Podcasts about arkham horror the card game

  • 79PODCASTS
  • 185EPISODES
  • 1h 6mAVG DURATION
  • 1MONTHLY NEW EPISODE
  • May 1, 2025LATEST

POPULARITY

20172018201920202021202220232024


Best podcasts about arkham horror the card game

Latest podcast episodes about arkham horror the card game

Pick Up and Deliver
Taurus Gamers (Astrology Files)

Pick Up and Deliver

Play Episode Listen Later May 1, 2025 15:14


Brendan talks about what games Taurus gamers might like or be good at. Join us, won't you?Previous Astrology Files episodesAllure.com's “12 Zodiac Signs: Dates and Personality Traits”Serene and Bucolic EnvironmentsOra et Labora (2011)Dorfromantik: The Board Game (2022)Tipperary (2023)LuxuryRococo: Deluxe Edition (2020)Last Will (2011)Ladies & Gentlemen (2013)Stubborn-nessA Game of Thrones: The Board Game (Second Edition) (2011)Gloomhaven (2017)Arkham Horror: The Card Game (2016)VenusConcordia Venus (2018)Terraforming Mars: Venus Next (2017)Onward to Venus (2014)What games do you think Taurus Gamers would enjoy? Share your thoughts over on boardgamegeek in guild #3269.

Rattlebox Games- Network Feed
Taurus Gamers (Astrology Files)

Rattlebox Games- Network Feed

Play Episode Listen Later May 1, 2025 15:14


Brendan talks about what games Taurus gamers might like or be good at. Join us, won't you?Previous Astrology Files episodesAllure.com's “12 Zodiac Signs: Dates and Personality Traits”Serene and Bucolic EnvironmentsOra et Labora (2011)Dorfromantik: The Board Game (2022)Tipperary (2023)LuxuryRococo: Deluxe Edition (2020)Last Will (2011)Ladies & Gentlemen (2013)Stubborn-nessA Game of Thrones: The Board Game (Second Edition) (2011)Gloomhaven (2017)Arkham Horror: The Card Game (2016)VenusConcordia Venus (2018)Terraforming Mars: Venus Next (2017)Onward to Venus (2014)What games do you think Taurus Gamers would enjoy? Share your thoughts over on boardgamegeek in guild #3269.

Pick Up and Deliver
January 2025 Movie Roundup

Pick Up and Deliver

Play Episode Listen Later Mar 27, 2025 17:00


Brendan shares his movie views from January 2025 and some games that go with them. Join us, won't you?Nosferatu (2024)Fury of Dracula (Third/Fourth Edition) (2015)Arkham Horror: The Card Game (2016)The Crucible (1996)Witch of Salem (2008)Septima (2023)Roman J. Israel, Esq. (2017)Oldboy (2003)Vengeance (2018)Twisters (2024)Storm Chasers (2021)Wallace & Gromit: Vengeance Most Fowl (2024)Burgle Bros. (2015)Boy Kills World (2023)The Duke (2020)What games did you watch in January? Share your views over on boardgamegeek in guild #3269.

Rattlebox Games- Network Feed
January 2025 Movie Roundup

Rattlebox Games- Network Feed

Play Episode Listen Later Mar 27, 2025 17:00


Brendan shares his movie views from January 2025 and some games that go with them. Join us, won't you?Nosferatu (2024)Fury of Dracula (Third/Fourth Edition) (2015)Arkham Horror: The Card Game (2016)The Crucible (1996)Witch of Salem (2008)Septima (2023)Roman J. Israel, Esq. (2017)Oldboy (2003)Vengeance (2018)Twisters (2024)Storm Chasers (2021)Wallace & Gromit: Vengeance Most Fowl (2024)Burgle Bros. (2015)Boy Kills World (2023)The Duke (2020)What games did you watch in January? Share your views over on boardgamegeek in guild #3269.

BoarDidi
Jogos Para Todas As Ocasiões | Fabuloso Podcast

BoarDidi

Play Episode Listen Later Dec 13, 2024 80:22


Vem chegando o final de ano, época de festas e natal. A demanda é alta para nossa lista de presentes. Para facilitar a sua vida e não precisar confiar em uma específica curadoria, o Fabuloso Podcast traz André Rumjanek compilando uma lista especial com Thais Petisquinho e Gabriel Googlebee, para ajudar você a escolher os melhores jogos para os melhores momento! Jogos mencionados neste episódio (mesmo que brevemente): Ticket to Ride, Azul, Marrakesh, King of Tokyo, Pandemic, Bang!, Bang! The Dice Game, Black Stories, Sintonia, Splendor, Jaipur, Schotten Totten, Trio, Uno, Exploding Kittens, Ark Nova, High Frontier 4 All, Projeto Gaia, Trickerion, Oath, Anachrony, Star Wars Rebellion, Destemidos: Normandia, Arkham Horror: The Card Game, Survive The Island, The Resistance, A Game of Throne, Everdell, Above And Below, Marvel Champions, Great Western Trail, Calico, Palm Island, Fate Flip, Paper Dungeons, Port Royal, Citadels, Secret Hitler, Coup, Heat: Pedal to the Metal, 7 Wonders, Insondável, Código Secreto, Entrelinhas, Harmonies, Detective, Chronicles of Crime Para saber mais sobre este episódio e os jogos mencionados: ⁠⁠⁠Jogos Para Todas As Ocasiões | Fabuloso Podcast⁠⁠⁠⁠ Se você ainda não conhece ou faz parte, fale conosco no nosso ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fabuloso Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ E para as redes sociais: ⁠⁠⁠⁠Fabuloso Podcast no ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠

BoarDidi
Narrativas Emergentes | Fabuloso Podcast

BoarDidi

Play Episode Listen Later Nov 15, 2024 53:51


Um episódio para discutir narrativas, mais precisamente narrativas emergentes. Sabe essas histórias que acontecem quando você joga uma partida, mas que, não necessariamente, é a história que o jogo tem pra te contar? Então, é dessas que Didi Braguinha e André Rumjanek estão falando neste episódio. A narrativa que é construída durante um jogo e sua contrapartida: as que foram escritas antes mesmo de você abrir a caixa. Jogos mencionados neste episódio (mesmo que brevemente): Nemesis, Mansions of Madness, Gloomhaven, Star Wars: X-Wing Miniatures Game, Oath, Magic The Gathering, Twilight Imperium, Robinson Crusoé, OZOB, Arkham Horror: The Card Game, Heat - Pedal to the Metal, Terraforming Mars, Cosmos, 7 Wonders, Great Western Trail, Red Rising, Power Grid, Pandemic, Detemidos: Normandia, Trickerion. Para saber mais sobre este episódio e os jogos mencionados: ⁠Narrativas Emergentes | Fabuloso Podcast⁠⁠ Se você ainda não conhece ou faz parte, fale conosco no nosso ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fabuloso Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ E para as redes sociais: ⁠⁠Fabuloso Podcast no ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠

BoarDidi
"Jogos Escusos" ou "Quando devo comprar uma expansão?" | Fabuloso Podcast

BoarDidi

Play Episode Listen Later Nov 8, 2024 53:33


Um episódio de reencontro! Depois de um breve período paternal, ⁠Didi Braguinha⁠ e ⁠André Rumjanek⁠ (finalmente) se reencontram (virtualmente) para falar do que mais gostam: tabuleiros! Se propondo a falar de jogos pouco falados, mas rapidamente desfocando e tentando a responder a grande pergunta do hobby: "Devo ou não devo comprar expansões?". Jogos mencionados neste episódio (mesmo que brevemente): Dragon Cantina, OZOB, High Frontier 4 All, Lisboa, On Mars, ISS Vanguard, Root, Spirit Island, Marvel Champions, Zombicide, Zombicide: Green Horde, Zombicide: Black Plague, Gloomhaven: Presas do Leão, Marvel United, Rallyman: GT, Heat: Pedal To The Metal, Formula D, Arquitetos do Reino Ocidental, Oath, Kick-Ass, Nemesis, Gloomhaven, Arkham Horror: The Card Game, Mansions of Madness, Sherlock Holmes Consulting Detective e Chronicles of Crime. Para saber mais sobre este episódio e os jogos mencionados: "Jogos Escusos" ou "Quando devo comprar uma expansão?" | Fabuloso Podcast⁠ Se você ainda não conhece ou faz parte, fale conosco no nosso ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fabuloso Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ E para as redes sociais: ⁠Fabuloso Podcast no ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠

Pick Up and Deliver
Spooky Games, part 3

Pick Up and Deliver

Play Episode Listen Later Oct 31, 2024 24:05


Brendan explores the third of four groups of games you might call “spooky.” Join us, won't you?Cthulhu Gloom (2011)Cthulhu Dice (2010)Tides of Madness (2016)Arkham Horror: The Card Game (2016)Arkham Horror (2005)Arkham Horror (Third Edition) (2018)Elder Sign (2011)Eldritch Horror (2013)A Study in Emerald (2013)AuZtralia (2018)Bureau of Investigation: Investigations in Arkham & Elsewhere (2022)Penny Arcade: The Game – Rumble in R'lyeh (2012)Miskatonic School for Girls (2012)Miskatonic School for Boys (2016)Cthulhu: Death May Die (2019)See also:Lovecraftian horror — and the racism at its core — explainedPrevious episode in this series: Pick Up & Deliver 660: Spooky Games, part 2Previous episodes with similar themes:Pick Up & Deliver 098: Board Game Sommelier – HorrorPick Up & Deliver 170: DUEL – A-SCARE-itrash editionPick Up & Deliver 186: Five Scary GamesPick Up and Deliver 251: Lovecraft vs. Colonialism (Culture and Games)Pick Up & Deliver 273: The Exorcist (Themestorm)Pick Up & Deliver 298: Zombies – Theme SurveyPick Up & Deliver 344: Recent Horror (Themestorm)Pick Up & Deliver 375: Horror movies into Horror GamesPick Up & Deliver 410: The Implications Are HorrifyingPick Up & Deliver 413: Horror Films (Board Game Sommelier)What Cthulhu or Lovecraft Mythos games do you have in your collection? Share your games over on boardgamegeek in guild #3269.

