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Listen to this Parenting With Impact episode with Monika Roots about talking to your teen about pornography. How to Talk to Your Complex Kids [and Other Important Relationships] Strained communication can create a hot mess of misunderstanding and conflict -- whether it's with your kids or any significant relationship in your life. In this FREE guide, you'll discover your role in communication dynamics and 10 simple but effective ways to help you build more trust and calm in your communication with your complex kids -- and any relationship. https://impactparents.pages.ontraport.net/communication-tools?utm_campaign=Podcast&utm_source=episode&utm_medium=cta&utm_content=communication Here is what to expect on this week's show: Dr. Monika highlights the importance of ongoing communication and guidance when it comes to helping children navigate the digital world safely. Dr. Monika stresses the significance of acknowledging vulnerability, offering genuine apologies, and making efforts to mend connections. By establishing trust, children are more likely to approach their parents with concerns or questions about online experiences. Dr. Monika discusses the importance of being vigilant for signs of mental health changes that could indicate exposure to harmful online content or technology addiction. Related Links: Website: BendHealth.com Let Go, Control Freak Parent!: https://impactparents.com/let-go-control-freak-parent 5 Steps to Settle Family Politics: https://impactparents.com/blog/complex-kids/5-steps-to-settle-family-politics/ Confident Parenting – Why Bother?: https://impactparents.com/blog/complex-kids/confident-parenting/ 5 Tips for Having Embarrassing Conversations with Your Kids: https://impactparents.com/blog/adhd/5-tips-for-having-embarrassing-conversations-with-your-kids/ A Parent's Guide to Sexting, Texting, and Teens: https://impactparents.com/blog/complex-kids/a-parents-guide-to-sexting-texting-and-teens/ Handling Conflict with Complex Kids: https://impactparents.com/blog/complex-kids/handling-conflict-with-complex-kids IPPF Report: https://www.ippf.org/sites/default/files/2016-05/ippf_cse_report_eng_web.pdf Learning Network Newsletter: https://gbvlearningnetwork.ca/our-work/issuebased_newsletters/issue-39/Learning-Network-Issue-39.pdf Surgeon General Calls for Warning Labels on Social Media Platforms: https://www.nytimes.com/2024/06/17/health/surgeon-general-social-media-warning-label.html?smid=nytcore-ios-share&referringSource=articleShare&sgrp=c-cb Opinion: Surgeon General: Social Media Platforms Need A Health Warning: https://www.nytimes.com/2024/06/17/opinion/social-media-health-warning.html?smid=nytcore-ios-share&referringSource=articleShare&sgrp=c-cb Teaching Kids to be Responsible with Technology: https://youtu.be/9_NbAkoaZjk Intern'l Conf on ADHD 2022 Takeaway Part 2: Technology & Gaming Research: https://youtu.be/3OmacXsemNc?si=Avmr_v_c9YIBBVWn Tech Overwhelm and the Metaverse: https://youtu.be/HXN4ShSNbvw Surgeon General Warning on Social Media: How should parents respond?: https://youtu.be/H67o7CMioCM Get your FREE copy of 12 Key Coaching Tools https://impactparents.com/gift Connect with Impact Parents: Instagram: https://www.instagram.com/impactparents/ @impactparents Facebook: https://www.facebook.com/ImpactParent @impactparent LinkedIn: https://www.linkedin.com/company/impactparents/ @impactparents X (fka Twitter): https://twitter.com/ImpactParents @impactparents Learn more about your ad choices. Visit megaphone.fm/adchoices
