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Dr Saeko Yazaki presents comparative research on the concept of the 'self' in Sufism and Zen Buddhism. The seminar, which drew scholars from multiple disciplines, examined striking parallels between these geographically and culturally distant traditions. Dr. Yazaki's presentation centered on a textual analysis of two foundational works: "The Revival of the Religious Sciences" by the Sufi scholar Abū Ḥāmid al-Ghazālī (d. 1111) and "The Treasury of the True Dharma-Eye" by Zen master Dōgen (d. 1253). The seminar highlighted how both traditions, despite their separation, share important theoretical and practical concerns, particularly regarding lived experience and the transformation of the self. Dr. Yazaki explained that al-Ghazālī emphasises disciplining the self (nafs) to purify the heart for divine remembrance, while Dōgen stresses the importance of learning and ultimately forgetting the self (jiko) in Buddhist practice. While previous scholarship has compared these influential figures to Jewish and Christian theologians or European philosophers, Dr. Yazaki's innovative approach places them in direct conversation with each other for the first time. Her analysis revealed not only remarkable similarities but also fundamental differences at both doctrinal and practical levels. A key insight from the seminar was the importance of faith in both traditions, balancing the widely recognised philosophical sophistication of these texts with their spiritual foundations.
Ejecutivos de la empresa de autopartes japonesa, Yazaki, confirmaron el viernes al Poder Ejecutivo que el cierre de las actividades en nuestro país es una resolución “irreversible”. La firma había comunicado el jueves que bajaba la cortina de sus dos plantas, ubicadas en Las Piedras y Colonia, una medida que deja sin empleo a entre mil y dos mil trabajadores Los representantes de la compañía se reunieron el jueves con la ministra de Industria, Elisa Fasio y el viernes con el ministro de Trabajo Mario Arizti. Hablando en rueda de prensa, Arizti explicó que, según se le había informado, la decisión de Yazaki se tomó en la casa y no tiene marcha atrás. "Ellos alegan costco de producción altos. Y una empresa que es un multinacional con plantas en diferentes países de la región hace sus cuentas y le resulta más atractivo otro país". Arizti dijo que el ministerio buscará instalar una “mesa de negociación” para que se “mejoren las liquidaciones” por despido de los trabajadores y buscar “soluciones” que les permitan a los cesantes “reubicarse” en el mercado laboral. Para eso Arizti, pidió a los sindicatos que no ocupen las plantas. Yazaki estaba en el país desde 2007. En un comunicado, la firma anunció que el cierre “se debe a los altos costos de producción de la operación en Uruguay, que afectan significativamente las posibilidades de la empresa de competir en los mercados globales, y las constantes paradas de producción dispuestas por el sindicato, que ponen en riesgo el cumplimiento de la entrega de productos a los clientes”. La producción que Yazaki venía realizando en Uruguay será derivada a plantas que la multinacional tiene en Argentina y Paraguay. La Tertulia de los Lunes con Miguel Brechner, Martín Bueno, Teresa Herrera y Martín Moraes.
La empresa de autopartes japonesa Yazaki informó ayer el cierre de sus plantas en Colonia y Las Piedras. La decisión, que se hizo efectiva ayer, deja sin empleo a unos mil trabajadores. La empresa, que estaba instalada en nuestro país, desde 2007, dijo en un comunicado que el cierre “se debe a los altos costos de producción de la operación en Uruguay, que afectan significativamente las posibilidades de la empresa de competir en los mercados globales, y las constantes paradas de producción dispuestas por el sindicato, que ponen en riesgo el cumplimiento de la entrega de productos a los clientes de Yazaki”. La producción que Yazaki venía realizando en Uruguay será derivada a plantas que la empresa tiene en Argentina y Paraguay. La resolución sorprendió al gobierno, que ahora intentará dialogar con la empresa para revertir el cierre. El PIT CNT, por su lado, sostuvo que la clausura intempestiva es una “falta de respeto” a los trabajadores y también al país que les brindó condiciones para operar desde 2007, "incluyendo un régimen de zona franca”. Profundizamos En Perspectiva sobre esta noticia con el vicepresidente de la Cámara de Industrias del Uruguay, Gabriel Murara.
Bev and Jonnie talk about Stardew 1.5 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:25: What Have We Been Up To 00:13:31: News 00:43:41: Stardew 1.5 01:39:34: Outro Links Fae Farm 2.1.0 Fabledome A Wedding in a Chateau Update Research Story Steam Achievements Slime Rancher 2 Roadmap Usagi Shima Walking Buns Tales of Seikyu Kickstarter Garden Life: A Cozy Simulator Grimshire Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) : Hello, farmers, and welcome to another episode of the harvest season. (0:00:36) : My name is Jonny. (0:00:38) : And my name is Bev. (0:00:39) : And then there’s something else that the main host usually says, but by the bev or I, uh, (0:00:44) : I usually the ones that are. (0:00:46) : Oh, I knew my head states talk to you about cottagecore games. (0:00:50) : Woo. (0:00:51) : Woo. (0:00:52) : Getting there. (0:00:53) : And today we are talking about like the most cottagecore games. (0:01:01) : It’ll be, it’ll be very exciting today. (0:01:03) : We’re going to be chatting to you about Stardew 1.5, only like a year and a bit after it came out. (0:01:13) : So, yeah, very excited about that. (0:01:15) : Before you get into things, as always, recording and transcripts are available. (0:01:19) : Well, you’re recording and listening to transcripts are available in the show notes and on the website. (0:01:25) : But before we kick into the news, Bev, what have you been up to? (0:01:29) : I– (0:01:30) : I’ve been dying at work, but when I’m not dying at work, I’ve been putting most of my free time into Disney Dreamlight Valley, because I am trying to be a completionist with that winter star path event, and I want all the winter goodies, so hardly trying to get those those last star path duties, I guess, in so I can collect all the things. (0:01:59) : How are the events in Disney? (0:02:00) : I’m a fan of the events in Disney. I’ve been on two shows about DDV. I haven’t really done any of the events. I’ve mostly just like mainlined the core content of the game. So how do you feel about the events? (0:02:13) : I mean, I feel like it’s an event loosely, in very loose terms, because it’s mostly just a new questline that you’re following to my knowledge. There isn’t a story or anything tied to it. Not that I can recall. (0:02:28) : And I paid a little amount of money for it, and I paid a little bit of money for it. (0:02:30) : So I had a lot of extra for Moonstones to ensure that I got the exclusive winter version of Belle and Ariel, even though I technically don’t have those characters unlocked yet. (0:02:40) : But it’s been nice in that it’s forcing me to come back in and play it. But a lot of the quests or the duties are actually kind of hard to accomplish. (0:02:58) : and there’s like 80 of them. (0:03:00) : And I think I’m only at like 55 or so with like a handful of days left. (0:03:06) : So I’m a little, I shouldn’t say I’m stressing myself out, (0:03:10) : but I probably am a little bit by trying to get these these last questions question. (0:03:15) : Do you have to do all of them or just some of them? (0:03:18) : I mean, technically, I don’t think you have to do any of them. (0:03:20) : There’s just there’s a there’s on the like event page, (0:03:24) : there’s the duties page, which lists the different like Dreamlight, (0:03:28) : similar to Dreamlight due to– (0:03:30) : - Oh, you have to do all of them to unlock everything, I guess. (0:03:56) : No, no, no, what I. (0:04:00) : I do like that they have the option to allow you to see what what’s on the on the later pages. Like I can see up until the last page of number six what’s available. So I can kind of map out in my head of how much I want to do or how much of the like how much time I want to spend devoting to this event to acquire everything I want to get. (0:04:24) : So there’s there’s a certain level of guests like you kind of have to acquire a. (0:04:30) : A certain number of the duties in order to at least fully unlock all six pages, but not to the extent that you have to do it all to truly like take advantage of the event. (0:04:42) : And to my knowledge, there’s also a like like a free version without paying the extra premium like moonstones and then the premium version. I think in the basic version. (0:04:54) : They limit the number of duties to only three at a time. So it makes it a little harder to advance, but with the premium then they give you (0:05:02) : Nice, well, that sounds that sounds like a good fun and I like I know there’s a bit of controversy about then going from not free to play to free to play, but it feels like that implemented in a way that’s not like kind of forcing you to spend money. (0:05:19) : Yeah, so you can still take advantage of it, but it’s still kind of has that like free to play feel. (0:05:25) : I was playing polio for a while because I was also trying to take advantage of that winter. (0:05:30) : And I think I did everything I need to feel like I got the most out of it and then probably put it down to put all my time back into Dreamline. Yeah, yeah, I feel like I really enjoy Palia. (0:05:48) : But there’s some, it feels like there’s some content missing still from that game. (0:05:52) : Yeah, which makes sense. It’s still in early access. Absolutely. (0:05:59) : but uh what have you (0:06:00) : been playing what have I been playing uh so I have tried and when I say tried I’ve played like half an hour so I don’t have too much to say but I have tried pal world which is the the pokemon with guns game that’s got like a ton of controversy around it because they pretty blatantly just like (0:06:22) : copied pokemon designs um and oh wow yeah yeah it’s see (0:06:30) : seems like a really bad survival game is kind of my take and I don’t I don’t think survival games are that good to begin with and this one seems pretty pretty heinous like everything just feels more difficult than it needs to be if that makes sense like when I play a survival game I kind of want to be able to get into things quickly and feel like you know crafting and building stuff is really intuitive. And this game is not that. (0:07:00) : They just set you up with a bunch of quests. They