Podcasts about pubg mobile

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Best podcasts about pubg mobile

Latest podcast episodes about pubg mobile

RCN Digital
INFINIX... ¡Rompe el Mercado!

RCN Digital

Play Episode Listen Later May 23, 2025 26:27


En RCN digital nos visita la gente de Infinix, reconocida por su enfoque en tecnología avanzada y diseños atractivos dirigidos a la generación joven, presenta su más reciente dispositivo en el mercado colombiano, el Infinix Note 50S 5G, un smartphone diseñado especialmente para la audiencia gamer. Este lanzamiento se destaca por su rendimiento superior, desarrollado en colaboración con PUBG Mobile, conectividad 5G y un sistema de cámaras con sensor Sony; además nuestros recomendados de cine y series para el fin de semana.

Talking Indonesia
Haryo Pambuko Jiwandono - Indonesian Games and Esports

Talking Indonesia

Play Episode Listen Later May 8, 2025 42:23


In recent years, Indonesia has experienced a remarkable transformation in its gaming landscape, with mobile esports emerging as a powerful cultural and economic force. What was once considered a fringe activity now enjoys mainstream legitimacy, supported by both grassroots communities and government institutions. In this episode, Tito Ambyo speaks with Haryo Pambuko Jiwandono, a PhD candidate at RMIT University researching mobile game esports in Indonesia. They explore how esports in Indonesia has evolved from informal gatherings at internet cafes to a structured industry with professional teams, government support, and international success. In 2024, Indonesia won the FIFA E World Cup against Brazil and dominated in the Football Manager competition against Germany, marking significant achievements on the global stage. Haryo's research illuminates how mobile games like Mobile Legends and PUBG Mobile have democratised gaming across Indonesia through their accessibility on smartphones, fostering community-centered "play gatherings" in coffee shops and warung. While celebrating these successes, the conversation also examines the precarious economic realities faced by many esports athletes and the challenges for Indonesia's emerging game development industry. From governmental efforts to build sustainable career paths in esports to the tensions between creative freedom and cultural preservation in game development, this episode offers valuable insights into how digital gaming is reshaping Indonesia's social landscape and contributing to its global cultural footprint.

Analytic Dreamz: Notorious Mass Effect
"NINTENDO VS POCKETPAIR: A DEEP DIVE INTO THE PALWORLD LAWSUIT"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Oct 22, 2024 16:06


Linktree: https://linktr.ee/AnalyticDive into the latest developments of "Palworld," the game that has taken the world by storm with its unique blend of survival and monster-taming gameplay. In this segment, Analytic Dreamz unpacks the recent announcement of Palworld's mobile version by Krafton, amidst an ongoing legal tussle with gaming titan Nintendo. Explore how Pocketpair's partnership with the creators of PUBG could redefine mobile gaming experiences, adapting Palworld's controversial yet beloved mechanics for on-the-go play.This segment will cover:The Rise of Palworld: Understand how this game became a global phenomenon, despite or perhaps because of its 'Pokémon with guns' label, and its impressive sales figures.Nintendo's Legal Challenge: A detailed look at the lawsuit filed by Nintendo and The Pokémon Company, alleging patent infringement, and what this could mean for game mechanics innovation.Pocketpair's Stand: Hear about Pocketpair's response to the allegations and their commitment to continue developing Palworld, including insights into their strategy for navigating this legal landscape.Krafton's Mobile Ambitions: Analytic Dreamz analyzes Krafton's track record with PUBG Mobile and what their involvement might spell for the future of Palworld on mobile platforms.Implications for the Gaming Industry: Discuss the broader implications of this lawsuit on game development, intellectual property rights, and how this could set precedents for future game design patents.Join Analytic Dreamz in this segment of Notorious Mass Effect for an in-depth exploration of legal battles, game development, and the future of interactive entertainment in a world where digital creatures capture more than just our screens.Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Brave Dynamics: Authentic Leadership Reflections
China: Black Myth Wukong $1B AAA Game, $86B Tencent Publisher (League of Legends, SEA Group & VNG) & ​​Real Estate Bubble Burst with Jianggan Li - E470

Brave Dynamics: Authentic Leadership Reflections

Play Episode Listen Later Sep 8, 2024 32:40


Jianggan Li, Founder & CEO of Momentum Works, and Jeremy Au discussed: 1. Black Myth Wukong $1B AAA Game: Jianggan and Jeremy examined the reinterpretation of 'Journey to the West' in the gaming blockbuster 'Black Myth: Wukong'. The developers overcame huge skepticism, incorporated complex cultural narratives into gameplay and overcame technical challenges to balance traditional storytelling with modern gaming technology. They also discussed the parallels with Indian and Southeast Asia mythology. 2. $86B Tencent Publisher (League of Legends, SEA Group & VNG): Tencent owns League of Legends (Riot Games), PUBG Mobile, Arena of Valor, as well as WeChat. They also inspired and invested in the game, chat, ecommerce & payments structure of Sea Group (Shopee, Garena Free Fire) and Vietnam's VNG (Zalo, Zalopay). 3. Real Estate Bubble Burst: They analyzed the causes of property price inflation and subsequent market corrections with Evergrande & Country Garden debt. The confidence crisis has had ripple effects into the consumer and adjacent markets, spurring outflows of talent, capital and companies. They also discussed the importance of cultural understanding in global business strategies, how multinational companies leverage local consumer insights, and the complexities of managing large-scale economic shifts in the Southeast Asia tech scene. Watch, listen or read the full insight at https://www.bravesea.com/blog/wukong-aaa-game Nonton, dengar atau baca wawasan lengkapnya di https://www.bravesea.com/wukong-aaa-game-id 观看、收听或阅读全文,请访问 https://www.bravesea.com/blog/wukong-aaa-game-cn Xem, nghe hoặc đọc toàn bộ thông tin chi tiết tại https://www.bravesea.com/blog/wukong-aaa-game-vn Get transcripts, startup resources & community discussions at www.bravesea.com WhatsApp: https://whatsapp.com/channel/0029VakR55X6BIElUEvkN02e TikTok: https://www.tiktok.com/@jeremyau Instagram: https://www.instagram.com/jeremyauz Twitter: https://twitter.com/jeremyau LinkedIn: https://www.linkedin.com/company/bravesea TikTok: https://www.tiktok.com/@jeremyau Instagram: https://www.instagram.com/jeremyauz Twitter: https://twitter.com/jeremyau LinkedIn: https://www.linkedin.com/company/bravesea English: Spotify | YouTube | Apple Podcasts Bahasa Indonesia: Spotify | YouTube | Apple Podcasts Chinese: Spotify | YouTube | Apple Podcasts Vietnamese: Spotify | YouTube | Apple Podcasts Join us at Geeks on a Beach! Use the code "BRAVESEA" for a 45% discount for the first 10 registrations, and 35% off for the next ones.

GameBusiness.jp 最新ゲーム業界動向
『スト6』や『PUBG MOBILE』で好成績!―日本チーム/日本人選手 タイトル別 成績まとめ【eスポーツワールドカップ】

GameBusiness.jp 最新ゲーム業界動向

Play Episode Listen Later Aug 26, 2024 0:10


サウジアラビア・リヤドにて開催された「Esports World Cup」。日本を拠点に活動するチームや日本人選手の成績をまとめて紹介します。

KIQTAS(キクタス)
【すぽきゃすTV】[第77回]高校生でプロに。元日本代表選手が語るeスポーツのリアル|Kazemaruさん(元eスポーツ日本代表)

KIQTAS(キクタス)

Play Episode Listen Later Jun 9, 2024 14:33


▼映像はこちら https://youtu.be/tbAVDEAkAjo ■今回のゲストは、 元eスポーツ日本代表で、PUBG MobileのプレーヤーKazemaruさんをお招きしました(全4回の1回目) 【ゲスト】 ◉Kazemaru(元eスポーツ日本代表) 木村 飛路(きむら・ひろ)/2004年6月4日生まれ。 元PUBGモバイルプレイヤー。 第19回アジア競技大会(中国・杭州)日本代表選手として5位入賞。 X https://twitter.com/KAZEMARU_AIM YouTube https://www.youtube.com/@kazemaru3435 Instagram https://www.instagram.com/kazemaru_aim *本番組でお届けしている医療、健康などの情報については、専門家への取材や出演者本人の体験、見聞をもとにしておりますが、特定の企業、製品等を、具体的に推奨するものではありません。特に医療品や医療機関の選択に当たってはご自身でご判断いただくか、かかりつけ医にご相談されることをお勧めいたします。 【番組への感想はこちら】 https://forms.gle/QJQvRqLD8fM8RJfn9 【目次】 00:00 OP 02:45 Kazemaruさんのご紹介 04:00 『PUBG MOBILE』とは? 08:10 ゲームが「eスポーツ」と呼ばれる理由 09:45 eスポーツ選手の寮生活 11:30 試合中のコミュニケーション 12:00 ゲームとの出会いとプロになったきっかけ 13:10 ED 【出演者】 ◉石崎勇太 1981年生まれ。中央大学法学部法律学科卒。 幼少期からテニスを始め、高校時代にはインターハイ、全日本ジュニアに出場。 大学時代には体育会硬式テニス部主将として1部リーグで活躍。全日本選手権、インカレ出場。 卒業後大手建設会社、広告代理店を経て、現在はGODAIグループが運営するGODAI白楽支店 支配人。 『すぽきゃすTV』の前身番組『すぽきゃす』の企画・立ち上げ、インタビュアーとしてGODAIのコーチ・スタッフや各界で活躍しているスポーツ・健康の専門家にインタビュー。 時にはスポーツアスリートのマネジメントやメンタルサポートを行い、テニススクールのコーチとして熱心な指導はお客様に高く評価されている。 プライベートでは二児のパパ。育児に奔走中! https://godai.gr.jp/ ◉早川洋平 新聞記者等を経て2008年キクタス株式会社設立。羽生結弦、コシノジュンコ、髙田賢三など世界で活躍する著名人、経営者、スポーツ選手等ジャンルを超えて対談。13年からは海外取材を本格化するいっぽうで、戦争体験者の肉声を世界へ発信するプロジェクト『戦争の記憶』にも取り組む。 公共機関・企業・作家などのパーソナルメディアのプロデュースも手がけ、キクタス配信全番組のダウンロード数は毎月約200万回。累計は3億回を超える。『We are Netflix Podcast@Tokyo』『横浜美術館「ラジオ美術館」』『石田衣良「大人の放課後ラジオ」などプロデュース多数。 https://yoheihayakawa.substack.com/ 【関連キーワード】 #eスポーツ #esports #PUBGMOBILE 077_SpocasTV_Podcast.mp3

REWIND: The Musician’s Podcast - How to Grow Your Music Career
19 | How to Elevate Your Video Game Music Career? With Composer Hillel Teplitzki

REWIND: The Musician’s Podcast - How to Grow Your Music Career

Play Episode Listen Later May 24, 2024 56:37


Visit HOW TO GROW YOUR MUSIC CAREER BLOG for more action items, and valuable insights on your music career! Today our guest is composer Hillel Teplitzki How to Elevate Your Video Game Music Career?  Hillel Teplitzki is an Ophir Awards (Israeli Oscars) Nominated Composer best known for his work on the AAA video game PUBG Mobile and the multi-award-winning feature film “God of the Piano”.     If you want to support the podcast, don't forget to rate the podcast and give it a follow. It will help the podcast reach more people who might find it interesting! Feel free to reach out with any questions, on LinkedIn, Facebook, Instagram, or through my email listed on my website, where I share additional content about music career. Read more career tips in the blog: https://www.amitweiner.com/rewind-the-musicians-blog   Amit Weiner on LinkedIn: https://www.linkedin.com/in/amit-weiner/   Stay tuned and don't forget to REWIND!

