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Join TalkLP host Amber Bradley as she chats with Patrick McEvoy, Senior Enterprise Account Executive – Retail at Motorola Solutions, formerly and LP Executive on the retail side of the industry. They discuss Motorola's newest body camera and how it was designed with retail enterprise in mind. What's Motorola's take on overall uber popular tech ‘ecosystem?' Patrick also shares about his decision to leave the retail side of things and move to the SMART side of LP and how his days are different….but the same, still fueled by his love of technology and solving problems. His tech advice in 2025? Grow your use of LPR. Listen now for the details! Connect with Patrick here and check out Motorola Solutions products and services. Check out TalkLPnews at NRF PROTECT booth 1716 - we'll be doing LIVE podcasts! Come by to say hello and see what's new on the UNSCRIPTED side of LP!
It's a new Comic Book Bears Podcast audio episode!! And we are thrilled to bring back to the show our most frequent guest, the one and only Steve Bryant!! This time around Steve sits down to talk with us about his successful Kickstarter campaign for Undead or Alive! The upcoming graphic novel that Steve wrote with art by Jason Millet and Patrick McEvoy follows a trio of supernatural investigators trying to determine what is terrorizing the swamps outside of Gerber's Crossing, Louisiana! A love letter to 1970s and 80s monster comics, Undead or Alive concerns a dozen people who have gone missing—the most famous one being Arael Moon: comic book writer, pop culture icon, and practicing magician. What mysteries lurk in this macabre parish and can the Undead or Alive Agency put an end to the disappearances? Beyond that, Steve chats with us about a whole lotta stuff, including a certain Universal Monster with ties to Undead or Alive! The CBB Boys (Steve, Caleb and Bill) then stay on the mic for their round table about new books they have read including the beginning of DC's Absolute Power crossover event, Free Agents #1 from Kurt Busiek, Fabian Nicieza, and Stephen Mooney (Image) and CBB favorite Blue Delliquanti's new graphic novella Adversary! While the Kickstarter for Steve's Undead or Alive has ended, you can still access the Kickstarter for late pledges for available rewards!
Two creators. Two Kickstarters. Two careers in the spotlight as Steve Bryant and Dave Dwonch join in their first podcast together to share insights on their new projects. Listen in as they discuss and compare aspects of their craft, their evolving process, convention stories, future plans and more as well as talking up their two new Kickstarter campaigns: Undead or Alive by Bryant, Jason Millet & Patrick McEvoy and The Automaton by Dwonch, Santi Guillen & Arnaldo Robles. (1:30:41)
Long time friend of the podcast Patrick McEvoy is back doing Kaiju, and this time, it's both a tie-in to a past work AND a prequel to a classic movie. Titanic Creations founder Mac McLintock joins Cory!! as we talk … Continue reading →
Patrick McEvoy from Gorgo Legacy comes to the podcast in Episode #644 this week! Patrick's 72+-page graphic novel is being crowfunded on Zoop.gg, which you can find at this link. It is described this way: “1953. World War II is over, and the Cold War has taken its place. A secret international agency known as SERENITY monitors -- and often conceals -- the threat of giant monsters they term ‘mega-cryptids.' The Kaiju! AGENT BENSON might well have saved the world in his first mission for Serenity. But it has left deep scars on his psyche, cursing him with weird visions of the future. Benson must now investigate strange events on an isolated isle off the coast of Ireland. Now, in this prequel to the legendary GORGO film, Benson's dark visions of tomorrow loom. A KAIJU BLOOD FEUD and COLD WAR INTRIGUE will soon collide in the deadly waters of the North Atlantic!” We discuss how this book came to be, Gorgo's history, who the characters are in this new comic book graphic novel, and what we can expect from Patrick and Titanic Creations in the coming months! Don't miss this excellent conversation, then support this already-successful crowdfunding that wants you support before it concludes on or around June 27! Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patreon member. It will help ensure Wayne's Comics Podcast continues far into the future!
Jace chat with Patrick McEvoy about bringing back on of the earliest Kaiju, Gorgo. First seen in a classic British B-movie from 1961, the fil has gained a cult following in the ensuing years. Filled with interesting metaphors and set in the beginning of the Cold War, there is plenty to unpack in this one. Patrick gives us some insight into the story and setting, as well as, teasing how Gorgo fits into a larger shared universe he is developing.
Patrick McEvoy has been a guest before, and we've talked about his previous graphic novels World War Kaiju and the two Codename Arkham books. This time, he and Cory!! chat about his work outside comics in gaming, advertising, other graphic … Continue reading →
Brennan joins Bobby Brujah and DJ Deava in this weeks review of Damnation City!CreditsWritten by: Justin Achilli, Russell Bailey, Stephen DiPesa, Ray Fawkes, Will Hindmarch, Howard David Ingham, Robin Laws, Robert Vaughn, and Chuck WendigDeveloper: Will HindmarchCreative Director: Rich ThomasProduction Manager: Matt MilbergerEditor: Scribendi.comPrince of the City Designed by: Mike NuddArt Director: Matt Milberger and Craig S GrantBook Design: Craig S GrantCover Design: Matt MilbergerInterior Art: Sam Araya, Tom Biondolillo, Avery Butterworth, Craig S Grant, Will & Sara Hindmarch, Mike Huddleston, Becky Jollensten, Mathias Kollros, Patrick McEvoy, Justin Norman, Nick Stakal, Arend Stührmann, Andy Trabbold, Chad Michael Ward (with Justin Erickson), and Fred & Rachel Yelk WoodruffCover Art: Tomasz Jedruszek Purchase it here: Damnation CitySupport the show (https://www.patreon.com/25yearsofvampirethemasquerade/posts)
Manfromleng steps into the ring with Nathaniel Cho, the Guardian investigator from the Investigator Starter Decks for the Arkham Horror LCG by Fantasy Flight Games. CC licensed music from the album Lovecraft Memories by Zreen Toyz. Contact manfromleng@gmail.com. Direct DownloadYouTubeiTunesGoogle Podcasts The stars are right, and that means it's time for another episode of The Whisperer in Darkness. I am your host, the Manfromleng. Thank you very much for joining me today. On this episode, we're stepping into the ring with Arkham's resident boxer, Nathaniel Cho, the Guardian investigators released in the Investigator Starter Deck product. I'll share my first impressions of Nathaniel, explore his viability in the multiplayer and solo formats and examine some of the player cards that are included in his starter deck. By the end of this video, I hope that you'll be better prepared to serve as Nathaniel's corner man when he attempts to go 12 arounds against the agents of the Mythos. There are spoilers throughout if you care about that sort of thing. If you enjoy what you hear, like, comment and subscribe. Is Nathaniel the type of investigator who can stand toe to toe with the Mythos, or does he have a glass chin? Let's find out! Nathaniel Cho, The Boxer, has 3 Willpower, 2 Intellect, 5 Combat and 2 Agility. He has the Criminal and Warden traits, 9 Health and 6 Sanity. He has the following game text: Response – When you deal damage to an enemy by an event or a fight ability on an event: Deal 1 additional damage (Limit once per phase). His Elder Sign effect is +1, and if this skill check is successful during an attack, return an event from your discard pile to your hand. Nathaniel Cho's base skill values are typical of a combat-orientated Guardian. Nathaniel's average Willpower skill value will make it challenging for him to deal with common treacheries, such as Crypt Chill, Frozen in Fear and Rotting Remains from the Core set, without committing additional cards and/or resources to the skill test. He will also need help to pass important Willpower tests on Agenda cards, such as Agenda 1B – The Serpents Attack! in The Untamed Wilds scenario. Fortunately for Nathaniel, the Guardian card pool and the upgrades in Nathaniel's starter deck are chalk full of extra Willpower skill icons. Nathaniel will need every Willpower icon he can muster in a Willpower intensive campaign, such as The Circle Undone, but at least he doesn't have to overcome a significant Willpower deficit like his Rogue counterpart, Winifred Habbamock. Nathaniel's below average Intellect is fine if you are playing in a three- or four-player game, where he can count on other investigators to discover the lion's share of the clues. However, it's much more problematic if you want to play Nathaniel solo or partner him with an investigator who doesn't specialize in discovering clues, either. It will be extremely difficult for Nathaniel to discover clues using Investigate actions at a typical three-shroud location, and common obstacles, such as Obscuring Fog, can all but lock him out of a location for the duration of a scenario. Nathaniel needs to leverage cards such as Evidence, Flashlight, Perception, Grete Wagner, Lesson Learned and Scene of the Crime either to reduce the shroud value of locations or discover clues without taking Investigate actions. Unfortunately, Nathaniel's starter deck comes up short in the Investigation department. While the deck includes Grete Wagner (0) and (3), Evidence (1) and Lesson Learned, it lacks Evidence (0), Scene of the Crime, Flashlight and Perception. If you want to play Nathaniel Cho solo, you will need to tinker with the starter deck to improve its viability in that format. Nathaniel Cho is the type of investigator who prefers to let his fists do the talking, so he will also struggle on Parley tests that use the Intellect skill. If Nathaniel wants to recruit Jazz Mulligan in Extracurricular Activity or sweet talk Constance Dumaine in The Last King, he'll need to exchange his boxing trunks for some Fine Clothes. Poltergeist, an enemy from The Path to Carcosa campaign and the nemesis of Guardians everywhere, is particularly dangerous to Nathaniel since it's immune to his damage bonuses and his odds of parleying with it successfully are low. If you're taking Nathaniel through The Path to Carcosa, you should consider bringing an Enchanted Blade along just in case. Nathaniel is only the second Guardian investigator with a Combat skill value of 5, which means there are very few enemies that can stand toe-to-toe with him. Between his base skill value and his special ability, Nathaniel is a combat monster who can knock many enemies to the canvas in one or two action. Nathaniel is an excellent combatant for one simple reason. While traditional Guardians usually need to draw and play a weapon to improve the efficiency of their Fight actions, Nathaniel can start throwing punches as soon as he draws an event that deals damage or has a fight ability, which are plentiful in his starter deck. If Nathaniel draws enough events, he can leave a trail of battered and bloodied enemies in his wake without resorting to gun or