Podcast appearances and mentions of winifred phillips

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Best podcasts about winifred phillips

Latest podcast episodes about winifred phillips

RPG Fan's Rhythm Encounter
158 - Winter 2025: Pirates, Urban Myths, Magnolias, and More

RPG Fan's Rhythm Encounter

Play Episode Listen Later Mar 31, 2025 72:37


Continuing our new run of quarterly new music updates is our first episode for 2025, and it's a truly notable start. We have a range of new music today, from well composed soundtracks that play homage to earlier console generations to new projects from popular Minecraft composer C418. We also continue to take our definition of music from a certain timeframe liberally and even have music for a game that doesn't exist (anymore). May these episodes help you learn more about new game music releases, and we'll be ready for more next quarter!Featuring: Mike Salbato, Hilary Andreff; Edited by Mike SalbatoLinks for this episodeExtremely OK Games: Final Earthblade UpdateTracklist0:04:58 - ‌Batten Down the Hatches (Winifred Phillips) - Flint: Treasure of Oblivion0:12:08 - Child of the Earth (Lena Raine) - Earthblade ~ Across the Bounds of Fate0:23:28 - ‌Acoustic: Main Theme of FFVII - Battle Edit (Nobuo Uematsu, arr. Takaaki Nakagawa) - Final Fantasy VII Rebirth Acoustic Arrangements0:34:00 - A Different Sun (Amos Roddy) - Citizen Sleeper 2: Starward Vector0:43:22 - Truth (Ada-P) - Urban Myth Dissolution Center0:52:08 - Main theme (Mili feat. Cassie Wei) - ENDER MAGNOLIA: Bloom in the Mist1:09:02 - Hilary's Bonus Track!Album links for places to buy, stream, and more are available in our post on RPGFan.Get in Touch:RPGFan.comRPGFan ShopEmail us: music@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom

RPG Fan's Rhythm Encounter
152 - New Year, New Music

RPG Fan's Rhythm Encounter

Play Episode Listen Later Jan 13, 2025 61:51


Between our recent milestone of 150 episodes and the start of a new year, we will have some fun changes coming to Rhythm Encounter, starting with this episode. New games and music release all the time that don't always fit with our episode themes. Starting today, we will release a "new music" episode every few months to spotlight the latest in RPG music. These episodes will typically be a shorter listen with a smaller panel, featuring 6–8 songs each. Today, Mike and Hilary highlight Metaphor: ReFantazio, Ys X: Nordics, Dragon Quest III HD-2D Remake, and more!Featuring: Mike Salbato, Hilary Andreff; Edited by Jonathan LoganLinks for this episodeRhythm Encounter 53 - Feel the Burn!Rhythm Encounter 150 - Name That (RPG) TuneTracklist0:00:47 - Warriors in Arms (Shoji Meguro) - Metaphor: ReFantazio0:09:35 - Ceruleum Smoke at High Noon (Takafumi Imamura) - Final Fantasy XIV: Dawntrail0:21:31 - Heroes in Training (Winifred Phillips) - Wizardry: Proving Grounds of the Mad Overlord (Remaster)0:30:27 - Alefgard (Koichi Sugiyama) - Dragon Quest III HD-2D Remake0:35:44 - Facing the Distant Horizon (Falcom Sound Team jdk) - Ys X: Nordics0:41:34 - VS. The Rutile All-Stars (Lena Raine) - Beastieball0:57:09 - Mike's Bonus Track!Album links for places to buy, stream, and more are available in our post on RPGFan. This post also contains a bonus listing of more recent music that were considered for this episode, so don't miss it!Get in Touch:RPGFan.comRPGFan ShopEmail us: music@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom

Wassup Conversations
Grammy-Nominated Composer of Wizardry and God of War, Talks Game Music, Industry Changes, and Future

Wassup Conversations

Play Episode Listen Later Dec 10, 2024 40:33


In this episode of Bonfire Conversations, I sit down with Grammy-nominated composer Winifred Phillips to talk about her incredible journey in video game music. Winifred has scored iconic titles like Wizardry: Proving Grounds of the Mad Overlord, God of War, Assassin's Creed III: Liberation, The Sims 4, and LittleBigPlanet 3. We discuss her creative process, how the industry has evolved over the years, and what the future holds for game music. We also explore topics like adapting to ever-changing game development, the challenges of creativity, and the role of AI in music composition. This conversation is full of insights and inspiration for anyone who loves game music or is pursuing a career as a composer.

Composers in a Jukebox
'Wizardry', 'Assassin's Creed', And 'God Of War' In The Words Of Composer Winifred Phillips

Composers in a Jukebox

Play Episode Listen Later Jul 3, 2024 61:13


From the original 'God Of War', 'Assassin's Creed III: Liberation', and 'Little Big Planet 2', Winifred Phillips has composed music for some of the largest video game franchises. We are astronomically honoured to have been in the joyful yet insightful presence of Winifred, chatting about her wealth of creative work in the game music industry, including her most recent project 'Wizardry: Proving Grounds Of The Mad Overlord'.

assassins composer god of war wizardry little big planet winifred phillips creed iii liberation
DorkTunes
Episode 97 – Winifred Phillips

DorkTunes

Play Episode Listen Later Jan 25, 2024


This week we chat about composing for different mediums, the journey to being a composer and beyond, Madonna, and so much more…

winifred phillips
Enhance Life with Music
Ep. 171: Elevating the Gaming Experience: The unique artistry and composition challenges of interactive video game music; with award-winning composer Winifred Phillips