don’t really tell you how to do anything. (0:07:06) : You’ve got a bunch of stats and like I get that it’s a demo, but A, this game is controversial because it seems like they stole a bunch of intellectual property. (0:07:15) : And B, it just seems like a boring and unfun game. So I don’t know that I have a huge elsewhere to say, other than it’s just like, don’t play this game, don’t support it. (0:07:29) : Yeah, I mean just looking at it. (0:07:30) : Like from screenshots and what’s on Steam, it’s very clearly that one can say maybe to be kind like we’re inspired by Pokemon art, but more likely they just took the designs that people liked and put them. Oh my goodness, yeah. What’s the deer Pokemon, the stag one? That looks exactly (0:07:54) : except for the antlers, like Pokemon. So yeah. (0:07:59) : Yeah, pretty much everything. (0:08:00) : I think that this thing looks exactly like a Pokemon where it’s like, oh, they just changed the color palette on this one, or, yeah, they removed one feature or added one feature so I didn’t even get to the point where, you know, a Pokemon had a gun, I think I caught one and then trying to work out what to do with it was was painful enough that it’s like I just don’t have the energy to put into this sort of terrible experience. (0:08:26) : And I kind of don’t want to give them the, you know, the, the, the, the. (0:08:30) : I was playing stat on game pass because, um, uh, I guess that’s the version of supporting the game there. (0:08:37) : So yeah, trying not to play that one. (0:08:40) : Yeah. (0:08:41) : I mean, I can, I suppose I can make an argument that like sure that the creatures there are very similar to Pokemon, but they’re spending, still spending a lot of time and like effort into building everything else. (0:08:50) : And I would hope that it’s better. (0:08:54) : It plays better than Scarlet Violet did, um, especially at the beginning. (0:08:58) : So if they’re able to accomplish that– (0:09:00) : Pokemon Company wasn’t, then that’s one point for them, I guess. (0:09:05) : Yeah, and they do have that point. (0:09:07) : The Pokemon don’t start around the world. (0:09:09) : So and the open world, because it’s an open-ish world, (0:09:14) : I assume it’s procedurally generated, (0:09:17) : but I’m not sure on that, it feels better than the Pokemon open world from the small section that I’ve played. (0:09:27) : And it kind of has the vibe of, I assume (0:09:30) : movement abilities or something like that. (0:09:32) : And that’ll be cool once you get those. (0:09:37) : But it doesn’t seem worth going through all of the effort of actually getting those. (0:09:42) : See, part of me almost wants to get it, (0:09:44) : because this is what I kind of want our guests to have been, (0:09:48) : where it was back in the days. (0:09:50) : So it was more of a survival-esque aspect, (0:09:53) : but it fell a lot short than what– (0:09:57) : in comparison, I think, to what Power World is maybe offering. (0:10:00) : Maybe we should start a multiplayer world, then. (0:10:05) : You’re telling me not to support me, (0:10:07) : and I’m making an argument why I want to support you. (0:10:09) : Because it looks like the Pokemon game I want to play. (0:10:14) : I mean, it might get good. (0:10:16) : We’ll see. (0:10:16) : We’ll see. (0:10:16) : Yeah. (0:10:17) : Yeah, it’s still early access, so we’ll see. (0:10:20) : Maybe these are just the initial ones. (0:10:22) : There’s so much good ideas for new Pokemon out in the either in the internet. (0:10:27) : I have hopes that they would just have like a small number. (0:10:31) : clearly copied, and then we’ll be a little bit more creative. I don’t know, but we’ll see, I guess. (0:10:35) : On that front, I will say, “Prepare for disappointment.” (0:10:39) : Okay. (0:10:42) : So that’s Power World. The other game I’ve been playing is Sea of Stars, (0:10:48) : which is a very cute little JRPG that came out last year. And it’s been a while since I’ve like, (0:10:55) : jumped into a good JRPG, and this one kind of just jumped out, and I feel (0:11:01) : like I heard enough, you know, people around me saying good things about it that I thought I would give it a go, and I’m really enjoying it. It’s just a really nice, like, that the writing (0:11:16) : feels better than your, like, I’m not like trying to say that the writing’s amazing, (0:11:20) : but JRPGs generally have pretty terrible writing. And this one has been pretty good so far, (0:11:27) : I’m enjoying that. I really enjoy the combat. (0:11:31) : There’s some small timing based stuff in the combat, which I normally don’t love, but it’s kind of like implemented in a way that’s just works quite well in this game. (0:11:43) : And they have some cool mechanics that they’ve layered on top, right? (0:11:47) : So like when enemies are doing kind of like their finisher or their signature attack, there’ll be there’s ways to break it. (0:11:58) : like see if you deal certain types of damage to them. (0:12:01) : You can interrupt it and stop that entirely, which is a really cool mechanic because it adds kind of like a fun short term puzzle aspect to the middle of fights. (0:12:13) : So it’s not just how do I get the health bar to zero, it adds the you know the interesting dimension of well this attack will deal less damage but it will deal the sort of damage that I need to need to do. (0:12:27) : So I feel like the combat’s really, really intelligent. (0:12:31) : It’s intelligently designed, you know, in similar ways to if you play games like Bravely Default or all those sorts of things that feels like kind of equivalent to what those did to the standard turn-based mechanic system. (0:12:44) : Okay. Sounds good. I picked up game, so I was a backer of Sea of Stars and didn’t get around to picking it up until before like the new year. (0:12:55) : And then dropped it immediately as soon as I realized there was winter events that I had to spend time in. (0:13:01) : I also had the same impression, like I really enjoyed, I think, like the few hours that I put into it for those exact same reasons and the art style is beautiful. (0:13:11) : So I’m, I think, excited to pick that up once I’m done grinding in my alley. (0:13:18) : Yeah. Well, maybe once you’re done, we can do a second harvest on Sea of Stars. (0:13:23) : Yes. Yes, I love that. (0:13:26) : Great. But that, I guess, is what I’ve been playing. (0:13:31) : And so with that, we will jump to the news, because there is a decent chunk of news this week. (0:13:37) : And to kick off, we’ve got Faith Farm. So their 2.1 update is out now, as of the time you’re listening to it. (0:13:47) : It’s not out now, as of the time of recording. There’s some cool changes in this one. (0:13:53) : So probably the biggest thing is if you’re in single player mode, the game actually pauses in menus. (0:14:01) : This is one of those little things, just those little annoyances that didn’t happen before, or if you’re in a menu, time just continued to pass. (0:14:09) : Which is a bit of a brain breaker, I think, for farming games, because if you needed to pause, you know, most games, you just open the menu and then have that be the way that you pause. (0:14:21) : But that does not work for Faith Farm, but now it will. So that’s cool that they’ve got that. (0:14:31) : I don’t recall. I was also playing that, I think, prior to the New Year. And don’t recall the, maybe not realizing that it didn’t pause, but I was also playing when I couldn’t sleep. (0:14:44) : So I guess I didn’t have much of a need to pause it. But yeah, that’s definitely a huge quality of life improvement. (0:14:50) : Yeah. And I don’t think it was hugely impactful for Faith Farm. Like compared to a lot of other farming games, you don’t spend a ton of time in the menus in that game. (0:14:59) : It’s not super noticeable. (0:15:01) : And it was never really one of those games where I struggled, (0:15:04) : like, or where I felt like the days were too short. (0:15:09) : So I think that’s it’s not it wasn’t a huge limitation for that game, (0:15:14) : but definitely just something that was out of step with, you know, (0:15:17) : I guess what’s become a standard quality of life feature. (0:15:22) : There are a few other small changes coming with 2.1. (0:15:24) : We won’t talk about them here, because it’s kind of one of those. (0:15:28) : if you hear, you hear, and if you don’t. (0:15:32) : There’s just a lot of small things, I guess, that are coming through. (0:15:36) : They’ve also shared a bit about the subsequent updates, Update 2.2. (0:15:42) : They’re talking about the expansion of romance mechanics, which if you’ve listened to previous episodes on, or a previous episode on Feyfarn, you know that Al and I, we were not enamored with the romance system. (0:15:58) : And I don’t know that I’m that excited to jump back in with the mix. (0:16:02) : But I think it’s something they should kind of not invest their time into, it’s not a good focus for this game. (0:16:10) : But they are, so we’ll see what they do there. (0:16:14) : And they say allowing further control of game time. (0:16:18) : I’m wondering if this is a feature that’s kind of more common in newer games where you can sort of control how quickly in real-world time you want the data pass. (0:16:32) : Maybe it’s, you know, if it’s 20 minutes, maybe you can make it half an hour or something like that instead. (0:16:38) : But we will see. (0:16:40) : And expansion, this next one’s I think planned for release before the end of June, which is still quite a bit away. (0:16:50) : Indeed. (0:16:50) : Cool. (0:16:52) : So our next is Fabledom, what they are calling the wedding chattel update, which is coming on the first of February. (0:17:02) : And I guess in terms of update names, I mean, I like this one. It’s very clear about what this update means. (0:17:10) : What this update is, you know, doing a wedding update close to Valentine’s Day, they’re getting some good holiday tie-in. (0:17:20) : Have you played Fabledom at all, Bev? (0:17:22) : I have not. I’m not sure if it will be one I pick up, but I do like the name of their update. (0:17:32) : Maybe that’s really spot on unless there’s like maybe it’s a wedding for NPCs and we don’t we thought it was for us. (0:17:40) : But it’s highly dead. (0:17:42) : No, it’s probably just a wedding that we can have ourselves in the game. (0:17:46) : But yeah, have you played it? (0:17:50) : I have not played it. (0:17:52) : But it does say in the in the dev diary that third dates are now available and each one comes with a unique structure with its own. (0:18:02) : A feature connected