Rattlebox Games- Network Feed
Spooky Games, part 3

Rattlebox Games- Network Feed

Play Episode Listen Later Oct 31, 2024 24:05


Brendan explores the third of four groups of games you might call “spooky.” Join us, won't you?Cthulhu Gloom (2011)Cthulhu Dice (2010)Tides of Madness (2016)Arkham Horror: The Card Game (2016)Arkham Horror (2005)Arkham Horror (Third Edition) (2018)Elder Sign (2011)Eldritch Horror (2013)A Study in Emerald (2013)AuZtralia (2018)Bureau of Investigation: Investigations in Arkham & Elsewhere (2022)Penny Arcade: The Game – Rumble in R'lyeh (2012)Miskatonic School for Girls (2012)Miskatonic School for Boys (2016)Cthulhu: Death May Die (2019)See also:Lovecraftian horror — and the racism at its core — explainedPrevious episode in this series: Pick Up & Deliver 660: Spooky Games, part 2Previous episodes with similar themes:Pick Up & Deliver 098: Board Game Sommelier – HorrorPick Up & Deliver 170: DUEL – A-SCARE-itrash editionPick Up & Deliver 186: Five Scary GamesPick Up and Deliver 251: Lovecraft vs. Colonialism (Culture and Games)Pick Up & Deliver 273: The Exorcist (Themestorm)Pick Up & Deliver 298: Zombies – Theme SurveyPick Up & Deliver 344: Recent Horror (Themestorm)Pick Up & Deliver 375: Horror movies into Horror GamesPick Up & Deliver 410: The Implications Are HorrifyingPick Up & Deliver 413: Horror Films (Board Game Sommelier)What Cthulhu or Lovecraft Mythos games do you have in your collection? Share your games over on boardgamegeek in guild #3269.

The Longest Turn Board Gaming Podcast
Episode 69: Top 50 All Time - Part 2

The Longest Turn Board Gaming Podcast

Play Episode Listen Later Sep 4, 2024 149:36


Welcome to episode 69! We continue our top 50 games of all time countdown. In this episode, part 2, we share our favorites from 30 down to 11. 00:00:00 - Intro Top 30-11: 00:01:16 - Railroad Ink  00:03:09 - Coloma  00:05:44 - Bitoku  00:09:01 - Skull  00:11:50 - Distilled 00:13:03 - Fall of Rome 00:15:32 - A Gest of Robin Hood  00:16:24 - A Feast for Odin  00:20:29 - Lovecraft Letter  00:22:21 - Jump Drive  00:24:56 - Vast: The Crystal Caverns  00:28:09 - Imperial Steam  00:32:49 - Dice Masters  00:35:43 - Tapestry  00:36:50 - Dwellings of Eldervale  00:40:13 - Skyrise  00:43:05 - Eila and Something Shiny  00:46:27 - Clank! Catacombs  00:49:52 - Cascadia  00:53:25 - Terraforming Mars 00:56:42 - Living Forest  00:59:00 - Underwater Cities  01:03:14 - Pandemic Legacy S1  01:05:17 - Darwin's Journey  01:06:22 - Welcome to the Moon  01:08:16 - Spirit Island  01:11:42 - Arkham Horror: The Card Game  01:14:33 - Rajas of the Ganges  01:16:16 - Sleeping Gods  01:18:47 - Scythe  01:22:26 - Undaunted: Battle of Britain  01:23:59 - Ankh: Gods of Egypt  01:27:25 - Tekhenu  01:29:58 - Scythe  01:30:27 - Paperback Adventures  01:32:07 - Dead Reckoning  01:37:38 - Daybreak  01:41:34 - Terra Mystica  01:45:50 - Res Arcana  01:49:14 - Res Arcana 01:49:40 - Gloomhaven  01:53:11 - Divinus  01:55:49 - Teotihuacan: City of Gods  01:59:12 - Dead Reckoning  01:59:47 - Brass: Birmingham  02:01:30 - Lost Ruins of Arnak  02:02:36 - Clank! A Deck-Building Adventure  02:03:42 - Nemesis  02:06:55 - Clans of Caledonia  02:09:43 - Bitoku  02:10:05 - Undaunted: Battle of Britain  02:11:23 - Clank! Catacombs  02:11:37 - Pulsar 2849  02:15:14 - Anachrony  02:16:06 - Aeon's End  02:19:51 - Railways of the World  02:20:23 - Teotihuacan: City of Gods  02:21:11 - Ticket to Ride Legacy: Legends of the West  02:22:34 - Arkham Horror: The Card Game  02:24:04 - Star Wars Unlimited  Join our Discord: https://discord.gg/F4kX3Faxxf  Other links : https://linktr.ee/Longestturn Affiliate codes: GameNerdz, Boardlandia (5% discount) Support us on Buy Me a Coffee!

Pick Up and Deliver
Board Game Experiments

Pick Up and Deliver

Play Episode Listen Later Aug 18, 2024 25:47


Brendan responds to a listener question about when board game experiments work or are admirable. Join us, won't you?Gabriel Edge asks this question in our Boardgame Geek Forum:What are some experiments in board games that you really liked? What are some experiments in board games that you appreciated/admired (even if you didn't like the game)? And the bigger question, when does a board game push the boundaries of the artistry in the medium (and should designers look to push those boundaries further)?Arkham Horror: The Card Game (2016)The Lord of the Rings: The Card Game (2011)The King's Dilemma (2019)Sidereal Confluence (2017)A Study in Emerald (2013)Experiments I admire in games I don't loveChronicles of Crime (2018)Pandemic Legacy: Season 1 (2015)KeyForge: Call of the Archons (2018)Discover: Lands Unknown (2018)Terror in Meeple City (2013)Additional thoughts on ExperimentsNyctophobia (2018)Dixit (2008)Mysterium (2015)A Feast for Odin (2016)What do you like about games that experiment? Which ones do you admire but didn't succeed? Share your thoughts over on boardgamegeek in guild #3269.

Rattlebox Games- Network Feed
Board Game Experiments

Rattlebox Games- Network Feed

Play Episode Listen Later Aug 18, 2024 25:47


Brendan responds to a listener question about when board game experiments work or are admirable. Join us, won't you?Gabriel Edge asks this question in our Boardgame Geek Forum:What are some experiments in board games that you really liked? What are some experiments in board games that you appreciated/admired (even if you didn't like the game)? And the bigger question, when does a board game push the boundaries of the artistry in the medium (and should designers look to push those boundaries further)?Arkham Horror: The Card Game (2016)The Lord of the Rings: The Card Game (2011)The King's Dilemma (2019)Sidereal Confluence (2017)A Study in Emerald (2013)Experiments I admire in games I don't loveChronicles of Crime (2018)Pandemic Legacy: Season 1 (2015)KeyForge: Call of the Archons (2018)Discover: Lands Unknown (2018)Terror in Meeple City (2013)Additional thoughts on ExperimentsNyctophobia (2018)Dixit (2008)Mysterium (2015)A Feast for Odin (2016)What do you like about games that experiment? Which ones do you admire but didn't succeed? Share your thoughts over on boardgamegeek in guild #3269.

Earthborne Games Podcast
Episode 54: A Sinister Pall

Earthborne Games Podcast

Play Episode Listen Later May 31, 2024 124:42


Join Maxine, Evan, and the Andrews as they unravel the arcane mysteries of Arkham Horror: The Card Game. Plus, a comprehensive update on all products, and regional manufacturing is back on the menu! (00:00:00) Intro (00:06:45) Work Stories (00:35:10) Arkham Horror: The Card Game Retrospective (01:28:11) Listener Questions

Replayable
Arkham Horror: The Card Game

Replayable

Play Episode Listen Later May 15, 2024 72:29 Transcription Available


Arkham Horror: The Card Game is a cooperative experience where players step into the eerie world of H.P. Lovecraft. Players take on the roles of investigators tasked with uncovering eldritch mysteries and battling cosmic horrors. In this episode David, Paul, and Todd try to cling to their sanity while discussing this monstrous title. Give us a listen!

Board Game Hot Takes
Board Games as Stories Part 3 - Top 5 Climaxes

Board Game Hot Takes

Play Episode Listen Later Nov 6, 2023 68:09


In Episode 169 we continue our series about how board games can use the same structure as a story and give you a similar arc. In this third part we talk about games that have a great climax. Timestamps:00:00 Introduction03:08 Board Games as Stories - Climax08:15 Tzolk'in: The Mayan Calendar11:55 Baseball Highlights 204515:38 Blood Rage18:10 Rising Sun21:10 Wonderland's War23:53 Can't Stop25:40 My Father's Work29:59 Sol: Last Days of a Star32:33 Clank!36:46 Heat: Petal to the Metal, Downforce41:18 Dune: Imperium45:11 Eclipse: Second Dawn for the Galaxy47:50 Cryo53:03 Pax Pamir: Second Edition 57:18 Scythe 1:01:33 Final Thoughts (Cthulhu: Death May Die, Frosthaven, Gloomhaven, Arkham Horror: The Card Game, Dune, Dune: A Game of Conquest and Diplomacy, Star Realms, Shards of Infinity, Star Wars: The Deckbuilding Game)1:06:14 Listener Shoutout

The Board Game Triangle
Common Game Types and Play Style Preferences

The Board Game Triangle

Play Episode Listen Later Aug 22, 2023 70:07


We assess what kinds of board gamers exist, their play styles, and how these game types might appeal to certain players!Games Generally Mentioned:Twilight Imperium 4th Edition, Ark Nova, Terraforming Mars, Spirit Island, Magic: The Gathering, Talisman, Heroes of Might and Magic III: The Board Game, Two Rooms and A BoomGame Categories:Social Deduction - Ultimate Werewolf, Avalon, Secret HitlerWorker Placement - Viticulture, Lords of Waterdeep, Champions of Midgard, Dune: Imperium, Atlantis RisingDeck Builders - Magic: The Gathering, Dune: Imperium, Arkham Horror: The Card Game, NetRunner, DominionBag Builders - The Quacks of Quedlinburg, Clank!: A Deck-Building AdventureTableau/Engine-Builders - Mechs vs Minions, Everdell, Terraforming Mars, Wingspan, Beyond the SunCooperative - Mechs vs Minions, Atlantis Rising, Spirit IslandRPG - Dungeons and Dragons (D&D), Gloomhaven (and Jaws of the Lion), Descent: Journeys in the Dark4X (Explore, Exploit, Expand, Exterminate)/Area-Control : Risk, Kemet, Twilight Imperium 4th Edition[roll/flip] N' Write - Railroad Ink