Enhance Life with Music

Play Episode Listen Later Nov 28, 2023 55:34


The author of “A Composer's Guide to Game Music” explains the nuanced art form of crafting soundscapes that dynamically respond to every player's move. We discuss why gaming music imprints more strongly on our memory than music from other forms of entertainment; opportunities for newcomers to the field; what inspires Winifred Phillips most about the industry; her newest exciting project (access available now!); and her recommendations for music students and their educators. Join us to elevate your understanding of how music enriches the gaming experience. Links and notes related to this episode can be found at https://mpetersonmusic.com/podcast/episode171 Connect with us: Newsletter: https://mpetersonmusic.com/subscribe Facebook: https://www.facebook.com/EnhanceLifeMusic/ Instagram: https://www.instagram.com/enhancelifemusic/ LinkedIn: https://www.linkedin.com/in/mpetersonpiano/ Twitter: https://twitter.com/musicenhances Sponsorship information: https://mpetersonmusic.com/podcast/sponsor Leave us a review on Podchaser.com! https://www.podchaser.com/podcasts/enhance-life-with-music-909096 In-episode promo:  The Business Side of Music podcast https://www.businesssideofmusic.com  JAMBAR https://jambar.com/  

Echos der Geschichte
Hinter den Legenden - Episode 7: Paul Revere

Echos der Geschichte

Play Episode Listen Later Aug 7, 2023 16:47


Sein Name war Inspiration für Gedichte, Romane und Lieder … Paul Revere bleibt für immer mit seiner größten Errungenschaft verbunden, dem „Mitternachtsritt“ in der Nacht vom 18. auf den 19. April 1775. Eine lange Nacht auf dem Pferderücken von Boston nach Lexington, um John Hancock und Samuel Adams vor den Bewegungen des britischen Militärs zu warnen. Eine Nacht, die den Verlauf des Krieges veränderte und die zukünftigen Vereinigten Staaten von Amerika prägte. Doch was die Geschichte vergessen hat, ist, dass Paul Revere mehr war als nur ein Reiter. Er war ein aktives Mitglied der Söhne der Freiheit und arbeitete im Verborgenen, um der Revolution zu helfen.Geschrieben von: Abdelhakim RezguiGastgeber: Danny WallaceProduktion: Axelle Gobert, Clément LesaffreProduktionsassistentin: Aimie FaconnierAufnahme: Théo AlbaricMischung und Schnitt: Adrien Le Blond, Jimmy BardinInternationale Koordination: Martin StahlOriginalmusik: David SpinelliBereits existierende Musik: Musik aus Assassin's Creed 3: Liberation / komponiert von Winifred Phillips / veröffentlicht von Ubisoft Music Publishing / mit freundlicher Genehmigung von Ubisoft MusicIllustration: © Ubisoft Entertainment. All Rights Reserved.Ausführende Produzenten: Lorenzo Benedetti, Louis Daboussy, Benoit DunaigreUbisoft: Etienne Bouvier (ausführender Produzent), Julien Fabre (ausführender Produzent), Etienne Allonier, Aymar Azaizia, Leslie Capillon, Julien Fabre, Louis Raynaud, Justine VilleneuveEine Ubisoft Originalserie, produziert von Paradiso Media.Wenn dir dieser Podcast gefällt, bitte abonniere, bewerte und rezensiere ihn. Mehr Infos findest du unter https://www.assassinscreed.com oder auf unseren Facebook- & Twitterkonten. Gehostet auf Acast. Weitere Informationen findest du auf acast.com/privacy. Hosted on Acast. See acast.com/privacy for more information.

Sound of Gaming
Extraterrestrial Gaming

Sound of Gaming

Play Episode Listen Later Jun 30, 2023 29:57


Louise Blain probes the universe for gaming's alien beings in pursuit of an 'out of this world' selection of extraterrestrial gaming music. Her line-up includes George Strezov's ‘Stranded Alien Dawn', Austin Wintory's ‘Aliens: Fireteam Elite', Mick Gordon's ‘Prey', Andreas Waldetoft's and Bert Meyer's ‘Stellaris', Winifred Phillips's ‘Spore Hero' and Andrew Prahlow's ‘Outer Wilds'. Louise also focuses on scores for the ‘Mass Effect' franchise and Destiny 2. Her guest is the ‘Beyond Skyrim' composer Eric Gordon Berg.

Pixelated Audio
Masters of VGM 2 – PA180

Pixelated Audio

Play Episode Listen Later Jun 27, 2023 84:23


Pixelated Audio is back for the second annual Masters of VGM (@MastersofVGM), an event every June where podcasts come together to highlight some game music composers, either personal favorites or some that deserve a bit more attention. The event was created by bedroth, host of Very Good Music and BGMania podcasts. Check out some of the other participating shows in Masters of VGM and see what people are up to, or discover some new VGM podcast favorites! We picked a selection of 8 more VGM Masters, all of them amazing women composers, covering a mix of music from the 80s to today. Track List: 0:00:00 Ruins - Brandish (PC-98) by Mieko Ishikawa 0:09:25 Goodbye, Adol (Unused track) - Ys II (PC-88) by Mieko Ishikawa 0:15:35 Centaur Man - Mega Man 6 (NES) by Yuko Takehara 0:18:19 Charlie's Theme - X-Men vs. Street Fighter (ARC) by Yuko Takehara 0:24:37 Shoo-Bee-Doo Hullabaloo - Sackboy: A Big Adventure (PS4/PS5/Win) by Winifred Phillips 0:33:30 Area 4 - Planet Ocean (Aquabomber) - Bomberman World (PS1) by Jun Chikuma 0:41:02 Imminent Defeat - Neo Nectaris (TGCD) by Jun Chikuma 0:44:10 Main Theme - Assassin's Creed Origins (Various) by Sarah Schachner 0:53:34 Versus Oz - Sword of Etheria / OZ (PS2) by Michiru Yamane 0:57:37 Haunted Manor - Monster Boy and the Cursed Kingdom (Various) by Michiru Yamane 1:02:16 Fighting Chance - Dicey Dungeons (Various) by Chipzel 1:07:43 Authority - Octahedron (Various) by Chipzel 1:15:39 Welcome to Moonglow Bay - Moonglow Bay (Various) by Lena Raine 1:22:01 Exhale - Celeste (Various) by Lena Raine Other links Mieko Ishikawa - VGMPF wiki Yuko Takehara - Capcom DB fansite Winifred Phillips - Website, NPR interview transcript Jun Chikuma - Les Archives, Midas Touch (Bandcamp albums) Sarah Schachner - Website Michiru Yamane - Website Chipzel - Bandcamp Lena Raine - Bandcamp