knives. Treacheries that require Combat skill tests are relatively rare, but it's nice to know that common obstacles, such as Locked Door from the Core set or Overgrowth and Entombed from The Forgotten Age, won't pose much of a problem for Nathaniel. Finally, we come to Nathaniel's below-average Agility. Nathaniel stings like a bee, but he sure as hell doesn't float like a butterfly. Nathaniel's odds of evading an enemy that he can't or won't knock out are slim. Agility skill tests are common on treacheries, so Nathaniel is vulnerable to things like Grasping Hands and On Wings of Darkness from the Core set and Snake Bite from The Forgotten Age. If you are playing The Forgotten Age, odds are that Nathaniel will end up poisoned at some point during the campaign, so don't forget to bring along some Medicine. Some Agenda and Act decks also have surprises in store for Arkham's less agile investigators. The Essex County Express, Undimensioned and Unseen and Curtain Call, for example, punish investigators who are unable to pass Agility skill test. Unfortunately, Agility skill icons are few and far between in the Guardian card pool and the Nathaniel Cho starter deck, so it will be difficult for Nathaniel to muster enough of them to pass these types of skill tests consistently. There are several cards that can improve Nathaniel's odds, although none of them are in starter deck. Unexpected Courage from the Core set is helpful whether Nathaniel is attempting to evade an enemy or pass an Agility skill test, while Daring, a Guardian skill from the Search for Kadath is useful whether Nathaniel is throwing haymakers or using the rope-a-dope defence to buy some time. Take the Initiative, a Guardian skill from The Boundary Beyond, is a great addition to a Nathaniel Cho deck in either multiplayer or solo. It's a fantastic defence against Agility skill checks on treachery cards and provides a great bonus during the Investigation phase as long as Nathaniel takes the first turn. Nathaniel's response makes him a force to be reckoned with in the Combat department. Between his response and events cards such as Monster Slayer (0) and One-Two Punch (0), Nathaniel can easily deal three or four damage to an enemy in one action, which is extremely efficient for a Combat-orientated investigator. Throw in cards such as Clean Them Out (0) and Vicious Blow and Nathaniel can knock out an enemy and generate resources in a single action, which is fantastic. Nathaniel's response is limit once per phase, though, so finding ways to trigger it in as many phases as possible will maximize his effectiveness. Nathaniel's starter deck includes several cards that can help him do this. Counterpunch (0) and Counterpunch (2), for example, let Nathaniel trigger his response when he is attacked, which usually occurs during the enemy phase. Nathaniel could use Heroic Rescue (0) from Echoes of the Past or Heroic Rescue (2) from Point of No Return to pull off a similar trick during the enemy phase. Unfortunately, neither card is included in Nathaniel's starter deck. Get over Here!' (2) may be played during any free-triggered ability window, which means Nathaniel can play it during the Mythos, Investigation, Enemy and Upkeep phases. Ambush, a Guardian event from The Unspeakable Oath, doesn't see much play, but Nathaniel could use it to trigger his response when an enemy spawns at his location, which typically occurs during the Mythos phase. With the right combination of events, Nathaniel could trigger his response four times in one round, which would make short work of most enemies the solo format and put a significant dent in the health total of most bosses in multiplayer. Nathaniel's starter deck is packed with a lot of great events with fight abilities to trigger his response. The trick is drawing enough of them to trigger his response turn after turn. That's where Boxing Gloves comes in. Boxing Gloves is one of the most important - if not the most important - card in the Nathaniel Cho starter deck. Weapon assets are the hallmark of Guardian and off-class Guardian investigators, but few of those assets define an investigator as much as Boxing Gloves. Nathaniel isn't really Nathaniel without them and getting Boxing Gloves down on the table should be your No. 1 priority in most scenarios. The passive +1 Combat skill bonus is great, since it plays to Nathaniel's strengths, but it's the card's response that is key his staying power during a long bout against the agents of the Mythos. The ability to search the top 6 cards of your deck for a Spirit event and add it to your hand after you defeat an enemy is critical to how Nathaniel's deck's function. Nathaniel's starter deck contains a lot of events with the Spirit trait, so odds are that you'll find something to refill your hand and let Nathaniel maintain a flurry of blows. There are several cool tricks that you can pull off with Boxing Gloves. For example, if Nathaniel is confronted by multiple enemies, he can defeat one of them, then trigger Boxing Gloves to fetch an event such as Counterpunch, which he can play during the enemy phase to trigger his response for a second time in the round. There are also several events, such as Glory (0) and Evidence (0), that trigger after you defeat an enemy. If you defeat an enemy with Boxing Gloves, you can trigger the response to fetch Glory, which you can trigger to draw two more cards. If one of those cards happens to be Evidence, you can trigger it to discover a clue, too. These types of tricks take Combat to a whole new level. Boxing Gloves may be one of the most important cards in the Nathaniel Cho starter deck, but it presents something of a problem in solo play since it takes up both hand slots. Nathaniel can't wear the gloves and wield a Flashlight at the same time, so you need to give some thought to how you will discover clues. Nathaniel has a couple of options here. The first is to forego Flashlight entirely and rely on cards such as Evidence, Grete Wagner, Lesson Learned and Scene of the Crime to discover clues. The second option is to play Bandolier (0) from The Essex County Express so Nathaniel can play Flashlight in addition to cards such as Evidence, Grete Wagner, Lesson Learned and Scene of the Crime. I've tested both approaches, and I think I prefer the latter. Nathaniel can make do without a Flashlight, but he's got to be extremely careful how he uses Grete, Evidence and Scene of the Crime because there is a chance that he'll run out of options to discover clues at high-shroud locations before the end of a scenario. Locations with more than one clue per investigator can also be problematic until Nathaniel upgrades to Evidence (1) or purchases Lesson Learned. The Flashlight/Bandolier combo is a more card intensive, but Flashlight is great for sniping clues at 1- and 2-shroud locations, allowing Nathaniel to save Evidence, Grete Wagner and Scene of the Crime for the 3+ shroud locations. Discovering clues with a 2-Intellect investigator in solo is always going to be challenge, so it doesn't hurt to err on the side of caution and pack a Flashlight, too. Besides, Bandolier (2) from Return to the Dunwich Legacy is a decent upgrade for Nathaniel since it gives him a passive +1 Willpower bonus if he has Boxing Gloves equipped. Nathaniel's Elder Sign ability supports his style of deck and his response, both of which are based around events. Nathaniel receives +1 to his modified skill value if he pulls an Elder Sign, which is the same for all investigators in the starter decks. That's not all that surprising, considering Nathaniel is primarily focused on defeating enemies. Nathaniel has a base Combat skill value of 5, 6 or 7 if he has a couple of key assets in play, so it's not like he needs a big boost from the Elder Sign during Fight actions. If Nathaniel's in Hail Mary territory, that is, his modified skill value is one less than the difficulty of the skill test before you pull a chaos token from the bag, an Elder Sign will save him from time to time. The odds of that happening on standard difficulty aren't very good at the outset of a campaign, but I'd rather have two +1s in the bag rather than just one. Unfortunately, an Elder Sign won't enough to save Nathaniel if he can't muster enough skill icons against more difficult skill tests, such as the Willpower (5) skill tests on Visions of Futures Past from the Dunwich Legacy or Centuries of Secrets from The Circle Undone. At that point, it's not a question of whether Nathaniel will fail the skill test, but how badly he will fail. Nathaniel should not need the skill value bonus from the Elder Sign if he's taking Fight actions, but the ability to return an event from his discard pile to his hand during an attack is excellent. It's worth noting that Nathaniel can return any event to his hand, not just events with the Spirit trait, and his starter deck contains good options for a variety of situations. If you've got an important bout against an agent of the Mythos coming up, you can return Counterpunch, Monster Slayer or One-Two Punch to your hand. If you want a little extra prize money, then Clean them Out is just the ticket. If you need to draw cards, then you can go for Glory. If you've tinkered with the starter deck to play solo and you're afraid you'll come up short on clues, Evidence and Scene of the Crime are great options. Nathaniel needs to keep his hand stocked with events to be an effective investigator, so the ability to return an event to your hand from the discard pile from time to time is vital. Nathaniel doesn't have access to any sort of meaningful chaos bag manipulation, though, so Lady Luck will need to be in his corner if he hopes to pull a lot of Elder Signs while attacking enemies. Nathaniel's signature asset is Randall Cho: Concerned Brother. It's a two-cost asset with Willpower, Intellect and Wild skill icons and the Ally and Medic traits. Randall Cho takes up an ally slot and has the following free-triggered ability: After Randall Cho enters play: Heal 3 damage or search your deck or discard pile for a Weapon asset, play it (paying its cost), and shuffle your deck. There's a lot to like about Randall Cho. First, he's a bargain at two resources. Second, he has 1 Willpower, 1 Intellect and 1 Wild skill icon. Nathaniel's Willpower and Intellect skill values aren't exactly stellar, so Randall has the potential to save your ass during a critical skill test. Third, Randall is the type of ally who is useful whether he enters play at the beginning of a scenario or at the end. If you can get him down on the table early, Randall has a Prepared for the Worst effect that can not only fetch Nathaniel's Boxing Gloves from either the draw deck or discard pile, but also play them (paying its cost). Boxing Gloves cost 3 resources (2 if you have upgraded them), so you can play Randall Cho and Boxing Gloves on Turn 1 and still have two actions left over. You can't get much better than that in terms of action efficiency. If you play Randall towards the end of a scenario, he can either fetch his brother's Boxing Gloves or heal 3 damage on him. Randall Cho is a little fragile after his unfortunate ‘accident' at the hands of the O'Bannion gang, but