class Dips: The right multiclass decision can unlock powerful combos. Wizards Stay Winning: Utility and ritual casting make them indispensable. Final Thoughts From printer woes to battlefield strategy, this episode was a whirlwind of insights, laughs, and deep dives into RPG mechanics. Whether you're a die-hard rules lawyer or just here for the comedic side quests, there's something for everyone. Tune in, roll your dice, and remember—sometimes the best move is just shoving someone off a cliff.
(00:00) Opening Credits (02:00) Introduction (03:38) Breaking News in Tabletop RPGs (08:11) Action Economy and Combat Flow (10:35) Magic System and Character Creation (25:10) Hero Points and Melee Combat (35:39)...
Episode 184 Streamed Live Tuesday March 26, 2024. (R) Catch-up from the past week This past Friday 3/22/24 we live streamed Horde Wars Ultimate Campaign – much death and much miraculous recoveries. The Priest/Acolyte was, as always, One and Done! Hirelings & Henchmen- Tools of the Trade or just Tools? https://oldschoolroleplaying.com/henchmen-and-hirelings-in-dungeons-and-dragons/ Henchmen: is a better grade of hireling. While money may still be a motivating factor for them these are permanent retainers or allies for the player characters. They are sidekicks. Advantages Gives use for the hard-earned coin. Allows for PCs to feel like big shots and build up to Domain play in an organic way and at lower or the lowest character levels. Challenges Who plays these NPCs especially if there is many of them? Additional burden on the DM??? How do you stop them from becoming fodder or “trap detectors”? How do you handle these characters leveling up? How long will the follow the characters? A PC is level 5 and a henchman is level 4…does the boss-worker dynamic change? At what point would it be ok to have a BBEG convince one of the hirelings/henchmen to turn on the party? Kill them in their sleep? How do they/did they work throughout the editions? Story Mechanics in TTRPGs? Bennies, Re-rolls, Narrative Control, Hero Points, Fail Forward, Success with a Cost …others? Yes, no, maybe, always good, sometimes good , never good? How do they aid play? How do they hinder? Big Geek Con 2 September 20-22, 2024/$30 for those who are 13+ Parents must be with their children at all times. We are not baby sitters. Four Points by Sheraton Saginaw4960 Towne Centre Road, Saginaw, MI 48604 +1 989 790 5050 Shameless Plug Time: If you would like to support our show, please like, subscribe, and share us where you are listening or viewing the show, also we are on all the socials, video and podcast places as well. Cash Support PayPal: https://paypal.me/biggusgeekus Streamlabs: https://streamlabs.com/biggusgeekus1/tip Ko-fi: https://ko-fi.com/biggusgeekus Patreon: https://www.patreon.com/BiggusGeekus On the Web: Website: www.biggusgeekuspodcast.com Email: thegeeks@biggusgeekuspodcast.com Big Geek Emporium: https://biggeekemporium.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/biggusgeekus/message Support this podcast: https://podcasters.spotify.com/pod/show/biggusgeekus/support
Hero Points is back! Siskoid and Shag present another Hero Points/JLI Bwah-Ha-Ha Podcast crossover by covering "Come on Down", an adventure module featuring Justice League Europe. To protect the League's secrets from reaching enemy hands, Justice League Europe must compete in an interstellar game show against the Forgotten Villains. Relevant images and credits in the Hero Points Supplemental. This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK Visit our WEBSITE: http://fireandwaterpodcast.com/ Follow us on TWITTER - https://twitter.com/FWPodcasts Like our FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online: #FWPodcasts Support us on Patreon: https://www.patreon.com/fwpodcasts Subscribe via Apple at https://podcasts.apple.com/us/podcast/lets-roll-fire-and-waters-role-playing-podcast/id1078162750 or Spotify at https://open.spotify.com/show/0eCs23TGRRrHTzLbxvWwoR Thanks for listening! Let's Roll!
Hero Points is back! Siskoid and Shag present another Hero Points/JLI Bwah-Ha-Ha Podcast crossover by covering "Come on Down", an adventure module featuring Justice League Europe. To protect the League's secrets from reaching enemy hands, Justice League Europe must compete in an interstellar game show against the Forgotten Villains. Relevant images and credits in the Hero Points Supplemental. This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK Visit our WEBSITE: http://fireandwaterpodcast.com/ Follow us on TWITTER - https://twitter.com/FWPodcasts Like our FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online: #FWPodcasts Support us on Patreon: https://www.patreon.com/fwpodcasts Subscribe via Apple at https://podcasts.apple.com/us/podcast/lets-roll-fire-and-waters-role-playing-podcast/id1078162750 or Spotify at https://open.spotify.com/show/0eCs23TGRRrHTzLbxvWwoR Thanks for listening! Let's Roll!
In this remastered episode of the RPGBOT.podcast, we discuss metacurrencies in tabletop RPGs, including things like DnD 5e's Inspiration, Pathfinder 2e's Hero Points, Savage World's Bennies, and Fantasy Flight's Star Wars RPG's Destiny Points. We discuss how they work and how to use them as a tool to assist storytelling in your game, as well as some possible variant rules to make DnD 5e's Inspiration both more interesting and more impactful. Materials Referenced in this Episode DnD 3.5's Action Points, which are detailed in the 3rd edition source book Unearthed Arcana (affiliate link), available as a PDF on DMsGuild.com and available for free on d20srd.org DnD 5e's Inspiration rules, which are available in the Basic Rules for free both as a PDF and on DnDbeyond.com DnD 5e's Dungeon Masters Guide (affiliate link), which expands upon the core Inspiration rules on pages 240-241 Pathfinder 2e's Core Rulebook (affiliate link), which details Hero Points on pages 29, 467, and 507. The same rules are available for free on the Archives of Nethys. Fantasy Flight's Star Wars RPG's Destiny Points, which is detailed in all three of core rulebooks, including pages 23 and 315 of Edge of the Empire (affiliate link). Savage Worlds Adventure Edition (affiliate link), also available as a PDF via DriveThruRPG (affiliate link) Originally Published September 1, 2021 If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Producer Dan @Lzr_illuminati