masters npr goodbye tracklist nes vgm lena raine michiru yamane chipzel yuko takehara mieko ishikawa winifred phillips jun chikuma pixelated audio
Sound of Gaming
The Extraordinary

Sound of Gaming

Play Episode Listen Later Jun 3, 2023 31:51


Louise Blain uncovers some of the most imaginative, creative games around - from the astonishing storytelling in What Remains of Edith Finch to the upturned morality of Shadow of the Colossus. And her guest Winifred Phillips talks about scoring Sackboy, Assassin's Creed Liberation and Jurassic World Primal Ops.

1A
The Sounds of America: The Super Mario Bros. Theme Song

1A

Play Episode Listen Later May 7, 2023 17:26


Winifred Phillips is a video game music composer. She describes this history-making entry into the National Recording Registry as, "one of the, if not the most memorable game music melodies ever created."The audio that's selected for the Registry is based on their historical, cultural or aesthetic importance to American society. The registry includes all kinds of audio: from music and radio broadcasts, to speeches, audiobooks, and comedy performances.For this installment of Sounds of America, we profile music that was composed for a video game. The original Super Mario Brothers was released by Nintendo in 1985 on the Nintendo Entertainment System.To help tell the story behind the Super Mario Brothers video game theme music, we speak to its composer Koji Kondo, Super Mario actor Charles Martinet, video game music composer Winifred Phillips, and author Jeff Ryan.The Sounds of America is produced by Jennie Cataldo for Accompany Studios.Want to support 1A? Give to your local public radio station and subscribe to this podcast. Have questions? Find out how to connect with us by visiting our website.

Chapter Select
S2E1 - God of War

Chapter Select

Play Episode Listen Later Oct 13, 2021 63:53


Season 2 sets a course through the myth of ancient Greece with God of War. Max Roberts and Logan Moore travel back to the original God of War, not to be confused with 2018's God of War. Has Kratos changed all that much since 2005? Does the quest for vengeance hold up? You can download a copy of this episode's transcript here. God of War Developer - Sony Santa Monica Studio Platform - PlayStation 2 (Remaster released on PlayStation 3 and PS Vita) Release Date - March 22, 2005 (Nov. 17, 2009 on PS3, May 6, 2014 on Vita) Game Director - David Jaffe Producer - Shannon Studstill Combat Designers - Derek Daniels, Richard Foge, Eric Williams, David Jaffe, and Todd Papy Composers - Gerard Marino, Mike Reagan, Ron Fish, Winifred Phillips, Winnie Waldron, Cris Velasco, and Marcello De Francisci Metacritic - 94/100 Links God of War - Wikipedia God of War Game Directors Live God of War: Ragnarok Reveal Trailer Soundtrack YouTube This episode was originally recorded on September 25, 2021. Max's Twitter Logan's Twitter Researcher, Editor, and Producer - Max Roberts Hosted by Logan Moore & Max Roberts Season Art Statue Photo by Simone Pellegrini on Unsplash and designed by Max Roberts Episode Cover Art Coals Photo by SHOT on Unsplash and designed by Max Roberts

Gameable Audio
Äntligen Spelmusik #124 – Winifred Phillips

Gameable Audio

Play Episode Listen Later Oct 12, 2020


I detta avsnitt tittar vi in en väl prisbelönt kompositör ifrån USA, Winifred startade sin karriär inom radio och dramashower, när hon väl tar sitt steg in i spelbranschen gör hon det likt en bowling kula genom samtliga käglor, vi går igenom hennes bakgrund, vad som byggde upp och självklart tar vi en närmre titt [...] Inlägget Äntligen Spelmusik #124 – Winifred Phillips dök först upp på Videospelsklubben.

Podcasts – Videospelsklubben
Äntligen Spelmusik #124 – Winifred Phillips

Podcasts – Videospelsklubben

Play Episode Listen Later Oct 12, 2020


I detta avsnitt tittar vi in en väl prisbelönt kompositör ifrån USA, Winifred startade sin karriär inom radio och dramashower, när hon väl tar sitt steg in i spelbranschen gör hon det likt en bowling kula genom samtliga käglor, vi går igenom hennes bakgrund, vad som byggde upp och självklart tar vi en närmre titt [...]

