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Welcome back to The Four Horsemen! In this episode, Thorin, Richard Lewis, and MonteCristo dive into the recent win trading scandal in Team Fight Tactics (TFT) esports, following the announcement of a new esports circuit. They are joined by Frodan, who provides an in-depth analysis of the situation. The discussion covers the suspected collusion involving Chinese players, the implications on the game's integrity, and the broader issues of match fixing in the esports industry. Tune in for an engaging and informative conversation that sheds light on one of the most controversial topics in the competitive gaming world right now. Take advantage of Ridge's one-a-year anniversary sale and get UP TO 40% OFF right now by going to https://www.Ridge.com/HORSEMAN Control Body Odor ANYWHERE with Mando and get $5 off off your Starter Pack (that's over 40% off) with promo code HORSEMEN at https://www.shopmando.com! Get 50% off FACTOR meals at https://www.factormeals.com/factorpodcast with code factorpodcast. High-quality, never-frozen meals delivered to your home!
Team Fight Tactics x Matthew 7:13-14 x 2 Timothy 2:5-6Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Esportmaniacos 2220: En el programa de hoy hemos hablado del trato de la EWC con Riot Games, ya que hasta 2027 tendremos títulos como League of Legends, Valorant o Teamfight Tactics en el torneo organizado por el gobierno de Arabia Saudí. También hemos analizado las audiencias de Knekro en el costream de Movistar KOI y, finalmente, hemos hecho nuestra tierlist de mid laners. APÓYANOS AQUÍ https://www.patreon.com/Esportmaniacos https://www.twitch.tv/esportmaniacos 🔁Nuestras redes🔁 https://twitter.com/Esportmaniacos https://www.tiktok.com/@esportmaniacos 💙Referido de AMAZON: https://amzn.to/36cVx3g 00:00:00 - Duyufilit 00:11:41 - Momento minuter 00:18:22 - Previa de Superliga Domino's 00:30:00 - Esports World Cup 01:04:36 - Audiencias en LEC con Knekro líder y crisis en Américas 01:33:30 - Tierlist mid laners
TeamFight Tactics x Anger x Habits x James 1:19-20 x Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Join hosts Andrew Kimball, Dylan Wren, and Aubrey Sommer as they wrap up an incredible year of gaming with the highly-anticipated FN Game Awards for 2024! This episode is packed with surprising gaming revelations, heartfelt community engagement, and in-depth discussions on your favorite and not-so-favorite titles.Highlights of the Episode Include:Dylan's Competitive Gaming Journey:Dylan shares his unexpected deep dive into multiplayer games like "Dead by Daylight" and "Teamfight Tactics," discovering a newfound appreciation for genres he seldom explored.Andrew's PC Gaming Evolution:From upgrading his rig to modding classics like "Dark Souls 2" and "The Witcher," Andrew discusses how PC gaming transformed his gaming habits.Biggest Disappointments:Aubrey unpacks her disheartening experience with "Hellblade 2," detailing how it failed to live up to its predecessor's high standards.Favorite Indie Games:Celebrate with Aubrey's heartfelt praise for "Sea of Solitude," while Dylan revels in the eerie blend of cozy and horror in "Dredge."Upcoming Anticipations:Discover the games our hosts are most excited for in 2025, from "Monster Hunter Wilds" to "South of Midnight."Favorite Content Creator:Hear about the hosts' favorite gaming content creators who keep them entertained and inspired.As always, we encourage our listeners to like, follow, subscribe, and join our Discord for engaging discussions and community fun. Special thanks our community who has joined us on this journey as we look forward to another fantastic year in 2025.Tune in for an engaging look back at the year in gaming, heartfelt discussions, and a celebration of both the highlights and the lows that 2024 had to offer!WEBSITE https://www.fngamers.com/DISCORD https://discord.gg/euhEYZxC58 TWITTERhttps://twitter.com/F_N_GamerzINSTAGRAMhttps://www.instagram.com/yourfriendlyneighborhoodgamers/YOUTUBEhttps://www.youtube.com/channel/UCRgS_YRAM8_PlWNvxrjQshAFANTASY CRITIC LEAGUEhttps://www.fantasycritic.gSupport the show
We've got a super cool guest for our episode this week! Principal game designer on the new Teamfight Tactics season, Shawn Elizabeth Main!! Not only that, Shawn was the lead on Conspiracy, so you know we're getting some multiplayer Magic talk in too. These Design Crossover eps are all about learning a new game and then riding that wave of inspiration back into some ideas for Magic. This one is for the multiplayer draft heads! The new TFT set/season, Into the Arcane: https://teamfighttactics.leagueoflegends.com/en-us/set-overview/teamfight-tactics-into-the-arcane/ Join Beacon of Creation's Discord: https://discord.gg/t88Vpwh Show Notes: https://beaconofcreation.com
Team Fight Tactics x 1 Timothy 4:14-16Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Teamfight Tactics x I Peter 5:8-9 x Ephesians 6:13Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Teamfight Tactics x Deuteronomy 6:5 x Proverbs 25:16Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
My guest today is Michael Sherman, director of esports for Riot Games. While attending the University of Texas at Dallas for Computer Science, he worked as an Automotive Safety Software Engineer for Texas Instruments, inventing a wireless car-seat that would sound an alarm if a child was left in the car. In 2013 he moved into the emerging world of competitive video game playing, developing broadcast tools for live esports competitions. The following year he dropped out of college to help oversee the growth of college-level League of Legends in North America at Riot Games. In 2022 he joined the team behind Teamfight Tactics, a chess-like spinoff of League of Legends, working to establish the game as a competitive eSport. Today, he is helping to build Riot's forthcoming fighting game, 2XKO. NOTESTwitter: @RiotShermanA Falconer Enters the World of Video Games Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
Teamfight Tactics x Proverbs 27:17 x Hebrews 10:24-25Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Teamfight Tactics x 2 Peter 1:5-10Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Gemeinsam mit JustJohnny, dem TFT-Experten, ehemaligen Caster und Moderator, sowie prominentes Gesicht aus der deutschen League of Legends-Szene, sprechen wir über unsere Erfahrungen und die Faszination rund um Autobattler, wie Teamfight Tactics & Mechabellum. Dabei gehen wir der Frage nach, ob dieses Subgenre überhaupt den Titel eines Strategiespiels verdient?