In this remastered episode of the RPGBOT.podcast, we discuss metacurrencies in tabletop RPGs, including things like DnD 5e's Inspiration, Pathfinder 2e's Hero Points, Savage World's Bennies, and Fantasy Flight's Star Wars RPG's Destiny Points. We discuss how they work and how to use them as a tool to assist storytelling in your game, as well as some possible variant rules to make DnD 5e's Inspiration both more interesting and more impactful. Materials Referenced in this Episode DnD 3.5's Action Points, which are detailed in the 3rd edition source book Unearthed Arcana (affiliate link), available as a PDF on DMsGuild.com and available for free on d20srd.org DnD 5e's Inspiration rules, which are available in the Basic Rules for free both as a PDF and on DnDbeyond.com DnD 5e's Dungeon Masters Guide (affiliate link), which expands upon the core Inspiration rules on pages 240-241 Pathfinder 2e's Core Rulebook (affiliate link), which details Hero Points on pages 29, 467, and 507. The same rules are available for free on the Archives of Nethys. Fantasy Flight's Star Wars RPG's Destiny Points, which is detailed in all three of core rulebooks, including pages 23 and 315 of Edge of the Empire (affiliate link). Savage Worlds Adventure Edition (affiliate link), also available as a PDF via DriveThruRPG (affiliate link) Originally Published September 1, 2021 If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Producer Dan @Lzr_illuminati
Hero Points are spent, Bashes are taken, and property is destroyed. It is another day for the Pantheon of Capitol City Heroes! --- Send in a voice message: https://podcasters.spotify.com/pod/show/vanishingtower/message Support this podcast: https://podcasters.spotify.com/pod/show/vanishingtower/support
Are you interested in learning how to play Pathfinder 2e? Are you wanting to know all the major differences between Pathfinder and D&D? Time for a PF Deep Dive!I'd appreciate it if you'd consider supporting the channel by becoming a member!https://www.youtube.com/channel/UC9jQ2IsZj_CAS0bZgA6O2pA/joinMerch Store! https://www.etsy.com/shop/d4DnDDeepDiveAlso: if you'd like to purchase D&D content through my Amazon affiliate link, it would be another way to help support the channel :) - https://www.amazon.com/shop/d4dddeepdive?listId=MFEYK9W51D9K&ref=idea_share_infFollow me here:https://www.reddit.com/r/DnDoptimized/https://www.facebook.com/dnddeepdivehttps://twitter.com/ColbyPoulsonCheck out Randall Hampton here:Twitter: https://twitter.com/Randall_HamptonInstagram: https://www.instagram.com/randallhampton/Website: https://www.randallhamptonart.com/Twitch: https://www.twitch.tv/randall_hamptonIntro/Outline:(0:00)Part 1-Character Creation (Abilities):(8:01)Ancestries:(9:26)Backgrounds & Skills:(13:34)Feats:(18:15)Classes:(19:49)Multiclassing/Archetypes:(22:23)Equipment (Weapons):(23:48)Proficiency:(27:39)Armor:(29:03)Saving Throws:(30:33)Part 2-Combat (Actions):(31:13)Reactions/Opp. Attacks:(37:04)Movement:(38:22)Cover & Flanking:(40:30)Criticals:(42:41)Knocked out and Dying:(46:21)Hero Points:(48:45)Healing and Rest:(47:32)Music Credits:Achaidh Cheide - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100340Artist: http://incompetech.com/Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200111Artist: http://incompetech.com/Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100297Artist: http://incompetech.com/Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400051Artist: http://incompetech.com/Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400022Artist: http://incompetech.com/Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400019Artist: http://incompetech.com/
Hero Points is back! (How do you feel about an annual engagement on the Let's Roll feed?) Shag and Siskoid are in fact doing a Hero Points/JLI Bwa-Ha-Ha Podcast crossover by covering When a Stranger Calls, an adventure module set sometime before JLI #12. Can Dr. Fate and the rest of the team put a stop to Wotan's newest scheme? Relevant images and credits in the Hero Points Supplemental. This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK Visit our WEBSITE: http://fireandwaterpodcast.com/ Follow us on TWITTER - https://twitter.com/FWPodcasts Like our FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online: #FWPodcasts Support us on Patreon: https://www.patreon.com/fwpodcasts Subscribe via Apple Podcasts at https://podcasts.apple.com/us/podcast/lets-roll-fire-and-waters-role-playing-podcast/id1078162750 or Spotify at https://open.spotify.com/show/0eCs23TGRRrHTzLbxvWwoR Thanks for listening! Let's Roll!
Did you think we went on hiatus again? We kind of did, but not on purpose! Anyway, we're back with a shiny new episode for you buckaroos! The inspirational quote for this episode is from the O.G. Emily Dickinson. Leif's loves for this episode are the lore and music of “Sonic the Hedgehog.” Tess's loves […]
Mina and Cadmus find themselves within touching distance of freedom, but face seemingly insurmountable odds to attain it. Can they possibly overcome the massed might of HydroClan? Links Mina's character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing Cadmus' character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing Mythic GM Emulator Deck: https://www.drivethrurpg.com/product/257195/Mythic-Game-Master-Emulator-Deck Skill Challenge: https://critical-hits.com/blog/2016/08/16/skill-challenges-in-5th-edition-dd/ Noble House Randomiser: https://welshpiper.com/random-noble-houses/ Mechanics SCENE 15 Interrogation Chaos Factor 5 Altered Scene? Interrupt: PC Positive: Arrive Goals Cadmus reaction: NPC Continues, -2 (Disposition 4) 6 goodberries (20/22hp) SCENE 16: The Climb Chaos Factor 4 Altered Scene? Altered: they are being pursued. Skill Challenge: 3 moderate successes DC 15 each, penalties on failure, combat after 3 failures Cadmus Athletics +3, help (Mina) 8 fail (0 of 3) Consequence Use a monster, danger, or location move Event: Persecute Competition (siren sounded, more HydroClan) Mina Athletics +1 16 success (1 of 3) Cadmus Athletics +3, help (Mina) 20 success (1 of 3) Mina Athletics +1 3 fail (1 of 3) Consequence show signs of an approaching threat Event Starting liberty ("free the great water spirit!") Cadmus +3 help (Mina) 15 success;(2 of 3) Mina +1 fail (1 of 3) Consequence Turn their move back on them (2 x HydroClan cultists climb faster: combat) Starting climb height: 80ft, exit at 120' Mina on 2 of 3 Hero Points, no HD spent Initiative Water Weird 23 Mina 21 HydroClan bandits 11 Cadmus 7 HydroClan cultists 2 Round 1 Water weird (58/58 hp): trapped Mina 34/38hp): Pistol 12 vs AC 12 hit 10hp: cultist 1 dead, cultist 2 8/9hp), Move 15', Cultist Opportunity attack: 14 vs AC 17 miss: Mina at 95' 6 Hydroclan bandits (all on 11/11hp): Crossbow DIS for long range: 1 hit 5hp Mina (30/38) Cadmus: Sacred Flame v Cultist 2 Dex 14 vs DC 12: miss, Move 10', Cadmus at 90' Hydroclan Cultist 2: move, scimitar 23 vs AC 14: hit Cadmus 4hp (16/22hp) HydroClan Cultist 3-5 move up ladder, scimitar 8 vs AC 14 miss Round 2 FATE: Weird released? (Likely): Yes FATE? Attack HydroClan? (50/50): Yes Water Weird: Constrict: 11 vs AC 12 miss, move to 60' Mina (30/38): Pistol 12 vs AC 12 hit 1hp: cultist 2 dead, cultist 3 5/9hp), move (15' to 110') 6 HydroClan bandits: Crossbow DIS for long range:1 hit on Mina (25/38hp), 2 hits on Cadmus (6/22hp) Cadmus: Move, dash (20' to 110') HydroClan Cultists: move, 1 hit on Mina (21/38hp) Round 3 FATE: Weird attack HydroClan? (50/50) Yes Water Weird (58/58): Move, constrict 13hp, Cultist 5 dead Mina (21/38hp): Bonus: healing surge: 6hp (27/38), pistol 20 vs AC 13 hit, Weird takes 18hp (40/58hp) 110') 6 HydroClan bandits all miss Cadmus (6/22hp) Move 10' to 120', open circular handwheel: Athletics DC 13: DIS 12 fail HydroClan cultist 3 (5/9hp): hit Mina 4hp (23/38hp) HydroClan cultist 4 (9/9hp): miss Round 4 Water Weird (40/58): move, constrict miss Mina Mina (23/38hp) Bonus: healing surge:7hp (30/38hp), pistol 20 vs AC 13 hit Weird takes 6hp (34/58hp) 6 HydroClan bandits: 1 hit on Cadmus, Parry Cadmus: (6/22hp) open circular handwheel: Athletics DC 13: DIS 6 fail HydroClan cultist 3 (5/9hp): miss HydroClan cultist 4 (9/9hp): miss Round 5 Water Weird (34/58): move, constrict hit Mina 13 (17/38hp), grappled, restrained escape DC 13 Mina (17/38hp): escape DC 13 STR 14, move (120') 6 HydroClan bandits: hit Cadmus Parry, hit Cadmus 5hp (1/22hp) Cadmus: (1/22hp) open circular handwheel: Athletics DC 13: DIS 8 fail, Bonus Healing Word FATE: Does he heal himself? Yes 4hp (5/22hp) (2/2 L1 spell slots used) HydroClan cultist 3 (5/9hp): miss HydroClan cultist 4 (9/9hp): miss Round 6 Water Weird (34/58hp) miss Mina (17/38hp) ready action (Cadmus help) 6 Hydroclan bandits: all miss Cadmus: help Mina: open circular handwheel: Athletics DC 13 ADV 9 fail Hero Point 16 success, Move Water Weird Opportunity attack miss Mina HydroClan cultist 3 (5/9hp) Opportunity attack: hit Cadmus 4hp (1/22hp) HydroClan cultist 4 (9/9hp) Opportunity attack: miss Scene 17: To the Surface Chaos Factor 5 Altered Scene? Expected FATE: Do the attackers continue? (Likely) No (screams from below: Weird attacks cultists) FATE: Is the way out obvious? (Likely)Yes (tunnel up, grating, steps up from cellar- water pipes) Cadmus: 3 Goodberries (4/22hp) Description: Where are they? Joyfully Lavish FATE: Noble House mansion? Yes Fargalay Monsitario Toreth Amberen Toreth House Toreth Motto: By Quill and By Sword Sigil: A golden two-headed roc on a scarlet field An ancient noble house, historically militaristic, now waning in both size and political influence. They seek to reclaim old glories by seeking out power in the outer realms, and are intent on establishing a military presence in these strange new worlds. In Kyras they have secret ties to organised crime. Scene 17 continued in Chapter 8
In our third episode we discuss some questions for Twitter about consumable resources and the impact of death on your game! We then spend some time talking about Matt Colville's recent video about the nature of XP and how reward drive gameplay and finish off with a long discussion about Hero Points in PF2 and what THAT game system is trying to accomplish with their game engine! If you enjoyed our conversation I encourage you to check out our YouTube channel: The Knights of Last Call! Please consider supporting our Patreon: https://www.patreon.com/knightsoflastcall --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
In this episode of the RPGBOT.podcast, we discuss metacurrencies in tabletop RPGs, including things like DnD 5e's Inspiration, Pathfinder 2e's Hero Points, Savage World's Bennies, and Fantasy Flight's Star Wars RPG's Destiny Points. We discuss how they work and how to use them as a tool to assist storytelling in your game, as well as some possible variant rules to make DnD 5e's Inspiration both more interesting and more impactful. Materials Referenced in this Episode DnD 3.5's Action Points, which are detailed in the 3rd edition source book Unearthed Arcana (affiliate link), available as a PDF on DMsGuild.com and available for free on d20srd.org DnD 5e's Inspiration rules, which are available in the Basic Rules for free both as a PDF and on DnDbeyond.com DnD 5e's Dungeon Masters Guide (affiliate link), which expands upon the core Inspiration rules on pages 240-241 Pathfinder 2e's Core Rulebook (affiliate link), which details Hero Points on pages 29, 467, and 507. The same rules are available for free on the Archives of Nethys. Fantasy Flight's Star Wars RPG's Destiny Points, which is detailed in all three of core rulebooks, including pages 23 and 315 of Edge of the Empire (affiliate link). Savage Worlds Adventure Edition (affiliate link), also available as a PDF via DriveThruRPG (affiliate link)
In this episode of the RPGBOT.podcast, we discuss metacurrencies in tabletop RPGs, including things like DnD 5e's Inspiration, Pathfinder 2e's Hero Points, Savage World's Bennies, and Fantasy Flight's Star Wars RPG's Destiny Points. We discuss how they work and how to use them as a tool to assist storytelling in your game, as well as some possible variant rules to make DnD 5e's Inspiration both more interesting and more impactful. Materials Referenced in this Episode DnD 3.5's Action Points, which are detailed in the 3rd edition source book Unearthed Arcana (affiliate link), available as a PDF on DMsGuild.com and available for free on d20srd.org DnD 5e's Inspiration rules, which are available in the Basic Rules for free both as a PDF and on DnDbeyond.com DnD 5e's Dungeon Masters Guide (affiliate link), which expands upon the core Inspiration rules on pages 240-241 Pathfinder 2e's Core Rulebook (affiliate link), which details Hero Points on pages 29, 467, and 507. The same rules are available for free on the Archives of Nethys. Fantasy Flight's Star Wars RPG's Destiny Points, which is detailed in all three of core rulebooks, including pages 23 and 315 of Edge of the Empire (affiliate link). Savage Worlds Adventure Edition (affiliate link), also available as a PDF via DriveThruRPG (affiliate link)
