The Lone Adventurer

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The Lone Adventurer is an actual play solo RPG podcast. I will be your narrator, your Game Master and your guide as we follow our hero, Mina Montisario, on her unpredictable journey into the unknown.

carlwhite


    • May 22, 2025 LATEST EPISODE
    • every other week NEW EPISODES
    • 28m AVG DURATION
    • 67 EPISODES
    • 3 SEASONS


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    Latest episodes from The Lone Adventurer

    TLAS3 Chapter 19 From Hell's Heart

    Play Episode Listen Later May 22, 2025 32:06


    The battle rages on. Tatters and Mara face off against their respective foes… and everything goes straight to hell.  Links Transcript:  https://docs.google.com/document/d/1x6OnOk7Z-L5oJ7ir7xTE291SnJRDL0FNI293PKeA-gM/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ https://freesound.org/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Legend of the Bones https://legendofthebones.podbean.com/ Mechanics The Voice of the Machine Leader of the Machine Cult, possessed by the Ring of Winter Wants global destruction and endless winter 4C, 1/2 armour Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area) Summon freezing winds Command fanatical loyalty  Summon ice creatures Machine Cult Horde Fanatical devotants to the Great Machine Wants an end to the heresy of the flesh 6C (horde), 4C (group), 1C (solo), 0/1 armour, 2/6C Long, cruel knives Spout doctrine Blindly follow orders Scene 0 Chaos Factor 9 Scene Description:Stop the ritual Scene Test: The scene is Altered: Increase An Activity The Voice doubles down on the ritual: 1d4: 2! Not yet… GM Move: Make Them Choose: Suffer a condition or Become separated from your allies Effect of fireball:  Effect of ritual empowering Mara goes down under a tangle of flaming bodies: Tatters is on her own Scene 1 Scene continues: Voice v Tatters, cultists v Mara Voice casts ice magic at Tatters, Tatters has Immunity (Ice) ongoing (so does Mara) Plan has gone to shit: nuclear option: light the bomb fuse Evoke a Spell (Teleport): 9 Consequence: put in danger: Change the Environment: she and the Voice transported to the Demon Dimensions. With a bomb.  Scene 2 Chaos Factor 9 Scene Description: Battle free of the Cultists Scene Test: The scene is Altered: Add An Object and Reduce or Remove An Activity Object: Inactive, Multiple Activity: Ritual d4-d6 The ritual is failing without the Voice. 6 secondary conduits emerge. If they are manually activated, the cultists can still complete the ritual. Some cultists break off. Mara attacks the remainder. Defy (break free): 10 success Push Yourself (STR weakened) Engage (attack remaining cultists): 11: Inflict 1C, parry 1C Spend 2 of 3 Momentum for Advantage on Engage Engage (attack remaining cultists): 10: take 1C, inflict 2C, cultists dead! Scene 3 Chaos Factor 8 Scene Description: Escape from the Demon Dimensions Scene Test: The scene is Interrupted: PC Negative. Meaning: Deny Needs Tatters is cut off from the Fabric. No magic! Is the same true for the ring? Likely. Yes Does the bomb go off? Nearly Certain: Yes Does Setarra make an offer? 50/50: Yes

    TLAS3 Chapter 18 Nemesis

    Play Episode Listen Later May 7, 2025 31:29


    Battle is joined. It has all been leading to this, but with the stakes this high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed?  Links Transcript:  https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Legend of the Bones https://legendofthebones.podbean.com/   Mechanics Scene 0 Begin a Session: spotlight a danger (Rex Volt) +1 momentum to Mina (6) Gather Information: Mina tries to make sense of what she's seeing: Strong hit On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum. (8) Isolated Defeat: the Voice & Ring are key: heads for the gun turret Scene 1 Chaos Factor 8 Scene Description: Attack the Voice Scene Test: The scene is Altered: Remove An Object The ship is encased in ice, turrets frozen The Voice of the Machine Leader of the Machine Cult, possessed by the Ring of Winter Wants global destruction and endless winter 4C, 1/2 armour Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area) Summon freezing winds Command fanatical loyalty  Summon ice creatures Machine Cult Horde Fanatical devotants to the Great Machine Wants an end to the heresy of the flesh 6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C Long, cruel knives Spout doctrine Blindly follow orders Mara: Engage (Machine Cult Horde) 9: Trade Blows (1C each) Mara: Engage (Machine Cult Horde) 10: Trade Blows (1C on Mara, 2C cult (Group)) Mara: Battle Momentum: 3 Momentum for 1 armour (2/3) Tatters: Evoke a Spell: Fireball 9: Success, but effects much more or much less Mythic: more? (50/50): Exceptional Yes (-1C, all combatants) Random Event: Move Toward a Thread The Convergence Ritual d8 d6 d4 Scene 2 Rex Volt O2 C4 E3 A1 N1 I1 C2 Has Rex taken Cadmus hostage? (Likely) No Enter the Fray If you are caught in a trap or sizing up the situation: Roll +wits On a weak hit, choose one. Take +2 momentum You are in control Secure an Advantage When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act… With expertise, focus, or observation: Roll +wits Miss, burn momentum, strong hit On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one. Take +2 momentum Add +1 on your next move (not a progress move) Gain Ground+Gearhead (flashbang) When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are… Hiding, preparing an ambush, or misdirecting: Roll +shadow On a hit, you stay in control. On a weak hit, choose one. Mark progress Take +2 momentum Add +1 on your next move (not a progress move) Strike When you are in control and when you attack at a distance, roll +edge. On a strong hit, mark progress twice, you are in control.   Scene 3 Gain Ground+Gearhead (night goggles) lights out When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are… Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits On a strong hit, stay in control and choose two.  Mark progress (3/10) Take +2 momentum Add +1 on your next move (not a progress move) Strike When you are in control and attack at a distance, roll +edge. On a miss, the fight turns against you. You are in a bad spot and must Pay the Price. You are stressed (0/5, -1 Momentum): it doesn't work. He mocks. Despair.  Endure Stress When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress. Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.   On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on. Scrambles out of reach as Rex closes in, fumbles for controls (feedback) React Under Fire When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are… Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. Caught by Rex's knife. Endure Harm (1) Pilot chair between us. Shoot again Clash When you are in a bad spot and exchange fire at a distance, roll +edge. Miss, burn momentum, weak hit.  On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price. Wing him, but he stabs back Endure Harm (2) Miss -1 health (⅕) React Under Fire + Gearhead (electric cable): Strong Hit On a strong hit, you succeed and are in control. Take +1 momentum. Gain Ground: trick Rex into getting shocked: strong hit Take +2 momentum Add +1 on your next move (not a progress move) Strike: weak hit On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot. Shoot Rex, but he breaks free, pinning me to the window Clash + Gearhead (drop ship): weak hit On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price. React under fire: Harmed Endure Harm: miss, match (double 10's!) Search Idea On a miss, it's worse than you thought. Suffer an additional -1 health or Lose Momentum (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below. Wounded (broken arm) Rex is trying to strangle React under fire + Gearhead (get through to Barbican): Strong hit (in control) Take Decisive action: weak hit On a weak hit, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot. You face collateral damage: Something is lost, damaged, or broken: 

    TLAS3 Chapter 17 Convergence

    Play Episode Listen Later Apr 23, 2025 35:11


    With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine.  Links Transcript:  https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Legend of the Bones https://legendofthebones.podbean.com/ Mechanics Tatters level up Clear conditions L5 removed locked condition L6 Fireball L7 Immunity (cold)   Mara PC (Fighter) L2: Narsil: +2 weapon L3: Not to be Trifled with (Barbarian) L4: Unyielding (Barbarian)   Scene 1 Chaos Factor  6 Scene Description: A ritual to the Voice Scene Test: The scene starts as expected.   Ritual: teleport to the Voice When you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly.   Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea) How far? Distant.    3 conditions:   First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it's going to take months.    When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice. Reward Energy: feedback accelerates the Voice's ritual: advance Ominous Force.  Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater) Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.). Greater: Nearby allies are equally protected. Scene 2 Chaos Factor 7 Scene Description: To Ruin a Ritual Scene Test: The scene is Interrupted: PC Positive Meaning: Helpfully Extraordinary Is the Dead Reckoning pulled through the convergence? (50/50) Yes Where do they appear? Extravagant, Intense How many cultists? Scores 

    TLAS3 Chapter 16 Faith

    Play Episode Listen Later Apr 2, 2025 30:33


    As Blue Flight engage the Dominion fighters, Mina makes a fateful decision.  Links Transcript:  https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Mechanics Scene 0 (The Dead Reckoning)   Ask the Oracle: are the shields blown? (Likely) yes   React Under Fire Weak hit: 5 + 1 (edge) = 6 vs 2, 7. Withstand Damage 2 damage (⅗) Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘) Will Barbican assist? 50/50 No Scene 1 (Warbirds) Chaos Factor 6 Scene Description: Dogfight! Scene Test: The scene is Interrupted: Current Context * Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms Round 1 Ambush rolls Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled    Round 2 Dogfighting rolls Snake-eyes 12   Gadget 12 Backfire 9 Bandit 1 Down Bandit 2 7 Bandit 3 (catch net: fails) Bandit 4 8 Bandit 5 11 Bandit 6 10 Bandit 7 8 Bandit 8 10  Bandit 9 9 Start of Round 2   Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled  Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting) Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down End of Round 2 Freighters are frigates! Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes Scene 2 Enter the Fray Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners' focus on the warbirds) +2 momentum In control Gain Ground Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure. Pay the Price Roll twice: You are delayed or put at a disadvantage, You are stressed Endure Stress (-2 spirit) Strong hit: 6 + 2 (heart) = 8 vs 5, 2. +1 spirit +1 momentum   Scene 3 Chaos Factor 7 Scene Description: Strafing run Scene Test: The scene is Interrupted: Ambiguous Event * Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict) Round 1 Strafing roll Snake-eyes: 12 Gadget: 8 Backfire: 14 Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour) Vanguard: 3 v 5 (Gadget (miss) Snake-eyes:  Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged)  incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round) Ordinance: Rocket: miss Gadget Gunnery 4, 3: miss Ordinance: drop bomb 1: damage 6: 2 damage to main structure Backfire Gunnery 6: 1 damage tun guns, destroyed Ordinance: miss Retaliatory: miss v Backfire Round 2 Strafing roll Snake-eyes: 11 Gadget: 8 Backfire: 13 Intrepid:  7 v 5 lead 2=4-3=1 damage 5 v 5 lead 0=2-3=0 damage   Vanguard:  5 v 5 lead 0=2-3=0 damage 3 v 5 miss Vengeance: no attacks Snake-eyes:  Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed Ordinance: Rocket: miss   Backfire Gunnery miss Ordinance: miss Gadget Gunnery 4 miss Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed  Does the bomb payload detonate? Likely: Yes BOOM.

    TLAS3 Chapter 15 Blue Flight

    Play Episode Listen Later Mar 19, 2025 30:41


    Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery...  Links Transcript:  https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Fighter Maneuvers https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo WWI tactics (1) https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/ WWI tactics (2) https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/ Mechanics   Scene 1  Chaos Factor 5 Scene Description: Dogfight v 4 enemy planes Scene Test: The scene starts as expected   Round 1 Dogfighting rolls Snake-eyes 11 v Bandit 1 7 Gadget 7 v Bandit 2 11 Backfire 8 v Bandit 3 7   Snake-eyes v Bandit 1 shooting -  Break Def: 8-4=4 Lead  Lead (4) +weapon (1) -Armour (1) =4 damage: Bandit 1 crippled   Backfire v Bandit 3 shooting - Break def: 3 -6: miss   Bandit 2 v Gadget Shooting - Escape Def: 6-10: miss   Round 2   Dogfighting rolls Snake-eyes (+1 for multiple) 11 v Bandit 2 8 Gadget (+1 for multiple) 11 v Bandit 2 6 Backfire 6 v Bandit 3 10   Snake-eyes v Bandit 2 Shooting- escape Def: 9-6=3 lead Lead (3) + weapon (1) - Armour (1)=3 damage: Bandit 2 trailing smoke   Gadget vs Bandit 2 Shooting- escape Def: 7-6=1 lead Lead (3) + weapon (1) - Armour (1)=1 damage: Bandit 2 crippled   Bandit 3 v Backfire Shooting - stunt Def: 5-6 miss   Round 3   Dogfighting rolls Snake-eyes (+2 for multiple) 12 v Bandit 3 1 6 Gadget 7 (+2 for multiple) 14 v Bandit 3 12 Backfire (+2 for multiple). +1 stunt) 9 v Bandit 3 5   Snake-eyes v Bandit 3 Shooting- escape Def: 7-6=1 lead Lead (1) + weapon (1) - Armour (1)=1 damage   Gadget vs Bandit 3 Shooting- escape Def: 7-6=1 lead Lead (1) + weapon (1) - Armour (1)=1 damage   Bandit 3 v Backfire Shooting - stunt Def: 7-67-6=1 lead Lead (1) + weapon (1) - Armour (1)=1 damage: Bandit 3 trailing smoke Scene 2  Chaos Factor 4 Scene Description: Locating the enemy Scene Test: The scene starts as expected   Q: any additional League warbirds to support them? Unlikely: No Q: are they able to track the enemy down? 50/50: Yes Full drop carrier complement: 6, 12 24 or 36? 12: 9 remaining (large drop carrier) Q: Is the drop carrier accompanied? Very likely: Yes Q: Bomber? 50/50 No Q: Frigate/ cruiser/ battleship? 50/50: No Q: Freighter? 50/50: Yes. 1d4+1: 2 freighters (supply convoy) Q: anything else? 50/50 No   9 fighters, 1 large drop carrier, 2 freighters   Scene 3 Chaos Factor 5 Scene Description: Contact! Scene Test: The scene is Altered: Add A Character   Q: does any of Blue Flight recognize Seeker markings? 50/50: No 

    TLAS3 Chapter 14 Sacrifices

    Play Episode Listen Later Mar 5, 2025 35:50


    Catastrophe strikes, an event so devastating that it rocks our party to its very core.  In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made… Links Transcript:  https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold     Mechanics   Scene 1  Chaos Factor: 7 Scene Description: Decision time: go back for Lynn or press on? Scene Test: The scene is Interrupted: NPC Action Meaning: Ruin Building   Q: Machine Cultists? Likely: No Q: Lynn? Likely: Exceptional yes   Scene 2 Chaos Factor 8 Scene Description: Coming to terms with what just happened Scene Test: The scene is Altered: Add An Object   Q: Does Mara have her own powder keg? Likely: Yes   Mara's reaction: 0 matches, 4 sixes Scene 3 Chaos Factor 7 Scene Description: R&R  Scene Test: The scene is Altered: Ambiguous Event  Meaning: Conceal Object   Settle In When you spend time resting as group, whether it's taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once. When you've finished resting and resume adventuring, remove all your conditions and refresh your Armor. The Convergence Ritual d8: 5 The Failing Ward d8: 7 The Activation of the Doomspires d10: 1 d8 (second Doomspire activates) Civil War in Kyras d6 d4: 3 Setarra's bid for freedom d8: 1 d6 (Tatters will is weakening) Peripheral Move: End of Session  At the end of each session, answer the following questions as a group: Did we discover something new and important about the world or characters? 1XP Did we newly visit or significantly alter a memorable location? 1XP Did we overcome a notable obstacle, enemy, or challenge? 1XP For each “yes” answer, everyone gains 1 XP. Lastly, gain 1 XP if you accomplished your Drive. 1XP Teaser

    TLAS3 Chapter 13 Ominous Forces

    Play Episode Listen Later Feb 19, 2025 32:26


    In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn't be, and in the process discover something horrifying about the true nature of the challenge they face.    Links Transcript:  https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold   Mechanics   Scene 1  Chaos Factor: 8 Scene Description: Fleeing the alarm Scene Test: The scene is Altered: Add A Character   Q: is it machine cultists? Likely: No Q: is it the Doomspire? 50/50 Yes Q: to the place with the crowbar? Likely: yes   Examine (DIS): what here can help us? 6 1 XP   GM Move: Change the Environment Q: are they transported back? 50/50 Exceptional yes (without injury)   Scene 2 Chaos Factor: 9 Scene Description: Fleeing the alarm Scene Test: The scene is Interrupted: NPC Positive  Meaning: Imprison Work   Q: Positive for the Vales? 50/50 Exceptional Yes Tortemus' geas has been broken   Q: does Lynn tell Tatters?  3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash - tempted but no) Q: does Mara tell Tatters? 2 matches: Interpersonal Disposition, Neuroticism (no)   Q: has the alarm stopped? 50/50 Yes Q: did Tatters recoignize the Doomspire for what it was? Yes Q: have the Vales heard of Doomspires? 50/50 No   Scene 3 Chaos factor 8 Scene Description: resuming the hunt for the Voice Scene Test: The scene is Altered: Remove A Character Lynn scouts ahead   GM Move: See what they Find d8: 4 Feature: Machinery or tools Danger: Magical ward or barrier Location keywords: Abandoned, Damaged   Nature of the barrier: Frantic, Plain Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous) Classy, Inactive   Increase Mara CD (4).    Examine: What is this ward for? 8 (Lynn's cunning means 10) 1 XP Extravagant, Energy Is the ritual damaging it? Likely: yes How long? Uncertain   Scene 4 Chaos factor 7 Scene Description: searching the factory Scene Test: The scene is Altered: Remove An Object and Increase An Activity   GM Move: See what they Find d8: 1 Ward clock: d8: 8 Feature: Machinery or tools Danger: Alarm trigger, Denizen guards something Location keywords: Calm, Occupied   GM Move: Foreshadow an Ominous Force  Q: The convergence ritual? Likely: No Q: civil war in Kyras? Likely: Yes Machine cultists shipping weapons   Examine (DIS): how to get past unseen? 5 1 XP   GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals   Q: do the Vales spot that something's wrong? 50/50: Yes   Scene 5 Chaos factor 6 Scene Description: bypassing the cultists Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity Cultists thin out, Lyn sneaks   Equivalent Exchange Teleport (ADV, Greater): 10 success    Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how. Q: Is Lynn spotted? 50/50: Yes

    TLAS3 Chapter 12 Introductions

    Play Episode Listen Later Feb 5, 2025 36:32


    The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end.  Links Transcript:  https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Mechanics Scene 1  Chaos Factor: 6 Scene Description: Deeper into Hammerhold Scene Test: The scene is Altered: Reduce/ Remove An Activity Mara no longer sniping at Tatters   GM Move: See what they Find d8: 4 Feature: Machinery or tools Danger: None Location keywords: Portal, Dirty   Scrutinize  When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 - Fail 1XP   GM Move: See what they Find d8: 2 Feature: Corridor Danger: Dangerous machinery Location keywords: Dangerous, Colorless Set Up an Immediate Danger Broken machinery, ruptured gas pipe Defy When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8) On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.   Tough Choice Choose one: Assist an enemy with their goals or Suffer a condition Use magic or Condition   Scene 2 Chaos Factor: 7 Scene Description: Circumventing the gas leak Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character The gas is gone. Setarra is present.  Setarra OCEANIC    This NPC is Dangerous and Foe   Openness: 3 Conscientiousness: 1 Extroversion: 3 Agreeableness: 1 Neuroticism: 1 Interpersonal Disposition: 2 Core Disposition: 4   0 matches, 1 six: the usual temptations/ threats 1 match: Neuroticism: “I can do this all day”   GM Move: See what they Find d8: 4 Feature: Glowing crystals or runes Danger: Dark truth about magitek is revealed Location keywords: Small, Crude   Q: are the runes part of the Great Machine's incursion? Likely: Yes   GM Move: Change the Environment Setarra's input causes a struggle   Q: do the sisters notice Tatters' struggle? 50/50: Exceptional Yes  Scene 3 Chaos Factor 8 Scene Description: Hiding the Monster Inside Scene Test: The scene is Interrupted: NPC Action Meaning: Fight Exterior Seterra tries to take control of Tatters' body   Demonic Pact When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP On a 7+ the demon does what you command (no more attempts to emerge unless I command it). On a 10+ choose one. The demon follows the letter of your command, but definitely not the spirit. (the struggle has been highly visible)   Scene 4 Chaos Factor 7 Scene description: Explaining the monster inside Scene Test: The scene starts as expected.   Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive)) Conflicted. Controlled.    Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy))   GM Move: See what they Find d8: 8 Feature: Something unusual or unexpected The event relates to a Starforged Descriptor and Focus: Toxic Relic Danger: Alarm trigger Location keywords: Foreboding, Loud

    TLA Special 3: ShadowDark

    Play Episode Listen Later Jan 29, 2025 31:24


    Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.  A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. Once you descend into the ShadowDark, there is no turning back.

