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Progressive's George O'Connor and Ian Robertson catch up on events in and around the UK small and mid-cap listed tech. Alphawave's lack of guidance for 2025 is no great surprise, but in an industry as complex as semiconductors can anyone take forecasts seriously. Ensilica's recent newsflow suggests not. We can, however, confidently predict that the forecasts are wrong. Kainos is steadier than it was, but do the cuts mean that it is now out of sync with the rest of the market. George looks to the global picture and raises the long-term question that faces the UK IT services business. Accesso also looks to be regaining its poise but reminds us that it is not just hardware companies that are subject to customer and supply chain timing issues. Cirata is growing sales but is it just the old UK small-cap trap (AIM business model) of sales before profits before fund raise. The change in sales strategy in the US keeps the focus on how this company can make and grow profitable sales. Tiny Build looks to a busy year, with new products – is the games sector in a comeback year? Finally, we touch upon the Stanford AI report – nearly 500 pages covering everything from models, to hardware, to costs to energy. Thankfully, concisely summarised.
This week, Progressive's Jeremy McKeown and Gareth Evans consider the ongoing shocks to the global system - and wonder whether the UK (or UK plc at least) is unusually well positioned, as well as attractively priced. Although Trump's "shock and awe" has calmed this week, gold is rising, the dollar is falling and US government debt is highly volatile...it feels as though we've had "America's Brexit moment", a "global Liz Truss event" and now a re-run of Covid supply chain pressures - as we hear reports of ships halted in ports awaiting instruction, and markets can't tell whether current demand is real or stocking-up for an uncertain future. The UK has had more than its fair share of such volatility - and maybe we can manage it better. Micro-cap news from Progressive clients tinyBuild and Gear4Music shows that stocks delivering "not worsening" news, having cut their costs and adapted their models, can perform strongly - both up 20% at one point this week. The Easter weekend weather in the UK is forecast to disappoint - let's hope the UK's broader performance across the rest of the year reflects what we see as quite some potential.
Jeremy and Gareth react to Donald Trump's tariff pronouncements - major downward moves in US equities, and increased risk of a US slowdown. But there is some hope that the UK could navigate these choppy waters cleverly - and even a small proportion of the capital currently being reallocated could make a huge difference to the UK markets. UK stock news from Gear4Music, Pharos, tinyBuild, Intuitive Investments, Peel Hunt and Alphawave. Next week - in addition to early responses to the US tariffs - we get Chinese inflation data, plus both inflation and sentiment survey info from the USA. Brought to you by Progressive Equity.
Consultorio bursátil de febrero de 2025 en el que Adrián Godás y Paco Lodeiro respondemos a las preguntas de los oyentes. Las preguntas generales de este mes son sobre alternativas a MyInvestor, buscar una rentabilidad del 6-7% con riesgo bajo, pignorar el patrimonio financiero, la influencia de inversión de la curva de tipos en deuda corporativa, invertir en acciones coreanas desde Interactive Brokers, la situación en la República del Congo, exclusiones de bolsa sin OPA, Deep Research de Open IA y sobre los agentes que realizan coberturas de petróleo y gas. Y las dudas sobre empresas y sectores son sobre invertir en utilities, RWC, Fountaine Pajot, Montage Gold, Evolution Gaming, Ivanhoe y Alphamin, Valaris y Sintana Energy, Tinybuild, cómo comprar oro físico y sobre Adriatic. Patrocinador del programa Paleobull, con código de descuento para los oyentes.
Side Quests is back and so is host Dave Jackson! He is a podcaster and surgeon, also known as the Haruspex! The game he is talking about today is Pathologic 2 by Ice-Pick Lodge and tinyBuild. You can also listen to his podcasts, A Top 3 Podcast and Tales from the Backlog! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
On this episode, Zack, Alyssa, CB & Scott talk about games that end up being buried inside the games they're already playing. Before that, they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair On This Episode (44:04) News (1:08:09) New Games (1:13:46) Star Wars Battlefront: Classic Collection (PS5) (1:26:51) The Thaumaturge (PC) (1:37:44) Cartel Tycoon (Xbox) (1:45:33) “From the Outside In” Topic: Games Within the Games Grab the episode now on iTunes, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.
In the latest podcast episode, the hosts discuss significant developments in the gaming industry, including a reported hack on Insomniac Games impacting data related to Wolverine and Spider-Man 3.Versus Evil experiences closure, affecting titles like TinyBuild, Banner Saga, and Pillars of Eternity. The hosts delve into the consequences and implications of such closures on the gaming landscape.PlayStation undergoes a U-turn regarding the removal of Discovery content that users had paid for, sparking discussions on user backlash and platform decisions.The episode also features the hosts sharing their impressions of several games, providing insights into Against the Storm, Persona 5 Tactica, Like a Dragon Gaiden: The Man who Erased His Name, Stellaris Nexus, Sea of Stars, and Darkest Dungeon II.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5941715/advertisement
This week on Doublejump Radio, Cai, John, and Abir discuss: Debut trailers for Grand Theft Auto VI and the Fallout TV show, Layoffs at New World Interactive, Codemasters, tinyBuild, and League of Geeks; Twitch leaving South Korea, Fortnite Chapter 5's new game modes, Lethal Company, Red Dead Redemption II, and more! Join our community Discord server: https://discord.gg/nC76AXBdPn. Become a member or buy some merch today: https://shop.doublejump.co. Music: Cali by Wataboi
Tocamos diana. Tiro certero. ¿Por qué metáforas balísticas? ¡Programa número 100!... y fin de temporada. El equipo de Envicia Podcast se pilla la toalla, la sombrilla y el cubito para desecharlos y alquilar un Jacuzzi como fin de fiesta. Y es en este escenario, es decir, entre burbujas y corrientes de agua micro controladas, desde donde grabamos este último episodio de la temporada. Fieles a nuestras mecánicas, empezamos con unas cuantas noticias que hemos podido ir rascando de estas dos semanas y pasamos fuertemente a los análisis. RodoR tiene calor. Y eso se refleja en el juego que ha elegido para cerrar ciclo. En Dave the Diver vamos a tener oportunidad de sumergirnos, preparar Sushi e intentar encontrar los secretos de una antigua civilización marina. Y muchas cosas más en este título la mar de fresquete de Mintrocket. Travol desempolva unos cuantos libros y, de paso, se pone a jugarlos gracias a The BookWalker: Thief of Tales, que nos pone en la piel de Etienne Quist, escritor, ladrón y capaz de entrar y salir de narrativas literarias. Un título de TinyBuild que a buen seguro os va a sorprender. Jk cierra con Grime, un souls-like desarrollado por CloverBite donde vamos a tener que luchar por mantener nuestra pétrea figura ante multitud de enemigos y bosses, con un gran componente Metroidvania que hará las delicias de los que disfrutan de un buen desafío. Y con el reto indie y un poco de charleta metapodcasteril, cerramos una temporada cargada de juegos, eventitos, estrozaeras y grabaciones con nocturnidad y alevosía. Muchas gracias por estar ahí para nosotros y nos vemos a la vuelta de vacaciones con las pilas cargadas. Hasta entonces, Mientras tanto, ponedle play! Jk_eye, Travol y RodoR
TBH I forgot to come up with a title while listening to the episode, and now I can't access the audio so idk, I thought the WITAT was funny enough. NEWS | Sony is being far too horny for CoD | Dev realises that everyone hates his game, but they're going to patch it | Blizzard nerfs everyone in Diablo; everyone hated that | I didn't realise that we already talked about Tiny Build's shenanigans bc I was busy seducing sonic (ノ_
Dacă citești asta trimite o pungă de pufuleți. Am pofta. In rest sper ca ești bine. Nu cred că mai vreau nimic altceva. Poate dacă mă gândesc mai bineeeee- nu, nu ma vreau nimic, doar pufuleți. Ms. Pwp. Timestamps: 0:00 – INTRO 5:55 – Paul s-a jucat Legend of Grimrock 2 18:15 – Verba de Populo 26:45 – FTC Micosoftpalooza 40:12 – Bungie dă cu trollu de pământ; Tiny Build face spionaj FOR GOOD???; Metaversul este, în sfârșit, după atâta timp, AICI; YouTube: https://www.youtube.com/c/jocsivorbe1416 https://www.youtube.com/c/JocȘiVorbeBits Twitch: www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/e Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
tinyBuild al collasso, abbandonata la pubblicazione di giochi di terze parti https://multiplayer.it/notizie/tinybuild-al-collasso-abbandonata-la-pubblicazione-di-giochi-di-terze-parti.html Terraria vende troppo: il team vorrebbe passare ad altro ma non è possibile https://multiplayer.it/notizie/terraria-vende-troppo-team-vorrebbe-passare-altro-ma-non-possibile.html Xbox: molti fan sono pagati o dei bot, secondo un ex sviluppatore di World of Warcraft https://multiplayer.it/notizie/xbox-molti-fan-sono-pagati-o-dei-bot-secondo-ex-sviluppatore-world-of-warcraft.html Sand Land Official Gameplay Walkthrough https://youtu.be/mooIZn7pCCM Test Drive Unlimited Solar Crown FIRST Gameplay! https://youtu.be/EMqZyiHtAbg Cyberpunk 2077: video lo mostra con 100 mod e Path Tracing Overdrive eseguito con NVIDIA RTX 4090 https://youtu.be/ImFLkCj6WBk Twitch aggiunge le Storie, Discovery Feed, migliora le pubblicità e non solo https://multiplayer.it/notizie/twitch-aggiunge-storie-discovery-feed-migliora-pubblicita-non-solo.html Xbox Game Pass Ultimate: la conversione da Live Gold ora è meno conveniente https://multiplayer.it/notizie/xbox-game-pass-ultimate-conversione-da-live-gold-ora-meno-conveniente.html Italian Video Game Awards 2023: tERRORbane conquista il Best Italian Game, tutti i vincitori https://multiplayer.it/notizie/italian-video-game-awards-2023-terrorbane-conquista-best-italian-game-tutti-vincitori.html Black Panther, Electronic Arts ha annunciato un gioco single player tratto dalla serie https://multiplayer.it/notizie/black-panther-electronic-arts-ha-annunciato-un-gioco-single-player-tratto-dalla-serie.html Microsoft e Activision, la CMA si dice pronta a riconsiderare la sua decisione https://multiplayer.it/notizie/microsoft-activision-cma-si-dice-pronta-a-riconsiderare-sua-decisione.html PS5: Sony presenterà vari indie in arrivo al BitSummit di Kyoto, questa settimana https://multiplayer.it/notizie/ps5-sony-presentera-vari-indie-in-arrivo-al-bitsummit-di-kyoto-questa-settimana.html Voti di EDGE: bene ma non benissimo Final Fantasy 16, criticato per l'assenza di persone di colore https://multiplayer.it/notizie/voti-di-edge-bene-ma-non-benissimo-final-fantasy-16-criticato-assenza-persone-colore.html Tombi! annunciato per PS5, PS4, Nintendo Switch e PC, torna il grande classico PS1 https://multiplayer.it/notizie/tombi-annunciato-per-ps5-ps4-nintendo-switch-pc-torna-grande-classico-ps1.html Xbox: arriva Antstream Arcade, il primo servizio cloud di terze parti della piattaforma https://multiplayer.it/notizie/xbox-arriva-antstream-arcade-primo-servizio-cloud-terze-parti-piattaforma.html EA Sports FC 24: GAMEPLAY Trailer del dopo FIFA https://youtu.be/wF2l23VfouE Assassin's Creed Mirage: annunciata la tuta sensoriale di OWO https://multiplayer.it/notizie/assassins-creed-mirage-annunciata-tuta-sensoriale-owo.html Xbox Game Pass Friends & Family: termina la fase preview in vista del lancio mondiale https://multiplayer.it/notizie/xbox-game-pass-friends-family-termina-fase-preview-lancio-mondiale.html Final Fantasy 7: Ever Crisis – 9 Minutes of Pure Battle Gameplay https://youtu.be/q1U1zUj5_DQ
We're back! Today we discuss Not For Broadcast, an early access game developed by NotGames and published by tinyBuild. Set in a dystopian world, you as Alex must navigate putting together the nightly news live and decide how stories are framed and what to censor as events unfold in a series of satirical parody sketches of the news and topical events. Exploring the ethics of satire, censorship, all through gameplay featuring some of the most interesting (and sometimes funny) sketch-acts we've ever seen, Not For Broadcast asks us the questions we've been asking our own media: What would you do? Join us as we discuss our thoughts and feelings on Not For Broadcast, and let us know your thoughts and feelings as well while we Watch Play Cry together.