Listen to this Parenting With Impact episode with Elaine and Diane as they discuss social media and mental health. Parenting is Leadership Parenting is a leadership opportunity. With the "Parenting is Leadership" Guide from ImpactParents, two frameworks and a dozen core competencies will guide you to up-level your parenting... and improve the most important relationships of your life. Here is what to expect on this week's show: Elaine and Diane encourage parents to reflect on their own technology habits and how they model healthy tech usage for their children. Elaine and Diane explain it's crucial for parents to have open and honest conversations with their children about their online activities. Elaine and Diane emphasize the importance of mindfulness in technology usage. They advocated for conscious engagement with digital tools and encouraged individuals to view technology as a supportive tool rather than a controlling force. Links Social Media and Youth Mental Health: https://www.hhs.gov/sites/default/files/sg-youth-mental-health-social-media-advisory.pdf Surgeon General: Why I'm Calling for A Warning Label on Social Media: https://www.nytimes.com/2024/06/17/opinion/social-media-health-warning.html?smid=nytcore-ios-share&referringSource=articleShare&sgrp=c-cb Surgeon General Calls for Warning Labels on Social Media Platforms: https://www.nytimes.com/2024/06/17/health/surgeon-general-social-media-warning-label.html?smid=nytcore-ios-share&referringSource=articleShare&sgrp=c-cb IPPF Report: https://www.ippf.org/sites/default/files/2016-05/ippf_cse_report_eng_web.pdf Supporting Youth Experiencing Technology-Facilitated Sexual Violence: https://gbvlearningnetwork.ca/our-work/issuebased_newsletters/issue-39/Learning-Network-Issue-39.pdf Yuval Noah Harari: https://www.instagram.com/reel/C5nwNQzNmE-/?igsh=MWtudGVkZ2dwZGx3OA== Sanity School link: https://impactparents.securechkout.com/DSS-Kit-$197?utm_campaign=imp-purchase&utm_source=episode-169&utm_medium=podcast&utm_content=dss-kit Podcast Episodes: Teaching Kids to be Responsible with Technology: https://youtu.be/9_NbAkoaZjk Intern'l Conf on ADHD 2022 Takeaway Part 2: Technology & Gaming Research: https://youtu.be/3OmacXsemNc?si=Avmr_v_c9YIBBVWn Tech Overwhelm and the Metaverse: https://youtu.be/HXN4ShSNbvw Effective Agreements: https://youtu.be/1Sf6G37JW80 Rules, Boundaries, & Agreements: Balancing Freedom with Responsibility: https://youtu.be/gUQdne8YliM Articles: Let Go Control Freak Parent: https://impactparents.com/let-go-control-freak-parent Confident Parenting – Why Bother? https://impactparents.com/blog/complex-kids/confident-parenting/ 5 Tips for Having Embarrassing Conversations with Your Kids: https://impactparents.com/blog/adhd/5-tips-for-having-embarrassing-conversations-with-your-kids/ A Parent's Guide to Sexing, Texting and Teens: https://impactparents.com/blog/complex-kids/a-parents-guide-to-sexting-texting-and-teens/ Handling Conflict with Complex Kids: https://impactparents.com/blog/complex-kids/handling-conflict-with-complex-kids Get your FREE copy of 12 Key Coaching Tools https://impactparents.com/gift Connect with Impact Parents: Instagram: https://www.instagram.com/impactparents/ @impactparents Facebook: https://www.facebook.com/ImpactParent @impactparent LinkedIn: https://www.linkedin.com/company/impactparents/ @impactparents Twitter: https://twitter.com/ImpactParents @impactparents Learn more about your ad choices. Visit megaphone.fm/adchoices
Jeremy Ray is host of Grokludo, an independent podcast covering topics at the intersections of gaming and cognitive psychology, game design, academic research, and policy. This conversation is a window into topics covered in the first three episodes of the Grokludo podcast including player responses to morality meters, workplace culture at games design studios, and video game classifications.
►How we gambled before ash economy? ►Are religion and gambling somehow connected? ►How did risk-taking change after humanity settled down? ►How did 2nd chances - the concept of starting again - develop in America's gambling? ►Why did Las Vegas and Atlantic City seesaw on legalizing gambling?
Herald van der Linde is joined by Head of Asia Internet and Gaming Research, Charlene Liu, to discuss the rise of Chinese online retail platforms in the US and Europe. Disclaimer: https://www.research.hsbc.com/R/61/sNpcHXz Stay connected and access free to view reports and videos from HSBC Global Research follow us on LinkedIn https://www.linkedin.com/feed/hashtag/hsbcresearch/ or click here: https://www.gbm.hsbc.com/insights/global-research. Hosted on Acast. See acast.com/privacy for more information.