Iseng Podcast
Kisruh Kominfo Blokir Game Lagi? - Iseng Podcast #143

Iseng Podcast

Play Episode Listen Later Apr 30, 2024 16:05


KIRIM CERITA BISA KESINI https://bit.ly/Isengcurhat atau bisa kirim ke email isengpodcast.project@gmail.com Ceritanya bebas, mau itu asmara, pertemanan, uneg-uneg, horor, pertanyaan, atau mau sapa-sapa penonton dan pendengar Iseng Podcast lainnya Kominfo lagi-lagi buat pergunjingan. Sebelumnya yang katanya mau memblokir steam dll, ehh sekarang malah mau memblokir game-game yang berbau kekerasan dan seksualitas. Genshin Impact, Free Fire, CS GO, PUBG Mobile dan masih banyak lainnya dirumorkan mau diblokir. Pemblokiran tersebut diprakasai oleh Komisi Perlindungan Anak Indonesia (KPAI). Selengkapnya di episode kali ini, selamat mendengarkan.

Esports Insider Podcast
The State of Esports in Asia-Pacific | TALON Esports | The Industry Podcast

Esports Insider Podcast

Play Episode Listen Later Feb 23, 2024 43:16


In this episode of The Industry Podcast, Sean Zhang, the CEO and Co-founder of Asian esports organisation TALON Esports, discusses the state of the esports sector in Asia-Pacific. Tom Daniels and Sean also break down the organisation's expansion into PUBG Mobile, how its first year as a VALORANT Partner team has gone and what other games are TALON interested in entering.

ON AIR
#389 - Mr. Hyozu Returns!

ON AIR

Play Episode Listen Later Nov 6, 2023 94:39


Safal Hyozu aka Mr. Hyozu is a well-known figure in the Nepali gaming community, making significant contributions to the growth of eSports. He is not only a professional PUBG Mobile player but also the founder of ElementriX and has a talent for singing up his sleeves. Check out his latest song ‘Sparsha' if you haven't yet. Cheers!

So This Is My Why
Ep 130: Breaking into Hollywood - coz Asians Take Sh*t Very Well?! | Alvin Wee (Grammy, CAS & Golden Horse Award-Winning Music Mixer, Encanto)

So This Is My Why

Play Episode Listen Later Oct 15, 2023 60:54


Todo eGames
Pablo Salazar, el andaluz internacional por España del juego PUBG Mobile