his mind is sound. Nathaniel has only 6 Sanity and he is somewhat vulnerable to Willpower treacheries, so Randall's 3 Sanity is always welcome, especially toward the end of a scenario. Unfortunately, like most signature cards, Randall Cho is a singleton, so drawing him consistently is a challenge. Nathaniel's starter deck contains a few tools that can help. The response on Boxing Gloves will thin out your deck a little if you can kill enough enemies, while Glory (0) will draw you two cards for doing what Nathaniel does best. Once you've earned a few experience points, you can purchase Overpower (2), which provides additional card draw. When I was testing various Nathaniel Cho builds, I tended to play Grete Wagner towards the beginning of scenarios to pump my Combat skill and discover clues. Once Grete had done her job, I'd drop Randall Cho to heal some of the damage that Nathaniel had taken and provide a nice Sanity cushion. Nathaniel Cho's signature weakness is Tommy Malloy. Tommy has 2 Fight, 3 Health and 3 Evade. He has the Humanoid, Criminal and Syndicate traits. His prey is Nathaniel Cho only. He has the Hunter keyword and the following Forced effect – When Tommy Malloy would take any amount of damage: Reduce that amount to 1. Tommy Malloy deals 2 damage. Honestly, I'm disappointed by the art FFG chose for Tommy Malloy. Patrick McEvoy did a great job depicting the pivotal bout between Nathaniel and Tommy, so I was expecting something more along those lines for Tommy. Unfortunately, FFG decided to re-use a piece of art from the Call of Cthulhu LCG, which doesn't capture the character portrayed on the other cards in the starter deck. As far as signature weaknesses go, Tommy is a bit of a lightweight. He has a Fight value of only 2, which means Nathaniel won't have much trouble dispatching him in most scenarios. Nathaniel's base skill value is already three greater than Tommy's Fight value before he pulls from the chaos bag, four if he has Grete or Boxing Gloves down, so the bout with Tommy is a formality. The Hunter keyword is largely irrelevant in solo play, since its highly unlikely that Nathaniel will evade Tommy in that format. I could see another investigator taking Tommy off Nathaniel's hands in multiplayer, though, especially if Nathaniel has more pressing matters to deal with during his turn. Tommy hits hard but I don't expect his punches to land very often. Besides Nathaniel has 9 health, so he can absorb a significant amount of punishment. Like many signature weaknesses, Tommy isn't so much a threat as a time-consuming speedbump that will tie up Nathaniel for a turn. Tommy's forced effect is annoying since Nathaniel will need to take at least three actions to deal with him. One-two punch (0) can help Nathaniel speed up the bout if necessary. Counterpunch (0) and Counterpunch (2) can also help Nathaniel land a quick blow on Tommy if he's willing to take an attack of opportunity or one of his punches fails to connect during the Investigation phase. I didn't run into Tommy all that often while testing Nathaniel, but he didn't pose much of a challenge when I did. All things considered, there are far worse signature weaknesses out there. Nathaniel's starter deck includes one basic weakness that is designed to harass combat-orientated investigators like him. Self-Destructive has the Flaw trait and the following game text: Revelation – Put Self-Destructive into play in your threat area. Forced – When you deal 1 or more damage to an enemy: Take 1 damage. An investigator may spend two actions to discard Self-Destructive. Self-Destructive has the potential to punish Nathaniel severely if he draws it in the heat of a battle. Nathaniel has 9 health, so he can afford to take a damage here or there, but trading blows with a swarm of enemies or a boss with a ton of health with Self-Destructive in his threat area is a situation best avoided. As with many basic weaknesses, Self-Destructive taxes an investigator's actions but doesn't necessarily punish them if they don't deal with it immediately. If you're feeling lucky, you can let Self-Destructive linger in your threat area for a few turns while you find the right time to deal with it. It's worth noting that Self-Destructive has absolutely no impact unless you damage an enemy, so investigators who specialize in Investigation or Evasion will be happy indeed to draw it as their basic weakness. Self-Destructive is so ineffective against these types of investigators that I would consider re-drawing my basic weakness if I pulled Self-Destructive in multiplayer, where decks tend to specialize a lot more. The Arkham Horror LCG is a challenging game, and players should seize every advantage they can get, but I feel a basic weakness should have some effect on an investigator. Now that we've analyzed Nathaniel Cho's strengths and weaknesses and examined his signature cards, let's turn our attention to the deck itself and how it performs. I've tested Nathaniel against a variety of scenarios as a solo investigator, so most of what follows will focus on his viability in that format, but I do have a few thoughts on the starter deck in multiplayer. If you're playing Nathaniel in a three- or four-player game, where he can focus exclusively on defeating enemies, then the starter deck is, well, a good starting point. Between Boxing Gloves, his response and the suite of events that deal damage or have fight abilities, Nathaniel can dominate the squared circle, knocking out enemies with a ruthless efficiency that will make other investigators at the table envious. ‘Get over here!' has a taunt-like effect combined with a fight ability, which is great for pulling enemies away from other investigators and triggering Nathaniel's response. It's also an efficient way to deal with enemies with the Aloof keyword since you can engage and fight them with one action rather than two. Unfortunately, ‘Get over here!' is restricted to non-Elite enemies, so you can't use it to pull most bosses or annoying enemies, such as the Man in the Pallid Mask from the Path to Carcosa campaign. To do that, you'll need to import Taunt from the Dunwich Legacy or purchase Taunt (3) in the starter deck. Clean Them Out is an amazing card that generates resources and has a Fight ability that triggers Nathaniel's response, while Monster Slayer is a great way to remove three-health enemies from the board. Clean Them Out also happens to have the Tactic trait, so you can stack it on Stick to the Plan. One-Two Punch is useful against enemies with greater than 2 Health; however, it's also vulnerable to being countered by a bad pull from the chaos bag. If you play One-Two Punch, remember that you don't get the second punch unless the first punch connects, so it can be worth overcommitting to the first Combat skill test to make damn sure that it lands. I've had that first punch miss a couple times, and it can put Nathaniel in an awkward position since he expected the action to end with the enemy lying flat on the mat. Now the enemy is still standing, and Nathaniel didn't get to trigger Boxing Gloves to search for an event to continue the fight. If Nathaniel doesn't have a second event in his hand, he's the one who might end up going down for a 10 count. Counterpunch is helpful in the event you need to take an attack of opportunity or an enemy lives long enough to counterattack during the enemy phase. Counterpunch is the only way Nathaniel can trigger his response during the enemy phase until he upgrades to ‘Get over here!' (2) or Dynamite Blast (3). It's also one of only three cards in the deck with an Agility skill icon, the other two being Dodge and Relentless. Dodge, Glory and Stand Together round out Nathaniel's events package, providing damage mitigation, card draw and resource generation, respectively. Nathaniel's asset package is a mix of essential and non-essential tools. I discussed Boxing Gloves at length earlier in this video, so I won't dwell on it here. Needless to say, it's the engine that keeps Nathaniel in fighting shape. Safeguard (0) is an amazing card in the multiplayer format that can generate a tremendous amount of action advantage during a scenario. It's not quite as busted as Safeguard (2) from Dark Side of the Moon, but it's damn close. Unfortunately, Safeguard (2) is not included in the starter deck. However, if you can play both copies of Safeguard (0), you can use all those action that you would spend moving around the board to fight enemies. Grete Wagner provides Nathaniel with a passive Combat skill boost and she can soak 3 damage and 2 horror for him. She also happens to be the only card in the deck that can help Nathaniel discover clues at the opening of a campaign, which is one of the deck's glaring weaknesses. Grete Wagner (3) is also very nice, throwing in a passive Intellect bonus, soaking even more damage and allowing you to discover clues at connecting locations. Unfortunately, Grete is quite expensive at five resources. The cost curve of Nathaniel's deck isn't that steep, but his resource pool will take a significant hit if he plays Grete. The final three assets in the deck are Flesh Ward, Physical Training and Relentless. Honestly, I don't much experience with these cards since I pulled most of them from the deck relatively early during testing. Flesh Ward provides Nathaniel with another source of damage and horror mitigation, and it uses an Arcane slot, which is uncontested. It's also has 1 Health and 1 Sanity, which is somewhat unusual for an asset of this type. However, you can only trigger it in response to taking damage or horror from an enemy attack. Nathaniel seems to take more damage and horror from treacheries, given his proficiency in the ring, so Flesh Ward isn't as useful as it appears. It's also a little pricey at three resources. Relentless provides Nathaniel with another way to generate resources, but I never felt the need to play it during testing. The price is right, and the card has great potential if Nathaniel can arrange a bout with a lowly Swarm of Rats. I also like the fact that gaining the resources on Relentless is free-triggered ability. However, in my experience most combat-oriented investigators tend to deal just enough damage to enemies rather than excess damage. Relentless might payoff eventually, but resources tend to be in short supply at the beginning of a scenario and plentiful in the late game. I would prefer to spend the card and the action on something else. Besides, with 10 cards that cost zero resources, the cost curve of Nathaniel's deck is not that steep. Finally, there are two copies of Physical Training, which seems excessive. Nathaniel has a modified Combat skill value of 7 with Boxing Gloves and Grete Wagner in play, so I doubt that he would need to spend resources to boost it during Fight actions all that often. It would come in handy during Willpower skill tests, though, so I would consider playing one copy. I don't consider playing it a top priority, though, unless I expect to face a lot of treacheries that prompt Willpower skill tests. Nathaniel's skill package is just one card, Vicious Blow, which is standard issue in most Guardian decks. I'm surprised the