Dr Vasileios Stavropoulos, Academic and Clinical Psychologist at RMIT University, unpacks the rise of internet gaming addiction and explores the role of games in treating health conditions; Abe Ropitini, proud Māori man of Ngāti Kahungunu and Ngāti Maniapoto iwi with ancestral links to Palawa Country and Executive Director of Population Health at the Victorian Aboriginal Community Controlled Health Organisation (VACCHO), discusses the role of VACCHO and the impact that the Voice Referendum may have on indigenous health outcomes. With presenters Panel, Dr Dilemma, Dr Neo, and Dr Sharma.Website: https://www.rrr.org.au/explore/programs/radiotherapyFacebook: https://www.facebook.com/RadiotherapyOnTripleR/Twitter: https://twitter.com/_radiotherapy_Instagram: https://instagram.com/radiotherapy_tripler
Fred Neumann and Herald van der Linde discuss what the upswing in US markets means for Asia, and are joined by Head of Asia Internet and Gaming Research, Charlene Liu, for an in-depth discussion on the ‘homecoming' of US-listed Chinese companies. Disclaimer. To stay connected and to access free to view reports and videos from HSBC Global Research click here Hosted on Acast. See acast.com/privacy for more information.
Want kids to learn? Research shows that bringing education into a game can make a huge difference in engagement and, in turn, learning. Of course, it can't just be any game; results are better when it is in a game they are already playing.This is precisely what the crew at Connected Camps is doing. Connected Camps is a nonprofit that provides hands-on, interactive, online programs in Minecraft, Roblox, and other esports platforms. They're run by expert near-peer mentors and cover various topics like Architecture, Business, Roman History, Coding, Game Design, Virology, and Theater.The connected learning experiences foster creativity, problem-solving, collaboration, and interest-driven learning. By leveraging the power of open networks and partnering with community-based organizations, Connected Camps is committed to delivering the highest quality online learning experiences to young people in all walks of life.This isn't real just because it makes sense; this is a reality driven by the research conducted by Katie Salen, Connected Camps founder, and others. The proof is both in the research and (as they say) in the (digital) pudding.____________________________GuestsKatie SalenOn Linkedin
The $212 billion New York state budget passed in recent days includes the legalization of mobile sports betting. Governor Andrew Cuomo says it could generate up to $500 million in tax revenue a year. Part of that is winning back mobile sports betting business from neighboring New Jersey. The Gaming Commission is expected to issue sports betting licenses this year. David Schwartz of The University of Nevada Las Vegas studies gambling and casinos, and he previously served as Director of the Center for Gaming Research at UNLV.
On a new study and why we need a better definition for problematic internet use. Here's the study: https://srcd.onlinelibrary.wiley.com/doi/epdf/10.1111/cdev.13525 If you enjoyed the podcast, please rate and subscribe, it helps us out a ton! New episodes Monday through Friday. For daily news hits on everything in the wider esports industry, check out the Esports Minute. (https://www.esportstopstories.com/) For more in-depth news check out our feature show the Esportz Network Podcast The Esports Network Podcast (https://www.esportznetworkpodcast.com/). Follow Mitch on Twitter @Mitch_Reames (https://twitter.com/Mitch_Reames) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come!
I am here in Vegas, Nevadas. Let's talk about the Math Behind Casinos Available on Spotify, Google, Apple, etc… YouTube : https://youtu.be/tVpkBWJzV5E Dedicated to Dr. Hannum (RIP) References: UNLV: Center for Gaming Research: https://gaming.unlv.edu/casinomath.html Professor Hannum: http://mysite.du.edu/~rhannum/ Practical Casino Math: http://mysite.du.edu/~rhannum/PCM2f12.html Statistics for people that hate math : Check out my playlist with statistics tutorials: https://www.youtube.com/playlist?list=PL4CA2029AEC18332F How to find the Mean, Median , and the Mode fast and easy. How to find the Range, Variance, and Standard Deviation. Probability (Mutually Exclusive) Probability Non-Mutually Exclusive How to do the Hypothesis t-test using the Ti-84 Chic-Square Independence (contingency table) How to find the coefficient of determination and correlation in the Ti-84 How to find the standard deviation TI83-TI84 #mymicroschool #economics #economia #casino #gambling #vegas
David G. Schwartz, the Director of the Center for Gaming Research and instructor at the University of Nevada, Las Vegas, about Las Vegas, the gaming industry in general, and his new book At The Sands, which focuses on the history of the Sands casino resort. It's a blast of a history lesson where The Mob and Sinatra took center stage.