to the date’s objective. So I assume that applies to your character and their ability to go on a date. (0:18:08) : Once you complete your third date, you can finally get married. Wow. Three dates and then marriage. That is very fast. (0:18:18) : But you must, of course, throw a feast. And yeah, I mean, this is like a really cool update for a game like this that introduces like some some different building types. (0:18:28) : Um, like I like the look of- (0:18:32) : I feel like this might be the sort of gamer I might like search out like a YouTuber who’s doing, you know, a playthrough of it and watch someone else play a game like this. (0:18:46) : Because it’s kind of just very nice and relaxing to watch someone else who knows what they’re doing play a game like this. (0:18:52) : Yeah, exactly. And I find that like with city builders, I tend to like stress myself out like I want a structure like I would tell me where to put the building and I would be happy to build it but I- (0:19:02) : I’m not creative. I’m not feeling creative right now. I don’t want to build a city. This sounds like a too big of a project for me right now. (0:19:08) : And you’re like, look at all the promotional stuff you’re like, I would that’s exactly what I would like to do. And then you start playing like, turns out it’s really hard to build things like that nicely laid out with that much intention. (0:19:20) : And in terms of cool buildings, they’ve got a palace that’s been added and the palace looks very cool. (0:19:26) : That’s always in why I want this because it looks it’s giving me Shrek vibes. (0:19:30) : Um (0:19:32) : Just from like, sir, it was this like face like, uh, so far so far didn’t or I don’t remember his name, but the, the little icon, a little person in the, in the logo seems like it’s that person from Shrek. Um, yeah, if it had like two settings where it could be like a structured version or creative version, I’d be like all into it. Um, but I think without that, I’m, I might pass because I I have too many, I’m managing too many projects at work and I don’t. (0:20:02) : That is entirely fair. Cool. So that is a fabled in. I feel like you might be the best talk about this next piece of news research story. Now has Steam achievements. (0:20:20) : Yes. I’m just looking at like the update on the devlog and it’s the icons for the (0:20:32) : So cute. I want to get back in just a second and get these achievements. (0:20:38) : I feel like they would make really cute like little pins or badges. (0:20:43) : Research story, please get on top of that. I will take my money. I will throw money at you for for these for especially that that cat mushroom pin please. (0:20:53) : But yeah, let’s see. I think they’re also doing some other changes, but just minor fixes. (0:21:03) : Like adding flowers and herbs with a dehydrator looks like seeds can now be used for the campfire to get roasted seeds. So a couple other just smaller things like that and other quality of life updates. But I will be checking out what these steam achievements are. There’s 29 of them. (0:21:22) : Nice. And it’s just good to have you know small things like this added to games like research story that just kind of gives you that reason to keep coming back. (0:21:32) : You’re the completionist, which I think every Pokemon fan is. (0:21:36) : I think most cottagecore people are in some way a completionist. Maybe not, you know, (0:21:40) : maybe not a hundred percenter, but there’s that thing that you’re like, I have to do. (0:21:44) : Have to do. Yeah, that is a good point. And maybe why I’ve been liking more of the games that have like quest lines that are more structured like Fey Farm or Summer and Mara. (0:21:55) : Yeah, it’s what I think kind of sucked me into Palia as well, right? Like at the start, (0:21:59) : It’s got such a strong quest driven (0:22:02) : aspect to it that I really enjoyed. (0:22:05) : Same thing with Disney Dreamlight. (0:22:08) : Yeah, actually, that’s a great point at Disney Dreamlight Valley. (0:22:10) : That was all quest driven, so. (0:22:12) : Yeah, there’s nothing in there but quests. (0:22:16) : Cool, so next on the list we’ve got Slime Rancher 2. (0:22:20) : As Al’s described it, they’ve got a kinder roadmap. (0:22:23) : There’s an update coming in a few weeks that is going to allow players to (0:22:28) : do some more customization to the world around them with the ability to play (0:22:32) : it’s nearly anywhere in the world. It’s kind of hard to be more specific on the update because (0:22:40) : it’s kind of like a blog post that’s been written without a lot of specifics behind it. (0:22:45) : So I guess the thing is if you’re into Slime Ranch 2 then there are updates planned for (0:22:52) : summer 2024 or fall 2024 as well. But I guess just pay attention to Slime Ranch 2 if that is a thing that you care about. (0:23:02) : I don’t mind the more vagueness of the posts because it doesn’t really tie them into really hard deadlines or really hard features that they may not reach within the time frame. (0:23:18) : So I think this gives the dev team a little flexibility, which I will not fault them for. (0:23:24) : Absolutely. (0:23:25) : Well, the one that’s coming in a few weeks, it might be nice to know what’s in that one because that’s got to be pretty locked in at this point. (0:23:31) : True. (0:23:32) : But at this point, you’re either playing area or not, and the last update was Come Brain or Slime. (0:23:41) : So I suppose it would have been nice to have a name for the next update, but I don’t know. (0:23:48) : I feel like if you were going to be playing this game, you would already be playing this or be just waiting for a lull or something to pick it up again. (0:23:57) : Yeah. (0:23:58) : Definitely. (0:23:59) : Cool. (0:24:00) : Cheema. (0:24:01) : Ahh, looks like there is… (0:24:02) : There is a update coming that maybe lets you take your bunny for a walk. (0:24:07) : So Usagi-shima is the mobile bunny collecting game, I guess is probably the way to describe it. (0:24:14) : There’s an episode on it, it was December, that the episode came out. (0:24:23) : My assumption is that taking the bunny for a walk is kind of like another request that the bunnies might have like playing hide and seek or something like that with them. (0:24:32) : Like everything with Usagi Shima, it looks super cute, so if you’re into this game, then this is probably the way to… (0:24:39) : this is probably something that’s pretty exciting. (0:24:42) : Yes, it looks very cute. I have not been playing it, because I just can’t keep up with mobile games, except for Twisted Wonderland. (0:24:51) : I can apparently keep up with that one. (0:24:54) : What is Twisted Wonderland? Now I have to know. (0:24:57) : Oh, OK, so it’s it’s a Japanese Disney game. (0:25:02) : It’s a Disney gacha game specifically, so it’s. (0:25:08) : Exactly, it’s set in a school (0:25:12) : I think called the Raven Raven, I forget what was it on a call. (0:25:18) : Yes, there’s there’s different forms. (0:25:20) : There’s a Savannah claw, which is the scar dormitory, (0:25:24) : and there’s I believe six or seven other dormitories based off of other Disney villains. You have the Queen of Hearts. (0:25:32) : Ursula, you have Hades, and who else? I think there’s like one or two that… oh, the queen from Starlight, the evil queen, and… (0:25:49) : Is there Corella? Is Corella in this game? That’s what I want to know. (0:25:52) : No. Oh, wait, Corella is in the game, but as a teacher. (0:25:55) : What? No! I don’t know what you’re up to roll gutches for. (0:26:03) : Sadly, you cannot be in Corella’s house, but you can at least take classes from Corella, (0:26:08) : and there’s also Gaston, who teaches the flying lessons, and Lucifer from Cinderella makes the cat, makes an appearance as being one of the teacher’s pets. (0:26:20) : And they say. (0:26:23) : So the story is actually… there is a story element to it, and I really have enjoyed just slowly going through like the different books or the different chapters of (0:26:32) : each of the different domentories, because each of them has their own like book and each their own storyline and it is a gotcha game, but it’s not to the extent of like being annoying that Pokemon Masters has been for me or like even my Marvel Strike Force. (0:26:51) : So it seems it feels more achievable for the events and there’s a lot more story elements to it, which I enjoy reading about since I love these characters. So I’ve been thoroughly enjoying it. (0:27:02) : And the outfits in the game, like the art is just fantastic. So I would recommend checking it out at some point. (0:27:10) : I have maybe just downloaded this. The thing that seems most wild to me is that this is a like official like, like it has all of the vibes of being like a big sort of Disney game, but like it’s not sort of official license thing, which is I don’t know, there’s no reason that it’s a little brain breaking. (0:27:29) : feels I guess a little bit out of step for what does new. (0:27:32) : I’m enjoying it and that’s all I care about. (0:28:02) : Well, I’m going to be messaging you about this game because I am going to be. (0:28:06) : Oh my goodness, please. (0:28:07) : Please. (0:28:08) : So listeners, have you been playing Disney Greenlight Valley and you’re worried it wasn’t anime enough? (0:28:13) : Tell my distance. (0:28:15) : Yes, Jim. (0:28:17) : All right. (0:28:18) : We’ve got some news because, you know, if the one thing like this, there’s not that many cottage core games, you know, there’s only like, you know, two or three that come out a year. (0:28:27) : But excitingly, we’ve got some more to add to the list. (0:28:31) : That will be… (0:28:32) : There will be too many. (0:28:34) : There will never be too many. Oh my god. (0:28:36) : Alright, so first one we’ve got on the list is Tales of Psycute? (0:28:42) : I think so. That sounds right. (0:28:44) : Great. Probably without the implied question mark at the end. (0:28:48) : Yes. (0:28:50) : Their Kickstarter is live now, and it is already fully funded, which is exciting for them. (0:28:58) : And so this is a RPG farming sim. (0:29:02) : Where I guess the thing that makes it unique is a yokai inspired world. (0:29:10) : And in the trailer they show your character changing into… (0:29:14) : And I’m probably gonna get this wrong because I will live in it. (0:29:16) : I’m not like up to speed on yokai. (0:29:18) : But changing into various yokai I assume is the correct way of stating it. (0:29:25) : So and that’s how you can do a lot of the farming. (0:29:28) : so I think they show a