Step Back 17 yayında! ESPN-Marvel İşbirliği, Pelicans Vs. Warriors, En Çok Hero Points Draymond'dan, NBA'in Süper Kahramanları Anket Sonuçları. Konuşmacılar: Nehir Numanoğlu, Ali Hikmet Kalkan #NBA #Marvel #Draymond #Heroesofarena
Phil, Bob, and Jerry discuss the use of mechanical currencies in games, like Fate Points, Hero Points, and Bennies, and how to manage them both as GMs and players. Enjoy […]
Episode 3, Sunday March 14, 2021 Call Ins Fun times with Jason from NERDS RPG Variety Jason discusses issues such as Player Agency, Bennies and other Hero Points, Our website (such as it is) and many other topics. Wing'in It! We discuss Race n Dungeons and Dragons, and how it has lost its savor. --- Send in a voice message: https://anchor.fm/biggusgeekus/message Support this podcast: https://anchor.fm/biggusgeekus/support
Episode 27 Wednesday, March 10, 2021 We open with our usual intro and we talk about recent and future games. The Gaming NEWS KS cancels Perfect RPG Campaign: Zak Smith sues Gencon and https://www.youtube.com/watch?v=k-3HX1-wrlQ DnD Survivalist Guide KS with Douglas Niles A Twofer 1) Player Agency - this is one of those terms like RPGs and replayability that is tough to define. We give it the Geekus treatment. Stack Exchange: What is Player Agency and what is it good for Ask Angry: Stealing Agency 2) Bennies, Hero Points and all that Jazz. What are they good for? When should you get them? Yadda yadda. A Cabin Con Moment Is player agency a consideration at CC? How does it work well with such a convention style? Beat This Game (in the ground) 13th Age pros and cons, best/worst mechanics, favorite sessions/campaigns/settings Shameless Plug Time If you would like to support our show, please check out our website at: www.biggusgeekuspodcast.com/support Any contribution is much appreciated, and we thank you for your consideration. Please share the podcast with your friends. Its available most places you can get your podcasts. If you have an app that's unsupported, let us know! Our email is questions@biggusgeekuspodcast.com feel free to send any questions or comments to us. We would also like to encourage you to check out a few podcasts that we like: Red Dice Diaries (with John Alan Large and his wife Hannah) Radio Grognard (with Glen Halstrom) The Tale of the Manticore (a unique dramatized quasi-actual play) Tavern Chat (with Eric Tenkar) Nerd's RPG Variety Cast (Jason) --- Send in a voice message: https://anchor.fm/biggusgeekus/message Support this podcast: https://anchor.fm/biggusgeekus/support
Spinning out of Hero Points, it's the debut of FW Presents: Let's Roll, the show that looks at OTHER role-playing games. In this case, GameMaster Siskoid invites two old friends, Marty and Chalif, to talk about the Savage Worlds Evernight campaign they played a decade ago. What made that story so special? What are the basics of the Savage Worlds system and of the Evernight setting? And what universal lessons can be gleaned from the experience? Plus, Siskoid lends some GameMaster advice about party traditions! Relevant images and credits in the Let's Roll Supplemental. This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK Visit our WEBSITE: http://fireandwaterpodcast.com/ Follow us on TWITTER - https://twitter.com/FWPodcasts Like our FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online: #FWPodcasts Support us on Patreon: https://www.patreon.com/fwpodcasts Subscribe via iTunes as part of the FIRE AND WATER PODCAST: http://itunes.apple.com/podcast/the-fire-and-water-podcast/id463855630 Leave us a comment, we'll roll with the punches!
Spinning out of Hero Points, it's the debut of FW Presents: Let's Roll, the show that looks at OTHER role-playing games. In this case, GameMaster Siskoid invites two old friends, Marty Léger and Mathieu "Chalif" Chalifoux, to talk about the Savage Worlds Evernight campaign they played a decade ago. What made that story so special? What are the basics of the Savage Worlds system and of the Evernight setting? And what universal lessons can be gleaned from the experience? Plus, Siskoid lends some GameMaster advice about party traditions! Relevant images and credits in the Let's Roll Supplemental. This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK Visit our WEBSITE: http://fireandwaterpodcast.com/ Follow us on TWITTER - https://twitter.com/FWPodcasts Like our FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online: #FWPodcasts Support us on Patreon: https://www.patreon.com/fwpodcasts Subscribe via iTunes as part of the FIRE AND WATER PODCAST: http://itunes.apple.com/podcast/the-fire-and-water-podcast/id463855630 Leave us a comment, we'll read it between the panels!
After making their way onto the pirate ship, a battle looms ahead of our party. Arthur leads the charge, Q makes negotiations, and Sinead spares a life (and gains a few Hero Points on the way). Join our Discord server: https://discord.gg/6MJAsNE Music by Will Savino: https://www.patreon.com/musicd20 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/guildfellows/message
You asked for it! One of the Fire and Water Podcast Network's Patreon stretch goals was for us to finally pull the trigger on a live (well, live-to-tape) DC Heroes role-playing session with Network hosts and guests taking the roles of superheroes they are associated with. A long time in the making (and even longer in the asking), GameMaster Siskoid sits across from the virtual gaming table from players Shagg, Chris Franklin, Bass and David Gallaher and runs the Bwa-ha-ha JLI introductory adventure from the 2nd edition boxed set, "Exposed"! But who's playing who? For that, you have to listen! Check out the image gallery for the character sheets and more! Have a question or comment? Looking for more great content? Leave comments on our HERO POINTS website - http://fireandwaterpodcast.com/podcast/heropoints9/ Images from this episode - http://fireandwaterpodcast.com/podcast/heropoints11-images/ E-mail - firewaterpodcast@comcast.net WRITEUPS.org - http://www.writeups.org/ MEGS DC Heroes RPG Facebook group - https://www.facebook.com/groups/MEGSDCHEROES/ Subscribe via iTunes - https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK: Visit the Fire & Water WEBSITE - http://fireandwaterpodcast.com Follow Fire & Water on TWITTER - https://twitter.com/FWPodcasts Like our Fire & Water FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online - #FWPodcasts Please consider supporting us on Patreon - https://www.patreon.com/fwpodcasts Thanks for listening! Let's Roll!
