Podcast appearances and mentions of Nick Montfort

American poet & digital media professor

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Nick Montfort

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Best podcasts about Nick Montfort

Latest podcast episodes about Nick Montfort

Off Center
Episode 34: Output

Off Center

Play Episode Listen Later Feb 11, 2025 48:43


In this episode we are joined by co-authors Lillian-Yvonne Bertram and Nick Montfort to talk about their new publication Output: An Anthology of Computer Generated Text, 1953-2023. We learn about their path into digital poetry and the process of putting together this anthology.ReferencesBertram, Lillian-Yvonne. 2019.Travesty generator. Noemi Press.Bertram, Lillian-Yvonne and Nick Montfort. 2024.Output: An Anthology of Computer-Generated Text, 1953–2023. The MIT Press.Gysin, Brion and Ian Sommerville. 1960.Permutation Poems.H. Yngve, Victor. 1961.Random Sentences.Knowles, Alison and James Tenney. 1967.The House of Dust.Lutz, Theo. 1959.Stochastic Texts.Montfort, Nick. 2017.The Truelist. Counterpath.Montfort, Nick and Noah Wardrip-Fruin. 2003.The New Media Reader.Nish-Lapidus, Matt. 2020.Work, Life, Balance.Richardson, Leonard. 2013.Alice's Adventures in the Whale.Stiles, Sasha. 2021.Technelegy. The Black Spring Press Group.Strachey, Christopher. 1953.Love Letters.

Off Center
Remembering Robert Coover

Off Center

Play Episode Listen Later Oct 11, 2024 57:39


Robert Coover was one of the most important American novelists of the 20th Century, the author of more than twenty books including novels, short story collections, plays and other writings. He was also a leading figure in the field of electronic literature, the teacher of many digital writing workshops at Brown University, the co-founder of the Electronic Literature Organization, and a tireless promoter of the field and of innovation in digital writing.  Robert Coover passed away on October 6, 2024, in the company of his family in Warwick, England, listening to “Penny Lane” by the Beatles as he drew his final breath.  This collage of voices, adapted from a simultaneously released Off Center podcast, is part of a larger project based on interviews that Robert Arellano and Scott Rettberg have been conducting with critics, creative writers, students, and friends of Coover in 2023-24, including many of the people who knew Coover's work best. We also include a segment of a lecture titled “A History of the Future of Narrative” that Coover gave at the University of Bergen in 2008, and segments of interviews Larry McCaffery conducted with Coover in 1979 and 1999. In order of first appearance, the speakers include Robert Coover, Scott Rettberg, Robert Arellano, Larry McCaffery, Lance Olsen, Nick Montfort, Stéphane Vanderhaege, Caitlin Fisher, Thomas A. Bass, Tom LeClair, and Alvin Lu.

Off Center
Episode 7: Computational Narrative Systems and Platform Studies with Nick Montfort

Off Center

Play Episode Listen Later Oct 24, 2023 44:04


Scott Rettberg is this time joined by Center for Digital Narrative PI Nick Montfort. Together they dive into topics such as computational narrative systems, platform studies, and interactive fiction.  References Infocom. 1977. Zork. Personal Software. PDP-10 mainframe computer. https://www.pcjs.org/software/pcx86/game/infocom/zork1/.  Infocom. 1982. Deadline. Interactive fiction detective video game. Various platforms.  Infocom. 1984. The Hitchhiker's guide to the Galaxy. Interactive fiction video game. Various platforms.  Infocom. 1987. Bureaucracy. Interactive fiction video game. Various platforms.  Montfort, N. 1999. Winchester's Nightmare: A Novel Machine. Interactive fiction. Web edition: https://nickm.com/if/parchment/index.html?story=stories/winchest.z8.js.   Montfort, N. 2005. Twisty Little Passages: An approach to interactive fiction. MIT Press.  Montfort, N. 2006. Ad Verbum. Interactive fiction. Web edition: https://nickm.com/if/parchment/index.html?story=stories/adverbum.z5.js.  Wardrip-Fruin, N., & Montfort, N. 2003. The New Media Reader. MIT Press.  Hayles, K., Montfort, N., Rettberg, S., & Strickland, S. 2006. Electronic Literature Collection: Volume 1. https://collection.eliterature.org/1/.  Montfort, N., & Bogost, I. 2020. Racing the Beam: The Atari video computer system. MIT Press.  Rowberry, S. P. 2022. Four Shades of Gray: The Amazon Kindle platform. MIT Press.  Chandler, O., & Chandler, E. K. 2006. Goodreads. Social network site. https://www.goodreads.com/.  Custodio, A. 2020. Who are you? Nintendo's Game Boy advance platform. MIT Press.   Montfort, N. 2023. “Why I Am Not an Algorist.” In Poème Objkt Sbjkt, Paris: Librairie Galerie Métamorphoses, pp. 126–131.  Montfort, N. 2008. ppg256. (Perl Poetry Generator in 256 characters) series. https://collection.eliterature.org/2/works/montfort_ppg256/ppg256.html.  Stephens, P. 2015. The Poetics of Information Overload: From Gertrude Stein to Conceptual Writing. University of Minnesota Press.  Stephens, P. 2020. Absence of cCutter: Minimal Writing as Art and lLterature. MIT Press.  University of Bergen. n. d. “Center for Digital Narrative.” https://www.uib.no/en/cdn.  OpenAI. 2023. ChatGPT [Large language model]. https://chat.openai.com/chat.  Meehan, J. 1976. Tale-Spin. A program that writes simple stories. 

Off Center
Episode 5: AI, Computational Creativity, and Media Production with Drew Keller