Todo eGames

Play Episode Listen Later Oct 13, 2023


The Zeitgeist
Alex.BSL, Co-CEO - Blocksmith Labs

The Zeitgeist

Play Episode Listen Later Jul 21, 2023 27:24


Our guest this week is Alex.BSL, the co-CEO at Blocksmith Labs, the company behind the Smyths NFT collection.Alex.BSL joins Brian Friel to discuss the origin story of Blocksmith Labs and how they started with the goal of creating NFT collections that provide real value, not just hype. He talks about their different products, including Mercury, a pre-mint tool, and Atlas, a hub for NFT activity. Alex also mentions their focus on solving problems and how they build products based on metas.Brian and Alex dive into Smyths, Blocksmith Labs' classic early PFP collection, and its ascension to a premium collection. They talk about the launch of Megos, a new collection that will target a different demographic, with a focus on casual mobile gaming. Alex highlights the importance of building IP and how it takes more than dropping an NFT collection to create a brand. Show Notes:  0:49  - Who is Alex.BSL / Starting on Solana?                        2:04 -  Transitioning to Web34:55 -   The initial goal for Blocksmith Labs                          7:15 -   Who is Blocksmith Labs working with / Some of the early products                                9:32  -  Process for building /  what the market needs                            11:58 -  Origin story of Smiths13:12 - Evolution of Smyths in the future      17:05 - The Meegos collection                              21:02 -   How to unblock crypto to make a mainstream splash in gaming                            23:57 -   When is Migos coming                                25:20 -   Where can people find out more about MeeJump/Meegos?26:21 -   A builder he admires in the Solana ecosystem  Full Transcript:Brian Friel (00:06):Hey, everyone, and welcome to The Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the Web 3.0 space forward. I'm Brian Friel, Developer Relations at Phantom, and I'm super excited to introduce our guest, Alex.BSL, the co-CEO at Blocksmith Labs, the company behind the Smyths NFT collection. Alex, welcome to the show. Alex.BSL (00:28):Hey, glad to be here. Brian Friel (00:29):Really excited to talk with you today. I've seen you over the years, my time on Solana, all across the crypto Twitter sphere. You guys have built a lot in the last couple of years that I want to get into. But maybe before we start talking about Blocksmith Labs and everything you're up to, I'd love to learn a little bit about you. Who is Alex.BSL and how did you get started in Solana? Alex.BSL (00:49):I think a lot of people know this, but my Web 2.0 career has been 10 years of shipping products for top tech companies. Over the last 10 years, I've worked with Apple, Cisco, Coinbase. Coinbase was my last Web 2.0 job. And then my first Web 3.0 job was DeGods. I started there as a mod just out of accident, and then lead dev. And then I started my own thing, Blocksmith Labs, because I wanted to do different things with Blocksmith Labs. It didn't really align with the incentives and what they wanted to do with DeGods. Yeah, that's the light version of it. We can go deeper. Brian Friel (01:28):Yeah. When you said you were working with all these Web 2.0 companies, was that in a technical capacity? You mentioned you were lead dev for DeGods at one point, but you also have experience running projects as well from an operational standpoint. Alex.BSL (01:40):I was a full stack engineer for the last 10 years. I led teams. I also did dev work over the last 10 years at different levels and capacities, but I've been mostly a dev for a decade. Brian Friel (01:55):Love it. What was the moment then when you're working in these Web 2.0 capacities, working with great companies, that made you decide, "Hey, Web 3.0 is something I need to jump into"? Alex.BSL (02:05):Web 3.0 just started out of curiosity. Because when you're a Web 2.0 dev and if you're a dev that's working with big companies, you got to stay on the cutting edge of the technology. Otherwise, someone with one year, two years of experience will come over and take your position. So you got to always be on the cutting edge. That's why I think around 2020, the huge high brand blockchain and crypto, it was all around. Just out of curiosity, I started learning about Eth and Bitcoin. I researched every single token and coin under 100 market cap. That's how I started this. It was just educational for me in the beginning. I started on Eth, started learning Solidity, and then I built some tabs. It was fun. It was fine. I ended up in Solana just by pure accident. Like I said, I was learning about every single thing every single day. (02:58):And then one day on Decrypt, I saw this article about Degen Apes mint and how it's going to be a huge thing and how it's going to break Solana. Just out of curiosity, I ended up and then I minted. But in Solana, once you click mint, it hits you different. You can't go back. Because when I was on Eth, I was minting stuff, I was doing shit, but it felt so backward to me. I'm going to be a 100% honest with you on this. Because imagine the next billion people, you're asking for them to pay $10, $20. Imagine you, going and buying a salad and there's a tax of 10 more dollars. It felt so backward to me. I understood what B2C meant and why it's the way it is, but it didn't make sense to me. But I was still going on with it. (03:40):But once I hit mint on Solana, it just hit me. "Oh, this is the closest thing people are used to in terms of experience." I haven't looked back since then. I've been in Solana. I've just done everything to add value to the ecosystem, and the ecosystem has given me so much back. Brian Friel (03:56):Yeah, I think that story resonates with a lot of people, the Degen Ape mint being that flagship moment where everyone realized, why do we need to settle for subpar user experiences? The mint itself was, I remember, chaotic, which is true Degen Ape form, which is great, but the network was held enough. Great. Alex.BSL (04:14):Yeah, I was up until 6:00 AM to mint, and it was chaotic. There was no Candy Machine by then. I remember that. Yeah. Candy Machine was born out of necessity from that mint. Yeah, I remember that in those days. Brian Friel (04:27):Yeah, we've come a long way. It can be easy to forget how much has been built. Alex.BSL (04:32):Now, you can just mint and it'll drop 150K NFTs out of nowhere with $100. Brian Friel (04:37):Yeah, and it's only going to get crazier, I imagine. Let's go back to that time. You've already researched crypto. You just made the Degen Ape mint. You have all this wealth of experience. You mentioned that you briefly worked with DeGods, but when you were ready to start Blocksmith Labs, what was it that you were pursuing? What was it that you set out to do with Blocksmith Labs? Alex.BSL (04:55):I always see new technologies and new industries. What problem are they solving? What is this adding to the society that people would need? That's how I see things. By then, I've not seen any NFT collection doing anything more than minting more collections, airdropping hype there was about NFTs. I wanted Blocksmith Labs to be a blueprint for the next generation of NFTs, or at least a new category of NFTs that can actually provide real value. It's not just hype. It's not just, "Oh, this is going to go to the moon." We have seen that a lot. Because 99% of those projects that are just solely based on hype, they mint and then they drop. I don't know if you remember, there was a time in Solana where there were 10 projects minting at the same day. It was like, you hit something. Oh, it hits? It's fine. You're ragged? You move on. (05:47):The reason none of them last is that first thing, the NFT business model, I think it's not set up in a way to last long. Some projects realize this over time, like Pudgy Penguins. Now, they're trying to sell physical products so that they can use the brand, use the IP, sell products, make revenue and last longer as a company. But I realized this back two years ago, and that is why BSL started in a different way. Oh, we are going to create products, have users, create value, and then we are going to drive them back to Smyths, our first NFT collection. I don't want to take too much credit for this, but since then, you have seen this new kind of NFT projects who are actually building products, who are using this as a seed round to build their own products, services, and bring value back. (06:39):It's not really just about hype or just about pumping bags. It's also about contributing to the ecosystem, building relationships, helping other NFT projects. I'd like to think we have been successful in that, and now, you have been seeing that a lot of projects mention us as their favorite builders. Maybe we are successful in doing that. Brian Friel (06:57):Let's dive into that. You mentioned that you guys have taken a real builder-first mentality. I think you guys describe yourself as a Web 3.0 or crypto B2B SaaS company. What is the other businesses in this B2B relationship? Who are you guys working with, and what are some of these early products that you guys have started to build for them? Alex.BSL (07:15):Our first product was Mercury. We have onboarded over 1100 projects on Mercury. I think it was the defining moment on Solana where projects, you realized, you could do actual things, create products, create services, being the hype cycle, being the attention cycle. Because now, you see projects doing a lot of other things to stay in the hype cycle, to stay in the attention. Back then, Mercury was all we needed because every time a hype project was on Mercury, we also monetized it in a clever way. We didn't take money from those projects. We took percentage of white list spots and auctioned them, and raffled them in our own token called Forge. That helped add a lot of value to Forge, which, in turn, added value to our NFT, Smyths. (08:02):Before Mercury was a thing, the way you submitted wallets was literally manual. You had to either give your wallet, or you had to give your Discord accounts and then give wallets. We automated all of that. No, we cannot take it for granted. Now, there is Atlas, a lot of other tools. But then, it was a huge thing. We solved a problem. Like I said early on, that's my core belief, that you have to solve a problem. That is why even in Atlas, we have something called a white list marketplace. That only came up because people were selling white lists as spots, but they were selling on shady Discord accounts. You had to give up your wallet, and then there was a middleman. You had to put collateral, all kinds of shit. (08:44):But that is why we know there is a problem and we solved it. And then it was a huge success. That is how I see our products adding value to the ecosystem and us getting back value. Brian Friel (08:54):You mentioned two products there I just want to hit on. Mercury, which is a white list management tool- Alex.BSL (08:59):We have a ton more. Brian Friel (09:00):Right. ... Atlas, which is this hub for NFT activity. You guys have built a ton more. You guys, list them off here. I know Bifrost, which is a price discovery launchpad. You guys have Raven and Shift. You guys have basically built out this entire suite of tools and infrastructure for other NFT projects to leverage and build their own brands and communities based on them. (09:23):I guess, zooming out on everything that you guys have built, how do you decide what is your process there? Who do you talk to first, and how do you realize that this is what the market needs? Alex.BSL (09:33):That's a good question. You know what? We are only a four-member full-time team for the past one-and-a-half years, and with the extended team, it's around 20, 21, the full team. But since the inception, there are only four full-time members in Blocksmith Labs. It's crazy how much we've been able to achieve with just four full-time members. It makes it even harder to make a decision, and that is why you don't see Bifrost running now. You don't see Shift running now. Raven is still there. It's self-service. It goes on by itself there, but we haven't made really significant changes to Raven. We are completely focusing on Atlas now. (10:09):The way I see it is, the space moves so fast and people need stuff based on a meta. There was a meta of needing a good, premium launchpad when Bifrost was a thing. It was a natural extension in the NFT lifecycle. We had Mercury, which is a pre-mint tool, and then we built a mint tool, which is a launchpad. And then we built post-mint tools, which is Raven and Shift. That was the thinking behind. "Oh, we are going to build everything around NFT lifecycle. Oh, there's going to be pre-mint tools, mint tools, post-mint tools." That was the thinking. But over time, we realized that we have our shit in way too many products. We need to focus on a single product and go deep, instead of going wide. That is why we turned off a lot of products. (10:58):Now, we are solely focusing on Atlas, if there's anything that we want to add. We are planning to integrate Raven even into Atlas, so that's our mentality now. Yeah. Before then, it was just building products and seeing what works, and I believe that's also helped us keeping the attention for a long time. Because if we didn't build all those products, we wouldn't have the same reputation that we have today. We wouldn't be in people's minds today. I think that helped us. They were cool experiments, but we've found our footing now, and we are happy with focusing on Atlas completely now. Brian Friel (11:35):That's great to hear. You mentioned some of the other things that you guys offer as well. You mentioned the Forge token, which we can talk about some of the synergies there with what you're building. But you guys also have a couple NFT collections to talk about. First off being Smyths. Smyths, I would say, is what most people think of when they think of Blocksmith Labs. Can you walk us through some of the origin story of how Smyths came to be? Alex.BSL (11:58):It was me and Harmy. Harmy and I were in DeGods. He was also doing some dev work for DeGods. And then we were both just discussing tech stuff and we realized that we have had the same thought process about how NFT should be like and what the future of NFT should be like. That's the only reason we started this. (12:20):Since we're also good with the execution speed, a lot of this stuff that you see, probably from idea to execution, none of it would've taken more than three months. I think there was something, that they built something for the TIROCULAR donations. From idea to execution, it was just three hours. (12:38):Since we're able to execute things fast, we have the capability, even with a smaller team, to make decisions on the fly. Not just think about something now and wait for six months and the meta is gone and no one cares about it anymore. It's not like that. Brian Friel (12:54):You had mentioned a lot about metas there. Smyths being one of those classic early PFP collections and have since gone through an as ascension, so to speak, I think you guys went from OG Smyths to ascended Smyths, talk a little bit about that process. Is that something that might continue to evolve in the future? Alex.BSL (13:12):Yeah, 100%. The next thing coming up after Megos Mint, which is our second collection, is Fund of Youth for Smyths. That's going to fix more problems, I think, that Smyths has now, which is to do with rarity, top ranks not being top-rank-looking. A lot of stuff like that will be fixed. We are in a very specific niche. It's strong, muscular Norse men. We want the art to be more accessible, more relatable for a lot more people, so we'll be doing something around that as well. Brian Friel (13:47):Oh, yeah. If you haven't seen these, these are strong Norse men that are true builders. They're all holding hammers and wrenches. Alex.BSL (13:55):Yeah. Hammers and weapons and all kinds of shit. Actually, to your question, we needed that ascension upgrade to be honest. It just came out of necessary. Because when we minted, Harmy and I, my co-founder, we were both devs. We didn't really care about art a lot. To be honest, we left all the art decisions to the artists, and obviously, he didn't care about the collection as much as us. So he did his best. But then, I think in a month, we realized that, oh, this needs to change. If you're really serious about making a PFP collection, we should go all in. This half-arsing two things is not working. We've got to full-arse this thing. That is why we had to do it. (14:37):Actually, there was a point where we wanted to do cards with three different kinds of rarities. I'm glad we didn't do that. I'm glad I made the decision to stick with PFP. It was born out of necessity and I'm glad we did that. It helped a lot of people, and it also helped us distinguish between different Smyths. Because the early versions were a lot more zoomed out, you couldn't figure them out. Small Twitter, PFP circle. Now, it's all about optimizing that small, little thing that you see on Twitter. Also, with Megos, we are always testing. How is it looking on Twitter in this small size? How is it looking on a huge screen on the Mac size when you print it and stuff like that? Brian Friel (15:20):Yeah, it's interesting to think about. If you're running this community or a collection like this, the end goal is you want people representing this picture as their identity on the internet. Alex.BSL (15:30):It has to be optimized, yeah. Brian Friel (15:32):Yeah, how you come to something that serves a large number of people. There's thousands of people who own these PFPs. I don't even know if there are thousands of strong Norse men on the internet wielding hammers and wrenches, but I think it symbolizes something that people want, that builder mentality. Alex.BSL (15:50):Yeah. It also attracted a different kind of user base and that is why out of necessity, we have a second collection. The way we ran Smyths, the way we ran Blocksmith Labs, attracted a demographic of older gentlemen who know how sustainable businesses are run, but they don't have the time to go on Twitter, be active on Twitter. They just want to buy this and just go on and do their own thing, run their own business. (16:17):There are a lot of business owners within Smyths who don't really have time for crypto as much, but they bought Smyths because the way we ran things, they understood, "Oh, this is the only legit project that can sustain for a long time, because they have a different business model than all the other NFT collections." It has its pros and cons, and that is why we have a second collection called Megos, which is going to target a different demographic; people who are into gaming, content creation, who are more active on Twitter. Yeah, that is why Megos will exist. Brian Friel (16:49):Let's dive into that. Let's talk more about Megos. You mentioned some of the inspiration there, that you want to appeal to a broader audience, potentially a younger crowd. There's also a game involved with Megos as I understand. Can you talk a little bit about everything that you guys have planned for that collection? Alex.BSL (17:05):I think there's a niche no one's really focusing, in the NFT space at least, that is casual mobile gaming. It's a huge industry. It's bigger than traditional PC gaming or PS5, Xbox gaming. I tweeted this art earlier today. Candy Crush alone makes more than a billion dollars per year, and it's growing at 15%. PUBG Mobile is making more than a billion dollars. And some games you have not heard of, Clash of Titans is making 500 million. There are so many casual games that makes millions and millions of users. We've also seen the growth of IP from a simple mobile game to a movie with Angry Birds. (17:49):It was a super simple mobile game, but it was so successful and they were making so much money, they made so many of those games. They had merchandise, events, products, a movie. I don't even know what other shit they have, but it's a true testament to the fact that if you want to build IP, you really need some product or some service. I think a lot of people in the NFT ecosystem don't really understand when they say, "I want to build an IP." It's not just, "Oh, I'm going to drop this NFT collection and people are going to start caring about me." (18:21):It's never like that because it took years and years for, let's say, Harry Potter, for people who care about the IP or the characters. It takes some sort of a movie, a game, some sort of product or a service, or anything like that. That is why we are now focused on the gaming and content creation with Megos. Because gaming is not just a single thing anymore, it's an experience. People stream a lot. People make content around games a lot now, and I consume a lot of that content. I've been watching GTA role-play videos a lot, and they have millions and millions of views. I bet there are more people watching than there are people playing these games. I think they go hand-in-hand, and these niche, no one's really targeting it. (19:10):I like what Pudgy is doing. I'm going to bring that back up. They're selling those toys. If they're successful in selling those toys to 100,000 people, a million people, a lot more people are going to know Pudgies. And then the brand and the IP, over years, is going to be valuable. We are targeting this demographic and these gamers and content creators. MeJump is only the first thing, and we are going to have something called MeArcade, different kinds of games and fun game theories involving different types of cutting edge technology. Maybe a year from now, you're going to have a game on Apple Vision Pro because we can do that. We have proven that over time that we can take cutting edge technology and make something out of it. (19:55):With MeJump, compress NFTs. We have worked on it. There is no end. In fact, there is no tooling, but we made it work. And now, MeJump is live. The MeCartridges are going to users, they're playing them, they're burning them. It's a fun game mechanic. In the first 24 hours, 3,000 of them were burned, so it's clearly working. That'll be what Megos is about. Brian Friel (20:16):Oh, you're going deep on it. I love it because it's an exciting new product that you guys are coming up with. It makes me wonder too, and I want to ask you this, is I'm someone who grew up in this age where, and I think a lot of the younger generation just natively understands, there is a massive market for not only just playing video games, but like you said, watching and consuming content related to video games. Twitch is massive, YouTube Gaming is massive, and it really only feels like this is going to accelerate. (20:41):It feels like there's this really natural complimentary pairing with what's happening in crypto and in gaming when you consider, at the end of the day, digital items. There's communities that are being built online, people want to own their assets. I'm curious to hear your perspective. Is there anything that's currently blocking, or would be an unlock for crypto to make a mainstream splash into gaming? Alex.BSL (21:02):Oh, into gaming? I truly believe that the missing part are the wallets. Because when you go on to a website in the Web 2.0, you're annoyed if there is no Google sign in or Twitter sign in, or Apple sign in. Oh, I got to put in my email and then have to create a password? It's annoying. Even if you just add two more clicks, it's annoying to the user. Imagine pushing them to create a wallet, understand on-ramp money, transfer it to their wallets and remember their mnemonic phrase, save it somewhere. This is all, I think, a huge blocker when you want to onboard millions and millions of users. I truly think the wallets have the power to make crypto mainstream. Because imagine, a wallet could replace everything from sign in to checkout. (21:55):You could be signing in with your Phantom wallet and then you could check out with your Phantom wallet, and everything is seamless. You don't even have to go through all that process of Stripe, and then you're going to have to create a card, debit card. You know how it is. Yeah. To be honest, I think wallets have that capability and in the future, I think there will be versions of these wallets that will do this. I think I saw this. I don't remember the wallet. I think I just saw this today, that they have an option on mobile, sign in with wallet. And when you do that, it creates a wallet for you and then you can download. Something like that. (22:33):So I think removing those steps for the next 500 million users who are used to one-click checkouts. You know how Amazon is? It's just one click, done. It gets to your home. Why do we have so many steps in Web 3.0 and on wallets? Brian Friel (22:49):No, it's a huge thing We think about too, making these things intuitive. I think there's a lot of layers to all of this. There's the game developers that we need to work with. There's operating systems, app stores, all of that. Alex.BSL (23:02):Yeah. To be honest, I believe Phantom has done the best job. I believe a huge part of Solana's success is Phantom. I think everyone's first experience on Solana, at least around Degen Apes mint, was Phantom wallet. And then anyone that's coming from MetaMask, this is fucking 10X upgrade. And then that was really the thing that hooked me into Solana, and you guys have done a great job. Brian Friel (23:30):Wow. Very kind. Yeah, thank you so much. Appreciate it. That was my experience, too. I was just a user of Phantom at the time with the Degen Ape mint. Wasn't working for the team, but- Alex.BSL (23:38):Crazy. Brian Friel (23:38):Yeah. No, I definitely resonate with that. Well, Alex, I guess turning back real quick just to Megos, we talked about a lot there with gaming and what you guys have upcoming. But what can you tell people about when Megos is coming, what they can expect when MeJump is launching? Is there anything you can share, or what people should be thinking about in the next couple months? Alex.BSL (23:58):Oh, MeJump is live right now. You can go on and play. Brian Friel (24:00):Oh, I love it. Alex.BSL (24:01):We went live yesterday. That's what I was saying. We have 150K compressed NFTs. It dropped to a lot of communities in the ecosystem and the first 24 hours, I think just half an hour ago, it was 24 hours, they burned around 3000 compressed NFTs out of 150K. It's a fun game mechanic usually because I'll tell you how we use compressed NFTs. There's something called MeCartridge. The supply is 150K and then we drop them, and it's used as an in-game item. You're going for a run in the game, so it's an endless jumper. If you die somewhere, to continue the game, you have to burn the NFT. That's how it works. We have up to five per run. (24:45):Usually, I think in the Web 2.0 world, you see buy some sort of credits in that place. In Candy Crush when you couldn't do it, you click on something. Buy using real money, and then you continue the game. We have seen this model work in a lot of Web 2.0 games. We have adopted that same model and we're using Web 3.0 compressed NFTs with this. It's been fun. The people are having a lot of fun. It's addictive. People are raging and also having fun at the same time. Yeah, it's a good sign. Brian Friel (25:14):Oh, that's great to hear. Well, where can people then go, I'd say, to learn more about Megos in particular, or MeJump? Alex.BSL (25:20):Oh, everything we have is on Megos NFT Twitter. All the information is right there. You can go, or you can come to Megos' Discord, discord.gg/megos, and then you can ask any questions. We have a team all the time answering all kinds of questions. (25:36):Yeah. We have one more thing after MeJump. MeJump is going to run for four weeks, and we are distributing 1000 white list spots through MeJump. We distributed 3,000 through MeBoard, which was our first experience. Yeah, third is going to be MeList. It's not what you think it is. It's going to come later, and we are going to mint a claim after the MeList ends. Brian Friel (26:04):Awesome. We've got a lot of stuff coming down the pipe here to be excited about. Well, Alex, this has been an awesome discussion. I got to ask this question because Blocksmith Labs has a reputation for being builders. We would love to know, who is a builder that you admire in the Solana ecosystem? Alex.BSL (26:22):That's a tough question. I like Famous Foxes. I think we both are at the same level, but we sit in our own space and don't really bother each other. Yeah, I like them. Brian Friel (26:35):Okay. Awesome. Alex.BSL (26:35):Maybe you've had that answer as well. Brian Friel (26:37):Yeah, we've had Drax TS on the show as well. I think he actually might have been the one that shouted you guys out as well, so there's a mutual respect there for the NFT builders. Alex.BSL (26:45):Yeah, 100% we do. Yeah. Brian Friel (26:46):Well, maybe we'll have to do a follow-up episode, get you and Drax on, and see what you guys are all up to in a year from now. You guys have been putting out a lot, and I know the Solana ecosystem is very thankful to have you guys involved. Alex.BSL (26:58):I appreciate it. Thank you. Brian Friel (26:59):Alex.BSL, the co-CEO of Blocksmith Labs. Thanks so much for coming on The Zeitgeist. Alex.BSL (27:03):Thanks for having me, Brian.   

