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Andy漫谈《老友记》 Season Five
Friends S05E07:乔迁之喜变活泼,重色轻友要不得

Andy漫谈《老友记》 Season Five

Play Episode Listen Later Sep 4, 2020 10:37


1. house warming 乔迁庆祝 Danny是新来的住户,所以要开一个house warming party. House warming 乔迁庆祝这个用法很中文很像,我们乔迁新居的庆祝也叫暖房。 Danny: (To them) Hey!Rachel: Hi Danny! (Notices his box of liquor he's carrying.) Wow! Thirsty huh?Danny: Uh, actually, actually, I'm having a party at my place on Saturday, it's sort of ahouse warming kind of thing.Monica: Ohh, fun!Rachel: Ohh, great!Danny: Yeah, I'm really looking forward to it.Rachel: Yeah.Danny: Okay, see ya. (Heads out.)Monica: Well, I guess we won't be warming his house.2. jazz sth up 使。。。变得活泼起来 Ross搬进了Joey和Chandler的公寓,未经二人许可就把他们的电话答录机声音给改了,且美其名曰jazz it up a little. jazz sth up 使...变得活泼起来He has tried to jazz up the old car with a spot of paint and some accessories. 他设法用少许油漆和一些零件把那辆旧汽车弄得面目一新.Ross: (entering from the bathroom) Hey roomies!Chandler: Love what you've done with the place.Ross: Oh, yeah I know, I know, it's a lot of boxes, but again I really appreciate you guys letting me stay here.Joey: Not a problem. And listen, hey! Since you're gonna be here for a while, why don't—I was thinking we uh, put your name on the answering machine.Chandler: Oh yeah!Ross: Oh, I uh, hope you don't mind, I kinda uh, jazzed it up a little. Check this out. (He plays the greeting, and We Will Rock You starts to play and Ross's voice comes over it.) We will, we will, call you back!Joey: Hey, all right!Ross: Pretty cool, huh?Joey: (To Chandler) You're fake laughing too, right?Chandler: Oh, the tears are real.3. Queen 皇后乐队 Ross在电话答录机里录了一段应答音We will we will call you back. 这段旋律用了皇后乐队Queen的著名歌曲We will rock you!4. tape over 抹掉(录像带) Ross抹掉Joey的沙滩游侠录像带录了一些虫子的节目。tape over 抹掉(录像带)这里tape是当动词用了Joey: Um-hmm! Look, I-I-I don't know how much more of this I can take! Did you know he taped over my Baywatch tape with some show about bugs! My God! What if that had been porn?Chandler: (gasps) All right look, y'know, this maybe tough but come on, this is Ross! I survived college with him!Joey: All right, I guess I can hold out a little longer. Let's have a game.Chandler: Okay.5. pick one's nose 挖鼻孔 Phoebe的卫生检察官男友不停地关停违反卫生条例的饭店,Phoebe说她知道一个hotdog vendor who picks his nose. 挖鼻孔 pick one's noseLarry: Hey, buddy! (Flashes his badge.) Are you familiar with Section 11-B of the Health Code that requires all refuse material out the back exit?Gunther: But then I'd have to go all the way around the dry cleaner place.Larry: Oh, so you're saying you'd choose convenience over health?!Phoebe: Okay, stop! Larry, okay, can't you just be Larry and not Larry the health inspector guy? Y'know I mean it was really exciting at first but now it's like, okay, so where are we gonna eat ever?Larry: Well, I suppose I could give him a warning.Phoebe: Thank you. (To Gunther, who's standing there frozen) Okay, go! Go! Go! (He runs off.) (To Larry) Now, if after dinner you still really need to bust someone, I know a hot dog vendor who picks his nose.6. go mingle 去交际 Danny说要去招呼一下朋友用了I will go mingle. Mingle本意是融入, 混合go mingle 跟一群陌生人聊天交际Danny: (returning, with a friend) Rachel, this is my friend Tom. (To Tom) This is the girl I told you about.Rachel: Oh, go on! You telling people about me?Danny: You two could really hit it off! I'm gonna go mingle.7. drop the act 少来这套 Rachel认为Danny给她介绍约会对象是在玩欲擒故纵,所以对Tommy说drop the act.drop the act 少来这套,别装了。Tom: I'm sorry?Rachel: No, it's all right, you can just drop the act Tommy. I know what's going on here. Your Danny's wingman right? You guys are best buds. Frat bros!Tom: I'm gonna go talk to uh, a friend.Rachel: Yeah, yeah, you go talk to your friend. You tell him, "Nice try."8. bro 兄弟 frat bro = fraternity brother兄弟会bro 就是 brother. Bro通常用在口语中表示哥们。Bros before hoes. 比较粗俗的一句俚语,意思是不要重色轻友。9. 棒球俚语 Rachel在本集中用到了一系列的网球和棒球术语来说她和Danny的关系比如,the ball is in his court 球在他的场地上 意思是 该他出招了(网球),lob up 挑高球 意思是吊胃口(棒球),knock out of park 打出全垒打(棒球)意思是干得漂亮10. stop talking crazy 别废话 结尾处Joey, Ross和Chandler在公寓里玩儿游戏。扮演牛仔的Joey对扮演主妇的Chandler说 stop talking crazy and make us some teaStop talking crazy. 别废话了Chandler: Well, I see you've had a very productive day. Don't you think the cowboy hat is a little much?Ross: (popping up behind Joey wearing an Indian headdress) Come on, it's fun!Chandler: All right! (He joins them in the fort and comes up putting on a bonnet.) Isn't this a woman's hat?Joey: Dude, stop talking crazy and make us some tea!

Andy漫谈《老友记》 Season Five
Friends S05E06:毛骨悚然口才好,享受就是踢一脚

Andy漫谈《老友记》 Season Five

Play Episode Listen Later Aug 28, 2020 11:12


1. keep feelings to oneself 自己知道就好 大家对Ross对待Rachel的问题上都很不爽,纷纷抱怨,Monica却认为we should keep feelings to ourselves. Keep feelings to oneself 自己知道就行别说出来Phoebe: Oh, I hate this. Everything's changing.Chandler: Yeah I know, we're losing Ross, Joey said hence…Monica: Look, I'm not happy about this either, but y'know if-if Ross says he's happy then we're just gonna have to keep our feelings about Emily to ourselves. Are you cool with that?Joey: No! But y'know, I'm an actor, I'll act cool.2. give sb creeps 令人毛骨悚然 Rachel在地下室很害怕说Storage room gives me creeps. Give sb creeps 令人毛骨悚然Creepy 可怕的以前有一个很经典的恐怖片系列叫Creepshow, 中文翻译成《鬼作秀》Rachel: Ohh, whoa God! Storage rooms give me the creeps! Monica, come on please hurry up honey! Please?Monica: Rachel, if you want the little round waffles, you gotta have to wait until I find the little waffle iron.3. be on board 完全赞成 Ross对Emily的决定totally onboard。 Be on board. 完全赞成Is everyone on board with the new plan? Then let's get to work!Ross: (on the phone) No-no-no, it's just a bit sudden. (Listens) No, it's great. Okay? I'm totally on board. I love you too, all righty. Bye. (Hangs up.)Joey: What's the matter Ross?Ross: Nothing. Oh, actually, great news! I just got off the phone with Emily and it looks like I'm moving to a new apartment. Woo-hoo!Phoebe: Why?Ross: Well, her thought is, and I agree, fresh new furniture, why not a fresh new apartment? Her cousin has this great place to sublet, it's got a view of the river on one side and Columbia on the other.Joey: That's way uptown! That's like three trains away! (Phoebe pinches him.) Which is great! I love to ride that rail!4. Yeti 喜马拉雅雪人 本集的名字提到了Yeti, Rachel把地下室见到的怪人称作Yeti. Yeti喜马拉雅雪人,一种类似人和猿之间的动物,到底有没有一直有争议。Big foot 大脚怪,是生活在美国和加拿大的一种人猿怪兽。Rachel: You guys! You guys!Monica: We were, we were just in the storage area and we saw this really creepy man!Rachel: It was like this crazy-eyed, hairy beast man! He was like a, like a bigfoot or a yeti or something!Monica: And he came at us with an axe, so Rachel had to use a bug bomb on him!Rachel: (proud of herself) Yeah, I-I-I just pulled the tab and I just fogged his yeti ass!5. stick up for sb 支持,维护 得知和Rachel用防狼喷雾喷的误以为是野人的人其实是邻居,Monica对Joey说you always stick up for the people we fog!Stick up for sb 支持,维护,替说好话To some extent, the authors argue, women themselves are to blame for not doing enough to advance their own interests and stick up for their achievements.这几位作者认为,一定程度上,妇女们并未尽全力扩大自身权益并维护已取得的成就,这一点她们难逃其咎。Joey: Yeah, you fogged Danny.Rachel: Please! We did not fog Danny! Who's Danny?Joey: Dan just moved in downstairs. Yeah, he just got back from like this four-month trek in the Andes. Nice fella.Monica: Oh he's nice. He's nice! Y'know, you always stick up for the people we fog!6. Don't get attached 别太亲近了 Monica告诫Rachel对菲比的大衣Don't get too attached. Get attached 产生关系产生联系。Don't get attached 别太亲近,别太喜欢了Rachel: Oh my God! Oh my God, look at these pelts!Monica: Don't get too attached, she's having it cremated.Rachel: What? Uhh, Phoebe, honey, honey, I know you're quirky and I get a big kick out of it, we all do actually, but if you destroy a coat like this that is like a crime against nature! Not nature, fashion!7. get a kick out of sth 很欣赏某事 Rachel说菲比quirky,古里古怪的。然后说I get a big kick out of it. Get a kick out of sth 很享受某事,非常欣赏某事8. snap judgement 不假思索的判断,以貌取人 Rachel在和Danny的争吵中承认自己犯了snap judgement的错误。 Snap judgement 不假思索的判断,以貌取人。Rachel: Hi!Danny: So you like the short hair better.Rachel: What? Yeti—I mean Danny?Danny: I had to cut my hair to get rid of the uh, fogger smell.Rachel: Oh. Listen, I'm so sorry. I would, I would've never fogged you if y'know if you hadn't looked so…. Y'know.Danny: Absolutely. Some people are just into appearances.Rachel: (shocked) What?Danny: That's cool. Cool. (Starts to leave.)Rachel: What? Hey! No-no-no! This not cool! You don't even know me!Danny: Come on, you got the shopping bags and the Sack's catalog.Rachel: So from that you think you've got me all figured out? Well, you don't! Y'know I-I could have toys for underprivileged kids in here!Danny: Do you?Rachel: Well, y'know, if-if kids like to play with Capri pants.Danny: Okay. (Heads for his apartment.)Rachel: And stop saying that! I hate that!Danny: Okay!Rachel: Fine! I judged you. I made a snap judgement. But you did it too! And you are worse because you are sticking to your stupid snap judgement! You can't even open up your mind for a second to see if you're wrong! What does that say about you?Danny: The pizza-place across the street any good?Rachel: What?!Danny: I'm hungry. Wanna get some pizza? You can keep yelling if there's more.Rachel: Okay. Okay.Danny: Stop saying that. I hate that.9. smooth talker 口才好的人 Rachel说Danny是一个smooth talker.Smooth talker 口才很好的人 想到了MJ的经典歌曲 smooth criminal 犯罪高手Rachel: (entering) Hi!Monica: Hey, look at you! Where have you been?Rachel: Oh, I went to have pizza. With Danny.Monica: How did that happen?Rachel: That yeti is one smooth talker.Monica: I hope you're not full, 'cause dinner's almost ready.Rachel: Yeah, y'know I-I think I'm just gonna hang out in my room.All: No! Why?Rachel: Come on you guys! Listen, if Emily knew I was here having dinner you with you she would flip out and you know it. It's okay, I really… I don't mind.Ross: Wait! Wait! Wait! Y'know what? Just stay. Please? It uh… It would really mean a lot to me if you stayed.Rachel: Ross, I…Joey: RACHEL PLEASE!!! JUST HAVE DINNER WITH US!!!Rachel: Okay. Okay. Joey, it's okay. Settle down.Joey: All right, I-I'm sorry. I'm sorry. You see Rach I'm an actor…

