Podcasts about dyack

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Best podcasts about dyack

Latest podcast episodes about dyack

The Jaded Mechanic Podcast
The Jaded Mechanic Talks With Matt Fanslow Of "Diagnosing The Aftermarket" Podcast

The Jaded Mechanic Podcast

Play Episode Listen Later May 30, 2023 100:41


In this episode of the Jaded Mechanic podcast, host Jeff reflects on his 20-year career in automotive repair and shares his perspectives on the industry. He is joined by his friend Matt Fonslow, and they discuss the challenges of working in the industry, including physical strain and long hours. They also discuss the idea of people who work solely for the money and don't have a true passion for fixing cars. The conversation concludes with a brief mention of an apprentice and the importance of speed in the industry regardless of age.00:00:36 Career in automotive repair.00:10:38 Learn from experience and practice.00:12:09 Fixing broken things pays off.00:17:02 Focus on electrical repairs.00:25:00 Trust your gut instinct.00:26:30 Invest in customer experience.00:34:58 Dealership techs are undervalued.00:41:19 Dedication leads to success.00:43:08 Learn from mistakes and improve.00:50:41 Gain knowledge to succeed.00:57:40 Harvey Chan: Automotive Expertise01:03:44 Teach a man to fish.01:04:42 Refine the process to succeed.01:10:48 Do the right thing.01:19:00 Stop pushing experienced technicians out.01:23:06 Train to succeed, not replace.01:30:44 Validate others' contributions.01:34:36 Reward employees for hard work.01:37:37 Compete to offer better benefits.

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About Last Year
About Last Year - Episode 2 - Denis Dyack

About Last Year

Play Episode Listen Later Mar 9, 2021 57:41


In this weeks episode of About Last Year we'll be going in depth with Too Human and Eternal Darkness developer Denis Dyack about his celebrated achievements, controversial past and his upcoming game Deadhaus Sonata - a spiritual successor to Dyack's cult hit Blood Omen: Legacy of Kain. Denis talks openly about an article that he refers to as a 'hit piece' and how that has shaped him. And finally, we all want to know, will Too Human or Legacy of Kain ever get a sequel by his hand...?    --- About Last Year is an interview podcast series that dives into the minds of some of the greatest and most influential people in the videogame industry, talking about the year and career they had up until this point.   Twitter: @AboutLastYearPC E-mail: Simon@AboutLastYear.com

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Media Majors
Episode 53: The Ship That Sank A Lot and Destiny Dies With Dyack

Media Majors

Play Episode Listen Later Aug 14, 2017 38:53


A year ago today, Tom and Liam embarked on a journey that would change them forever. It was this podcast. And to celebrate it, they chose stories at last minute because they’re in the dog days of summer. Liam talks about all the titanic movies, and Tom talks about the man responsible for the failed […]

PodTea’d
PodTea’d 053: Dyer + Dyack

PodTea’d

Play Episode Listen Later Nov 7, 2014 104:32


Two star cross’d lovers. Sponsor Links: STABLEHOST Use the voucher code “PODTEAD” for 40% off your first order! Our theme song is Black & White by Custom Phase. Go listen. Oh, and thanks to Jonathan Holmes for the intro!

Backloggers Anonymous
Too Human Part 3

Backloggers Anonymous

Play Episode Listen Later Dec 25, 2012 63:59


On this, the final episode of Backloggers Anonymous covering Too Human, we discuss the final two missions, the overall plot and story, and dig a little deeper into the issues we had with some of the choices the game designers made. Joaquim gives up on his quest for dragon armor, Julian explains his love/hate relationship with Denis Dyack, and I, now free from pain meds, discusses my difficulty understanding Baldur as a character. Finally, we say our goodbyes and offer our final opinions of our journey though Too Human. A few ideas were discussed in this podcast that turned out to have pretty solid evidence behind them. Joaquim restates his theory that ODIN may not be an actual person, but something digital. Angelo supports this theory with some information he found in the game. Turns out, all we had to actually do was look in the instruction manual (remember those?) We found out that ODIN stands for Organically Distributed Intelligence Network. He is, in fact, a digital construct and not flesh and bone, and those mechanical ravens that show up from time to time are his eyes and ears. Julian also states that he believes Too Human was conceived originally as a single game, and that it was broken up into three pieces to make it into a trilogy instead of a single multi-disk game, which contributed to the overall shortness of the title, and it's sudden, blunt ending. Distructoid posted a quote (and this great picture I stole for this article) from Dyack that doesn't outright confirm this suspicion, but does add a little fuel to it: "The story was done a long time ago," [Dyack] said. "The theme of the first game is discovery, the theme of the second game is revenge, and the third game, enlightenment." As for myself, those who follow me on Twitter (@pixlaj) know that I've been quite taken with the Too Human soundtrack. I've included my personal favorite selection from the score at the end of the soundtrack in it's entirety. There's no outtakes after it or anything, so if Norse inspired metal isn't your thing, feel free to skip it. I won't be hurt. Promise. And with that, fellow Backloggers, we have officially recovered Too Human from our backlog. We'll be playing through Darksiders next, so grab a copy and get ready to play along!