Revealing Voices
Episode 60 – Earleybird's Substantial Interview

Revealing Voices

Play Episode Listen Later Jun 26, 2023 36:41


Technical producer Kevin Earleybird Earley is our guest host for this episode of Revealing Voices. He interviews fellow creative and long time friend Substantial. Prince George's County, Maryland-born MC, producer, artist, and educator, Substantial, debuted in 2000 collaborating with the late Japanese producer Nujabes, who later worked on the popular show Samurai Champloo. Legendary rapper and activist, Chuck D of Public Enemy referred to Substantial as “One of the great MCs of our time.” His soulful and introspective brand of Hip Hop music has received critical acclaim from Ebony.com, The Source Magazine, HipHopDX, DJBooth.net, and Okayplayer.com. His music videos have appeared on MTV, VH1, and BET. Substantial has performed in nearly 20 countries and has collaborated with artists such as Kool Herc, L Universe better known as Verbal (M-Flo), Oddisee, and more. Substantial has licensed music to major brands such as Ford Motor Company, Bentley Motors, and UBER and also had his music featured in films and television shows such as Kevin Hart's Laugh at My Pain, Kill Me 3 Times starring Simon Pegg, Daytime Emmy nominated show Tough Love and it's spin-off series Pillow Talk. Substantial has appeared in the documentaries, Freestyle: The Art of Rhyme and Give Back. He has also written and performed original songs for games such as PUBG Mobile, Mobile Legends Bang Bang, Arknights, Tree of Savior, and Renaine. Substantial is also a two-time Hollywood Music in Media Award nominee. Earleybird and Substantial discuss taking a leap of faith, challenges for mental healthcare in minority communities, and the inspiration of music and the creative process.

Revealing Voices
Episode 60 – Earleybird's Substantial Interview

Revealing Voices

Play Episode Listen Later Jun 26, 2023 36:41


Technical producer Kevin Earleybird Earley is our guest host for this episode of Revealing Voices. He interviews fellow creative and long time friend Substantial. Prince George's County, Maryland-born MC, producer, artist, and educator, Substantial, debuted in 2000 collaborating with the late Japanese producer Nujabes, who later worked on the popular show Samurai Champloo. Legendary rapper and activist, Chuck D of Public Enemy referred to Substantial as “One of the great MCs of our time.” His soulful and introspective brand of Hip Hop music has received critical acclaim from Ebony.com, The Source Magazine, HipHopDX, DJBooth.net, and Okayplayer.com. His music videos have appeared on MTV, VH1, and BET. Substantial has performed in nearly 20 countries and has collaborated with artists such as Kool Herc, L Universe better known as Verbal (M-Flo), Oddisee, and more. Substantial has licensed music to major brands such as Ford Motor Company, Bentley Motors, and UBER and also had his music featured in films and television shows such as Kevin Hart's Laugh at My Pain, Kill Me 3 Times starring Simon Pegg, Daytime Emmy nominated show Tough Love and it's spin-off series Pillow Talk. Substantial has appeared in the documentaries, Freestyle: The Art of Rhyme and Give Back. He has also written and performed original songs for games such as PUBG Mobile, Mobile Legends Bang Bang, Arknights, Tree of Savior, and Renaine. Substantial is also a two-time Hollywood Music in Media Award nominee. Earleybird and Substantial discuss taking a leap of faith, challenges for mental healthcare in minority communities, and the inspiration of music and the creative process.

Deconstructor of Fun
TWiG 237: LiveOps Deconstruction - How do Candy Crush & Royal Match Keep it Fresh? LiveOps Marketing with Celebrities - is there ROI?