boar-style character. (0:29:32) : They might be calling them “forms” and not like different “yay-ay-ay” or “you’re okay.” (0:29:54) : But they look fantastic. (0:29:57) : And it’s almost like the Pokemon-like new feature where you can just turn yourself into a- (0:30:02) : I feel like this is going to be better than that. (0:30:06) : I agree. Yeah, it looks really good. (0:30:09) : It does. (0:30:11) : My only concern, so they’re in a Kickstarter, right? (0:30:14) : Which is, you know, it’s how a lot of these games get developed and the trailer looks incredible. (0:30:20) : I don’t know if there’s anything that stands out as unique other than the changing into the different forms. (0:30:27) : The thing that is giving me a little bit of ports with this one is some of the features that are on this channel. (0:30:33) : roadmap feel to me like the sort of things that I guess I expect to be standard for these sort of games. So, you know, like the first stretch bar which they have already hit was to have a female protagonist further down the list. There are things like character customization and some things like that. It just gives me a little bit of pause around, I guess, how feature works. (0:31:03) : I feel like that was the exact reaction I had. Looking at the art, I was very excited by (0:31:14) : the look and feel of this game, but as soon as I was scrolling down the campaign and I saw that having a different gender for the main character was locked behind an update just felt icky to me. (0:31:28) : So that was like immediately turning me off. Like just either… (0:31:33) : have it from the beginning or don’t. It’s just kind of weird to have that as a stretch goal, (0:31:40) : but otherwise I feel like I really enjoy everything other than like the romancing of it so far. (0:31:50) : Yes, yeah the romancing in the trailer was a bit odd. I have no idea. (0:31:58) : Yeah, it looks like a cool game, you know. (0:32:03) : It’s funded, so I was going to say it’s happening, but you know, it’s Kickstarter, (0:32:09) : we’ve all been around long enough. I mean, I guess it means it’s not dead yet. (0:32:15) : I think there’s a lot of potential. It looks really exciting. They’ve really nailed the visual style. I think the proof of this one will be in all of these games, right? How does it play when you’re able to get your hands on it? Yeah, exactly. Just for the art style alone, (0:32:33) : beautiful like the three animation looks, I’m all into it. So I don’t know if I’ll back it or just wait for it to come out. I guess I’ll wait and see, but I would not be surprised if I picked this up at some point. Yeah, and I guess in terms of the Kickstarter, you know, to get access to the game whenever it comes out, you know, that’s about 20 bucks, which is I think pretty reasonable, like if you’re willing to take the risk, you know, like that’s… (0:33:03) : I assume a bit of a discount on what this game will be when it launches but you’ve got the additional, you know, risk of it not coming out. So if that’s something you’re into, I’m assuming Al has already backed this. (0:33:19) : I would retract what I said. I would be interested in backing it for the pets, the Kickstarter pets only. (0:33:27) : I have not come across the Kickstarter pets yet, but I’m sure it’s interesting. (0:33:33) : It’s like almost all the way down if you scroll down. At some point there’s a dog, like right at the end before like the development and platforms. (0:33:44) : There’s a Kickstarter exclusive cat and dog, which look very cute. (0:33:52) : Oh, they do look very cute. Right? Yeah. Is that a Shiba Inu? I think that’s a Shiba Inu. I think so. (0:34:00) : Yeah, yeah, these are pretty cute. (0:34:03) : How dare they use like rewards to make huge fish? (0:34:10) : How dare! (0:34:11) : Like, how like they know their audience too much. (0:34:15) : Like, we’re here for the cozy farming and for the pets. (0:34:18) : How dare you make this a Kickstarter exclusive? (0:34:21) : I think they will have different versions of cats and dogs, but maybe the specific like skin of the cat and dog is exclusive to Kickstarter. (0:34:31) : We’ll see. (0:34:32) : - That’s my assumption. - If not, you have– (0:34:33) : - Kai’s pets, so. - All right. (0:34:37) : So that is Tales of Saikou. (0:34:42) : Yeah, it looks really cool. (0:34:43) : But obviously, you know, like the estimated delivery date is December 2024, which is, (0:34:50) : you know, I would say an ambitious timeline based on, (0:34:55) : you know, how we’ve seen Kickstarter’s go in the past. (0:34:57) : So sign up if you’re interested. (0:34:59) : And if you’re not, we’ll be giving more updates as they come out. (0:35:03) : Right here on the harvest season, next game we’ve got is Garden Life, a cozy simulator. (0:35:10) : No, that is not a description of the game. (0:35:12) : That is in fact the title of, you know, a strong contender for the worst name in farming gaming. (0:35:20) : This is a relaxing gardening game in which you create your dream garden and peaceful, (0:35:24) : colorful world. (0:35:26) : Plant and add ornaments at your own pace, transforming an overgrown forgotten plot into a flourishing community garden. (0:35:34) : on the 22nd of February to Windows, Xbox, PlayStation, and Switch, so to all platforms. (0:35:42) : And it looks like a first-person garden-growing simulator. (0:35:48) : I was trying to think when I was watching the trailer what the art style reminds me of. (0:35:55) : And it kind of reminds me of a lot of those puzzle games that I feel like, you know, kind of a popular like five or ten years ago where the (0:36:04) : movie is a bit more of a point and click. I don’t know, there was something about it. I couldn’t quite find the direct comparison I was looking for. But it’s kind of like that almost realistic without being realistic sort of art style. (0:36:22) : I feel like if you were to take like the Miyazaki films and make them more realistic. No, not Miyazaki, that’s the wrong, um, um, uh… (0:36:34) : CD Ghibli films and make them have a more realistic lens. This is what it would look like maybe. Yeah, I think that’s a really good description. I love it, even though the name is terrible. (0:36:50) : What is it about it that stood out to you? Uh, I think it’s just how floral and, um, like it truly has that cottagecore vibe to it. Like this is this looks like the skin that people have. (0:37:04) : People would want to add to your Stardew Valley like farm. Um, but just the whole world is designed in this very cottagecore like floral style and I love it. Um, but other than that, I don’t, that’s nothing more than that. I think just the art style. (0:37:22) : Interesting. Yeah, I get it. That makes sense because that’s probably the thing that didn’t really resonate for me. It’s not an art style that really, um, connects for me. And I think that’s to me, it seems like the determining. (0:37:34) : Each year for this game. Nothing really stood out as being super unique, but I think the idea of just sort of building a garden and hopefully that’s the smallest scale makes this for like a good version of what it’s trying to be. (0:37:52) : Also, I just googled it and Yazaki is the director of Studio Ghibli and that makes me feel a little better that I remember to cry. (0:38:04) : I don’t love the first person. I was that I don’t love the first person aspect of it though. Yeah, I think it’s a good call in terms of removing some of the stuff that we were just talking about with the previous game around like character customization and stuff like that. (0:38:18) : Like just doing first person is a great way to kind of not have to put that into your game. (0:38:26) : And actually, I’ve now this is useful because it’s not helped me connect with kind of what it gave me vibes of is games like power. (0:38:34) : I don’t think this looks quite as good as power or simulator, but that you know is that first person, you know, in a small environment where you’re sort of interacting with the world around you kind of gives me similar vibes to that. (0:38:46) : So, which is maybe like maybe talk to myself into liking it more because I really like. (0:38:52) : And the thought of like, you know, doing that first person, you know, growing or developing a garden is is actually kind of I’m getting tempted getting tempted. (0:39:04) : I am also getting tempted because it’s like if if I weren’t really guarding IRL, I feel like this is this is pretty close to how it would look like, I think, like first person and the realistic like art style. (0:39:18) : So I yeah, it’s going to scratch an itch. So I might get it. (0:39:26) : Cool. So that is garden life, a cozy simulator. And if you’re struggling to search for it, just turn every generic word associated with college. (0:39:34) : And it should come up coming out 22nd of it. (0:39:40) : And finally, we have Grimshire, a deadly plague threatens the village of Grimshire manage your farmland forage the bounty of the wilds provincial harvest from rotting away and keep the root cellar full. (0:39:52) : Can you help bring the community together and survive. (0:39:56) : So this is coming to you on 2025 to the access the it looks like. (0:40:04) : I guess you’re an animal in Grimshire rather than being a human character. They have some pre alpha footage on the steam page. (0:40:16) : I don’t know that I love the art style. It’s a very simple art style, which which doesn’t necessarily mean bad. (0:40:24) : It just feels to me the color palette feels very gray. So I’m kind of going to get some more color into it just to make the world sort of visually more appealing. (0:40:34) : art style could work quite well. I just, it’s just missing something for me. I guess I’m interested in seeing more about what the intent is behind the game. You know, with the name of Grimshire in the trailer, they sort of show the starting thing where it sounds like your village that your character lived in beforehand was, you know, destroyed or something like that. And so the sort of like dark overtone, true. (0:41:04) : The game is an is an interesting angle. I’m curious to see where they take it. (0:41:11) : Like if they’re going to lean harder into like a goblin core vibe as opposed to some of the other (0:41:18) : games. I am if they do, I feel like I’m definitely going to want this because I’m already (0:41:26) : very intrigued by like the apocalyptic feel. (0:41:31) : And I guess it’s, I don’t know if it’s going to be parts of it. (0:41:34) : I think that’s a fair description. And one of the things I’ll say for a game where, yes, (0:41:54) : it’s curated, but