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#284"Shiny rocks get me every time."Roundtable2022.10.28It's spooky season! Stephen is SO over it, but he can't escape all the scary stuff happening in this week's episode. We start with a lesson on the necromantic arts of branding and iconography, guided by Mark, a master of these dark magics. After the break, Ellen raises a past topic from the dead in order to explore the ethics of manipulating players' brainnnsssss. Also mentioned: candy corn, houseplants, and—you guessed it—Star Trek.Star Trek: AscendancyBranding & Iconography0:10:10Mark LaCroixMarketingSmash TV - WikipediaThomas Was Alone - Bithell GamesThe Ethics of Engagement0:36:22Ellen Burns-JohnsonGame DesignEgg, Inc. - Auxbrain, Inc.Idle Acorns - Aleros LLCBeReal social mediaA little learning is a dangerous thingDrink deep, or taste not the Pierian spring.This is a line from Alexander Pope's Essay on Criticism (1711). The Pierian spring is a fountain in Pieria, a district round Mount Olympus and the native country of the Muses. You can read the full text for free here on Project Gutenberg.
Nic Tringali - The Banished Vault Nic Tringali is a game designer for Bithell Games. Their recent release The Banished Vault (published by Bithell Games' Lunar Division) is a gothic space-faring exploration and survival game, released on July 25th to very positive reviews. We talk with Nic about their early gaming inspirations, before getting into the gameplay mechanics of The Banished Vault. 00:00:00 - Introduction - Life post-launch, how did you get into games 00:04:00 - Influential early games - Morrowind, Stuntman 00:09:20 - Board games and their cross-pollenation with video games 00:14:57 - Complexity and planning in The Banished Vault: space mechanics 00:32:21 - Complexity budget: how did Nic decide which choices were interesting for the player, and where to put the complexity? 00:37:30 - What kind of player did they have in mind? 00:39:40 - The aesthetics of The Banished Vault: art and sound 00:47:01 - Where to find Nic
Please enjoy our full review chat on Tron Legacy, and buy Bithell Games's Tron Identity, too!Links!Patreon: If you like what we make and want to help us make more, better sounding content, we have a £2 Patreon!Twitter: @SequelPitchInstagram: sequelpitchpodcastFacebook: Sequel PitchIf you're not already, please consider subscribing on your podcast app of choice so that you get our episodes as soon as they land. And leave us a review if we think we deserve it so that new people can see what others think - the best places for that being Apple Podcasts, Podchaser, Spotify or in the Goodpods app. We'll try to shout you out on the show if you do!Please tell your friends about us if you think they might enjoy the show! We're not in a position to pay to advertise the show right now, so bring people into the fold if you think they'll have some fun!And as always, our eternal thanks to Captivate for providing our hosting for the show. They are the absolute best and we love them, and if you're serious about starting a podcast and trying to make it into something, they should be your first port of call
The meeting of minds is back! This week, Ross is hosting, as Andy and Drew go head to head to pitch their sequels for the 2010 Sci-Fi legacy Sequel Tron Legacy, directed by Joseph Kosinski (of Top Gun Maverick fame) and starring Garrett Hedlund, Olivia Wilde, Bruce Boxleitner, Michael Sheen channelling David Bowie, Jeff Bridges and Jeff Bridges dead-eyed 2010 digital doubleExpect a lot of chat about how damned good the Daft Punk score to this movie is, a lot of ripping off of the Matrix sequels, and three men absolutely not understanding how computers work. Also, thanks to previous special guest Mike Bithell for inspiring us to pitch these sequels; if you enjoy Tron, digital novels and/or puzzle games, then get yourself onto the Steam store on your PC or the Nintendo store for the Switch and pick up a copy of Tron Identity from Bithell Games. You won't regret it!Links!Patreon: If you like what we make and want to help us make more, better sounding content, we have a £2 Patreon!Twitter: @SequelPitchInstagram: sequelpitchpodcastFacebook: Sequel PitchIf you're not already, please consider subscribing on your podcast app of choice so that you get our episodes as soon as they land. And leave us a review if we think we deserve it so that new people can see what others think - the best places for that being Apple Podcasts, Podchaser, Spotify or in the Goodpods app. We'll try to shout you out on the show if you do!Please tell your friends about us if you think they might enjoy the show! We're not in a position to pay to advertise the show right now, so bring people into the fold if you think they'll have some fun!
