Podcast appearances and mentions of Denis Dyack

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Best podcasts about Denis Dyack

Latest podcast episodes about Denis Dyack

Radio Free Nintendo
Unlocked Episode 16: Tube-Focused Design

Radio Free Nintendo

Play Episode Listen Later May 18, 2025 113:38


FEATURING: An unlocked episode from the NWR Patreon: It's time for our September RFN Patreon episode, and it is Round 3 of "Name that Review." Guillaume is now quoting PGC Reviews from 2003, and challenging his co-hosts to guess the game. Someone squeezed a Denis Dyack quote in where it absolutely does not belong, and James is incensed.

Kiwi Talkz
#150 - Denis Dyack Interview (Eternal Darkness, Twin Snakes, Deadhaus Sonata, A.I., Narrative, Martial Arts etc.)

Kiwi Talkz

Play Episode Listen Later Apr 18, 2023 70:00


Denis Dyack was the director on games Eternal Darkness: Sanitys Requiem, Metal Gear Solid: Twin Snakes and Legacy Of Kain: Blood Omen. He is currently working on the free to play game Deadhaus Sonata #eternaldarkness #metalgearsolid #legacyofkain WEBSITE - https://deadhaussonata.com/TIMESTAMPS00:00 - Intro01:12 - Doing Taekwondo & Wrestling Before Video Games05:00 - How His Martial Arts Background Influenced Game Design09:20 - Having A Bushido Mentality In Game Design/Mark Cerny Advice & Help13:05 - Eternal Darkness Not Selling Well/Being Ahead Of Its Time16:41 - Denis Is Keen For A Eternal Darkness Remaster17:45 - You Can't Predict Where The Industry Is Going To Go19:50 - Eternal Darkness Originated From Influences Of Resident Evil22:40 - Analysing Film For Ideas/Origin Of Camera System For Eternal Darkness25:40 - Difference Between Japanese & Western Development31:40 - Eternal Darkness Nearly Being Cancelled33:22 - Why There Are Limitations On Enemies In Eternal Darkness/Testing Schedule34:40 - Satoru Iwata Told Nintendo To Buy Silicon Knights/Relationship With Iwata36:33 - Denis Met Yamauchi (Photo Is Shown)/ How Metal Gear Solid: Twin Snakes Came About40:15 - Approaching The Design On Twin Snakes/First Person Mode43:15 - Mario & Yoshi Easter Egg In Twin Snakes45:00 - Eternal Darkness Was Denis' Most Stressful Project/Rewriting The Story Due To 91147:38 - Martial Arts & Wrestling Helped Denis Have The Perseverance To Finish Eternal Darkness50:45 - Creating Narrative In Games/AI Being Used In Narrative/Deadhaus Sonata Story55:15 - Why Denis Likes The Free To Play Model/What Denis Hated On Legacy Of Kain58:20 - Utilising AI & Cloud For Narrative/Criticism For Free To Play Narrative Model1:00:56 - Social Effects Of Technology/Chat GPT Won't Magically Solve Narrative In Games1:04:11 - Deadhaus Sonata Is Still A Few Years Away/Miyamoto Famous Quote1:05:10 - Where To Follow What's Happening With Deadhaus Sonata1:05:54 - The Word “Sonata” References The Gameplay In Deadhaus

Venture Games
Venture Games Episode 31: Denis Dyack, Apocalypse Studios

Venture Games

Play Episode Listen Later Feb 2, 2023 51:41


In Episode 31 of Venture Games, my guest Denis Dyack, CEO at Apocalypse Studios, discusses his 30-year career in gaming, including founding Silicon Knights in the 90s; working with gaming industry legends including Hideo Kojima and Shigeru Miyamoto; and Apocalypse's upcoming narrative-driven Action RPG game, Deadhaus Sonata.

Stay Forever
Eternal Darkness (SSF 52)

Stay Forever

Play Episode Listen Later Jun 12, 2022 140:00


Nintendo hatte, als Teil der Gamecube-Offensive mit "erwachseneren Spielen", in das Studio Silicon Knights investiert und dem Team die Entwicklung eines ambitionierten Survival-Horror-Spiels namens Eternal Darkness ermöglicht. Das fertige Spiel passte aber nicht recht in die Resident-Evil-Schablone, zu viele Ideen, zu literarisch, zu wenig Schock, zu komplexe Mechaniken. Das Spiel erschien 2002, war ein Kritikerliebling und in vielerlei Hinsicht ein einzigartiges Spiel, leider aber kein sehr großer Erfolg und ist daher ein Unikat geblieben. Aber so ein cleveres Spiel und auch heute noch mit Gewinn spielbar. Fabian und Gunnar stellen sich dem kosmischen Horror – viel Spaß beim Hören! Infos zum Spiel: Thema: Eternal Darkness: Sanity's Requiem, Juni 2002 Plattform: Gamecube Entwickler: Silicon Knights Publisher: Nintendo Genre: Action-Adventure / Survival Horror Designer: Denis Dyack, Ken McCulloch Musik: Steven S. Henifin Podcast-Credits: Sprecher: Fabian Käufer, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Trash80.com (Musik) www.stayforever.de

Extra Grandes
Los videojuegos que llegan al cine - Viejos Payasos #157

Extra Grandes

Play Episode Listen Later Apr 21, 2022 96:36


Nos llenamos de orgullo por nuestro invitado de honor: el siamés de Carqui. Alfredo termina Ghostwire: Tokyo y se enamora de un fantasma cagón que pide papel, Draven pierde el poco tiempo libre en Godfall y Lanchas nos cambia por Harry Potter.

Thanks For Playing
Interview with Denis Dyack - Creator of Blood Omen: Legacy of Kain and Eternal Darkness

Thanks For Playing

Play Episode Listen Later Mar 10, 2022 99:53


Check out Deahaus Sonata! https://deadhaussonata.com/Follow the podcast! Tiktok, Twitter, and Instagram: @tfppodcastsWe talked with the creator of beloved games Blood Omen: Legacy of Kain series and Eternal Darkness. Denis talked about everything from modern-day vs old school game dev, philosophical horror, and the current macroeconomics of video games.