deck doesn't include two copies of Unexpected Courage or Take the Initiative to give Nathaniel more options to counter treacheries or pull off a cheeky Investigate or Evade action. That brings me to my chief complaint about Nathaniel's starter deck: it focuses almost exclusively on defeating enemies at the expense of everything else. Don't get me wrong, Nathaniel's single-minded determination to become king of the ring has its advantages. I suspect the deck is fine in a three- or four-player setting, and it's a good way to introduce new players to the game because it provides them with a clearly defined goal, that is, kill all the enemies. However, if you are playing Nathaniel solo or in a two-player game where he is expected to chip in and discover a few clues or pass the occasional Agility skill test, the starter deck simply isn't viable. Two copies of Evidence (0) would go a long way to fixing Nathaniel's inability to discover clues; however, the designers decided against including basic tools, such as Evidence (0), in favour of upgrades, such as Evidence (1), or entirely new options, such as Lesson Learned (2). This is a problem with all the starter decks, not just Nathaniel's. I can understand why the designers took this approach. There are only so many cards that you can stuff into a $15 starter deck, and I think most veteran players would prefer to get new cards such as Evidence (1), ‘I've got a plan! (2) and Mind Over Matter (2) rather than reprints of their Level 0 counterparts. Unfortunately, excluding the Level 0 versions of staples, such as Evidence has a negative impact on the starter decks' overall performance, especially at the beginning of a campaign, which is when new players are going to form their first impressions of the game. Fantasy Flight Games makes it pretty clear in the product description that Investigator Starter Decks are an ideal entry point for new players. As long as you've got a friend who has a collection of Arkham Horror: The Card Game, you don't even need to buy your own Core set or deluxe expansion. Simply pick up your favourite investigator starter deck and start playing immediately! However, if your friend shows up to a two-player game with a Nathaniel Cho starter deck and they get crushed because they can't discover clues or they take one too many treacheries to the face because they don't have any skill cards to counter them, they could leave the table with a very bad first impression of the game. And I wouldn't blame them, because FFG promises these decks are perfect for getting started on their first campaign, when they are clearly lacking in a few key areas of the game. I don't envy the designers having to make the choice between including essential, albeit somewhat boring, staples such as Evidence (0), Flashlight and Unexpected Courage and flashy new toys that will appeal to veteran players. However, I think I would have erred on the side of well-rounded decks rather than hyper-focused builds that excel at one and only one aspect of the game. Brief rant aside, what's done is done. Nathaniel Cho and the other Investigator Starter Decks are in the hands of new and veteran players alike. The question is: how do we modify them to make them enjoyable to play in multiplayer and solo formats? Well, if you're playing in a three- or four-player game, Nathaniel's deck could benefit from a few changes, but it doesn't require a total overhaul. First, I'd consider swapping Grete Wagner for Beat Cop or Guard Dog from the Core set. Both are slightly cheaper than Grete and give Nathaniel the option to ping an enemy damage, which can be invaluable. I would also consider adding a few more skill cards, such as Guts, Steadfast, Take the Initiative and/or Unexpected Courage, depending on your card pool, to give him a fighting chance against a broader range of treacheries and buff the occasional skill test. It's tempting to add a secondary weapon to the deck, but I don't think it's absolutely necessary unless you're worried about a particular enemy, such as Avian Thrall from the Dunwich Legacy, Poltergeist from the Path to Carcosa or Wraith from The Circle Undone. Nathaniel leans heavily on his events to get the job done, so there aren't that many deck slots for superfluous assets and skills. Nathaniel's event package is pretty tight, but you may want to consider adding a copy Prepared for the Worst to find Boxing Gloves quickly. Other viable events in multiplayer include ‘Let me handle this!', First Watch, Heroic Rescue and On the Hunt. If you're preparing for a two-player game or you prefer to play solo like me, then you've got more work to do to make the deck viable. Shoring up Nathaniel's ability to discover clues should be your first priority. Flashlight, Grete Wagner, Evidence (0), Scene of the Crime are a good starting point. Discovering additional clues is going to be a challenge until Nathaniel can upgrade to cards such as Evidence (1) and Lesson Learned, but that's to be expected for a combat-orientated Guardian. If you go the Flashlight route, then Bandolier is worth a look to avoid a slot conflict with the Boxing Gloves. I haven't been playing Perception in my solo build, since Evidence (0) and Glory double up on Intellect skill icons, but the card draw is nice perk. If deck slots are tight, I'd drop Perception in favour of Steadfast, Unexpected Courage and/or Take Initiative. I've been playing one copy of Prepared for the Worst, but you could also try Tetsuo Mori, a fantastic Guardian ally from A Thousand Shapes of Horror. If you're looking for cards to cut from your solo build, Safeguard and Stand Together are the obvious choice. I also axed Flesh Ward, Relentless and at least one copy of Physical Training. My current build cut both copies of Physical Training because I found myself never wanting to play it. You may want to consider making other changes to the deck depending on your playstyle and the nature of the campaign. If you expect Nathaniel to encounter a lot of parley tests, for example, a copy of two of Fine Clothes works wonders. If Nathaniel is stepping into the ring with the Man in the Pallid Mask, Taunt can be invaluable. Before I wrap up this deck tech episode, a word on upgrading Nathaniel's deck during a campaign. Nathaniel's event-centric combat mechanic is unique among Guardians, so traditional Guardian purchases, such as beefier weapons, don't necessarily hold true. If you're sticking to the upgrades included in the starter deck, then you'll probably spend the first six experience points you earn upgrading to Boxing Gloves (3). The starter deck includes upgrades for many of Nathaniel's key events so you will probably want to upgrade those too, since enemies tend to get tougher as a campaign progresses. If Nathaniel needs to pull his weight in the clue department, then you've got Evidence (1), Lesson Learned (1) and Grete Wagner (3). If you need more card draw, Overpower (2) is an option. If you need more direct damage, then you've got Mano a Mano (2). Nathaniel's starter deck doesn't include that many new upgrades and purchases, but there are two worth mentioning. Galvanize is a two-cost event that costs one experience point. It has two Willpower skill icons and the Spirit trait. It has the Fast keyword, and you may play it only during your turn to ready a Guardian asset you control. You may also take an additional action during your turn, which can only be used to fight. I quite like Galvanize. Any card that is Fast and provides an additional action is worth a long hard look when you're upgrading a deck. Nathaniel can use Galvanize to ready Boxing Gloves, so he has the potential to search his deck twice in one turn for Spirit events to keep the combat train rolling. Galvanize also provides an additional Fight action, which Nathaniel can use to play those events. It's worth noting that Galvanize also works with Grete Wagner, enabling Nathaniel to discover multiple clues at one location. It also synergizes with Well Prepared from the Boundary Beyond. Playing Galvanize in combination with Well Prepared and a Guardian asset with a lot of skill icons, such as either upgrade for Physical Training, is worth exploring in any Guardian deck, not just Nathaniel. Lesson Learned is a one-cost event that costs one experience point. It has one Willpower and two Intellect skill icons and the Insight and Spirit traits. It's Fast, and you may play it after you take damage from an enemy attack to discover 2 clues at your location. I haven't had a chance to test this card yet, but it seems strong. Discovering a clue without making a skill test is a great ability. Discovering two clues without making a skill test is amazing, especially for an investigator like Nathaniel, who doesn't have that many ways of discovering more than one clue at a time. Nathaniel needs to take damage from an enemy attack before he can play Lesson Learned, but that's easy to arrange in most scenarios. If you're a veteran player with access to a larger card pool, then you can take several different approaches to upgrading Nathaniel's deck. Upgrading Boxing Gloves and several of Nathaniel's key events is still a top priority. Many of Nathaniel's key events have the Tactic trait, so Stick to the Plan is an option. Ace of Swords provides another passive boost the Nathaniel's already impressive Combat skill, while Agency Backup can help Nathaniel damage enemies or discover clues, depending on the circumstances. Bandolier (2) is worth a look since it synergizes with Boxing Gloves. There are plenty of other great upgrades and purchase, including Police Badge (3), Safeguard (2), either level of ‘I've had worse …' and, of course, Vicious Blow (2). That's going to do it for my look at Nathaniel Cho, the Boxer. I've had a lot of fun playing Nathaniel over the past couple months. I had to make quite a few changes to the starter deck to make it more suitable for solo play, but the deck has performed extremely well against a variety of scenarios. I don't get to play multiplayer all that often, but I suspect the starter deck would work well at higher player counts, where decks can afford to specialize in Combat, Investigation or Evasion. I wouldn't recommend playing the starter deck in a one- or two-player game, though. The deck is a little too focused on combat for its own good, and it's missing a few staples would make the deck more flexible and resilient. Most of those cards are in the Core set though, so if you're a new player who purchased a starter deck, the Core set is a logical next step. Nathaniel's event-centric combat mechanics are fresh, exciting and, perhaps most importantly, ruthlessly efficient. The first time I played Curtain Call, for example, I killed the Royal Emissary five times. The only reason I didn't win that game was my inability to discover clues, which I fixed in a later iteration of the deck. Nathaniel may have only two Intellect, but the addition of cards like Scene of the Crime to the Guardian card pool have made it a lot easier to play a low-Intellect Guardian in the solo format. You've already got the Combat angle covered. If you can solve the investigation problem, then you're going to be in great shape.