We're back from a month off! And this week, we catch up on Bithell Games' latest release - Tron: Identity. Then Austin (and his dog Canvas) join to catch us up on a game he and Troy have been hard at work on, called Stray Gods. Turns out both games excell in player choice. Neat. Did I mention Canvas?
Alex checked out Bithell Games' Tron: Identity after completing Dead Space (2023) and playing more Resident Evil 4 (2023)! The crew also discuss some listener feedback sent in by Tom! This week's segments are as follows: Whatcha' Been Playin': (0:04:08) Dead Space (2023) (0:07:15) Resident Evil 4 (2023) (0:09:28) Tron: Identity (0:29:32) Marvel SNAP (0:52:00) Listener Feedback Become a …
Tim and Andy talk about Media Molecule ending support for Dreams, Nintendo Live in Seattle, and more! Time Stamps - 00:00:00 - Start 00:01:50 - Housekeeping We partnered with NVIDIA so you can watch Andy show off the absolutely STUNNING Ray Tracing Overdrive Mode in Cyberpunk 2077 LIVE right after this on twitch.tv/kindafunnygames and youtube.com/kindafunnyanmes We're trying something new with YouTube SuperChats on Kinda Funny Games Daily! ONLY on YouTube and the livestream on Twitch, there's going to be a 30-minute post-show where SnowBikeMike comes in to talk to US KFGD hosts about YOUR Superchat questions! Stay tuned after today's handshake to hang out with me, Mike, and Bless before the next Kinda Funny stream starts! There's a new Kinda Funny Podcast up on Youtube.com/KindaFunny. Over on Patreon: Remember there's Gregways going up every single weekday. The Roper Report - 00:04:54 - Sony ending support for Dreams in September 00:16:05 - Nintendo announced Nintendo Live Seattle 00:27:24 - Ad 00:28:30 - Nintendo Subpoenas Discord for Identity of Tears of the Kingdom Leaker 00:35:02 - PC Game Pass has fully launched in 40 new countries 00:43:05 - Bithell Games is working on more Tron games 00:47:06 - A playable 20-foot Donkey Kong arcade machine is coming to the Museum of Play in New York 00:52:00 - Out Today Reader mail - 00:53:23 - “Do you think you'll ever get seduced by a From Soft game?” - Marco Hutchens 01:00:04 - Squad Up: Howard - PlayStation - Owenlars2 01:00:38 - You‘re Wrong Tomorrow's Hosts: Bless & Greg Learn more about your ad choices. Visit megaphone.fm/adchoices
#278 "Insert interesting car here."Roundtable 2022.09.14 Your nice hosts' pronunciation is on point this week as they say a really hard word a large number of times! In this episode, Mark and Ellen BOTH introduce even more complicated words to the other hosts, and Stephen admits to losing an argument (which he'd done on the show before but still don't tell his brother).Noble Robot Office Verisimilitude 0:05:23 Ellen Burns-JohnsonArtGame DesignVerisimilitude Definition - Dictionary.comVeracity Definition - Dictionary.comThe Quest For Verisimilitude: Realism, Illusion, and Consistency In Video Games - Erik Kain, ForbesHow to build verisimilitude in your games? - Thunderdices, Reddit One comment of note in the thread: “Your point about making things simple is extremely important. Lots of things in real life are simple and it's the combination of items interacting that it becomes complicated. When a DM makes the simple complicated there's a danger of the world becoming too complex and breaking verisimilitude from the other side.” Thrive - Adam's Apple GamesBrobdingnagian Definition - Dictionary.comThomas Was Alone - Bithell Games, Steam Indie Game Credits Mark LaCroixProductionMobyGames - MobyGamesFilm Credits: Everything You Need To Know - Nashville Film Institute
It's spooky season! Stephen is SO over it, but he can't escape all the scary stuff happening in this week's episode. We start with a lesson on the necromantic arts of branding and iconography, guided by Mark, a master of these dark magics. After the break, Ellen raises a past topic from the dead in order to explore the ethics of manipulating players' brainnnsssss. Also mentioned: candy corn, houseplants, and—you guessed it—Star Trek. Star Trek: Ascendancy Branding & Iconography 0:10:10 Mark LaCroixMarketingSmash TV - WikipediaThomas Was Alone - Bithell Games The Ethics of Engagement 0:36:22 Ellen Burns-JohnsonGame DesignEgg, Inc. - Auxbrain, Inc.Idle Acorns - Aleros LLCBeReal social mediaA little learning is a dangerous thingDrink deep, or taste not the Pierian spring.This is a line from Alexander Pope's Essay on Criticism (1711). The Pierian spring is a fountain in Pieria, a district round Mount Olympus and the native country of the Muses. You can read the full text for free here on Project Gutenberg.