    TLASS3 Chapter 11 Hammerhold

    Play Episode Listen Later Jan 22, 2025 33:03


    Tatters, accompanied by the deadly Vale sisters, sets out on her mission to track down and recover the Ring of Winter. Their target, it transpires, is located within one of the most potent symbols of Dominion power.  True to form, things start badly, go downhill from there, and then plummet straight over the edge of a cliff as Tatters experiences a deeply disturbing revelation.  Links Transcript:  https://docs.google.com/document/d/1JcoDyLK43fWihJLgE_I5wzNcUWTMJGwJOXgkaI3s-gM/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Stephanie M's Fantasy and Modern Themes and Domains: https://drive.google.com/file/d/1VjPuV29a5CgMXoUAQldcwvNB1FCsZwko/view https://drive.google.com/file/d/13KBv58Pq836vWLwDOK9qGYcCK8asK-O8/view Followers:  Mara Vale Qualities Warrior. They count as +1 Armor when they help you fight, and you don't have to Command them to fight unless the opposition is terrifying or overwhelming. Costs Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you. Want Protect Lynn Methods Smash through obstacles Make a brutal show of force Call on reserves of inner strength Conditions 3C, sword (1C) Armour 1 Descriptors Cautious. Careful and methodical; avoids acting rashly. Blunt. Prefers a direct, honest, straightforward approach to most things in life. Infamous. They're well-known, for good or for ill. OCEANIC Openness: 4 - Fairly adventurous Conscientiousness: 5 - Very precise, controlled. Extroversion: 2 - Slightly reserved Agreeableness: 3 - neutral Neuroticism: 5 - Anxious, moody Interpersonal Disposition: 5 - v positive towards Tatters Core Disposition: 1 - v unhappy with circumstances Lynn Vale Qualities Cunning, Clever and observant. When they help you Examine, treat a 7-9 as a 10+. Costs Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you. Want Protect Mara Methods Spring a trap or plan Misdirect and confuse Lunge with terrifying speed Conditions 3C, Sword (1C) Armour 1 Descriptors Athletic. Good at running, climbing, jumping, and physical manoeuvring. Stealthy. Avoids detection; often gets the drop on foes. Infamous. They're well-known, for good or for ill. OCEANIC Openness: 4 - Fairly adventurous Conscientiousness: 1 - Very laid back, unstructured Extraversion: 5 - Very sociable, talkative Agreeableness: 2 - Slightly self-absorbed Neuroticism: 5 - Anxious, moody Interpersonal Disposition: 4 - positive towards Tatters Core Disposition: 4 - happy with circumstances Mechanics   Copilot prompt   Genre: magitech. Lord Tortemus has proposed sending Tatters, along with his two bodyguards, the Vale sisters, on a mission to retrieve the Ring of Winter from the leader of the machine cult. Describe the mission parameters, including the keywords Mysterious Vehicle.   Mission Parameters: Quest for the Ring of Winter Objective: Retrieve the legendary Ring of Winter from the leader of the machine cult. Team: Tatters - The cunning and resourceful protagonist. The Vale Sisters - Tatters' loyal and formidable bodyguards, known for their combat prowess and tactical acumen. Mission Overview: Lord Tortemus has identified the leader of the machine cult as the current possessor of the Ring of Winter. This ancient artifact possesses immense power over ice and cold, making it a critical asset in the ongoing conflict. The cult has fortified itself within Hammerhold, the city's greatest forge and arsenal, located in the heart of Chaintop. Primary Objectives: Infiltrate the Stronghold: Gain access to the machine cult's heavily guarded fortress. Locate the Ring of Winter: Identify the exact location of the Ring within the stronghold. Retrieve the Artifact: Secure the Ring and ensure its safe return to Lord Tortemus. Secondary Objectives: Gather Intel: Collect valuable information on the machine cult's operations and technology. Neutralize Key Threats: Disable or eliminate high-ranking cult members and their mechanical constructs. Mysterious Vehicle: Investigate the rumored Mysterious Vehicle that the cult uses for transportation and potential escape. Operational Details: Transport: The team will travel via a swift magitech skimmer provided by Lord Tortemus, designed for stealth and speed. Entry Point: Utilize an old drainage tunnel as the entry point to bypass the main defenses. Reconnaissance: Deploy mini-drones for surveillance and mapping of the fortress interior. Engagement: The Vale sisters will handle combat encounters while Tatters focuses on securing the Ring. Extraction: Once the Ring is in their possession, exfiltrate using the Mysterious Vehicle if possible, or fall back to the skimmer for a swift retreat. Potential Hazards: Mechanical Sentinels: The stronghold is patrolled by advanced automata designed to detect and neutralize intruders. Environmental Extremes: The presence of the Ring has caused unnatural cold within the fortress, creating hazardous conditions. Cult Defenders: Devoted and fanatical cultists, equipped with magitech weaponry, will fiercely defend their leader and the Ring. Mission Success Criteria: Successful retrieval of the Ring of Winter. Safe return of Tatters and the Vale sisters. Acquisition of valuable intelligence on the machine cult. Failure Conditions: Loss of the Ring to enemy forces. Capture or incapacitation of team members. Incomplete mission objectives due to unanticipated threats. Mission Commences: 18:00 hours, local time.   Genre: magitech. Describe an automated factory stronghold, at the heart of the industrial Chaintop area of Kyras, capital city of the Kyras Dominion. The air in Chaintop hummed with a low, insistent thrum. Gears ground, pistons hissed, and the glow of arcane forges cast long, dancing shadows across cobbled streets. At the heart of this industrial behemoth stood the Bastion of Gears, a fortress unlike any other. Appearance: Exterior: Hammerhold was a brutalist masterpiece, a symphony of iron and obsidian. Massive, interlocking gears formed the very walls, their teeth catching the light in a mesmerizing display. Arcane sigils, etched in shimmering gold, pulsed with an eerie light, warding off unwanted attention. Interior: A labyrinth of corridors, each a testament to magitech ingenuity. Production Halls: Gargantuan machines, powered by a combination of steam and arcane energy, churned out weapons, armor, and intricate gears. Dwarven engineers, their faces grim with concentration, monitored the intricate dance of pistons and pulleys. Assembly Lines: Goblins, their nimble fingers a blur of motion, assembled intricate magitech contraptions. From miniature clockwork automatons to devastating siege engines, each piece was crafted with meticulous care. Forges: Arcane forges, fueled by rare crystals, roared to life, casting a blinding light. Dwarven smiths, their bodies glowing with an otherworldly aura, hammered and shaped molten metal into weapons of terrifying beauty and power. Defenses: Arcane Shields: An invisible, shimmering barrier enveloped the bastion, deflecting projectiles and absorbing minor magical attacks. Auto-Cannon Turrets: Ironclad turrets, bristling with arcane-powered cannons, rotated menacingly, ready to unleash a barrage of fire upon any intruders. Clockwork Golems: Massive, iron golems, their movements fluid and deadly, patrolled the perimeter, their eyes glowing with malevolent intelligence. The Heart of Hammerhold: Deep within the fortress, in a chamber shielded by a dozen layers of arcane wards, resided the Engine of Creation, a masterpiece of magitech engineering. This colossal machine, powered by a captured celestial spirit, was the heart of Hammerhold, providing the raw energy that fueled the entire operation. Life Within Hammerhold: Hammerhold was a world unto itself. Dwarves, goblins, and humans, all bound by contracts of servitude, lived and worked within its walls. They were well-fed and well-compensated, but their lives were strictly regimented, their every move monitored by an intricate network of surveillance. Dissent was not tolerated. Hammerhold was a symbol of the Kyras Dominion's industrial might, its arsenal, a testament to the power of magitech. It was a fortress impregnable, a factory unmatched, and a constant reminder of the Dominion's unwavering pursuit of power. Scene 1  Chaos Factor: 6 Scene Description: Night flight to Hammerhold Scene Test: The scene is Interrupted: Current Context Meaning: Disrupt Protection * The magical cloaking hiding the skimmers fails, due to Seterra's interference   Scene 2 Chaos factor 7 Scene Description: Rooftop infiltration Scene Test: The scene starts as expected. -1 ID for Mara & Lynn   Q: Were they seen? Likely: No   GM Move: See what they Find d10: 1 Feature: Huge, high-ceilinged room Danger: None Location keywords: Clean, Festive   Flashback:  Class Move: Ritual: Scrying on the Voice of the Machine Is there a source of Great Magical Power on the Night Queen's Shadow? 50/50: Yes No cost, spell succeeds   Adventure Move: Examine: where is the Voice of the Machine? When you closely investigate a charged situation, ask the GM one question about it and roll+WIS. DIS for WIS condition, ADV for clean Ritual: 8 1XP On a 7-9 the GM answers your question truthfully. Tatters has a good idea of where he is in Hammerhold   Scene 3 Chaos factor 6 Scene Description: Hunting the halls of Hammerhold Scene Test: The scene is Altered: Increase An Activity and Remove A Character Mara and Tatters continue to bicker, only to discover Lynn is missing   GM Move: See what they Find d8: 4 Feature: Everyday devices powered by magic Danger: Locked door Location keywords: Spacious, Natural   Q: is there a reply to the tap? 50/50 Yes   Scene 4 Chaos Factor 7 Scene Description: Time to use a magic lockpick Scene Test: The scene starts as expected.   Equivalent Exchange When you Push Yourself to Evoke a Spell, your Spell also becomes Greater.   Evoke a Spell (Roll + SPELL: +2 +1 until next Settle In) When you unleash your magical talents, choose a Spell you know and roll+SPELL. On a 10+ you successfully evoke the Spell and its effects come to pass. On a 7-9 the Spell is still successful but choose one consequence from the list below. The Spell's Risk manifests as well. The Spell's magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In. Using it puts you in danger or draws unwanted attention, the GM will say how.   Roll with ADV (DEX condition: Shaky): 10: success   Technomancy You sink your mind into a piece of arcane technology, and gain control over it for the scene.  Greater: The effect is ongoing, and grants a benefit you had not anticipated   Random Event: Move Away from A Thread (End the Civil War in the city) Meaning: Move Information or Bleakly Dirty  Tatters becomes more aware than she had planned, and sees the war for the city is growing worse The event relates to an Item: Arcanicity If required, here's a Starforged Action and Theme: Scheme Passage And here's a Mythic 2 Descriptor and Focus: Slowly Glorious

    TLAS3 Chapter 10 Enemy Of My Enemy

    Play Episode Listen Later Jan 8, 2025 30:14


    In a perfect example of being careful of what you wish for, Tatters has got what she wanted; a parlay with the deadly vampire lord, Tortemus. Many have not lived to regret such a thing.  And even if she survives the encounter, can she hope to learn anything that will turn the overwhelming tide in her favour? Links Transcript:  https://docs.google.com/document/d/1_od7ZCXeomDNnMj5Ftg7MSWi8IFRd8qtXKf-8SqGlp0/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour   Batch file script   @echo off start https://perchance.org/tla-randomevent start https://perchance.org/tla-tatters-ritual-generator start https://perchance.org/tla-mythic2e start https://perchance.org/tla-oceanic-npc start https://perchance.org/tla-oceanic-behaviour Mechanics Scene 1  Chaos Factor: 6 Scene Description: Negotiation with Tortemus Scene Test: The scene is Altered: Add A Character    Simple Q: The Veil Sisters? (Likely): Yes   Mara Vale S02E03 description Mara Vale: Local, cute female Goals: respect, Methods: espionage, Profession: butcher Traits: candid, Interests: pets, Quirks: decision by committee   Their OCEANIC profile is: Openness: 4 - Fairly adventurous Conscientiousness: 5 - Very precise, controlled.  Extroversion: 2 - Slightly reserved Agreeableness: 3 - neutral Neuroticism: 5 - Anxious, moody Interpersonal Disposition: 5 - v positive towards Tatters Core Disposition: 1 - v unhappy with circumstances   Lynn Vale S02E03 description Lynthia Vale: Local, wiry, spike-haired Goals: Happiness, Methods: hard work, Profession: messenger Traits: daring, Interests: drugs, Quirks: a fraud   Their OCEANIC profile is: Openness: 4 - Fairly adventurous Conscientiousness: 1 - Very laid back, unstructured Extraversion: 5 - Very sociable, talkative Agreeableness: 2 - Slightly self-absorbed Neuroticism: 5 - Anxious, moody Interpersonal Disposition: 4 - positive towards Tatters Core Disposition: 4 - happy with circumstances Lord Tortemus Their OCEANIC profile is: Openness: 5 - Very adventurous Conscientiousness: 4 - Fairly precise, controlled.  Extraversion: 3 - neutral Agreeableness: 2 - Slightly self-absorbed Neuroticism: 4 - Slightly moody Interpersonal Disposition: 3 - neutral towards Tatters Core Disposition: 3 - neutral   Tortemus Behaviour: 0 matches, 1 six: Happy, Fortunate Pleased with escape, increase CD by +2     Mara: confirm Tatters is not Unseen   Tatters question   Tortemus: 2 matches: Extroversion (3), Neuroticism (4), Triumphant, Large   Tatters argument   Tortemus: 2 matches: Openess (5), Extroversion (3) Defiant, Lonely   Will he join forces? (Nearly certain): Yes Scene 2  Chaos Factor: 5 Scene Description: Exchanging information Scene Test: The scene starts as expected.   Does she learn anything new? Yes   The event relates to a Mythic 2 Action and theme: Take Enemy Sereth Pinto was Unseen. They had tried to take over the Silver Nails to secure an independent army. Mara and Lynn knew, and were agents of a competing faction (the House of Whispers.) The Undying learned of the Unseen move against the Silver Nails, and interceded.    Anything more? Yes   The event relates to Something Positive for a PC (Tatters) If required, here's a Starforged Action and Theme: Defy Death And here's a Mythic 2 Descriptor and Focus: Excitedly Protective Tatters is given a replacement Demonbane Charm   Anything more? Yes   Current Context. Meaning: Frantically Strong The Unseen are extremely powerful. They have attempted to infiltrate the 3rd Guild, and their tendrils extend through power structures across the Chained World.    Anything more? Exceptional No Tortemus: 1 match: Core Disposition, Innocently Cold More pressing matters: Tortemus learns about the Ring of Winter and the Machine Cult (attacks on the Dominarium and Opera House). Reduce CD by 1   What does Tortemus propose? 3 matches: Interpersonal Disposition, Extroversion, webOpenness (creative, adventurous response): Mysterious Vehicle   Does he know anything about the fate of the Web? No   Mara: ID -1, CD +1. Lyn: CD -1

    TLAS3 Chapter 9 Scary Monsters

    Play Episode Listen Later Dec 25, 2024 32:16


    Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors.  And even if she does locate her quarry, will the dread vampire lord prove any less deadly? Links Transcript:  https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Scene Tester: https://perchance.org/tla-scenetester Perchance TLA OCEANIC NPC Behaviour Emulator: https://perchance.org/tla-oceanic Mechanics Scene 1 (Intro scene) Chaos Factor: 8 Scene Description: Teleport to safety Scene Test: expected Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL. Teleport to safety: 4+3+2=9 On a 7-9 the Spell is still successful but choose one consequence from the list below. The Spell's Risk manifests as well. The Spell's magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In. Using it puts you in danger or draws unwanted attention, the GM will say how.   Tatters flees further into the Mustang's interior   Scene 2 Chaos Factor 7 Scene Description: Tracking down Tortemus Scene Test: Altered   GM Move: Set Up an Immediate Danger Mythic 2 Descriptor and Focus: Threateningly Normal The empty corridors are alive with magical potential energy.    Simple Q (Likely): Does this feel like Tortemus' concealing magic? Yes   Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA.  She seeks a parlay. She offers information, and potentially an alliance. 5+3+2=10 If they are an NPC, on a 10+ they'll do what you want.    Scene 3 Chaos Factor 6 Scene Description: negotiating with Tortemus Scene Test: Expected   Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1 NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury)   Tortemus intends a counter-attack.     Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins Tortemus means to destroy the Mustang, and the Blues along with it.    Simple Q: Can he teleport to the Night Queen's Shadow? Yes Simple Q: Can he take his vampire troops with him? Yes   Peripheral Move: End of Session    At the end of each session, answer the following questions as a group: Did we discover something new and important about the world or characters? 1XP Did we newly visit or significantly alter a memorable location? 1XP Did we overcome a notable obstacle, enemy, or challenge? For each “yes” answer, everyone gains 1 XP. Lastly, gain 1 XP if you accomplished your Drive. 1XP

    TLAS3 Chapter 8 The Hanged Man

    Play Episode Listen Later Dec 18, 2024 28:45


    Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters.    With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?   Links Transcript:  https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator     Mechanics   Intro scene (S03E07 scene 3 interrupt) The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar.    Scene 1 Chaos factor: 6 Scene Description: Infiltrating the Mustang Scene Test: Interrupt: a Connection: Inquisitor Fonseca. The event relates to a Starforged Action and Theme: Remove Phenomenon More screams: The battered body of Fonseca strung up, being tortured by vampires. Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS What does Fonseca know that is useful to me? 4+1+1=6 (1XP) MISS Unable to assess the situation: GM Move: Hit the Ground Running/ Take Something Away Bluecoats arrive, Fonseca knows something, but is close to death   Scene 2 Chaos factor 7 Scene Description: Battle in the Mustang Steakhouse Scene Test: Altered (dangerous environment - floor/ ceiling collapsing) Chase vs Bluecoats for Fonseca Tatters 0 Edge Bluecoats 0 Edge Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides' that both start with 0 Edge. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (2), and roll +INT if you distract or misdirect (Tatters uses prestidigitation to create distracting illusions). 2+2+1=5: MISS Tatters 0 Edge Bluecoats 2 Edge GM Move: Introduce Something New The event relates to a Starforged Descriptor and Focus: Barren Vault Floor collapses, revealing a vast drop, and blocking her path. It looks like the Mustang's secure vault has been cleaned out. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (1), and roll +DEX if you sprint, hide or manoeuvre (Tatters leaps, ducks, sprints). 2+3+1=6: MISS Tatters 0 Edge Bluecoats 3 Edge Chase Move It's Over When any side in a chase has 3 or more Edge, the chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below. Losing sides can spend their Edge 1-for-1 to: Learn something about another side (where they will go, who leads them, how to escape them now, etc.) Have the chase end somewhere advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.) Grant Advantage Forward to all PCs on their side. Inflict Disadvantage Forward on all PCs on an opposing side. GM Move: Have It Backfire This means taking what the PCs did and twisting it. The Adventurers aren't incompetent, so don't portray this as them being inept. Instead this backfiring should be due to freak accident, unforeseeable consequence, active sabotage, or the frightening power of an enemy. Tatters' decision to abandon the Blue comes back to bite her. The Bluecoats recover Fonseca, and force a sacrifice. 