Game Bytes
Game Bytes :: January 24, 2022 :: Subscribed to All of Them

Game Bytes

Play Episode Listen Later Jan 24, 2022 58:10


Our annual predictions show is back! We hit the news, and there's a bunch going on (Microsoft may have bought some unknown indie studio)... but we're here to learn the FUTURE. What ends in shame? What BEGINS in shame?? Who will buy whom? Which consoles will tank? We ponder our orbs, and then lay it all out here for you. Tune in and gain all the secret knowledge! Intro and Outro provided by Poutnik Santiago Subscribe on YouTube http://www.youtube.com/gamebytesshow/ Check out our Discord community at https://discord.gg/ZTzKH8y Podcast audio produced by Jeremy Lamont

Datacenter Technical Deep Dives
From Zero to AWS Hero presented by Denis Dyack

Datacenter Technical Deep Dives

Play Episode Listen Later Apr 23, 2021 72:23


Denis Dyack (@Denis_Dyack) discusses how he and his team at Apocalypse Studios were able to take their game development virtual overnight using AWS tools. Resources: https://apocalypse333.com/ https://deadhaussonata.com/

Datacenter Technical Deep Dives
How To Get Into The Video Game Industry with Denis Dyack

Datacenter Technical Deep Dives

Play Episode Listen Later Apr 17, 2021 59:28


Denis Dyack (@Denis_Dyack) presents "How To Get Into The Video Game Industry" Denis Dyack is the Founder and CEO of Apocalypse Studios. He has been making video games for decades and has an extensive list of fantastic games to his credit. His studio evangelizes using a cloud-first approach in game development and partners with AWS Game Tech to move the medium of the games industry forward. In this talk Denis walks through the process of defining "what is a good game" and techniques for getting into the industry. He also debuts some new art from his latest game!! Resources: https://apocalypse333.com/ https://deadhaussonata.com/

About Last Year
About Last Year - Episode 2 - Denis Dyack

About Last Year

Play Episode Listen Later Mar 9, 2021 57:41


In this weeks episode of About Last Year we'll be going in depth with Too Human and Eternal Darkness developer Denis Dyack about his celebrated achievements, controversial past and his upcoming game Deadhaus Sonata - a spiritual successor to Dyack's cult hit Blood Omen: Legacy of Kain. Denis talks openly about an article that he refers to as a 'hit piece' and how that has shaped him. And finally, we all want to know, will Too Human or Legacy of Kain ever get a sequel by his hand...?    --- About Last Year is an interview podcast series that dives into the minds of some of the greatest and most influential people in the videogame industry, talking about the year and career they had up until this point.   Twitter: @AboutLastYearPC E-mail: Simon@AboutLastYear.com

denis kain eternal darkness too human denis dyack blood omen legacy dyack
Dev Game Club
DGC Ep 188: Eternal Darkness Bonus Interview with Brad Furminger

Dev Game Club

Play Episode Listen Later Nov 26, 2019 96:53


Following on from our DGC series on 2002's Eternal Darkness, we talk with designer Brad Furminger, who got his start at Silicon Knights working on Eternal Darkness and an earlier version of Too Human. We talk about design choices on Eternal Darkness and get lots of little stories. Podcast breakdown: 0:42 Interview segment 1:03:35 Break 1:04:06 Feedback Issues covered: getting in with geographical luck, progressively getting into deeper discussions with a future employer, becoming second party with Nintendo, being at a teaching developer, diversity of background and interests, structuring for various characters, studying the game bible, working with tough tools, the "glamour" of game development, having an intense crunch, what doesn't kill you makes you stronger, not being able to show fear, having a learning moment that lasts, a four-room prototype, meeting ED, building worlds and universes and not just individual games, a universe with mystery, diversity of characters, a strong positive female role model, the ancient ones and their machinations, establishing the importance of places in the world, building and rebuilding the world, returning to a place and knowing where to go, blending the player and character experience, the meta effects, the adventure game beginnings, sanity effects coming from the whole team, incorporating good ideas as a designer, Brad's favorite meta sanity effect, the difficulty of going low sanity, "You need keys that aren't keys," illustrative koans, finding ways to connect Alex through the chapters as keys, teaching the player to navigate the unknown, Nintendo's excellent QA department, finding a weird.... hardware bug?, PEBCAC, sacrificing a feature to make the game a little more approachable, seeing the flaws in our own work, making not enough use of the body part targeting, having to change to Pargon for Japanese, the magic system, developing around four plays, the percentage of people who finish a game having started it, hoping rather than expecting people would play more than once, making changes that cut down on differentiation of playthroughs but benefited QA, getting into teaching, getting experimental in classes, the impact of 9/11 on Eternal Darkness, Bush invoking the Crusades, incorporating development lessons into teaching, a game recommendation, the impact of fans in keeping games alive and playable, usability testing and playtesting, getting information about the whole player, blind testing, having that discomfort and not saying anything about play, getting a sense of what the player is experiencing, giving voice to what you're playing, pushback on playtesting, using different departments to playtest, seeing and not reading, usability issues again. Games, people, and influences mentioned or discussed: World of Warcraft, Silicon Knights, Metal Gear Solid: Twin Snakes, Too Human, Bedlam Games, D&D: Daggerdale, George Brown College, Toronto Film School, Denis Dyack, Legacy of Kain: Blood Omen, Full Sail, DigiPen, Sandbox Studios, Digital Extremes, PlayStation 1, Nintendo 64, GameCube, Nintendo, Ted Travor, Sierra, King's Quest, Space Quest, Robyn Miller, MYST, Lovecraft, Shigeru Miyamoto, Trevor Fencott, Runbow, 13AM Games, Jedi Starfighter, DLC Podcast, Jeff Cannata, Christian Spicer, Alynne O., FromSoft, Shadow Tower Abyss, Metroid Prime, Half-Life 2, King's Field, Dark Souls/Bloodborne, Owen Lawson, TIE Fighter, X-Com, Dark Forces, Planescape: Torment, Star Control 2, Stardock, Lucas Rizoli, Microsoft, Republic Commando, Michael Abbott, Valve, Blizzard, Jeffrey Sondin-Kung (Pinecone), LEC-Game Theory, Zachary Crownover, Johnny Pockets, John Romero, Persona 5. Links: Patrick Klepek on Mizzurna Falls Next time: Up to level 20 (?ish) in World of Warcraft https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Phoenix Down
Phoenix Down 87.0 – Too Human

Phoenix Down

Play Episode Listen Later Oct 18, 2019 48:31


Denis Dyack would disapprove. Hosted on Acast. See acast.com/privacy for more information.