G Pour Geek
Geeks and Dice Tour 6

G Pour Geek

Play Episode Listen Later May 18, 2023 114:02


Cette semaine dans Geek and Dice: Gab nous parle de Kit de Science, Charark, Connexion, Spot it! Connect et Village: Big Box. Kev présente Arkham Horror: The Card Game ainsi que son expansion Fortune And Folly. Steven a joué à The Binding of Isaac: Four Souls, et finalement Phil présente La Bête. Encore une fois merci à nos partenaires pour cet épisode: Gladius, Asmodee et Fox Mind. Bon jeu!‐-------‐‐-----------------------------------------Site Web via Le Beta Testeur⬇️https://lebetatesteur.ca/category/g-pour-geek/Spotify⬇️https://open.spotify.com/show/1u1BuLjlLfSSOLq8YuAEa0Balado Québec⬇️https://baladoquebec.ca/g-pour-geek/geeks-and-dice-tour-6I Tunes⬇️https://podcasts.apple.com/ca/podcast/g-pour-geek/id1530479272?l=frGoogle Balado⬇️https://podcasts.google.com/feed/aHR0cHM6Ly9iYWxhZG9xdWViZWMuY2EvZ3BvdXJnZWVrL3Jzcw?sa=X&ved=2ahUKEwiVucv4gZnvAhW7L1kFHZUgDKcQ9sEGegQIARAC&hl=fr_CAAmazon Music⬇️https://music.amazon.fr/podcasts/95e8d578-3db3-489f-8ec9-28e3fd6902f9/g-pour-geekRZO Web⬇️http://www.rzoweb.com/#/show/g-pour-geekPodvine⬇️https://podvine.com/podcast/g-pour-geekInstagram⬇️https://www.instagram.com/gpourgeekFacebook⬇️https://www.facebook.com/GPourGeekTwitter⬇️https://twitter.com/gpourgeekYoutube⬇️https://youtu.be/Gse2am5QetYLa Boutique⬇️https://store.streamelements.com/gpourgeekTwitch⬇️https://www.twitch.tv/gpourgeekDiscord⬇️https://discord.gg/7MkY29FuHHLe Patreon⬇️https://www.patreon.com/gpourgeek‐-------‐‐-----------------------------------------Merci a nos partenairesAsmodee⬇️https://www.asmodee.ca/Gladius⬇️https://gladius.ca/jeux/Fox Mind⬇️https://foxmind.com/fr/jeux/la-bete/Brasserie Dunham⬇️https://www.brasseriedunham.com‐-------‐‐-----------------------------------------#podcastgeek #podcast #quebec #francais #jeudeplateau #jeudesociété #charark #connexion #spoitconnect #villagebigbox #arkhamhorror #fortuneandfolly #thebindingofisaacfoursouls #labete

The Collapsing Game Shelf Podcast
Arkham Horror: The Card Game - Doom Sack

The Collapsing Game Shelf Podcast

Play Episode Listen Later Apr 20, 2023 34:58


Join us this week as we discuss co-op living card game, Arkham Horror: The Card Game. Fantasy Flight Games https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/ Board Game Geek https://boardgamegeek.com/boardgame/205637/arkham-horror-card-game Contact Us! collapsinggameshelf@gmail.com

Drawn To The Flame
Episode 285: Think on your Feet XL

Drawn To The Flame

Play Episode Listen Later Apr 13, 2023 103:36


CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content. Join Frank for Think on your Feet XL, in which Amanda Sharpe concludes her sci-fi journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game. In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Timestamps:  0.00 intro, setup, act, agenda 6.27 ancestral knowledge and opening hand 9.42 gameplay begins 19.35 I think I misplay: I commit The Eye of Truth from under Amanda to Alienation and pass, which I believe means TEOT should've attached to Alienation and placed both cards in the victory display... 34.00 I seem to become obsessed with the word 'anyhoo'?? 51.30 I get in a bit of a tangle but I sort it out.  58.55 I add a resource on the Moonbase Laboratory even though I've carefully made sure not to be there... 1.18.00 My grasp of 'as if' is probably shaky at best, but I'm hoping I'm playing this right and not completely wrecking the scenario... 1.31.00 I miscount actions and shortchange myself one. 1.35.50 Major derp: I could've used the Pallid Mask to move! To... do something at the end! I catch that the Cassilda is once per turn but then forget the Pallid Mask - and I use the Pendant illegally... but I could've used the Pallid Mask so it works out nearly the same? Here's my deck: CLICK ME Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Drawn To The Flame
Episode 280: Think on your Feet XXXIX

Drawn To The Flame

Play Episode Listen Later Feb 9, 2023 64:34


CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content. Join Frank for Think on your Feet XXXIX, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game. In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Timestamps:  0.00 intro / story so far / content warning 2.50 story text and setup 7.40 agenda + act + locations 9.25 opening hand and ancestral knowledge 10.54 gameplay begins 24.55 I've not quite understood the bottomless pit 47.30 I get my maths wrong: I'm 5+1+3 so 9 vs 4 but draw a -5 and say I've failed. Given I miss out on a secret and a card, I feel I've come out of that worse, so... there we go!  Here's my deck: CLICK ME Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Drawn To The Flame
Episode 277: Think on your Feet XXXVIII

Drawn To The Flame

Play Episode Listen Later Jan 5, 2023 80:10


CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content. Join Frank for Think on your Feet XXXVIII, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game. In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Timestamps:  0.00 preamble and story 5.50 act and agenda 8.50 Ancestral Knowledge draws 10.10 opening hand 12.25 gameplay begins 23.15 I don't realise the Segments line... 48.55 I miscalculate how Essence of the Dream works... but I would've still passed the test, even if the correct value (6, not 8!) Here's my deck: CLICK ME Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Drawn To The Flame
Episode 274: Think on your Feet XXXVII

Drawn To The Flame

Play Episode Listen Later Dec 8, 2022 72:03


CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content. Join Frank for Think on your Feet XXXVII, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game. In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Timestamps:  0.00 preamble 2.20 intro - story, act, agenda, ancestral knowledge 10.30 opening hand and gameplay 31.00 I make a wee mistake - I don't advance when I should. I work it out five minutes later... 47.50 It's not the last card in the agenda deck... Here's my deck: CLICK ME Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Rum & Wings: A Tabletop Podcast
Arkham Horror / Spooky 20 Questions

Rum & Wings: A Tabletop Podcast

Play Episode Listen Later Nov 6, 2022 48:26


It's spooky month again on Rum & Wings! Pete and Mike play Arkham Horror: The Card Game by Fantasy Flight Games. Mike derails the podcast to talk about Night of the Living Dead. Then the guys play spoooooky 20 Questions.   Facebook: Rum & Wings: A Tabletop Podcast Instagram: rum_and_wings Email: rumandwings@gmail.com

Miskatonic University Radio
Episode 100: One Hundred Steps of Deeper Podcasting

Miskatonic University Radio

Play Episode Listen Later Oct 14, 2022 116:36


Dane, Dan, Ben, and Harrison celebrate the 100(ish) episodes milestone by taking a look back at their memories of Arkham Horror: The Card Game and the MUR podcast over the past six years.

Drawn To The Flame
Episode 263: Think on your Feet XXXVI

Drawn To The Flame

Play Episode Listen Later Sep 29, 2022 67:05


CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content. Join Frank for Think on your Feet XXXVI, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game. In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Here's my deck: CLICK ME Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Board Game Hot Takes
The Fox Experiment

Board Game Hot Takes

Play Episode Listen Later Sep 19, 2022 73:32 Very Popular


In Episode 110 we provide our hot take review of The Fox Experiment covering the mechanisms, the production, and our overall feelings of the game. We also discuss a poll about buying expansions, and then we discuss some games on our table including Arkham Horror: The Card Game (and the experience of buying expansions for it), Boonlake, and Barrage, a future take on They Live: Assault on Cable 54 and then discuss Petersen Games' disappointing crowdfunding campaigns for Cthulhu Wars: Daemon Sultan and Hyperspace. Timestamps: 00:00 Introduction 00:36 Poll: If you like a game are you likely to buy expansions for it? 12:32 The Fox Experiment Gameplay Description 14:19 Gameplay and Mechanisms 28:44 Production and Theme 36:35 Final Thoughts 40:12 Arkham Horror: The Card Game (Expansion Follow-up) 47:42 Barrage 51:31 Boonlake 1:03:24 Future Take: They Live: Assault on Cable 54 1:06:37 Walk of Shame: Petersen Games - Cthulhu Wars: Daemon Sultan and Hyperspace 1:11:17 Listener Shoutout

Miskatonic University Radio
Episode 99: Scarlet Keys and Spooky Cheese with MJ and Duke!

Miskatonic University Radio

Play Episode Listen Later Sep 16, 2022 86:28


Arkham Horror: The Card Game designers MJ Newman and Duke Harris join Dane, Dan, and Ben for a fun interview on player card design and the upcoming The Scarlet Keys expansions. Check out the new player card we revealed here: https://miskatonicuniversityradio.blogspot.com/2022/09/scarlet-keys-preview-5-6.html

Drawn To The Flame
Episode 259: Think on your Feet XXXV

Drawn To The Flame

Play Episode Listen Later Aug 25, 2022 87:35


CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content. Join Frank for Think on your Feet XXXV, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game. In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Timestamps: 0.00 preamble | 1.22 story so far | 4.00 scenario intro | 7.20 current deck 9.25 act / agenda / setup | 13.15 opening hand | 13.32 gameplay begins Here's my deck: CLICK ME Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Board Game Barrage
#233: A Decade of Missed Games: 2010-2019

Board Game Barrage

Play Episode Listen Later Jul 7, 2022 64:47 Very Popular


Well, we can't play everything, and that was probably more true ten years ago than it is now. So we thought we'd look back at the decade past, and highlight some games that we feel like we missed out on. Before we prolong our backlogs, we talk about Loot of Lima, Yosemite, and Planted: A Game of Nature & Nurture. 02:13 - Loot of Lima 09:17 - Yosemite 14:56 - Planted: A Game of Nature & Nurture 23:01 - Games from last decade we want to play 24:14 - Sid Meier's Civilization: The Board Game 25:53 - Black Friday 27:12 - Haggis 28:07 - Sentinels of the Multiverse 30:09 - Kolejka 31:30 - Eclipse 33:02 - Spartacus: A Game of Blood and Treachery 34:20 - Copycat 35:31 - Caverna: The Cave Farmers 38:06 - Duel of Ages II 40:24 - Kanban 42:07 - Wir sind das Volk! 43:21 - Kingdom Death: Monster 45:18 - Through the Ages: A New Story of Civilization 47:23 - Mombasa 48:59 - Arkham Horror: The Card Game 50:14 - Arkwright 51:03 - Adrenaline 52:18 - This War of Mine: The Board Game 53:14 - Gaia Project 54:36 - Calimala 55:51 - Obsession 57:50 - Mage Knight Board Game 58:34 - Gùgōng 59:39 - Barrage 1:00:53 - Crusader Kings Check out our wiki at: https://boardgamebarrage.com/wiki Join the discussion at: https://boardgamebarrage.com/discord Join our Facebook group at: https://boardgamebarrage.com/facebook Get a Board Game Barrage T-shirt at: https://boardgamebarrage.com/store