    TLA3 Chapter 7 Damned If You Do

    Play Episode Listen Later Dec 12, 2024 32:30


    Mina Montisario has fled Kyras, determined to intercept and neutralise the secret armada assembled to bomb Tanth and the League of Free States.  Meanwhile, back in the city, catastrophe has befallen the Web. Their opera house headquarters has collapsed during a pitched battle with their enemies, and it seems unlikely anyone can have survived… Anyone, that is, except the one person who got out before the walls came tumbling down.    Links Transcript:  https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Sly Flourish on Notion: https://www.youtube.com/watch?v=24h62A6BM1I   Mechanics   Scene 1 Chaos Factor: 5 Scene Description: The safehouse Scene Test: Expected Safehouse info: Starforged Descriptor and Focus: Secret Environment Safehouse info: Starforged Descriptor and Focus: Subsurface Liquid The safehouse is located within a ruined section of the Underpipes Tatters recovers, tries to plan.  Where did Mina go? Where is the Web?   Is the demon going to get free? What are the Undying up to? What does she want? GM Move: Set Up an Immediate Danger Event: The event relates to a Starforged Descriptor and Focus: Guarded Settlement CEO: getting further from closing a plot thread linked to Civil war in the city The battle for the city is intensifying. Explosions nearby. This place is no longer safe. Tatters is forced to leave. But where to go? Ponder Move: When you consider what you know about a subject, ask the GM one question about it, say how you might know the answer, and roll+INT. Having studied them in the battle, what are the Undying up to? 5+2+1=8 On a 7-9 they will tell you a vague, twisted, or incomplete truth. The event relates to a Starforged Descriptor and Focus: Defended Refuge Their motives are unclear, but they seemed to be attacking the Web's foes. The answer may lie in the ruins of the Mustang.   Scene 2 Chaos factor 6 Scene Description: Approaching the Mustang Scene Test: Scene Altered: The Bluecoats are taking back the streets Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS. How can I get to the Mustang unseen? 3+1+1=5 (1XP) MISS GM Move: Slow Down for a Bit Stuck. Observe the battle. How does it play out?  The event relates to a Starforged Descriptor and Focus: Civilized Plant The Bluecoats have garlic gas and repeating crossbows firing wooden stakes Simple Q: Is it just the Bluecoats and vampires? Yes Simple Q: Are the Bluecoats winning? Yes Evoke a Spell Move: When you unleash your magical talents, choose a Spell you know and roll+SPELL. Teleport to the Mustang: 6+1+2=9 On a 7-9 the Spell is still successful but choose one consequence from the list below. The Spell's Risk manifests as well. The Spell's magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In. Using it puts you in danger or draws unwanted attention, the GM will say how. GM Move: Hit the Ground Running The event relates to a Mythic 2 Descriptor and Focus: Carelessly  Intro scene for next episode Chaos Factor 7 Scene Description: Crossfire atop the Mustang Scene Test: Interrupt The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar.  Scene 3 Chaos Factor 7 Scene Description: Crossfire atop the Mustang Simple Q: Vampires and military? (v likely): no (Bluecoats) Defy Move: When you act despite an imminent threat or obstacle, say how you do it.  Run like hell Then roll...+DEX if you act with speed or finesse. 5+1+1=7 On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what. Choose one: Suffer a condition or inflict collateral damage Tatters can get battered and save a young Bluecoat's life, or abandon him to his fate. She runs, listening to his screams

    TLA Special 2: ShadowDark

    Play Episode Listen Later Feb 11, 2024 31:54


    Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely...

    TLA Special 1: ShadowDark

    Play Episode Listen Later Feb 3, 2024 28:53


    Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.  A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. Once you descend into the ShadowDark, there is no turning back.

    TLAS3 Hiatus

    Play Episode Listen Later Jul 13, 2023 2:11


    TLAS3 Chapter 6 Activated

    Play Episode Listen Later Jun 29, 2023 30:16


    The Doomspire's machine intelligence has merged with Mina's protector, Barbican, and the newly combined entity now poses a grave threat. But is Mina the only one at risk? And what, if anything, remains of Barbican? Transcript:  https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first   Mechanics Doomspire Oracle Arrays Exploring the Doomspire 1-2 Mechanical Feature 2-5 Vault Feature 6 Consult the Perchance oracle   Trouble in the Doomspire 1 Pay the Price 2-3 Mechanical Peril 4-5 Vault Interior Peril 6 Story complication     Opportunity in the Doomspire 1-2 Vault Interior Opportunity 3-4 Mechanical opportunity 5 Character 6 Story Clue   [Begin a Session] Flashback reveals an aspect of your background or nature   What is revealed? [Perchance Oracle] The event relates to a Mythic 2 Action and theme: Waste Personal   Clock: Rex in  Pursuit Chapter 5: Does the clock advance? No Chapter 6: Does the clock advance? Yes (⅙)   Combat bot asset removed: Instead Barbican is now an NPC, rank Formidable.    Secure an Advantage When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…   With resolve, command, or sociability: Roll +heart   [Miss: 2 + 2 + 0 = 4 vs 8 | 4] Burn Momentum [Weak Hit: 2 + 2 + 0 = 5 vs 8 | 4]   On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.   Take +2 momentum Add +1 on your next move (not a progress move) Compel When you try to persuade someone or make them an offer, envision your approach. If you…   Charm, pacify, encourage, or barter: Roll +heart [Weak Hit: 1 + 2 + 0 = 3 vs 10 | 1]   On a weak hit, as above, but their agreement comes with a demand or complication. Envision their counteroffer.   Make a Connection When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.   [Weak Hit: 6 + 2 + 1 = 9 vs 10 | 2]   On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.   On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.   Story Complication: Enemy reveals true agenda or nature.   The event relates to a Mythic 2 Action and theme: Trust Tension   Bing prompt: Genre: magitech. Mina Montisario is on a mission to stop a fleet of Dominion skyships from bombing the League of Free States. On route she has stopped at an ancient tower, the Doomspire, that appears to be part of some incredibly powerful weapons network. The network has long been dormant, but this tower seems to be active. During her exploration of the tower her faithful robotic companion, Barbican, has been blended with a hostile machine intelligence of the Doomspire. A fragile truce now exists between them, while the Doomspire-Barbican hybrid assesses her threat level and decides whether or not to eliminate her. But that truce comes at a cost; the hybrid reveals it's true agenda or nature, which relates to the prompt words trust and tension. Describe what that agenda or nature is, and why it is a problem for Mina.    Finish an Expedition When your expedition comes to an end, roll the challenge dice and compare to your progress.   [Progress Roll: Uncover the mystery of the Doomspire :Miss = 2 vs 5 | 8]   On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.   Abandon the expedition: Envision the cost of this setback and Pay the Price.

    TLAS3 Chapter 5 Avatar

    Play Episode Listen Later Jun 16, 2023 33:33


    The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them...  Links Transcript:  https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first   Mechanics   Doomspire Oracle Arrays Exploring the Doomspire 1-2 Mechanical Feature 2-5 Vault Feature 6 Consult the Perchance oracle   Trouble in the Doomspire 1 Pay the Price 2-3 Mechanical Peril 4-5 Vault Interior Peril 6 Story complication     Opportunity in the Doomspire 1-2 Vault Interior Opportunity 3-4 Mechanical opportunity 5 Character 6 Story Clue   [Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform's nature or vulnerabilities Skysquid? [Ask the Oracle: Yes] Does the tower hold this information? [Ask the Oracle: Yes]   Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…   Keep under the radar: Roll +shadow [Miss: 4+2+0=6 vs 9 | 8] Burn Momentum (10) [Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8]   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.   Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair   Is the technology similar to that of the Great machine? [Ask the oracle: yes]   Gather Information When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.   [Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.]   [Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5]   On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4)   Arrive Survival - The Sky Squid can be summoned and controlled. But the information about the Tower's purpose is out of reach, too dangerous to access directly.  Secure an Advantage When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll.    Create a map   If you act…   With expertise, focus, or observation: Roll +wits [Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8]   On a hit, you succeed. On a strong hit, take both.   Take +2 momentum (6) Add +1 on your next move (not a progress move)   Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…   Stay vigilant: Roll +wits [Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6]   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.   On a weak hit, as above, but this progress costs you. Choose one.   Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1). Face a peril at the waypoint: Envision what you encounter. *   Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger] Cadmus? [Ask the Oracle: No] Barbican is being transformed also   Companion Takes a Hit When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm.   Then, if their health is 0 or you choose to test their resilience, roll +your companion's health.   [Weak Hit: 5 + 3 + 0 = 8 vs 10 | 1]   On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on. (Momentum 5, Barbican health 4/5)   Face Danger When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…   With expertise, focus, or observation: Roll +wits Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.   [Weak Hit: 1 + 3 + 1 = 5 vs 1 | 9]   On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).   Endure Stress When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.   Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.   [Weak Hit: 4 + 3 + 0 = 7 vs 7 | 6]    On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.   (Spirit 3)   Barbican becomes a gestalt entity, part Mina's magical construct, part repository of a fragment of the Doomspire's intellect.    Is Doomspire-Barbican hostile? [Ask the Oracle: Yes]  

    TLAS3 Chapter 4 Descent into Darkness

    Play Episode Listen Later May 31, 2023 32:09


    The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire.   Links Transcript:  https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first   Mechanics   React Under Fire: When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…   In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge Remaining stalwart against fear or temptation: Roll +heart Blocking or diverting with force, or taking the hit: Roll +iron Moving into hiding or creating a distraction: Roll +shadow Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits*   With Wits [Weak Hit: 2 + 3 + 0 = 5 vs 4 | 6] (extend the shields)   On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. (hull under pressure and all three squid close in)   Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.   Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.   [Strong Hit: 5 + 5 + 1 = 10 vs 2 | 9] Shields repel damage   On a strong hit, choose one.   Bypass: If your vehicle is not battered, take +1 integrity* Ride it out: Take +1 momentum   Clash: When you are in a bad spot and fight back against a foe at close quarters, roll +iron*; when you exchange fire at a distance, roll +edge.   [Strong Hit: 5 + 1 + 0 = 6 vs 5 | 3]   On a strong hit, mark progress twice. You overwhelm your foe and are in control. (approach vents, charge shields with arcanicity, zap!)   Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…   In pursuit, fleeing, or maneuvering: Roll +edge*   [Weak Hit: 5 + 1 + 0 = 6 vs 5 | 8]   On a hit, you stay in control. On a weak hit, choose one.   Mark progress* (8 progress) Take +2 momentum Add +1 on your next move (not a progress move)   (Into vents: ironside Doomspire)   Take Decisive Action: When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.   If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.   [Progress Roll: Escaping the Skysquid: Strong Hit = 8 vs 4 | 3]  9 momentum   On a strong hit, you prevail. Take +1 momentum.    Escaping the Sky Squid complete   Journey to Conflict: one box filled (3/10)   Vow: 2 ticks on Disrupt Armada at Conflict (.5/10)   Technomancy  When you immerse yourself in arcane technology, roll +wits.    [Weak Hit: 3 + 3 + 0 = 6 vs 2 | 10]   Strong hit : Add the value of the action die to your arcanicity track. You may Secure an Advantage or Face danger +arcanicity to create minor magitech effects. If you do, suffer -1 arcanicity, and take +1 momentum on a hit.  Weak Hit: as above, but it's exhausting. Endure Stress (2 Stress). Endure Stress Suffer: Ironsworn: Starforged Rulebook (pg. 202) keyboard_arrow_down When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.   Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.   [Strong Hit: 6 + 3 + 0 = 9 vs 8 | 4] +1 Spirit (4)   On a strong hit, choose one.   Shake it off: If you are not shaken, take +1 spirit Embrace the darkness: Take +1 momentum   Secure an Advantage Adventure: Ironsworn: Starforged Rulebook (pg. 148) keyboard_arrow_down When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…   With expertise, focus, or observation: Roll +wits [Strong Hit: 5 + 3 + 0 = 8 vs 5 | 1]   On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.   Take +2 momentum Add +1 on your next move (not a progress move) *   Infiltrator: When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.   Undertake an Expedition Exploration: Ironsworn: Starforged Rulebook (pg. 169) keyboard_arrow_down When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…   Keep under the radar: Roll +shadow [Weak Hit: 5 + 2 + 2 = 9 vs 10 | 7]   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition (1 box)   On a weak hit, as above, but this progress costs you. Choose one.   Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1). Face a peril at the waypoint: Envision what you encounter.*   Vault Waypoint:  First Look: Excessive heat,  Signs of invasive lifeforms Feature: Looted or empty containers Peril: Toxic atmosphere, Rivals seek what lay within Doomspire Oracle Arrays Exploring the Doomspire 1-2 Mechanical Feature 2-5 Vault Feature 6 Consult the Perchance oracle   Trouble in the Doomspire 1 Pay the Price 2-3 Mechanical Peril 4-5 Vault Peril 6 Story complication     Post-credit scene:  The event relates to a New NPC They are Bold, Fast and Determined Their CANOE profile is:Conscientiousness: 4 Agreeableness: 3 Neuroticism: 1 Openness: 1 Extraversion: 1 If required, here's a Starforged Action and Theme: Transform Rival (assimilate) And here's a Starforged Descriptor and Focus: Damaged Creation (emotionally broken assassin)   Spends time preparing Finishes important tasks right away Pays attention to detail Enjoys having a set schedule Emotionally stable Deals well with stress Rarely feels sad or depressed Doesn't worry much Is very relaxed Dislikes Change Does not enjoy new things Resists new ideas Not very imaginative Dislikes abstract or theoretical concepts Prefers solitude Feels exhausted when having to socialize a lot Finds it difficult to start conversations Dislikes making small talk Carefully thinks things through before speaking Dislikes being the center of attention   Faction: House Montisario Is Alexis revealed to be a shapeshifter? 77 (no)

    TLAS3 Chapter 3 The Doomspire

    Play Episode Listen Later May 17, 2023 28:42


    The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with.  Links Transcript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first Google Docs Voice Typing commands: https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://ladyblackbird.org/downloads/lady_blackbird.pdf   Mechanics Begin a session: peril lies ahead, or lurks just out of view   Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic   Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view.    Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.   Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…   With expertise, focus, or observation: Roll +wits   [Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]   On a hit, you succeed. On a weak hit, choose one.   Take +2 momentum Add +1 on your next move (not a progress move) Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…   Stay vigilant: Roll +wits   [Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.   On a weak hit, as above, but this progress costs you. Choose one.   Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1). Face a peril at the waypoint: Envision what you encounter.   Burn Momentum? No Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback. Nature of Waypoint: 70   1-40: void sea 41-80: landmass 81-90: derelict 91-00: ancient site   Oceanic landmass Settlements: none Seen from distance: orbiting moon, strong tide   Undertake an Expedition   When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits   [Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH   On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.   Waypoint: Void Sea: Debris field:  Sighting: Creature boneyard Opportunity: Advance warning of an environmental threat (+1 from Match)   Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.   [Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH   On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.   [Confront Chaos: Site of a baffling disappearance] [Confront Chaos: Technology warped for dark purpose] [Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid   Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.   Then, roll to see if you are in control. If you are…   On the move: Roll +edge Facing off against your foe: Roll +heart In the thick of it at close quarters: Roll +iron * Preparing to act against an unaware foe: Roll +shadow Caught in a trap or sizing up the situation: Roll +wits   [Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control   On a weak hit, choose one.   Take +2 momentum You are in control *   Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…   In pursuit, fleeing, or maneuvering: Roll +edge Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart Gaining leverage with force, powering through, or making a threat: Roll +iron Hiding, preparing an ambush, or misdirecting: Roll +shadow Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits*    [Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]   On a hit, you stay in control. On a weak hit, choose one.   Mark progress Take +2 momentum Add +1 on your next move (not a progress move)   Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)   [Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]   On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.