This week, we get to publicly ask Mike about something we've been privately asking him about for FOREVER! Also, it wouldn't be an episode of Play, Watch, Listen without a philosophical discussion, so: can AI create art?
Your nice hosts' pronunciation is on point this week as they say a really hard word a large number of times! In this episode, Mark and Ellen BOTH introduce even more complicated words to the other hosts, and Stephen admits to losing an argument (which he'd done on the show before but still don't tell his brother).Noble Robot Office Verisimilitude 0:05:23 Ellen Burns-JohnsonArtGame DesignVerisimilitude Definition - Dictionary.comVeracity Definition - Dictionary.comThe Quest For Verisimilitude: Realism, Illusion, and Consistency In Video Games - Erik Kain, ForbesHow to build verisimilitude in your games? - Thunderdices, Reddit One comment of note in the thread: “Your point about making things simple is extremely important. Lots of things in real life are simple and it's the combination of items interacting that it becomes complicated. When a DM makes the simple complicated there's a danger of the world becoming too complex and breaking verisimilitude from the other side.” Thrive - Adam's Apple GamesBrobdingnagian Definition - Dictionary.comThomas Was Alone - Bithell Games, Steam Indie Game Credits Mark LaCroixProductionMobyGames - MobyGamesFilm Credits: Everything You Need To Know - Nashville Film Institute
This week! The Nintendo Direct is still on, Disney announced a bunch of game stuff, CJ has fallen down the Splatoon 3 spiral, the TMNT Collection continues to be bodacious, Phil is disappointed by a Transformers VR game, and much, much more. Join us, won't you? Links of interest: Nintendo Direct still on Amy Hennig making a Captain America/Black Panther game Bithell Games working on a Tron visual novel game Gargoyles Remastered is a thing Illusion Island announced Metal Hellsinger Melatonin Splatoon 3 Circus Electrique TMNT Cowabunga Collection The Last of Us Part I Transformers: Beyond Reality MultiVersus Greg Sewart's Extra Life Page The Player One Podcast t-shirt The Player One Podcast mug ResetEra Player One Podcast Topic Player One Podcast Discord Greg Streams on Twitch 1990 Sega Mega Drive/Genesis Year in Review - Generation 16 Episode #126 Add us in Apple Podcasts Check out Greg's web series Generation 16 - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Running time: 1:39:41
⭐️ Oferecimento: Promobit Ofertas de verdade, lojas seguras e os melhores preços da internet. Baixe agora o aplicativo do Promobit e tenha tudo isso na palma da mão. Neste podcast, Rodrigo Ghedin e Jacqueline Lafloufa recebem o Tet para falar do Reddit, a rede social que vem ganhando espaço no Brasil com uma lógica um pouco diferente — lembra mais as comunidades do finado Orkut que o Twitter ou o Facebook. O que significam esses termos? Como usufruir do Reddit da melhor maneira? O que tem de bom e de ruim ali? Essa história de pulverizar a moderação, funciona? Ouça e descubra. Apoie o Manual pelo preço de um cafezinho Nas últimas duas semanas, o Manual do Usuário ganhou 2 novos apoiadores: Felipe Ferreira Martins e Luis Eduardo Loschi. Obrigado! Gosta do podcast? Toque aqui e torne-se um(a) apoiador(a). A partir do plano II (R$ 16/mês), você acompanha as gravações ao vivo e ganha outros mimos. Indicações culturais Tet: O jogo Thomas was alone, da Bithell Games, e o filme Pronto para recomeçar [Prime Video], de Dan Rush. Jacque: O podcast A mulher da casa abandonada, da Folha de S.Paulo, apresentado por Chico Felitti. Ghedin: O filme A dama oculta [Belas Artes À La Carte], de Alfred Hitchcock. Subreddits recomendados Tet: r/PolandBalls e r/HighQualityGIFs. Jacque: r/DataIsBeautiful e r/EducationalGIFs. Ghedin: r/BrazilianPainting e r/ItHadToBeBrazil.