Noclip
#08 - March Update

Noclip

Play Episode Listen Later Mar 13, 2019 43:58


A bit of a change of pace this episode as Danny & Esteban get together to chat about their recent trip to NetherRealm Studios, and all the stuff coming to Noclip in March. iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclipvideo Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyerFunded by 4,666 Patrons. --------------------------------------------------------------   - [Danny] Hello and welcome to Noclip, the podcast about the people who play and make video games. I'm your host Danny O'Dwyer and this week, man, if you thought we went real casual with some of these recent podcasts, you've never seen casual like this week's. I'm joined by Esteban Martinez, a producer for Noclip, he's don't a bunch of work for us, including making his own documentary near the end of last year, our Spooky doc, a great insight into the fighting game community. Esteban's up in Philly, how ya doin', my friend? - [Esteban] I'm so casual right now, I'm just laying out on this couch in my pajamas ready to podcast. - [Danny] Is that how you edit? Do you sit on a couch, is that why your back is broken? - [Esteban] Yeah, pretty much, I just lay down and you know those like cool like lazy boy sofas, that's me, that's just the image of me with a laptop and that's how I edit. - [Danny] How do you actually edit because I edit, I've always, I did the standing thing for awhile and then edits take so long and I sit in like, I have a really nice desk that does do the standing stuff but when I bought my chair I didn't buy a particularly ergonomically sound one, I just bought like a nice leather one. - [Esteban] Yeah, I've been to your studio, I remember that chair, that chair hurts. So for me at least, not to get too deep into it, but I did spend a lot of money on the chair and the desk 'cause you're here at it the whole time so I've got a nice desk that can go from standing to regular position real easy and then like, I bought one of those Herman Miller chairs, the Aeron chair. - [Danny] Oh, yes, la de da! - [Esteban] It is the best purchase I've ever made in my entire life. Everything is just so comfortable, you focus more, my back doesn't hurt anymore, 'cause I used to have one of those $20 office chairs from Staples and I was like, this thing's actually killing me. Like, you know, you read all the reports of like, sitting too long will shorten your lifespan. I actually felt my life force draining from my body as I was sitting on this chair. It's like, all right, you know what, things are good, I'm in a new apartment, let's just bite the bullet and buy this chair. And I bought it and, look, I know you've had a child recently and I'm sure that's wonderful and joyous, but this chair, nothing's better than this chair, my first born will not be as good as this Herman Miller chair. - [Danny] God dammit, I got chair envy now. - [Esteban] It's really good. - [Danny] It's wise, its an investment in yourself, it's an investment in future medical bills that you will not have to pay. So really you're just, you're really investing in yourself. Fair play, we got a bunch of stuff to talk about today. This podcast is not just the two of us yammering on about ergonomics. We're gonna just kind of, I don't know, I feel like I need to clean the slate on everything we've done over the past couple of like weeks, like six weeks 'cause so much happened, and what's happening in the next 'cause there's also a lot happening. Like, I'm in the eye of the storm I feel right now and I kinda just wanna talk about all of it. So first of all, let's talk about the thing that both of us did, which is we just returned from Chi town, sunny Illinois-- - [Esteban] It was anything but sunny. - [Danny] Jesus, it was like, yeah, what was it, it was one of those temperatures that like, in like European it was minus 12 I think, so I think it was like, what was it, 15 or 20 in Fahrenheit? - Yes. - It was bloody freezing. Like, when we were flying in it was just frozen lakes. Every lake was frozen. - [Esteban] I mean, not even just flying in, when you stepped off the plane it was like, oh no, I messed up, I'm in the wrong place. - [Danny] Yeah, I had my, I had like a big jacket but I had it stuffed in my camera bag, in the bag with the lights in it, just to basically keep the lights from getting rattled around in the plane so when I got off the plan I wasn't wearing anything warm and that little gangway was like fucking, I felt like going through the six layers of hell, well the opposite of hell, freezing hell, which apparently is Chicago. But we were there to talk to mister Ed Boon and his friends about Mortal Kombat 11. It was like a press event, influencer event, and I've been kind of askin' him about maybe doing something post release, just kind of getting into, nothing confirmed or anything, but just kinda like askin' around just to see and they said, well, we don't know but there's this influencer and media thing goin' on if you wanna come. And I think that was like five days earlier and I emailed you and were like, are you free on Monday? I think you had just gotten back from Japan. - [Esteban] Oh man. - [Danny] Yeah, so kind of it all came together last minute. We were in and out, one day. We turned up, went to a diner, talked to Ed Boon, back on a plane, back to our respective cities on the East Coast, but what did you think, I wanna ask you what you thought of the game, 'cause we don't really cover that so much in the thing 'cause we're not doing fuckin' impressions here on Noclip. - [Esteban] Yeah, I get to put my journalist hat on now. Here's your preview of Mortal Kombat 11. - [Danny] Well you're like the fighting game expert here in my social life as well, but I also wanna know if like, I don't really consider MK a fighting game, to me it's always just like a fun arcade game I buy every time it comes out. - [Esteban] You just offended so many people right now. - [Danny] It kicked Smash off Evo. - [Esteban] That's right, get outta here, it's Mortal Kombat time. The game is great from what I played and what we can talk about but, you know, I've been a fan of Mortal Kombat, especially going back to the arcades, I was a big arcade kid growing up in Brooklyn so I played a bunch of the Mortal Kombats but especially coming from 9, like 9 was kind of like the big rebirth of Mortal Kombat or like the renaissance of the games. So they had a good track record with like 9 and then X was very good and now 11 just looks to be continuing that streak of just really quality games, lotta good single player stuff, good graphics, controls well, and man have the upped the scale on like Fatalities. - [Danny] Yeah, they're pretty wild, I didn't really appreciate how nuts they were when I was watching the trailers because like, that type of grotesque cinematography you're kinda used to in trailers a bit but when you're actually doing the fights and it happens, like, I love those those X-Ray things that were in, was that X or 9? - They were in both - They were in both, okay. Yeah, but they, I really like that, I guess they have the Fatal Blow system which is, they're basically just like mini Fatalities that happen during the fight. And then they have the Fatalities which are just like so absurd, there was one that I wish I recorded. It's Scorpion pulls the head off one, you know, the classic one. And the face, the like disembodied head with the like, almost looks like a tail hanging out of the bottom of their neck was just, like I laughed it was so disgusting. Did you have any favorite ones that stood out to you? - [Esteban] I mean, it's the one that's going around so much now, it's the Johnny Cage one. Not only is it, if you haven't seen it's homage to I think his Mortal Kombat II fatality where like-- - [Danny] Yeah, you punch off multiple heads. - [Esteban] Yeah, he just uppercuts you multiple times and just multiple heads came out in the old school games, like it made no sense. So in this one he uppercuts you and you hear a director off screen like, cut, cut, 'cause you're head's supposed to come off I guess, and so it's just multiple takes like in a Hollywood production and it's a really cool idea of merging his background lore to also this silly fatality existed in these older games. There was that one and Kano's is just, it's very simple where he just headbutts you and your head just explodes on the third one, very simple, very bloody, but just funny, it just made me laugh. - [Danny] Yeah, there's something about the slow mo thing that they do in this game where when the last strike that makes the person dead, as if they're not already dead at the previous couple of strikes, it just slows down in this comically grotesque way and then the word Fatality pops up and everyone on screen, either the person who's dying or the person who's just murdered them has just like the weirdest, the worst freeze frame face. So it's every, it's just so ridiculous, I absolutely, yeah, I'm really into it, no wonder, it's perfect like 2019 social media fodder as well. Like everyone's just sharing gifs of this stuff all day. - [Esteban] Yeah, I mean it's going everywhere, even in the Designing a Fatality, our video you put up, the Baraka one of him where just like, you're dead, you're already dead, he's already cut you up, he's cut you're face off, everything dead. No, he's just gotta go in there, stick in, grab your brain, and he like bites it and eats it and that's the last frame you see. - [Danny] That's what kills you, it's not the removal of the brain from the head, it's when Baraka had it for lunch. - [Esteban] He's hungry man, you know, all that fighting burns a lot of calories, you know, you just make the best of both worlds, two birds with one stone. - [Danny] The Johnny Cage stuff reminded me of when people ask what should Duke Nukem be in 2019? There's something about the tone of these games that they, they're like weirdly self serious in terms of their lore but they're so in on how stupid the whole thing is. Like just how stupid like, they just made these characters in in the early '90s based on what was popular in movies and ninja movies, both western and eastern, like Ninja Squad and some of the stuff coming out of Japan and they'd invent nothing and they had to sort of shamble a story around it but now they have to shamble a story around with like people who do motion capture and like famous celebrities doing VO but it's the same troop of like nutter, like what the fuck is Baraka, he's just a troll or-- - [Esteban] He's a Tarkatan soldier or general, Danny, don't you know the lore? - [Danny] God dammit, it's amazing. Yeah, I'm looking forward to playing it, they seem to be cramming a bunch of different stuff into the single player as well. Which I guess is the problem every time they do it, it's just that most people just wanna pick up and play but I guess they're stickin' a bunch of stuff into the towers. I didn't get to experience that much, what was that like? I know we can't talk about the campaign stuff at all but what was the towers like? - [Esteban] So the towers are returning from, I believe in MK9 they kind of started working on that feature and then they brought it to X. But the towers are essentially, think of like the old school arcade mode where you play like one character and you make your way through a tower of opponents. But they've added a bunch of stuff in terms of like, you have consumables, so you can summon Shinnok's hands to do like an attack or call in a drone strike or something like that, or even call in an assist like a Marvel 2, Marvel 3 style of like, you know, Scorpion comes and he throws his chain and then that sets up a combo, so it's pretty wacky and the computer for some reason at the press event that computer opponent was set to an incredible high level of difficulty for some of them. They had one where you fought the entire Cage family one on one on one, it was like gauntlet and you had like one life essentially and you just had to beat four people. But for a press event I was like taken aback for like how high the computer was set. So they're definitely gonna be challenging and they're definitely gonna be a lot of fun for, that's a bus, gimme a second. Philadelphia. They're definitely gonna be challenging and they're definitely gonna be a lot of fun for single players but I think that's, I think if anything Mortal Kombat and NetherRealm have leaned into the single player, right. We think fighting games in terms of like, just always two people or you go online and you play ranked or what not. But they really know that not everybody can do that or not everybody wants to do that so let's give them a story mode, let's give them these towers, let's give them the Krypt. Like the Krypt last game was essentially like Skyrim, like it was crazy, it was like a first person, or more like Amnesia, it was a first person horror game. I couldn't play, I'm bad with horror games so I couldn't play the Krypt 'cause things will just jump scare you all the time so I never unlocked anything in Mortal Kombat X. But they do that, they lean into the single player and I think that's what really sets them apart, outside of the gameplay, outside of the graphics, what really sets NetherRealm apart lately is them leaning so hard into the single player aspect. - [Danny] Yeah I guess it's some learnings maybe they've brought over from their little flirtations with DC but I was even, I went back and played the arcade collection, which actually isn't on Steam anymore, but I found a key for it, I bought it through Amazon weirdly and it spat out a Steam key at me and then I guess I installed it and realized I think the reason they pulled it is that it's got all that Games for Windows Live shit embedded in it so you have to create a local profile and do all that to get to the main menu. But I played through a bunch of the first three of them again just to get a bit of gameplay capture and just have a bit of fun and yeah, it just reminded me of like, oh yeah, this is what fighting games used to be, and also this is what most fighting games are to me still. It's like way harder difficulty, especially the arcade ones 'cause they were the arcade ports. Way harder difficulty and then it's you against, you know, just a stream of people, it's like a rougelike. in a different way. - [Esteban] How long can you survive on this one quarter, that's all you got. - [Danny] Right, so yeah, it's funny how these games are just like, yeah, it's all about setting up the scenarios. Like even the different fighters, they just do such a good job of like setting up the scenario even with the quips that they talk about at the start, you know, like having Baraka and Johnny Cage shit talk each other before is, it's funny. Yeah, sure, and it makes you wanna like, I don't know, do all the different duos up against each other and stuff so I'm lookin' forward to it, there's a beta open near the end of this month I think. - [Esteban] There's an online stress test I believe next week, so the weekend of the 15th I believe. - [Danny] Excellent. - [Esteban] So they did it with Injustice 2 last go and it worked pretty well, it was a little rough with the stress test but that's why they do it and I remember hearing good things, or decent things about Injustice 2's online netcode. So hopefully that comes true for MK11 'cause I know a lot of people wanna play it. - [Danny] Yeah, all right, let's move on from the game I guess, before we get into everything else, what did you think about NetherRealm and the studio? It's in like a weird office park, right? - [Esteban] Yeah, I remember us getting there and we were very confused 'cause, I think the biggest thing that confused me is like you have NetherRealm on one side and then you have like a kinder gym or daycare center on the right, and like man, these two things don't go together at all but all right, cool. - [Danny] And there's like a big sign, it's not like NetherRealm studios is written in like, you know, Impact on a bulletin board with all the rest of them, it's a fucking, it's the biggest sign on the, you know, the list of businesses and it also just says like NetherRealm Studios written in the gnarliest font ever. - [Esteban] Yeah, it's not hiding, it's making you well aware that it's there. - [Danny] We got a nice tour of the office. It kind of reminded me of like a bunch of Japanese studios, just a lot of, what do you call them, cubicles, not much light, the folks there seemed pretty cool, a pretty nondescript canteen, might get very high in our top 10 canteen video. But the sound stage is pretty cool, they have a really large motion capture stage, it's in the Ed Boon video. But yeah, apart from that though, I guess there was that main area, right, you filmed a bunch of with the-- - [Esteban] Yeah, I think the main area was kind of like what took the cake for me at least where they just had, you know, it's like a little small museum of just NetherRealm's past, they had like, I think the coolest thing I saw there is they had the original, I don't wanna call them figures, but originally the statues they used to make Motaro, Goro, and Kintaro and stuff like that and I forget who was giving the tour, but they said like, hey, we have these encased 'cause if we even touch them once they'll basically disintegrate, that's how old these things are. And they had props from the movie, they had the Goro head from the movie and they had all the various toys. They don't have an Amiga copy of Mortal Kombat II, Danny was very happy about that. - [Danny] Well they might, they said had a DOS one but he did say they cycle them out. So maybe they do have one, I almost brought my copy of MK2 on Amiga 600 for Ed to sign. His office was like right there, and also you said you noticed, I didn't recognize what they were but they were like these long rectangular logos and you said they were the cabinet heads, right? - [Esteban] Oh yeah, so they had the marquees, like the marquee titles for like Mortal Kombat 1, II, and 3 right next to like the museum, or the foyer I guess and they just had 'em right there and I was like, oh that's really cool, they even took pieces of the cabinet. You know, they have their own arcade too which we didn't get to go in but I saw three stations of the Grid which is like so rare to find even one. I was like, man, if it wasn't for this press tour I'd be in that arcade right now. - [Danny] Yeah, that was pretty cool actually. There was a lot of people on that tour so it was kinda hard to actually see anything and I felt like there were other people there who were way more jazzed to be there who were like long time fans or something so I was kinda happy to hang back and hang out weirdly with a bunch of ex press people that I know from London and San Francisco so it was kind of like a weird meet and greet as well which was really cool to catch up with some folks. - [Esteban] Yeah, it felt like you came into NetherRealm, you signed whatever you needed to sign, and then you said hi to Danny, that seemed to be the course of events as people were coming through the door. - [Danny] That's 'cause we turned up early as well 'cause they were all staying at a hotel I guess, we paid our own way of course so we kind of walked 10 minutes in the snow, sorry about that again. - It's all right. - To get there. What have you been up to outside of Noclip stuff, 'cause there's a bunch of Noclip stuff I need to get into in a second and I'm conscious I'm just gonna be rambling so what've you actually been doing? How was Japan, you we're at Evo, right? - [Esteban] Oh man, you know, not to go too far behind the scenes, but like, you asked me what I've been up to and I actually had to take a minute and just be like, what have I been up to? 'Cause I feel like the couple of weeks have been a blur. - [Danny] You've been nonstop, man, yeah. - [Esteban] Yeah, the biggest thing has been Evo Japan. I went to Tokyo for a little bit to do some work and also to just hang out before things got busy and then I went over to Fukuoka, which is a place I've never been before but it was very cool and I got to go to Evo Japan and shoot some stuff there and that was pretty awesome, I'm still recovering from jet lag, it's getting better. - [Danny] Well you were there for a while, you were there for like over a week, right? - [Eseteban] I was there for like a week and half, two weeks. - [Danny] Yeah okay, that's gonna take awhile. - [Esteban] It has been taking awhile. - [Danny] Yeah, East Coast US is also like the worst, it's like 13 hour difference or something, right? - [Esteban] Yeah, it's like they're like a whole half a day ahead essentially. So, Evo Japan was pretty cool but for the most part I've been, we went to Chicago, we did the NetherRealm thing, I've also been kinda skipping around on other secret missions on my own, I'll be able to talk about those eventually. - [Danny] Oh, you're gonna do that, yeah? - [Esteban] Yeah, I gotta do that, I'm gonna big time you right now, I'm so sorry. But the biggest thing I've been doing outside of editing and shooting is just getting back to playing games. Which is something I haven't had the chance to really do until recently. - [Danny] Yeah, I've not over the past month so please tell me what the fuck I'm missing 'cause all I've been doing is playing like Astroneer and Hades for gameplay. Sorry System Era and Supergiant, not that I don't enjoy those games anyway but, you know, I don't know nothing about Resident Evil 2 and the only game of Apex Legends I've played was like the day it came out, so what have you been up to? - [Esteban] I think the biggest game I've been playing recently has been Resident Evil 2. - [Danny] Oh, cool. - [Esteban] I got the remake the day it came out before I left for Japan or what not. And I kind of, I ran through the first campaign with Leon and that game is incredible. Especially coming from somebody who didn't like, I know of the original and I played a little bit of the original but I never like beat it, I just watched all these speed runs, stuff like that. But to see how they took the concepts of the original and evolved them for this remake and not one to one either, like you don't go through the same hallways you did in the same order or even if you do the same events might not happen at the times you expect them. They did a really good job of keeping everything familiar but not one to one copying it and just kinda pushing it forward. Like, if you look at what Resident Evil 7 did Resident Evil 7 brought Resident Evil back but it also pushed it into like a new realm, like it learned from things like Amnesia or it learned from things like Soma, where Resident Evil 2, this remake, is taking all the lessons they've learned from that game and trying to make the ultimate Resident Evil, trying to make that Resident Evil that when people talk about Resident Evil they're trying to capture that essence and that feeling and put it into this game and think they did a really, really good job. It's hard too, there are some mean moments in this game. And I know everyone's posting clips of Mr. X, he's one of 'em, he's just one of 'em, but there's some mean stuff and some mean tricks they pull in this game but otherwise I had a really good time playing this, I'm gonna go back and do Claire next soon. - [Danny] Rad, yeah, I'm looking forward to, I got it and played maybe two hours, actually that might be generous, maybe closer to one hour, and yeah, I was kinda taken aback. I'm one of these people who, like I completed the first Resident Evil a bunch of times, like I've played through that one loads. Res E 2 was never really my jam so I only played the start of it. And yeah, I actually didn't realize until I guess the week it came out that it wasn't just an HD remake of Res E 2, because Res E 1 have been HD remaked like four times by the time this one came around so I was like, oh, they'll just do the same thing. But yeah, now actually I just want them to go back and do this to the first game. - [Esteban] Yeah, I know a lot of people have been talking about that, a lot of people have been talking about Resident Evil 3. Resident Evil 3 was like the first real Resident Evil I actually played all the way through. 