Backloggers Anonymous
Too Human Part 3

Backloggers Anonymous

Play Episode Listen Later Dec 25, 2012 63:59


On this, the final episode of Backloggers Anonymous covering Too Human, we discuss the final two missions, the overall plot and story, and dig a little deeper into the issues we had with some of the choices the game designers made. Joaquim gives up on his quest for dragon armor, Julian explains his love/hate relationship with Denis Dyack, and I, now free from pain meds, discusses my difficulty understanding Baldur as a character. Finally, we say our goodbyes and offer our final opinions of our journey though Too Human. A few ideas were discussed in this podcast that turned out to have pretty solid evidence behind them. Joaquim restates his theory that ODIN may not be an actual person, but something digital. Angelo supports this theory with some information he found in the game. Turns out, all we had to actually do was look in the instruction manual (remember those?) We found out that ODIN stands for Organically Distributed Intelligence Network. He is, in fact, a digital construct and not flesh and bone, and those mechanical ravens that show up from time to time are his eyes and ears. Julian also states that he believes Too Human was conceived originally as a single game, and that it was broken up into three pieces to make it into a trilogy instead of a single multi-disk game, which contributed to the overall shortness of the title, and it's sudden, blunt ending. Distructoid posted a quote (and this great picture I stole for this article) from Dyack that doesn't outright confirm this suspicion, but does add a little fuel to it: "The story was done a long time ago," [Dyack] said. "The theme of the first game is discovery, the theme of the second game is revenge, and the third game, enlightenment." As for myself, those who follow me on Twitter (@pixlaj) know that I've been quite taken with the Too Human soundtrack. I've included my personal favorite selection from the score at the end of the soundtrack in it's entirety. There's no outtakes after it or anything, so if Norse inspired metal isn't your thing, feel free to skip it. I won't be hurt. Promise. And with that, fellow Backloggers, we have officially recovered Too Human from our backlog. We'll be playing through Darksiders next, so grab a copy and get ready to play along!

Irrational Passions Podcast
Episode 32: One Console FTW

Irrational Passions Podcast

Play Episode Listen Later Feb 22, 2011


  Its the big day! Time to listen to more Irrational Junk! I mean, podcast. This time with more One-Console Futures! The rundown: We have tons of Marvel talk, so please bear with us as we try and hold it in. No Evan this week! Sorry, he got fired, but we'll have him back next week. Alex is superhype for Stacking. He looooves that whimsy! We talk about Marvel vs. Capcom 3. We like it guys, definitely check out Joe's review. We have news, including the End of Bizarre Creations and Xperia Play release plans. Alex and Joe sit down with Denis Dyack and have a discussion about a One Console Future as well as The Cloud. We do our new releases and throw it out as usual! Check out our website at its new home: http://IrrationalPassions.com Send us emails at Alex/Evan/Scott/Joseph@IrrationalPassions.com or general mail to mailbag@IrrationalPassions.com Follow us @ALFighter27, @Stickerglue, or @Aceshigh291 and please follow the show @IrrationalPod Leave us a google voice voicemail at (404) 590-1337 [its like leet, 'cause it is] Standard long distance fees apply! Don’t forget to check out our partners over at SlimGamer.com and follow them @SlimGamer Like us on Facebook! Reviews us on iTunes! Buy our iPhone App! Please don’t forget to join up at VGEvo.com, SlimGamer.com and GamingUnion.net!  

MIT Comparative Media Studies/Writing
A Talk with Denis Dyack

MIT Comparative Media Studies/Writing

Play Episode Listen Later Mar 18, 2008 105:21


Denis Dyack is the founder and president of Silicon Knights. In this capacity, he oversees the creation and development of games, and continues to further the growth of the company. Dyack is a noted authority on interactive software development and offers valuable insight into the process of designing next-generation games that appeal to the masses. Under Dyack’s direction, Silicon Knights has evolved into one of the top independent interactive software developers in the world. Dyack (B. Phed, H. B.Sc, M. Sc.) founded Silicon Knights in 1992 after publishing Cyber Empires in 1991. Since that time, Silicon Knights has moved from creating PC games to premiere AAA console titles, such as Blood Omen: Legacy of Kain for the original PlayStation. Working with Nintendo as a second party, Silicon Knights created the critically acclaimed Eternal Darkness. Together with Nintendo, Silicon Knights worked with Konami to create another critically acclaimed game, Metal Gear Solid: Twin Snakes. Dyack and his team are currently working with Microsoft on the Too Human trilogy for the Xbox 360, and developing an exciting new game for Sega of America.

Radio Free Nintendo
Episode 88: Podcast Hard: With a Vengeance

Radio Free Nintendo

Play Episode Listen Later Feb 27, 2008 93:46


Featuring: Return of the Fab Four!Strange-smelling games!Dyack and the One Console Future!Tons of GDC news and discussion!

PWNCAST: The Dealspwn Podcast
Prepare to Dyack – Game Buzz #95

PWNCAST: The Dealspwn Podcast

Play Episode Listen Later Dec 31, 1969


This week, we talk about Denis Dyack's comeback and who he should form the worst superteam ever with Uwe Boll, we take a look at the new PS4 update the significance of Share Play, we lambast Driveclub some more, and rejoice in a great week for Star Wars fans. Game Buzz | Episode 95 - Prepare to Dyack. Recorded 31st October, 2014. Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here. Prepare to Dyack – Game Buzz #95 is a post from: Dealspwn.com

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