On this episode of Ruff Talk VR our hosts breakdown and review Not For Broadcast VR! A broadcast simulation game available now on the official Meta Quest store! A port of the cult-following PC game, Not For Broadcast VR puts you in the broadcast booth as you select the footage to fit your narrative. With multiple endings and a "choose your adventure" approach, this game is packed with replayability, witty humor, great acting, a storyline that will have you hooked. Listen for our full thoughts and rating!Patreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe!Discord: https://discord.gg/9JTdCccucSThis podcast was sponsored by Kiwi Design - the premier company for Oculus Quest accessories. Visit our affiliate link below to shop for your VR accessories including knuckle straps, lens protectors, head straps, link cables, and more while also supporting the podcast!Affiliate Link: https://www.kiwidesign.com/?ref=RuffTalkVRGet 20% OFF @manscaped + Free Shipping with promo code RUFFTALKVR at MANSCAPED.com!As a Ruff Talk VR listener, you get a special offer: 10% off your first month of BetterHelp! Just visit BetterHelp.com/RuffTalkVR and start taking charge of your mental health today."Visit Mindway to get your meditation and mindfulness started today! https://www.oculus.com/experiences/quest/5978805525464490/Not For Broadcast VR Store Link: https://www.oculus.com/experiences/quest/4913951145319249/Store Description:Get ready to run the National Nightly News in Not For Broadcast VR!A nation tunes in, and you get to decide what's fit for broadcast. Pick the most exciting (or scandalous) camera angles, bleep the swears and determine which ads to run to keep the sponsors happy. No pressure, right? I mean, who pays attention to the news anyway?The award-winning darkly comedic game of televised chaos that critics have called a “Bizarre masterpiece” and “Quite possibly the best FMV game ever"! Not For Broadcast VR takes the gameplay, story, and gripping dark comedy of the original award-winning FMV adventure and brings you closer to the news than ever. *Frame the picture (and the debate)*Keep the general public entertained with your editing skills. *Keep it PG*Smash that big red CENSOR button to keep rude words (and other sensitive information) off the air. Keep the news safe for children and oppressive political regimes alike.*Hand-pick the headlines*There's more news to see than a single broadcast can possibly contain, so someone (that's you) gets to choose what goes on air.*Cue the ads*Powerful as you are, they're really not paying you enough here. Some hand-picked (if slightly sketchy) sponsors might help pad that bank balance, and provide some laughs along the way.*The show must go on!*Nothing will stop the National Nightly News, not even existential threats! Keep broadcasting no matter how bizarre things get. News stops for no-one, not even a category 5 storm!*We are paid a commission through affiliate links to help support the podcast on the Kiwi links abovePatreon: https://www.patreon.com Support the show
Chris is excited and Tom has never heard of this one. The Xbox Game Pass has led our hosts to a number of games published by tinyBuild, but this is the first time they are tackling a game crafted by the French indie developer Splashteam. In this action-adventure platformer, players take on the role of Milo as he collects hundreds of cute little critters and uses their powers to solve puzzles and ultimately return home. Will the game's 2D characters traversing a 3D environment end up being a blessing or a curse? Will the game loop prove to be different enough from Pikmin to debunk the surface level comparison? Most importantly, will Chris feel justified in his excitement or be left disappointed? Both he and Tom have done their time and now it's time for them to make their final decision… tune in and discover if this cartoon adventure has a happy ending! What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch the video: https://www.youtube.com/c/1hour1decision1h1d Thanks for taking this ride with us :-) And thanks to our sponsor, Winner Winner! Play REAL claw machines right on your smartphone and win prizes anywhere, anytime! Download now: https://winnerwinner.onelink.me/Y7st/WWHQ Reload your tokens here with promo code WHATITDO and get 30% more for FREE: https://pay.app.winnerwinner.com --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message
Trent Kusters and tinyBuild CEO Alex Nichiporchik revisit Alex's presentation from D.I.C.E. Barcelona 2022 where he discussed "Development Under Siege," the efforts tinyBuild went through to evacuate their development staff leading up to and during the invasion of Ukraine by Russian forces. tinyBuild had over 180 developers across both Ukraine and Russia, and Alex details the mass mobilization efforts they undertook to get their employees to safety and the challenges they faced along the way. Listen to the full episode here or watch on our Youtube channel. This episode is sponsored by FusionAuth. For more information, go to FusionAuth.io/game.
@Bradigor is caught telling tales - LEGO® Bricktales, this time around (#ClockStone) - whilst Stu goes Greek with @tinyBuild's Asterigos: Curse of Stars. Tactics, Chiaki by @thestr4ng3r & Stadia are also in the melee. SHOWNOTES: 00:00:10 - Intro 00:03:41 - Asterigos: Curse of Stars @tinyBuild 00:13:13 - LEGO® Bricktales #ClockStone 00:24:21 - DOOM Eternal @idSoftware 00:30:09 - Google Stadia & game streaming 00:38:13 - Gears Tactics @GearsOfWar 00:50:55 - Chiaki 00:58:23 - Nintendo & the future 01:06:07 - Outro
Brett reviews the Animal Crossing-like Disney Dreamlight Valley in early access. Available on Game Pass or for a Founder's Edition for $29.99, this is so much like Animal Crossing but with tons of quality of life updates and Disney characters! Find out if this is the game for you. We also review the Pikmin-like Tinykin game from TinyBuild publishing. It's a fun game where you play a 2d character in a large 3d world solving puzzles to get back to where you came from.In the news, the big leak from GTA6 happened and we talk about what occured, what the game looks like and what's happening to the guy who did it. We also talk about the $300 streaming-only Logitech handheld and Andrew Reiner leaving EIC of Game Informer to join what we now know as Gearbox Software. What's the future of games media look like?Both Nintendo and Sony had showcases last week with their State of Play and Nintendo Direct. They were met with mixed emotions from us but there are some great highlights to come from both. Who did it better and do we still need these regular events as often as they happen or should companies go back to a few times a year to reveal big name games?Show Notes:2:50 - Disney Dreamlight Valley20:24 - Tinykin29:31 - Saints Row41:03 - GTA6 Leak, Nvidia 4000 Series GPU's and Andrew Reiner Leaves Game Informer1:26:37 - Who did it better? Nintendo or Sony?1:56:45 - Upcoming Video Game ReleasesBecome a part of the conversation! Join our Discord server today. If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server.Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop.Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64
Call Dr. A$$, that's his name… that name again is Dr. A$$. Dan‘s been trying out a little F1 Manager this week while Coleman (against the advisory of most) has picked up Saints Row and Tim has been playing with a table – that's the Infinity Gaming Table to be exact. Also this week, Xbox's purchase of Activision-Blizzard is being investigated again, Sony takes a big interest in FromSoftware, TinyBuild picks up Bossa Studios' leftovers and we've got a couple of delays to report. Time Stamps 00:00:16 Intro 00:04:53 F1 Manager 2022 00:11:15 Razer Kishi V2 00:12:04 Saints Row 00:23:37 Infinity Gaming Table 00:32:24 UK Watchdog wants an investigation into Xbox-Activision 00:37:32 Sony & Tencent have bought over 30% of FromSoftware 00:39:52 TinyBuild acquires Bossa Studios' IPs 00:42:07 Bomb Rush Cyberfunk Delayed 00:43:36 Sons of the Forest Delayed 00:53:51 Check out our Merch at TeePublic.com/stores/BRB 00:54:42 Tabletop Tuesday at Loading Stoke Newington 00:56:47 Coleman's off to see Wrastlin' 00:58:34 Outro Thanks for listening to another episode of BRB UK. Here's where you can download this episode's MP3 and subscribe via Apple Podcasts, RSS, Spotify, YouTube or anywhere else that podcasts are available. Find us on Discord, Twitter, Facebook and BigRedBarrel.com.
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 10-15 minutos:1️⃣ tinyBuild compra el estudio de Surgeon Simulator y I am Bread2️⃣ PlayStation compra Savage Game Studios, un equipo especializado en móviles3️⃣ Embracer Group cierra la compra de Crystal Dynamics, Eidos Montreal y las IPs Tomb Raider y Deus Ex, entre otras4️⃣ El nuevo Demo Disc del colectivo Haunted PS1 ya está disponibleSuscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Dagens Program:(02:17) Spil publisher og studiet Tinybuild har købt IP'er af det andet spil studie Bossa Studios. Det er populære IP'er som Surgeon Simulator og I am bread.https://www.pcgamer.com/tinybuild-buys-surgeon-simulator-and-i-am-bread-rights-in-dollar3m-deal/(16:21) Dark Souls 3 serverne er kommet online... Det er dog først 7 måneder efter at de blev lukket ned på grund af et kæmpe sikkerhedsproblem https://www.pcgamer.com/after-7-months-dark-souls-3-is-back-online/(27:30) GameBoys laver en anmeldelse af deres oplevelse på GamesCom og fortæller dig om det er noget de kan anbefale Værter:Daniel Møgelhøj & Asgar BuggeGIVEAWAY:https://gleam.io/6z3JT/toptier-gamer-giveawayDiscord:https://discord.gg/AYr7tqSancInstagram:https://www.instagram.com/gameboysdalle/?hl=daTwitch:https://www.twitch.tv/gameboysshow
There are lots of ways of finding investment opportunities, but one of the most fruitful is to start your search by crunching stock market data. With thousands of listed companies, using tools to filter for certain financial characteristics can whittle the market down to a manageable number that you can use to focus your research efforts. Each week we'll use a variety of stock screening approaches to come up with a list of stocks which fit the criteria of this week's stock screener, then John & Justin will pick a stock from the list, explain what they like about it. This week we are filtering for small caps at 52 week lows John's Pick is: Fintel #FNTL Fintel is the UK's leading fintech and support services business, combining the largest provider of intermediary business support, SimplyBiz, and the leading research, ratings, and Fintech business, Defaqto. Fintel provides technology, compliance and regulatory support to thousands of intermediary businesses, data and targeted distribution services to hundreds of product providers and empowers millions of consumers to make better informed financial decisions. Justin's Pick is: tinyBuild #TBLD Founded in 2013, tinyBuild is a global video games publisher and developer, with a catalogue of more than 70 premium titles across different genres. tinyBuild's strategy is to focus on its own intellectual property (IP) to build multi-game and multimedia franchises, in partnership with developers.
Spiders? Why'd it have to be spiders? Generally speaking, we would not advocate killing critters of any kind, but there's no pacifist playthrough for this first-person action game developed by tinyBuild. In fact, killing bugs is just a small piece of the utter mayhem that Tom and Chris were tasked with committing for their mandated hour with this title. Will these virtual spiders prove as difficult to catch as their real-world counterparts? More importantly, will the missions feel different enough to keep the gameplay interesting and our hosts itching for more when the hour is up? Let's find out! What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch the video: https://www.youtube.com/c/1hour1decision1h1d Get 2 or more items like the Xbox controller quick charging stands by Razer and get 20% off your qualified order using the link below! https://tinyurl.com/1h1drazer Thanks for taking this ride with us :-) --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message
What do you do when your staff are stuck in a conflict zone or dangerous situation? How do you get them out? Who pays for it? How do you persuade them to go back later? Rahul Tandon speaks to Alex Nichiporchik whose gaming business tinyBuild has evacuated staff from Ukraine and Russia. He hears from Priscilla Dickey who was part of the US government evacuation from Wuhan in 2020. Dale Buckner from Global Guardian explains the business of evacuation while Ian Umney discusses the rescue of his family from Ukraine. Plus, Ema Boccagni from ECA International, which helps companies manage global workforces, reflects on the incentives required to attract workers back to some places. Presenter: Rahul Tandon Producers: Helen Ledwick and James Graham Photo: An evacuation flight from Wuhan in February 2020. (Credit: Getty Images)
Joining us this week are Blake Reible and Kaleb Alfadda - developers of Happy's Humble Burger Farm - a Fast Food Horror Sim! Blake, welcome back to the show! And welcome for the first time Kaleb Out Now on PlayStation: https://store.playstation.com/en-sa/concept/10003648 Out Now on Steam: https://store.steampowered.com/app/1433340/Happys_Humble_Burger_Farm/ Out Now on Xbox: https://www.xbox.com/en-US/games/store/happys-humble-burger-farm/9plr0dv346fc Follow Happy's Humble on Twitter: https://twitter.com/happyshumble Happy's Humble Homepage: https://twitter.com/happyshumble Follow tinyBuild: https://twitter.com/tinyBuild
Joining us this week are Blake Reible and Kaleb Alfadda - developers of Happy's Humble Burger Farm - a Fast Food Horror Sim! Blake, welcome back to the show! And welcome for the first time Kaleb Out Now on PlayStation: https://store.playstation.com/en-sa/concept/10003648 Out Now on Steam: https://store.steampowered.com/app/1433340/Happys_Humble_Burger_Farm/ Out Now on Xbox: https://www.xbox.com/en-US/games/store/happys-humble-burger-farm/9plr0dv346fc Follow Happy's Humble on Twitter: https://twitter.com/happyshumble Happy's Humble Homepage: https://twitter.com/happyshumble Follow tinyBuild: https://twitter.com/tinyBuild