Drawn To The Flame
Episode 252: Think on your Feet XXXIV

Drawn To The Flame

Play Episode Listen Later Jun 23, 2022 87:51


CONTENT WARNING: this episode contains children in peril. Join Frank for Think on your Feet XXXIV, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game. In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Timestamps: 0.00 story so far and deck upgrades | 3.30 scenario set-up | 8.37 act and agenda | 10.10 additional rules | 12.40 opening hand and play begins | 52.47 I play the Virtual Access Key even though I don't have a spare accessory slot. I spot this later at 1.02.00 and try to fix it... | 1.10.40 I kill a thing and I shouldn't have done! I catch it shortly afterwards at 1.12.55! | 1.19.30 I have a question for YOU, listener! Here's my deck: CLICK ME Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Marginalia Pod
S6 BONUS - English Boarding School Life (Carry On)

Marginalia Pod

Play Episode Listen Later Jun 16, 2022 64:42


Watford School of Magicks, and particularly Simon and Baz's relationship to the place, is such a big part of Carry On, so we thought it was high time we got some answers to our burning boarding school questions. In this bonus ep, we interview special guest Frank about his own experience at the English boarding school Stonyhurst. We hope you appreciate getting some insight into what this experience is actually like; it was a revelation to us! And yes, we asked about the food - Simon would be proud. Frank co-hosts the great podcast Drawn to the Flame, all about Arkham Horror: The Card Game - listen here! You can find the show notes on the website. This episode was recorded on 4 February 2022. Thanks for listening! You can find out more about this podcast at www.marginaliapod.com. If you have any thoughts, questions, or general feedback, let us know at hello@marginaliapod.com

Marginalia Pod
S6 Episode 2 - Ability (Carry On)

Marginalia Pod

Play Episode Listen Later Jun 15, 2022 52:52


We're joined by a very special guest this week - Jen V's friend Frank shares a story about ability in today's episode and then we have a whole bonus episode where he answers all our questions about English Boarding School Life (TM). That'll be out tomorrow so keep an eye out. Frank co-hosts the great podcast Drawn to the Flame, all about Arkham Horror: The Card Game - listen here! In this ep, we're reading chapters 10-18. We learn a bit more about Lucy and her weird friend Davy. Agatha has no idea how to tell Simon she doesn't love-love him, romantic-styles. The Veil is lifting, and people are getting visitations, but Baz still hasn't turned up and Simon is not coping! You can find the show notes on the website.  This episode was recorded on 5 February 2022. Thanks for listening! You can find out more about this podcast at www.marginaliapod.com. If you have any thoughts, questions, or general feedback, let us know at hello@marginaliapod.com

Drawn To The Flame
Episode 250: Think on your Feet XXXIII

Drawn To The Flame

Play Episode Listen Later Jun 9, 2022 92:14


Join Frank for Think on your Feet XXXIII, in which Amanda Sharpe gets =SYSTEM ERROR= !!INVESTIGATOR CANNOT BE FOUND!! In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Timestamps: 0.00 intro |  3.15 prologue | 5.50 scenario intro | 13.45 opening hand | 15.45 gameplay starts | 31.00 I forget to read act 2a, just reading agenda 2a. Sorry! | 1.17.00 I do end of round before upkeep. It doesn't make a difference, but I know that's not the right order... | 1.27.30 I say I think it's ok to look at the scan deck - but it's not, according to clarifications from the designer. I learn something new every day!  Here's my starting deck: CLICK ME Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Tea Bags & JoystiXXX
Ep. 38: Pride Washing

Tea Bags & JoystiXXX

Play Episode Listen Later Jun 2, 2022 70:14


A.k.a when pride become hubris a.k.a. A sense of Pride (and accomplishment?) It's Pride Month 2022 and with pride month comes the rainbow tidal wave. With that in mind we dive in and look at some of the ridiculous pride washed merchandise they try and trick us into buying. For Tea this week, we discuss the UK's only openly gay footballer Jake Daniels coming out and the sadness that is the impending closure of the leather bar Backstreet in London.  Meanwhile in JoystiXXX, Si recounts his difficulties the balances of power in both Sea of Thieves and Satisfactory while Chris explores H.P. Lovecraft in Arkham Horror: The Card Game.  – Edited by TBnJ Chris Music: Quarter Conundrum by Dio A.K. – soundcloud.com/matt-doak Cover art by Ratha Seng – instagram.com/sengdesigns Find us on socials @TBnJPodcast Send in a voice message – anchor.fm/tbnjpodcast/message --- Send in a voice message: https://anchor.fm/tbnjpodcast/message

Tabletop Game Talk
TGT On Topic 287: The Deck Building Barrier

Tabletop Game Talk

Play Episode Listen Later May 24, 2022 57:40


This week we talk about how games that require deck building (MtG, Arkham Horror The Card Game, Marvel Champions, ect.) can have a huge barrier to entry in trying and continuing to play these kinds of games.  If you're someone who loves deck building, these games are for you.  If you're not, we come up with some pretty good alternatives that can get you in the game with less friction than you might think. Join our discord, just click (or copy/paste) here: https://discord.gg/ypK2dEQXPH Our BGA group can be found here: https://boardgamearena.com/group?id=5729425 Email feedback and contest entries to feedback [at] tabletopgametalk.com. Go to http://TabletopGameTalk.com/live to learn how to be part of our live audience. Follow us on twitter http://twitter.com/TabletopGameTLK http://twitter.com/GameMasterChris http://twitter.com/LawfulGoodMom http://twitter.com/NetFletch or Facebook http://www.facebook.com/TabletopGameTalkPodcast Chris's facebook (let him know you're a listener in the friend request): https://www.facebook.com/steele22374 Join the conversation on Board Game Geek http://TabletopGameTalk.com/bgg Support us via Patreon http://TabletopGameTalk.com/Patreon

1 Player Podcast
1P 252 - Arkham Horror: Final Hour

1 Player Podcast

Play Episode Listen Later Apr 23, 2022 52:58


Don't be alarmed - this is not the final hour of this podcast!  Actually, we are talking about a game called Arkham Horror: Final Hour from Fantasy Flight Games.  It being an Arkham Horror game, you can pretty much guess what this game is about and like.  If you do, you'll be half right and half wrong.  Thematically, this is pretty much the same game as Arkham Horror or Arkham Horror: The Card Game.  You are running around fighting monsters and cultists while trying to stop some GOO from showing up.  Mechanically speaking, however, you will be surprised.  This game feels and plays very differently from other Arkham Horror games. Arkham Horror: Final Hour (BGG, FFG)

Záznamy z klubovny
BoardGame Club #31

Záznamy z klubovny

Play Episode Listen Later Apr 13, 2022 251:02


(2:40) O historii, současnosti a budoucnosti Euthie (1:50:20) Vampire: The Masquerade - Vendeta (2:06:30) Desítka Harry Potter (2:15:30) Arkham Horror: The Card Game (2:31:30) Codex Naturalis (2:48:55) Mini Express (3:05:40) Útulná doupata (3:33:30) Kingdomino: Lovci mamutů (3:41:20) Ostrov dinosaurů: Hoď a kroť (3:55:30) Cubosaurs

Drawn To The Flame
Episode 236: Think on your Feet XXXII

Drawn To The Flame

Play Episode Listen Later Jan 6, 2022 56:16


Join Frank for Think on your Feet XXXII, in which Mateo returns to The Forgotten Age. In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. I spotted an errors. At 46mins, I should've discarded a card when the Yithian Observer hit me. I forgot to. Whoops! Here's deck 1: CLICK ME Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

The Great Old Ones Gaming
Episode #24 - Put a staple in it

The Great Old Ones Gaming

Play Episode Listen Later Oct 4, 2021 70:24


Hosts, Nate, ManfromLeng, Vase Odin, and Nathan, discuss tackling new campaigns, staple cards, and ManfromLeng shares his experiences with Father Mateo, and you'll never guess the results of trivia! Community Spotlight: New 8 part fan made campaign for Arkham Horror: The Card Game. (Created by the Beard) https://mysteriouschanting.wordpress.com/2021/05/29/cyclopean-foundations-campaign/ Friends of the show, The Miskatonic University Radio Podcast - https://miskatonicuniversityradio.blogspot.com/ Link to purchasing singles https://www.borntoplaygames.com/catalog/arkham_horror_lcg_singles/1433 --------------------- Discord - https://discord.com/invite/twAzPsg​ Twitter - https://twitter.com/GreatOldOneGame​ Website - https://www.thegreatoldonesgaming.com​ Twitch - (We stream on Sunday mornings 9:30-10am EDT) https://www.twitch.tv/greatoldonesgaming If you enjoy our show, please consider becoming a Patron of the Great Old Ones - https://www.patreon.com/TheGreatOldOnesGaming

Drawn To The Flame
Episode 221: Think on your Feet XXXI

Drawn To The Flame

Play Episode Listen Later Aug 19, 2021 151:08


Join Frank for Think on your Feet XXXI, in which Mateo returns to The Boundary Beyond and Heart of the Elders. In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. I spotted two errors. At 33mins, I didn't add a doom to a Hand of the Brotherhood. I did then kill it, so I don't think it made an impact, but it was a mistake. At 53mins, I draw a hex and forget to trigger Chapultapec Hill's reaction. Whoops!  Timestamps: 1.30: Intro text and blurbs 6.52: Scenario 1 10.00: Gameplay starts for scenario 1 1.17.50: Scenario 2 - upgrades and intro 1.27.10: Gameplay starts for scenario 2 1.49.10 Scenario 3 - intro 1.52.25: Gameplay starts for scenario 3 Here's deck 1: CLICK ME Here's deck 2: CLICK ME Here's deck 3: CLICK ME Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Drawn To The Flame
Episode 218: Think on your Feet XXX

Drawn To The Flame

Play Episode Listen Later Jul 8, 2021 59:40


Join Frank for Think on your Feet XXX, in which Mateo returns to Threads of Fate. In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Here's the deck: CLICK ME Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Drawn To The Flame
Episode 216: Think on your Feet XXIX

Drawn To The Flame

Play Episode Listen Later Jun 17, 2021 109:54


Join Frank for Think on your Feet XXIX, in which he starts a new campaign. The investigator: Padre Mateo Castile. The campaign: Return to the Forgotten Age. The prospects: blessedly bleak.  In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Timestamps: 0 prologue 2 intro 4.40 scenario 1 prep 9.35 scenario 1 opening hand and gameplay starts 52.55 post-scenario chat 57.15 scenario 2 prep 1.01.15 scenario 2 opening hand and gameplay starts 1.47.20 think on our feet and post-scenario chat. I take two tests at 1.23.00 and say '5 v 2' when really it was '6 v 2'. It doesn't make a difference, but I should've spotted it!  Here's the first deck: CLICK ME Here's the second deck: CLICK ME  Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