they’re showing pre-alpha footage. They show quite a bit in there. They They show everything that you would expect to see in a farming style. (0:42:04) : But they show some of the construction, building stuff where it seems like laying parts and things like that. (0:42:14) : You can actually draw the shape and then just place it all rather than having to place it tile by tile. (0:42:20) : So it looks like there’s some cool thoughts that I’ve got around, quality of life sort of stuff. (0:42:26) : Which I guess is just really good to see at a game that’s very early in the development life cycle. (0:42:35) : And I’m seeing that they had a previous game that they released this video and it’s called Bones Cafe. (0:42:43) : And now intrigued by learning a little bit more about this particular dev and maybe even looking into this other what appears to be a couch co-op cooking game. (0:42:58) : Yeah, this looks, Bones Cafe looks pretty cute, I’m gonna say. I am into the side. (0:43:04) : I love this. It’s giving very, it is giving very overcooked vibes, but it’s not necessarily a bad thing. (0:43:12) : I haven’t played over card, so maybe this would be a more fun way to play it. It is indeed a similar play style or game. (0:43:23) : But I will actually be watching this one. I’m gonna wishlist it now. (0:43:28) : All right, that’s all of our news. How are you feeling after all that news, Beth? (0:43:34) : Wallet is gonna be very tired in the near future. (0:43:39) : That is entirely fair. But if your wallet is feeling tired and you need to go back to something that you already own and it has a great free update. (0:43:50) : Wait, let’s talk about Stardew Valley 1.5. (0:43:54) : That was an amazing segue. (0:44:01) : So, look, to kick off the conversation about Stardew Valley, one point… (0:44:05) : I just kind of want to talk generally about how you feel it fits into Stardew as a whole. (0:44:13) : Like, you know, do you feel like it adds more to the experience? (0:44:18) : And that, you know, now, if you went back and played one of the earlier patches, something would be missing. (0:44:25) : Do you feel it’s more like a, you know, good standalone piece of content? (0:44:30) : content. Where are you at on what was included in the 1.5 updated? And I guess just to be explicit, the main thing we’re talking about Stardew Valley 1.5 is Ginger Island. (0:44:42) : Mm hmm. I actually really enjoyed it. I thought it kind of fit into like the more like quirky aspects of the Stardew Valley. Like world, I guess it kind of fits into like the the wizard, like having the magics. (0:45:04) : It doesn’t exist inside the world and it’s not surprising that this island is off on the side, somewhere nearby from Sardu Valley. (0:45:16) : It feels along the lines of those quirky NPCs, maybe not some more your typical romanceable characters, (0:45:30) : but there’s like more of a story that I’m intrigued to know. (0:45:34) : newer NPCs that were introduced, there is a beach. I suppose it’s not unreasonable to think that there would be a tropical island located somewhere to the south or adjacent to Sartre Valley. I don’t know. I feel like it still aligns with the world as just introducing a different area of it. And I would be interested to see if… (0:46:04) : They explore that a little bit more in maybe future updates or what have you. But that’s kind of my feel then. What about you? (0:46:17) : Yeah, I think I’m similar. Overall, I love everything that’s in the 1.5 update. But I almost feel like it’s a separate game to play Sartre Valley. To me… (0:46:34) : I feel like I could go back and play Sartre Valley 1.4 and not feel like anything was missing. Because Ginger Island I think feels so disconnected. I’m sure there’s probably some quality of life stuff that’s included within 1.5 because it’s a huge update that I would probably miss a little bit. But it feels so separate. And I think for me, the biggest tension that I felt, because when we decided we were going to do a 1.5 episode, (0:47:03) : I went back and started and then… (0:47:04) : …entirely new farm, because I just wanted to see what was different and I feel like the first year felt like every other first year of Stardew Valley that I’ve played until I completed the community center unlocked the boat. (0:47:20) : But then I felt a really strong tension of like, but I’ve got this farm in, you know, my regular farm that I’ve invested all of this time and energy and care into. (0:47:34) : And I’m constantly being pulled to this island and so on Ginger Island, there is a new farm that you can develop and there’s a farmhouse so you can stay there if you want. (0:47:46) : I was kind of not interested in doing that because I developed a farm already, like I didn’t want to do that again. I was interested in everything else Ginger Island had to offer. (0:47:56) : But the farm piece, I guess, felt very disconnected and so I more interacted with Ginger Island in the same way that I do. (0:48:04) : The desert, right, where it’s a place I would go and I would go there almost every single day, but then I would still go back to my home farm every single night. (0:48:16) : I definitely agree with you there. I think initially was very frustrated with having an additional farm to manage. (0:48:26) : There was some pros to having it, like additional income to get, you know, crops faster or. (0:48:36) : Help me fulfill completion goals, like being able to sell all these different crops and certain numbers of them quicker than I might have been able to with only one farm. (0:48:48) : But I did find that after I essentially beat the game by, you know, the two years of getting grandpa’s approval. (0:48:58) : I did find that I was only just staying on Ginger Island because it was just too much to be going back and forth. (0:49:06) : And there were a few quality of life improvements that they included with this game and with this update, like the very small chests that you could access either way in each farm. (0:49:22) : But I was so, I think, frustrated in having to like essentially create two separate sets of chests with all the same materials, but located and available on each different island so that I can have everything I can. (0:49:34) : I think that’s something I need at my fingertips. I’m looking at Dreamlight Valley and how they I bought the DLC and how they did that. (0:49:46) : I very much prefer that version of it where they have the house essentially the same in either location. (0:49:56) : I think that’s something I would prefer to do. I would prefer to form two different organizational systems separately, but essentially exact copies of each other. (0:50:04) : I would have enjoyed that the farm itself if it was just a mirror image or if you could choose whether or not you want to manage two different farms. (0:50:14) : That was like a whole bunch of work and I was just like, I’m going to pick one island to stay on. So it’s either going to be original or the new one. (0:50:22) : And most likely I was at the new one to try to accommodate all the different goals that came out of the update. (0:50:30) : Yeah, cool, I was curious to get your opinion on that, because I wasn’t sure if– (0:50:35) : feeling was sort of out of the norm or not, but yeah, I think it was a it’s a good idea and it’s good to have the optionality there. I just I kind of almost wish there was just a version of the game where you’re just like, hey, just start me on Ginger Island, right? Like, just just start me with an Albion Ginger Island sort of based character. (0:50:58) : Ooh, it would be cool if they could almost mirror the storyline a little bit. Like there was a community center (0:51:05) : on Ginger Island. If you chose to start on Ginger Island as opposed to the regular rally and you would have to work towards beating essentially beating the game by unlocking the community center and then you can unlock the regular starting the area and then meet all your like regular NPCs so there could be pros and cons to starting on either island. So if you’re like Alan don’t want to talk to anyone, we can start to drag. Work. (0:51:35) : Wait for them to eventually visit the island and you just slowly start to like get to know them that way. And instead of letting them visit the island, you just build a wall to keep them all out. Oh my goodness. Yes. Yes. Just never open it up. (0:51:49) : Never fix it. But but it’s funny, right? ‘cause I think that’s a really good idea and I think there would be a really simple way to do it and it’s probably a good segue into one of the main features of Ginger Island, which is the the Golden walnuts. So they’re sort of like collectible that’s that’s on (0:52:05) : on Ginger Island. I think there’s like 100 and something (0:52:10) : golden. 130. 130. Yeah, I just checked my completion status. So (0:52:15) : that’s amazing. And I think that’s something that you could tie, you know, like you could if you wanted to do the community center thing, you could just tie unlocking because some of the golden walnuts you get through just doing things like farming or fishing on the island. But if you haven’t completed the community center. Maybe that’s a, you know, maybe there’s more (0:52:35) : specific challenges you have to do in order to unlock those (0:52:39) : those specific golden walnuts. (0:52:41) : I really like that because it’s, it’s definitely not easy to get to that point. And I probably put in as many hours as it took to unlock the community center. So I would agree. I think that would be a fantastic way to kind of juggle different versions of how to start this game. (0:53:00) : And what did you think of the golden walnuts in general? So I I guess just as a quick explainer. (0:53:05) : As Bev said, there’s 130. (0:53:07) : You get some through doing actions like fishing or farming or doing the mines. (0:53:14) : And then there’s a number that are locked behind various puzzles. (0:53:17) : And it could just be dig in a certain location or there’s certain areas based on the way the world works. (0:53:27) : We’ve got to walk behind this tree and it’s maybe not super obvious where the path is to get there and kind of getting to some hidden locations. (0:53:35) : And then there’s a few more that you get through some of the quests on the island and things like that. (0:53:40) : So what do you think of the Golden Mornuts? (0:53:44) : I almost equate them to the notes that are available on the base game, or base game base valley in the valley. (0:53:53) : So similar in that they’re kind of there if you want to actively try to collect them all, but it’s not really a