Off Center

Play Episode Listen Later Sep 25, 2023 33:47


Scott Rettberg is back with a new episode of the podcast Off Center. This time he is joined by Drew Keller to discuss computational creativity and storytelling in media production.   References Keller, Drew. 2023. Computational Creativity in Media Production: At the Crossroad of Progress and Peril. [Master's Thesis] . Download:  https://bora.uib.no/bora-xmlui/handle/11250/3071882 Freedgood, Elaine. 2003. "Fine Fingers: Victorian Handmade Lace and Utopian Consumption." Victorian Studies (Indiana University Press) 45 (4): 625-647. Accessed November 14, 2022. http://www.jstor.com/stable/3829530.  Microsoft. 2016. PowerPoint. macOS and Windows.   Adobe Inc. 2023. Photoshop. macOS and Windows.  OpenAI. 2023. ChatGPT [Large language model]. https://chat.openai.com/chat.  + Announcing the More Than Meets AI exhibition at UC Berkeley's Worth Ryder Gallery Curated by Jill Miller, Eamon O'Kane, and Scott Rettberg, “More Than Meets AI'' explores artificial intelligence and its role in creativity, narrative, and artistic innovation. This exhibition critically engages with AI by highlighting its new creative possibilities for the arts and literature while also recognizing its significant consequences to our culture and society, reflecting on contemporary AI art's place in relation to historical work in electronic literature.  Artists in the exhibition: Mez Breeze, Edgar Fabian Frias, Micol Hebron, Carl Hugo Hernqvist, David Jhave Johnston, Asma Kazmi, Alison Knowles, Alinta Krauth, Koirus (Linda Kronman and Andreas Zingerle), Patrick Lichty, Theo Lutz, Talan Memmott, Avital Meshi, Jill Miller, Nick Montfort, Jason Nelson, Eamon O'Kane, Mario de la Ossa, Sonja Rappaport, Scott Rettberg, Mario Santamaria, Alex Saum, Sasha Stiles, and Victor H. Yngve Opening Reception: Wednesday, October 10th, 2023. 5pm - 7pm. Worth Ryder Art Gallery (AAPB 116) Exhibit Run: October 2nd - October 15, 2023 M, T, TH, F: 12pm - 5pm. W: 1pm - 7pm. Sat: 12pm - 3pm. Closed Sundays. UC Berkeley, Anthropology + Art Practice Building, Rm 116 (First Floor)

It’s Just A Show
114. Pie Palindrome Pie. [MST3K 815. Agent for H.A.R.M.]

It’s Just A Show

Play Episode Listen Later Jun 23, 2022 59:55


Agent for H.A.R.M. offers Chris and Charlotte a comfy cardigan to keep them warm as they discuss spies, panties, Prince, palindromes, and pies.SHOW NOTES.Agent for H.A.R.M.: IMDB. MST3K Wiki.The Polka King.If you support us on Patreon with us and chat during the premiere of Demon Squad!Our episodes on Operation Double 007 and Danger!! Death Ray.In Like Flynt.Our episodes on Girl in Gold Boots and Catalina Caper.The Fiasco Family on The Astro-Zombies.Our episode on Moon Zero Two. Megaphonic podcast This Is Your Mixtape, which has featured Adam, Beth, and Chris.E.E. Cummings.Our episodes on Angels Revenge and Eegah!The relevant scene from Anatomy of a Murder.Harry Caray.Jan and Dean: Dead Man's Curve.Our episode on Jack Frost.Prince and friends: While My Guitar Gently Weeps.Prince's Superbowl halftime show.An oral history of the Superbowl show, and another one.Ed's Redeeming Qualities: Bob.Chris talks about James Joyce's Ulysses over on The Spouter-Inn.Nick Montfort and William Gillespie: 2002: A Palindrome Story.Georges Perec's palindrome in French.Demitri Martin's palindrome.‘Weird Al' Yankovic: Bob.They Might Be Giants: I Palindrome I.Black bottom pie.Shoofly pie.Chestnut and mushroom pie.Support It's Just A Show on Patreon and hear bonus bits we cut from the show for time. (Also, thanks!)

The Jax Jones and Martin Warner Show
PROFESSOR NICK MONFORT: Can machines be as creative as humans? Exploring the world of Computer Generated Art

The Jax Jones and Martin Warner Show

Play Episode Listen Later Aug 23, 2021 58:07


Computer Generated art - or Generative Art - is the use of code to instruct a computer to create something. Machines are constantly taking on more roles to make life easier or more enjoyable. MIT Professor, Nick Montfort has focused his research on a machine's role in artistic expression. In this Podcast, he explores the role that computers could play in the future of our own creative expression, and asks the question 'will computers one day replace the artist?'ABOUT PROFESSOR NICK MONTFORTNick Montfort is the Professor for Digital Media at the Massachussetts Institute of Technology. He is a leading contributer to the world of Computer Generated Art, with numerous Computer Generated books and works of poetry. He is the Director of The Trope Tank, aimed at facilitating collaborative research, teaching and artistic expression through computers.***For suggestions and questions, WhatsApp the producers on +44 773 539 4284Follow us on Social @jaxandmartinpodJoin our online community: www.jaxandmartinshow.comWATCH the full interviews on YouTube: www.youtube.com/channel/UCdSIrHS7Lz3whqqKyTVziUA/videos Hosted on Acast. See acast.com/privacy for more information.

Penteract Poetry Podcast
Episode 25: Christian Bök, Pedro Poitevin, & Nick Montfort (STEM-Poetry Panel)

Penteract Poetry Podcast

Play Episode Listen Later Jun 8, 2021 78:56


Episode 25 of the Penteract Poetry Podcast, hosted by Anthony Etherin, and with guests Christian Bök, Pedro Poitevin, and Nick Montfort. This is a special panel episode, featuring a discussion of the relationship between poetry and STEM, in particular mathematical and constraint-based poetry, biological poetry, and computational poetry.The conversation includes mention of Christian Bök's The Xenotext Book 1, Nick Montfort's Golem, and Anthony Etherin's The Utu Sonnets.Learn more about aelindromes here.Discover more about Penteract Press by visiting our website and our Twitter.And, if you like what you hear, please consider supporting this series via Anthony's Patreon page!Support the show (http://patreon.com/Anthony_Etherin)