Richard Lewis, Thorin, and MonteCristo are joined by retired former Challenger player Yasukeh to discuss Riot Vanguard: Riot Games's anti-cheat used for VALORANT, League of Legends, and Teamfight Tactics. Further topics include the intrusiveness levels of kernel-level anti-cheat systems, Riot's claims on why Vanguard is needed, Reddit Moderators deleting comments and threads discussing Vanguard, and more.
Pro streamers, TKbreezy and Coney, discuss the new Rivals 2 beta and Teamfight Tactics. For the best VPN, check out https://expressvpn.com/yallgaming and to have up to your first $100 deposited matched, download Prizepicks and use the code yallgaming. #ad Learn more about your ad choices. Visit podcastchoices.com/adchoices
MonteCristo and Thorin discuss League of Legends and Teamfight Tactics being a part of the Esports World Cup (backed by the government of Saudi Arabia), controversy surrounding a strategic coach before the LCS Finals, why Coach Spawn deserves a lot of the credit for Team Liquid's victory at the LCS Finals, the upcoming banger matches in the LCK Playoffs, G2 looking dominant again in LEC, the ongoing LPL Playoffs, and more!
Vlad had way more lore than we were expecting, and some of it might actually be canon still! He's a champion with some connections but mostly wants to be on his own, in a way that actually works for us. What doesn't work? Why is he Viego's nephew? We're very confused by this. -------- WE HAVE MERCH!bit.ly/loreheadmerch Twitter! twitter.com/loreheads Discord! https://t.co/o21E0W4C8z?amp=1 Twitch! twitch.tv/loreheads Patreon! https://www.patreon.com/leagueofloreheads Song Title | Dragon Trainer TristanaArtist | League of LegendsCourtesy of Riot Games https://na.leagueoflegends.com/en-us/news/community/riot-music-creator-safe-guidelines/Image by Yuri_B from Pixabay - book with sparkles
Teamfight Tactics já conquistou o seu espaço entre os grandes da Riot. Seu universo baseado em League of Legends tem fãs pelo mundo todo e sempre com novidades à vista. Será que teremos novas Pequenas Lendas? E o que esperar do futuro de TFT? O MD3 de hoje traz Diego Martinez, da Riot Games para falar mais sobre o que esperar do TFT Hoje tem novidades quentíssimas no MD3!
TeamFight Tactics x 1 Timothy 4:13-16Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Riot Games is reportedly laying off 11% of its staff and claiming the gaming giant has "lost focus." And this is just the beginning of brutal layoffs rumored to be coming to the video game industry in 2024. ➡️ Tip Jar and Fan Support: http://ClownfishSupport.com ➡️ Official Merch Store: http://ShopClownfish.com ➡️ Official Website: http://ClownfishGaming.net Additional Context: Riot Games, a subsidiary of Tencent Holdings and the developer behind popular titles like "League of Legends," has announced a significant reduction in its workforce, amounting to approximately 11% of its global staff. This translates to around 530 employees being laid off. The company's CEO, Dylan Jadeja, explained in a letter to employees that Riot Games had lost its sharp focus and was undertaking too many projects. As a result, some of the significant investments made by the company hadn't paid off as expected, and costs had become unsustainable. The layoffs are a part of the company's effort to refocus on its core portfolio of live games, including "League of Legends," "Valorant," "Teamfight Tactics," and "Wild Rift". Additionally, Riot Games has decided to halt new game development under "Riot Forge," a label dedicated to collaborating with external studios for smaller scale games. The closure of Riot Forge will take place after the release of "Bandle Tale: A League of Legends Story," which is set to launch on February 24, 2024. This decision is based on the assessment that Riot Forge is not core to the company's strategy moving forward. Furthermore, the company will reduce the team size for "Legends of Runeterra" and focus its efforts on the "Path of Champions" PvE game mode, as the game's development and support costs have significantly exceeded its revenue generation. These layoffs at Riot Games are part of a broader trend of job cuts across the video game industry, with other major companies like Google, Discord, and Twitch also reducing their staff recently. Riot Games had previously laid off 46 employees in January 2023 due to strategic shifts, but the latest round of layoffs indicates a more significant shift in the company's focus and strategy. About Us: Clownfish Gaming is Video Game News and Commentary, Gaming Let's Plays, Animation, and more. We discuss the current video game industry and retro gaming and do gameplay videos on PC, Nintendo Switch, and PlayStation as well as classic consoles. Also, we do occasional livestreams featuring the Clownfish Family. Please subscribe for more video game-related content! Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #Gaming #Games #VideoGames #Gameplay #GameNews #ClownfishGaming
Teamfight Tactics x Proverbs 25:6-7 x 1 Corinthians 12:12-20Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
This week, we're diving into the fascinating world of gaming and social impact with Jeffrey Burrell, Head of Social Impact at Riot Games. Known for iconic titles like League of Legends, Teamfight Tactics, and Valorant, to cross over sensations like Arcane which is taking @Netflix by storm, @riotgames is rewriting the narrative of gaming companies by championing impactful social causes. During the episode we discuss: 1. The Gaming Revolution: Riot's Social Impact Journey:Jeffrey unfolds the story of Riot Games' transformation into a socially responsible powerhouse.Discover how Riot's passion for gaming translates into meaningful experiences and social initiatives.2. Riot's Social Impact Fund: Game-Changing Moves:Dive deep into the workings and successes of Riot's Social Impact Fund.Highlighting groundbreaking campaigns like "Take the Drake for Water's Sake" with AWS and the $1M Worlds Events Pass contribution to the Eden Reforestation Project.3. UN's Sustainable Development Goals: A Playbook for Positive Change:Explore how Riot uses the UN's Sustainable Development Goals to deliver value to players and communities.Unravel Riot's approach through their Social Impact Pillars and research findings, transforming data into real-world impacts.4. Looking Ahead: Riot's Vision for Gaming's Future:Jeffrey shares insights into the potential of gaming experiences in championing social and environmental issues.Together with sneak peeks into Riot Games' 2024 plans and the future of player-focused gaming.SUBSCRIBE TO THE PODCAST @PurposeMadePodcast WATCH ON:YOUTUBE: https://youtu.be/X1gK3b6q80wFOLLOW ON: https://www.instagram.com/thepeterbell/?hl=enWORK WITH US: www.purposemade.ukThank you for watching this episode exploring gaming's impact with Riot Games' Head of Social Impact, Jeffrey Burrell. Be sure to subscribe to the Purpose Made Podcast for more inspiring conversations. Join our tribe and lets grow together https://plus.acast.com/s/purpose-made-podcast. Hosted on Acast. See acast.com/privacy for more information.