The Whisperer in Darkness
Arkham Horror LCG - Nathaniel Cho Deck Tech

The Whisperer in Darkness

Play Episode Listen Later May 4, 2021 37:56


Manfromleng steps into the ring with Nathaniel Cho, the Guardian investigator from the Investigator Starter Decks for the Arkham Horror LCG by Fantasy Flight Games. CC licensed music from the album Lovecraft Memories by Zreen Toyz. Contact manfromleng@gmail.com. Direct DownloadYouTubeiTunesGoogle Podcasts The stars are right, and that means it's time for another episode of The Whisperer in Darkness. I am your host, the Manfromleng. Thank you very much for joining me today. On this episode, we're stepping into the ring with Arkham's resident boxer, Nathaniel Cho, the Guardian investigators released in the Investigator Starter Deck product. I'll share my first impressions of Nathaniel, explore his viability in the multiplayer and solo formats and examine some of the player cards that are included in his starter deck. By the end of this video, I hope that you'll be better prepared to serve as Nathaniel's corner man when he attempts to go 12 arounds against the agents of the Mythos. There are spoilers throughout if you care about that sort of thing. If you enjoy what you hear, like, comment and subscribe. Is Nathaniel the type of investigator who can stand toe to toe with the Mythos, or does he have a glass chin? Let's find out! Nathaniel Cho, The Boxer, has 3 Willpower, 2 Intellect, 5 Combat and 2 Agility. He has the Criminal and Warden traits, 9 Health and 6 Sanity. He has the following game text: Response – When you deal damage to an enemy by an event or a fight ability on an event: Deal 1 additional damage (Limit once per phase). His Elder Sign effect is +1, and if this skill check is successful during an attack, return an event from your discard pile to your hand. Nathaniel Cho's base skill values are typical of a combat-orientated Guardian. Nathaniel's average Willpower skill value will make it challenging for him to deal with common treacheries, such as Crypt Chill, Frozen in Fear and Rotting Remains from the Core set, without committing additional cards and/or resources to the skill test. He will also need help to pass important Willpower tests on Agenda cards, such as Agenda 1B – The Serpents Attack! in The Untamed Wilds scenario. Fortunately for Nathaniel, the Guardian card pool and the upgrades in Nathaniel's starter deck are chalk full of extra Willpower skill icons. Nathaniel will need every Willpower icon he can muster in a Willpower intensive campaign, such as The Circle Undone, but at least he doesn't have to overcome a significant Willpower deficit like his Rogue counterpart, Winifred Habbamock. Nathaniel's below average Intellect is fine if you are playing in a three- or four-player game, where he can count on other investigators to discover the lion's share of the clues. However, it's much more problematic if you want to play Nathaniel solo or partner him with an investigator who doesn't specialize in discovering clues, either. It will be extremely difficult for Nathaniel to discover clues using Investigate actions at a typical three-shroud location, and common obstacles, such as Obscuring Fog, can all but lock him out of a location for the duration of a scenario. Nathaniel needs to leverage cards such as Evidence, Flashlight, Perception, Grete Wagner, Lesson Learned and Scene of the Crime either to reduce the shroud value of locations or discover clues without taking Investigate actions. Unfortunately, Nathaniel's starter deck comes up short in the Investigation department. While the deck includes Grete Wagner (0) and (3), Evidence (1) and Lesson Learned, it lacks Evidence (0), Scene of the Crime, Flashlight and Perception. If you want to play Nathaniel Cho solo, you will need to tinker with the starter deck to improve its viability in that format. Nathaniel Cho is the type of investigator who prefers to let his fists do the talking, so he will also struggle on Parley tests that use the Intellect skill. If Nathaniel wants to recruit Jazz Mulligan in Extracurricular Activity or sweet talk Constance Dumaine in The Last King, he'll need to exchange his boxing trunks for some Fine Clothes. Poltergeist, an enemy from The Path to Carcosa campaign and the nemesis of Guardians everywhere, is particularly dangerous to Nathaniel since it's immune to his damage bonuses and his odds of parleying with it successfully are low. If you're taking Nathaniel through The Path to Carcosa, you should consider bringing an Enchanted Blade along just in case. Nathaniel is only the second Guardian investigator with a Combat skill value of 5, which means there are very few enemies that can stand toe-to-toe with him. Between his base skill value and his special ability, Nathaniel is a combat monster who can knock many enemies to the canvas in one or two action. Nathaniel is an excellent combatant for one simple reason. While traditional Guardians usually need to draw and play a weapon to improve the efficiency of their Fight actions, Nathaniel can start throwing punches as soon as he draws an event that deals damage or has a fight ability, which are plentiful in his starter deck. If Nathaniel draws enough events, he can leave a trail of battered and bloodied enemies in his wake without resorting to gun or knives. Treacheries that require Combat skill tests are relatively rare, but it's nice to know that common obstacles, such as Locked Door from the Core set or Overgrowth and Entombed from The Forgotten Age, won't pose much of a problem for Nathaniel. Finally, we come to Nathaniel's below-average Agility. Nathaniel stings like a bee, but he sure as hell doesn't float like a butterfly. Nathaniel's odds of evading an enemy that he can't or won't knock out are slim. Agility skill tests are common on treacheries, so Nathaniel is vulnerable to things like Grasping Hands and On Wings of Darkness from the Core set and Snake Bite from The Forgotten Age. If you are playing The Forgotten Age, odds are that Nathaniel will end up poisoned at some point during the campaign, so don't forget to bring along some Medicine. Some Agenda and Act decks also have surprises in store for Arkham's less agile investigators. The Essex County Express, Undimensioned and Unseen and Curtain Call, for example, punish investigators who are unable to pass Agility skill test. Unfortunately, Agility skill icons are few and far between in the Guardian card pool and the Nathaniel Cho starter deck, so it will be difficult for Nathaniel to muster enough of them to pass these types of skill tests consistently. There are several cards that can improve Nathaniel's odds, although none of them are in starter deck. Unexpected Courage from the Core set is helpful whether Nathaniel is attempting to evade an enemy or pass an Agility skill test, while Daring, a Guardian skill from the Search for Kadath is useful whether Nathaniel is throwing haymakers or using the rope-a-dope defence to buy some time. Take the Initiative, a Guardian skill from The Boundary Beyond, is a great addition to a Nathaniel Cho deck in either multiplayer or solo. It's a fantastic defence against Agility skill checks on treachery cards and provides a great bonus during the Investigation phase as long as Nathaniel takes the first turn. Nathaniel's response makes him a force to be reckoned with in the Combat department. Between his response and events cards such as Monster Slayer (0) and One-Two Punch (0), Nathaniel can easily deal three or four damage to an enemy in one action, which is extremely efficient for a Combat-orientated investigator. Throw in cards such as Clean Them Out (0) and Vicious Blow and Nathaniel can knock out an enemy and generate resources in a single action, which is fantastic. Nathaniel's response is limit once per phase, though, so finding ways to trigger it in as many phases as possible will maximize his effectiveness. Nathaniel's starter deck includes several cards that can help him do this. Counterpunch (0) and Counterpunch (2), for example, let Nathaniel trigger his response when he is attacked, which usually occurs during the enemy phase. Nathaniel could use Heroic Rescue (0) from Echoes of the Past or Heroic Rescue (2) from Point of No Return to pull off a similar trick during the enemy phase. Unfortunately, neither card is included in Nathaniel's starter deck. Get over Here!' (2) may be played during any free-triggered ability window, which means Nathaniel can play it during the Mythos, Investigation, Enemy and Upkeep phases. Ambush, a Guardian event from The Unspeakable Oath, doesn't see much play, but Nathaniel could use it to trigger his response when an enemy spawns at his location, which typically occurs during the Mythos phase. With the right combination of events, Nathaniel could trigger his response four times in one round, which would make short work of most enemies the solo format and put a significant dent in the health total of most bosses in multiplayer. Nathaniel's starter deck is packed with a lot of great events with fight abilities to trigger his response. The trick is drawing enough of them to trigger his response turn after turn. That's where Boxing Gloves comes in. Boxing Gloves is one of the most important - if not the most important - card in the Nathaniel Cho starter deck. Weapon assets are the hallmark of Guardian and off-class Guardian investigators, but few of those assets define an investigator as much as Boxing Gloves. Nathaniel isn't really Nathaniel without them and getting Boxing Gloves down on the table should be your No. 1 priority in most scenarios. The passive +1 Combat skill bonus is great, since it plays to Nathaniel's strengths, but it's the card's response that is key his staying power during a long bout against the agents of the Mythos. The ability to search the top 6 cards of your deck for a Spirit event and add it to your hand after you defeat an enemy is critical to how Nathaniel's deck's function. Nathaniel's starter deck contains a lot of events with the Spirit trait, so odds are that you'll find something to refill your hand and let Nathaniel maintain a flurry of blows. There are several cool tricks that you can pull off with Boxing Gloves. For example, if Nathaniel is confronted by multiple enemies, he can defeat one of them, then trigger Boxing Gloves to fetch an event such as Counterpunch, which he can play during the enemy phase to trigger his response for a second time in the round. There are also several events, such as Glory (0) and Evidence (0), that trigger after you defeat an enemy. If you defeat an enemy with Boxing Gloves, you can trigger the response to fetch Glory, which you can trigger to draw two more cards. If one of those cards happens to be Evidence, you can trigger it to discover a clue, too. These types of tricks take Combat to a whole new level. Boxing Gloves may be one of the most important cards in the Nathaniel Cho starter deck, but it presents something of a problem in solo play since it takes up both hand slots. Nathaniel can't wear the gloves and wield a Flashlight at the same time, so you need to give some thought to how you will discover clues. Nathaniel has a couple of options here. The first is to forego Flashlight entirely and rely on cards such as Evidence, Grete Wagner, Lesson Learned and Scene of the Crime to discover clues. The second option is to play Bandolier (0) from The Essex County Express so Nathaniel can play Flashlight in addition to cards such as Evidence, Grete Wagner, Lesson Learned and Scene of the Crime. I've tested both approaches, and I think I prefer the latter. Nathaniel can make do without a Flashlight, but he's got to be extremely careful how he uses Grete, Evidence and Scene of the Crime because there is a chance that he'll run out of options to discover clues at high-shroud locations before the end of a scenario. Locations with more than one clue per investigator can also be problematic until Nathaniel upgrades to Evidence (1) or purchases Lesson Learned. The Flashlight/Bandolier combo is a more card intensive, but Flashlight is great for sniping clues at 1- and 2-shroud locations, allowing Nathaniel to save Evidence, Grete Wagner and Scene of the Crime for the 3+ shroud locations. Discovering clues with a 2-Intellect investigator in solo is always going to be challenge, so it doesn't hurt to err on the side of caution and pack a Flashlight, too. Besides, Bandolier (2) from Return to the Dunwich Legacy is a decent upgrade for Nathaniel since it gives him a passive +1 Willpower bonus if he has Boxing Gloves equipped. Nathaniel's Elder Sign ability supports his style of deck and his response, both of which are based around events. Nathaniel receives +1 to his modified skill value if he pulls an Elder Sign, which is the same for all investigators in the starter decks. That's not all that surprising, considering Nathaniel is primarily focused on defeating enemies. Nathaniel has a base Combat skill