Happy New Year friends and welcome to another episode of A Study in Games Podcast. We wrapped up our season of “short games” this month with Outer Wilds from Anapurna Interactive and Subsurface Circular from Bithell Games. Join us as we talk about short games as a way to focus narrative, timeloops in games, the […]
Everybody, please give a big round of applause for the returning Mike Bithell (because he likes that kind of attention). Sitting down for a chat with Tim, Mike lets us know all about Bithell Games' latest title The Solitaire Conspiracy, entering the Podcast market, Develop:Brighton 2021 and more. The Solitaire Conspiracy is available right now on PlayStation 5, Xbox Series X|S, Nintendo Switch and PC. Time Stamps 00:00:00 Start 00:00:09 Intro 00:01:14 The Solitaire Conspiracy 00:09:57 Podcasting 00:16:30 Develop:Brighton 2021 00:23:56 Looking foward at Bithell Games 00:28:40 Outro Hey there dear listener, we just wanted to say thanks for listening to our show. For your convenience, you can download this episode's MP3 and subscribe via Apple Podcasts, RSS, Spotify, YouTube or anywhere else that podcasts are available. Find us on Discord, Twitter and Facebook.
We’ve all been mopping up a few games but we did find time between episodes to return to Thomas Was Alone with Aadil playing the new Switch release (Available now). Ben also delves into his choice of actors to round out the cast of The Last of Us for HBO and Lucy has played Mutropolis. To drink Ben starts with ‘Sweeping Coast’ from Duration, then To Øl #2 DIPA. Aadil has the Kaiju! Beer ‘Metamorphasis’ and ‘Hollow Days’ Harbour Brewing Co. Lucy drinks Three Hills Brewing ‘Here Now You’ and finishes on ‘Matthew McConaughaze’ from Brew York. Our new intro tune is by Redari Music who you can find on YouTube – https://youtube.com/channel/UC2dtWfivA_qbI3ryME1yiEg
You may dream of working on big games with big studios, but what about tiny games and tiny teams? In this episode Adam and Programmer and Shader Developer Hannah Rose of Bithell Games discuss the freedom of making a tiny game, how to be a programmer in a small team, and the important skills required for both. Visit Our Website - gamedev.london - for meet-ups, game jams, competitions and more! And why not come chat with us and hundreds of other devs? Join Our Discord - discord.gg/Mx7Sh2G Also Follow Us On Twitch! - twitch.tv/gamedevlondon Where To Find Hannah: Twitter - https://twitter.com/hannaestheticItch - https://hannah-rose.itch.io/ https://onehourgamejam.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/game-dev-london/support
In our first episode looking at the impact of the new console launches, we welcome But Why Tho's Kate Sanchez and Matt Donahue to discuss the intersection of hardware and game pricing and inclusion. We also have news, including Take-Two’s acquisition of Codemasters and a big chat about the Twitch/DMCA mess. If want to skip right to the launch conversation, jump ahead to 46 minutes. Take-Two Interactive Software, Inc. Reaches Agreement for Recommended Acquisition of Codemasters Group Holdings PLC: https://ir.take2games.com/news-releases/news-release-details/take-two-interactive-software-inc-reaches-agreement-recommended?field_nir_news_date_value[min]= Tommy Tallarico settles copyright dispute with Roblox over ‘oof’ sound (GamesBeat): https://venturebeat.com/2020/11/10/tommy-tallarico-settles-copyright-dispute-with-roblox-over-oof-sound/ Music-Related Copyright Claims and Twitch (Twitch): https://blog.twitch.tv/en/2020/11/11/music-related-copyright-claims-and-twitch/ Justin Wong on Twitch’s DMCA history (Twitter): https://twitter.com/JustinWong/status/1326625767808102400?s=20 Jason Maestas on Twitch Tools (Twitter): https://twitter.com/jasonmaestas/status/1326929197822959617?s=20 @HCJustinn on a Phasmophobia DMCA strike for whispering (Twitter): https://twitter.com/HCJustinn/status/1326706431215722497?s=20 FUSER USER GENERATED CONTENT GUIDE (Harmonix): https://support.fuser.com/hc/en-us/articles/360056830754-FUSER-User-Generated-Content-Guide Wes Keltner’s videos on DMCA and licensed music (Twitter): https://twitter.com/weskeltner/status/1326006868708372482?s=20 The GameDev Budgeting Handbook (Michael Futter, Bithell Games): http://GameDevBizBook.com Xbox's Phil Spencer: 'We're not driven by how many consoles we sell' (Guardian): https://www.theguardian.com/games/2020/nov/11/xbox-phil-spencer-interview-microsoft-series-x
Kapsule Pixel est un format de vidéo/podcast qui vous fait découvrir un jeu vidéo en moins de 2 minutes.Et si on déjouais un complot mondial dans The Solitaire Conspiracy, dernier jeu de Bithell Games, et dont on va parler dans cet épisode 5!