Board Game Spotlight is where we take a look at games that we have come across. Eminent Domain from Tasty Minstrel Games Players: 2-4 Playing Time: 45 Minutes Age: 10+ Designer: Seth Jaffee Artist: Gavan Brown, Eric J. Carter, Christine Conrad, Jeremy Deveraturda, Ryan Johnson, Patrick McEvoy, Hans-Georg Schneider, James Wolf Strehle Game or Developer Games - http://playtmg.com/products/ Board Game Geek - https://boardgamegeek.com/boardgame/68425/eminent-domain --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/overlandgamer/support
Patrick McEvoy and Josh Finney both return to the show this week to help us once again look back into pop culture history in this week’s Retro Roundtable. It was this week in 1990 that In Living Color first premiered, so we talk about our favorite sketch comedy shows and shorts. We discuss our favorite sketches from SNL, our favorite actors who brought them to life, and whats happening inside the mind of Jim Carrey! Then we turn our attention over to Patrick and Josh to talk about Castile: Arkham - Her Blood Runs Cold, now available for purchase! When a visit from an old friend sets the stage for murder, P.I. Hank Flynn is pulled into a sordid web of deceit, revenge, and black magic. Even worse, Flynn has both the cops and the mob threatening him, urging him to forget everything and leave town. But a promise to a grieving widow to uncover the truth about her husband s death forces Flynn to be at odds with not only the law and the criminal underworld, but the Elder Gods themselves. Taking place three months after the events in Casefile:ARKHAM Nightmare on the Canvas, this volume can be enjoyed as a follow-up or as a standalone story. Click the link below to get yourself a copy! Amazon link to Casefile: Arkham - Her Blood Runs Cold https://www.amazon.com/Casefile-ARKHAM-Blood-Runs-Cold/dp/1945396946 CasefileArkham.com @PMacArts @Josh_Finney 01Publishing.com @01Publishing @Katapult CannedAirPodcast.com @CannedAirPod @Canned_Air
Another two great interviews by Arm Cast: Dead Sexy Podcast host Armand Rosamilia this week. First... Carl Alves is the author of five published novels which span the horror, fantasy, and science fiction genres in no particular order. He lives in Central Pennsylvania with his wife and the two most awesome boys you have ever met. When not feverishly conjuring stories about monsters, aliens, and things that go bump in the night, he works as an engineer for a medical device company. Second... Patrick McEvoy is an artist on the new graphic novel “Casefile: Arkham - Her Blood Runs Cold” from 01 Publishing. It’s his 6th Graphic Novel - others include “Lost in Space - the Lost Adventures” from AGP, “World War Kaiju” from 01 Publishing, as well as the first volume of “Casefile: Arkham”. He's also done lots of other illustration work for projects such as the Call of Cthulhu CCG, the Arkham Horror board game, Game of Thrones CCG, Marvel Comic’s marketing division, among many others. This week's episode sponsored by Subculture Corsets & Clothing
This week’s guest is Josh Finney, the writer of Casefile: Arkham. If that title sounds familiar, it might be because I’ve previously spoken with Patrick McEvoy, the artist of the series way back in episode 20. Casefile: Arkham is a series of original graphic novels blending Lovecraftian monsters with pulp detective stories. The second, Her Blood Runs Cold, is set for release on March 5th. I’ve read and reviewed both of them after backing the Kickstarter campaigns and really dug them. Josh definitely knows his stuff and shows a deep knowledge of horror and the detective genre. He did his homework for this project and it shows. I hope to see more stories in this world soon. Josh can be found online at his official site JIshiroFinney.com. CONTACT: Email | Twitter SUBSCRIBE: RSS | iTunes | Google Play | Stitcher Music by Eric Matyas (www.soundimage.org)
Thank you for joining us for another great comic book review. This week we speak to the creators of Casefile: ARKHAM, Josh Finney & Patrick McEvoy. This series is a great mix of the noir genre and Lovecraftian cosmic horror. "Set in the mid-1940s, Casefile: ARKHAM follows Hank Flynn, a down on his luck private eye who is back from the war and now working the mean streets of the most cursed city on Earth—Arkham, Massachusetts. Haunted by the memories of war and at odds with a city that grows more dangerous by the day, Flynn is required to peel away the thin veil of reality to confront H.P. Lovecraft's most enduring horrors…especially the ones that exist not in the spaces we know, but the ones in between." Casefile: ARKHAM - www.casefilearkham.com Amazon.com - http://amzn.to/2BPDggD01Publishing - www.01publishing.comJosh Finney - www.jishirofinney.comPatrick McEvoy - www.megaflowgraphics.com
Thank you for joing us for another great comic book review. This week we speak to the creators of Casefile: ARKHAM, Josh Finney & Patrick McEvoy. This series is a great mix of the noir genre and Lovecraftian cosomic horror. Casefile: ARKHAM - www.casefilearkham.com Amazon.com - http://amzn.to/2BPDggD 01Publishing - www.01publishing.com Josh Finney - www.jishirofinney.com Patrick McEvoy - www.megaflowgraphics.com https://www.facebook.com/patrick.mcevoy.10 and.. https://www.facebook.com/PatrickMcEvoyArt/
In this episode, we clear up the myth about scrub of death, look at Wayland and Weston on FreeBSD, Intel QuickAssist is here, and we check out OpenSMTP on OpenBSD. This episode was brought to you by Headlines Matt Ahrens answers questions about the “Scrub of Death” In working on the breakdown of that ZFS article last week, Matt Ahrens contacted me and provided some answers he has given to questions in the past, allowing me to answer them using HIS exact words. “ZFS has an operation, called SCRUB, that is used to check all data in the pool and recover any data that is incorrect. However, if a bug which make errors on the pool persist (for example, a system with bad non-ecc RAM) then SCRUB can cause damage to a pool instead of recover it. I heard it called the “SCRUB of death” somewhere. Therefore, as far as I understand, using SCRUB without ECC memory is dangerous.” > I don't believe that is accurate. What is the proposed mechanism by which scrub can corrupt a lot of data, with non-ECC memory? > ZFS repairs bad data by writing known good data to the bad location on disk. The checksum of the data has to verify correctly for it to be considered "good". An undetected memory error could change the in-memory checksum or data, causing ZFS to incorrectly think that the data on disk doesn't match the checksum. In that case, ZFS would attempt to repair the data by first re-reading the same offset on disk, and then reading from any other available copies of the data (e.g. mirrors, ditto blocks, or RAIDZ reconstruction). If any of these attempts results in data that matches the checksum, then the data will be written on top of the (supposed) bad data. If the data was actually good, then overwriting it with the same good data doesn't hurt anything. > Let's look at what will happen with 3 types of errors with non-ECC memory: > 1. Rare, random errors (e.g. particle strikes - say, less than one error per GB per second). If ZFS finds data that matches the checksum, then we know that we have the correct data (at least at that point in time, with probability 1-1/2^256). If there are a lot of memory errors happening at a high rate, or if the in-memory checksum was corrupt, then ZFS won't be able to find a good copy of the data , so it won't do a repair write. It's possible that the correctly-checksummed data is later corrupted in memory, before the repair write. However, the window of vulnerability is very very small - on the order of milliseconds between when the checksum is verified, and when the write to disk completes. It is implausible that this tiny window of memory vulnerability would be hit repeatedly. > 2. Memory that pretty much never does the right thing. (e.g. huge rate of particle strikes, all memory always reads 0, etc). In this case, critical parts of kernel memory (e.g. instructions) will be immediately corrupted, causing the system to panic and not be able to boot again. > 3. One or a few memory locations have "stuck bits", which always read 0 (or always read 1). This is the scenario discussed in the message which (I believe) originally started the "Scrub of Death" myth: https://forums.freenas.org/index.php?threads/ecc-vs-non-ecc-ram-and-zfs.15449/ This assumes that we read in some data from disk to a memory location with a stuck bit, "correct" that same bad memory location by overwriting the memory with the correct data, and then we write the bad memory location to disk. However, ZFS doesn't do that. (It seems the author thinks that ZFS uses parity, which it only does when using RAID-Z. Even with RAID-Z, we also verify the checksum, and we don't overwrite the bad memory location.) > Here's what ZFS will actually do in this scenario: If ZFS reads data from disk into a memory location with a stuck bit, it will detect a checksum mismatch and try to find a good copy of the data to repair the "bad" disk. ZFS will allocate a new, different memory location to read a 2nd copy of the data, e.g. from the other side of a mirror (this happens near the end of dslscanscrub_cb()). If the new memory location also has a stuck bit, then its checksum will also fail, so we won't use it to repair the "bad" disk. If the checksum of the 2nd copy of the data is correct, then we will write it to the "bad" disk. This write is unnecessary, because the "bad" disk is not really bad, but it is overwriting the good data with the same good data. > I believe that this misunderstanding stems from the idea that ZFS fixes bad data by overwriting it in place with good data. In reality, ZFS overwrites the location on disk, using a different memory location for each read from disk. The "Scrub of Death" myth assumes that ZFS overwrites the location in memory, which it doesn't do. > In summary, there's no plausible scenario where ZFS would amplify a small number of memory errors, causing a "scrub of death". Additionally, compared to other filesystems, ZFS checksums provide some additional protection against bad memory. “Is it true that ZFS verifies the checksum of every block on every read from disk?” > Yes “And if that block is incorrect, that ZFS will repair it?” > Yes “If yes, is it possible set options or flag for change that behavior? For example, I would like for ZFS to verify checksums during any read, but not change anything and only report about issues if it appears. Is it possible?” > There isn't any built-in flag for doing that. It wouldn't be hard to add one though. If you just wanted to verify data, without