Dev Game Club
DGC Ep 182: Eternal Darkness (part one)

Dev Game Club

Play Episode Listen Later Oct 9, 2019 69:28


Welcome to Dev Game Club, where we this week we turn to the start of our annual spooky game content by looking at 2002's GameCube horror adventure Eternal Darkness: Sanity's Requiem. We situate the game in time a bit and talk about its critical and commercial reception, as well as the GameCube, before turning to the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first three levels Issues covered: how names appear backwards, our horror tradition, this year in games, Nintendo and close third parties, the mythology around a good GameCube game that disappeared, moderate sales but critical success, the Nintendo horror gap, Japanese lens on sales, understanding the mind of Nintendo, finding the comic spookiness rather than true horror, avoiding mature stuff for first party, cosmic horror, not connecting with Lovecraft, Mantorok the Corpse God, paying plenty homage to Lovecraft, Brett's tax on game lore, taking itself seriously, minimal insanity effects, Brett's never-empty bar, Tim describes an insanity effect, describing the initial experience, reading the Tome of Eternal Darkness and as a result playing the game, writers and writing and their madness, ancient history and its influence on modern day, using libraries to find information and history books, seats of American academia, delving into memory, using an Animus vs a book version, the Necronomicon, changes to Alex as to whether she's astrally projected, having multiple interpretations, Pious Augustus's transformation, making an uninformed choice, making better informed choices in Kingdom Hearts, starting to see the structure, being in the same location across multiple time periods, whether or not one required a manual, the forces for and against manuals, slowly adding mechanics in a Nintendo way. Games, people, and influences mentioned or discussed: Resident Evil, Silent Hill 2, Thief, Nintendo GameCube, Metroid Prime (series), Resident Evil 0, Legend of Zelda: Wind Waker, Animal Crossing, Super Mario Sunshine, Kingdom Hearts, Hitman 2, Splinter Cell, Ghost Recon, Jedi Starfighter, Ratchet and Clank, Sly Cooper and the Thievious Raccoonus, Warcraft III, PlayStation 2, LucasArts, Silicon Knights, Denis Dyack, Tatsuya Hishida, Hiro Yamada, Shigeru Miyamoto, Satoru Iwata, Resident Evil 4, Capcom, Retro Studios, Nintendo Switch, Mother 3, Kirby Dream Course, SNES Classic, Disneyland, Haunted Mansion, Luigi's Mansion, Devil May Cry, Bayonetta (series), Cthulhu, HP Lovecraft, Edgar Allen Poe, In the Mouth of Madness, Assassin's Creed, Evil Dead 2, Alan Wake, Dungeons & Dragons, Kingdom Hearts, MYST, Super Mario Bros, Bill Roper, Lurking Horror, Infocom. Next time: The next three levels (until Lurking Horror) https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

GameEnthus Podcast - video games and everything else
GameEnthus Podcast ep384: Crystal Clear or Bob Sagat

GameEnthus Podcast - video games and everything else

Play Episode Listen Later Aug 1, 2019 154:10


  GameEnthus Podcast ep384: Crystal Clear or Bob Sagat   This week Jovan (@hovalatos) | Youtube joins Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) to talk about: Disney Cruises, The Outer Worlds, Nintendo Switch, Panic Button, Walgreens, Rite-Aids, The Avengers EndGame, Otakon, Alita Battle Angel, Captain N, Astroboy, Crash Team Racing, Street Fighter V, Fuller House, Girl Meets World, Angel, The Office, Community, Pax Unplugged, Pax West, X-men Destiny, Too Human, Denis Dyack, Fortnite, Fatal1ty, Quake, The Boys, Star Trek Discovery, The Last Jedi, Star Trek Bridge Commander, PSVR, PS Vita, Holodeck, In n Out, Marvel Ultimate Alliance 3, Miles and Kilo, Kid Trip, WipeOut Omega Collection, Disco Dodgeball, Plants vs Zombies garden warfare, Samurai Showdown 6, Blazing Chrome, Konami, The Forbidden Arts, Mystic Vale, Shards of Infinity, Fobia, Verlet Swing, Hanabi, Ogre Cheerleaders, What Do You Meme, Monster Slayers, Doom, Doom 2, Doom 3, Fire Emblem: Three Houses, Wolfenstein: Youngbloods, Tiny Metal, WarGroove and more.                If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686).     Show Length: 154 minutes  Direct Download(right click to download) Live Stream Part 1 | Part 2      Show Links Follow Jovan @hovalatos Jovan on Youtube Horse vs Gator Team GameEnthus on Extra Life   Show Music                                                      The Beatnuts - No Equal instrumental Digable Planets - Jettin' instrumental Jungle Brothers - How You Want It instrumental De La Soul - Ego Trippin' part 2 instrumental Ultramagnetic MCs|Kool Keith - Poppa Large instrumental The Roots - Concerto of a Desperado instrumental Jeru the Damaja - playing yaself Pete Rock and CL Smooth - The Basement instrumental Funkdoobiest - Dedicated instrumental   Breaks Intro/Jovan's anecdotes 3min 10sec Mike's anecdotes 14min 47sec Aaron's anecdotes 19min 38sec Tiny's anecdotes 54min 31sec Jovan's games 1h 26min Mike's games 1h 46min Aaron's games 1h 51min Tiny's games 2h 1min Outro 2h 21min New videos GameEnthus.com   Youtube.com/user/GameEnthus      Community Info   Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast           

IGN Unfiltered
Episode 42: Denis Dyack

IGN Unfiltered

Play Episode Listen Later May 7, 2019 67:01


On this episode of our monthly interview show IGN Unfiltered, veteran game creator Denis Dyack talks about his wild career that started at Silicon Knights, from convincing Nintendo not to nix Eternal Darkness's sanity effects to working with Hideo Kojima to suing Epic Games, and more!