We dive deep into the revamped mechanics of the D6 system in this episode. We try to wrap our minds around a different approach to Hero Points, experience some the new combat rules, and also try out the chase mechanics for the first time. But by the end, the story has still moved along as our heroes are trying to confirm their theories of the impostor Capitan's scheme. System: OpenD6 (2nd Edition preview), from West End Games, Nocturnal Publishing, and Gallant Knight Games CAST: Jordan — The Game Master Aaron — Antonio de Lombardo Jeremy — Javier Rivera Johnny — Jacques
The Dream Walkers must escape the city of Cosgrove, while being careful not to make more enemies. Listen in as they make more enemies. MUSIC AND SFX: Music from https://filmmusic.io "Smasher by Rafael Krux (https://www.orchestralis.net/) License: CC BY (http://creativecommons.org/licenses/by/4.0/) Music from https://filmmusic.io "Epic Destructive Blockbuster Trailer" by Rafael Krux (https://www.orchestralis.net/) License: CC BY (http://creativecommons.org/licenses/by/4.0/) Music - "Little Tomcat" by Josh Woodward. Free download: http://joshwoodward.com/ Music from https://filmmusic.io "Frozen Star" by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/) Music: Stars and Laurels by Shane Ivers - https://www.silvermansound.com Sound Effects and Additional Music: store.syrinscape.com/what-is-syrinscape/?att
Siskoid sits down with KnightCast's Chris Franklin to compare Batman's DC Heroes RPG stats and his portrayal in the comics. A flagship character like that, surely Mayfair Games got it right! We ask an expert to make sure! Have a question or comment? Looking for more great content? Leave comments on our HERO POINTS website - http://fireandwaterpodcast.com/podcast/heropoints9/ Images from this episode - http://fireandwaterpodcast.com/podcast/heropoints11-images/ E-mail - firewaterpodcast@comcast.net WRITEUPS.org - http://www.writeups.org/ MEGS DC Heroes RPG Facebook group - https://www.facebook.com/groups/MEGSDCHEROES/ Subscribe via iTunes - https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK: Visit the Fire & Water WEBSITE - http://fireandwaterpodcast.com Follow Fire & Water on TWITTER - https://twitter.com/FWPodcasts Like our Fire & Water FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online - #FWPodcasts Please consider supporting us on Patreon - https://www.patreon.com/fwpodcasts Thanks for listening! Let's Roll!
Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week’s topics include hero points, honor and sanity. They might have also stumbled on a compelling alternative to alignment if you’re looking for a different way to play with morality in your D&D game. Finally, they revisit skill variants from episode 264, giving some examples of when they might be just the thing to use.
GameMasters Siskoid and David Gallaher discuss the 1986 DC Heroes adventure module Dream Machine, by Mark Acres, starring the one and only Joker. Can the New Teen Titans or Your Own Heroes defeat him and their worst nightmares? It's an unusual adventure we think can be adapted for a variety of games. Check it out. (The Hero Points Podcast is in no way affiliated with the upcoming Joker movie, but we're opportunists.) Have a question or comment? Looking for more great content? Leave comments on our HERO POINTS website - http://fireandwaterpodcast.com/podcast/heropoints9/ Images from this episode - http://fireandwaterpodcast.com/podcast/heropoints10-images/ E-mail - firewaterpodcast@comcast.net WRITEUPS.org - http://www.writeups.org/ MEGS DC Heroes RPG Facebook group - https://www.facebook.com/groups/MEGSDCHEROES/ Subscribe via iTunes - https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK: Visit the Fire & Water WEBSITE - http://fireandwaterpodcast.com Follow Fire & Water on TWITTER - https://twitter.com/FWPodcasts Like our Fire & Water FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online - #FWPodcasts Please consider supporting us on Patreon - https://www.patreon.com/fwpodcasts Thanks for listening! Let's Roll!
Before we get started, I want to talk about something you’ll notice as you listen to this episode. We’ve made the switch to a new gaming system, Pathfinder 2nd Edition. Throughout the 20+ years I’ve run games, I’ve switched between a number of gaming systems. For a long time, the World Walkers Universe was played using the first edition of Pathfinder. Now, with the release of this new version, I’ve made the decision to switch things up again. Honestly, I think from a listener standpoint, you’re not going to hear much difference. It still uses the same dice, a lot of the same words, and we’re still playing the same stories, characters and worlds. So! If this part isn’t very interesting, skip ahead till you hear the theme song, and you’re just about to the the latest episode! Go ahead. It’s fine. I promise I won’t be offended! For anyone else that wants to hear a bit more about what’s changed, let me break it down. The big difference is that you’ll hear the players doing more during combat, because players get three actions for each turn, instead of the usual move and action D&D has. Besides that, you’ll hear some new names for Saving Throws. In Pathfinder, there are 3 Saving Throws, which players use when they’re in real danger, like fighting off the effects of poison, falling off a cliff, or driving a psychic force out of their mind. Fortitude is for physical stuff, Reflex is for dodging things, and Will is for charms and mind-control effects. Also, each player starts with a Hero Point each game. They can cash these in reroll similar to Inspiration in D&D. Not only that, if they’re dying, they can use all of their Hero Points to save their life! They gain more for performing acts of heroism, but points don’t carry over from game to game. The players have redesigned their characters as well, and we’ll be sharing their character info as well! The biggest changes probably came for Shannon’s character Tristana. She plays a Summoner, a class I wrote for D&D. While I was at GenCon I was able to talk to the developers of Pathfinder, and using their guidance, I built a new Summoner class for Pathfinder 2nd Edition. Huge thanks to the Paizo staff for their time and insight. In the end, I think moving to Pathfinder will make for a better experience for both the game and for all of you. I’ve read the book cover-to-cover and I think it’s going to make for better combat, adventures, and most importantly, better experiences for all of us. EPISODE DESCRIPTION In our last episode, Leila convinced the group to go to sleep, hoping that it would take them out of the Nightmares and into the Dreaming City of Mercurious. One by one, each of the others trusted her, begrudgingly or not, and drifted off into a deep sleep. Outside of a building. Out in the open. In a twisted dreamscape where nightmares have been seen absorbing bodies and carrying them off. SO. Let’s see what happens in Season 4 Episode 20 - It’s Never Fine. Music from https://filmmusic.io "Giant Wyrm" by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/) Music from https://filmmusic.io "Countdown" by Alexander Nakarada (https://www.serpentsoundstudios.com/) License: CC BY (http://creativecommons.org/licenses/by/4.0/) Sound Effects and Additional Music: store.syrinscape.com/what-is-syrinscape/?att
Siskoid sits down with The Power of Fishnets' Ryan Daly to compare Black Canary and Zatanna's DC Heroes RPG stats and their portrayal in the comics. Two very different characters, except in terms of fashion. Did Mayfair Games get them right? We ask an expert! Have a question or comment? Looking for more great content? Leave comments on our HERO POINTS website - http://fireandwaterpodcast.com/podcast/heropoints9/ Images from this episode - http://fireandwaterpodcast.com/podcast/heropoints9-images/ E-mail - firewaterpodcast@comcast.net WRITEUPS.org - http://www.writeups.org/ MEGS DC Heroes RPG Facebook group - https://www.facebook.com/groups/MEGSDCHEROES/ Subscribe via iTunes - https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK: Visit the Fire & Water WEBSITE - http://fireandwaterpodcast.com Follow Fire & Water on TWITTER - https://twitter.com/FWPodcasts Like our Fire & Water FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online - #FWPodcasts Please consider supporting us on Patreon - https://www.patreon.com/fwpodcasts Thanks for listening! Let's Roll!