attempting to correct it, you could read or scan the data with the pool was imported read-only “If using a mirror, when a file is read, is it fully read and verified from both sides of the mirror?” > No, for performance purposes, each block is read from only one side of the mirror (assuming there is no checksum error). “What is the difference between a scrub and copying every file to /dev/null?” > That won't check all copies of the file (e.g. it won't check both sides of the mirror). *** Wayland, and Weston, and FreeBSD - Oh My! (https://euroquis.nl/bobulate/?p=1617) KDE's CI system for FreeBSD (that is, what upstream runs to continuously test KDE git code on the FreeBSD platform) is missing some bits and failing some tests because of Wayland. Or rather, because FreeBSD now has Wayland, but not Qt5-Wayland, and no Weston either (the reference implementation of a Wayland compositor). Today I went hunting for the bits and pieces needed to make that happen. Fortunately, all the heavy lifting has already been done: there is a Weston port prepared and there was a Qt5-Wayland port well-hidden in the Area51 plasma5/ branch. I have taken the liberty of pulling them into the Area51 repository as branch qtwayland. That way we can nudge Weston forward, and/or push Qt5-Wayland in separately. Nicest from a testing perspective is probably doing both at the same time. I picked a random “Hello World” Wayland tutorial and also built a minimal Qt program (using QMessageBox::question, my favorite function to hate right now, because of its i18n characteristics). Then, setting XDGRUNTIMEDIR to /tmp/xdg, I could start Weston (as an X11 client), wayland-hello (as a Wayland client, displaying in Weston) and qt-hello (as either an X11 client, or as a Wayland client). So this gives users of Area51 (while shuffling branches, granted) a modern desktop and modern display capabilities. Oh my! It will take a few days for this to trickle up and/or down so that the CI can benefit and we can make sure that KWin's tests all work on FreeBSD, but it's another good step towards tight CI and another small step towards KDE Plasma 5 on the desktop on FreeBSD. pkgsrcCon 2017 report (https://blog.netbsd.org/tnf/entry/pkgsrccon_2017_report) This years pkgsrcCon returned to London once again. It was last held in London back in 2014. The 2014 con was the first pkgsrcCon I attended, I had been working on Darwin/PowerPC fixes for some months and presented on the progress I'd made with a 12" G4 PowerBook. I took away a G4 Mac Mini that day to help spare the PowerBook for use and dedicate a machine for build and testing. The offer of PowerPC hardware donations was repeated at this years con, thanks to jperkin@ who showed up with a backpack full of Mac Minis (more on that later). Since 2014 we have held cons in Berlin (2015) & Krakow (2016). In Krakow we had talks about a wide range of projects over 2 days, from Haiku Ports to Common Lisp to midipix (building native PE binaries for Windows) and back to the BSDs. I was very pleased to continue the theme of a diverse program this year. Aside from pkgsrc and NetBSD, we had talks about FreeBSD, OpenBSD, Slackware Linux, and Plan 9. Things began with a pub gathering on the Friday for the pre-con social, we hung out and chatted till almost midnight on a wide range of topics, such as supporting a system using NFS on MS-DOS, the origins of pdksh, corporate IT, culture and many other topics. On parting I was asked about the starting time on Saturday as there was some conflicting information. I learnt that the registration email had stated a later start than I had scheduled for & advertised on the website, by 30 minutes. Lesson learnt: register for your own event! Not a problem, I still needed to setup a webpage for the live video stream, I could do both when I got back. With some trimming here and there I had a new schedule, I posted that to the pkgsrcCon website and moved to trying to setup a basic web page which contained a snippet of javascript to play a live video stream from Scale Engine. 2+ hours later, it was pointed out that the XSS protection headers on pkgsrc.org breaks the functionality. Thanks to jmcneill@ for debugging and providing a working page. Saturday started off with Giovanni Bechis speaking about pledge in OpenBSD and adding support to various packages in their ports tree, alnsn@ then spoke about installing packages from a repo hosted on the Tor network. After a quick coffee break we were back to hear Charles Forsyth speak about how Plan 9 and Inferno dealt with portability, building software and the problem which are avoided by the environment there. This was followed by a very energetic rant by David Spencer from the Slackbuilds project on packaging 3rd party software. Slackbuilds is a packaging system for Slackware Linux, which was inspired by FreeBSD ports. For the first slot after lunch, agc@ gave a talk on the early history of pkgsrc followed by Thomas Merkel on using vagrant to test pkgsrc changes with ease, locally, using vagrant. khorben@ covered his work on adding security to pkgsrc and bsiegert@ covered the benefits of performing our bulk builds in the cloud and the challenges we currently face. My talk was about some topics and ideas which had inspired me or caught my attention, and how it could maybe apply to my work.The title of the talk was taken from the name of Andrew Weatherall's Saint Etienne remix, possibly referring to two different styles of track (dub & vocal) merged into one or something else. I meant it in terms of applicability of thoughts and ideas. After me, agc@ gave a second talk on the evolution of the Netflix Open Connect appliance which runs FreeBSD and Vsevolod Stakhov wrapped up the day with a talk about the technical implementation details of the successor to pkgtools in FreeBSD, called pkg, and how it could be of benefit for pkgsrc. For day 2 we gathered for a hack day at the London Hack Space. I had burn't some some CD of the most recent macppc builds of NetBSD 8.0BETA and -current to install and upgrade Mac Minis. I setup the donated G4 minis for everyone in a dual-boot configuration and moved on to taking apart my MacBook Air to inspect the wifi adapter as I wanted to replace it with something which works on FreeBSD. It was not clear from the ifixit teardown photos of cards size, it seemed like a normal mini-PCIe card but it turned out to be far smaller. Thomas had also had the same card in his and we are not alone. Thomas has started putting together a driver for the Broadcom card, the project is still in its early days and lacks support for encrypted networks but hopefully it will appear on review.freebsd.org in the future. weidi@ worked on fixing SunOS bugs in various packages and later in the night we setup a NetBSD/macppc bulk build environment together on his Mac Mini. Thomas setup an OpenGrock instance to index the source code of all the software available for packaging in pkgsrc. This helps make the evaluation of changes easier and the scope of impact a little quicker without having to run through a potentially lengthy bulk build with a change in mind to realise the impact. bsiegert@ cleared his ticket and email backlog for pkgsrc and alnsn@ got NetBSD/evbmips64-eb booting on his EdgeRouter Lite. On Monday we reconvened at the Hack Space again and worked some more. I started putting together the talks page with the details from Saturday and the the slides which I had received, in preparation for the videos which would come later in the week. By 3pm pkgsrcCon was over. I was pretty exhausted but really pleased to have had a few days of techie fun. Many thanks to The NetBSD Foundation for purchasing a camera to use for streaming the event and a speedy response all round by the board. The Open Source Specialist Group at BCS, The Chartered Institute for IT and the London Hack Space for hosting us. Scale Engine for providing streaming facility. weidi@ for hosting the recorded videos. Allan Jude for pointers, Jared McNeill for debugging, NYCBUG and Patrick McEvoy for tips on streaming, the attendees and speakers. This year we had speakers from USA, Italy, Germany and London E2. Looking forward to pkgsrcCon 2018! The videos and slides are available here (http://www.pkgsrc.org/pkgsrcCon/2017/talks.html) and the Internet Archive (http://archive.org/details/pkgsrcCon-2017). News Roundup QuickAssist Driver for FreeBSD is here and pfSense Support Coming (https://www.servethehome.com/quickassist-driver-freebsd-pfsupport-coming/) This week we have something that STH readers will be excited about. Before I started writing for STH, I was a reader and had been longing for QuickAssist support ever since STH's first Rangeley article over three and a half years ago. It was clear from the get-go that Rangeley was going to be the preeminent firewall appliance platform of its day. The scope of products that were impacted by the Intel Atom C2000 series bug showed us it was indeed. For my personal firewalls, I use pfSense on that Rangeley platform so I have been waiting to use QuickAssist with my hardware for almost an entire product generation. + New Hardware and QuickAssist Incoming to pfSense (Finally) pfSense (and a few other firewalls) are based on FreeBSD. FreeBSD tends to lag driver support behind mainstream Linux but it is popular for embedded security appliances. While STH is the only site to have done QuickAssist benchmarks for OpenSSL and IPSec VPNs pre-Skylake, we expect more platforms to use it now that the new Intel Xeon Scalable Processor Family is out. With the Xeon Scalable platforms, the “Lewisburg” PCH has QuickAssist options of up to 100Gbps, or 2.5x faster than the previous generation add-in cards we tested (40Gbps.) We now have more and better hardware for QAT, but we were still devoid of a viable FreeBSD QAT driver from Intel. That has changed. Our Intel Xeon Scalable Processor Family (Skylake-SP) Launch Coverage Central has been the focus of the STH team's attention this week. There was another important update from Intel that got buried, a publicly available Intel QuickAssist driver for FreeBSD. You can find the driver on 01.org here dated July 12, 2017. Drivers are great, but we still need support to be enabled in the OS and at the application layer. Patrick forwarded me this tweet from Jim Thompson (lead at Netgate the company behind pfSense): The Netgate team has been a key company pushing QuickAssist appliances in the market, usually based on Linux. To see that QAT is coming to FreeBSD and that they were working to integrate into “pfSense soon” is more than welcome. For STH readers, get ready. It appears to be actually and finally happening. QuickAssist on FreeBSD and pfSense OpenBSD on the Huawei MateBook X (https://jcs.org/2017/07/14/matebook) The