Top of Mind with Julie Rose
Best of 2019 Interviews in Public Health and Music

Top of Mind with Julie Rose

Play Episode Listen Later Jan 3, 2020 100:08


Illicit Vaping Products Are Making People Sick – Here's Where They Come From (0:32)Guest: David Downs, California Bureau Chief, LeaflyThe Trump Administration this week formalized a ban on the sale of sweet and fruit-flavored e-cigarette pods that are especially popular with teenagers. A rapid rise in youth vaping is behind the decision. But it's also fueled by the nationwide outbreak of vaping-related lung injuries that killed 55 people and sent more than 2,500 people to the hospital in 2019. CDC officials now say those injuries are related to vape products that contain THC – the psychoactive component of marijuana. A team of investigative journalists at the cannabis publication Leafly was among the first to identify THC vape cartridges contaminated with Vitamin E oil as the cause of the illness. (Originally aired: 10/2/19) Pacific Northwest Just One of a Dozen “Hotspots” Where Measles Outbreak Likely (22:12)Guest: Peter Hotez, MD, PhD, Dean of the National School of Tropical Medicine at Baylor College of Medicine in Houston, Co-director of the Texas Children's Hospital Center for Vaccine Development, Author of “Vaccines Did Not Cause Rachel's Autism”2019 started with measles outbreaks in the Pacific Northwest and ended with hundreds of cases in New York. Last year was the worst for measles in America in 20 years. Thousands of students in Seattle, Washington are right now under a deadline to get vaccinated or be prohibited from attending school in the new year. Why are some communities more susceptible than others? (Originally aired 1/29/19) Why are we so Afraid of Donating Blood? (36:32)Guest: Christopher France, PhD, Professor of Psychology, Ohio UniversityIt's fear that keeps many of us from donating blood. It turns out that feeling faint is the most common negative side effect of donating blood. But it's also very very rare. People hardly ever experience any negative side-effects from donating blood, yet the fear keeps lots of people from even trying. (Originally aired 1/22/19) What Makes a Song “Country” – or Not? (50:37)Guest: Charles Hughes, Director of the Lynne and Henry Turley Memphis Center at Rhodes College, Author of “Country Soul: Making Music and Making Race in the American South”“Old Town Road” by Lil Nas X was THE song of 2019 – it spent a record-breaking 19 weeks at Number 1 on Billboard's Hot 100 singles. It's one of the top 10 Hot Singles of the entire decade. But not one of the top Country songs of the year or decade, because Billboard decided Old Town Road wasn't country music, even though the song's most popular remix features Billy Ray Cyrus. Did the decision have anything to do with the fact that Lil Nas X is African American? (Originally aired: 8/22/19) Composing Music for Video Games (1:06:28)Guest: Winifred Phillips, Video Game Music Composer, Author of “A Composer's Guide to Game Music”Composers of movie scores win Oscars for their brilliance. But if you want to know the truth, it's a lot harder to compose the score to a video game, because it's like a choose-your-own-soundtrack that responds to what the player does, while still setting the mood and sounding great.Winifred Phillips is one of the best composers in the business. In addition to Assassin's Creed, she's composed for Little Big Planet, The Sims, Speed Race, God of War and lots more. (Originally aired: 7/2/19) How Air Guitar Became a Worldwide Phenomenon (1:22:17)Guest: Byrd McDaniel, Professor of Ethnomusicology, Northeastern UniversityThere is a whole group of people out there proud to be seen strumming an imaginary guitar on stage. They compete all around the world and meet up in Finland every year for the Air Guitar World Championships. (Originally aired: 7/29/19)

Top of Mind with Julie Rose
Music Ownership, Tweeting Tree, Video Game Music

Top of Mind with Julie Rose

Play Episode Listen Later Nov 22, 2019 100:35


How Can a Megastar like Taylor Swift Not Own the Recordings to Her Hits? (0:34)Guest: Erin Jacobson, The Music Industry LawyerFor a bit there it looked like Taylor Swift –one of the most powerful women in music –wouldn't be allowed to perform some of her biggest hits at the American Music Awards on Sunday night. Swift's enormous power does not, it turns out, extend to ownership of the songs that made her famous. The master recordings of those and dozens of other hits from the first decade of Taylor Swift's career are owned by her former music label Big Machine Records, with whom Swift has some bad blood. A week ago, she posted on Twitter that Big Machine was refusing to let her perform a medley of her hits at the AMAs unless she promised not to rerecord all of her earlier music so she can have a copy that she owns. Swift's legions of fans came to her defense online and Big Machine gave its permission for the performance. (Originally aired August 28, 2019). Tree That Tweets About Climate Change (19:39)Guest: Tim Rademacher, Harvard Forest Postdoctoral Fellow, Harvard University Trees don't speak, but there's one in Harvard University's forest that tweets. It's a 100-year-old Red Oak tree sending regular updates with the handle @AWitnessTree on Twitter about how it's holding up. A few days ago, the tree had a series of tweets about how much rain was falling. It'll even answer if you tweet at it. (Originally aired September 23, 2019).  Music Composition and Video Game Design (32:09)Guest: Winifred Phillips, Composer of Music for Video Games, Author of A Composer's Guide to Game MusicComposers of movie scores win Oscars for their brilliance. But if you want to know the truth, it's a lot harder to compose the score to a video game, because it's like a choose-your-own-soundtrack that responds to what the player does, while still setting the mood and sounding great. We're hearing the main theme for the video game Assassin's Creed Liberation, composed by Winifred Phillips. It's currently being performed around the world by an 80-piece orchestra and choir as part of the Assassin's Creed Symphony Tour. Winifred Phillips is one of the best in the business. In addition to Assassin's Creed, she's composed for Little Big Planet, The Sims, Speed Race, God of War and lots more. (Originally aired July 2, 2019). The Secret Co-Creator of Batman (51:07)Guest: Marc Nobleman, Author, “Bill the Boy Wonder: The Secret Co-Creator of Batman,” Featured in Hulu's “Batman and Bill”Batman is getting another reboot –this time starring Twilight vampire Robert Pattinson as the caped crusader. From vampire to bat, that makes some sense, I guess. The movie credits will list Bob Kane, which super fans will recognize as the man who got rich and famous as the creator of Batman. The sole creator, he insisted. But you'll also see another name listed as co-creator: Bill Finger. The reason he'll be credited is because of author Marc Nobelman. He spent years trying to get justice for Bill. He wrote a book called, “Bill the Boy Wonder: The Secret Co-Creator of Batman.” And he starred in a Hulu documentary called “Batman and Bill.” (Originally aired February 20, 2019).  World's First Gene-edited Babies Are Causing an Uproar (1:17:09)Guest: Henry T. Greely (JD) Professor of Law, Director for Center for Law and the Biosciences at Stanford UniversityA year ago this week, the scientific world was in an uproar at news that a Chinese researcher had edited the genomes of two human embryos that had been born as healthy twin girls. The scientist He Jainkui said he edited the DNA to help make the girls resistant to HIV infection. But he was widely condemned by other geneticists for having done such a risky, unnecessary procedure on human beings. A year later, the experiment is still causing angst in the genetics community. (Originally aired December 10, 2018). 