Dev Game Club
DGC Ep 250: Our First Adventures

Dev Game Club

Play Episode Listen Later Mar 3, 2021 84:21


Welcome to Dev Game Club, where this week we celebrate our five years of podcasting by doing something a little bit different. We look at our first Adventures, the Atari 2600 Adventure and Colossal Cave Adventure. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: why we're doing the adventure games, the Mammoth Cave in Kentucky, birds and videos, connecting the printer to the modem, arcade games we played, action games, seeing a representation of a dungeon crawl, the dynamics of the simulation, clockwork and the surprising depth, a surprising story of a bat and a sword and a dragon, playing games with Dad, what you show the player and what you leave to the imagination, mapping problems, a score rush, muscle memory, wanting to explore to find new text, discovery, using text as game design and the emergence of narrative design, the ongoing life of interactive fiction, being able to page back through your work, other games of interest, the evolution of the design, the many dynamic aspects of the game, programming the Atari 2600, the first Easter Egg, a new timeline, being humbled to hear someone is making games, some other introductions, format fiddling, the first time planning a podcast. Games, people, and influences mentioned or discussed: Atari 2600, Will Crowther, Don Woods, Oregon Trail, Space Invaders, Boot Hill, Galaga, Pac-Man, Asteroids, Dungeons & Dragons, Commodore 64, IntelliVision, Zork, Planetfall, Hunt the Wumpus, Enchanter (series), Deadline, Witness, King's Quest, Space Quest, Richard Powers, Plowing the Dark, Twitch Plays Pokemon, Andrew Plotkin (zarf), Pitfall, Tomb Raider, Sierra On-Line, Racing the Beam, Nick Montfort, Ian Bogost, Warren Robinett, Lode Runner, Baldur's Gate, Johnny "Pockets", Dave from Seattle, Super Metroid, Keith "mysterydip" Wagner, Robert Smith, The Cure, Hitman, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: We return and finish Baldur's Gate! Links: Emulated Adventure 2600 Colossal Cave Adventure PHP implementation Colossal Cave Sources Article The Easter Egg Juno StarPlanet The type of paper we used Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Enjoy the Vue
Episode 46: The Meaning of Vetur, and Other Words, with Pine Wu (Part 2)

Enjoy the Vue

Play Episode Listen Later Jan 4, 2021 28:30


Overview Programming is not just about creating enterprise-level apps but can be put to work to help people express themselves creatively in many different ways. This is just one of a few profound takeaways from today’s show, where we got a chance to sit down with Pine Wu, former Visual Studio Code developer at Microsoft who built Vetur, a language server that enhances the Vue editing experience. We talk to Pine about Vetur’s background and functionality, his current nomadic pursuits, and his approach to programming as an art or a means to art more than anything else. On the subject of Vetur, Pine explains the context behind the name, and what led him to build the project in the first place. He speaks about how he built out early versions of Vetur by leveraging open source code from other platforms, how the project blew up overnight, its current abilities, and what the future holds. From there, we move on to discuss Pine’s thoughts about what coding means to him. We touch on ideas about the value of exploring content outside of one's discipline, the line between learning and building, and how the tools we create and use structure the way we think about what we work on as well as what we build. Pine also shares a bunch of cool resources today – creative projects using Vue and other frameworks, as well as key texts and talks that have influenced his ideas about art, perception, tools, and computer science. For a wide-reaching conversation about creativity, learning, and writing software that is useful to the world outside of corporations, be sure to tune in! Key Points From This Episode: The human languages and programming languages Pine is fluent in. Matthew Butterick’s work with Racket and why Pine wants to learn this language next. The line between learning and building; recent projects Pine did and what they taught him. Pine’s approach to learning programming as a means of achieving his creative ends. The added perceptive abilities you get from learning things outside of your field. Why ‘computer science’ is a misnomer, describing an art more than a science; how Pine got into programming. New features in Vue 3 and the changes Pine has to make to Vetur to support them. The online channels that Pine is most active on; where to find him if you’d like to get in touch. All the great picks from our hosts and guest from today’s episode. Tweetables: “I learn while I’m doing so I try to start new projects that help me learn.” — @octref [0:04:04] “I would rather sign up for a course in sociology or philosophy or design rather than sign up for a course in programming. That’s how I learn and try to improve my ways of thinking.” — @octref [0:05:58] “Other than learning to innovate on new ideas, I also want to learn to be able to see certain things that people of other disciplines can’t. That’s one of the reasons I am learning to draw with color.” — @octref [0:08:32] Picks of the week: - Pine's picks: - Media for Thinking the Unthinkable: Designing a new medium for science and engineering, Bret Victor (http://worrydream.com/MediaForThinkingTheUnthinkable) - poolside.fm (https://poolside.fm/) - How to Hack a Painting, Tyler Hobbs (https://tylerxhobbs.com/essays/2020/how-to-hack-a-painting) - Future of Coding (https://futureofcoding.org/) - The New Media Reader, edited by Nick Montfort and Noah Wardrip-Fruin (https://bookshop.org/books/the-new-media-reader-with-cdrom/9780262232272) Tessa's picks: Moft Z 5-in-1 Sit-Stand Desk (https://www.moft.us/products/moft-z-5-in-1-sit-stand-desk) The Dance of Anger (https://bookshop.org/books/the-dance-of-anger-cd-a-woman-s-guide-to-changing-the-pattern-of-intimate-relationships/9780060726508), Harriet Lerner Ph.D., read by Barbara Caruso Chilling outside in cars https://parametric.press/issue-01/unraveling-the-jpeg (https://parametric.press/issue-01/unraveling-the-jpeg/) Pine's photography Ben's picks: Sponsor Pine on GitHub (https://github.com/sponsors/octref) Ari's picks: Renpure Rosemary Mint Cleansing Conditioner (https://www.renpure.com/products/hair/solutions-rosemary-mint-cleansing-conditioner/) Links Mentioned in Today’s Episode: Pine Wu on GitHub (https://github.com/octref) Pine Wu on Twitter (https://twitter.com/octref?lang=en) Pine Wu Blog (https://blog.matsu.io/) Vetur (https://vuejs.github.io/vetur/) Mrmrs (http://mrmrs.cc/) Von, 菅野 よう子 (Kanno Yōko), ft. Arnór Dan Arnarson (https://www.youtube.com/watch?v=lfksYyxGRJw) 残響のテロル (Zankyō no Teroru) / Terror in Resonance (https://www.imdb.com/title/tt3613454/) Tyler Hobbs’s Guide to Simulating Watercolor Paint (https://tylerxhobbs.com/essays/2017/a-generative-approach-to-simulating-watercolor-paints) Inventing on Principle (https://www.youtube.com/watch?v=PUv66718DII) Structure and Interpretation of Computer Programs (https://www.amazon.com/Structure-Interpretation-Computer-Programs-Engineering/dp/0262510871) Pollen (https://docs.racket-lang.org/pollen/) Beautiful Racket (https://beautifulracket.com/) Hackers and Painters (http://www.paulgraham.com/hp.html) Bret Victor (http://worrydream.com/) Enjoy the Vue on Twitter (https://twitter.com/enjoythevuecast?lang=en) Special Guest: Pine Wu.