David G. Schwartz, the Director of the Center for Gaming Research and instructor at the University of Nevada, Las Vegas, about Las Vegas, the gaming industry in general, and his new book At The Sands, which focuses on the history of the Sands casino resort. It's a blast of a history lesson where The Mob and Sinatra took center stage.
Another Wednesday means another reason to keep playing video games. This time we look at an article published in the journal Frontiers of Human Neuroscience showing Mario's big head might not just be for show. Listen to the show for a breakdown and here's a link to the study if you want to read more. (https://www.medicalnewstoday.com/articles/video-gaming-as-a-child-related-to-improvements-in-memory#Surprising-results) If you enjoyed the podcast, please rate and subscribe, it helps us out a ton! New episodes Monday through Friday. For daily news hits on everything in the wider esports industry, check out the Esports Minute. (https://www.esportstopstories.com/) For more in-depth news check out our feature show the Esportz Network Podcast The Esports Network Podcast (https://www.esportznetworkpodcast.com/). Follow Mitch on Twitter @Mitch_Reames (https://twitter.com/Mitch_Reames) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come!
The console war goes back two decades now, with another chapter on the horizon. Professional psychologists measured aggression, comparing between games and consoles. Listen in to learn what they found. If you enjoyed the podcast, please rate and subscribe, it helps us out a ton! New episodes Monday through Friday. For daily news hits on everything in the wider esports industry, check out the Esports Minute. (https://www.esportstopstories.com/) For more in-depth news check out our feature show the Esportz Network Podcast The Esports Network Podcast (https://www.esportznetworkpodcast.com/). Follow Mitch on Twitter @Mitch_Reames (https://twitter.com/Mitch_Reames) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come!
Sure GTA gets the headlines for its love of anarchy but the vast majority of games these days actually have complex moral choices built into the storylines, and those games are having a positive effect on moral reasoning in adolescents, a study from Bournemouth University psychology professor Sarah Hodges finds. We take a look at her methodology, why it argues in favor for ESRB ratings (in some cases) and why video games have a stronger positive effect than a negative one when it comes to moral reasoning. Read up more on Hodges' study here (https://theconversation.com/video-games-affect-your-moral-development-but-only-until-youre-18-new-study-142769) If you enjoyed the podcast, please rate and subscribe, it helps us out a ton! New episodes Monday through Friday. For daily news hits on everything in the wider esports industry, check out the Esports Minute. (https://www.esportstopstories.com/) For more in-depth news check out our feature show the Esportz Network Podcast The Esports Network Podcast (https://www.esportznetworkpodcast.com/). Follow Mitch on Twitter @Mitch_Reames (https://twitter.com/Mitch_Reames) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come!
Each Wednesday we dive into a study being done by top researchers around the world. Today we look at a study from Illinois State University examining the methodology that led the group to conclude that both gory and difficult games are not linked to aggressive tendencies out of game. Check out this article to learn more: https://www.psychologicalscience.org/publications/observer/obsonline/video-game-mechanics-aggression.html If you enjoyed the podcast, please rate and subscribe, it helps us out a ton! New episodes Monday through Friday. For more in-depth news check out our feature show the Esportz Network Podcast The Esports Network Podcast (https://www.esportznetworkpodcast.com/). Follow Mitch on Twitter @Mitch_Reames (https://twitter.com/Mitch_Reames) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come!