'Cause I'm really bad, I mentioned before, I'm really bad with scary games, even like, Resident Evil's not horror scary, like jump scare every five seconds, but it's like that sense of it could happen, like something could attack me at this point. But Resident Evil 3 was the first time the series really leaned into action where you're constantly on the run and Jill's armed to the teeth really. So I played through that, so a lot of people have been talking about, well what if they did what they did with this remake to Resident Evil 3, they already got the thing that's chasing you all the time and they've got the police station so I kinda hope they do that with 3. It's probably too soon to do that with 4 but I love 4, but it could use a little streamlining too. It's on everything, pretty sure it'll be on my phone in like five seconds. - [Danny] It's so much bigger of a game though I feel like. Like, Resident Evil 2 is like one where it's so confined, like the design of it is, you know, I mean, eventually, but it's not like Nemesis or Veronica where now these larger scale sort of things where you go off into parts of the environment. So yeah, I wonder, would it have the same effect 'cause that's what's so cool about this is that it's like, they've made the world of that police station and the city just richer, it's not like it's, you know, they've just made it more detailed than the way that modern games can and with mechanics as well, like adding a bunch of different stuff so it's a bit more emergent than the first one was. 'Cause the first games are just like horror Sudoku really, you're just collecting one thing and going to another. What else have you been playing, aside from your remakes? - [Esteban] I've been playing a lot of Tekken, getting back into fighting games. I haven't played, while I was in Japan they updated the arcade version 'cause it's been back a couple of characters and stuff like that so I actually got to play in arcades again. Part of the reason I go to Japan so much outside of work is 'cause I just like playing in arcades and it's hard to play in arcades in the states 'cause they don't really exist anymore. So playing a lot of Tekken over there, getting better, getting my fundamentals back, becoming a competitor, I might compete, we'll see we'll see. And then Apex Legends, I think everyone's been playing Apex Legends. - [Danny] Yeah, people have just been asking me to make a documentary about it, that's all, over and over and over again. I think mostly because we were just at Respawn for the Half-Life thing, we interviewed Vince Zampella presumably while they were chipping away on that thing. Yeah, that's cool, like I said, I only played an hour or two the day it came out. Have you consistently been still playing? - [Esteban] I play at least for an hour every day. - [Danny] Oh man, really, god, everyone's playing this game. - [Esteban] And it's like the first, we've played PUBG and stuff like that and that was okay, I could at least call people out and be like, oh, we're getting shot from over there, by the way, I'm down. - [Danny] I played PUBG yesterday. - [Esteban] Oh, look at you. But this is like the first, I really like Titanfall 2, in fact I still, Apex Legends had made me buy Titanfall 2 on PC even though I own a PS4 copy and play that nonstop so I'm switching between the two all the time. - [Danny] It's real good. - [Esteban] The gunplay is so good, not even talking about the campaign or the multiplayer, just the core of the game itself, but the gunplay is like insane. And then when you take that and you move that to like a battle royale, and yeah, you lose some movement stuff, like you can't run across the walls or anything like that, you don't have a double jump, but the speed of the game is still pretty quick. I think my longest match in Apex is maybe 25 minutes. And that's like getting to the end, that's last two squads. - [Danny] Which I think in PUBG I wanna say that's closer to 40. - [Esteban] Yes, PUBG's a much longer game compared to Apex but in Apex you have so many more options for engaging and disengaging with all the character abilities and the ability to use the terrain to your advantage. So like, you carry momentum when you slide down terrain and you can use that to jump further or, you know, when you're running and healing or walking and healing you can't run but you can slide down so using terrain to, if you're losing a fight, oh we can disengage, I can create a smoke field or whatever, get outta there and we can come back and try to figure out a way. - [Danny] Ah, this is why I'm scared of getting back into it now 'cause now like, I still haven't figured out guns and you're all learning how to be fucking ninjas in this thing and it's just gonna be like week two of Gears of War when suddenly everyone's figured out the timing of that shotgun kill and you're just like a lamb to the slaughter. - [Esteban] It's not that hard, like I went away for two weeks to Japan after the game came out and that's all we were talking about. Outside of fighting games we were like, man, everyone's gonna be really good by the time we get back, this is really bad. But when I came back I got like two wins Like, it's not hard to adjust and especially, you know, you're a really good shot so there's some weapons that you can take advantage of that other people can't, like long range fights are kind of rare. I feel like this game is more mid range to close range so they just updated some of the guns so that might actually change. But if you've got the reflexes or if you're just a good shot you'll be fine and then balancing that with this pinging thing, like this pinging system is so good in this game. I have not talked to anybody, I play randomly. All my wins have been from random teams. - [Danny] They're adding it to Fortnite now. They're actually like literally adding the same. To me it's the pinging system from Portal 2 just in a different game. It's contextual stuff to use. - It's super contextual. Like it's contextual to the point where like if we're in a building and someone hits me through a window or something like that I can hit the H key and my, or whatever key I have it assigned to, and my character will be like, I'm being hit from somewhere with a sniper rifle. - [Danny] Yeah, I'm doing like a day off tomorrow. I decided to turn the $20 tier on Patreon into I'm just going to like play games all day and stream it. - [Esteban] Yeah, I think that's a really good choice. - [Danny] Yeah, just to take some time off more than anything else. To have some like work dedicated time off 'cause otherwise I'll just never do it and I'll keep editing and keep burning myself out all the time. So yeah, maybe tomorrow I'll give a go at that. Let's get into what's coming up on Noclip and what's already come up on Noclip 'cause it's been a crazy couple of weeks here. The second episode of our Hades documentary has gone up, that was a lot of fun to put together. Shout out to Jeremy Jayne over in Berkeley for putting that one together. The name of it has already escaped me, what is it, what did we call it, we called it episode two? The first one is called, How Supergiant Secretly Launched Hades, the second one's called, the Chaos of Patching Hades, that's right, so it's basically all about them adding the Chaos update and the one that came after that. We kind of split the difference over a couple of months. We're at work on the third one which will be up in about six weeks time, we have like a, five weeks time actually, we have a calendar we're sorta working with that we're gonna make public soon enough that'll show you what's coming out for the rest of the year. There's also a Patreon Q and A video we shot with them which will be going up, I think probably closer to the end of this month and then also we have the behind the scenes from episode two, the deleted scenes rather, sorry, which will be going up, it's already been edited, just going through clearance with them to make sure that we didn't show a screen we shouldn't have and then it'll be up at some stage next week. The Astroneer documentary's up as well, delighted to get that one done and dusted. Shout out to Joe Dorada over at System Era and Samantha Kalman, a friend of Noclip for putting me on that story I guess two years ago. That was a hard one to edit, it's probably one of the more difficult human stories we've covered on Noclip and it was kind of a sensitive topic so I'm kind of, as relieved as anything else that we didn't sort of drop the ball on that one. People seem to like it which is good. Have you had a chance to check that one out yet? - [Esteban] I have not, I downloaded it for my recent flight and then I lost my iPad on the plane so. - [Danny] No, you didn't! - [Esteban] I also cried for my human interest story. Yeah, I got it back though, I got it back. - [Danny] Oh, thank god. - [Esteban] But yeah, I wrote up a bunch of cool stuff and like cool project stuff, got off the plane, got in my Uber, realized I totally left it in the little, you know, where they keep the magazines at. - [Danny] Yeah, how'd you get it back? - [Esteban] So, not to get too nitty gritty, but American, they automated everything, like they're lost and found stuff so you just fill out a form online. You know, hey, this is what it looks like, this is where it is, this is where it was last seen. And they either hold it for you at the airport or they can ship it to you. I was luckily coming back to the same airport and they found it and they gave it to me. - [Danny] That's nuts. I had those Airpods, I held out on getting Airpods for like forever 'cause I just thought they were needlessly expensive and ridiculous and then when you have a kid and not having dangly things in front of their face sometimes when you're around and doing stuff, it's kinda handy just to have one in while a podcast is on. You know, while you're playing with them with the toys for like two hours. So, god, I'm a bad parent, so I got them, but I was in the airplane and I fell asleep with them in my ears and I woke up and both were out of my ears. - [Esteban] Oh no. - [Danny] Yeah, and it was when we were like deplaning so it was, I was like jumping up around. I eventually found both of them but I had an absolute heart attack. Well that Astroneer doc it's up, it's about 50, 45 minutes long I think. The Jeff Gerstmann podcast is coming next after this one. It'll be next week I guess, from when you're listening to this, if you listen to this when it was the week it went up. I did a vote basically on what people would like to see from our backlog of bits and bobs we've yet to finish and this was the far and away winner so getting that done at the moment. It'll be more of the story style podcast we started out with and it's a long one, about an hour and 20 I think is what it's gonna land on. A lot of trips coming up for the rest of this month, I'm off to South by Southwest but before I talk about mine you're also going, right? - Yes. - But now with Noclip. What are you doing? Can you say? - [Esteban] I'm trying to figure that out right now. - [Danny] Okay, you're doing something. - [Esteban] I'll be at South by Southwest helping out with a stream for a very large company, that's all I can say. Apple, IBM, there we go. - Sure, why not. - [Danny] Yeah, get those International Business Machines. Is that what that means, I don't know. - [Esteban] That's right, buy stocks now. - [Danny] I'm gonna be there doing a panel at South by Southwest Gaming called Noclip, Convincing Gamers to Love Developers, which is not Noclip, Convincing Gamers to Make Love to Developers, which was the original rejected title. It's part of the game and design development track. I went on their website and they said it was, level beginner, which-- - That doesn't make sense. - [Danny] They don't know what I'm gonna talk about, I could go up there and talk about fuckin', I don't know, object oriented programming, we'll see what they think then. - [Esteban] Hit 'em with the intricacies of god rays. - [Danny] Yeah, we'll go straight into LUTs, an hour on LUT talk. Yeah, I don't know, I have like three version of that talk in my head and I'm basically gonna do a show of hands and start to see if people are either developers or working in PR or are just game players, not just game players, but you know, just game players, and then I'm gonna do it from there. I've got a couple of meetings as well and there's a couple of other reasons I'm heading out there. And the other reason is that it piggybacks right onto GDC and this our biggest ever GDC. This is the Game Developers Conference in sunny San Francisco. We are all heading out, well Jeremy still lives there. I'm heading over, Esteban is coming too. Jeremy is currently resting up at home 'cause he broke his foot, kicked a chair while he was making food apparently. - [Esteban] Shoulda bought a Herman Miller. - [Danny] He shoulda, yeah. - [Esteban] You guys are making mistakes. - [Danny] You can kick that thing all day, it just takes it. - [Esteban] Oh, it'll break your leg, it's made out of steel. - [Danny] So he's resting up at the moment. So that's, that's not the only reason you're coming but it was definitely like, we had like a mounting amount of interviews and I was like, we really need to bring Esteban, we're not gonna be able to do all this just the two of us. And then we kept getting more and more and more and I was like, yeah, we're probably gonna do that and then he broke his foot and that day four more people confirmed and we were like, yeah. I like called you up I think and was like, can you definitely please come to GDC? - [Esteban] So I woke up that morning and the first thing I see is a Tweet saying from Jeremy where he's like, I broke my foot, dammit. And then I was like, I bet in 15 minutes I'm gonna get a text from Danny that says, hey, are you free for GDC, are you still free? And then like 10 minutes later you were like, hey, are you like free for GDC still? And I was like, yep, yes I am. - Amazing. We have a ridiculous calendar so this is, we did this two years ago and it was really fun and we got a bunch of these little mini interviews, we called 'em Noclip Sessions then. We're not gonna brand them this time, we're just gonna make a bunch of smaller vids, kind of like the Corey Barlog one or the Ed Boon one. Just like a little, I don't know, not super long ones but interesting little chats. I'm looking at my calendar right here, man, and I mean, they're all between 10 and four during the day, we've got the studio of Patreon booked for basically the entire week. Now we have everyone from like mid tier developers, some massive indies, folks from Japan, some big western devs, and a bunch of interesting indies that people have been asking us to talk to, folks to do a unionization and, it's a crazy murderers row of names, some of which people would be very familiar with and some of which people won't. If you're gonna be at GDC we're not gonna be around that much but we will be at the showing of our Half-Life documentary as part of the GDC Film Festival, which is on at 4:40 p.m. on I wanna say the Tuesday, I closed my calendar like a silly boy. That's gonna happen at Yerba Buena I think it's called, yeah it's on the Tuesday, that's the 19th of March. It's gonna be at the Yerba Buena, I think it's called film, cinema or whatever, I forget what it's called, it's just that little one that's right there in the park. And yeah, we'll be around before and after to hang out and talk and stuff. I think myself and Jeremy are gonna get up on stage afterwards and do a Q and A or something, so that should be fun. So we're not an official meet or anything, we just kinda can't, like I used to work in SoMa in San Francisco and getting a bar for 20 people will be impossible. I feel like if Noclip did a meet up at GDC we'd get like 100 people so I just can't do it. So we'll be at the, if you're at the premier or the showing, it's not a premier, you can literally watch, almost a million people have watched it on YouTube already. - [Esteban] I don't know if you know, Danny, but that video's been out for quite awhile. - [Danny] We did this last year too with Horizon and it was amazing, sadly they had to turn people away. So that might happen this year again. The weirdest part about this is that the film festival's sponsored by Valve, who did not talk to us for the documentary. - [Esteban] Oh man, I'm sure they love this. - [Danny] Yeah, so this is gonna be a little awkward. Yeah, so we'd love to see you there before and afterwards, before or afterwards, whatever works for you even if you can't go watch the movie we'd be happy to come up and say hey. If you're not going to GDC though we're doing something weird, we're doing something new on our Patreon. They have this special offers thing which I didn't really ever want to do because I feel like our tiers our fair and cool and what not but just considering how big we're going at GDC this year it would be helpful to get a little bit more cash in the kitty as it were, so what we're doing, if you want, is we're gonna add this thing called an event pass, very careful not to put GDC in the actual name of that 'cause I'm sure we wouldn't be allowed to do that. Although, GDC tickets are pretty expensive. How much did it say when you, like $2,500 or something? - [Esteban] It was like 25 to $2,800 and you sent me this link that was like hey, just sign up for this. And I saw it like, GDC has like a little checkout and I saw $2,800 and I was like, is he out of his damn mind? - [Danny] Yeah, we have press passes so he didn't, you literally-- - [Esteban] You go through another page and then it makes it like zero, like a coupon code but you gave me a heart attack at once point. - [Danny] You literally get a coupon code for like $2,500. - [Esteban] It's crazy! - [Danny] Yeah, like can I redeem this somewhere else maybe? - [Esteban] Yeah, can I buy a mortgage? Can I put a down payment somewhere else with this? - [Danny] Can I buy 10 of these chairs, or three, I don't know how much they cost. But yeah, we're gonna put that in the $10 tier. If you're already in the $10 tier or up you'll get all this already but if you're in the five, if you wanna jump up. Basically what we're gonna do is live check ins every day so we're in the studio from Monday to Friday and I'm also there Sunday and Saturday, we might do those days too but we're definitely gonna do Monday to Friday we're gonna do little live streams from the studio. I was thinking about doing them longer day but I don't know how good the internet is in the studio so I don't wanna commit to it but we're definitely gonna do these live check ins where we basically host a little live stream and let you know who we're interviewing that day, stuff like that, like kinda insider bits which we kind of wouldn't necessarily feel comfortable broadcasting to the entire wider world but it'll be fun to do for some of our Patrons. Yeah, and if you have any questions for those people or questions for us we'll all be there. So that's our, yeah, Noclip at GDC event pass, Noclip games development event pass, let's call it. - [Esteban] Early access Noclip GDC buzzword keyword search influencer pass. - [Danny] There'll be a post about it in the next few days anyway, yeah. - [Esteban] It's the battle pass for Noclip. You can start it for free and then pay $10 later and get all the costumes. - [Danny] I did think about doing loot boxes at one stage where we do like a real world loot box but it's always got something good in it but then I like ran the numbers on it and was like, no one would ever pay money, the amount of money it would take to make everything be really really rad no one should ever have to pay blind. I think loot boxes are inherently evil so even with all good intentions I couldn't figure out a way of doing it. It's a bit of a shame. Yeah, so you'll be there too. You've been to San Francisco but not to GDC, is that right? - [Esteban] I've been to San Fransicso but I've never been to GDC, I've always wanted to go to GDC, I love the talks that they have there and it just seems like a cool place to be. - [Danny] Yeah, it's super cool. I'm not sure how much time we'll have to actually go to the Moscone Center, what I'm trying to do is make it so on the Friday at least we've got a bit of time so we can run in for awhile. But also we can so stuff in shifts, like I'm sure we won't need all three of us all the time over at Patreon but it's gonna be a lot, man, we're gonna come out of that thing with like 20 interviews and then we have to figure out how to cut them and who's cutting them and which ones are coming out and what not so a lot of stuff comin' to Noclip. And that's a podcast, basically. Just wanted to give an update to what we're doin'. That Jeff Gerstmann one will be up next, you know, you've heard all the stuff that's coming depending on whatever tiers you're in. Esteban, where can people follow you and watch you play video games? - [Esteban] So I, you can follow me on Twitter at Twitter.com/TheBesteban, that's where all my stuff is at. I'm also getting the habit of streaming at least once a week, nothing like crazy like Ninja like every day but trying to stream at least once a week. - [Danny] He's hanging out with Neymar at soccer games now, he doesn't have time to stream. - [Esteban] Yeah, come on. But I'm here to take his spot now, dyed my hair red and everything. So you can follow me at Twitch.tv/TheBesteban 'cause branding and I'll be up there, you know, it's casual, once a week we just play games. Right now I'm downloading Devil May Cry 5 actually as we're speaking. - Oh sweet! - [Esteban] As soon as that thing hits midnight. - Is that out tomorrow? - Tomorrow, yeah. So I'm probably gonna actually play couple hours tomorrow, get into that game, 'cause I love Devil May Cry, so that's it for me. - [Danny] I like those Nigerian movies, the trailers for the-- - Yeah, they're cannon now. It's crazy, I can't believe Capcom made them cannon. - [Danny] I mean, they fuckin' might as well be. Like, they make as much sense as the official lore as far as I'm concerned so. - [Esteban] Oh man, now the Devil May Cry Reddit is on fire, way to go, Danny. - [Danny] All our Patrons who love DMC are out. I did really like that Ninja Theory one though, that was quite fun. - Oh no, what have you done. - [Danny] @Dannyodwyer on Twitter, @noclipvideo if you don't follow us there. You know the drill, we're all over the internet, r/noclip on Reddit, we got a Patreon in case you didn't know. This podcast is on Spotify, Stitcher, Google Play, loads more, and we have a YouTube channel, Youtube.com/Noclippodcast. We also make video game documentaries at Youtube.com/noclipvideo if you didn't know that. Patrons get all that stuff for the show early, this show early, sorry, for five bucks a month. Thank you to all of those folks for supporting our work, see you next time, Jeff Gerstmann will be up and then we'll probably do a post GDC wrap up as well but we also have a bunch of developer interviews coming over the next couple of weeks as well so stay tuned. Thanks, Esteban for hanging out. - Thanks for having me. - No worries, and we'll see the rest of you next time.