MIT Comparative Media Studies/Writing
Nick Montfort: "Poet/Programmers, Artist/Programmers, and Scholar/Programmers”

MIT Comparative Media Studies/Writing

Play Episode Listen Later Sep 26, 2019 62:32


Computer programming is a general-purpose way of using computation. It can be instrumental (oriented toward a predefined end, as with the development of well-specified apps and Web services) or exploratory (used for artistic work and intellectual inquiry). Professor Nick Monfort’s emphasis in this talk, as in his own work, is on exploratory programming, that type of programming which can be used as part of a creative or scholarly methodology. He says a bit about his own work but uses much of the discussion to survey how many other poet/programmers, artist/programmers, and scholar/programmers are creating radical new work and uncovering new insights. Nick Montfort is Professor of Digital Media at Comparative Media Studies/Writing. He develops computational poetry and art and has participated in dozens of literary and academic collaborations. Recent books include The Future and Exploratory Programming for the Arts and Humanities (MIT Press) and several books of computational poetry: Hard West Turn, The Truelist, #!, the collaboration 2×6, and Autopia. He has worked to contribute to platform studies, critical code studies, and electronic literature.

Christopher Walch – SDWT
#343 200 Page Books Recommendation

Christopher Walch – SDWT

Play Episode Listen Later Jul 16, 2019 35:07


If you are searching for some short but (I assume) good books, these all are recommended by TED Speakers. From graphic novels to books about social issues. - This episode of the Self Development With Tactics / SDWT podcast is featuring the ideas.ted.com website and it's " The short list: 24 books, each under 200 pages, as recommended by TED speakers " article. - https://ideas.ted.com/the-short-list-24-books-under-200-pages-as-recommended-by-ted-speakers/ - This time we are talking about more than 2 books like in the "first one" xd...in the second episode we went through the literature and fiction books and a bit of the hirstory and science ones. We are finishing up with this section (there was a particular book that would or could be interesting for me "The Future by Nick Montfort) and go ahead to the next to: Graphic novels with Batman: Year One and Mooncop and the creativity and advice section as well as the social issue "genre". I hope you can find your read in this episode. - I as always hope that you get a lot out of that! - Love you ➠Thank you for being with me! If you liked this episode of your daily self development kick please subscribe and like. Stay tuned for upcoming self development videos aaaaand comment down below or hit me up on the social media platform you like the most. Wish you the best, health wealth and happiness ❤️ Who I am? I am Christopher Walch a 18 year old graphic design student from austria, really interested in marketing self Development and having success in every aspect of life❤️However I am not only interested in having the best for me! I want you to be at your peak as well. Giving value to the people out here is what I want and what I am able to do here! Thank you. Self Development with Tactics/Christopher Walch on Instagram: https://www.instagram.com/walchchristopher Self Development with Tactics'/Christopher Walch's Podcast: https://www.anchor.fm/selfdevelopment_wt/ Self Development with Tactics/Christopher Walch on Twitter: https://twitter.com/SelfTactics Self Development with Tactics/Christopher Walch on Facebook: www.facebook.com/Selfdevelopment-With-Tactics Self Development with Tactics on Tumblr: https://www.tumblr.com/blog/we-selfdevelopment Self Development with Tactics/Christopher Walch on Youtube: https://www.youtube.com/channel/UC6ms9lq2XRrgdy0rOrMYVUQ Self Development With Tactics/Christopher Walch on Quora: https://www.quora.com/profile/Christopher-Walch-SDWT-Podcast LOVE YOU ALL!! ❤️

MIT Comparative Media Studies/Writing
Collective Intelligence

MIT Comparative Media Studies/Writing

Play Episode Listen Later Sep 27, 2018 103:06


CAST Visiting Artist Agnieszka Kurant joins Stefan Helmreich, professor of Anthropology; Caroline Jones, professor of History, Theory and Criticism of Architecture and Art; and Adam Haar Horowitz, master’s student and research assistant in the Fluid Interfaces Group, to discuss the idea of collective intelligence in relation to emerging technology, artistic inquiry, and social and cultural movements. Kurant will reflect on outsourcing her artworks to human and non-human collective intelligence and the system of profit-sharing she has created, artworks as complex systems or collective tamagotchis emulating life, and the observable evolution of individual authorship, culture, nature, labor and society. Haar Horowitz will touch on the collective in relationship to experience research in the neurosciences and experience production in the arts. Helmreich will discuss metaphors of collective human action derived from physics, computer science, animal worlds, and fluid dynamics, and will reflect on the politics of these framings. Jones will address the curious invocation of “intelligence” in discussions of aggregated agency, with specific reference to the so-named “mobile brain” or “immune brain” of the distributed system (mostly outside the cranium) that learns, remembers, and teaches, negotiating between tolerance and threat in relation to xeno-bacteria. The panel will be moderated by Nick Montfort, professor of Comparative Media Studies/Writing.

Technotopia
95: Author Nick Montfort talks about the softer side of the future

Technotopia

Play Episode Listen Later Feb 2, 2018 25:22


Nick Montfort is a professor in MIT’s Comparative Media Studies/Writing and the author of a new book, “The Future.” His book explores "future makers" - people who create the future with their work. It's a fascinating read and he's a fascinating thinker in the space.

future mit softer side nick montfort comparative media studies writing
Tech Hygiene
95: Author Nick Montfort talks about the softer side of the future

Tech Hygiene

Play Episode Listen Later Feb 2, 2018 25:22


Nick Montfort is a professor in MIT’s Comparative Media Studies/Writing and the author of a new book, “The Future.” His book explores "future makers" - people who create the future with their work. It's a fascinating read and he's a fascinating thinker in the space.

future mit softer side nick montfort comparative media studies writing
New Books Network
Nick Montfort, “The Future” (MIT, 2017)

New Books Network

Play Episode Listen Later Jan 29, 2018 32:47


Popular culture provides many visions of the future. From The Jetsons to Futurama, Black Mirror to Minority Report, Western culture has predicted a future predicated on innovations in technology. In his new book for the MIT Essential Knowledge Series, The Future (MIT Press, 2017), Nick Montfort examines the writings of previous futurist writers, thinkers, and designers to provide an understanding of how the future can be constructed. In so doing, Montfort argues that the future is something we can shape instead of only predict. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Science, Technology, and Society
Nick Montfort, “The Future” (MIT, 2017)

New Books in Science, Technology, and Society

Play Episode Listen Later Jan 29, 2018 32:47


Popular culture provides many visions of the future. From The Jetsons to Futurama, Black Mirror to Minority Report, Western culture has predicted a future predicated on innovations in technology. In his new book for the MIT Essential Knowledge Series, The Future (MIT Press, 2017), Nick Montfort examines the writings of previous futurist writers, thinkers, and designers to provide an understanding of how the future can be constructed. In so doing, Montfort argues that the future is something we can shape instead of only predict. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Intellectual History
Nick Montfort, “The Future” (MIT, 2017)