Super Hopped-Up
Episode 116: Don't Blame Me I Play the Loli

Super Hopped-Up

Play Episode Listen Later Apr 6, 2018 63:23


Now you look like a shrewd and capable investor! Howzabout you step right up and take a gander at these-here dollary-digits! The latest and greatest cryptocurrency! Get in on it now before you research what cryptocurrency actually is and realize it's kind of a scam! Internet money! Plug into the money! This week the gang reminisces about very special episodes, drinks some good beer, and Norris blows our minds with Ni No Kuni 2. Kelly explains his further misgivings regarding Breathe of the Wild, David brings up Outcast (a game everyone else was confident doesn't actually exist), and everyone decides that the best way to gain podcast prestige is to make fun of Denis Dyack. I thought I had the name for this episode pretty early until Kelly at the last minute took the crown. Hosts: Chris Norris-Jones, David Beebe, Kelly Wright Beer of the Week: Big Rock Brewing's Magpie Rye Ale Music by Sebastian Bender

Dev Game Club
DGC Ep 100: Metal Gear Solid (part four)

Dev Game Club

Play Episode Listen Later Feb 14, 2018 93:26


Welcome to Dev Game Club, where we are are just finishing our series on 1998's Japanese stealth classic Metal Gear Solid. We talk about the end of the game and some narrative choices there that we like and then discuss our pillars for the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To the end! Podcast breakdown: 0:41 End of MGS 1:00:48 Break 1:01:22 Pillars and feedback Issues covered: 100 episodes, Tim moving out, extravagant endings in the series, intercutting action scenes, turning codecs into cutscenes later, economic storytelling through codecs and audio diaries, conversational audio diaries, utilizing VO in interesting ways, Brett's new keyboard, the interesting dynamics of the Vulcan Raven battle, cat and mouse, Brett forgets the word "claymore," multiple ways of defeating Raven, using the AI's rules against them, boss/level design/camera synergy, Brett skips a cutscene and has to redo the battle, backtracking and stretching time, cool alloys, keeping a balance between being cool and usability, camera shot of Revolver noticing that Solid is outside the room (sort of a double reversal on the player), hanging out in the cold or hot rooms, Master Miller and throwing Naomi under the bus and yet still being Liquid, Tim recants his feeling that there should be a MGSVI, small universe problem, Chewbacca effect, Naomi and Gray Fox, the Ocelot effect, Ocelot and Liquid reunited, Liquid monologuing outside of Rex, going toe-to-toe with Rex, RoboCop vs ED 209, forcing you to be bold, Liquid as the boss who never dies, Gray Fox confessing his sins, hand-to-hand fighting with Liquid on top of Rex and the uncertain fate of Meryl, the reveal about FoxDie, cloning and the relationship between multiple characters, Dolly the cloned sheep, being the soldier of the century, James Bond themes, Snake Eater, The Man Who Saved The World, two more monkeys jumping on the bed, differences in the endings, jeep battle, low turn rate, tracers, having a third big battle, end-game balance for normal difficulty, Jim Harrison (the politician behind it all), Meryl and Snake riding off into the sunset on their snowmobile, wrapping up themes of love blooming on the battlefield, different endings, juxtaposing the scientific/techy stuff with the philosophical talk, Hal and Dave (joking at the end), post-credits sequence and the Iditarod, writing yourself into corners and cliffhangers, retconning to fit story stuff together, comic book writing and story structure for serialization, commitment to narrative and cinematic presentation, in-engine cutscenes, hardware-acceleration on the PS1, bilinear filtering, best B movies, letting your freak flag fly, all of ones loves and fears being in a game, being generous as an artist, committing to stealth gameplay, high lethality, voice acting, fictional context, experimentation with mechanics, bringing you back through the evolution of mechanics, adding mechanics from a competing or more recent game into a remake, upsetting the balance, new game plus mechanics, new game plus plus and a tuxedo, immersive sims. Games, people, and influences mentioned or discussed: System Shock 2, Metal Gear (series), James Bond, Star Trek, Ron Gilbert, Star Wars, RoboCop, Halloween (Michael Myers), Spy Who Loved Me, The Last Samurai, 2001: A Space Odyssey, George Lucas, Indiana Jones (series), Empires Strikes Back, Final Fantasy VII, Voodoo hardware, Anachronox, Thief, Death Stranding, Guillermo del Toro, Silent Hills, Silent Hill 2, P.T., LeraAtwater, Michael Baker, Silicon Knights, Shigeru Miyamoto, Denis Dyack, Ben "from Iowa" Zaugg, Christian, Travis, Michael, Ultima Underworld: The Stygian Abyss, Looking Glass, Origin Systems, Warren Spector, Doug Church, Ultima VII, Good Old Games, Prey, The Elder Scrolls: Arena. Next time: Ultima Underworld Level 1 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Beyond Beta Podcast
Episode 10 -- Denis Dyack (Part 2 of 2)

Beyond Beta Podcast

Play Episode Listen Later Sep 19, 2017 54:00


In Episode 10 of Beyond Beta Podcast, Steve continues speaking with Denis Dyack about his run-ins with the Press, Gamergate, and the Perimeter Institute. Denis also opens up on the painful experience of having to shutter the doors on Silicon Knights, and what it's like to be a leader...and more. (Part 2 of 2)

Beyond Beta Podcast
Episode 9 -- Denis Dyack (Part 1 of 2)

Beyond Beta Podcast

Play Episode Listen Later Sep 5, 2017 47:47


In Episode 9 of Beyond Beta Podcast, Denis Dyack speaks about founding Silicon Knights, Blood Omen: Legacy of Kain, Eternal Darkness, and his relationship with Nintendo. (Part 1 of 2)