Activision is posting record quarters. Its CEO has been awarded approximately $200 million in bonuses. The company just laid off at least 50 people in the middle of a pandemic. Also: EA’s FIFA Ultimate Team problem, Riot’s CEO cleared of harassment allegations, a ton of M&A news, and more. TIME STAMPS [00:01:52] - Microsoft and Bethesda close $7.5B deal with comments on the future [00:11:50] - Sony becomes co-owner of EVO fighting game competition [00:15:29] - 2K Games acquires PGA dev HB Studios, signs deal with Tiger Woods [00:16:10] - Epic acquires Capturing Reality [00:16:42] - Zombies, Run dev Six to Start acquired by OliveX [00:17:21] - Super League Gaming to acquire Mobcrush [00:19:55] - Keywords Studios purchases majority stake in Tantalus Media [00:20:34] - THQ Nordic incorporates new studio for Gothic Remake [00:22:13] - Embracer Group stuffs war chest for acquisitions [00:22:57] - Jade Raymond’s new studio with backing from Sony [00:24:00] - Omeda gets investment to reboot Epic’s Paragon [00:26:05] - TinyBuild goes public [00:26:22] - Rogue raises Series A funding [00:26:45] - Overwolf raises Series C funding [00:27:57] - My.Games invests in Espresso Publishing [00:28:15] - Ubitus gets investments from big industry players [00:28:47] - Incredibuild raises $140 million from a single investor [00:29:54] - Roblox finally goes public [00:30:29] - Quick Hits [00:51:45] - Activision Blizzard lays off during a pandemic amid record earnings [01:05:32] - Riot clears CEO of harassment allegations [01:10:06] - Loot Boxes under fire as Germany cracks down and EA staff go rogue SOURCES Merger, Acquisition, and Investment Stories Officially Welcoming Bethesda to Team Xbox (Xbox Wire) - https://news.xbox.com/en-us/2021/03/09/officially-welcoming-bethesda-to-the-xbox-family/ Welcoming Evo into the PlayStation Family: https://www.sie.com/en/blog/welcoming-evo-into-the-playstation-family/ Tiger Woods Inks Long-Term Exclusive Deal with 2K: https://www.businesswire.com/news/home/20210316005275/en/Tiger-Woods-Inks-Long-Term-Exclusive-Deal-with-2K Epic has acquired Capturing Reality - https://www.epicgames.com/site/en-US/news/capturing-reality-is-now-part-of-epic-games?sessionInvalidated=true Zombies, Run dev Six to Start acquired for $9.5m (GamesIndustry) - https://www.gamesindustry.biz/articles/2021-03-08-zombies-run-dev-six-to-start-acquired-for-usd9-5m Super League Gaming to Acquire Mobcrush - https://www.globenewswire.com/news-release/2021/03/11/2191124/0/en/Super-League-Gaming-to-Acquire-Mobcrush.html Keywords Studios Enters Australia with acquisition of 85% interest in Tantalus Media Pty Ltd: https://irpages2.equitystory.com/websites/rns_news/English/1100/news-tool---rns---eqs-group.html?article=31716382&company=keywords Alkimia Interactive to develop Gothic Remake (THQ Nordic): https://www.thqnordic.com/article/alkimia-interactive-develop-gothic-remake Introducing Haven, a new Montreal-based independent studio: https://blog.playstation.com/2021/03/16/introducing-haven-a-new-montreal-based-independent-studio/#sf243985526 Omeda raises $2.2M to relaunch Epic’s dead Paragon as Predecessor (GamesBeat) - https://venturebeat.com/2021/03/09/omeda-raises-2-2m-to-relaunch-epics-paragon-as-predecessor/ London Stock Exchange welcomes tinyBuild Inc. to AIM - https://www.londonstockexchange.com/discover/news-and-insights/london-stock-exchange-welcomes-tinybuild-aim?lang=en Rogue raises $2.5m in Series A funding (GamesIndustry) - https://www.gamesindustry.biz/articles/2021-03-10-rogue-raises-usd2-5m-in-series-a-funding Announcing our $52.5M Series C and What is Next for the In-Game Creator Economy (Overwolf): https://medium.com/overwolf/announcing-our-series-c-and-what-is-next-for-the-in-game-creator-economy-693bedd4c01c Embracer Group Issues New Shares: https://embracer.com/release/embracer-group-successfully-completed-a-directed-issue-of-36000000-new-b-shares-raising-proceeds-of-roughly-sek-7-6-billion-approximately-usd-890-million/ MY.GAMES INVESTS IN ESPRESSO PUBLISHING TO BOOST ITS HYPERCASUAL DIVISION: https://my.games/en/news/105 Ubitus usher in the cloud game era - http://www.ubitus.net/en/release/en20210317.html Incredibuild gets $140M to speed up games and other software development with distributed processing tech (TechCrunch): https://techcrunch.com/2021/03/17/incredibuild-gets-140m-to-speed-up-games-and-other-software-development-with-distributed-processing-tech/ General News Stories Activision Blizzard Esports Restructuring, 50 Employees Face Layoffs (The Esports Observer): https://esportsobserver.com/abe-restructure-layoffs/ Sources: Alienware terminates League of Legends global sponsorship following sexual harassment allegations against Riot Games CEO (Dot Esports): https://dotesports.com/news/sources-alienware-terminates-lol-global-sponsorship-allegations-riot-ceo Riot Games board finds no wrongdoing by CEO Nicolo Laurent, denies misconduct allegations in new court filing (Washington Post / Launcher): https://www.washingtonpost.com/video-games/2021/03/16/nicolo-laurent-lawsuit-riot-games/ Loot boxes to generate $20bn by 2025 (GamesIndustry) - https://www.gamesindustry.biz/articles/2021-03-09-loot-boxes-to-generate-usd20bn-by-2025 German legal reform to set new standards for loot boxes (GamesIndustry) - https://www.gamesindustry.biz/articles/2021-03-09-german-legal-reform-poses-new-threat-to-loot-boxes EA investigating allegations of staff selling rare FUT cards - https://twitter.com/EASPORTSFIFA/status/1369761277636005888?s=20 AN UPDATE ON OUR PLAYER ITEM INVESTIGATION: https://www.ea.com/games/fifa/pitch-notes/news/fifa-21-player-item-investigation-update?isLocalized=true
Ein Review, weiches auf acht Beinen daherkommt hat Michael für euch. Kill it with Fire von TinyBuild. Kontakt: gamingpodcast.splitscreen@gmail.com --- Send in a voice message: https://anchor.fm/Splitscreen/message
tinyBuild & EA have made some acquisitions. Andy gets another Silent Hill rumor to keep his blood flowing. All this and so much more! Please don't forget to rate us on Apple Podcasts!***************************************************************************************Thank you for listening!Support us on Patreon.Follow on Twitter & Facebook.Please subscribe to our YouTube.
This week is Just The Boys! We began the week running down the NZXT H1 Case debacle. Then, Rev discussed the bold new episode of Not for Broadcast. Green then proceeded to discuss the new Apex Legends Season 8. The boys also discussed the new valve Lawsuit, Stadia shutting down first party development, Steam Lunar and Spring Festivals, and rounded out with Deals of the Month!Get your own Zeebohs Manic Morning Blend! Use code REVSVEN for 15% your order!https://www.etsy.com/shop/GrampianRoasts?coupon=REVSVENhttps://www.twitch.tv/daniecaehttps://www.twitch.tv/mrgreenelitehttps://www.twitch.tv/revsvenGamers Nexus Video https://www.youtube.com/watch?v=9XIKOSrQdQ0Our intro music:Lou - Quarantine Life(https://soundcloud.com/blacktreesc)(https://www.twitch.tv/loumurk)(https://twitter.com/LouMurk)
Ojo que 2021 empieza con miedo… miedo por el tema de que tenemos ya mismito nuevo Resident Evil. ¿Se os apetece un paseíto por la Village? La verdad es que a nosotros si, así que arrancamos, tras las noticias a toda velocidad, comentando algo de la demo que ha podido probar RodoR en PS5. Tras el terroril volvemos a Night City para que JK, que ya ha llegado al final de la aventura de CDProjekt RED, nos traiga reflexiones finales sobre un título que seguirá siendo polémico muchos parches después. Tras el repaso a las novedades, toca ponerse a analizar los jueguicos que han caído estas semanas en nuestras manos. RodoR critica mucho a Ubisoft, pero lo cierto es que ha estrenado nueva generación con otro título de la compañía, ese Immortals: Fenyx Rising que puede traer nueva IP y aires nuevos a nuestra colección. Seguimos con el Abad y sus dramas en detención. ¿Bigfoot?,¿Poderes mentales?, ¡claro que si compañer@s en el metal! Nos reponemos entrando en un mundo donde tiempo y espacio son dimensiones muy maleables, porque Travol ha estado echándoles unas horas a Quantum Break, otro título de Remedy, que suelen ser gente de bien. Ojo, que hay chichilla con las conexiones entre Control y Alan Wake. Pequeño break para coger el látigo y el sombrero, porque JK recupera Indiana Jones & The Fate of Atlantis para el miniretro de esta semana. Finalmente retornamos al terror con un título que os puede haber pasado desapercibido pero al que podéis echarle un ratejo nada desdeñable. JK le ha dado a Hello Neighboor, la apuesta de Tiny Build por el suspense que, como poco, os sorprenderá gratamente. Finalizamos retándonos con el itch.io de la semana y hacemos algo de numerología para decidir los próximos dos títulos. Gracias a tod@s por seguir ahí, be safe and play more videogames! Jk_eye, Travol y RodoR
The boys try to be everywhere at once in Mr. Shifty, a frenetic top-down action game from TinyBuild games. They teleport through walls and dodge bullets on their way to taking down an evil corporation. Also, the 2020 Games Awards are only days away, a Metal Gear Solid movie casting update, the almighty Kratos comes to....Fortnite, and more! Be sure to tune in and watch the 2020 Game Awards with us on Thursday, December 10th at 7 pm EST. We will be streaming on both Facebook Live and Twitch. Stop by and say hello! https://www.facebook.com/talkgamesandchewbubblegum https://www.twitch.tv/search?term=talkgameschewbubblegum
Apple Подкасты: https://bit.ly/droidercast Google Подкасты: https://bit.ly/google-droidercast Яндекс.Музыка: https://music.yandex.ru/album/9048349 Спецвыпуск об играх и особенно консолях нового поколения с Игорем Суровым 00:00:20 — Начало 00:03:28 — Xbox Series S и Series X: В чем разница, что брать? Битва геймпадов: DualSense против геймпада Xbox PlayStation 5 обычная и Digital Edition: В чем разница что брать? Игры нового поколения. Какие у какой консоли есть эксклюзивы? Стартовая линейка Игровые подписки Cyberpunk 2077 отложили до 10 декабря 00:38:14 — Watch Dogs: Legion 00:47:36 — Новые видеокарты AMD, покупка Xilinx. А что там с NVIDIA GeForce RTX 30? 00:58:42 — Apple и Epic Games получили инженерные награды Emmy 01:05:31 — Сериал - Мандалорец - 2 сезон https://youtu.be/eW7Twd85m2g 01:09:10 — Умер Шон Коннери 01:13:32 — Пивко выпуска: I remember my first check-in - AF Brew (рецепт Dogfish Head с добавление локального ингредиента - черноплодной рябины). Акция на десятилетие Untappd. 01:17:48 — Ход королевы https://youtu.be/CDrieqwSdgI 01:25:45 — Финал
Pat shared a bit of his nightmare with the class, inflicting TinyBuild's game "Not For Broadcast" on Manda and Shayna. The crew also got a look at the lighter side of murderous occult institutions in, "Blackwood: The Mourning" -- the TPD followup to the acclaimed comic "Blackwood." And on a surprising note, the film "Get Duked" made the desolate highlands of the UK surprisingly funky and hilarious. In the house: Manda @ Twitter.com/BlackCompat @ Instagram.com/BlackCompat @ Youtube.com/BlackCompat @ Blackcompat.com Pat B @ Twitter.com/TheGeekDown @ Instagram.com/TheGeekDown @ Geek-Down.com Shayna Wakefield
Host Chris O'Regan chats to Casey Donnellan about the design and development of his game, Kill It With Fire, an action adventure game that Casey developed and is published by TinyBuild that features the destruction of spiders and many other things besides. There are some who respect that a spider is more afraid of them than they are of it, but that doesn't stop them from trying to squish them as quickly as possible, regardless of the collateral damage. Kill It With Fire takes on that same concept and pushes into places it probably shouldn't go... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode297.mp3 Music featured by Casey Donnellan Games The Sausage Factory 297 was edited by Chris O'Regan
Netflix's 'Project Power' gets animalistic in the hood, TinyBuild games' 'Kill It With Fire' gets animalistic in the home, 'TNMT Jennika' shows how animals cope with being humanistic, and the gameshow 'The Floor is Lava' has humans with no animal-instinct and they're... well, morons.
What is Kill It With Fire? + Review Shoot, clipboard, and burn humankind’s most challenging adversary: the spider! This is Evin from MindMine and today we’re breaking down Kill It With Fire by Casey Donnellan Games and tinyBuild. About the game: Welcome to the first-person action game that’s all about hunting spiders and causing insane amounts of collateral damage; Kill It With Fire. https://www.killitwithfiregame.comhttps://store.steampowered.com/app/1179210/Kill_It_With_Fire/ https://www.epicgames.com/store/en-US/product/kill-it-with-fire/home See the video: https://www.youtube.com/watch?v=-T0A5rStbYs
So the gaming challenge from last week didn't go so well... More on this inside the Latest Play Legit Podcast ✊
This week on the podcast the guys talk about a spicy third person shooter called Rawmen. Rev reviews 2D horror survival game My Beautiful Paper Smile. Rev gives his thoughts on the Guerilla Collective. The guys discuss EA Play 2020, Apple WWDC, Nvidia leaks, and the recent news around Mixer. (https://www.twitch.tv/daniecae)) (https://www.twitch.tv/mrgreenelite/)) (https://www.twitch.tv/revsven/)) (https://medium.com/@MellowOnline1)) (https://twitter.com/MellowOnline1)) Our intro music: Lou - Quarantine Life (https://soundcloud.com/blacktreesc) (https://www.twitch.tv/loumurk)(https://twitter.com/LouMurk)
Avete amato Snowpiercer? Siete in fibrillazione per la serie Netflix? Potreste rivivere emozioni simili giocando The Final Station e il suo dlc The Only Traitor, sviluppati da Do My Best Games e pubblicati da TinyBuild, giochi disponibili su tutte le piattaforme possibili, di matrice Sovietica, ma fortemente legata ad atmosfere e dialoghi del film apocalittico ambientato su un treno verso il nulla. Caldamente consigliati da il Nick, il quale vi spiegherà, con la sua voce calda e suadente, perché dovreste fidarvi del suo gusto in fatto di arte.