necessity, if I recall correctly. (0:54:04) : What is it is (0:54:05) : in the aspect that you need Golden Walnuts to unlock various areas of the island. (0:54:10) : So the island kind of develops as you but you don’t need to collect all of them. I think you probably need about I think it’s about 80 I think you need in order to unlock most of the most of the core stuff on the island. Okay I’m looking at the wiki now and it looks like it’s 160 to unlock all the awards. But I don’t know, like some of those might be. (0:54:35) : Like once a farmhouse like mailbox, so I don’t think that’s that’s not necessary to really fully experience. I think the ginger island of it. So some of it could be it. You may not need all 116 is when I’m trying to get it. (0:54:51) : I would like I think I would like it better if there was some sort of tracking system to show like where and when you got them because I could see it being very frustrating to be like, okay, I have like 30 of them now. I don’t remember. (0:55:05) : How I got these and now I’m trying to actively collect more of them. So I have to kind of rule out by just checking out like the wiki or something else by verifying that I am on the path that I need to be in in searching where I need to search for additional walnuts unless unless I’m misremembering. (0:55:25) : But I don’t recall there being like a tracking system for that. So it’s not an explicit tracking system and I agree with your point. I think it needed it needed one. (0:55:36) : there is the parrots on the island give you hints about walnuts that you don’t have, (0:55:43) : which I guess is meant to be the version of that, which is, you know, that’s fine when you’re sort of in the mid stages and you’ve found all of the ones that are obvious and you’re not sure where to look next and you don’t want to open something out. But when you’re at, you know, you’ve got most of them completed, the hints probably not going to help you find it. And then, yeah, having to go (0:56:06) : to look it up is just a bit frustrating. It would be nice if there was a, you know, even if it was one of the last unlocks is like, hey, unlock the golden walnut tracking systems so you can see what ones you still have to collect or something like that would be quite nice. But in general, I think I enjoyed the idea of what they were trying to do with the walnuts, you know, just trying to get you to experience everything on Jigae Island. I thought it was a good variation on something like the idea (0:56:36) : of a community center, because that’s the same idea behind the community center, right? And I do like your comparison to the notes. For me, it’s probably between the community center and the notes somewhere in that realm. But I think it did a good job of getting you to sort of at least give everything a go on the island, right? Because I was probably not going to do any fishing on the island until I was like, oh, there’s golden walnuts in the water. I guess I’ll do some fishing now because I just don’t know. It was good in that respect. Yeah. (0:57:06) : I 100% agree with you, and it definitely forced me to think about, or not even. I just went to the wiki to find everything, honestly. So it has been a while since I, unlike you, did not start over to get into this game. I was working towards 100% completion status, so that’s where I was working towards. So I have all 130, but I don’t remember how I quite got to. (0:57:36) : But I’m currently like working on, I think 100% completion of the game. And it was I think a little frustrating at times to have to find them. Some of them were easier than others. (0:57:53) : But some of them were satisfying even after I figured out the puzzle. There was like one (0:58:01) : puzzle game. I think it was specifically a game that I failed several times. (0:58:06) : And that got a little frustrating to win it. (0:58:10) : What is that game? (0:58:12) : I don’t remember. (0:58:14) : It’s like really, it’s not at all. (0:58:16) : There’s the memory one, right? Isn’t it the same as the memory one? Yes. (0:58:21) : Yeah, I, as I have shown earlier with like my confusion about whether it was me as Ducky or Sooty Ghibli, (0:58:30) : my memory is not great, so I struggled along with it. (0:58:34) : Yeah, I think I failed that one quite a few– (0:58:36) : I don’t know. (0:58:38) : It got quite hard. They flashed quite quickly, I think. (0:58:44) : Cool. So in terms of what was on Ginger Island, so you’ve got, you know, there’s the (0:58:50) : four directions. You’ve got the north side of the island, which has the (0:58:55) : mine and the volcano. You’ve got the east side, which is where Leo, if I remember rightly, I think, (0:59:01) : because the kid’s name that’s where he hangs out. (0:59:04) : You’ve got sort of the South, which. (0:59:06) : Is your beach area and then the West, which has the farmhouse and kind of a, I guess, a slightly bigger area for for exploring. (0:59:15) : Maybe if we start with the talking about the volcano and what they did with the mines in in this one. (0:59:24) : What do you think of that? (0:59:26) : I feel like they took the skull mines and recreated them here. (0:59:30) : So the same level of stress was was prevalent. (0:59:36) : I think I got to the point where I could master it without dying too much. (0:59:42) : So I wouldn’t say I did not enjoy it. (0:59:46) : I do think spent most of my time in the mines during any playthrough, especially early. (0:59:53) : I’m usually that one that will, if I’m playing multiplayer, will volunteer willingly to go into the mines.
Yazaki realizará seleção de jovens para atuar como aprendiz de produção; Obras da Sanepar devem afetar abastecimento de água em dois bairros de Irati na quinta-feira; 5ª edição do Festival Canta Aí foi realizada em Irati; UEPG abre 24 vagas para professores colaboradores; Período para matrículas e rematrículas para 2024 na rede estadual de ensino do Paraná é prorrogado; Governo do Paraná quer transformar 127 colégios em cívico-militares e abre consulta pública
HR Policy Association's "News For CHROs" provides Chief Human Resources Officers and HR Executives with every significant HR public policy and key best practice development each week. This week's episode covers the following topics: HR Policy Raises Concerns with Mental Health Parity Proposed Rulehttps://www.hrpolicy.org/insight-and-research/resources/2023/hr-workforce/public/10/hr-policy-raises-concerns-with-mental-health-parit/ Unfair Labor Practice Charges and Union Election Petitions Continue Uptickhttps://www.hrpolicy.org/insight-and-research/resources/2023/hr-workforce/public/10/unfair-labor-practice-charges-and-union-election-p/ HR Policy Explores Workforce Ecosystem Strategies, Riskshttps://www.hrpolicy.org/insight-and-research/resources/2023/hr-workforce/public/10/hr-policy-explores-workforce-ecosystem-strategies/ HR Policy Urges Senate to Pass Telehealth Billhttps://www.hrpolicy.org/insight-and-research/resources/2023/hr-workforce/public/10/hr-policy-urges-senate-to-pass-telehealth-bill/ Yazaki's Public Union Neutrality Statement Ends USCMA Labor Disputehttps://www.hrpolicy.org/insight-and-research/resources/2023/hr-workforce/public/10/yazaki%E2%80%99s-public-union-neutrality-statement-ends-us/ Interested in learning more about HR Policy Association? Visit our website at www.hrpolicy.org
[Correction] The US Federal Reserve is expected this week to take the last step in its tightening cycle by raising interest rates by another 25 bps. The cabinet denied media reports that have claimed that the production at the Zohr gas field has declined due to technical problems. EGP-denominated bonds' value rose on the Luxembourg Stock Exchange. The cost of insuring Egypt's 5-year sovereign debt (CDS rates) hit 12.76%, while non-deliverable forward contracts for the Pound against the Dollar amounted to about EGP40.70. World Bank data revealed that Egypt has debt repayments worth USD15.3 billion in 3Q2023, out of which USD7.7 billion is for GCC deposits, or renewable. CBE has notified banks of the cancelation of the 11% subsidized lending tourism initiative, and to stop granting any new funding under the initiative. Work is underway on a new initiative. ORHD (FV: EGP20.38, OW) plans to open its fourth yacht marina in El Gouna in 2023. Tourist yachts will now be able to obtain entry permits to Egypt through the Transport Ministry's digital platform within 30 minutes.RMDA's shareholders approved increasing the company's capital by EGP127.88 million to EGP380 million through issuing 0.507 bonus shares for each original share held. Then, decrease the company's capital by EGP5 million to reach EGP375 million through the cancellation of 20 million treasury shares.ECARU (Egyptian Company for Solid Waste Recycling), Qalaa Holdings (CCAP), and Axens signed a cooperation protocol to carry out technical and economic studies for a project of second-generation biofuel (advanced bioethanol) and Sustainable Aviation Fuel (SAF) production. One of TAQA's major shareholders transferred 270.5 million shares worth EGP1.6 billion and representing 20% of the company to one of its creditors. Japanese manufacturer Yazaki will begin construction of its EUR 30 mn factory in Fayoum's first free zone after signing land contracts with local authorities. Weekly Commodities | Last Price WoW Change, % Brent, USD/bbl 81.1 1.5% Diesel-HSFO Spread, USD/ton 348.0 14.7% Egypt Urea, USD/ton 405.5 7.4% Polyethylene, USD/ton 1,020.0 3.0% Polypropylene, USD/ton 885.0 0.0% Steel/Iron Ore Spreads, USD/ton 367.4 -3.0% LME Aluminum Cash Price, USD/ton 2,164.5 -3.0% Egyptian Retail Cement, EGP/ton 1,710.0 0.0% Steam Coal FOB Newcastle Australia, USD/ton 133.0 1.0% SMP, USD/MT 2,503.0 -0.9%
Yazaki realiza seleção de aprendiz de produção nesta segunda-feira; Homem é encontrado morto em residência no interior de Prudentópolis; Mega-Sena acumula e pode pagar R$ 32 milhões na terça-feira; Paraná confirma segundo caso de gripe aviária em ave silvestre
Morador de Guarapuava acerta 15 números da Lotofácil e ganha mais de R$ 1 milhão; Sete pessoas ficam feridas em acidentes na BR-277; Workshop de risoto será realizado na Najuá no dia 17 de junho; Coleta de lixo reciclável não será realizada em Irati no feriado; Câmara confirma decisão do TSE e declara perda de mandato de Deltan; Sorteio define confrontos das quartas de final da Copa do Brasil
September 22, 2022 | Dealers doing well in 2022, Yazaki North America's Eric Varton, and more by Automotive News