    TLAS3 Chapter 2 Crossing the Rubicon

    Play Episode Listen Later May 3, 2023 29:42


    With scrap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?   Links Transcript:  https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first   Mechanics Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with expertise, focus, or observation: Roll +wits   [Strong Hit: 3 + 3 + 0 = 6 vs 2 | 3]   On a hit, you succeed. On a strong hit, take both:   Take +2 momentum Add +1 on your next move (not a progress move) Mina checks out the ship's systems, and determines her hull will survive the cloud layer far better than the enemy ship   Face Danger: When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…   With resolve, command, or sociability: Roll +heart   [Weak Hit: 3 + 2 + 1 = 6 vs 2 | 10] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).   Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage. Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.   Reinforced Hull: When you Withstand Damage, add +1. On a strong hit, take +1 momentum.    [Strong Hit: 4 + 4 + 1 = 9 vs 6 | 3] On a strong hit, choose one.   Bypass: If your vehicle is not battered, take +1 integrity Ride it out: Take +1 momentum   Mina is able to crank up the magical shields. 5 Integrity, +1 momentum. Safe (for now).    Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Stay vigilant: Roll +wits   [Miss: 4 + 3 + 0 = 7 vs 7 | 9] On a miss, you arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.   Waypoint: Interestingly Lonely (a derelict ship) Name: Rubicon Condition Heavily damaged Outer First Look Sending a signal or message Inner First Look Corroded surfaces   Board to find navigation equipment & supplies   Check Your Gear: When you check to see if you have a specific helpful item or resource, roll +supply.   [Strong Hit: 3 + 5 + 0 = 8 vs 3 | 4] On a strong hit, you have it, and are ready to act. Take +1 momentum.   Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.   [Strong Hit: 3 + 3 + 0 = 6 vs 5 | 5] On a strong hit, choose one.    Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum. Gain progress: Mark progress on your expedition, per its rank. On a strong hit with a match, you may instead Make a Discovery.   Is there anything of interest aboard? The event relates to a Situation: War on the League of Free Nations If required, here's a Mythic 2 Action and theme: Deposit Opposition And here's a Mythic 2 Descriptor and Focus: Loyally Modern   Deposit Opposition: The Rubicon was once a secret weapon of the Empire, capable of depositing powerful bombs on enemy cities from high above. However, it was sabotaged by a group of rebels who opposed the Empire's tyranny and wanted to end the war. They managed to infiltrate the skyship and plant explosives that caused it to crash into the Void Sea, where it remained hidden.   Loyally Modern: The League of Free States is a coalition of former colonies that broke away from the Empire and formed their own independent nations. They are loyal to each other and share a common vision of progress and innovation. They have developed advanced magitech that rivals the Empire's, such as airships, firearms, and automatons. They are determined to defend their freedom and sovereignty from the Empire's aggression.

    TLAS3 Chapter 1 Dead Reckoning

    Play Episode Listen Later Apr 19, 2023 32:44


    With the Web lost beneath the ruins of the opera house, it falls to another to take up the baton in the struggle against the Unseen. But how to strike back against so implacable a foe?   Links Transcript:  https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent   Mechanics Roll to find out who makes it to the ship alongside Mina:  Barbican Y Cadmus Y Tatters A vampire Dr Kropp   CEO odds set: 1/6 chance of extended event   [Begin a Session: Seemingly unrelated situations are shown to be connected] TLA Oracle (what situations?) The event relates to a Starforged Action and Theme: Uncover Resource TLA Oracle (what resource?) The event relates to a Starforged Descriptor and Focus: Automated Creature   Swear an Iron Vow (Heart) (Disrupt armada at Conflict) [Weak Hit: 5 + 2 + 0 = 7 vs 8 | 5] On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum (3), and envision what you do to find a path forward: Board the skyship and…   Face Danger (Shadow) Trick the pilot out of the drop chute  [Weak Hit: 4 + 2 + 0 = 6 vs 5 | 6] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1). Endure Stress (Spirit) [Weak Hit: 4 + 4 + 0 = 8 vs 10 | 7]  On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.   Gearhead: With sufficient time (a couple of hours or more), you may Face Danger to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.   Face Danger (extract Cadmus and Barbican from the box: On a strong hit, you are successful. Take +1 momentum.   Does Mina know how to fly a Skyship?  50/50 [Ask the Oracle: Yes] Set a Course (escape the city): When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply. [Strong Hit: 4 + 5 + 0 = 9 vs 4 | 1] On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.   Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Keep under the radar: Roll +shadow [Miss: 3 + 2 + 0 = 5 vs 7 | 5] On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.  Pursuit? No. Ship ahead (Bargain Project)

    TLAS3 Session Zero

    Play Episode Listen Later Apr 5, 2023 14:55


    With Season 3 fast approaching it's time to use this Session Zero to take a look back at worked in Season 2, as well as what didn't, and to talk about the focus for Season 3; the story style and direction, the supporting ruleset, and the tools that will be used to support that ruleset. 

    TLAS2 Chapter 20 Ice and Fire

    Play Episode Listen Later Mar 23, 2023 31:58


    This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it's time to find out if anyone gets to walk away from this one alive.  Links Transcript:  https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Mechanics   Character List 1. Tortemus 2. Vampires 3. Wade 4. Unseen goons 5. Sergeant Jablonski 6. Bluecoat flatfoots 7. Inquisitor Fonseca 8. Enlightenment strike team 9. Mina, Barbican, Cadmus 10. The Web   Thread List 11. Infernal Powder 12. The building's collapsing 13. Escape route 14. Inter-faction conflict 15. Civil war 16. Intrigue   PCs 1. Spider 2. Valerian 3. Tatters 4. Sallow 5. Crater 6. Trace STARTING CHAOS FACTOR 7   Progress Clocks 1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8   Danger Clocks Building Collapsing 4/6   Scene Start Oracle Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: https://perchance.org/tla-randomevent, The event relates to a Mythic 2 Action and theme: Struggle Freedom  A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen.  SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party   ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)   Progress Clocks 1. Unseen 3/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8   CHAOS FACTOR: 6 MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)   FACTION ROLLS 1. Unseen: Aggression 5: Twist: Trick 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Press  4. Mina: Aggression 4: Guard   ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)   CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out   CHAOS FACTOR: 7 MYTHIC Q: Can Spider talk? (50/50) No   Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!”    FACTION ROLLS 1. Unseen: Aggression 5: Twist: Balance 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits) 4. Mina: Aggression 4: Guard   ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook's Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater   CONSEQUENCE: -1 effect (0 effect)   CHAOS FACTOR: 6 MYTHIC Q: what else is going on? https://perchance.org/tla-randomevent  The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection   The Bluecoats have found their way under the stage.    FACTION ROLLS 1. Unseen: Aggression 5: Twist: Stand-off 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick   ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen.    Progress Clocks 1. Unseen 4/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8   CHAOS FACTOR: 5 MYTHIC Q: Are they found by Bluecoats? (50/50) Yes   Danger Clock: Bluecoat Squad: 0/4   ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP   Danger Clock: Bluecoat Squad: 2/4   CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won't work again)   CHAOS FACTOR: 6 MYTHIC Q: What are the Undying doing? https://perchance.org/tla-randomevent The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)   MYTHIC Q: Have the Cult attacked? (50/50): Yes   Valerian: Why is it so cold?   Progress Clocks 1. Unseen 4/8 2. Undying 1/8 3. Bluecoats 2/8 4. Cult of the Machine 0/8 5. Mina 0/8 6. Escape 2/8   FACTION ROLLS 1. Unseen: Aggression 5: Twist: Stand-off 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Twist: Change (freeze building)   ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP   CHAOS FACTOR: 7 MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes   FACTION ROLLS 1. Unseen: Aggression 5: Twist: Balance 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Feint   ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP   Danger Clock: Bluecoat Squad: 4/4   Progress Clocks 1. Unseen 4/8 2. Undying 2/8 3. Bluecoats 4/8 4. Cult of the Machine 1/8 5. Mina 0/8 6. Escape 2/8   CONSEQUENCE: Things Take Longer (exit blocked by fire)   Danger Clock: Building burning down: 2/6   CHAOS FACTOR: 8 MYTHIC Q: Do the Unseen attack? (50/50) Yes   FACTION ROLLS 1. Unseen: Aggression 5: Taunt 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self  4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Balance   ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence)    Progress Clocks 1. Unseen 6/8 2. Undying 2/8 3. Bluecoats 4/8 4. Cult of the Machine 1/8 5. Mina 0/8 6. Escape 2/8   CONSEQUENCE: Mark Clock segments: 1   Danger Clock: Building Collapsing 6/6   CHAOS FACTOR: 9 MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)   Progress Clocks 1. Unseen 8/8 2. Undying 5/8 3. Bluecoats 7/8 4. Cult of the Machine 4/8 5. Mina 3/8 6. Escape 2/8   FACTION ROLLS 1. Unseen: Aggression 5:  2. Undying: Aggression 1: Balance 3. Bluecoats: Aggression 3: Stand off 4. Mina: Aggression 3: Guard 5. Cult of the Machine: 3: Balance

    TLAS2 Chapter 19 A Night at the Opera

    Play Episode Listen Later Mar 11, 2023 31:01


    With the crew's hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival. Links Transcript:  https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Mechanics   After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck.    After the Mythic roll, make an NPC Tactics roll for each faction   Character List 1. Tortemus 2. Vampires 3. Wade 4. Unseen goons 5. Sergeant Jablonski 6. Bluecoat flatfoots 7. Inquisitor Fonseca 8. Enlightenment strike team 9. Mina, Barbican, Cadmus 10. The Web   Thread List 11. Infernal Powder 12. The building's collapsing 13. Escape route 14. Inter-faction conflict 15. Civil war 16. Intrigue   PCs 1. Spider 2. Valerian 3. Tatters 4. Sallow 5. Crater 6. Trace   Factions 1. Unseen: Starting Aggression 5 2. Undying: Starting Aggression 2 3. Bluecoats: Starting Aggression 4 4. Seekers: Starting Aggression 6 5. Mina: Starting Aggression 4   Progress Clocks 1. Unseen 0/8, Aggression 6 2. Undying 0/8 Aggression 2 3. Bluecoats 0/8 Aggression 4 4. Seekers 0/8 Aggression 6 5. Mina 0/8 Aggression 4 5. Escape 0/8 NPC Tactics   NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.   To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.   As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.   If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.   NPC Tactic table Panic - flee without caution, open self up to opportunistic attack Surrender - throw down weapons and submit to opponent Disengage - attempt to divert opponent's attention away from self Retreat - move towards cover or out of range Guard - defend only, no attack Probe - attack cautiously, testing opponent's defenses Wear down - draw the fight out and try to tire the opponent Stand-off - wait for opponent to make the next move Balance - attack and defend evenly, no particular strategy Feint - try to trick opponent into defending against the wrong move Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent Taunt - try to anger or dismay opponent into making a mistake Press - keep opponent on the defensive and hope their skill is inferior Strike - try to penetrate opponent's defence with a fast attack Charge - attack with ferocity, risking injury to wound opponent Frenzy - attack wildly, risking death to wound opponent   Twist Table Re-enforce - Call for help from allies/bystanders Change - weapon/objective/ground Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon Bargain - try to persuade opponent to surrender/back out of combat/change sides Trick - try to convince opponent they are about to suffer a setback or gain a false advantage MYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)   ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers 1/8 5. Mina: 0/8 6. Escape 0/8   CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)   CHAOS FACTOR 6 MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event EVENT: PC Negative (Tatters) ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)   FACTION ROLLS 1. Unseen: Aggression (+1) 6: Balance 2. Undying: Aggression 2: Retreat 3. Bluecoats: Aggression 4: Probe 4. Seekers: Aggression 6: Charge 5. Mina: Aggression 4: Feint    ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers ⅜ 5. Mina 0/8 6. Escape 0/8   CHAOS FACTOR 5 MYTHIC Q: Does the leader fall? (50/50) Yes   FACTION ROLLS 1. Unseen: Aggression 6: Balance 2. Undying: Aggression 2: 6: Retreat 3. Bluecoats: Aggression 4: Bargain 4. Seekers: Aggression (+1) 7: Taunt 5. Mina: Aggression 4: Feint   ACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp's was an accident, and Heart of Snow's fault, and anyway, Kropp's gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP   CONSEQUENCE: Mark Clock, A new obstacle or threat appears   Danger Clock: Building Collapsing 2/6   COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers 4/8 5. Mina 0/8 6. Escape 0/8 7. Setarra: 0/8   CHAOS FACTOR 6 MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)   FACTION ROLLS 1. Unseen: Aggression 6: Balance 2. Undying: Aggression 2: 6: Retreat 3. Bluecoats: Aggression 4: Twist: Change  4. Seekers: Aggression (-1) 6: Taunt 5. Mina: Aggression 4: Feint 5. Setarra: Aggression 4: Balance ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2: Failure 1XP   CONSEQUENCE: Lose something important, Take 2 Stress   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers 4/8 5. Mina 0/8 6. Escape 0/8 7. Setarra: 0/8   CHAOS FACTOR 7 MYTHIC Q: Is one of the team lost? (Likely) Yes Who? Trace   FACTION ROLLS 1. Unseen: Aggression 6: Reverse 2. Undying: Aggression 2: 6: Twist: Trick 3. Bluecoats: Aggression 4: Press  4. Seekers: Aggression (-1) 6: Taunt 5. Mina: Aggression 4: Guard 5. Setarra: Aggression 4: Wear Down   COMPLEX Q: Nature of the vampire trick? Defy Defense (send back gas bombs to  Bluecoats)   ACTION ROLL: Valerian Sway (Desperate, Standard) to get the Unseen to shoot at the Seekers (Rook's Gambit, 2 Stress, Sallow Assist) 4d: 2,3,5,5: Success with Consequence 1 XP   CONSEQUENCE: A new obstacle or threat appears, Mark Clock Segments    Danger Clock: Building Collapsing 4/6   COMPLEX Q: Nature of Threat/ Obstacle: Support Tool (Bluecoat tank)   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers 7/8 5. Mina 0/8 6. Escape 0/8 7. Setarra: 0/8   CHAOS FACTOR 8 MYTHIC Q: Do the Blues fire on the demon? (Unlikely) Yes   1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 0/8 4. Seekers 6/8 5. Mina 0/8 6. Escape 0/8 7. Setarra: 1/8   FACTION ROLLS 1. Unseen: Aggression 6: Reverse 2. Undying: Aggression 2: Standoff 3. Bluecoats: Aggression 4: Twist: Disadvantage opponent 4. Seekers: Aggression (+1) 7: Strike 5. Mina: Aggression 4: Twist: Trick 5. Setarra: Aggression 4: Wear Down   ACTION: Crater Skirmish (Desperate, Standard) beat the crap out of Fonseca (Push, Spider Assist) 5d: 1,3,2,2,6 Success 1XP    1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8 7. Setarra: 3/8   CHAOS FACTOR 7 MYTHIC Q: Do the vampires attack the demon? (50/50) Exceptional No (they aid it)   FACTION ROLLS 1. Unseen: Aggression 6: Press 2. Undying: Aggression 2: Reverse 3. Bluecoats: Aggression 4: Guard 4. Seekers: Aggression  5. Mina: Aggression 4: Twist: Trick 5. Setarra: Aggression 4: Wear Down   SIMPLE Q: Is there a similarity between the Oil mindscape and the polace she is now trapped? (Unlikely) No   ACTION: Tatters Attune (Desperate, Standard) to free herself from the demon's influence (Push) 3d: 5,3,4 (Success with Consequence)    CONSEQUENCE: Harm

    TLAS2 Chapter 18 Home to Roost

    Play Episode Listen Later Feb 22, 2023 28:18


    Riding high on the back of a momentous victory, the Web takes a moment back at the old opera house to regroup and consider their next steps. But a surprise visitor is about to disrupt their plans, and they will not be the last of the team's surprises tonight… Links Transcript:  https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Mechanics Downtime Payoff:  Rep: 3, move to Tier 2 (weak) Coin: 4 Heat: 7, Wanted level 3  Entanglements: Reprisals (House Montisario)   What happened to Tatters and Valerian?  SIMPLE Q: Captured by Montisario? Very Likely: Yes, But   COMPLEX Q: But What? Attack Advantage, Hidden Grave Mina's father's mausoleum, Necropolis, for questioning away from the House of Whispers    SIMPLE Q: Is Mina looking for an alliance vs the Unseen? 50/50: Yes, But   COMPLEX Q: But what? Restore Labour, Grim Message Mina wants the team to undertake a deadly mission Activities Valerian:  +1 Stress (1 trauma) Tatters:  +2 Stress (2 trauma) Sallow:  Indulge Vice: 1 Indulge Vice: 2 Indulge vice (1 coin) 4 Crater:  Indulge vice: 6 Indulge vice: 2 Trace:  Indulge vice: 5 Train Spider:  Indulge vice: 3 Indulge vice: 5   Assign XP Crew 5 (no advance) Spider 1+2+2 (+1 Consort) Sallow 2+2+2 (+1 Tinker) Crater 1+2+2 (+1 Command) Trace 2+2  (+1 Attune) FACTION CLOCKS The Unseen (IV S) Infiltrate the City Council +2  The House of Whispers (II W) Win House Montisario influence on the City Council +1 Rise in Tier +1 The Wraiths (II W) Recruit expert thieves +2 Secure an arcane ally +2 The Seekers of Truth Secure the benefits of War +1 The Demon Dimensions Infiltrate the mortal world 2/8   Tracking down the Web and arrival order/ method Montisario: Very likely: yes (Valerian)  Undying: Very likely: yes (Sallow)  Reveal Spirit Unseen: 50/50: yes, but (in small numbers)   Blues: Likely: yes, but (surround the building, outside)  Seekers: Likely: yes  Breech home Cult: Unlikely: no Unseen: Release corruption: the pathogen that killed the Whisperer   SIMPLE Q: Is Katari leading them? 50/50: 3,1: No, Because: she died in the warehouse flood

    TLAS2 Chapter 17 To Point the Tempest

    Play Episode Listen Later Feb 8, 2023 28:04


    The Web has just one more warehouse to take out, but this is the big one. It holds enough explosives to turn half of the docks into a smoking crater, and somehow the crew have to bypass a small army of security guards and take the powder out without killing half the city. But never fear; the Spider has a cunning plan… Links Transcript:  https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Mechanics INTRO SCENE: Campaign Elements Oracle Faction: The authorities   SIMPLE Q: Bluecoats? (50/50) Yes   SIMPLE Q: Known NPC? (50/50) No PROGRESS CLOCK: Destroy the Unseen's supply lines 12/20 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 4/4 Warehouse 2 0/8   FLASHBACK: GATHER INFORMATION: Spider Consort to find access points into the Underpipes, Push, Crater Assists, Risky, Standard: 4d: 2,3,4,4 (Success with Consequence)   CONSEQUENCE: Worse Position: the entrance is guarded   DESCRIPTOR/ FOCUS: Immersed Machine: half-converted cultist   ACTION ROLL: Crater Skirmish, Desperate, Limited: 3d: 5,5,6 Success, 1XP   PROGRESS CLOCK: Neutralise Warehouse 2: 1/8   GROUP ACTION ROLL: Prowl, led by Sallow to infiltrate the Underpipes undetected, Risky, Limited: Critical Success (2 progress) Sallow: 2d: 6,1 Trace: 3d: 2,3,3: 1 stress for Sallow Spider: 1d: 6 Crater: 1d: 3: 1 stress for Sallow   PROGRESS CLOCK: Neutralise Warehouse 2: 3/8   SIMPLE Q: Who do they avoid? Cultists? No   SIMPLE Q: Known group? Yes   1-2 Piperunners: Yes 3-4 HydroClan 5-6 Topsiders   FRINGE GROUP: Raiders   FACTION PROJECT: Consolidate control of valuable commodity   ACTION ROLL: Trace Hunt, to find a route to the warehouse, Sallow Assists, Risky, Standard: 2,5,1 (Success with Consequence)   PROGRESS CLOCK: Neutralise Warehouse 2: 5/8   CONSEQUENCE: Things take Longer   COMPLEX Q: Why? 17, 28: Civilized Enclosure   SIMPLE Q: Machine Cultists? Yes   DERELICT SETTLEMENT ORACLE: 62: Operations: computer core, emergency lighting   ACTION ROLL: Spider Study, to identify appropriate piping, Sallow Assist, Risky, Limited: 3d: 4,3,2: (Success with Consequence)   PROGRESS CLOCK: Neutralise Warehouse 2: 6/8   CONSEQUENCE: Mark Clock Segment   DANGER CLOCK: Detected by Cultist patrols: 2/4   ACTION ROLL: Sallow Tinker, to reroute water pipes, Crater Assist, Desperate, Standard: 3d: 3,3,6: Success. 1XP.    PROGRESS CLOCK: Neutralise Warehouse 2: 8/8: MISSION ACCOMPLISHED