A month has gone by since PAX East 2020 wrapped up, but we've still got just a tiny bit more coverage to unleash. Join King Baby Duck as he showcases eleven interviews featuring the likes of WayForward, TinyBuild, Devolver Digital, and some wonderful new indies that aim to make a mark in the gaming scene! This one's for all the dudes who love throwing pasta in the buff! It's The PAX East 2020 One-On-One Special! http://www.bostonbastardbrigade.com/podcast/interviews/intrvw_70-paxeast2020.mp3 Chapter Listing: Intro (00:00) WayForward Technologies for Shantae and the Seven Sirens (02:34) Whitethorn Digital for LAKE and Onsen Master (08:34) Mediatonic/Devolver Digital for Fall Guys: Ultimate […]
Ihr wolltet schon immer eure eigenen Fake News veröffentlichen? Genau darum geht es nämlich in dem neuen Game von TinyBuild. Wie es ist eine eigene Nachrichtensendung zu gestalten, das verrät euch SPUTNIKer Raimund.
Vic, Dblock and Frank talk about the new season for DTS GEEK Show, the live episode and PAX South.Follow us:www.dropthespotlight.cominstagram.com/frankyzphotographyinstagram.com/victorishappyinstagram.com/dblockretrohunter
GameEnthus Presents Our Very Timely Games of the Year 2019 Podcast Show Thing This week Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) talk about our favorite and not so favorite video and board games of 2019 including: Mechstermination Force, Marvel Ultimate Alliance 3, Baba is You, Ghost Giant, Tetris 99, Slay the Spire, Verlet Swing, AZUL Summer Pavillion, Final Fantasy X/X-2, Children of Morta, Shards of Infinity, Sushi Roll, Call of Duty Mobile, Ape Out, Mr. Shifty, Totally Accurate Battle Simulator, Tiny Build, Beast Battle Simulator, Crackdown 3, Cadence of Hyrule, Crypt of the Necro-Dancer, Super Blood Hockey, Toe Sham Bo, Link Awakening, Disney Infinity, My Friend Pedro, SteamWorld Quest: Hand of Gilgamech, Dizzle, Luigi's Mansion 3, Castlevania Collection, Heave Ho, 5211, Pokemon Sword, Star Wars Jedi: Fallen Order, Titanfall 2, Wreck Raiders, Resident Evil 2, Call of Duty Modern Warfare(2019), Untitled Goose Game, Mystic Vale, Fantastic Factories, Imperial Settlers Roll & Write, Control, Ring Fit Adventures, WWF No Mercy, Pokemon Snap, Horizon Zero Dawn, Rocket League, Uno Flip, Dice City, Sushi Go, Mario Kart Tour, Team Sonic Racing, Internet, Rage 2, Halo Infinite, Super Mario Galaxy, Wii Switch ports, Animal Crossing New Horizons, Doom Eternal, Bloodstained: Ritual of the Night, Blaster Master Zero, A Plague Tale: Innocence, Dangerous Driving, Undead's Building, Super Monkey Ball Banana Blitz and more. If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686). Show Length: 138 minutes Direct Download(right click to download) Show Links Team GameEnthus on Extra Life New videos GameEnthus.com Youtube.com/user/GameEnthus Community Info Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast Breaks Brief intro and #10 - #7 - 1m 2s #6 - #5 26m 1s #5 - 44m 35s #4 - #1 57m 35s #1 - 1h 30m Other categories - 1h 47m Outro - 2h 13m Music The Roots - Adrenaline instrumental The Roots - The Next Movement instrumental Reflection Eternal - The Blast instrumental Redman - Smash Somethin' instrumental Outkast - Southernplayalisticaddillacmuzik instrumental Outkast - Elevators instrumental Singstar - Festival
This week was a listener request from Colton in NC. We played Secret Neighbor by; Tiny Build. Find the keys to the basement in this 5V1 multiplayer game where anyone could be the evil neighbor. Listen to the excitement from Keith as he mostly watches football.
Jonathan and Nick speak with Matt, creator of Streets of Rogue, published by TinyBuild, a bizarre game of innumerable choices and variety. @Madguy90 Streetsofrogue.com https://www.tinybuild.com/streets-of-rogue
On this weeks episode we blab about the following Games and topics: Whatcha Been Playing? ID@XBOX Conan Chop Chop Demon’s Tilt Genesis Noir The Rift Breaker Tiny Build Press Conference News: Cross Platform / PC The Uncharted film has lost yet another director Aladdin and The Lion King games remaster collection announcement leaked LCG Entertainment revives Telltale Games Shovel Knight Dig and New Shovel Knight: Treasure Trove Details Announced Bungie’s overhauling Destiny 2 seasons, adding optional $10 battle pass Yakuza 7 Announced, Ditches Action Combat For JRPG Battles Epic Games announces eight more exclusives launching on the Epic Games Store Nintendo Mario Kart Tour releases for iOS and Android next month PSA’s: PlayStation Plus Free Games for September: Batman: Arkham Knight, Darksiders 3 New Games with Gold for September 2019 Free 4 All: The Mandalorian Debuts First Trailer at D23 Remember to please review the show (bit.ly/geekoholics) on iTunes, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE Don't forget to follow our Social Media Feeds to keep up to date on our adventures: Twitter Instagram Facebook Youtube Thanks for listening and have a great weekend! You can reach me on Twitter @RicF PAX West, ID@Xbox, Tiny Build Press Conference and more - Geekoholics Anonymous Podcast 219
Title: Hello Neighbor Developer: Dynamic Pixels Publisher: tinyBuild Engine: Unreal Engine 4 Platforms: Microsoft Windows, Xbox One, Nintendo Switch, PlayStation 4, iOS, Android Release date: December 8, 2017 (Microsoft Windows, Xbox One) Welcome back, gaming nerds! We're stoked to bring you the first of many mini-episodes focusing on independent game-making. Our featured video game this week is called Hello Neighbor: a stealth survival horror game courtesy of developer Dynamic Pixels and publisher tinyBuild using the Unreal Engine. Our spoiler-free review covers the juxtaposed cartoonish graphics and unsettling fear-ish tones, learning AI behavior, platforming elements, and ambiguous-yet-deep underlying plot. Collateral Gaming is on iTunes, Chill Lover Radio, and wherever else you get your podcasts. Also, find us on Patreon; we will have exclusive Let's Play! commentaries on our favorite games soon! (Collateral Gaming is an LCompany Production. Intro song is a license-free beat. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)
Here is DTS GEEK Show latest episode with Drop The Spotlight members Dblock and Vic.Today they discuss everything PAX South from gaming to music!www.dropthespotlight.com
Oprah, Tony Stark, and Scrooge McDuck combined still can't hang compared to these CRAZY RICH ASIANS! Can it buck the traditional rom-com tropes and deliver some solid cinema? Matt Groening squeezes blood from a stone with yet another cartoon series. Can DISENCHANTMENT hold up to it's predecessors? Ethical dilemmas and questionable decisions are just the daily routine when you run a graveyard, in GRAVEYARD KEEPER from Tiny Build. The weirdest of weird history comes alive... on paper. We preview the upcoming RIPLEY'S BELIEVE IT OR NOT graphic novel Follow us online: – www.geek-down.com – twitter.com/thegeekdown – facebook.com/thegeekdown – soundcloud.com/geek-down – instagram.com/thegeekdown
Edie and Nick talk to Chris Lavina of Tiny Build Games about upcoming battle royals game, Rapture Rejects.
Edie and Nick talk to Chris Lavina of Tiny Build Games about upcoming battle royals game, Rapture Rejects.
Edie and Nick talk to Chris Lavina of Tiny Build Games about upcoming battle royals game, Rapture Rejects.
What’s next for the future of gaming? To find out, Dona Sarkar chats with Joe Neate, Executive Producer of the hit pirate adventure, Sea of Thieves. Joe talks about major gaming trends that are influencing Sea of Thieves and the expansion of the game’s rich storylines. Next, we explore the growing popularity of game streaming by chatting with Microsoft’s Mixer team. Marketing director Jenn McCoy and engineer Chad Gibson discuss how the Mixer platform is sparking new experiences in gameplay and innovations in game design. Finally, we catch up with Windows Insiders at E3 and get their impressions on what’s most exciting about the future of gaming. Episode Transcription JASON HOWARD: You're listening to the Windows Insider Podcast, Episode 16 -- Next-Level Gaming. I'm your host, Jason Howard. This episode, we'll be chatting about exciting trends hitting the gaming universe -- namely, gaming as a service, and interactive live streaming with Mixer. First up, Dona Sarkar, head of the Windows Insider Program, sits down with Joe Neate, executive producer at Rare. Rare is the game developer behind Sea of Thieves, the multi-player pirate adventure that has taken Xbox and Windows 10 by storm. Here's Dona and Joe. (Music.) (Sea of Thieves pirate audio clip.) The life of a pirate is fraught with danger. For you see, to journey out onto the waves is to take a step into the unknown. There are things that have lived there and rulled there far longer than us. Great terrors from the deep. Some I’ve seen with my own eye. DONA SARKAR: Hello, again, Insiders! I'm Dona Sarkar, head of the Windows Insider Program. And you just heard a snippet from one of the new content trailers for Sea of Thieves. Here to talk about Sea of Thieves and new trends in the gaming universe is a very special guest -- Joe, welcome to the show. Could you start by introducing yourself to our audience and sharing a few words about what you do? JOE NEATE: Yes. So I'm Joe Neate, and I'm the executive producer on Sea of Thieves. Ultimately, I've been involved in the project from the very start from when it was kind of just Post-Its on a whiteboard figuring out what was next for Rare, through to what it is now. Yeah, ultimately, responsible for vision and maintaining the vision and delivery and now running and operating, growing it as a service. DONA SARKAR: That's amazing. I want to ask you all about the latest Sea of Thieves news -- our Insiders definitely want to know. But first, can you please share what it's like to be the executive producer at a gam dev company like Rare, being the chief wrangler and all? JOE NEATE: It's an amazing responsibility. So to have that responsibility of coming up with what is next for a studio like Rare. You know, Rare has been in the gaming industry for 32 years now, which is pretty much since the games industry began, and they've done so many different games. And so to have that opportunity to sit down and look at the kind of emerging trends in the industry, to see where player tastes are going and figure out what you think is going to be the place you should take gaming and you should take players with you is an incredible feeling. Even just the different stages of game development from when you've just got the idea through to kind of pitching it to prototyping to getting into the real production of it, and then starting to build a community and bring fans in and then get people playing it and go through all of that, and then eventually get to launch and have an incredible launch. And now we're in this place where we've got this game out there, we've got this huge community, and now we just want to grow and build on top of it. I'm very privileged to have the job that I have and to get to do what I do every day. DONA SARKAR: That is amazing. So for the very few, small number of people in our audience who are not yet familiar with Sea of Thieves, can you give us a quick rundown of what the game is all about? JOE NEATE: Yeah. Absolutely. So when we set out at the start, we wanted to create what we called a "shared-world adventure game." The acronym for that is SWAG, which we're particularly happy with for a pirate game, but we love our acronyms at Microsoft, right? It's really about putting people into this shared-world, multi-player game where you're off on your own kind of pirate adventures, doing what you want to do in a pirate world from, you know, maybe you've grown up reading Treasure Island or you watch The Goonies or you love Pirates of the Caribbean, or anything like that. And whenever you see a set of sails on the horizon, or you encounter another pirate on an island, that's going to be someone else. And they're going to be on their own adventure doing their own things, too. And the collision of those adventures, the encounters you have with other players out there are going to play out in different and unexpected ways every time, just like if you were, you know, a pirate out adventuring on the open sea. And that's the world we wanted to create, where every time you play, the adventure is different, the encounters are different, and you're going to have these really memorable moments and stories that you want to tell your friends or you want to share and you want to stream it on Mixer or on Twitch, or you want to just go and post it on Twitter or on Reddit or wherever. And that's what we've created. We wanted to create a world where every adventure would be different, and we can put all these ingredients in. And as we grow and evolve it, we'll just keep doing that. We'll keep adding new ingredients for players to play with, leading to just richer and richer moments and stories. DONA SARKAR: That is amazing. One of the key ingredients, as you said, is multi-player. Now, gamers are pretty familiar with multi-player format since the good old days of Counter-Strike, World of Warcraft, et cetera. And multi-player continues to be a big favorite among the gaming community. In our view, what is game-changing -- ha -- about Sea of Thieves? JOE NEATE: I think a lot of multi-player can be very competitive and directly competitive. You know, you listed Counter-Strike there, and if you were to go on Mixer or Twitch, you'd be looking at Fortnight and PUBG and all of those games out there now. What we've tried to create is a game where we call it the "fun and welcoming" multi-player experience. Where maybe you haven't really got into multi-player before because you're not an overly competitive player, you don't like that high kind of ceiling or barrier to entry, or maybe you've experienced toxicity or negativity in a multi-player environment before. We tried to create a game that encourages different online interactions and encounters between players. There's an emphasis on cooperation in crews, but also if you encounter other crews, you can have those moments, too. And, yes, there's room for competition in a pirate game, but we've tried to do it in a way that's tonally right, that doesn't encourage real competitive multi-player. And so we've just tried to create something that appeals to a wider group of people than perhaps are just playing multi-player now and scratches different kind of motivational itches, I guess. That's always been our goal. And, again, as we grow and evolve it, we want to keep doing that. We always want to encourage different player encounters, different stories, so that you can have really memorable multi-player moments in the right way from encountering other players. DONA SARKAR: That fits me exactly because I'm inherently not competitive, so that idea of like a collaborative multi-player sounds super interesting. So, can you break down this gaming-as-a-service thing that you guys are adopting and working on -- or a service-based game, as some people say? How is it different than a boxed game that releases an expansion pack every once in a while? JOE NEATE: We built our game form the ground up with the goal of basically updating and growing and adding content to it as far into the future as we can see, you know, as far as people will be playing and updating it. For us, that means there's always -- we launched just over two months ago, right? And had a fantastic launch, loads of people come in, like overwhelmingly large amounts of players coming in that far exceeded all of our expectations and numbers. Which led to the first couple of weeks, we were stabilizing and making sure everything was working as expected. You know, the amount of concurrent players and users we had exceeded any scale tests we'd done up to launch. But we want to really swiftly kind of get through that phase and get into the position where we're updating the game on a weekly basis. So we run quite a lot of automated testing internally when we're writing features and entering stuff into the game. We try and test it as we go to try and not build up loads of technical debt. And it means we have a decent degree of understanding when we're releasing features that the game's going to stay live, it's