We’ve all got beers and we’ve all played games. Aadil kicks off with his thoughts on The Solitaire Conspiracy. Ben has put some time into Star Wars Squadrons and Lucy has played both Cats Organized Neatly and I Am Dead. Ben drinks Saturated in Idaho 7 from Deya and Weird Beard’s Armus Stout. Lucy starts with Neil Gets Things Done by Verdant Brewing and finish with the Ethiopian Cold Brew IPA from Overtone Brewing Co. Aadil was gifted a birthday beer and drinks the House IPA from Howling Hops then sees out the show with Massive IPA from Great South Bay Brewery.
Welcome back to the Paradox Podcast!Today, with the help of Kim Nordstrom, Paradox Interactive's Chief Strategy Officer we try to divine the future of the gaming industry, and reflect on our past predictions, both the accurate and the ones we were wrong about.On the agenda: - The future of gaming consoles - Cloud Gaming - Subscription Services - Impact of 5G on mobile gaming - COVID-19 and the coming recession - The perspective of indie studios on the shifts in the games industry - Interview with Bithell Games, the COO of Bithell Games, developers of John Wick: Hex - Interview with David Goldfarb, Director of the Outsiders, developers of Metal: Hellsinger - And more Timestamps: 0:15 – Introduction & Blablablablablah 4:12 – Topic of the day: The Trends and Future of the Game's Industry 39:50 – Past & current trends we were wrong about 45:14 – Wrapping upYou can also find today's episode on:• Spotify: https://pdxint.at/2HFshtu• Soundcloud: http://pdxint.at/2EYDl15• iTunes: http://pdxint.at/2BnBWBo• Player.fm: http://pdxint.at/2EWTCnl• Poddtoppen: http://pdxint.at/2CiqXGw• Acast: http://pdxint.at/2ExBD9lWelcome Thank you for listening! We'll be back with your regularly scheduled Paradox Podcast after the summer break!Support the show (http://paradoxplaza.com)
In episode 29 of the Xbox Expansion Pass (XEP) we chat with Thomas Was Alone creator Mike Bithell about his experiences in creating games, working with voice actors, and the pressures of having consistent success. We’ll examine the recently trademarked Xbox Series X logo, Phil Spencer’s latest statements on May Series X announcements and just what Google Stadia’s recent change in strategy means for Project xCloud. Enjoy!The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr, the InsipidGhost, plays host and discusses various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Twitter: InsipidGhostMixer.com/InsipidGhostContact: InsipidGhost@gmail.com
The Design of John Wick Hex Josh Bycer josh@game-wisdom.com For this cast, I spoke with Nic Tringali who works at Bithell Games and was on the design team for John Wick Hex. We started with introductions and spoke about how the team pitched John Wick Hex to Lionsgate. From … The post The Design of John Wick Hex appeared first on Game Wisdom.
Welcome back to the Bros and Consoles podcast! This week was a smaller news week, but there were so many games to play and new things to talk about that we couldn't NOT get excited about recording! As well as some new stories, we've also got updates on a story from last week too, so don't miss it. :D On one other note, this will actually be the last normal episode for a little while, which we've also gone into detail about on the podcast itself (after segment 1). I (Nathan) am going to be gone for about 3 months for the first of 4 externships, which I need to complete for the final year of my graduate schooling, and I won't be back until mid-to-late August. What does that mean for the podcast? It means that instead of having both Michael and me on the show together, we will be putting out solo episodes during that time period. We decided we didn't want to go back to an awful audio setup, similar to our rough first episode, so we decided it made more sense to attempt to continue the show on a weekly basis in this fashion temporarily so that you listeners have something to look forward to each week. Obviously, this will be a bit different and may take some getting used to, but we're hoping you'll still enjoy the content and bear with us until we can come back together in full force! As always though, we thank each and every one of you for the continued support, and we look forward to continuing the show for you all. If you have any questions, comments, or concerns, feel free to reach out to me on Twitter via @IndieRonin, or via email: brosandconsoles@gmail.com Hope you enjoy the episode! Time-codes: 02:32 - Seg. 1: What're ya playin'? 