New Books in Intellectual History

Play Episode Listen Later Jan 29, 2018 32:47


Popular culture provides many visions of the future. From The Jetsons to Futurama, Black Mirror to Minority Report, Western culture has predicted a future predicated on innovations in technology. In his new book for the MIT Essential Knowledge Series, The Future (MIT Press, 2017), Nick Montfort examines the writings of previous futurist writers, thinkers, and designers to provide an understanding of how the future can be constructed. In so doing, Montfort argues that the future is something we can shape instead of only predict. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Science Fiction
Nick Montfort, “The Future” (MIT, 2017)

New Books in Science Fiction

Play Episode Listen Later Jan 29, 2018 32:47


Popular culture provides many visions of the future. From The Jetsons to Futurama, Black Mirror to Minority Report, Western culture has predicted a future predicated on innovations in technology. In his new book for the MIT Essential Knowledge Series, The Future (MIT Press, 2017), Nick Montfort examines the writings of previous futurist writers, thinkers, and designers to provide an understanding of how the future can be constructed. In so doing, Montfort argues that the future is something we can shape instead of only predict. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Technology
Nick Montfort, “The Future” (MIT, 2017)

New Books in Technology

Play Episode Listen Later Jan 29, 2018 32:47


Popular culture provides many visions of the future. From The Jetsons to Futurama, Black Mirror to Minority Report, Western culture has predicted a future predicated on innovations in technology. In his new book for the MIT Essential Knowledge Series, The Future (MIT Press, 2017), Nick Montfort examines the writings of previous futurist writers, thinkers, and designers to provide an understanding of how the future can be constructed. In so doing, Montfort argues that the future is something we can shape instead of only predict. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Communications
Nick Montfort, “The Future” (MIT, 2017)

New Books in Communications

Play Episode Listen Later Jan 29, 2018 32:47


Popular culture provides many visions of the future. From The Jetsons to Futurama, Black Mirror to Minority Report, Western culture has predicted a future predicated on innovations in technology. In his new book for the MIT Essential Knowledge Series, The Future (MIT Press, 2017), Nick Montfort examines the writings of previous futurist writers, thinkers, and designers to provide an understanding of how the future can be constructed. In so doing, Montfort argues that the future is something we can shape instead of only predict. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Atari 2600 Game By Game Podcast
Episode 2 - Combat (2017 Remaster)

The Atari 2600 Game By Game Podcast

Play Episode Listen Later Mar 6, 2017 73:05


My first game episode was episode 2 about Combat. It came out March 3, 2013. I discovered later that I screwed up the sound (I had Audacity experience before doing the podcast, but not with a microphone). Since it's the 4th anniversary of that show (or it was, THANKS AUDACITY), I decided to clean it up the best I could and re-release it as a treat. If you think tortorous first podcasts are a treat. Anyway, thank you for four wonderful years (with many to come) and for my Facebook page reaching 1000 likes. I'm glad you all are here, and I thank you for listening. Pertinent Links Racing The Beam, by Nick Montfort and Ian Bogost Combat Machine Code (within Combat in Context, by Nick Montfort, scroll about halfway down) Tank at KLOV Jet Fighter at KLOV Digital Press Interview with Joe DeCuir Atari History Museum Interview with Joe DeCuir Steve Fulton article on the early history of Atari Larry Wagner resume Larry Wagner's Combat design notes Larry Wagner's programming notes for the 9 launch titles Cliff Spohn's artwork Kee Games VCS prototype (photo by Earl Green) Michael Current's Atari Timeline Sears Wish Book Blog by Greg Maletic (also features unreleased Tank console) Scott Stilphen's Atari Compendium - Combat Easter Eggs AA Combat page (hacks listed here) Tank-Plus picture label on Atarimania Arcade USA on YouTube Check out Jose's awesome spreadsheet for the list of games I've already done, with links to the episodes! Thank you Jose! Proud member of the Throwback Network! Proud member of the Retro Junkies Network! Facebook page Twitter page Google + page My YouTube channel, for whatever reason Blog page WHAT A FORUM TOO Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice! Listen to the show on Tune In! Please check out my other shows: Intarivisions Podcast Please Stand By! The League of Extraordinary Podcasters

google blog league stitcher combat proud context tank audacity remaster nick montfort throwback network retro junkies network greg maletic
MIT Comparative Media Studies/Writing
Exploratory Programming for the Arts and Humanities

MIT Comparative Media Studies/Writing

Play Episode Listen Later Feb 3, 2017 11:53


MIT professor Nick Montfort talks about his new book and how learning to explore code isn't just for the tech-inclined -- programming can be a way for arts and humanities scholars to discover answers...and questions...they've never seen before. Music: Algorithmically generated with WolframTones: http://tones.wolfram.com/generate

Into the Field from Jacket2.org

Nick Montfort is a writer and scholar specializing in digital poetics and computational media. He has a Ph.D. in computer and information science from Penn, and is currently an associate professor of digital media at the Massachusetts Institute of Technology. We discuss his most recent book, Riddle and Bind (Spineless Books, 2010), as well as his poetry generator series ppg256 and his early story "Kung Fu Christ." You can find more of Nick's work at nickm.com.

New Books in Sociology
Nathan Altice, “I Am Error: The Nintendo Family Computer-Entertainment System Platform” (MIT Press, 2015)

New Books in Sociology

Play Episode Listen Later Dec 23, 2015 38:18


The genre of “platform studies” offers both researchers and readers more than an examination of the technical machinations of a computing system. Instead, the family of methodologies presents a humanist exploration of digital media from the perspective of the platform itself. That is, this approach contemplates the social, economic and cultural influence and significance of the technology. Although more formally identified by Ian Bogost and Nick Montfort in 2007 at the Digital Arts and Cultures Conference, the decades old platform studies discipline affords an understanding of the material manifestations of culture and creative work produced by computing systems. In his new book, I Am Error: The Nintendo Family Computer Entertainment System Platform (MIT Press, 2015), Nathan Altice, a digital media creator and scholar, studies the NES system and the Family Computer, it’s precursor. More than considering the NES as a single entity, the author investigates the platform as a “network of objects and texts,” that go beyond a “stable configuration of hardware and software.” In this way, Altice dives deep to unearth the code and design decisions that shape the creative affordances of the NES, how users choose to play using the platform, and how the system was received outside of Japan. The NES’s cultural reception is foundational for grasping a key theme throughout the book, that of “translation.” For Altice, translation produces errors – “new meanings, new expressions, new bodies, and new objects.” That is, the flaws in hardware and software, including the translation of language from Japanese to English, are not necessarily negative objects to be overcome. Instead, these bugs in the machine add to the performance of the games and the platform, and have very real social, economic, and cultural consequences. I Am Error is one book in the Platform Studies series from MIT Press. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Technology
Nathan Altice, “I Am Error: The Nintendo Family Computer-Entertainment System Platform” (MIT Press, 2015)