The book "Moral Combat: Why the War on Violent Video Games Is Wrong" is one that provided clear and concise information about the history of flawed and agenda driven research against video games. This is a book that I encourage any educator who wants to become involved in esports to read and know backwards and forwards. It provides data and reasoning for when we are surely asked "don't violent video games make violent kids?" Published in 2017, the view on video games has changed dramatically. Dr. Chris Ferguson, Professor of Psychology at Stetson University, and one of the authors, was so kind to give his time to answer questions related to the book and discuss the changing landscape around the perceptions of video games in our society. -- Dr. Chris Ferguson (Website // Twitter) Moral Combat: Why the War on Violent Video Games Is Wrong Entertainment Software Rating Board (ESRB) -- Esports is organized competitive video games allowing schools to redefine their athletic culture, diversify opportunities for student participation, promote physical and mental health, increase collegiate scholarship pathways, and play games! We cannot forget the importance of play! James O'Hagan (LinkedIn // Twitter) is the Founder and Host of The Academy of Esports podcast. The Academy of Esports (Website // Twitter) You may email any questions or topic suggestions to contact@taoesports.com. -- Music provided Royalty Free "8 Bit Adventure!" Querky Fun Game Music by HeatleyBros iTunes: https://goo.gl/M3b16f Spotify: https://goo.gl/5SbVuk License: https://goo.gl/jadB5E Twitter: https://goo.gl/fKqyrj Facebook: https://goo.gl/PrsTvS --- Send in a voice message: https://anchor.fm/taoesports/message Support this podcast: https://anchor.fm/taoesports/support
The first of a two-part series on augmented and virtual reality, this episode how ideas behind effective simulations start. Dr. Patti McSteen, Associate Dean of Students at Ohio University and Detective Rick Sargent of the Ohio University Police Department brought an idea to the Immersive Media Initiative team at OU. That idea was turned into a training simulation making use of what John Bowditch, Director of OU’s Gaming Research and Immersive Design Lab, and his colleagues refer to as “Preality.” This episode tells the less visible story of how technology can facilitate high-impact learning opportunities when people from multiple fields and disciplines work collaboratively during the creation process.
In this episode of The Stories Behind the Bet, Philip James discusses the National Center for Responsible Gaming’s research efforts and the significance of Responsible Gaming Week with Dr. Russell Sanna. As America embraces and normalizes gambling, it’s important to teach responsible gaming at the same caliber as safe sex or defensive driving. While awareness doesn’t usually radically change public behavior, events like Responsible Gaming Week create a much-needed dialogue for stakeholders, researchers, and industry members alike. Dr. Russell Sanna joined the National Center for Responsible Gaming in 2016. He has an extensive background in many fields; an expert resource developer, Sanna has acted as the Executive Director of the Harvard Medical School Division of Sleep Medicine, the Associate Dean for External Relations at the Harvard Design School, the Assistant Director of the Harvard Art Museums, and the Assistant Superintendent of the Solomon Mental Health Center in Lowell, MA. Dr. Sanna holds a PhD in Policy Analysis from the Heller School of Social Policy and Management at Brandeis University, a master’s degree in Social Planning from the Boston College Graduate School of Social Work, and an undergraduate degree in Sociology from the University of Wyoming. SUMMARY In this episode, the following topics are discussed: – Dr. Russell Sanna introduction – NCRG’s unbiased research – U.S. sports wagering research – The thread that connects Sanna’s careers – The importance of Responsible Gaming Week by the American Gaming Association – Normalizing gaming terminology – Green buildings and LEED – Recognizing industry efforts (MGM and GameSense) – The need for responsible gaming research – NCRG’s new fund for sports wagering research – Bird’s eye view of responsible gaming solutions – Responsible Gaming Week specifics – Self-exclusion as a responsible gaming practice – Final thoughts NOTES The National Center for Responsible Gaming Sports wagering Responsible Gaming Week The American Gaming Association Green building/LEED NPR: “Banning Gas Is The Next Climate Push” MGM’s commitment to GameSense Self-exclusion gambling Reach out to episode guest Russell Sanna or follow the NCRG on Twitter. About No Line Media No Line Media features stories behind the bet — a look behind the scenes of gaming — as told by the people, the gamblers, the prop makers, the payment providers, the innovators, and those in the forefront of the industry. Hear from sports betting legends and leaders shaping the future. Hosted by Philip James Beere. No Line is sponsored by Play+. About Play+ Play+ is a payment platform, developed by Sightline, and used by leading brands nationwide, including Draft Kings, Fan Duel, Caesars, MGM, William Hill, Mohegan Sun, Boyd, Station Casinos, and many others. Play+ is leading the industry toward cashless and an integrated resort experience, guaranteeing a better user-experience that promotes speed, security, and ease — all from the convenience of one’s phone. Sightline is committed responsible gambling. Listen to all episodes on iTunes