Deconstructor of Fun

Play Episode Listen Later Jun 22, 2023 59:11


We are tackling LiveOps from both sides of the equation this week with Laura deconstructing the latest and greatest in puzzle LiveOps from Candy Crush and Royal Match, and Jen prompting a lively debate on if celebrity marketing is ROI positive for mobile free-to-play. Ethan thirsts for the Jonas Brothers (despite the seemingly mid performance of their Candy Crush event) and also talks about PUBG Mobile's incredible $10b in lifetime revenue. That's right, TEN BILLION DOLLARS!$!$! Phil highlights the new crush in every Steam gamer's heart, the chart topping BattleBit Remastered. As an added bonus, we learn that while Jen is blasting through Champion League levels in Toon Blast, she is also blasting Metallica on her airpods. It's another action-packed week in the games industry and this episode is not to be missed! --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support

Zamandas podcast
Киберспорт - новый социальный лифт / AXZCER и QCF / Зamandas

Zamandas podcast

Play Episode Listen Later May 3, 2023 86:28


В последние годы гейминг стал частью нашей жизни и новым языком коммуникации. О киберспорте очень много говорят – дети, взрослые, вообще все. В нашей жизни стало много компьютерных или мобильных игр. Если многие люди на компьютерные игры смотрят как на развлечение, для некоторых людей это стало полноценно работой, и даже смыслом жизни. Сегодня у нас в гостях - чемпион мира по PUBG Mobile AXZCER и исполнительный директор Qazaq Cybersport Federation Казбек Жангазиев, через их истории мы знакомимся с миром, который для многих из нас был непонятен, но дико интересен. AXZCER - яркий представитель киберспортивной тенденции в нашей стране, который из университетской общаги где «катал вату» от скуки, постепенно перешел к большим мировым турнирам. Нам было интересно с ним обсудить, как проходят турниры по PUBG Mobile, в чем отличие киберспорта от обычного спорта и как из гейминга попасть в настоящий киберспорт. Хоть и федерация по киберспорту официально зарегистрирована в Казахстане, но должного внимания и поддержки со стороны государства федерация не оказывает, из-за чего в команды по киберспорту вливают деньги инвесторы из зарубежных стран и они вынуждены рекламировать букмекерские конторы. В подкасте много смеемся, смотрим на удивленные глаза Ержана и окунаемся в мир киберспорта. Much Love!

Groselha Talk
MURILLO SHOW E HADS - Groselha Talk #150

Groselha Talk

Play Episode Listen Later Apr 5, 2023 138:49


MurilloShooow e Diego "Hads" são narradores e apresentadores de PUBG Mobile, com uma trajetória incrível na indústria de e-sports. Conheça mais sobre a trajetória deles, os desafios da profissão, como se preparam para narrar eventos importantes e muito mais. Assista e este episódio em vídeo pelo Spotify! --- Send in a voice message: https://podcasters.spotify.com/pod/show/groselhatalk/message Support this podcast: https://podcasters.spotify.com/pod/show/groselhatalk/support

36氪·快讯不联播
《PUBG Mobile》登顶海外收入增长榜;哈啰顺风车:全年完单1.5亿次

36氪·快讯不联播

Play Episode Listen Later Jan 13, 2023 3:18


#TheUndrGround
(Spotify Video) #Clips - Are we Being Watched on Twitter?

#TheUndrGround

Play Episode Listen Later Dec 18, 2022 32:54


Twitter is the feds?! N looks into claims that the feds are watching Twitter. He also plays a Cooked Sushi single, then plays PUBG Mobile while checking out music from Wesley Saint, Conker Cozlovski, Spiderlegs and more. N ends the episode by playing a sneak peak of John Wick 4 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/undrground/message Support this podcast: https://anchor.fm/undrground/support

Building the Open Web
What's Missing in Web3 Gaming w/ Carv Founder Chlo

Building the Open Web

Play Episode Listen Later Nov 11, 2022 52:48


Chlo is founder of Carv, a company building ID infrastructure focused on gaming allowing you to take all your moments in one place. Chlo has worked on games like PUBG Mobile, Apex Legends and has worked with streamers like PewDiePie. In this episode Chlo talks with Sasha about:• Growing up with a family of entrepreneurs• Who is the typical gamer in web3• Creating a gaming identity you can bring to any game• Building a indie game versus a large budget game• Advice for fundraising during a down marketEpisode links:Carv: https://carv.io/homeCarv Discord: https://discord.gg/KCtjhUpXn2Carv Twitter: https://twitter.com/carv_officialAliaksandr “Sasha” Hudzilin: https://twitter.com/AliaksandrHHuman Guild: https://humanguild.io

Technical Alpha
Technical Alpha 255 - My Legacy

Technical Alpha

Play Episode Listen Later Aug 4, 2022 117:22


This week we talk about Black Pink in PUBG Mobile, Google Stadia allegedly shutting down, Sony getting 1440p, DrDisrespect and Midnight Society's Deaddrop, Halo Infinite almost having crafting, JerValin pulling off Halo 2 LASO, Batgirl canceled, HBO Max, and more!

36氪·8点1氪
【早报】小红书处置4家MCN和部分作者;Macbook Pro推迟到8月发货,供应链问题犹存

36氪·8点1氪

Play Episode Listen Later Jun 21, 2022 4:26


36氪获悉,小红书站内近日发布《关于MCN机构买卖账号及刷量作弊行为公示》。公告称,美趣文化、杭州邻家网络、聚微传媒、熊小婴等4家MCN机构及其旗下部分作者存在上述作弊行为,严重伤害小红书用户体验、品牌方利益以及社区生态。同时,公告称“买卖帐号、刷量作弊等行为,属于虚假营销内容范畴,对平台内容生态和平台信誉造成极大伤害,严重损害了用户的合法权益,小红书将对其进行持续严厉打击。”据第一财经报道,中信证券指出,未来地产政策仍将继续出台,或更多以地方政府因城施策为主,其形式将更加灵活、精准。我们认为,不宜对房地产产业链过于悲观,在诸多政策配合之下,市场基本面有望在三季度开始进一步复苏。36氪获悉,Sensor Tower商店情报数据显示,2022年5月腾讯《王者荣耀》在全球App Store和Google Play吸金2.68亿美元,蝉联全球手游畅销榜冠军,相较去年同期增长1.7%。来自中国iOS市场的收入占95%,海外市场收入占比为5%。腾讯《PUBG Mobile》(合并《和平精英》收入)以2.06亿美元的收入位列榜单第2名。据报道,豆神教育回复深交所关注函,截至本回函日,公司抖音平台粉丝总数为1,269.9万,快手平台粉丝总数为348.6万,2022年度截止回函日此项业务销售额为1.49亿元。公司旗下开展直播销售业务相关主体均具备经营直播电商销售业务所需的“营业执照”及“中华人民共和国增值电信业务经营许可证”资质,涉及到出版物销售的店铺均具有“中华人民共和国出版物经营许可证”资质。据财联社报道,我爱我家方面透露,由于加盟业务中的投入付出与收入无法实现平衡,我爱我家调整经营布局,决定终止合肥、烟台、长沙城市的加盟业务,并将有计划、有步骤推进与加盟商的解约工作。“我爱我家成立专项工作小组实地监督,目前已与上述城市合作的绝大部分加盟商达成解约共识。今后将聚焦重点城市直营业务,大力发展租赁业务,推动住有所居。”据新浪财经报道,苹果搭载“史上最强处理器”M2芯片的新款Macbook Pro笔电上周末开始接受预订,出现延迟发货情况,订制版新Macbook Pro要延到8月初才能发货,透露Macbook Pro供应链问题仍未完全解决,恐影响相关供应商第3季业绩。Macbook供应商包括广达、鸿海与闻泰。其中,Macbook Pro是由广达独家代工,Macbook Air多数由广达与鸿海代工,市场也传出,闻泰今年首度拿到订单。据TechWeb报道,在按计划推进3nm制程工艺下半年量产的台积电,也在研发更先进的2nm制程工艺,他们的这一制程工艺,是计划在2025年量产。台积电透露,他们的2nm制程工艺将基于全新的纳米片电晶体架构,与5nm工艺所采用的鳍式场效应晶体管(FinFET)完全不同,会带来更强的性能和更优的能效,但所需要的投资也会更大。三星晶圆代工业务的负责人也曾表示,他们在按计划推进2nm制程工艺在2025年下半年量产。

Up on Game Presents
Business Of Esports With Paul "The Profit" Dawalibi & Hon. Jimmy Baratta EA FIFA Divorce, 100 Thieves Project X, Apex vs PUBG Earnings, Hulu Game Pass, Free Boost Mobile, Saudi Arabia Nintendo, Luxury Gaming Suites, Thermaltake Porsche Chair, Hidden

Up on Game Presents

Play Episode Listen Later May 26, 2022 98:52


SUBSCRIBE TO THE UP ON GAME PRESENTS PODCAST CHANNEL https://podcasts.apple.com/us/podcast/up-on-game-presents/id1596136129 SUBSCRIBE TO THE UP ON GAME PRESENTS YOUTUBE CHANNEL https://www.youtube.com/c/UPONGAMENETWORK  In the latest weekly news and podcast after-show (sponsored by YouGov), we discuss the split between EA and FIFA, 100 Thieves developing a video game, Apex Legends hitting $2 billion in earnings, PUBG Mobile revenues exceeding $7.5 billion, Hulu partnering with Xbox Game Pass, Boost Mobile encouraging players to game in exchange for discounts, Saudi Arabia investing in Nintendo, Razer launching luxury gaming suites with Fairmont, Thermaltake launching a new gaming chair designed by Porsche, the Google Store getting rid of its “gaming” tab, VR technology advancing, and so much more! See omnystudio.com/listener for privacy information.

The Business of Esports
232. EA FIFA Divorce, 100 Thieves Project X, Apex vs PUBG Earnings, Hulu Game Pass, Free Boost Mobile, Saudi Arabia Nintendo, Luxury Gaming Suites, Thermaltake Porsche Chair, Hidden Stadia, VR Advances

The Business of Esports

Play Episode Listen Later May 20, 2022 98:45 Transcription Available


In the latest weekly news and podcast after-show (sponsored by https://business.yougov.com/sectors/gaming-esports/boe (YouGov)), we discuss the split between EA and FIFA, 100 Thieves developing a video game, Apex Legends hitting $2 billion in earnings, PUBG Mobile revenues exceeding $7.5 billion, Hulu partnering with Xbox Game Pass, Boost Mobile encouraging players to game in exchange for discounts, Saudi Arabia investing in Nintendo, Razer launching luxury gaming suites with Fairmont, Thermaltake launching a new gaming chair designed by Porsche, the Google Store getting rid of its "gaming" tab, VR technology advancing, and so much more!

Level with Emily Reese
Level 171: Mason Lieberman (Tencent Games)

Level with Emily Reese

Play Episode Listen Later Apr 29, 2022 45:32


Composer Mason Lieberman works for Tencent Games, and writes music for all types of games and projects, like PUBG Mobile and Teamfight Tactics. He's composed for tons of different anime projects too, like RWBY and Beyblade Burst Evolution. Mason has a keen ear for composing J-rock, and other J-styles and C-styles, and was exposed to these styles starting at a young age when his family had a foreign exchange student from Japan.  You can view the conversation with Mason on the Level with Emily YouTube page, and subscribe to be notified of new videos from us. Support Level with Emily on Patreon.