Having defeated the lone ghast, our heroes dive deeper into the mysterious of this strange place. What will they find in the cavernous halls of the elven installation? Does Jobu have any answers? Thank you so much for listening and a super special thank you to all of our amazing Patrons. You’ve allowed us to continue doing this another year and for that we’re sorry! Lol! If you’d like to become a resident in Melach and support us, please visit out Patreon page here: https://www.patreon.com/wealorwoeot follow us on Instgram here: https://www.instagram.com/wealorwoepodcast/Also, if you have the time and inclination, we’d totally appreciate a review left on any of the pod catchers you use to listen to us! Tell us how much you like the show or tell us how much you hate it. Either way, cheers to you and have a juicy-do of a day. Music Used Royalty Free: The Crown by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Atlantis Of The Sands by Serge Narcissoff | https://soundcloud.com/sergenarcissoff Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US Wanderer by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Precious Life by Savfk | https://www.youtube.com/savfkmusic Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ A Peaceful Sanctuary by Tristan Lohengrin | https://www.tristanlohengrin.fr Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US Realm Daytime by PeriTune | http://peritune.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Music by https://www.free-stock-music.com Rooftops In Al Qusayr by Necmettin Özlü | https://soundcloud.com/necmettinozlu Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US Sound Effect by https://www.soundjay.com/river-sounds-1.html Lost Soldier by Serge Narcissoff | https://soundcloud.com/sergenarcissoff Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US Deep Woods3 by PeriTune | http://peritune.com Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US Pastorale by PeriTune | http://peritune.com Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US The Desert | The Grand Score by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Danger Around The Corner by Darren-Curtis | https://soundcloud.com/desperate-measurez Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US The Anomaly by Tristan Lohengrin | https://www.tristanlohengrin.fr Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US Lost World by Darren-Curtis | https://soundcloud.com/desperate-measurez Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US
Even if you're not slavic, we should all strive to be babushkas. Being babushka is a state of mind. Topics include: catching up on my stories; Egao No Daika is the primitivist show of the season; Manaria Friends is still extremely horny; interesting new technology in yuri; Anne runs game on Grea; GACHA GAOL! Madiha got into Granblue Fantasy finally!; Esther trying for a decade to get Madiha to play; SSRisters; SNES JRPG gacha game; Esther played Resonance of Fate! it's the weird gun JRPG; talkin' about that Tri-Ace; transmediacrity dub correspondent; put your scope on top of your eotech; Cardinal Love Live; SUPERHOOOOOT (super cold); HERO POINTS; SLAV-90; hair color amnesia; Madiha stans a divisive game, LEFT ALIVE!; as usual subpar game journalists hate it, Transmediacrity loves it; Front Mission lore; the ultimate masocore stealth action game; ACAB, but she's hot; bleak wanzer piloting; i play Bayonetta because I'm a horny lesbian, leave me alone; Plumm is a charm point. Send us questions and game jam submissions!! Rate us on iTunes! Email us at transmediacrity@gmail.com! Check out our TUMBLR and TWITTER and Curiouscat! SUPPORT US ON PATREON! Or donate directly to Madiha for hosting costs. Check out our YOUTUBE CHANNEL. Subscribe, and like our videos! Special thanks to Velt for our cover art! Check her art here. (Not worksafe.) You can find us at: Madiha: Twitter, Tumblr, Mastodon, The Solstice War. Esther: Twitter, Tumblr
The first episode of the Peril Party a new campaign that takes place during the QuipsnCrits time line that follows Addy after his unfortunate capture at the hands of unknown slave traders. Addy will join new "allies" Zale the Wood Elf Cleric and Theodoric the human Wizard who have been stripped of all gear and treasures forced to survive a cruel new world of confinement, will their path to escape be paved with team work or betrayal? Follow us for a new on going story where the RULE OF COOL is law and HERO POINTS can change the game. Ambient sounds provided by https://www.ambient-mixer.com/ and the AMAZING artist kLons. Join us on twitter @Quipsncrits Facebook Quipsncrits Page Rate and subscribe!
Siskoid takes the reigns of the show to dole out GameMaster advice, house rules and campaign inspiration for superhero-themed roleplaying in this bonus episode of Hero Points. Whatever game you're using, we hope you'll find something of interest here. Have a question or comment? Looking for more great content? Leave comments on our HERO POINTS website - http://fireandwaterpodcast.com/podcast/heropoints8/ E-mail - firewaterpodcast@comcast.net WRITEUPS.org - http://www.writeups.org/ MEGS DC Heroes RPG Facebook group - https://www.facebook.com/groups/MEGSDCHEROES/ Subscribe via iTunes - https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK: Visit the Fire & Water WEBSITE - http://fireandwaterpodcast.com Follow Fire & Water on TWITTER - https://twitter.com/FWPodcasts Like our Fire & Water FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online - #FWPodcasts Thanks for listening! Let's roll!
Siskoid and Shagg finally live their dream and discuss the Ambush Bug adventure module for Mayfair Games' DC Heroes role-playing game, Don't Ask! by Scott Jenkins. You will believe a man can run a humorous superhero game! And if you don't, we'll go over to your house and break all your furniture! (Please send airplane tickets to make this happen.) Have a question or comment? Looking for more great content? Leave comments on our HERO POINTS website - http://fireandwaterpodcast.com/podcast/heropoints7/ Images from this episode - http://fireandwaterpodcast.com/podcast/heropoints7-images/ E-mail - firewaterpodcast@comcast.net WRITEUPS.org - http://www.writeups.org/ MEGS DC Heroes RPG Facebook group - https://www.facebook.com/groups/MEGSDCHEROES/ Subscribe via iTunes - https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK: Visit the Fire & Water WEBSITE - http://fireandwaterpodcast.com Follow Fire & Water on TWITTER - https://twitter.com/FWPodcasts Like our Fire & Water FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online - #FWPodcasts Thanks for listening! Let's Roll!
Wayward Quest! - A Dungeons and Dragons / Pathfinder Actual Play RPG
With all of their damage dealers down, the party is in very desprate strights. The only thing that can save them is the heavy use of Hero Points, to double up their actions, and save their bacon. Will it be enough? Should they have killed the Indigo Wizard? Find out This Week, On Wayward Quest!
When this show started, we said it wouldn't just be Mayfair's DC Heroes RPG, that other systems would get covered. So the Lonely Hearts' Furn joins Siskoid to discuss the most recent DCU role-playing game, Green Ronin's DC Adventures, and the two DCAdv campaigns they were in together. Then, Shagg returns to read your feedback for episodes 4 and 5! Have a question or comment? Looking for more great content? Leave comments on our HERO POINTS website - http://fireandwaterpodcast.com/podcast/heropoints6/ Images from this episode - http://fireandwaterpodcast.com/podcast/heropoints6-images/ E-mail - firewaterpodcast@comcast.net WRITEUPS.org - http://www.writeups.org/ MEGS DC Heroes RPG Facebook group - https://www.facebook.com/groups/MEGSDCHEROES/ Subscribe via iTunes - https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK: Visit the Fire & Water WEBSITE - http://fireandwaterpodcast.com Follow Fire & Water on TWITTER - https://twitter.com/FWPodcasts Like our Fire & Water FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online - #FWPodcasts Thanks for listening! Let's Roll!