45:57 - Housekeeping and temporary format change explanation (New format starts next week and continues until mid-to-late August) 50:15 - Seg. 2: The Bropinion Report 51:25 - #1: Sony's State of Play for May 2019 1:09:46 - #2: US Senator wants to legislate loot boxes targeted at kids (Charlie Hall on Polygon) 1:17:38 - #3: China's PUBG replacement, "Game for Peace" (Patricia Hernandez on Polygon) 1:22:35 - #4: New take on E-sports (Cass Marshall on Polygon) 1:31:08 - #5: Ongoing story, "Rioters Unplugged" walkout (Cecilia D'Anastasio & Nathan Grayson on Kotaku) 1:34:23 - #6: Delta Airlines tells staff to not unionize, and instead buy video games (Chris Bell on BBC News) 1:38:05 - #7: Failed attempts at Metroid and Castlevania cartoon creations in the past (Michael McWhertor on Polygon) 1:41:15 - Seg. 3a: The Entire List of Upcoming Games on the PlayStation Network, brought to you by the Bros and Consoles co-hosts each and every weekend! 1:54:30 - Seg. 3b: The Weekly Nintendo Switch Picks 2:03:29 - Seg. 4: The N.I.C. (John Wick Hex, by Bithell Games, coming to "consoles & PC") 2:08:16 - Seg. 5: Sonic's Super-Fast Minute! --- Support this podcast: https://anchor.fm/brosandconsoles/support
Mike Bithell (Thomas Was Alone, Volume) joins guest host Robin Hunicke (Journey, Luna) to talk about team dynamics, developer career transitions, guide rails for young developers, and maintaining an online presence. Bithell is the CEO and Founder of Bithell Games. He is best known for his work on Thomas Was Alone. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
This week, the boys are going deep on Quarantine Circular, Bithell Games’ follow-up to last year’s Subsurface Circular. They spend some time comparing and contrasting Quarantine and Subsurface, discussing their use of communication and puzzles and how each game treats these differently. Additionally, the game sparks a conversation about science fiction tropes and the manner in which they are employed. Also, despite his insistence that he won’t stumble over his words, Blake absolutely does. Jordan makes him pay dearly for his mistake. If you are interested in following the creators on twitter, check out @mikeBithellAnd also explore the game’s soundtrack if you enjoy good music: https://danlesac.bandcamp.com/album/quarantine-circular
Join Alexander, Mike Futter, and Nic Tringali as they discuss their favorite games of 2017. 4:50 - Games of the Year --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular iTunes: https://itunes.apple.com/us/app/subsurface-circular/id1273765636 "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Spotify: https://open.spotify.com/show/4DVVTbniyLtTVYm4OgVQhy Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander, along with Mike Futter, this week for a check-in on Hitman, and Futter's time with Monster Hunter: World and brief jaunt into the realm of board games. Studio Happenings cover a bit more on the publishing of the Game Dev Business Handbook, and in "Reader" Mail, the guys cover handling the streaming of Bithell games and the use of custom versus pre-made tools. 4:42 - Monster Hunter: World & Civilization: A New Dawn 12:12 - Hitman 19:15 - Studio Happenings: Game Dev Business Handbook Updates 28:01 - "Reader" Mail: Handling Streamers & Custom Tools --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular iTunes: https://itunes.apple.com/us/app/subsurface-circular/id1273765636 "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Spotify: https://open.spotify.com/show/4DVVTbniyLtTVYm4OgVQhy Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for a lengthy discussion on Wolfenstein II: The New Colossus and the importance of player agency. In "Reader" Mail, the guys cover the disparity between film and game auteurs, and the approach to quality writing. 4:05 - Wolfenstein & Wolfenstein II: The New Colossus 25:56 - Studio Happenings 27:19 - "Reader" Mail: Auteurs & Writing --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular iTunes: https://itunes.apple.com/us/app/subsurface-circular/id1273765636 "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for a few quick thoughts on Battle Chef Brigade. In Studio Happenings, Alexander shares some more future economic planning tips, and "Reader" Mail covers the potential/pitfalls of treating games as a service. 3:08 - Battle Chef Brigade 9:44 - Studio Happenings: Pensions (yes, really) 15:31 - "Reader" Mail: Subscription Models/Products as Services --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular iTunes: https://itunes.apple.com/us/app/subsurface-circular/id1273765636 "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for a shocking revelation about Assassin's Creed: Origins, a bit of love for the latest Call of Duty, and a check-in on Mario Odyssey. In Studio Happenings, Mike touches on Devgam , and "Reader" Mail covers development environments and approaches. 