Esports Insider Podcast
Cloakzy joins Complexity Gaming, Coca-Cola named Wild Rift esports partner | Esports Insider Digest

Esports Insider Podcast

Play Episode Listen Later Mar 25, 2022 5:34


Welcome to the ESI Digest for Wednesday, March 25th! In today's episode we cover, Cloakzy joining Complexity Gaming as a creator and part-owner, Coca-Cola being named as a founding partner of Wild Rift esports, Sony Xperia becoming a partner for PUBG MOBILE esports, plus much more! Hosted by Tom Daniels (@TheTomDaniels)

GameMakers
Marketing Analysis: Garena Free Fire Max and PUBG New State! Ft. Matej Lancaric & Nebo Radovic

GameMakers

Play Episode Listen Later Mar 19, 2022 65:31


We breakdown the mobile marketing activities of both Garena Free Fire Max and PUBG: New State, comparing and contrasting the user acquisition initiatives deployed in both games. We first start with a high-level overview of the top 3 mobile shooter games: PUBG Mobile, Call of Duty Mobile, and Garena Free Fire. Joining to review, discuss, and add meaningful insights to the presentation from SocialPeta we have 2 of the best mobile marketers in the world. SPEAKERS: - Matej Lancaric, current UA consultant but formerly from SuperScale and a bunch of other companies, has launched a ton of mobile games throughout his career - Nebo Radovic, formerly from a bunch of really great game companies that did mobile marketing but currently at Zynga Note: SocialPeta examined the UA activity in both games and they created the report covered in the video.

Adrift Presents: Nerding Out
Savvy Gaming - PUBG Mobile Tournament especial!!! w/ Guest Interview Mayan ESPORTS

Adrift Presents: Nerding Out

Play Episode Listen Later Feb 17, 2022 29:41


Welcome to Savvy Gaming's First Guest interview with Rene of Mayan ESPORTSThis week we become a "PUB" Cast & talk all about the upcoming North American Campus PUBG Mobile Tourney.Also coming soon to  all speakers near you, Marc Savvy and Jayhomb teaming up for the next episode concluding the Rocksteady Arkham series. To join the discord click here: https:  //discord.gg/pubgmnacampusTwitter: https://twitter.com/esportspubgmna Web: http://www.mayanesports.com/DL: https://www.pubgmobile.com/en-US/home.shtmlTournament sign-ups are filling up so follow the Discord server to get your team registered in time!For any questions about the tournament reach out at:Twitter: jhombombreSpotify: jayhombDiscord: jayhomb#2732Email: jacob@erre.co Get in Touch: info@savvygeeks.caSubscribe to our newsletter:http://eepurl.com/hMIvmz

Podcast Tirto: INSENTIF
CHEATER PUBG, SAATNYA KALIAN DIDISKUALIFIKASI

Podcast Tirto: INSENTIF

Play Episode Listen Later Feb 17, 2022 2:24


Semakin banyak kecurangan di PUBG Mobile membuat Krafton melakukan bannedd ke 900 lebih pengguna cheat. Mirisnyaada pemain Pro di Indonesia yanng masih nge-cheat juga

The Weebly Comic Podcast
Ep 18: AOT Is OFFICIALLY #1 Anime of ALL TIME! Is This The End of Demon Slayer!? Jujutsu Kaisen Coming To PUBG Mobile? (W/ Thoozi)

The Weebly Comic Podcast

Play Episode Listen Later Feb 11, 2022 97:07


Hello Weebs! This week we have some pretty big announcements; such as Jujutsu Kaisen collaborating with PUBG? The Rising of The Shield Hero Season 2 has a confirmed release date, AND Attack on Titan taking over the #1 spot on MAL, but aside from news we as always have the newest episode of both Attack on Titan AND Demon Slayer to talk about, and we also have a very special guest this week!Timecodes:0:00 Intro1:02 Attack on Titan DETHRONES Death Note5:38 Insane News for My Dress Up Darling Manga7:38 Fire Force Manga Is Ending!12:41 Jujutsu Kaisen Is Collabing with PUBG!15:52 The Rising Of A Shield Hero Season 217:48 Demon Slayer's Done It Again41:31 THE RUMBLING HAS BEGUN IN Attack on Titan1:12:36 Obi-Wan Kenobi Release Date!1:19:01 Shang-Chi Has Been Nominated For An Oscar!1:20:40 What Is Weebly Weading?!ALL Of Our Links:https://my.bio/theweeblycomicpodcastWrath's Links:https://linktr.ee/Wrath9Star Psycho's Twitch:https://www.twitch.tv/star_psychoBren's Instagram:https://www.instagram.com/funbropop17TJ's TikTok:https://vm.tiktok.com/TTPdkooPXh/Jay Avocado's Channel:https://www.youtube.com/user/theChukoDog

Podcast Tirto: INSENTIF
Krafton Geer atau Garena Plagiat?

Podcast Tirto: INSENTIF

Play Episode Listen Later Jan 27, 2022 2:26


Sejak 2017, developer PUBG, Krafton gemar sekali menuntut pesaing-pesaingnya. Belakangan bukan cuma para pesaing yang dituntut tapi Google, YouTube, dan Apple juga kena...Ada masalah apa Ton?

CAMPZZZ
ผู้เล่น Free Fire ถล่มรีวิวดาวเดียวให้เกม PUBG Mobile ไม่ใช่เรื่องตลก

CAMPZZZ

Play Episode Listen Later Jan 22, 2022 15:35


บางคนอาจจะมองว่า การกระทำของผู้เล่น Free Fire เป็นอะไรที่ตลก ภาพลักษณ์แย่อยู่แล้ว ยังจะทำแย่อีก เมื่อคนที่ฟ้อง Free Fire เค้าฟ้องในนามของ PUBG เวอร์ชั่น Steam ไม่ใช่ PUBG Mobile แต่เหตุการณ์ครั้งนี้ ทำให้รู้ว่า การศึกษาเป็นเรื่องที่สำคัญ แต่… แล้วคนไทยได้รับการศึกษาที่ดีหรือเปล่า อันนี้น่าคิด

All About Sports - The Podcast
S02E16: Esports vs 'Real' Sports | Are Professional Gamers Athletes?

All About Sports - The Podcast

Play Episode Listen Later Dec 12, 2021 55:35


E-Sports will make their debut at the Asian Games 2022 with 8 gold medals on the line in - FIFA, PUBG Mobile (an Asian Games version), Arena of Valor, Dota2, League of Legends, Dream Three Kingdoms 2, HearthStone and Street Figher. Whether you love it or hate it, there is no denying the popularity of E-sports and its revenue generating ability, with the potential to, in near future, overtake sports like Baseball, Rugby and Golf in terms of global viewership. In this week's episode of All About Sports, we dig into the history of E-sports and the sharp growth in revenue and viewership its seen recent years. Which E-sports draw the most eyeballs and why its continual growth poses a genuine threat to viewership of other sports. With its inclusion in the Asian Games, we ask whether E-sports can really be compared to the other sports in events like the Asian Games and the Olympics? Are we running the risk on losing out on other sports by shifting to providing medals to E-sports? We also dig into what it means to be professional gamer and why the terminology used sometimes draws ire from athletes and other sports teams. Also make sure to stay till the end for the quiz, to learn about some of the biggest E-sports teams, the industry's earning and more.... #sports #sport #sportspodcast #sportsvideos #sportslife #sportslover #sports #sportspodcast #esports #ninja #pewdiepie #dota #dota2 #fifa #fifa22 #itsinthe game #nba #nba2k #leagueoflegends #streetfighter #ksi #callofduty #cod #rpg #playstation #xbox #fortnite #minecraft #counterstrike #roblox #riotgames #esports #esport --- Support this podcast: https://anchor.fm/allaboutsports-thepodcast/support

36氪·8点1氪
【早报】B站弹幕总数破100亿;腾讯《PUBG Mobile》全球总收入超过70亿美元

36氪·8点1氪

Play Episode Listen Later Nov 30, 2021 3:42


36氪获悉,B站与人民文学出版社、中国社会科学院新闻与传播研究所联合发布2021年度弹幕:“破防了”。作为一种即时性互动方式,弹幕直观地呈现了观众对特定内容的反应。随着用户及内容的增长,在B站年度弹幕发布前夕,B站弹幕累计总数已突破100亿。据报道,Sensor Tower 商店情报数据显示,在2021年第三季度收入创新高之后,腾讯《PUBG Mobile》(合并《和平精英》收入)在全球App Store和Google Play的累计收入已超过70亿美元。截至目前,《和平精英》在中国iOS市场累计收入近40亿美元,《PUBG Mobile》在海外市场的累计收入超过30亿美元。据报道,36氪获悉,理想汽车发布2021年三季度财报。财报显示,理想汽车三季度营收77.8亿元,同比增长209.7%,市场预期73亿元。三季度,理想汽车的车辆销售收入为73.9亿元,同比增加199.7%,环比增加50.6%;车辆毛利率为21.1%,上年同期为19.8%,2021年二季度为18.7%。据央视新闻报道,联合国世界旅游组织表示,预计2021年全球旅游业因新冠疫情损失2万亿美元。尽管部分地区旅游业有所回暖,但是整体复苏步伐仍然“缓慢而脆弱”。根据这项预测,2021年全球国际游客总人次比2019年减少70%至75%,与2020年情况大致相同。在遭受疫情冲击前,2019年全球国际游客总人次为15亿。据故宫博物院消息,为进一步贯彻落实《中华人民共和国未成年人保护法》,故宫博物院决定在原有6岁以下或身高1.2米以下儿童,以及每周二统一预约的中小学生免费的基础上,试行所有开放日对未成年人免费开放。2021年12月3日20时起,可通过故宫博物院售票网站、“故宫博物院观众服务”微信公众号预约2021年12月10日以后的未成年人免费门票(含珍宝馆、钟表馆)。据中新网报道,今年11月,中国首批区块链订单融资落地雄安。雄安新区正积极探索区块链创新应用模式,多种区块链应用场景即将在雄安实现。雄安新区智能城市创新联合会区块链实验室副主任孟宏伟表示,“截至11月29日,我们已经发布涉及各领域的40个区块链场景,这些场景预期在雄安进行实践并落地。”据TechWeb报道,苹果全球电池开发主管Soonho Ahn已离开苹果,跳槽至大众,负责大众的电池开发工作。报道称,苹果汽车的概念化和生产问题是Soonho Ahn离开苹果公司的一个重要原因。苹果公司计划在2025年推出一款名为“Apple Car”的全自动驾驶电动汽车,这款车没有方向盘和踏板。目前,这款车对该公司来说仍是个未知数。