Which is better? Mayfair's DC Heroes RPG or the TSR's Marvel Super-Heroes RPG? In this crossover of sorts with Pulp2Pixel Podcasts' Dial G for Gamer, DC MEGS supporters Shagg and Siskoid debate the finer points of each game with Marvel FASERIP super-fans Only Living Boy's David Gallaher and Pulp2Pixel's Dr. G, Man of Nerdology. It's a battle of systems, character modeling and product quality the only way it can be fought: With a podcast and lots of ribbing! Guaranteed: 12 APs of Monstrous content! Have a question or comment? Looking for more great content? Leave comments on our HERO POINTS website - http://fireandwaterpodcast.com/podcast/heropoints5/ Images from this episode - http://fireandwaterpodcast.com/podcast/hero-points-05images/ E-mail - firewaterpodcast@comcast.net DIAL G FOR GAMER - http://pulp2pixel.blogspot.ca/2016/10/episode-048-dial-g-for-gamer-03-marvel.html David Gallaher on Twitter: @DavidGallaher David Gallaher's page on Amazon: https://www.amazon.com/Davidstrss-Gallaher/e/B00JQW2N0I SISKOID'S BLOG OF GEEKERY - http://siskoid.blogspot.com WRITEUPS.org - http://www.writeups.org/ MEGS DC Heroes RPG Facebook group - https://www.facebook.com/groups/MEGSDCHEROES/ Subscribe via iTunes - https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK: Visit the Fire & Water WEBSITE - http://fireandwaterpodcast.com Follow Fire & Water on TWITTER - https://twitter.com/FWPodcasts Like our Fire & Water FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online - #FWPodcasts Thanks for listening! Let's Roll!
For Siskoid, it's the fourth episode of the Hero Points Podcast. For Shag, it's also episode 10½ of the Justice League International: Bwah-Ha-Ha Podcast. For you see, the guys cover the Justice League Sourcebook from Mayfair Games' DC Heroes RPG. Every member of the Justice League, whether of America, Detroit, International, America again, Europe, or Antarctica, plus many of their friends, enemies, HQs, gadgets and constitutional documents (you read that right). Get your credentials from Maxwell Lord's office and don't forget to bring your sense of humor... Plus, your feedback from, like, a year ago! It's just like time travel! Have a question or comment? Looking for more great content? Leave comments on our HERO POINTS website - http://fireandwaterpodcast.com/podcast/heropoints4/ Images from this episode - http://fireandwaterpodcast.com/podcast/hero-points-04images/ E-mail - firewaterpodcast@comcast.net JUSTICE LEAGUE INTERNATIONAL: BWAH-HA-HA PODCAST - http://fireandwaterpodcast.com/jli SISKOID'S BLOG OF GEEKERY - http://siskoid.blogspot.com WRITEUPS.org - http://www.writeups.org/ MEGS DC Heroes RPG Facebook group - https://www.facebook.com/groups/MEGSDCHEROES/ Subscribe via iTunes - https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 This episode brought to you by InStockTrades - http://instocktrades.com This podcast is a proud member of the FIRE AND WATER PODCAST NETWORK: Visit the Fire & Water WEBSITE - http://fireandwaterpodcast.com Follow Fire & Water on TWITTER - https://twitter.com/FWPodcasts Like our Fire & Water FACEBOOK page - https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online - #FWPodcasts Thanks for listening! Let's Roll!
It's finally here: BATMAN V SUPERMAN: DAWN OF JUSTICE, and we've assembled the entire FIRE AND WATER PODCAST NETWORK to talk about it! Listen to Shag, Rob, Chris & Cindy, Ryan, and Siskoid discuss about what they liked, didn't like, and what's next for the DCU movie universe! DISCLAIMER: BATMAN V SUPERMAN: DAWN OF JUSTICE has become the most polarizing thing in popular culture outside of a political stump speech. Some of us at the FIRE AND WATER PODCAST NETWORK hated the film, some enjoyed it, and some had mixed feelings; but we all got together to review the film as our first ever Network All-Star Special. We hope you listen to and enjoy our review episode, even if you disagree with our opinions. Even if you *strongly* disagree with our opinions. Even if our opinions on BATMAN V SUPERMAN make your blood boil and your teeth ache. Like we said, polarizing. If your feelings about the movie are so strong that you'll hear no dissenting opinions, maybe you shouldn't listen to this episode. There are plenty of other quality podcasts on the FIRE AND WATER PODCAST NETWORK (and also HERO POINTS). If you do listen to the show, we would love to hear from you! Share your feedback on the episode and on the movie in general, but please keep your comments respectful. Seriously, don't be a bigger dick than Ryan is during this episode. Thank you! Have a question or comment? Looking for more great content? Leave comments on our FIRE & WATER PODCAST website – http://fireandwaterpodcast.com/podcast/all-star-bvs/ E-MAIL: firewaterpodcast@comcast.net Subscribe via iTunes: https://itunes.apple.com/podcast/the-fire-and-water-podcast/id463855630 This podcast is a proud part of the FIRE AND WATER PODCAST NETWORK: Visit the Fire & Water WEBSITE: http://fireandwaterpodcast.com Follow Fire & Water on TWITTER – https://twitter.com/FWPodcasts Like our Fire & Water FACEBOOK page – https://www.facebook.com/FWPodcastNetwork Use our HASHTAG online: #FWPodcasts Thanks for listening! Fan the Flame and Ride the Wave!