New Books in Technology

Play Episode Listen Later Dec 23, 2015 38:44


The genre of “platform studies” offers both researchers and readers more than an examination of the technical machinations of a computing system. Instead, the family of methodologies presents a humanist exploration of digital media from the perspective of the platform itself. That is, this approach contemplates the social, economic and cultural influence and significance of the technology. Although more formally identified by Ian Bogost and Nick Montfort in 2007 at the Digital Arts and Cultures Conference, the decades old platform studies discipline affords an understanding of the material manifestations of culture and creative work produced by computing systems. In his new book, I Am Error: The Nintendo Family Computer Entertainment System Platform (MIT Press, 2015), Nathan Altice, a digital media creator and scholar, studies the NES system and the Family Computer, it’s precursor. More than considering the NES as a single entity, the author investigates the platform as a “network of objects and texts,” that go beyond a “stable configuration of hardware and software.” In this way, Altice dives deep to unearth the code and design decisions that shape the creative affordances of the NES, how users choose to play using the platform, and how the system was received outside of Japan. The NES’s cultural reception is foundational for grasping a key theme throughout the book, that of “translation.” For Altice, translation produces errors – “new meanings, new expressions, new bodies, and new objects.” That is, the flaws in hardware and software, including the translation of language from Japanese to English, are not necessarily negative objects to be overcome. Instead, these bugs in the machine add to the performance of the games and the platform, and have very real social, economic, and cultural consequences. I Am Error is one book in the Platform Studies series from MIT Press. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books Network
Nathan Altice, “I Am Error: The Nintendo Family Computer-Entertainment System Platform” (MIT Press, 2015)

New Books Network

Play Episode Listen Later Dec 23, 2015 38:18


The genre of “platform studies” offers both researchers and readers more than an examination of the technical machinations of a computing system. Instead, the family of methodologies presents a humanist exploration of digital media from the perspective of the platform itself. That is, this approach contemplates the social, economic and cultural influence and significance of the technology. Although more formally identified by Ian Bogost and Nick Montfort in 2007 at the Digital Arts and Cultures Conference, the decades old platform studies discipline affords an understanding of the material manifestations of culture and creative work produced by computing systems. In his new book, I Am Error: The Nintendo Family Computer Entertainment System Platform (MIT Press, 2015), Nathan Altice, a digital media creator and scholar, studies the NES system and the Family Computer, it’s precursor. More than considering the NES as a single entity, the author investigates the platform as a “network of objects and texts,” that go beyond a “stable configuration of hardware and software.” In this way, Altice dives deep to unearth the code and design decisions that shape the creative affordances of the NES, how users choose to play using the platform, and how the system was received outside of Japan. The NES’s cultural reception is foundational for grasping a key theme throughout the book, that of “translation.” For Altice, translation produces errors – “new meanings, new expressions, new bodies, and new objects.” That is, the flaws in hardware and software, including the translation of language from Japanese to English, are not necessarily negative objects to be overcome. Instead, these bugs in the machine add to the performance of the games and the platform, and have very real social, economic, and cultural consequences. I Am Error is one book in the Platform Studies series from MIT Press. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Science, Technology, and Society
Nathan Altice, “I Am Error: The Nintendo Family Computer-Entertainment System Platform” (MIT Press, 2015)

New Books in Science, Technology, and Society

Play Episode Listen Later Dec 23, 2015 38:18


The genre of “platform studies” offers both researchers and readers more than an examination of the technical machinations of a computing system. Instead, the family of methodologies presents a humanist exploration of digital media from the perspective of the platform itself. That is, this approach contemplates the social, economic and cultural influence and significance of the technology. Although more formally identified by Ian Bogost and Nick Montfort in 2007 at the Digital Arts and Cultures Conference, the decades old platform studies discipline affords an understanding of the material manifestations of culture and creative work produced by computing systems. In his new book, I Am Error: The Nintendo Family Computer Entertainment System Platform (MIT Press, 2015), Nathan Altice, a digital media creator and scholar, studies the NES system and the Family Computer, it’s precursor. More than considering the NES as a single entity, the author investigates the platform as a “network of objects and texts,” that go beyond a “stable configuration of hardware and software.” In this way, Altice dives deep to unearth the code and design decisions that shape the creative affordances of the NES, how users choose to play using the platform, and how the system was received outside of Japan. The NES’s cultural reception is foundational for grasping a key theme throughout the book, that of “translation.” For Altice, translation produces errors – “new meanings, new expressions, new bodies, and new objects.” That is, the flaws in hardware and software, including the translation of language from Japanese to English, are not necessarily negative objects to be overcome. Instead, these bugs in the machine add to the performance of the games and the platform, and have very real social, economic, and cultural consequences. I Am Error is one book in the Platform Studies series from MIT Press. Learn more about your ad choices. Visit megaphone.fm/adchoices

Artificial Intelligence in Industry with Daniel Faggella
Computers Do Their Own Kind of “Creative,” Not Like Ours - with MIT's Nick Montfort

Artificial Intelligence in Industry with Daniel Faggella

Play Episode Listen Later Jun 21, 2015 43:30


Dr. Nick Montfort doesn't hold Shakespeare and DaVinci as the high water mark of “creativity,” nor does he believe that human creative endeavor is the only worthwhile kind.   In this interview, Dr. Montfort shares some of his own examples of how computers can aide the creative process in ways that might result in “art” that humans aren't capable of making alone. In addition, he provides his insight as to where the intersections of artificial intelligence and “creativity” might really lie.  

Built to Play
Built to Play 59: Film Grain

Built to Play

Play Episode Listen Later May 12, 2015 58:28


Daniel and Arman examine the relationship between the gun and the gunslinger in Westerado. We talk about Konami and the decaying world of Japanese games. We chat with Nick Montfort about his Trope Tank. And Miriam Verburg takes us back to Junior High

MIT Comparative Media Studies/Writing
Making Computing Strange: Cultural Analytics And Phantasmal Media

MIT Comparative Media Studies/Writing

Play Episode Listen Later Dec 3, 2014 107:32


Lev Manovich, the author of the seminal The Language of New Media, MIT’s Fox Harrell, who recently published Phantasmal Media: An Approach to Imagination, Computation, and Expression, and MIT’s Nick Montfort will examine the ways in which computational models can be used in cultural contexts for everything from analyzing media to imagining new ways to represent ourselves.