going to stay working. But we've always wanted to basically have an ability to react to our players, to update, to release new content, new cosmetics, new stuff, but also whenever you play the game, we always just want there to be new things to return to. So we've just released our first content update called The Hungering Deep. And this is where we've released this new AI threat, this megalodon into this world, so this giant shark that's now out there. Players have to kind of hunt it down, work together to take down this threat and earn these rewards around it. But beyond that, we then want to move into weekly events. So every week, we're going to be introducing something cool that's new to players, like there's a new goal with a new set of rewards, a new way the play, and really, it's about keeping players engaged with your game for as long as possible and as regularly as possible because players nowadays love to keep playing in that same world and in that same kind of social space with their friends, or friends they've made playing that game. And they love to embrace this and play for years. Right? We see this with a lot of games now. And so I think it's our responsibility to keep bringing new players to the Sea of Thieves, but also to give players that have played it as many reasons to return and to keep playing it because that's how player behavior has gone with whichever game it is that's out there now -- PUBG or Fortnight or League of Legends or World of Warcraft -- many different things. But we've set ourselves up to be able to keep delivering new things, to keep listening to what players are saying, and also change our plan. We want to be very reactive based on what feedback is coming in, what telemetry is telling us, and what other things players are liking the most, what things that they want to see more of. I think that kind of direct communication with your community in terms of listening to feedback, updating them to what you're doing is a super important part of the games as a service because if you just go dark or go quiet and don't talk to your players, don't let them know that you're listening, don't let them know what you're doing next, don't let them know that you're listening to their feedback and you're hearing it, they won't stay connected and they'll start mistrusting you and everything. We're trying to deliver a game that players love and that players want to keep playing for years, ultimately, but that's a big "ask" from us to our players. And so I think there's a big responsibility for us as a studio and as a development team to be very open and transparent, to let people know what we're doing, why we're doing it, what we're making decisions and that we're in this for the long haul and that we're very respectful of the feedback and opinions they have. That's been a big part of our strategy prior to launch with our Insider program that we have for Sea of Thieves, and then post launch as well, we're behaving very much the same. DONA SARKAR: So you're very much co-creating with your Insiders, the game, what they're looking for, et cetera, et cetera? JOE NEATE: Yes. DONA SARKAR: That's awesome. As you know, Windows Insider Program is all about getting users involved in the evolution of Windows, and I love hearing that Rare has its own Insider program where you do something similar, and your fans have had a heavy hand in this gaming-as-a-service thing that you guys are doing, which is fabulous. So, Sea of Thieves is gorgeous. I am bad at playing it, but I like to watch people play. So this is where Mixer is really useful for me, because I think it's beautiful and absorbing both in terms of visuals and the stories. And for people like me, how is the trend of live streaming games, such as on Mixer and such, factored into the design of Sea of Thieves? Because I recently learned that the number of people watching people play games has surpassed the number of people actually playing games. I find that fascinating and wonder how it affects your design plans. JOE NEATE: Yeah. So we conceived Sea of Thieves about four years ago now in terms of just coming up with the idea, coming up with what we want it to be. And before it was even a pirate game, and way before it was called Sea of Thieves, the original pitch slides was called Players Creating Stories Together. And we always envisioned a game that because you give players this shared world, because you kind of give them control over their own goals and you give them a bunch of emergent tools, and those encounters with other players, in a world where there's some cooperation, some competition, would lead to really interesting stories which are naturally going to be watchable and shareable. So it, inherently, was built into the game's design from the very start. And, you know, we were watching games like DayZ back in the day, like even a big science fiction space opera. There were really interesting stories emerging from them, whether it was on YouTube at the time because Twitch had only really started up and Mixer wasn't even a thing then. But we saw this avenue of -- this was the way that we thought games were going, that the more emergence and control that you let go of, and as game creators, it's quite hard to relinquish control, right, and hand it to our players, because you naturally want to create this crafted experience where everyone has this perfect story or moment or thing that you've designed, whereas we now hand control of the game to our players, and we give them some goals and there are things to go and achieve. But also the thing that we're most excited about and the thing that we love the most is whenever there's an unexpected story or a moment that we didn't predict from the different tools we've given players. And so it's been inherent in the design from the get go from two perspectives, from a cold, hard, business and strategic perspective, we made a really good choice because of the way that the games industry has taken off in that way over the last four years. But from a richness of watching, and like I say, every adventure being different, it kind of depends who you're watching and what they're up to and what players they encounter or what things happen to them in the world, that's what makes it so watchable, because you never know what's going to happen, right? Everyone's adventure is different. It's not like everyone's playing to the same story. You get to see their reactions to it, but once you've seen it once, you're done. But you can watch Sea of Thieves with any players, anybody, and it's going to be different each time based on their reactions, based on their personality because they get to put their personality into the stream, into the session that they're broadcasting. DONA SARKAR: I love watching gamers because they're all so different, and tremendously entertaining to watch, especially if they're streaming on Mixer. So I'm sure, like me, you're about to head into E3 and the pandemonium that comes with it, but this podcast won't air until after E3's done. Are there any updates on Sea of Thieves that you'd like to give us a sneak peek of? JOE NEATE: At E3, itself, we're going to turn up with another little teaser trailer and what this is showing is kind of a glimpse into what's coming in Cursed Sails and The Forsaken Shores, which are our next two content updates beyond The Hungering Deep, which has just come out prior to E3. So in Cursed Sails, we're introducing a new AI threat into the world that you're going to get a glimpse of, and it's quite fantastical in the trailer itself, and it's something that we've never really let our players know is coming, so that's going to be fun. And then The Forsaken Shores is actually a new part of the world that's much more perilous, much more volcanic, so there's going to be a really interesting, more dangerous part of the world to adventure into and explore for players. And both of those are coming during the summer. DONA SARKAR: The Forsaken Shores, I'm going to name my office that, that sounds amazing. Yeah. That sounds pretty cool. Awesome. Well, we're about out of time. Thank you so much for being here, Joe. I really, really appreciate your time. And be more pirate. Thank you. JOE NEATE: Yes. Thank you very much. Cheers. (Music.) JASON HOWARD: As Dona mentioned, game streaming is becoming extremely popular with more people today watching games that be playing them. Gaming broadcasts can command massive audiences. As this trend continues to develop, it's becoming clear that game streaming isn't limited to being a spectator sport. Platforms like Mixer are unleashing new interactive features that enable viewers to participate alongside streamers, including participation in live game play. With Mixer recently celebrating its one-year anniversary, we have Microsoft engineers from the Mixer team here in the studio to chat about the future of game streaming. (Music.) JASON HOWARD: Hi, Jenn and Chad, welcome to the show. Could you each introduce yourselves to our audience? JENN MCCOY: Sure. I'm Jenn McCoy, I lead marketing for Mixer. CHAD GIBSON: And my name's Chad Gibson, and I'm the general manager of Mixer. JASON HOWARD: Welcome aboard. JENN MCCOY: Thanks. JASON HOWARD: So I've go to ask you real quick. Obviously, you know, gaming is a big thing here at Microsoft and, you know, of course across the world, right? Who is your game character alter ego and why do you think they are? JENN MCCOY: Usually I play RPGs where I get to make my alter character me. JASON HOWARD: Oh, okay. JENN MCCOY: Yeah. JASON HOWARD: So you make your own self yourself? JENN MCCOY: A little bit. Maybe a little taller. (Laughter.) CHAD GIBSON: I'm usually a support player. Like in most games I play, I usually support or heal. So maybe like Lucio from Overwatch, I like him a lot. He's pretty cool because he makes people either faster or he helps them heal. That resonates with me really well. JASON HOWARD: Immediately having flashbacks to the Medic in Team Fortress 2. CHAD GIBSON: Yeah, Medic as well. JASON HOWARD: I was always a heavy because, well, you know? It's just always fun that way. CHAD GIBSON: Playing Tank is fun, playing Tank is a lot of fun, too. (Laughter.) JASON HOWARD: So for those who are unfamiliar with Mixer, could you briefly summarize what Mixer is, what the platform represents? JENN MCCOY: Yeah. Mixer is Microsoft's next-generation live streaming service where we really seek to blur the lines between what it means to watch and to play. Chad, do you want to talk a little bit about how we do that? CHAD GIBSON: Sure. Yeah. We really want to help streamers interact with their audience more. So we have our streaming technology called Faster Than Light, which allows us to stream with milliseconds of delay between the streamer and their audience. So anything the audience is saying, the streamer can pick up on that really quick and it helps the two really interact more. Low latency also enables interactivity, where we have a bunch of experiences where viewers can do anything from trigger sound effects or actually manipulate the game they're watching someone play. It really helps make the audience a member of the game and a part of the game and bring them closer with the broadcaster. And we have a bunch of other features we do as well that really help deliver new and unique streaming experiences, like co-streaming, where a bunch of users can kind of stream together, play the game together, tell the story of their campaign, of their team, or whatever fun story they want to tell. JASON HOWARD: Awesome. So real quick, because I don't want to forget this part, because this is actually kind of important, Mixer just celebrated its one-year anniversary. CHAD GIBSON: Yeah. JASON HOWARD: So, congratulations, right? JENN MCCOY: Thank you. JASON HOWARD: And you guys have definitely come a long way, some of the numbers that have been kind of passed around, it's like the user base has quadrupled, if I understand that correctly? JENN MCCOY: Yes. So we announced back in December that we exceeded 10 million monthly active users for the first time. And then Phil, on Sunday, announced that Mixer's grown to more than 20 million monthly active users. JASON HOWARD: Oh, my goodness. JENN MCCOY: So doubling in the past six months. It's just been incredible to see how much the community and the streamers and our viewers have supported the growth of the service. JASON HOWARD: So you're saying your marketing is working? (Laughter.) JENN MCCOY: I'm saying things are going really well, we're having a lot of fun. JASON HOWARD: All right. So how do you interpret this huge upswing, right? Obviously, with the trend of game streaming in general, as well as the success of the Mixer platform itself? Like, what's driving this? JENN MCCOY: As you said, there's a lot of growth in the industry overall. More and more people are spending time watching game play and connecting with streamers, and then we've been very fortunate to have a number of amazing streamers and content creators come to the platform, really focused on growing their audience and helping be ambassadors for Mixer, helping spread the word of our really positive and welcoming community, some of the unique features that we bring, and some of the fun content that our team's putting together. CHAD GIBSON: Yeah, one of the things that surprised us probably the most dramatically about maybe a little over a year ago, when we started bringing native broadcasting into Windows and Xbox One, we had high hopes for that feature, but it's far surpassed all of our expectations. We made it really easy to share and stream to Mixer, and that resonated with way more people than we thought. And when those people started streaming on Mixer, you know, they started engaging with the community and started feeling welcomed and engaging more with the community and enjoying the community. And that number of users who are native broadcasting has been growing phenomenally. Like, that's probably the one growth curve and chart that is just blowing our minds. And that enabled things like the Hype Zone, where we can allow all those people who are streaming PUBG or Fortnight or Rainbow 6 or Realm Royale to you know showcase one of those many people are about to win and deliver a nice audience to them. And it's another great way to discover new streamers. JENN MCCOY: Yeah. Hyper Zone's been incredible for exactly what you say, that you can see streamers of all size, and they just have a couple of years and they have thousands of viewers, but they get in the Hype Zone and have everybody watching on the Hype Zone channel drop in and watch their moment victory or defeat, depending on how things go. Sometimes there is the Hype Zone curse that rears its ugly head, but it's kind of fun. JASON HOWARD: Uh-oh, hold on, you've got to tell me, what's this Hype Zone curse? CHAD GIBSON: It's the pressure. JENN MCCOY: Yeah. CHAD GIBSON: So you're streaming with your friends, you're playing PUBG or Fortnight and you're doing well and all of a sudden, you're about to win and then you have, you know, 500 or 1,000 viewers all of a sudden watching you and hyping you up. JENN MCCOY: Pressure! CHAD GIBSON: The pressure, like, "I'm in the Hype Zone." And you want to win, you want to show a victory for all those people, but sometimes the pressure can be too much. JASON HOWARD: Uh-oh. (Laughter.) JENN MCCOY: So we have a custom emote that's Hype Zone cursed, Hype Zone cursed. (Laughter.) JASON HOWARD: I'm going to do a shameless self-pitch here. We, on the Windows Insider Program, we actually use Mixer. We have our webcast series where we bring on engineers and people from other teams. It's amazing to see how quickly we say something and then just even watching on the stream, coming from a separate computer, right? So we're watching the chat and everything. To see how quickly it shows up and then people's reactions. And there's no other platform that I've tested, seen, watched, anything that does it that quickly and that seamlessly. It's amazing. It's been beautiful to use, and I can tell just over the past year how much work has been put into the platform to not only keep it stable from where it was when Microsoft acquired what used to be Beam, but