Teamfight Tactics x Proverbs 11:2Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Olha lá quem vem virando a esquina, vem Daipen com toda sua alegria explicando tudo sobre essa nova fase do TFT. Ajude nossa vaquinha no Kickante: https://www.kickante.com.br/vaquinha-online/save-the-radio-precisamos-de-um-monitor-novo Enquanto Jorgin e Daipen debatem sobre como a Kai'Sa é filha do dono da empresa e por menores como item novo e detalhes do videoclipe de GODS. Se gostou do conteúdo (ou não) , não esqueça de deixar seu CURTIR E COMENTAR! INSCREVA-SE no canal e ATIVE AS NOTIFICAÇÕES para receber novos episódios! Seja um Padrim do podcast! padrim.com.br/radioruneterra ou Manda um Pix ae: 35ac4bcb-f372-48f6-9e2c-dcbe236b04d3 Nossas Redes Sociais: facebook.com/radioruneterra twitter.com/radioruneterra instagram.com/radioruneterra youtube.com/radioruneterra Email: radioruneterra@gmail.com Links da galera: Twitter do Jorgin: https://twitter.com/jorgindonoda12 Twitter do Daipen: https://twitter.com/12_cerqueira Twitter Bigg: https://twitter.com/eibigg
Correndo por fora dos grandes eventos no cenário internacional, Teamfight Tactics hoje está lado a lado com os grandes jogos da Riot. Com todo o jogo baseado no universo de League of Legends, TFT traz uma pegada diferente, com a estratégia e as diferentes combinações importantíssimas para a vitória. De um jogo considerado "modinha", TFT agora alçou o respeito e status de paixão mundial? O MD3 de hoje traz Toddy para falar desta nova fase do TFT e o hype pelo Set 10. Se liga no que vem por aí!
We discuss violence in video games, how we spend our money on games, The Finals, Marvel's Spider-Man 2, Teamfight Tactics, Call of Duty: Modern Warfare II, World of Warcraft Classic, and more! Gaming nostalgia, deep-dives, and assorted banter! Gaming Our 30s is the weekly growing-old-gaming podcast from the Goodnight Groofs! Get this show 3 days early at https://www.patreon.com/goodnightgroofs Timestamps: 0:00 - Intro 2:39 - Peak of the Week 3:47 - Whatcha Got, Paul? (Video Game Violence) 29:29 - Whatcha Got, Matt? (Spending Money on Games) 51:43 - The Watercooler (Games We're Playing) 1:36:13 - A Special Shoutout 1:38:49 - Outro Goodnight Groofs is an independent media production team focused on creatively providing commentary on the video game landscape, and tangentially-related areas of pop culture, with enthusiasm, unapologetic authenticity, and diverse thinking for a massively underserved gaming community that deserves such honest, genuine, and fun content. Visit https://goodnightgroofs.com/ for all of our content! YouTube: https://www.youtube.com/c/GoodnightGroofs Discord: https://discord.com/invite/zEN3VZrBWR Twitter: https://twitter.com/GoodnightGroofs
TeamFight Tactics x Magic: the Gathering x Consistency x Revelations 3:15-16, 19-20Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Team Fight Tactics x Focus x Proverbs 4:25Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Teamfight Tactics x Amos 3:5Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
12 years ago, Andrei van Roon was working in transportation modeling and analysis in New Zealand. But ever since seeing a job posting on the Riot Games forums, he has been on a meteoric ascent through the ranks of the League of Legends maker. Beginning as a Champion Designer, Andrei has worked his way up to his current post as a SVP and Head of the League Studio. In this wide ranger interview, Ethan and Andrei cover topics ranging from just how one runs a 700+ plus organization, the many considerations that go into creating and tuning Champions on one of the world's most popular live service games, the impact of the hit show Arcane on the League ecosystem, the lessons learned bringing LoL to mobile with Wild Rift and what Riot has learned about cross-platform development and play between LoL/Wild Rift and Teamfight Tactics. This insider look at what Andrei has learned from 12 years contributing to some of the biggest entertainment franchises in the world is one for the history books. --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
Kamillala (Kamilla) fra Twitch joiner oss for å snakke TeamFight Tactics, pluss vi har omtale av Dead Island 2, Kirby Return to Dreamland på Switch, og vi lar hypen ta overhånd etter å ha sett nyeste Zelda-traileren! Pluss: De fem beste easter eggsa i Mario-filmen! Du kan abonnere på Rad Crew på Spotify, Apple Podcasts, og over alt hvor du finner podcaster! EXECUTIVE PRODUCERS Rune Gjerde, Lars Eirik Hansen, Lars Ove Larsen, Eirik Haver, Christian Langeland, Ole Jørgen Øverby, Mikkel Andreas Granrud, […]
Kamillala (Kamilla) fra Twitch joiner oss for å snakke TeamFight Tactics, pluss vi har omtale av Dead Island 2, Kirby Return to Dreamland … Les mer
Liebe Freunde, heute plaudern Dom und Sebastian über ein Nischengenre, das vor vier Jahren schon einmal zum Sprung nach ganz vorne ansetzte, den aber irgendwie verfehlte. Es geht um Auto-Battler. Man denke an „Auto Chess“, „Dota Underlords“ oder „Teamfight Tactics“. Woher kommt diese Spielidee der Mehrspieler-Gefechte, in denen man lediglich Einheiten platziert, die dann aber komplett automatisch kämpfen? Wieso macht das Spaß? Wieso zur Hölle hat Sebastian da bereits hunderte Stunden investiert? Und dann auch noch das: Mit „Mechabellum“ erfindet sich das Genre gerade in einer äußerst reizvollen Variante neu. Dom und Sebastian meinen, dass es sich lohnt, mal in diese Nische abzutauchen – so befremdlich sie auf den ersten Blick auch wirken mag. Wir empfehlen heute die Auto-Play-Funktion, Dom & Sebastian Timecodes: 00:00 - Einstieg 02:43 - Was sind Auto-Battler? 21:35 - Auto-Battle-Spiele 32:12 - Mechabellum 43:57 - Taktiken 59:58 - Die Zukunft von Mechabellum 1:17:07 - Fazit
Team Fight Tactics x 1 Corinthians 9:24Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Web3 games are taking off and Planet Mojo is one of the premiere titles leading the way. On Ep 23 of The Zeitgeist, CEO Mike Levine shares the web3 opportunity for game publishers, how digital ownership empowers gamers, and the future of community gaming. About Planet Mojo:Planet Mojo is an ecosystem of interconnected games built by Mystic Moose and set inside a mysterious alien planet with an evolving narrative. Players compete with customized teams of fantastical creatures in a suite of eSports, PvP games. The long-term goal is to create a sustainable and growing catalog of games for the next generation of gamers, empowering players by allowing them to own their in-game assets and have a say in the project's future direction.Show Notes:01:02 - Background and how he started in Web3?04:34 - Unique challenges in Web307:25 - What is planet Mojo? 11:17 - Owning your assets in planet mojo12:50 - Is Mojo Planet a Play-to-own model?13:5 - The future of in-game economy in Web319:31 - Why are traditional gamers skeptical of NFTs?23:15 - Would traditional games benefit from adding a Web3 component?24:54 - The future of Web3 gaming 28:58 - A builder in the Web3 gaming ecosystem he admires? Full Transcript:Brian Friel (00:00):Hey everyone and welcome to the Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the web 3.0 Space forward. I'm Brian Friel, developer relations at Phantom, and I'm super excited to introduce our guest, Mike Levine. Mike is the CEO of Planet Mojo, one of the leading games on Polygon. Mike, welcome to the show.Mike Levine (00:28):Hello. Thanks for having me, Brian. Excited to be here.Brian Friel (00:32):I'm excited for you to be here as well. We got a lot