US stocks suffered the worst day since June 2020 yesterday after August inflation data with concerns that Fed could go even larger and hike by a full 100 bps.Five major GCC funds are willing to participate in a financing package exceeding USD10 billion to contribute to the financing of the climate change "Nofi" program. Prime Minister Moustafa Madbouly followed up on more than USD 1 bn worth of MoUs for industrial investment by nine foreign and local manufacturers.The Ministry of Petroleum aims to increase the investments of foreign oil companies operating in the country to about USD7.750billion in FY2022/23, an increase of 35% YoY.FRA has approved new amendments to the rules for listing and delisting securities on the Egyptian Stock Exchange, to facilitate the process. FRA amended rules regulating margin trading, and abolished the maximum limit for margin purchases for the companies and individuals.Any of the Finance Ministry's issued securities — like sukuk and variable bonds — can now be listed on the EGX.Stock exchange aims to offer 5 or 6 new companies within 6 months, with reliance on the government IPO program. The clearing house is working to launch an app through which investors can easily collect returns and dividends.Cabinet published in the official gazette that the natural gas cost will be revised for nitrogen fertilizers producers, Gass cost is higher than the current cost (USD5.75/MMBtu) if Urea prices are above USD500/ton and lower than the current cost if Urea prices are less than USD500/ton. The floor for the formula is reached when Urea prices hit USD340/ton or below. Bottom Line: The formula is positive for long term margins but will create short term pressure on margins if Urea prices are higher than USD500/ton. ESRS's CEO, Ahmed Ezz, confirmed that the company's investment in Egyptian Steel is a long term one, denying any merger plans between the two companies, or between ESRS and IRAX. An arbitration ruling of EGP369.4 million and USD0.55 million was issued against MBSC on the arbitration dispute filed by Qalaa Holdings subsidiary the Arab Swiss Engineering Company (ASEC) to resolve a contractual dispute. MBSC is studying the decision and said that it may appeal the ruling. Edita is in the final stages of acquiring an additional production line for its cake segment for around EGP 20 mn. The company didn't disclose the name of the company it's negotiating with or the line's production capacity. Al Mansour International Distribution Company, Imperial Tobacco's local agent raised the selling prices for its brand "Davidoff" by EGP1-2/pack. Japanese auto parts maker Yazaki is waiting to receive land to start building a EUR 20 mn factory in Fayoum that will export auto parts under freezone rules. Operations are set to kick off by December 2024.
JSE-listed Metair Investments and its subsidiary, Hesto Harnesses, along with President Cyril Ramaphosa, on September 13 officially launched the new Hesto vehicle wiring harness manufacturing facility in KwaDukuza, KwaZulu-Natal. The new 35 000 m2 Hesto facility is one of five capital investment projects which resulted in a commitment of over R1.4-billion by Metair to support the expansion and localisation of the new Ford Ranger, through automotive component contracts. In partnership with global automotive parts supplier Yazaki Corporation, Hesto employs manufacturing skills and processes to produce wiring harnesses and instrument clusters for supply to South Africa-based, automotive original-equipment manufacturers (OEMs) Toyota South Africa Motors, Isuzu, Nissan, and recently added, Ford Motor Company of Southern Africa (FMCSA). The new facility will produce wiring harnesses for the latest Ford Ranger and Isuzu models, which will be sold locally and abroad. This follows a R15.8-billion investment by FMCSA in its Silverton assembly plant, in Pretoria, and major supplier factories, as announced in 2021, which will enable the company to support production of the next-generation Ford Ranger. Other subsidiaries involved in these projects include Unitrade 745, Automould, Lumotech and Supreme Springs, with a variety of wires, plastic and chrome plated parts, suspension parts as well as headlights and tail lights being produced. The investment commitment by Metair is an outcome of the South Africa Investment Conference held in 2020 and directly aligns with the objectives of the South African Automotive Master Plan to 2035 (SAAM2035), with the new facility posited to increase localisation, develop skills and create employment. Speaking at the launch, Ramaphosa said this investment showcased the long-term commitment by FMCSA and Metair to South Africa and underpinned their confidence in the country's role in the global automotive value chain. Metair CEO Riaz Haffejee said the new facility took about nine months to complete, since the groundbreaking last year and that R804-million had been invested in the facility. A key benefit on the new facility that was lauded during the launch was the employment it has engendered, with 4 000 jobs created, more than doubling Hesto's staff complement. Ramaphosa lauded this achievement, especially given that it includes the youth of the country, and further, boasts a 70% female representation. He also pointed out that the localisation targets would benefit the surrounding communities. Ramaphosa said such strides in localisation were aligned to aims outlined in the SAAM2035 and called for a continued drive in this area. Hesto MD William Hilditch pointed out that Hesto was the largest employer in the area and said it was proud of its role in empowering the greater iLembe district community. “The government support to both Ford and Isuzu unlocked this opportunity for Hesto to grow its operations, both in KwaDukuza and Tshwane, and contribute significantly to employment, economic growth, skills development and transformation. “Our drive to increase localisation across our business has enhanced this impact. Our country has the resources and skills available to localise more and we believe that, through closer collaboration across the value chain, there is much more that can be achieved on this front,” Hilditch commented. Haffejee echoed these sentiments, noting that the new facility was testament to the Metair group's customer commitment and drive to support the sustainability of the automotive sector through enhanced localisation and global skills transfer. “I am extremely proud of what the team at Hesto has achieved and extend our appreciation to our partners and other stakeholders, specifically Ford and Yazaki, for making this project possible,” he outlined. Haffejee said Metair had driven several localisation projects in support of OEMs and the SAAM2035 agenda through its South Africa-based subsidi...
JSE-listed Metair Investments and its subsidiary, Hesto Harnesses, along with President Cyril Ramaphosa, on September 13 officially launched the new Hesto vehicle wiring harness manufacturing facility in KwaDukuza, KwaZulu-Natal. The new 35 000 m2 Hesto facility is one of five capital investment projects which resulted in a commitment of over R1.4-billion by Metair to support the expansion and localisation of the new Ford Ranger, through automotive component contracts. In partnership with global automotive parts supplier Yazaki Corporation, Hesto employs manufacturing skills and processes to produce wiring harnesses and instrument clusters for supply to South Africa-based, automotive original-equipment manufacturers (OEMs) Toyota South Africa Motors, Isuzu, Nissan, and recently added, Ford Motor Company of Southern Africa (FMCSA). The new facility will produce wiring harnesses for the latest Ford Ranger and Isuzu models, which will be sold locally and abroad. This follows a R15.8-billion investment by FMCSA in its Silverton assembly plant, in Pretoria, and major supplier factories, as announced in 2021, which will enable the company to support production of the next-generation Ford Ranger. Other subsidiaries involved in these projects include Unitrade 745, Automould, Lumotech and Supreme Springs, with a variety of wires, plastic and chrome plated parts, suspension parts as well as headlights and tail lights being produced. The investment commitment by Metair is an outcome of the South Africa Investment Conference held in 2020 and directly aligns with the objectives of the South African Automotive Master Plan to 2035 (SAAM2035), with the new facility posited to increase localisation, develop skills and create employment. Speaking at the launch, Ramaphosa said this investment showcased the long-term commitment by FMCSA and Metair to South Africa and underpinned their confidence in the country's role in the global automotive value chain. Metair CEO Riaz Haffejee said the new facility took about nine months to complete, since the groundbreaking last year and that R804-million had been invested in the facility. A key benefit on the new facility that was lauded during the launch was the employment it has engendered, with 4 000 jobs created, more than doubling Hesto's staff complement. Ramaphosa lauded this achievement, especially given that it includes the youth of the country, and further, boasts a 70% female representation. He also pointed out that the localisation targets would benefit the surrounding communities. Ramaphosa said such strides in localisation were aligned to aims outlined in the SAAM2035 and called for a continued drive in this area. Hesto MD William Hilditch pointed out that Hesto was the largest employer in the area and said it was proud of its role in empowering the greater iLembe district community. “The government support to both Ford and Isuzu unlocked this opportunity for Hesto to grow its operations, both in KwaDukuza and Tshwane, and contribute significantly to employment, economic growth, skills development and transformation. “Our drive to increase localisation across our business has enhanced this impact. Our country has the resources and skills available to localise more and we believe that, through closer collaboration across the value chain, there is much more that can be achieved on this front,” Hilditch commented. Haffejee echoed these sentiments, noting that the new facility was testament to the Metair group's customer commitment and drive to support the sustainability of the automotive sector through enhanced localisation and global skills transfer. “I am extremely proud of what the team at Hesto has achieved and extend our appreciation to our partners and other stakeholders, specifically Ford and Yazaki, for making this project possible,” he outlined. Haffejee said Metair had driven several localisation projects in support of OEMs and the SAAM2035 agenda through its South Africa-based subsidi...