Flyyr Population Podcast
Episode 025: The Checkpoint

Flyyr Population Podcast

Play Episode Listen Later Feb 21, 2019 21:48


Episode 025: The Checkpoint marks us being halfway through season 3! . Danny - @Okay_offei & Remie - @flyyrxpop sit down to discuss some of their favorite episodes and what guests they’re looking forward to having on. Along with a brief discussion on some current events such as immigration, so far gone 10 year anniversary, & the current state of hip hop music. . . Don’t forget to like, subscribe, share, or comment your thoughts! We are on all streaming platforms such as YouTube, Spotify, iTunes, Soundcloud, Google Podcasts, etc. Your support is more than appreciated! . . Peace, love, prosperity, & abundance to us all!

Noclip
#05 - Steven Spohn

Noclip

Play Episode Listen Later Jan 21, 2019 53:17


Danny talks to Steven Spohn about growing up as a gamer with a disability, and the work he does at the Ablegamers charity to make games more accessible. (Recorded January 10th) iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Watch our docs: https://youtube.com/noclipvideo Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyerFunded by 4,913 Patrons. -------------------------------------------------------------- - [Danny] Hello and welcome to Noclip; the podcast about people who play and make video games. I'm your host Danny O'Dwyer and today I'm joined by somebody who kind of has a finger in both of the pies we generally talk about; people who play games and also people who make games. We're gonna talk to him about a lot of different areas of his work and also the ways in which he enjoys playing games as well. He is the COO of AbleGamers, he is a fellow Trending Gamer nominee survivor. I am delighted to be joined by Mr. Steven Spohn. How are you doing my friend? - [Steven]I'm doing well. Can we just talk about pies for the next 15 minutes? - [Danny] I wanted to bring up the pie because I was trying to think about how you fit into the world of video games and, in a way, your work at AbleGamers is involved in both sides of the equation. You help individuals who have trouble accessing video games to get controllers and the means by which to play the games they wanna do, but you're also talking to game studios and hardware manufacturers about they ways in which they can make it so you don't have to do the other thing. - [Steven] Yeah. The truth is when I did the game awards video, one of the things that they captured me saying was that I don't know how I got where I am and I don't know what I'm doing and it was the absolute most truthful thing I had said during the whole piece. I don't know exactly what you would call my job. My job is literally whatever AbleGamers needs and sometimes that's talking to hardware, sometimes that's talking to developers, sometimes that's talking to fundraisers, sometimes that's talking to people with disabilities who need tech support, so I have really become the Jack of all video game trade at the moment. - [Danny] I've got a lot of questions about your work at AbleGamers and we've got some from the Patrons too. We've actually been, like, I feel like we've been working on the AbleGamers documentary, in some respect, either us having conversations or filming stuff like we did last summer, it feels like it's been going on forever and it's something that we eventually will get done. Today I kind of wanna talk a bit more about Steven; about how you came to be in the position you're in because, like you said, in a way I can't imagine anyone else doing your job, but also I couldn't imagine anyone doing your job until you did it. So, let's go all the way back. When did you start playing games or when did you start getting interested in games? - [Steven] I became interested in video games actually thanks to a friend I had made in high school. We were in a vo-tech class and we were doing AutoCAD designing and... - [Danny] Oh, cool. - [Steven] I, for just a brief hot second, I wanted to be an assistant engineer and then I wondered how much work it is and I said, "Nah". - [Danny] What was the name of the class? It sounded like volt-tech class. - [Steven] It was vo-tech. - [Danny] Vo-tech? - [Steven] Yeah, vocational technical school. - [Danny] Oh, okay, okay. - [Steven] Yeah, vo-tech is like the American, "We're not going to real school, we're going to fancy 'you're going to learn actual useful life skills' classes". - [Danny] Awesome. - [Steven] Yeah, like its where your mechanics go and all the people who are gonna do computers and what they do is, or at least in my school, you did your math and your science in the morning and then they shipped you on a bus during lunch to go to the other school. It's kinda cool. - [Danny] Wow, we had something similar in Ireland. It was called Leaving Cert. Applied and it was where all my friends who are tradesmen went. Like electricians and plumbers and then they all ended up moving to Australia anyway because the economy crashed and nobody was building houses. So you were in that class and you were learning AutoCAD. Was that the first piece of software you ever encountered? - [Steven] It was the first time that I had really worked on computers for more than a few minutes. Of course, everybody had Oregon Trail on their MathLab or whatever, but I grew up poor so we didn't own a computer and that was really the only time I got to have hands on a computer from multiple hours at a time. One of my friends there worked at a computer shop and he was telling me how he just got all these parts for computers secondhand because people would turn them in for repairs and then they wouldn't want them, so he would just end up fixing them and taking them home, and I was like, "That's amazing", so he started talking me into getting into video gaming and he told me about this fabulous game where you could go online and you could have a life and you could do amazing things like walking around the town of Britain and you could fight dragons and you could own a house, and I was like, "This is amazing", and so he sort of talked me into this persistent world, he was a Guild Master in his own right. That's how I got sucked in to Ultima Online and from there I just became super interested in the alternative reality that video games present. - [Danny] Was there an element of the escapism that appealed to you? Escapism is something that we all enjoy, but perhaps somebody in your position, maybe, was there an added element of escapism for you? - [Steven] For me it was the timing of where it hit me in life. I had gone into my senior year of high school and I had discovered friends and it sounds corny, cheesy; it's something that I'm probably gonna get up on a stage and give a TED Talk about one day, but it's interesting how our school system kind of segregates people with disabilities away from the main population if you let them. They'll put you in a special classroom and they will put you in a special room to eat lunch and they really keep you almost walled off from everyone else and I was super lucky that I had a friend who talked me into doing that and I made friends. Long story short, I sort of got a huge case of senior-itis and I just didn't want to do the school thing anymore. I wanted to go have a social life because holy crap having friends is awesome! And so I just wanted to go experience that and have fun with it and it was fantastic. The only problem was that I was just at the age where we were transitioning from middle-teens to late-teens so it was a couple of years of doing... - [Danny] Hell. - [Steven] Oh, hell! But also doing video games in your friends garage, to, "Hey, let's go to the club and pick up girls." and its like "Well, the club has a stair to get into it, so I can't do that, oh damn". So I started kind of being walled off by life. Just happenstance of things not being wheelchair accessible and here's my other friend going, "Hey, here's a world where your wheelchair doesn't eff-ing matter". I don't know if I can say swears on this show. - [Danny] Say whatever you want, man. - [Steven] Right, cool, so they were like "Who the fuck cares if you're in a wheelchair. Go play this world where everybody's equal", and I was like "Oh, this is my first experience where everything is a level playing field" and it was amazing, so... Was it escaping or was it choosing to forge a different path in life? I don't think I'll ever really know the answer to that, but consequently, through the butterfly effect, deciding to do that and take that friend's advice led me to where I am right now. - [Danny] You're an incredibly social person. I feel like everyone in the industry has met you and had a conversation with you. I've noticed that you're very good at advocating for people's time, which is something that a lot of people who like having friends and like being social, they sort of don't put themselves out there to, you know, they don't want to be a bother or something like that but I've always found you to be incredibly inviting and sort of proactive in your friendships, which I think is a really important trait, especially the older you get. Video games, in that way I suppose, have sort of provided you with a lot then, in terms of both your social life and your professional life. Is it fair to say that most of that sort of revolves around the world of games? - [Steven] I think it is now. I mean, you hit the nail right on the head. When you're in your thirties, going out and making new friendships is exceedingly difficult and we could literally talk for the rest of the podcast about the difficulties of living the disabled life and having to fit in to the norms of society. But as far as the video games industry has been, to me it's been a very welcoming and inviting place and I am super honest guy, you know, you follow me on twitter, we've been friends for a couple years now. I, to my own detriment, I am way too honest sometimes and I am sure that there are people in the industry who love me and there are people who probably wish I would just stop talking so much and I feel like if you don't have some people that think you talk too much then you're probably not making change and that's what I'm trying to do. I have terminal illnesses, I have a disability for those of you who don't know me. I am aware that there is that shot clock ticking and I don't talk about it a lot but I'm aware it's there probably more than your average person and I'm trying to use all the time I've got to do something with it. - [Danny] It's an interesting dichotomy you bring up there, in that, in many ways, who could say a bad thing about Steven and AbleGamers, you know what I mean? At least, who could say it out loud? But you are kind of creating problems for companies, right? Like you're creating a problem that, by the fact that you're even having the conversation with it was a problem that they thought didn't exist. You're fashioning it for them. Is that the case? Like, is it different now talking to companies than it was when you first started doing this work? - [Steven] The difference really is that I didn't make the problem. I shined a spotlight on a problem that was in the darkness. It was always there and the more technology advances, the less accessible it becomes, just by the very definition of advancing technology. So, we banded together, me and Mark Barlet and Craig Kaufman, and a bunch of amazing people, now AbleGamers, got together and decided that we were going to take this problem head on and we changed a multi-billion dollar industry. I tell you the weirdest thing that I could ever say to another human being because it is entirely factual, you could prove it, in fact, we're doing a documentary talking about it, so it's, you know, it's something that's kind of shock and awe to even try to talk about it, but here we are, years later, where developers went from laughing at us and walking away to now coming to talk to us, so, you know, it's pretty amazing. I am very fortunate in my position that I am able to walk all these different sides of the video game life. - [Danny] When you think about some of the ways in which you guys have changed the industry, the one that comes to mind right away, for me at least, because it's probably the most recent, is the work that you guys did with Microsoft on the, is it the Adaptive Controller, is that what the name is? - [Steven] Yeah, it's called the Adaptive Controller. - [Danny] What other stuff comes to mind for you, over the years? - [Steven] You know, I think some of the biggest were going into Harmonix and getting to talk to Alex. Sitting down in his office and doing the whole Rock Band thing and talking about the various ways that you might wanna play the game. The fastest way I can tell this anecdote is we were sitting in his office and we were talking about how, if someone wants to play the video game, how many buttons would they have to use at minimum? Could you do this if you only had three fingers on on hand? Could you do it if you were one-handed? You know, yes, no, yes, no. So we talked about that for a minute and I just came up with a question to ask; "Why did you come up with three buttons as the minimum to be able to play?" and his answer was, "Well, it's just the number that we thought was the smallest that people would ever wanna do". I said, "Well, what about somebody who only has the ability to push one button?" He said, "Well, we never thought anybody would want to be able to play Rock Band with just one button." I looked him in the face and I said, "I would." And the color just drained out of his face and he just nods his head and goes, "Okay, we'll have to work on that" and that was sort of a great beginning point for, not only my friendship with Alex, but AbleGamers as a company we have worked with Harmonix ever since and they've been really great partners of the business and I've made some good friends over there as well. It's this amazing thing of how, one of my friends put it best, my job title is to go out and be who I am very visibly and let people learn lessons from my experiences and I've been able to thread this needle of using personal experience and second hand experience from the gamers I've met along the way to then translate that into the friendships that I've forged in the industry and then turn that into making changes for other people. So it's this tightrope act of making sure to be friends with everybody because the only way that you really can get people to make change is if they want to. If they don't want to, they're not gonna change. - [Danny] When you think about changing those games, were there games when you were growing up that you were like "Oh man, I'd really love to play that", but then you realized that there were barriers in your way to doing so? - [Steven] Yeah, I can tell you that I wanted to play Dance Dance Revolution and that'd be a great sound bite. Of course I'm in a wheelchair but I've always been a very realistic kind of guy. I am a logic-based person, I have the weird sort or emotional Spock thing going on where I wear my heart on my sleeve and I will fight for anybody if I believe in them, but there has to be logic in my brain, also why this is a thing, and I'm never gonna be on Dancing With The Stars. I'm never gonna be a ninja. It's just not in the cards for me. So I am okay with that and there was no particular game that I wanted to play that made me start advocating for people. It was simply having a disease that was advancing slowly, taking away abilities one by one, made me go, "Oh, shit, I guess I need some technology" and somewhere along the way I discovered that it was a lot more fun to help other people than to help myself. - [Danny] What was it like then for you, trying to gain access to that technology? Presumably you were doing that before AbleGamers existed, so was it a case where your conditions were getting worse and you were effectively looking for solutions as the issues presented themselves? - [Steven] So it's interesting when you're doing a technology upgrade as someone with a disability because it's often a mismatch of just MacGyver-ing your way through technology. To eat potato chips, I used to use hot dog tongs as I couldn't lift up my biceps, but I could rotate my wrist so I would just pick up one chip at a time with a hot dog tong. It's the same thing with video games. I used a little tiny dental hygiene tool that has a little crook on the end of it, has a little rubber tip and I would use that to push W, A, S, D when I couldn't reach it and operate the mouse with the other hand. So I was already using technology, it was just this way... Doing things the low-tech way was beginning to start to fail, so I had to find a little bit more high-tech solutions. - [Danny] And how did you do that? Did you fashion stuff yourself? Were there people out there making custom rigs for people? - [Steven] Well, you know, I started doing it by finding ways to play video games with only the mouse and just getting rid of keyboard entirely. Fortunately, I had found a program called TrackIR which generally allows you to look around in the cockpit of a Microsoft Flight Simulator and when you're looking around, you're also telling the computer to push different directions and I found that you could use this to push keyboard buttons and it was a totally unintended thing that this program was offering. They were trying to use it to help people have a more virtual experience, more immersion, and I ended up using it as a disability tool and now I teach others how to do the same thing. - [Danny] That's incredible. So you sort of hacked it in a way to be quick key-binding stuff. How many buttons could you set up on a TrackIR? How many directional ways are there to use it? - [Steven] So the best way to think about it is to think about a dartboard. - [Danny] Okay. - [Steven] If you think about each position, each little block, being a different key then the laser pointer that is attached to the brim of one of my hats allows the laser pointer to move around based on the way I'm looking. - [Danny] Right. - [Steven] So I can move it to whatever block. The only downside of that technology, of course, is if you're thinking about moving in a straight line. If you gotta get to block number three, you gotta run through block number one through two. - [Danny] Right. - [Steven] So, it sort of becomes this interesting way of lining up the buttons so that they don't do the wrong thing at the wrong time. - [Danny] It sounds like key-binding is something that is one of the most powerful ways of allowing people to use controllers in these interesting ways. You say using a mouse only; I imagine setting up 'run' to be right-click or something like that would maybe fix one sort of problem. We talk about the hardware issue, but also one of the biggest issues in games that has sort of been slowly fixed over the past five, 10 years, well, maybe closer to five, is the ability to re-bind controls, which certainly has never been something that was standard and is a lot more common now. Is that a big issue with accessibility as well? - [Steven] Yeah, re-mapping has gotten a lot better. Now, re-mapping is almost as standard as closed captioning is for TV shows and movies. That's a lot thanks to the groundwork that people have done, demanding it to be a thing. It's not just a disability thing. Everybody loves for you to be able to re-map things so that they're more comfortable, so that your hand isn't stretched out in weird ways that the developers didn't quite think somebody would try to do. So it's good for everybody, it's good design and it allows us to be comfortable playing video games. - [Danny] So what other big games were you a fan of? Or what other games were you a big fan of, rather, back in those days, back in the Ultima Online days? Eventually those doors closed, but you could've got back into that fantasy world. So what other games are your favorites when you look back? - [Steven] Back then Diablo was huge, I loved that game. Star Wars Galaxies actually was the bait that Mark used to get me into AbleGamers. - [Danny] How'd he do that? - [Steven] Okay, so I loved Star Wars Galaxies so much. Star Wars Galaxies was, and maybe is, my favorite game of all time and they had just changed it to the NGE and the NGE made it more into an action simulator game, which took away a lot of the accessibility. - [Danny] Oh, really? - [Steven] Yeah, in SWG, the original vanilla version, you had macros, you had slash commands, you had buttons on the screen that you could click, you could do macro ability to do more than one action at a time. It was a very very friendly game for people with disabilities and they didn't even realize they were designing it that way. They were just trying to make it friendly for everybody. So, it just happened to be accessible and I happened to latch on to it as the most amazing thing since pizza and it was great and they changed it and then, right after that, they were gonna change it again for the combat upgrade and they were gonna make it into this, I don't even know what kind of 'Barbie Ken Dreamhouse' thing they were trying to do with this game, but it was just destroying it from the inside out and then then closed it so I literally told Mark that I would come work for AbleGamers, volunteer my time, and at the time I was just being a writer and trying to help the cause, and I would do it, but only if he would give me the email for Smedley so I could tell him off. - [Danny] And did you? - [Steven] I did, yeah, absolutely. - [Danny] Oh, God. - [Steven] I wonder if he still has that email. - [Danny] Did he respond? - [Steven] No. I was nobody then, so just an angry guy yelling at him, which he had a bunch of those already. - [Danny] How long is the email, do you reckon? Is it like one paragraph or was it like 20 paragraphs? - [Steven] It was like five paragraphs with expletives and doing something between rational explanation of why he should change it back to, you know, "I hope both your eyebrows catch on fire!" It was not my most refined moment but I was just so passionate about it. - [Danny] Yeah, shoot your shot, fair enough. So what have you been playing at the moment? We were playing a bunch of PUBG I remember last year and then you went off and joined the Fortnite gang. You said you could never be a ninja but there you are, every day, playing Fortnite. Are you still playing it? - [Steven] Actually, no. I don't play Fortnite as much as I used to. It is still a fun game for me, but I've actually began to fall away from first-person shooters a little bit. I've been doing the Rocket League thing, I've been really into Kingdom: Two Crowns recently, just playing that 8-bit life. Yeah, it's the third installment of this franchise where you're just a little dude or a queen that's got a kingdom to take care of and there's little greedy things that are trying to take all your money and beat up your people to get it, so there's no fighting involved so, I don't know, I'm one of those gamers that, I used to run a violent game like a Diablo and then I would run The Sims Online. I would just bounce back and forth to satisfy both sides of my brain, so I guess right now I'm just like, "I don't wanna shoot people, I just wanna watch little monsters be murdered." - [Danny] Okay so by that rationale, Rocket League is the violent game? - [Steven] Yeah, well, if you've ever seen me play Rocket League, it depends how many times I get scored on. - [Danny] Oh dude, I swear to God, I have never been as angry and stressed out as when I play Rocket League online. - [Steven] It's like a stress test, they should replace that at the doctor's office. - [Danny] I swear to God, I had to start playing on PS4 because then I couldn't type shit at people. Then I just started doing it on that as well, bringing up the little PlayStation keyboard. In between goals where you've hardly any time to trash talk anyone and you just figure out ways of doing it. - [Steven] What a save, what a save, what a save! - [Danny] Oh, yeah, totally and all that sarcastic stuff for sure, yeah. It's ridiculous. Did you do a 'Top 10' list or anything for 2018? - [Steve] You know, I think I'm one of the three video game industry people that didn't do a 'Top 10' post. - [Danny] You need to get Alex Navarro over at Giant Bomb to email you as well next year. - [Steven] Apparently, yeah. Next year I need to get on the list, I was like, "every one of my friends has a list, what the hell?" Damn. - [Danny] So what was the stuff last year that really caught your eye? Were you playing a lot of those games? Well, playing Rocket League I guess, since 2017. - [Steven]Yeah, it was a good year for video games, man. The one I wish I could have played the most was Spider-Man. Man, that looked like an amazing game. I couldn't personally play it, so it was actually one of the only games that I sat on Twitch and watched friends play from the beginning to the end. It was so good. I loved it so much. - [Danny] Is that because it's a console game and it's just the accessibility issue? - [Steven] It was the way that the accessibility was set up was just a little bit rough for trying to aim and change your weapons. Anything that has a weapon wheel just adds another layer of complication for people who have a limited number of buttons that they can push, so, yeah. Even if you were using a QuadStick on a console, the weapon wheel is just