6:54 - Assassin's Creed: Origins 14:43 - Call of Duty: WWII 24:55 - Mario Odyssey & the Switch 32:20 - Studio Happenings: Self (Book) Publishing & Devgam 37:00 - "Reader" Mail: Development Environments and Approaches --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander, and guest Nic Tringali this week for some thoughts on Assassin's Creed: Origins, Opus Magnum, Divinity: Original Sin 2, Mario Odyssey. In Studio Happenings, it's the Nic Tringali iPad Porting show , and "Reader" Mail features a discussion on the application of game engines as filmmaking tools. 2:10 - Assassin's Creed: Origins 5:50 - Opus Magnum 10:00 - Divinity: Original Sin 2 15:37 - Mario Odyssey 20:56 - Studio Happenings: iPad Porting 35:54 - "Reader" Mail: Game Engine Rendered Filmmaking --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for some thoughts on Shadow Tactics and a deep-dive into Wolfenstein II. In Studio Happenings, it's Alexander's Money Minute, and "Reader" Mail features a lengthy discussion on how to balance (or not) art versus commercial products. 1:52 - Shadow Tactics 7:00 - Wolfenstein II: The New Colossus 20:48 - Breakthrough Brits 22:52 - Studio Happenings: Money Minute 26:33 - "Reader" Mail: Punk vs. Commerce --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for some more thoughts on Middle Earth: Shadow of War. In Studio Happenings, it's all about the iPad release of Subsurface Circular, and "Reader" Mail covers the approach to and qualifications for teaching game design. 1:55: Middle Earth: Shadow of War 13:33 - Studio Happenings: Subsurface Circular iPad 22:06 - "Reader" Mail: Teaching Game Design & Academia --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for a lengthy discussion of Middle Earth: Shadow of War. In Studio Happenings, the guys cover how the studio handles decentralized work, and "Reader" Mail is all about games that inspire and teach. 2:38 - Middle Earth: Shadow of War 25:30 - Studio Happenings: Cloud-Based Working 33:54 - "Reader" Mail: Making Games for a Cause & Edutainment --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for a bit more Mario + Rabbids Kingdom Battle. In Studio Happenings, the guys talk the reputation and the importance of good behavior in a small industry, and "Reader" Mail is all about when to start marketing and the importance of Steam Wish Lists. 1:18 - Mario + Rabbids Kingdom Battle 9:04 - Studio Happenings: The Industry is Small 26:00 - "Reader" Mail: Early Marketing & Steam Wishlists --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week with Mike's latest thoughts on Mario + Rabbids Kingdom Battle. In Studio Happenings, the guys talk the changing face of media and journalism, and "Reader" Mail is all about how a first time dev should approach getting a publisher. 3:16 - Mario + Rabbids Kingdom Battle 7:43 - Studio Happenings: Clare Balding - Changing Face of Media 21:41 - "Reader" Mail: Best Practices for First-Time Dev Seeking Publisher --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week on EGX 2017 and the trends and experiences from the show. And in "Reader" Mail, the guys cover taking good lessons from bad games, and the best way to approach entering the industry in the age of the gig economy. 1:40 - EGX: The Lost Bear, Student Projects 7:02 - EGX: Indies, Lessons from EGX 17:14 - "Reader" Mail: Bad Games Good Ideas, Starting out in the gig economy game dev --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join us today for a discussion of Subsurface Circular, a recent text adventur/puzzle game from Bithell Games about a future society driven by automation. Blake and Jordan discuss what makes a puzzle satisfying, detective fiction, and fully-automated luxury robot communism. Check out the game on Steam: http://store.steampowered.com/app/676820/Subsurface_Circular/ And follow Mike Bithell on Twitter: @mikeBithell Next week: Like roots in the soil: https://spacebackyard.itch.io/like-roots-in-the-soil
This episode, Dylan is joined by Mike Futter, former News Editor at Game Informer and author of the Game Dev Business Handbook. Dylan and Mike discuss the various topics covered in the book, from business development to IP law to assessing your personal finances before you start. We also talk about interviewing various devs and more for the book, publishing through Bithell Games, reverse stock splits, and the death and rebirth of THQ. Lastly, we touch on Mike’s trip to PAX West, the differences between PAX West and East, and where you can leave your carrots in the Washington State Convention Center. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!