of really awesome stuff to talk about. Just the time of recording this, I saw you guys sold out your first mint on Magic Eden. You've got this great ecosystem you guys are building out related the web 3.0 gaming. But before we dive into all that, I want to learn a little bit more about you. You have a very interesting background. You're a veteran of the gaming industry and you spent a lot of time at Lucas Arts Entertainment. Can you walk us through what your background is and why you started working in web 3.0?Mike Levine (01:02):Yeah, I started working at Lucas Arts in the early 90s, I'm going to make myself sound as old as I am. But I'm from the east coast in Massachusetts where I am now. But went out to California with dreams of, well, really going to grad school. But I needed a job and amazingly Lucas had one in the paper. Lucasfilm games at the time, and I went in and somehow convinced them to hire me, and just really clicked. I never considered it for a career at all. I'd played video games my whole life growing up and Nintendo and all kinds of other games, but I hadn't really played PC games, so I kind of had to lie a little. I remember when I called a friend back east who was like, tell me some PC games that I could tell them about. Little did I know they were about to release their first console game, so it was like, oh, you played console games?(01:52):And they're like, so yeah. And I started at the bottom floor I guess doing QA, which is a great place to start in the industry. But I didn't sort of let my dreams of why I moved to California die, and I took an internship, and I was working 90 hours a week at Lucas and this other place and I was learning all about basically the beginning of digital media and video, and started using the computers at Lucas. And next thing I knew I was working in the art department, I was really just using their Macs to practice Photoshop and the art director noticed it and was like, wait, you know Photoshop? But then I started to get more brave and propose ideas because I was just using these cutting edge tools. And I guess anyways, to fast forward, that theme has gone throughout my whole career because I'm always sort of tinkering with what's new and what's next.(02:40):And yeah to give you the quick version, worked on some amazing games at Lucas. Went on to sort of create the visual effects department there, and did some great games. And eventually it was a pretty big mass exodus of people that I was at the beginning of. But went on to do a startup with people from ILM because the visual effects department or company that Lucas owns or did. But I had worked with them a lot just because all these techniques we were doing and Skywalker ran, so did a startup with those guys for a couple years, it was more about tools and effects, and wanted to get back to games. I missed games after not being in it. So I moved back to the east coast, started my own companies, and over the years I've just done a mix of our own games but also done service work to survive with Hasbro and Spin Master and other things.(03:33):And we had a great run doing augmented reality, and we had Apples game of the day, and worked with Phil Tippett, but also worked with big companies like Niantic and others. And ultimately that disillusioned with mobile AR, at least the short term future of it. And we made a VR game a couple years ago for Sam and Max, which was a game I worked on the original way back at Lucas. So that was a lot of fun. But during that game, that's when I started getting obsessed with first NFTs, and then blockchain and blockchain games, and that's how we got here.Brian Friel (04:09):That's awesome. So you painted an awesome story there. I guess starting from the bottom at QA intern, rising up. And you've worked on titles that you didn't mention, but like Jedi Knight, the Force Within, Rebel Assault One and Two, so you've seen what it takes to make really successful video games. Coming into the Web 3.0 space, what have you noticed that's different? What is uniquely challenging about web 3.0?Mike Levine (04:34):We could talk for the next half hour just about this, but it's completely different, and it's completely the same. And I think that's what we're seeing now, is each company finding that balance of what is a web 3.0 game right now? You have some that are completely on chain and others that are completely off chain. And then there's things like us, which are in between which some people call Web 2.5 or whatever. But I think we're closer to 3.0 than 2.5. But I say as someone new coming into the space, which I was a year and a half ago at least, it's an overwhelming amount of stuff to learn. People say the rabbit hole for crypto and web 3.0 and blockchain. And as I've talked about here, we've gone down other tech rabbit holes in my career learning all about AR and everything related to it.(05:23):That was a pretty deep rabbit hole, but nothing compared to this, right? There's just so much more. And it took at least six months to just sort of get our bearings, get our sea legs basically, where it's like you start to figure out what's important, what's not important. And a big part of that at the beginning, because there was still so much lack of clarity, was making a good game. Making a fun game. We were in the minority I think on that in the beginning when everyone was kind of obsessed with play to earn and we're like, well let's make sure the game's fun. Because everything else kind of stems from that. Or you're really just going to have people there only to earn. And I'm not an Axie slammer, but that's kind of what we saw happen there, right?Brian Friel (06:10):Right, that makes sense.Mike Levine (06:11):So yeah, I mean there's massive differences, and I think it's really about finding your rudder and then once you do, just going for it basically. And there's just a lot of noise in this space. So it's constantly, is this call important? Should we partner with this company? How many partnerships can we do? Because we're still a relatively small company, you can spread yourself thin in this space. And then you have the whole Web 2.0 side of it, which maybe want to save that for another question if it comes up.(06:41):But yeah, just taking that on and trying to bring people over to web 3.0, it's easier when you're just in web 3.0 and these are already the converts, so we don't have to convince them. And I think there are other companies that are content to just sort of stay in this web 3.0 echo chamber right now. But I feel like the reason us and all these companies were able to get funding, the whole idea was games can bring more people into web 3.0. So if we only stay in with the converted, we're not really doing that justice. So that's kind of been our philosophy.Brian Friel (07:15):Trying to grow the pie. I totally resonate with that. So I think this might be a good time to talk a little bit about your project Planet Mojo. What is Planet Mojo in your own words?Mike Levine (07:26):Yeah, planet Mojo is an ecosystem of interconnected games built by us, Mystic Moose. That's the company. It is set in a mysterious alien planet, which we're going to keep revealing more about over time. We're really just the first chapter now, and we like to say it has an evolving narrative, just like the game has evolving seasons, eventually. Players compete with customized teams in our first game, Mojo Melee of fantastical creatures in a suite of eSport PVP games over time, because we plan to make more games soon.