ANTIC The Atari 8-bit Podcast
ANTIC Episode 16 - The Atari 8-bit Podcast - The Right Cartridge Slot

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Nov 4, 2014 126:06


On this episode of Antic, the Atari 8-bit PODCAST: We look at the Atari 850 interface, the SIO2SD device, and the right cartridge slot --- we strike out with Alan Alda --- and our friend Gray Chang sends us a care package of amazing previously-unreleased books and software. Also with a great segment by our good friend Bill Kendrick about games converted from the Atari 2600 to the computers.  And, a special segment by Chris Olson about Atari 8-bit emulation on IOS.  It’s an information-packed episode you won’t want to miss!   Links mentioned in this episode:   Recurring Links Floppy Days Podcast AtariArchives.org AtariMagazines.com Kevins Book “Terrible Nerd” New Atari books scans at archive.org ANTIC feedback at AtariAge the Atlanta Historical Computing Society   What We’ve Been Up To Atari ITalk II Owners Manual Commodore MOS FBI FOIA Response Halftime Battlin’ Bands record, audio-instructions for CBS Software carts AtariAge Forum - found pre-release versions of Atari documentation Atari Operating System Users Manual November 1980 Atari 400/800 Hardware Manual November 1980 De Re Atari early version Atari Company Store Price List Gray Chang Source code! AtariAge Discussion of Gray Chang source code and printed matter Gray Chang ephemera collection Blue Yeti Microphone Mercenary: Escape from Targ Best Electronics   News New Video Game History Museum Being Built Near Dallas MidiJOY Atari 2600-PC-Interface Digitized music demos Digitized Music Demos Discussion on AtariAge SIO2PC/10502PC AtariAge discussion on FTDI chip brickingTHE!CART Website AtariAge Discussion of The!Cart "Classic Atari" book by Jason Morris at iTunes Software Library at archive.org   Review Segment - SIO2SD SIO2SD at Lotharek’s Web Site   Bill’s Modern Segment "Racing the Beam: The Atari Video Computer System" by Nick Montfort, Ian Bogost "Midnight Magic (Atari 2600)" at Wikipedia "Midnight Magic for Atari 800" thread at AtariAge forums Original Atari 2600 Midnight Magic manual at AtariAge Seaquest AtariMania entry "Seaquest for the 800" thread at AtariAge forums Original Atari 2600 Seaquest manual at AtariAge "Stampede new 2600 conversion" thread at AtariAge forums Original Atari 2600 Stampede manual at AtariAge "The Atari 2600 Game By Game Podcast", epsiode 52: Stampede & Ice Hockey   Atari 8-bit Emulation on IOS by Chris Olson Guide to Atari 8-bit Emulation on IOS   Hardware/Software/Website of the Month Atari 8-bit at Reddit   Listener Feedback tutorial series on Programming the Atari XL/XE Jay Kint blog post on rediscovering the Atari 8-bits AtariAge link with joystick port pinouts and discussion about controllers   Feature Topic - Atari 850 Interface Module Atari 8-bit FAQ 850 Information at Atari Museum "Atari Meets the Real World" by Richard Kushner from Compute!s First Book of Atari 850 Interface Operator’s Manual 850 Interface Technical Manual   Closing NEW music from RaphelGoulart using the TriTone GTIA beeper engine

The Atari 2600 Game By Game Podcast
Episode 73 - Swordquest: Earthworld by Atari

The Atari 2600 Game By Game Podcast

Play Episode Listen Later Sep 17, 2014 73:15


This week I am looking at Swordquest: Earthworld and the ill fated contest that this game started off for Atari (SPOILERS). Very interesting stuff, please make sure you check out the links for great photos and even more info. Next week I am discussing Edtris 2600 and Sound X, both homebrews by Ed Federmeyer. From what I have read, Edtris 2600 is considered the first Atari 2600 homebrew cart. Upcoming games include In Search of the Golden Skull, AD&D Treasure of Tarmin & Burgertime by M Network; Frogger and Amidar by Parker Brothers; Swordquest: Fireworld by Atari; Sssnake and Airlock by Data Age; and Fire Fighter and Sky Patrol by Imagic. Got any feedback for these games, or any of the other games I've covered so far? Send it to me in text or mp3 form at 2600gamebygame@comcast.net.     Don't forget, Rob from Player/Missile Podcast is very generously sponsoring a contest! He is giving away an e-book copy of Racing the Beam, by Nick Montfort and Ian Bogost (it is an Amazon gift e-book, you need to be in the US and have an Amazon account, sorry about that). The next episode of his podcast is devoted to Space Invaders; both of us will be playing the game on the other's system, and you have to guess our combined scores (without going over) to win the book. You have until October 6th, and you can send your guesses to my email address above or post it to the pinned post on the Facebook page. Thank you for listening everyone!                                                 Earthlinks 2600 Connection Earthworld Solution page 2600 Connection Swordquest Revisited article (Lots of links here) John Michael Battaglia's web site John Michael Battaglia interview by Scot Stilphen Contestant James Schweitzer interview Robert Ruiz's Earthworld solution AVGN Swordquest Video Swordquest: Earthworld at Atari Protos.com Contest EPROM entry on Atarimania Masquerade book The Secret book Wiki (FASCINATING and still unsolved for the most part) Donate to the show page at Extra Life! Proud member of the Throwback Network! Proud member of the Retro Junkies Network! Facebook page Twitter page Blog page Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice!    