    TLAS2 Chapter 16 The Fire in Which we Burn

    Play Episode Listen Later Jan 26, 2023 32:49


    The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew's next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you'd think so… Links Transcript:  https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Mechanics   CEO Roll:  Faction: Seekers of Dhrume   ACTION/ THEME: 62, 33: Locate Faction DESCRIPTOR/ FOCUS: 23, 99: Contested World   PROGRESS CLOCK: Destroy the Unseen's supply lines 8/16 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 0/4 Warehouse 2 0/4   GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success Trace: 1d: 5 Sallow: 1d: 5 Spider: 1d: 6    PROGRESS CLOCK: Destroy the Unseen's supply lines 9/16 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 1/4 Warehouse 2 0/4   GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success Trace: 3d: 1,5,3 Sallow: 2d: 1,2: 1 Stress to Trace Spider: 1d: 4 Crater: 1d: 6    PROGRESS CLOCK: Destroy the Unseen's supply lines 10/16 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 2/4 Warehouse 2 0/4   ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure   CONSEQUENCE: Lose an Opportunity, new approach needed to try again CONSEQUENCE: Mark clock segments Unseen & goons arrive with a delivery of powder   DANGER CLOCK: Discovery 2/6   SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP   ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical   PROGRESS CLOCK: Destroy the Unseen's supply lines 12/16 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 4/4 Warehouse 2 0/4   SCENE START ORACLE: Does the Scene start as expected? (Unlikely) Yes, but CAMPAIGN ELEMENTS ORACLE: Situation: War on the League of Free Nations SIMPLE Q: Are the military on the streets, or guarding the powder? (50/50) No, Because The Free Leagues have launched an attack on Kyras   COMPLEX Q: Nature of the attack Action/ Theme: 18, 61 Challenge Phenomenon Descriptor/ Focus: 11, 6 Blighted Artefact The Ring of Winter (S1C13)

    TLAS2 Chapter 15 The Best Defense

    Play Episode Listen Later Jan 13, 2023 31:13


    The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming… Links Transcript: https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics XP Web XP: 18 (3 advances) +2 Stress boxes per crew member Everybody Steals (+1 action rating for each crew member) Synchronised (All Group Action 6's combine) Crater XP: 7 (Bodyguard, Skirmish +1)  Spider XP: 4 (Mastermind) Sallow XP: 8 (Physicker) Valerian XP: 7 (Rook's Gambit, Sway +1) Tatters XP: 9 (Iron Will, Sway +1) Trace XP: 7 (Focused)   Payoff Rep +9 Coin +6 Heat +10 (Wanted 2) Entanglements Show of Force (Undying destroy all covert drops) Reprisals (Sawtooth is found flayed) Questioning: Lord Adelaide Phroaig taken in, 2 Coin to release   SIMPLE Q: Do Tatters and Valerian make it back to the safehouse? (50/50) 3,4 No, Because   COMPLEX Q: Because what? 536, 431 Fireball, Arrow path They have not been found since the fire Downtime Activities Sallow  Recover (Physicker, Crater Aids): 5d: 2,5,5,6,3: Frazzled gone, Overwhelmed to L1 Indulge Vice: 3 (4/11 remaining) Train (1 Coin): Survey +1 Crater Indulge Vice: 3 (4/11 remaining) Reduce Heat: Wreck: 3,4 Heat reduced by 2 to 3 Spider Indulge Vice: 5 (2/11 remaining) Reduce Heat: Consort: 4,1: Reduced by 2 to 1 Trace Recover (Physicker, Spider Aids): 5d: 1,1,3,4,5: 2 segments Recover (Physicker, Spider Aids): 5d: 6,4,3,1,3: 3 segments, Fatigued gone Train (1 Coin) Train (1 Coin): Study +1 Tatters Stress cleared, Trauma (Paranoid) +2 Stress (2 Trauma) Recover (Physicker, Valerian Aids): 5d: 4,5,2,2,6: 3 segments, 1 Coin for 5 segments: Brutalised cleared Train x 4 (3 Coin): +1 Study Valerian Stress cleared, Trauma (Reckless) +1 Stress (1 Trauma) Train x 2   Faction Clocks Unseen: +1 infiltrate city Council Cult: +1 Awaken Machine, +2 convert unbelievers Wraiths: +1 recruit thieves, +1 secure arcane ally Tortemus: +1 crush Crows, +1 gain arcane secrets Seekers: +1 benefits of war ENGAGEMENT ROLL Spider, Trace, Crater, Sallow   The Plan: Assault The Detail: Destroy the Unseen's supply lines Loadouts: all Medium   Engagement Roll: 2D  Luck: +1D Bold: +1D Vulnerability: +1D Ally (Jeren, Bluecoat archivist): +1D High Tier target: -1D Wanted: -1D Result: Mixed Result (Risky)   GATHER INFORMATION: Spider Consort with Jeren re shipping Company, Mastermind to Push: 3d: 2,2,3 Limited: The Percheron is owned by the Void Sea Shipping Company VSSCo.      PROGRESS CLOCK: Destroy the Unseen's supply lines 0/16 Secure intel at the Shipping Company 0/4 Destroy the Percheron 0/4 Destroy Warehouse 1 0/4 Destroy Warehouse 2 0/4   GROUP ACTION ROLL: Prowl, led by Trace, to break into the VSSCo office while avoiding the attention of the passing patrols, Risky, Standard: (Success with Consequence) Trace: 3d: 5,5,2 Crater: 1d: 4 Sallow: 2d: 4,3 Spider: 1d: 1: 1 Stress to Trace   CONSEQUENCE: Take Heat   PROGRESS CLOCK: Destroy the Unseen's supply lines 2/16 The Shipping Company 2/4 The Percheron 0/4 Warehouse 1 0/4 Warehouse 2 0/4   SIMPLE Q: Obvious wealth? 50/50: 4,1: Yes, but Faded glory   ACTION ROLL: Spider Study, to find evidence in the company books while remaining undetected, Crater Assist, Risky, Standard: 3d: 1,4,5 (Success with Consequence)   CONSEQUENCE: Worse Effect Limited information    COMPLEX Q: limited how? STARFORGED DESCRIPTOR/ FOCUS ORACLE: Lost Ship One ship name has been obscured    PROGRESS CLOCK: Destroy the Unseen's supply lines 3/16 The Shipping Company 3/4 The Percheron 0/4 Warehouse 1 0/4 Warehouse 2 0/4   ACTION ROLL: Sallow Tinker, to break into the safe silently, Push, Risky, Standard-1 from Harm: 3d: 2,2,1 (Failure)   CONSEQUENCE: Noisy explosion, safe destroyed, Bluecoats on their way   GROUP ACTION ROLL: Prowl, led by Spider, to evade the Bluecoats and make it to the Percheron, Desperate, Limited: Success, 1XP Trace: 3d: 5,4,6 Crater: 1d: 5 Sallow: 2d: 1,3 1 stress to Spider Spider: 1d: 1: 3 1 stress to Spider      PROGRESS CLOCK: Destroy the Unseen's supply lines 4/16 The Shipping Company 3/4 The Percheron 1/4 Warehouse 1 0/4 Warehouse 2 0/4   SIMPLE Q: Is the ship guarded? Very Likely: Yes, but The guards are not alert   SETUP ACTION ROLL: Trace Hunt, to lay a route and track down the Captain without getting spotted, Crater Assists, Risky, Limited: 3d: 3,6,3 (Success)   PROGRESS CLOCK: Destroy the Unseen's supply lines 5/16 The Shipping Company 3/4 The Percheron 2/4 Warehouse 1 0/4 Warehouse 2 0/4   GROUP ACTION ROLL: Prowl, led by Crater, to sneak onto the Percheron, Risky, Limited: (Critical Success: +1 Effect): Sallow can lay charges without a roll Crater: 1d: 2 1 Stress to Crater Sallow: 2d: 6,6 Spider: Push: 2d: 1,6   PROGRESS CLOCK: Destroy the Unseen's supply lines 6/16 The Shipping Company 3/4 The Percheron 4/4 Warehouse 1 0/4 Warehouse 2 0/4   ACTION ROLL: Cutter Command, to interrogate the captain, Risky, Limited, Spider Assists, 2d: 5,1 (Success with Consequence)   PROGRESS CLOCK: Destroy the Unseen's supply lines 8/16 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 0/4 Warehouse 2 0/4   CONSEQUENCE:  The Captain reveals a troubling truth    COMPLEX Q: What does the captain reveal? 235, 662 (lobster claw, sunburst) ACTION/ THEME: 100, 86: Withdraw Supply DESCRIPTOR/ FOCUS: 99, 4: Valuable Archive   ASK THE ORACLE: Is the skimmer the Undying, or someone else? (75/25) 95: someone else: d10: 4: The House of Whispers

    TLAS2 Chapter 14 Free Bird

    Play Episode Listen Later Dec 28, 2022 34:28


    At Toreth Palace, the survivors of the Black Wedding are trapped between a raging conflagration and an implacable, unstoppable foe. And for Sallow and the Spider, things are worse still; the building they were in was just blown to smithereens! Is there any way out for our intrepid heroes? Links Transcript: https://docs.google.com/document/d/1iqgb5_6T224B9lq5ynujiJGE0Gc7wAZKjhawpddKkSU/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mega City One Playlist: https://open.spotify.com/playlist/2X7G8wXxMf1C6QLd15D3qB?si=07e63b3a2c454162 Mechanics Tatters & Valerian   PROGRESS CLOCK: Stop the wedding and recover Mina 7/10 DANGER CLOCK: Massacre of the Innocents 4/6 ACTION: Valerian Sway (Desperate, Standard) Distract Flint to let Mina & co escape: 2d6 1,3: Failure, 1XP CONSEQUENCE: Lose Something Important His Tongue! RESIST: Resolve (Connect with Mina) 2d: 1,4: 2 Stress: Stress track Maxed, Valerian is down (Trauma: Paranoid) ACTION: Tatters Attune (Desperate, Standard) Teleport Flint to hell: Push (2 stress), Devil's Bargain (Offer Setarra what he wants): 4d: 2,5,2,6: Success, 1 XP PROGRESS CLOCK: Stop the wedding and recover Mina 9/10 DEVIL'S BARGAIN: Setarra gains greater control Stress track Maxed, Tatters is down (Trauma: Obsessed) MISSION FAILED   Sallow & Spider   PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10   STARFORGED ACTION/ THEME ORACLE: What does Kropp's yes but mean? Debate Price    STARFORGED ACTION/ THEME ORACLE: What are Spider and Kropp discussing?  Await Warning   STARFORGED DESCRIPTOR/ FOCUS ORACLE: Where is Kropp? Hidden Storage (a bunker)   ACTION: Spider Sway (Risky, Standard): Persuade Kropp to come with them, Push (2 Stress), Sallow Assist (1 stress): 3d: 1,4,3: Success with Consequence   CONSEQUENCE: Take 2 Stress   PROGRESS CLOCK: Recover the Doctor and return with him to HQ 9/10 ACTION: Sallow Prowl (Desperate, Standard, reduced to Limited by Sallow's Harm): Lead the group back to the hideout. Spider Assist (1 Stress), Devil's Bargain: 3d: 5,3,1: Success with Consequence   CONSEQUENCE: Suffer Harm 2 (Overwhelmed)   SIMPLE Q: Are the vampires winning the street war? (Likely) Yes, and They have won, and nailed up their enemies   DEVIL'S BARGAIN: Betray a friend or loved one:    STARFORGED DESCRIPTOR/ FOCUS ORACLE: To who? Blighted Path: Lord Tortemus

    TLAS2 Chapter 13 Night's Black Agents

    Play Episode Listen Later Dec 14, 2022 26:25


    In the third thrust of a three-pronged attack on the Unseen's plans, Crater and Trace attempt to infiltrate the shapeshifters' smuggling operation. But they face ever-worsening odds; running battles on the streets, implacable foes and an unexpected new threat. Can subtlety and subterfuge win out where violence and conflict have failed?  Links Transcript:  https://docs.google.com/document/d/1j9snTKgsiHudWvlwZx_oVkpgCBG7tgwziRZAfpdcn_A/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics   Team Crace PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10   SCENE START ORACLE: Does the scene start as expected? (50/50) 1,6 yes   Desperate position   ACTION: Trace Hunt (Desperate, Standard): Track the Unseen, Katari, to find the powder. She is heavily guarded, and there's a war on. (Scout: +1 effect): 2d: 6,2 Success   PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 5/10   COMPLEX Q: Where does she go? 312, 462 3 boxes, 3 masks Another warehouse, with more Unseen.    SIMPLE Q: Are any familiar (Unlikely) No   Starforged Name, First Look, Role, Disposition, Goal, and Revealed Aspect   Unseen 1: Katari, raven haired merchant (hostile, collect a debt, quirky) Unseen 2: Dex, Youthful entertainer (desperate, build a home, manipulative) Unseen 3: Wade, Large smuggler (wanting, rebel against power, envious)   ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)      PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 7/10   COMPLEX Q: What are they doing? Starforged Oracles Faction Project: Research an Innovation Theme: Investigate Descriptor: Vault   Attitude to Cult: Manoeuvring against   SIMPLE Q: Is there disagreement amongst them? Unlikely 6 Yes   SIMPLE Q: Is there powder here? 50/50: 6,6 Crit: Yes And   COMPLEX Q: And what? 133, 654 Shield, Fire A means of protection against infernal powder   SIMPLE Q: Have they discovered Kropp's means of neutralising the powder? 50/50  1,3 No because They haven't found him yet   SIMPLE Q: Any supply issues? (Unlikely) 4 Yes, but   COMPLEX Q: Nature of the issue? 523, 143 Many people, bombs within bombs Tightened security, but many agents with access to explosives   SIMPLE Q: Any delivery issues? (Unlikely) 5 Yes, but   COMPLEX Q: Nature of the issue? 522, 156 Flying dove, empire logo Peace required, the Imperial military will restore order ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)      ACTION: Trace Hunt (Risky, Standard): Track powder to shipping (Push, Scout (cancels Harm), Spyglass (+1 effect): 3d6: 5,1,3 Success with Consequence CONSEQUENCE: A new obstacle or threat appears   PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 10/10   COMPLEX Q: Nature of the threat? 433, 613 Dragon head, net Dragnet for the web

    TLAS2 Chapter 12 House of Pain

    Play Episode Listen Later Nov 30, 2022 30:03


    We return to the mean streets of the Mercer's Quarter, as Sallow and the Spider try to break into Doctor Kropp's alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor?  Links Transcript:  https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Blades in the Dark action rolls: https://www.youtube.com/watch?v=OAl85kYCWro Mechanics   Team Spallow PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10   SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but But what? 531, 555 Cracked earth, eyeball Damage to the shop reveals an observation device   ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10   CONSEQUENCE: A new obstacle or threat appears   COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion Blow a hole in the roof   COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab Automaton as well as blasting gem    ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence   PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10 CONSEQUENCE: -1 Effect   PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10   ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence   CONSEQUENCE: End up in a worse position: -1 position (can try again if failure)   PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10   COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion Doomsinger's forces now have access   COMPLEX Q: Tell me a bit about the Doomsinger's forces: 213, 544 Comb, sunrise WTF?   Starforged: Characters: First Look: 84: Uncanny Characters: Role: 78: Scholar   The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8)   ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success   PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10   SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because   COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower Letter informing them the shop is rigged to blow  

    TLAS2 Chapter 11 The Black Wedding

    Play Episode Listen Later Nov 16, 2022 29:05


    Tatters and Valerian are in way over their heads. What had been intended as a swift in and out kidnap job, with a smattering of diplomacy as plan B, has officially descended into the Worst Wedding Ever. With a Machine Cult-induced slaughter underway and a zombie outbreak tearing through the acme of the Kyras ruling classes, how can things possibly get worse? Funny you should ask…   Links Transcript: https://docs.google.com/document/d/1kCsYu7qzblmu6U7whzwDY6zfRrpUQJ4j0bpUGGWrm_s/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    TLAS2 Chapter 10:To the Brink