Binary Gamer Podcast
BGP Ep. 42: An Interview with Denis Dyack

Binary Gamer Podcast

Play Episode Listen Later Jun 12, 2017 86:00


Denis Dyack of Silicon Knights and Quantum Entanglement Entertainment sits down with Tony to discuss Video Games, the game development process, the threat to Triple A games, cool board games, literature as inspiration in games.and where his journey in games started. What does 30 years of industry experience add up to? A wealth of knowledge Quantum Entanglement Entertainment Denis Dyack on Twitter Tony Spears on Twitter Binary Gamer on FaceBook

The Upper Memory Block
UMBCast 099 - Cyber Empire (feat. Troels Pleimert)

The Upper Memory Block

Play Episode Listen Later Feb 13, 2017 75:09


One more guest show before I'm back in episode 100. This time around my good buddy Troels, the Space Quest Historian is here with a hidden gem, the 1992 Silicon Knights action/strategy game Cyber Empires (or Steel Empire in Europe). Not only does Troels do a great job with the show, he also interviews the game's creator, Denis Dyack! This episode contains an abridged version of the interview, for the whole thing, check out Troels' mixcloud: https://www.mixcloud.com/SpaceQuestHistorian/space-quest-historian-interviews-denis-dyack-silicon-knights-about-steel-empirecyber-empires/ Watch Troels play Cyber Empires: https://www.youtube.com/watch?v=8ckYzIeIfTQ&list=PLeuPHRWonRSTUuE_0uFCX6Cdt1AwHMXwc You can also find Troels on Twitter at https://twitter.com/sqhistorian Also check out his awesome YouTube channel over at https://www.youtube.com/spacequesthistorian Next time, for episode 100 I will be back for good with the long awaited Final Unity episode.

europe empire cyber troels silicon knights denis dyack steel empire space quest historian
Radio Free Nintendo
SPECIAL: NWR Book Interview with Rob Stevens, a.k.a. Rick Powers, by Jonny Metts

Radio Free Nintendo

Play Episode Listen Later Sep 4, 2016 90:25


FEATURING: Former host Jonny Metts former PGC writer/community manager/stealth director Rick Powers to discuss the misdirection, tough decisions, classic interviews, and yeah, even Denis Dyack and Penny Arcade.. These interviews are for Jonny's upcoming book about the site.

games video games nintendo ds wii wii u 3ds gamecube nx penny arcade pgc denis dyack rob stevens nintendo world report rick powers planet gamecube jonny metts
CanadianGameDevs.com
Episode 17 - How To Make An RPG

CanadianGameDevs.com

Play Episode Listen Later Dec 14, 2015 66:29


Bret, Steve, and Dan talk about Denis Dyack, Making an RPG, and the Canadian Video Game Awards

rpg bret denis dyack
Out of Space Games
015: Back to Normal (aka Random)

Out of Space Games

Play Episode Listen Later Dec 10, 2015


Episode 15 We are back to the regular podcast after a few weeks of Cthulhu, but we will continue to mixup the regular podcast and RPG as we move forward.  In this week's episode, we talk Sandy Petersen's AMA, Cthulhu Wars, some modern warfare in DVG's Warfighter, random tangents to the Legacy of Kain series, while also covering new games T.I.M.E. Stories and Pandemic Legacy.  Drop us a comment and leave a review.  Thanks for listening!00:50 - Sandy Petersen, Cthulhu Wars, horror games17:02 - Warfighter27:06 - Kickstarter Updates, Denis Dyack33:50 - Legacy of Kain, Cinematics41:30 - Movies & TV48:08 - T.I.M.E. Stories, Time Looper55:56 - Pandemic Legacy, Cthulhu Actual Play thoughts1:03:13 - Final Thoughtshttps://www.reddit.com/r/IAmA/comments/3t1obw/sandy_petersen_designer_of_cthulhu_wars_doom_call/http://facebook.com/outofspacegameshttp://twitter.com/outofspacegameshttp://youtube.com/c/outofspacegameshttp://plus.google.com/+outofspacegames

Cane and Rinse
Podcast special: An interview with Denis Dyack

Cane and Rinse

Play Episode Listen Later Oct 8, 2015 197:33


The incomparable creator of Eternal Darkness and Too Human breaks radio silence to offer us this searingly honest interview. Leon and James are joined by Denis Dyack and Phil Haymes of multimedia innovators Quantum Entanglement […] The post Podcast special: An interview with Denis Dyack appeared first on Cane and Rinse.

No Freetime Radio
Nintendo Free Radio 48: Careful Phrasing

No Freetime Radio

Play Episode Listen Later Nov 27, 2014 199:39


Not just referring to innuendo anymore.Sick of hearing family or Joe Buck on this Thanksgiving? Drown it all out with some Nintendo Free Radio as the team aims to keep you out of a turkey coma. For New Business, it opens with a mutual admiration society for two of the biggest Nintendo releases - the Mario Kart 8 DLC and Super Smash Bros 4 (Wii U), and extended impressions are provided for both. The plan was for a third mutual game, but the Wolf Among Us discussion spiraled off into its own brief episode. Stephen has a Fantasy Life update, Donald returns to the land of tropical trumpets with Pokemon Alpha Sapphire, and Austen has two major PS4 releases in... Little Big Planet 3 and Chariot. (Stop laughing.) Also mentioned: A game that may be worth a lot of money for Donald someday.In Whatcha Watchin', Stephen has continued down the wild road of Wakfu, keeping other things from his Netflix queue at bay. Donald has been getting his game show gimmicks on with a brief report on Price is Right's Big Money Week and the biggest event of the year in quizzery, the Jeopardy Tournament of Champions. (The full postgame chat Donald mentions can be found here.) Austen has gotten heavy on the CW with more on Arrow, Flash and the not-Dr. Metts-approved The 100, before bringing it home on Big Hero 6.The Feature topic is a somewhat brief overview of the "next-gen" consoles (PS4 and Xbone) entering Year 2. Someone's cruising, someone's dumping and someone's abstaining - you'll find out who. The Mushrooms feature a return even more unwanted than Denis Dyack's that might get Donald in a boatload of trouble and/or Twitter spam, as well as slamming of Smash and Blizzard love that comes from some rather unusual places.Next time around is the last regulation episode before Christmas, and we would love to hear from you with holiday memories or plans. Email, tweet or post 'em here, and don't forget to send in ideas for categories you want to see for the Game of the Year show as well.This podcast was recorded on November 23 and was edited by Donald Theriault. All music and clips are used under fair use. Your warning for next episode: Chie is best girl.