Huawei MateBook X is a high-quality 13" ultra-thin laptop with a fanless Core i5 processor. It is obviously biting the design of the Apple 12" MacBook, but it does have some notable improvements such as a slightly larger screen, a more usable keyboard with adequate key travel, and 2 USB-C ports. It also uses more standard PC components than the MacBook, such as a PS/2-connected keyboard, removable m.2 WiFi card, etc., so its OpenBSD compatibility is quite good. In contrast to the Xiaomi Mi Air, the MateBook is actually sold (2) in the US and comes with a full warranty and much higher build quality (though at twice the price). It is offered in the US in a "space gray" color for the Core i5 model and a gold color for the Core i7. The fanless Core i5 processor feels snappy and doesn't get warm during normal usage on OpenBSD. Doing a make -j4 build at full CPU speed does cause the laptop to get warm, though the palmrest maintains a usable temperature. The chassis is all aluminum and has excellent rigidity in the keyboard area. The 13.0" 2160x1440 glossy IPS "Gorilla glass" screen has a very small bezel and its hinge is properly weighted to allow opening the lid with one hand. There is no wobble in the screen when open, even when jostling the desk that the laptop sits on. It has a reported brightness of 350 nits. I did not experience any of the UEFI boot variable problems that I did with the Xiaomi, and the MateBook booted quickly into OpenBSD after re-initializing the GPT table during installation. OpenSMTPD under OpenBSD with SSL/VirtualUsers/Dovecot (https://blog.cagedmonster.net/opensmtpd-under-openbsd-with-ssl-virtualusers-dovecot/) During the 2013 AsiaBSDCon, the team of OpenBSD presented its mail solution named OpenSMTPD. Developed by the OpenBSD team, we find the so much appreciated philosophy of its developers : security, simplicity / clarity and advanced features. Basic configuration : OpenSMTPD is installed by default, we can immediately start with a simple configuration. > We listen on our interfaces, we specify the path of our aliases file so we can manage redirections. > Mails will be delivered for the domain cagedmonster.net to mbox (the local users mailbox), same for the aliases. > Finally, we accept to relay local mails exclusively. > We can now enable smtpd at system startup and start the daemon. Advanced configuration including TLS : You can use SSL with : A self-signed certificate (which will not be trusted) or a certificate generated by a trusted authority. LetsEncrypt uses Certbot to generated your certificate. You can check this page for further informations. Let's focus on the first. Generation of the certificate : We fix the permissions : We edit the config file : > We have a mail server with SSL, it's time to configure our IMAP server, Dovecot, and manage the creation of virtual users. Dovecot setup, and creation of Virtual Users : We will use the package system of OpenBSD, so please check the configuration of your /etc/pkg.conf file. Enable the service at system startup : Setup the Virtual Users structure : Adding the passwd table for smtpd : Modification of the OpenSMTPD configuration : We declare the files used for our Virtual Accounts, we include SSL, and we configure mails delivery via the Dovecot lmtp socket. We'll create our user lina@cagedmonster.net and set its password. Configure SSL Configure dovecot.conf Configure mail.con Configure login.conf : Make sure that the value of openfiles-cur in /etc/login.conf is equal or superior of 1000 ! Starting Dovecot *** OpenSMTPD and Dovecot under OpenBSD with MySQL support and SPAMD (https://blog.cagedmonster.net/opensmtpd-and-dovecot-under-openbsd-with-mysql-support-and-spamd/) This article is the continuation of my previous tutorial OpenSMTPD under OpenBSD with SSL/VirtualUsers/Dovecot. We'll use the same configuration and add some features so we can : Use our domains, aliases, virtual users with a MySQL database (MariaDB under OpenBSD). Deploy SPAMD with OpenSMTPD for a strong antispam solution. + Setup of the MySQL support for OpenSMTPD & Dovecot + We create our SQL database named « smtpd » + We create our SQL user « opensmtpd » we give him the privileges on our SQL database and we set its password + We create the structure of our SQL database + We generate our password with Blowfish (remember it's OpenBSD !) for our users + We create our tables and we include our datas + We push everything to our database + Time to configure OpenSMTPD + We create our mysql.conf file and configure it + Configuration of Dovecot.conf + Configuration of auth-sql.conf.ext + Configuration of dovecot-sql.conf.ext + Restart our services OpenSMTPD & SPAMD : SPAMD is a service simulating a fake SMTP server and relying on strict compliance with RFC to determine whether the server delivering a mail is a spammer or not. + Configuration of SPAMD : + Enable SPAMD & SPAMLOGD at system startup : + Configuration of SPAMD flags + Configuration of PacketFilter + Configuration of SPAMD + Start SPAMD & SPAMLOGD Running a TOR relay on FreeBSD (https://networkingbsdblog.wordpress.com/2017/07/14/freebsd-tor-relay-using-priveledge-seperation/) There are 2 main steps to getting a TOR relay working on FreeBSD: Installing and configuring Tor Using an edge router to do port translation In my case I wanted TOR to run it's services on ports 80 and 443 but any port under 1024 requires root access in UNIX systems. +So I used port mapping on my router to map the ports. +Begin by installing TOR and ARM from: /usr/ports/security/tor/ /usr/ports/security/arm/ Arm is the Anonymizing Relay Monitor: https://www.torproject.org/projects/arm.html.en It provides useful monitoring graph and can be used to configure the torrc file. Next step edit the torrc file (see Blog article for the edit) It is handy to add the following lines to /etc/services so you can more easily modify your pf configuration. torproxy 9050/tcp #torsocks torOR 9090/tcp #torOR torDIR 9099/tcp #torDIR To allow TOR services my pf.conf has the following lines: # interfaces lan_if=”re0″ wifi_if=”wlan0″ interfaces=”{wlan0,re0}” tcp_services = “{ ssh torproxy torOR torDIR }” # options set block-policy drop set loginterface $lan_if # pass on lo set skip on lo scrub in on $lan_if all fragment reassemble # NAT nat on $lan_if from $wifi_if:network to !($lan_if) -> ($lan_if) block all antispoof for $interfaces #In NAT pass in log on $wifi_if inet pass out all keep state #ICMP pass out log inet proto icmp from any to any keep state pass in log quick inet proto icmp from any to any keep state #SSH pass in inet proto tcp to $lan_if port ssh pass in inet proto tcp to $wifi_if port ssh #TCP Services on Server pass in inet proto tcp to $interfaces port $tcp_services keep state The finally part is mapping the ports as follows: TOR directory port: LANIP:9099 —> WANIP:80 TOR router port: LANIP:9090 —-> WANIP:443 Now enable TOR: $ sudo echo “tor_enable=YES” >> /etc/rc.conf Start TOR: $ sudo service tor start *** Beastie Bits OpenBSD as a “Desktop” (Laptop) (http://unixseclab.com/index.php/2017/06/12/openbsd-as-a-desktop-laptop/) Sascha Wildner has updated ACPICA in DragonFly to Intel's version 20170629 (http://lists.dragonflybsd.org/pipermail/commits/2017-July/625997.html) Dport, Rust, and updates for DragonFlyBSD (https://www.dragonflydigest.com/2017/07/18/19991.html) OPNsense 17.7 RC1 released (https://opnsense.org/opnsense-17-7-rc1/) Unix's mysterious && and || (http://www.networkworld.com/article/3205148/linux/unix-s-mysterious-andand-and.html#tk.rss_unixasasecondlanguage) The Commute Deck : A Homebrew Unix terminal for tight places (http://boingboing.net/2017/06/16/cyberspace-is-everting.html) FreeBSD 11.1-RC3 now available (https://lists.freebsd.org/pipermail/freebsd-stable/2017-July/087407.html) Installing DragonFlyBSD with ORCA when you're totally blind (http://lists.dragonflybsd.org/pipermail/users/2017-July/313528.html) Who says FreeBSD can't look good (http://imgur.com/gallery/dc1pu) Pratik Vyas adds the ability to do paused VM migrations for VMM (http://undeadly.org/cgi?action=article&sid=20170716160129) Feedback/Questions Hrvoje - OpenBSD MP Networking (http://dpaste.com/0EXV173#wrap) Goran - debuggers (http://dpaste.com/1N853NG#wrap) Abhinav - man-k (http://dpaste.com/1JXQY5E#wrap) Liam - university setup (http://dpaste.com/01ERMEQ#wrap)
This week’s guest is Patrick McEvoy, the artist and co-creator of Casefile: Arkham from 01 Publishing. When I put out the call on Twitter saying I wanted to speak to more artists on the show, Patrick was the first to answer. Casefile: Arkham is the product of two successful Kickstarter campaigns, each crowdfunding an original graphic novel. I’ve backed them both. The series follows private eye Hank Flynn as he works cases in the most cursed city on Earth, Arkham, Massachusetts. He encounters ghouls, witches, and assorted Lovecraftian monsters and the book is just as cool as it sounds. The first book, Nightmare on the Canvas is currently available on Amazon. The next book, Her Blood Runs Cold will be available later this year. I am anxiously awaiting my copy. Patrick can be found online at his official site, Twitter, and DeviantArt. If you’re a horror comics creator like Patrick, I want to hear from you. Hit me up via email here or through Twitter @JamesFerguson. SUBSCRIBE: RSS | iTunes | Google Play | Stitcher Music by Eric Matyas (www.soundimage.org)
Our first guest on the Nerdgasm podcast Patrick McEvoy is a comic book artist that has drawn for several different comic comapnies. Most notibly Patrick has illastrated for the Marvel style guide and also has some books out for 01Publishing! Listen to what he loves about comics the most on this special ediiton of our show.
Prepare for love and cocks as we interview Josh Finney & Patrick McEvoy about their Casefile: ARKHAM series of graphic novels. Music: Eyes Gone Wrong Kevin MacLeod (incompetech.com) Show Notes: Casefile: ARKHAM Kickstarter - Casefile: ARKHAM "Her Blood Runs Cold" Check out Patrick McEvoy on on Deviantart, Facebook, or his website. Check out Josh Finney on on Twitter or Deviantart 01Publishing
It's a return visit from the crew of 01 Publishing- Josh Finney, Kat Rocha and Patrick McEvoy. They have a sequel to their successful graphic novel, "Casefile: Arkham". The all new book, "Casefile: Arkham- Her Blood Runs Cold" continues the hard boiled adventures of Detective Hank Flynn on the mean streets of Lovecraft's most cursed of cities-- Arkham. They discuss all the extensive work that goes into (Love)crafting an effective noir story, from believable dialogue to a strong femme fatale. "Casefile: Arkham" is a love letter to 40s films, radio plays and Philip Marlowe, as well as a supernatural thriller.