value of 5, 6 or 7 if he has a couple of key assets in play, so it's not like he needs a big boost from the Elder Sign during Fight actions. If Nathaniel's in Hail Mary territory, that is, his modified skill value is one less than the difficulty of the skill test before you pull a chaos token from the bag, an Elder Sign will save him from time to time. The odds of that happening on standard difficulty aren't very good at the outset of a campaign, but I'd rather have two +1s in the bag rather than just one. Unfortunately, an Elder Sign won't enough to save Nathaniel if he can't muster enough skill icons against more difficult skill tests, such as the Willpower (5) skill tests on Visions of Futures Past from the Dunwich Legacy or Centuries of Secrets from The Circle Undone. At that point, it's not a question of whether Nathaniel will fail the skill test, but how badly he will fail. Nathaniel should not need the skill value bonus from the Elder Sign if he's taking Fight actions, but the ability to return an event from his discard pile to his hand during an attack is excellent. It's worth noting that Nathaniel can return any event to his hand, not just events with the Spirit trait, and his starter deck contains good options for a variety of situations. If you've got an important bout against an agent of the Mythos coming up, you can return Counterpunch, Monster Slayer or One-Two Punch to your hand. If you want a little extra prize money, then Clean them Out is just the ticket. If you need to draw cards, then you can go for Glory. If you've tinkered with the starter deck to play solo and you're afraid you'll come up short on clues, Evidence and Scene of the Crime are great options. Nathaniel needs to keep his hand stocked with events to be an effective investigator, so the ability to return an event to your hand from the discard pile from time to time is vital. Nathaniel doesn't have access to any sort of meaningful chaos bag manipulation, though, so Lady Luck will need to be in his corner if he hopes to pull a lot of Elder Signs while attacking enemies. Nathaniel's signature asset is Randall Cho: Concerned Brother. It's a two-cost asset with Willpower, Intellect and Wild skill icons and the Ally and Medic traits. Randall Cho takes up an ally slot and has the following free-triggered ability: After Randall Cho enters play: Heal 3 damage or search your deck or discard pile for a Weapon asset, play it (paying its cost), and shuffle your deck. There's a lot to like about Randall Cho. First, he's a bargain at two resources. Second, he has 1 Willpower, 1 Intellect and 1 Wild skill icon. Nathaniel's Willpower and Intellect skill values aren't exactly stellar, so Randall has the potential to save your ass during a critical skill test. Third, Randall is the type of ally who is useful whether he enters play at the beginning of a scenario or at the end. If you can get him down on the table early, Randall has a Prepared for the Worst effect that can not only fetch Nathaniel's Boxing Gloves from either the draw deck or discard pile, but also play them (paying its cost). Boxing Gloves cost 3 resources (2 if you have upgraded them), so you can play Randall Cho and Boxing Gloves on Turn 1 and still have two actions left over. You can't get much better than that in terms of action efficiency. If you play Randall towards the end of a scenario, he can either fetch his brother's Boxing Gloves or heal 3 damage on him. Randall Cho is a little fragile after his unfortunate ‘accident' at the hands of the O'Bannion gang, but his mind is sound. Nathaniel has only 6 Sanity and he is somewhat vulnerable to Willpower treacheries, so Randall's 3 Sanity is always welcome, especially toward the end of a scenario. Unfortunately, like most signature cards, Randall Cho is a singleton, so drawing him consistently is a challenge. Nathaniel's starter deck contains a few tools that can help. The response on Boxing Gloves will thin out your deck a little if you can kill enough enemies, while Glory (0) will draw you two cards for doing what Nathaniel does best. Once you've earned a few experience points, you can purchase Overpower (2), which provides additional card draw. When I was testing various Nathaniel Cho builds, I tended to play Grete Wagner towards the beginning of scenarios to pump my Combat skill and discover clues. Once Grete had done her job, I'd drop Randall Cho to heal some of the damage that Nathaniel had taken and provide a nice Sanity cushion. Nathaniel Cho's signature weakness is Tommy Malloy. Tommy has 2 Fight, 3 Health and 3 Evade. He has the Humanoid, Criminal and Syndicate traits. His prey is Nathaniel Cho only. He has the Hunter keyword and the following Forced effect – When Tommy Malloy would take any amount of damage: Reduce that amount to 1. Tommy Malloy deals 2 damage. Honestly, I'm disappointed by the art FFG chose for Tommy Malloy. Patrick McEvoy did a great job depicting the pivotal bout between Nathaniel and Tommy, so I was expecting something more along those lines for Tommy. Unfortunately, FFG decided to re-use a piece of art from the Call of Cthulhu LCG, which doesn't capture the character portrayed on the other cards in the starter deck. As far as signature weaknesses go, Tommy is a bit of a lightweight. He has a Fight value of only 2, which means Nathaniel won't have much trouble dispatching him in most scenarios. Nathaniel's base skill value is already three greater than Tommy's Fight value before he pulls from the chaos bag, four if he has Grete or Boxing Gloves down, so the bout with Tommy is a formality. The Hunter keyword is largely irrelevant in solo play, since its highly unlikely that Nathaniel will evade Tommy in that format. I could see another investigator taking Tommy off Nathaniel's hands in multiplayer, though, especially if Nathaniel has more pressing matters to deal with during his turn. Tommy hits hard but I don't expect his punches to land very often. Besides Nathaniel has 9 health, so he can absorb a significant amount of punishment. Like many signature weaknesses, Tommy isn't so much a threat as a time-consuming speedbump that will tie up Nathaniel for a turn. Tommy's forced effect is annoying since Nathaniel will need to take at least three actions to deal with him. One-two punch (0) can help Nathaniel speed up the bout if necessary. Counterpunch (0) and Counterpunch (2) can also help Nathaniel land a quick blow on Tommy if he's willing to take an attack of opportunity or one of his punches fails to connect during the Investigation phase. I didn't run into Tommy all that often while testing Nathaniel, but he didn't pose much of a challenge when I did. All things considered, there are far worse signature weaknesses out there. Nathaniel's starter deck includes one basic weakness that is designed to harass combat-orientated investigators like him. Self-Destructive has the Flaw trait and the following game text: Revelation – Put Self-Destructive into play in your threat area. Forced – When you deal 1 or more damage to an enemy: Take 1 damage. An investigator may spend two actions to discard Self-Destructive. Self-Destructive has the potential to punish Nathaniel severely if he draws it in the heat of a battle. Nathaniel has 9 health, so he can afford to take a damage here or there, but trading blows with a swarm of enemies or a boss with a ton of health with Self-Destructive in his threat area is a situation best avoided. As with many basic weaknesses, Self-Destructive taxes an investigator's actions but doesn't necessarily punish them if they don't deal with it immediately. If you're feeling lucky, you can let Self-Destructive linger in your threat area for a few turns while you find the right time to deal with it. It's worth noting that Self-Destructive has absolutely no impact unless you damage an enemy, so investigators who specialize in Investigation or Evasion will be happy indeed to draw it as their basic weakness. Self-Destructive is so ineffective against these types of investigators that I would consider re-drawing my basic weakness if I  pulled Self-Destructive in multiplayer, where decks tend to specialize a lot more. The Arkham Horror LCG is a challenging game, and players should seize every advantage they can get, but I feel a basic weakness should have some effect on an investigator. Now that we've analyzed Nathaniel Cho's strengths and weaknesses and examined his signature cards, let's turn our attention to the deck itself and how it performs. I've tested Nathaniel against a variety of scenarios as a solo investigator, so most of what follows will focus on his viability in that format, but I do have a few thoughts on the starter deck in multiplayer. If you're playing Nathaniel in a three- or four-player game, where he can focus exclusively on defeating enemies, then the starter deck is, well, a good starting point. Between Boxing Gloves, his response and the suite of events that deal damage or have fight abilities, Nathaniel can dominate the squared circle, knocking out enemies with a ruthless efficiency that will make other investigators at the table envious. ‘Get over here!' has a taunt-like effect combined with a fight ability, which is great for pulling enemies away from other investigators and triggering Nathaniel's response. It's also an efficient way to deal with enemies with the Aloof keyword since you can engage and fight them with one action rather than two. Unfortunately, ‘Get over here!' is restricted to non-Elite enemies, so you can't use it to pull most bosses or annoying enemies, such as the Man in the Pallid Mask from the Path to Carcosa campaign. To do that, you'll need to import Taunt from the Dunwich Legacy or purchase Taunt (3) in the starter deck. Clean Them Out is an amazing card that generates resources and has a Fight ability that triggers Nathaniel's response, while Monster Slayer is a great way to remove three-health enemies from the board. Clean Them Out also happens to have the Tactic trait, so you can stack it on Stick to the Plan. One-Two Punch is useful against enemies with greater than 2 Health; however, it's also vulnerable to being countered by a bad pull from the chaos bag. If you play One-Two Punch, remember that you don't get the second punch unless the first punch connects, so it can be worth overcommitting to the first Combat skill test to make damn sure that it lands. I've had that first punch miss a couple times, and it can put Nathaniel in an awkward position since he expected the action to end with the enemy lying flat on the mat. Now the enemy is still standing, and Nathaniel didn't get to trigger Boxing Gloves to search for an event to continue the fight. If Nathaniel doesn't have a second event in his hand, he's the one who might end up going down for a 10 count. Counterpunch is helpful in the event you need to take an attack of opportunity or an enemy lives long enough to counterattack during the enemy phase. Counterpunch is the only way Nathaniel can trigger his response during the enemy phase until he upgrades to ‘Get over here!' (2) or Dynamite Blast (3). It's also one of only three cards in the deck with an Agility skill icon, the other two being Dodge and Relentless. Dodge, Glory and Stand Together round out Nathaniel's events package, providing damage mitigation, card draw and resource generation, respectively. Nathaniel's asset package is a mix of essential and non-essential tools. I discussed Boxing Gloves at length earlier in this video, so I won't dwell on it here. Needless to say, it's the engine that keeps Nathaniel in fighting shape. Safeguard (0) is an amazing card in the multiplayer format that can generate a tremendous amount of action advantage during a scenario. It's not quite as busted as  Safeguard (2) from Dark Side of the Moon, but it's damn close. Unfortunately, Safeguard (2) is not included in the starter deck. However, if you can play both copies of Safeguard (0), you can use all those action that you would spend moving around the board to fight enemies. Grete Wagner provides Nathaniel with a passive Combat skill boost and she can soak 3 damage and 2 horror for him. She also happens to be the only card in the deck that can help Nathaniel discover clues at the opening of a campaign, which is one of the deck's glaring weaknesses. Grete Wagner (3) is also very nice, throwing in a passive Intellect bonus, soaking even more damage and allowing you to discover clues at connecting locations. Unfortunately, Grete is quite expensive at five resources. The cost curve of Nathaniel's deck isn't that steep, but his resource pool will take a significant hit if he plays Grete. The final three assets in the deck are Flesh Ward, Physical Training and Relentless. Honestly, I don't much experience with these cards since I pulled most of them from the deck relatively early during testing.  