Game Crunch
Order 333 – 54 – Dewey Pie Pie

Game Crunch

Play Episode Listen Later Jun 22, 2014 175:04


This week on Order 333: Denis Dyack and Phil Haymes return to the podcast!  Denis shares his tales from his recent E3 excursion.  Phil laments the lack of an F-Zero game.  Meanwhile, Mike wraps up a few of the games in his backlog and gets a bit to talk Tomodachi Life with Phil.  Brandon returns […]

Game Crunch
Order 333 – 33 – Triple-A Podcast

Game Crunch

Play Episode Listen Later Jan 27, 2014 125:16


It seems fitting that the 33rd episode of Order 333 is something incredibly special!  This episode features the return of beloved special guests Phil Haymes and Denis Dyack!  The usual episode format is thrown out the window as the group starts off with a discussion on Denis’ recent university talk titled the Video Game Renaissance […]

triple denis denis dyack
Giant Bomb Presents
Giant Bomb Presents: We Talked to Denis Dyack

Giant Bomb Presents

Play Episode Listen Later Jun 12, 2013 21:28


The usually loud and brash game designer has adopted a softer, more apologetic tone when pitching his spiritual successor to Eternal Darkness, Shadow of the Eternals. WARNING: some Eternal Darkness and Game of Thrones spoilers!

PB & Jason
Issue 124 Part Two: Boomstick Edition

PB & Jason

Play Episode Listen Later May 30, 2013 100:19


Before you sit down to devour your weekly PB & Jason, make sure you have an hour and fourty minutes on your plate! PB & Jason 124 part two tackles all the topics left after last Thursday's first part: The various game ideas based on somewhat random audience suggestions; the aftermath of the Xbox One unveil, specifically the console's somewhat confusing used games policy; the Nintendo Direct from the middle of May; and the confusing situation behind Precursor Games kickstarter projects, including their relationship with Silicon Knights and Denis Dyack. Also, click this sentence for the NeoGAF thread I mention in the latter half of the podcast. Enjoy!

PB & Jason
Issue 124 Part Two: Boomstick Edition

PB & Jason

Play Episode Listen Later May 30, 2013 100:19


Before you sit down to devour your weekly PB & Jason, make sure you have an hour and fourty minutes on your plate! PB & Jason 124 part two tackles all the topics left after last Thursday's first part: The various game ideas based on somewhat random audience suggestions; the aftermath of the Xbox One unveil, specifically the console's somewhat confusing used games policy; the Nintendo Direct from the middle of May; and the confusing situation behind Precursor Games kickstarter projects, including their relationship with Silicon Knights and Denis Dyack. Also, click this sentence for the NeoGAF thread I mention in the latter half of the podcast. Enjoy!

Gamers With Jobs - Conference Call
GWJ Conference Call Episode 346

Gamers With Jobs - Conference Call

Play Episode Listen Later May 28, 2013 142:04


This week we announce Cory's new job with PC Gamer! We also have an interview with Denis Dyack and Shawn Jackson of Precursor Games about Shadow of the Eternals!

PB & Jason
Issue 124 Part One: Not Easy as 1, 2, 3...

PB & Jason

Play Episode Listen Later May 24, 2013 67:02


This week's PB & Jason is split into two parts. Why? There's just too much to talk about. The Xbox One alone takes up more than an entire issue! That means today, you'll get some perspective on the entire Xbox One reveal press conference. PB & Jason covers the entire stage reveal: The TV parts, the all-in-one parts, Kinect, the gameplay footage that lacked gameplay, and the cross-generation and multiplatform games shown. The verdict? Things aren't looking so good. Tune into tomorrow for the second part, featuring discussion about the news revealed after the press conference on the Xbox One, Denis Dyack, the most recent Nintendo Direct, and those game ideas I've been promising for a little while now!

PB & Jason
Issue 124 Part One: Not Easy as 1, 2, 3...

PB & Jason

Play Episode Listen Later May 23, 2013 67:02


This week's PB & Jason is split into two parts. Why? There's just too much to talk about. The Xbox One alone takes up more than an entire issue! That means today, you'll get some perspective on the entire Xbox One reveal press conference. PB & Jason covers the entire stage reveal: The TV parts, the all-in-one parts, Kinect, the gameplay footage that lacked gameplay, and the cross-generation and multiplatform games shown. The verdict? Things aren't looking so good. Tune into tomorrow for the second part, featuring discussion about the news revealed after the press conference on the Xbox One, Denis Dyack, the most recent Nintendo Direct, and those game ideas I've been promising for a little while now!

Horrible Nightcasts
Top Video Game Podcast of the Week #101 – Free to Awesome

Horrible Nightcasts

Play Episode Listen Later May 21, 2013 42:50


Justin and Cole kick off a brand new podcast series by running on all of the walls with warframes and failing in front of the next generation. Plus, Nintendo, Denis Dyack, Dust: An Elysian Tail, Double Fine, and Next Xbox predictions. Top Video Game Podcast of the Week – The interactive weekly gaming updates show featuring the games of the week and best and worst in gaming from the Horrible Night staff and the live chat audience. Thanks to Rhinoceros Beetle for allowing the use of  “Witchhh (Soundtrack)” from the album Horse Pact EP as the TVGP theme song. This show was recorded live on Twitch.tv/HorribleNight. The final video is also available on YouTube.com/HorribleNightTV. Show Notes Cast: Justin, Cole Topic Summary Off-Topic Games of the Week – Warframe, Ecco the Dolphin Horrible Night Highlights – 50 Highlights, Legendary Real-life Weapons Change the Game – Nintendo Being Idiots, Shadow of the Eternals Kickstarter Best in Game – Dust: An Elysian Tail to PC, Double Fine seeks rights to Stacking and Costume Quest Question of the Week – Last Minute Xbox Predictions Subscribe to The Horrible Shows – New Episodes Weekly RSS iTunes Related posts: Top Video Game Podcast of the Week #102 – Overfocused Top Video Game Podcast of the Week #105 – Bird Problems Top Video Game Podcast of the Week #107 – Snarl School