    Play Episode Listen Later Nov 2, 2022 28:15


    Whether fleeing cutthroats in a cat and mouse chase over the roofs of the Docks, or avoiding a full-scale war in the streets of the Mercers' Quarter, or trying to stop the society wedding of the decade, each of The Spider's three teams are on a desperate mission to thwart the Unseen's insidious plans.  Links Transcript: https://docs.google.com/document/d/1w8m4cGHHVmuYYIz8-vbF3W3RN2C-fkRBlj5ZZm9bcnA/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics Team Crace PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 0/10   RACING CLOCK Escape 0/6 Cornered 0/6   ACTION: Trace: Finesse: sprint along the rafter, Desperate, Limited 1d: 4 (success with consequence) 1XP CONSEQUENCE 1: 2 Stress CONSEQUENCE 2: Mark clock segment(s) RESIST (PROWESS 3d) 6,4,2: 0 Stress   RACING CLOCK Escape 1/6 Cornered 1/6   ACTION: Crater: Wreck: lay down covering fire (item: ), Desperate, Standard, 2d: 1,5 (success with a consequence) 1 XP CONSEQUENCE: Suffer harm or damage RESIST (PROWESS 3d) 5,2,3: 1 Stress   RACING CLOCK Escape 3/6 Cornered 1/6   ACTION: Trace: Hunt: pick off pursuer (fine long bow), Risky, Standard, 2d: 3,5 (success with a consequence CONSEQUENCE: End up with worse effect: -1 effect level   RACING CLOCK Escape 4/6 Cornered 1/6   ACTION: Crater: Skirmish: push lead pursuer off the roof, Risky, Limited, 2d: 6,5 (success)   RACING CLOCK Escape 5/6 Cornered 1/6   ACTION: Trace: Lead a Group: Prowl (evade pursuers), Risky, Standard, Trace: 1d: 4 Crater: 5 Success with Consequence: End up in a worse position: -1 position    RACING CLOCK Escape 6/6: ESCAPED Cornered 1/6   COMPLEX Q: Why is the situation Desperate? 522, 634 (flying dove, bowl of fire)   Peace goes up in flames   PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10 Team Spilow   PROGRESS CLOCK: Recover the Doctor and return with him to HQ 0/10   SCENE START ORACLE: Does the scene start as expected? (50/50) 5,1: Yes but But what? 432, 163 domino mask, mechanical clock Their mission is on the clock   DANGER CLOCK: Discovery (0/6)   ACTION: Sallow: Study: examine map for route, Risky, Standard, 1d+1d (Spider Assist, Foresight (no Stress)): 4, 2: Success with Consequence Clock segments   DANGER CLOCK: Discovery (2/6)    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 2/10   ACTION: Sallow: Tinker: lay down smoke screen (Bandolier), Risky, Standard, 2d: 6,5 Success   PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10   SIMPLE Q: Is the shop still standing? (50/50) Yes, But COMPLEX Q: But what? 154, 662 Coffin, Starburst Explosion has killed many Team Valatters   PROGRESS CLOCK: Stop the wedding and recover Mina 0/10   SCENE START ORACLE: Does the scene start as expected? (50/50) 6,6: Yes, and Tatters is clapped in irons   ACTION: Valerian: Sway: Persuade Mina the Unseen are behind the wedding, Desperate, Limited, Push, Devil's Bargain: 4d: 4,1, 1, 3 Success with Consequence, 1XP Bargain: 8: Add 3 Heat Consequence: A new obstacle or threat appears COMPLEX Q: What is it?344, 415 Kneeling man, Anubis  Flint has become the Weigher of Souls (machine oil). Spiked the wedding wine   PROGRESS CLOCK: Stop the wedding and recover Mina 1/10

    TLAS2 Chapter 9 Triple Trouble

    Play Episode Listen Later Oct 19, 2022 28:25


    Now they have an insight into their enemies' plans, the Web lay plans of their own; three separate plans, to be exact, each intended to thwart some aspect of the forces arrayed against them. But there's a very real difference between planning a thing and doing a thing, as The Spider and her three teams are about to find out… Links Transcript: https://docs.google.com/document/d/1OlkCPiQVuEvfKAsy7yAVNPGAlx4EqgrY-XtCXiycIeg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics SIMPLE Q: Did the Mustang hit the city? 50/50 5,1 Yes, But Systems partially restored, minimal impact, just property damage.    Where did it hit? 10 Mercers' Quarter GATHER INFORMATION: Trace Hunt: Armada location, Risky, high (Scout ability): 2d+1d (Sallow Assist, 1 Stress): 3,5,6 Success   COMPLEX Q: Where is the armada being assembled? 113, 323 (cartwheel, natural crystal) In the Crystal Caves, below the continent of Conflict   ENGAGEMENT ROLL Shadow Team: Trace, Crater   The Plan: Stealth The Detail: Identify and infiltrate the Infernal Powder supply lines Loadouts: all Medium   Engagement Roll: 1D  Luck: +1D High Tier target: -1D Second Storey: +1D Result: Bad Result (desperate)   COMPLEX Q: What is the nature of the threat? 345, 123 (eye spy, flayed skin) Unseen, involved in identity theft   SIMPLE Q: Are there barrels here? (Likely) 3,1,2: No because Warehouse is empty (stock just moved)   UNE NPC: Female tactless gypsy. Motivations: accompany advice, guard discretion, support the world.   SIMPLE Q: are they spotted? (Likely): Yes   Simple Q: are there lookouts? (Likely) Yes, but They are outside   ENGAGEMENT ROLL Team Deliverance: The Spider, Sallow   The Plan: Transport The Detail: Recover the Doctor and return with him to HQ Loadouts: all Heavy   Engagement Roll: 1D  Luck: +1D Result: Mixed Result (Risky)   COMPLEX Q: What is the nature of the challenge? 563, 253 (winged spike, crossed sabres) The Crows are fighting a battle in the ruins of the Mercer's Quarter/ Mustang   SIMPLE Q: vs Undying/ Silver Nails? Likely: 4,1,1 Yes, but They are not the only ones   Team Crasher Engagement Roll:    ENGAGEMENT ROLL Team Crasher: Valerian, Tatters   The Plan: Transport The Detail: Teleport in, grab Mina, teleport out Loadouts: all Medium   Engagement Roll: 1D  Luck: +1D Bold & Daring: +1D Strong defences: -1D Aid (Setarra): +1D High Bad Result (desperate)   SIMPLE Q: Does Setarra double cross her? (Likely) 5,1,1 (Yes But) Temporarily “I didn't say when”

    TLAS2 Chapter 8 Revelation

    Play Episode Listen Later Sep 28, 2022 31:22


    After barely surviving two desperately challenging missions, the dispirited members of the Web return to their headquarters to lick their wounds. But the Spider has a bombshell to drop that will paint all their recent discoveries in a stark new light. Links Transcript:https://docs.google.com/document/d/1JY23uAQZEk5XoRIjgCQbHs_mj0R5TXcOSiMJwRx04JY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics Downtime Payoff: 4 Coin 2 Heat 10 (Wanted 1) Entanglements: Usual Suspects (Frake (Flint's locksmith) arrested & questioned: vanished)   Valerian: Recover (complete), Vice (shopping): -2 Stress Spider: Vice x2 (debt to Circle of Flame): -7 Stress Sallow: Vice (erotic reflexology): -4 Stress, Recover (¼) Crater: Vice x2 (Dreamdust): -2 Stress Trace: Vice (prayers to Fove): -5 Stress, Train (Resolve) Tatters: Train x 2 (Resolve)   XP assigned   I CHING QUESTION:: What opportunities present themselves? (63, 27): Settled, Nourishment. Take stock, observe others, then act.    FACTION CLOCKS Unseen: Infiltrate the City Council +1, Expand into other cities +1 House of Whispers: Win House Montisario influence on the City Council +2 The Wraiths: Recruit expert thieves +2, Secure an arcane ally +1 The Silver Nails: Lord Tortemus: Rule the Silver Nails COMPLETE, Obtain arcane secrets +1   TAROT QUESTION: What has the House of Whispers done to gain influence? Past: Justice: a carefully weighed decision has been taken  Present: Queen of Wands: people are brought together (Mina and Tristan) Future: Ace of Swords: a puzzle or challenge will be solved, an opportunity realised   The Montisario/ Toreth union will shift the balance of power away from the Arch Dominar.    RUNIC READING (Cross): To what end? The Underlying Influence: Fehu (inverted): a fall from favour (Montisario and Toreth) The Obstacle: Tiwaz: A successful end to a conflict, that will come with a price (the War) The Blessing: Algiz: A protector or ally (Dhrume) The Road Ahead: Ingwaz: Earth, nature, growth (increase influence The Destination: Laguz: Water, change, risk (expansion of the empire)   IRONSWORN ORACLE: Why did the Web take a stand? Demand Superstition (resist religious conformity)   SIMPLE Q: Did they believe the Unseen were backing the Cult? (Likely) 5,5,3 Yes, But (they dont' know why)   SIMPLE Q: was the source of this intel Doctor Kropp? (Likely) 6,5,5 Yes

    TLAS2 Chapter 7 A Handful of Dust

    Play Episode Listen Later Sep 14, 2022 29:16


    Valerian's team have penetrated into the very heart of their enemy's stronghold. Now they must enter the Great Machine itself, if they are to discover the secret of the infernal powder. But what horrors will they face, and what sacrifices will they be prepared to make in return for knowledge?   Links Transcript: https://docs.google.com/document/d/1vfdRvbbM2miZXuaV9ZMrW6vtTsYx5hWCxDMXRnUNRMc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics Bravo Team   CLOCK: Uncover the source of the Powder 8/12   GM ORACLE: Give or take a resource or an opportunity: 361. 141 (Skull reading book, dripping test tube) Flint studying Sacred Machine Oil in the Lever's sacred book   SIMPLE Q: Does he learn anything useful? Unlikely: 6 Yes, and… COMPLEX Q: What does he learn? 524, 441 (Bleeding egg, 2 arrow bow) The cultists believe the machine is alive, and that the oil is like it's blood. Those that can survive ingesting it can become living weapons, part of the machine.    ACTION: Trace Hunt (Risky) explore the Machine, Flint Assist (1 Stress), reduced Effect: 2d+1d: 6,1,6 Crit!   CLOCK: Uncover the source of the Powder 10/12   COMPLEX Q: What do they find? 441, 416 (2 arrow bow, flying dagger) Killing Grounds (kills some rats but not others)   ACTION: Trace Prowl (Risky) bypass the killing field, Push (2 Stress), Flint Assist (1 Stress), reduced Effect: 2d+1d+1d: 4,5,6,4: Success    CLOCK: Uncover the source of the Powder 11/12   COMPLEX Q: What does she find? 642, 523 (female symbol, many people) The Priestesses of the Cult (only women can pass the killing grounds)   ACTION: Trace Survey (Desperate), Push (2 Stress) locate the fracture: 1d+1d: 4,4 Success & consequence: Lose Something Important:    CLOCK: Uncover the source of the Powder 12/12   Rupture to the Demon Dimensions: demons emerge, and are blasted to dust by the priestess' ritual.    SIMPLE Q: Is the something lost Flint? 5,2: Yes, but   COMPLEX Q: What do you mean, But? 442, 562 (spooky man, poisonous mushroom)   He's not dead. Flint drinks Machine oil, and is transformed

    TLAS2 Chapter 6 The Long Drop

    Play Episode Listen Later Aug 31, 2022 33:06


    The Spider's mission to capture the Vale Sisters comes under greater and greater pressure, as chaos engulfs the Mustang and deadly new foes emerge. Can the crew possibly snatch victory from the jaws of defeat?  Links Transcript: https://docs.google.com/document/d/1vfdRvbbM2miZXuaV9ZMrW6vtTsYx5hWCxDMXRnUNRMc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Rakes: https://www.youtube.com/watch?v=aRq1Ksh-32g Mechanics   Alpha Team   CLOCK: Get out with the Sisters 6/12   GM Oracle: Introduce a new threat, or advance an existing one   SIMPLE Q: Tortemus? 50/50 1,6 Yes   COMPLEX Q: What happens? 654, 233 (wing, serrated sword)  Airborne vampire spawn attack   CLOCK (Lord Tortemus): Rule the Silver Nails 4/8   SIMPLE Q: Does Heart-of-Snow see it coming? 50/50 6,1 Yes   COMPLEX Q: What does he do? 522, 632 (bird in flight, fire pit) Flees the casino, sets a fire to cover escape   ACTION: Sallow Wreck (Risky) disable flight to force an evacuation of the Mustang, Fine Wrecking Tools (+1 Effect) DEVIL'S BARGAIN: Unexpected complication (NPC, faction, situation, environment) 153, 542 (cog, dragonfly) Destroy hover machinery rather than disable 2d+1d: 4,2,1 Success with Consequence: a new obstacle or threat appears   CLOCK: Get out with the Sisters 9/12   CLOCK: Mustang Falling 0/4   COMPLEX Q: nature of obstacle/ threat? 224, 345 (fractured circle, eye spy) Inter-factional battle, and Discovery of an Unseen, blocking access to the Sisters & Seresh (reduced Effect)   ACTION: Cutter Skirmish (Desperate: +1XP) to get close to the Sisters (-1 Effect from Crowd), scary weapon: meat hook (+1 Effect) DEVIL'S BARGAIN: this grants Tortemus an advantage (+2 on Clock) 2d+1d: 5,5,3: Success with Serious Consequence: Mark a Clock (+2 on Clock), gain Tortemus as an enemy   CLOCK (Lord Tortemus): Rule the Silver Nails 8/8 COMPLETE: turns on the Sisters   CLOCK: Get out with the Sisters 11/12   FLASHBACK: Sallow wired the stained glass wall to explode (+2 Stress) FLASHBACK: Spider hid Tatters on board the Void Cutter, with orders (+2 Stress)   ACTION: Salow Wreck (Desperate +1XP) Blow the window out and tip everyone out (Crater Assist +1 Stress) DEVIL'S BARGAIN: Offend or anger a faction: Silver Nails 2d+1d+1d: 1,1,2,2 Failure, Serious Consequence: Lose something Important: the Vale Sisters: Mission Failure

    TLAS2 Chapter 5 The Doomsinger

    Play Episode Listen Later Aug 17, 2022 30:30


    Valerian and his crew continue their quest for the source of the Infernal Powder, penetrating into the very heart of the Machine Cultists' lair. Meanwhile, aboard the Mustang Casino, the Spider's mission to capture the Vale sisters runs into a dangerous complication.  Links Transcript: https://docs.google.com/document/d/1Ter5vwfqdGfx-fpXQDOdSpfDdwtpZRNQCroDrPBM0Z0/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing The First Law trilogy: https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=6845380249869622516&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1 Mechanics Alpha Team   CLOCK: Get out with the Sisters 4/12   CLOCK: Get past security (0/4)   SETUP ACTION: Sallow Tinker (Risky): crack locks into security station: 2d: 1,3: Consequence (-1d for follow up)   ACTION: Crater Wreck (Risky): smash alarm systems 2d-1d: 3 Fail: Consequence: A new obstacle or threat appears: 211, 142 (snowflake heart, 4 leaf clover) Heart-of-Snow, an Urian Doomsinger (predicted they would be here)   FLASHBACK: Spider set this up with Heart-of-Snow (2 Stress).  ACTION: Spider Sway (Desperate), 1 XP, Push (2 Stress), Sallow Assists (1 Stress), 3d: 1,2,2: serious consequence: many more guards, and 2 stress each for Spider and Sallow   Simple Q: Does Heart-of-Snow fight? (Unlikely): Yes   CLOCK: Escape the guards 0/4   CLOCK: Escape Heart of Snow: 0/4   ACTION: Crater Skirmish (Desperate 1 XP), Push (2 stress) for Not to be Trifled With: take on a small group on equal footing + Devils Bargain: 2 ticks for Tortemus (rule Silver Nails) + Sallow Assist (trip) (1 Stress): (Risky) 2d+1d+1d: 5,2,2,4: Success with Consequence: -1 effect   CLOCK: Escape the guards 1/4   ACTION: Sallow Wreck (Saboteur) (Risky) Cut the lights: 2d: 1,1 Consequence: Zapped    SETUP: Spider Study (Risky): understand magical security measures: 4,3: Success with consequence: things take longer   ACTION: Crater Skirmish (Desperate, 1 XP, reduced effect), 2d: 6,6: Critical: +1 Effect   CLOCK: Escape the guards 3/4   ACTION: Sallow: Tinker (Desperate, 1 XP): create arcane feedback, 2d+1 (setup): 6,3,3 Success   CLOCK: Escape the guards 4/4   ACTION: Spider Sway (Risky) this is not your fight: 1d: 1, Consequence: End up in a worse position: -1 position (can try again if failure)   ACTION: Spider Sway (Desperate) try again, Devil's Bargain (Blood Debt): 2,5: success with consequence: lose something important: 162, 461(hooded assassin, labelled potion)   The identity of the Whisperer's poisoner   SIMPLE Q: Is it Doctor Kropp? Likely: Yes, But: an unwilling participant   Doctor Eli Kropp, of Doctor Kropp's Alchemical Emporium, in the Mercer's Quarter   CLOCK: Escape Heart of Snow: 2/4: he retains a hold   CLOCK: Get out with the Sisters 6/12 Bravo Team   CLOCK: Uncover the source of the Powder 6/12   GATHER INFO: Flint leads Group Action: Survey (Risky): Valerian 2, Trace 2, Flint 2: Trace Flint takes only 1 Stress (Expertise ability). Consequence: suffer harm: Drained   ACTION: Valerian Sway (Risky, reduced effect): Sweet-talk priest: 2d: 5,4: Success with Consequence (consequence cancelled by Subterfuge ability)   COMPLEX Q: what clue does Valerian discover? 533, 341 (shattered pane of glass, electrical heart) There is a portal to another plane at the heart of the Great Machine CLOCK: Uncover the source of the Powder 7/12   FLASHBACK: Flint has disguised himself as the priest (0 Stress)   ACTION: Flint Command (Risky, reduced effect): Intimidate guards: 2d: 2,3: Fail with consequence: take 1 Stress   ACTION: Valerian Sway (Desperate 1XP, reduced effect, Push (2 Stress), Trace Assist (1 Stress)): sweet-talk guards: 4d: 5,1,4,4 success with Consequence (things take longer)   CLOCK: Uncover the source of the Powder 8/12