36氪·8点1氪
【早报】B站弹幕总数破100亿;腾讯《PUBG Mobile》全球总收入超过70亿美元

36氪·8点1氪

Play Episode Listen Later Nov 30, 2021 3:42


36氪获悉,B站与人民文学出版社、中国社会科学院新闻与传播研究所联合发布2021年度弹幕:“破防了”。作为一种即时性互动方式,弹幕直观地呈现了观众对特定内容的反应。随着用户及内容的增长,在B站年度弹幕发布前夕,B站弹幕累计总数已突破100亿。据报道,Sensor Tower 商店情报数据显示,在2021年第三季度收入创新高之后,腾讯《PUBG Mobile》(合并《和平精英》收入)在全球App Store和Google Play的累计收入已超过70亿美元。截至目前,《和平精英》在中国iOS市场累计收入近40亿美元,《PUBG Mobile》在海外市场的累计收入超过30亿美元。据报道,36氪获悉,理想汽车发布2021年三季度财报。财报显示,理想汽车三季度营收77.8亿元,同比增长209.7%,市场预期73亿元。三季度,理想汽车的车辆销售收入为73.9亿元,同比增加199.7%,环比增加50.6%;车辆毛利率为21.1%,上年同期为19.8%,2021年二季度为18.7%。据央视新闻报道,联合国世界旅游组织表示,预计2021年全球旅游业因新冠疫情损失2万亿美元。尽管部分地区旅游业有所回暖,但是整体复苏步伐仍然“缓慢而脆弱”。根据这项预测,2021年全球国际游客总人次比2019年减少70%至75%,与2020年情况大致相同。在遭受疫情冲击前,2019年全球国际游客总人次为15亿。据故宫博物院消息,为进一步贯彻落实《中华人民共和国未成年人保护法》,故宫博物院决定在原有6岁以下或身高1.2米以下儿童,以及每周二统一预约的中小学生免费的基础上,试行所有开放日对未成年人免费开放。2021年12月3日20时起,可通过故宫博物院售票网站、“故宫博物院观众服务”微信公众号预约2021年12月10日以后的未成年人免费门票(含珍宝馆、钟表馆)。据中新网报道,今年11月,中国首批区块链订单融资落地雄安。雄安新区正积极探索区块链创新应用模式,多种区块链应用场景即将在雄安实现。雄安新区智能城市创新联合会区块链实验室副主任孟宏伟表示,“截至11月29日,我们已经发布涉及各领域的40个区块链场景,这些场景预期在雄安进行实践并落地。”据TechWeb报道,苹果全球电池开发主管Soonho Ahn已离开苹果,跳槽至大众,负责大众的电池开发工作。报道称,苹果汽车的概念化和生产问题是Soonho Ahn离开苹果公司的一个重要原因。苹果公司计划在2025年推出一款名为“Apple Car”的全自动驾驶电动汽车,这款车没有方向盘和踏板。目前,这款车对该公司来说仍是个未知数。

36氪·8点1氪
【早报】B站弹幕总数破100亿;腾讯《PUBG Mobile》全球总收入超过70亿美元

36氪·8点1氪

Play Episode Listen Later Nov 30, 2021 3:42


36氪获悉,B站与人民文学出版社、中国社会科学院新闻与传播研究所联合发布2021年度弹幕:“破防了”。作为一种即时性互动方式,弹幕直观地呈现了观众对特定内容的反应。随着用户及内容的增长,在B站年度弹幕发布前夕,B站弹幕累计总数已突破100亿。据报道,Sensor Tower 商店情报数据显示,在2021年第三季度收入创新高之后,腾讯《PUBG Mobile》(合并《和平精英》收入)在全球App Store和Google Play的累计收入已超过70亿美元。截至目前,《和平精英》在中国iOS市场累计收入近40亿美元,《PUBG Mobile》在海外市场的累计收入超过30亿美元。据报道,36氪获悉,理想汽车发布2021年三季度财报。财报显示,理想汽车三季度营收77.8亿元,同比增长209.7%,市场预期73亿元。三季度,理想汽车的车辆销售收入为73.9亿元,同比增加199.7%,环比增加50.6%;车辆毛利率为21.1%,上年同期为19.8%,2021年二季度为18.7%。据央视新闻报道,联合国世界旅游组织表示,预计2021年全球旅游业因新冠疫情损失2万亿美元。尽管部分地区旅游业有所回暖,但是整体复苏步伐仍然“缓慢而脆弱”。根据这项预测,2021年全球国际游客总人次比2019年减少70%至75%,与2020年情况大致相同。在遭受疫情冲击前,2019年全球国际游客总人次为15亿。据故宫博物院消息,为进一步贯彻落实《中华人民共和国未成年人保护法》,故宫博物院决定在原有6岁以下或身高1.2米以下儿童,以及每周二统一预约的中小学生免费的基础上,试行所有开放日对未成年人免费开放。2021年12月3日20时起,可通过故宫博物院售票网站、“故宫博物院观众服务”微信公众号预约2021年12月10日以后的未成年人免费门票(含珍宝馆、钟表馆)。据中新网报道,今年11月,中国首批区块链订单融资落地雄安。雄安新区正积极探索区块链创新应用模式,多种区块链应用场景即将在雄安实现。雄安新区智能城市创新联合会区块链实验室副主任孟宏伟表示,“截至11月29日,我们已经发布涉及各领域的40个区块链场景,这些场景预期在雄安进行实践并落地。”据TechWeb报道,苹果全球电池开发主管Soonho Ahn已离开苹果,跳槽至大众,负责大众的电池开发工作。报道称,苹果汽车的概念化和生产问题是Soonho Ahn离开苹果公司的一个重要原因。苹果公司计划在2025年推出一款名为“Apple Car”的全自动驾驶电动汽车,这款车没有方向盘和踏板。目前,这款车对该公司来说仍是个未知数。

Paper Play Action
Episode 41: "Shout Out To Costa Rica!"

Paper Play Action

Play Episode Listen Later Nov 27, 2021 173:24


Scissor 7 season 3Komi can't communicate Master of the Universe: Revelations season 2Arcane season Finale Hawkeye ep 1&2 ForzaRainbow 6 siege Escape From Tarkov Halo Infinite Back 4 BloodThymesia Brawlhalla x Street Fighter Smite Titan of the Cosmos: Atlas Dead Cells Everyone is HereThe Way of Wrath Death's Door Ghostrunner - The Ultimate DLC Tekken 7 Official New Editions Twogether: Project Indigos (Chapter 1)Outriders - New HorizonFall Guys: Season 6 (Ghost of Tsushima Costume)Wyrmwood: Apocalypse Venom Let There Be Carnage BANNED in ChinaFortnite Chapter 2 Finale Event: The EndMortal Online 2 PUBG MOBILE x Arcane

ON AIR
#076 - Safal Hyozu and Endu Malla

ON AIR

Play Episode Listen Later Nov 8, 2021 115:43


If you are a true PUBG Mobile player, it is highly likely you have come across both Mr. Hyozu and Indu Malla Gaming. Both loved and admired for their esports skills, they have carried the Nepali esports community. In this episode, we have Mr. Hyozu and Indu Malla Gaming unfiltered. Don't miss this one!

Spaces Podcast
[EXPRESS] 'Drawn from Reality'

Spaces Podcast

Play Episode Listen Later Sep 14, 2021 22:15


The digital world is providing a number of new opportunities for everyone. What happens to the built world if architects begin to take their talents elsewhere? In recent news, PUBG Mobile announced that they are partnering with Zaha Hadid Architects to bring some exclusive and cutting edge designs to their map updates. In 2020, HBO's Westworld implemented a futuristic urban landscape comprised of BIG's unbuilt designs. Expanding on our metaverse discussion, Jason and Dimitrius discuss if a shift to virtual/digital work is likely, and if so, what happens to the real world... Thank you to our sponsors! Twinmotion Twinmotion is a real-time rendering solution used by architecture, engineering, and construction professionals to create high-quality imagery, client presentations, and interactive experiences that help communicate your BIM data and design ideas, fast. Visit https://my.captivate.fm/twinmotion.link/spaces (twinmotion.link/spaces) and try Twinmotion for free. Show Music: Intro - "Keep Calm and Chill" by Soundroll Outro - "As Real As It Gets" by Matt Large If you enjoy our content, you can check out similar content from our fellow creators at https://gablmedia.com/ (Gābl Media).

Central Esports
Chat Aberto #42 - Papo com Toboco, novo apresentador do PUBG Mobile

Central Esports

Play Episode Listen Later Feb 27, 2021 25:25


Toboco é o novo apresentador do PUBG Mobile. Após um ano afastado dos grandes eventos, o narrador volta aos holofotes em um dos maiores torneios de esports mobile do país.  No programa, Toboco fala desse um ano afastado, como foi ser um dos maiores streamers de Truck Simulator e sobre esse novo desafio. O Chat Aberto é o programa de entrevistas do Central Esports, podcasts de esports da ESPN Brasil.    Siga o ESPN Esports: @ESPNEsportsBR no Twitter e no Facebook.

theScore Esports Podcasts
Don't @ Me: Why Did An Entire Country Ban Its Biggest Esport?

theScore Esports Podcasts

Play Episode Listen Later Oct 28, 2020 7:06


Imagine — it's Friday night. You grab a drink, get into voice and sit down to play your favorite game. But when you try to load it up, it's just… gone. If you're one of our viewers in India, you don't have to imagine this problem. You might be living it right now. Because in September, the Indian government banned the country's most popular game -- PUBG Mobile. And what's happened since is honestly just insane.

A Gaming Moment Podcast
Episode 11: Nvidia 30 Series Finally Revealed. PUBG Mobile Banned.

A Gaming Moment Podcast

Play Episode Listen Later Sep 11, 2020 25:15


This week we discuss the much anticipated release of the Nvidia 30 series graphics cards as well as PUBG Mobile getting banned in India. DrDisrespect's anxiety issues. The official launch announcement of the Xbox Series X and Series S along with the price and specs. We also hit on our Top Questions of the Week. Download the podcast and be sure to follow us across all social media platforms. Until next time, Keep Grinding!We've got merch! Check out out merch store at https://merch.agamingmoment.comFacebook: https://www.facebook.com/agamingmoment/Twitter: https://www.twitter.com/agamingmomnetInstagram: https://www.instagram.com/agamingmoment/YouTube: https://www.youtube.com/channel/UC3MUxqCNmoRsanAEy47TMoQ/Twitch: https://www.twitch.tv/agamingmomentDiscord: https://discord.gg/qJBmznFFollow Daygon07Facebook: https://www.facebook.com/daygon07Twitter: https://www.twitter.com/daygon07Twitch: https://www.twitch.tv/daygon07YouTube: https://www.youtube.com/daygon07Follow WildTwinsFanFacebook: https://www.facebook.com/WildtwinsfanGaming/Twitter: https://twitter.com/wildtwinsfan1Twitch: https://www.twitch.tv/wildtwinsfanYouTube: https://www.youtube.com/channel/UCfiCtuWqUITn6iLKODQaEAgSupport the show (https://www.patreon.com/agamingmoment)