Top of Mind with Julie Rose
Music Ownership, Tweeting Tree, Video Game Music

Top of Mind with Julie Rose

Play Episode Listen Later Nov 22, 2019 100:35


Music Industry Lawyer, Erin Jacobson , on music ownership. Tim Rademacher, Harvard University, on the tweeting tree. Winifred Phillips, composer of music for video games, and author of "A Composer’s Guide to Game Music." Author Marc Nobleman, “Bill the Boy Wonder: The Secret Co-Creator of Batman,” on feature in Hulu’s “Batman and Bill.” Henry T. Greely from Stanford University on the gene-edited CRISPR baby.

Game Music Cast
04 Técnicas legais para usar em game áudio e indicação de livro

Game Music Cast

Play Episode Listen Later Nov 12, 2019 3:08


Nesse episódio eu falo de uma técnica muito interessante pra você usar nos seus trabalhos de game audio baseado no livro A Composer's Guide to Game Music da grande Winifred Phillips.

Sound of Gaming
The secret tricks of video game composers

Sound of Gaming

Play Episode Listen Later Nov 9, 2019 34:28


Jessica Curry with the latest and greatest music for video games. Today she's joined by composer Winifred Phillips who has scored some of the biggest game franchises from Assassin's Creed III: Liberation to God of War to Little Big Planet. She's also written a handy composers guide on how to write game music. Jess and Winifred chat about writing for those huge franchises, the glory of live games music concerts and what composers are getting up to in games. Plus composer and musician J.J. Ipsen calls up to introduce an exclusive new release - his music for the brand new game Planet Zoo, and Jess's Classic Track is an absolutely seminal score - music from Chrono Trigger by Yasunori Mitsuda. Get in touch - email soundofgaming@bbc.co.uk Full playlist: Yasunori Nishiki - Main Theme (Octopath Traveller) J.J. Ipsen - Title Theme (Planet Zoo) Laura Shigihara - Fish Heads and Morizora's Cave (Rakuen) Winifred Phillips - Main Theme; Aveline's Escape; Society Suite in 4 Movements (Assassin's Creed III: Liberation) Traditional Russian/Johann Sebastian Bach/Angèle Dubeau - Tetris theme Yasunori Mitsuda - Main Theme; To Far Away Times (Chrono Trigger) Michiru Yamane - Unfinished Business (Skull Girls) Christopher Larkin - City of Tears (Hollow Knight) Winifred Phillips - The Ziggurat Theme (Little Big Planet 3) Winifred Phillips - Main Theme (Dark Eye: Book of Heroes) Gustavo Santaolalla - The Last of Us (The Last of Us)

Top of Mind with Julie Rose
Iran, NK and Nukes, Motorcycle Trek, Re-Teaching Opioids

Top of Mind with Julie Rose

Play Episode Listen Later Jul 2, 2019 100:47


Eric Jensen of BYU on Iran, North Korea and nuclear weapons. Author Mark Hunnibell on going across America on a 100-year-old motorcycle. Paul George of Brown University on re-teaching opioids. Stacey Stearns of the University of Connecticut on genetically modified foods. Certified dog behavior consultant Michael Shikashio on why your dog may be anxious. Composer of music for video games Winifred Phillips on music composition and video game design.