difficult, so, you know. - [Danny] How does the QuadStick interface with the PlayStation? Because obviously Microsoft now has a controller that's like officially doing it. Do you have to hack it to get it to work? - [Steven] Yeah, its just an adaptor. - [Danny] Oh, really, just like off the shelf? You just get it off Amazon or something, or eBay? - [Steven] Well no, it's not off the shelf, but there are adapters out there that let you use PlayStation and Xbox things, vice versa, depending on which console you need to use the most, so we can put a QuadStick on either one. It doesn't really work on a Swtich, unfortunately, looking at you Nintendo. But, yeah, PlayStation and Xbox works just fine. - [Danny] Is it the type of thing that they know about and they're cool with or they know about it and they're just gonna go, "Ah, whatever"? Like what is it that Nintendo are doing that stops people being able to make adapters for that? - [Steven] You know, I'm not really sure what I can say, legally. I can tell you that it's still works on Xbox and PlayStation and it doesn't work on Nintendo. - [Danny] Fair enough. Sorry, you were saying, what other games are you playing? - [Steven] The God of War series was, of course, super amazing. I had a lot of strange indie taste as well, like Tricky Towers was a really good game I found. Just something sort of different. I loved Into the Breach. I think the only one I've lost a lot of time into was Odyssey. Odyssey is just so good; I can't stop playing it. - [Danny] My wife is playing it too. It's the most game I've ever seen. - [Steven] It is ridiculous, it is. I mean there were so many good games that came out last year, but Odyssey is maybe the first one in forever that I've been playing off-stream. There's usually, for me, only two kinds of games that I play; either I play them for work or I play them for stream work. Don't you get it where it's like, I'm sure, just like you, I don't like play just to play very much, so when I do, a game's gotta be great and Odyssey was fantastic. - [Danny] Did you play the Origins? The one that came out the year before? - [Steven] I didn't. You know, Odyssey was actually my first venture into Assassin's Creed world. - [Danny] Oh, cool. It's crazy how people are, I feel like there's two groups of people; there's the people who played so much Origins that they just can't play Odyssey because it's just like, it's just so too much, too quickly and then there's people who didn't play Origins who are loving Odyssey because it's a lot of the same sort of systems and stuff that worked there, but in a much bigger map with so much stuff. It's ridiculous how much stuff is in that game. Like how much of the map have you uncovered? My wife's been playing for months and like a third of the map has been opened up. - [Steven] You know, I probably have got a little over half of it at this point, and it just seems like the game just keeps going and, I gotta say, I'm into it though. It's one of those games where I'm finding I don't mind how much time has been sunk into it. Normally by like hour 50 I'm like, "Alright, come on, we gotta wrap this up", but this one I'm like, "You know, I could probably play this off and on for the next year, I'd be alright with that." - [Danny] What is it about it? Is it the setting or the combat or is it the ticking off the things on the list? There's a lot of 'do these things' and then you do the things and they give you stuff for it and you're like, "Yeah, give me more things to do." Is it that? - [Steven] I think it's a combination of the story and the never-ending tasks. I love the bounty hunting system, oh my goodness. I love how you just randomly get hunted and then you get to kill them and then more people hunt you. It's just awesome. - [Danny] That's rad. What are you playing at the moment? So you're playing that at the moment still, are you? - [Steven] Yeah, I mean whenever I get spare time, that's where I'm sinking my time right now. That was after I beat Far Cry. I don't know if you got a chance to sink your teeth into that but, man, that was a mind trip. - [Danny] Yeah, that was another one, my wife is basically just on the Ubisoft open world ticket at the moment, so that was another one I watched her play a lot in the evenings. Had you played previous Far Cry games? Was that your first foray into that one as well? - [Steven] That was another first note as well. It seemed to be my year to break into story games. I guess now we're looking back at it and I liked it but, this is gonna turn into spoiler-cast if I'm not careful, but, man, the ending in that game. At the end of the day I am a writer who just happens to be doing other things right now and so I love, love, love a good story. So, if it had something that can just grab my attention and make me wanna find out what happens at the end, then I'm in. - [Danny] You're one of the first people we're talking to in 2019, I mean you're one of the first people we're talking to on this podcast, this is the 5th episode. I feel like I haven't been able to stop and take stock of what's coming out this year. Is there anything, I have a list in front of me here but is there anything off the top of your head that you're looking forward to? Because I feel like 2018 actually ended up being a fantastic year but I worry that we ended up going into a slower one, when that happens. But is there anything off the top of your head that's popping out that you're looking forward to in 2019? - [Steven] I don't know, it can't be a slower year than last year. Last year was just boom, boom, boom. I would say, right off the top, and the same thing everyone is gonna say is Anthem. If Anthem is bad then I am going to riot. I'm going to grab a pitchfork and I'm going to the studio and I'm gonna stand there and be like, "You guys fix it." I'm gonna do it in a very non-threatening way. I'm just gonna stand there and it's gonna be a safety pitchfork, there's gonna be little plastic things on top of it. - [Danny]Orange tips. - [Steven] Yeah, orange tips on it. I'm gonna have a peaceful vest on me and just be like, "I just want you to fix the game." - [Danny] Well you say you're a fan of stories, does that mean, are you a fan of Dragon Age and Mass Effect, the other BioWare games? - [Steven] Oh yeah, oh my goodness. Dragon Age: Origins is... So Dragon Age: Origins, I love it so much, so anybody who really is a fan of mine may have picked up my one and only book that I have out there and if you look hard enough at the book, you'll see that one of the main characters is actually nearly directly pulled out of the Origins video game. - [Danny] Oh, careful, this is fucking EA man! - [Steven] I did not steal their IP, but that was like my main inspiration. It was so good. - [Danny] That's awesome. - [Steven] It was like, you know, the character and the everything just was so great to me that I was like, "I have to create my own version of this and plug it in somewhere", and I ended up doing that. - [Danny] That's right, what's the name of the book? Where can you get it? - [Steven] It's a horrible book, you don't wanna go find it. - [Danny] Hey man, I a 33 year old video game fan. I don't read books, I just buy them and put them on my shelf. - [Steven] That's fair. So the book is called The Finder. You can get it on Amazon still. I got it under my pen name, Steven Rome. Honestly, I hired an editor but the editor really kind of let me down so there's grammatical errors and there's an audio book uploaded to it. I really tried pretty hard and it sold actually pretty well. So I've actually got a screenshot. Back in the day, you could put your Amazon book up to be downloaded for 72 hours for free and I put it up to be downloaded for free and it was downloaded as much as Game of Thrones was bought. - [Danny] Oh wow. - [Steven] So I've got picture of my book right beside George R. R. Martin's Game of Thrones. - [Danny] That's rad. Yeah I see it here, right here on Amazon. Go pick it up everyone, 13.95 paperback, Amazon Prime, you can have it by the time your next bowel movement comes, that's the way Amazon works now, it's pretty good. - [Steven] Yeah, if you need bad reading material, then... It's so sad too, because it's one of those things. It was a good story in my head and then it's like you can tell there's a certain point in there that I just wanted the book to be done. So I was just like, "You know what, I'm just done with it", and it goes from a very slow-paced book to "Alright, it's done." - [Danny] Steven, I feel like people go their entire lives trying to write their books so do not kill, or kick yourself over the fact that your first novel wasn't exactly what you needed it to be. That's incredible. Are you writing another one? Are you looking to write another one? Are you too busy with AbleGamers stuff? - [Steven] You know, I am super busy, but this is actually AbleGamers' 15th year. So, as I was saying to you privately when I agreed to come talk to you, not only because we're good friends and I wanted to help you launch this thing and if three of my fans will come listen, that'd be great. You know, its one of those things where I'd like to get into the writing and doing some of my own flights of fancy that I've been putting on the back burner for so long because I feel like after 15 years I've put in a little bit of blood and sweat into the cause and now maybe I can do a couple of other things I wanna do before the shot clock quite runs out. - [Danny] Well, I think there'll be a lot of people who would be interested in experiencing whatever you put out there into the universe, so... Let me tell you about this place called Patreon.com and it lets people do their dreams and get funded by the people who want to experience those dreams. - [Steven] Really, I'd never heard of that, Danny! Do you have one of those? - [Danny] Steven, can I ask you some questions from people who pay us money? - [Steven] Nope! I'm out of here, bye everybody. - [Danny] Thank you to Steve for being here. If you wanna get your questions in, go to Patreon.com/Noclip. If you're on the $5 tier you also get this podcast early. You don't get it exclusively. We had some people be like, "Hey, I can't get the podcast" and we had to be like, "No, you literally can't, everything we do is available, except the behind the scenes stuff". But if you're on the $5 tier you get this beautiful podcast early as well as a bunch of other stuff and we put the word out for some questions, we got a bunch of them. I'm gonna ask about two or three of them here. This one's from Matthew Glenn, he said, "What accessibility feature should indies and small teams prioritize when hoping to be more accessible?" Any come to mind? - [Steven] You know, I think the thing about being an indie, and I've had so many great conversations with Rami about this, indies have such a luxury of being flexible. Being an indie developer is super hard, right? It is back breaking work in a mental way. It is blood, sweat, part of your soul going into this game and here I am telling you you have to do even more. To indie developers out there, keep in mind everybody on the accessibility side understands that you didn't need one more thing to worry about, but if you add things like re-mappable keys, you add things like sliders for all of your settings, or allowing people to edit the INI files instead of keeping them hidden or encoded. Allow people to move the game as much as they can, without breaking your game or altering it, ` then let them play it your way and you'll have more sales and you'll have happier customers. It's interesting how some games tackled problems. Let's take, for example, one of my favorite indie games of 2018 called Raft. Raft was a cool little indie game where you basically were on a raft, spoiler! You had to fish junk out of the ocean and build a bigger, better raft that had air conditioning somehow, I don't know. It was a fun game but the settings in it were bare and minimal and when I reached out to say, "Hey, I can't play your game because the mouse sensitivity is very low, you capped it barely above what you'd need to move the mouse across the screen if you got an entire mousepad, not to mention you don't have the ability to re-map, you didn't have stuff like that. And within two days they turned around; they added the ability to map the mouse, the added the ability to uncap the mouse sensitivity. These are all things that don't take developers a lot of time, but if you don't do them, they can lock people out of your games. I happen to be one of the people that gets caught up in those times when you're alienated, so I always recommend, you know, do as much as you can with little effort and things like adding settings and adding re-mapping are often relatively easy, nothing is "easy" in development, but if you do it early in development cycle, it's doable without too much cost. - [Danny] Raymond Harris asked the question, "Have you tried Microsoft's new accessibility controller, if so, what do you like and dislike about it? I mean you guys were involved in the whole R and D aspect of that, is that correct? - [Steven] I was privileged to be one of the people that Microsoft pulled into it first. Me and my co-worker Craig, we were the ones that were asked to come sign some NDAs and check this out on a low key, 'here's a tablet with a drawing on it because our lawyers won't even allow you to look at the real prototypes, so here's what it looks like' kind of thing. Yeah and then from there we brought in AbleGamers and we became an entire organization to help, not just one or two of us, but everybody had a hand in making this thing better, so it was great to get to be a part of that and it's honestly going to go down in my brain as one of the highlights of my career. I had a very small part in personally bringing about a controller that is now available in freaking Walmart. Well, technically the Microsoft Store, whatever. Walmart, Microsoft Store, same difference. I'm definitely not gonna get an angry message from Microsoft PR tomorrow, its fine, right? - [Danny] Matthew Rogers asked the question, "Do you find that people with disabilities often write off video games as a hobby and don't realize that there are organizations like AbleGamers out there?" - [Steven] I do. I think one of the things that my job has become has been fighting against the stigma of being a gamer, let alone having a disability, so, in a lot of ways, 15 years ago when I got into this game and when AbleGamers first started, we were not only fighting for people with disabilities, which, back in the early 2000s and early 90s, was not as welcomed as it is now and neither is being a gamer and both of those had negative connotations on them. If you were a gamer, you're lazy. If you were disabled, you're lazy. We had to fight all these stereotypes and yeah, I think that there are so many companies out there who don't even understand what we do, what I do and my daily operations and what my company does and what even is represented by gamers with disabilities being a part of the world. I don't know that everybody's quite yet aware. I think we're making it so. I think people like Danny are helping us push the narrative into the mainstream that it's not some little niche bunch of people that just wanna play a couple of games, but gamers with disabilities are everywhere. People like Halfcoordinated who are out there on the stage of Games Done Quick, who are out there pushing, me being on award shows pushing. I think we're all doing our parts and I think everybody who is listening can do their part by saying to their friends, to their family whenever the situation comes up, that people with disabilities want to enjoy every hobby, including gaming. I think it's gonna be interesting watching companies get involved more and more as they figure this out. - [Danny] We go back and look at the commercials of the 90s, where the prevalent idea of the teenage boy, the white teenage boy, right? The able-bodied, white teenage boy was the... - [Steven] Straight, able-bodied, white teenage boy. - [Danny] Yeah, lets keep going! Eventually we'll find that gamer. The one that gave birth to us all. Do you find that accessibility and people with disabilities have a place at the table now in a way that they didn't five or 10 years ago, or it is for people like you that are visible, but for most people it's not? - [Steven] Here's the thing. I think that accessibility has come a long way in a lot of ways thanks to the work that has been done at AbleGamers and our allies and our people that care about our narrative, right? There's no question, accessibility is better. Full stop, period, end of sentence. However, to continue the conversation, if you are not somebody that has a high profile, you do not have as good of a chance of things being made accessible quickly. I am extremely privileged, in that if somebody gets a hold of me and says, "I can't play this game because of this feature being in the way", chances are I can get to a developer and say, "Hey, is there something you can do about this?" Sometimes they can do it quickly, sometimes they can't. I've had developers literally, and I will not tell you who, go behind their bosses back and find code and tell me slash commands in engines to get around the accessibility things because the publisher didn't want to deal with the problem and the developer cared enough that they were like, "Just tell them to do this and it'll be fine." Okay, cool, I am super privileged in that I can do that, but there's not a lot of people in my position that can do that and I can't do that for every single person all the time. Everybody at AbleGamers has their people that they can turn to and they can make magic happen sometimes, but there's only so many of us and only so many hours in the day, so you can't do that for everybody. What happens if you're a gamer who can't play a certain game and its because of a feature in a game and there's nothing that can be done until that feature is changed? Well, you can tweet and you can email and you can send a feedback report, but you have to wait your turn, right? So there's definitely a position of privilege there for people like you and me who are in the game industry because we have the right ears. We try to do that honorably. Danny and I try to use our power for good. At least I do, Danny, I don't know... - [Danny] No, no, honestly please don't even say us both in the same sentence because you give me credit that I do not deserve. The work that you've done is literally changing people's lives. Maybe I'm making people smile a little bit, but you're doing some work that is really affecting people in incredibly important ways. - [Steven] I think we all have a different part to play though. I think that everybody who's listening has their part to play. This magnification of positivity that I have turned my "brand" into, if you will, is 100% honesty and compassion. We're all playing a part. I think anybody who's listening to the 75 minutes of this that we've done so far is doing their part by absorbing this information that they might not have known, about the struggles of people with disabilities. They may not have known that these are problems and issues. Now they can watch out for them. Now they can be an advocate. But, to get back to the original question, you do everything that you can and I think that we're in a position that we can make as much change for as many people as we possibly can, but I think that there are minority groups who are very vocal. The LGBT community which, of course, I support and Blacks in Gaming is one of my favorite GDC groups. I support every minority I can because I know my own struggles and while I may not know theirs, I know how difficult mine were and I can imagine and empathize with their struggles and I try to amplify where I can. The problem that I always find, and it breaks my heart, is that I'll see people that I respect so much in the industry, tweeting about how we need to support races, genders and sexualities and then they'll leave out disability and I don't understand why we're still not putting disability on the same level as these other minorities. Because guaranteed every single one of those groups, there's also people with disabilities within that group. So I would like to see when we're all unifying a bit more, to say that my LGBT friends who are disabled need support, my black friends, my latino friends need support. We are all in this together and I think that if we continue to amplify each other, we'll make this battle just a little bit easier. - [Danny] Is that why you make yourself so public? Like, you talked about your brand, right? You don't strike me, I'm not gonna bullshit you, you don't strike me as someone who suffers fools, you've got an incredibly intelligent head on your shoulders and you talk about this like feel-good brand that's really really important. Do you have to be watchful of people who would try to utilize that for their own optics? Like who would try and manipulate or would try and use the feel-good narrative to make their brand look good and then ultimately not really invest in your mission in a way that is substantive? - [Steven] Oh, absolutely. It is a hard and fast rule at my place of work, that no one with a disability is to do work without being compensated in some way. It does not have to financial because sometimes the government frowns upon that kind of thing, so maybe someone who is on government assistance can't take a payment because then that could endanger their insurance, and that we would feel horrible about, so instead maybe they get a copy of the game. Maybe they get a free tablet. Maybe a new webcam, who knows? It's that you don't use people. You utilize their skills, you utilize their experiences, you do not use them. And I think that's something you have to watch out for, and again, just anybody who has followed me so far, or if you plan on following me, Danny knows all too well that I am a lover but I'm also a fighter. If I see an injustice, I will strap on a sword and I'll go to town. I have no problem with picking up the battleax and running into the fight. I am not somebody who thinks the world is rose colored and we can just all love each other because that's the right thing to do. I think sometimes there comes a time where all people must fight. - [Danny] And whenever the battle happens, I'll be, hopefully, standing right beside you, swinging my morning star as well. Steven Spohn, an absolute pleasure to talk to you as ever, my friend. Where can people follow your work? What are you up to? Where can they consume your delicious content? - [Steven]I don't want that advertisement on my phone. My most active place right now is Twitter. I find it's the best place to amplify positive messages to fight some of the darkness; you can find me @StevenSpohn and you can find me on Twitch at the acronym that is my name: SteveInSpawn, like the comic book character, and I stream on twitch five days a week, just trying to showcase that people with disabilities are out there and we're not innocent snow flowers that don't so anything but sit around and watch TV. We're out there playing games, we make dick jokes and we're funny and inappropriate and we're just human beings like everyone else and I'd encourage anyone that has a disability that happens to be listening to the amazing Danny O'Dwyer, that you too should go out and live your life as visibly as you can because that's the only way that we're gonna change the world. - [Danny] Steven, thank you so much for your time. I really appreciate it. We'd love to have you back on if you're up for it again in the future. - [Steven] I'd be more than happy, Danny. Thanks for having me. - [Danny] No problem. Thank you, as well, for listening, everyone out there. We don't know who's up next week, but if you follow @NoClipVideo on the Twitters, you'll get an update over there. I'm @DannyODwyer on Twitter. If you have any feedback or any ideas for guests, you can also hit up our sub-Reddit, r/Noclip, or if you're a patron there is always a Patreon post you can just jump into, or hit us up on the DMs. The podcast is available on iTunes, Spotify, Stitcher, Google Play, the whole sha-bang. Anywhere podcasts are sold, stick 'noclip' in there and hopefully we'll pop up. We also have a new YouTube channel as well. If you type 'noclip podcast' into YouTube, we'll get that short URL soon enough, but until then if you hit that up, you'll be able to watch, slash, I mean 'watch', it's just a static image, pretty much with some gameplay in the background, but it's up there on YouTube. We also have full transcriptions as well. We don't talk about it very often. We do closed captions on all of our videos, but we actually also provide full transcriptions of the docs if you go to our Libsyn page, so that's like noclippodcast.libsyn.com and there's a link in all the descriptions no matter how you're listening to this and you can go check that out as well. Patrons get the show early. $5 if they're on the $5 tier. Thank you to them for making this ad-free and making it possible in the first place. Patreon.com/Noclip if you're interested in that. I hope, wherever you are, this finds you well. I hope you're enjoying some video games and we look forward to talking to you again on the next edition of the Noclip podcast, next week. See you then.  