Flesh Ward provides Nathaniel with another source of damage and horror mitigation, and it uses an Arcane slot, which is uncontested. It's also has 1 Health and 1 Sanity, which is somewhat unusual for an asset of this type. However, you can only trigger it in response to taking damage or horror from an enemy attack. Nathaniel seems to take more damage and horror from treacheries, given his proficiency in the ring, so Flesh Ward isn't as useful as it appears. It's also a little pricey at three resources. Relentless provides Nathaniel with another way to generate resources, but I never felt the need to play it during testing. The price is right, and the card has great potential if Nathaniel can arrange a bout with a lowly Swarm of Rats. I also like the fact that gaining the resources on Relentless is free-triggered ability. However, in my experience most combat-oriented investigators tend to deal just enough damage to enemies rather than excess damage. Relentless might payoff eventually, but resources tend to be in short supply at the beginning of a scenario and plentiful in the late game. I would prefer to spend the card and the action on something else. Besides, with 10 cards that cost zero resources, the cost curve of Nathaniel's deck is not that steep. Finally, there are two copies of Physical Training, which seems excessive. Nathaniel has a modified Combat skill value of 7 with Boxing Gloves and Grete Wagner in play, so I doubt that he would need to spend resources to boost it during Fight actions all that often. It would come in handy during Willpower skill tests, though, so I would consider playing one copy. I don't consider playing it a top priority, though, unless I expect to face a lot of treacheries that prompt Willpower skill tests. Nathaniel's skill package is just one card, Vicious Blow, which is standard issue in most Guardian decks. I'm surprised the deck doesn't include two copies of Unexpected Courage or Take the Initiative to give Nathaniel more options to counter treacheries or pull off a cheeky Investigate or Evade action. That brings me to my chief complaint about Nathaniel's starter deck: it focuses almost exclusively on defeating enemies at the expense of everything else. Don't get me wrong, Nathaniel's single-minded determination to become king of the ring has its advantages. I suspect the deck is fine in a three- or four-player setting, and it's a good way to introduce new players to the game because it provides them with a clearly defined goal, that is,  kill all the enemies. However, if you are playing Nathaniel solo or in a two-player game where he is expected to chip in and discover a few clues or pass the occasional Agility skill test, the starter deck simply isn't viable. Two copies of Evidence (0) would go a long way to fixing Nathaniel's inability to discover clues; however, the designers decided against including basic tools, such as Evidence (0), in favour of upgrades, such as Evidence (1), or entirely new options, such as Lesson Learned (2). This is a problem with all the starter decks, not just Nathaniel's. I can understand why the designers took this approach. There are only so many cards that you can stuff into a $15 starter deck, and I think most veteran players would prefer to get new cards such as Evidence (1), ‘I've got a plan! (2) and Mind Over Matter (2) rather than reprints of their Level 0 counterparts. Unfortunately, excluding the Level 0 versions of staples, such as Evidence has a negative impact on the starter decks' overall performance, especially at the beginning of a campaign, which is when new players are going to form their first impressions of the game. Fantasy Flight Games makes it pretty clear in the product description that Investigator Starter Decks are an ideal entry point for new players. As long as you've got a friend who has a collection of Arkham Horror: The Card Game, you don't even need to buy your own Core set or deluxe expansion. Simply pick up your favourite investigator starter deck and start playing immediately! However, if your friend shows up to a two-player game with a Nathaniel Cho starter deck and they get crushed because they can't discover clues or they take one too many treacheries to the face because they don't have any skill cards to counter them, they could leave the table with a very bad first impression of the game. And I wouldn't blame them, because FFG promises these decks are perfect for getting started on their first campaign, when they are clearly lacking in a few key areas of the game. I don't envy the designers having to make the choice between including essential, albeit somewhat boring, staples such as Evidence (0), Flashlight and Unexpected Courage and flashy new toys that will appeal to veteran players. However, I think I would have erred on the side of well-rounded decks rather than hyper-focused builds that excel at one and only one aspect of the game. Brief rant aside, what's done is done. Nathaniel Cho and the other Investigator Starter Decks are in the hands of new and veteran players alike. The question is: how do we modify them to make them enjoyable to play in multiplayer and solo formats? Well, if you're playing in a three- or four-player game, Nathaniel's deck could benefit from a few changes, but it doesn't require a total overhaul. First, I'd consider swapping Grete Wagner for Beat Cop or Guard Dog from the Core set. Both are slightly cheaper than Grete and give Nathaniel the option to ping an enemy damage, which can be invaluable. I would also consider adding a few more skill cards, such as Guts, Steadfast, Take the Initiative and/or Unexpected Courage, depending on your card pool, to give him a fighting chance against a broader range of treacheries and buff the occasional skill test. It's tempting to add a secondary weapon to the deck, but I don't think it's absolutely necessary unless you're worried about a particular enemy, such as Avian Thrall from the Dunwich Legacy, Poltergeist from the Path to Carcosa or Wraith from The Circle Undone. Nathaniel leans heavily on his events to get the job done, so there aren't that many deck slots for superfluous assets and skills. Nathaniel's event package is pretty tight, but you may want to consider adding a copy Prepared for the Worst to find Boxing Gloves quickly. Other viable events in multiplayer include ‘Let me handle this!', First Watch, Heroic Rescue and On the Hunt. If you're preparing for a two-player game or you prefer to play solo like me, then you've got more work to do to make the deck viable. Shoring up Nathaniel's ability to discover clues should be your first priority. Flashlight, Grete Wagner, Evidence (0), Scene of the Crime are a good starting point. Discovering additional clues is going to be a challenge until Nathaniel can upgrade to cards such as Evidence (1) and Lesson Learned, but that's to be expected for a combat-orientated Guardian. If you go the Flashlight route, then Bandolier is worth a look to avoid a slot conflict with the Boxing Gloves. I haven't been playing Perception in my solo build, since Evidence (0) and Glory double up on Intellect skill icons, but the card draw is nice perk. If deck slots are tight, I'd drop Perception in favour of Steadfast, Unexpected Courage and/or Take Initiative. I've been playing one copy of Prepared for the Worst, but you could also try Tetsuo Mori, a fantastic Guardian ally from A Thousand Shapes of Horror. If you're looking for cards to cut from your solo build, Safeguard and Stand Together are the obvious choice. I also axed Flesh Ward, Relentless and at least one copy of Physical Training. My current build cut both copies of Physical Training because I found myself never wanting to play it. You may want to consider making other changes to the deck depending on your playstyle and the nature of the campaign. If you expect Nathaniel to encounter a lot of parley tests, for example, a copy of two of Fine Clothes works wonders. If Nathaniel is stepping into the ring with the Man in the Pallid Mask, Taunt can be invaluable. Before I wrap up this deck tech episode, a word on upgrading Nathaniel's deck during a campaign. Nathaniel's event-centric combat mechanic is unique among Guardians, so traditional Guardian purchases, such as beefier weapons, don't necessarily hold true. If you're sticking to the upgrades included in the starter deck, then you'll probably spend the first six experience points you earn upgrading to Boxing Gloves (3). The starter deck includes upgrades for many of Nathaniel's key events so you will probably want to upgrade those too, since enemies tend to get tougher as a campaign progresses. If Nathaniel needs to pull his weight in the clue department, then you've got Evidence (1), Lesson Learned (1) and Grete Wagner (3). If you need more card draw, Overpower (2) is an option. If you need more direct damage, then you've got Mano a Mano (2). Nathaniel's starter deck doesn't include that many new upgrades and purchases, but there are two worth mentioning. Galvanize is a two-cost event that costs one experience point. It has two Willpower skill icons and the Spirit trait. It has the Fast keyword, and you may play it only during your turn to ready a Guardian asset you control. You may also take an additional action during your turn, which can only be used to fight. I quite like Galvanize. Any card that is Fast and provides an additional action is worth a long hard look when you're upgrading a deck. Nathaniel can use Galvanize to ready Boxing Gloves, so he has the potential to search his deck twice in one turn for Spirit events to keep the combat train rolling. Galvanize also provides an additional Fight action, which Nathaniel can use to play those events. It's worth noting that Galvanize also works with Grete Wagner, enabling Nathaniel to discover multiple clues at one location. It also synergizes with Well Prepared from the Boundary Beyond. Playing Galvanize in combination with Well Prepared and a Guardian asset with a lot of skill icons, such as either upgrade for Physical Training, is worth exploring in any Guardian deck, not just Nathaniel. Lesson Learned is a one-cost event that costs one experience point. It has one Willpower and two Intellect skill icons and the Insight and Spirit traits. It's Fast, and you may play it after you take damage from an enemy attack to discover 2 clues at your location. I haven't had a chance to test this card yet, but it seems strong. Discovering a clue without making a skill test is a great ability. Discovering two clues without making a skill test is amazing, especially for an investigator like Nathaniel, who doesn't have that many ways of discovering more than one clue at a time. Nathaniel needs to take damage from an enemy attack before he can play Lesson Learned, but that's easy to arrange in most scenarios. If you're a veteran player with access to a larger card pool, then you can take several different approaches to upgrading Nathaniel's deck. Upgrading Boxing Gloves and several of Nathaniel's key events is still a top priority. Many of Nathaniel's key events have the Tactic trait, so Stick to the Plan is an option. Ace of Swords provides another passive boost the Nathaniel's already impressive Combat skill, while Agency Backup can help Nathaniel damage enemies or discover clues, depending on the circumstances. Bandolier (2) is worth a look since it synergizes with Boxing Gloves. There are plenty of other great upgrades and purchase, including Police Badge (3), Safeguard (2), either level of ‘I've had worse …' and, of course, Vicious Blow (2). That's going to do it for my look at Nathaniel Cho, the Boxer. I've had a lot of fun playing Nathaniel over the past couple months. I had to make quite a few changes to the starter deck to make it more suitable for solo play, but the deck has performed extremely well against a variety of scenarios. I don't get to play multiplayer all that often, but I suspect the starter deck would work well at higher player counts, where decks can afford to specialize in Combat, Investigation or Evasion. I wouldn't recommend playing the starter deck in a one- or two-player game, though. The deck is a little too focused on combat for its own good, and it's missing a few staples would make the deck more flexible and resilient. Most of those cards are in the Core set though, so if you're a new player who purchased a starter deck, the Core set is a logical next step. Nathaniel's event-centric combat mechanics are fresh, exciting and, perhaps most importantly, ruthlessly efficient. The first time I played Curtain Call, for example, I killed the Royal Emissary five times. The only reason I didn't win that game was my inability to discover clues, which I fixed in a later iteration of the deck. Nathaniel may have only two Intellect, but the addition of cards like Scene of the Crime to the Guardian card pool have made it a lot easier to play a low-Intellect Guardian in the solo format. You've already got the Combat angle covered. If you can solve the investigation problem, then you're going to be in great shape.