Today im joined by Dr Ryan Kelly, a Clinical Psychologist and co-founder of G33KS like us, which we talk about in this episode and how the idea of using self confessed "geekery' can help us as practitioners to connect with our clients and how many of us use computer games and science in order to do this. Ryan speaks with great eloquence about the video game debate, bias in research and how this can be tweaked using certain statistical measures and then how this can be reported. Why research questions can be 'loaded' and how this can be used to reported to the general public. We look at how to disseminate research effectively and with a human touch and how there is a move to do this by a number of professionals. Then we move over to the work of Geek therapy, and around therapeutic live gaming such as Dungeons and Dragons (D&D) and how this helps parents understand the world of their child, also with Aspie young people allows the young people to socialise and build skills with and around each other. How this is not a 'new fact' to table top players of these games. I have to mention Goat Simulator as one of the funniest games that I have ever played and to have Ryan talk about this was a fantastic moment, you really do need ton play it to get it Geeks like us can be found here: https://www.g33kslikeus.com/ Ryan can be found on twitter @DrRKelly Enjoy
In this episode, we discuss Ninja headbands being sold at Walmart, Fortnite struggling with their competitive esports product, Borderlands 3Continue Reading
Gambling Expert, Author, Director of the Center for Gaming Research, and Professor at the University of Nevada, Las Vegas, David Schwartz joins us on the phone. We dive into his background and get some great tips on how to gamble better. We also dive into your odds of winning the most popular games such as Blackjack, Roulette, and Slots. Other topics discussed include winning the Powerball, Lottery, and the Monty Hall Problem.
This week, Ira spoke with David Schwartz. David G. Schwartz is a writer, historian and Director of the Center for Gaming Research at UNLV. He also is a Forbes contributor who recently wrote a column on Circus Circus celebrating its 50th anniversary and what he calls “its long, surprising, and sometimes sordid history.” In this […]
Dr. David Schwartz Interviews *From His Bio* Dr. David G. Schwartz directs the Center for Gaming Research and teaches history at the University of Nevada, Las Vegas, writes articles and books, and only occasionally pines for his days working as Mr. Peanut on the Atlantic City Boardwalk. His research interests include gambling and casinos, Las […]
Check out our latest interview with Dr. Dave! CEO of URComped Craig Shacklett sits down with the Director of the Center for Gaming Research at UNLV Dr. David Schwartz to discuss the impact of the recent Supreme Court ruling on sports gambling laws.
CEO of URComped Craig Shacklett sits down with the Director of the Center for Gaming Research at UNLV Dr. David Schwartz to discuss the history and evolution of entertainment on the Las Vegas Strip. For the chance to see Craig and Dr. Schwartz in person, check out the URComped July 30th "Meetup at Sea"! https://urcomped.com/offer/details/6442/urcomped-meetup-at-sea-slot-tournament-july-30th/?src=youtubeidealcruise
Sit down with Craig and Dr. David Schwartz, Director of Gaming Research at UNLV, as they talk about how the convention business helped shape Las Vegas, starting in the 1950s as a way to fill mid-week rooms up to today - one of the major revenue drivers of the city. P.S. We apologize for the low framerate. It seems the internet could not handle all of Dr. Schwartz's wisdom and had to slow it down just to keep up. You can catch both Craig and Dr. Schwartz on the URComped July 30th Meetup at Sea! https://urcomped.com/offer/details/6442/urcomped-meetup-at-sea-slot-tournament-july-30th/?src=youtube
Craig from URComped and David Schwartz, Head of Gaming Research at UNLV, discuss the history and evolution of Tribal Casino Gaming and implications for the future.
Director, Center for Gaming Research, University of Nevada, Las Vegas
David Schwartz, the Director of the Center for Gaming Research talks about all things Las Vegas. Neil Pasricha talks about the secret to a happy life in The Happiness Equation: Want Nothing + Do... Experience the excitement and energy of Las Vegas each weekend on VEGAS NEVER SLEEPS with Steven Maggi.