Noclip
#04 - Mikey Neumann

Noclip

Play Episode Listen Later Jan 14, 2019 57:29


In the first episode of the all-new-format Noclip podcast, we talk to Mikey Neumann about media criticism and his time working at Gearbox on games like Counter-Strike: Condition Zero, Brothers in Arms & Borderlands. (Recorded January 8th) iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Watch our docs: https://youtube.com/noclipvideo Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyerFunded by 5,035 Patrons. -------------------------------------------------------------- TRANSCRIPTION; - [Danny] Hello, and welcome to the NoClip podcast, the fourth episode of the NoClip podcast. Though, in many ways, kind of the first episode of the NoClip podcast. There's a whole new format. Less edited, less produced, more chatty and conversational. If you still like those ones, don't worry. They're still gonna drop in on the feed. But generally it's gonna be a weekly show now, just me sitting down with a bunch of interesting people from the world of video games be it people who are in development or people who are streamers or journalists or maybe just somebody who plays games who's got an interesting story. Speaking of interesting stories, we have a person here who writes quite a lot of them. Or at least did in a prior life at Gearbox Software. Today, you can find him as a... I don't wanna say film critic. Maybe film connoisseur? Maybe he prefers to be called a YouTuber? I'm not quite sure. Let's ask the man himself. I am talking, of course, about the one and only, Mikey Neumann. Mikey, how you doing today, man? - [Mikey] I'm good. Now you've given me like an existential crisis to worry about 'cause I used to worry. Like, what do you call yourself? - [Danny] Yeah, I don't know. The one that keeps coming to mind is like content creator, but that sounds worse than YouTuber. - [Mikey] Yeah, I get in trouble a lot 'cause people call themselves content creators, and they're people that I think are making incredible art leone. - Right. - [Mikey] And they're like, I'm a content creator. And I'm like, that's so dismissive. And they're like, why? The only one dismissive is you. They're just words. - [Danny] Yeah, I feel like the people who are actually content creators are those 3D model farms that game developers use that are in Singapore. You know, like the outsourcing places. Like that's content creation. They're making fridges and tables, they're creating content. - [Mikey] Teaching moment, for real, you actually do have good relationships with those different outsourcers. They tend to be with artists and designers 'cause at the height of a game, you might be using eight to 10, even more. Like if you're Red Dead Redemption, I'm sure they use like all of them. But it's not just throw it over the fence. I think the good games and good studios build a really good relationship with those outsourcers. So, it's never just throw it over the fence. - [Danny] Yeah, it came up in our Horizon documentary, and we'll get more into the development stuff in a little bit. But I remember we were talking to... Is it Herman? God, I should remember his name, just feels terrible. The lead over there at Guerrilla, and they're not that big a studio, but Horizon Zero Dawn is a really big detail game. So, they basically created an outsource management team within Guerrilla to do that. And he said it was like the game changer for getting that game out the door because before it's just there's too much stuff to make now, and it's 4K, and it takes forever. - [Mikey] And you call it content because it does describe all of it 'cause content can be sound effects, it can be how using those sound effects in the audio engine. There's so much content that I think, in the game sense, that word actually does work really well. - [Danny] There you go, we've solved it. You're not a content creator. So, we now have to figure out what your real job is. Yeah, Herman Hulst is his name. It's funny 'cause we're gonna get into development shot, which I feel like we do at all that often in the world of video game podcasts. I mean, there are some really good ones out there that do this sort of stuff for developers, but I'm hoping we can sort of break a little bit of new ground on this one. But we're not gonna do that for the first section 'cause I just wanna talk to you about what you've been playing at the moment. - [Mikey] Number one, I'm not really ranking them, but it's sorta like... I order them like how much I'm playing them. - [Danny] Okay, quantity, not quality. - [Mikey] Well, yeah, just to properly describe how much I'm playing Slay the Spire. It sort of combines everything I love, which is like a strategic, rogue-like, card collecting, card deck building, RPG, climb a tower. It checks all my boxes. - [Danny] I think those are the same boxes that make me fearful. I think any one of those. I mean, I love rogue-likes, but I think it's the word card, and I think it's the screenshots when I see cards. How much is it a card game and how much is it just the cards are a part of the interface? And you're just there-- - I mean, the cards are the game. I mean, it's an attack and defend game. You're making choices about how much damage you're trying to do, or how much you're trying to protect against. So, it's math fighting in the same way that one of my favorite games ever, and I used to exclusively play against UD engineering students because they were the best ones, Virtua Tennis. Like the first one. - Oh really? - [Mikey] It's math fighting. - [Danny] How come? - [Mikey] Because it looks like tennis on the surface, but actually-- - [Danny] It's virtual. - [Mikey] Well, it's Virtua, thank you, sir. - I'm sorry. - [Mikey] Sir. No, it's... And Mario Tennis ended up using these mechanics, and a lot of other people did. Never as punishing as Virtua Tennis where like you select a spot to hit the ball from, and the faster you get to that spot, the harder and better angle you can hit it at. - [Danny] Okay. - [Mikey] So, your ability to setup in time sort of makes it like you can hit it better and make it harder on the opponent, but they're also doing that to you. So, the exchange of basically fighting with angles and timing is Virtua Tennis. It looks like tennis because that's how tennis works, basically also, just not as mechanically solid. - [Danny] And just speaking to that sort of beautiful era of games when they were mechanical to the point where you could predict things. Obviously, sport games now are like kind of, they're supposed to be these massive simulations that are ultimately sort of like, you know, there's a lot of RNG involved in what they're doing. But that was not the way it was before. - [Mikey] I was waiting for that term. I was like, when's he gonna say RNG because Speedrunning grabbed a hold of us. I like that because it put it in the Lexicon. - [Danny] It's the wrong term though, is it? Or is it too broad? - [Mikey] It's sort of like, god, you're gonna get me in trouble. One of my old pet peeves was, and I try never to bring this up anymore. But if you watch Speedrunning or Esports, really, people say hitboxes in place of the term collision. And it drives me bananas 'cause hitboxes were what we used in Counter-Strike and Half-Life because you add rudimentary boxes sort of overlayed over the model, and that was collision. Collision's not that simple anymore. - [Danny] Actually, this is really what I wanted to get into later as well, which is the sort of disparate ways in which we do communicate about this sort of stuff. Do you think, in using the word like hitbox, it's reducing it? Like it's not talking about it in the way it should be? Or does it just irk you because it's the wrong term? - [Mikey] I think it irks me because I'm a pedantic moron. I think what isn't annoying about it is that the term hitbox is quote unquote sort of grew up to mean collision. Which is sort of synonymous, they're just not generally boxes. Collision tends to be people-shaped in people-shooting games. - [Danny] What other games you playing? - [Mikey] The one that's your fault, and I'm about to get back to Zen, I'm playing Half-Life one again. - [Danny] Oh, wow, okay. And that's, you worked on-- - Direct result of watching your incredible documentary. - [Danny] Thank you, you're too kind. Sorry we didn't actually meet. We did have lunch after I interviewed Randy Pitchford for that documentary. - Yeah, I met you at Gearbox, it was a fun day. We went and got barbecue. - [Danny] It was delicious. We ended up talking a bunch about Counter-Strike and Half-Life stuff 'cause of course you worked at Gearbox during a lot of that time. All of that time? When did you start at Gearbox? - [Mikey] Actually, specifically, 2001. - [Danny] Okay. - [Mikey] This is actually... You know how you can't find a word 'cause I almost said this is awesome. And then I was about to-- - Thanks. - [Mikey] I was about to say, no, I was like, it was awesome, 9/11 happened two months in, and I'm like, that's not awesome at all. Awesome in magnitude, not in quality. - [Danny] Good save. - [Mikey] Thanks, but we're working on Counter-Strike Condition Zero, a game at the time you could play as the terrorist. - Oh yes. - And we're like, that's not great. Everybody, is that great? Oh no, that's not great? Okay, and then I remember it became counter-terrorist only. And the game actually got better 'cause we did a game that will never see the light of day now but. - [Danny] Yeah, so how much of the Gearbox stuff was actually in the one that came out? Because it got passed, I think Gearbox was the second team to work on it and it ended up going through Turtle Rock and then Ritual, and it changed. It was like Valve's weird version where they wanted it to be a single-player game. - [Mikey] Well, it was Rogue first, right? - [Danny] Yes. - It was Rogue? - Was it Rogue? Yes, I think it was Rogue. Then you. - Yeah, the Alice developers, I believe. And by the way, I could be totally wrong. I'm just going off the top of my head here, memory-wise. It went Rogue, Gearbox, Ritual. It's still in Dallas, actually, they just drove it across the street. And then, Dallas isn't really that small, I'm kidding. And then it was Turtle Rock, which Valve ended up having a really interesting relationship with. - [Danny] Right, 'cause of the Left for Dead. But when you played the released version, was there any of the Gearbox DNA in there? - [Mikey] I don't know how much I'm permitted to say. - [Danny] Right, that's fair enough. - [Mikey] I mean, it's been awhile. I don't know. I don't think so. Off the top of my head, I would imagine no, but again, I haven't looked at it or anything in a long time. I think everybody that worked on that, which is really interesting and something I can say, is I think everyone did really cool work with what they were given and what they were trying to do. Ritual made some really cool art that Turtle Rock ended up using in their version. And Rogue had some cool stuff that we... To me, it was a lot of cool stuff and not necessarily knowing what to do with that brand at that moment. - [Danny] Yeah, bit of an impossible task trying to make a single-player portion of this beloved multiplayer mode. It's almost like you're trying to paddle the wrong way up the stream. - I can only speak for ours, and I can really all I can say is that it was really fun, and stuff we added did make it through like the Galil and the FAMAS. That was us that added that to Counter-Strike, and that ended up mirroring all the way back into 1.6. It's really interesting how that all kind of bounced around. - [Danny] Crazy, yeah, and people still play 1.6 today. And people still playing Half-Life today. So, what was it like going back and playing Half-Life? Considering you're sort of history with the franchise. When was the last time you played it? - [Mikey] Right when Half-Life Two came out. - [Danny] Okay, 2004. - [Mikey] Yeah, it's been a bit, it's been a bit. - [Danny] What are the parts that sort of shout out, or any specific levels or moments of it that you really like? - [Mikey] I think what I was doing was sorta, 'cause to me, what I really wanted to see again was that feeling of being Gordon. Half-Life one does something so brilliant, I've never seen any game replicate it, including Half-Life Two. Which is you're just a dude who is late for work. And everyone is like, ugh, Gordon? Ugh. And you feel like a piece of garbage. You're an MIT graduate, and they're treating you like nobody, and I just love that because it weighs into all of the gameplay through the whole. Like that guy hiding in the trashcan that we all threw a grenade into. But, you know what I mean? I love that sort of moral gray area that they played with because undoubtedly the hero, but they don't really treat you like one. - [Danny] Yeah, it's not like a sort of traditional, I don't know, hero. There's the mountian, go climb it kind of hero's journey type thing. It's a bit more of the everyman. - [Mikey] And you get to Half-Life Two, and every person you meet is like, Gordon? Gordon Freeman, the Messiah of Black Mesa? Oh, Gordon! I've heard every story about! You know, like everyone reacts huge to you, and it made me feel like less of a hero in a way. It sends me back to all those thoughts. - [Danny] Does it make you feel like a bit of a fraud almost? Because it's likehe kind of lucked his way through, like it wasn't exactly a charitable mission he was on. He kind of just had to survive in the first game. - [Mikey] Yeah, and there's like weird alien suit-wearing men that pull all the string. He's really not in control of anything. - [Danny] Right. - [Mikey] And it was funny 'cause what your documentary did that has never been done was you gotta remember, Half-Life Two was, obviously you remember, but it was huge. And it came out and it was massive and everyone loved it, and they're like wow, this is the best first-person shooter of all time. And I'm like that ends on a massive cliffhanger. - [Danny] It's funny, I forgot about that element of it. 'Cause to me, I just thought, oh people want more Half-Life. - It's huge. - [Danny] But actually, when I went back and replayed Episode Two as well, it's kind of like, oh yeah, this does totally suck. It's bizarre. I think it was difficult to separate the baggage from the game. And even the memory of playing of the game. You were talking about turning up late for work. When I went back to play it recently to capture footage, I tried to as much as possible to remember the first time I played it, and you do get that sense of when you turn up for work late when people are already making their lunch, and they're already sitting down at their desks and you haven't even gotten into your uniform yet. You know? That way about it, which I feel like now when I play Half-Life, I'm thinking this meta-version of Half-Life that's just me playing my nostalgia, not necessarily playing the game. So, it's cool that you actually got to go back and play these games. You haven't played in quite a long time. Kind of feel it authentically that first time. So, are you interested in playing the episodes? Or are you gonna just be pissed off by the end of it? - [Mikey] It's tough to play Half-Life Episode Two and not just feel sad. You know what I mean? 'Cause there's a lot of effort spent on no, it's not over. So, you gave us a massive cliffhanger and then said but it's not over. But it really it was. That's a huge disappointment, I think, that has weighed on people for a long time. I wanted to say that your section on Half-Life Three actually did give me closure. - Ah, nice. - As like a game player. I was like, it doesn't matter. All these people are making all this cool stuff, that's fine, go check that out. It is what it is, I guess. - [Danny] Right, it felt like, you know? It just felt weird to do with the doc, and for that to end on a cliffhanger would just suck. Everyone was saying you should release it in three parts and just never release the third part or something. Even the idea of making anyone watch a retrospective on this game, and then to make them feel shit about it again by the end just felt really wrong. Although who knows now? Eric Wolpaw has rejoined the Campo Santo-infused Valve. So, I don't know, maybe they're making games with writers again. - [Mikey] Yeah, well they're definitely making one 'cause they brought everyone from Campo Santo in. I think you could say the same nice things about Portal one as well 'cause Portal one, you start in a cage, you're a prisoner, and it's like you are trapped. And the climax of that game is the realization for the player, oh I can escape. And that twist was my favorite thing ever 'cause that moment when you're going up that ramp with the stair car on it, that moment I was like, oh sorry GLaDOS. - [Danny] So, it's similar to Half-Life one and Two then where, in a way, they just kinda have to... Everyman, everywoman, aspect is completely lost. The twist is gone, and now we have to kind of, I don't know, justify the lure of the first game in the second game when also just not making the first game. Did you like Portal Two? - [Mikey] Absolutely. I thought the writing was incredible. There's so much good content in Portal. I got to that word, and I was like caution signs, but Portal Two doesn't have that central promise. And I think that's what fantasy fulfillment is about. Portal one, you're in this scientific facility getting lied to about cake. And that's kind of the, you know what I mean? That's kind of the game, and you get to accomplish the fantasy of, you know what? I hate you, I'm getting out of here. I'm not living this life anymore. And you get to feel what it's like to be a prisoner, and then escape. You get all those kind of emotions. I don't know, I just like games that give me something more that sort of inform my actions in an interesting way. - [Danny] You enjoy good writing, which makes sense because that was your job, right? - Sure, sure, sure, sure. - For a decent amount of time. So, when did you can start doing writing at Gearbox, right? That wasn't always your focus, right? 'Cause even before you were at Gearbox, you were, was it Dave Defeat was the mod that you were working on? - [Mikey] Yeah, I did art on Dave Defeat way way back in the day when we're still rockin' DoD WAD files. - [Danny] Hey, man, John Romero is still selling them in 2019, so. - [Mikey] There is... wait, really? - [Danny] He's making a Doom WAD, yeah. But it's unofficial like he's releasing the Wad for free, but they're putting out a special edition box of it. And I forget what it's called, I should remember what it's called. I mean, if you type in John Romero WAD, it'll pop up, I'm sure. - [Mikey] I don't feel like that's what I wanna type on Google. - Yeah, maybe have safe search on when you do that. - [Mikey] That's cool though. I love John. That's super smart. - Yeah, that's rad. - [Mikey] Super neat. Back on DoD WAD files, if you go into the Day of Defeat box copy, there is, in fact, a WAD file called Mike Zilla Loves Ketchup.WAD. 'Cause I used to rock Mikey Zilla back in the day. - [Danny] That was your handle? - [Mikey] Yeah, I figured I could just shorten it to my name, which made it a little easier. - [Danny] That's great. Does that mean that Valve had to pay you for the WAD, Mikey Zilla Loves Ketchup? - [Mikey] Yes. - [Danny] Fantastic, congratulations. What was the first game that you were writing then? Was it one of the-- - Brothers in Arms. - Brothers in Arms? - Was the first credited write 'cause I was pushing some stuff even before that. But, again, I was a texture artist that painted sky boxes, and I'm over here being like, I can write, and they're like okay kid, we got it. 'Cause you also have to understand that I started at Gearbox when I was 19. - [Danny] Oh my goodness. - [Mikey] Yeah, I was a baby. - [Danny] So, what did writing look like on a project like that if you're just getting involved? - [Mikey] I mean, if you're a guy that fancies himself a screenwriter, not naming any names, me. Like I did. 'Cause we were trying to define what video game writing even was back then. Brothers in Arms one, I was working with this programmer, he's still at Gearbox. His name's Neal Johnson, he's one of my favorite people. He coded the battle dialogue system, which is all the barks and shouts and like, reloading! No one had done that. All the games kinda came out at the same time 'cause we all kinda solved that problem at the same time. But I remember thinking it was genius to figure out the exact number of variations you would need. 'Cause also when somebody said reloading in a game back then, they said it one way, and I had 20 variants per character, and depending on which character they were, they said it differently. Some people were more scared of bullets, while others were less, and that wasn't like a programming thing so much as just trying to be clever with the systems we designed, you know? Like make characters feel individual. - [Danny] So, the writing, it wasn't just a case of writing a script or a documented setting often team. Like you're part of a collaborative process of just trying to figure out narrative as a whole. - [Mikey] Yeah, and part of being a game writer is finding value in the bad thing. And by that I mean the thing you wouldn't want 'cause you're not, the writer is not the person that just decides everything. You have to write a game based on what you have, and I remember the voiceover stuff with Matt Baker and the Brothers in Arms games, with the red line on the screen where he's just talking like this. That was created because we had a load, there was still loading to be done. So, I could have a moment to just bloviate about the existential crisis of war. I remember, and I'm gonna paraphrase the lesson I learned, not necessarily the words said. But Randy Pitchford, when we're going through Hell's Highway and I remember, 'cause that game was really important to me, but I was like I'm gonna make everyone feel terrible. And you're gonna be like, war is bad, and everybody already knows that, man. But I was gonna go for the jugular and just, 'cause heart socket's paralyzed and all this horrendous stuff and I remember after that game did okay, Randy said to me something to the effect of it's hard to sell people loss. - [Danny] Right. - [Mikey] When you're making a product, your first instinct shouldn't be, I'm gonna make everyone cry all the time and you gotta feel terrible, and I'm gonna, you know? And it was just really interesting 'cause I never thought about it in those terms. And I don't think that's an absolute statement, but it's a good statement. You can't just sell people bad all the time 'cause they'll stop buying it. - [Danny] So, Hell's Highway didn't do particularly gangbuster you're saying because that's my favorite Brothers in Arms game. - No, it did really good. It just didn't, I think, it didn't position itself as what Call of Duty was positioning itself as by that point. - Right, yeah. That was a game that was part of the sort of before Gearbox got the IP back, right? 'Cause Ubisoft were publishing all of those games. Is that right? - [Mikey] Yeah, Ubisoft published all the Bros in Arms games, yeah. - [Danny] Right, do you have any insight into, we had a question actually from one of our Patrons. Let me see if I can get it here. This one from Raymond Harris, he said, "What ever happened to that new Band of Brothers games, the..." Sorry, I'm gonna have to repeat this question 'cause I'm sure he meant Brothers in Arms. - [Mikey] Oh, yeah, I've seen that mistake made a record, a hundred million times. - Really? That's so funny. - [Mikey] It's the most common mistake. It's interchangeable though 'cause people will call Band of Brothers Bros in Arms. The thing is, they're actually kinda close together and hard to keep track of. - [Danny] Yeah, I can see that. - [Mikey] Which I think ended up helping both of them. So, it's fine. - [Danny] Yeah, there's probably not many people who were buying box sets of Band of Brothers and trying to stick them in their Xbox 360s and wondering why a movie is playing. But Raymond asks, "What happened to that new "Brothers in Arms game that disappeared into the darkness?" I'm assuming he is referring to Furious Four. - Furious Four. - Which was-- - I cannot in any way comment on anything. - Oh really? - I'm sorry. - Okay, fair enough. We found-- - I'm not even sure I know all the story, but absolutely not. I was the Creative Director of that game. - [Danny] Oh you are? Oh my goodness. Okay, I can tell why you probably can't talk about it then. Let me ask you a different question then. What is your most proud moment of working at Gearbox? 