On this episode of the podcast Eric is joined by Josh Finney and Patrick Mcevoy to talk all about Casefile Arkham their awesome kickstarter for the second volume of their detective/pulp series based on the work of Lovecraft. The 3 talk all about noir/pulp, independent comics, the monopoly that diamond has on the comic industry and so much more! Casefile Arkham! Josh on twitter! 01 publishing! Pat's official site! Follow me on twitter! Like the show on facebook! Subscribe on itunes! Subscribe on stitcher! Subscribe to my youtube page! check out my awesome webcomic, New Comic Day! Kirby Krackle!
Are you a fan of noir comics? How about H.P. Lovecraft? Then this is a jam packed episode you won't want to miss! We welcome Patrick McEvoy and Josh Finney of 01Publishing.com to talk about their project, Casefile: ARKHAM Her Blood Runs Cold, currently running on Kickstarter until September 24th. Detective Hank Flynn returns for another case that will lead him into the darkest corners of Lovecraft’s most cursed city—Arkham, Massachusetts. When an old friend shows up at Flynn’s office waving a gun and rambling about “the Abyss of the Shoggoths,” the detective is pulled into a case of love, revenge, and an elite family's generational feud—one which just so happens to involve a cult that has interbred with the spawn of a Sumerian God. Don't miss your chance to back this project! In this week's 'Retro Roundtable', we share our favorite memories and discuss the genius behind 'South Park' as it approaches its 20th anniversary. So come on down to Canned Air and meet some friends of mine! 01Publishing.com Casefilearkham.com @PMacArts @Josh_Finney CannedAirPodcast.com @CannedAirPod
On this episode of Total Axess, Kent and Jason, along with Josh Finney, Kat Rocha and Patrick McEvoy, commentate on Matango! Subscribe by iTunes – Click Here Subscribe by RSS Feed – Click Here Listen to the Daikaiju Network Episode on the On Demand Player NOW!
On this episode of Total Axess, Kent and Jason, along with Josh Finney, Kat Rocha and Patrick McEvoy, commentate on Matango! Subscribe by iTunes – Click Here Subscribe by RSS Feed – Click Here Listen to the Daikaiju Network Episode on the On Demand Player NOW!
On this episode of Total Axess, Kent and Jason, along with Josh Finney, Kat Rocha and Patrick McEvoy, commentate on The Mysterians! Subscribe by iTunes – Click Here Subscribe by RSS Feed – Click Here Listen to the Daikaiju Network Episode on the On Demand Player NOW!
On the first Total Axess episode of 2016, Kent and Jason, along with Josh Finney, Kat Rocha and Patrick McEvoy, of World War Kaiju, commentate on Godzilla’s 50th Anniversary film, Godzilla: Final Wars! Subscribe by iTunes – Click Here Subscribe by RSS Feed – Click Here Listen to the Daikaiju Network Episode on the On Demand Player NOW!
On this final Total Axess episode of 2015, Kent and Jason continue Gamera’s 50th Anniversary as they bring back Josh Finney, Kat Rocha and Patrick McEvoy, of World War Kaiju, to commentate on a film that could be or is the all-time best kaiju film ever made, Gamera 3: Revenge of Irys! Subscribe by iTunes – Click Here Subscribe by RSS...Continue reading
On this episode of Total Axess episode, Kent and Jason continue Gamera’s 50th Anniversary as they bring back Josh Finney, Kat Rocha and Patrick McEvoy, of World War Kaiju, to commentate on a film that brought back Gamera to the lime light, Gamera: Guardian of the Universe! Subscribe by iTunes – Click Here Subscribe by RSS Feed – Click Here Listen to...Continue reading
In this episode, Drew Baker, Kieran Yanner, Patrick McEvoy, and Jeremy McHugh discuss a listener question from Frostfyre on upping your game as an artist and illustrator.We also discuss Patrick's unnatural love of Manga Studio. We won't judge.Listen to episode 130! Subscribe to the Ninja Mountain Podcast on iTunes, if you want to up your game. Manga StudioDaz 3DPoserMayaDave Palumbo's article over on Muddy colors!
In this latest episode, we join Socar Myles, Kieran Yanner, Patrick McEvoy, Drew Baker, and Jeremy McHugh as they discuss their latest goings-on.Patrick shares his experiences working on projects crowd-funded via kickstarter .Check out his new collaboration with 01Publishing, "Casefile: Arkham" on Kickstarter!Catch up with the Ninjas!Listen to Episode 129Subscribe to the Podcast on iTunes or we will swap your eyedrops with Crazy Glue. Links of interest:PatreonNew Masters AcademyMythic Worlds ConventionStar Talk Radio99% InvisibleWelcome to NightvaleBlue Max Bulbs
This episode features an interview with Josh Finney, Patrick McEvoy and Kat Rocha. The team behind World War Kaiju, a fantastic independently produced graphic novel that was successfully funded through Kickstarter last year. The book is a revisionist historical tale that explores what would have happened in World War II if the US hadn’t dropped an H-bomb […]
MedusPod Interviews – Episode #1 KICKSTARTER LINK TO CASEFILE: ARKHAM Episode guests: Patrick McEvoy...
In this latest episode join Ralph Horsley, Socar Myles, Patrick McEvoy, Eric Lofgren, Kieran Yanner, and Jeremy McHugh as they discuss listener questions from Chantal Fournier, George Vega, and Carla Morrow!Jeremy, our chief editor, has managed to claw his way to freedom long enough to prepare this latest show for your listening pleasure.We hope you enjoy it in time for the holidays!This one was recorded before Halloween!!Listen to episode 128Subscribe to the Ninja Mountain Podcast or you too will confuse Drew Baker with Eric Lofgren!!Chantal FournierGeorge VegaCarla Morrow
It's the return of everyone's favorite Helsinki native, Sampsa Granstrom, back to talk more comics! Sampsa and Wendi discuss what they're reading and watching lately (She Hulk, Gotham Academy, Batgirl, Wicked and Divine and more), discuss the merits of limited series, and then get into some reviews. They discuss 3 books from Steve Niles' new imprint, Black Mask Studios. "Critical Hit" (Matt Miner, Jonathan Brandon Sawyer), "Pirhouette" (Mark Miller, Carlos Granda) and "Last Born" (Patrick Meaney, Eric Zawadzki). Upon typing this, Wendi now realizes that is Mark MILLER, not MILLAR and feels kinda silly. They also dissect "World War Kaiju" from 01 Publishing, written by Josh Finney, art by Patrick McEvoy. Wendi absolutely despised one of these books and very much loved another, so listen to find out! And please consider contributing to the fund for our late friend, Jeremy Dale, to help his family cover funeral expenses. www.gofundme.com/jeremydale
In this week's episode Socar, Patrick, Kieran, and Jeremy come together to critique each other's work.Conversation opens with Alderac Entertainment's recent contract change and what it means to freelance illustrators in the gaming market.Download episode 127 here.http://mchughstudios.com/ninjamountain_podcast/episode_127.mp3Subscribe to the Ninja Mountain Podcast in iTunes or suffer sharp criticism...The Other Side of Painby Jeremy McHughHeadbatross by Socar MylesNain Rouge by Patrick McEvoyGoblin Battle by Kieran Yanner
In this episode, listener Preston Stone has compiled interviews and his experiences at Spectrum Fantastic Art Live for your listening pleasure. Many thanks to the man!This segment is followed by Socar Myles, Eric Lofgren, Patrick McEvoy, and Jeremy McHugh talking about a variety of topics including Emerald City Comicon, PAX East, on-line art sales, and career development! And Captain Brownseat...Have fun with this double-sized episode!Subscribe to the Ninja Mountain Podcast on iTunes or we will send Captain Brownseat to your next tea party!Enjoy the show!http://mchughstudios.com/ninjamountain_podcast/episode_126.mp3Artists Selling Their Work on FacebookSociety6PVP OnlineArtPactAn Artist's Journey with Sam FlegalDragon DicePAX EastSpectrum Fantastic Art LiveEmerald City Comic Con
This episode opens with an interview with artist, Eric Velhagen, taken at LAST year's Illuxcon ( Jeremy's been busy).It is followed up by Ninjas Kieran Yanner, Socar Myles, Patrick McEvoy, and Jeremy McHugh with discussion about Kickstarter.The departure of The World of Warcraft CCG and what it might mean to many working freelancers.We also learn about Mr GnarlyPouch and why he doesn't like you...Listen to Episode 122Subscribe to the Ninja Mountain Podcast on iTunes or Mr GnarlyPouch will do somewhat more than merely not LIKE you...You've been warned....I mentioned on facebook that we were in the midst of recording this episode and the following Ninja Listeners kindly voiced their approval. I happened to look at the post during the show and made mention of these artists:Darrenn E CantonJan PospisilChantal FournierScott HarshbargerApologies to those that did not happen to chime in on facebook during the recording! You all rock!We also make special shout-out to our friends at Sidebar Nation. Give that show your ears, folks!Check out Krab Jab Studio while you're out there in the internet wilds or stop by Atelier Coffee Company for a steaming cup of kick-ass!Learn more about Eric Velhagen and his work at his studio website. :)
On this episode of the podcast, Eric sits down and talks with the creators behind World War Kaiju to talk about the projects kickstarter as well as many other topics (like a power rangers rant) and the really cool in unverse incentives about the project. We even nerd out a little over Powe Rangers and Thrilling Adventure hour! World War Kaiju on Kickstarter! World War Kaiju official website! World War Kaiju facebook page! Kat on twitter! Josh on twitter! 01 publishing! Pat's official site! Follow me on twitter! Subscribe on itunes! Like the show on facebook! Subscribe to my youtube channel! Check out my awesome webcomic, New Comic Day! Kirby Krackle!
Several longtime guests of our show have Kickstarter campaigns currently running that we'd like to spotlight. We talk to Kevin Volo about 'Max & Thorne', Dave Wachter about 'The Guns of Shadow Valley', and Josh Finney, Kat Rocha, and Patrick McEvoy about 'World War Kaiju'. (1:38:06)