(07:58):The long-term goal is to create a sustainable growing catalog of games for the next generation of gamers. Empowering players by allowing them to own their in-game assets and have a say in the project's future direction/ which is a really simple way of saying we believe in decentralization and player ownership, digital property rights and all those fun things.Brian Friel (08:20):And so when you first had the idea to go into web 3.0, did you have this vision of what Planet Mojo would be, and was Planet Mojo the catalyst for this? Or was it more that you were interested in web 3.0, you wanted to tinker with new technologies, and Planet Mojo kind of arose out of that curiosity? Which way would you say that evolved?Mike Levine (08:39):It was a lot of things coming together. I mean first off, we love creating original IP. We've done that over the years. We created an indie game before the term existed, Colin Insecticide, I think part one is still on Steam and it was on the DS as well. And that was a complete fantasy, amazing fictional world that a lot of us worked on, a lot of friends from Lucas Arts. So creating original worlds and IP is not easy, but it's something we enjoy a lot. And we also just know from history sort of that whenever new platforms are born, new paradigms begin. That's usually when new IP is born, or has a chance to be born before the big licenses and IP. We've seen this over and over Whenever a new console launches. You see it with AxiE and things like this, that just IPS kind of rise. So it seemed like a great opportunity.(09:40):But yeah, I mean I guess before that we really had the specific idea, it was just the understanding what web 3.0 was, and we didn't even call it that then, right? Crypto games or game-fi or whatever we were calling it. But just understanding what that was going to mean to the players, to the developers, what it could do to gaming in general. People talk a lot about indie games and that's a big thing in games, but I'm here to break it to you, it's a bit of a fallacy. It's like there's thousands of indie games that don't really succeed, and then we have one or two that sort of propel, it's kind of being a rockstar when I grew up. It was like, good luck, right.(10:20):And that doesn't mean you can't do it, but the game is kind of rigged. There's usually outside funding involved, and publishers, and the platform fees. And so web 3.0 was a way to me also it's like wow, we can flip the script here and have more control as indies, and control of our own destiny, and it was like the evolution of community. We've seen community and gaming become a huge thing over the last decade. This is the natural evolution of community to me.Brian Friel (10:52):Yeah, that's very well put. So let's dive in a little more then. You've mentioned you paint this great picture here of players owning their assets, the decentralization aspect of it. How exactly does this work in Planet Mojo? So for reference, you guys just had this mint madness NFT moment on Magic Eden, you guys sold out in four seconds. I imagine these NFTs are used in game, is that correct?Mike Levine (11:17):Yeah, I mean first and foremost and we really have taken a, we're the tortoise not the hair approach to the blockchain, and we haven't launched our token, and we've always wanted to take a slow and steady approach to it.(11:30):So yeah, first and foremost, and we're literally still hooking this up right now. It's about to be done. But if you own the Champion NFTs, you will have them in the game. We're soon, we've kind of spoiled the players up to now by the way, because we've been in alpha, we haven't really worried about the game progression too much, and we've just kind of given everything to players to make tournaments more fun. But we're really only a few weeks away from being an open beta. And that's when we'll be taking everything away from everyone and resetting all stats, and then people will have to play to unlock champions and abilities, and spell stones, and different skins, and eventually arenas when we hook those up, because those could be NFTs as well, maybe. Intent.(12:16):So, yeah. When you own them you will automatically unlock them to use in teams and play within the game, and you won't have to worry about the progression, just like free to play. But the difference here of course is you truly own it. You can sell it if you want at any point on open markets or our marketplace when we launch it. And our whole thing is as we launch more games, you're going to get to use that character in our other games as well, only if you own it as a NFT.Brian Friel (12:44):And so this model it's kind of like a play to own model, which I've heard about. Is that a correct characterization?Mike Levine (12:50):Yes. I mean I love and hate acronyms I guess I'll just go on record of saying that. But we do kind of need them in a way. And I think I can certainly get behind that a lot more than anything with the term earn in it. Because that was just a bad idea. Free to own, I know Gabe really pushes that, but I always was just like, wait a minute. Let's not take play out of this. If we're really going to have an acronym debate now. The word play should be at the center of this. There's just not enough words. So that's why I like play to own.Brian Friel (13:25):I like that as well. So then talk to us a little bit about the economy of this game. You guys are building this world, you're going to be adding on a piece arenas over time, this thing's going to continually evolve. Players also own their own assets, but you made a point up front to be like, this isn't something where we're just advertising a quick way to make money in this game. How do you see the in-game economy here evolving over time?Mike Levine (13:52):Good question. And back to the last point related too, we do plan to add other features to owning the NFTs. And I didn't even mention by the way that we have what we call a, it's an in-game collection tier basically. And the very easy way to explain it is the more NFTs you own, the more chances for rewards and prizes you're going to get in the game. Because we sort of tally up, look at all of the NFTs you own, there's like a point system, and you'll sort of have a different tier, and then each month you'll get these collection tier points basically that you can put towards our premium quest, which if you didn't own them would take much, much longer to unlock, basically. So that's another thing. And we also want to eventually have some form of sort of holding slash staking with rewards as well.(14:39):And then moving to your question just about the economy. So right now we just have a soft currency in the game, it's called Ore, or you're going to earn it through the battles, it's going to help you rank up, level up. There's a whole free battle pass system that you get battle pass points for that unlock assets, champions, currency, all kinds of things. We're going to have a hard currency too. And by the way, just backing up, because I don't even think we really explained or, I jumped over this, my fault.