    TLAS2 Chapter 4 As Above, So Below

    Play Episode Listen Later Aug 4, 2022 27:47


    The double score begins. Beneath the city, Valerian and his team attempt to infiltrate the Machine Cult, whilst above it the Spider's crew approach the Mustang, intent upon carrying out a daring kidnapping.    Links Transcript: https://docs.google.com/document/d/1NVkR2Y1QemV6TPf-es90t02eBqoxnFRsTZ4ikoVHNi0/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics Alpha Team: Spider, Sallow, Crater The Plan: Stealth The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails Starting Position: Mixed (risky)   CLOCK: Get out with the Sisters 0/12   Opening Scene description: 242, 565 (lobster claw, radiant cracked circle) Rigid Silver Nails control over fractured stalemate: tense standoff, on the verge of exploding   SIMPLE Q: Have they been to the Mustang before? (50/50) Yes, but (a long time ago)   Who is there? Underworld Crows Lord Tortemus, the Night Queen's Shadow (the Undying) The Fog Hounds The Circle of Flame  Houses (50/50) 2,2 No Institutions (Unlikely) 1 No, complication (Lord Tortemus) Fringe (Very unlikely) No   ACTION: Spider: Study: Get the read of the room, Risky, standard: 1d: 6: Success   CLOCK: Get out with the Sisters 2/12   ACTION: Spider: Consort: pump an acquaintance for information, Risky, standard: 2d+1d: 4,5: Success with a Consequence: Take 1 Heat   CLOCK: Get out with the Sisters 4/12   SIMPLE QUESTION: Do folks know why Lord T is here? (Unlikely): 5 (Yes, but)   COMPLEX Q: What do you mean, But? 442, 212 (explosive fireworks, broken shield) Explosive threat to the defenders   SIMPLE Q: Location on the Sisters? (50/50) 1,1 Complication   COMPLEX Q: what sort of complication? 524, 451 (dripping wax seal, envelope) Half the complex is sealed off, VIPs by invitation only   Bravo Team: Visitor, Flint, Trace The Plan: Deception The Detail: Infiltrate the Underpipes disguised as Cultists, to find the source of the powder Loadouts: all Normal Starting Position: Mixed (risky)   CLOCK: Uncover the source of the Powder 0/12 Opening Scene description: 543, 254 (pair of pistols, pair of crescents)  Everyone pointing weapons (Mexican standoff)   ACTION: Flint: Command: win confidence, Risky, standard, 1d +1d (Trace Assist, 1 Stress, 1/9): 6,4 (success)   CLOCK: Uncover the source of the Powder 2/12   ACTION: Valerian: Sway: take us back to your base, Risky, standard, 2d: 3,6 (success)   CLOCK: Uncover the source of the Powder 4/12   GM Oracle: signal impending trouble   COMPLEX Q: Trouble, you say? 415, 143 (Anubis, dripping test tube) Chemical weighing of souls   ACTION: Valerian: Survey: hunt for a way out, Desperate, standard, 1d+1d (push, 2 Stress): 6,3 (Success)   CLOCK: Uncover the source of the Powder 6/12   COMPLEX Q: What does he see that can help them? 234, 631 (crossed axes, potion bottle) There is conflict over the oil

    TLAS2 Chapter 3 Make it Double

    Play Episode Listen Later Jul 20, 2022 28:54


    With Slate freed from Ironhook Prison it's time to lick wounds, take stock and consider next steps. Will the risk have been worth it? Has Tatters survived? And can Slate provide information that will lead the Web to their enemies? Links Transcript: https://docs.google.com/document/d/1YrAG0ltDYZJ37KEvcOwzM5kH4Wqd2lg1FVO3X7UVjxY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Logen Ninefingers: https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=3871577687881209943&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1&th=1&psc=1 Dungeon World solo campaign: https://carlillustration.wordpress.com/2021/03/13/under-ironroot-intro/ Mechanics     Downtime 1   PAYOFF:  2 basic +3 for Higher Tier target: 5 REP 6 COIN   HEAT: 4 (loud and chaotic) +1 (Devil's Bargain) +1 (Hostile turf): 6 HEAT   ENTANGLEMENTS: Flipped: Laroze lost as a contact (now working for the Unseen)   DOWNTIME ACTIVITIES:  Valerian: Recover 1/4 (Sawtooth) Valerian: Vice (shopping)  6 stress cleared (1/9) Tatiana: All stress cleared, Haunted Alphonse: Vice (Dust) 1 stress cleared (5/9) Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)   XP Valerian: 2xp deception Tatiana: 2xp desperate 2xp arcane, 1xp vice Alphonse: 1xp desperate 1xp violence Crew: 1xp theft, 1xp higher tier, 1xp reputation   Faction clocks updated   FREE PLAY: Spider & Slate Scene start as expected? (50/50) Yes  COMPLEX Q: Repercussions of breakout? 224, 514 (shattered circle, ripples) Fragile stalemate broken. Bluecoats at war. Unpredictable aftershocks. Heat.   SIMPLE Q Any leads on the Unseen or Cult? (50/50) 5,6 Yes COMPLEX Q nature of lead 554, 532 (eyeball, two half figures) Unseen agents identified WHO? (pg 302)  NPC 1:  Mara Vale: Local, cute female Goals: respect, Methods: espionage, Profession: butcher Traits: candid, Interests: pets, Quirks: decision by committee NPC 2: Lynthia Vale: Local, wiry female Goals: Happiness, Methods: hard work, Profession: messenger Traits: daring, Interests: drugs, Quirks: a fraud Mara and Lynn, a Cutter and a Hound, sisters.   SIMPLE Q: working for the Unseen? (Very Likely) 6,1,5,3 Yes   ENGAGEMENT ROLL Alpha Team: Spider, Sallow, Crater   The Plan: Stealth The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails Loadouts: all Medium Twist: Moving Target   Engagement Roll: 2D  Luck: +1D Bold & Daring: +1D Aid (Slate): +1D High Tier target: -1D Second Storey: +1D Result: Mixed (risky)   ENGAGEMENT ROLL Bravo Team: Visitor, Flint, Trace   The Plan: Deception The Detail: Infiltrate the underpipes disguised as Cultists, to find the source of the powder Loadouts: all Normal   FLASHBACK: Spider: get 3 Cultist outfits from Jeren, Bluecoat archivist (1 stress, 1/9): Consort + Push (1 stress, 2/9): 3D: 6,5.4: success   Engagement Roll: 3D  Luck: +1D Bold & Daring: +1D Vulnerability: +1D (Cult helmets) High Tier target: -1D Second Storey: +1D Result: Mixed (risky)

    TLAS2 Chapter 2 Escape from Ironhook

    Play Episode Listen Later Jul 6, 2022 26:30


    The Web, a crew of spies and scoundrels including Valerian, Tatters and Alphonse, have broken into Ironhook Prison disguised as a pair of Bluecoats with a prisoner. Their goal? To spring Slate, the head of a rival crew of spies and thieves known as the Wraiths. Having found their target, all that remains now is to break him out of arguably the highest security compound in the entire city. Of course, they have meticulously planned for this, but you know what they say about the best laid plans…   Links Transcript:  https://docs.google.com/document/d/1sHpH5UuUBycYVdSymtg-yMXVoAkzYzlXz2psuefLcWc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Mechanics Score 1 Scene 3: Running for it Scene start as expected? (50/50) Yes, but: Prisoners fleeing, chaos   DANGER CLOCK: Capture 0/6 ACTION: Tatters: Hunt: follow map to exit to patrol ring, Desperate (1 XP), Standard, 1d +1d (Push, 2 stress, 7/9) +1d (Valerian Assist, 1 Stress, 5/9) 2,6,6 (Crit, increased effect) CLOCK: Break Slate out of prison 3/8   FLASHBACK: Alphonse Command: threatening prison guard's family if he doesn't open the door, Risky, Standard (2 stress, 4/9), 1d +1d (Push, 2 stress, 6/9) +1d (Valerian Assist, 1 Stress, 6/9): 1,3,6: success CLOCK: Break Slate out of prison 5/8   ACTION: Tatters: Tinker: call lift, Risky, Standard, 1d, 4 (success with consequence) CLOCK: Break Slate out of prison 7/8 CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action.  RESIST (Resolve 1d): 5, 1 stress (8/9) The team make it to the top of Ironhook   ACTION: Tatters: Attune: Teleportation Ritual, Desperate (1 XP), Great, 2d +1d (Valerian Assist, 1 Stress, 7/9) +1d (Devil's Bargain: +1 Heat): 5 (success with serious consequence) CLOCK: Break Slate out of prison 8/8 Complete CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action   Downtime 1   PAYOFF:  2 basic +3 for Higher Tier target: 5 REP 6 COIN   HEAT: 4 (loud and chaotic) +1 (Devil's Bargain) +1 (Hostile turf): 6 HEAT   ENTANGLEMENTS: Flipped: Laroze lost as a contact (now working for the Unseen)   DOWNTIME ACTIVITIES:  Valerian: Recover 1/4 (Sawtooth) Valerian: Vice (shopping)  6 stress cleared (1/9) Tatiana: All stress cleared, Haunted Alphonse: Vice (Dust) 1 stress cleared (5/9) Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)   XP Valerian: 2xp deception Tatiana: 2xp desperate 2xp arcane, 1xp vice Alphonse: 1xp desperate 1xp violence Crew: 1xp theft, 1xp higher tier, 1xp reputation   Faction clocks updated

    TLAS2 Chapter 1 The Hook

    Play Episode Listen Later Jun 22, 2022 28:24


    Summary Last season, on the Lone Adventurer, the House of Whispers agent Mina Montisario and her companion Cadmus of the Church of Ankhra, learned of a Piperunner plot to destroy the city using vast quantities of high explosives. Working alongside her sworn enemies, the deranged terrorist Cult of the Great Machine, Mina was able to thwart the Piprunners plans, but not the plans of the Cult. They remain intent on bombing the city, and in particular Mina's own wedding, a high society event organised by her scheming cousin Alexis, new head of the House of Whispers.  This wedding, an alliance between Houses Montisario and Toreth, is intended to shore up both houses' interests in the face of a deadly new threat; the mysterious criminal organisation of shapeshifters, known only as the Unseen, has made a direct attack on House Montisario, killing the previous Whisperer. This, and the destabilising impact of the Cult's bombing campaign, has thrown the uneasy alliances that exist between the city's countless factions into chaos, and the city now teeters on the brink of all-out civil war.  And throughout, Mina's steps have been dogged by a mysterious Visitor. This man, Valerian, is part of a shadowy espionage organisation led by a woman known as the Spider. Their motives are shrouded in mystery, but they appear to be set against the Cult and the Unseen, and have attempted to use Mina as a pawn in their game. Mina had hoped to draw them into her own plans against the Cult's attack on her wedding, but the Visitor could not be found.  We're about to find out why. Links Transcript: https://docs.google.com/document/d/175HaWAZ_7e7WMm_AG7zk5jmm5UULo6MAWdb95Xp-j7A/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing The City of Kyras LANDMARKS 1 The Void Sea 2 The Underpipes 3 Ironhook Prison  4 The Dominarium 5 The Bloodpits   DISTRICTS Chaintop (Barrowcleft). Residences and markets for the farmers who work the fields and eeleries. The Rose Quarter (Brightstone). The grand mansions and luxury shops of the wealthy elite. The Slopes (Charhollow). A crowded district of tenements and stacked houses. The Bridges (Charterhall). The city's civic offices and the hub for shops, artisans, and commerce. The Mercer's Quarter (Coalridge). The remnants of Doskvol's original hilltop mining settlement, now home to laborers and industrial factories. The Spot (Crow's Foot). A cramped neighborhood of multi-level streets, ruled by gangs. The Docks. Rough taverns, tattoo parlors, fighting pits, and warehouses. The Iron Spire (Dunslough). A labor camp served by convicts and a ghetto for the destitute poor. The Rat-Run Markets (Nightmarket). The trade center for exotic goods imported by rail. Many vendors also trade in illicit goods. The Gilded Gardens (Silkshore). The “red lamp district” and artist community. The Lavenders (Six Towers). A formerly rich district, now worn down and dilapidated. The Orchidium (Whitecrown). The sprawling estates of the Lord Governor, Hunter Commander, Master Warden, and Doskvol Academy.   Factions The Unseen (IV S) Infiltrate the City Council 8 Expand into other cities 8 The House of Whispers (II W) Win House Montisario influence on the City Council 6 Rise in Tier 8 The Cult of the Machine (III W)  Awaken the Great Machine 12 Convert the Unbelievers 8 The Wraiths (II W) Recruit expert thieves 8 Secure an arcane ally 6   Mechanics   Starting Situation: The Unseen at war with the House of Whispers. The Cult of the Machine at war with everyone. Many other factions in open combat. One other faction seeks an alliance to avoid being destroyed.    SCORE 1   COMPLEX Q: Why are we breaking into Ironhook Prison? 334, 263 (wounded hand, crowned skull)   To forge an alliance with Slate, the leader of the Wraiths, by breaking him out.    LINKED CLOCK 1: Find Slate: 0/4 LINKED CLOCK 2: Break Slate out of prison 0/8   The Plan: Deception The Detail: disguise and infiltration Loadouts: all Light   Engagement Roll:  Bold & Daring: +1D Vulnerability: +1D Aid (Harker): +1D High Tier target: -1D Second Story: +1D Result: Desperate position    SCENE 1  COMPLEX Q: what obstacle do they face? 614, 244 (fish bones, broken helm) Starving inmates have had enough, and turn on the guards. It's a full-blown  prison riot! How do the crew get out alive?    DANGER CLOCK: Alert: 0/4   FLASHBACK: This riot is part of the plan, set up by Harker (Valerian 1 Stress)  How do the crew fare in the chaos? FORTUNE (3D): Good Result: provides cover GROUP ACTION: Prowl to avoid getting drawn into the fighting (Position Risky, Effect Standard) Valerian leads: 2 Stress, success with consequence  CLOCK: Find Slate: 2/4 CLOCK: Alert 2/4   SCENE 2: sneaking down corridors Scene start as expected? (50/50) Yes but 256 145 (bird, chemical vial) Many inmates unconscious. Gassed? Drugged?   FLASHBACK: Valerian Gather Information: get map of the prison from Laroze (1 stress, 4/9): Sway: 2D: 6,6: exceptional detail   ACTION: Tatiana: Hunt: follow map to D wing, Controlled/ Standard 1d+1d (Push, 2 stress 1/9): 4,1 (succeed with minor consequence)  CLOCK: Find Slate: 4/4 Complete CONSEQUENCE: A new obstacle or threat appears 153 136 (cog, bubbles) Heavy water cannon at the end of the corridor   ACTION: Valerian Sway: get close to guard so Alphonse can take him out. Risky, Standard, 2d: 3,3: fail, complication CONSEQUENCE: suffer Harm (moderate): half-drowned RESIST (Prowess 2d): 6,2: 0 stress Harm (Lesser): battered   ACTION: Alphonse Skirmish: charge the guard and take him out, Desperate (1XP), Standard, 2d+1d (Push, 2 stress, 2/9) +1d (Tatters assist, 1 Stress): 1,6,6,3 (Crit: increased effect) Cannon crew taken out before they can hit the alarm   ACTION: Tatters: Tinker: open the cell door, Controlled, Standard 1d +1d (Push, 2 stress, 5/9): 4,5 (succeed with minor consequence) CONSEQUENCE: Mark clock segment CLOCK: Alarm 4/4 Complete: general alert! Lockdown! (Position +1)

    TLAS2 Session Zero

    Play Episode Listen Later Jun 8, 2022 12:43


    Season 2 is coming, and it's time to change things up. In this pre-season Session Zero I talk about a new focus for the upcoming episodes, a corresponding mechanical change of approach, and some of the challenges that change may entail.   Links Transcript: https://docs.google.com/document/d/15HHKCE_G2MBky8pDHbCevi5_4-tUh2a0bjXYg-sPu-k/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/

    TLA Chapter 20 The Wedding

    Play Episode Listen Later May 25, 2022 28:20


    The big day finally arrives. Everyone who's anyone is invited to the social event of the season, including a horde of mad bomber cultists intent on blowing the entirety of Toreth Palace into kindling. Mina has a plan, and she has some contacts, but is that going to be enough?  Links Transcript: https://docs.google.com/document/d/1_3-zNlRrWmUB4jZhKm-ZTxAiTyYHeSoX28SK3jjElIk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Mythic Assistant: https://play.google.com/store/apps/details?id=hu.glezmen.mythicassistant&hl=en_GB&gl=US Adventuresmith: https://play.google.com/store/apps/details?id=org.steavesea.adventuresmith&hl=en_GB&gl=US CritDice: https://play.google.com/store/apps/details?id=com.vuesoft.critdice&hl=en_GB&gl=US The One Ring: https://freeleaguepublishing.com/en/games/the-one-ring/ Eldritch Horror: https://www.fantasyflightgames.com/en/products/eldritch-horror/ Five Leagues from the Borderlands: https://www.modiphius.net/pages/five-leagues-from-the-borderlands Five Parsecs from Home: https://www.modiphius.net/pages/five-parsecs Speedpaint: https://www.thearmypainter.com/speedpaint/ Mechanics SCENE 52: DIGBY AND THE VISITOR Chaos Factor 3 Altered Scene: no   FATE Did Visitor make contact (50/50) exceptional no EVENT Mistrust Prison (enemy faction boss HQ is on the Hook) Visit Digby  M/F/NB male   C 4, A 2, N 3, O 3, E 4   Motivations Encourage the Law Hinder Success Spoil beauty   Relationship: distrustful Starting Mood: cautious UNE Response: will he say if the House know the Visitor? No FATE: does the House know him? (Likely) yes Mina Insight 19 vs DC 12: she knows he knows UNE Discussion: Demeanour mysterious, Bearing secrets, Focus current story The mysterious Digby speaks of secrets regarding the PCs current story EVENT: what secrets? Relates to NPC action (Cult), Waste Dispute SCENE 53 THE ALCHEMICAL TUTOR Chaos Factor 4 Altered Scene: Interrupt (Ambiguous Event) Move New Ideas (flyers proposing mass deportations) Visit Doctor Kropp M/F/NB non-binary C 3, A 5, N 3, O 2, E 2 Motivations Operate vigilance Process the church Defile nature Relationship Loved Starting Mood neutral UNE Discussion: Demeanour friendly, Bearing happiness Focus parents FATE: Is Mina's mother alive? (50/50) no FATE: does he know how infernal powder be neutralised? (Likely) exceptional yes (he invented the technique) Mood sociable  UNE Response: will he share the knowledge? Yes EVENT; how? Vengeance disruption (divinity: Bless!) FATE: any devotant? (Very Likely) yes  SCENE 54 BEHIND THE SCENES Chaos Factor 3 Altered Scene: no House Toreth Security Chief Camilla Hargrave M/F/NB: F C 2, A 2, N 3, O 4, E 2 Motivations Produce the populous Assist justice Maintain harmony Relationship: friendly Starting Mood: cautious UNE discussion Demeanour mysterious, Bearing whispers Focus weapons UNE BINARY: Do they go along with the plan? Yes   Anhra High Devotant M/F/NB F C 5, A 1, N 2, O 4, E 3 Motivations Abduct wealth Plunder gluttony Damage charity Relationship: neutral Starting mood: sociable UNE discussion Demeanour friendly, Bearing delight, Focus flaws UNE BINARY: Do they go along with the plan? Yes   SCENE 55 WEDDING DAY Chaos Factor 2 Altered Scene: no FATE: do the cultists sense a trap? (50/50) exceptional no FATE: do the cultists resist the blessing? (50/50)  no FATE: Is the High Dominar present? (50/50) no