Drawn To The Flame
Episode 203: Think on your Feet XXVIII

Drawn To The Flame

Play Episode Listen Later Feb 11, 2021 130:17


Join Frank & Peter for Think on your Feet XXVIII, in which they face the finales of their twinned The Dream-Eaters campaigns. In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Here's Frank's deck: CLICK ME Here's Peter's deck: CLICK ME  Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

Drawn To The Flame
Episode 192: Think on your Feet XXVII

Drawn To The Flame

Play Episode Listen Later Nov 12, 2020 119:45


Join Frank & Peter for Think on your Feet XXVII, in which they continue exploring the dark delights of The Dream-Eaters. In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too. Some things we noticed in the edit: Peter's Trapezohedron testing needs some work - the doubling of testing to play a card... and then taking that cards actual test is hard to track while also recording. So he missed two tests but caught one so finished having only given himself one freebie. Here's Frank's deck: CLICK ME Here's Peter's deck: CLICK ME  Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here. Thank you for listening and subscribing.

The Great Old Ones Gaming
Beyond the Veil #5: Interview with Matt Newman

The Great Old Ones Gaming

Play Episode Listen Later Jan 20, 2020 75:42


In this episode of Beyond the Veil, we're joined with Senior card game developer at Fantasy Flight Games, and lead designer for Arkham Horror: The Card Game, Matt Newman. Show Notes: ============================================================ The Dream Eaters: https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/dream-eaters/ Blood of Baalshandor: https://www.fantasyflightgames.com/en/news/2020/1/9/the-blood-of-baalshandor/ Where the Gods Dwell: https://www.fantasyflightgames.com/en/news/2019/12/3/where-the-gods-dwell/ Weaver of the Cosmos: https://www.fantasyflightgames.com/en/news/2019/12/30/weaver-of-the-cosmos/ Barkham Horror: https://www.fantasyflightgames.com/en/news/2019/12/2/barkham-horror/ Masks for Eldritch Horror: https://www.fantasyflightgames.com/en/products/eldritch-horror/products/masks-nyarlathotep/ =============================================================== Arkham Horror: The Card Game is a cooperative Living Card Game® set amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies. © 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games. ============================================================== Discord - https://discordapp.com/invite/XTjtpTK Twitch - https://www.twitch.tv/greatoldonesgaming Website - https://www.thegreatoldonesgaming.com/ Patreon - https://www.patreon.com/TheGreatOldOnesGaming Twitter - @GreatOldOneGame

/Film Daily
Water Cooler: AMC A-List, Criterion, Peter Jackson, Mission: Impossible, Skyscraper, Leave No Trace, The Dark Knight, The Babysitter & More

/Film Daily

Play Episode Listen Later Jul 16, 2018 76:53


On the July 16, 2018 episode of /Film Daily, /Film editor-in-chief Peter Sciretta is joined by /Film Managing Editor Jacob Hall, Weekend Editor Brad Oman, senior writer Ben Pearson and writers Hoai-Tran Bui and Chris Evangelista to talk about what they've been up to at the Water Cooler. You can subscribe to /Film Daily on iTunes, Google Play, Overcast, Spotify and all the popular podcast apps (here is the RSS URL if you need it).     At The Water Cooler: What we've been Doing:Peter went to Disneyland (again) and rode The Incredicoaster at night. Used his AMC A-List a couple times, observations about the three movies a week, not checking IDs, Premiere lines and AMC Dine-In Theatres. Ben went to a Film Independent Member Screening of Blindspotting and saw a Q&A with the cast Jacob indulged in the Criterion Collection sale at Barnes & Noble and has to deal with a wrecking ball of a cat. Chris went to a set visit in Montreal, and it was the coolest thing ever, except for the flying part, which was terrifying. Brad went to his county fair, attended The Purple Madness Prince tribute concert, tried not to die from strep throat What we've been Reading:Chris is reading Anything You Can Imagine: Peter Jackson and the Making of Middle-earth by Ian Nathan. Jacob has been reading the KOBOLD Guide to Gamemastering. What we've been Watching:Peter saw Mission: Impossible – Fallout in IMAX, saw Skyscraper. And Sorry To Bother You, and watched the first couple episodes of On My Block. Ben watched Skyscraper, Mission: Impossible – Fallout, The Godfather, and Sharp Objects   Hoai-Tran watched Mission: Impossible II for the first time, saw Leave No Trace, can now call herself a My Hero Academia fan.   Chris watched A Walk Among the Tombstones, rewatched In The Mouth of Madness for the hundredth or so time and revisited The Dark Knight for the 10th Anniversary. Jacob watched Mamma Mia!, The Devil's Doorway, The Babysitter, and a number of terrible horror movies Brad finished Great News Season 2, The Phantom What we've been Eating:Brad ate some fair food, including a ribeye burger, also a Milka Chips Ahoy chocolate bar Ben went to a specialty soda store What we've been Playing:Jacob has been planning to get into Arkham Horror: The Card Game.   Peter backed Cthulhu: Death May Die on Kickstarter.     Other articles mentioned: We Burned the Forest Down: ‘The Dark Knight' 10 Years Later   All the other stuff you need to know:   You can find more about all the stories we mentioned on today's show at slashfilm.com, and linked inside the show notes.   /Film Daily is published every weekday, bringing you the most exciting news from the world of movies and television as well as deeper dives into the great features from slashfilm.com.   You can subscribe to /Film Daily on iTunes, Google Play, Overcast, Spotify and all the popular podcast apps (RSS).   Please feel free to send your feedback, questions, comments and concerns to us at peter@slashfilm.com. Please leave your name and general geographic location in case we mention the e-mail on the air.   Please rate and review the podcast on iTunes, tell your friends and spread the word!   Thanks to Sam Hume for our logo.

The Meeples & Miniatures Podcast
Meeples & Miniatures - Episode 232 - Imperial Assault

The Meeples & Miniatures Podcast

Play Episode Listen Later Oct 14, 2017 128:01


Welcome to Episode 232 of the Meeples & Miniatures Podcast The Meeples crew get together once again to talk about what they have been up to, which this time includes Test of Honour, Dire Wolf Rampant, 7th Continent and Arkham Horror: The Card Game. For the feature part of our show, we review Star Wars: Imperial Assault from Fantasy Flight Games We hope you enjoy the show. FFG Imperial Assault website Imperial Assault Campaign Spreadsheet (BoardGameGeek) Sorastro's Star Wars Imperial Assault Painting Guide If you enjoyed this episode of the Meeples & Miniatures Podcast, you may want to become a supporter of the show, Details can be found on our Donate page, or you may want to visit our Patreon page.

The Co-Operatives
Post-GenCon 2017 Recap Shabadoo!

The Co-Operatives

Play Episode Listen Later Aug 22, 2017 57:24


Aaron & Liz survived GenCon 2017! Our intrepid hosts details all of the greatest gaming experiences coming out of Indianapolis, IN! Running on low sleep, they recount the best times and what they think the hotness will be for the next few months! Exact timestamps are below because there's a LOT to cover:TIMESTAMPS:0:20 - Intro! 4:30 - Harry Potter: Hogwarts Battle Expansion & Codenames Duet11:30 - Liz and Aaron's games-of-the-show (Clank! & Starfinder) 22:00 - Arkham Horror: The Card Game 27:30 - Scott Pilgrim's Precious Little Card Game 28:45 - Lazer Ryderz 29:50 - A Song Of Ice & Fire 31:00 - Fallout 34:20 - Headspace RPG 36:30 - Word Domination 38:30 - Muse 42:00 - Rapid Fire Game Time! (Giant Killer Robots, Arcane Academy, Numbr9, Spynet, Fog Of Love, Yamatai, Batman, Spires, Red Scare, Mountains Of Madness) 51:00 - Wyrmwood Gaming 53:30 - Review shout-outs and special thanks! And Outro! About The Co-Operatives Podcast--- Reach out to The Co-Operatives by tweeting to the Hoodie Weather account @about60degrees on Twitter or e-mailing us at CoOperativesPod@gmail.com. Got a game you'd like us to try? LET US KNOW! --- If you feel like being super nice, leave us a review on iTunes! It would mean the world to us! Every review lets others know you enjoyed the episode and helps the show grow! --- Want more Co-Operatives? Then check out our archives for a bunch of episodes that cover cooperative board and video games, dating, and plenty of other nonsense.--- Subscribe wherever you want, or use our RSS feed: https://feeds.simplecast.com/9xRUL1taAbout Hoodie Weather--- Hoodie Weather is the little company Aaron has to make games and fun stuff like The Co-Operatives. You can see all of Hoodie Weather's projects at www.hoodieweather.fun--- Join other Co-Ops fans and talk about games by joining the Hoodie Weather Discord by clicking this link -->  https://bit.ly/HoodieWeatherDiscord 

Boards Alive Podcast
It's DATENIGHT Episode 4 - Arkham Horror: The Card Game

Boards Alive Podcast

Play Episode Listen Later Jul 30, 2017 19:04


  It's DATENIGHT! The podcast where a wife and her husband talk about the games they play on date nights. We focus on games that are great for 2 players. Each episode is short and sweet, just the way you like it, right honey? In Episode 4, we review the Lovecraft themed cooperative game Arkham Horror: The Card Game with a little bit of discussion on the Dunwich Legacy expansion. This episode is sponsored by Tasty Minstrel Games