(15:09):But so our game is Mojo Melee. It is a next generation strategy auto-chess battler. We've been nominated in a bunch of the web 3.0 award shows, which has been in great. The game's currently still in alpha, it's in the browser base game, so you can play it right in our web browser, and we are planning to take it to mobile very soon as well. So I just want to make sure we explain what the game was-Brian Friel (15:34):Cover those bases. Yeah, yeah, yeah.Mike Levine (15:36):And you can play, if anyone has played team fight tactics, that's kind of where these games really came from Dota 2, Underlords, but Teamfight Tactics has sort of become the most popular one. But making this for blockchain and why we say we feel it's like the next evolution of these games, even taking the web 3.0 part out of it, is all those games really came from PC downloadable. There are mobile versions, but TFT matches can take easily 30 minutes to play. And we wanted to make something that was faster paced. Even the browser version, when you play it, you'll notice it feels like a mobile game, that's because we designed it that way. So when you're playing it on mobile, the matches can take 5 to 10 minutes, you can play against one-on-one or eight other players at a time. It's like a round-robin tournament format, which is another one of the big reasons we chose the genre to start off with because we did take a lot of time debating what kind of game do we want to make first.(16:33):And we just thought this was a great way to introduce the world, the characters, and this is the other big thing we changed with these games is we're like, okay, players are going to own their characters. And normally these games up to now and it's very new genre, but you typically played with a shared deck. So players are playing against each other but they're pulling from the same deck. And what we did was kind of make it more like Hearthstone and other games and we kind of took that out of it, we made it more about collection and team building. Where you have just insane amount, every time we add a champion or a spell stone, which is another element we added, it just gives you insane combinations to try and strategy in terms of how you lay them out and use them.Brian Friel (17:18):The theory crafting because endless, yeah.Mike Levine (17:20):Yeah. So we sort of made a new paradigm sort of around that, and as we were making it, Supercell started testing their auto-chess game and they actually did something pretty similar so we were like okay, they're pretty smart, we must be onto something. So it just gave us confidence that we were on the right path.Brian Friel (17:37):That's good validation.Mike Levine (17:39):Yeah. Their game is way more casual. We kind of built something in between TFT and what they built. But yeah, web 3.0 with community we're always listening, and we've taken huge amounts of feedback. I mean we started privately play testing it last August, and so we've definitely listened to the community, we've added tons of features that people have asked for, and we may even add longer form matches eventually, enough people request them. But our sort of goal right now is to get into open beta and test like I was saying the progression and the retention, and all this awards and things like that in the game.Brian Friel (18:20):That's great. That's a big overview. Thank you for that. I guess I'm obligated to ask this question for all your fans who are listening, but when beta? Can you share anything about that?Mike Levine (18:29):I mean we're real close here. I would tell you within two weeks, but we have this little thing coming up called GDC and a bunch of our team is going there, so we may decide to wait till right after that, just till we're all back. So we're talking hopefully before March is over I'm fairly confident we'll get open beta, knock on wood.Brian Friel (18:51):Right on. So I guess switching gears a little bit, at the start of this conversation you talked about the idea of growing the pie and that right now web 3.0 is relatively to all the gaming industries that are out there, it's a small subset of user base. There's people who really resonate with it, but then the vast majority of gamers maybe don't care or don't see the value prop. But I'd say there's also, I've seen a little bit of blow back where anytime the term NFT is mentioned to traditional gamers, a lot of times it elicits this response where people immediately say, no, I don't want it, I don't like it.Mike Levine (19:26):It's a trigger word.Brian Friel (19:27):It has become a bit of a trigger word. Why do you think that's the case?Mike Levine (19:31):Oh, this is very simple actually. And first of all, we don't have NFTs in our game. We have digital collectibles.Brian Friel (19:39):Good marketing.Mike Levine (19:40):And I've seen a lot more people use this term, especially who are bringing it to the masses or trying to. But I was talking about this for many months ago, just that the web 3.0 gaming space needs to break free of the NFT space. And it hasn't yet. Because there are these rules, many of which are very silly in the NFT space. You've got to sell out, and in terms of pricing, and distribution, and quantity and just all the sort of FOMO around it, and not to mention all the scams and rug pulls and it's like, we've been on tons of calls in the beginning of this where meeting with very DeFi crypto groups on Telegram. And at the beginning we were just sort of surprised at all the questions, it was like, how do we know this isn't a scam and all this stuff?(20:30):And we're like, we've been doing this for over 20 years, this is what we do. We make games, we do what we say, but we get it. So I think that's, the mass public, first of all I think it's a myth actually that gamers hate this. I really do. They hate something else. It's all that stuff we were just talking about. And I think we hit the peak hate months ago. I think we've been getting much more people like yeah, I'm interested in this actually, and what's it all about? And I just know from firsthand experience, that's why every time now when I'm doing these spaces or whatever I'm trying to say, everyone on this call, we're in the bubble already. What you have to do is everyone go bring in one friend. Just go talk to your friends about this, because there's nothing more powerful to this day in any media than word of mouth.(21:23):I just saw a chart on this, and it's like over 50% the most powerful form of user acquisition. And I just know from firsthand experience, when I talk to gamers young and old, what are you doing now? I'm making a web 3.0 game. What's that? Crypto. And then I say, well, have you ever thought about owning your assets and what that means? And then literally their eyes open up. What are you talking about? Because they're like gamers, they stream, they're watching Fortnite and playing Call of Duty, like wait a minute, that skin that I paid so much for, I could sell it? Yeah. Ooh, tell me more. So this has to be a grassroots campaign really to win over people. See, this is the big difference here is that people like to compare this to free to play, and it's not the greatest analogy. Because free to play had one thing, I don't know if I should say over us, but it was the main point of it.(22:25):It was free. Right in the title. And to the average consumer, to Joe 6-pack, whatever, they don't care about decentralization and blockchain and immutable and any of that stuff. They want to know is this a good deal for me? What's in it for me? And if we just explain to them, yes, you can own it, there's value in it, you can make it better by playing, and when our new games come out, you're going to be able to use it. Maybe you can use it in other games. It's really a lot of value. It just has to be explained to players.Brian Friel (23:03):Well put. I guess on that thread then, are there any traditional games that you think should be adding like a web 3.0 component in the short term that you think would be in that benefit?Mike Levine (23:16):No, none.Brian Friel (23:18):Interesting. You want to expand on that?Mike Levine (23:19):I want them to pay out and be ignorant and let us dominate. Usually happens in others game cycles and then they come in and want to acquire companies like us or have to play catch up. I mean Disney, other companies, they're still playing catch up on mobile and things like that.