'Cause we haven't even talked about all the work you did on Borderlands, which was a lot of writing. - [Mikey] Well, we're gonna segway in very naturally here. When Borderlands one came out, I still had this dream in my head that mattering. Like Brothers in Arms was still the thing that mattered, and Borderlands was like, ha ha, goofy fun. And I was making that distinction in my head like, Brothers in Arms matters, Borderlands is just fun. Which is a bad distinction to make, and I don't think fair. For whatever reason, whatever arbitrary guideline led me to this, I always had this dream that I would of made it when someone tattooed a line I wrote onto their body. And in my head, that... And I can only imagine that other writers have done this as well, but in my head, that only applied to Brothers in Arms. I was like, your writing such beautiful soliloquies. Thinking that mattered, and I remember the first line anyone ever tattooed on their body. Do you remember Zombie Island of Dr. Ned? First DLC for Borderlands one, and it's right at the beginning, Claptrap wheels up one of the other Claptraps, and he looks you right in the face, and he goes, "I pooped where you're standing." And that was the first thing anyone ever tattooed on their body that I wrote. They came up to me at a con and they're like, "Check this dope shit out!" And I was like, yo! - [Danny] Where was it tattooed, crucially? - [Mikey] Right on their arm, right on the bicep, just a massive Claptrap with a speech bubble that said, "I pooped where you're standing." And at that moment, at that exact moment, I went, all that matters is that you entertain them and give them joy. That became my whole thing after that one moment. - [Danny] How big was the writing team on something like Borderlands? - [Mikey] Borderlands one, it sorta passed through a few hands. Ultimately, I wrote the words that are said. I actually sort of think of it like Speed. The process of Borderlands one was sort of like the script passed through a few hands, and then I just rewrote all of it. Exactly the number of lines and the way they would go, and the reason I use the Speed example is if you look back at the movie Speed, the movie was written and ready to go for Jan de Bont to direct, but the script was kinda weak in terms of character. - [Danny] Right. - [Mikey] So Joss Whedon, back when he was a script doctor for Hollywood, he was hired to rewrite every single line in Speed by the person who says it at the time they say it at the length they say it. But rewrite all the lines. - [Danny] Wow. - [Mikey] But keep everything exactly where it is. - [Danny] So, the production can change, nothing else can change, but we're just go in and ninja this part of the production, change it. Go in, change it, go out, and nobody's none the wiser. - [Mikey] Yeah, so I got a big plot 'cause all the plot stuff was pretty much in place. So, it's a little loose in Borderlands one, but that's on purpose. When I got it, it was just make it funny. And that wasn't even a decision I think everyone agreed on at the outset. - [Danny] Was this because of the sort of the big change that happened? 'Cause obviously the Borderlands, the graphics, the art side of that game was obviously changed in sort of, maybe not the 11th hour, but pretty late in the process, right? - [Mikey] Yeah, it's funny 'cause if you type healing bullets on YouTube, you'll still get this video and like I, so long ago. I'm such a baby in that video, but I did an interview at PAX about healing bullets. And the thing that basically made me realize that game should be funny and try to get you interested in the world and the characters was we were play testing it, and the game was pretty much what it was. It just wasn't over-the-top with title cards and it's goofy. Roland has a box in his skill tree for if you shoot your teammates, it will heal them. But the gun you have determines how much you can heal. So, if you have the bombest shotgun in the whole world, you can be a combat medic in the middle. But if you just wanted to be a long-range sniper, you could literally snipe health into people. And I was like, and I had nothing to do with this decision at all, and I was like, wow, you don't care about realism 'cause why would you. That decision is show genius, I can't even. And that was the moment on Borderlands where I was like, oh, this is funny. This is a game that does not care about the existing restrictions of realism, and just make it make sense to that world, you know? - [Danny] It's interesting to hear you talk about the process because I think, maybe this is just my assumption, and we have a pretty good divide I feel of people who work in development and people who are, you know, just people who play games like myself who watch ourself and listen to ourself. So, maybe I'm speaking for other people as well, but I feel like whenever I'm thinking about writing in games, I think about writing in film where it's like if something gets done really early in the process, and then it's locked down and it's content-locked, but it sounds like that's not the case at all. - [Mikey] I don't think that's the case in Hollywood either because I think there's a desire to make it appear like that's the case, but you see screenwriters on movie sets a lot rewriting a scene while they're shooting the scene. That's insanely common. So, I think writing is just more complex than people think it is in general. - [Danny] Do you miss it? Has it been two years since you? - [Mikey] Yeah, it's coming up on two years. 'Cause I think... It's hard to remember 'cause I was out of the hospital for multiple months, and then I finally one Sunday just kinda resigned 'cause it was time. - [Danny] For people who don't know, were you diagnosed with MS around that time? Or had you been suffering with it for a longer time and it was getting worser. - [Mikey] No, it was just an incident. That's a whole other... That'll be a podcast all its own. - [Danny] Right, yeah, and you should go check out. Is all that stuff on the FilmJoy YouTube channel or is that a different YouTube channel? All your retiree stuff? - [Mikey] There's a short film called Get Off the Floor on FilmJoy that fills you in on all the stuff that happened last year, which wasn't technically MS that caused the original thing, but then it is exact... When you have my body, all of that stuff just mixes all the time, and then you find what fixes it, not necessarily the key to solving all of it. But just enough to get better for a second, and you just accept that and move on. - [Danny] Right. I mean, obviously, you're working for yourself now. You're working on your own project. I can empathize with you a lot on the struggles of kind of that thing 'cause we kind of got very similar styles of projects, I feel like mostly. But what are the things you miss most about game development? Is it working with other people? - [Mikey] Yeah, absolutely. I don't need to listen to the other options, yes. - [Danny] And what else? Is it just a social thing or is it like collaborating or? - [Mikey] I think I am most effective in a collaborative space. And I've sort of designed this new life and new persona that doesn't do that. I think, we have a show called Deep Dive where me and my friends watch bad movies. I know, so creative, right? But Deep Dive, the rule is, and the rule to like be on the show 'cause I made us all agree to this upfront. And they're all better at it than me now, but the rule is you have to find something to love. We're not here to make fun of it and destroy it. 'Cause people spent effort on it whether you care or not. - [Danny] Actually, I wanna talk to you a little bit about that 'cause recently I got into a bit of a... I don't know if I call it a beef on Twitter, but I said something on Twitter and I really pissed off a bunch of game star lists. - [Mikey] Oh, I did that this morning. - [Danny] Oh, did you? - [Mikey] I did it yesterday too with Speedrunners. - [Danny] Oh really? I was making a point that I was really irked that so much of, not just YouTube, but also so much of the sort of op-ed space of games coverage was... Critiquing games is fine, but just saying games are bad because you don't like them. Saying you don't like something and saying that it's objectively bad because of x reason when I imagine just from, I feel like I empathize with developers more now that I hate watching videos or reading articles where people say, oh the developers should have done x 'cause it's like they fucking know, and they made that decision because of something. It was a decision, not an error. Not all the time, but a lot of the time. So, I wanted to ask you, as somebody who sort of has been in the development world and now is essentially sort of like in the criticism world, is that something that used to irk you when you'd read things or listened to podcasts from journalists and they're talking about games, and you kind of shrug your head and say they don't know what they're talking about? How did you feel? - [Mikey] I think, well one, yes, absolutely that irked me. Yeah, like I'm responding to it. I think it informs my entire being because I spend all of my effort to be like, wow they really tried in these ways, and it's worth respecting these people here for this. Just point out the good stuff because bad stuff, quote unquote, I don't know. What ever thing is making people mad about games right now, they'll also tend to be like, and here's why 'cause one person just hates gamers. And it's like, probably it was some cross section of money, personnel, and time. - [Danny] Right. - [Mikey] You know? You have those three things, you have limited quantities of all of them, you must decide the best way to... Generally, it's actually just business that causes stuff to be quote unquote bad. It's never someone was like, yeah, let's get 'em. Let's show 'em! - [Danny] Does that extend at all to the way in which Gearbox itself was reported on? 'Cause I feel like there's been quite a lot of anti-Randy sentiment in the media over the years. And obviously someone you worked with closely. - [Mikey] That is the most unfair question. 'Cause I can't really answer it, but I can say I think everyone has a not great reading on Randy, and that's on purpose. He's one of the most personal, personable, kind, caring people who is very serious about running a business and rewarding his employees and doing that. And it matters so much to him that he's just willing to take the bullets for the... And I think that's very respectable. It's huge, that's what a boss is supposed to do. I think Randy's a great boss. I said it! - [Danny] Quoted. So, I guess you say, is that why? I mean, the name of the channel is FilmJoy, right?. Was that a big part of sort of passion behind it was to try and not glad-hand, but just to speak to a different facet of film and not just sort of go for the easy thumbnail or the easy title? - [Mikey] It's also sort of about even though I'm not necessarily part of the business, I understand the entertainment business and I have a lot of friends in that business. It's explaining that things you don't like are often more complicated than you think they are, but it's okay to love stuff and to celebrate it. So, I try to use that methodology where even if I needed to talk about something that people perceive as negative in my opinion, you then kinda show them why we're the value of the thing in a way they haven't thought about it. A lot of times, it just comes down to perspective, honestly. You can give someone a perspective on a movie, and it will change the movie entirely. - [Danny] But now we live in a world where Lindsay Ellis is making amazing videos, and loads of people are watching them. - [Mikey] You have this sort of cabal 'cause we all know each other, and we're all friends, and we're all supportive of each other. But we're also trying to make people happier and looking at art as art because if there's one goal, I think for me, it's that let's appreciate the struggles of art. Let's appreciate the failures of art for what they are, or what they went for. Let's not just look at movies as this throwaway thing. That you just go to a theater, you turn your brain off. My least favorite piece of advice people give, just turn your brain off! All die! - [Danny] Do you think we have someone like that in the world of games? 'Cause it kind of requires somebody to be like, have experience in the field, or be a scholar of that field. And I think we've really good critics and some good analysis. People like Mark Brown or Super Bunnyhop. And loads-- - Mark Brown's great. - [Danny] You think he's the closest, probably, we have to somebody who does that work? - [Mikey] Intellectual, I would say, like Mark Brown is more in that Lindsay Ellis direction, which is highly valuable and highly great. I would put up, and this isn't intellectual criticism, it's emotional, which kinda is more in-line with me, I would say that the video game creator on YouTube that speaks to sort of my direction is NakeyJakey. - Oh yes. - You ever heard of him? - Yes, he did a, he has a really good Red Dead Redemption video I've watched recently. - [Mikey] But it's like mature and it makes good points, but it's also from a place of, I love everything and I wanna keep loving it. Here's some thoughts, here's some, I don't know. I really love his content. - [Danny] Alright, let's jump into some Patron questions. These are questions from the folks who support us on NoClip, patreon.com/noclip. Also, if you subscribe with the five dollar tier, you get this podcast early. Would you imagine? And you also get to ask a bunch of questions. This first one comes from Tony Voots Zaninga, which may or may not be that individual's legal name. "What is your favorite movie licensed game?" Anyone's pop out in particular? I'm a big fan of a Die Hard trilogy on the PlayStation one. - [Mikey] That's funny. Does the West... wait, what was the company name? The people that made Command and Conquer. - Westwood. - Was that Westwood? - Yeah, yeah. - [Mikey] Do you remember that Bladerunner game? - [Danny] Oh, yes, I do. - That point and click. - I thought you were gonna say Dune, but yes, that Bladerunner game, absolutely. - [Mikey] Also, Dune is good too. But the Bladerunner one is kinda the movie, kinda not. It's tough to say. - [Danny] What is it about it you like? - [Mikey] I am a sucker for point and clicks, so. - [Danny] Did you like the old... I've recently been re-watching the Indiana Jones movies 'cause my wife had never seen them, and we were talking about Indiana Jones and the Fate of Atlantis, which I played on the Amigos old Lucas Arts one. Did you ever play that one? - [Mikey] Yeah, you actually just reminded me of another Randy quote. It was, "Fate of Atlantis is the third best "Indiana Jones movie." And I was going like, yeah. - Yeah, I could see that. - Yeah, 'cause like it could be fourth, but it caused a conversation where we're like, is Fate of Atlantis a better Indiana Jones movie than Temple of Doom. And I was like, if you can create that conversation in one question, awesome. - [Danny] That's interesting 'cause Temple of Doom is my favorite one. That wouldn't be my number three. - [Mikey] Yeah, but it could be number four as long as Kingdom of the Crystal Skulls is not your number one. - Absolutely. - I respect the opinion, and I give you the floor if it is. - [Danny] The Kingdom of the Crystal Skull deserves to be in the top three best indie movies? - [Mikey] No, if it was, I respect your right to have that opinion. - Okay. - [Mikey] I'm not gonna be like, no. I'll make the joke 'cause Kingdom of the Crystal Skull is eh. But it also actually does have some really good scenes in it, and I don't know. It's worth a re-watch for the first 40 minutes. That scene with Harrison Ford and Shia LaBeouf where they're passing the beer off the train back and forth, you know what I'm talking about? - Yeah, that's, yeah, that's pretty good. - That's classic Spielberg. The rest of the movie isn't, but that-- - [Danny] That is, it's like a... I think it's a oner, is it? You know, one of his shorties that's sort of like, it plays with props and has your eye moving around the frame, where is then you go to the fridge nuclear explosion andit's a hard swing. - [Mikey] But even that 'cause that scene destroys Indiana Jones, but it also welcomes it into the nuclear age in a single shot 'cause the one of him against the mushroom cloud, even though everything leading up to that is like, what? That shot is so iconic of a world where Indiana Jones entered the nuclear age. That was a perfect shot. - [Danny] It's coming up. I keep telling my wife 'cause the Blu-ray pack I got came with all four of them, so it's on the list. So, I guess I'll know soon enough. - [Mikey] Oh, hey, what you do today, Mikey? Oh, I went on Danny O-Dwyer's podcast and defended Kingdom of the Crystal Skull to prove that I know movies. Oh, my show's canceled? Ah. Okay. - Kristoff Shepherd wants to know what games you played last year that you think were sort of like under-deserved or underappreciated. Was there anything that popped out to you? - [Mikey] Last year? - Yeah. - No, actually, I can't answer that 'cause my body didn't work for most of the year, so I skipped out on a lot of games. - [Danny] Did you really? - [Mikey] I couldn't play. I would do the Rocket League test every day to see if my fingers worked. - Wow. - [Mikey] When I got out of the hospital, it was five months before I could control a game like Rocket League sort of where I was. 'Cause I played hardcore. - [Danny] God, I'm so sorry. It's that fine motor skill that-- - [Mikey] Yeah, my professional gaming career has ended. - [Danny] You don't have the... What is it? I thought that happened to all Cannon Strike players when they reach 30 anyway, right? You lose your fine fibers in your hands, and suddenly you can't be a Starcraft pro no more. - [Mikey] Well, I'm also, at this point, 40 to 60 percent blind, so. Those dreams have sailed, they have gone. I'm not gonna be the number one League player. - [Danny] Does that inform what you're deciding to play now then? 'Cause I know it's not like you're feeling completely perfect now or anything. It sways on a moment to moment, day to day basis, right? - [Mikey] There is... So, specifically, one thing I cannot do at all is play VR games. - [Danny] Right. - [Mikey] 'Cause my balance is so bad that if I stand up and put that on, I would immediately fall over. - [Danny] Really? - [Mikey] Yeah, you ever do that thing where you're trying to stand on one leg and close your eyes? You just can't do it? That's me most of the time with my eyes open. But if I cover them up, I'll just fall over. And I can't really see in 3D anyway, so it doesn't matter. - [Danny] So it's not like even Astrobot sitting down or anything would be doable? - [Mikey] 'Cause it's also just like how bananas the game is. I mean, we were talking about what games I was playing, and like Slay the Spire and Half-Life are pretty chill. I could do Mario Party, I'm good at that. Still got the Mario Party gene 'cause some of those games are just smash a button. - [Danny] Do you like the new one? Have you played the new one? - [Mikey] I think the new one is the best Mario Party they've ever made. - So do I! I don't know why people don't like it. It's me, you, and Dan Ryker are the ones that actually enjoy the new Mario Party. - Hell yeah. - [Danny] I think it's great. I think the dice stuff is wonderful, and they, not to use the term RNG again, but they pulled back a little bit on the random bullshit at the end of each game where like it doesn't matter how well you did. - [Mikey] The thing about Mario Party is it doesn't matter who wins or loses. You're playing to have fun with your friends. Don't forget that part. Don't forget that step. It doesn't matter, nobody gets anything for winning. It's fine, the game will lie to you and bullshit you out of a star. It's okay. You're playing 'cause it's fun. - [Danny] But Mikey, we're so used to video games letting us win all the time. If we wanted to lose at games, we'd play board games or card games. - [Mikey] If you don't like RNG, play checkers. - [Danny] I got a question from Raymond Harris here, let's make this the last one. He says, "What is the culture like working at Gearbox?" Yes, you were there for a long long time. From my very brief time in the office, it seems like there were a lot of people who worked there for a long, 10 years. Is that the case? Has it grown a lot in the time you were working there? - [Mikey] I was like employee 32, somewhere around there. When I left, it was like, god, between 300 and 400. I don't even, it's over 400 now. - [Danny] And would that have just been in Dallas? - [Mikey] Yeah, that's just in Dallas. - [Danny] Just in Dallas? 'Cause they also have that studio open in, well everyone has a studio in Quebec now-- - I never went to that studio, so I don't know anything about it, but yes. So, it's massive, and I was part of building that thing. Like helping build that with all the amazing people there, but the culture was supportive and nice and you made good money, and people stuck around. That's still true. So, it's great there. - [Danny] Was there much of people bouncing between there and maybe age work in Richardson down the road? There's a couple of other studios around the sort of greater Dallas area? - [Mikey] There were, like 3D Realms was out there. - [Danny] Of course, yeah. - [Mikey] God, it's been so... Like now, I feel like... 'Cause the Words with Friends guys are or were here. I haven't thought about it in awhile, but. - [Danny] And that was the biggest game in the world for a hot minute there. - [Mikey] Yeah, and then they got bought by somebody. I don't even remember. It's so complicated, but I remember they were out there, but other than that, it's id and Gearbox pretty much. id, actually, when they built their new building, it was right down the street from Gearbox. So, the employees that knew each other, we'd eat lunch all the time together and catch up, especially after Doom came out, you know? The reboot. - [Danny] Right. - [Mikey] And we're like, this is the greatest shooter ever! It's just fans. The reality is a lot of game makers are just fans of each other. It's okay that they're friends. - [Danny] It's also cool that there's so much history between those two studios, and the RPG 3D Realms. And so much of that studio also being at Gearbox. - [Mikey] I remember one of our first interactions that I remember. I'm sure there were ones before it. When we did Tony Hawk Pro Skater Three for PC, we added the Doom guy from Quake Three, I think. - [Danny] Right. - [Mikey] On PC, if you type the cheat code, it's either iddqd or idkfa, but if you do that in Tony Hawk, it gives you the Doom guy. Well, we did that with id. They gave us the actual re-Doom guy model. I think, again, not sure, it's been awhile, but. - [Danny] That's awesome, especially from somebody who runs a company called NoClip. I remember walking into the studio the first time and then being like, oh yeah, we really like the name. And I was like, that's good to know 'cause I was worried Bethesda were going to sue me. - [Mikey] I never actually thought about it in context now. You typed, idkfa was weapons. Iddqd, I think, was keys. Yeah, specifically noclip was noclip, right? - [Danny] Yeah, yeah, noclip was turn off collision. Clipping, clipping, clipping, clipping. - [Mikey] One of those sounds like a cheat code, and one of those sounds like a programmer, you know what I mean? Half of those probably were cheat codes, and half were actually just test things. Which is really interesting. - [Danny] It's different to like Impulse Nine or Impulse 101 we used to do for-- - Right, oh god! Impulse 101! You take me back, Danny. Wow. - [Danny] Mikey Neumann, thanks so much for coming on. Before we let you go, can you tell us what you're working on? What's going on over on... It's patreon.com/, oh sorry, it's patreon.com/movieswithmikey. It's youtube.com/filmjoy, that's right. - [Mikey] Yeah, youtube.com/film joy and go check out our stuff. I have a big cork board across the room. I just did my schedule for 2019 and Movies with Mikey episodes. There's some real good stuff on there. Actually, I should hit my 100th episode this year. - [Danny] Congratulations, and congratulations on over 200,000 subs on the channel and on finishing your monster, three-part Harry Potter Series which myself and my wife have been enjoying. We still haven't watched the last section of it. Does it feel good to get those out? Just to have them done when they've been in your brain that long? - [Mikey] It felt amazing up until the Pottermore Twitter account tweeted that stuff about students shitting in the hallway and just erasing it with magic, and I was like... Ah, cool, cool. I tried to talk about how this is a serious exploration of death, and it all just disappeared in shit. Like that destroyed anyone talking about my thing. Now, it's a business, and that's the thing the third episode's about is like how Harry Potter is actually an exploration of multiple sclerosis. Which I didn't even know when I started it, and that messed me up when I went into the last episode and I was reading all these old interviews with J.K. Rowling about... So, when J.K. Rowling was 15, her mother was diagnosed with multiple sclerosis, and just under the 10-year mark after that diagnosis before J.K. Rowling is 25, it kills her. Her mother passed, not directly, but it was MS, and you don't see that a lot. Harry Potter is about dealing with the death of your parents and not accepting simple answers. That destroyed me to know that the disease I have leaves these holes in people, these Horcruxes, if you will. That was so monumentally world-shifting to me that I was like I can't talk about any of this other stuff, even though it's interesting. - [Danny] Mikey, this is why I love talking to you because whenever I'm enjoying a movie or in our chats up in Dallas, playing a game, I feel like your analysis always gives me further sort of layers to either enjoy or understand something, or understand myself, or how I should react to it, or even wide our culture a little bit more. And I think that's really important. Thank you so much for your work, man, and thanks so much for coming on today. I'd love to have you back any time, any time we shoot the show. - Any time you want me, man. - [Danny] Appreciate it, dude, and thank you so much for listening to this, the fourth, slash first episode of NoClip podcast. We'll be back next week with Stephen Spohn, the CEO of AbleGamers. Good friend of mine. Talk about all the games he's playing and the work that he does. If you have any suggestions for guests or questions or anything, go over to the subreddit that's r/noclip. Hit me up on Twitter at Danny O'Dwyer. The podcast is available on everywhere podcasts are sold, iTunes, Spotify, Stitcher, FlamBlam, all the Google Play. I made one of those up. We also have a new YouTube channel as well, which doesn't have a tiny or a small, sexy, URL yet, so you're just gonna have to take my word for it and type in NoClip podcast into Google or into YouTube and it should pop up. Yeah, five bucks a month to get you the show early, but of course, these are all free anyway for everyone. Thank you so much for supporting our work. Thanks to all our Patrons for keeping this stuff ad-free, and patreon.com/noclip if you're interested in that. And youtube.com/noclipvideo if you wanna watch our documentaries. Mikey, thanks again. Thanks to you for listening, and we'll see you, would you believe it, next week.