We talked with Megan Condis about academics & research in regard to gaming, writing about games for Al Jazeera America, memes, and political gaming bodies. Listen to an interesting discussion on all these topics and more!
David G. Schwartz is not just a PhD but also the Director, Center for Gaming Research, at the University of Nevada Las Vegas, an amazing historian as well as the author of several books including Roll The Bones, which is a history of gambling since the dawn of time and his newest, Grandissimo: The First Emperor of Las Vegas, the story of Caesars Palace developer Jay Sarno. Glenn and David speak about how a nice guy from Jersey winds up with a job like this, some history highlights of Las Vegas such as the life of the aforementioned Jay Sarno, the current state of Las Vegas, the explosive growth of the downtown revolution, and most important what is in store for the future of Sin City. They even chat about the downturn in Atlantic City and the global gaming scene. This is a fun filled way to kick off your New Year the right way.
I first got interested in gambling as a kid growing up in Atlantic City, New Jersey, in the 1970s. Some of my earliest memories are of the classic hotels of the city being imploded to make way for modern casinos with hotel towers that had none of the charm of the original. Despite this early evidence of that, perhaps, history might not have the strongest hold over people, I decided to major in it as an undergrad, along with anthropology. When it came time to go to grad school, I chose history over anthropology, though I can't recall as I'm writing this exactly why I made that decision. In grad school I was preparing myself for a career as a college history professor when a small exercise called the dissertation stepped in my way. I would have to choose something to write a book-length historical study on, and it had to be something that would contribute in some way to the literature. That's when I remembered the questions I'd had about casinos as a kid: Why did they need to blow up those beautiful old buildings to build new ones that didn't look nearly as nice? If they just wanted to gamble, why didn't they just let people gamble wherever they wanted? With a few questions like that, I was on my way to writing a dissertation that got me researching casinos. From there, I haven't looked back, except for the year that I spent after I got my degree working in casino surveillance in Atlantic City's Trump Taj Mahal casino. I'd worked at the Taj earlier in security,and spending some time in surveillance gave me an appreciation for just how complex casinos are, and it kindled an interest in a whole other set of questions. Since arriving at UNLV back in 2001, I've been running the Center for Gaming Research, which has let me look at some very interesting areas of gambling and Las Vegas history. My website has a ton of info about my writing, professional, and creative work. So feel free to check it out at www.dgschwartz.com.Jay Sarno built two path-breaking Las Vegas casinos, Caesars Palace (1966) and Circus Circus (1968), and planned but did not build a third, the Grandissimo, which would have started the mega-resort era a decade before Steve Wynn built The Mirage. As mobsters and accountants battled for the soul of the last American frontier town, Las Vegas had endless possibilities--if you didn't mind high stakes and stiff odds. Sarno invented the modern Las Vegas casino, but he was part of a dying breed--a back-pocket entrepreneur who'd parlayed a jones for action and a few Teamster loans into a life as a Vegas casino owner. For all of his accomplishments, his empire didn't last. Sarno sold out of Caesars Palace shortly after it opened--partially to get away from the bookies and gangsters who'd taken over the casino--and he was forced to relinquish control of Circus Circus when the federal government indicted him on charges of offering the largest bribe in IRS history--a bribe he freely admitted paying, on the advice of his attorney, Oscar Goodman. Though he ultimately walked out of court a free man, he never got Circus back. And though he guessed the formula that would open up Las Vegas to millions in the 1990s with the design of the Grandissimo, but he wasn't able to secure the financing for the casino, and when he died in 1984, it remained only a frustrating dream. Sarno's casinos--and his ideas about how to build casinos--created the template for Las Vegas today. Before him, Las Vegas meant dealers in string ties and bland, functional architecture. He taught the city how to dress up its hotels in fantasy, putting toga dresses on cocktail waitresses and making sure that even the stationery carried through with the theme. He saw Las Vegas as a place where ordinary people could leave their ordinary lives and have extraordinary adventures. And that remains the template for Las Vegas today. Grandissimo is the story of how Jay Sarno won and lost his casino empire, inventing modern Las Vegas along the way.In Grandissimo, you'll learn Jay's fascinating story, and also plenty of things you never knew about Las Vegas, including:the true story about how Jimmy Hoffa's Teamsters Union first started funding Sarno projectshow Steve Wynn ended up answering the telephone in Hoffa's suite on the second day Caesars Palace was openhow Sarno, represented by Oscar Goodman, beat a seemingly-airtight case against him when he was accused of offering the largest bribe in IRS history to an undercover agent how Sarno's unbuilt Grandissimo became the template for the 1990s "mega-resort" era in Las VegasFrom start to finish, it's the story of the man who inspired modern Las Vegas.