(23:39):So look, I can't control what they're going to do. And we're already seeing from Asia, being in North America and Europe, I think we're heavily biased by the sentiment in Asia. From every people I talk to over there, which is a lot and Reid, the sentiment's almost the opposite. They're bullish. So you're seeing, look at Oasis and all the companies that they've brought in from that side of the world. I don't have to even sit here and say what companies should add it because it's happening. Those companies are doing it. Will the big companies from North America and Europe? We'll see. Let's put it this way. If they see those companies making money, you can bet. But there's the legality and all that involved too. And that's where startups can afford to be nimble and take risks. So I don't have a crystal ball, but I know it's going to be an interesting year.Brian Friel (24:33):Yeah. Well I know you said you don't have a crystal ball. But I want to know, blockchain is young, especially in the gaming space in particular, everyone's I think still figuring out what the right kind of primordial soup of ideas and gaming talent, trying new things. Where do you think the space goes from here? In the next year or two, how do you think the space unfolds?Mike Levine (24:55):I mean, there are a lot of roadblocks for games right now in this space. On the mobile side we have Apple with their guidelines, which is depending on who you talk to a step forward or also very restrictive, or sometimes a deal breaker as we've seen with other companies. And on the PC side, again, we're sort of limited. Epic will allow games. So in some ways this space is back to the 1990s and 2000s where everyone has their own website and come here and make your own account and connect your wallet. But yesterday, the Amazon rumor was in the press again, right, about their marketplace. And you're seeing big Web 2.0 players get into the space. So if I'm going to make wild predictions or my hopes even, is that those are the companies that kind of need to help bring in the masses, and hopefully some of those barriers will come down, or the smart ones will realize the opportunity, the GameStops, who already jumped into it.(26:05):And I think those people who have those relationships already, and a lot of those companies like overseas and Japan, China, et cetera where they're so bullish on it, it seems like it's an even easier path. But I think those gateways will sort of lead the way. And of course just more and better games finally coming out. So the public can see, oh wait, there are some cool, actual games here in the web 3.0 space. And I always make the analogy about this space, and I think I've even realized it's bigger than I was making it, because I think it pertains to anything like pro sports, whatever, but I usually make it with gaming. Is that there are ways to earn in Web 2.0 games today. You can go to tournaments, Magic the Gathering, card game, and you can make millions of dollars and travel around there.(26:56):But that only applies to a certain percentage of people in gaming. You think about eSports and all this, right? There's like three spheres to this really that intersect, that help all drive each other. There's the professional level, then there's the spectators, the fans, the people who really pay attention, who are watching. And then there's the mass audience who just plays the game. And that's why I'm saying that it's no different than golf. The people who watch golf or NBA like, oh, I want to wear the shoes he's wearing, and I want to get the shirt he wears. Or like my son, I want to get Jason Tatum's high school jersey. I'm like, are you kidding me? And you're going to see that same parallels here. And it's just like in web 3.0, the earning part is going to appeal to some people. And it should be there and all the web 3.0 aspects, but you have to have those three layers.(27:55):That's why we think we made a PVP game and eSports are important to this. That's why we did a tournament, and worked with a lot of creators. And that's really important here kind of to take it to the masses, and let everyone kind of choose at what level they want to go down their own rabbit hole. Do I want a wallet? Do I want to own these NFTs? And the idea is going to start to snowball. And the early adopters are going to be like yeah, I want to own these things. And then other people are like, why are they owning them? I should probably own them too. I'm putting all this time in here, maybe I should actually own my assets. And yeah, that's where I think it's going to go. That's my optimistic feel. I ended more optimistic than I started.Brian Friel (28:36):That's great. That's a good way to do it. And also on the word of mouth part as well, which you said, the most powerful force of growing, word of mouth.Mike Levine (28:44):Totally.Brian Friel (28:45):Mike, this has been awesome. I guess on this last topic of getting more games into the space, we always end our podcast with a similar question. I want to ask this for you. Who is a builder in the web 3.0 gaming ecosystem that you admire?Mike Levine (28:59):Oh boy. It's easier for me to name projects because we're big fans of multiple people at these projects. So like Trap Knoll, we're very good friends with, and Undead Blocks and Phantom Galaxies, and I mean, I know I'm going to forget people I feel like. I mean, BoomLand were really supportive to us because they did their mint before us. And just Magic Eden, the people there, Matt, Knock, Liz, and Polygon. The people at Polygon are building too, I think. So probably named more than you wanted. But yeah, there's so many projects.Brian Friel (29:40):The more the merrier.Mike Levine (29:41):Yeah, I mean we're always looking at other projects. At the beginning we were always just, whoa, what are those guys doing? And then you get to the point where it's like, well, maybe they don't know any more than we do. So that's where everyone starts, the creativity comes from. You start seeing cool ideas.Brian Friel (29:58):That's awesome. Well, you named a lot of folks there. I guess all potential upcoming podcast guests, we'll have to reach out to them as well. Well Mike, this is a really fantastic discussion. Thanks for sharing a bit about your history and your journey from Lucas all the way to now pioneering web 3.0 gaming. Where can people go more to learn about Planet Mojo and Mojo Melee?Mike Levine (30:18):Easiest is this go to planetmojo.io, and then there are links right on the top right to our Discord, that's really where all the action is. Please join our Discord, Twitter, and there's a link to the game. You can play the game right now in alpha. We're actually hoping to push an update up today. Well, I guess my, it'll be last week when this comes out. But that's a play.planetmojo.io.Brian Friel (30:41):Awesome. Mike Levine, thank you so much for coming on the show.Mike Levine (30:44):Thanks for having me.