El caso de T-sutomu Mi-yazaki | Criminalista Nocturno
Duas pessoas morrem e quatro ficam feridas em acidente na BR-277 Ciclista morre após acidente no interior de Irati Agência do Trabalhador de Teixeira Soares oferta seis vagas de emprego Esporte - Categorias de base do Iraty Campeonato Brasileiro da 4ª divisão- Série D
Hola yo soy Eden Cisneros y en este nuevo capítulo platicamos con Beatriz Contreras. Betty es una persona que como podrán notar durante todo el capítulo cuenta con una forma de expresarse bastante única, su energía y dinamismo la han característico durante toda su carrera profesional. Ella ha trabajado en empresas de talla mundial como Carrier, Mercedes Benz, Metalsa y Yazaki. Durante este capítulo hablamos sobre cómo es trabajar reportando directamente a personas americanas, cómo comprar productos de ingeniería sin serlo, su experiencia de comprar tornillos y despues componentes de Motores para Mercedes Benz, la experiencia de tomarse una selfie con el CEO de Mercedes una de las personas mas influyentes de Alemania, sobre cómo afrontar una liquidación y retomar el rumbo en el mundo industrial nuevamente. Si quieres compartir conmigo algún comentario no olvides de visitarme en mi linkedin o visitarme en este link: https://linktr.ee/elinge.mx
This is EPISODE #55 with Torsten Nicolini. You can watch this interview on YouTube here. Welcome to the Neuroscience Meets Social and Emotional Learning podcast, my name is Andrea Samadi, I’m a former educator whose been fascinated with understanding the science behind high performance strategies in schools, sports and the workplace and created this podcast to bring the most current neuroscience research, along with high performing experts who have risen to the top of their field with specific strategies or ideas that you can implement immediately, whether you are a teacher or student in the classroom, or working in the corporate world, to take your results to the next level. Thanks for tuning into the podcast today!If this is your first time here, I am so grateful that you have taken the time to listen. I can’t wait to introduce you to our guest today, Torsten Nicolini[i] a Strategy Coach whose joining us today all the way from Germany. who has devoted his life to helping small business owners fulfill their greatest potential by teaching them how to become more successful at work and in life. I first met Torsten last summer 2019 when he contacted me to review his book called Work Smart in One Day: How to Be More Effective at Work and Get More Out of Your Life by James Barrett [ii] (Torsten's pen name) and I get asked to review a lot of books (I must be on a list somewhere because I do get at least a request each week) and I usually just delete the requests because I don’t have the time, but this time, the title caught my attention because I had launched this podcast and had been researching workplace productivity extensively for the past year. When I read Torsten’s "Work Smart in One Day" it felt like a compilation of the most effective productivity strategies, all in one place. Some history, in the late 1990s, I worked in the motivational speaking industry, and worked closely with some of the leading motivational speakers in the world. Of course I had access to all of their books and content that I read extensively.As I read through Torsten’s book, the great speakers of the past echoed in my head as I could see who influenced him, and the strategies in his book were spot on. He's organized them in a way that ANYONE can improve their productivity, and I can tell that he must also operate this way, with the detail of his examples. I reviewed his book that day, and I remember exactly where I was at the time, on a family vacation at a local resort, and I refused to leave the room until I finished his book and review, it was that captivating.A bit about Torsten:- he is currently working "fulltime" as an engineer at an automotive supplier since 2015 (Yazaki)- he accomplished an apprenticeship as a toolmaker in 2009, technician in 2013, Bachelor of Engineering in 2018 an currently studying "part-time" Masters of Enginering that I will finish 2021.- he started to learn about personal development in 2017 (now age of 32) and with this "initiator" I launched a side business in marketing and webdesign, started a blog and different projects for small business owners (website re-design, marketing, etc.)- Since 2018 I am really loving to create content, to write articles and now publishing books.As many of us are in the middle of figuring out how to work from home, and might be looking for new ways to work with some key strategies for better productivity, I thought I would ask Torsten to come on the podcast to share more about his website, the books he is reading and strategies for productivity. Q1: What are Highly Efficient People Doing Better than the Average Person (and how do they manage tasks be increased productivity)Q2: What are some New Habits That Go a Long Way (making you think about a morning routine, if you've not got one already) Q3: How do you eliminate What's Pulling You Down (identify what is stealing your energy) Q4: What are some Tips for Maintaining Your Success (so that it continues all year)Q5: Anything else you think is important that I might have missed to help people during this time to be more productive.If someone wants to contact you, what’s the best place? Email torsten@lastingprinciples.com or through his website https://lastingprinciples.com/ [i] https://lastingprinciples.com/ [ii] https://www.amazon.com/Work-Smart-Day-More-Effective-ebook/dp/B082RWTXQK/ref=cm_cr_srp_d_product_top?ie=UTF8
A Yazaki Autoparts do Brasil iniciou uma triagem de novos funcionários na semana passada. Foram disponibilizadas 140 vagas na última semana e reservadas mais 140 para esta. A seleção dos candidatos será realizada na Agência do Trabalhador. A reportagem é de Rodrigo Zub e Paulo Sava, com texto de Edilson Kernicki
Cecilia es licenciada en ciencias de la información y comunicación, trabaja en Yazaki como jefa de departamento de Talent Managment Group Leader y nos comparte cómo es desempeñarse en una empresa con la cultura japonesa. Cecilia se encarga del proceso de inducción, plan anual de capacitación, evaluación de efectividad del mismo entre otras. Ella nos habla a través de anécdotas de sus mayores aprendizajes y cómo decidió dejar aquello para lo que creía se dedicaría para poner manos a la obra en aquello que es su vocación que es el ayudar a las personas a desarrollarse. Si estás por estudiar en las ciencias de la comunicación, este episodio es para ti. See acast.com/privacy for privacy and opt-out information.
Former GM purchasing boss and AvtoVAZ CEO Bo Andersson is now a supplier chief at wiring giant Yazaki. That’s where the hard-nosed executive spends most of his time on the factory floor, aims for zero product defects and preaches the four building blocks of successful supplier-OEM relationships. (720720)
It’s tough to get to the top of the auto industry, but it’s especially hard for female executives. That’s why even today the culture continues to be male-dominated. So with more and more women involved in the industry how do the experts see them breaking through the Sunroof Ceiling and eventually running a car company or some of the top suppliers. Joining John McElroy on Autoline This Week to discuss the topic are three executives with personal knowledge of the struggle. Jeneanne Hanley is vice president of Lear Corporation while Colleen Haley is the Executive VP of Yazaki and Terry Barclay is the president and CEO of Inforum, a professional women’s alliance.
It’s tough to get to the top of the auto industry, but it’s especially hard for female executives. That’s why even today the culture continues to be male-dominated. So with more and more women involved in the industry how do the experts see them breaking through the Sunroof Ceiling and eventually running a car company or some of the top suppliers. Joining John McElroy on Autoline This Week to discuss the topic are three executives with personal knowledge of the struggle. Jeneanne Hanley is vice president of Lear Corporation while Colleen Haley is the Executive VP of Yazaki and Terry Barclay is the president and CEO of Inforum, a professional women’s alliance.
It’s tough to get to the top of the auto industry, but it’s especially hard for female executives. That’s why even today the culture continues to be male-dominated. So with more and more women involved in the industry how do the experts see them breaking through the Sunroof Ceiling and eventually running a car company or some of the top suppliers. Joining John McElroy on Autoline This Week to discuss the topic are three executives with personal knowledge of the struggle. Jeneanne Hanley is vice president of Lear Corporation while Colleen Haley is the Executive VP of Yazaki and Terry Barclay is the president and CEO of Inforum, a professional women’s alliance.
Yazaki is hit with a massive fine for its bid-rigging scheme. Aussies are experiencing the lowest car prices in 36 years. And, just like a good pork roast, the economic recovery continues low and slow. All that and more, plus a look at Federal-Mogul’s innovative lighting solutions.
Japanese auto supplier Yazaki was hit with a record fine from the Japanese government over a bid rigging scheme involving wire harnesses. Limo Broker, a British limo company, is making a stretched version of the Audi R8. The city of Trollhättan, Saab AB and The Wallenberg Foundation have shelled out more than 4 million dollars to buy and preserve Saab’s official museum. All that and more, plus John responds to your questions and comments in the “You Said It!” segment.
Good news about vehicle sales in the U.S. market. It appears last month’s lower-than-expected figures ARE NOT due to a lack of demand, instead because automakers are short on inventory. Bob Lutz is one happy guy. GM just announced he’ll be an adviser to the company’s top management. Volkswagen is set to reveal a new concept car at the Frankfurt Motor Show called the NILS. All that and more, plus John chats with Colleen Haley of Yazaki and asks her for some insight that has helped in her career.
Many analysts are predicting weak sales for August, but General Motors says it had a strong month, with sales up 15 percent to 18 percent year-over-year. Volkswagen along with its partner in China, FAW, will take parts from old engines to make new ones! BYD’s sales have fallen off a cliff and to deal with the situation it just fired most of its sales staff . . . 70 percent of them! All that and more, plus a peek at Yazaki’s Plugless Power system that allows for wireless charging of EVs.
Interview with Conductor Hikotaro Yazaki, Bangkok Symphony Orchestra