David G. Schwartz, the Director of the Center, has been at the University of Nevada Las Vegas since 2001. As Director of the Center for Gaming Research, he oversees the acquisition of new materials for the Center and seeks to encourage its utilization by scholarly, media, government, and industrial researchers. He also created and maintains this website, gaming.unlv.edu. Complementing his work at UNLV, Schwartz is a writer, and consultant on gaming and related issues. He has consulted with law firms for prior art in gaming patent cases, delivered expert witness testimony about casino history, and helped casinos research and share their own company histories. As a speaker, he talks to a variety of audiences, from visiting classes to convention groups, who enjoy his wide-ranging, fast-paced introduction to casino topics, including his "Seven Things You Should Know About Casinos" presentation. Born and raised in Atlantic City, New Jersey, Schwartz earned his bachelor's degree (a double major in anthropology and history) as well as his master's degree from the University of Pennsylvania before seeking his doctorate in US History from UCLA. He became the youngest Ph.D. in recent memory from UCLA's history department, filing his dissertation and receiving his Ph.D. at the age of 26 in early 2000. His dissertation, Suburban Xanadu,charted the evolution of the casino industry on the Las Vegas Strip from 1945-1978. It is now a published book, the first of three currently available. After completing his graduate studies, Schwartz worked in the surveillance department of an Atlantic City casino resort and taught casino history, communications, and hospitality courses as an adjunct professor, before coming to UNLV. In his current work, he combines his "real world" experience in the casino industry with his academic expertise. For more information about Dr. Schwartz's creative and professional activities, including his speaking, executive seminars, and consulting work., visit his website: http://www.dieiscast.com. Schwartz has written three books and numerous articles. His books include Suburban Xanadu: The Casino Resort on the Las Vegas Strip and Beyond, Cutting the Wire: Gaming Prohibition and the Internet, and Roll the Bones: The History of Gambling. Suburban Xanadu is a look at how casinos began and developed on the Las Vegas Strip in the years after World War II, and how they changed late 20th century ideas of gambling. Cutting the Wire looks at how the Wire Act, the culimation of a half-century's effort to contain interstate bookmaking, ended up being used to prosecute legal online sports books in the early years of the Internet. Roll the Bones is a comprehensive history of gambling, from the dawn of civilization to roughly 2 AM, April 28, 2005, incorporating cards, dice, lotteries, horseracing, and several other forms of gambling. He also writes regularly for Casino Connection, Vegas Seven magazine, and Las Vegas Business Press. - For Casino Connection, Schwartz writes a monthly Atlantic City history column. - For Vegas Seven, Schwartz pens the weekly "Green Felt Journal" gaming and tourism column and occasional essays and feature articles. - For the Las Vegas Business Press, Schwartz writes bi-weekly opinion essays on the past, current, and future state of Southern Nevada's gaming industry. The eight essays in Gambling, Space, and Time use a global and interdisciplinary approach to examine two significant areas of gambling studies that have not been widely explored--the ever-changing boundaries that divide and organize gambling spaces, and the cultures, perceptions, and emotions related to gambling. The contributors represent a variety of disciplines: history, geography, sociology, anthropology, political science, and law. The essays consider such topics as the impact of technological advances on gambling activities, the role of the nation-state in the gambling industry, and the ways that cultural and moral values influence the availability of gambling and the behavior of gamblers. The case studies offer rich new insights into a gambling industry that is both a global phenomenon and a powerful engine of local change.