Awesomers.com
EP 02 - Danny McMillan - Amazon Marketplace Optimization and 3 Business Models to Avoid Risk

Awesomers.com

Play Episode Listen Later Jul 22, 2018 50:08


Find out how you can successfully validate your business in as little as a three-day period, before even launching and raising capital. In this episode, Danny McMillan explains how he went from a struggling student with learning difficulties to an Amazon FBA expert and a serial entrepreneur. Here are more awesome gold nuggets about today’s episode: How Danny overcame lightning bolts and adversity and used them as an opportunity to reset his life. Why a steely determination is one of the most effective tools in the learning process. The right questions you need to ask to validate your business before doing anything else. And why Danny focuses on three different business models to avoid risks. Stay awesome and listen below to hear how you too can take charge in transforming your life and validating you business model. SHOW TRANSCRIPT Steve: Everybody today on the Awesomer’s podcast we're gonna talk with Danny McMillan. Here's a little bit about Danny's background: Danny's an international speaker on Amazon marketing and optimization and he's an active ecommerce seller in the USA and in Europe. Danny has an open collaboration and sharing at its core with a drive to dismantle, optimize and share his deep learning, analysis, research and even his trainwrecks with peers and the community at large so that you don't have to experience the same pain. He's a survivor of the former music industry and a start-up serial entrepreneur without a doubt. For the last couple of years he's been focused on Amazon FBA. He's appeared on numerous podcasts including his own Seller Sessions which is the number one podcast for advanced Amazon sellers and he contributes to the industry Bible webretailer.com. Danny's been a guest speaker at all kinds venues across the world including the Smart China Sourcing Summit, the European Private Label Summit, the Private Label World Summit, The Great Escape and ZCon and so many more. I am thrilled to have Danny McMillan with me today. SPONSOR ADVERTISEMENT Steve: Okay everybody, welcome back to Awesomers. It's great to be back and today we have a special guest, Danny McMillan. How are you Danny? Danny: I'm good. Thank you for having me. Steve: It's certainly a pleasure to have you and I couldn't help from the accent to notice that that doesn't sound American. Where are you from Danny? Danny: I'm based just outside of London but I’m originally born in London. Steve: Okay, fair enough. and so I know you and and I already know that you're Awesomer but help our audience understand kind of what you do in your day to day world. What do you spend your time doing mostly? Danny: Okay. My life is split into various different areas though my day starts with Asia into the UK into the US. I run three businesses. One’s an Amazon product business where we’re in Home Kitchen and in Topicals. I’ve also got an agency with my partner Ellis who is the guy behind Jungle Scout. We’ve got a PPC service agency that does automation. It’s managed accounts as well. We can do international page like multilingual PPC and we mainly manage large accounts. I also got a service business as well which is in the construction industry. I also host Seller Sessions which we publish three times a week and I also do public speaking on all things Amazon. Steve: So basically what you're saying is you only work in about half time. That’s a pretty light scheduled there, very impressive. Knowing how many pots you’re hands are stirring at one time, plates you’re spinning - whatever metaphor you prefer, do you find it rewarding to you or stressful to you? Danny: No, I love every minute of it. I enjoy what i do. If I didn’t like it, I’d have to get it removed from my life. I got to that age, I’m 42 now. I want to enjoy my life. This is going to be stressful from time to time but if you are passionate about what you do, that’s what gets you up in the mornings.