The Atari 2600 Game By Game Podcast
Episode 72 - Death Trap and London Blitz by Avalon Hill

The Atari 2600 Game By Game Podcast

Play Episode Listen Later Sep 10, 2014 56:36


Hi there. Thank you for your patience for this show, I had some issues that I talk about in the episode. Today's episode talks a little about Avalon Hill and the first of their games on my show, Death Trap and London Blitz. Coming up next week is Swordquest: Earthworld by Atari. There's a lot of info on that game and the accompanying contest, so I thought each of those should get its own episode (except Airworld, which never came out). Coming up will be Edtris 2600 and SoundX by Ed Federmeyer; In Search of the Golden Skull, AD&D Treasure of Tarmin & Burgertime by M Network; Frogger and Amidar by Parker Brothers; Swordquest: Fireworld by Atari; Sssnake and Airlock by Data Age; and Fire Fighter and Sky Patrol by Imagic. If you have any feedback on any of these games or any of the games I've already covered, please send it to me at 2600gamebygame@comcast.net. I love hearing from you! In the meantime, Rob from Player/Missile Podcast is very generously sponsoring a contest! He is giving away an e-book copy of Racing the Beam, by Nick Montfort and Ian Bogost (it is an Amazon gift e-book, you need to be in the US and have an Amazon account, sorry about that). The next episode of his podcast is devoted to Space Invaders; both of us will be playing the game on the other's system, and you have to guess our combined scores (without going over) to win the book. I will give a cutoff date soon, but it will be sometime in early October. That will be fun! Extra thanks this week to Avalon Hill CEO Jackson Dott, and Avalon Hill artist Jim Talbot for contributing to my show. Thank you for listening! Links, Jolly What! Rebecca Heineman interview by Scott Stilphen Rebecca Heineman's web site Jackson Dott's Realtor page Jim Talbot's web site Avalon Hill's current site (now owned by Hasbro/WOC) Now You're Playing with Podcast Player/Missile Podcast Atari Age thread about new 4k Pac-Man rom (you can download the rom here) London Blitz manual Donate to the show page at Extra Life! Proud member of the Throwback Network! Proud member of the Retro Junkies Network! Facebook page Twitter page Blog page Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice!    

Radio Free Albion
Episode 16: Stephanie Strickland

Radio Free Albion

Play Episode Listen Later Jan 6, 2014 33:38


Stephanie Strickland is the author of six books of print poetry, most recently Dragon Logic (Ahsahta Press, 2013), and seven electronic poems, most recently Sea and Spar Between, a poetry generator written with Nick Montfort using the words of Emily Dickinson and Moby-Dick.  Her award-winning works include V: WaveSon.nets / Losing L’una—soon to re-appear with a new mobile app—True North, The Red Virgin: A Poem of Simone Weil, and "The Ballad of Sand and Harry Soot."  (Photo by Star Black.)

MIT Comparative Media Studies/Writing
Nick Montfort, "Code and Platform in Computational Media"

MIT Comparative Media Studies/Writing

Play Episode Listen Later Jun 6, 2013 88:40


Computing plays an important role in some types of media, such as video games, digital art, and electronic literature. It seems evident that an understanding of programming and computing systems may help us learn more about these productions and their role in culture. But few have focused on the levels of code and platform. Adding these neglected levels to digital media studies can help to advance the field, offering insights that would not be found by focusing on the levels of experience and interface by themselves. The recent project of Critical Code Studies and two book series just started by The MIT Press, Software Studies and Platform Studies, represent a new willingness to consider digital media at these levels. With reference to mass-market and more esoteric systems and works, ranging from Atari 2600 and arcade games to Talan Memmott’s Self Portrait(s) [as Other(s)], this talk describes how looking at the code and platform levels can enhance our comparative media studies of computational works. Nick Montfort is associate professor of digital media at MIT and has been part of dozens of academic, editorial, and literary collaborations.

MIT Comparative Media Studies/Writing
10 PRINT CHR$(205.5+RND(1)); : GOTO 10

MIT Comparative Media Studies/Writing

Play Episode Listen Later May 18, 2013 76:11


The MIT Press book we affectionately call 10 PRINT -- actually 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 -- was an unusual project in several respects. The book focuses on a single line of now-unfamiliar code, code of the sort that millions typed in and modified in the 1970s and 1980s. The book contributes to several threads of contemporary digital media scholarship, including critical code studies, software studies, and platform studies. Also somewhat oddly, the book was written in a single voice by ten people: Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter. At this CMS colloquium, co-authors will discuss the nature of their collaboration, which was organized by Montfort, designed as a book by Reas, and facilitated by structured conversations and writing done online (using a mailing list and a wiki) as well as (in a few cases) in person. The writing of 10 PRINT is offered as a new mode of scholarship, very suitable in digital media but capable of being applied throughout the humanities. It brings some of the benefits of laboratory work and collaborative design practice to the traditionally individual mode of scholarly research and argument.

MIT Comparative Media Studies/Writing
Al Filreis, "Teaching Modern & Contemporary American Poetry to 36k"

MIT Comparative Media Studies/Writing

Play Episode Listen Later Dec 11, 2012 74:42


Al Filreis has taught his “ModPo” course at Penn for years; in Fall 2012 he offered a 10-week version of the course online, via Coursera, to more than 36,000 students. The course, as in its previous versions, does not include lectures, being based instead on discussion – the collaborative close readings of poems. The course grows out of Filreis’s work at the Kelly Writers House; he has been Faculty Director of this literary freespace since its founding in 1995. Filreis is also co-founder of PennSound, the Web’s main free archive of poetry readings, publisher of Jacket2 magazine, and producer and host of “PoemTalk,” a podcast/radio series of close readings of poems. In conversation with Nick Montfort, Filreis will discuss ModPo and his perspective on writing, teaching, and digital media. Filreis is Kelly Professor of English and Director of the Center for Programs in Contemporary Writing at the University of Pennsylvania. He is the author of Wallace Stevens and the Actual World, Modernism from Right to Left, Counter-Revolution of the Word: The Conservative Attack on Modernism, 1945-60, and other works. He was chosen as Pennsylvania Professor of the Year by the Carnegie Foundation in 2000. Part of the Purple Blurb series, and co-sponsored by the SHASS Dean’s Office and the Literature Section.

MIT Comparative Media Studies/Writing
The Xenotext, So Far

MIT Comparative Media Studies/Writing

Play Episode Listen Later Apr 30, 2012 70:22


Kick-Off Performance by Christian Bök Participants: Opening remarks by Amaranth Borsuk and Gretchen Henderson, Introduction by Nick Montfort, and opening poems by MIT undergraduate writers Alvin Mwijuka and Aimee Harrison.

mit nick montfort
MIT Comparative Media Studies/Writing
Purple Blurb: "Computers and Creativity"

MIT Comparative Media Studies/Writing

Play Episode Listen Later Mar 13, 2011 97:30


The computer’s creative involvement in the visual and literary arts is the topic of this panel discussion, held on the occasion of the Drawing with Code: Computer Art from the Anne and Michael Spalter Collection exhibit at the deCordova. The panelists include that exhibit’s curator George Fifield, exhibiting artist Mark Wilson, poet and Brown University professor John Cayley, and MIT Media Lab professor Leah Buechley. Held in collaboration with the deCordova Museum. About the Purple Blurb series: Run by Nick Montfort, authors read and discuss their “D1G1T4L WR1T1NG” at MIT. All events are free and open to the public.