The Annotator
Winifred Phillips - Scraper: First Strike

The Annotator

Play Episode Listen Later Jan 8, 2019 14:18


Award-winning composer Winifred Phillips has more than 13 years of experience in the game industry and a long list of video game credits that include titles from five of the biggest franchises in gaming: Assassin's Creed, LittleBigPlanet, Total War, God of War, and The Sims. In addition, she has written scores for Homefront: The Revolution, the virtual reality game Dragon Front, The Da Vinci Code, Charlie and the Chocolate Factory, Speed Racer, Shrek the Third, and Spore Hero. One of her recent game projects has been for the VR game SCRAPER: FIRST STRIKE.Scraper: First Strike is the first episode of a planned five-part VR sci-tech shooter with RPG and exploration elements. It will take the player on a journey through a new IP with fully developed characters, story arcs, and a world filled with unique and exciting environments. In SCRAPER: First Strike, the player takes on the role of Casey Maxwell, a Modified Hover Pod pilot, and a member of the Human Resistance Force (HRF). Your mission is to help the HRF take back Reactor Building 3, restore power to the secret military base, and drive back the Humech robots that have seized New Austin.In this episode of The Annotator, Winifred Phillips talks about her journey to and through her original score for SCRAPER: FIRST STRIKE. She explains how she represents both the human side and artificial side of the conflict through her choices in instrumentation and provides a detailed, musical exploration for each of the five tracks from the game's original soundtrack presented here.ANNOTATED TRACKS AND SEGMENTS02:00 - Joining the project02:16 - "First Strike"04:36 - "Human Resistance-Force"06:25 - "Underground Network"08:21 - "Humechs Attack"10:59 - "The Humechs"SOUNDTRACKThe original score was released by Labrodex Inc on STEAM. MORE ABOUT THE COMPOSERYou can find out more about and hear more music by Winifred Phillips at her official site http://www.winifredphillips.com/ or follow him on twitter @winphillipsABOUT THE ANNOTATORProduced by Christopher Coleman (@ccoleman) and you can Find more episodes at THEANNOTATOR.NET or you can subscribe via iTunes, Stitcher Radio or wherever you find quality podcasts.FOLLOW USTwitter @audioannotatorFacebook @TheAnnotatorEmail theannotatorpodcast@gmail.comSUBSCRIBEiTunesSpotifyStitcher RadioRadioPublicGoogle Play PodcastsRSS Feed

Dev Game Club
DGC Ep 112: God of War (part three)

Dev Game Club

Play Episode Listen Later May 9, 2018 84:24


Welcome to Dev Game Club, where we are finishing our series on 2005's God of War. We talk about when the game leans into the things it's not great at, the sense of epic scale, as well as turning to our traditional takeaways as we end a series. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Podcast breakdown: 0:42 God of War discussion 54:45 Break 55:11 Takeaways and Feedback Issues covered: dying 20 - 60 times, the downward spiral rage, compounding challenge, adding elements at a good rate, enumerating the elements of a challenge, not earning the challenge, shelf-level events/wall mission, not knowing you're near the end of the game, being stubborn and maybe putting a game away for a while, representing Hades accurately as a Sisyphean task, leaning into disempowerment sections as a mistake, potential for usability testing issues, variant gameplay needs to be easier, getting bored as developers, it's a sorbet not a bowl of hot sauce, positive vs negative feedback loops, rich getting richer syndrome, strategies for dealing with small numbers of orbs, arguing with QA, rationalizing your poor choices, a combo game for the masses, difficulty levels as a Band-Aid (TM), a strategy for spending orbs, adjusting orbs for difficulty, puzzle scale, puzzles for pacing, merging of genres, enjoying geometry puzzle, macro puzzle, puzzles that fit or don't, physics puzzles (buoyancy, momentum), tests of the gods, Tim and Brett forget ballistas, Greek tragedy themes, melodrama being appropriate here, having to work for a more minimal story, overly simplistic motivations, conflating player and character motivations, finding revenge against Ares, never getting to care for Kratos, an unsympathetic hero, tragedy as a character issue vs a plot issue, evolving Kratos and his world, sequence saving the family, Brett confuses who the brothers are, music as the MVP, exotic and seductive soundtrack, pushing Pandora's Box to no soundtrack, full commitment to camera, a technical pinnacle on the platform, embracing spectacle, combo flow, Raiden: the best MGS hero, empowering games, assertion through domination vs self-expression, the opportunity to be clever, using tactics effectively. Games, people, and influences mentioned or discussed: Halo, Mark Garcia, Nintendo, Jamie Fristrom, Jak & Daxter, Devil May Cry, Uncharted, Tomb Raider, King Tutenkhamen, Noah Hughes, TR: Legend, Ray Harryhausen, The Bacchae, Shadow of the Colossus, Faustus, Oedipus, 300, Frank Miller, Conan, Medal of Honor, Michael Giacchino, Clint Bajakian, LucasArts, Outlaws, Gerard Marino, Michael Reagan, Ron Fish, Winifred Phillips, Winnie Waldron, Cris Velasco, Marcello de Francisi, Lawrence of Arabia, DarkSiders, Ninja Gaiden, Bayonetta, Platinum Games, Metroid: Other M, Metal Gear: Rising, Metal Gear Solid 4, Mikkel Lodahl, Sierra, Mark Crowe, Jordan Mechner, Karateka, Prince of Persia, Republic Commando, Mass Effect: Andromeda, Everything: The Game, Minecraft, Fallout 3, X-COM, Toy Story 3: Toy Box Mode, Disney Infinity, Project: Spark, else heart:break, The Magic Circle, Kim Kardashian's Hollywood. Next time: We'll figure it out soon! (Almost certainly more God of War-related content) @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