Hey Poor Podcast
Precursor Games To Launch Crowdsourcing Drive To Develop Eternal Darkness Sequel

Hey Poor Podcast

Play Episode Listen Later May 5, 2013 1:17


Eternal Darkess brought a special blend of heady horror to the Gamecube when the game was released in 2002. While not a commercial success, Silicon Knights’ Lovecraftian frightshow was widely praised by critics and fans alike for its unique time-jumping theme which put players in the shoes of nearly a dozen characters who each play a crucial part in the game’s twisted narrative of vengeful gods and supernatural madness. While it’s been over a decade since Eternal Darkness introduced horror fans to its special brand of madness, developer Precursor Games, headed by the original game’s creator, the ever-outspoken Denis Dyack (of Too Human infamy), hopes to bring the franchise back from the abyss with a crowdfunded episodic sequel. Titled Shadow of the Eternals, this haunting sequel… Read More... The post Precursor Games To Launch Crowdsourcing Drive To Develop Eternal Darkness Sequel appeared first on Hey Poor Player.

Backloggers Anonymous
Too Human Part 3

Backloggers Anonymous

Play Episode Listen Later Dec 25, 2012 63:59


On this, the final episode of Backloggers Anonymous covering Too Human, we discuss the final two missions, the overall plot and story, and dig a little deeper into the issues we had with some of the choices the game designers made. Joaquim gives up on his quest for dragon armor, Julian explains his love/hate relationship with Denis Dyack, and I, now free from pain meds, discusses my difficulty understanding Baldur as a character. Finally, we say our goodbyes and offer our final opinions of our journey though Too Human. A few ideas were discussed in this podcast that turned out to have pretty solid evidence behind them. Joaquim restates his theory that ODIN may not be an actual person, but something digital. Angelo supports this theory with some information he found in the game. Turns out, all we had to actually do was look in the instruction manual (remember those?) We found out that ODIN stands for Organically Distributed Intelligence Network. He is, in fact, a digital construct and not flesh and bone, and those mechanical ravens that show up from time to time are his eyes and ears. Julian also states that he believes Too Human was conceived originally as a single game, and that it was broken up into three pieces to make it into a trilogy instead of a single multi-disk game, which contributed to the overall shortness of the title, and it's sudden, blunt ending. Distructoid posted a quote (and this great picture I stole for this article) from Dyack that doesn't outright confirm this suspicion, but does add a little fuel to it: "The story was done a long time ago," [Dyack] said. "The theme of the first game is discovery, the theme of the second game is revenge, and the third game, enlightenment." As for myself, those who follow me on Twitter (@pixlaj) know that I've been quite taken with the Too Human soundtrack. I've included my personal favorite selection from the score at the end of the soundtrack in it's entirety. There's no outtakes after it or anything, so if Norse inspired metal isn't your thing, feel free to skip it. I won't be hurt. Promise. And with that, fellow Backloggers, we have officially recovered Too Human from our backlog. We'll be playing through Darksiders next, so grab a copy and get ready to play along!

Backloggers Anonymous
Too Human Part 3

Backloggers Anonymous

Play Episode Listen Later Dec 25, 2012 63:59


On this, the final episode of Backloggers Anonymous covering Too Human, we discuss the final two missions, the overall plot and story, and dig a little deeper into the issues we had with some of the choices the game designers made. Joaquim gives up on his quest for dragon armor, Julian explains his love/hate relationship with Denis Dyack, and I, now free from pain meds, discusses my difficulty understanding Baldur as a character. Finally, we say our goodbyes and offer our final opinions of our journey though Too Human. A few ideas were discussed in this podcast that turned out to have pretty solid evidence behind them. Joaquim restates his theory that ODIN may not be an actual person, but something digital. Angelo supports this theory with some information he found in the game. Turns out, all we had to actually do was look in the instruction manual (remember those?) We found out that ODIN stands for Organically Distributed Intelligence Network. He is, in fact, a digital construct and not flesh and bone, and those mechanical ravens that show up from time to time are his eyes and ears. Julian also states that he believes Too Human was conceived originally as a single game, and that it was broken up into three pieces to make it into a trilogy instead of a single multi-disk game, which contributed to the overall shortness of the title, and it's sudden, blunt ending. Distructoid posted a quote (and this great picture I stole for this article) from Dyack that doesn't outright confirm this suspicion, but does add a little fuel to it: "The story was done a long time ago," [Dyack] said. "The theme of the first game is discovery, the theme of the second game is revenge, and the third game, enlightenment." As for myself, those who follow me on Twitter (@pixlaj) know that I've been quite taken with the Too Human soundtrack. I've included my personal favorite selection from the score at the end of the soundtrack in it's entirety. There's no outtakes after it or anything, so if Norse inspired metal isn't your thing, feel free to skip it. I won't be hurt. Promise. And with that, fellow Backloggers, we have officially recovered Too Human from our backlog. We'll be playing through Darksiders next, so grab a copy and get ready to play along!