Dan Zack is a professional poker player. He's the 2022 World Series of Poker (WSOP) Player of the Year, and holds 3 WSOP bracelets. Dan and I talk through poker fundamentals and strategies. We also go through skills, like critical thinking and emotional regulation, that anyone can learn from poker. If that isn't enough, we talk about Dan's grind to becoming WSOP Player of the Year, Phil Hellmuth, and the intersection between poker and hedge fund investing. * * * * * * * * If you liked the episode, please like & subscribe to the show! Substack: https://gameoflifepod.substack.com/ Twitter: https://twitter.com/sophdeng Email: golifepod@gmail.com "Game of Life Podcast" is produced by Sophia Deng; visuals by Alonzo Felix; music is from Anchor. * * * * * * * * Timestamps (0:50) How Dan got into poker at a young age (10:26) What is poker and what is it about? (14:02) Solvers, math era of poker (19:58) Playing at the professional level (23:13) Relationship with other poker players (27:54) Winning WSOP Player of the Year (48:29) Results-orientation and being at peace (54:38) Intersection between poker and hedge fund thinking (59:00) Quick fire round: Quotes from Phil Ivey and Phil Hellmuth (01:07:44) 2 final questions * * * * * * * * Dan's recommendations Open-face Pineapple Chinese Poker Splendor SET (card game) Teamfight Tactics
If you're into games, chances are you've played—or at least heard of—League of Legends and its developer Riot Games. Despite League's success, though, Riot famously didn't publish any other titles for the first 10 years of its company's existence. That is, until it got inspired by a group who created a mod for one of its competitors, Dota. In less than six months, a small scrappy team at the California developer built Teamfight Tactics, a spinoff digital board game that mixes chess with slot machines and inspiration from card games. Now it's one of the studio's most successful titles. It's lead designer, Stephen "Mortdog" Mortimer, joins the break down the genre-defining game, how its maintained and how the team finds inspiration for new ideas. "TFT's success is about novelty and new experiences. If you come back and everything feels the same, you're kind of like, 'Yeah, I've kind of seen it before.' What you're looking for is those new unique experiences that excite you." You can follow Mortdog here. Learn more about your ad choices. Visit megaphone.fm/adchoices
Teamfight Tactics x 1 Corinthians 15:58Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Teamfight Tactics x Philippians 4:8Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
In today's episode of Steam Cleaners, Walter "Ceades" Fedczuk avoids his LoL tilt by playing Teamfight Tactics while Chase Wassenar takes a trip down memory lane with Metronomicon: Slay the Dance Floor.
Teamfight Tactics x League of Legends x Matthew 6:34, Phillipians 4:6 Your daily crossover of faith and fandom! Experience daily Biblical encouragement from nerdy Christian podcasters, bloggers and content creators. Join the Nerd of Godcast community at www.NOGSquad.com
Rob plays the same things they always are Counter-Strike: Global Offensive and TFT: Teamfight Tactics. They go over how the TFT ranking system works and how they finally moved from Silver Elite Guardian to Master Elite Guardian 2.Andrew played the DC Deck-Building Game with his wife, but has been up to his elbows printing shirts for the Old-School Essentials Box Set Kickstarter with art from Erol Otus and David Hoskins. Steve went to FLGS Giga-Bites Cafe to play Electric Bastionland (by Chris McDowall, author of the critically-acclaimed Into The Odd) and got mixed up in some body swap shenanigans as he play in the adventure Isle of the Plangent Mage by Donn Stroud. News: We talk to Luke Gygax, son of Gary Gygax, about creating Gary Con, family, legacy and adventure writing at his company Gaxx Worx inside of his World of Okkorim! and his module The Heart of Chentoufi.EL Updates: On Aug. 29, 2022, we're hosting Dungeons & Dragons at Sabbath Brewing in Atlanta! Bring your dice and get ready for an afternoon adventure with Epic Levels and friends! We've made posters for the Mekavoid Motokult adventure and we want play it with you! Each ticket gets you one copy of the Poster, one beverage from Sabbath Brewing, and 3 hours of space biker gang fighting action! We'll be using 5th Edition Spelljammer rules for this afternoon gaming extravaganza! There will be LA-style tacos provided by DMTaqueria! Get your TICKETS HERE!Dragon Con 2022: Sep. 1 – Sep. 5. we'll be running games at the following times:Friday 1pm - Mystic Punks RPG: Blood Mud, from Epic Levels Mad Dungeon PodcastSaturday 1pm - D&D 5E Spelljammer: MekaVoid MotoKvlt, from Epic Levels Mad Dungeon PodcastSunday 1pm - Mystic Punks RPG: NekroBarge of Pawlee the Elder Lich, from Epic Levels Mad Dungeon Podcast--You can support us via Patreon for early episode releases, bonus map content, extra art, access to our discord server, and lots of other exclusive goodies.Epiclevelsrapgods.compatreon.com/epiclevelsJOIN OUR DISCORDinstagram.com/epic_levelstwitter.com/epic_levelsfacebook.com/epiclevelsrapgodsSubscribe to us on your favorite podcast player, leave a comment and tell your friends.Get nerd merch and stay up to date at EpicLevelsRapGods.com
Our presenters:Admirable: https://twitter.com/ThatsAdmirableFrodan: https://twitter.com/frodanMortdog: https://twitter.com/MortdogWittrock: https://twitter.com/WittyWittrock-----------------------------------------------------------------------------------Teamfight Talkshow is produced by Giant Slayer TV. Watch the show live on Twitch at twitch.tv/GiantSlayerTV and interact with the chat room and the guests!To find all of our Giant Slayer content online, learn about our tournaments, guide videos, blogs and much more, follow us on Twitter @GiantSlayerTFT.The VOD of this broadcast is available on our YouTube channel. You'll also find great guides and info on how to improve your game!
We're nearly at the end of yet another set, which means it's the perfect time for the return of the Golden Spatula Awards! Which players have performed best throughout the set? Which were the dankest emotes? Find out now alongside Admirable, Frodan, and special guest, Iniko!----------------------------------------------------------------------------------Our presenters:Admirable: https://twitter.com/ThatsAdmirableFrodan: https://twitter.com/frodanIniko: https://twitter.com/ineekoh-----------------------------------------------------------------------------------Teamfight Talkshow is produced by Giant Slayer TV. Watch the show live on Twitch at twitch.tv/GiantSlayerTV and interact with the chat room and the guests!To find all of our Giant Slayer content online, learn about our tournaments, guide videos, blogs and much more, follow us on Twitter @GiantSlayerTFT.The VOD of this broadcast is available on our YouTube channel. You'll also find great guides and info on how to improve your game!
Composer Mason Lieberman works for Tencent Games, and writes music for all types of games and projects, like PUBG Mobile and Teamfight Tactics. He's composed for tons of different anime projects too, like RWBY and Beyblade Burst Evolution. Mason has a keen ear for composing J-rock, and other J-styles and C-styles, and was exposed to these styles starting at a young age when his family had a foreign exchange student from Japan. You can view the conversation with Mason on the Level with Emily YouTube page, and subscribe to be notified of new videos from us. Support Level with Emily on Patreon.