OverClocked PodCast
73 - Rebecca Tripp

OverClocked PodCast

Play Episode Listen Later Oct 20, 2017


Direct Download: https://ia601502.us.archive.org/3/items/OverClockedPodCast73/OverClocked%20PodCast%2073.mp3This is the OverClocked PodCast, a regular dose of video game music and conversation from OC ReMix.org!This week we have an adventure through Rebecca Trip’s Donkey Kong Country 2 medley, brush up on our Winifred Phillips history thanks to a Personal Note segment from Jeff McMillen, and have a barrel of fun with our old pal DK in this week’s Playlist.Next Week's Playlist: Mario MusicReMix ReWind:Hymn to the Crystals - Final Fantasy IV (RebeccaETripp)Kill the Groove - Castlevania: Shadow of Ecclesia (Jorito)Morning Jazz - Animal Crossing: New Leaf (AJ DiSpirito)The Curse That Binds Us - Dark Souls III (RoeTaKa)The Demon Star - Phantasy Star II (Sir_NutS, Stephen Kelly)Ebb & Flow - Bitstream [DDRKirby(ISQ)]Sunrise Over the Silver City - Kirby Canvas Curse (jdaster64)Lunar Phase - The Silver Case (Garoad)In-Tune Interview with Rebecca TrippA Personal Note with Jeff McMillen: Winifred PhillipsThe Playlist: Donkey Kong MusicContraption Cave - Donkey Kong: King of Swing (Patchpen)Jump Up, Super Star! 8-Bit Remix - Originally from Super Mario Odyssey, ReMixed by Bulby (JH Sounds)Credits - Donkey Kong Country Returns: Tropical Freeze (SquarEvil)Star City - Diddy Kong Racing (Jack)Stage 9-8 - Donkey Kong ‘94 (KyleJcrb)Mushroom Mayhem - Mario vs Donkey Kong 2 (JosephG) Taj’s Races - Diddy Kong Racing (Yami)Bonus Barrage - Donkey Kong Land (John)Donkey Kong Country - Originally from Donkey Kong Country, ReMixed by Video Games Live (FenixDown)Cranky’s Konga - Donkey Kong Country 2 (Stephen)Bumper music:Late Night Sneakin' - HappyBivouacJet Set Groove #3 - Hideki NaganumaS.E. Tape - SEGAOldies But Happies - Hideki NaganumaThe Concept of Love - Hideki NaganumaLike It Like This Like That - Hideki NaganumaS.E. System01 - SEGAChillin with the Bros. - AmphibiousExtra info:Twitter: @OCRpodcastBryan: @LordMeldorrStephen: @StephenKelly180Rebecca: @EvokeSeagullJeff: @mcmillenmusicRebecca Tripp's YouTube channelJeff McMillen's websiteDiscord: https://discord.gg/KJfvAuFEmail: podcast@ocremix.orgYouTube: https://www.youtube.com/user/ocremixGoogle Play: https://play.google.com/music/listen#/ps/Ivb42azxllrsxwg7zavtptcho2iiTunes: https://itunes.apple.com/us/podcast/overclocked-podcast/id1057063792?mt=2Stitcher: http://www.stitcher.com/podcast/overclocked-podcastRSS: https://feeds.feedburner.com/OverclockedPodcastOverClocked ReMix is dedicated to the appreciation and promotion of video game music as an art form. Learn more at http://ocremix.org/info/About_Us!

Soundtracking with Edith Bowman
Episode 21: Justin Kurzel On The Music Of Assassin's Creed, Macbeth & Snowtown

Soundtracking with Edith Bowman

Play Episode Listen Later Dec 23, 2016 38:51


In days gone by, it might have been considered a backward step to go from adapting Shakespeare to adapting a video game. Not anymore – with this week’s guest Justin Kurzel having done just that. Following his hugely well-received take on Macbeth, the Australian director has now turned his attention to Assassin’s Creed - a movie based on the video game franchise that has sold well over 100 million copies worldwide. Both projects are scored by his brother Jed, and both star one of the actors of the moment, Michael Fassbender. In the 21st Century, our brief here on Soundtracking applies as much to games as it does to film. Not only is the Assassin’s Creed series fully scored by the likes of Jesper Kyd and Winifred Phillips, but one of the trailers features a cover of Everybody Wants To Rule The World by New Zealand vocal sensation, Lorde. They’re more than just hackathons, too - with big ideas about morality, science, history and fate driving the narrative. Plenty, then, for Justin to draw inspiration from when transforming the games into a cinematic experience …

Pop Culture Tonight
Director and Cast of 50 to 1, LANCIFER & Winifred Phillips

Pop Culture Tonight

Play Episode Listen Later Aug 23, 2015 25:58


Director Jim Wilson & Cast (Christian Kane, Todd Lowe, Madelyn Deutch) join Patrick for an in-depth look at bringing the real-life story to the big

director winifred phillips
Pop Culture Tonight
Director and Cast of 50 to 1, LANCIFER & Winifred Phillips

Pop Culture Tonight

Play Episode Listen Later Aug 23, 2015 25:58


Director Jim Wilson & Cast (Christian Kane, Todd Lowe, Madelyn Deutch) join Patrick for an in-depth look at bringing the real-life story to the big The post Director and Cast of 50 to 1, LANCIFER & Winifred Phillips first appeared on Pop Culture Tonight.

director winifred phillips
Top Score
Top Score: Composer Winifred Phillips

Top Score

Play Episode Listen Later Feb 19, 2015 20:08


A highly versatile composer, Winifred Phillips has created music for the ever-adorable 'LittleBigPlanet 3' and for the brutal 'Assassin's Creed III: Liberation'. She recently pulled off a five-minute fugue for 'The Ziggurat', voicing 12 vocal parts herself. Phillips is Emily Reese's guest on this week's Top Score.