Join Mike and Alexander this week for some quick thoughts on Uncharted: The Lost Legacy and Mario + Rabbids Kingdom Battle. In Studio Happenings, the guys talk about the difficulty of dealing with selling physical goods. And in "Reader" Mail, it's all about the business and legal approaches to starting a studio. 1:31 - Uncharted: Lost Legacy 4:55 - Mario + Rabbids Kingdom Battle 7:46 - Studio Happenings: Physical Goods 14:40 - "Reader" Mail: Studio Starting & Publishers, Lawyers and LLCs --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for a return to normalcy with some game talk: Hellblade, Agents of Mayhem, and Mario + Rabbids Kingdom Battle. In Studio Happenings the guys talk about upcoming events and the scope of projects. And in "Reader" Mail, it's all about the "Bithellverse" and ownership of work while on personal time. 1:45 - Hellblade: Senua's Sacrifice 5:59 - Agents of Mayhem 8:59 - Mario + Rabbids Kingdom Battle 15:10 - Studio Happenings: Speaking Engagements & Project Scope 27:04 - "Reader" Mail: Bithellverse, Ownership of Work --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for a breakdown of yet another Bithell Games production: The GameDev Business Handbook. Michael Futter is on to discuss this primer on the business and financial sides of beginning game development. In the second half, Mike Bithell talks about last week's launch of Subsurface Circular. 3:37 - Game Dev Business Handbook 28:23 - Studio Happenings: Subsurface Circular Launch --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for a breakdown of our latest release: Subsurface Circular. This style-heavy, one-sitting mystery science fiction adventure is now available as a Bithell Short, and this is your first place to hear about its creation from concept to release. 1:52 - Subsurface Circular 6:00 - Music 9:12 - Art 10:21 - Prototype to Product 14:55 - FAQ --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for a a bit on Kingsway and Alexander's struggle with Rogue-likes. In Studio Happenings, Alexander talks about his pending evictions and barn pools. And in "Reader" Mail: an examination of the way credits and creative attribution works in game development. 1:07 - Kingsway & Rogue-Likes 11:26 - Studio Happenings: Eviction 18:03 - "Reader" Mail: Dev Roles, Credits & Unions --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com --BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001 Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for some more TV talk before getting into dinosaurs-- in video games! In Studio Happenings, the guys talk about the rise of boutique publishers. And in "Reader" Mail: overtime and how many hours game devs actually work in a week. 1:50 - Bad/Trashy/Good UK TV 4:44 - Making a Dinosaur Game? 9:20 - Studio Happenings: Boutique Publishers 22:05 - "Reader" Mail: Overtime --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com --BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001 Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for some Doom appreciation and bit more TV and movie talk. In Studio Happening... and in "Reader" Mail, the guys talk about more pricing issues and how indies should approach graphics and more. 2:16 - Doom 4:24 - TV/Movies/Media - Uncle, Logan, and more 15:47 - Cities: Skylines 17:53 - Studio Happenings: SECRETS 18:27 - "Reader" Mail: Pricing (Round 2), Graphics and Indie Games --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com --BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001 Production by Jonathan Downin http://bithellgames.com/
Welcome to the Bithell Games Podcast. New episodes every Monday! Join Mike and Alexander this week for a little Tales of the Borderlands. In Studio Happenings, the guys talk about their time at Develop 2017 in Brighton, and in "Reader" Mail, it's all about wishes for favorite books to be made into games. --Click to skip to topic-- 2:31 - Tales from the Borderlands 8:48 - Develop 20:00 - "Reader" Mail: Dream Books into Games Concepts --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com --BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001 Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for a dose of TV talk as not many games are currently being played. In Studio Happenings, it's business time again with a look at the impetous behind some recent game-related price hikes, and in "Reader" Mail, the guys talk about how to be a cool and normal person when going from social media to IRL social approaches. 1:18 - TV: House of Cards, British Panel Shows, The Handmaid's Tale 11:37 - Studio Happenings: Currency Systems & Price Hikes 21:48 - "Reader" Mail: Social Approaches --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com --BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001 Production by Jonathan Downin http://bithellgames.com/
Join Mike and Alexander this week for some returning thoughts on Zelda: Breath of the Wild. In Studio Happenings, Alexander clears the air on the importance of business specialists, and in "Reader" Mail, the guys talk about the importance of looking back to measure potential for success. 1:17 - Zelda: Breath of the Wild 9:15 - Studio Happenings: Business Appreciation 22:30 - "Reader" Mail: Games Industry Analysis --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com --BUY VOLUME-- Steam: http://store.steampowered.com/app/365770/ PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001 Production by Jonathan Downin http://bithellgames.com/