SuperHappyFunTimeShow presented by SPOnG.com

Alphabox makes a return to the show with tales of being distracted by Mass Effect 3 multiplayer and enjoying the little plastic figures from Skylanders. Kropotkin finishes the single player of Mass Effect 3 and finds himself sympathising with the negativity it has generated. He also chats about his time with Ridge Racer Unbounded and his love of Off the Leash. In the news we chat about Robert Bowling Infinity Ward and Denis Dyack yelling about pre-owned games.Running time: 01:13:52

GameCritics.com Podcast
GameCritics.com Podcast Episode 68

GameCritics.com Podcast

Play Episode Listen Later Jan 28, 2012 99:30


Surely we can't find anything negative to say about Rayman Origins, right? Errrrr.... Plus the truly uncanny X-Men Destiny (why hast thou forsaken me, Denis Dyack?) and our take on whether games journalists should ever write for free. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Quack" Spaeth.

rayman origins denis dyack x men destiny errrrr mike bracken gamecritics brad gallaway
Irrational Passions Podcast
Episode 32: One Console FTW

Irrational Passions Podcast

Play Episode Listen Later Feb 22, 2011


  Its the big day! Time to listen to more Irrational Junk! I mean, podcast. This time with more One-Console Futures! The rundown: We have tons of Marvel talk, so please bear with us as we try and hold it in. No Evan this week! Sorry, he got fired, but we'll have him back next week. Alex is superhype for Stacking. He looooves that whimsy! We talk about Marvel vs. Capcom 3. We like it guys, definitely check out Joe's review. We have news, including the End of Bizarre Creations and Xperia Play release plans. Alex and Joe sit down with Denis Dyack and have a discussion about a One Console Future as well as The Cloud. We do our new releases and throw it out as usual! Check out our website at its new home: http://IrrationalPassions.com Send us emails at Alex/Evan/Scott/Joseph@IrrationalPassions.com or general mail to mailbag@IrrationalPassions.com Follow us @ALFighter27, @Stickerglue, or @Aceshigh291 and please follow the show @IrrationalPod Leave us a google voice voicemail at (404) 590-1337 [its like leet, 'cause it is] Standard long distance fees apply! Don’t forget to check out our partners over at SlimGamer.com and follow them @SlimGamer Like us on Facebook! Reviews us on iTunes! Buy our iPhone App! Please don’t forget to join up at VGEvo.com, SlimGamer.com and GamingUnion.net!  

Brainy Gamer Podcast
Brainy Gamer Podcast - Episode 25 vol. 3

Brainy Gamer Podcast

Play Episode Listen Later Sep 4, 2009 52:15


The Summer of Confabs continues with a conversation featuring game writer and narrative designer Sande Chen (The Witcher); Justin Keverne from Groping the Elephant; and Roger Travis from Living Epic and the Video Games and Human Values Initiative. We discuss the shifting sands of gameplay, game difficulty, and the "vernacular of games"; and we cast a quizzical glance at game pricing. Stay tuned, as I'll be releasing 2 more Confabs in the days ahead. I hope you enjoy them. Listen to any episode of the podcast directly from this page by clicking the yellow "Listen Now" button on the right. Subscribe to the podcast via iTunes here.Subscribe to the podcast feed here. Download the podcast directly here. Show links: Game Design Aspect of the Month - edited by Sande ChenGamasutra article on Denis Dyack and gameplayGroping the Elephant - Justin Keverne's blogLiving Epic - Roger Travis' blogVideo Games and Human Values Initiative

Trigames.NET Podcast
Episode 105: Digi_sonic97

Trigames.NET Podcast

Play Episode Listen Later Sep 10, 2008 131:47


Kid drops out of high school to pursue a career in Guitar Hero... but not Guitar Praise, the Christian rhythm game with its own plastic guitar! Meanwhile, we discuss Denis Dyack's antics and what effect it has or may have. Download the episode here.

Trigames.NET Podcast
Episode 104: Gumball de Slunk

Trigames.NET Podcast

Play Episode Listen Later Sep 2, 2008 170:13


Kid drops out of high school to pursue a career in Guitar Hero... but not Guitar Praise, the Christian rhythm game with its own plastic guitar! Meanwhile, we discuss Denis Dyack's antics and what effect it has or may have. Download the episode here.

GamerCast Network: Video Game Show
Video Game Show Too Human Video Question and Answer

GamerCast Network: Video Game Show

Play Episode Listen Later Jun 17, 2008 1:07


Denis Dyack answers a question from Keith on balancing ranged and melee combat in Too Human for the XBox 360. This question was asked at the Xbox 360 May Showcase in San Francisco by XBox Community Manager Chris Paladino. (video) Length: 1:07, Size: 9191424

MIT Comparative Media Studies/Writing
A Talk with Denis Dyack

MIT Comparative Media Studies/Writing

Play Episode Listen Later Mar 18, 2008 105:21


Denis Dyack is the founder and president of Silicon Knights. In this capacity, he oversees the creation and development of games, and continues to further the growth of the company. Dyack is a noted authority on interactive software development and offers valuable insight into the process of designing next-generation games that appeal to the masses. Under Dyack’s direction, Silicon Knights has evolved into one of the top independent interactive software developers in the world. Dyack (B. Phed, H. B.Sc, M. Sc.) founded Silicon Knights in 1992 after publishing Cyber Empires in 1991. Since that time, Silicon Knights has moved from creating PC games to premiere AAA console titles, such as Blood Omen: Legacy of Kain for the original PlayStation. Working with Nintendo as a second party, Silicon Knights created the critically acclaimed Eternal Darkness. Together with Nintendo, Silicon Knights worked with Konami to create another critically acclaimed game, Metal Gear Solid: Twin Snakes. Dyack and his team are currently working with Microsoft on the Too Human trilogy for the Xbox 360, and developing an exciting new game for Sega of America.

PWNCAST: The Dealspwn Podcast
Prepare to Dyack – Game Buzz #95

PWNCAST: The Dealspwn Podcast

Play Episode Listen Later Dec 31, 1969


This week, we talk about Denis Dyack's comeback and who he should form the worst superteam ever with Uwe Boll, we take a look at the new PS4 update the significance of Share Play, we lambast Driveclub some more, and rejoice in a great week for Star Wars fans. Game Buzz | Episode 95 - Prepare to Dyack. Recorded 31st October, 2014. Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here. Prepare to Dyack – Game Buzz #95 is a post from: Dealspwn.com

star wars games gaming playstation 4 uwe boll parental advisory driveclub denis dyack game buzz pwncast dyack 2fsubscribe pawncast