    TLA Chapter 19 Tristan

    Play Episode Listen Later May 18, 2022 30:19


    With only 48 hours to go before her arranged wedding, and the planned terrorist attack, Miona needs to take stock and get a plan in motion. But the news from the House of Whispers is not good, and there's an unexpected visitor waiting for her there…   Links Transcript: https://docs.google.com/document/d/1pWT5HgwxHBtwaQW8SlbL6D7tddVZ1m37_XM2TWfrmsM/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ UNE: https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev Friends: https://happiful.com/international-friendship-day/ Mechanics SCENE 49: Return to the House of Whispers Chaos Factor 2 Altered Scene: Altered (Duke Toreth arrives) FATE: Is Alexis having to deal with Shadow War (very Likely) yes FATE: Is he coping well? (Likely) no FATE: has progress been made against the Unseen? (50/50) exceptional no EVENT: what has gone wrong? Debase Attention EVENT: What is the nature of the Shadow War? Triumph Opulence   SCENE 50 Meeting the Duke Chaos Factor 3 Altered Scene: no UNE: Tris Demeanour Friendly, Bearing Happiness, Focus Power FATE: Have they met before? (Likely) yes Age: older UNE: Tris Demeanour Friendly, Bearing Support, Focus Skills   SCENE 51 Information Gathering Chaos Factor 2 Altered Scene: no FATE: did Mina find out anything about Tristan influencers? (Very Likely) exceptional no (Alexis interrupted) FATE: Any news from the monastery? (Likely) yes  EVENT: what news? Arrive Dispute Between: Houses Underworld Orders Everyone ** Everyone & Everyone FATE: Does the Visitor make contact? (Likely) no FATE: Do the Cultists make contact? (50/50) yes EVENT: How? Abandon Stalemate (attack on the city)

    TLA Chapter 18 Aftermath

    Play Episode Listen Later May 12, 2022 29:35


    In the aftermath of the war against the Piperunners, Mina is left facing another implacable foe. And even if she does survive, what price will she be forced to pay? Links Transcript: https://docs.google.com/document/d/1WKIggxPt0wNAMRZvltZHibhznT76I-4VLgWhF6xWLbk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ The Science of Storytelling: https://www.amazon.co.uk/Science-Storytelling-Stories-Human-Better-ebook/dp/B07J2BN9L7/ref=sr_1_1?adgrpid=62546151740&gclid=Cj0KCQjwma6TBhDIARIsAOKuANxFz_4Wqt22ISs1mh-TnHuAXkKgIrpFX_78lBbSnZ71w0yyIFFgum4aAgVbEALw_wcB&hvadid=310559321985&hvdev=c&hvlocphy=9045978&hvnetw=g&hvqmt=e&hvrand=5718174129616949750&hvtargid=kwd-375593231506&hydadcr=11469_1841735&keywords=the+science+of+storytelling&qid=1651245220&sr=8-1 Sapiens: https://www.amazon.co.uk/Sapiens-Humankind-Yuval-Noah-Harari/dp/0099590085/ref=sr_1_1?crid=YVF6N40MVWEF&keywords=sapiens&qid=1651245256&sprefix=sapiens%2Caps%2C79&sr=8-1 Countdown Clocks: https://www.reddit.com/r/rpg/comments/bft68t/using_clocks_world_bitd_in_any_game/   Mechanics SCENE 46:  Chaos Factor 3 Altered Scene: no FATE: Do the Cultists attack? (50/50) no FATE: Is she seen as an ally? (50/50) no FATE: Do they keep her prisoner? (50/50) no FATE: Is there a quid pro quo? (Likely) Celebrate Opulence FATE: do the cult know of the entrance to House Toreth? (50/50) exceptional no FATE: do they know who Mina is? (Unlikely) no FATE: Does Mina think the machine is made by the dwarves? (Unlikely) exceptional no FATE: Do the cult have leverage? (50/50) no   SCENE 47 Chaos Factor 4 Altered Scene: no FATE: does the Cult knows the source of the powder? (Unlikely) yes Mina persuasion 13 vs Voice DC 15 fail (won't reveal powder source) Mina Insight 13 vs Deception 5 (she knows he knows) Mina persuasion 19 (nat 20) vs DC 15 (Cult will assist with Cadmus recovery) FATE: Is Mina able to retrieve the ring? (50/50) no FATE: Has Cadmus been harmed? (Likely) no FATE: rescued by Antiope? (Likely) Exceptional no FATE: Antiope killed? (Likely) yes   SCENE 48 Chaos Factor 3 Altered Scene: no FATE: Do the cultists remain with Mina? (Unlikely) no

    TLA Chapter 17 War in the Underpipes

    Play Episode Listen Later May 4, 2022 29:10


    It all comes down to this. Mina Monisario, in disguise, must join with her sworn enemies, the fanatical Machine Cultists, in a final, desperate battle against the Piperunners for control of the explosives stashed beneath the Great Machine. And if she fails, the entire city is forfeit!   Links Transcript: https://docs.google.com/document/d/1cHMEBI3YqBE-RdihCbuZKqhC7XaGvAXaaXpGMkW8eWg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Advanced 5e Monstrous Menagerie: https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e?variant=41366519775426 Kobold Fight Club Plus: https://koboldplus.club/#/encounter-builder Mechanics SCENE 45:  Chaos Factor 4 Altered Scene: No FATE: do the Cultists surrender? (50/50) No   NPC Tactics   NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.   As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.   Roll 2D6 (gold), 1d6 (black).  Black die 1, 2, 3: same tactic as previous round.  Black die 4, 5: Gold dice plus Aggression= NPC Tactic  Black die 6: Roll again for a Twist    NPC Tactic table Panic - flee without caution, open self up to opportunistic attack Surrender - throw down weapons and submit to opponent Disengage - attempt to divert opponent's attention away from self Retreat - move towards cover or out of range Guard - defend only, no attack Probe - attack cautiously, testing opponent's defenses Wear down - draw the fight out and try to tire the opponent Stand-off - wait for opponent to make the next move Balance - attack and defend evenly, no particular strategy Feint - try to trick opponent into defending against the wrong move Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent Taunt - try to anger or dismay opponent into making a mistake Press - keep opponent on the defensive and hope their skill is inferior Strike - try to penetrate opponent's defence with a fast attack Charge - attack with ferocity, risking injury to wound opponent Frenzy - attack wildly, risking death to wound opponent   Twist Table Re-enforce - Call for help from allies/bystanders Change - weapon/objective/ground Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon Bargain - try to persuade opponent to surrender/back out of combat/change sides Trick - try to convince opponent they are about to suffer a setback or gain a false advantage Initiative   Bandit Captain 21 (A5e MM 470) Starting Aggression 4 Cult Fanatic 20 (A5e MM 472) Starting Aggression 5 Mina 14 Squads of Bandits (x3) 13 (A5e MM 466 & 470) Starting Aggression 4 Squads of Cultists (x4) 10 (A5e MM 466 & 472) Starting Aggression 4 ROUND 1 FATE: Does he try to smash open a barrel? (50/50) yes Bandit Captain: Hatchet: Multiattack: 24 and 21 vs barrel AC15, 7hp and 5hp vs barrel, 6 of 18hp remaining (DMG 246) Cult Fanatic: Hold Person DC WIS: 4: Fail, Bandit Captain Paralysed (1 min, save at end of each turn). Concentration.  Mina: Crossbow 16 vs AC 15: 8hp (57/65), draw sword, move to engage Bandit Squad 1. Bonus: Barbican Disarm Barbican: 30ft leap, Athletics check 15 vs DC 16, 4hp falling damage. Disarm (flare) Squad of Bandits 1: Twist: Reinforce FATE: More Bandits? (Likely) no (Jukti, joins next round Init 10) Squad of Bandits 2: Attack: crossbow vs Cultists 1: 17 vs AC 12: 20hp: 25/45 Squad of Bandits 3: Twist: change ground: leap 10' to barrels, close on Barbican Squad of Cultists 1 (25/45): Move and attack Bandits 2: 14 vs AC 12: 30hp: 14/45 (bloodied)  Squad of Cultists 2 Move and attack Bandits 2: 4 vs AC 12 miss Squad of Cultists 3 Move and attack Bandits 1: 14 vs AC 12: 20hp: 25/45 Squad of Cultists 4 Move and attack Bandits 2: 9 vs AC 12: miss ROUND 2 Bandit Captain (paralysed) Will save: 9 fail Cult Fanatic Maintain Concentration, Inflict Wounds vs Bandits 2: 22 vs AC 12: 8hp (7/45) Mina: Crossbow vs Bandits 2 15 vs AC 12: 8hp: squad becomes 2 bloodied bandits. Bonus Barbican: Dodge Squad of Bandits 1 (25/45): Complete portal Squad of Bandits 3 Attack Barbican (DIS) 7 vs AC 15, miss Ouma Jukti: Cone of Cold vs Cultists 4: CON save 15 vs DC 17: 78hp squad becomes 2 bloodied cultists Squad of Cultists 1: Attack Bandits 2: 8 vs AC 12 miss Squad of Cultists 2: Change ground: Attack Jukti. Opportunity attack from Bandits 1: 21 vs AC 12: 20hp (25/45). Attack Jukti 22 vs AC 11: 20hp (29/49). Jukti reaction: Misty Escape Squad of Cultists 3: Attack Bandits 1: 12 vs AC 12 20hp (5/45, bloodied) Bandit 2A (4/9 hp) Crossbow vs Cultists 3: 18 vs AC 12 3hp (42/45) Bandit 2B (4/9hp) Probe: test defences of Cultists 2: Scimitar 12 vs AC 12 7hp 18/45 Bloodied) Cultist 4A (4/9hp) Strike: Bandit 2B 7 miss Cultist 4B (4/9hp) Attack Bandit 2A 19 vs AC 12: 4hp dead ROUND 3 Bandit Captain (paralysed) Will save: 10 fail Cult Fanatic Maintain Concentration, move, Sacred Flame v Bandit 2B saves  Mina: Bonus: barbican Dodge, Ready crossbow attack, trigger: Julti appears Squad of Bandits 1 (5/45 Bloodied): Attack Cultists 2: 9 vs AC 12 miss Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss Ouma Jukti: Twist: re-enforce: summon ice guard drake next to Cult Fanatic: ring exhausted Interrupt: Mina crossbow: 10 vs AC 11 miss. Jukti Perception to spot Mina: Int 18 vs DC 15 FATE: does she say anything about Cadmus? (50/50) no Squad of Cultists 1: Attack Bandit 2B 13 vs AC 12 dead Squad of Cultists 2: (18/45 Bloodied) Attack Bandits 1: 6 vs AC 12 miss Squad of Cultists 3: (42/45) Attack Bandits 1: 20 vs AC 12 7hp squad becomes 2 bloodied bandits Cultist 4A (4/9hp) Change: Attack Drake 22 vs AC 14 5hp (47/52) Cultist 4B (4/9hp) Advantage Self: Flank Drake (ADV) 21 vs AC 14 5hp (42/52) Guard Drake (42/52) Attack Cult Fanatic: Bite 11 vs AC 12 miss, tail 16 vs AC 12 8hp (31/39), Cult Fanatic Concentration check 17 success  Bandit 1A (4/9) Attack Cultists 3: 11 vs AC 12 miss Bandit 1B (4/9) Attack Cultists 2: 11 vs AC 12 miss   ROUND 4 Bandit Captain (paralysed) Will save: 2 fail Cult Fanatic (31/39) Maintain Concentration, re-enforce FATE: Cultist squad? (Likely) no (3 Bronze Scouts, near Fanatic) Mina: move, crossbow vs Jukti 15 vs AC 11 16hp (13/39), Bonus Barbican Dodge Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss Ouma Jukti (13/39) Conjure Fey (Ice Maiden) near Mina Squad of Cultists 1: Change target: jump, attack Bandits 3: 5 miss Squad of Cultists 2: (18/45 Bloodied) Attack Bandit 1A 14 vs AC 12 dead Squad of Cultists 3: (42/45) Change target: jump, attack Bandits 3 8 vs AC 12 miss Cultist 4A (4/9hp) Twist ADV vs Drake: 15 vs AC 14 4hp (38/52) Cultist 4B (4/9hp) Attack Drake 10 vs AC 14 miss Guard Drake (38/52) Bite 22 vs AC 12 11hp (20/39) Tail 23 vs AC 12 8hp (12/39) Concentration Broken Bandit 1B (4/9) Attack Cultists 2 19 vs AC 12 3 hp (15/45) Bronze Scout 1 Attack Drake Bite 18 vs AC 14 9hp (29/52)  Bronze Scout 2 Attack Drake Bite 17 vs AC 14 10hp (19/52) Bronze Scout 3 Attack Drake Bite 24 vs AC 14 9hp (10/52) Ice Maiden: Ice Storm vs Mina Dex 13 vs DC 17 fail, 18hp (48/70)   ROUND 5 Bandit Captain  FATE Does he have another Flare? (50/50) No Attack Barbican: 2 misses, one hit: regains the flare Cult Fanatic (12/39) Hold Person 15 vs DC 12: spell fails. Drake opportunity attack 12 vs AC 12 4hp (8/39) Mina: crossbow vs Jukti (opportunity attack 20 vs AC 16: 5 miss spend Hero Point CRITICAL HIT!!! 26hp Jukti dead. Bonus Barbican get Flare: Barbican 14 STR vs 5 DEX: regains flare FATE: Are Ice summons negated (Has to be) no Squad of Bandits 3: Attack Cultists 3: 11 vs AC 12 miss Squad of Cultists 1: Taunt, attack Bandits 3: 14 vs AC 12 15hp (30/45) Squad of Cultists 2: (15/45 Bloodied) Attack Bandit 1B Crit (dead) Squad of Cultists 3: (42/45) Change: Defend Barbican (Dodge) Cultist 4A (4/9hp) Attack Drake: 12 vs AC 14 miss Cultist 4B (4/9hp) Disadvantage opponent (hold leg) Guard Drake (10/52) (DIS) Attack Cult Fanatic: Bite 17 vs AC 12 6hp (6/39), Tail 10 vs AC 12 miss Bronze Scout 1 21 vs AC 14: 8hp (4/52) Bronze Scout 2 15 vs AC 15 7hp Drake dead Bronze Scout 3 Continues to attack drake Ice Maiden: Flurry form: Whirlwind: STR save 14 vs DC 13 saved: Mina not flung, 6 cold damage ROUND 6 Bandit Captain (57/65) Advantage Self Attack Cultists 2 (ADV) 21 and 23 scimitar 18hp, squad becomes 2 bloodied Cultists, 24 dagger vs 2A: dead Cult Fanatic (12/39) Hold Person vs Bandit Captain: Wis save 9 vs DC 12: Paralysed Mina (42/70): Leap Athletics 15: attack Bandit Captain with crossbow midair: ADV & Sharpshooter: 15 vs AC 15: 30hp (27/65). “Take out their leader!” Bonus Barbican attack (ADV) 17 vs AC 15 15hp (12/65) Squad of Bandits 3: (30/45) Defend Captain (Cancels ADV) Squad of Cultists 1: 4 vs AC 15 miss Squad of Cultists 3: (42/45) 23 vs AC 15 15hp Bandit Captain dead Cultist 4A (4/9hp) Attack Bandits 3 19 vs AC 12 4hp (26/45) Cultist 4B (4/9hp) Attack Bandits 3 13 vs AC 12 6hp (20/45) Bronze Scout 1 21 vs AC 12 12hp (8/45) Bronze Scout 2 6 vs AC 12 miss Bronze Scout 3 19 vs AC 12 7hp (1/45) Ice Maiden: Fly to Mina, no whirlwind recharge, 2 slams 19 & 23 vs AC 16, 26hp (16/70) End of Turn CON check DC 12: 4 fail (dead) Cultist 2B Surrender:  FATE: Bandits surrender? (50/50 no: killed

    Q&A Bonus Episode 1

    Play Episode Listen Later Apr 30, 2022 18:20


    Links Corey Mayo's O Solo Mayo: http://webjudy.com/osolomayo/   Transcript links Session 0: https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing Chapter 1: https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing Chapter 2: https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing Chapter 3: https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing Chapter 4 https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing Chapter 5 https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing Chapter 6 https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing Chapter 7 https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing Chapter 8 https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing Chapter 9 https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing Chapter 10 https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing Chapter 11 https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing Chapter 12 https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing Chapter 13 https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing Chapter 14 https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing Chapter 15 https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing Chapter 16 https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing Bonus Episode 1 https://docs.google.com/document/d/1PqKhPnYeLkGOYqEFI2aE-avo0uQjEaSs5kOXCZzcyJk/edit?usp=sharing

    TLA Chapter 16 Assault on Silo 13

    Play Episode Listen Later Apr 26, 2022 29:15


    Mina sneaks her way into Sanctum Eruptio in search of the Infernal Powder, but an unpleasant discovery awaits her. It's all-out war between the Cult of the Great Machine and the Piperunners, with the very existence of the city at stake!  Links Transcript https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Blades in the Dark  Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Circles in a circle: http://packomania.com/ Gunpowder Plot https://www.newscientist.com/article/dn4338-gunpowder-plot-would-have-devastated-london/ Beirut explosion: https://www.bbc.co.uk/news/science-environment-54420033 Mechanics SCENE 42: Interrupt:  EVENT (from last scene and previous scene) Move away from a thread (track down the visitor) trust the intellectual +Abandon Stalemate   Valerian daCosta (The Visitor) (Slide) Alphonse “Crater” Crabtree (Cutter) Israel “Flint” Locke (Lurk) Mordecai Rowe (Leech) Malory Crow (Hound) Tatiana “Tatters” Kamidev (Whisper) The Spider (Spider)   FATE: Has Mina left this plane? (Has to be) yes EVENT: nature of stalemate: Lie Magic   SCENE 43: Hunting for the Sanctus Eruptio Chaos Factor 2 Altered Scene: Altered (General Alert) Disguise Self time remaining: 41 minutes remaining Mina: Investigation to find the Sanctus: 14 vs DC 17: fail by 3. Fail forward (Chapter 5) with consequence.  EVENT: Adjourn Victory (the attack begins, Mina is caught up in defence) DESCRIPTION: Efficiently Strong (fortified foundations, heavily guarded) FATE: Piperunners attack the Sanctus? (Very Likely) Exceptional No FATE: Gas? (50/50) Exceptional No FATE: Piperunners already in the Sanctus? (Likely) Yes   SCENE 44 Assault on the Sanctus Erupto Chaos Factor 3 Altered Scene: No FATE: Do the PRs seal the doors? (Likely) no, Random Event EVENT (PC Negative) Inform Possessions FATE Disguise seen through? (50/50) no (Barbican) Mina (Bonus): Barbican attack PRs FATE Suspicions allayed? (Likely) yes FATE Barbican damaged? (50/50) no FATE into storage area? (Likely) exceptional yes FATE Jukti present? (has to be) no DESCRIPTION (PR forces) threateningly average FATE Is there an obvious entry point? (50/50) exceptional no FATE darkness? (50/50) no EVENT what are they doing? Create a representative (negotiator)

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