to where it's grown to now, seeing all this hard work is just amazing. JENN MCCOY: And that's really a big focus, exactly what you talk about -- the viewers being able to participate and be a natural part of the conversation. We don't want live streaming to just be a one-way experience, we want the viewers to be able to come in and participate and have an impact on the stream, have an impact with each other and have a real connection with the streamer. JASON HOWARD: So as part of this anniversary that you've hit and some of the other milestones, obviously, there's a lot of changes that are coming to the platform. Like, what are some of the things you're excited about that you're introducing to the platform or that you have recently brought forward for users to use or streamers to take part in and actually engage with? CHAD GIBSON: During the one-year celebration, we announced our UI refresh, which is in some private branches right now, and I was just playing with that this morning. It's really exciting. It's exciting for a couple reasons. It allows us to showcase some unique Mixer channels, such as the Hype Zones, it also provides more ways to discover more content, more ways to get to browse filters. There's a bunch of really fun ways to, you know, I want to watch a co-stream, I want to watch an interactive stream, I want to watch a stream in my language. We made a bunch of those features super easy for people to find content, and it's a more polished version of Mixer. And so that should be going out soon-ish. The feature bench is looking great, and that's something that's going to be a great improvement for everyone on Mixer. JENN MCCOY: And Mixer Pro subscribers can actually check it out early and give us feedback on it before we release it to the general public. CHAD GIBSON: Yes. They have been giving us a lot of great feedback, and it's getting better quickly. JASON HOWARD: I've got to admit, you know, obviously, doing what I do, preview programs hold a special place in my heart. CHAD GIBSON: Yeah. (Laughter.) JENN MCCOY: We also announced a new Hype Zone. So we announced the Hype Zone for Rainbow Six Siege, it was the first time that we went beyond the battle royale genre to be able to bring the Hype Zone experience to just a very different type of game play. And it's been really fun to see, you know, overtime matches and really close matches come to life in the Rainbow Six Hype Zone. JASON HOWARD: Yeah, and then, of course, with some of the more recent announcements at E3, I'm sure -- I'm not going to ask you to say what you have up your sleeve, but I'm sure you're probably working on something, because there's some really awesome content coming both from Microsoft being first party, as well as some of the third-party developers who, you know, produce games for our platforms, both for Xbox as well as PC and then of course beyond that. There's some really cool stuff coming. CHAD GIBSON: Yeah. We've done a lot of, I would say, experimental experiences that really blur the line between is it a game, is it a show? And there's a bunch of that stuff coming. I'm really excited about that. We had some of those developers on our stage, I believe, like we have a new Death's Door coming, which is a game that's only played via the Mixer channel, and that I think is coming at the end of June. But that whole area of really trying to create and deliver a new medium, we have a bunch of those types of experiences coming all this summer. JENN MCCOY: Yeah, Death's Door will be coming out next week, Death's Door Aftermath. JASON HOWARD: So something interesting, for me, one of my good friends, he has a young son who is really, really into Minecraft. But he wasn't about playing Minecraft himself, he was really into watching other people play Minecraft. So he would sit there and endlessly watch hours upon hours of YouTube videos to get ideas and see what other people were doing, what they were creating, the worlds they were exploring and playing in. And for me, I was like, why? Why wouldn't he want to be in there participating in the game, doing it himself, having that experience? But I have to say, after our team having done streaming on the platform, and then of course to learn more about the platform, you know you just get in and explore, right? So there are groups of people that I follow, games that I enjoy watching, you know, just the interaction. It set a very different perspective for me. I still don't want to go watch hours of videos on YouTube, right? For those that do, hey, great, right? Gives them ideas and, you know, some jumping-off points. But watching somebody immersed in the game real time, and feeling like you're there with them and being able to talk to them as, you know, they're listening on their headphones and they've got the game pumping and music going, right? They're watching the chat and having some of that interaction. It's a very different experience than just sitting there watching some static video content on YouTube or any other platform that they may be viewing it on. So that kind of leads me to what I want to ask you next. With Mixplay and some of those new interactive opportunities, developers can build different types of interactions into their games. Can you talk a bit about this trend of interactive streaming concepts? What does it mean to interact with a live game? And can you give us some discussions about that type of experience? JENN MCCOY: Yeah. I mean, we're at a really interesting point in the gaming industry where I think the traditional definition of a player is changing. And we even hear it from a lot of our particularly younger audiences that their belief is they've played the game, even if what they've really done is watched somebody else play it. But as you say, like you're viewing and actually feeling like an active part of it. And that's the core of what Mixer and Mixplay is all about is having the viewing audience feel like they are just as much a part of the gameplay experience as the person who's actually hands on controller or hands on the keyboard. A couple of the great examples that we've seen, actually, there's a really fun one that was created internally -- Mixer Mini Golf -- where you have hundreds and hundreds of people competing in this fun mini golf experience, trying to see who gets the lowest score. If you get the lowest score, you then get to create the course for the next round. And it's just really fun. If you think about, mini golf doesn't sound like a multi-player or community experience, but when you've got lots of little mini golf balls running all over the place, like, it's just fun, it's entertaining, and it's a different take on what you would think of as live streaming. CHAD GIBSON: Yeah, I agree. And one of my favorite examples is a game Hello Neighbor that launched -- I think it was earlier this year. And Hello Neighbor is a game built by tinyBuild, and the goal is to basically go into your neighbor's house, steal things, take things without them seeing you. And tinyBuild provided this mechanic where the viewers can actually alert the neighbor, which you do not want the neighbor to know you're there. So people who are playing this game, not only do they need to, like, figure out how to, like, sneak into the neighbor's house, but now they need to do so while knowing their viewing audience may, you know -- JASON HOWARD: Is going to rat them out. CHAD GIBSON: -- tip them off, yeah, at any moment. So it created this whole new game mechanic. And some creators, it frustrated them; but some, it was such a fascinating next-level game play. One of the things I think that we really strive for is a world where every game is built where the viewing audience is part of the game. That's a really deep and challenging concept, which is why we're doing a bunch of different things on that journey to show what is really meaningful, what can engage the viewers without adjusting the game play in an unfair way, and that's where I think there's a lot of excitement in the months to come. JASON HOWARD: And the gamers, themselves, obviously, they have different options they can choose on how they want to represent what they're doing to their watching audience, right? You know, they can change some of like the floating boxes and I've seen, you know, animations drop across the stream, and of course there's the concept of subscribing to a channel. And when that happens, you know, the balloons and the confetti drops across the screen, right? It's a really good way to kind of co-celebrate both with the other people watching as well as the person who's actually doing the gaming. There are some of those personal connections that get built for people that live on one side of the world versus another, or people who don't necessarily tend to get out and interact, but this gives them a way to kind of be social within a level that fits their comfort, so they don't have to go out and try to force themselves to be somebody that they're not. JENN MCCOY: Yeah. They're part of a community. They have a connection, streamer and audience, or even within the audience. People are getting to know each other, regular names that they see showing up in chat or interacting with the different buttons. JASON HOWARD: I will say, at E3 I saw a few of the streamers who I've, you know, interacted with and watched in the past, and walking up and you can see there's that little question or look on your face, you'll be, like, "Do I recognize you?" Because for me, you know, the beard's pretty recognizable, and so that's just a photo of me as my avatar. So I've got that little head-tilt look. And I'm like, "Yes, I am @NorthFaceHiker." JENN MCCOY: It is me. JASON HOWARD: And they're, like, "Oh, hey!" And then, you know, you just kind of kick off that conversation. It's nice to meet people, you know, in person after that. JENN MCCOY: And there's a lot of creative things that our streamers have done with Mixplay, all the way from the visual or audio effects that the audience can implement, but we've had people use Mixplay for physical environmental things, too. So, for example, having the audience change the lighting in the studio from red to blue to green, we have one gentleman, Sorry About Your Cats, who lets the audience actually control mini robots using the Mixplay technology. So during his stream, the audience is actually controlling robots in the background on the stream. We've had people use it to control different camera angles. The whole idea is it's a tool set that the content creators can use to create the experience that fits with them, whether that's digital, physical, or actually getting into the game play itself. JASON HOWARD: So the whole concept of sparks on the Mixer platform, right? Where the longer you view, you start gaining Sparks. And then that's kind of like the avenue to some of these interactions and clicking some of the buttons and things like that. Have you all thought about monetizing that at all? CHAD GIBSON: Absolutely. (Laughter.) I think the thing that we're really motivated by is allowing viewers to support the creators and streamers, really supporting patronage, supporting ways for communities to get built. And for many of these streamers, it's their full-time job. And we love lots of investments in the area that allow the viewers to better support the communities they join, and so Sparks is a great potential area for that to go further. JENN MCCOY: One of the other programs that we implemented pretty recently is this idea of Mixer direct purchase, where a streamer can actually showcase a game or DLC that they're playing, and let the community purchase directly through their channel, and then the streamer gets a portion of that revenue. So it's a way that the viewing audience, again, can support the streamer with their purchase, but then also they get to benefit from the streamer doing a great job of showcasing, hey, here's this new game or new DLC that you should check out. JASON HOWARD: Sounds like this whole platform has gone from, "Hey, I just want to see if other people want to watch me playing a video game," to an entire new world that people are stepping into now. So I've got to ask you, and this is going to be a tough question, so get ready for it. Obviously, there's a huge user base, and Mixer is one of several platforms out there. It's one of the most recognizable, which is something I'm very happy for being, you know, a Microsoft employee and whatnot. JENN MCCOY: Oh, you're saying the branding is really good? JASON HOWARD: You know, you might be doing your job well. (Laughter.) So here's the tough question: What, in your mind, sets Mixer apart from some of the other well-known platforms, such as Twitch? JENN MCCOY: Yeah. There's actually two big things to me that are really differentiators of Mixer versus any other platform. The first is our community. We are just super fortunate to have an amazing community that's very welcoming, very positive, very self-reinforcing. If you have someone that shows up in a channel that's maybe being a little troll-like, it's amazing to see the community react to that and just be, like, "Hey, that's not what we're about. That's not what we do." Similarly, if you have someone new that's saying, "Hey, I'm a Mixer for the first time," the community really rallies around and says, "Oh, hey, let me show you how you do this," or, "Welcome, you know, so and so, to Mixer," giving them tips, that type of thing. And it's something Matt and James really invested in when they first founded the company, and it's continued and has pervaded the entire sense of Mixer since then. So community is, by far, the biggest differentiator for us. And then the second is this idea of really blurring the lines between watching and playing. And so the investments that we've made with Mixplay, the investments that we've made with Hype Zone and some of the other technologies to bring viewers into the experience in a way that you just don't see on any other platform. CHAD GIBSON: I agree with Jenn. The community is probably the number-one difference between us and other platforms. It's positive on so many dimensions, and it's really interesting and fun talking to creators who have streamed on YouTube, Facebook, or Twitch and hearing about their first-week experience and, like, they knew that community was a big part of Mixer, but then when they feel it and they experience it themselves, it's really fun to hear about those positive experiences. So I totally agree that that is one of the biggest differences. The other one, it's probably a combination of a lot of the things we're trying to do differently. A lot of our features have been super unique, like co-streaming was a very unique feature. The fact that we're trying to deliver video in such a very different way with FTL and our Mixplay experiences and Hype Zone, like, we really want to create new and unique and very interesting things. And I think that desire to explore new territory also resonates really positively with a lot of people. JASON HOWARD: So I'm going to level-up for just a moment. Obviously, you know, with E3 being wrapped up at this point, there was a lot of announcements that came out of it between changes that are coming to consoles and platforms, a bunch of the games. Looking specifically at the trends in game streaming, obviously both of you are very well connected into this, is there anything besides what you're working on that you see kind of coming forward in the next month, six months, a year, whether it came from E3 or if it's just a general trend that you're seeing developing in this particular space? JENN MCCOY: The thing that stands out to me the most is the agility of game developers and how they're using live streaming to really get real-time reactions from their players, from their audience, and use that to adjust the game. The best example I can give you is Fortnight, right? I think Epic has just done a tremendous job of really thinking about Fortnight as a service and being very on it just with feedback from the community, making new experiences, new content, and that I think is where we just are going to see more and more games going, of being super agile and super two-way experiences between the game developer