Duração: 1 h 41 min 06 s YouTube Download mp3 (71,6 MB) Pela terceira vez The Legend of Zelda encarna em um jogo multiplayer, coincidentemente composto de três jogadores. Junte-se ao time e venha conhecer todos os prazeres e frustrações desta inusitada aventura! Nota: o episódio foi gravado antes do anúncio e lançamento da v.2.1, que adicionou os Hero Points. Encontre o Papo de Milk Bar na iTunes Store e no Stitcher! Usa outro agregador? Nosso feed é zelda.com.br/podcast.xml Você também encontra a gente no Podflix, Youtuner e Teiacast Sumário 0:01:19 - Informações gerais e contexto histórico 0:05:36 - História e posição na timeline 0:13:36 - Direção de arte e música 0:23:16 - A primeira jogada 0:32:59 - Gameplay: Roupas, itens e totens 0:52:19 - Causos do multiplayer 1:17:50 - Single player 1:26:43 - Coliseum 1:33:14 - O que o jogo significa para a série 1:39:35 – Finalizando Links Tri-view: Tri Force Heroes (nosso review, feito em trio) Dancinha da vitória Pintura do Link na parede Um dos ninhos de cucco Haniwa, bonecos funerários de barro semelhantes aos Doppels Músicas Title Theme - The Legend of Zelda: Triforce Heroes - OST Main Theme - The Legend of Zelda: Triforce Heroes (Rock Cover) - Shady Cicada Grass Zone - The Legend of Zelda- Triforce Heroes - OST Village - The Legend of Zelda: Triforce Heroes - OST Castle - The Legend of Zelda: Triforce Heroes - OST Takarabakoya - The Legend of Zelda: Triforce Heroes - OST Lobby - The Legend of Zelda- Triforce Heroes - OST Você já jogou Tri Force Heroes? O que achou? E se não jogou, quais as suas expectativas, o que achou de nossas colocações? Participe da discussão deixando seu comentário abaixo, ou então envie e-mail para podcast@zelda.com.br. Estamos sempre abertos a críticas e sugestões!
Duração: 1 h 41 min 06 s YouTube Download mp3 (71,6 MB) Pela terceira vez The Legend of Zelda encarna em um jogo multiplayer, coincidentemente composto de três jogadores. Junte-se ao time e venha conhecer todos os prazeres e frustrações desta inusitada aventura! Nota: o episódio foi gravado antes do anúncio e lançamento da v.2.1, que adicionou os Hero Points. Encontre o Papo de Milk Bar na iTunes Store e no Stitcher! Usa outro agregador? Nosso feed é zelda.com.br/podcast.xml Você também encontra a gente no Podflix, Youtuner e Teiacast Sumário 0:01:19 - Informações gerais e contexto histórico 0:05:36 - História e posição na timeline 0:13:36 - Direção de arte e música 0:23:16 - A primeira jogada 0:32:59 - Gameplay: Roupas, itens e totens 0:52:19 - Causos do multiplayer 1:17:50 - Single player 1:26:43 - Coliseum 1:33:14 - O que o jogo significa para a série 1:39:35 – Finalizando Links Tri-view: Tri Force Heroes (nosso review, feito em trio) Dancinha da vitória Pintura do Link na parede Um dos ninhos de cucco Haniwa, bonecos funerários de barro semelhantes aos Doppels Músicas Title Theme - The Legend of Zelda: Triforce Heroes - OST Main Theme - The Legend of Zelda: Triforce Heroes (Rock Cover) - Shady Cicada Grass Zone - The Legend of Zelda- Triforce Heroes - OST Village - The Legend of Zelda: Triforce Heroes - OST Castle - The Legend of Zelda: Triforce Heroes - OST Takarabakoya - The Legend of Zelda: Triforce Heroes - OST Lobby - The Legend of Zelda- Triforce Heroes - OST Você já jogou Tri Force Heroes? O que achou? E se não jogou, quais as suas expectativas, o que achou de nossas colocações? Participe da discussão deixando seu comentário abaixo, ou então envie e-mail para podcast@zelda.com.br. Estamos sempre abertos a críticas e sugestões!
The third episode of our HERO POINTS PODCAST -- the show that tackles role-playing games set in the DC Universe! This time around Shag and Siskoid chat about favorite introductory adventure modules! We recap and discuss Mayfair Games "Project Prometheus" and "The Doomsday Program". Finally, we wrap up the show with your Listener Feedback! Check out images from this episode including scans from these modules - http://fireandwaterpodcast.com/podcast/hero-points-03images/ Have a question or comment? Looking for more great content? FIRESTORM FAN - http://firestormfan.com SISKOID'S BLOG OF GEEKERY - http://siskoid.blogspot.com LONELY HEARTS ROMANCE COMICS PODCAST - https://lonelyheartspodcast.wordpress.com THE AQUAMAN SHRINE - http://www.aquamanshrine.net or send us an E-MAIL: firewaterpodcast@comcast.net Subscribe via iTunes: https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 This episode brought to you by InStockTrades - http://instocktrades.com Thanks for listening! Let's Roll!
In this special episode we are together, in the same room, to discuss game basics for players just starting out. How to do more damage, put a team together, how to distinguish and use Hero Points and ISO-8, and some tips and tricks we have learned since starting to play.
The second episode of our HERO POINTS PODCAST -- the show that tackles role-playing games set in the DC Universe! This time around Shag and Siskoid chat about THE ATLAS OF THE DC UNIVERSE, from Mayfair Games released in 1990. First, we interview comics legend and author of the Atlas, Paul Kupperberg. Then, we provide an overview of the Atlas pointing out some favorite bits. Finally, we wrap up the show with your Listener Feedback! Be sure to check out our Tumblr site for scans from the Atlas: http://fireandwaterpodcast.tumblr.com! Have a question or comment? Looking for more great content? FIRESTORM FAN: http://firestormfan.com SISKOID'S BLOG OF GEEKERY: http://siskoid.blogspot.com PAUL KUPPERBERG'S WEBSITE: http://paulkupperberg.com THE CHARLTON ARROW: http://morttodd.com/charlton.html THE AQUAMAN SHRINE: http://www.aquamanshrine.net E-mail: firewaterpodcast@comcast.net Online Atlas of the DC Universe: http://www.karridian.net/dcatlas.html This episode brought to you by InStockTrades: http://instocktrades.com Subscribe via iTunes: https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 Thanks for listening! Let's roll!
The inaugural episode of our HERO POINTS podcast -- the show that tackles role-playing games set in the DC Universe! This time around Shag and Siskoid chat about DC HEROES ROLE-PLAYING GAME, the first edition box set from Mayfair Games released in 1985. Future episodes will be released occasionally and will examine various products from DC's long history of role-playing games. Be sure to check out our Tumblr site for a few scans from this RPG: FireandWaterPodcast.Tumblr.com! Leave a comment on our sites: FIRESTORM FAN - http://firestormfan.com SISKOID'S BLOG OF GEEKERY - http://siskoid.blogspot.com THE AQUAMAN SHRINE -http://www.aquamanshrine.com FIRE AND WATER PODCAST TUMBLR -http://fireandwaterpodcast.tumblr.com Have a question or comment? Drop us a line at firewaterpodcast@comcast.net Be sure to visit Writeups.org for an impressive collection of character stats developed by the DC-Heroes Yahoo Group. Also, be sure to check out Siskoid’s own DC Heroes write-ups (circa 2001)! Subscribe via iTunes: https://itunes.apple.com/us/podcast/dc-rpg-the-hero-points-podcast/id1078162750 Thanks for listening! Let's roll!