Built to Play
Built to Play 44: Harmonic Stuff

Built to Play

Play Episode Listen Later Sep 30, 2014 57:02


Subscribe (iTunes)Subscribe (Stitcher) On Built to Play, we put on a headset, strap on a pair of headphones, and talk about virtual reality in all its forms. UPDATE: Arman uploaded an unfinished version of the episode. A clean, fixed version has now been uploaded. We apologize for the mistake. Some people just can't stop thinking about virtual reality. Last week Oculus chief technology officer John Carmack (and the creator of DOOM) got on stage at the VR conference, Oculus Connect, and improvised a speech about the technology for more than an hour.Oculus Connect is also where the Facebook-owned tech firm revealed their newest, and presumably last, Oculus Rift prototype, Crescent Bay. With 3D audio and better motion tracking, it looks like this prototype is the closest we've come to confusing reality with the virtual. But Arman and Daniel are not these people. They don't have time to keep up with these people and their "headsets." They're far too busy playing the new Smash Bros. So they called up a local VR game developer, Stephan Tanguay, to explain the ins and outs of modern virtual reality. Stephan has been a fan of VR since at least mid-'80s. He watched the great outpouring of shoddy, ugly and straight-up misguided VR attempts get laughed out of the room. So when the Oculus Rift came out in 2012 as a developer's kit, Stephan was one of the first to use it. He's been waiting for a while to see a form of virtual reality that's easy to create games for, is affordable, and can fully immerse you in another world. But we may not be there quite yet. Virtual reality isn't like the Matrix. You aren't going to jack in and forget the real world exists. It's a headset that shows you a new environment and, as of right now, has some serious limitations. So far, the games work best if you're sitting down. The resolution is low, and the headset can't use Plus, you're tethered to a computer, so it's not like you can go for a walk.  Courtesy Wikimedia Stephan's optimistic that all of these kinks can be fixed in the next five to ten years. Until then, he'll continue developing games for the Oculus Rift. It may not be out to the general public quite yet, but when is, you can bet Stephan will be in line to get one. You can hear about the power of virtual reality and its current limitations starting 1:00. **Virtual reality isn't technology alone. Game sound and music have been drawing us to new worlds for almost a hundred years. ** Victorian arcade machines (which are totally real) would often play music to disguise that they were for gambling. The second video game ever made had sound effects. Music didn't come until later. Early game consoles didn't have the space on the cartridge to have sophisticated soundtracks and relied on the internal sound cards. PC games had a great range of sound years before consoles, but by the time of the Nintendo Entertainment System, consoles were catching up. A lot of people are willing to stop there. The Sega Genesis/Mega Drive and Super Nintendo were still limited to an electronic sound, but these were catchy tunes. People remember the Super Mario theme to this day. Talk toKaren Collins, and she'll remind you that music has gone a long way since the late '80s. We have orchestral scores, sound effects that rival films', and a form of composition unique to video games.  Courtesy Beep/Karen Collins Karen is the Canada Research Chair for Game Sound at the University of Waterloo. She has a letter from Prime Minister Stephen Harper to prove it. She's also working on a documentary about game sound, called BEEP, tracing its history from the 1890s to modern day. It can be a difficult task. Early composers weren't credited, and old games don't produce the same sounds in an emulator as they did on a console. To hear more about the documentary and the history of game sound, tune in 32:40 By definition, game music is made specifically for an interactive medium, which changes the way its composed and the way we hear the final product.  Courtesy Winifred Phillips After talking to Karen Collins, there's one question that stuck the heads of our producers. Game music can be just as interactive as the medium for which it's created. When you switch from a combat scene to a conversation the music changes with it. It doesn't make sense to have a bombastic score during a quiet character moment. So, what does that mean for game soundtracks? Like a movie score, a game's score is meant to compile the most important background themes in the production. That's not possible in a game, at least if you think of themes as a singular piece of music. In games, music composition can look more like a flowchart, diving in and out of scenes when necessary, and looping back when a scene lasts longer than the track itself. There's also linear music, which is closer to a winding score, but is still distinct. Linear music is music without a real beginning or end. It's music meant to loop, though it can have highs and lows within it. To learn more about the world of music composition we talked to composer Winifred Phillips. She's an award winning composer who got her start on God of War, but has since worked on Assassin's Creed III: Liberation, Little Big Planet 2, and a few licensed games. She's also the author of the book A Composer's Guide to Game Music, which explores the various ways a composer can approach an interactive medium.  Ryan Roth/Courtesy Dualryan Another thing you're going to miss in a game soundtrack is the holistic sound design. When the actual actions in the game mix in with the music sometimes it can create, as Ryan Roth puts it, "harmonic stuff." Ryan Roth, also known as Dualryan online, is a composer who directed the sound and music in the indie game, Starseed Pilgrim. He's also worked on Electronic Super Joy and the Yawhg. Ryan often attempts this approach to sound design, as he believes it creates a positive feedback loop, teaching and encouraging the player through sound.  So if you're going to miss out on a game's fluidity or harmony, what's the value of a soundtrack? Ryan thinks he has an answer. To find out what it is, jump to 41:00. OH GOD THERE IS SO MUCH MUSIC IN THIS EPISODE. The following music came from the free music archive. Our opening theme was "Sun Bum" by Monster Rally. We also used Alex Gross' "4AM Party" and "Space Stage" by L'homme Manete. Our ending theme was "Moving Boulder" by L'homme Manete. Plus, "Luke, a True Gentleman Prefers a Touch of Light Jazz," by Proto Dome on OCRemix. We used "Aveline's Escape" and "Society Suite" in 4 Movements" from the Assassin's Creed III: Liberation soundtrack, composed by Winifred Phillips.  We also used "an evergreen is forever green - until it dies, of course," from the Yawhg soundtrack by Ryan Roth and Halina Heron, and "Companeros" from the Grim Fandangosoundtrack, composed by Peter McConnell. We used samples of sound from Asteroids, Star Trek: The Next Generation, Sonic the Hedgehog, Sokobond, Starseed Pilgrim, and some space virtual reality game no one recognizes.  This episode was written by Daniel Rosen, edited by Arman Aghbali and produced by both. If you liked this episode, feel free to comment and please recommend it.