and the community. CHAD GIBSON: I agree with that. One thing I would add is prior to the Beam acquisition, we gained our opinion of the game video industry, and how we thought it was going to grow and where we thought there were opportunities. And this E3, to me, made me believe that our previous estimates were maybe a little conservative. I think the game video industry, the way it's expanding in so many different ways, across the world in different countries, it's expanding in new capabilities, we're seeing games just leverage it more and more and more where I think there's so much more to come. And so I think the growth of the overall game video segment or industry is growing faster than we certainly thought two years ago. That was made apparent to me this last E3. JASON HOWARD: That's kind of a good problem to have. CHAD GIBSON: It is. It is. And it's a great problem to have. I mean, it's a huge market, and it's growing, and we can achieve all of our goals by just doing our thing. JASON HOWARD: Somebody can throw out something enticing to get an old dog like me back into playing video games. Hey, somebody's doing something right. CHAD GIBSON: Yeah. JASON HOWARD: All right, one more really fun question for you before we wrap up here: Are there any hints about what's coming with Mixer itself that you can talk about? This is always a fun question, I love asking it. JENN MCCOY: Yeah. I'd say a couple things. I mean, one, actually, that UI refresh that will be coming to the whole Mixer user base later this summer, that's a big investment for us. We're super excited about that. I do think you will continue to see us adding and innovating to our Hype Zone experiences. We added the Realm Royale experience this week as a partnership with Hi-Rez Studios, and that's been a lot of fun. And we will continue to think about, like, how do we optimize and grow that Hype Zone experience? What else? CHAD GIBSON: Yeah. We've been doing some interesting things to really try to present e-sports in a new ways. So with SMITE, we've been presenting that with some of our co-stream features, and we just deployed I think at the one-year anniversary, a new interactive dashboard that shows real-time stats from the SMITE e-sports league. And so the general area of e-sports, we also think is an area where we can change it a lot. When I go to an e-sports event and I see the energy of the crowd and the people cheering, and then when I watch it online, there's a lot of energy we can bring to the Mixer experience. We're doing a lot more of that in the years to come. And generally, with Mixplay, you're going to see in the coming months a much larger volume of unique Mixplay experiences. And, frankly, knowing about the portfolio of what's coming, it's super diverse. That's probably the most exciting part about it. A bunch of developers doing some really, really interesting, creative things, which I think is going to surprise a lot of people. JASON HOWARD: So a little bit of teasing without too much detail, but hey, you know? I'll take what I can get here. So, obviously, Mixer being mixer.com, getting started seems pretty simple, right? Webcam and a mic and game on whatever platform you decide to stream on. It's pretty easy to connect those dots, there's lots of helps and how-to online. The entire community is there to do some support. Anything that I'm missing here? CHAD GIBSON: Well, for people who want to stream, we made it really easy with Windows with the Game Bar. So Windows Game Bar, you can stream to Mixer pretty easily. And in Xbox, it's all integrated into the guide to stream to Mixer. So for users who want to start sharing and streaming, those are phenomenal ways to get going. And then on your phone, you can download Mixer Create and start streaming on your phone as well. And we have viewing experiences on Xbox One, we have a great Web experience for the desktop, we have mobile viewing experiences on iOS Android, so we're going to continue to offer great viewing and streaming experiences across all of those devices. JASON HOWARD: Beautiful. Any parting wisdom for our listeners? JENN MCCOY: I would just encourage everyone, you know, whether you want to just share your game play with friends or if you actually want to take that first step towards building an audience, try it out, have fun with it because so much about streaming on Mixer is bringing your personality to the table, and we're obviously very focused on gaming, but we have streamers that do all kinds of different creative things. We have folks that are artists, we have musicians, we have people that do cooking shows. So it really is just an amazing platform to show your creativity and to connect with people who care about what you care about. CHAD GIBSON: One thing I would suggest is when you start viewing a Mixer stream for the first time, you know, find a game you play or browse around a stream that's interesting to you and just say hi. I think that first moment where you say hi and you know the streamer will probably say something back and you start just joining a community and engaging, that's where you experience the really, really fun part of Mixer. JASON HOWARD: Awesome. Well, Jenn, Chad, it's been fantastic chatting with you. Thank you both so much both for being here to speak with us today, but as well as, you know, the work you do day in and day out to help make this platform the success it's become. And I say that both as a viewer of Mixer itself as well as a user of the platform. So big thanks to you and the rest of the team that supports you guys day in and day out. JENN MCCOY: Thanks for having us. CHAD GIBSON: Thank you. JENN MCCOY: It's been a lot of fun, and we're excited to just continue to grow the service. CHAD GIBSON: Yeah, thank you. JASON HOWARD: The Windows Insider team, including yours truly, was on the ground at E3 and hosted a special happy hour for our Insiders. We caught up with a few Insiders over drinks, and got their impression on what's exciting about the future of gaming. Here's Tyler Ahn at E3. TYLER AHN: The Insider team had a blast at E3 this year. We caught up with some Insiders at our awesome E3 happy hour to get their take-aways from this epic event. Hi! how are you? Please introduce yourself and a sentence on what you're working on. HOLLY AMOS: My name's Holly Amos, and I'm an assistant producer on the new online Star Trek CCG, Star Trek Adversaries. TYLER AHN: Fantastic. We're so happy to have you here. What gets you most excited when you think about the future of gaming? HOLLY AMOS: I've actually noticed that there's a lot of storytelling, and it's like 50 percent almost like you're in a movie, and then 50 percent actual game play. And I think based on the fact that I grew up with stuff like, you know, Super Mario Bros, where you were just trying to beat a level, the story aspect is really interesting to me. TYLER AHN: Hi, who are you? Please introduce yourself and a sentence on what you're working on. MAX DINK: Oh, hi. My name is Max Dink. Currently, I am working on a custom metal wallet for card holding. I'm an engineer, so that's what I do. TYLER AHN: So why did you want to join us at E3 this year? MAX DINK: Well, I wanted to be part of, you know, the convention, you know, Windows Insider Program is nice, they brought me out here. And you know, get to see new games. New games. A lot of new games. (Laughter.) TYLER AHN: There were a lot of new games today. So when you think about the future of gaming, what gets you most excited? MAX DINK: Definitely VR because almost everyone is having VR now. And definitely AI for computers and just you know when you play a game, AI is better than just pre-programmed actions. TYLER AHN: Hello, who are you? Please introduce yourself and tell me what you're working on. JENNIFER KING: Hi, my name is Jennifer King, and currently I'm working toward my software engineering degree, master's degree, at Cal State Fullerton. TYLER AHN: Fantastic, congratulations. JENNIFER KING: Thank you. TYLER AHN: So what brings you to E3 this year? JENNIFER KING: We were invited by Windows Insider and this is our third consecutive year now, thank you so much for bringing us out here. TYLER AHN: What gets you most excited when you think about the future of gaming? JENNIFER KING: I think the community is definitely something that gets me really excited about gaming because you can interact with other people and you can play games with other people, connect with them, and then even meet them in real life. TYLER AHN: Hello, hello! Who are you? Please introduce yourself and tell me what you're working on. SONYA SATURDAY: My name is Sonya Saturday, I'm a cartoonist. I am currently working on a coloring book called Socially Conscious White Ladies. And my website is sonyasaturday.com. TYLER AHN: Fantastic. So what brings you to E3 this year? SONYA SATURDAY: The Windows Insider Program brought me to E3 this year, and I'm very appreciative of everything they're doing. TYLER AHN: What gets you most excited when you think about the future of gaming? SONYA SATURDAY: I'm really excited about the future of storytelling potential with games, about making something more realistic and interactive, something that's more like film and true life. TYLER AHN: Hi! Who are you? Please introduce yourself and tell me what you're working on. HARMONY VAN LUVEN: Hey, Tyler. My name's Harmony Van Luven. I'm the creative director of Frolic Games. And right now, I'm working on learning improving, and currently focusing on a website that sells video game accessories to women. TYLER AHN: Awesome, I like that niche. So what brings you to E3 this year? HARMONY VAN LUVEN: I was invited by the Windows Insider Program. I'm looking forward to just talking with everybody and learning all of the amazing things that are new and I guess released -- and Halo 6 or the next Halo. TYLER AHN: What gets you most excited when you think about the future of gaming? HARMONY VAN LUVEN: We're finally at that crossroads where -- we're at that crossroads where graphics are becoming hyper-realistic, so much so that now, finally, the suspension of disbelief can be -- it feels like you're actually there and it's you. TYLER AHN: Games becoming real. Super real. HARMONY VAN LUVEN: Super real. JASON HOWARD: That's it for Episode 16. Get next month's episode automatically by subscribing on your favorite podcast app. You can also find all of our awesome past episodes on the Windows Insider website at insider.windows.com. And if you're not an Insider yet, it's easy and free to sign up and join the global community shaping the future of Windows. Thanks for listening to the Windows Insider Podcast, I'm your host, Jason Howard. Until next time. NARRATION: The Windows Insider Podcast is produced by Microsoft Production Studios and the Windows Insider team, which includes Tyler Ahn -- that's me -- Michelle Paison, Ande Harwood, and Kristie Wang. Visit us on the Web at insider.windows.com. Follow @windowsinsider on Instagram and Twitter. Support for the Windows Insider Podcast comes from Microsoft -- empowering every person and every organization on the planet to achieve more. Please subscribe, rate, and review this podcast wherever you get your podcasts. Moral support and inspiration come from Ninja Cat, reminding us to have fun and pursue our passions. Thanks, as always, to our program's co-founders, Dona Sarkar and Jeremiah Marble. Join us next month for another fascinating discussion from the perspectives of Windows Insiders. END
This is the Super Bowl week of video games! This we we breakdown all of the 2018 E3 press conferences. Yes, we are honest. You may not like it but prove us wrong, we like that! Plus, we talk about the Sony press conference as its happening with our correspondent James. Thanks for the download, tell your friends! Follow us @GameFixShow
E3 2018 rages on. Harold (@usfhbomb) & Jared (@Kohaku233) (mostly Harold) talk another Sony announcement, a random release date announcement, TinyBuild·s E3 musical, and of course, Microsoft·s presentation. (Due to time constraints, we·ll be talking about Bethesda & Devolver on tomorrow's show.) We stream regularly on http://twitch.tv/hbombandfriends, so come check us out. Check out our schedule at http://twitch.tv/hbombandfriends/events to see what we have planned. We also host some of our favorite streamers, so come check us out! Also, give us some input and enter to win 1 of 3 $10 gift cards to the online game store of your choice (US only) by filling out our Community Survey at https://goo.gl/forms/I6GmNmPCASpEPZdG3 Intro: The Who- I Can See for MilesOutro: John Denver- Take Me Home, Country Roads
Join us for Episode 11 of GamingWitty as we discuss Garage, TinyBuild's new twin stick horror shooter for the Nintendo Switch. In our Reviewcast we discuss the game and how well it manages to capture the look and feel of a horror title.
For the month of March 2018, we played Diaries of a Spaceport Janitor from Sundae Month and tinyBuild. Join us (late) this month while we discuss the game’s aesthetics, meaningful frustration in games, and what it’s like to not be the protagonist of your own story. Also, which garbage is the tastiest? Spoiler: all of it. […]
We discuss Bayonetta during a special segment for Bayonetta Week! The rest consists of us goofing and laughing around as we talk about the NIS America and Tiny Build press events!
For full shownotes click here Or Watch the video here Support Nintendo Switch Craft --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
GameEnthus Podcast ep333: "Real" Gamars or Yondu's Restraint This week Karrie(@Karriebearr) from TinyBuild and Strangely Compelling joins Tiny(@Tiny415) Mike(@AssaultSuit) and Aaron(@Ind1fference) talk about: Party Hard, Hello Neighbor, Tiny Build, Arc Systemworks, Riot Games, Pax South, Pax Australia, Super Saiyan Showdown, Dragonball Z Fighters, Fantasy Winter Olympic Draft, Extra Life United, Rivals of Aether, Sonic Mania, Tricky Towers, Godzilla, Guardians of the Galaxy Vol.2, Star Wars Epidsode VIII The Last Jedi, Rogue One, Stranger Things, Beyond Stranger Things, Star Trek Discovery, The Monster Squad, Labryinth, Black Lightning, Ni No Kuni 2, Gamars, In the Hunt, Thor DS, Stardew Valley, Steamworld Dig 2, Army of Two, Horizon Zero Dawn, Gorogoa, Rogue Legacy, Hidden Folks, Animal Crossing Pocket Camp, Full Metal Furies, Hollow Knight, Enter the Gungeon, Overwatch, Tiny Metal, Never Stop Sneaking, Darkest Dungeon, Mario and Luigi, Mafia 2, InnerSpace, Immortal Redneck, Slime-San, Metal Gear Rising, Candleman, Xbox Game Pass, Tesla vs Lovecraft, God of War, Miitomo and more. If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686). Download the GE iOS / WP apps and check out GameEnthus. Show Length: 133 minutes Direct Download Show Links Follow Karrie TinyBuild Strangely Compelling New videos GameEnthus.com Youtube.com/user/GameEnthus Community Info Kiaun's Show The Analog Circle Podcast Gary's Show TheGamesMenRPG Open Forum Radio GeeksGoneRaw SingleSimulcast Show Music Bobby Caldwell - Open Your Eyes A Tribe Called Quest - 1nce Again instrumental Bobby Caldwell - What You Won't Do for Love Alicia Keys - No One instrumental Bobby Caldwell - My Flame Sadat X - Lump Lump instrumental Santigold - Disparate Youth Raphael Saadiq - Get Involved instrumental Wu-Tang Clan - Method Man instrumental
Party Hard was one of the best games we ever reviewed, in fact we did a whole video about it which you can watch HERE. TinyBuild decided to take the fun of Party Hard and turn it into a party planning simulator. Who were we to NOT try it? So we did and drank some Campfire Stout by High Water Brewing along with it. Find out what happened on the latest episode below! You can check out the game now on STEAM. The beer is available in stores that have beer from the Spring. If not, then you may need to wait till it's brewed again next year and check their website for updates. Check our Facebook page for updates, along with our Twitter and Instagram. We also have an UnTappd account where you can see what we're drinking; and you can catch us on iTunes for your listening pleasure. Any ideas you have for a game to play and a drink to go along with it? Email us: brewelist@gmail.com. Stay Thirsty and Play Indie!