商界早知道|一早速览商业事
07月25日【商界早知道】孟晚舟案证据公开;中国外交部通知美方关闭美国驻成都总领事馆

商界早知道|一早速览商业事

Play Episode Listen Later Jul 24, 2020 8:51


今日聚焦 【孟晚舟案证据公开!汇丰银行构陷,美国一手炮制】北京时间7月24日上午,加拿大不列颠哥伦比亚省高等法院公开孟晚舟引渡案下一阶段庭审的证据材料。早在5月28日,该法院裁定孟晚舟案的本质是“欺诈罪”。公开证据表明,所谓孟晚舟案,完全是美国炮制的政治案件。汇丰银行参与构陷,恶意做局、拼凑材料、捏造罪证,扮演了极不光彩的角色。孟晚舟是清白的!现在,所谓孟晚舟引渡案进入实质审理阶段,大量证据、事实公开,是非自有公论。另外,华为律师已向加拿大法院申请中止将孟晚舟引渡至美国的程序,他们指责特朗普和美国政府其他高级官员意图将孟晚舟作为“贸易争端的讨价还价筹码”,破坏了加拿大司法程序的完整性。 【中国外交部通知美方关闭美国驻成都总领事馆】2020年7月24日上午,中国外交部通知美国驻华使馆,中方决定撤销对美国驻成都总领事馆的设立和运行许可,并对该总领事馆停止一切业务和活动提出具体要求。中方上述举措是对美方无理行径的正当和必要反应,符合国际法和国际关系基本准则,符合外交惯例。中美之间出现目前的局面,是中方不愿看到的,责任完全在美方。我们再次敦促美方立即撤销有关错误决定,为两国关系重归正常创造必要条件。 产业纵深 【《王者荣耀》6月收入超1.93亿美元,位列全球手游收入冠军】Sensor Tower商店情报数据显示,6月腾讯《王者荣耀》全球收入超过1.93亿美元,同比增长50.4%,位列全球手游收入榜首位。《PUBG MOBILE》及《和平精英》6月收入合计达到1.68亿美元,同比增长12.8%,位列榜单第二名。榜单前五名另外三款游戏为《Monster Strike 怪物弹珠》,《Roblox》,以及《Pokémon GO》。 【上半年全球拍卖市场成交额暴跌近半】根据伦敦艺术市场分析公司ArtTactic周四发布的数据,受新冠疫情影响,上半年全球三大拍卖行——佳士得、苏富比和富艺斯——的拍卖成交额同比下降49%,至28.8亿美元。不过,由于拍卖行很快开始利用他们的移动平台,上半年在线拍卖成交额增长了497%,从去年同期的6900万美元增至4.12亿美元。(新浪财经) 【财政部:6月份全国共销售彩票335.70亿元,同比下降3.4%】财政部数据,6月份,全国共销售彩票335.70亿元,比上年同期减少11.97亿元,下降3.4%。1-6月累计,全国共销售彩票1239.00亿元,同比减少886.96亿元,下降41.7%。其中,福利彩票机构销售592.88亿元,同比减少384.69亿元,下降39.4%;体育彩票机构销售646.12亿元,同比减少502.27亿元,下降43.7%。(证券时报) 【科创板开市以来,互联网企业上市仅2家,失败率75%】科创板开市以来,截至7月24日,共受理了408家企业的上市申请,其中已上市140家,已通过发审委、提交注册或已注册的54家,但同时终止的也有33家,这33家企业中有6家再次递交申请。截止至2020年7月24日,只有优刻得和慧辰资讯2家获批上市,其他6家全部被终止上市,75%的企业都被终止上市。(瑞恩资本RyanbenCapital) 企业动态 【李国庆:东城法院两次驳回俞渝“人身保护令”申请】7月24日消息,李国庆今日下午在微博表示,东城法院先后两次驳回了俞渝按照《反家庭暴力法》提出的“人身保护令”申请。李国庆称,俞渝申请的事项包括:1. 禁止被申请人殴打、威胁、辱骂申请人;2. 禁止被申请人骚扰、跟踪、接触申请人;3. 禁止被申请人进入和接近申请人住所。此外,李国庆还表示,“在双方就感情是否破裂问题上已经形成并充分表达共识之后,预计法院方面作出离婚判决也不应该有任何障碍了。” 【大美时尚新增清算信息,其股东包括如涵关联公司、何炅等】数据显示,近日,大美时尚关联公司大美时尚(上海)文化传媒有限公司新增一条清算信息,清算组负责人为贾芳,清算组成员为王亦萍、龚燕萍。股东信息显示,上海快乐讯广告传播有限公司(由A股上市公司芒果超媒股份有限公司100%间接持股)为该公司第一大股东,持股比例49%;如涵关联公司杭州涵意电子商务有限公司为第二大股东,持股比例41%;何炅为第三大股东,持股比例10%。 【天喔蜂蜜柚子茶公司破产,你喝过吗】近日,全国企业破产重整案件信息网显示,三家天喔国际关联公司进行破产清算。2013年天喔国际推出天喔蜂蜜柚子茶,红遍大江南北。2013至2017,天喔国际曾3次年销售超50亿元。 【阿里影业:拟将公司法定股本增至95亿港元】阿里影业发布公告称,为使公司日后能够更灵活地筹集资金,董事会拟寻求股东以普通决议案批准透过增设额外80亿股新股份,将公司法定股本由港币75亿元(分为300亿股每股港币0.25元的股份)增加至港币95亿元(分为380亿股每股港币0.25元的股份)。于本公告日期,原300亿股中的268.22亿股股份已按缴足或入账列为缴足之形式配发及发行。 【国家管网公司正式收购中石油及中石化管输资产】中国石油发布公告称,拟将公司所持有的主要油气管道等相关资产及所持公司股权出售给国家管网公司,以获得国家管网公司29.9%的股权及相应的现金对价。同日,中国石化发布公告称,中国石化所属天然气管道、原油管道相关公司的股权,以471.13亿元的价格转让给国家管网公司,用以获得国家管网公司增发的471.13亿元注册资本。(界面新闻) 【TikTok成立2亿美元基金,鼓励美国网红原创内容】据外媒报道,中国社交媒体应用程序TikTok表示,已成立了一个2亿美元的基金,将分发给一些拥有大量粉丝的美国网红明星,以鼓励他们继续提供原创内容。此前,抖音还曾帮助这些网红用户寻找广告合作伙伴,以及与好莱坞人才中介公司达成协议。(新浪科技) 国际视野 【外媒:美国经济复苏停滞,恐将出现更糟糕局面】据彭博报道,美国民众的切身体会在官方数字中得到证实:经济再次承压。虽然特朗普政府保证眼下形势正在好转,但甚嚣尘上的疫情正在抑制甚至扼杀刚刚萌现的经济复苏之势。不管是餐饮还是航空业,再到失业救济申请,越来越多的证据表明疫情当下美国经济的反弹正处于停滞状态,而数千亿美元的联邦纾困计划即将到期。申领失业救济人数大幅增至142万,失业报告如此残酷,甚至引起对近期坏消息几无反应的股市投资者关注,导致标普500指数周四下跌1.2%,创近一个月来最大跌幅。 【Nike将大裁员,一次性支出或高达2.5亿美元】据Nike发布的声明,集团将加快推进直营零售业务的发展,或造成一定的工作岗位流失,但未透露具体裁员人数,并预计因此产生的一次性成本约为2亿至2.5亿美元。有分析认为,这意味着Nike此次裁员规模非同小可,目前该集团在全球范围内共有约7.67万名员工。(LADYMAX) 【谷歌下调购物网站佣金吸引商家和消费者,挑战亚马逊】当地时间星期四,谷歌宣布下调旗下购物网站Google Shopping的销售佣金,允许商家使用第三方支付和订单管理服务,提高Google Shopping对消费者和商家的吸引力,该政策将首先在美国实施,而后会推广到其他国家和地区。谷歌还表示,在亚马逊平台销售产品的商家,可以迁移到其购物网站,而无须修改数据格式。(凤凰网科技)

99Vidas - Nostalgia e Videogames
99Vidas Extra - PUBG Mobile: Jogamos o Game

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Mar 20, 2020 32:29


E como prometido semana passada, nessa semana temos a segunda parte do podcast extra oferecido pelo pelo pessoal do Midas Buy. Dessa vez Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho recebem o especialista Vespa Gameplay para comentarem sobre o cenário atual do PUBG Mobile além de dar nossas impressões sobre o game. É fácil jogar no celular? O acesso a campeonatos é tranquilo?

99Vidas - Nostalgia e Videogames
99Vidas Extra - PUBG Mobile: Conhecendo o Game

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Mar 13, 2020 32:29


Nesse podcast extra fomos convidados pelo pessoal do Midas Buy para conversar sobre o game PUBG Mobile. Bruno Carvalho, Felipe Mesquita e Evandro de Freitas recebem o expert ZeroTNTGames para falar sobre um dos expoentes no gênero battle royale. O que faz esse gênero tão popular? Quais modos de jogo? Ter skins faz alguma diferença?

The Art Of Struggle.
Tencent doubling down on season passes as mobile titles drive revenue

The Art Of Struggle.

Play Episode Listen Later Dec 17, 2019 4:06


Revenues and profits were up at Tencent during the last quarter, thanks in part to the performance of mobile games including Honour of Kings and PUBG Mobile. According to the company's fiscal report for the second quarter ended June 30, 2019, overall revenues increased by 18 percent year-on-year to $12.9 billion, while profits rose by 35 percent to $3.5 billion over the same period. #gaminglife #like #apexlegends #gamingmemes #anime #nintendoswitch #fortnitememes #pcgamer #retrogaming #gameplay #battleroyale #pro #destiny #art #bhfyp #blackops #fortniteclips #callofduty #twitchstreamer #geek #youtuber #lol #rdr #gamingcommunity #minecraft #overwatch #sony #fun #instagram #online --- Support this podcast: https://anchor.fm/pixel-sultan/support

The Center Ring esports podcast
186: StarSeries Recap, Noah Gragson Interview, CoD Launch

The Center Ring esports podcast

Play Episode Listen Later Oct 28, 2019 71:41


We had the pleasure to have NASCAR driver Noah Gragson on the show, and recap StarSeries CSGO.Noah Gragson is an American professional stock car racing driver. He currently competes full-time in the NASCAR Xfinity Series, driving the No. 9 Chevrolet Camaro for JR Motorsports, sponsored by PUBG Mobile.Support the show (https://www.patreon.com/thecenterring)

Digital Logik PC Gaming
Old, Bald and Fat White Guy

Digital Logik PC Gaming

Play Episode Listen Later Mar 27, 2018 99:39


With Chi gone this week it’s up to Bobby, Emilio and Mini to carry the show. Bobby completes Guns, Gore & Cannoli 2 and buys his ticket to Heroes of the Dorm, Mini plays more Vermintide 2 and Emlio tries out Assassin’s Creed: Origins and PUBG Mobile. ::: Website ::: Twitter ::: Twitch ::: Discord :::