On this episode of Pixel Pulse Radio, Alex and Brandon share their impressions of Phantom Trigger, TinyBuild and Bread Team’s new hardcore neon slasher. The crew also discusses recent news of a police bust involving a counterfeit arcade company, No Man’s Sky multiplayer update, and – of course – Overwatch’s Summer Games 2017 skins. Listeners […] The post Counterfeit Arcade Busts & Phantom Trigger Impressions – Episode 78 appeared first on OK Beast.
Don’t forget to subscribe to the show in your favorite podcasting app! Patron This episode of SwitchCraft is brought to you by Patrons like Nick, Support SwitchCraft and my other content for as little as a dollar at https://www.patreon.com/runjumpstompFeedbackJack’s Rage reviewed the showI recently found SwitchCraft and I’m really enjoying it, his stories, voice and opinions all sound like a normal gamer and not over embellished just for showmanship. Great podcast from a realistic personalityNewsBoth Super Mario Odyssey and Mario + Rabbids will be rated E10+Phantom Trigger, Tiny Build, Aug 10!Don’t forget to pick up Shovel Knight for Blaster Master Zero, Free for two weeksMonster Hunter XX demo coming (Japan) Dragon Quest sold really well, rewards those that finish it.GameplayPlayed Overcooked with my sonSuch an awesome gameYou start with a plan, but it doesn’t hold up for long.There is no control, only chaos.I wanted to go back and 3 star levels but he wasn’t having it. We’ve only played 4 levels, I didn’t notice any graphical hiccupsThere is a patch incomingNamco MuseumThe arcade games are great.Played with my sonPac-Man Vs. is worth the $30 alone.Lightning RoundSNES classic edition is not ready for pre-order but is on Best buy / Target / and Amazon.Quest of dungeons coming to Switch (Japan)Use your words Launches tomorrow That is all we have time for today, if the re is a story that I missed let me know!#askSwitchCraftRunjumpstomp@gmail.com subject line SwitchCraft260-RunJump (786-5867)runjumpstomp.com/discordStop by the live stream some time! twitch.tv/runjumpstompSupport the show!Docksoc --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Jonny had less-than-positive things to say about Mr. Shifty, the new top-down action game from Tiny Build. Shift through walls, through bullets, cover huge distances and be everywhere at once. One shot kills. Survive on skills. Use distraction, trickery, explore what's possible when stealth and action combine.
On this week's podcast we spend some time talking about Nintendo's decision to stop manufacturing the NES Classic. Lucio plays TinyBuild's latest release: Mr. Shifty, and Jared deals with excessively dead family members in Severed.
Mr. Shifty Impressions & YouTube Monetization – Episode 65 – Show Notes: On this week’s episode, Alex and Brandon sit down to discuss Project Scorpio’s technical specifications, and how YouTube’s new monetization rule affects content creators. Alex raves about Mr. Shifty, a new teleportation-infused action game from tinyBuild and Team Shifty Games. Lastly, Brandon discusses his […] The post Mr. Shifty and YouTube Monetization – Episode 65 appeared first on OK Beast.
Jeff is out this week, so wrestling and Yu-Gi-Oh reign supreme. Topics include: Southpaw Regional Wrestling, Rock Band VR, TinyBuild, fake Kickstarters, Kickstarted video games, Mass Effect Andromeda, Paolo still not watching movies, and more!
Many beers are drunk and games discussed as Ben and Aadil are joined this week by Lucy Yearwood. Lucy kicks us off talking 10 second Ninja X, Ben rolls in discussing Volume and Aadil speaks briefly about LEGO my Star Wars. We finish by discussing the site G2A and the re-selling of game keys. The publisher Tiny Build found G2A had facilitated the selling of stolen keys through information they obtained for talks of official G2A distributorship. G2A, an eBay-like marketplace for rogue keys, replied in a sub-optimal way. A backlash ensued and G2A just released a 7-point ‘developer-friendly’ plan. Ben and Lucy both (totally planned) have the ‘High Wire’ West Coast Pale Ale by Magic Rock Brewing. Ben’s second […]
Many beers are drunk and games discussed as Ben and Aadil are joined this week by Lucy Yearwood. Lucy kicks us off talking 10 second Ninja X, Ben rolls in discussing Volume and Aadil speaks briefly about LEGO my Star Wars. We finish by discussing the site G2A and the re-selling of game keys. The publisher Tiny Build found G2A had facilitated the selling of stolen keys through information they obtained for talks of official G2A distributorship. G2A, an eBay-like marketplace for rogue keys, replied in a sub-optimal way. A backlash ensued and G2A just released a 7-point 'developer-friendly' plan. Ben and Lucy both (totally planned) have the 'High Wire' West Coast Pale Ale by Magic Rock Brewing. Ben's second is 'Summit' by Arbor brewing. Aadil starts with the IPA from 'Red Racer' and then the second colaboration between Propeller Brewing and Flying Monkey 'Graceland Too' a White IPA. Lucy follows up with 'Blod Orange IPA' by Brouwerij De Molen. An Amsterdam based brewery that is one of Aadil's favourite haunts, which he entirely didn't notice was being discussed. It's in a windmill people! Tanked Up 41 – G2A V Tiny Build
Discutimos o polêmico Mighty No.9, o inebriante VA-11 Hall-A, os perigosos Nonstop Knight e Soul Hunter e nossas experiência com VR no HTC Vive. Nas notícias, um novo Sonic e sua relevância, e os problemas de serviços como a G2A.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Contribua com nosso Patreon Siga-nos no Twitter: Jogabilidade Assine: Canal do Youtube Assista: Conquistadores de Mighty No.9 Assista: Corraini's Extravaganza Assista: Saideira especial VR Assista: Saideira especial com Kan Gao Blocos do Podcast: Mighty No.9: 00:08:20 Nonstop Knight e Soul Hunter: 00:28:37 VA-11 Hall-A : 00:40:18 HTC Vive: 00:57:47 Novo Sonic?: 01:11:34 Tiny Build vs G2A: 01:18:38 Trilha do Podcast: “Late Nite Funk Squad”, por David Tobin, Jeff Meegan e Malcolm Edmonstone “Keine Lust”, por Rammstein
The time has finally arrived. The day Lucio has long dreamed of is here and at long last he gets to tell us all about why Mirror's Edge Catalyst doesn't live up to expectations. But first we spend some times talking about Ford's lazily sourced sale art, G2A and TinyBuild's public slapfight, and that nasty […]
GrinCast - a podcast about videogaming and games from GameGrin
This week on the GrinCast we're talking about the recent G2A and TinyBuild scandal, as well as the freshly-started Steam Sales. We also can't ignore the UK's EU referendum so we… This week on the GrinCast we're talking about the recent G2A and tinyBuild scandal, as well as the freshly-started Steam Sales. We also can't ignore the UK's EU referendum so we have a quick chat over what the UK's politicians might buy from the new sale. We'll also have our usual off topic nonsense and laughs, including the intriguing question: do magnets work in space? All that and more! As always you can get in touch with the GrinCast on Twitter or through the comments below. Let us know what you think! Remember, you can subscribe on iTunes, too!
Holy Goalie speaks with Julia Saori of Tiny Build Games regarding their sleeper-hit title Party Hard.
Holy Goalie speaks with Julia Saori of Tiny Build Games regarding their sleeper-hit title Party Hard.
Welcome to the Bithell Games Podcast. New episodes every Monday! This week: Mike Rose of TinyBuild joins us to discuss coverage of indie games, signing great new titles, and using Twitch to launch Punch Club. Also, Alexander and Mike discuss art needed to launch a game. --Click to skip to topic-- 1:08 - Mike Rose 16:57 - Twitch Plays Punch Club 28:38 - Studio Happenings: Production & "Vanity" Art --Guest Links-- Mike Rose: http://twitter.com/RaveofRavendale TinyBuild: http://twitter.com/tinyBuild http://tinybuild.com/ --Links-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 RSS: http://bithellgames.libsyn.com/rss Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski Email: contact@bithellgames.com http://bithellgames.com/
Алекс Ничипорчик из tinyBuild GAMES рассказал про издательство игр, приемы их продвижения, про TwitchCon, консоли, тренды и планы на будущее. Содержание: [00:00] - Представляю гостя. О последних релизах / новостях. [08:15] - Divide by Sheep. Разделение по платформам. Продвижение. [10:00] - Party Hard. Twitch интеграция. Запуск. [23:00] - Консоли. Специфика, Девкиты. Рейтинги. [29:39] - Speed Runners. Отличие стримеров от youtube обзорщиков. [35:00] - TwitchCon 2015. [40:00] - Игры в жанре локального мультиплеера. Есть ли будущее у жанра? [43:10] - Boid. Как дела у игры? [46:00] - Как попасть на издательство? [52:00] - VR. [55:30] - Как продвигаете игры на мобильных платформах? Твиттер Алекса - https://twitter.com/aNichiporchik Сайт tinyBuild GAMES - http://tinybuild.com/ Статья про то как питчить игры - https://vc.ru/p/pitch-tinybuild Предыдущий подкаст с Алексом - http://flazm.ru/podcast/21
Holy Goalie chats with Alex Nichiporchik, co-founder of tinyBuild Games to talk about their new title, No Time To Explain.
Holy Goalie chats with Alex Nichiporchik, co-founder of tinyBuild Games to talk about their new title, No Time To Explain.
Алекс Ничипорчик рассказал про свой путь в индустрии, про Spil Gаmеs изнутри. Поделился анализом ситуации с Flash и HTML5, и рассказал про свои планы на будущее в рамках tinyBuild GAMES. Содержание: [00:30] - Как ты попал в Амстердам и в Spil Gаmеs? [04:00] - Отдел по продюсированию азартных игр. SEO. [06:45] - Работа в британской компании. [08:30] - Сайт по киберспорту. Студия web-дизайна. [11:00] - Главное вовремя уйти. [12:00] - Поиск нового места для жизни. [13:45] - Две вакансии в Spil Gаmеs. Как пригодился опыт продюсирования игр и знания интернет маркетинга. [18:45] - Kizi-like порталы. История A10.com. [22:30] - Spil Gаmеs изнутри. Как принимается решение о спонсировании игры. [27:00] - Традиции и инновации, культурные особенности Голландии. [30:15] - Отделы или небольшие мобильные команды. [34:15] - Flash. Анализ, прогнозы. [39:30] - Здесь возникает тема HTML5. [46:30] - Steam. tiniBuild Games. [49:40] - No Time to Explain. [54:00] - Speed Runners. [60:30] - Собираешься ли ты дальше жить в Голландии? [62:45] - Совет по коммуникации. Пишите короче и проще. [66:00] - Отвечаем на вопросы. Честные схемы монетизации. [70:30] - Куда двигаться Flash разработчику, если он хочет большего. Комментарии к выпуску - http://flazm.ru/podcast/21 tiniBuild Games - http://tinyBuild.com YouTube - http://www.youtube.com/tinybuildgames Twitter - http://twitter.com/tinybuild Доклад с флешгамма про No Time To Explain -- http://www.youtube.com/watch?v=gAoiuNgbvXE На тему обновления Flash Platform Roadmap - http://gonchar.me/blog/goncharposts/2220
Subscribe on iTunes ( https://itunes.apple.com/us/podcast/plug-and-play-podcast/id882069484?mt=2 ) Subscribe via RSS ( http://www.podcastgarden.com/podcast/podcast-rss.php?id=3706 ) ******************************* What To Expect In This Episode: ******************************* In this week Tim teaches his young padawans about the force, also the kids seem to be getting to much of Party Hard. Zach has a slow week, but finally gets out hunting! We talk over some of our favorite scary movies and read your responses as well. This week we have a very special tasty treat brought to us by our friends over at Loowit Brewing ( http://www.loowitbrewing.com/2015/10/16/new-release-super-ninja-iiipa/ ) and our awesome music break this week comes from some pretty Hard Parties at TinyBuild ( http://tinybuild.com/ ). And somewhere hidden in this episode we give away keys for the beta of Gigantic ( http://www.gogigantic.com/ ) ! -------------------------- Items Discussed This Week: -------------------------- Tasty Brews Of The Week: ------------------------ Zach – Super Ninja IIIPA By Loowit Brewing ( http://www.loowitbrewing.com/2015/10/16/new-release-super-ninja-iiipa/ ) Tim – Super Ninja IIIPA By Loowit Brewing ( http://www.loowitbrewing.com/2015/10/16/new-release-super-ninja-iiipa/ ) KICK IT! -------- Tim – Sword and Scale True Crime Podcast Season 3 ( https://www.indiegogo.com/projects/sword-and-scale-true-crime-podcast-season-3#/ ) Zach – Xpand ( https://www.kickstarter.com/projects/914635363/xpand-lacing-system?ref=nav_search ) --------------------- Question Of The Week! --------------------- *“What is your favorite Nintendo 64 memory?“* ---------- Contact Us ---------- If you want to get in touch feel free to in any of these manners. *Email Questions To* mail@plugandplayproduction.com